diff --git a/staticdata/fsd_binary/dogmaattributes.json b/staticdata/fsd_binary/dogmaattributes.json
index 92f073881..1bc127bd8 100644
--- a/staticdata/fsd_binary/dogmaattributes.json
+++ b/staticdata/fsd_binary/dogmaattributes.json
@@ -32559,6 +32559,24 @@
"stackable": 0,
"unitID": 105
},
+ "3096": {
+ "attributeID": 3096,
+ "dataType": 4,
+ "defaultValue": 0.0,
+ "highIsGood": 0,
+ "name": "locationListID",
+ "published": 0,
+ "stackable": 0
+ },
+ "3097": {
+ "attributeID": 3097,
+ "dataType": 5,
+ "defaultValue": 1.0,
+ "highIsGood": 0,
+ "name": "lightYearDistanceMax",
+ "published": 0,
+ "stackable": 0
+ },
"3098": {
"attributeID": 3098,
"dataType": 5,
@@ -32590,5 +32608,15 @@
"published": 1,
"stackable": 0,
"unitID": 116
+ },
+ "3102": {
+ "attributeID": 3102,
+ "dataType": 0,
+ "defaultValue": 0.0,
+ "description": "when authored alongside the effectTractorBeamCan it will determine if it only tractors corpses instead of wrecks and cans",
+ "highIsGood": 0,
+ "name": "onlyTractorCorpses",
+ "published": 0,
+ "stackable": 0
}
}
\ No newline at end of file
diff --git a/staticdata/fsd_binary/marketgroups.json b/staticdata/fsd_binary/marketgroups.json
index 5bef000cd..641264050 100644
--- a/staticdata/fsd_binary/marketgroups.json
+++ b/staticdata/fsd_binary/marketgroups.json
@@ -16231,5 +16231,32 @@
"name": "Siege Module Mutaplasmids",
"nameID": 569951,
"parentGroupID": 2512
+ },
+ "2756": {
+ "description": "Filaments that jump users out of the Triglavian Region Pochven",
+ "descriptionID": 571036,
+ "hasTypes": 1,
+ "iconID": 24530,
+ "name": "Triglavian Space Outbound",
+ "nameID": 571035,
+ "parentGroupID": 2456
+ },
+ "2757": {
+ "description": "Filaments that jump users into the Triglavian Region Pochven",
+ "descriptionID": 571038,
+ "hasTypes": 1,
+ "iconID": 24530,
+ "name": "Triglavian Space Inbound",
+ "nameID": 571037,
+ "parentGroupID": 2456
+ },
+ "2760": {
+ "description": "Special Edition Deployable Structures",
+ "descriptionID": 571154,
+ "hasTypes": 1,
+ "iconID": 16,
+ "name": "Special Edition Deployable Structures",
+ "nameID": 571153,
+ "parentGroupID": 1659
}
}
\ No newline at end of file
diff --git a/staticdata/fsd_binary/requiredskillsfortypes.json b/staticdata/fsd_binary/requiredskillsfortypes.json
index 7b2d71bf2..820cb3d0f 100644
--- a/staticdata/fsd_binary/requiredskillsfortypes.json
+++ b/staticdata/fsd_binary/requiredskillsfortypes.json
@@ -25719,5 +25719,38 @@
},
"56362": {
"11584": 1
+ },
+ "56619": {
+ "3402": 1
+ },
+ "56620": {
+ "3402": 1
+ },
+ "56621": {
+ "3402": 1
+ },
+ "56631": {
+ "3389": 5,
+ "3409": 4
+ },
+ "56632": {
+ "3389": 5,
+ "3409": 4
+ },
+ "56633": {
+ "3389": 5,
+ "3409": 4
+ },
+ "56640": {
+ "3402": 1
+ },
+ "56659": {
+ "3402": 1
+ },
+ "56661": {
+ "3402": 1
+ },
+ "56662": {
+ "3402": 1
}
}
\ No newline at end of file
diff --git a/staticdata/fsd_binary/typedogma.json b/staticdata/fsd_binary/typedogma.json
