From 155a3a4e4289ad600793155d27fb2302fd8c5bba Mon Sep 17 00:00:00 2001 From: blitzmann Date: Sat, 19 May 2018 17:41:04 -0400 Subject: [PATCH] Tweak the ammo sorter to be more consistent, and not go off of calculated values for the modules (which may change based on the current charge) (#1520) --- gui/builtinContextMenus/moduleAmmoPicker.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/gui/builtinContextMenus/moduleAmmoPicker.py b/gui/builtinContextMenus/moduleAmmoPicker.py index 47a6fc87d..69b5e43b8 100644 --- a/gui/builtinContextMenus/moduleAmmoPicker.py +++ b/gui/builtinContextMenus/moduleAmmoPicker.py @@ -58,9 +58,9 @@ class ModuleAmmoPicker(ContextMenu): def turretSorter(self, charge): damage = 0 - range_ = (self.module.getModifiedItemAttr("maxRange")) * \ + range_ = (self.module.item.getAttribute("maxRange")) * \ (charge.getAttribute("weaponRangeMultiplier") or 1) - falloff = (self.module.getModifiedItemAttr("falloff")) * \ + falloff = (self.module.item.getAttribute("falloff")) * \ (charge.getAttribute("fallofMultiplier") or 1) for type_ in self.DAMAGE_TYPES: d = charge.getAttribute("%sDamage" % type_)