diff --git a/eos/db/migrations/upgrade39.py b/eos/db/migrations/upgrade39.py
new file mode 100644
index 000000000..becc537d2
--- /dev/null
+++ b/eos/db/migrations/upgrade39.py
@@ -0,0 +1,30 @@
+"""
+Migration 39
+
+- Shield amplifier tiericide
+"""
+
+CONVERSIONS = {
+ 1798: ( # 'Basic' EM Shield Amplifier
+ 9562, # Supplemental EM Ward Amplifier
+ ),
+ 1804: ( # 'Basic' Explosive Shield Amplifier
+ 9574, # Supplemental Explosive Deflection Amplifier
+ ),
+ 1802: ( # 'Basic' Kinetic Shield Amplifier
+ 9570, # Supplemental Kinetic Deflection Amplifier
+ ),
+ 1800: ( # 'Basic' Thermal Shield Amplifier
+ 9566, # Supplemental Thermal Dissipation Amplifier
+ )
+}
+
+
+def upgrade(saveddata_engine):
+ # Convert modules
+ for replacement_item, list in CONVERSIONS.items():
+ for retired_item in list:
+ saveddata_engine.execute('UPDATE "modules" SET "itemID" = ? WHERE "itemID" = ?',
+ (replacement_item, retired_item))
+ saveddata_engine.execute('UPDATE "cargo" SET "itemID" = ? WHERE "itemID" = ?',
+ (replacement_item, retired_item))
diff --git a/eos/effects.py b/eos/effects.py
index 15829b849..9cc969ca3 100644
--- a/eos/effects.py
+++ b/eos/effects.py
@@ -26,6 +26,8 @@ from eos.utils.spoolSupport import SpoolType, SpoolOptions, calculateSpoolup, re
class BaseEffect:
+ dealsDamage = False
+
@staticmethod
def handler(fit, module, context, projectionRange, **kwargs):
pass
@@ -62,6 +64,7 @@ class Effect10(BaseEffect):
Modules from group: Energy Weapon (212 of 214)
"""
+ dealsDamage = True
type = 'active'
@staticmethod
@@ -96,7 +99,7 @@ class Effect21(BaseEffect):
Used by:
Modules from group: Shield Extender (36 of 36)
- Modules from group: Shield Resistance Amplifier (88 of 88)
+ Modules from group: Shield Resistance Amplifier (84 of 84)
"""
type = 'passive'
@@ -169,6 +172,7 @@ class Effect34(BaseEffect):
Modules from group: Projectile Weapon (165 of 165)
"""
+ dealsDamage = True
type = 'active'
@staticmethod
@@ -189,6 +193,7 @@ class Effect38(BaseEffect):
Modules from group: Smart Bomb (118 of 118)
"""
+ dealsDamage = True
type = 'active'
@@ -555,6 +560,7 @@ class Effect101(BaseEffect):
Structure Modules named like: Standup Launcher (7 of 7)
"""
+ dealsDamage = True
type = 'active', 'projected'
@staticmethod
@@ -1633,7 +1639,7 @@ class Effect581(BaseEffect):
@staticmethod
def handler(fit, container, context, projectionRange, **kwargs):
level = container.level if 'skill' in context else 1
- fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill('Gunnery'),
+ fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill('Gunnery') or mod.item.requiresSkill('Vorton Projector Operation'),
'cpu', container.getModifiedItemAttr('cpuNeedBonus') * level, **kwargs)
@@ -1742,7 +1748,7 @@ class Effect596(BaseEffect):
ammoInfluenceRange
Used by:
- Items from category: Charge (590 of 955)
+ Items from category: Charge (608 of 973)
"""
type = 'passive'
@@ -2328,7 +2334,7 @@ class Effect804(BaseEffect):
ammoInfluenceCapNeed
Used by:
- Items from category: Charge (496 of 955)
+ Items from category: Charge (514 of 973)
"""
type = 'passive'
@@ -4898,7 +4904,9 @@ class Effect1638(BaseEffect):
@staticmethod
def handler(fit, skill, context, projectionRange, **kwargs):
fit.modules.filteredItemBoost(
- lambda mod: mod.item.requiresSkill('Gunnery') or mod.item.requiresSkill('Missile Launcher Operation'),
+ lambda mod: (mod.item.requiresSkill('Gunnery') or
+ mod.item.requiresSkill('Missile Launcher Operation') or
+ mod.item.requiresSkill('Vorton Projector Operation')),
'power', skill.getModifiedItemAttr('powerNeedBonus') * skill.level, **kwargs)
@@ -6054,7 +6062,7 @@ class Effect2052(BaseEffect):
modifyShieldResonancePostPercent
Used by:
- Modules from group: Shield Resistance Amplifier (88 of 88)
+ Modules from group: Shield Resistance Amplifier (84 of 84)
"""
type = 'passive'
@@ -7822,7 +7830,10 @@ class Effect2735(BaseEffect):
boosterArmorHpPenalty
Used by:
- Implants named like: Booster (12 of 38)
+ Implants named like: Crash Booster (3 of 4)
+ Implants named like: Exile Booster (3 of 4)
+ Implants named like: Frentix Booster (3 of 4)
+ Implants named like: X Instinct Booster (3 of 4)
"""
attr = 'boosterArmorHPPenalty'
@@ -8441,6 +8452,7 @@ class Effect2847(BaseEffect):
Used by:
Implants named like: Drop Booster (4 of 4)
+ Implants named like: EDENCOM Vorton Booster (6 of 9)
Implants named like: Eifyr and Co. 'Gunslinger' Motion Prediction MR (6 of 6)
Implant: Antipharmakon Iokira
Implant: Ogdin's Eye Coordination Enhancer
@@ -9176,7 +9188,7 @@ class Effect3001(BaseEffect):
Used by:
Modules from group: Missile Launcher Torpedo (22 of 22)
- Items from market group: Ship Equipment > Turrets & Launchers (429 of 889)
+ Items from market group: Ship Equipment > Turrets & Launchers (444 of 907)
Module: Interdiction Sphere Launcher I
"""
@@ -15118,6 +15130,7 @@ class Effect4489(BaseEffect):
Module: 'Judgment' Electromagnetic Doomsday
"""
+ dealsDamage = True
type = 'active'
@staticmethod
@@ -15134,6 +15147,7 @@ class Effect4490(BaseEffect):
Module: 'Oblivion' Kinetic Doomsday
"""
+ dealsDamage = True
type = 'active'
@staticmethod
@@ -15150,6 +15164,7 @@ class Effect4491(BaseEffect):
Module: 'Aurora Ominae' Thermal Doomsday
"""
+ dealsDamage = True
type = 'active'
@staticmethod
@@ -15166,6 +15181,7 @@ class Effect4492(BaseEffect):
Module: 'Gjallarhorn' Explosive Doomsday
"""
+ dealsDamage = True
type = 'active'
@staticmethod
@@ -27358,6 +27374,7 @@ class Effect6431(BaseEffect):
Fighters from group: Light Fighter (32 of 32)
"""
+ dealsDamage = True
displayName = 'Missile Attack'
hasCharges = True
prefix = 'fighterAbilityMissiles'
@@ -27638,6 +27655,7 @@ class Effect6465(BaseEffect):
Fighters from group: Heavy Fighter (34 of 34)
"""
+ dealsDamage = True
displayName = 'Turret Attack'
prefix = 'fighterAbilityAttackMissile'
type = 'active'
@@ -27680,6 +27698,7 @@ class Effect6472(BaseEffect):
Modules named like: Lance (4 of 4)
"""
+ dealsDamage = True
type = 'active'
@staticmethod
@@ -27696,6 +27715,7 @@ class Effect6473(BaseEffect):
Module: Bosonic Field Generator
"""
+ dealsDamage = True
type = 'active'
@staticmethod
@@ -27906,6 +27926,7 @@ class Effect6485(BaseEffect):
Fighters from group: Heavy Fighter (16 of 34)
"""
+ dealsDamage = True
displayName = 'Bomb'
hasCharges = True
prefix = 'fighterAbilityLaunchBomb'
@@ -31290,7 +31311,6 @@ class Effect6713(BaseEffect):
shipBonusSupercarrierM1BurstProjectorWebBonus
Used by:
- Ship: Hel
Ship: Vendetta
"""
@@ -33959,6 +33979,7 @@ class Effect6995(BaseEffect):
Modules from group: Precursor Weapon (19 of 19)
"""
+ dealsDamage = True
type = 'active'
@staticmethod
@@ -36370,3 +36391,331 @@ class Effect8029(BaseEffect):
fit.modules.filteredItemForce(
lambda mod: mod.item.group.name == 'Capacitor Booster',
attr, ship.getModifiedItemAttr('shipBonusRole7'), **kwargs)
+
+
+class Effect8034(BaseEffect):
+ """
+ smallUpwellWeaponDmgBonusRequiredSkill
+
+ Used by:
+ Skill: Small Vorton Projector
+ """
+
+ type = 'passive'
+
+ @staticmethod
+ def handler(fit, skill, context, projectionRange, **kwargs):
+ fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill('Small Vorton Projector'),
+ 'damageMultiplier', skill.getModifiedItemAttr('damageMultiplierBonus') * skill.level, **kwargs)
+
+
+class Effect8035(BaseEffect):
+ """
+ mediumUpwellWeaponDmgBonusRequiredSkill
+
+ Used by:
+ Skill: Medium Vorton Projector
+ """
+
+ type = 'passive'
+
+ @staticmethod
+ def handler(fit, skill, context, projectionRange, **kwargs):
+ fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill('Medium Vorton Projector'),
+ 'damageMultiplier', skill.getModifiedItemAttr('damageMultiplierBonus') * skill.level, **kwargs)
+
+
+class Effect8036(BaseEffect):
+ """
+ largeUpwellWeaponDmgBonusRequiredSkill
+
+ Used by:
+ Skill: Large Vorton Projector
+ """
+
+ type = 'passive'
+
+ @staticmethod
+ def handler(fit, skill, context, projectionRange, **kwargs):
+ fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill('Large Vorton Projector'),
+ 'damageMultiplier', skill.getModifiedItemAttr('damageMultiplierBonus') * skill.level, **kwargs)
+
+
+class Effect8037(BaseEffect):
+ """
+ ChainLightning
+
+ Used by:
+ Modules from group: Vorton Projector (15 of 15)
+ """
+
+ type = 'active'
+
+
+class Effect8039(BaseEffect):
+ """
+ upwellSkillaoeVelocityaoeCloudSizeBonus
+
+ Used by:
+ Skill: Vorton Arc Guidance
+ """
+
+ type = 'passive'
+
+ @staticmethod
+ def handler(fit, skill, context, projectionRange, **kwargs):
+ fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill('Vorton Projector Operation'),
+ 'aoeVelocity', skill.getModifiedItemAttr('aoeVelocityBonus') * skill.level, **kwargs)
+ fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill('Vorton Projector Operation'),
+ 'aoeCloudSize', skill.getModifiedItemAttr('aoeCloudSizeBonus') * skill.level, **kwargs)
+
+
+class Effect8041(BaseEffect):
+ """
+ upwellSkillDamageMuliplierBonus
+
+ Used by:
+ Skill: Vorton Power Amplification
+ """
+
+ type = 'passive'
+
+ @staticmethod
+ def handler(fit, skill, context, projectionRange, **kwargs):
+ fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == 'Vorton Projector',
+ 'damageMultiplier', skill.getModifiedItemAttr('damageMultiplierBonus') * skill.level, **kwargs)
+
+
+class Effect8042(BaseEffect):
+ """
+ upwellSkillSpeedBonus
+
+ Used by:
+ Skill: Vorton Projector Operation
+ """
+
+ type = 'passive'
+
+ @staticmethod
+ def handler(fit, skill, context, projectionRange, **kwargs):
+ fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill('Vorton Projector Operation'),
+ 'speed', skill.getModifiedItemAttr('turretSpeeBonus') * skill.level, **kwargs)
+
+
+class Effect8044(BaseEffect):
+ """
+ smallVortonProjectorSkillDmgBonus
+
+ Used by:
+ Skill: Small Vorton Specialization
+ """
+
+ type = 'passive'
+
+ @staticmethod
+ def handler(fit, skill, context, projectionRange, **kwargs):
+ fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill('Small Vorton Specialization'),
+ 'damageMultiplier', skill.getModifiedItemAttr('damageMultiplierBonus') * skill.level, **kwargs)
+
+
+class Effect8045(BaseEffect):
+ """
+ mediumVortonProjectorSkillDmgBonus
+
+ Used by:
+ Skill: Medium Vorton Specialization
+ """
+
+ type = 'passive'
+
+ @staticmethod
+ def handler(fit, skill, context, projectionRange, **kwargs):
+ fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill('Medium Vorton Specialization'),
+ 'damageMultiplier', skill.getModifiedItemAttr('damageMultiplierBonus') * skill.level, **kwargs)
+
+
+class Effect8046(BaseEffect):
+ """
+ largeVortonProjectorSkillDmgBonus
+
+ Used by:
+ Skill: Large Vorton Specialization
+ """
+
+ type = 'passive'
+
+ @staticmethod
+ def handler(fit, skill, context, projectionRange, **kwargs):
+ fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill('Large Vorton Specialization'),
+ 'damageMultiplier', skill.getModifiedItemAttr('damageMultiplierBonus') * skill.level, **kwargs)
+
+
+class Effect8047(BaseEffect):
+ """
+ shipBonusUF1shieldResistance
+
+ Used by:
+ Ship: Skybreaker
+ """
+
+ type = 'passive'
+
+ @staticmethod
+ def handler(fit, ship, context, projectionRange, **kwargs):
+ for type in ('kinetic', 'thermal', 'explosive', 'em'):
+ fit.ship.boostItemAttr('shield%sDamageResonance' % type.capitalize(),
+ ship.getModifiedItemAttr('shipBonusUF1'),
+ skill='EDENCOM Frigate', **kwargs)
+
+
+class Effect8048(BaseEffect):
+ """
+ shipBonusUF2damage
+
+ Used by:
+ Ship: Skybreaker
+ """
+
+ type = 'passive'
+
+ @staticmethod
+ def handler(fit, ship, context, projectionRange, **kwargs):
+ fit.modules.filteredItemBoost(
+ lambda mod: mod.item.requiresSkill('Small Vorton Projector'), 'damageMultiplier',
+ ship.getModifiedItemAttr('shipBonusUF2'), skill='EDENCOM Frigate', **kwargs)
+
+
+class Effect8052(BaseEffect):
+ """
+ shipBonusUC2ShieldResistance
+
+ Used by:
+ Ship: Stormbringer
+ """
+
+ type = 'passive'
+
+ @staticmethod
+ def handler(fit, ship, context, projectionRange, **kwargs):
+ for type in ('kinetic', 'thermal', 'explosive', 'em'):
+ fit.ship.boostItemAttr('shield%sDamageResonance' % type.capitalize(),
+ ship.getModifiedItemAttr('shipBonusUC2'),
+ skill='EDENCOM Cruiser', **kwargs)
+
+
+class Effect8053(BaseEffect):
+ """
+ shipBonusUC1maxRange
+
+ Used by:
+ Ship: Stormbringer
+ """
+
+ type = 'passive'
+
+ @staticmethod
+ def handler(fit, ship, context, projectionRange, **kwargs):
+ fit.modules.filteredItemBoost(
+ lambda mod: mod.item.requiresSkill('Medium Vorton Projector'), 'maxRange',
+ ship.getModifiedItemAttr('shipBonusUC1'), skill='EDENCOM Cruiser', **kwargs)
+
+
+class Effect8054(BaseEffect):
+ """
+ shipBonusUB1upwellDamage
+
+ Used by:
+ Ship: Thunderchild
+ """
+
+ type = 'passive'
+
+ @staticmethod
+ def handler(fit, ship, context, projectionRange, **kwargs):
+ fit.modules.filteredItemBoost(
+ lambda mod: mod.item.requiresSkill('Large Vorton Projector'), 'damageMultiplier',
+ ship.getModifiedItemAttr('shipBonusUB1'), skill='EDENCOM Battleship', **kwargs)
+
+
+class Effect8056(BaseEffect):
+ """
+ shipBonusUB2upwellROF
+
+ Used by:
+ Ship: Thunderchild
+ """
+
+ type = 'passive'
+
+ @staticmethod
+ def handler(fit, ship, context, projectionRange, **kwargs):
+ fit.modules.filteredItemBoost(
+ lambda mod: mod.item.requiresSkill('Large Vorton Projector'), 'speed',
+ ship.getModifiedItemAttr('shipBonusUB2'), skill='EDENCOM Battleship', **kwargs)
+
+
+class Effect8057(BaseEffect):
+ """
+ vortonWeaponDamageSpeedMultiply
+
+ Used by:
+ Modules from group: Vorton Projector Upgrade (3 of 3)
+ """
+
+ type = 'passive'
+
+ @staticmethod
+ def handler(fit, module, context, projectionRange, **kwargs):
+ fit.modules.filteredItemMultiply(lambda mod: mod.item.group.name == 'Vorton Projector',
+ 'damageMultiplier', module.getModifiedItemAttr('damageMultiplier'),
+ stackingPenalties=True, **kwargs)
+ fit.modules.filteredItemMultiply(lambda mod: mod.item.group.name == 'Vorton Projector',
+ 'speed', module.getModifiedItemAttr('speedMultiplier'),
+ stackingPenalties=True, **kwargs)
+
+
+class Effect8062(BaseEffect):
+ """
+ ammoAOEvelocityMultiplier
+
+ Used by:
+ Charges from group: Advanced Condenser Pack (6 of 6)
+ """
+
+ type = 'passive'
+
+ @staticmethod
+ def handler(fit, module, context, projectionRange, **kwargs):
+ module.multiplyItemAttr('aoeVelocity', module.getModifiedChargeAttr('aoeVelocityBonus') or 0, **kwargs)
+
+
+class Effect8064(BaseEffect):
+ """
+ vortonProjectorOptimalRangeBonus
+
+ Used by:
+ Implants named like: EDENCOM Vorton Booster RA (3 of 3)
+ """
+
+ type = 'passive'
+
+ @staticmethod
+ def handler(fit, implant, context, projectionRange, **kwargs):
+ fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill('Vorton Projector Operation'),
+ 'maxRange', implant.getModifiedItemAttr('rangeSkillBonus'), **kwargs)
+
+
+class Effect8065(BaseEffect):
+ """
+ vortonProjectorSkillRangeBonus
+
+ Used by:
+ Skill: Vorton Arc Extension
+ """
+
+ type = 'passive'
+
+ @staticmethod
+ def handler(fit, skill, context, projectionRange, **kwargs):
+ fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill('Vorton Projector Operation'),
+ 'maxRange', skill.getModifiedItemAttr('rangeSkillBonus') * skill.level, **kwargs)
diff --git a/eos/gamedata.py b/eos/gamedata.py
index 03ec7d367..737b58d48 100644
--- a/eos/gamedata.py
+++ b/eos/gamedata.py
@@ -146,6 +146,12 @@ class Effect(EqBase):
return self.__effectDef is not None
+ @property
+ def dealsDamage(self):
+ if not self.__generated:
+ self.__generateHandler()
+ return self.__dealsDamage
+
def isType(self, type):
"""
Check if this effect is of the passed type
@@ -167,6 +173,7 @@ class Effect(EqBase):
self.__handler = getattr(effectDef, "handler", eos.effects.BaseEffect.handler)
self.__runTime = getattr(effectDef, "runTime", "normal")
self.__activeByDefault = getattr(effectDef, "activeByDefault", True)
+ self.__dealsDamage = effectDef.dealsDamage
effectType = getattr(effectDef, "type", None)
effectType = effectType if isinstance(effectType, tuple) or effectType is None else (effectType,)
self.__type = effectType
@@ -175,6 +182,7 @@ class Effect(EqBase):
self.__handler = eos.effects.DummyEffect.handler
self.__runTime = "normal"
self.__activeByDefault = True
+ self.__dealsDamage = False
self.__type = None
pyfalog.debug("ImportError generating handler: {0}", e)
except AttributeError as e:
@@ -182,6 +190,7 @@ class Effect(EqBase):
self.__handler = eos.effects.DummyEffect.handler
self.__runTime = "normal"
self.__activeByDefault = True
+ self.__dealsDamage = False
self.__type = None
pyfalog.error("AttributeError generating handler: {0}", e)
except (KeyboardInterrupt, SystemExit):
@@ -190,6 +199,7 @@ class Effect(EqBase):
self.__handler = eos.effects.DummyEffect.handler
self.__runTime = "normal"
self.__activeByDefault = True
+ self.__dealsDamage = False
self.__type = None
pyfalog.critical("Exception generating handler:")
pyfalog.critical(e)
diff --git a/eos/saveddata/drone.py b/eos/saveddata/drone.py
index 5dbfdfb5d..7c54b7920 100644
--- a/eos/saveddata/drone.py
+++ b/eos/saveddata/drone.py
@@ -364,3 +364,11 @@ class Drone(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
if self.item.groupID in fitDroneGroupLimits:
return True
return False
+
+ def canDealDamage(self, ignoreState=False):
+ if self.item is None:
+ return False
+ for effect in self.item.effects.values():
+ if effect.dealsDamage and (ignoreState or self.amountActive > 0):
+ return True
+ return False
diff --git a/eos/saveddata/fighter.py b/eos/saveddata/fighter.py
index c2e46b5b6..2192aaeea 100644
--- a/eos/saveddata/fighter.py
+++ b/eos/saveddata/fighter.py
@@ -441,3 +441,15 @@ class Fighter(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
return False
return True
+
+ def canDealDamage(self, ignoreState=False, ignoreAbilityState=False):
+ if self.item is None:
+ return False
+ if not self.active and not ignoreState:
+ return False
+ for ability in self.abilities:
+ if not ability.active and not ignoreAbilityState:
+ continue
+ if ability.effect.dealsDamage:
+ return True
+ return False
diff --git a/eos/saveddata/module.py b/eos/saveddata/module.py
index 85476fac3..f3bb4f208 100644
--- a/eos/saveddata/module.py
+++ b/eos/saveddata/module.py
@@ -461,6 +461,20 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
return True
return False
+ def canDealDamage(self, ignoreState=False):
+ if self.isEmpty:
+ return False
+ for effect in self.item.effects.values():
+ if effect.dealsDamage and (
+ ignoreState or
+ effect.isType('offline') or
+ (effect.isType('passive') and self.state >= FittingModuleState.ONLINE) or
+ (effect.isType('active') and self.state >= FittingModuleState.ACTIVE) or
+ (effect.isType('overheat') and self.state >= FittingModuleState.OVERHEATED)
+ ):
+ return True
+ return False
+
def getVolleyParameters(self, spoolOptions=None, targetProfile=None, ignoreState=False):
if self.isEmpty or (self.state < FittingModuleState.ACTIVE and not ignoreState):
return {0: DmgTypes(0, 0, 0, 0)}
diff --git a/graphs/data/fitDamageStats/calc/application.py b/graphs/data/fitDamageStats/calc/application.py
index 1536fe2b2..70b03bf34 100644
--- a/graphs/data/fitDamageStats/calc/application.py
+++ b/graphs/data/fitDamageStats/calc/application.py
@@ -37,7 +37,14 @@ def getApplicationPerKey(src, tgt, atkSpeed, atkAngle, distance, tgtSpeed, tgtAn
for mod in src.item.activeModulesIter():
if not mod.isDealingDamage():
continue
- if mod.hardpoint == FittingHardpoint.TURRET:
+ if "ChainLightning" in mod.item.effects:
+ if inLockRange:
+ applicationMap[mod] = getVortonMult(
+ mod=mod,
+ distance=distance,
+ tgtSpeed=tgtSpeed,
+ tgtSigRadius=tgtSigRadius)
+ elif mod.hardpoint == FittingHardpoint.TURRET:
if inLockRange:
applicationMap[mod] = getTurretMult(
mod=mod,
@@ -56,7 +63,6 @@ def getApplicationPerKey(src, tgt, atkSpeed, atkAngle, distance, tgtSpeed, tgtAn
if inLockRange or (mod.charge is not None and 'fofMissileLaunching' in mod.charge.effects):
applicationMap[mod] = getLauncherMult(
mod=mod,
- src=src,
distance=distance,
tgtSpeed=tgtSpeed,
tgtSigRadius=tgtSigRadius)
@@ -151,7 +157,21 @@ def getTurretMult(mod, src, tgt, atkSpeed, atkAngle, distance, tgtSpeed, tgtAngl
return mult
-def getLauncherMult(mod, src, distance, tgtSpeed, tgtSigRadius):
+def getVortonMult(mod, distance, tgtSpeed, tgtSigRadius):
+ rangeFactor = calculateRangeFactor(
+ mod.getModifiedItemAttr('maxRange'),
+ 0,
+ distance)
+ applicationFactor = _calcMissileFactor(
+ atkEr=mod.getModifiedItemAttr('aoeCloudSize'),
+ atkEv=mod.getModifiedItemAttr('aoeVelocity'),
+ atkDrf=mod.getModifiedItemAttr('aoeDamageReductionFactor'),
+ tgtSpeed=tgtSpeed,
+ tgtSigRadius=tgtSigRadius)
+ return rangeFactor * applicationFactor
+
+
+def getLauncherMult(mod, distance, tgtSpeed, tgtSigRadius):
missileMaxRangeData = mod.missileMaxRangeData
if missileMaxRangeData is None:
return 0
diff --git a/graphs/gui/frame.py b/graphs/gui/frame.py
index 82847861c..f0dddcb76 100644
--- a/graphs/gui/frame.py
+++ b/graphs/gui/frame.py
@@ -27,7 +27,7 @@ import gui.globalEvents as GE
import gui.mainFrame
from graphs.data.base import FitGraph
from graphs.events import RESIST_MODE_CHANGED
-from gui.auxFrame import AuxiliaryFrame
+from gui.auxWindow import AuxiliaryFrame
from gui.bitmap_loader import BitmapLoader
from service.const import GraphCacheCleanupReason
from service.settings import GraphSettings
diff --git a/gui/auxFrame.py b/gui/auxWindow.py
similarity index 87%
rename from gui/auxFrame.py
rename to gui/auxWindow.py
index 2a66827ff..00a32923c 100644
--- a/gui/auxFrame.py
+++ b/gui/auxWindow.py
@@ -22,7 +22,7 @@
import wx
-class AuxiliaryFrame(wx.Frame):
+class AuxiliaryMixin:
_instance = None
@@ -55,14 +55,26 @@ class AuxiliaryFrame(wx.Frame):
self.SetBackgroundColour(wx.SystemSettings.GetColour(wx.SYS_COLOUR_BTNFACE))
@classmethod
- def openOne(cls, parent, *args, **kwargs):
+ def openOne(cls, parent, *args, forceReopen=False, **kwargs):
"""If window is open and alive - raise it, open otherwise"""
- if not cls._instance:
+ if not cls._instance or forceReopen:
+ if cls._instance:
+ cls._instance.Close()
frame = cls(parent, *args, **kwargs)
cls._instance = frame
frame.Show()
else:
cls._instance.Raise()
+ return cls._instance
+
def OnSuppressedAction(self, event):
return
+
+
+class AuxiliaryFrame(AuxiliaryMixin, wx.Frame):
+ pass
+
+
+class AuxiliaryDialog(AuxiliaryMixin, wx.Dialog):
+ pass
diff --git a/gui/builtinAdditionPanes/droneView.py b/gui/builtinAdditionPanes/droneView.py
index efd4b62a3..e111c7536 100644
--- a/gui/builtinAdditionPanes/droneView.py
+++ b/gui/builtinAdditionPanes/droneView.py
@@ -36,6 +36,11 @@ import gui.fitCommands as cmd
from gui.fitCommands.helpers import droneStackLimit
+DRONE_ORDER = ('Light Scout Drones', 'Medium Scout Drones',
+ 'Heavy Attack Drones', 'Sentry Drones', 'Combat Utility Drones',
+ 'Electronic Warfare Drones', 'Logistic Drones', 'Mining Drones', 'Salvage Drones')
+
+
class DroneViewDrop(wx.DropTarget):
def __init__(self, dropFn, *args, **kwargs):
super(DroneViewDrop, self).__init__(*args, **kwargs)
@@ -186,17 +191,13 @@ class DroneView(Display):
self.mainFrame.command.Submit(cmd.GuiMergeLocalDroneStacksCommand(
fitID=fitID, srcPosition=srcPosition, dstPosition=dstPosition))
- DRONE_ORDER = ('Light Scout Drones', 'Medium Scout Drones',
- 'Heavy Attack Drones', 'Sentry Drones', 'Combat Utility Drones',
- 'Electronic Warfare Drones', 'Logistic Drones', 'Mining Drones', 'Salvage Drones')
-
- def droneKey(self, drone):
+ @staticmethod
+ def droneKey(drone):
sMkt = Market.getInstance()
groupName = sMkt.getMarketGroupByItem(drone.item).name
- return (self.DRONE_ORDER.index(groupName),
- drone.item.name)
+ return (DRONE_ORDER.index(groupName), drone.item.name)
def fitChanged(self, event):
event.Skip()
diff --git a/gui/builtinAdditionPanes/fighterView.py b/gui/builtinAdditionPanes/fighterView.py
index d37346b3f..588dbda6f 100644
--- a/gui/builtinAdditionPanes/fighterView.py
+++ b/gui/builtinAdditionPanes/fighterView.py
@@ -34,6 +34,9 @@ from service.fit import Fit
from service.market import Market
+FIGHTER_ORDER = ('Light Fighter', 'Heavy Fighter', 'Support Fighter')
+
+
class FighterViewDrop(wx.DropTarget):
def __init__(self, dropFn, *args, **kwargs):
super(FighterViewDrop, self).__init__(*args, **kwargs)
@@ -250,11 +253,10 @@ class FighterDisplay(d.Display):
def _merge(src, dst):
return
- FIGHTER_ORDER = ('Light Fighter', 'Heavy Fighter', 'Support Fighter')
-
- def fighterKey(self, fighter):
+ @staticmethod
+ def fighterKey(fighter):
groupName = Market.getInstance().getGroupByItem(fighter.item).name
- orderPos = self.FIGHTER_ORDER.index(groupName)
+ orderPos = FIGHTER_ORDER.index(groupName)
# Sort support fighters by name, ignore their abilities
if groupName == 'Support Fighter':
abilityEffectIDs = ()
diff --git a/gui/builtinAdditionPanes/projectedView.py b/gui/builtinAdditionPanes/projectedView.py
index a87646ad9..853125437 100644
--- a/gui/builtinAdditionPanes/projectedView.py
+++ b/gui/builtinAdditionPanes/projectedView.py
@@ -119,12 +119,12 @@ class ProjectedView(d.Display):
fitID=fitID, itemID=fit.modules[int(data[1])].itemID))
elif data[0] == 'market':
itemID = int(data[1])
- category = Market.getInstance().getItem(itemID, eager=('group.category')).category.name
- if category == 'Module':
+ item = Market.getInstance().getItem(itemID)
+ if item.isModule:
self.mainFrame.command.Submit(cmd.GuiAddProjectedModuleCommand(fitID=fitID, itemID=itemID))
- elif category == 'Drone':
+ elif item.isDrone:
self.mainFrame.command.Submit(cmd.GuiAddProjectedDroneCommand(fitID=fitID, itemID=itemID))
- elif category == 'Fighter':
+ elif item.isFighter:
self.mainFrame.command.Submit(cmd.GuiAddProjectedFighterCommand(fitID=fitID, itemID=itemID))
def kbEvent(self, event):
diff --git a/gui/builtinContextMenus/__init__.py b/gui/builtinContextMenus/__init__.py
index 8ccfe8472..0546e7a0f 100644
--- a/gui/builtinContextMenus/__init__.py
+++ b/gui/builtinContextMenus/__init__.py
@@ -6,6 +6,7 @@ from gui.builtinContextMenus import fitAddCurrentlyOpen
from gui.builtinContextMenus import envEffectAdd
from gui.builtinContextMenus import commandFitAdd
from gui.builtinContextMenus.targetProfile import adder
+from gui.builtinContextMenus import graphFitAmmoPicker
# Often-used item manipulations
from gui.builtinContextMenus import shipModeChange
from gui.builtinContextMenus import moduleAmmoChange
diff --git a/gui/builtinContextMenus/graphFitAmmoPicker.py b/gui/builtinContextMenus/graphFitAmmoPicker.py
new file mode 100644
index 000000000..6e9fcbe81
--- /dev/null
+++ b/gui/builtinContextMenus/graphFitAmmoPicker.py
@@ -0,0 +1,241 @@
+# noinspection PyPackageRequirements
+import wx
+
+import gui.mainFrame
+from gui.auxWindow import AuxiliaryDialog
+from gui.contextMenu import ContextMenuSingle
+from service.ammo import Ammo
+from service.market import Market
+
+
+class GraphFitAmmoPicker(ContextMenuSingle):
+
+ def __init__(self):
+ self.mainFrame = gui.mainFrame.MainFrame.getInstance()
+
+ def display(self, callingWindow, srcContext, mainItem):
+ if srcContext != 'graphFitList':
+ return False
+ if mainItem is None or not mainItem.isFit:
+ return False
+ if callingWindow.graphFrame.getView().internalName != 'dmgStatsGraph':
+ return False
+ return True
+
+ def getText(self, callingWindow, itmContext, mainItem):
+ return 'Plot with Different Ammo...'
