Add destructible beacons to projected effects
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@@ -33,7 +33,7 @@ DB_PATH = os.path.join(ROOT_DIR, 'eve.db')
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JSON_DIR = os.path.join(ROOT_DIR, 'staticdata')
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if ROOT_DIR not in sys.path:
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sys.path.insert(0, ROOT_DIR)
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GAMEDATA_SCHEMA_VERSION = 3
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GAMEDATA_SCHEMA_VERSION = 4
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def db_needs_update():
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@@ -122,7 +122,8 @@ def update_db():
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if (
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# Apparently people really want Civilian modules available
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(row['typeName'].startswith('Civilian') and "Shuttle" not in row['typeName']) or
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row['typeName'] == 'Capsule'
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row['typeName'] == 'Capsule' or
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row['groupID'] == 4033 # destructible effect beacons
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):
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row['published'] = True
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# Nearly useless and clutter search results too much
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@@ -142,8 +143,7 @@ def update_db():
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1882,
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1975,
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1971,
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# the "container" for the abyssal environments
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1983)
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1983) # the "container" for the abyssal environments
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):
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newData.append(row)
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