index 715c586cc..80f96289c 100644
--- a/staticdata/fsd_binary/typedogma.json
+++ b/staticdata/fsd_binary/typedogma.json
@@ -1438963,7 +1438963,7 @@
},
{
"attributeID": 50,
- "value": 30.0
+ "value": 27.0
},
{
"attributeID": 182,
@@ -1438983,11 +1438983,11 @@
},
{
"attributeID": 1130,
- "value": 5.0
+ "value": 7.0
},
{
"attributeID": 1536,
- "value": 5.0
+ "value": 7.0
}
],
"dogmaEffects": [
@@ -1439125,7 +1439125,7 @@
},
{
"attributeID": 50,
- "value": 29.0
+ "value": 24.0
},
{
"attributeID": 182,
@@ -1439141,15 +1439141,15 @@
},
{
"attributeID": 633,
- "value": 4.0
+ "value": 1.0
},
{
"attributeID": 1130,
- "value": 10.0
+ "value": 8.0
},
{
"attributeID": 1536,
- "value": 10.0
+ "value": 8.0
}
],
"dogmaEffects": [
@@ -2252465,7 +2252465,7 @@
"dogmaAttributes": [
{
"attributeID": 790,
- "value": 3385.0
+ "value": 56632.0
},
{
"attributeID": 1980,
@@ -2252594,7 +2252594,7 @@
"dogmaAttributes": [
{
"attributeID": 790,
- "value": 3385.0
+ "value": 56633.0
},
{
"attributeID": 1980,
@@ -2252615,7 +2252615,7 @@
"dogmaAttributes": [
{
"attributeID": 790,
- "value": 3385.0
+ "value": 56631.0
},
{
"attributeID": 1980,
@@ -2355998,7 +2355998,7 @@
},
{
"attributeID": 562,
- "value": 0.0
+ "value": 0.0666
},
{
"attributeID": 564,
@@ -2356148,7 +2356148,7 @@
},
{
"attributeID": 562,
- "value": 0.0
+ "value": 0.0666
},
{
"attributeID": 564,
@@ -2356298,7 +2356298,7 @@
},
{
"attributeID": 562,
- "value": 0.0
+ "value": 0.0666
},
{
"attributeID": 564,
@@ -2356680,39 +2356680,47 @@
"dogmaAttributes": [
{
"attributeID": 9,
- "value": 450000.0
+ "value": 19683000000.0
},
{
"attributeID": 263,
- "value": 250000.0
+ "value": 19683000000.0
},
{
"attributeID": 265,
- "value": 1200000.0
+ "value": 19683000000.0
},
{
"attributeID": 267,
- "value": 0.0
+ "value": 0.01
},
{
"attributeID": 268,
- "value": 0.0
+ "value": 0.01
},
{
"attributeID": 269,
- "value": 0.0
+ "value": 0.01
},
{
"attributeID": 270,
- "value": 0.0
+ "value": 0.01
},
{
- "attributeID": 456,
- "value": 1.0
+ "attributeID": 271,
+ "value": 0.01
},
{
- "attributeID": 457,
- "value": 1.0
+ "attributeID": 272,
+ "value": 0.01
+ },
+ {
+ "attributeID": 273,
+ "value": 0.01
+ },
+ {
+ "attributeID": 274,
+ "value": 0.01
},
{
"attributeID": 479,
@@ -2376683,7 +2376691,7 @@
},
{
"attributeID": 2422,
- "value": 18513.45763888889
+ "value": 18604.45763888889
}
],
"dogmaEffects": [
@@ -2376717,7 +2376725,7 @@
},
{
"attributeID": 2422,
- "value": 18513.45763888889
+ "value": 18604.45763888889
}
],
"dogmaEffects": [
@@ -2376751,7 +2376759,7 @@
},
{
"attributeID": 2422,
- "value": 18513.45763888889
+ "value": 18604.45763888889
}
],
"dogmaEffects": [
@@ -2376789,7 +2376797,7 @@
},
{
"attributeID": 2422,
- "value": 18513.45763888889
+ "value": 18604.45763888889
}
],
"dogmaEffects": [
@@ -2376827,7 +2376835,7 @@
},
{
"attributeID": 2422,
- "value": 18513.45763888889
+ "value": 18604.45763888889
}
],
"dogmaEffects": [