+
+ def activate(self, callingWindow, fullContext, mainItem, i):
+ AmmoPickerFrame.openOne(callingWindow, mainItem.item, forceReopen=True)
+
+
+# GraphFitAmmoPicker.register()
+
+
+class AmmoPickerFrame(AuxiliaryDialog):
+
+ def __init__(self, parent, fit):
+ super().__init__(parent, title='Choose Different Ammo', style=wx.DEFAULT_DIALOG_STYLE, resizeable=True)
+ padding = 5
+
+ mainSizer = wx.BoxSizer(wx.VERTICAL)
+
+ contents = AmmoPickerContents(self, fit)
+ mainSizer.Add(contents, 1, wx.EXPAND | wx.ALL, padding)
+
+ buttonSizer = self.CreateButtonSizer(wx.OK | wx.CANCEL)
+ if buttonSizer:
+ mainSizer.Add(buttonSizer, 0, wx.EXPAND | wx.ALL, padding)
+
+ self.SetSizer(mainSizer)
+ self.Layout()
+
+ contW, contH = contents.GetVirtualSize()
+ bestW = contW + padding * 2
+ bestH = contH + padding * 2
+ if buttonSizer:
+ # Yeah right... whatever
+ buttW, buttH = buttonSizer.GetSize()
+ bestW = max(bestW, buttW + padding * 2)
+ bestH += buttH + padding * 2
+ bestW = min(1000, bestW)
+ bestH = min(700, bestH)
+ self.SetSize(bestW, bestH)
+ self.SetMinSize(wx.Size(int(bestW * 0.7), int(bestH * 0.7)))
+ self.CenterOnParent()
+ self.Bind(wx.EVT_CHAR_HOOK, self.kbEvent)
+
+ def kbEvent(self, event):
+ if event.GetKeyCode() == wx.WXK_ESCAPE and event.GetModifiers() == wx.MOD_NONE:
+ self.Close()
+ return
+ event.Skip()
+
+
+class AmmoPickerContents(wx.ScrolledCanvas):
+
+ indent = 15
+
+ def __init__(self, parent, fit):
+ wx.ScrolledCanvas.__init__(self, parent)
+ self.SetScrollRate(0, 15)
+
+ mods = self.getMods(fit)
+ drones = self.getDrones(fit)
+ fighters = self.getFighters(fit)
+ self.rbLabelMap = {}
+ self.rbCheckboxMap = {}
+
+ mainSizer = wx.BoxSizer(wx.VERTICAL)
+
+ moduleSizer = wx.BoxSizer(wx.VERTICAL)
+ mainSizer.Add(moduleSizer, 0, wx.ALL, 0)
+
+ self.droneSizer = wx.BoxSizer(wx.VERTICAL)
+ mainSizer.Add(self.droneSizer, 0, wx.ALL, 0)
+
+ fighterSizer = wx.BoxSizer(wx.VERTICAL)
+ mainSizer.Add(fighterSizer, 0, wx.ALL, 0)
+
+ firstRadio = True
+
+ for modInfo, modAmmo in mods:
+ text = '\n'.join('{}x {}'.format(amount, item.name) for item, amount in modInfo)
+ modRb = self.addRadioButton(moduleSizer, text, firstRadio)
+ firstRadio = False
+ # Get actual module, as ammo getters need it
+ mod = next((m for m in fit.modules if m.itemID == next(iter(modInfo))[0].ID), None)
+ _, ammoTree = Ammo.getInstance().getModuleStructuredAmmo(mod)
+ if len(ammoTree) == 1:
+ for ammoCatName, ammos in ammoTree.items():
+ for ammo in ammos:
+ self.addCheckbox(moduleSizer, ammo.name, modRb, indentLvl=1)
+ else:
+ for ammoCatName, ammos in ammoTree.items():
+ if len(ammos) == 1:
+ ammo = next(iter(ammos))
+ self.addCheckbox(moduleSizer, ammo.name, modRb, indentLvl=1)
+ else:
+ self.addLabel(moduleSizer, '{}:'.format(ammoCatName), modRb, indentLvl=1)
+ for ammo in ammos:
+ self.addCheckbox(moduleSizer, ammo.name, modRb, indentLvl=2)
+ if drones:
+ droneRb = self.addRadioButton(self.droneSizer, 'Drones', firstRadio)
+ from gui.builtinAdditionPanes.droneView import DroneView
+ for drone in sorted(drones, key=DroneView.droneKey):
+ self.addCheckbox(self.droneSizer, '{}x {}'.format(drone.amount, drone.item.name), droneRb, indentLvl=1)
+ addBtn = wx.Button(self, wx.ID_ANY, '+', style=wx.BU_EXACTFIT)
+ addBtn.Bind(wx.EVT_BUTTON, self.OnDroneGroupAdd)
+ mainSizer.Add(addBtn, 0, wx.LEFT, self.indent)
+ if fighters:
+ fighterRb = self.addRadioButton(fighterSizer, 'Fighters', firstRadio)
+ from gui.builtinAdditionPanes.fighterView import FighterDisplay
+ for fighter in sorted(fighters, key=FighterDisplay.fighterKey):
+ self.addCheckbox(fighterSizer, '{}x {}'.format(fighter.amount, fighter.item.name), fighterRb, indentLvl=1)
+
+ self.SetSizer(mainSizer)
+ self.refreshStatus()
+
+ def addRadioButton(self, sizer, text, firstRadio=False):
+ if firstRadio:
+ rb = wx.RadioButton(self, wx.ID_ANY, text, style=wx.RB_GROUP)
+ rb.SetValue(True)
+ else:
+ rb = wx.RadioButton(self, wx.ID_ANY, text)
+ rb.SetValue(False)
+ rb.Bind(wx.EVT_RADIOBUTTON, self.rbSelected)
+ sizer.Add(rb, 0, wx.EXPAND | wx.ALL, 0)
+ return rb
+
+ def addCheckbox(self, sizer, text, currentRb, indentLvl=0):
+ cb = wx.CheckBox(self, -1, text)
+ sizer.Add(cb, 0, wx.EXPAND | wx.LEFT, self.indent * indentLvl)
+ if currentRb is not None:
+ self.rbCheckboxMap.setdefault(currentRb, []).append(cb)
+
+ def addLabel(self, sizer, text, currentRb, indentLvl=0):
+ text = text[0].capitalize() + text[1:]
+ label = wx.StaticText(self, wx.ID_ANY, text)
+ sizer.Add(label, 0, wx.EXPAND | wx.LEFT, self.indent * indentLvl)
+ if currentRb is not None:
+ self.rbLabelMap.setdefault(currentRb, []).append(label)
+
+ def getMods(self, fit):
+ sMkt = Market.getInstance()
+ sAmmo = Ammo.getInstance()
+ loadableChargesCache = {}
+ # Modules, format: {frozenset(ammo): {item: count}}
+ modsPrelim = {}
+ if fit is not None:
+ for mod in fit.modules:
+ if not mod.canDealDamage():
+ continue
+ typeID = mod.item.ID
+ if typeID not in loadableChargesCache:
+ loadableChargesCache[typeID] = sAmmo.getModuleFlatAmmo(mod)
+ charges = loadableChargesCache[typeID]
+ # We're not interested in modules which contain no charges
+ if charges:
+ data = modsPrelim.setdefault(frozenset(charges), {})
+ if mod.item not in data:
+ data[mod.item] = 0
+ data[mod.item] += 1
+ # Format: [([(item, count), ...], frozenset(ammo)), ...]
+ modsFinal = []
+ for charges, itemCounts in modsPrelim.items():
+ modsFinal.append((
+ # Sort items within group
+ sorted(itemCounts.items(), key=lambda i: sMkt.itemSort(i[0], reverseMktGrp=True), reverse=True),
+ charges))
+ # Sort item groups
+ modsFinal.sort(key=lambda i: sMkt.itemSort(i[0][0][0], reverseMktGrp=True), reverse=True)
+ return modsFinal
+
+ def getDrones(self, fit):
+ drones = []
+ if fit is not None:
+ for drone in fit.drones:
+ if drone.item is None:
+ continue
+ # Drones are our "ammo", so we want to pick even those which are inactive
+ if drone.canDealDamage(ignoreState=True):
+ drones.append(drone)
+ continue
+ if {'remoteWebifierEntity', 'remoteTargetPaintEntity'}.intersection(drone.item.effects):
+ drones.append(drone)
+ continue
+ return drones
+
+ def getFighters(self, fit):
+ fighters = []
+ if fit is not None:
+ for fighter in fit.fighters:
+ if fighter.item is None:
+ continue
+ # Fighters are our "ammo" as well
+ if fighter.canDealDamage(ignoreState=True):
+ fighters.append(fighter)
+ continue
+ for ability in fighter.abilities:
+ if not ability.active:
+ continue
+ if ability.effect.name == 'fighterAbilityStasisWebifier':
+ fighters.append(fighter)
+ break
+ return fighters
+
+ def OnDroneGroupAdd(self, event):
+ event.Skip()
+ sizer = wx.BoxSizer(wx.HORIZONTAL)
+ label = wx.StaticText()
+ self.droneSizer.Add(sizer, 0, wx.EXPAND | wx.LEFT, self.indent)
+
+ def refreshStatus(self):
+ for map in (self.rbLabelMap, self.rbCheckboxMap):
+ for rb, items in map.items():
+ for item in items:
+ item.Enable(rb.GetValue())
+
+ def rbSelected(self, event):
+ event.Skip()
+ self.refreshStatus()
diff --git a/gui/builtinContextMenus/moduleAmmoChange.py b/gui/builtinContextMenus/moduleAmmoChange.py
index bdcf2dc6e..ba7250526 100644
--- a/gui/builtinContextMenus/moduleAmmoChange.py
+++ b/gui/builtinContextMenus/moduleAmmoChange.py
@@ -3,33 +3,28 @@ import wx
import gui.fitCommands as cmd
import gui.mainFrame
-from eos.const import FittingHardpoint
-from eos.saveddata.module import Module
from gui.bitmap_loader import BitmapLoader
from gui.contextMenu import ContextMenuCombined
from gui.fitCommands.helpers import getSimilarModPositions
+from service.ammo import Ammo
from service.fit import Fit
-from service.market import Market
class ChangeModuleAmmo(ContextMenuCombined):
- DAMAGE_TYPES = ("em", "explosive", "kinetic", "thermal")
- MISSILE_ORDER = ("em", "thermal", "kinetic", "explosive", "mixed")
-
def __init__(self):
self.mainFrame = gui.mainFrame.MainFrame.getInstance()
# Format: {type ID: set(loadable, charges)}
- self.loadableCharges = {}
+ self.loadableChargesCache = {}
def display(self, callingWindow, srcContext, mainItem, selection):
- if srcContext not in ("fittingModule", "projectedModule"):
+ if srcContext not in ('fittingModule', 'projectedModule'):
return False
if self.mainFrame.getActiveFit() is None:
return False
- self.mainCharges = self.getChargesForMod(mainItem)
+ self.mainCharges = self._getAmmo(mainItem)
if not self.mainCharges:
return False
@@ -39,186 +34,81 @@ class ChangeModuleAmmo(ContextMenuCombined):
return True
def getText(self, callingWindow, itmContext, mainItem, selection):
- return "Charge"
+ return 'Charge'
- def getChargesForMod(self, mod):
- sMkt = Market.getInstance()
- if mod is None or mod.isEmpty:
+ def _getAmmo(self, mod):
+ if mod.itemID is None:
return set()
- typeID = mod.item.ID
- if typeID in self.loadableCharges:
- return self.loadableCharges[typeID]
- chargeSet = self.loadableCharges.setdefault(typeID, set())
- # Do not try to grab it for modes which can also be passed as part of selection
- if isinstance(mod, Module):
- for charge in mod.getValidCharges():
- if sMkt.getPublicityByItem(charge):
- chargeSet.add(charge)
- return chargeSet
+ if mod.itemID not in self.loadableChargesCache:
+ self.loadableChargesCache[mod.itemID] = Ammo.getInstance().getModuleFlatAmmo(mod)
+ return self.loadableChargesCache[mod.itemID]
- def turretSorter(self, charge):
- damage = 0
- range_ = (self.module.item.getAttribute("maxRange")) * \
- (charge.getAttribute("weaponRangeMultiplier") or 1)
- falloff = (self.module.item.getAttribute("falloff") or 0) * \
- (charge.getAttribute("fallofMultiplier") or 1)
- for type_ in self.DAMAGE_TYPES:
- d = charge.getAttribute("%sDamage" % type_)
- if d > 0:
- damage += d
-
- # Take optimal and falloff as range factor
- rangeFactor = range_ + falloff
-
- return - rangeFactor, charge.name.rsplit()[-2:], damage, charge.name
-
- def missileSorter(self, charge):
- # Get charge damage type and total damage
- chargeDamageType, totalDamage = self.damageInfo(charge)
- # Find its position in sort list
- position = self.MISSILE_ORDER.index(chargeDamageType)
- return position, totalDamage, charge.name
-
- def damageInfo(self, charge):
- # Set up data storage for missile damage stuff
- damageMap = {}
- totalDamage = 0
- # Fill them with the data about charge
- for damageType in self.DAMAGE_TYPES:
- currentDamage = charge.getAttribute("{0}Damage".format(damageType)) or 0
- damageMap[damageType] = currentDamage
- totalDamage += currentDamage
- # Detect type of ammo
- chargeDamageType = None
- for damageType in damageMap:
- # If all damage belongs to certain type purely, set appropriate
- # ammoType
- if damageMap[damageType] == totalDamage:
- chargeDamageType = damageType
- break
- # Else consider ammo as mixed damage
- if chargeDamageType is None:
- chargeDamageType = "mixed"
-
- return chargeDamageType, totalDamage
-
- @staticmethod
- def numericConverter(string):
- return int(string) if string.isdigit() else string
-
- def nameSorter(self, charge):
- parts = charge.name.split(" ")
- return list(map(self.numericConverter, parts))
-
- def addCharge(self, menu, charge):
+ def _addCharge(self, menu, charge):
id_ = ContextMenuCombined.nextID()
- name = charge.name if charge is not None else "Empty"
- self.chargeIds[id_] = charge
+ name = charge.name if charge is not None else 'Empty'
+ self.chargeEventMap[id_] = charge
item = wx.MenuItem(menu, id_, name)
menu.Bind(wx.EVT_MENU, self.handleAmmoSwitch, item)
item.charge = charge
if charge is not None and charge.iconID is not None:
- bitmap = BitmapLoader.getBitmap(charge.iconID, "icons")
+ bitmap = BitmapLoader.getBitmap(charge.iconID, 'icons')
if bitmap is not None:
item.SetBitmap(bitmap)
-
return item
@staticmethod
- def addSeperator(m, text):
+ def _addSeparator(m, text):
id_ = ContextMenuCombined.nextID()
m.Append(id_, '─ %s ─' % text)
m.Enable(id_, False)
def getSubMenu(self, callingWindow, context, mainItem, selection, rootMenu, i, pitem):
- msw = True if "wxMSW" in wx.PlatformInfo else False
- m = wx.Menu()
- self.chargeIds = {}
- hardpoint = self.module.hardpoint
- moduleName = self.module.item.name
- # Make sure we do not consider mining turrets as combat turrets
- if hardpoint == FittingHardpoint.TURRET and self.module.getModifiedItemAttr("miningAmount", None) is None:
- self.addSeperator(m, "Long Range")
- items = []
- range_ = None
- nameBase = None
- sub = None
- chargesSorted = sorted(self.mainCharges, key=self.turretSorter)
- for charge in chargesSorted:
- if "civilian" in charge.name.lower():
- continue
- currBase = charge.name.rsplit()[-2:]
- currRange = charge.getAttribute("weaponRangeMultiplier")
- if nameBase is None or range_ != currRange or nameBase != currBase:
- if sub is not None:
- self.addSeperator(sub, "More Damage")
-
- sub = None
- base = charge
- nameBase = currBase
- range_ = currRange
- item = self.addCharge(rootMenu if msw else m, charge)
- items.append(item)
+ msw = True if 'wxMSW' in wx.PlatformInfo else False
+ menu = wx.Menu()
+ self.chargeEventMap = {}
+ modType, chargeDict = Ammo.getInstance().getModuleStructuredAmmo(self.module, ammo=self.mainCharges)
+ if modType == 'ddTurret':
+ self._addSeparator(menu, 'Long Range')
+ menuItems = []
+ for charges in chargeDict.values():
+ if len(charges) == 1:
+ menuItems.append(self._addCharge(rootMenu if msw else menu, charges[0]))
else:
- if sub is None and item and base:
- sub = wx.Menu()
- sub.Bind(wx.EVT_MENU, self.handleAmmoSwitch)
- self.addSeperator(sub, "Less Damage")
- item.SetSubMenu(sub)
- sub.Append(self.addCharge(rootMenu if msw else sub, base))
-
- sub.Append(self.addCharge(rootMenu if msw else sub, charge))
-
- if sub is not None:
- self.addSeperator(sub, "More Damage")
-
- for item in items:
- m.Append(item)
-
- self.addSeperator(m, "Short Range")
- elif hardpoint == FittingHardpoint.MISSILE and moduleName != 'Festival Launcher':
- type_ = None
- sub = None
- defender = None
- chargesSorted = sorted(self.mainCharges, key=self.missileSorter)
- for charge in chargesSorted:
- currType = self.damageInfo(charge)[0]
-
- if currType != type_ or type_ is None:
- if sub is not None:
- self.addSeperator(sub, "More Damage")
-
- type_ = currType
- item = wx.MenuItem(m, wx.ID_ANY, type_.capitalize())
- bitmap = BitmapLoader.getBitmap("%s_small" % type_, "gui")
- if bitmap is not None:
- item.SetBitmap(bitmap)
-
- sub = wx.Menu()
- sub.Bind(wx.EVT_MENU, self.handleAmmoSwitch)
- self.addSeperator(sub, "Less Damage")
- item.SetSubMenu(sub)
- m.Append(item)
-
- if charge.name not in ("Light Defender Missile I", "Heavy Defender Missile I"):
- sub.Append(self.addCharge(rootMenu if msw else sub, charge))
- else:
- defender = charge
-
- if defender is not None:
- m.Append(self.addCharge(rootMenu if msw else m, defender))
- if sub is not None:
- self.addSeperator(sub, "More Damage")
- else:
- chargesSorted = sorted(self.mainCharges, key=self.nameSorter)
- for charge in chargesSorted:
- m.Append(self.addCharge(rootMenu if msw else m, charge))
-
- m.Append(self.addCharge(rootMenu if msw else m, None))
- return m
+ baseCharge = charges[0]
+ menuItem = self._addCharge(rootMenu if msw else menu, baseCharge)
+ menuItems.append(menuItem)
+ subMenu = wx.Menu()
+ subMenu.Bind(wx.EVT_MENU, self.handleAmmoSwitch)
+ menuItem.SetSubMenu(subMenu)
+ self._addSeparator(subMenu, 'Less Damage')
+ for charge in charges:
+ subMenu.Append(self._addCharge(rootMenu if msw else subMenu, charge))
+ self._addSeparator(subMenu, 'More Damage')
+ for menuItem in menuItems:
+ menu.Append(menuItem)
+ self._addSeparator(menu, 'Short Range')
+ elif modType == 'ddMissile':
+ menuItems = []
+ for chargeCatName, charges in chargeDict.items():
+ menuItem = wx.MenuItem(menu, wx.ID_ANY, chargeCatName.capitalize())
+ menuItems.append(menuItem)
+ subMenu = wx.Menu()
+ subMenu.Bind(wx.EVT_MENU, self.handleAmmoSwitch)
+ menuItem.SetSubMenu(subMenu)
+ self._addSeparator(subMenu, 'Less Damage')
+ for charge in charges:
+ subMenu.Append(self._addCharge(rootMenu if msw else subMenu, charge))
+ self._addSeparator(subMenu, 'More Damage')
+ for menuItem in menuItems:
+ menu.Append(menuItem)
+ elif modType == 'general':
+ for charge in chargeDict['general']:
+ menu.Append(self._addCharge(rootMenu if msw else menu, charge))
+ menu.Append(self._addCharge(rootMenu if msw else menu, None))
+ return menu
def handleAmmoSwitch(self, event):
- charge = self.chargeIds.get(event.Id, False)
+ charge = self.chargeEventMap.get(event.Id, False)
if charge is False:
event.Skip()
return
@@ -254,7 +144,7 @@ class ChangeModuleAmmo(ContextMenuCombined):
positions = []
for position, mod in enumerate(modContainer):
if mod in self.selection:
- modCharges = self.getChargesForMod(mod)
+ modCharges = self._getAmmo(mod)
if modCharges.issubset(self.mainCharges):
positions.append(position)
self.mainFrame.command.Submit(command(
diff --git a/gui/builtinItemStatsViews/itemDescription.py b/gui/builtinItemStatsViews/itemDescription.py
index 9c62dcc78..7fb990e32 100644
--- a/gui/builtinItemStatsViews/itemDescription.py
+++ b/gui/builtinItemStatsViews/itemDescription.py
@@ -35,7 +35,7 @@ class ItemDescription(wx.Panel):
self.Layout()
self.description.Bind(wx.EVT_CONTEXT_MENU, self.onPopupMenu)
- self.description.Bind(wx.EVT_KEY_DOWN, self.onKeyDown)
+ self.description.Bind(wx.EVT_KEY_UP, self.onKeyUp)
self.popupMenu = wx.Menu()
copyItem = wx.MenuItem(self.popupMenu, 1, 'Copy')
@@ -50,7 +50,7 @@ class ItemDescription(wx.Panel):
if selectedMenuItem == 1: # Copy was chosen
self.copySelectionToClipboard()
- def onKeyDown(self, event):
+ def onKeyUp(self, event):
keyCode = event.GetKeyCode()
# Ctrl + C
if keyCode == 67 and event.ControlDown():
diff --git a/gui/builtinItemStatsViews/itemTraits.py b/gui/builtinItemStatsViews/itemTraits.py
index 1ea0514a5..bbabee4eb 100644
--- a/gui/builtinItemStatsViews/itemTraits.py
+++ b/gui/builtinItemStatsViews/itemTraits.py
@@ -14,7 +14,7 @@ class ItemTraits(wx.Panel):
self.traits.SetPage(item.traits.traitText)
self.traits.Bind(wx.EVT_CONTEXT_MENU, self.onPopupMenu)
- self.traits.Bind(wx.EVT_KEY_DOWN, self.onKeyDown)
+ self.traits.Bind(wx.EVT_KEY_UP, self.onKeyUp)
mainSizer.Add(self.traits, 1, wx.ALL | wx.EXPAND, 0)
self.Layout()
@@ -32,7 +32,7 @@ class ItemTraits(wx.Panel):
if selectedMenuItem == 1: # Copy was chosen
self.copySelectionToClipboard()
- def onKeyDown(self, event):
+ def onKeyUp(self, event):
keyCode = event.GetKeyCode()
# Ctrl + C
if keyCode == 67 and event.ControlDown():
diff --git a/gui/builtinMarketBrowser/itemView.py b/gui/builtinMarketBrowser/itemView.py
index a0d634f3b..ae20cdfce 100644
--- a/gui/builtinMarketBrowser/itemView.py
+++ b/gui/builtinMarketBrowser/itemView.py
@@ -203,22 +203,6 @@ class ItemView(Display):
self.setToggles()
self.filterItemStore()
- def itemSort(self, item):
- sMkt = self.sMkt
- catname = sMkt.getCategoryByItem(item).name
- try:
- mktgrpid = sMkt.getMarketGroupByItem(item).ID
- except AttributeError:
- mktgrpid = -1
- pyfalog.warning("unable to find market group for {}".format(item.name))
- parentname = sMkt.getParentItemByItem(item).name
- # Get position of market group
- metagrpid = sMkt.getMetaGroupIdByItem(item)
- metatab = sMkt.META_MAP_REVERSE_INDICES.get(metagrpid)
- metalvl = item.metaLevel or 0
-
- return catname, mktgrpid, parentname, metatab, metalvl, item.name
-
def contextMenu(self, event):
clickedPos = self.getRowByAbs(event.Position)
self.ensureSelection(clickedPos)
@@ -241,7 +225,7 @@ class ItemView(Display):
self.unselectAll()
# Perform sorting, using item's meta levels besides other stuff
if self.marketBrowser.mode != 'recent':
- items.sort(key=self.itemSort)
+ items.sort(key=self.sMkt.itemSort)
# Mark current item list as active
self.active = items
# Show them
@@ -251,12 +235,10 @@ class ItemView(Display):
if len(items) > 1:
# Re-sort stuff
if self.marketBrowser.mode != 'recent':
- items.sort(key=self.itemSort)
-
+ items.sort(key=self.sMkt.itemSort)
for i, item in enumerate(items[:9]):
# set shortcut info for first 9 modules
item.marketShortcut = i + 1
-
Display.refresh(self, items)
def columnBackground(self, colItem, item):
diff --git a/gui/builtinMarketBrowser/marketTree.py b/gui/builtinMarketBrowser/marketTree.py
index 5fe3cc83e..d715bd2d7 100644
--- a/gui/builtinMarketBrowser/marketTree.py
+++ b/gui/builtinMarketBrowser/marketTree.py
@@ -60,7 +60,8 @@ class MarketTree(wx.TreeCtrl):
# If market should have items but it doesn't, do not show it
if sMkt.marketGroupValidityCheck(childMktGrp) is False:
continue
- iconId = self.addImage(sMkt.getIconByMarketGroup(childMktGrp))
+ icon = sMkt.getIconByMarketGroup(childMktGrp)
+ iconId = -1 if icon is None else self.addImage(icon)
try:
childId = self.AppendItem(root, childMktGrp.name, iconId, data=childMktGrp.ID)
except (KeyboardInterrupt, SystemExit):
diff --git a/gui/builtinMarketBrowser/pfSearchBox.py b/gui/builtinMarketBrowser/pfSearchBox.py
index 38706a34d..d1e8f2f40 100644
--- a/gui/builtinMarketBrowser/pfSearchBox.py
+++ b/gui/builtinMarketBrowser/pfSearchBox.py
@@ -86,7 +86,7 @@ class PFSearchBox(wx.Window):
def OnKeyPress(self, event):
if event.RawControlDown() and event.GetKeyCode() == wx.WXK_BACK:
- HandleCtrlBackspace(self.EditBox)
+ HandleCtrlBackspace(self.EditBox)
else:
event.Skip()
diff --git a/gui/builtinViewColumns/misc.py b/gui/builtinViewColumns/misc.py
index 0c6d6a164..52888ed87 100644
--- a/gui/builtinViewColumns/misc.py
+++ b/gui/builtinViewColumns/misc.py
@@ -123,6 +123,15 @@ class Miscellanea(ViewColumn):
text = ' | '.join(i[0] for i in info)
tooltip = ' and '.join(i[1] for i in info).capitalize()
return text, tooltip
+ elif itemGroup == "Vorton Projector":
+ cloudSize = stuff.getModifiedItemAttr("aoeCloudSize")
+ aoeVelocity = stuff.getModifiedItemAttr("aoeVelocity")
+ if not cloudSize or not aoeVelocity:
+ return "", None
+ text = "{0}{1} | {2}{3}".format(formatAmount(cloudSize, 3, 0, 3), "m",
+ formatAmount(aoeVelocity, 3, 0, 3), "m/s")
+ tooltip = "Explosion radius and explosion velocity"
+ return text, tooltip
elif itemCategory == "Subsystem":
slots = ("hi", "med", "low")
info = []
@@ -133,7 +142,7 @@ class Miscellanea(ViewColumn):
return "+ " + ", ".join(info), "Slot Modifiers"
elif (
itemGroup in ("Energy Neutralizer", "Structure Energy Neutralizer") or
- (itemGroup == "Structure Burst Projector" and "doomsdayAOENeut" in item.effects)
+ (itemGroup in ("Structure Burst Projector", "Burst Projectors") and "doomsdayAOENeut" in item.effects)
):
neutAmount = stuff.getModifiedItemAttr("energyNeutralizerAmount")
cycleParams = stuff.getCycleParameters()
@@ -182,7 +191,7 @@ class Miscellanea(ViewColumn):
return text, tooltip
elif (
itemGroup in ("Stasis Web", "Stasis Webifying Drone", "Structure Stasis Webifier") or
- (itemGroup == "Structure Burst Projector" and "doomsdayAOEWeb" in item.effects)
+ (itemGroup in ("Structure Burst Projector", "Burst Projectors") and "doomsdayAOEWeb" in item.effects)
):
speedFactor = stuff.getModifiedItemAttr("speedFactor")
if not speedFactor:
@@ -193,7 +202,7 @@ class Miscellanea(ViewColumn):
elif (
itemGroup == "Target Painter" or
(itemGroup == "Structure Disruption Battery" and "structureModuleEffectTargetPainter" in item.effects) or
- (itemGroup == "Structure Burst Projector" and "doomsdayAOEPaint" in item.effects)
+ (itemGroup in ("Structure Burst Projector", "Burst Projectors") and "doomsdayAOEPaint" in item.effects)
):
sigRadBonus = stuff.getModifiedItemAttr("signatureRadiusBonus")
if not sigRadBonus:
@@ -204,7 +213,7 @@ class Miscellanea(ViewColumn):
elif (
itemGroup == "Sensor Dampener" or
(itemGroup == "Structure Disruption Battery" and "structureModuleEffectRemoteSensorDampener" in item.effects) or
- (itemGroup == "Structure Burst Projector" and "doomsdayAOEDamp" in item.effects)
+ (itemGroup in ("Structure Burst Projector", "Burst Projectors") and "doomsdayAOEDamp" in item.effects)
):
lockRangeBonus = stuff.getModifiedItemAttr("maxTargetRangeBonus")
scanResBonus = stuff.getModifiedItemAttr("scanResolutionBonus")
@@ -226,7 +235,7 @@ class Miscellanea(ViewColumn):
return text, tooltip
elif (
itemGroup in ("Weapon Disruptor", "Structure Disruption Battery") or
- (itemGroup == "Structure Burst Projector" and "doomsdayAOETrack" in item.effects)
+ (itemGroup in ("Structure Burst Projector", "Burst Projectors") and "doomsdayAOETrack" in item.effects)
):
# Weapon disruption now covers both tracking and guidance (missile) disruptors
# First get the attributes for tracking disruptors
@@ -279,7 +288,8 @@ class Miscellanea(ViewColumn):
"Heat Sink",
"Ballistic Control system",
"Structure Weapon Upgrade",
- "Entropic Radiation Sink"
+ "Entropic Radiation Sink",
+ "Vorton Projector Upgrade"
):
attrMap = {
"Gyrostabilizer": ("damageMultiplier", "speedMultiplier", "Projectile weapon"),
@@ -287,7 +297,8 @@ class Miscellanea(ViewColumn):
"Heat Sink": ("damageMultiplier", "speedMultiplier", "Energy weapon"),
"Ballistic Control system": ("missileDamageMultiplierBonus", "speedMultiplier", "Missile"),
"Structure Weapon Upgrade": ("missileDamageMultiplierBonus", "speedMultiplier", "Missile"),
- "Entropic Radiation Sink": ("damageMultiplier", "speedMultiplier", "Precursor weapon")}
+ "Entropic Radiation Sink": ("damageMultiplier", "speedMultiplier", "Precursor weapon"),
+ "Vorton Projector Upgrade": ("damageMultiplier", "speedMultiplier", "Vorton projector")}
dmgAttr, rofAttr, weaponName = attrMap[itemGroup]
dmg = stuff.getModifiedItemAttr(dmgAttr)
rof = stuff.getModifiedItemAttr(rofAttr)
@@ -311,8 +322,8 @@ class Miscellanea(ViewColumn):
tooltip = "Drone DPS boost"
return text, tooltip
elif (
- itemGroup in ("ECM", "Burst Jammer", "Burst Projectors", "Structure ECM Battery") or
- (itemGroup == "Structure Burst Projector" and "doomsdayAOEECM" in item.effects)
+ itemGroup in ("ECM", "Burst Jammer", "Structure ECM Battery") or
+ (itemGroup in ("Structure Burst Projector", "Burst Projectors") and "doomsdayAOEECM" in item.effects)
):
grav = stuff.getModifiedItemAttr("scanGravimetricStrengthBonus")
ladar = stuff.getModifiedItemAttr("scanLadarStrengthBonus")
diff --git a/gui/builtinViews/fittingView.py b/gui/builtinViews/fittingView.py
index 76f4c1aa2..3884eda6e 100644
--- a/gui/builtinViews/fittingView.py
+++ b/gui/builtinViews/fittingView.py
@@ -166,7 +166,7 @@ class FittingView(d.Display):
self.hoveredRow = None
self.hoveredColumn = None
- self.Bind(wx.EVT_KEY_DOWN, self.kbEvent)
+ self.Bind(wx.EVT_KEY_UP, self.kbEvent)
self.Bind(wx.EVT_LEFT_DOWN, self.click)
self.Bind(wx.EVT_RIGHT_DOWN, self.click)
self.Bind(wx.EVT_MIDDLE_DOWN, self.click)
diff --git a/gui/characterEditor.py b/gui/characterEditor.py
index 39f94078d..69d7c8b94 100644
--- a/gui/characterEditor.py
+++ b/gui/characterEditor.py
@@ -34,7 +34,7 @@ from wx.lib.agw.floatspin import FloatSpin
import config
import gui.globalEvents as GE
-from gui.auxFrame import AuxiliaryFrame
+from gui.auxWindow import AuxiliaryFrame
from gui.bitmap_loader import BitmapLoader
from gui.builtinViews.entityEditor import BaseValidator, EntityEditor, TextEntryValidatedDialog
from gui.builtinViews.implantEditor import BaseImplantEditorView
diff --git a/gui/devTools.py b/gui/devTools.py
index 3e5ac725e..2fb6abb4a 100644
--- a/gui/devTools.py
+++ b/gui/devTools.py
@@ -26,7 +26,7 @@ import wx
from logbook import Logger
import eos.db
-from gui.auxFrame import AuxiliaryFrame
+from gui.auxWindow import AuxiliaryFrame
from gui.builtinShipBrowser.events import FitSelected
diff --git a/gui/errorDialog.py b/gui/errorDialog.py
index b5e83c0d6..be0166b3b 100644
--- a/gui/errorDialog.py
+++ b/gui/errorDialog.py
@@ -26,7 +26,7 @@ import wx
from logbook import Logger
import config
-from gui.auxFrame import AuxiliaryFrame
+from gui.auxWindow import AuxiliaryFrame
from service.prereqsCheck import version_block
diff --git a/gui/esiFittings.py b/gui/esiFittings.py
index 0b87d0187..2789ec673 100644
--- a/gui/esiFittings.py
+++ b/gui/esiFittings.py
@@ -9,7 +9,7 @@ import config
import gui.globalEvents as GE
from eos.db import getItem
from eos.saveddata.cargo import Cargo
-from gui.auxFrame import AuxiliaryFrame
+from gui.auxWindow import AuxiliaryFrame
from gui.display import Display
from gui.characterEditor import APIView
from service.character import Character
diff --git a/gui/itemStats.py b/gui/itemStats.py
index 284121ecc..dda8e68ad 100644
--- a/gui/itemStats.py
+++ b/gui/itemStats.py
@@ -23,7 +23,7 @@ import wx
import config
import gui.mainFrame
from eos.saveddata.module import Module
-from gui.auxFrame import AuxiliaryFrame
+from gui.auxWindow import AuxiliaryFrame
from gui.bitmap_loader import BitmapLoader
from gui.builtinItemStatsViews.itemAffectedBy import ItemAffectedBy
from gui.builtinItemStatsViews.itemAttributes import ItemParams
diff --git a/gui/patternEditor.py b/gui/patternEditor.py
index 40a7ecc31..519d30e4b 100644
--- a/gui/patternEditor.py
+++ b/gui/patternEditor.py
@@ -21,7 +21,7 @@
import wx
from logbook import Logger
-from gui.auxFrame import AuxiliaryFrame
+from gui.auxWindow import AuxiliaryFrame
from gui.bitmap_loader import BitmapLoader
from gui.builtinViews.entityEditor import BaseValidator, EntityEditor
from gui.utils.clipboard import fromClipboard, toClipboard
diff --git a/gui/propertyEditor.py b/gui/propertyEditor.py
index 098b65a13..db2a1f57f 100644
--- a/gui/propertyEditor.py
+++ b/gui/propertyEditor.py
@@ -10,7 +10,7 @@ import gui.builtinMarketBrowser.pfSearchBox as SBox
import gui.display as d
import gui.globalEvents as GE
from eos.db.gamedata.queries import getAttributeInfo, getItem
-from gui.auxFrame import AuxiliaryFrame
+from gui.auxWindow import AuxiliaryFrame
from gui.bitmap_loader import BitmapLoader
from gui.marketBrowser import SearchBox
from service.fit import Fit
@@ -213,19 +213,7 @@ class ItemView(d.Display):
def itemSort(self, item):
sMkt = Market.getInstance()
isFittable = item.group.name in sMkt.FIT_GROUPS or item.category.name in sMkt.FIT_CATEGORIES
- catname = sMkt.getCategoryByItem(item).name
- try:
- mktgrpid = sMkt.getMarketGroupByItem(item).ID
- except AttributeError:
- mktgrpid = -1
- pyfalog.warning("unable to find market group for {}".format(item.name))
- parentname = sMkt.getParentItemByItem(item).name
- # Get position of market group
- metagrpid = sMkt.getMetaGroupIdByItem(item)
- metatab = sMkt.META_MAP_REVERSE_INDICES.get(metagrpid)
- metalvl = item.metaLevel or 0
-
- return not isFittable, catname, mktgrpid, parentname, metatab, metalvl, item.name
+ return (not isFittable, *sMkt.itemSort(item))
def populateSearch(self, itemIDs):
items = Market.getItems(itemIDs)
diff --git a/gui/setEditor.py b/gui/setEditor.py
index eef2077e5..c8b8b7df0 100644
--- a/gui/setEditor.py
+++ b/gui/setEditor.py
@@ -21,7 +21,7 @@
