From 046ab118cb4c71dd00b1155a483317f085b76e9e Mon Sep 17 00:00:00 2001 From: HomeWorld Date: Wed, 23 Nov 2011 19:38:11 +0200 Subject: [PATCH] Enable/Disable gang tab depending if a fit is loaded or not --- gui/gangView.py | 3 +++ 1 file changed, 3 insertions(+) diff --git a/gui/gangView.py b/gui/gangView.py index e0b4c69af..07a27bc01 100644 --- a/gui/gangView.py +++ b/gui/gangView.py @@ -137,6 +137,7 @@ class GangView ( ScrolledPanel ): self.SetSizer( mainSizer ) self.SetAutoLayout(True) self.SetupScrolling() + self.Disable() self.mainFrame.Bind(CharEditor.CHAR_LIST_UPDATED, self.RefreshCharacterList) self.mainFrame.Bind(GE.FIT_CHANGED, self.fitSelected) @@ -295,6 +296,7 @@ class GangView ( ScrolledPanel ): squadComCharName = "All 0" self.UpdateFleetFitsUI( fleetComName, wingComName, squadComName, fleetComCharName, wingComCharName, squadComCharName ) + self.Enable() else: fleetComName = "None" @@ -305,6 +307,7 @@ class GangView ( ScrolledPanel ): squadComCharName = "All 0" self.UpdateFleetFitsUI( fleetComName, wingComName, squadComName, fleetComCharName, wingComCharName, squadComCharName ) + self.Disable() def UpdateFleetFitsUI(self, fleet, wing, squad, fleetChar, wingChar, squadChar): self.stFleetFit.SetLabel(fleet)