Get some initial scaffolding up for implant sets sourced from the resist code.

This commit is contained in:
blitzmann
2016-03-20 02:04:55 -04:00
parent 6f1872fb94
commit 36ad31ab25
11 changed files with 578 additions and 2 deletions

View File

@@ -33,6 +33,7 @@ class MainMenuBar(wx.MenuBar):
self.characterEditorId = wx.NewId()
self.damagePatternEditorId = wx.NewId()
self.targetResistsEditorId = wx.NewId()
self.implantSetEditorId = wx.NewId()
self.graphFrameId = wx.NewId()
self.backupFitsId = wx.NewId()
self.exportSkillsNeededId = wx.NewId()
@@ -104,6 +105,10 @@ class MainMenuBar(wx.MenuBar):
targetResistsEditItem.SetBitmap(BitmapLoader.getBitmap("explosive_big", "gui"))
windowMenu.AppendItem(targetResistsEditItem)
implantSetEditItem = wx.MenuItem(windowMenu, self.implantSetEditorId, "Implant Set Editor\tCTRL+I")
implantSetEditItem.SetBitmap(BitmapLoader.getBitmap("damagePattern_small", "gui"))
windowMenu.AppendItem(implantSetEditItem)
graphFrameItem = wx.MenuItem(windowMenu, self.graphFrameId, "Graphs\tCTRL+G")
graphFrameItem.SetBitmap(BitmapLoader.getBitmap("graphs_small", "gui"))
windowMenu.AppendItem(graphFrameItem)