import wx
from logbook import Logger
-from gui.auxFrame import AuxiliaryFrame
+from gui.auxWindow import AuxiliaryFrame
from gui.builtinViews.entityEditor import BaseValidator, EntityEditor
from gui.builtinViews.implantEditor import BaseImplantEditorView
from gui.utils.clipboard import fromClipboard, toClipboard
diff --git a/gui/targetProfileEditor.py b/gui/targetProfileEditor.py
index 462f565b8..321953198 100644
--- a/gui/targetProfileEditor.py
+++ b/gui/targetProfileEditor.py
@@ -27,7 +27,7 @@ from logbook import Logger
import gui.globalEvents as GE
import gui.mainFrame
-from gui.auxFrame import AuxiliaryFrame
+from gui.auxWindow import AuxiliaryFrame
from gui.bitmap_loader import BitmapLoader
from gui.builtinViews.entityEditor import BaseValidator, EntityEditor
from gui.utils.clipboard import fromClipboard, toClipboard
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index 105242e6b..d1fe53ff4 100644
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diff --git a/imgs/renders/55@1x.png b/imgs/renders/55@1x.png
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diff --git a/imgs/renders/56@1x.png b/imgs/renders/56@1x.png
index ef000a50b..69672e4c0 100644
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index eae992452..85f5175a5 100644
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diff --git a/imgs/renders/57@1x.png b/imgs/renders/57@1x.png
index 6c5e6e95a..5c750c597 100644
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index 4c2273bd6..088ce39d2 100644
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diff --git a/imgs/renders/58@1x.png b/imgs/renders/58@1x.png
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diff --git a/imgs/renders/59@1x.png b/imgs/renders/59@1x.png
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diff --git a/imgs/renders/60@1x.png b/imgs/renders/60@1x.png
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diff --git a/imgs/renders/61@1x.png b/imgs/renders/61@1x.png
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diff --git a/imgs/renders/62@1x.png b/imgs/renders/62@1x.png
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diff --git a/imgs/renders/63@1x.png b/imgs/renders/63@1x.png
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diff --git a/imgs/renders/64@1x.png b/imgs/renders/64@1x.png
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diff --git a/imgs/renders/65@1x.png b/imgs/renders/65@1x.png
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diff --git a/imgs/renders/73@1x.png b/imgs/renders/73@1x.png
index 1a2cd051e..146132cbe 100644
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diff --git a/imgs/renders/73@2x.png b/imgs/renders/73@2x.png
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diff --git a/pyfa.py b/pyfa.py
index fbee4220b..e26b1f48a 100755
--- a/pyfa.py
+++ b/pyfa.py
@@ -1,4 +1,4 @@
-#!/usr/bin/env python
+#!/usr/bin/env python3
# ==============================================================================
# Copyright (C) 2010 Diego Duclos
#
diff --git a/scripts/conversion.py b/scripts/conversion.py
index 8e693d58e..a827b414a 100644
--- a/scripts/conversion.py
+++ b/scripts/conversion.py
@@ -16,328 +16,94 @@ rename_phrase = " renamed to "
conversion_phrase = " converted to "
text = """
- Upgraded Armor EM Hardener I converted to Experimental Enduring EM Armor Hardener I
- Upgraded Armor Explosive Hardener I converted to Experimental Enduring Explosive Armor Hardener I
- Upgraded Armor Kinetic Hardener I converted to Experimental Enduring Kinetic Armor Hardener I
- Upgraded Armor Thermal Hardener I converted to Experimental Enduring Thermal Armor Hardener I
- Limited Armor EM Hardener I converted to Prototype Compact EM Armor Hardener I
- Limited Armor Explosive Hardener I converted to Prototype Compact Explosive Armor Hardener I
- Limited Armor Kinetic Hardener I converted to Prototype Compact Kinetic Armor Hardener I
- Limited Armor Thermal Hardener I converted to Prototype Compact Thermal Armor Hardener I
- Adaptive Invulnerability Shield Hardener I renamed to Multispectrum Shield Hardener I
- Gistum C-Type Adaptive Invulnerability Shield Hardener renamed to Gistum C-Type Multispectrum Shield Hardener
- Adaptive Invulnerability Shield Hardener II renamed to Multispectrum Shield Hardener II
- Anti-Explosive Shield Hardener I renamed to Explosive Shield Hardener I
- Anti-Kinetic Shield Hardener I renamed to Kinetic Shield Hardener I
- Anti-EM Shield Hardener I renamed to EM Shield Hardener I
- Anti-Thermal Shield Hardener I renamed to Thermal Shield Hardener I
- Anti-Explosive Shield Hardener II renamed to Explosive Shield Hardener II
- Anti-Kinetic Shield Hardener II renamed to Kinetic Shield Hardener II
- Anti-EM Shield Hardener II renamed to EM Shield Hardener II
- Anti-Thermal Shield Hardener II renamed to Thermal Shield Hardener II
- Gistum B-Type Adaptive Invulnerability Shield Hardener renamed to Gistum B-Type Multispectrum Shield Hardener
- Gistum A-Type Adaptive Invulnerability Shield Hardener renamed to Gistum A-Type Multispectrum Shield Hardener
- Pithum A-Type Adaptive Invulnerability Shield Hardener renamed to Pithum A-Type Multispectrum Shield Hardener
- Pithum B-Type Adaptive Invulnerability Shield Hardener renamed to Pithum B-Type Multispectrum Shield Hardener
- Pithum C-Type Adaptive Invulnerability Shield Hardener renamed to Pithum C-Type Multispectrum Shield Hardener
- Compact Anti-Kinetic Shield Hardener renamed to Compact Kinetic Shield Hardener
- Compact Anti-EM Shield Hardener renamed to Compact EM Shield Hardener
- Compact Adaptive Invulnerability Shield Hardener renamed to Compact Multispectrum Shield Hardener
- Compact Anti-Explosive Shield Hardener renamed to Compact Explosive Shield Hardener
- Compact Anti-Thermal Shield Hardener renamed to Compact Thermal Shield Hardener
- Armor Thermal Hardener I renamed to Thermal Armor Hardener I
- Armor EM Hardener I renamed to EM Armor Hardener I
- Armor Explosive Hardener I renamed to Explosive Armor Hardener I
- Armor Kinetic Hardener I renamed to Kinetic Armor Hardener I
- Armor EM Hardener II renamed to EM Armor Hardener II
- Armor Kinetic Hardener II renamed to Kinetic Armor Hardener II
- Armor Explosive Hardener II renamed to Explosive Armor Hardener II
- Armor Thermal Hardener II renamed to Thermal Armor Hardener II
- Dread Guristas Anti-EM Shield Hardener renamed to Dread Guristas EM Shield Hardener
- Dread Guristas Anti-Thermal Shield Hardener renamed to Dread Guristas Thermal Shield Hardener
- Dread Guristas Anti-Explosive Shield Hardener renamed to Dread Guristas Explosive Shield Hardener
- Dread Guristas Anti-Kinetic Shield Hardener renamed to Dread Guristas Kinetic Shield Hardener
- Dread Guristas Adaptive Invulnerability Shield Hardener renamed to Dread Guristas Multispectrum Shield Hardener
- True Sansha Armor EM Hardener renamed to True Sansha EM Armor Hardener
- Dark Blood Armor EM Hardener renamed to Dark Blood EM Armor Hardener
- True Sansha Armor Explosive Hardener renamed to True Sansha Explosive Armor Hardener
- Dark Blood Armor Explosive Hardener renamed to Dark Blood Explosive Armor Hardener
- True Sansha Armor Kinetic Hardener renamed to True Sansha Kinetic Armor Hardener
- Dark Blood Armor Kinetic Hardener renamed to Dark Blood Kinetic Armor Hardener
- True Sansha Armor Thermal Hardener renamed to True Sansha Thermal Armor Hardener
- Dark Blood Armor Thermal Hardener renamed to Dark Blood Thermal Armor Hardener
- Domination Armor EM Hardener renamed to Domination EM Armor Hardener
- Domination Armor Explosive Hardener renamed to Domination Explosive Armor Hardener
- Domination Armor Kinetic Hardener renamed to Domination Kinetic Armor Hardener
- Domination Armor Thermal Hardener renamed to Domination Thermal Armor Hardener
- Domination Anti-EM Shield Hardener renamed to Domination EM Shield Hardener
- Domination Anti-Thermal Shield Hardener renamed to Domination Thermal Shield Hardener
- Domination Anti-Explosive Shield Hardener renamed to Domination Explosive Shield Hardener
- Domination Anti-Kinetic Shield Hardener renamed to Domination Kinetic Shield Hardener
- Domination Adaptive Invulnerability Shield Hardener renamed to Domination Multispectrum Shield Hardener
- Shadow Serpentis Armor EM Hardener renamed to Shadow Serpentis EM Armor Hardener
- Shadow Serpentis Armor Explosive Hardener renamed to Shadow Serpentis Explosive Armor Hardener
- Shadow Serpentis Armor Kinetic Hardener renamed to Shadow Serpentis Kinetic Armor Hardener
- Shadow Serpentis Armor Thermal Hardener renamed to Shadow Serpentis Thermal Armor Hardener
- Kaikka's Modified Anti-Kinetic Shield Hardener renamed to Kaikka's Modified Kinetic Shield Hardener
- Thon's Modified Anti-Kinetic Shield Hardener renamed to Thon's Modified Kinetic Shield Hardener
- Vepas's Modified Anti-Kinetic Shield Hardener renamed to Vepas's Modified Kinetic Shield Hardener
- Estamel's Modified Anti-Kinetic Shield Hardener renamed to Estamel's Modified Kinetic Shield Hardener
- Kaikka's Modified Anti-EM Shield Hardener renamed to Kaikka's Modified EM Shield Hardener
- Thon's Modified Anti-EM Shield Hardener renamed to Thon's Modified EM Shield Hardener
- Vepas's Modified Anti-EM Shield Hardener renamed to Vepas's Modified EM Shield Hardener
- Estamel's Modified Anti-EM Shield Hardener renamed to Estamel's Modified EM Shield Hardener
- Kaikka's Modified Anti-Explosive Shield Hardener renamed to Kaikka's Modified Explosive Shield Hardener
- Thon's Modified Anti-Explosive Shield Hardener renamed to Thon's Modified Explosive Shield Hardener
- Vepas's Modified Anti-Explosive Shield Hardener renamed to Vepas's Modified Explosive Shield Hardener
- Estamel's Modified Anti-Explosive Shield Hardener renamed to Estamel's Modified Explosive Shield Hardener
- Kaikka's Modified Anti-Thermal Shield Hardener renamed to Kaikka's Modified Thermal Shield Hardener
- Thon's Modified Anti-Thermal Shield Hardener renamed to Thon's Modified Thermal Shield Hardener
- Vepas's Modified Anti-Thermal Shield Hardener renamed to Vepas's Modified Thermal Shield Hardener
- Estamel's Modified Anti-Thermal Shield Hardener renamed to Estamel's Modified Thermal Shield Hardener
- Kaikka's Modified Adaptive Invulnerability Shield Hardener renamed to Kaikka's Modified Multispectrum Shield Hardener
- Thon's Modified Adaptive Invulnerability Shield Hardener renamed to Thon's Modified Multispectrum Shield Hardener
- Vepas's Modified Adaptive Invulnerability Shield Hardener renamed to Vepas's Modified Multispectrum Shield Hardener
- Estamel's Modified Adaptive Invulnerability Shield Hardener renamed to Estamel's Modified Multispectrum Shield Hardener
- Brokara's Modified Armor EM Hardener renamed to Brokara's Modified EM Armor Hardener
- Tairei's Modified Armor EM Hardener renamed to Tairei's Modified EM Armor Hardener
- Selynne's Modified Armor EM Hardener renamed to Selynne's Modified EM Armor Hardener
- Raysere's Modified Armor EM Hardener renamed to Raysere's Modified EM Armor Hardener
- Vizan's Modified Armor EM Hardener renamed to Vizan's Modified EM Armor Hardener
- Ahremen's Modified Armor EM Hardener renamed to Ahremen's Modified EM Armor Hardener
- Chelm's Modified Armor EM Hardener renamed to Chelm's Modified EM Armor Hardener
- Draclira's Modified Armor EM Hardener renamed to Draclira's Modified EM Armor Hardener
- Brokara's Modified Armor Thermal Hardener renamed to Brokara's Modified Thermal Armor Hardener
- Tairei's Modified Armor Thermal Hardener renamed to Tairei's Modified Thermal Armor Hardener
- Selynne's Modified Armor Thermal Hardener renamed to Selynne's Modified Thermal Armor Hardener
- Raysere's Modified Armor Thermal Hardener renamed to Raysere's Modified Thermal Armor Hardener
- Vizan's Modified Armor Thermal Hardener renamed to Vizan's Modified Thermal Armor Hardener
- Ahremen's Modified Armor Thermal Hardener renamed to Ahremen's Modified Thermal Armor Hardener
- Chelm's Modified Armor Thermal Hardener renamed to Chelm's Modified Thermal Armor Hardener
- Draclira's Modified Armor Thermal Hardener renamed to Draclira's Modified Thermal Armor Hardener
- Brokara's Modified Armor Kinetic Hardener renamed to Brokara's Modified Kinetic Armor Hardener
- Tairei's Modified Armor Kinetic Hardener renamed to Tairei's Modified Kinetic Armor Hardener
- Selynne's Modified Armor Kinetic Hardener renamed to Selynne's Modified Kinetic Armor Hardener
- Raysere's Modified Armor Kinetic Hardener renamed to Raysere's Modified Kinetic Armor Hardener
- Vizan's Modified Armor Kinetic Hardener renamed to Vizan's Modified Kinetic Armor Hardener
- Ahremen's Modified Armor Kinetic Hardener renamed to Ahremen's Modified Kinetic Armor Hardener
- Chelm's Modified Armor Kinetic Hardener renamed to Chelm's Modified Kinetic Armor Hardener
- Draclira's Modified Armor Kinetic Hardener renamed to Draclira's Modified Kinetic Armor Hardener
- Brokara's Modified Armor Explosive Hardener renamed to Brokara's Modified Explosive Armor Hardener
- Tairei's Modified Armor Explosive Hardener renamed to Tairei's Modified Explosive Armor Hardener
- Selynne's Modified Armor Explosive Hardener renamed to Selynne's Modified Explosive Armor Hardener
- Raysere's Modified Armor Explosive Hardener renamed to Raysere's Modified Explosive Armor Hardener
- Vizan's Modified Armor Explosive Hardener renamed to Vizan's Modified Explosive Armor Hardener
- Ahremen's Modified Armor Explosive Hardener renamed to Ahremen's Modified Explosive Armor Hardener
- Chelm's Modified Armor Explosive Hardener renamed to Chelm's Modified Explosive Armor Hardener
- Draclira's Modified Armor Explosive Hardener renamed to Draclira's Modified Explosive Armor Hardener
- Brynn's Modified Armor EM Hardener renamed to Brynn's Modified EM Armor Hardener
- Tuvan's Modified Armor EM Hardener renamed to Tuvan's Modified EM Armor Hardener
- Setele's Modified Armor EM Hardener renamed to Setele's Modified EM Armor Hardener
- Cormack's Modified Armor EM Hardener renamed to Cormack's Modified EM Armor Hardener
- Brynn's Modified Armor Thermal Hardener renamed to Brynn's Modified Thermal Armor Hardener
- Tuvan's Modified Armor Thermal Hardener renamed to Tuvan's Modified Thermal Armor Hardener
- Setele's Modified Armor Thermal Hardener renamed to Setele's Modified Thermal Armor Hardener
- Cormack's Modified Armor Thermal Hardener renamed to Cormack's Modified Thermal Armor Hardener
- Brynn's Modified Armor Kinetic Hardener renamed to Brynn's Modified Kinetic Armor Hardener
- Tuvan's Modified Armor Kinetic Hardener renamed to Tuvan's Modified Kinetic Armor Hardener
- Setele's Modified Armor Kinetic Hardener renamed to Setele's Modified Kinetic Armor Hardener
- Cormack's Modified Armor Kinetic Hardener renamed to Cormack's Modified Kinetic Armor Hardener
- Brynn's Modified Armor Explosive Hardener renamed to Brynn's Modified Explosive Armor Hardener
- Tuvan's Modified Armor Explosive Hardener renamed to Tuvan's Modified Explosive Armor Hardener
- Setele's Modified Armor Explosive Hardener renamed to Setele's Modified Explosive Armor Hardener
- Cormack's Modified Armor Explosive Hardener renamed to Cormack's Modified Explosive Armor Hardener
- Imperial Navy Armor Thermal Hardener renamed to Imperial Navy Thermal Armor Hardener
- Imperial Navy Armor Kinetic Hardener renamed to Imperial Navy Kinetic Armor Hardener
- Imperial Navy Armor Explosive Hardener renamed to Imperial Navy Explosive Armor Hardener
- Imperial Navy Armor EM Hardener renamed to Imperial Navy EM Armor Hardener
- Republic Fleet Armor Thermal Hardener renamed to Republic Fleet Thermal Armor Hardener
- Republic Fleet Armor Kinetic Hardener renamed to Republic Fleet Kinetic Armor Hardener
- Republic Fleet Armor Explosive Hardener renamed to Republic Fleet Explosive Armor Hardener
- Republic Fleet Armor EM Hardener renamed to Republic Fleet EM Armor Hardener
- Experimental Armor EM Hardener I renamed to Experimental Enduring EM Armor Hardener I
- Prototype Armor EM Hardener I renamed to Prototype Compact EM Armor Hardener I
- Experimental Armor Explosive Hardener I renamed to Experimental Enduring Explosive Armor Hardener I
- Prototype Armor Explosive Hardener I renamed to Prototype Compact Explosive Armor Hardener I
- Experimental Armor Kinetic Hardener I renamed to Experimental Enduring Kinetic Armor Hardener I
- Prototype Armor Kinetic Hardener I renamed to Prototype Compact Kinetic Armor Hardener I
- Experimental Armor Thermal Hardener I renamed to Experimental Enduring Thermal Armor Hardener I
- Prototype Armor Thermal Hardener I renamed to Prototype Compact Thermal Armor Hardener I
- Caldari Navy Anti-Kinetic Shield Hardener renamed to Caldari Navy Kinetic Shield Hardener
- Caldari Navy Anti-Explosive Shield Hardener renamed to Caldari Navy Explosive Shield Hardener
- Caldari Navy Anti-Thermal Shield Hardener renamed to Caldari Navy Thermal Shield Hardener
- Caldari Navy Adaptive Invulnerability Shield Hardener renamed to Caldari Navy Multispectrum Shield Hardener
- Caldari Navy Anti-EM Shield Hardener renamed to Caldari Navy EM Shield Hardener
- Ammatar Navy Armor EM Hardener renamed to Ammatar Navy EM Armor Hardener
- Ammatar Navy Armor Explosive Hardener renamed to Ammatar Navy Explosive Armor Hardener
- Ammatar Navy Armor Kinetic Hardener renamed to Ammatar Navy Kinetic Armor Hardener
- Ammatar Navy Armor Thermal Hardener renamed to Ammatar Navy Thermal Armor Hardener
- Federation Navy Armor EM Hardener renamed to Federation Navy EM Armor Hardener
- Federation Navy Armor Explosive Hardener renamed to Federation Navy Explosive Armor Hardener
- Federation Navy Armor Kinetic Hardener renamed to Federation Navy Kinetic Armor Hardener
- Federation Navy Armor Thermal Hardener renamed to Federation Navy Thermal Armor Hardener
- Corpus C-Type Armor EM Hardener renamed to Corpus C-Type EM Armor Hardener
- Centus C-Type Armor EM Hardener renamed to Centus C-Type EM Armor Hardener
- Corpus C-Type Armor Explosive Hardener renamed to Corpus C-Type Explosive Armor Hardener
- Centus C-Type Armor Explosive Hardener renamed to Centus C-Type Explosive Armor Hardener
- Corpus C-Type Armor Kinetic Hardener renamed to Corpus C-Type Kinetic Armor Hardener
- Centus C-Type Armor Kinetic Hardener renamed to Centus C-Type Kinetic Armor Hardener
- Corpus C-Type Armor Thermal Hardener renamed to Corpus C-Type Thermal Armor Hardener
- Centus C-Type Armor Thermal Hardener renamed to Centus C-Type Thermal Armor Hardener
- Corpus B-Type Armor EM Hardener renamed to Corpus B-Type EM Armor Hardener
- Centus B-Type Armor EM Hardener renamed to Centus B-Type EM Armor Hardener
- Corpus B-Type Armor Explosive Hardener renamed to Corpus B-Type Explosive Armor Hardener
- Centus B-Type Armor Explosive Hardener renamed to Centus B-Type Explosive Armor Hardener
- Corpus B-Type Armor Kinetic Hardener renamed to Corpus B-Type Kinetic Armor Hardener
- Centus B-Type Armor Kinetic Hardener renamed to Centus B-Type Kinetic Armor Hardener
- Corpus B-Type Armor Thermal Hardener renamed to Corpus B-Type Thermal Armor Hardener
- Centus B-Type Armor Thermal Hardener renamed to Centus B-Type Thermal Armor Hardener
- Corpus A-Type Armor Thermal Hardener renamed to Corpus A-Type Thermal Armor Hardener
- Centus A-Type Armor Thermal Hardener renamed to Centus A-Type Thermal Armor Hardener
- Corpus A-Type Armor Kinetic Hardener renamed to Corpus A-Type Kinetic Armor Hardener
- Centus A-Type Armor Kinetic Hardener renamed to Centus A-Type Kinetic Armor Hardener
- Corpus A-Type Armor Explosive Hardener renamed to Corpus A-Type Explosive Armor Hardener
- Centus A-Type Armor Explosive Hardener renamed to Centus A-Type Explosive Armor Hardener
- Corpus A-Type Armor EM Hardener renamed to Corpus A-Type EM Armor Hardener
- Centus A-Type Armor EM Hardener renamed to Centus A-Type EM Armor Hardener
- Corpus X-Type Armor EM Hardener renamed to Corpus X-Type EM Armor Hardener
- Centus X-Type Armor EM Hardener renamed to Centus X-Type EM Armor Hardener
- Corpus X-Type Armor Explosive Hardener renamed to Corpus X-Type Explosive Armor Hardener
- Centus X-Type Armor Explosive Hardener renamed to Centus X-Type Explosive Armor Hardener
- Corpus X-Type Armor Kinetic Hardener renamed to Corpus X-Type Kinetic Armor Hardener
- Centus X-Type Armor Kinetic Hardener renamed to Centus X-Type Kinetic Armor Hardener
- Corpus X-Type Armor Thermal Hardener renamed to Corpus X-Type Thermal Armor Hardener
- Centus X-Type Armor Thermal Hardener renamed to Centus X-Type Thermal Armor Hardener
- Core C-Type Armor EM Hardener renamed to Core C-Type EM Armor Hardener
- Core C-Type Armor Explosive Hardener renamed to Core C-Type Explosive Armor Hardener
- Core C-Type Armor Kinetic Hardener renamed to Core C-Type Kinetic Armor Hardener
- Core C-Type Armor Thermal Hardener renamed to Core C-Type Thermal Armor Hardener
- Core B-Type Armor EM Hardener renamed to Core B-Type EM Armor Hardener
- Core B-Type Armor Explosive Hardener renamed to Core B-Type Explosive Armor Hardener
- Core B-Type Armor Kinetic Hardener renamed to Core B-Type Kinetic Armor Hardener
- Core B-Type Armor Thermal Hardener renamed to Core B-Type Thermal Armor Hardener
- Core A-Type Armor EM Hardener renamed to Core A-Type EM Armor Hardener
- Core A-Type Armor Explosive Hardener renamed to Core A-Type Explosive Armor Hardener
- Core A-Type Armor Kinetic Hardener renamed to Core A-Type Kinetic Armor Hardener
- Core A-Type Armor Thermal Hardener renamed to Core A-Type Thermal Armor Hardener
- Core X-Type Armor EM Hardener renamed to Core X-Type EM Armor Hardener
- Core X-Type Armor Explosive Hardener renamed to Core X-Type Explosive Armor Hardener
- Core X-Type Armor Kinetic Hardener renamed to Core X-Type Kinetic Armor Hardener
- Core X-Type Armor Thermal Hardener renamed to Core X-Type Thermal Armor Hardener
- Gist C-Type Anti-Kinetic Shield Hardener renamed to Gist C-Type Kinetic Shield Hardener
- Pith C-Type Anti-Kinetic Shield Hardener renamed to Pith C-Type Kinetic Shield Hardener
- Gist C-Type Anti-Explosive Shield Hardener renamed to Gist C-Type Explosive Shield Hardener
- Pith C-Type Anti-Explosive Shield Hardener renamed to Pith C-Type Explosive Shield Hardener
- Gist C-Type Anti-Thermal Shield Hardener renamed to Gist C-Type Thermal Shield Hardener
- Pith C-Type Anti-Thermal Shield Hardener renamed to Pith C-Type Thermal Shield Hardener
- Gist C-Type Anti-EM Shield Hardener renamed to Gist C-Type EM Shield Hardener
- Pith C-Type Anti-EM Shield Hardener renamed to Pith C-Type EM Shield Hardener
- Gist B-Type Anti-EM Shield Hardener renamed to Gist B-Type EM Shield Hardener
- Pith B-Type Anti-EM Shield Hardener renamed to Pith B-Type EM Shield Hardener
- Gist B-Type Anti-Thermal Shield Hardener renamed to Gist B-Type Thermal Shield Hardener
- Pith B-Type Anti-Thermal Shield Hardener renamed to Pith B-Type Thermal Shield Hardener
- Gist B-Type Anti-Explosive Shield Hardener renamed to Gist B-Type Explosive Shield Hardener
- Pith B-Type Anti-Explosive Shield Hardener renamed to Pith B-Type Explosive Shield Hardener
- Gist B-Type Anti-Kinetic Shield Hardener renamed to Gist B-Type Kinetic Shield Hardener
- Pith B-Type Anti-Kinetic Shield Hardener renamed to Pith B-Type Kinetic Shield Hardener
- Gist A-Type Anti-Kinetic Shield Hardener renamed to Gist A-Type Kinetic Shield Hardener
- Pith A-Type Anti-Kinetic Shield Hardener renamed to Pith A-Type Kinetic Shield Hardener
- Gist A-Type Anti-Explosive Shield Hardener renamed to Gist A-Type Explosive Shield Hardener
- Pith A-Type Anti-Explosive Shield Hardener renamed to Pith A-Type Explosive Shield Hardener
- Gist A-Type Anti-Thermal Shield Hardener renamed to Gist A-Type Thermal Shield Hardener
- Pith A-Type Anti-Thermal Shield Hardener renamed to Pith A-Type Thermal Shield Hardener
- Gist A-Type Anti-EM Shield Hardener renamed to Gist A-Type EM Shield Hardener
- Pith A-Type Anti-EM Shield Hardener renamed to Pith A-Type EM Shield Hardener
- Gist X-Type Anti-EM Shield Hardener renamed to Gist X-Type EM Shield Hardener
- Pith X-Type Anti-EM Shield Hardener renamed to Pith X-Type EM Shield Hardener
- Gist X-Type Anti-Thermal Shield Hardener renamed to Gist X-Type Thermal Shield Hardener
- Pith X-Type Anti-Thermal Shield Hardener renamed to Pith X-Type Thermal Shield Hardener
- Gist X-Type Anti-Explosive Shield Hardener renamed to Gist X-Type Explosive Shield Hardener
- Pith X-Type Anti-Explosive Shield Hardener renamed to Pith X-Type Explosive Shield Hardener
- Gist X-Type Anti-Kinetic Shield Hardener renamed to Gist X-Type Kinetic Shield Hardener
- Pith X-Type Anti-Kinetic Shield Hardener renamed to Pith X-Type Kinetic Shield Hardener
- 'Nugget' Anti-Kinetic Shield Hardener renamed to 'Nugget' Kinetic Shield Hardener
- 'Desert Heat' Anti-Thermal Shield Hardener renamed to 'Desert Heat' Thermal Shield Hardener
- 'Posse' Adaptive Invulnerability Shield Hardener renamed to 'Posse' Multispectrum Shield Hardener
- 'Poacher' Anti-EM Shield Hardener renamed to 'Poacher' EM Shield Hardener
- 'Snake Eyes' Anti-Explosive Shield Hardener renamed to 'Snake Eyes' Explosive Shield Hardener
- Large Anti-EM Pump I renamed to Large EM Armor Reinforcer I
- Large Anti-Explosive Pump I renamed to Large Explosive Armor Reinforcer I
- Large Anti-Kinetic Pump I renamed to Large Kinetic Armor Reinforcer I
- Large Anti-Thermal Pump I renamed to Large Thermal Armor Reinforcer I
- Large Anti-EM Screen Reinforcer I renamed to Large EM Shield Reinforcer I
- Large Anti-Explosive Screen Reinforcer I renamed to Large Explosive Shield Reinforcer I
- Large Anti-Kinetic Screen Reinforcer I renamed to Large Kinetic Shield Reinforcer I
- Large Anti-Thermal Screen Reinforcer I renamed to Large Thermal Shield Reinforcer I
- Large Anti-EM Pump II renamed to Large EM Armor Reinforcer II
- Large Anti-Explosive Pump II renamed to Large Explosive Armor Reinforcer II
- Large Anti-Kinetic Pump II renamed to Large Kinetic Armor Reinforcer II
- Large Anti-Thermal Pump II renamed to Large Thermal Armor Reinforcer II
- Large Anti-EM Screen Reinforcer II renamed to Large EM Shield Reinforcer II
- Large Anti-Explosive Screen Reinforcer II renamed to Large Explosive Shield Reinforcer II
- Large Anti-Kinetic Screen Reinforcer II renamed to Large Kinetic Shield Reinforcer II
- Large Anti-Thermal Screen Reinforcer II renamed to Large Thermal Shield Reinforcer II
- Khanid Navy Armor EM Hardener renamed to Khanid Navy EM Armor Hardener
- Khanid Navy Armor Explosive Hardener renamed to Khanid Navy Explosive Armor Hardener
- Khanid Navy Armor Kinetic Hardener renamed to Khanid Navy Kinetic Armor Hardener
- Khanid Navy Armor Thermal Hardener renamed to Khanid Navy Thermal Armor Hardener
- Civilian Anti-Thermal Shield Hardener renamed to Civilian Thermal Shield Hardener
- Civilian Anti-EM Shield Hardener renamed to Civilian EM Shield Hardener
- Civilian Anti-Explosive Shield Hardener renamed to Civilian Explosive Shield Hardener
- Civilian Anti-Kinetic Shield Hardener renamed to Civilian Kinetic Shield Hardener
- Small Anti-EM Pump I renamed to Small EM Armor Reinforcer I
- Medium Anti-EM Pump I renamed to Medium EM Armor Reinforcer I
- Capital Anti-EM Pump I renamed to Capital EM Armor Reinforcer I
- Small Anti-EM Pump II renamed to Small EM Armor Reinforcer II
- Medium Anti-EM Pump II renamed to Medium EM Armor Reinforcer II
- Capital Anti-EM Pump II renamed to Capital EM Armor Reinforcer II
- Small Anti-Explosive Pump I renamed to Small Explosive Armor Reinforcer I
- Medium Anti-Explosive Pump I renamed to Medium Explosive Armor Reinforcer I
- Capital Anti-Explosive Pump I renamed to Capital Explosive Armor Reinforcer I
- Small Anti-Explosive Pump II renamed to Small Explosive Armor Reinforcer II
- Medium Anti-Explosive Pump II renamed to Medium Explosive Armor Reinforcer II
- Capital Anti-Explosive Pump II renamed to Capital Explosive Armor Reinforcer II
- Small Anti-Kinetic Pump I renamed to Small Kinetic Armor Reinforcer I
- Medium Anti-Kinetic Pump I renamed to Medium Kinetic Armor Reinforcer I
- Capital Anti-Kinetic Pump I renamed to Capital Kinetic Armor Reinforcer I
- Small Anti-Kinetic Pump II renamed to Small Kinetic Armor Reinforcer II
- Medium Anti-Kinetic Pump II renamed to Medium Kinetic Armor Reinforcer II
- Capital Anti-Kinetic Pump II renamed to Capital Kinetic Armor Reinforcer II
- Small Anti-Thermal Pump I renamed to Small Thermal Armor Reinforcer I
- Medium Anti-Thermal Pump I renamed to Medium Thermal Armor Reinforcer I
- Capital Anti-Thermal Pump I renamed to Capital Thermal Armor Reinforcer I
- Small Anti-Thermal Pump II renamed to Small Thermal Armor Reinforcer II
- Medium Anti-Thermal Pump II renamed to Medium Thermal Armor Reinforcer II
- Capital Anti-Thermal Pump II renamed to Capital Thermal Armor Reinforcer II
- Small Anti-EM Screen Reinforcer I renamed to Small EM Shield Reinforcer I
- Medium Anti-EM Screen Reinforcer I renamed to Medium EM Shield Reinforcer I
- Capital Anti-EM Screen Reinforcer I renamed to Capital EM Shield Reinforcer I
- Small Anti-EM Screen Reinforcer II renamed to Small EM Shield Reinforcer II
- Medium Anti-EM Screen Reinforcer II renamed to Medium EM Shield Reinforcer II
- Capital Anti-EM Screen Reinforcer II renamed to Capital EM Shield Reinforcer II
- Small Anti-Explosive Screen Reinforcer I renamed to Small Explosive Shield Reinforcer I
- Medium Anti-Explosive Screen Reinforcer I renamed to Medium Explosive Shield Reinforcer I
- Capital Anti-Explosive Screen Reinforcer I renamed to Capital Explosive Shield Reinforcer I
- Small Anti-Explosive Screen Reinforcer II renamed to Small Explosive Shield Reinforcer II
- Medium Anti-Explosive Screen Reinforcer II renamed to Medium Explosive Shield Reinforcer II
- Capital Anti-Explosive Screen Reinforcer II renamed to Capital Explosive Shield Reinforcer II
- Small Anti-Kinetic Screen Reinforcer I renamed to Small Kinetic Shield Reinforcer I
- Medium Anti-Kinetic Screen Reinforcer I renamed to Medium Kinetic Shield Reinforcer I
- Capital Anti-Kinetic Screen Reinforcer I renamed to Capital Kinetic Shield Reinforcer I
- Small Anti-Kinetic Screen Reinforcer II renamed to Small Kinetic Shield Reinforcer II
- Medium Anti-Kinetic Screen Reinforcer II renamed to Medium Kinetic Shield Reinforcer II
- Capital Anti-Kinetic Screen Reinforcer II renamed to Capital Kinetic Shield Reinforcer II
- Small Anti-Thermal Screen Reinforcer I renamed to Small Thermal Shield Reinforcer I
- Medium Anti-Thermal Screen Reinforcer I renamed to Medium Thermal Shield Reinforcer I
- Capital Anti-Thermal Screen Reinforcer I renamed to Capital Thermal Shield Reinforcer I
