Add in logic that required an entity for implant sets and target resists (not needed for character or damage profiles as we have read-only defaults)
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@@ -359,9 +359,7 @@ class MainFrame(wx.Frame):
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dlg.Show()
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def showTargetResistsEditor(self, event):
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dlg=ResistsEditorDlg(self)
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dlg.ShowModal()
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dlg.Destroy()
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ResistsEditorDlg(self)
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def showDamagePatternEditor(self, event):
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dlg=DmgPatternEditorDlg(self)
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@@ -369,9 +367,7 @@ class MainFrame(wx.Frame):
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dlg.Destroy()
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def showImplantSetEditor(self, event):
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dlg=ImplantSetEditorDlg(self)
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dlg.ShowModal()
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dlg.Destroy()
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ImplantSetEditorDlg(self)
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def showExportDialog(self, event):
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""" Export active fit """
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