Restore DPS vs range graph
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@@ -22,75 +22,56 @@ from math import exp, log, radians, sin, inf
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from logbook import Logger
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from eos.const import FittingHardpoint, FittingModuleState
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from eos.graph import Graph
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from eos.graph import SmoothGraph
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pyfalog = Logger(__name__)
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class FitDpsRangeGraph(Graph):
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class FitDpsVsRangeGraph(SmoothGraph):
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defaults = {
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"angle" : 0,
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"distance" : 0,
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"signatureRadius": None,
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"velocity" : 0
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}
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def __init__(self, fit, data=None):
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Graph.__init__(self, fit, self.calcDps, data if data is not None else self.defaults)
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self.fit = fit
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def calcDps(self, data):
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ew = {'signatureRadius': [], 'velocity': []}
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fit = self.fit
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def getYForX(self, fit, extraData, distance):
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tgtSpeed = extraData['speed']
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tgtSigRad = extraData['signatureRadius'] if extraData['signatureRadius'] is not None else inf
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angle = extraData['angle']
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tgtSigRadMods = []
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tgtSpeedMods = []
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total = 0
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distance = data["distance"] * 1000
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abssort = lambda _val: -abs(_val - 1)
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distance = distance * 1000
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for mod in fit.modules:
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if not mod.isEmpty and mod.state >= FittingModuleState.ACTIVE:
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if "remoteTargetPaintFalloff" in mod.item.effects or "structureModuleEffectTargetPainter" in mod.item.effects:
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ew['signatureRadius'].append(
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1 + (mod.getModifiedItemAttr("signatureRadiusBonus") / 100) * self.calculateModuleMultiplier(
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mod, data))
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tgtSigRadMods.append(
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1 + (mod.getModifiedItemAttr("signatureRadiusBonus") / 100)
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* self.calculateModuleMultiplier(mod, distance))
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if "remoteWebifierFalloff" in mod.item.effects or "structureModuleEffectStasisWebifier" in mod.item.effects:
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if distance <= mod.getModifiedItemAttr("maxRange"):
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ew['velocity'].append(1 + (mod.getModifiedItemAttr("speedFactor") / 100))
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tgtSpeedMods.append(1 + (mod.getModifiedItemAttr("speedFactor") / 100))
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elif mod.getModifiedItemAttr("falloffEffectiveness") > 0:
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# I am affected by falloff
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ew['velocity'].append(
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1 + (mod.getModifiedItemAttr("speedFactor") / 100) * self.calculateModuleMultiplier(mod,
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data))
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tgtSpeedMods.append(
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1 + (mod.getModifiedItemAttr("speedFactor") / 100) *
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self.calculateModuleMultiplier(mod, distance))
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ew['signatureRadius'].sort(key=abssort)
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ew['velocity'].sort(key=abssort)
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for attr, values in ew.items():
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val = data[attr]
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try:
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for i in range(len(values)):
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bonus = values[i]
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val *= 1 + (bonus - 1) * exp(- i ** 2 / 7.1289)
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data[attr] = val
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except Exception as e:
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pyfalog.critical("Caught exception in calcDPS.")