- Small Anti-Thermal Screen Reinforcer II renamed to Small Thermal Shield Reinforcer II
- Medium Anti-Thermal Screen Reinforcer II renamed to Medium Thermal Shield Reinforcer II
- Capital Anti-Thermal Screen Reinforcer II renamed to Capital Thermal Shield Reinforcer II
- Enduring Adaptive Invulnerability Shield Hardener renamed to Enduring Multispectrum Shield Hardener
- Enduring Anti-EM Shield Hardener renamed to Enduring EM Shield Hardener
- Enduring Anti-Explosive Shield Hardener renamed to Enduring Explosive Shield Hardener
- Enduring Anti-Kinetic Shield Hardener renamed to Enduring Kinetic Shield Hardener
- Enduring Anti-Thermal Shield Hardener renamed to Enduring Thermal Shield Hardener
+ Supplemental EM Ward Amplifier converted to 'Basic' EM Shield Amplifier
+ Supplemental Explosive Deflection Amplifier converted to 'Basic' Explosive Shield Amplifier
+ Supplemental Kinetic Deflection Amplifier converted to 'Basic' Kinetic Shield Amplifier
+ Supplemental Thermal Dissipation Amplifier converted to 'Basic' Thermal Shield Amplifier
+ Basic EM Ward Amplifier renamed to 'Basic' EM Shield Amplifier
+ Basic Thermal Dissipation Amplifier renamed to 'Basic' Thermal Shield Amplifier
+ Basic Kinetic Deflection Amplifier renamed to 'Basic' Kinetic Shield Amplifier
+ Basic Explosive Deflection Amplifier renamed to 'Basic' Explosive Shield Amplifier
+ EM Ward Amplifier I renamed to EM Shield Amplifier I
+ Explosive Deflection Amplifier I renamed to Explosive Shield Amplifier I
+ Explosive Deflection Amplifier II renamed to Explosive Shield Amplifier II
+ Thermal Dissipation Amplifier I renamed to Thermal Shield Amplifier I
+ Thermal Dissipation Amplifier II renamed to Thermal Shield Amplifier II
+ Kinetic Deflection Amplifier I renamed to Kinetic Shield Amplifier I
+ Kinetic Deflection Amplifier II renamed to Kinetic Shield Amplifier II
+ EM Ward Amplifier II renamed to EM Shield Amplifier II
+ Upgraded Explosive Deflection Amplifier I renamed to Compact Explosive Shield Amplifier
+ Upgraded Thermal Dissipation Amplifier I renamed to Compact Thermal Shield Amplifier
+ Upgraded EM Ward Amplifier I renamed to Compact EM Shield Amplifier
+ Upgraded Kinetic Deflection Amplifier I renamed to Compact Kinetic Shield Amplifier
+ Domination Explosive Deflection Amplifier renamed to Domination Explosive Shield Amplifier
+ Dread Guristas Explosive Deflection Amplifier renamed to Dread Guristas Explosive Shield Amplifier
+ Domination Thermal Dissipation Amplifier renamed to Domination Thermal Shield Amplifier
+ Dread Guristas Thermal Dissipation Amplifier renamed to Dread Guristas Thermal Shield Amplifier
+ Domination Kinetic Deflection Amplifier renamed to Domination Kinetic Shield Amplifier
+ Dread Guristas Kinetic Deflection Amplifier renamed to Dread Guristas Kinetic Shield Amplifier
+ Domination EM Ward Amplifier renamed to Domination EM Shield Amplifier
+ Dread Guristas EM Ward Amplifier renamed to Dread Guristas EM Shield Amplifier
+ Hakim's Modified Explosive Deflection Amplifier renamed to Hakim's Modified Explosive Shield Amplifier
+ Tobias' Modified Explosive Deflection Amplifier renamed to Tobias' Modified Explosive Shield Amplifier
+ Hakim's Modified Thermal Dissipation Amplifier renamed to Hakim's Modified Thermal Shield Amplifier
+ Tobias' Modified Thermal Dissipation Amplifier renamed to Tobias' Modified Thermal Shield Amplifier
+ Hakim's Modified Kinetic Deflection Amplifier renamed to Hakim's Modified Kinetic Shield Amplifier
+ Tobias' Modified Kinetic Deflection Amplifier renamed to Tobias' Modified Kinetic Shield Amplifier
+ Hakim's Modified EM Ward Amplifier renamed to Hakim's Modified EM Shield Amplifier
+ Tobias' Modified EM Ward Amplifier renamed to Tobias' Modified EM Shield Amplifier
+ Kaikka's Modified Explosive Deflection Amplifier renamed to Kaikka's Modified Explosive Shield Amplifier
+ Thon's Modified Explosive Deflection Amplifier renamed to Thon's Modified Explosive Shield Amplifier
+ Vepas' Modified Explosive Deflection Amplifier renamed to Vepas' Modified Explosive Shield Amplifier
+ Estamel's Modified Explosive Deflection Amplifier renamed to Estamel's Modified Explosive Shield Amplifier
+ Kaikka's Modified Thermal Dissipation Amplifier renamed to Kaikka's Modified Thermal Shield Amplifier
+ Thon's Modified Thermal Dissipation Amplifier renamed to Thon's Modified Thermal Shield Amplifier
+ Vepas' Modified Thermal Dissipation Amplifier renamed to Vepas' Modified Thermal Shield Amplifier
+ Estamel's Modified Thermal Dissipation Amplifier renamed to Estamel's Modified Thermal Shield Amplifier
+ Kaikka's Modified Kinetic Deflection Amplifier renamed to Kaikka's Modified Kinetic Shield Amplifier
+ Thon's Modified Kinetic Deflection Amplifier renamed to Thon's Modified Kinetic Shield Amplifier
+ Vepas' Modified Kinetic Deflection Amplifier renamed to Vepas' Modified Kinetic Shield Amplifier
+ Estamel's Modified Kinetic Deflection Amplifier renamed to Estamel's Modified Kinetic Shield Amplifier
+ Kaikka's Modified EM Ward Amplifier renamed to Kaikka's Modified EM Shield Amplifier
+ Thon's Modified EM Ward Amplifier renamed to Thon's Modified EM Shield Amplifier
+ Vepas' Modified EM Ward Amplifier renamed to Vepas' Modified EM Shield Amplifier
+ Estamel's Modified EM Ward Amplifier renamed to Estamel's Modified EM Shield Amplifier
+ Caldari Navy EM Ward Amplifier renamed to Caldari Navy EM Shield Amplifier
+ Caldari Navy Kinetic Deflection Amplifier renamed to Caldari Navy Kinetic Shield Amplifier
+ Caldari Navy Thermal Dissipation Amplifier renamed to Caldari Navy Thermal Shield Amplifier
+ Caldari Navy Explosive Deflection Amplifier renamed to Caldari Navy Explosive Shield Amplifier
+ Republic Fleet EM Ward Amplifier renamed to Republic Fleet EM Shield Amplifier
+ Republic Fleet Kinetic Deflection Amplifier renamed to Republic Fleet Kinetic Shield Amplifier
+ Republic Fleet Thermal Dissipation Amplifier renamed to Republic Fleet Thermal Shield Amplifier
+ Republic Fleet Explosive Deflection Amplifier renamed to Republic Fleet Explosive Shield Amplifier
+ Pithum C-Type Explosive Deflection Amplifier renamed to Pithum C-Type Explosive Shield Amplifier
+ Pithum C-Type Thermal Dissipation Amplifier renamed to Pithum C-Type Thermal Shield Amplifier
+ Pithum C-Type Kinetic Deflection Amplifier renamed to Pithum C-Type Kinetic Shield Amplifier
+ Pithum C-Type EM Ward Amplifier renamed to Pithum C-Type EM Shield Amplifier
+ Pithum B-Type Explosive Deflection Amplifier renamed to Pithum B-Type Explosive Shield Amplifier
+ Pithum B-Type Thermal Dissipation Amplifier renamed to Pithum B-Type Thermal Shield Amplifier
+ Pithum B-Type Kinetic Deflection Amplifier renamed to Pithum B-Type Kinetic Shield Amplifier
+ Pithum B-Type EM Ward Amplifier renamed to Pithum B-Type EM Shield Amplifier
+ Pithum A-Type Explosive Deflection Amplifier renamed to Pithum A-Type Explosive Shield Amplifier
+ Pithum A-Type Thermal Dissipation Amplifier renamed to Pithum A-Type Thermal Shield Amplifier
+ Pithum A-Type Kinetic Deflection Amplifier renamed to Pithum A-Type Kinetic Shield Amplifier
+ Pithum A-Type EM Ward Amplifier renamed to Pithum A-Type EM Shield Amplifier
+ Gistum C-Type Explosive Deflection Amplifier renamed to Gistum C-Type Explosive Shield Amplifier
+ Gistum B-Type Explosive Deflection Amplifier renamed to Gistum B-Type Explosive Shield Amplifier
+ Gistum C-Type Thermal Dissipation Amplifier renamed to Gistum C-Type Thermal Shield Amplifier
+ Gistum B-Type Thermal Dissipation Amplifier renamed to Gistum B-Type Thermal Shield Amplifier
+ Gistum C-Type Kinetic Deflection Amplifier renamed to Gistum C-Type Kinetic Shield Amplifier
+ Gistum B-Type Kinetic Deflection Amplifier renamed to Gistum B-Type Kinetic Shield Amplifier
+ Gistum C-Type EM Ward Amplifier renamed to Gistum C-Type EM Shield Amplifier
+ Gistum B-Type EM Ward Amplifier renamed to Gistum B-Type EM Shield Amplifier
+ Gistum A-Type Explosive Deflection Amplifier renamed to Gistum A-Type Explosive Shield Amplifier
+ Gistum A-Type Thermal Dissipation Amplifier renamed to Gistum A-Type Thermal Shield Amplifier
+ Gistum A-Type Kinetic Deflection Amplifier renamed to Gistum A-Type Kinetic Shield Amplifier
+ Gistum A-Type EM Ward Amplifier renamed to Gistum A-Type EM Shield Amplifier
+ 'Whiskey' Explosive Deflection Amplifier renamed to 'Whiskey' Explosive Shield Amplifier
+ 'High Noon' Thermal Dissipation Amplifier renamed to 'High Noon' Thermal Shield Amplifier
+ 'Cactus' Modified Kinetic Deflection Amplifier renamed to 'Cactus' Modified Kinetic Shield Amplifier
+ 'Prospector' EM Ward Amplifier renamed to 'Prospector' EM Shield Amplifier
"""
def main(old, new):
diff --git a/service/ammo.py b/service/ammo.py
new file mode 100644
index 000000000..b7b69924f
--- /dev/null
+++ b/service/ammo.py
@@ -0,0 +1,151 @@
+# =============================================================================
+# Copyright (C) 2010 Diego Duclos
+#
+# This file is part of pyfa.
+#
+# pyfa is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# pyfa is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with pyfa. If not, see .
+# =============================================================================
+
+
+import math
+from collections import OrderedDict
+
+from eos.const import FittingHardpoint
+from eos.saveddata.module import Module
+from eos.utils.stats import DmgTypes
+from service.market import Market
+
+
+class Ammo:
+
+ instance = None
+
+ @classmethod
+ def getInstance(cls):
+ if cls.instance is None:
+ cls.instance = Ammo()
+
+ return cls.instance
+
+ @staticmethod
+ def getModuleFlatAmmo(mod):
+ sMkt = Market.getInstance()
+ if mod is None or mod.isEmpty:
+ return set()
+ chargeSet = set()
+ # Do not try to grab it for t3d modes which can also be passed as part of selection
+ if isinstance(mod, Module):
+ for charge in mod.getValidCharges():
+ if sMkt.getPublicityByItem(charge):
+ chargeSet.add(charge)
+ return chargeSet
+
+ @classmethod
+ def getModuleStructuredAmmo(cls, mod, ammo=None):
+ chargesFlat = cls.getModuleFlatAmmo(mod) if ammo is None else ammo
+ # Make sure we do not consider mining turrets as combat turrets
+ if mod.hardpoint == FittingHardpoint.TURRET and mod.getModifiedItemAttr('miningAmount', None) is None:
+
+ def turretSorter(charge):
+ damage = 0
+ range_ = (mod.item.getAttribute('maxRange')) * \
+ (charge.getAttribute('weaponRangeMultiplier') or 1)
+ falloff = (mod.item.getAttribute('falloff') or 0) * \
+ (charge.getAttribute('fallofMultiplier') or 1)
+ for type_ in DmgTypes.names():
+ d = charge.getAttribute('%sDamage' % type_)
+ if d > 0:
+ damage += d
+ # Take optimal and falloff as range factor
+ rangeFactor = range_ + falloff
+ return -rangeFactor, charge.name.rsplit()[-2:], damage, charge.name
+
+ all = OrderedDict()
+ sub = []
+ prevNameBase = None
+ prevRange = None
+ for charge in sorted(chargesFlat, key=turretSorter):
+ if 'civilian' in charge.name.lower():
+ continue
+ currNameBase = ' '.join(charge.name.rsplit()[-2:])
+ currRange = charge.getAttribute('weaponRangeMultiplier')
+ if sub and (currRange != prevRange or currNameBase != prevNameBase):
+ all[sub[0].name] = sub
+ sub = []
+ sub.append(charge)
+ prevNameBase = currNameBase
+ prevRange = currRange
+ else:
+ if sub:
+ all[sub[0].name] = sub
+ return 'ddTurret', all
+
+ elif mod.hardpoint == FittingHardpoint.MISSILE and mod.item.name != 'Festival Launcher':
+
+ def getChargeDamageInfo(charge):
+ # Set up data storage for missile damage stuff
+ damageMap = {}
+ totalDamage = 0
+ # Fill them with the data about charge
+ for damageType in DmgTypes.names():
+ currentDamage = charge.getAttribute('{}Damage'.format(damageType)) or 0
+ damageMap[damageType] = currentDamage
+ totalDamage += currentDamage
+ # Detect type of ammo
+ chargeDamageType = None
+ for damageType in damageMap:
+ # If all damage belongs to certain type purely, set appropriate
+ # ammoType
+ if damageMap[damageType] == totalDamage:
+ chargeDamageType = damageType
+ break
+ # Else consider ammo as mixed damage
+ if chargeDamageType is None:
+ chargeDamageType = 'mixed'
+ return chargeDamageType, totalDamage
+
+ def missileSorter(charge):
+ # Get charge damage type and total damage
+ chargeDamageType, totalDamage = getChargeDamageInfo(charge)
+ # Find its position in sort list
+ try:
+ position = DmgTypes.names().index(chargeDamageType)
+ # Put charges which have non-standard damage type after charges with
+ # standard damage type
+ except ValueError:
+ position = math.inf
+ return position, totalDamage, charge.name
+
+ all = OrderedDict()
+ sub = []
+ prevType = None
+ for charge in sorted(chargesFlat, key=missileSorter):
+ currType = getChargeDamageInfo(charge)[0]
+ if sub and currType != prevType:
+ all[prevType] = sub
+ sub = []
+ sub.append(charge)
+ prevType = currType
+ else:
+ if sub:
+ all[prevType] = sub
+ return 'ddMissile', all
+
+ else:
+
+ def nameSorter(charge):
+ parts = charge.name.split(" ")
+ return [int(p) if p.isdigit() else p for p in parts]
+
+ return 'general', {'general': sorted(chargesFlat, key=nameSorter)}
diff --git a/service/conversions/releaseJun2020.py b/service/conversions/releaseJun2020.py
new file mode 100644
index 000000000..2dbe06065
--- /dev/null
+++ b/service/conversions/releaseJun2020.py
@@ -0,0 +1,96 @@
+"""
+Conversion pack for May 2020 release
+"""
+
+CONVERSIONS = {
+ # Renamed items, extracted via diff file
+ "Basic EM Ward Amplifier": "'Basic' EM Shield Amplifier",
+ "Basic Thermal Dissipation Amplifier": "'Basic' Thermal Shield Amplifier",
+ "Basic Kinetic Deflection Amplifier": "'Basic' Kinetic Shield Amplifier",
+ "Basic Explosive Deflection Amplifier": "'Basic' Explosive Shield Amplifier",
+ "EM Ward Amplifier I": "EM Shield Amplifier I",
+ "Explosive Deflection Amplifier I": "Explosive Shield Amplifier I",
+ "Explosive Deflection Amplifier II": "Explosive Shield Amplifier II",
+ "Thermal Dissipation Amplifier I": "Thermal Shield Amplifier I",
+ "Thermal Dissipation Amplifier II": "Thermal Shield Amplifier II",
+ "Kinetic Deflection Amplifier I": "Kinetic Shield Amplifier I",
+ "Kinetic Deflection Amplifier II": "Kinetic Shield Amplifier II",
+ "EM Ward Amplifier II": "EM Shield Amplifier II",
+ "Upgraded Explosive Deflection Amplifier I": "Compact Explosive Shield Amplifier",
+ "Upgraded Thermal Dissipation Amplifier I": "Compact Thermal Shield Amplifier",
+ "Upgraded EM Ward Amplifier I": "Compact EM Shield Amplifier",
+ "Upgraded Kinetic Deflection Amplifier I": "Compact Kinetic Shield Amplifier",
+ "Domination Explosive Deflection Amplifier": "Domination Explosive Shield Amplifier",
+ "Dread Guristas Explosive Deflection Amplifier": "Dread Guristas Explosive Shield Amplifier",
+ "Domination Thermal Dissipation Amplifier": "Domination Thermal Shield Amplifier",
+ "Dread Guristas Thermal Dissipation Amplifier": "Dread Guristas Thermal Shield Amplifier",
+ "Domination Kinetic Deflection Amplifier": "Domination Kinetic Shield Amplifier",
+ "Dread Guristas Kinetic Deflection Amplifier": "Dread Guristas Kinetic Shield Amplifier",
+ "Domination EM Ward Amplifier": "Domination EM Shield Amplifier",
+ "Dread Guristas EM Ward Amplifier": "Dread Guristas EM Shield Amplifier",
+ "Hakim's Modified Explosive Deflection Amplifier": "Hakim's Modified Explosive Shield Amplifier",
+ "Tobias' Modified Explosive Deflection Amplifier": "Tobias' Modified Explosive Shield Amplifier",
+ "Hakim's Modified Thermal Dissipation Amplifier": "Hakim's Modified Thermal Shield Amplifier",
+ "Tobias' Modified Thermal Dissipation Amplifier": "Tobias' Modified Thermal Shield Amplifier",
+ "Hakim's Modified Kinetic Deflection Amplifier": "Hakim's Modified Kinetic Shield Amplifier",
+ "Tobias' Modified Kinetic Deflection Amplifier": "Tobias' Modified Kinetic Shield Amplifier",
+ "Hakim's Modified EM Ward Amplifier": "Hakim's Modified EM Shield Amplifier",
+ "Tobias' Modified EM Ward Amplifier": "Tobias' Modified EM Shield Amplifier",
+ "Kaikka's Modified Explosive Deflection Amplifier": "Kaikka's Modified Explosive Shield Amplifier",
+ "Thon's Modified Explosive Deflection Amplifier": "Thon's Modified Explosive Shield Amplifier",
+ "Vepas' Modified Explosive Deflection Amplifier": "Vepas' Modified Explosive Shield Amplifier",
+ "Estamel's Modified Explosive Deflection Amplifier": "Estamel's Modified Explosive Shield Amplifier",
+ "Kaikka's Modified Thermal Dissipation Amplifier": "Kaikka's Modified Thermal Shield Amplifier",
+ "Thon's Modified Thermal Dissipation Amplifier": "Thon's Modified Thermal Shield Amplifier",
+ "Vepas' Modified Thermal Dissipation Amplifier": "Vepas' Modified Thermal Shield Amplifier",
+ "Estamel's Modified Thermal Dissipation Amplifier": "Estamel's Modified Thermal Shield Amplifier",
+ "Kaikka's Modified Kinetic Deflection Amplifier": "Kaikka's Modified Kinetic Shield Amplifier",
+ "Thon's Modified Kinetic Deflection Amplifier": "Thon's Modified Kinetic Shield Amplifier",
+ "Vepas' Modified Kinetic Deflection Amplifier": "Vepas' Modified Kinetic Shield Amplifier",
+ "Estamel's Modified Kinetic Deflection Amplifier": "Estamel's Modified Kinetic Shield Amplifier",
+ "Kaikka's Modified EM Ward Amplifier": "Kaikka's Modified EM Shield Amplifier",
+ "Thon's Modified EM Ward Amplifier": "Thon's Modified EM Shield Amplifier",
+ "Vepas' Modified EM Ward Amplifier": "Vepas' Modified EM Shield Amplifier",
+ "Estamel's Modified EM Ward Amplifier": "Estamel's Modified EM Shield Amplifier",
+ "Caldari Navy EM Ward Amplifier": "Caldari Navy EM Shield Amplifier",
+ "Caldari Navy Kinetic Deflection Amplifier": "Caldari Navy Kinetic Shield Amplifier",
+ "Caldari Navy Thermal Dissipation Amplifier": "Caldari Navy Thermal Shield Amplifier",
+ "Caldari Navy Explosive Deflection Amplifier": "Caldari Navy Explosive Shield Amplifier",
+ "Republic Fleet EM Ward Amplifier": "Republic Fleet EM Shield Amplifier",
+ "Republic Fleet Kinetic Deflection Amplifier": "Republic Fleet Kinetic Shield Amplifier",
+ "Republic Fleet Thermal Dissipation Amplifier": "Republic Fleet Thermal Shield Amplifier",
+ "Republic Fleet Explosive Deflection Amplifier": "Republic Fleet Explosive Shield Amplifier",
+ "Pithum C-Type Explosive Deflection Amplifier": "Pithum C-Type Explosive Shield Amplifier",
+ "Pithum C-Type Thermal Dissipation Amplifier": "Pithum C-Type Thermal Shield Amplifier",
+ "Pithum C-Type Kinetic Deflection Amplifier": "Pithum C-Type Kinetic Shield Amplifier",
+ "Pithum C-Type EM Ward Amplifier": "Pithum C-Type EM Shield Amplifier",
+ "Pithum B-Type Explosive Deflection Amplifier": "Pithum B-Type Explosive Shield Amplifier",
+ "Pithum B-Type Thermal Dissipation Amplifier": "Pithum B-Type Thermal Shield Amplifier",
+ "Pithum B-Type Kinetic Deflection Amplifier": "Pithum B-Type Kinetic Shield Amplifier",
+ "Pithum B-Type EM Ward Amplifier": "Pithum B-Type EM Shield Amplifier",
+ "Pithum A-Type Explosive Deflection Amplifier": "Pithum A-Type Explosive Shield Amplifier",
+ "Pithum A-Type Thermal Dissipation Amplifier": "Pithum A-Type Thermal Shield Amplifier",
+ "Pithum A-Type Kinetic Deflection Amplifier": "Pithum A-Type Kinetic Shield Amplifier",
+ "Pithum A-Type EM Ward Amplifier": "Pithum A-Type EM Shield Amplifier",
+ "Gistum C-Type Explosive Deflection Amplifier": "Gistum C-Type Explosive Shield Amplifier",
+ "Gistum B-Type Explosive Deflection Amplifier": "Gistum B-Type Explosive Shield Amplifier",
+ "Gistum C-Type Thermal Dissipation Amplifier": "Gistum C-Type Thermal Shield Amplifier",
+ "Gistum B-Type Thermal Dissipation Amplifier": "Gistum B-Type Thermal Shield Amplifier",
+ "Gistum C-Type Kinetic Deflection Amplifier": "Gistum C-Type Kinetic Shield Amplifier",
+ "Gistum B-Type Kinetic Deflection Amplifier": "Gistum B-Type Kinetic Shield Amplifier",
+ "Gistum C-Type EM Ward Amplifier": "Gistum C-Type EM Shield Amplifier",
+ "Gistum B-Type EM Ward Amplifier": "Gistum B-Type EM Shield Amplifier",
+ "Gistum A-Type Explosive Deflection Amplifier": "Gistum A-Type Explosive Shield Amplifier",
+ "Gistum A-Type Thermal Dissipation Amplifier": "Gistum A-Type Thermal Shield Amplifier",
+ "Gistum A-Type Kinetic Deflection Amplifier": "Gistum A-Type Kinetic Shield Amplifier",
+ "Gistum A-Type EM Ward Amplifier": "Gistum A-Type EM Shield Amplifier",
+ "'Whiskey' Explosive Deflection Amplifier": "'Whiskey' Explosive Shield Amplifier",
+ "'High Noon' Thermal Dissipation Amplifier": "'High Noon' Thermal Shield Amplifier",
+ "'Cactus' Modified Kinetic Deflection Amplifier": "'Cactus' Modified Kinetic Shield Amplifier",
+ "'Prospector' EM Ward Amplifier": "'Prospector' EM Shield Amplifier",
+ # Converted items
+ "Supplemental EM Ward Amplifier": "'Basic' EM Shield Amplifier",
+ "Supplemental Explosive Deflection Amplifier": "'Basic' Explosive Shield Amplifier",
+ "Supplemental Kinetic Deflection Amplifier": "'Basic' Kinetic Shield Amplifier",
+ "Supplemental Thermal Dissipation Amplifier": "'Basic' Thermal Shield Amplifier",
+}
diff --git a/service/jargon/defaults.yaml b/service/jargon/defaults.yaml
index bf7475c0b..7f59153d0 100644
--- a/service/jargon/defaults.yaml
+++ b/service/jargon/defaults.yaml
@@ -62,49 +62,49 @@ economiser:
# Damage types
em:
- 'em'
- - 'mjolnir(.+ )?(missile|rocket|torpedo)' # Used in missile names
+ - 'mjolnir (.+ )?(missile|rocket|torpedo)' # Used in missile names
- 'electromagnetic' # Used in doomsday names
- 'electron bomb' # Used in bomb names
therm:
- 'therm'
- - 'inferno(.+ )?(missile|rocket|torpedo)' # Used in missile names
+ - 'inferno (.+ )?(missile|rocket|torpedo)' # Used in missile names
- 'plasma smartbomb' # Used in smartbomb names
- 'scorch bomb' # Used in bomb names
thermal:
- 'thermal'
- - 'inferno(.+ )?(missile|rocket|torpedo)' # Used in missile names
+ - 'inferno (.+ )?(missile|rocket|torpedo)' # Used in missile names
- 'plasma smartbomb' # Used in smartbomb names
- 'scorch bomb' # Used in bomb names
kin:
- 'kin'
- - 'scourge(.+ )?(missile|rocket|torpedo)' # Used in missile names
+ - 'scourge (.+ )?(missile|rocket|torpedo)' # Used in missile names
- 'concussion bomb' # Used in bomb and smartbomb names
kinet:
- 'kinet'
- - 'scourge(.+ )?(missile|rocket|torpedo)' # Used in missile names
+ - 'scourge (.+ )?(missile|rocket|torpedo)' # Used in missile names
- 'concussion bomb' # Used in bomb and smartbomb names
kinetic:
- 'kinetic'
- - 'scourge(.+ )?(missile|rocket|torpedo)' # Used in missile names
+ - 'scourge (.+ )?(missile|rocket|torpedo)' # Used in missile names
- 'concussion bomb' # Used in bomb and smartbomb names
exp:
- 'exp'
- - 'nova(.+ )?(missile|rocket|torpedo)' # Used in missile names
+ - 'nova (.+ )?(missile|rocket|torpedo)' # Used in missile names
- 'proton smartbomb' # Used in smartbomb names
- 'shrapnel bomb' # Used in bomb names
expl:
- 'expl'
- - 'nova(.+ )?(missile|rocket|torpedo)' # Used in missile names
+ - 'nova (.+ )?(missile|rocket|torpedo)' # Used in missile names
- 'proton smartbomb' # Used in smartbomb names
- 'shrapnel bomb' # Used in bomb names
explo:
- 'explo'
- - 'nova(.+ )?(missile|rocket|torpedo)' # Used in missile names
+ - 'nova (.+ )?(missile|rocket|torpedo)' # Used in missile names
- 'proton smartbomb' # Used in smartbomb names
- 'shrapnel bomb' # Used in bomb names
explosive:
- 'explosive'
- - 'nova(.+ )?(missile|rocket|torpedo)' # Used in missile names
+ - 'nova (.+ )?(missile|rocket|torpedo)' # Used in missile names
- 'proton smartbomb' # Used in smartbomb names
- 'shrapnel bomb' # Used in bomb names
@@ -521,6 +521,9 @@ inv:
invul:
- 'invul'
- 'multispectrum shield hardener'
+invuln:
+ - 'invuln'
+ - 'multispectrum shield hardener'
invulnerability:
- 'invulnerability'
- 'multispectrum shield hardener'
diff --git a/service/market.py b/service/market.py
index 0a4b391fe..5cf8e5134 100644
--- a/service/market.py
+++ b/service/market.py
@@ -407,6 +407,12 @@ class Market:
self.META_MAP["normal"] = frozenset((0, *(mg.ID for mg in eos.db.getMetaGroups() if mg.ID not in nonNormalMetas)))
self.META_MAP.move_to_end("normal", last=False)
self.META_MAP_REVERSE = {sv: k for k, v in self.META_MAP.items() for sv in v}
+ self.META_MAP_REVERSE_GROUPED = {}
+ i = 0
+ for mgids in self.META_MAP.values():
+ for mgid in mgids:
+ self.META_MAP_REVERSE_GROUPED[mgid] = i
+ i += 1
self.META_MAP_REVERSE_INDICES = self.__makeReverseMetaMapIndices()
self.SEARCH_CATEGORIES = (
"Drone",
@@ -794,7 +800,7 @@ class Market:
except KeyError:
return ""
- return item.iconID if item.icon else ""
+ return item.iconID if getattr(item, "icon", None) else ""
elif self.getMarketGroupChildren(mg) > 0:
kids = self.getMarketGroupChildren(mg)
mktGroups = self.getIconByMarketGroup(kids)
@@ -939,3 +945,19 @@ class Market:
while len(recentlyUsedModules) >= 20:
recentlyUsedModules.pop(-1)
recentlyUsedModules.insert(0, itemID)
+
+ def itemSort(self, item, reverseMktGrp=False):
+ catname = self.getCategoryByItem(item).name
+ try:
+ mktgrpid = self.getMarketGroupByItem(item).ID
+ except AttributeError:
+ mktgrpid = -1
+ pyfalog.warning("unable to find market group for {}".format(item.name))
+ if reverseMktGrp:
+ mktgrpid = -mktgrpid
+ parentname = self.getParentItemByItem(item).name
+ # Get position of market group
+ metagrpid = self.getMetaGroupIdByItem(item)
+ metatab = self.META_MAP_REVERSE_GROUPED.get(metagrpid)
+ metalvl = item.metaLevel or 0
+ return catname, mktgrpid, parentname, metatab, metalvl, item.name
diff --git a/staticdata/fsd_binary/dogmaattributes.json b/staticdata/fsd_binary/dogmaattributes.json
index 1ead5c632..091844fa5 100644
--- a/staticdata/fsd_binary/dogmaattributes.json
+++ b/staticdata/fsd_binary/dogmaattributes.json
@@ -32382,6 +32382,40 @@
"published": 0,
"stackable": 1
},
+ "3036": {
+ "attributeID": 3036,
+ "categoryID": 29,
+ "dataType": 2,
+ "defaultValue": 1.0,
+ "description": "The maximum distance from the original target from which additional targets can receive arc damage",
+ "displayName": "Arc Chain Range",
+ "displayNameID": 564027,
+ "highIsGood": 1,
+ "iconID": 24252,
+ "name": "upwellArcRange",
+ "published": 1,
+ "stackable": 0,
+ "tooltipDescription": "The maximum distance the arc chain can reach from the original target",
+ "tooltipDescriptionID": 564029,
+ "tooltipTitleID": 564028
+ },
+ "3037": {
+ "attributeID": 3037,
+ "categoryID": 29,
+ "dataType": 4,
+ "defaultValue": 1.0,
+ "description": "Maximum number of arc targets hit.",
+ "displayName": "Arc Chain Targets",
+ "displayNameID": 564030,
+ "highIsGood": 1,
+ "iconID": 24252,
+ "name": "upwellArcTargets",
+ "published": 1,
+ "stackable": 0,
+ "tooltipDescription": "The maximum number of targets hit by arc chains",
+ "tooltipDescriptionID": 564032,
+ "tooltipTitleID": 564031
+ },
"3038": {
"attributeID": 3038,
"dataType": 0,
@@ -32401,5 +32435,75 @@
"name": "behaviorSmartBombEntityDamageMultiplier",
"published": 0,
"stackable": 0
+ },
+ "3041": {
+ "attributeID": 3041,
+ "categoryID": 9,
+ "dataType": 5,
+ "defaultValue": 1.0,
+ "highIsGood": 1,
+ "name": "shipBonusUF1",
+ "published": 0,
+ "stackable": 1
+ },
+ "3042": {
+ "attributeID": 3042,
+ "categoryID": 9,
+ "dataType": 5,
+ "defaultValue": 1.0,
+ "highIsGood": 1,
+ "name": "shipBonusUF2",
+ "published": 0,
+ "stackable": 1
+ },
+ "3043": {
+ "attributeID": 3043,
+ "categoryID": 9,
+ "dataType": 5,
+ "defaultValue": 1.0,
+ "highIsGood": 1,
+ "name": "shipBonusUC1",
+ "published": 0,
+ "stackable": 1
+ },
+ "3044": {
+ "attributeID": 3044,
+ "categoryID": 9,
+ "dataType": 5,
+ "defaultValue": 1.0,
+ "highIsGood": 1,
+ "name": "shipBonusUC2",
+ "published": 0,
+ "stackable": 1
+ },
+ "3045": {
+ "attributeID": 3045,
+ "categoryID": 9,
+ "dataType": 5,
+ "defaultValue": 1.0,
+ "highIsGood": 1,
+ "name": "shipBonusUB1",
+ "published": 0,
+ "stackable": 1
+ },
+ "3046": {
+ "attributeID": 3046,
+ "categoryID": 9,
+ "dataType": 5,
+ "defaultValue": 1.0,
+ "highIsGood": 1,
+ "name": "shipBonusUB2",
+ "published": 0,
+ "stackable": 1
+ },
+ "3093": {
+ "attributeID": 3093,
+ "dataType": 4,
+ "defaultValue": 1.0,
+ "description": "A dummy attribute for brute-forcing the system-wide effects info bubble bonus tooltip to appear on a player's HUD.",
+ "highIsGood": 0,
+ "name": "showSystemInfoBubble",
+ "published": 0,
+ "stackable": 0
}
}
\ No newline at end of file
diff --git a/staticdata/fsd_binary/dogmaeffects.json b/staticdata/fsd_binary/dogmaeffects.json
index 63da423ed..e5e04e7d4 100644
--- a/staticdata/fsd_binary/dogmaeffects.json
+++ b/staticdata/fsd_binary/dogmaeffects.json
@@ -5505,6 +5505,14 @@
"modifyingAttributeID": 310,
"operation": 6,
"skillTypeID": 3300
+ },
+ {
+ "domain": "shipID",
+ "func": "LocationRequiredSkillModifier",
+ "modifiedAttributeID": 50,
+ "modifyingAttributeID": 310,
+ "operation": 6,
+ "skillTypeID": 55033
}
],
"propulsionChance": 0,
@@ -12617,6 +12625,14 @@
"modifyingAttributeID": 323,
"operation": 6,
"skillTypeID": 3319
+ },
+ {
+ "domain": "shipID",
+ "func": "LocationRequiredSkillModifier",
+ "modifiedAttributeID": 30,
+ "modifyingAttributeID": 323,
+ "operation": 6,
+ "skillTypeID": 55033
}
],
"propulsionChance": 0,
@@ -76465,6 +76481,8 @@
},
"7142": {
"disallowAutoRepeat": 0,
+ "dischargeAttributeID": 6,
+ "durationAttributeID": 73,
"effectCategory": 1,
"effectID": 7142,
"effectName": "massEntanglerEffect5",
@@ -78375,5 +78393,653 @@
"propulsionChance": 0,
"published": 0,
"rangeChance": 0
+ },
+ "8034": {
+ "disallowAutoRepeat": 0,
+ "effectCategory": 0,
+ "effectID": 8034,
+ "effectName": "smallUpwellWeaponDmgBonusRequiredSkill",
+ "electronicChance": 0,
+ "isAssistance": 0,
+ "isOffensive": 0,
+ "isWarpSafe": 0,
+ "modifierInfo": [
+ {
+ "domain": "shipID",
+ "func": "LocationRequiredSkillModifier",
+ "modifiedAttributeID": 64,
+ "modifyingAttributeID": 292,
+ "operation": 6,
+ "skillTypeID": 55034
+ }
+ ],
+ "propulsionChance": 0,
+ "published": 0,
+ "rangeChance": 0
+ },
+ "8035": {
+ "disallowAutoRepeat": 0,
+ "effectCategory": 0,
+ "effectID": 8035,
+ "effectName": "mediumUpwellWeaponDmgBonusRequiredSkill",
+ "electronicChance": 0,
+ "isAssistance": 0,
+ "isOffensive": 0,
+ "isWarpSafe": 0,
+ "modifierInfo": [
+ {
+ "domain": "shipID",
+ "func": "LocationRequiredSkillModifier",
+ "modifiedAttributeID": 64,
+ "modifyingAttributeID": 292,
+ "operation": 6,
+ "skillTypeID": 55035
+ }
+ ],
+ "propulsionChance": 0,
+ "published": 0,
+ "rangeChance": 0
+ },
+ "8036": {
+ "disallowAutoRepeat": 0,
+ "effectCategory": 0,
+ "effectID": 8036,
+ "effectName": "largeUpwellWeaponDmgBonusRequiredSkill",
+ "electronicChance": 0,
+ "isAssistance": 0,
+ "isOffensive": 0,
+ "isWarpSafe": 0,
+ "modifierInfo": [
+ {
