Removing debugging

This commit is contained in:
blitzmann
2016-04-28 00:42:09 -04:00
parent 2fc83aa61c
commit 1669a5434c
5 changed files with 1 additions and 15 deletions

View File

@@ -11,6 +11,5 @@ grouped = True
type = "active"
runTime = "late"
def handler(fit, module, context):
print module.getModifiedItemAttr("fighterAbilityMicroWarpDriveSpeedBonus")
module.boostItemAttr("maxVelocity", module.getModifiedItemAttr("fighterAbilityMicroWarpDriveSpeedBonus"))
module.boostItemAttr("signatureRadius", module.getModifiedItemAttr("fighterAbilityMicroWarpDriveSignatureRadiusBonus"), stackingPenalties = True)

View File

@@ -97,7 +97,6 @@ class Fighter(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
def __getAbilities(self):
"""Returns list of FighterAbilities that are loaded with data"""
print "getting list of abilities"
return [FighterAbility(effect) for effect in self.item.effects.values()]
def __calculateSlot(self, item):
@@ -168,7 +167,6 @@ class Fighter(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
self.DAMAGE_TYPES2, self.DAMAGE_TYPES))
volley *= self.amountActive
print self.getModifiedItemAttr("{}DamageMultiplier".format(ability.attrPrefix))
volley *= self.getModifiedItemAttr("{}DamageMultiplier".format(ability.attrPrefix)) or 1
self.__volley += volley
self.__dps += volley / (cycleTime / 1000.0)