Add destructible beacons to projected effects
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
import re
|
||||
from collections import OrderedDict
|
||||
from itertools import chain
|
||||
|
||||
# noinspection PyPackageRequirements
|
||||
@@ -10,6 +11,28 @@ from gui.contextMenu import ContextMenuUnconditional
|
||||
from service.market import Market
|
||||
|
||||
|
||||
class Group:
|
||||
|
||||
def __init__(self):
|
||||
self.groups = OrderedDict()
|
||||
self.items = []
|
||||
|
||||
def sort(self):
|
||||
self.groups = OrderedDict((k, self.groups[k]) for k in sorted(self.groups))
|
||||
for group in self.groups.values():
|
||||
group.sort()
|
||||
self.items.sort(key=lambda e: e.short_name)
|
||||
|
||||
|
||||
class Entry:
|
||||
|
||||
def __init__(self, item, name, short_name):
|
||||
self.item = item
|
||||
self.name = name
|
||||
self.short_name = short_name
|
||||
|
||||
|
||||
|
||||
class AddEnvironmentEffect(ContextMenuUnconditional):
|
||||
|
||||
# CCP doesn't currently provide a mapping between the general Environment, and the specific environment effect
|
||||
@@ -25,6 +48,7 @@ class AddEnvironmentEffect(ContextMenuUnconditional):
|
||||
|
||||
def __init__(self):
|
||||
self.mainFrame = gui.mainFrame.MainFrame.getInstance()
|
||||
self.idmap = {}
|
||||
|
||||
def display(self, callingWindow, srcContext):
|
||||
return srcContext == "projected"
|
||||
@@ -33,103 +57,70 @@ class AddEnvironmentEffect(ContextMenuUnconditional):
|
||||
return "Add Environmental Effect"
|
||||
|
||||
def getSubMenu(self, callingWindow, context, rootMenu, i, pitem):
|
||||
msw = True if "wxMSW" in wx.PlatformInfo else False
|
||||
data = self.getData()
|
||||
msw = "wxMSW" in wx.PlatformInfo
|
||||
|
||||
# Wormholes
|
||||
def addGroup(parentMenu, name):
|
||||
id = ContextMenuUnconditional.nextID()
|
||||
menuItem = wx.MenuItem(parentMenu, id, name)
|
||||
parentMenu.Bind(wx.EVT_MENU, self.handleSelection, menuItem)
|
||||
return menuItem
|
||||
|
||||
self.idmap = {}
|
||||
sub = wx.Menu()
|
||||
def addEffect(parentMenu, effect, name):
|
||||
id = ContextMenuUnconditional.nextID()
|
||||
self.idmap[id] = effect
|
||||
menuItem = wx.MenuItem(parentMenu, id, name)
|
||||
parentMenu.Bind(wx.EVT_MENU, self.handleSelection, menuItem)
|
||||
return menuItem
|
||||
|
||||
wormhole_item = wx.MenuItem(sub, wx.ID_ANY, "Wormhole")
|
||||
wormhole_menu = wx.Menu()
|
||||
wormhole_item.SetSubMenu(wormhole_menu)
|
||||
sub.Append(wormhole_item)
|
||||
|
||||
grouped_data, flat_data = self.getEffectBeacons()
|
||||
self.buildMenu(grouped_data, flat_data, wormhole_menu, rootMenu, msw)
|
||||
|
||||
# Incursions
|
||||
|
||||
grouped_data, flat_data = self.getEffectBeacons(incursions=True)
|
||||
self.buildMenu(grouped_data, flat_data, sub, rootMenu, msw)
|
||||
|
||||
# Abyssal Weather
|
||||
|
||||
abyssal_item = wx.MenuItem(sub, wx.ID_ANY, "Abyssal Weather")
|
||||
abyssal_menu = wx.Menu()
|
||||
abyssal_item.SetSubMenu(abyssal_menu)
|
||||
sub.Append(abyssal_item)
|
||||
|
||||
grouped_data, flat_data = self.getAbyssalWeather()
|
||||
self.buildMenu(grouped_data, flat_data, abyssal_menu, rootMenu, msw)
|
||||
|
||||
# Localized Weather
|
||||
|
||||
local_item = wx.MenuItem(sub, wx.ID_ANY, "Localized")
|
||||
local_menu = wx.Menu()
|
||||
local_item.SetSubMenu(local_menu)
|
||||
sub.Append(local_item)
|
||||
|
||||
grouped_data, flat_data = self.getLocalizedEnvironments()
|
||||
self.buildMenu(grouped_data, flat_data, local_menu, rootMenu, msw)
|
||||
def makeMenu(data, parentMenu):
|
||||
menu = wx.Menu()
|
||||
for group_name in data.groups:
|
||||