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pyfalog.critical(e)
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tgtSpeed = self.penalizeModChain(tgtSpeed, tgtSpeedMods)
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tgtSigRad = self.penalizeModChain(tgtSigRad, tgtSigRadMods)
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attRad = fit.ship.getModifiedItemAttr('radius', 0)
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for mod in fit.modules:
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dps = mod.getDps(targetResists=fit.targetResists).total
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if mod.hardpoint == FittingHardpoint.TURRET:
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if mod.state >= FittingModuleState.ACTIVE:
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total += dps * self.calculateTurretMultiplier(mod, data)
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total += dps * self.calculateTurretMultiplier(fit, mod, distance, angle, tgtSpeed, tgtSigRad)
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elif mod.hardpoint == FittingHardpoint.MISSILE:
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if mod.state >= FittingModuleState.ACTIVE and mod.maxRange is not None and mod.maxRange >= distance:
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total += dps * self.calculateMissileMultiplier(mod, data)
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if mod.state >= FittingModuleState.ACTIVE and mod.maxRange is not None and (mod.maxRange - attRad) >= distance:
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total += dps * self.calculateMissileMultiplier(mod, tgtSpeed, tgtSigRad)
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if distance <= fit.extraAttributes["droneControlRange"]:
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if distance <= fit.extraAttributes['droneControlRange']:
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for drone in fit.drones:
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multiplier = 1 if drone.getModifiedItemAttr("maxVelocity") > 1 else self.calculateTurretMultiplier(
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drone, data)
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multiplier = 1 if drone.getModifiedItemAttr('maxVelocity') > 1 else self.calculateTurretMultiplier(
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fit, drone, distance, angle, tgtSpeed, tgtSigRad)
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dps = drone.getDps(targetResists=fit.targetResists).total
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total += dps * multiplier
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@@ -103,88 +84,79 @@ class FitDpsRangeGraph(Graph):
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if ability.dealsDamage and ability.active:
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if ability.effectID not in fighterDpsMap:
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continue
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multiplier = self.calculateFighterMissileMultiplier(ability, data)
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multiplier = self.calculateFighterMissileMultiplier(tgtSpeed, tgtSigRad, ability)
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dps = fighterDpsMap[ability.effectID].total
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total += dps * multiplier
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return total
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@staticmethod
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def calculateMissileMultiplier(mod, data):
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targetSigRad = data["signatureRadius"]
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targetVelocity = data["velocity"]
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explosionRadius = mod.getModifiedChargeAttr("aoeCloudSize")
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targetSigRad = explosionRadius if targetSigRad is None else targetSigRad
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explosionVelocity = mod.getModifiedChargeAttr("aoeVelocity")
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damageReductionFactor = mod.getModifiedChargeAttr("aoeDamageReductionFactor")
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def calculateMissileMultiplier(mod, tgtSpeed, tgtSigRad):
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explosionRadius = mod.getModifiedChargeAttr('aoeCloudSize')
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explosionVelocity = mod.getModifiedChargeAttr('aoeVelocity')
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damageReductionFactor = mod.getModifiedChargeAttr('aoeDamageReductionFactor')
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sigRadiusFactor = targetSigRad / explosionRadius
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if targetVelocity:
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velocityFactor = (explosionVelocity / explosionRadius * targetSigRad / targetVelocity) ** damageReductionFactor
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sigRadiusFactor = tgtSigRad / explosionRadius
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if tgtSpeed:
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velocityFactor = (explosionVelocity / explosionRadius * tgtSigRad / tgtSpeed) ** damageReductionFactor
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else:
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velocityFactor = 1
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return min(sigRadiusFactor, velocityFactor, 1)
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def calculateTurretMultiplier(self, mod, data):
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@classmethod
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def calculateTurretMultiplier(cls, fit, mod, distance, angle, tgtSpeed, tgtSigRad):
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# Source for most of turret calculation info: http://wiki.eveonline.com/en/wiki/Falloff
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chanceToHit = self.calculateTurretChanceToHit(mod, data)
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chanceToHit = cls.calculateTurretChanceToHit(fit, mod, distance, angle, tgtSpeed, tgtSigRad)
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if chanceToHit > 0.01:
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# AvgDPS = Base Damage * [ ( ChanceToHit^2 + ChanceToHit + 0.0499 ) / 2 ]
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multiplier = (chanceToHit ** 2 + chanceToHit + 0.0499) / 2
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else:
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# All hits are wreckings
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multiplier = chanceToHit * 3
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dmgScaling = mod.getModifiedItemAttr("turretDamageScalingRadius")
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dmgScaling = mod.getModifiedItemAttr('turretDamageScalingRadius')
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if dmgScaling:
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targetSigRad = data["signatureRadius"]
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multiplier = min(1, (float(targetSigRad) / dmgScaling) ** 2)
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multiplier = min(1, (float(tgtSigRad) / dmgScaling) ** 2)
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return multiplier
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@staticmethod
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def calculateFighterMissileMultiplier(ability, data):
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def calculateFighterMissileMultiplier(tgtSpeed, tgtSigRad, ability):
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prefix = ability.attrPrefix
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targetSigRad = data["signatureRadius"]
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targetVelocity = data["velocity"]
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explosionRadius = ability.fighter.getModifiedItemAttr("{}ExplosionRadius".format(prefix))
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explosionVelocity = ability.fighter.getModifiedItemAttr("{}ExplosionVelocity".format(prefix))
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damageReductionFactor = ability.fighter.getModifiedItemAttr("{}ReductionFactor".format(prefix), None)
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explosionRadius = ability.fighter.getModifiedItemAttr('{}ExplosionRadius'.format(prefix))
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explosionVelocity = ability.fighter.getModifiedItemAttr('{}ExplosionVelocity'.format(prefix))
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damageReductionFactor = ability.fighter.getModifiedItemAttr('{}ReductionFactor'.format(prefix), None)
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# the following conditionals are because CCP can't keep a decent naming convention, as if fighter implementation
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# wasn't already fucked.
