Merge branch 'spoolup_support'

This commit is contained in:
DarkPhoenix
2018-12-10 09:19:40 +03:00
7 changed files with 120 additions and 86 deletions

View File

@@ -169,8 +169,10 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
self.__charge = None
self.__dps = None
self.__miningyield = None
self.__dpsSpool = None
self.__volley = None
self.__volleySpool = None
self.__miningyield = None
self.__reloadTime = None
self.__reloadForce = None
self.__chargeCycles = None
@@ -414,7 +416,9 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
def damageStats(self, targetResists):
if self.__dps is None:
self.__dps = 0
self.__dpsSpool = 0
self.__volley = 0
self.__volleySpool = 0
if not self.isEmpty and self.state >= State.ACTIVE:
if self.charge:
@@ -425,7 +429,7 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
volley = sum([(func("%sDamage" % attr) or 0) * (1 - getattr(targetResists, "%sAmount" % attr, 0)) for attr in self.DAMAGE_TYPES])
volley *= self.getModifiedItemAttr("damageMultiplier") or 1
# Disintegrator-specific ramp-up multiplier
volley *= (self.getModifiedItemAttr("damageMultiplierBonusMax") or 0) + 1
volleySpool = volley * ((self.getModifiedItemAttr("damageMultiplierBonusMax") or 0) + 1)
if volley:
cycleTime = self.cycleTime
# Some weapons repeat multiple times in one cycle (think doomsdays)
@@ -436,9 +440,12 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
)
self.__volley = volley
self.__dps = (volley * weaponDoT) / (cycleTime / 1000.0)
self.__volleySpool = volleySpool
dpsFactor = weaponDoT / (cycleTime / 1000.0)
self.__dps = volley * dpsFactor
self.__dpsSpool = volleySpool * dpsFactor
return self.__dps, self.__volley
return self.__dps, self.__dpsSpool, self.__volley, self.__volleySpool
@property
def miningStats(self):
@@ -459,13 +466,17 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
return self.__miningyield
@property
def dps(self):
return self.damageStats(None)[0]
def getDps(self, spool=False):
if spool:
return self.damageStats(None)[1]
else:
return self.damageStats(None)[0]
@property
def volley(self):
return self.damageStats(None)[1]
def getVolley(self, spool=False):
if spool:
return self.damageStats(None)[3]
else:
return self.damageStats(None)[2]
@property
def reloadTime(self):