Get rid of idea of "better" replacements
It turned out to be maintenance hell and it's just hard to find all the dual-action attributes (like crash vs GD sig attr, AB cycle time modification vs rep cycle time modification etc)
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@@ -178,36 +178,15 @@ def main(db, json_path):
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def fillReplacements(tables):
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def compareAttrs(attrs1, attrs2, attrHig):
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"""
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Compares received attribute sets. Returns:
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- 0 if sets have no attributes for comparison
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- 1 if sets are different
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- 2 if sets are exactly the same
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- 3 if first set is strictly better
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- 4 if second set is strictly better
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"""
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def compareAttrs(attrs1, attrs2):
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# Consider items as different if they have no attrs
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if len(attrs1) == 0 and len(attrs2) == 0:
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return 0
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return False
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if set(attrs1) != set(attrs2):
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return 1
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return False
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if all(attrs1[aid] == attrs2[aid] for aid in attrs1):
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return 2
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if all(
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(attrs1[aid] <= attrs2[aid] and attrHig[aid] == 0) or
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(attrs1[aid] >= attrs2[aid] and attrHig[aid] == 1) or
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(attrs1[aid] == attrs2[aid] and attrHig[aid] == 2)
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for aid in attrs1
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):
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return 3
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if all(
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(attrs2[aid] <= attrs1[aid] and attrHig[aid] == 0) or
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(attrs2[aid] >= attrs1[aid] and attrHig[aid] == 1) or
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(attrs2[aid] == attrs1[aid] and attrHig[aid] == 2)
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for aid in attrs1
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):
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return 4
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return 1
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return True
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return False
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print('finding replacements')
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skillReqAttribs = {
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@@ -240,13 +219,15 @@ def main(db, json_path):
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# Ignore these attributes for comparison purposes
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elif attributeID in (
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# We do not need mass as it affects final ship stats only when carried by ship itself
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# (and we're not going to replace ships), but it's wildly inconsistent for other items
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# (and we're not going to replace ships), but it's wildly inconsistent for other items,
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# which otherwise would be the same
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4, # mass
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124, # mainColor
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162, # radius
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422, # techLevel
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633, # metaLevel
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1692 # metaGroupID
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1692, # metaGroupID
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1768 # typeColorScheme
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):
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continue
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else:
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@@ -267,40 +248,6 @@ def main(db, json_path):
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except (KeyError, ValueError):
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continue
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typeSkillReqs[skillType] = skillLevel
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# Get data on attribute highIsGood flag
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# Format: {type ID: 0 if high is bad, 1 if high is good, 2 if neither}
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attrHig = {}
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for row in tables['dgmattribs']:
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attrHig[row['attributeID']] = 1 if row['highIsGood'] else 0
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# As CCP data is not really consistent, do some overrides
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attrHig[4] = 0 # mass
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# Sometimes high is positive, sometimes it's not (e.g. AB cycle bonus vs smartbomb cycle bonus)
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attrHig[66] = 2 # durationBonus
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# Sometimes high is positive, sometimes it's not (e.g. invuln cycle vs rep cycle)
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attrHig[73] = 2 # duration
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attrHig[151] = 0 # agilityBonus
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attrHig[161] = 0 # volume
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attrHig[293] = 0 # rofBonus
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attrHig[310] = 0 # cpuNeedBonus
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attrHig[312] = 0 # durationSkillBonus
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attrHig[314] = 0 # capRechargeBonus
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attrHig[317] = 0 # capNeedBonus
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attrHig[319] = 0 # warpCapacitorNeedBonus
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attrHig[323] = 0 # powerNeedBonus
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attrHig[331] = 2 # implantness
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attrHig[338] = 0 # rechargeratebonus
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attrHig[440] = 0 # manufacturingTimeBonus
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attrHig[441] = 0 # turretSpeeBonus
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attrHig[452] = 0 # copySpeedBonus
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attrHig[453] = 0 # blueprintmanufactureTimeBonus
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attrHig[468] = 0 # mineralNeedResearchBonus
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attrHig[780] = 0 # iceHarvestCycleBonus
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attrHig[848] = 0 # aoeCloudSizeBonus
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attrHig[927] = 0 # miningUpgradeCPUReductionBonus
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attrHig[1087] = 2 # boosterness
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attrHig[1125] = 0 # boosterChanceBonus
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attrHig[1126] = 0 # boosterAttributeModifier
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attrHig[1156] = 0 # maxScanDeviationModifier
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# Format: {group ID: category ID}
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groupCategories = {}
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for row in tables['evegroups']:
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@@ -338,28 +285,17 @@ def main(db, json_path):
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groupData = groupedData.setdefault((typeGroup, typeSkillreqs, typeEffects), [])
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groupData.append((typeID, typeAttribs))
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# Format: {type ID: set(type IDs)}
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same = {}
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better = {}
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# Now, go through composed groups and for every item within it find items which are
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# the same and which are better
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replacements = {}
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# Now, go through composed groups and for every item within it
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# find items which are the same
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for groupData in groupedData.values():
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for type1, type2 in itertools.combinations(groupData, 2):
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comparisonResult = compareAttrs(type1[1], type2[1], attrHig)
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# Equal
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if comparisonResult == 2:
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same.setdefault(type1[0], set()).add(type2[0])
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same.setdefault(type2[0], set()).add(type1[0])
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# First is better
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elif comparisonResult == 3:
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better.setdefault(type2[0], set()).add(type1[0])
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# Second is better
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elif comparisonResult == 4:
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better.setdefault(type1[0], set()).add(type2[0])
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if compareAttrs(type1[1], type2[1]):
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replacements.setdefault(type1[0], set()).add(type2[0])
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replacements.setdefault(type2[0], set()).add(type1[0])
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# Put this data into types table so that normal process hooks it up
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for row in tables['evetypes']:
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typeID = row['typeID']
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row['replaceSame'] = ','.join('{}'.format(tid) for tid in sorted(same.get(typeID, ())))
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row['replaceBetter'] = ','.join('{}'.format(tid) for tid in sorted(better.get(typeID, ())))
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row['replacements'] = ','.join('{}'.format(tid) for tid in sorted(replacements.get(row['typeID'], ())))
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data = {}
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