+ "domain": "shipID",
+ "func": "LocationRequiredSkillModifier",
+ "modifiedAttributeID": 64,
+ "modifyingAttributeID": 292,
+ "operation": 6,
+ "skillTypeID": 54826
+ }
+ ],
+ "propulsionChance": 0,
+ "published": 0,
+ "rangeChance": 0
+ },
+ "8037": {
+ "disallowAutoRepeat": 0,
+ "dischargeAttributeID": 6,
+ "distribution": 2,
+ "durationAttributeID": 51,
+ "effectCategory": 2,
+ "effectID": 8037,
+ "effectName": "ChainLightning",
+ "electronicChance": 0,
+ "guid": "effects.AttackMode",
+ "isAssistance": 0,
+ "isOffensive": 1,
+ "isWarpSafe": 0,
+ "propulsionChance": 0,
+ "published": 0,
+ "rangeAttributeID": 54,
+ "rangeChance": 0
+ },
+ "8039": {
+ "disallowAutoRepeat": 0,
+ "effectCategory": 0,
+ "effectID": 8039,
+ "effectName": "upwellSkillaoeVelocityaoeCloudSizeBonus",
+ "electronicChance": 0,
+ "isAssistance": 0,
+ "isOffensive": 0,
+ "isWarpSafe": 0,
+ "modifierInfo": [
+ {
+ "domain": "shipID",
+ "func": "LocationRequiredSkillModifier",
+ "modifiedAttributeID": 653,
+ "modifyingAttributeID": 847,
+ "operation": 6,
+ "skillTypeID": 55033
+ },
+ {
+ "domain": "shipID",
+ "func": "LocationRequiredSkillModifier",
+ "modifiedAttributeID": 654,
+ "modifyingAttributeID": 848,
+ "operation": 6,
+ "skillTypeID": 55033
+ }
+ ],
+ "propulsionChance": 0,
+ "published": 0,
+ "rangeChance": 0
+ },
+ "8040": {
+ "disallowAutoRepeat": 0,
+ "effectCategory": 0,
+ "effectID": 8040,
+ "effectName": "upwellSkillaoeVelocityaoeCloudSizeBonusSkilllevel",
+ "electronicChance": 0,
+ "isAssistance": 0,
+ "isOffensive": 0,
+ "isWarpSafe": 0,
+ "modifierInfo": [
+ {
+ "domain": "itemID",
+ "func": "ItemModifier",
+ "modifiedAttributeID": 848,
+ "modifyingAttributeID": 280,
+ "operation": 0
+ },
+ {
+ "domain": "itemID",
+ "func": "ItemModifier",
+ "modifiedAttributeID": 847,
+ "modifyingAttributeID": 280,
+ "operation": 0
+ }
+ ],
+ "propulsionChance": 0,
+ "published": 0,
+ "rangeChance": 0
+ },
+ "8041": {
+ "disallowAutoRepeat": 0,
+ "effectCategory": 0,
+ "effectID": 8041,
+ "effectName": "upwellSkillDamageMuliplierBonus",
+ "electronicChance": 0,
+ "isAssistance": 0,
+ "isOffensive": 0,
+ "isWarpSafe": 0,
+ "modifierInfo": [
+ {
+ "domain": "shipID",
+ "func": "LocationGroupModifier",
+ "groupID": 4060,
+ "modifiedAttributeID": 64,
+ "modifyingAttributeID": 292,
+ "operation": 6
+ }
+ ],
+ "propulsionChance": 0,
+ "published": 0,
+ "rangeChance": 0
+ },
+ "8042": {
+ "disallowAutoRepeat": 0,
+ "effectCategory": 0,
+ "effectID": 8042,
+ "effectName": "upwellSkillSpeedBonus",
+ "electronicChance": 0,
+ "isAssistance": 0,
+ "isOffensive": 0,
+ "isWarpSafe": 0,
+ "modifierInfo": [
+ {
+ "domain": "shipID",
+ "func": "LocationRequiredSkillModifier",
+ "modifiedAttributeID": 51,
+ "modifyingAttributeID": 441,
+ "operation": 6,
+ "skillTypeID": 55033
+ }
+ ],
+ "propulsionChance": 0,
+ "published": 0,
+ "rangeChance": 0
+ },
+ "8044": {
+ "disallowAutoRepeat": 0,
+ "effectCategory": 0,
+ "effectID": 8044,
+ "effectName": "smallVortonProjectorSkillDmgBonus",
+ "electronicChance": 0,
+ "isAssistance": 0,
+ "isOffensive": 0,
+ "isWarpSafe": 0,
+ "modifierInfo": [
+ {
+ "domain": "shipID",
+ "func": "LocationRequiredSkillModifier",
+ "modifiedAttributeID": 64,
+ "modifyingAttributeID": 292,
+ "operation": 6,
+ "skillTypeID": 54827
+ }
+ ],
+ "propulsionChance": 0,
+ "published": 0,
+ "rangeChance": 0
+ },
+ "8045": {
+ "disallowAutoRepeat": 0,
+ "effectCategory": 0,
+ "effectID": 8045,
+ "effectName": " mediumVortonProjectorSkillDmgBonus",
+ "electronicChance": 0,
+ "isAssistance": 0,
+ "isOffensive": 0,
+ "isWarpSafe": 0,
+ "modifierInfo": [
+ {
+ "domain": "shipID",
+ "func": "LocationRequiredSkillModifier",
+ "modifiedAttributeID": 64,
+ "modifyingAttributeID": 292,
+ "operation": 6,
+ "skillTypeID": 54828
+ }
+ ],
+ "propulsionChance": 0,
+ "published": 0,
+ "rangeChance": 0
+ },
+ "8046": {
+ "disallowAutoRepeat": 0,
+ "effectCategory": 0,
+ "effectID": 8046,
+ "effectName": "largeVortonProjectorSkillDmgBonus",
+ "electronicChance": 0,
+ "isAssistance": 0,
+ "isOffensive": 0,
+ "isWarpSafe": 0,
+ "modifierInfo": [
+ {
+ "domain": "shipID",
+ "func": "LocationRequiredSkillModifier",
+ "modifiedAttributeID": 64,
+ "modifyingAttributeID": 292,
+ "operation": 6,
+ "skillTypeID": 54829
+ }
+ ],
+ "propulsionChance": 0,
+ "published": 0,
+ "rangeChance": 0
+ },
+ "8047": {
+ "disallowAutoRepeat": 0,
+ "effectCategory": 0,
+ "effectID": 8047,
+ "effectName": "shipBonusUF1shieldResistance",
+ "electronicChance": 0,
+ "isAssistance": 0,
+ "isOffensive": 0,
+ "isWarpSafe": 0,
+ "modifierInfo": [
+ {
+ "domain": "shipID",
+ "func": "ItemModifier",
+ "modifiedAttributeID": 271,
+ "modifyingAttributeID": 3041,
+ "operation": 6
+ },
+ {
+ "domain": "shipID",
+ "func": "ItemModifier",
+ "modifiedAttributeID": 274,
+ "modifyingAttributeID": 3041,
+ "operation": 6
+ },
+ {
+ "domain": "shipID",
+ "func": "ItemModifier",
+ "modifiedAttributeID": 272,
+ "modifyingAttributeID": 3041,
+ "operation": 6
+ },
+ {
+ "domain": "shipID",
+ "func": "ItemModifier",
+ "modifiedAttributeID": 273,
+ "modifyingAttributeID": 3041,
+ "operation": 6
+ }
+ ],
+ "propulsionChance": 0,
+ "published": 0,
+ "rangeChance": 0
+ },
+ "8048": {
+ "disallowAutoRepeat": 0,
+ "effectCategory": 0,
+ "effectID": 8048,
+ "effectName": "shipBonusUF2damage",
+ "electronicChance": 0,
+ "isAssistance": 0,
+ "isOffensive": 0,
+ "isWarpSafe": 0,
+ "modifierInfo": [
+ {
+ "domain": "shipID",
+ "func": "LocationRequiredSkillModifier",
+ "modifiedAttributeID": 64,
+ "modifyingAttributeID": 3042,
+ "operation": 6,
+ "skillTypeID": 55034
+ }
+ ],
+ "propulsionChance": 0,
+ "published": 0,
+ "rangeChance": 0
+ },
+ "8049": {
+ "disallowAutoRepeat": 0,
+ "effectCategory": 0,
+ "effectID": 8049,
+ "effectName": "upwellFrigateSkillLevelPreMulShipBonusUF1UF2",
+ "electronicChance": 0,
+ "isAssistance": 0,
+ "isOffensive": 0,
+ "isWarpSafe": 0,
+ "modifierInfo": [
+ {
+ "domain": "shipID",
+ "func": "ItemModifier",
+ "modifiedAttributeID": 3041,
+ "modifyingAttributeID": 280,
+ "operation": 0
+ },
+ {
+ "domain": "shipID",
+ "func": "ItemModifier",
+ "modifiedAttributeID": 3042,
+ "modifyingAttributeID": 280,
+ "operation": 0
+ }
+ ],
+ "propulsionChance": 0,
+ "published": 0,
+ "rangeChance": 0
+ },
+ "8050": {
+ "disallowAutoRepeat": 0,
+ "effectCategory": 0,
+ "effectID": 8050,
+ "effectName": "upwellCruiserSkillLevelPreMulShipBonusUC1UC2",
+ "electronicChance": 0,
+ "isAssistance": 0,
+ "isOffensive": 0,
+ "isWarpSafe": 0,
+ "modifierInfo": [
+ {
+ "domain": "shipID",
+ "func": "ItemModifier",
+ "modifiedAttributeID": 3043,
+ "modifyingAttributeID": 280,
+ "operation": 0
+ },
+ {
+ "domain": "shipID",
+ "func": "ItemModifier",
+ "modifiedAttributeID": 3044,
+ "modifyingAttributeID": 280,
+ "operation": 0
+ }
+ ],
+ "propulsionChance": 0,
+ "published": 0,
+ "rangeChance": 0
+ },
+ "8051": {
+ "disallowAutoRepeat": 0,
+ "effectCategory": 0,
+ "effectID": 8051,
+ "effectName": "upwellBattleshipSkillLevelPreMulShipBonusUB1UB2",
+ "electronicChance": 0,
+ "isAssistance": 0,
+ "isOffensive": 0,
+ "isWarpSafe": 0,
+ "modifierInfo": [
+ {
+ "domain": "shipID",
+ "func": "ItemModifier",
+ "modifiedAttributeID": 3045,
+ "modifyingAttributeID": 280,
+ "operation": 0
+ },
+ {
+ "domain": "shipID",
+ "func": "ItemModifier",
+ "modifiedAttributeID": 3046,
+ "modifyingAttributeID": 280,
+ "operation": 0
+ }
+ ],
+ "propulsionChance": 0,
+ "published": 0,
+ "rangeChance": 0
+ },
+ "8052": {
+ "disallowAutoRepeat": 0,
+ "effectCategory": 0,
+ "effectID": 8052,
+ "effectName": "shipBonusUC2ShieldResistance",
+ "electronicChance": 0,
+ "isAssistance": 0,
+ "isOffensive": 0,
+ "isWarpSafe": 0,
+ "modifierInfo": [
+ {
+ "domain": "shipID",
+ "func": "ItemModifier",
+ "modifiedAttributeID": 271,
+ "modifyingAttributeID": 3044,
+ "operation": 6
+ },
+ {
+ "domain": "shipID",
+ "func": "ItemModifier",
+ "modifiedAttributeID": 274,
+ "modifyingAttributeID": 3044,
+ "operation": 6
+ },
+ {
+ "domain": "shipID",
+ "func": "ItemModifier",
+ "modifiedAttributeID": 272,
+ "modifyingAttributeID": 3044,
+ "operation": 6
+ },
+ {
+ "domain": "shipID",
+ "func": "ItemModifier",
+ "modifiedAttributeID": 273,
+ "modifyingAttributeID": 3044,
+ "operation": 6
+ }
+ ],
+ "propulsionChance": 0,
+ "published": 0,
+ "rangeChance": 0
+ },
+ "8053": {
+ "disallowAutoRepeat": 0,
+ "effectCategory": 0,
+ "effectID": 8053,
+ "effectName": "shipBonusUC1maxRange",
+ "electronicChance": 0,
+ "isAssistance": 0,
+ "isOffensive": 0,
+ "isWarpSafe": 0,
+ "modifierInfo": [
+ {
+ "domain": "shipID",
+ "func": "LocationRequiredSkillModifier",
+ "modifiedAttributeID": 54,
+ "modifyingAttributeID": 3043,
+ "operation": 6,
+ "skillTypeID": 55035
+ }
+ ],
+ "propulsionChance": 0,
+ "published": 0,
+ "rangeChance": 0
+ },
+ "8054": {
+ "disallowAutoRepeat": 0,
+ "effectCategory": 0,
+ "effectID": 8054,
+ "effectName": "shipBonusUB1upwellDamage",
+ "electronicChance": 0,
+ "isAssistance": 0,
+ "isOffensive": 0,
+ "isWarpSafe": 0,
+ "modifierInfo": [
+ {
+ "domain": "shipID",
+ "func": "LocationRequiredSkillModifier",
+ "modifiedAttributeID": 64,
+ "modifyingAttributeID": 3045,
+ "operation": 6,
+ "skillTypeID": 54826
+ }
+ ],
+ "propulsionChance": 0,
+ "published": 0,
+ "rangeChance": 0
+ },
+ "8056": {
+ "disallowAutoRepeat": 0,
+ "effectCategory": 0,
+ "effectID": 8056,
+ "effectName": "shipBonusUB2upwellROF",
+ "electronicChance": 0,
+ "isAssistance": 0,
+ "isOffensive": 0,
+ "isWarpSafe": 0,
+ "modifierInfo": [
+ {
+ "domain": "shipID",
+ "func": "LocationRequiredSkillModifier",
+ "modifiedAttributeID": 51,
+ "modifyingAttributeID": 3046,
+ "operation": 6,
+ "skillTypeID": 54826
+ }
+ ],
+ "propulsionChance": 0,
+ "published": 0,
+ "rangeChance": 0
+ },
+ "8057": {
+ "disallowAutoRepeat": 0,
+ "effectCategory": 4,
+ "effectID": 8057,
+ "effectName": "vortonWeaponDamageSpeedMultiply",
+ "electronicChance": 0,
+ "isAssistance": 0,
+ "isOffensive": 0,
+ "isWarpSafe": 0,
+ "modifierInfo": [
+ {
+ "domain": "shipID",
+ "func": "LocationGroupModifier",
+ "groupID": 4060,
+ "modifiedAttributeID": 64,
+ "modifyingAttributeID": 64,
+ "operation": 4
+ },
+ {
+ "domain": "shipID",
+ "func": "LocationGroupModifier",
+ "groupID": 4060,
+ "modifiedAttributeID": 51,
+ "modifyingAttributeID": 204,
+ "operation": 4
+ }
+ ],
+ "propulsionChance": 0,
+ "published": 0,
+ "rangeChance": 0
+ },
+ "8062": {
+ "disallowAutoRepeat": 0,
+ "effectCategory": 0,
+ "effectID": 8062,
+ "effectName": "ammoAOEvelocityMultiplier",
+ "electronicChance": 0,
+ "isAssistance": 0,
+ "isOffensive": 0,
+ "isWarpSafe": 0,
+ "modifierInfo": [
+ {
+ "domain": "otherID",
+ "func": "ItemModifier",
+ "modifiedAttributeID": 653,
+ "modifyingAttributeID": 847,
+ "operation": 4
+ }
+ ],
+ "propulsionChance": 0,
+ "published": 0,
+ "rangeChance": 0
+ },
+ "8063": {
+ "disallowAutoRepeat": 0,
+ "effectCategory": 7,
+ "effectID": 8063,
+ "effectName": "systemShowInfoBubbleBonus",
+ "electronicChance": 0,
+ "isAssistance": 0,
+ "isOffensive": 0,
+ "isWarpSafe": 0,
+ "modifierInfo": [
+ {
+ "domain": "shipID",
+ "func": "ItemModifier",
+ "modifiedAttributeID": 3093,
+ "modifyingAttributeID": 3093,
+ "operation": 4
+ }
+ ],
+ "propulsionChance": 0,
+ "published": 0,
+ "rangeChance": 0
+ },
+ "8064": {
+ "disallowAutoRepeat": 0,
+ "effectCategory": 0,
+ "effectID": 8064,
+ "effectName": "vortonProjectorOptimalRangeBonus",
+ "electronicChance": 0,
+ "isAssistance": 0,
+ "isOffensive": 0,
+ "isWarpSafe": 0,
+ "modifierInfo": [
+ {
+ "domain": "shipID",
+ "func": "LocationRequiredSkillModifier",
+ "modifiedAttributeID": 54,
+ "modifyingAttributeID": 294,
+ "operation": 6,
+ "skillTypeID": 55033
+ }
+ ],
+ "propulsionChance": 0,
+ "published": 0,
+ "rangeChance": 0
+ },
+ "8065": {
+ "disallowAutoRepeat": 0,
+ "effectCategory": 0,
+ "effectID": 8065,
+ "effectName": "vortonProjectorSkillRangeBonus",
+ "electronicChance": 0,
+ "isAssistance": 0,
+ "isOffensive": 0,
+ "isWarpSafe": 0,
+ "modifierInfo": [
+ {
+ "domain": "shipID",
+ "func": "LocationRequiredSkillModifier",
+ "modifiedAttributeID": 54,
+ "modifyingAttributeID": 294,
+ "operation": 6,
+ "skillTypeID": 55033
+ }
+ ],
+ "propulsionChance": 0,
+ "published": 0,
+ "rangeChance": 0
}
}
\ No newline at end of file
diff --git a/staticdata/fsd_binary/dynamicitemattributes.json b/staticdata/fsd_binary/dynamicitemattributes.json
index a7819084e..64260bd51 100644
--- a/staticdata/fsd_binary/dynamicitemattributes.json
+++ b/staticdata/fsd_binary/dynamicitemattributes.json
@@ -1347,7 +1347,9 @@
14069,
523,
1183,
- 13963
+ 13963,
+ 4529,
+ 4533
],
"resultingType": 47769
}
@@ -1400,7 +1402,9 @@
14069,
523,
1183,
- 13963
+ 13963,
+ 4529,
+ 4533
],
"resultingType": 47769
}
@@ -1510,7 +1514,9 @@
19033,
22889,
23797,
- 28549
+ 28549,
+ 4569,
+ 4573
],
"resultingType": 47773
}
@@ -1563,7 +1569,9 @@
19033,
22889,
23797,
- 28549
+ 28549,
+ 4569,
+ 4573
],
"resultingType": 47773
}
diff --git a/staticdata/fsd_binary/marketgroups.json b/staticdata/fsd_binary/marketgroups.json
index d56e9c32f..4bb36db03 100644
--- a/staticdata/fsd_binary/marketgroups.json
+++ b/staticdata/fsd_binary/marketgroups.json
@@ -10043,38 +10043,38 @@
"parentGroupID": 14
},
"1688": {
- "description": "Thermal Resistance Amplifiers",
+ "description": "Thermal Shield Amplifiers",
"descriptionID": 285398,
"hasTypes": 1,
"iconID": 1394,
- "name": "Thermal Resistance Amplifiers",
+ "name": "Thermal Shield Amplifiers",
"nameID": 285397,
"parentGroupID": 550
},
"1689": {
- "description": "Kinetic Resistance Amplifiers",
+ "description": "Kinetic Shield Amplifiers",
"descriptionID": 285400,
"hasTypes": 1,
"iconID": 1393,
- "name": "Kinetic Resistance Amplifiers",
+ "name": "Kinetic Shield Amplifiers",
"nameID": 285399,
"parentGroupID": 550
},
"1690": {
- "description": "Explosive Resistance Amplifiers",
+ "description": "Explosive Shield Amplifiers",
"descriptionID": 285402,
"hasTypes": 1,
"iconID": 1395,
- "name": "Explosive Resistance Amplifiers",
+ "name": "Explosive Shield Amplifiers",
"nameID": 285401,
"parentGroupID": 550
},
"1691": {
- "description": "EM Resistance Amplifiers",
+ "description": "EM Shield Amplifiers",
"descriptionID": 285404,
"hasTypes": 1,
"iconID": 1396,
- "name": "EM Resistance Amplifiers",
+ "name": "EM Shield Amplifiers",
"nameID": 285403,
"parentGroupID": 550
},
@@ -16067,5 +16067,99 @@
"name": "Jump Filaments",
"nameID": 560904,
"parentGroupID": 2456
+ },
+ "2728": {
+ "description": "Condenser Pack charges used in Vorton Projectors",
+ "descriptionID": 564544,
+ "hasTypes": 0,
+ "name": "Condenser Packs",
+ "nameID": 564543,
+ "parentGroupID": 11
+ },
+ "2729": {
+ "description": "Standard Condenser Packs",
+ "descriptionID": 564546,
+ "hasTypes": 0,
+ "name": "Standard Condenser Packs",
+ "nameID": 564545,
+ "parentGroupID": 2728
+ },
+ "2730": {
+ "description": "Advanced Condenser Packs",
+ "descriptionID": 564548,
+ "hasTypes": 0,
+ "name": "Advanced Condenser Packs",
+ "nameID": 564547,
+ "parentGroupID": 2728
+ },
+ "2734": {
+ "hasTypes": 1,
+ "name": "Small",
+ "nameID": 564558,
+ "parentGroupID": 2729
+ },
+ "2735": {
+ "hasTypes": 1,
+ "name": "Medium",
+ "nameID": 564559,
+ "parentGroupID": 2729
+ },
+ "2736": {
+ "hasTypes": 1,
+ "name": "Large",
+ "nameID": 564560,
+ "parentGroupID": 2729
+ },
+ "2737": {
+ "hasTypes": 1,
+ "name": "Small",
+ "nameID": 564561,
+ "parentGroupID": 2730
+ },
+ "2738": {
+ "hasTypes": 1,
+ "name": "Medium",
+ "nameID": 564562,
+ "parentGroupID": 2730
+ },
+ "2739": {
+ "hasTypes": 1,
+ "name": "Large",
+ "nameID": 564563,
+ "parentGroupID": 2730
+ },
+ "2740": {
+ "hasTypes": 1,
+ "iconID": 1046,
+ "name": "Vorton Tuning Systems",
+ "nameID": 564564,
+ "parentGroupID": 143
+ },
+ "2741": {
+ "description": "Vorton Projectors made by Upwell",
+ "descriptionID": 564566,
+ "hasTypes": 0,
+ "iconID": 370,
+ "name": "Vorton Projectors",
+ "nameID": 564565,
+ "parentGroupID": 10
+ },
+ "2742": {
+ "hasTypes": 1,
+ "name": "Small",
+ "nameID": 564567,
+ "parentGroupID": 2741
+ },
+ "2743": {
+ "hasTypes": 1,
+ "name": "Medium",
+ "nameID": 564568,
+ "parentGroupID": 2741
+ },
+ "2744": {
+ "hasTypes": 1,
+ "name": "Large",
+ "nameID": 564569,
+ "parentGroupID": 2741
}
}
\ No newline at end of file
diff --git a/staticdata/fsd_binary/requiredskillsfortypes.json b/staticdata/fsd_binary/requiredskillsfortypes.json
index ba7d41060..ba731bf58 100644
--- a/staticdata/fsd_binary/requiredskillsfortypes.json
+++ b/staticdata/fsd_binary/requiredskillsfortypes.json
@@ -25364,6 +25364,107 @@
"54660": {
"3402": 1
},
+ "54731": {
+ "55031": 1
+ },
+ "54732": {
+ "55032": 1
+ },
+ "54733": {
+ "54794": 1
+ },
+ "54739": {
+ "55033": 1,
+ "55034": 1
+ },
+ "54740": {
+ "55033": 1,
+ "55034": 1
+ },
+ "54741": {
+ "55033": 1,
+ "55034": 1
+ },
+ "54742": {
+ "54827": 1,
+ "55033": 1,
+ "55034": 5
+ },
+ "54743": {
+ "55033": 1,
+ "55034": 1
+ },
+ "54745": {
+ "55033": 3,
+ "55035": 1
+ },
+ "54746": {
+ "55033": 3,
+ "55035": 1
+ },
+ "54747": {
+ "55033": 3,
+ "55035": 1
+ },
+ "54748": {
+ "54828": 1,
+ "55033": 3,
+ "55035": 5
+ },
+ "54749": {
+ "55033": 3,
+ "55035": 1
+ },
+ "54750": {
+ "54826": 1,
+ "55033": 5
+ },
+ "54751": {
+ "54826": 1,
+ "55033": 5
+ },
+ "54752": {
+ "54826": 1,
+ "55033": 5
+ },
+ "54753": {
+ "54826": 5,
+ "54829": 1,
+ "55033": 5
+ },
+ "54754": {
+ "54826": 1,
+ "55033": 5
+ },
+ "54781": {
+ "54827": 1
+ },
+ "54782": {
+ "54829": 1
+ },
+ "54783": {
+ "54829": 1
+ },
+ "54784": {
+ "54827": 1
+ },
+ "54785": {
+ "54828": 1
+ },
+ "54786": {
+ "54828": 1
+ },
+ "54790": {
+ "3327": 1
+ },
+ "54793": {
+ "3327": 2,
+ "54790": 3
+ },
+ "54794": {
+ "3327": 5,
+ "55032": 3
+ },
"54812": {
"3402": 1
},
@@ -25382,7 +25483,95 @@
"54817": {
"3355": 1
},
+ "54824": {
+ "54839": 1
+ },
+ "54825": {
+ "54824": 3,
+ "54839": 3
+ },
+ "54826": {
+ "55033": 5,
+ "55035": 3
+ },
+ "54827": {
+ "54841": 3,
+ "55034": 5
+ },
+ "54828": {
+ "54841": 4,
+ "55035": 5
+ },
+ "54829": {
+ "54826": 5,
+ "54841": 5
+ },
+ "54840": {
+ "55033": 4
+ },
+ "54841": {
+ "55033": 2
+ },
+ "54973": {
+ "3318": 1
+ },
+ "54974": {
+ "3318": 1
+ },
+ "54975": {
+ "3318": 4
+ },
"54976": {
"3402": 1
+ },
+ "55025": {
+ "21718": 2
+ },
+ "55031": {
+ "3327": 1
+ },
+ "55032": {
+ "3327": 2,
+ "55031": 3
+ },
+ "55034": {
+ "55033": 1
+ },
+ "55035": {
+ "55033": 3,
+ "55034": 3
+ },
+ "55038": {
+ "3405": 1
+ },
+ "55039": {
+ "3405": 1
+ },
+ "55040": {
+ "3405": 1
+ },
+ "55041": {
+ "3405": 1
+ },
+ "55042": {
+ "3405": 1
+ },
+ "55043": {
+ "3405": 1
+ },
+ "55044": {
+ "3405": 1
+ },
+ "55045": {
+ "3405": 1
+ },
+ "55046": {
+ "3405": 1
+ },
+ "55511": {
+ "55033": 2
+ },
+ "55700": {
+ "3402": 1
}
}
\ No newline at end of file
diff --git a/staticdata/fsd_binary/typedogma.json b/staticdata/fsd_binary/typedogma.json
index f25640fae..df9a655f5 100644
--- a/staticdata/fsd_binary/typedogma.json
+++ b/staticdata/fsd_binary/typedogma.json
@@ -53445,7 +53445,7 @@
},
{
"attributeID": 50,
- "value": 10.0
+ "value": 6.0
},
{
"attributeID": 72,
@@ -53465,7 +53465,7 @@
},
{
"attributeID": 633,
- "value": 0.0
+ "value": 6.0
},
{
"attributeID": 984,
@@ -53515,7 +53515,7 @@
},
{
"attributeID": 50,
- "value": 10.0
+ "value": 6.0
},
{
"attributeID": 72,
@@ -53535,7 +53535,7 @@
},
{
"attributeID": 633,
- "value": 0.0
+ "value": 6.0
},
{
"attributeID": 984,
@@ -53585,7 +53585,7 @@
},
{
"attributeID": 50,
- "value": 10.0
+ "value": 6.0
},
{
"attributeID": 72,
@@ -53605,7 +53605,7 @@
},
{
"attributeID": 633,
- "value": 0.0
+ "value": 6.0
},
{
"attributeID": 984,
@@ -53655,7 +53655,7 @@
},
{
"attributeID": 50,
- "value": 10.0
+ "value": 6.0
},
{
"attributeID": 72,
@@ -53675,7 +53675,7 @@
},
{
"attributeID": 633,
- "value": 0.0
+ "value": 6.0
},
{
"attributeID": 984,
@@ -116214,6 +116214,10 @@
{
"attributeID": 294,
"value": 5.0
+ },
+ {
+ "attributeID": 1047,
+ "value": 0.0
}
],
"dogmaEffects": [
@@ -223043,7 +223047,7 @@
},
{
"attributeID": 985,
- "value": -26.0
+ "value": -28.0
},
{
"attributeID": 986,
@@ -223261,7 +223265,7 @@
},
{
"attributeID": 987,
- "value": -26.0
+ "value": -28.0
}
],
"dogmaEffects": [
@@ -223459,7 +223463,7 @@
},
{
"attributeID": 984,
- "value": -26.0
+ "value": -28.0
},
{
"attributeID": 985,
@@ -223537,7 +223541,7 @@
},
{
"attributeID": 986,
- "value": -26.0
+ "value": -28.0
},
{
"attributeID": 987,
@@ -478142,7 +478146,7 @@
},
{
"attributeID": 633,
- "value": 9.0
+ "value": 8.0
},
{
"attributeID": 984,
@@ -478290,7 +478294,7 @@
},
{
"attributeID": 633,
- "value": 9.0
+ "value": 8.0
},
{
"attributeID": 984,
@@ -478438,7 +478442,7 @@
},
{
"attributeID": 633,
- "value": 9.0
+ "value": 8.0
},
{
"attributeID": 984,
@@ -478586,7 +478590,7 @@
},
{
"attributeID": 633,
- "value": 9.0
+ "value": 8.0
},
{
"attributeID": 984,
@@ -510038,7 +510042,7 @@
},
{
"attributeID": 633,
- "value": 12.0
+ "value": 13.0
},
{
"attributeID": 984,
@@ -510046,7 +510050,7 @@
},
{
"attributeID": 985,
- "value": -33.76
+ "value": -33.37
},
{
"attributeID": 986,
@@ -510112,7 +510116,7 @@
},
{
"attributeID": 633,
- "value": 14.0
+ "value": 17.0
},
{
"attributeID": 984,
@@ -510120,7 +510124,7 @@
},
{
"attributeID": 985,
- "value": -35.28
+ "value": -37.07
},
{
"attributeID": 986,
@@ -510186,7 +510190,7 @@
},
{
"attributeID": 633,
- "value": 12.0
+ "value": 13.0
},
{
"attributeID": 984,
@@ -510202,7 +510206,7 @@
},
{
"attributeID": 987,
- "value": -33.76
+ "value": -33.37
},
{
"attributeID": 1692,
@@ -510260,7 +510264,7 @@
},
{
"attributeID": 633,
- "value": 14.0
+ "value": 17.0
},
{
"attributeID": 984,
@@ -510276,7 +510280,7 @@
},
{
"attributeID": 987,
- "value": -35.28
+ "value": -37.07
},
{
"attributeID": 1692,
@@ -510334,7 +510338,7 @@
},
{
"attributeID": 633,
- "value": 12.0
+ "value": 13.0
},
{
"attributeID": 984,
@@ -510346,7 +510350,7 @@
},
{
"attributeID": 986,
- "value": -33.76
+ "value": -33.37
},
{
"attributeID": 987,
@@ -510408,7 +510412,7 @@
},
{
"attributeID": 633,
- "value": 14.0
+ "value": 17.0
},
{
"attributeID": 984,
@@ -510420,7 +510424,7 @@
},
{
"attributeID": 986,
- "value": -35.28
+ "value": -37.07
},
{
"attributeID": 987,
@@ -510482,11 +510486,11 @@
},
{
"attributeID": 633,
- "value": 12.0
+ "value": 13.0
},
{
"attributeID": 984,
- "value": -33.76
+ "value": -33.37
},
{
"attributeID": 985,
@@ -510556,11 +510560,11 @@
},
{
"attributeID": 633,
- "value": 14.0
+ "value": 17.0
},
{
"attributeID": 984,
- "value": -35.28
+ "value": -37.07
},
{
"attributeID": 985,
@@ -514690,7 +514694,7 @@
},
{
"attributeID": 985,
- "value": -33.04
+ "value": -33.37
},
{
"attributeID": 986,
@@ -514756,7 +514760,7 @@
},
{
"attributeID": 633,
- "value": 12.0
+ "value": 13.0
},
{
"attributeID": 984,
@@ -514764,7 +514768,7 @@
},
{
"attributeID": 985,
- "value": -35.28
+ "value": -35.22
},
{
"attributeID": 986,
@@ -514830,7 +514834,7 @@
},
{
"attributeID": 633,
- "value": 13.0
+ "value": 15.0
},
{
"attributeID": 984,
@@ -514838,7 +514842,7 @@
},
{
"attributeID": 985,
- "value": -36.08
+ "value": -37.07
},
{
"attributeID": 986,
@@ -514904,7 +514908,7 @@
},
{
"attributeID": 633,
- "value": 14.0
+ "value": 17.0
},
{
"attributeID": 984,
@@ -514912,7 +514916,7 @@
},
{
"attributeID": 985,
- "value": -36.8
+ "value": -38.92
},
{
"attributeID": 986,
@@ -514994,7 +514998,7 @@
},
{
"attributeID": 987,
- "value": -33.04
+ "value": -33.37
},
{
"attributeID": 1692,
@@ -515052,7 +515056,7 @@
},
{
"attributeID": 633,
- "value": 12.0
+ "value": 13.0
},
{
"attributeID": 984,
@@ -515068,7 +515072,7 @@
},
{
"attributeID": 987,
- "value": -35.28
+ "value": -35.22
},
{
"attributeID": 1692,
@@ -515126,7 +515130,7 @@
},
{
"attributeID": 633,
- "value": 13.0
+ "value": 15.0
},
{
"attributeID": 984,
@@ -515142,7 +515146,7 @@
},
{
"attributeID": 987,
- "value": -36.08
+ "value": -37.07
},
{
"attributeID": 1692,
@@ -515200,7 +515204,7 @@
},
{
"attributeID": 633,
- "value": 14.0
+ "value": 17.0
},
{
"attributeID": 984,
@@ -515216,7 +515220,7 @@
},
{
"attributeID": 987,
- "value": -36.8
+ "value": -38.92
},
{
"attributeID": 1692,
@@ -515286,7 +515290,7 @@
},
{
"attributeID": 986,
- "value": -33.04
+ "value": -33.37
},
{
"attributeID": 987,
@@ -515348,7 +515352,7 @@
},
{
"attributeID": 633,
- "value": 12.0
+ "value": 13.0
},
{
"attributeID": 984,
@@ -515360,7 +515364,7 @@
},
{
"attributeID": 986,
- "value": -35.28
+ "value": -35.22
},
{
"attributeID": 987,
@@ -515422,7 +515426,7 @@
},
{
"attributeID": 633,
- "value": 13.0
+ "value": 15.0
},
{
"attributeID": 984,
@@ -515434,7 +515438,7 @@
},
{
"attributeID": 986,
- "value": -36.08
+ "value": -37.07
},
{
"attributeID": 987,
@@ -515496,7 +515500,7 @@
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+ }
+ ],
+ "dogmaEffects": []
+ },
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+ }
+ ],
+ "dogmaEffects": []
+ },
+ "55709": {
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+ {
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+ }
+ ],
+ "dogmaEffects": []
}
}
\ No newline at end of file
diff --git a/staticdata/fsd_lite/evegroups.json b/staticdata/fsd_lite/evegroups.json
index a4b871f86..a354a323f 100644
--- a/staticdata/fsd_lite/evegroups.json
+++ b/staticdata/fsd_lite/evegroups.json
@@ -9608,7 +9608,7 @@
"groupID": 4057,
"groupName": "Masks",
"groupNameID": 563630,
- "published": false,
+ "published": true,
"useBasePrice": false
},
"406": {
@@ -9623,6 +9623,94 @@
"published": false,
"useBasePrice": false
},
+ "4060": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 7,
+ "fittableNonSingleton": false,
+ "groupID": 4060,
+ "groupName": "Vorton Projector",
+ "groupNameID": 563701,
+ "published": false,
+ "useBasePrice": false
+ },
+ "4061": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 8,
+ "fittableNonSingleton": false,
+ "groupID": 4061,
+ "groupName": "Advanced Condenser Pack",
+ "groupNameID": 563793,
+ "published": false,
+ "useBasePrice": false
+ },
+ "4062": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 8,
+ "fittableNonSingleton": false,
+ "groupID": 4062,
+ "groupName": "Condenser Pack",
+ "groupNameID": 563792,
+ "published": false,
+ "useBasePrice": false
+ },
+ "4064": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 9,
+ "fittableNonSingleton": false,
+ "groupID": 4064,
+ "groupName": "Vorton Projector Blueprint",
+ "groupNameID": 564057,
+ "published": false,
+ "useBasePrice": false
+ },
+ "4065": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 9,
+ "fittableNonSingleton": false,
+ "groupID": 4065,
+ "groupName": "Condenser Pack Blueprint",
+ "groupNameID": 564058,
+ "published": false,
+ "useBasePrice": false
+ },
+ "4066": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 9,
+ "fittableNonSingleton": false,
+ "groupID": 4066,
+ "groupName": "Advanced Condenser Pack Blueprint",
+ "groupNameID": 564059,
+ "published": false,
+ "useBasePrice": false
+ },
+ "4067": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 7,
+ "fittableNonSingleton": false,
+ "groupID": 4067,
+ "groupName": "Vorton Projector Upgrade",
+ "groupNameID": 564488,
+ "published": false,
+ "useBasePrice": false
+ },
+ "4069": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 9,
+ "fittableNonSingleton": false,
+ "groupID": 4069,
+ "groupName": "Vorton Projector Upgrade Blueprints",
+ "groupNameID": 564489,
+ "published": false,
+ "useBasePrice": false
+ },
"407": {
"anchorable": false,
"anchored": false,
@@ -9646,6 +9734,17 @@
"published": true,
"useBasePrice": false
},
+ "4071": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 29,
+ "fittableNonSingleton": false,
+ "groupID": 4071,
+ "groupName": "Type Graveyard",
+ "groupNameID": 567090,
+ "published": false,
+ "useBasePrice": false
+ },
"408": {
"anchorable": false,
"anchored": false,
diff --git a/staticdata/fsd_lite/evetypes.json b/staticdata/fsd_lite/evetypes.json
index 3195ac60f..f6e870a72 100644
--- a/staticdata/fsd_lite/evetypes.json
+++ b/staticdata/fsd_lite/evetypes.json
@@ -37952,7 +37952,7 @@
"published": true,
"techLevel": 1,
"typeID": 14029,
- "typeName": "Domination Explosive Deflection Amplifier",
+ "typeName": "Domination Explosive Shield Amplifier",
"typeNameID": 96669,
"variationParentTypeID": 2529,
"volume": 5.0
@@ -37988,12 +37988,12 @@
"marketGroupID": 1690,
"mass": 0.0,
"metaGroupID": 4,
- "metaLevel": 9,
+ "metaLevel": 8,
"portionSize": 1,
"published": true,
"techLevel": 1,
"typeID": 14031,
- "typeName": "Dread Guristas Explosive Deflection Amplifier",
+ "typeName": "Dread Guristas Explosive Shield Amplifier",
"typeNameID": 96670,
"variationParentTypeID": 2529,
"volume": 5.0
@@ -38013,7 +38013,7 @@
"published": true,
"techLevel": 1,
"typeID": 14033,
- "typeName": "Domination Thermal Dissipation Amplifier",
+ "typeName": "Domination Thermal Shield Amplifier",
"typeNameID": 96671,
"variationParentTypeID": 2537,
"volume": 5.0
@@ -38028,12 +38028,12 @@
"marketGroupID": 1688,
"mass": 0.0,
"metaGroupID": 4,
- "metaLevel": 9,
+ "metaLevel": 8,
"portionSize": 1,
"published": true,
"techLevel": 1,
"typeID": 14035,
- "typeName": "Dread Guristas Thermal Dissipation Amplifier",
+ "typeName": "Dread Guristas Thermal Shield Amplifier",
"typeNameID": 96672,
"variationParentTypeID": 2537,
"volume": 5.0
@@ -38053,7 +38053,7 @@
"published": true,
"techLevel": 1,
"typeID": 14037,
- "typeName": "Domination Kinetic Deflection Amplifier",
+ "typeName": "Domination Kinetic Shield Amplifier",
"typeNameID": 96673,
"variationParentTypeID": 2545,
"volume": 5.0
@@ -38068,12 +38068,12 @@
"marketGroupID": 1689,
"mass": 0.0,
"metaGroupID": 4,
- "metaLevel": 9,
+ "metaLevel": 8,
"portionSize": 1,
"published": true,
"techLevel": 1,
"typeID": 14039,
- "typeName": "Dread Guristas Kinetic Deflection Amplifier",
+ "typeName": "Dread Guristas Kinetic Shield Amplifier",
"typeNameID": 96674,
"variationParentTypeID": 2545,
"volume": 5.0
@@ -38108,7 +38108,7 @@
"published": true,
"techLevel": 1,
"typeID": 14041,
- "typeName": "Domination EM Ward Amplifier",
+ "typeName": "Domination EM Shield Amplifier",
"typeNameID": 96675,
"variationParentTypeID": 1808,
"volume": 5.0
@@ -38123,12 +38123,12 @@
"marketGroupID": 1691,
"mass": 0.0,
"metaGroupID": 4,
- "metaLevel": 9,
+ "metaLevel": 8,
"portionSize": 1,
"published": true,
"techLevel": 1,
"typeID": 14043,
- "typeName": "Dread Guristas EM Ward Amplifier",
+ "typeName": "Dread Guristas EM Shield Amplifier",
"typeNameID": 96676,
"variationParentTypeID": 1808,
"volume": 5.0
@@ -43806,12 +43806,12 @@
"marketGroupID": 1690,
"mass": 0.0,
"metaGroupID": 5,
- "metaLevel": 12,
+ "metaLevel": 13,
"portionSize": 1,
"published": true,
"techLevel": 1,
"typeID": 14606,
- "typeName": "Hakim's Modified Explosive Deflection Amplifier",
+ "typeName": "Hakim's Modified Explosive Shield Amplifier",
"typeNameID": 96789,