menuItem = addGroup(rootMenu if msw else parentMenu, group_name)
|
||||
subMenu = makeMenu(data.groups[group_name], menu)
|
||||
menuItem.SetSubMenu(subMenu)
|
||||
menu.Append(menuItem)
|
||||
items = data.items
|
||||
for entry in items:
|
||||
menuItem = addEffect(rootMenu if msw else parentMenu, entry.item, entry.short_name)
|
||||
menu.Append(menuItem)
|
||||
menu.Bind(wx.EVT_MENU, self.handleSelection)
|
||||
return menu
|
||||
|
||||
sub = makeMenu(data, rootMenu)
|
||||
return sub
|
||||
|
||||
def handleSelection(self, event):
|
||||
# Skip events ids that aren't mapped
|
||||
|
||||
swObj, swName = self.idmap.get(event.Id, (False, False))
|
||||
if not swObj and not swName:
|
||||
swObj = self.idmap.get(event.Id, False)
|
||||
if not swObj:
|
||||
event.Skip()
|
||||
return
|
||||
|
||||
fitID = self.mainFrame.getActiveFit()
|
||||
self.mainFrame.command.Submit(cmd.GuiAddProjectedModuleCommand(fitID, swObj.ID))
|
||||
|
||||
def buildMenu(self, grouped_data, flat_data, local_menu, rootMenu, msw):
|
||||
def getData(self):
|
||||
data = Group()
|
||||
data.groups['Wormhole'] = self.getEffectBeacons(
|
||||
'Black Hole', 'Cataclysmic Variable', 'Magnetar',
|
||||
'Pulsar', 'Red Giant', 'Wolf Rayet')
|
||||
data.groups['Sansha Incursion'] = self.getEffectBeacons('Sansha Incursion')
|
||||
data.groups['Triglavian Invasion'] = self.getEffectBeacons('Triglavian Invasion')
|
||||
data.groups['Triglavian Invasion'].groups['Destructible Beacons'] = self.getDestructibleBeacons()
|
||||
data.groups['Abyssal Weather'] = self.getAbyssalWeather()
|
||||
return data
|
||||
|
||||
def processFlat(data, root, sub):
|
||||
for swData in sorted(data, key=lambda tpl: tpl[2]):
|
||||
wxid = ContextMenuUnconditional.nextID()
|
||||
swObj, swName, swClass = swData
|
||||
self.idmap[wxid] = (swObj, swName)
|
||||
subItem = wx.MenuItem(sub, wxid, swClass)
|
||||
if msw:
|
||||
root.Bind(wx.EVT_MENU, self.handleSelection, subItem)
|
||||
else:
|
||||
sub.Bind(wx.EVT_MENU, self.handleSelection, subItem)
|
||||
sub.Append(subItem)
|
||||
|
||||
for swType in sorted(grouped_data):
|
||||
subItem = wx.MenuItem(local_menu, wx.ID_ANY, swType)
|
||||
grandSub = wx.Menu()
|
||||
subItem.SetSubMenu(grandSub)
|
||||
local_menu.Append(subItem)
|
||||
processFlat(grouped_data[swType], rootMenu, grandSub)
|
||||
|
||||
processFlat(flat_data, rootMenu, local_menu)
|
||||
|
||||
def getEffectBeacons(self, incursions=False):
|
||||
def getEffectBeacons(self, *groups):
|
||||
"""
|
||||
Get dictionary with wormhole system-wide effects
|
||||
"""
|
||||
compacted = len(groups) <= 1
|
||||
sMkt = Market.getInstance()
|
||||
|
||||
# todo: rework this
|
||||
# Container for system-wide effects
|
||||
grouped = {}
|
||||
|
||||
# Expressions for matching when detecting effects we're looking for
|
||||
if incursions:
|
||||
validgroups = ("Sansha Incursion",
|
||||
"Triglavian Invasion")
|
||||
else:
|
||||
validgroups = ("Black Hole",
|
||||
"Cataclysmic Variable",
|
||||
"Magnetar",
|
||||
"Pulsar",
|
||||
"Red Giant",
|
||||
"Wolf Rayet")
|
||||
data = Group()
|
||||
|
||||
# Stuff we don't want to see in names
|
||||
garbages = ("System Effects", "Effects")
|
||||
@@ -140,7 +131,7 @@ class AddEnvironmentEffect(ContextMenuUnconditional):
|
||||
# Cycle through them
|
||||
for beacon in sMkt.getItemsByGroup(grp):
|
||||
# Check if it belongs to any valid group
|
||||
for group in validgroups:
|
||||
for group in groups:
|
||||
# Check beginning of the name only
|
||||
if re.search(group, beacon.name):
|
||||
# Get full beacon name
|
||||
@@ -159,22 +150,25 @@ class AddEnvironmentEffect(ContextMenuUnconditional):