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if damageReductionFactor is None:
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damageReductionFactor = ability.fighter.getModifiedItemAttr("{}DamageReductionFactor".format(prefix))
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damageReductionFactor = ability.fighter.getModifiedItemAttr('{}DamageReductionFactor'.format(prefix))
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damageReductionSensitivity = ability.fighter.getModifiedItemAttr("{}ReductionSensitivity".format(prefix), None)
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damageReductionSensitivity = ability.fighter.getModifiedItemAttr('{}ReductionSensitivity'.format(prefix), None)
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if damageReductionSensitivity is None:
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damageReductionSensitivity = ability.fighter.getModifiedItemAttr(
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"{}DamageReductionSensitivity".format(prefix))
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damageReductionSensitivity = ability.fighter.getModifiedItemAttr('{}DamageReductionSensitivity'.format(prefix))
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targetSigRad = explosionRadius if targetSigRad is None else targetSigRad
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sigRadiusFactor = targetSigRad / explosionRadius
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sigRadiusFactor = tgtSigRad / explosionRadius
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if targetVelocity:
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velocityFactor = (explosionVelocity / explosionRadius * targetSigRad / targetVelocity) ** (
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if tgtSpeed:
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velocityFactor = (explosionVelocity / explosionRadius * tgtSigRad / tgtSpeed) ** (
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log(damageReductionFactor) / log(damageReductionSensitivity))
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else:
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velocityFactor = 1
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return min(sigRadiusFactor, velocityFactor, 1)
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def calculateTurretChanceToHit(self, mod, data):
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distance = data["distance"] * 1000
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tracking = mod.getModifiedItemAttr("trackingSpeed")
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@staticmethod
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def calculateTurretChanceToHit(fit, mod, distance, angle, tgtSpeed, tgtSigRad):
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tracking = mod.getModifiedItemAttr('trackingSpeed')
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turretOptimal = mod.maxRange
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turretFalloff = mod.falloff
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turretSigRes = mod.getModifiedItemAttr("optimalSigRadius")
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targetSigRad = data["signatureRadius"]
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targetSigRad = turretSigRes if targetSigRad is None else targetSigRad
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transversal = sin(radians(data["angle"])) * data["velocity"]
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turretSigRes = mod.getModifiedItemAttr('optimalSigRadius')
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transversal = sin(radians(angle)) * tgtSpeed
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# Angular velocity is calculated using range from ship center to target center.
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# We do not know target radius but we know attacker radius
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angDistance = distance + self.fit.ship.getModifiedItemAttr('radius', 0)
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angDistance = distance + fit.ship.getModifiedItemAttr('radius', 0)
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if angDistance == 0 and transversal == 0:
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angularVelocity = 0
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elif angDistance == 0 and transversal != 0:
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@@ -192,18 +164,30 @@ class FitDpsRangeGraph(Graph):
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else:
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angularVelocity = transversal / angDistance
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trackingEq = (((angularVelocity / tracking) *
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(turretSigRes / targetSigRad)) ** 2)
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(turretSigRes / tgtSigRad)) ** 2)
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rangeEq = ((max(0, distance - turretOptimal)) / turretFalloff) ** 2
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return 0.5 ** (trackingEq + rangeEq)
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@staticmethod
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def calculateModuleMultiplier(mod, data):
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def calculateModuleMultiplier(mod, distance):
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# Simplified formula, we make some assumptions about the module
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# This is basically the calculateTurretChanceToHit without tracking values
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distance = data["distance"] * 1000
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turretOptimal = mod.maxRange
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turretFalloff = mod.falloff
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rangeEq = ((max(0, distance - turretOptimal)) / turretFalloff) ** 2
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return 0.5 ** rangeEq
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@staticmethod
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def penalizeModChain(value, mods):
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mods.sort(key=lambda v: -abs(v - 1))
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try:
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for i in range(len(mods)):
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bonus = mods[i]
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value *= 1 + (bonus - 1) * exp(- i ** 2 / 7.1289)
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return value
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except Exception as e:
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pyfalog.critical('Caught exception when penalizing modifier chain.')
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pyfalog.critical(e)
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return value
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