Removing debugging
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@@ -11,6 +11,5 @@ grouped = True
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type = "active"
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runTime = "late"
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def handler(fit, module, context):
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print module.getModifiedItemAttr("fighterAbilityMicroWarpDriveSpeedBonus")
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module.boostItemAttr("maxVelocity", module.getModifiedItemAttr("fighterAbilityMicroWarpDriveSpeedBonus"))
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module.boostItemAttr("signatureRadius", module.getModifiedItemAttr("fighterAbilityMicroWarpDriveSignatureRadiusBonus"), stackingPenalties = True)
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@@ -97,7 +97,6 @@ class Fighter(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
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def __getAbilities(self):
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"""Returns list of FighterAbilities that are loaded with data"""
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print "getting list of abilities"
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return [FighterAbility(effect) for effect in self.item.effects.values()]
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def __calculateSlot(self, item):
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@@ -168,7 +167,6 @@ class Fighter(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
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self.DAMAGE_TYPES2, self.DAMAGE_TYPES))
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volley *= self.amountActive
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print self.getModifiedItemAttr("{}DamageMultiplier".format(ability.attrPrefix))
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volley *= self.getModifiedItemAttr("{}DamageMultiplier".format(ability.attrPrefix)) or 1
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self.__volley += volley
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self.__dps += volley / (cycleTime / 1000.0)
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