|
||||
groupname = re.sub(garbage, "", groupname)
|
||||
groupname = re.sub(" {2,}", " ", groupname).strip()
|
||||
# Add stuff to dictionary
|
||||
if groupname not in grouped:
|
||||
grouped[groupname] = set()
|
||||
grouped[groupname].add((beacon, beaconname, shortname))
|
||||
if compacted:
|
||||
container = data.items
|
||||
else:
|
||||
container = data.groups.setdefault(groupname, Group()).items
|
||||
container.append(Entry(beacon, beaconname, shortname))
|
||||
# Break loop on 1st result
|
||||
break
|
||||
|
||||
return grouped, ()
|
||||
data.sort()
|
||||
return data
|
||||
|
||||
def getAbyssalWeather(self):
|
||||
sMkt = Market.getInstance()
|
||||
|
||||
environments = {x.ID: x for x in sMkt.getGroup("Abyssal Environment").items}
|
||||
items = chain(sMkt.getGroup("MassiveEnvironments").items, sMkt.getGroup("Non-Interactable Object").items)
|
||||
items = chain(
|
||||
sMkt.getGroup("MassiveEnvironments").items,
|
||||
sMkt.getGroup("Non-Interactable Object").items)
|
||||
|
||||
grouped = {}
|
||||
flat = set()
|
||||
data = Group()
|
||||
|
||||
for beacon in items:
|
||||
if not beacon.isType('projected'):
|
||||
@@ -185,38 +179,40 @@ class AddEnvironmentEffect(ContextMenuUnconditional):
|
||||
if type is None:
|
||||
continue
|
||||
|
||||
if type.name not in grouped:
|
||||
grouped[type.name] = set()
|
||||
|
||||
subdata = data.groups.setdefault(type.name, Group())
|
||||
display_name = "{} {}".format(type.name, beacon.name[-1:])
|
||||
grouped[type.name].add((beacon, display_name, display_name))
|
||||
subdata.items.append(Entry(beacon, display_name, display_name))
|
||||
data.sort()
|
||||
|
||||
# Localized abyssal hazards
|
||||
items = sMkt.getGroup("Abyssal Hazards").items
|
||||
if items:
|
||||
subdata = data.groups.setdefault('Localized', Group())
|
||||
for beacon in sMkt.getGroup("Abyssal Hazards").items:
|
||||
if not beacon.isType('projected'):
|
||||
continue
|
||||
# Localized effects, currently, have a name like "(size) (type) Cloud"
|
||||
# Until this inevitably changes, do a simple split
|
||||
name_parts = beacon.name.split(" ")
|
||||
|
||||
key = name_parts[1].strip()
|
||||
subsubdata = subdata.groups.setdefault(key, Group())
|
||||
subsubdata.items.append(Entry(beacon, beacon.name, beacon.name))
|
||||
subdata.sort()
|
||||
|
||||
# PVP weather
|
||||
flat.add((sMkt.getItem(49766), 'PvP Weather', 'PvP Weather'))
|
||||
data.items.append(Entry(sMkt.getItem(49766), 'PvP Weather', 'PvP Weather'))
|
||||
|
||||
return grouped, flat
|
||||
return data
|
||||
|
||||
def getLocalizedEnvironments(self):
|
||||
def getDestructibleBeacons(self):
|
||||
data = Group()
|
||||
sMkt = Market.getInstance()
|
||||
|
||||
grp = sMkt.getGroup("Abyssal Hazards")
|
||||
|
||||
grouped = dict()
|
||||
|
||||
for beacon in grp.items:
|
||||
if not beacon.isType('projected'):
|
||||
for item in sMkt.getItemsByGroup(sMkt.getGroup('Destructible Effect Beacon')):
|
||||
if not item.isType('projected'):
|
||||
continue
|
||||
# Localized effects, currently, have a name like "(size) (type) Cloud"
|
||||
# Until this inevitably changes, do a simple split
|
||||
name_parts = beacon.name.split(" ")
|
||||
|
||||
key = name_parts[1].strip()
|
||||
if key not in grouped:
|
||||
grouped[key] = set()
|
||||
|
||||
grouped[key].add((beacon, beacon.name, beacon.name))
|
||||
|
||||
return grouped, ()
|
||||
|
||||
data.items.append(Entry(item, item.name, item.name))
|
||||
data.sort()
|
||||
return data
|
||||
|
||||
AddEnvironmentEffect.register()
|
||||
|
||||
Reference in New Issue
Block a user