Merge branch 'master' into ammo_graph
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@@ -89,7 +89,7 @@ class BitmapLoader:
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@classmethod
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def loadBitmap(cls, name, location):
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if cls.scaling_factor is None:
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cls.scaling_factor = int(wx.GetApp().GetTopWindow().GetContentScaleFactor())
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cls.scaling_factor = 1 if 'wxGTK' in wx.PlatformInfo else int(wx.GetApp().GetTopWindow().GetContentScaleFactor())
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scale = cls.scaling_factor
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filename, img = cls.loadScaledBitmap(name, location, scale)
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@@ -83,12 +83,12 @@ class MaxRange(ViewColumn):
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lines.append('Missile flight range')
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lowerRange, higherRange, higherChance = missileRangeData
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if roundToPrec(higherChance, 3) not in (0, 1):
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lines.append('{}% chance to fly {}'.format(
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lines.append('{}% chance to fly {}m'.format(
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formatAmount((1 - higherChance) * 100, prec=3, lowest=0, highest=0),
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formatAmount(lowerRange, prec=3, lowest=0, highest=3, unitName='m')))
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lines.append('{}% chance to fly {}'.format(
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formatAmount(lowerRange, prec=3, lowest=0, highest=3)))
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lines.append('{}% chance to fly {}m'.format(
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formatAmount(higherChance * 100, prec=3, lowest=0, highest=0),
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formatAmount(higherRange, prec=3, lowest=0, highest=3, unitName='m')))
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formatAmount(higherRange, prec=3, lowest=0, highest=3)))
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else:
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lines.append("Optimal + Falloff")
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return '\n'.join(lines)
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@@ -428,6 +428,31 @@ class SkillTreeView(wx.Panel):
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# This cuases issues with GTK, see #1866
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# self.Layout()
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# For level keyboard shortcuts
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self.ChangeLevelEvent, CHANGE_LEVEL_EVENT = wx.lib.newevent.NewEvent()
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self.Bind(wx.EVT_CHAR_HOOK, self.kbEvent)
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self.Bind(CHANGE_LEVEL_EVENT, self.changeLevel)
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def kbEvent(self, event):
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keyLevelMap = {
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# Regular number keys
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48: 0, 49: 1, 50: 2, 51: 3, 52: 4, 53: 5,
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# Numpad keys
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wx.WXK_NUMPAD0: 0, wx.WXK_NUMPAD1: 1, wx.WXK_NUMPAD2: 2,
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wx.WXK_NUMPAD3: 3, wx.WXK_NUMPAD4: 4, wx.WXK_NUMPAD5: 5}
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keycode = event.GetKeyCode()
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if keycode in keyLevelMap and event.GetModifiers() == wx.MOD_NONE:
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level = keyLevelMap[keycode]
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selection = self.skillTreeListCtrl.GetSelection()
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if selection:
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dataType, skillID = self.skillTreeListCtrl.GetItemData(selection)
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if dataType == 'skill':
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event = self.ChangeLevelEvent()
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event.SetId(self.idLevels[level])
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wx.PostEvent(self, event)
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return
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event.Skip()
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def importSkills(self, evt):
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with wx.MessageDialog(
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@@ -611,6 +636,8 @@ class SkillTreeView(wx.Panel):
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sChar = Character.getInstance()
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char = self.charEditor.entityEditor.getActiveEntity()
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if char.name in ("All 0", "All 5"):
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return
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selection = self.skillTreeListCtrl.GetSelection()
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dataType, skillID = self.skillTreeListCtrl.GetItemData(selection)
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