@@ -2376865,7 +2376873,7 @@
},
{
"attributeID": 2422,
- "value": 18513.45763888889
+ "value": 18604.45763888889
}
],
"dogmaEffects": [
@@ -2376899,7 +2376907,7 @@
},
{
"attributeID": 2422,
- "value": 18513.45763888889
+ "value": 18604.45763888889
}
],
"dogmaEffects": [
@@ -2376933,7 +2376941,7 @@
},
{
"attributeID": 2422,
- "value": 18513.45763888889
+ "value": 18604.45763888889
}
],
"dogmaEffects": [
@@ -2376967,7 +2376975,7 @@
},
{
"attributeID": 2422,
- "value": 18513.45763888889
+ "value": 18604.45763888889
}
],
"dogmaEffects": [
@@ -2379482,6 +2379490,35 @@
],
"dogmaEffects": []
},
+ "56026": {
+ "dogmaAttributes": [
+ {
+ "attributeID": 1381,
+ "value": 25.0
+ },
+ {
+ "attributeID": 1382,
+ "value": 960.0
+ },
+ {
+ "attributeID": 1383,
+ "value": 1000000000.0
+ },
+ {
+ "attributeID": 1384,
+ "value": 0.0
+ },
+ {
+ "attributeID": 1385,
+ "value": 300000000.0
+ },
+ {
+ "attributeID": 1457,
+ "value": 2925.0
+ }
+ ],
+ "dogmaEffects": []
+ },
"56057": {
"dogmaAttributes": [
{
@@ -2380074,6 +2380111,371 @@
}
]
},
+ "56065": {
+ "dogmaAttributes": [
+ {
+ "attributeID": 2067,
+ "value": 6000.0
+ },
+ {
+ "attributeID": 2832,
+ "value": 1.0
+ },
+ {
+ "attributeID": 3026,
+ "value": 569130.0
+ },
+ {
+ "attributeID": 3096,
+ "value": 4516.0
+ }
+ ],
+ "dogmaEffects": []
+ },
+ "56066": {
+ "dogmaAttributes": [
+ {
+ "attributeID": 2067,
+ "value": 6000.0
+ },
+ {
+ "attributeID": 2832,
+ "value": 5.0
+ },
+ {
+ "attributeID": 3026,
+ "value": 569130.0
+ },
+ {
+ "attributeID": 3096,
+ "value": 4516.0
+ }
+ ],
+ "dogmaEffects": []
+ },
+ "56067": {
+ "dogmaAttributes": [
+ {
+ "attributeID": 2067,
+ "value": 6000.0
+ },
+ {
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+ "value": 15.0
+ },
+ {
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+ "value": 569130.0
+ },
+ {
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+ }
+ ],
+ "dogmaEffects": []
+ },
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+ },
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+ },
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+ }
+ ],
+ "dogmaEffects": []
+ },
+ "56069": {
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+ },
+ {
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+ "value": 2.5
+ }
+ ],
+ "dogmaEffects": []
+ },
+ "56070": {
+ "dogmaAttributes": [
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+ },
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+ }
+ ],
+ "dogmaEffects": []
+ },
+ "56071": {
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+ }
+ ],
+ "dogmaEffects": []
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+ "56072": {
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+ }
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+ "dogmaEffects": []
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+ "dogmaEffects": []
+ },
"56125": {
"dogmaAttributes": [
{
@@ -2388934,6 +2389336,2314 @@
}
]
},
+ "56217": {
