Merge branch 'master' into ammo_graph
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@@ -322,20 +322,12 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
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maxRange = self.getModifiedItemAttr(attr, None)
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if maxRange is not None:
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return maxRange
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if self.charge is not None:
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try:
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chargeName = self.charge.group.name
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except AttributeError:
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pass
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else:
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if chargeName in ("Scanner Probe", "Survey Probe"):
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return None
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missileMaxRangeData = self.missileMaxRangeData
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if missileMaxRangeData is None:
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return None
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lowerRange, higherRange, higherChance = missileMaxRangeData
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maxRange = lowerRange * (1 - higherChance) + higherRange * higherChance
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return maxRange
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missileMaxRangeData = self.missileMaxRangeData
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if missileMaxRangeData is None:
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return None
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lowerRange, higherRange, higherChance = missileMaxRangeData
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maxRange = lowerRange * (1 - higherChance) + higherRange * higherChance
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return maxRange
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@property
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def missileMaxRangeData(self):
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@@ -361,7 +353,11 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
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return maxRange
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maxVelocity = self.getModifiedChargeAttr("maxVelocity")
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flightTime = floatUnerr(self.getModifiedChargeAttr("explosionDelay") / 1000.0)
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if not maxVelocity:
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return None
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shipRadius = self.owner.ship.getModifiedItemAttr("radius")
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# Flight time has bonus based on ship radius, see https://github.com/pyfa-org/Pyfa/issues/2083
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flightTime = floatUnerr(self.getModifiedChargeAttr("explosionDelay") / 1000 + shipRadius / maxVelocity)
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mass = self.getModifiedChargeAttr("mass")
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agility = self.getModifiedChargeAttr("agility")
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lowerTime = math.floor(flightTime)
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@@ -375,7 +371,6 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
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lowerRange = min(lowerRange, rangeLimit)
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higherRange = min(higherRange, rangeLimit)
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# Make range center-to-surface, as missiles spawn in the center of the ship
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shipRadius = self.owner.ship.getModifiedItemAttr("radius")
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lowerRange = max(0, lowerRange - shipRadius)
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higherRange = max(0, higherRange - shipRadius)
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higherChance = flightTime - lowerTime
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