"Move" attributes at DB generation time
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@@ -33,9 +33,6 @@ items_table = Table("invtypes", gamedata_meta,
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Column("description", String),
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Column("raceID", Integer),
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Column("factionID", Integer),
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Column("volume", Float),
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Column("mass", Float),
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Column("capacity", Float),
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Column("published", Boolean),
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Column("marketGroupID", Integer, ForeignKey("invmarketgroups.marketGroupID")),
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Column("iconID", Integer),
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@@ -209,40 +209,13 @@ class Effect(EqBase):
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class Item(EqBase):
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MOVE_ATTRS = (4, # Mass
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38, # Capacity
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161) # Volume
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MOVE_ATTR_INFO = None
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ABYSSAL_TYPES = None
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@classmethod
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def getMoveAttrInfo(cls):
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info = getattr(cls, "MOVE_ATTR_INFO", None)
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if info is None:
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cls.MOVE_ATTR_INFO = info = []
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for id in cls.MOVE_ATTRS:
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info.append(eos.db.getAttributeInfo(id))
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return info
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def moveAttrs(self):
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self.__moved = True
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for info in self.getMoveAttrInfo():
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val = getattr(self, info.name, 0)
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if val != 0:
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attr = Attribute()
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attr.info = info
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attr.value = val
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self.__attributes[info.name] = attr
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@reconstructor
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def init(self):
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self.__race = None
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self.__requiredSkills = None
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self.__requiredFor = None
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self.__moved = False
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self.__offensive = None
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self.__assistive = None
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self.__overrides = None
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@@ -264,9 +237,6 @@ class Item(EqBase):
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@property
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def attributes(self):
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if not self.__moved:
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self.moveAttrs()
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return self.__attributes
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@property
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@@ -1145,7 +1145,7 @@ class Fit:
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def droneBayUsed(self):
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amount = 0
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for d in self.drones:
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amount += d.item.volume * d.amount
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amount += d.item.attributes['volume'].value * d.amount
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return amount
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@@ -1153,7 +1153,7 @@ class Fit:
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def fighterBayUsed(self):
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amount = 0
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for f in self.fighters:
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amount += f.item.volume * f.amount
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amount += f.item.attributes['volume'].value * f.amount
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return amount
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@@ -214,8 +214,8 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
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if charge is None:
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charges = 0
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else:
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chargeVolume = charge.volume
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containerCapacity = self.item.capacity
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chargeVolume = charge.attributes['volume'].value
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containerCapacity = self.item.attributes['capacity'].value
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if chargeVolume is None or containerCapacity is None:
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charges = 0
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else:
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@@ -778,8 +778,8 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
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# Check sizes, if 'charge size > module volume' it won't fit
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if charge is None:
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return True
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chargeVolume = charge.volume
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moduleCapacity = self.item.capacity
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chargeVolume = charge.attributes['volume'].value
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moduleCapacity = self.item.attributes['capacity'].value
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if chargeVolume is not None and moduleCapacity is not None and chargeVolume > moduleCapacity:
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return False
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