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+ "attributeID": 269,
+ "value": 0.01
+ },
+ {
+ "attributeID": 270,
+ "value": 0.01
+ },
+ {
+ "attributeID": 271,
+ "value": 0.01
+ },
+ {
+ "attributeID": 272,
+ "value": 0.01
+ },
+ {
+ "attributeID": 273,
+ "value": 0.01
+ },
+ {
+ "attributeID": 274,
+ "value": 0.01
+ },
+ {
+ "attributeID": 479,
+ "value": 86400000.0
+ },
+ {
+ "attributeID": 552,
+ "value": 1000.0
+ }
+ ],
+ "dogmaEffects": [
+ {
+ "effectID": 10,
+ "isDefault": 0
+ }
+ ]
+ },
+ "56701": {
+ "dogmaAttributes": [
+ {
+ "attributeID": 9,
+ "value": 60000.0
+ },
+ {
+ "attributeID": 54,
+ "value": 125000.0
+ },
+ {
+ "attributeID": 73,
+ "value": 30000.0
+ },
+ {
+ "attributeID": 76,
+ "value": 125000.0
+ },
+ {
+ "attributeID": 192,
+ "value": 1.0
+ },
+ {
+ "attributeID": 208,
+ "value": 50.0
+ },
+ {
+ "attributeID": 209,
+ "value": 50.0
+ },
+ {
+ "attributeID": 210,
+ "value": 50.0
+ },
+ {
+ "attributeID": 211,
+ "value": 50.0
+ },
+ {
+ "attributeID": 263,
+ "value": 20000.0
+ },
+ {
+ "attributeID": 265,
+ "value": 20000.0
+ },
+ {
+ "attributeID": 422,
+ "value": 1.0
+ },
+ {
+ "attributeID": 479,
+ "value": 3200000.0
+ },
+ {
+ "attributeID": 484,
+ "value": 0.75
+ },
+ {
+ "attributeID": 524,
+ "value": 0.75
+ },
+ {
+ "attributeID": 525,
+ "value": 1.0
+ },
+ {
+ "attributeID": 552,
+ "value": 500.0
+ },
+ {
+ "attributeID": 633,
+ "value": 1.0
+ },
+ {
+ "attributeID": 1045,
+ "value": 1000.0
+ },
+ {
+ "attributeID": 3102,
+ "value": 1.0
+ }
+ ],
+ "dogmaEffects": [
+ {
+ "effectID": 2255,
+ "isDefault": 0
+ }
+ ]
+ },
+ "56702": {
+ "dogmaAttributes": [
+ {
+ "attributeID": 1955,
+ "value": 20.0
+ }
+ ],
+ "dogmaEffects": []
+ },
+ "56740": {
+ "dogmaAttributes": [
+ {
+ "attributeID": 9,
+ "value": 3500.0
+ },
+ {
+ "attributeID": 525,
+ "value": 1.0
+ },
+ {
+ "attributeID": 552,
+ "value": 5000.0
+ },
+ {
+ "attributeID": 901,
+ "value": 10.0
+ }
+ ],
+ "dogmaEffects": []
+ },
+ "56741": {
+ "dogmaAttributes": [
+ {
+ "attributeID": 9,
+ "value": 3500.0
+ },
+ {
+ "attributeID": 525,
+ "value": 1.0
+ },
+ {
+ "attributeID": 552,
+ "value": 5000.0
+ },
+ {
+ "attributeID": 901,
+ "value": 10.0
+ }
+ ],
+ "dogmaEffects": []
+ },
+ "56742": {
+ "dogmaAttributes": [
+ {
+ "attributeID": 9,
+ "value": 700.0
+ },
+ {
+ "attributeID": 525,
+ "value": 1.0
+ },
+ {
+ "attributeID": 552,
+ "value": 5000.0
+ },
+ {
+ "attributeID": 901,
+ "value": 10.0
+ }
+ ],
+ "dogmaEffects": []
+ },
+ "56743": {
+ "dogmaAttributes": [
+ {
+ "attributeID": 9,
+ "value": 1500.0
+ },
+ {
+ "attributeID": 525,
+ "value": 1.0
+ },
+ {
+ "attributeID": 552,
+ "value": 5000.0
+ },
+ {
+ "attributeID": 901,
+ "value": 1e-06
+ }
+ ],
+ "dogmaEffects": []
+ },
+ "56744": {
+ "dogmaAttributes": [
+ {
+ "attributeID": 9,
+ "value": 3500.0
+ },
+ {
+ "attributeID": 525,
+ "value": 1.0
+ },
+ {
+ "attributeID": 552,
+ "value": 5000.0
+ },
+ {
+ "attributeID": 901,
