diff --git a/eos/effects/damagecontrol.py b/eos/effects/damagecontrol.py index ab02b6e80..2c16548ff 100755 --- a/eos/effects/damagecontrol.py +++ b/eos/effects/damagecontrol.py @@ -7,5 +7,6 @@ def handler(fit, module, context): bonus = "%s%sDamageResonance" % (attrPrefix, damageType) bonus = "%s%s" % (bonus[0].lower(), bonus[1:]) booster = "%s%sDamageResonance" % (layer, damageType) + penalize = False if layer == 'hull' else True fit.ship.multiplyItemAttr(bonus, module.getModifiedItemAttr(booster), - stackingPenalties=True, penaltyGroup="preMul") + stackingPenalties=penalize, penaltyGroup="preMul") diff --git a/eos/effects/maraudermodeeffect26.py b/eos/effects/maraudermodeeffect26.py index 2dcd57192..89d7d4522 100644 --- a/eos/effects/maraudermodeeffect26.py +++ b/eos/effects/maraudermodeeffect26.py @@ -9,8 +9,9 @@ def handler(fit, module, context): bonus = "%s%sDamageResonance" % (attrPrefix, damageType) bonus = "%s%s" % (bonus[0].lower(), bonus[1:]) booster = "%s%sDamageResonance" % (layer, damageType) + penalize = False if layer == 'hull' else True fit.ship.multiplyItemAttr(bonus, module.getModifiedItemAttr(booster), - stackingPenalties=True, penaltyGroup="preMul") + stackingPenalties=penalize, penaltyGroup="preMul") # Turrets fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Large Energy Turret") or \