Commit initial work for effect DPS / Target resists

This commit is contained in:
blitzmann
2014-09-03 00:49:53 -04:00
parent 53c4a31334
commit 1ab76a7170
19 changed files with 781 additions and 16 deletions

View File

@@ -28,6 +28,7 @@ class MainMenuBar(wx.MenuBar):
def __init__(self):
self.characterEditorId = wx.NewId()
self.damagePatternEditorId = wx.NewId()
self.targetResistsEditorId = wx.NewId()
self.graphFrameId = wx.NewId()
self.backupFitsId = wx.NewId()
self.exportSkillsNeededId = wx.NewId()
@@ -82,6 +83,10 @@ class MainMenuBar(wx.MenuBar):
damagePatternEditItem.SetBitmap(bitmapLoader.getBitmap("damagePattern_small", "icons"))
windowMenu.AppendItem(damagePatternEditItem)
targetResistsEditItem = wx.MenuItem(windowMenu, self.targetResistsEditorId, "Target Resists Editor\tCTRL+R")
targetResistsEditItem.SetBitmap(bitmapLoader.getBitmap("explosive_big", "icons"))
windowMenu.AppendItem(targetResistsEditItem)
graphFrameItem = wx.MenuItem(windowMenu, self.graphFrameId, "Graphs\tCTRL+G")
graphFrameItem.SetBitmap(bitmapLoader.getBitmap("graphs_small", "icons"))
windowMenu.AppendItem(graphFrameItem)