"variationParentTypeID": 2529,
"volume": 5.0
@@ -43826,12 +43826,12 @@
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"mass": 0.0,
"metaGroupID": 5,
- "metaLevel": 14,
+ "metaLevel": 17,
"portionSize": 1,
"published": true,
"techLevel": 1,
"typeID": 14610,
- "typeName": "Tobias' Modified Explosive Deflection Amplifier",
+ "typeName": "Tobias' Modified Explosive Shield Amplifier",
"typeNameID": 96790,
"variationParentTypeID": 2529,
"volume": 5.0
@@ -43846,12 +43846,12 @@
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"metaGroupID": 5,
- "metaLevel": 12,
+ "metaLevel": 13,
"portionSize": 1,
"published": true,
"techLevel": 1,
"typeID": 14614,
- "typeName": "Hakim's Modified Thermal Dissipation Amplifier",
+ "typeName": "Hakim's Modified Thermal Shield Amplifier",
"typeNameID": 96791,
"variationParentTypeID": 2537,
"volume": 5.0
@@ -43866,12 +43866,12 @@
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"metaGroupID": 5,
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+ "metaLevel": 17,
"portionSize": 1,
"published": true,
"techLevel": 1,
"typeID": 14618,
- "typeName": "Tobias' Modified Thermal Dissipation Amplifier",
+ "typeName": "Tobias' Modified Thermal Shield Amplifier",
"typeNameID": 96792,
"variationParentTypeID": 2537,
"volume": 5.0
@@ -43886,12 +43886,12 @@
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"mass": 0.0,
"metaGroupID": 5,
- "metaLevel": 12,
+ "metaLevel": 13,
"portionSize": 1,
"published": true,
"techLevel": 1,
"typeID": 14622,
- "typeName": "Hakim's Modified Kinetic Deflection Amplifier",
+ "typeName": "Hakim's Modified Kinetic Shield Amplifier",
"typeNameID": 96793,
"variationParentTypeID": 2545,
"volume": 5.0
@@ -43906,12 +43906,12 @@
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"mass": 0.0,
"metaGroupID": 5,
- "metaLevel": 14,
+ "metaLevel": 17,
"portionSize": 1,
"published": true,
"techLevel": 1,
"typeID": 14626,
- "typeName": "Tobias' Modified Kinetic Deflection Amplifier",
+ "typeName": "Tobias' Modified Kinetic Shield Amplifier",
"typeNameID": 96794,
"variationParentTypeID": 2545,
"volume": 5.0
@@ -43926,12 +43926,12 @@
"marketGroupID": 1691,
"mass": 0.0,
"metaGroupID": 5,
- "metaLevel": 12,
+ "metaLevel": 13,
"portionSize": 1,
"published": true,
"techLevel": 1,
"typeID": 14630,
- "typeName": "Hakim's Modified EM Ward Amplifier",
+ "typeName": "Hakim's Modified EM Shield Amplifier",
"typeNameID": 96795,
"variationParentTypeID": 1808,
"volume": 5.0
@@ -43946,12 +43946,12 @@
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"mass": 0.0,
"metaGroupID": 5,
- "metaLevel": 14,
+ "metaLevel": 17,
"portionSize": 1,
"published": true,
"techLevel": 1,
"typeID": 14634,
- "typeName": "Tobias' Modified EM Ward Amplifier",
+ "typeName": "Tobias' Modified EM Shield Amplifier",
"typeNameID": 96796,
"variationParentTypeID": 1808,
"volume": 5.0
@@ -44949,7 +44949,7 @@
"published": true,
"techLevel": 1,
"typeID": 14716,
- "typeName": "Kaikka's Modified Explosive Deflection Amplifier",
+ "typeName": "Kaikka's Modified Explosive Shield Amplifier",
"typeNameID": 96817,
"variationParentTypeID": 2529,
"volume": 5.0
@@ -44964,12 +44964,12 @@
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"mass": 0.0,
"metaGroupID": 5,
- "metaLevel": 12,
+ "metaLevel": 13,
"portionSize": 1,
"published": true,
"techLevel": 1,
"typeID": 14718,
- "typeName": "Thon's Modified Explosive Deflection Amplifier",
+ "typeName": "Thon's Modified Explosive Shield Amplifier",
"typeNameID": 96818,
"variationParentTypeID": 2529,
"volume": 5.0
@@ -44984,12 +44984,12 @@
"marketGroupID": 1690,
"mass": 0.0,
"metaGroupID": 5,
- "metaLevel": 13,
+ "metaLevel": 15,
"portionSize": 1,
"published": true,
"techLevel": 1,
"typeID": 14720,
- "typeName": "Vepas' Modified Explosive Deflection Amplifier",
+ "typeName": "Vepas' Modified Explosive Shield Amplifier",
"typeNameID": 96819,
"variationParentTypeID": 2529,
"volume": 5.0
@@ -45004,12 +45004,12 @@
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"mass": 0.0,
"metaGroupID": 5,
- "metaLevel": 14,
+ "metaLevel": 17,
"portionSize": 1,
"published": true,
"techLevel": 1,
"typeID": 14722,
- "typeName": "Estamel's Modified Explosive Deflection Amplifier",
+ "typeName": "Estamel's Modified Explosive Shield Amplifier",
"typeNameID": 96820,
"variationParentTypeID": 2529,
"volume": 5.0
@@ -45029,7 +45029,7 @@
"published": true,
"techLevel": 1,
"typeID": 14724,
- "typeName": "Kaikka's Modified Thermal Dissipation Amplifier",
+ "typeName": "Kaikka's Modified Thermal Shield Amplifier",
"typeNameID": 96821,
"variationParentTypeID": 2537,
"volume": 5.0
@@ -45044,12 +45044,12 @@
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"mass": 0.0,
"metaGroupID": 5,
- "metaLevel": 12,
+ "metaLevel": 13,
"portionSize": 1,
"published": true,
"techLevel": 1,
"typeID": 14726,
- "typeName": "Thon's Modified Thermal Dissipation Amplifier",
+ "typeName": "Thon's Modified Thermal Shield Amplifier",
"typeNameID": 96822,
"variationParentTypeID": 2537,
"volume": 5.0
@@ -45064,12 +45064,12 @@
"marketGroupID": 1688,
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"metaGroupID": 5,
- "metaLevel": 13,
+ "metaLevel": 15,
"portionSize": 1,
"published": true,
"techLevel": 1,
"typeID": 14728,
- "typeName": "Vepas' Modified Thermal Dissipation Amplifier",
+ "typeName": "Vepas' Modified Thermal Shield Amplifier",
"typeNameID": 96823,
"variationParentTypeID": 2537,
"volume": 5.0
@@ -45084,12 +45084,12 @@
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"metaGroupID": 5,
- "metaLevel": 14,
+ "metaLevel": 17,
"portionSize": 1,
"published": true,
"techLevel": 1,
"typeID": 14730,
- "typeName": "Estamel's Modified Thermal Dissipation Amplifier",
+ "typeName": "Estamel's Modified Thermal Shield Amplifier",
"typeNameID": 96824,
"variationParentTypeID": 2537,
"volume": 5.0
@@ -45109,7 +45109,7 @@
"published": true,
"techLevel": 1,
"typeID": 14732,
- "typeName": "Kaikka's Modified Kinetic Deflection Amplifier",
+ "typeName": "Kaikka's Modified Kinetic Shield Amplifier",
"typeNameID": 96825,
"variationParentTypeID": 2545,
"volume": 5.0
@@ -45124,12 +45124,12 @@
"marketGroupID": 1689,
"mass": 0.0,
"metaGroupID": 5,
- "metaLevel": 12,
+ "metaLevel": 13,
"portionSize": 1,
"published": true,
"techLevel": 1,
"typeID": 14734,
- "typeName": "Thon's Modified Kinetic Deflection Amplifier",
+ "typeName": "Thon's Modified Kinetic Shield Amplifier",
"typeNameID": 96826,
"variationParentTypeID": 2545,
"volume": 5.0
@@ -45144,12 +45144,12 @@
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- "metaLevel": 13,
+ "metaLevel": 15,
"portionSize": 1,
"published": true,
"techLevel": 1,
"typeID": 14736,
- "typeName": "Vepas' Modified Kinetic Deflection Amplifier",
+ "typeName": "Vepas' Modified Kinetic Shield Amplifier",
"typeNameID": 96827,
"variationParentTypeID": 2545,
"volume": 5.0
@@ -45164,12 +45164,12 @@
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- "metaLevel": 14,
+ "metaLevel": 17,
"portionSize": 1,
"published": true,
"techLevel": 1,
"typeID": 14738,
- "typeName": "Estamel's Modified Kinetic Deflection Amplifier",
+ "typeName": "Estamel's Modified Kinetic Shield Amplifier",
"typeNameID": 96828,
"variationParentTypeID": 2545,
"volume": 5.0
@@ -45189,7 +45189,7 @@
"published": true,
"techLevel": 1,
"typeID": 14740,
- "typeName": "Kaikka's Modified EM Ward Amplifier",
+ "typeName": "Kaikka's Modified EM Shield Amplifier",
"typeNameID": 96829,
"variationParentTypeID": 1808,
"volume": 5.0
@@ -45204,12 +45204,12 @@
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- "metaLevel": 12,
+ "metaLevel": 13,
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"published": true,
"techLevel": 1,
"typeID": 14742,
- "typeName": "Thon's Modified EM Ward Amplifier",
+ "typeName": "Thon's Modified EM Shield Amplifier",
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"volume": 5.0
@@ -45224,12 +45224,12 @@
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+ "metaLevel": 15,
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"published": true,
"techLevel": 1,
"typeID": 14744,
- "typeName": "Vepas' Modified EM Ward Amplifier",
+ "typeName": "Vepas' Modified EM Shield Amplifier",
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@@ -45244,12 +45244,12 @@
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+ "metaLevel": 17,
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"published": true,
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"typeID": 14746,
- "typeName": "Estamel's Modified EM Ward Amplifier",
+ "typeName": "Estamel's Modified EM Shield Amplifier",
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"variationParentTypeID": 1808,
"volume": 5.0
@@ -59565,12 +59565,12 @@
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- "metaLevel": 9,
+ "metaLevel": 8,
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"published": true,
"techLevel": 1,
"typeID": 15909,
- "typeName": "Caldari Navy EM Ward Amplifier",
+ "typeName": "Caldari Navy EM Shield Amplifier",
"typeNameID": 97202,
"variationParentTypeID": 1808,
"volume": 5.0
@@ -59585,7 +59585,7 @@
"portionSize": 1,
"published": true,
"typeID": 15910,
- "typeName": "Caldari Navy EM Ward Amplifier Blueprint",
+ "typeName": "Caldari Navy EM Shield Amplifier Blueprint",
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},
@@ -59599,12 +59599,12 @@
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+ "metaLevel": 8,
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"published": true,
"techLevel": 1,
"typeID": 15911,
- "typeName": "Caldari Navy Kinetic Deflection Amplifier",
+ "typeName": "Caldari Navy Kinetic Shield Amplifier",
"typeNameID": 97203,
"variationParentTypeID": 2545,
"volume": 5.0
@@ -59619,7 +59619,7 @@
"portionSize": 1,
"published": true,
"typeID": 15912,
- "typeName": "Caldari Navy Kinetic Deflection Amplifier Blueprint",
+ "typeName": "Caldari Navy Kinetic Shield Amplifier Blueprint",
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},
@@ -59633,12 +59633,12 @@
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+ "metaLevel": 8,
"portionSize": 1,
"published": true,
"techLevel": 1,
"typeID": 15913,
- "typeName": "Caldari Navy Thermal Dissipation Amplifier",
+ "typeName": "Caldari Navy Thermal Shield Amplifier",
"typeNameID": 97204,
"variationParentTypeID": 2537,
"volume": 5.0
@@ -59653,7 +59653,7 @@
"portionSize": 1,
"published": true,
"typeID": 15914,
- "typeName": "Caldari Navy Thermal Dissipation Amplifier Blueprint",
+ "typeName": "Caldari Navy Thermal Shield Amplifier Blueprint",
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},
@@ -59667,12 +59667,12 @@
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- "metaLevel": 9,
+ "metaLevel": 8,
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"published": true,
"techLevel": 1,
"typeID": 15915,
- "typeName": "Caldari Navy Explosive Deflection Amplifier",
+ "typeName": "Caldari Navy Explosive Shield Amplifier",
"typeNameID": 97205,
"variationParentTypeID": 2529,
"volume": 5.0
@@ -59687,7 +59687,7 @@
"portionSize": 1,
"published": true,
"typeID": 15916,
- "typeName": "Caldari Navy Explosive Deflection Amplifier Blueprint",
+ "typeName": "Caldari Navy Explosive Shield Amplifier Blueprint",
"typeNameID": 103299,
"volume": 0.01
},
@@ -59706,7 +59706,7 @@
"published": true,
"techLevel": 1,
"typeID": 15917,
- "typeName": "Republic Fleet EM Ward Amplifier",
+ "typeName": "Republic Fleet EM Shield Amplifier",
"typeNameID": 97206,
"variationParentTypeID": 1808,
"volume": 5.0
@@ -59721,7 +59721,7 @@
"portionSize": 1,
"published": true,
"typeID": 15918,
- "typeName": "Republic Fleet EM Ward Amplifier Blueprint",
+ "typeName": "Republic Fleet EM Shield Amplifier Blueprint",
"typeNameID": 103306,
"volume": 0.01
},
@@ -59740,7 +59740,7 @@
"published": true,
"techLevel": 1,
"typeID": 15919,
- "typeName": "Republic Fleet Kinetic Deflection Amplifier",
+ "typeName": "Republic Fleet Kinetic Shield Amplifier",
"typeNameID": 97207,
"variationParentTypeID": 2545,
"volume": 5.0
@@ -59755,7 +59755,7 @@
"portionSize": 1,
"published": true,
"typeID": 15920,
- "typeName": "Republic Fleet Kinetic Deflection Amplifier Blueprint",
+ "typeName": "Republic Fleet Kinetic Shield Amplifier Blueprint",
"typeNameID": 103305,
"volume": 0.01
},
@@ -59774,7 +59774,7 @@
"published": true,
"techLevel": 1,
"typeID": 15921,
- "typeName": "Republic Fleet Thermal Dissipation Amplifier",
+ "typeName": "Republic Fleet Thermal Shield Amplifier",
"typeNameID": 97208,
"variationParentTypeID": 2537,
"volume": 5.0
@@ -59789,7 +59789,7 @@
"portionSize": 1,
"published": true,
"typeID": 15922,
- "typeName": "Republic Fleet Thermal Dissipation Amplifier Blueprint",
+ "typeName": "Republic Fleet Thermal Shield Amplifier Blueprint",
"typeNameID": 103304,
"volume": 0.01
},
@@ -59808,7 +59808,7 @@
"published": true,
"techLevel": 1,
"typeID": 15923,
- "typeName": "Republic Fleet Explosive Deflection Amplifier",
+ "typeName": "Republic Fleet Explosive Shield Amplifier",
"typeNameID": 97209,
"variationParentTypeID": 2529,
"volume": 5.0
@@ -59823,7 +59823,7 @@
"portionSize": 1,
"published": true,
"typeID": 15924,
- "typeName": "Republic Fleet Explosive Deflection Amplifier Blueprint",
+ "typeName": "Republic Fleet Explosive Shield Amplifier Blueprint",
"typeNameID": 103303,
"volume": 0.01
},
@@ -90635,15 +90635,18 @@
"descriptionID": 87242,
"groupID": 295,
"iconID": 20942,
+ "isDynamicType": false,
"marketGroupID": 1691,
"mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 0,
+ "metaGroupID": 3,
+ "metaLevel": 6,
"portionSize": 1,
"published": true,
+ "raceID": 1,
+ "radius": 1.0,
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- "typeName": "Basic EM Ward Amplifier",
+ "typeName": "'Basic' EM Shield Amplifier",
"typeNameID": 76673,
"volume": 5.0
},
@@ -90975,15 +90978,18 @@
"descriptionID": 87243,
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+ "metaGroupID": 3,
+ "metaLevel": 6,
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"published": true,
+ "raceID": 1,
+ "radius": 1.0,
"techLevel": 1,
"typeID": 1800,
- "typeName": "Basic Thermal Dissipation Amplifier",
+ "typeName": "'Basic' Thermal Shield Amplifier",
"typeNameID": 76674,
"volume": 5.0
},
@@ -91173,15 +91179,18 @@
"descriptionID": 87244,
"groupID": 295,
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+ "metaLevel": 6,
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"published": true,
+ "raceID": 1,
+ "radius": 1.0,
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"typeID": 1802,
- "typeName": "Basic Kinetic Deflection Amplifier",
+ "typeName": "'Basic' Kinetic Shield Amplifier",
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"volume": 5.0
},
@@ -91490,15 +91499,18 @@
"descriptionID": 87245,
"groupID": 295,
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+ "isDynamicType": false,
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+ "metaLevel": 6,
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"published": true,
+ "raceID": 1,
+ "radius": 1.0,
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"typeID": 1804,
- "typeName": "Basic Explosive Deflection Amplifier",
+ "typeName": "'Basic' Explosive Shield Amplifier",
"typeNameID": 76676,
"volume": 5.0
},
@@ -92209,7 +92221,7 @@
"published": true,
"techLevel": 1,
"typeID": 1808,
- "typeName": "EM Ward Amplifier I",
+ "typeName": "EM Shield Amplifier I",
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},
@@ -92367,7 +92379,7 @@
"portionSize": 1,
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"typeID": 1809,
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+ "typeName": "EM Shield Amplifier I Blueprint",
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},
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+ "metaLevel": 10,
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+ "typeName": "Pithum C-Type Explosive Shield Amplifier",
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+ "metaLevel": 10,
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- "typeName": "Pithum C-Type Thermal Dissipation Amplifier",
+ "typeName": "Pithum C-Type Thermal Shield Amplifier",
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@@ -100179,12 +100191,12 @@
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+ "metaLevel": 10,
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- "typeName": "Pithum C-Type Kinetic Deflection Amplifier",
+ "typeName": "Pithum C-Type Kinetic Shield Amplifier",
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- "typeName": "Pithum C-Type EM Ward Amplifier",
+ "typeName": "Pithum C-Type EM Shield Amplifier",
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@@ -100224,7 +100236,7 @@
"published": true,
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"typeID": 19217,
- "typeName": "Pithum B-Type Explosive Deflection Amplifier",
+ "typeName": "Pithum B-Type Explosive Shield Amplifier",
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@@ -100244,7 +100256,7 @@
"published": true,
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+ "typeName": "Pithum B-Type Thermal Shield Amplifier",
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@@ -100264,7 +100276,7 @@
"published": true,
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- "typeName": "Pithum B-Type Kinetic Deflection Amplifier",
+ "typeName": "Pithum B-Type Kinetic Shield Amplifier",
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@@ -100284,7 +100296,7 @@
"published": true,
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- "typeName": "Pithum B-Type EM Ward Amplifier",
+ "typeName": "Pithum B-Type EM Shield Amplifier",
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@@ -100299,12 +100311,12 @@
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+ "metaLevel": 14,
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- "typeName": "Pithum A-Type Explosive Deflection Amplifier",
+ "typeName": "Pithum A-Type Explosive Shield Amplifier",
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@@ -100319,12 +100331,12 @@
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+ "metaLevel": 14,
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- "typeName": "Pithum A-Type Thermal Dissipation Amplifier",
+ "typeName": "Pithum A-Type Thermal Shield Amplifier",
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@@ -100339,12 +100351,12 @@
"marketGroupID": 1689,
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+ "metaLevel": 14,
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- "typeName": "Pithum A-Type Kinetic Deflection Amplifier",
+ "typeName": "Pithum A-Type Kinetic Shield Amplifier",
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@@ -100359,12 +100371,12 @@
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+ "metaLevel": 14,
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"published": true,
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- "typeName": "Pithum A-Type EM Ward Amplifier",
+ "typeName": "Pithum A-Type EM Shield Amplifier",
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@@ -100379,12 +100391,12 @@
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+ "metaLevel": 10,
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"typeID": 19233,
- "typeName": "Gistum C-Type Explosive Deflection Amplifier",
+ "typeName": "Gistum C-Type Explosive Shield Amplifier",
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@@ -100404,7 +100416,7 @@
"published": true,
"techLevel": 1,
"typeID": 19235,
- "typeName": "Gistum B-Type Explosive Deflection Amplifier",
+ "typeName": "Gistum B-Type Explosive Shield Amplifier",
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@@ -100419,12 +100431,12 @@
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+ "metaLevel": 10,
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"published": true,
"techLevel": 1,
"typeID": 19237,
- "typeName": "Gistum C-Type Thermal Dissipation Amplifier",
+ "typeName": "Gistum C-Type Thermal Shield Amplifier",
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"variationParentTypeID": 2537,
"volume": 5.0
@@ -100444,7 +100456,7 @@
"published": true,
"techLevel": 1,
"typeID": 19239,
- "typeName": "Gistum B-Type Thermal Dissipation Amplifier",
+ "typeName": "Gistum B-Type Thermal Shield Amplifier",
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"volume": 5.0
@@ -100459,12 +100471,12 @@
"marketGroupID": 1689,
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+ "metaLevel": 10,
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"published": true,
"techLevel": 1,
"typeID": 19241,
- "typeName": "Gistum C-Type Kinetic Deflection Amplifier",
+ "typeName": "Gistum C-Type Kinetic Shield Amplifier",
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"variationParentTypeID": 2545,
"volume": 5.0
@@ -100484,7 +100496,7 @@
"published": true,
"techLevel": 1,
"typeID": 19243,
- "typeName": "Gistum B-Type Kinetic Deflection Amplifier",
+ "typeName": "Gistum B-Type Kinetic Shield Amplifier",
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"variationParentTypeID": 2545,
"volume": 5.0
@@ -100499,12 +100511,12 @@
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+ "metaLevel": 10,
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"published": true,
"techLevel": 1,
"typeID": 19245,
- "typeName": "Gistum C-Type EM Ward Amplifier",
+ "typeName": "Gistum C-Type EM Shield Amplifier",
"typeNameID": 98788,
"variationParentTypeID": 1808,
"volume": 5.0
@@ -100524,7 +100536,7 @@
"published": true,
"techLevel": 1,
"typeID": 19247,
- "typeName": "Gistum B-Type EM Ward Amplifier",
+ "typeName": "Gistum B-Type EM Shield Amplifier",
"typeNameID": 98789,
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"volume": 5.0
@@ -100539,12 +100551,12 @@
"marketGroupID": 1690,
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- "metaLevel": 13,
+ "metaLevel": 14,
"portionSize": 1,
"published": true,
"techLevel": 1,
"typeID": 19249,
- "typeName": "Gistum A-Type Explosive Deflection Amplifier",
+ "typeName": "Gistum A-Type Explosive Shield Amplifier",
"typeNameID": 98790,
"variationParentTypeID": 2529,
"volume": 5.0
@@ -100559,12 +100571,12 @@
"marketGroupID": 1688,
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- "metaLevel": 13,
+ "metaLevel": 14,
"portionSize": 1,
"published": true,
"techLevel": 1,
"typeID": 19251,
- "typeName": "Gistum A-Type Thermal Dissipation Amplifier",
+ "typeName": "Gistum A-Type Thermal Shield Amplifier",
"typeNameID": 98791,
"variationParentTypeID": 2537,
"volume": 5.0
@@ -100579,12 +100591,12 @@
"marketGroupID": 1689,
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- "metaLevel": 13,
+ "metaLevel": 14,
"portionSize": 1,
"published": true,
"techLevel": 1,
"typeID": 19253,
- "typeName": "Gistum A-Type Kinetic Deflection Amplifier",
+ "typeName": "Gistum A-Type Kinetic Shield Amplifier",
"typeNameID": 98792,
"variationParentTypeID": 2545,
"volume": 5.0
@@ -100599,12 +100611,12 @@
"marketGroupID": 1691,
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"metaGroupID": 6,
- "metaLevel": 13,
+ "metaLevel": 14,
"portionSize": 1,
"published": true,
"techLevel": 1,
"typeID": 19255,
- "typeName": "Gistum A-Type EM Ward Amplifier",
+ "typeName": "Gistum A-Type EM Shield Amplifier",
"typeNameID": 98793,
"variationParentTypeID": 1808,
"volume": 5.0
@@ -115313,7 +115325,7 @@
"published": true,
"techLevel": 1,
"typeID": 20605,
- "typeName": "'Whiskey' Explosive Deflection Amplifier",
+ "typeName": "'Whiskey' Explosive Shield Amplifier",
"typeNameID": 100834,
"variationParentTypeID": 2529,
"volume": 5.0
@@ -115328,7 +115340,7 @@
"portionSize": 1,
"published": true,
"typeID": 20606,
- "typeName": "'Whiskey' Explosive Deflection Amplifier Blueprint",
+ "typeName": "'Whiskey' Explosive Shield Amplifier Blueprint",
"typeNameID": 101930,
"volume": 0.01
},
@@ -115347,7 +115359,7 @@
"published": true,
"techLevel": 1,
"typeID": 20607,
- "typeName": "'High Noon' Thermal Dissipation Amplifier",
+ "typeName": "'High Noon' Thermal Shield Amplifier",
"typeNameID": 100832,
"variationParentTypeID": 2537,
"volume": 5.0
@@ -115362,7 +115374,7 @@
"portionSize": 1,
"published": true,
"typeID": 20608,
- "typeName": "'High Noon' Thermal Dissipation Amplifier Blueprint",
+ "typeName": "'High Noon' Thermal Shield Amplifier Blueprint",
"typeNameID": 101933,
"volume": 0.01
},
@@ -115381,7 +115393,7 @@
"published": true,
"techLevel": 1,
"typeID": 20609,
- "typeName": "'Cactus' Modified Kinetic Deflection Amplifier",
+ "typeName": "'Cactus' Modified Kinetic Shield Amplifier",
"typeNameID": 100831,
"variationParentTypeID": 2545,
"volume": 5.0
@@ -115412,7 +115424,7 @@
"portionSize": 1,
"published": true,
"typeID": 20610,
- "typeName": "'Cactus' Modified Kinetic Deflection Amplifier Blueprint",
+ "typeName": "'Cactus' Modified Kinetic Shield Amplifier Blueprint",
"typeNameID": 101932,
"volume": 0.01
},
@@ -115431,7 +115443,7 @@
"published": true,
"techLevel": 1,
"typeID": 20611,
- "typeName": "'Prospector' EM Ward Amplifier",
+ "typeName": "'Prospector' EM Shield Amplifier",
"typeNameID": 100833,
"variationParentTypeID": 1808,
"volume": 5.0
@@ -115446,7 +115458,7 @@
"portionSize": 1,
"published": true,
"typeID": 20612,
- "typeName": "'Prospector' EM Ward Amplifier Blueprint",
+ "typeName": "'Prospector' EM Shield Amplifier Blueprint",
"typeNameID": 101931,
"volume": 0.01
},
@@ -184583,7 +184595,7 @@
"published": true,
"techLevel": 1,
"typeID": 2529,
- "typeName": "Explosive Deflection Amplifier I",
+ "typeName": "Explosive Shield Amplifier I",
"typeNameID": 76748,
"volume": 5.0
},
@@ -184756,7 +184768,7 @@
"portionSize": 1,
"published": true,
"typeID": 2530,
- "typeName": "Explosive Deflection Amplifier I Blueprint",
+ "typeName": "Explosive Shield Amplifier I Blueprint",
"typeNameID": 76749,
"volume": 0.01
},
@@ -184920,7 +184932,7 @@
"published": true,
"techLevel": 2,
"typeID": 2531,
- "typeName": "Explosive Deflection Amplifier II",
+ "typeName": "Explosive Shield Amplifier II",
"typeNameID": 76750,
"variationParentTypeID": 2529,
"volume": 5.0
@@ -184975,7 +184987,7 @@
"published": true,
"techLevel": 2,
"typeID": 2532,
- "typeName": "Explosive Deflection Amplifier II Blueprint",
+ "typeName": "Explosive Shield Amplifier II Blueprint",
"typeNameID": 76751,
"volume": 0.01
},
@@ -185746,7 +185758,7 @@
"published": true,
"techLevel": 1,
"typeID": 2537,
- "typeName": "Thermal Dissipation Amplifier I",
+ "typeName": "Thermal Shield Amplifier I",
"typeNameID": 76752,
"volume": 5.0
},
@@ -185894,7 +185906,7 @@
"portionSize": 1,
"published": true,
"typeID": 2538,
- "typeName": "Thermal Dissipation Amplifier I Blueprint",
+ "typeName": "Thermal Shield Amplifier I Blueprint",
"typeNameID": 76753,
"volume": 0.01
},
@@ -186042,7 +186054,7 @@
"published": true,
"techLevel": 2,
"typeID": 2539,
- "typeName": "Thermal Dissipation Amplifier II",
+ "typeName": "Thermal Shield Amplifier II",
"typeNameID": 76754,
"variationParentTypeID": 2537,
"volume": 5.0
@@ -186202,7 +186214,7 @@
"published": true,
"techLevel": 2,
"typeID": 2540,
- "typeName": "Thermal Dissipation Amplifier II Blueprint",
+ "typeName": "Thermal Shield Amplifier II Blueprint",
"typeNameID": 76755,
"volume": 0.01
},
@@ -186896,7 +186908,7 @@
"published": true,
"techLevel": 1,
"typeID": 2545,
- "typeName": "Kinetic Deflection Amplifier I",
+ "typeName": "Kinetic Shield Amplifier I",
"typeNameID": 76756,
"volume": 5.0
},
@@ -187012,7 +187024,7 @@
"portionSize": 1,
"published": true,
"typeID": 2546,
- "typeName": "Kinetic Deflection Amplifier I Blueprint",
+ "typeName": "Kinetic Shield Amplifier I Blueprint",
"typeNameID": 76757,
"volume": 0.01
},
@@ -187181,7 +187193,7 @@
"published": true,
"techLevel": 2,
"typeID": 2547,
- "typeName": "Kinetic Deflection Amplifier II",
+ "typeName": "Kinetic Shield Amplifier II",
"typeNameID": 76758,
"variationParentTypeID": 2545,
"volume": 5.0
@@ -187232,7 +187244,7 @@
"published": true,
"techLevel": 2,
"typeID": 2548,
- "typeName": "Kinetic Deflection Amplifier II Blueprint",
+ "typeName": "Kinetic Shield Amplifier II Blueprint",
"typeNameID": 76759,
"volume": 0.01
},
@@ -187677,7 +187689,7 @@
"published": true,
"techLevel": 2,
"typeID": 2553,
- "typeName": "EM Ward Amplifier II",
+ "typeName": "EM Shield Amplifier II",
"typeNameID": 76760,
"variationParentTypeID": 1808,
"volume": 5.0
@@ -187835,7 +187847,7 @@
"published": true,
"techLevel": 2,
"typeID": 2554,
- "typeName": "EM Ward Amplifier II Blueprint",
+ "typeName": "EM Shield Amplifier II Blueprint",
"typeNameID": 76761,
"volume": 0.01
},
@@ -243201,7 +243213,7 @@
"29247": {
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- "description": "Loyalty points are rewarded to capsuleers for successfully completing missions for a corporation, which can be redeemed for special items from that corporation.\n\nTo see your current amount of loyalty points, open your journal and click on the Loyalty Points tab.\n\nTo spend them, open the LP Store in any station owned by a corporation with which you have loyalty points.",
+ "description": "Loyalty points are rewarded to capsuleers for successfully completing missions for a corporation, which can be redeemed for special items from that corporation.\r\n\r\nTo see your current amount of loyalty points, open your wallet and click on the Loyalty Points tab.\r\n\r\nTo spend them, open the LP Store in any station owned by a corporation with which you have loyalty points.",
"descriptionID": 93106,
"groupID": 24,
"iconID": 3301,
@@ -297600,7 +297612,7 @@
"3311": {
"basePrice": 100000.0,
"capacity": 0.0,
- "description": "Skill at long-range weapon turret firing. 5% bonus to weapon turret optimal range per skill level.",
+ "description": "Skill at long-range weapon turret firing. 5% bonus to weapon optimal range per skill level.",
"descriptionID": 87326,
"groupID": 255,
"iconID": 33,
@@ -323775,7 +323787,7 @@
"raceID": 8,
"radius": 1.0,
"typeID": 34718,
- "typeName": "Federation Navy Comet Federal Police SKIN",
+ "typeName": "Federation Navy Comet Police SKIN",
"typeNameID": 305660,
"volume": 0.01
},
@@ -441524,14 +441536,17 @@
"40458": {
"basePrice": 0.0,
"capacity": 0.0,
+ "description": "The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising.\r\n\r\nFollowing the Kyonoke Crisis of YC119, and the passage of the interstellar \"Hope for All Act\", CONCORD established a Biosecurity Response Team and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end CONCORD Biosecurity Response Team reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought.\r\n\r\nCONCORD Biosecurity Responders are now available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds.",
+ "descriptionID": 566450,
"groupID": 1088,
"iconID": 21523,
