Add option to store saveddata in pyfa root
Useful for these who use folder synchronization tools (e.g. dropbox)
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68
config.py
68
config.py
@@ -9,6 +9,8 @@ except ImportError:
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# Turns on debug mode
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debug = False
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# Defines if our saveddata will be in pyfa root or not
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saveInRoot = False
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# Version data
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version = "1.1"
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@@ -16,35 +18,51 @@ tag = "git"
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expansionName = "Crucible"
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expansionVersion = "1.0"
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# You can adjust these paths to your needs
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pyfaPath = None
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savePath = None
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staticPath = None
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saveDB = None
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gameDB = None
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# The main pyfa directory which contains run.py
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# Python 2.X uses ANSI by default, so we need to convert the character encoding
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pyfaPath = getattr(configforced, "pyfaPath", None)
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if pyfaPath is None:
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pyfaPath = unicode(os.path.dirname(os.path.abspath(sys.modules['__main__'].__file__)), sys.getfilesystemencoding())
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def defPaths():
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global pyfaPath
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global savePath
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global staticPath
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global saveDB
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global gameDB
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global saveInRoot
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# The main pyfa directory which contains run.py
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# Python 2.X uses ANSI by default, so we need to convert the character encoding
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pyfaPath = getattr(configforced, "pyfaPath", None)
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if pyfaPath is None:
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pyfaPath = unicode(os.path.dirname(os.path.abspath(sys.modules['__main__'].__file__)), sys.getfilesystemencoding())
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# Where we store the saved fits etc, default is the current users home directory
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savePath = getattr(configforced, "savePath", None)
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if savePath is None:
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savePath = unicode(os.path.expanduser(os.path.join("~", ".pyfa")), sys.getfilesystemencoding())
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# Where we store the saved fits etc, default is the current users home directory
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if saveInRoot is True:
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savePath = getattr(configforced, "savePath", None)
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if savePath is None:
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savePath = os.path.join(pyfaPath, "saveddata")
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else:
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savePath = getattr(configforced, "savePath", None)
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if savePath is None:
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savePath = unicode(os.path.expanduser(os.path.join("~", ".pyfa")), sys.getfilesystemencoding())
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# Static EVE Data from the staticdata repository, should be in the staticdata directory in our pyfa directory
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staticPath = os.path.join(pyfaPath, "staticdata")
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# Static EVE Data from the staticdata repository, should be in the staticdata directory in our pyfa directory
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staticPath = os.path.join(pyfaPath, "staticdata")
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# The database where we store all the fits etc
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saveDB = os.path.join(savePath, "saveddata.db")
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# The database where we store all the fits etc
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saveDB = os.path.join(savePath, "saveddata.db")
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# The database where the static EVE data from the datadump is kept.
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# This is not the standard sqlite datadump but a modified version created by eos
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# maintenance script
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gameDB = os.path.join(staticPath, "eve.db")
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# The database where the static EVE data from the datadump is kept.
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# This is not the standard sqlite datadump but a modified version created by eos
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# maintenance script
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gameDB = os.path.join(staticPath, "eve.db")
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## DON'T MODIFY ANYTHING BELOW ##
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import eos.config
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## DON'T MODIFY ANYTHING BELOW ##
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import eos.config
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#Caching modifiers, disable all gamedata caching, its unneeded.
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eos.config.gamedataCache = False
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# saveddata db location modifier, shouldn't ever need to touch this
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eos.config.saveddata_connectionstring = "sqlite:///" + saveDB + "?check_same_thread=False"
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eos.config.gamedata_connectionstring = "sqlite:///" + gameDB + "?check_same_thread=False"
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#Caching modifiers, disable all gamedata caching, its unneeded.
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eos.config.gamedataCache = False
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# saveddata db location modifier, shouldn't ever need to touch this
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eos.config.saveddata_connectionstring = "sqlite:///" + saveDB + "?check_same_thread=False"
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eos.config.gamedata_connectionstring = "sqlite:///" + gameDB + "?check_same_thread=False"
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