Add support for having a contextMenu class add more then a single entry, start
work on damage pattern selection menu
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32
gui/builtinContextMenus/damagePatternMenu.py
Executable file
32
gui/builtinContextMenus/damagePatternMenu.py
Executable file
@@ -0,0 +1,32 @@
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from gui.contextMenu import ContextMenu
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from gui.itemStats import ItemStatsDialog
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import gui.mainFrame
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import service
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class DamagePattern(ContextMenu):
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def __init__(self):
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self.mainFrame = gui.mainFrame.MainFrame.getInstance()
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def display(self, context, selection):
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return context in ("resistancePane",)
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def getText(self, context, selection):
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return "%s stats" % context.capitalize()
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def activate(self, context, selection):
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if context == "ship":
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fitID = self.mainFrame.getActiveFit()
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cFit = service.Fit.getInstance()
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stuff = cFit.getFit(fitID).ship
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elif context == "ammo":
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stuff = selection[0].charge
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else:
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stuff = selection[0]
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if context == "module" and stuff.isEmpty:
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return
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dlg=ItemStatsDialog(stuff)
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dlg.Show()
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ItemStats.register()
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