+ "marketGroupID": 1405,
"mass": 0.5,
"portionSize": 1,
- "published": false,
- "radius": 1,
+ "published": true,
+ "radius": 1.0,
"typeID": 40458,
- "typeName": "LabCoatF01_Cyan.type",
+ "typeName": "Women's Biosecurity Response Team Coat",
"typeNameID": 513909,
"volume": 0.1
},
@@ -441568,14 +441583,17 @@
"40460": {
"basePrice": 0.0,
"capacity": 0.0,
+ "description": "Much medical research in New Eden involves extensive modelling and simulation using virtual environments. Virtuality Biotechnicians specialize in bridging the gap between the real and the virtual in complex fields such as immunology and epidemiology. This work has become increasingly important as the number of highly dangerous pathogens afflicting colonies and various space-industrial locations has multiplied over the decades.\r\n\r\nIdeally, the work of Virtuality Biotechnicians seeks to predict the emergence of new biosecurity threats by modelling existing environments and simulating mutation paths the extant biology could take. However, more often than not, virtual biotech investigations must react to developing situations and support remedial work using data provided by emerging pathogen research efforts, such as the Project Discovery Flow Cytometry program.",
+ "descriptionID": 567043,
"groupID": 1088,
"iconID": 21524,
+ "marketGroupID": 1405,
"mass": 0.5,
"portionSize": 1,
- "published": false,
- "radius": 1,
+ "published": true,
+ "radius": 1.0,
"typeID": 40460,
- "typeName": "LabCoatF01_Orange.type",
+ "typeName": "Women's Virtuality Biotechnician Coat",
"typeNameID": 513911,
"volume": 0.1
},
@@ -441598,14 +441616,17 @@
"40462": {
"basePrice": 0.0,
"capacity": 0.0,
+ "description": "The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising.\r\n\r\nFollowing the Kyonoke Crisis of YC119, and the passage of the interstellar \"Hope for All Act\", CONCORD established a Biosecurity Response Team and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end CONCORD Biosecurity Response Team reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought.\r\n\r\nCONCORD Biosecurity Responders are now available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds.",
+ "descriptionID": 566449,
"groupID": 1088,
"iconID": 21527,
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"portionSize": 1,
- "published": false,
- "radius": 1,
+ "published": true,
+ "radius": 1.0,
"typeID": 40462,
- "typeName": "LabCoatM01_Cyan.type",
+ "typeName": "Men's Biosecurity Response Team Coat",
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"volume": 0.1
},
@@ -441626,14 +441647,17 @@
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+ "description": "Much medical research in New Eden involves extensive modelling and simulation using virtual environments. Virtuality Biotechnicians specialize in bridging the gap between the real and the virtual in complex fields such as immunology and epidemiology. This work has become increasingly important as the number of highly dangerous pathogens afflicting colonies and various space-industrial locations has multiplied over the decades.\r\n\r\nIdeally, the work of Virtuality Biotechnicians seeks to predict the emergence of new biosecurity threats by modelling existing environments and simulating mutation paths the extant biology could take. However, more often than not, virtual biotech investigations must react to developing situations and support remedial work using data provided by emerging pathogen research efforts, such as the Project Discovery Flow Cytometry program.",
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- "published": false,
- "radius": 1,
+ "published": true,
+ "radius": 1.0,
"typeID": 40464,
- "typeName": "LabCoatM01_Orange",
+ "typeName": "Men's Virtuality Biotechnician Coat",
"typeNameID": 513915,
"volume": 0.1
},
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- "description": "CONCORD's Special Affairs for Regulations & Order (SARO) was founded as an elite police unit, capable of going up against the most dangerous criminals and pirates in New Eden with special weapons and tactics training at levels comparable with the Federal Marines or the Imperial Guard. SARO's reputation for brutal efficiency rapidly made them a force to be feared by mere criminals, and at least to be reckoned with by the pirate cartels of the Outer Regions.\r\n\r\nToday, the SARO is a growing division of the DED, with a headcount that would make it capable of carrying out a planetary invasion if the need arose. But the old, hard core of the original SARO remains in the elite 'Black Troop' SWAT commandos. Even the other units in SARO would think twice before crossing a member of Black Troop.",
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"groupID": 1088,
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@@ -540230,8 +540252,6 @@
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- "description": "CONCORD's Special Affairs for Regulations & Order (SARO) was founded as an elite police unit, capable of going up against the most dangerous criminals and pirates in New Eden with special weapons and tactics training at levels comparable with the Federal Marines or the Imperial Guard. SARO's reputation for brutal efficiency rapidly made them a force to be feared by mere criminals, and at least to be reckoned with by the pirate cartels of the Outer Regions.\r\n\r\nToday, the SARO is a growing division of the DED, with a headcount that would make it capable of carrying out a planetary invasion if the need arose. But the old, hard core of the original SARO remains in the elite 'Black Troop' SWAT commandos. Even the other units in SARO would think twice before crossing a member of Black Troop.",
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"groupID": 1088,
"iconID": 21872,
"marketGroupID": 1405,
@@ -546469,8 +546489,6 @@
"47680": {
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- "description": "CONCORD's Special Affairs for Regulations & Order (SARO) was founded as an elite police unit, capable of going up against the most dangerous criminals and pirates in New Eden with special weapons and tactics training at levels comparable with the Federal Marines or the Imperial Guard. SARO's reputation for brutal efficiency rapidly made them a force to be feared by mere criminals, and at least to be reckoned with by the pirate cartels of the Outer Regions.\r\n\r\nToday, the SARO is a growing division of the DED, with a headcount that would make it capable of carrying out a planetary invasion if the need arose. But the old, hard core of the original SARO remains in the elite 'Black Troop' SWAT commandos. Even the other units in SARO would think twice before crossing a member of Black Troop.",
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@@ -546485,8 +546503,6 @@
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- "description": "CONCORD's Special Affairs for Regulations & Order (SARO) was founded as an elite police unit, capable of going up against the most dangerous criminals and pirates in New Eden with special weapons and tactics training at levels comparable with the Federal Marines or the Imperial Guard. SARO's reputation for brutal efficiency rapidly made them a force to be feared by mere criminals, and at least to be reckoned with by the pirate cartels of the Outer Regions.\r\n\r\nToday, the SARO is a growing division of the DED, with a headcount that would make it capable of carrying out a planetary invasion if the need arose. But the old, hard core of the original SARO remains in the elite 'Black Troop' SWAT commandos. Even the other units in SARO would think twice before crossing a member of Black Troop.",
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@@ -546501,8 +546517,6 @@
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- "description": "CONCORD's Special Affairs for Regulations & Order (SARO) was founded as an elite police unit, capable of going up against the most dangerous criminals and pirates in New Eden with special weapons and tactics training at levels comparable with the Federal Marines or the Imperial Guard. SARO's reputation for brutal efficiency rapidly made them a force to be feared by mere criminals, and at least to be reckoned with by the pirate cartels of the Outer Regions.\r\n\r\nToday, the SARO is a growing division of the DED, with a headcount that would make it capable of carrying out a planetary invasion if the need arose. But the old, hard core of the original SARO remains in the elite 'Black Troop' SWAT commandos. Even the other units in SARO would think twice before crossing a member of Black Troop.",
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- "description": "CONCORD's Special Affairs for Regulations & Order (SARO) was founded as an elite police unit, capable of going up against the most dangerous criminals and pirates in New Eden with special weapons and tactics training at levels comparable with the Federal Marines or the Imperial Guard. SARO's reputation for brutal efficiency rapidly made them a force to be feared by mere criminals, and at least to be reckoned with by the pirate cartels of the Outer Regions.\r\n\r\nToday, the SARO is a growing division of the DED, with a headcount that would make it capable of carrying out a planetary invasion if the need arose. But the old, hard core of the original SARO remains in the elite 'Black Troop' SWAT commandos. Even the other units in SARO would think twice before crossing a member of Black Troop.",
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"groupID": 1950,
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@@ -580317,7 +580329,7 @@
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- "description": "Using the Triglavian Vedmak-class cruiser as a basis, the designers of the Ikitursa have fashioned a powerful heavy assault cruiser from the already potent core design. The Ikitursa has been adapted for capsuleer service using systems based on the venerable Eagle-class heavy assault cruiser and has the powerful defenses and hard striking power one would expect of such a vessel wielding heavy entropic disintegrators.\r\n\r\nAs a heavy assault cruiser, the Ikitursa can use an assault damage control for enhanced defense and benefits from increased entropic disintegrator range and damage, while its Triglavian core systems give it advantages in the use of energy neutralizer and pulse weapons, as well as remote armor repairers.\r\n\r\n\"We can confirm that Ishukone's propriety Heavy Assault Cruiser Enhancement Package can be adapted for use in conversion of the Vedmak design to a heavy assault configuration. The basic technology allowing for damage resistance spiking will function on command and microwarpdrive bloom is reduced using the standard techniques. We did attempt to improve shield systems on prototype 2 but overtuning the thermo-kinetic shielding caused a singularity instability alert and the experiment was aborted. Recommend further research and experimentation in an isolated test location.\" – excerpt from report to Caldari Navy Design Bureau 47 from Ishukone Corporation",
+ "description": "Using the Triglavian Vedmak-class cruiser as a basis, the designers of the Ikitursa have fashioned a powerful heavy assault cruiser from the already potent core design. The Ikitursa has been adapted for capsuleer service using systems based on the venerable Eagle-class heavy assault cruiser and has the powerful defenses and hard striking power one would expect of such a vessel wielding heavy entropic disintegrators.\r\n\r\nAs a heavy assault cruiser, the Ikitursa can use an assault damage control for enhanced defense and benefits from increased entropic disintegrator range and damage, while its Triglavian core systems give it advantages in the use of energy neutralizer and pulse weapons, as well as remote armor repairers.\r\n\r\n\"We can confirm that Ishukone's proprietary Heavy Assault Cruiser Enhancement Package can be adapted for use in conversion of the Vedmak design to a heavy assault configuration. The basic technology allowing for damage resistance spiking will function on command and microwarpdrive bloom is reduced using the standard techniques. We did attempt to improve shield systems on prototype 2 but overtuning the thermo-kinetic shielding caused a singularity instability alert and the experiment was aborted. Recommend further research and experimentation in an isolated test location.\" – excerpt from report to Caldari Navy Design Bureau 47 from Ishukone Corporation",
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@@ -595247,7 +595259,7 @@
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- "description": "This Eico-type facial augmentation is inlaid with the propriety \"Auroralite\" material and has been released to mark the universal end of year celebration of the Yoiul Festival.\r\n\r\nEnvironmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those \"wearing\" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.\r\n\r\nEico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual.\r\n\r\nWhether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",
+ "description": "This Eico-type facial augmentation is inlaid with the proprietary \"Auroralite\" material and has been released to mark the universal end of year celebration of the Yoiul Festival.\r\n\r\nEnvironmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those \"wearing\" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.\r\n\r\nEico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual.\r\n\r\nWhether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",
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@@ -595305,7 +595317,7 @@
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- "description": "This Eico-type facial augmentation is inlaid with the propriety \"Auroralite\" material and has been released to mark the universal end of year celebration of the Yoiul Festival.\r\n\r\nEnvironmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those \"wearing\" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.\r\n\r\nEico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual.\r\n\r\nWhether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",
+ "description": "This Eico-type facial augmentation is inlaid with the proprietary \"Auroralite\" material and has been released to mark the universal end of year celebration of the Yoiul Festival.\r\n\r\nEnvironmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those \"wearing\" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.\r\n\r\nEico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual.\r\n\r\nWhether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",
"descriptionID": 554334,
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@@ -605700,8 +605712,7 @@
"typeID": 54330,
"typeName": "Imperial Stellar Observatory",
"typeNameID": 562009,
- "volume": 1000.0,
- "wreckTypeID": 53320
+ "volume": 1000.0
},
"54331": {
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@@ -605720,8 +605731,7 @@
"typeID": 54331,
"typeName": "Republic Stellar Observatory",
"typeNameID": 562044,
- "volume": 1000.0,
- "wreckTypeID": 53320
+ "volume": 1000.0
},
"54332": {
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@@ -605740,8 +605750,7 @@
"typeID": 54332,
"typeName": "State Stellar Observatory",
"typeNameID": 562046,
- "volume": 1000.0,
- "wreckTypeID": 53320
+ "volume": 1000.0
},
"54333": {
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@@ -605760,8 +605769,7 @@
"typeID": 54333,
"typeName": "Federal Stellar Observatory",
"typeNameID": 562048,
- "volume": 1000.0,
- "wreckTypeID": 53320
+ "volume": 1000.0
},
"54335": {
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@@ -610653,7 +610661,7 @@
"published": true,
"radius": 1.0,
"typeID": 54660,
- "typeName": "Serenity Monthly Cerebral Accelerator - 2020.5",
+ "typeName": "Expired Serenity Monthly Cerebral Accelerator - 2020.5",
"typeNameID": 563253,
"volume": 1.0
},
@@ -611300,14 +611308,17 @@
"54714": {
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+ "description": "While selective molecular repulsion fields are highly effective in repelling airborne pathogens, the use of physical masks remains a standard protocol for Biosecurity Response Teams. While simple in form, the nanofilter layers in the material of these masks provide protection against pathogens that may be carried through personal molecular repulsion fields in one way or another.\r\n\r\nFollowing the Kyonoke Crisis of YC119, and the passage of the interstellar \"Hope for All Act\", CONCORD established a Biosecurity Response Team and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end CONCORD Biosecurity Response Team reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought.\r\n\r\nCONCORD Biosecurity Responders are now available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds.",
+ "descriptionID": 567032,
"groupID": 4057,
"iconID": 24411,
+ "marketGroupID": 1407,
"mass": 0.5,
"portionSize": 1,
- "published": false,
+ "published": true,
"radius": 1.0,
"typeID": 54714,
- "typeName": "54714_Female_Accessories_Masks_Mask_F_Types_Mask_F_cyan.png",
+ "typeName": "Women's Biosecurity Response Team Mask",
"typeNameID": 563637,
"volume": 0.1
},
@@ -611512,6 +611523,86 @@
"typeNameID": 563659,
"volume": 27500.0
},
+ "54731": {
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+ "capacity": 158.0,
+ "certificateTemplate": 2257,
+ "description": "The Skybreaker-class frigate was commissioned from Upwell by the New Eden Common Defense Initiative while the organization was still a counter-Triglavian strategy group headed by Provost Marshal Kasiha Valkanir. When EDENCOM was officially announced as the new central command for the defense of New Eden in YC122, the research and development of a line of ships capable of bearing radical new weaponry was widely rumored following Triglavian raids on Upwell development facilities.\r\n\r\nThe Upwell Consortium had been working on adapting Arcing Vorton Projector weaponry to a ship-based form since the success of the technology as an anti-fleet weapon on Keepstar Citadels. The first Triglavian invasions in mid-YC121 spurred that effort on even before EDENCOM underwrote the project, providing access to scientists and engineers from the secret weapons programs of the four core empires, and even the SoCT.\r\n\r\nThe Skybreaker-class is intended to operate in groups as an escort and counter-attack frigate. With strong shielding and high-output Arcing Vorton Projectors, this swift little ship is a disruptive counter-force in any engagement.",
+ "descriptionID": 563689,
+ "factionID": 500027,
+ "graphicID": 24569,
+ "groupID": 25,
+ "isDynamicType": false,
+ "isisGroupID": 8,
+ "marketGroupID": 1366,
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+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 39.0,
+ "soundID": 20070,
+ "techLevel": 1,
+ "typeID": 54731,
+ "typeName": "Skybreaker",
+ "typeNameID": 563688,
+ "volume": 16500.0,
+ "wreckTypeID": 26506
+ },
+ "54732": {
+ "basePrice": 0.0,
+ "capacity": 473.0,
+ "certificateTemplate": 2258,
+ "description": "The Stormbringer-class cruiser was commissioned from Upwell by the New Eden Common Defense Initiative while the organization was still a counter-Triglavian strategy group headed by Provost Marshal Kasiha Valkanir. When EDENCOM was officially announced as the new central command for the defense of New Eden in YC122, the research and development of a line of ships capable of bearing radical new weaponry was widely rumored following Triglavian raids on Upwell development facilities.\r\n\r\nThe Upwell Consortium had been working on adapting Arcing Vorton Projector weaponry to a ship-based form since the success of the technology as an anti-fleet weapon on Keepstar Citadels. The first Triglavian invasions in mid-YC121 spurred that effort on even before EDENCOM underwrote the project, providing access to scientists and engineers from the secret weapons programs of the four core empires, and even the SoCT.\r\n\r\nThe Stormbringer-class is equipped with strong shields and is capable of striking from afar with optimally-tuned Arcing Vorton Projectors. Intended for use in rapid response cruiser fleets, this powerful attack vessel provides valuable flexibility in EDENCOM's war effort.",
+ "descriptionID": 563691,
+ "factionID": 500027,
+ "graphicID": 24570,
+ "groupID": 26,
+ "isDynamicType": false,
+ "isisGroupID": 16,
+ "marketGroupID": 1370,
+ "mass": 11640000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 166.0,
+ "soundID": 20070,
+ "techLevel": 1,
+ "typeID": 54732,
+ "typeName": "Stormbringer",
+ "typeNameID": 563690,
+ "volume": 101000.0,
+ "wreckTypeID": 26495
+ },
+ "54733": {
+ "basePrice": 165000000.0,
+ "capacity": 861.0,
+ "certificateTemplate": 2259,
+ "description": "The Thunderchild-class battleship was commissioned from Upwell by the New Eden Common Defense Initiative while the organization was still a counter-Triglavian strategy group headed by Provost Marshal Kasiha Valkanir. When EDENCOM was officially announced as the new central command for the defense of New Eden in YC122, the research and development of a line of ships capable of bearing radical new weaponry was widely rumored following Triglavian raids on Upwell development facilities.\r\n\r\nThe Upwell Consortium had been working on adapting Arcing Vorton Projector weaponry to a ship-based form since the success of the technology as an anti-fleet weapon on Keepstar Citadels. The first Triglavian invasions in mid-YC121 spurred that effort on even before EDENCOM underwrote the project, providing access to scientists and engineers from the secret weapons programs of the four core empires, and even the SoCT.\r\n\r\nThe Thunderchild-class was conceived as the striking fist of counter-Triglavian fleets when commissioned by EDENCOM. This battleship is oriented around maximum firepower with high-output, rapid-charging Arcing Vorton Projectors delivering a blizzard of arc strikes against squadrons of enemy ships.",
+ "descriptionID": 563693,
+ "factionID": 500027,
+ "graphicID": 24571,
+ "groupID": 27,
+ "isDynamicType": false,
+ "isisGroupID": 26,
+ "marketGroupID": 1379,
+ "mass": 102141000.0,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 250.0,
+ "soundID": 20068,
+ "techLevel": 1,
+ "typeID": 54733,
+ "typeName": "Thunderchild",
+ "typeNameID": 563692,
+ "volume": 486000.0,
+ "wreckTypeID": 26492
+ },
"54734": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -611580,6 +611671,130 @@
"typeNameID": 563699,
"volume": 0.0
},
+ "54739": {
+ "basePrice": 15000.0,
+ "capacity": 0.2,
+ "description": "Small Vorton Projectors are designed to work with small-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession.\r\n\r\nTo adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.",
+ "descriptionID": 563710,
+ "graphicID": 24572,
+ "groupID": 4060,
+ "iconID": 349,
+ "isDynamicType": false,
+ "isisGroupID": 4,
+ "marketGroupID": 2742,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 10.0,
+ "techLevel": 1,
+ "typeID": 54739,
+ "typeName": "Small Vorton Projector I",
+ "typeNameID": 563709,
+ "volume": 5.0
+ },
+ "54740": {
+ "basePrice": 15000.0,
+ "capacity": 0.2,
+ "description": "Small Vorton Projectors are designed to work with small-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession.\r\n\r\nTo adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.",
+ "descriptionID": 563712,
+ "graphicID": 24572,
+ "groupID": 4060,
+ "iconID": 349,
+ "isDynamicType": false,
+ "isisGroupID": 4,
+ "marketGroupID": 2742,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 10.0,
+ "techLevel": 1,
+ "typeID": 54740,
+ "typeName": "Small Compact Vorton Projector",
+ "typeNameID": 563711,
+ "variationParentTypeID": 54739,
+ "volume": 5.0
+ },
+ "54741": {
+ "basePrice": 15000.0,
+ "capacity": 0.2,
+ "description": "Small Vorton Projectors are designed to work with small-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession.\r\n\r\nTo adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.",
+ "descriptionID": 563714,
+ "graphicID": 24572,
+ "groupID": 4060,
+ "iconID": 349,
+ "isDynamicType": false,
+ "isisGroupID": 4,
+ "marketGroupID": 2742,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 10.0,
+ "techLevel": 1,
+ "typeID": 54741,
+ "typeName": "Small Scoped Vorton Projector",
+ "typeNameID": 563713,
+ "variationParentTypeID": 54739,
+ "volume": 5.0
+ },
+ "54742": {
+ "basePrice": 15000.0,
+ "capacity": 0.2,
+ "description": "Small Vorton Projectors are designed to work with small-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession.\r\n\r\nTo adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.",
+ "descriptionID": 563716,
+ "graphicID": 24572,
+ "groupID": 4060,
+ "iconID": 349,
+ "isDynamicType": false,
+ "isisGroupID": 4,
+ "marketGroupID": 2742,
+ "mass": 500.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 10.0,
+ "techLevel": 2,
+ "typeID": 54742,
+ "typeName": "Small Vorton Projector II",
+ "typeNameID": 563715,
+ "variationParentTypeID": 54739,
+ "volume": 5.0
+ },
+ "54743": {
+ "basePrice": 15000.0,
+ "capacity": 0.2,
+ "description": "Small Vorton Projectors are designed to work with small-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession.\r\n\r\nTo adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.",
+ "descriptionID": 563718,
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@@ -611832,6 +612685,63 @@
"typeNameID": 101810,
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},
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@@ -612291,6 +613201,117 @@
"typeNameID": 563964,
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},
+ "54824": {
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+ "description": "Operation of small Arcing Vorton Projector turrets.\r\n5% bonus to Small Vorton Projector damage per skill level.",
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+ "typeName": "Small Vorton Projector (old)",
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+ "description": "Operation of medium Arcing Vorton Projector turrets.\r\n5% bonus to Medium Vorton Projector damage per skill level.",
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+ "typeName": "Medium Vorton Projector (old)",
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+ },
+ "54826": {
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+ "capacity": 0.0,
+ "description": "Operation of Large Arcing Vorton Projector turrets.\r\n\r\n5% bonus to Large Vorton Projector damage per skill level.",
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+ "54827": {
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+ "capacity": 0.0,
+ "description": "Specialist training in the operation of advanced Small Arcing Vorton Projector turrets.\r\n\r\n2% bonus to Small Vorton projector Damage per skill level.",
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+ "typeID": 54827,
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+ "54828": {
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+ "description": "Specialist training in the operation of advanced Medium Arcing Vorton Projector turrets.\r\n\r\n2% bonus to Medium Vorton projector Damage per skill level.",
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+ "typeID": 54828,
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+ "54829": {
+ "basePrice": 20000000.0,
+ "capacity": 0.0,
+ "description": "Specialist training in the operation of advanced Large Arcing Vorton Projector turrets.\r\n\r\n2% bonus to Large Vorton projector Damage per skill level.",
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@@ -612313,14 +613334,17 @@
"54830": {
"basePrice": 0.0,
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+ "description": "While selective molecular repulsion fields are highly effective in repelling airborne pathogens, the use of physical masks remains a standard protocol for Biosecurity Response Teams. While simple in form, the nanofilter layers in the material of these masks provide protection against pathogens that may be carried through personal molecular repulsion fields in one way or another.\r\n\r\nFollowing the Kyonoke Crisis of YC119, and the passage of the interstellar \"Hope for All Act\", CONCORD established a Biosecurity Response Team and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end CONCORD Biosecurity Response Team reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought.\r\n\r\nCONCORD Biosecurity Responders are now available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds.",
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"mass": 0.5,
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- "published": false,
+ "published": true,
"radius": 1.0,
"typeID": 54830,
- "typeName": "54830_Male_Accessories_Masks_Mask_M_Types_Mask_M_cyan.png",
+ "typeName": "Men's Biosecurity Response Team Mask",
"typeNameID": 563996,
"volume": 0.1
},
@@ -612392,8 +613416,194 @@
"typeID": 54838,
"typeName": "EDENCOM Cynosural Jammer",
"typeNameID": 564045,
- "volume": 5000.0,
- "wreckTypeID": 49629
+ "volume": 5000.0
+ },
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+ "basePrice": 30000.0,
+ "capacity": 0.0,
+ "description": "Basic operation of sub-capital volton projectors. 2% Bonus to Vorton Projector rate of fire per skill level. ",
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+ "typeName": "Vorton Projector Operation (old)",
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+ },
+ "54840": {
+ "basePrice": 1500000.0,
+ "capacity": 0.0,
+ "description": "Skill in amplifying the power of ship-based Arcing Vorton Projectors to maximize damage output.\r\n\r\n3% bonus to Vorton Projector damage per skill level.",
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+ "typeName": "Vorton Power Amplification",
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+ "54841": {
+ "basePrice": 90000.0,
+ "capacity": 0.0,
+ "description": "Skill in tuning wave-guides of ship-based Arcing Vorton Projectors to improve strikes on fast-moving targets.\r\n\r\n5% bonus to Vorton Projector explosion radius and explosion velocity per skill level.",
+ "descriptionID": 564053,
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+ "typeName": "Vorton Arc Guidance",
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@@ -612414,6 +613624,346 @@
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},
