Merge branch 'master' into development
Conflicts: gui/builtinViewColumns/baseName.py
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@@ -24,7 +24,8 @@ from eos.saveddata.implant import Implant
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from eos.saveddata.drone import Drone
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from eos.saveddata.fighter import Fighter
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from eos.saveddata.module import Module, Slot, Rack
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from service.fit import Fit
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from eos.saveddata.fit import Fit
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from service.fit import Fit as FitSvc
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from gui.viewColumn import ViewColumn
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import gui.mainFrame
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@@ -57,7 +58,7 @@ class BaseName(ViewColumn):
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else:
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return "%s (%s)" % (stuff.name, stuff.ship.item.name)
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elif isinstance(stuff, Rack):
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if Fit.getInstance().serviceFittingOptions["rackLabels"]:
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if FitSvc.getInstance().serviceFittingOptions["rackLabels"]:
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if stuff.slot == Slot.MODE:
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return u'─ Tactical Mode ─'
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else:
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@@ -74,7 +75,7 @@ class BaseName(ViewColumn):
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else:
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item = getattr(stuff, "item", stuff)
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if Fit.getInstance().serviceFittingOptions["showMarketShortcuts"]:
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if FitSvc.getInstance().serviceFittingOptions["showMarketShortcuts"]:
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marketShortcut = getattr(item, "marketShortcut", None)
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if marketShortcut:
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@@ -450,30 +450,69 @@ class Miscellanea(ViewColumn):
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return text, item.name
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else:
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return "", None
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elif itemGroup in ("Ancillary Armor Repairer", "Ancillary Shield Booster"):
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hp = stuff.hpBeforeReload
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cycles = stuff.numShots
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cycleTime = stuff.rawCycleTime
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elif itemGroup in (
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"Ancillary Armor Repairer",
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"Ancillary Shield Booster",
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"Capacitor Booster",
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"Ancillary Remote Armor Repairer",
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"Ancillary Remote Shield Booster",
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):
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if "Armor" in itemGroup or "Shield" in itemGroup:
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boosted_attribute = "HP"
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reload_time = item.getAttribute("reloadTime", 0) / 1000
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elif "Capacitor" in itemGroup:
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boosted_attribute = "Cap"
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reload_time = 10
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else:
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boosted_attribute = ""
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reload_time = 0
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cycles = max(stuff.numShots, 0)
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cycleTime = max(stuff.rawCycleTime, 0)
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# Get HP or boosted amount
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stuff_hp = max(stuff.hpBeforeReload, 0)
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armor_hp = stuff.getModifiedItemAttr("armorDamageAmount", 0)
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capacitor_hp = stuff.getModifiedChargeAttr("capacitorBonus", 0)
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shield_hp = stuff.getModifiedItemAttr("shieldBonus", 0)
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hp = max(stuff_hp, armor_hp * cycles, capacitor_hp * cycles, shield_hp * cycles, 0)
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if not hp or not cycleTime or not cycles:
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return "", None
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fit = Fit.getInstance().getFit(self.mainFrame.getActiveFit())
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ehpTotal = fit.ehp
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hpTotal = fit.hp
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useEhp = self.mainFrame.statsPane.nameViewMap["resistancesViewFull"].showEffective
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tooltip = "HP restored over duration using charges"
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if useEhp:
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if itemGroup == "Ancillary Armor Repairer":
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tooltip = "{0} restored over duration using charges (plus reload)".format(boosted_attribute)
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if useEhp and boosted_attribute == "HP" and "Remote" not in itemGroup:
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if "Ancillary Armor Repairer" in itemGroup:
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hpRatio = ehpTotal["armor"] / hpTotal["armor"]
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else:
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hpRatio = ehpTotal["shield"] / hpTotal["shield"]
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tooltip = "E{0}".format(tooltip)
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else:
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hpRatio = 1
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if itemGroup == "Ancillary Armor Repairer":
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hpRatio *= 3
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if "Ancillary" in itemGroup and "Armor" in itemGroup:
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hpRatio *= stuff.getModifiedItemAttr("chargedArmorDamageMultiplier", 1)
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ehp = hp * hpRatio
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duration = cycles * cycleTime / 1000
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text = "{0} / {1}s".format(formatAmount(ehp, 3, 0, 9), formatAmount(duration, 3, 0, 3))
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for number_of_cycles in {5, 10, 25}:
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tooltip = "{0}\n{1} charges lasts {2} seconds ({3} cycles)".format(
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tooltip,
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formatAmount(number_of_cycles*cycles, 3, 0, 3),
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formatAmount((duration+reload_time)*number_of_cycles, 3, 0, 3),
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formatAmount(number_of_cycles, 3, 0, 3)
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)
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text = "{0} / {1}s (+{2}s)".format(
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formatAmount(ehp, 3, 0, 9),
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formatAmount(duration, 3, 0, 3),
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formatAmount(reload_time, 3, 0, 3)
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)
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return text, tooltip
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elif itemGroup == "Armor Resistance Shift Hardener":
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