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+ "description": "Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those \"wearing\" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. This variant of Eico augmentation is designed for use by Biosecurity Response Teams.\r\n\r\nEico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual.\r\n\r\nWhether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",
+ "descriptionID": 567037,
"groupID": 1670,
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+ "marketGroupID": 1836,
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- "published": false,
+ "published": true,
"radius": 1.0,
"typeID": 54927,
- "typeName": "54927_Female_Makeup_Augmentations_Face_Paint_F01_Types_Face_Paint_F01_V7_Blue.png",
+ "typeName": "Women's 'Eico BioSec' Facial Augmentation",
"typeNameID": 564275,
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},
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+ "published": true,
"radius": 1.0,
"typeID": 54943,
- "typeName": "54943_Male_topMiddle_TshirtM01_Types_TshirtM01_Covid.png",
+ "typeName": "Men's Project Discovery Cytometry T-Shirt",
"typeNameID": 564384,
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+ "description": "In YC122, Project Discovery initiated a biological research program to support efforts against a rapidly-spreading virus affecting space-industrial infrastructure and colonies across New Eden.\r\n\r\nUsing advanced flow cytometry techniques the new research program harnesses the citizen science efforts of Project Discovery participants. Incorporating the Project Discovery logo into a design to celebrate the cytometry program, this T-shirt marks the wearer as a contributor to this vital effort.",
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"groupID": 1089,
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+ "published": true,
"radius": 1.0,
"typeID": 54944,
- "typeName": "54944_Female_TopMiddle_TshirtF01_Types_TshirtF01_Covid.png",
+ "typeName": "Women's Project Discovery Cytometry T-Shirt",
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+ "description": "In YC122, Project Discovery initiated a biological research program to support efforts against a rapidly-spreading virus affecting space-industrial infrastructure and colonies across New Eden.\r\n\r\nUsing advanced flow cytometry techniques the new research program harnesses the citizen science efforts of Project Discovery participants. Incorporating the Project Discovery logo into a design to celebrate the cytometry program, this cap marks the wearer as a contributor to this vital effort.",
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"groupID": 1092,
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+ "published": true,
"radius": 1.0,
"typeID": 54948,
- "typeName": "54948_Male_hair_HeadWear_Cap_M01_Types_HeadWear_Cap_M01_Covid.png",
+ "typeName": "Men's Project Discovery Cytometry Cap",
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+ "description": "In YC122, Project Discovery initiated a biological research program to support efforts against a rapidly-spreading virus affecting space-industrial infrastructure and colonies across New Eden.\r\n\r\nUsing advanced flow cytometry techniques the new research program harnesses the citizen science efforts of Project Discovery participants. Incorporating the Project Discovery logo into a design to celebrate the cytometry program, this cap marks the wearer as a contributor to this vital effort.",
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"groupID": 1092,
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- "published": false,
+ "published": true,
"radius": 1.0,
"typeID": 54949,
- "typeName": "54949_Female_hair_HeadWear_Cap_F01_Types_HeadWear_Cap_F01_Covid.png",
+ "typeName": "Women's Project Discovery Cytometry Cap",
"typeNameID": 564390,
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"54965": {
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+ "description": "Poteque Pharmaceuticals has marketed protective glasses, face shields and a variety of other transparent protective devices under their BioCrystal brand for many years. These protective glasses are highly impact resistant, and proof against various forms of radiation, thermal shock and corrosion. The proprietary BioCrystal monomolecular layers have recently been upgraded with protections against rogue nanites following the increase in incidents involving such devices over the last century of New Eden's interstellar era.\r\n\r\nProtective glasses of this kind are a useful supplement, along with physical masks, to standard anti-pathogen and biosecurity protocols using selective molecular repulsion fields.",
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"groupID": 1083,
"iconID": 24457,
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+ "published": true,
"radius": 1.0,
"typeID": 54965,
- "typeName": "54965_Female_Accessories_Glasses_Glasses_Slick_01_Types_Glasses_Slick_01_clear.png",
+ "typeName": "Women's BioCrystal Protective Glasses",
"typeNameID": 564458,
"volume": 0.1
},
"54966": {
"basePrice": 0.0,
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+ "description": "Poteque Pharmaceuticals has marketed protective glasses, face shields and a variety of other transparent protective devices under their BioCrystal brand for many years. These protective glasses are highly impact resistant, and proof against various forms of radiation, thermal shock and corrosion. The proprietary BioCrystal monomolecular layers have recently been upgraded with protections against rogue nanites following the increase in incidents involving such devices over the last century of New Eden's interstellar era.\r\n\r\nProtective glasses of this kind are a useful supplement, along with physical masks, to standard anti-pathogen and biosecurity protocols using selective molecular repulsion fields.",
+ "descriptionID": 567034,
"groupID": 1083,
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- "published": false,
+ "published": true,
"radius": 1.0,
"typeID": 54966,
- "typeName": "54966_Male_Accessories_Glasses_Glasses_Slick_01_Types_Glasses_Slick_01_clear.png",
+ "typeName": "Men's BioCrystal Protective Glasses",
"typeNameID": 564459,
"volume": 0.1
},
@@ -613169,6 +615253,137 @@
"typeNameID": 564478,
"volume": 1.0
},
+ "54970": {
+ "basePrice": 100000.0,
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+ "description": "A special material emerging from the cutting-edge metamaterial labs, this sheeting is able to redirect a wide range of electromagnetic energies. It is a vital element of internal and external shielding for devices employing ultra high-energy emissions in the manipulation of spatiotemporal topologies.",
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+ "published": true,
+ "raceID": 1,
+ "radius": 1.0,
+ "typeID": 54970,
+ "typeName": "Electromagnetic Metaprismatic Sheeting",
+ "typeNameID": 564482,
+ "volume": 0.25
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+ "54971": {
+ "basePrice": 100000.0,
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+ "description": "A highly advanced material, critical to ultra-sensitive detectors, relying on hyperbolic anisotropic effects to convert fine changes in local electromagnetic fields to optical processing signals. The fine resolution in mapping local EM fields achieved by such sensors would generally only be of use to scientists but may have military applications.",
+ "descriptionID": 564485,
+ "groupID": 1996,
+ "iconID": 21983,
+ "isDynamicType": false,
+ "isisGroupID": 4,
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+ "published": true,
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+ "radius": 1.0,
+ "typeID": 54971,
+ "typeName": "Hyperbolic Metatransistor Array",
+ "typeNameID": 564484,
+ "volume": 0.25
+ },
+ "54972": {
+ "basePrice": 100000.0,
+ "capacity": 0.0,
+ "description": "Ultra high-power loads will typically burn out even the most advanced superconducting cables, calling for a radical solution in cases where high bursts of power are required at relatively high frequencies. Ultraconducting ablative nanocable is able to repeatedly transmit high-power loads by actively exchanging the material of the cable with an integrated pool of nanomaterial between pulses.",
+ "descriptionID": 564487,
+ "groupID": 1996,
+ "iconID": 21983,
+ "isDynamicType": false,
+ "isisGroupID": 4,
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+ "mass": 0.0,
+ "metaGroupID": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1.0,
+ "typeID": 54972,
+ "typeName": "Ultraconducting Ablative Nanocable",
+ "typeNameID": 564486,
+ "volume": 0.25
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+ "54973": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Fine-tuning of the Arcing Vorton Projector's energy waveforms greatly assists in reducing the waste energy discharges during firing. This has the benefit of boosting damage output and reducing ablation of the ultraconducting nanocabling. The calculations involved are complex but a supplementary Vorton Tuning System provides additional computing capacity.\r\n\r\nGrants a bonus to the firing rate and damage of Vorton Projectors.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 564491,
+ "groupID": 4067,
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+ "techLevel": 1,
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+ "typeName": "Vorton Tuning System I",
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+ "54974": {
+ "basePrice": 0.0,
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+ "description": "Fine-tuning of the Arcing Vorton Projector's energy waveforms greatly assists in reducing the waste energy discharges during firing. This has the benefit of boosting damage output and reducing ablation of the ultraconducting nanocabling. The calculations involved are complex but a supplementary Vorton Tuning System provides additional computing capacity.\r\n\r\nGrants a bonus to the firing rate and damage of Vorton Projectors.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
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+ "typeID": 54974,
+ "typeName": "Compact Vorton Tuning System I",
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+ "description": "Fine-tuning of the Arcing Vorton Projector's energy waveforms greatly assists in reducing the waste energy discharges during firing. This has the benefit of boosting damage output and reducing ablation of the ultraconducting nanocabling. The calculations involved are complex but a supplementary Vorton Tuning System provides additional computing capacity.\r\n\r\nGrants a bonus to the firing rate and damage of Vorton Projectors.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
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+ "published": true,
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+ "techLevel": 2,
+ "typeID": 54975,
+ "typeName": "Vorton Tuning System II",
+ "typeNameID": 564494,
+ "variationParentTypeID": 54973,
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+ },
"54976": {
"basePrice": 32768.0,
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"typeNameID": 564571,
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},
+ "54998": {
+ "basePrice": 0.0,
+ "capacity": 20000.0,
+ "description": "This Upwell structure appears to be intended as a secondary storage vault for sensitive prototypes and research data. ",
+ "descriptionID": 564609,
+ "graphicID": 2373,
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+ "isDynamicType": false,
+ "mass": 1000000.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 937.0,
+ "typeID": 54998,
+ "typeName": "Decloaked Backup Storage Vault",
+ "typeNameID": 564608,
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+ },
+ "54999": {
+ "basePrice": 0.0,
+ "capacity": 20000.0,
+ "description": "This communications relay has been infested by rogue drones. It may contain clues to the origin of this anomalous drone activity.",
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+ "isDynamicType": false,
+ "mass": 1000000.0,
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+ "published": false,
+ "radius": 937.0,
+ "typeID": 54999,
+ "typeName": "Decloaked Infested Fluid Router Relay",
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+ },
+ "55002": {
+ "basePrice": 0.0,
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+ "description": "While selective molecular repulsion fields are highly effective in repelling airborne pathogens, the use of physical masks remains a standard protocol for Biosecurity Response Teams. While simple in form, the nanofilter layers in the material of these masks provide protection against pathogens that may be carried through personal molecular repulsion fields in one way or another.\r\n\r\nFollowing the Kyonoke Crisis of YC119, and the passage of the interstellar \"Hope for All Act\", CONCORD established a Biosecurity Response Team and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end CONCORD Biosecurity Response Team reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought.\r\n\r\nCONCORD Biosecurity Responders are now available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds.",
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+ "groupID": 1092,
+ "iconID": 21768,
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+ "mass": 0.5,
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+ "published": false,
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+ "typeID": 55002,
+ "typeName": "Women's Biosecurity Response Team Mask (OLD)",
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+ },
+ "55003": {
+ "basePrice": 0.0,
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+ "description": "While selective molecular repulsion fields are highly effective in repelling airborne pathogens, the use of physical masks remains a standard protocol for Biosecurity Response Teams. While simple in form, the nanofilter layers in the material of these masks provide protection against pathogens that may be carried through personal molecular repulsion fields in one way or another.\r\n\r\nFollowing the Kyonoke Crisis of YC119, and the passage of the interstellar \"Hope for All Act\", CONCORD established a Biosecurity Response Team and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end CONCORD Biosecurity Response Team reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought.\r\n\r\nCONCORD Biosecurity Responders are now available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds.",
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+ "typeID": 55003,
+ "typeName": "Men's Biosecurity Response Team Mask (OLD)",
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+ "description": "Poteque Pharmaceuticals has marketed protective glasses, face shields and a variety of other transparent protective devices under their BioCrystal brand for many years. These protective glasses are highly impact resistant, and proof against various forms of radiation, thermal shock and corrosion. The proprietary BioCrystal monomolecular layers have recently been upgraded with protections against rogue nanites following the increase in incidents involving such devices over the last century of New Eden's interstellar era.\r\n\r\nProtective glasses of this kind are a useful supplement, along with physical masks, to standard anti-pathogen and biosecurity protocols using selective molecular repulsion fields.",
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+ "typeName": "Men's BioCrystal Protective Glasses (OLD)",
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+ "55005": {
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+ "description": "Poteque Pharmaceuticals has marketed protective glasses, face shields and a variety of other transparent protective devices under their BioCrystal brand for many years. These protective glasses are highly impact resistant, and proof against various forms of radiation, thermal shock and corrosion. The proprietary BioCrystal monomolecular layers have recently been upgraded with protections against rogue nanites following the increase in incidents involving such devices over the last century of New Eden's interstellar era.\r\n\r\nProtective glasses of this kind are a useful supplement, along with physical masks, to standard anti-pathogen and biosecurity protocols using selective molecular repulsion fields.",
+ "descriptionID": 566443,
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+ "description": "Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those \"wearing\" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.\r\n\r\nEico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual.\r\n\r\nWhether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",
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+ "description": "Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those \"wearing\" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.\r\n\r\nEico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual.\r\n\r\nWhether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",
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+ "55009": {
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+ "description": "In YC122, Project Discovery initiated a biological research program to support efforts against a rapidly-spreading virus affecting space-industrial infrastructure and colonies across New Eden.\r\n\r\nUsing advanced flow cytometry techniques the new research program harnesses the citizen science efforts of Project Discovery participants. Incorporating the Project Discovery logo into a design to celebrate the cytometry program, this T-shirt marks the wearer as a contributor to this vital effort.",
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+ "description": "In YC122, Project Discovery initiated a biological research program to support efforts against a rapidly-spreading virus affecting space-industrial infrastructure and colonies across New Eden.\r\n\r\nUsing advanced flow cytometry techniques the new research program harnesses the citizen science efforts of Project Discovery participants. Incorporating the Project Discovery logo into a design to celebrate the cytometry program, this cap marks the wearer as a contributor to this vital effort.",
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+ "mass": 0.5,
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+ "typeID": 55010,
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+ "55011": {
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+ "description": "In YC122, Project Discovery initiated a biological research program to support efforts against a rapidly-spreading virus affecting space-industrial infrastructure and colonies across New Eden.\r\n\r\nUsing advanced flow cytometry techniques the new research program harnesses the citizen science efforts of Project Discovery participants. Incorporating the Project Discovery logo into a design to celebrate the cytometry program, this cap marks the wearer as a contributor to this vital effort.",
+ "descriptionID": 566408,
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+ "typeID": 55011,
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+ },
+ "55012": {
+ "basePrice": 0.0,
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+ "description": "Much medical research in New Eden involves extensive modelling and simulation using virtual environments. Virtuality Biotechnicians specialize in bridging the gap between the real and the virtual in complex fields such as immunology and epidemiology. This work has become increasingly important as the number of highly dangerous pathogens afflicting colonies and various space-industrial locations has multiplied over the decades.\r\n\r\nIdeally, the work of Virtuality Biotechnicians seeks to predict the emergence of new biosecurity threats by modelling existing environments and simulating mutation paths the extant biology could take. However, more often than not, virtual biotech investigations must react to developing situations and support remedial work using data provided by emerging pathogen research efforts, such as the Project Discovery Flow Cytometry program.",
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+ "published": true,
+ "raceID": 4,
+ "radius": 1.0,
+ "typeID": 55719,
+ "typeName": "Guardian Starline Majestic SKIN",
+ "typeNameID": 567201,
+ "volume": 0.01
+ },
+ "55720": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The interstellar shipping company Starline Majestic is known for reliable transport of cargo and comfortable berths for passengers.\r\n\r\nThe company also has a fondness for eyecatching branding. This is reflected in the striking spaceship livery it uses, a design based on its trademark star and lines logo.",
+ "descriptionID": 567205,
+ "groupID": 1950,
+ "marketGroupID": 1964,
+ "mass": 0.0,
+ "metaGroupID": 17,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 1.0,
+ "typeID": 55720,
+ "typeName": "Abaddon Starline Majestic SKIN",
+ "typeNameID": 567204,
+ "volume": 0.01
+ },
+ "55721": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The interstellar shipping company Starline Majestic is known for reliable transport of cargo and comfortable berths for passengers.\r\n\r\nThe company also has a fondness for eyecatching branding. This is reflected in the striking spaceship livery it uses, a design based on its trademark star and lines logo.",
+ "descriptionID": 567208,
+ "groupID": 1950,
+ "marketGroupID": 1980,
+ "mass": 0.0,
+ "metaGroupID": 17,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 1.0,
+ "typeID": 55721,
+ "typeName": "Revelation Starline Majestic SKIN",
+ "typeNameID": 567207,
+ "volume": 0.01
+ },
+ "55722": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The interstellar shipping company Starline Majestic is known for reliable transport of cargo and comfortable berths for passengers.\r\n\r\nThe company also has a fondness for eyecatching branding. This is reflected in the striking spaceship livery it uses, a design based on its trademark star and lines logo.",
+ "descriptionID": 567211,
+ "groupID": 1950,
+ "marketGroupID": 1978,
+ "mass": 0.0,
+ "metaGroupID": 17,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 1.0,
+ "typeID": 55722,
+ "typeName": "Avatar Starline Majestic SKIN",
+ "typeNameID": 567210,
+ "volume": 0.01
+ },
+ "55723": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The interstellar shipping company Starline Majestic is known for reliable transport of cargo and comfortable berths for passengers.\r\n\r\nThe company also has a fondness for eyecatching branding. This is reflected in the striking spaceship livery it uses, a design based on its trademark star and lines logo.",
+ "descriptionID": 567214,
+ "groupID": 1950,
+ "marketGroupID": 1957,
+ "mass": 0.0,
+ "metaGroupID": 17,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1.0,
+ "typeID": 55723,
+ "typeName": "Drake Starline Majestic SKIN",
+ "typeNameID": 567213,
+ "volume": 0.01
+ },
+ "55724": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The interstellar shipping company Starline Majestic is known for reliable transport of cargo and comfortable berths for passengers.\r\n\r\nThe company also has a fondness for eyecatching branding. This is reflected in the striking spaceship livery it uses, a design based on its trademark star and lines logo.",
+ "descriptionID": 567217,
+ "groupID": 1950,
+ "marketGroupID": 2089,
+ "mass": 0.0,
+ "metaGroupID": 17,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1.0,
+ "typeID": 55724,
+ "typeName": "Crane Starline Majestic SKIN",
+ "typeNameID": 567216,
+ "volume": 0.01
+ },
+ "55725": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The interstellar shipping company Starline Majestic is known for reliable transport of cargo and comfortable berths for passengers.\r\n\r\nThe company also has a fondness for eyecatching branding. This is reflected in the striking spaceship livery it uses, a design based on its trademark star and lines logo.",
+ "descriptionID": 567220,
+ "groupID": 1950,
+ "marketGroupID": 1981,
+ "mass": 0.0,
+ "metaGroupID": 17,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1.0,
+ "typeID": 55725,
+ "typeName": "Phoenix Starline Majestic SKIN",
+ "typeNameID": 567219,
+ "volume": 0.01
+ },
+ "55726": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The interstellar shipping company Starline Majestic is known for reliable transport of cargo and comfortable berths for passengers.\r\n\r\nThe company also has a fondness for eyecatching branding. This is reflected in the striking spaceship livery it uses, a design based on its trademark star and lines logo.",
+ "descriptionID": 567223,
+ "groupID": 1950,
+ "marketGroupID": 2092,
+ "mass": 0.0,
+ "metaGroupID": 17,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1.0,
+ "typeID": 55726,
+ "typeName": "Leviathan Starline Majestic SKIN",
+ "typeNameID": 567222,
+ "volume": 0.01
+ },
"5591": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -627244,7 +634932,7 @@
"raceID": 2,
"techLevel": 1,
"typeID": 9556,
- "typeName": "Upgraded Explosive Deflection Amplifier I",
+ "typeName": "Compact Explosive Shield Amplifier",
"typeNameID": 77296,
"variationParentTypeID": 2529,
"volume": 5.0
@@ -627270,18 +634958,18 @@
"descriptionID": 87781,
"groupID": 295,
"iconID": 20942,
- "marketGroupID": 1691,
+ "isDynamicType": false,
"mass": 0.0,
"metaGroupID": 1,
"metaLevel": 0,
"portionSize": 1,
- "published": true,
+ "published": false,
"raceID": 4,
+ "radius": 1.0,
"techLevel": 1,
"typeID": 9562,
"typeName": "Supplemental EM Ward Amplifier",
"typeNameID": 77297,
- "variationParentTypeID": 1798,
"volume": 5.0
},
"9566": {
@@ -627291,18 +634979,18 @@
"descriptionID": 87782,
"groupID": 295,
"iconID": 20940,
- "marketGroupID": 1688,
+ "isDynamicType": false,
"mass": 0.0,
"metaGroupID": 1,
"metaLevel": 0,
"portionSize": 1,
- "published": true,
+ "published": false,
"raceID": 8,
+ "radius": 1.0,
"techLevel": 1,
"typeID": 9566,
"typeName": "Supplemental Thermal Dissipation Amplifier",
"typeNameID": 77298,
- "variationParentTypeID": 1800,
"volume": 5.0
},
"9568": {
@@ -627321,7 +635009,7 @@
"raceID": 8,
"techLevel": 1,
"typeID": 9568,
- "typeName": "Upgraded Thermal Dissipation Amplifier I",
+ "typeName": "Compact Thermal Shield Amplifier",
"typeNameID": 77299,
"variationParentTypeID": 2537,
"volume": 5.0
@@ -627333,18 +635021,18 @@
"descriptionID": 87784,
"groupID": 295,
"iconID": 20939,
- "marketGroupID": 1689,
+ "isDynamicType": false,
"mass": 0.0,
"metaGroupID": 1,
"metaLevel": 0,
"portionSize": 1,
- "published": true,
+ "published": false,
"raceID": 1,
+ "radius": 1.0,
"techLevel": 1,
"typeID": 9570,
"typeName": "Supplemental Kinetic Deflection Amplifier",
"typeNameID": 77300,
- "variationParentTypeID": 1802,
"volume": 5.0
},
"9574": {
@@ -627354,18 +635042,18 @@
"descriptionID": 87785,
"groupID": 295,
"iconID": 20941,
- "marketGroupID": 1690,
+ "isDynamicType": false,
"mass": 0.0,
"metaGroupID": 1,
"metaLevel": 0,
"portionSize": 1,
- "published": true,
+ "published": false,
"raceID": 2,
+ "radius": 1.0,
"techLevel": 1,
"typeID": 9574,
"typeName": "Supplemental Explosive Deflection Amplifier",
"typeNameID": 77301,
- "variationParentTypeID": 1804,
"volume": 5.0
},
"9580": {
@@ -627384,7 +635072,7 @@
"raceID": 4,
"techLevel": 1,
"typeID": 9580,
- "typeName": "Upgraded EM Ward Amplifier I",
+ "typeName": "Compact EM Shield Amplifier",
"typeNameID": 77302,
"variationParentTypeID": 1808,
"volume": 5.0
@@ -627405,7 +635093,7 @@
"raceID": 1,
"techLevel": 1,
"typeID": 9582,
- "typeName": "Upgraded Kinetic Deflection Amplifier I",
+ "typeName": "Compact Kinetic Shield Amplifier",
"typeNameID": 77303,
"variationParentTypeID": 2545,
"volume": 5.0
diff --git a/staticdata/phobos/metadata.json b/staticdata/phobos/metadata.json
index ff7f42180..59643ba29 100644
--- a/staticdata/phobos/metadata.json
+++ b/staticdata/phobos/metadata.json
@@ -1,10 +1,10 @@
[
{
"field_name": "client_build",
- "field_value": 1733182
+ "field_value": 1744483
},
{
"field_name": "dump_time",
- "field_value": 1590480858
+ "field_value": 1591676936
}
]
\ No newline at end of file
diff --git a/staticdata/phobos/traits.json b/staticdata/phobos/traits.json
index 4dc93fc17..b5d230eb0 100644
--- a/staticdata/phobos/traits.json
+++ b/staticdata/phobos/traits.json
@@ -728,6 +728,26 @@
},
"typeID": 11186
},
+ {
+ "traits": {
+ "skills": [
+ {
+ "bonuses": [
+ {
+ "number": "5%",
+ "text": "bonus to Large Upwell Weapon damage"
+ },
+ {
+ "number": "5%",
+ "text": "bonus to Large Upwell Weapon rate of fire"
+ }
+ ],
+ "header": "EDENCOM Battleship bonuses (per skill level):"
+ }
+ ]
+ },
+ "typeID": 54733
+ },
{
"traits": {
"role": {
@@ -770,6 +790,26 @@
},
"typeID": 11184
},
+ {
+ "traits": {
+ "skills": [
+ {
+ "bonuses": [
+ {
+ "number": "6%",
+ "text": "bonus to all shield resistances"
+ },
+ {
+ "number": "5%",
+ "text": "bonus to Small Upwell Weapon damage"
+ }
+ ],
+ "header": "EDENCOM Frigate (old) bonuses (per skill level):"
+ }
+ ]
+ },
+ "typeID": 54731
+ },
{
"traits": {
"role": {
@@ -4133,6 +4173,26 @@
},
"typeID": 33691
},
+ {
+ "traits": {
+ "skills": [
+ {
+ "bonuses": [
+ {
+ "number": "6%",
+ "text": "bonus to all shield resistances"
+ },
+ {
+ "number": "5%",
+ "text": "bonus to Medium Upwell Weapon damage"
+ }
+ ],
+ "header": "EDENCOM Cruiser (old) bonuses (per skill level):"
+ }
+ ]
+ },
+ "typeID": 54732
+ },
{
"traits": {
"misc": {
@@ -8108,6 +8168,26 @@
},
"typeID": 624
},
+ {
+ "traits": {
+ "skills": [
+ {
+ "bonuses": [
+ {
+ "number": "5%",
+ "text": "bonus to Large Hybrid Turret rate of fire"
+ },
+ {
+ "number": "7.5%",
+ "text": "bonus to Large Hybrid Turret tracking speed"
+ }
+ ],
+ "header": "Gallente Battleship bonuses (per skill level):"
+ }
+ ]
+ },
+ "typeID": 34467
+ },
{
"traits": {
"skills": [
@@ -10422,23 +10502,16 @@
},
{
"traits": {
- "skills": [
- {
- "bonuses": [
- {
- "number": "5%",
- "text": "bonus to Large Hybrid Turret rate of fire"
- },
- {
- "number": "7.5%",
- "text": "bonus to Large Hybrid Turret tracking speed"
- }
- ],
- "header": "Gallente Battleship bonuses (per skill level):"
- }
- ]
+ "misc": {
+ "bonuses": [
+ {
+ "text": "·Cynosural Field Generation Blocked"
+ }
+ ],
+ "header": "Misc bonus:"
+ }
},
- "typeID": 34467
+ "typeID": 54838
},
{
"traits": {
diff --git a/version.yml b/version.yml
index c65492164..d455ba196 100644
--- a/version.yml
+++ b/version.yml
@@ -1 +1 @@
-version: v2.21.0
+version: v2.21.1dev2