+ "value": -10.0
+ }
+ ],
+ "dogmaEffects": []
}
}
\ No newline at end of file
diff --git a/staticdata/fsd_lite/dbuffcollections.json b/staticdata/fsd_lite/dbuffcollections.json
index 3dc6405eb..6139c5db8 100644
--- a/staticdata/fsd_lite/dbuffcollections.json
+++ b/staticdata/fsd_lite/dbuffcollections.json
@@ -41,6 +41,144 @@
"operationName": "PostMul",
"showOutputValueInUI": "ShowNormal"
},
+ "2": {
+ "aggregateMode": "Maximum",
+ "developerDescription": "[PROTOTYPE]Test Boost Speed",
+ "itemModifiers": [
+ {
+ "dogmaAttributeID": 37
+ }
+ ],
+ "locationGroupModifiers": [],
+ "locationModifiers": [],
+ "locationRequiredSkillModifiers": [],
+ "operationName": "PostPercent",
+ "showOutputValueInUI": "ShowNormal"
+ },
+ "3": {
+ "aggregateMode": "Minimum",
+ "developerDescription": "Velocity penalty",
+ "displayName": "Velocity penalty",
+ "displayNameID": 517442,
+ "itemModifiers": [
+ {
+ "dogmaAttributeID": 37
+ }
+ ],
+ "locationGroupModifiers": [],
+ "locationModifiers": [],
+ "locationRequiredSkillModifiers": [],
+ "operationName": "PostPercent",
+ "showOutputValueInUI": "ShowNormal"
+ },
+ "4": {
+ "aggregateMode": "Maximum",
+ "developerDescription": "Warp penalty",
+ "displayName": "Warp penalty",
+ "displayNameID": 517444,
+ "itemModifiers": [
+ {
+ "dogmaAttributeID": 104
+ }
+ ],
+ "locationGroupModifiers": [],
+ "locationModifiers": [],
+ "locationRequiredSkillModifiers": [],
+ "operationName": "ModAdd",
+ "showOutputValueInUI": "Hide"
+ },
+ "5": {
+ "aggregateMode": "Maximum",
+ "developerDescription": "Disallow Cloak",
+ "displayName": "Disallow Cloak",
+ "displayNameID": 517760,
+ "itemModifiers": [
+ {
+ "dogmaAttributeID": 2454
+ }
+ ],
+ "locationGroupModifiers": [],
+ "locationModifiers": [],
+ "locationRequiredSkillModifiers": [],
+ "operationName": "ModAdd",
+ "showOutputValueInUI": "Hide"
+ },
+ "6": {
+ "aggregateMode": "Maximum",
+ "developerDescription": "Disallow jump/dock",
+ "displayName": "Disallow jump/dock",
+ "displayNameID": 517825,
+ "itemModifiers": [
+ {
+ "dogmaAttributeID": 2354
+ },
+ {
+ "dogmaAttributeID": 2453
+ }
+ ],
+ "locationGroupModifiers": [],
+ "locationModifiers": [],
+ "locationRequiredSkillModifiers": [],
+ "operationName": "ModAdd",
+ "showOutputValueInUI": "Hide"
+ },
+ "7": {
+ "aggregateMode": "Minimum",
+ "developerDescription": "QA Anti-targeting debuff",
+ "displayName": "QA Anti-targeting debuff",
+ "displayNameID": 517856,
+ "itemModifiers": [
+ {
+ "dogmaAttributeID": 192
+ }
+ ],
+ "locationGroupModifiers": [],
+ "locationModifiers": [],
+ "locationRequiredSkillModifiers": [],
+ "operationName": "PostAssignment",
+ "showOutputValueInUI": "ShowNormal"
+ },
+ "8": {
+ "aggregateMode": "Minimum",
+ "developerDescription": "PANIC: Shield Resistance",
+ "displayName": "Shield Resistance",
+ "displayNameID": 518605,
+ "itemModifiers": [
+ {
+ "dogmaAttributeID": 271
+ },
+ {
+ "dogmaAttributeID": 272
+ },
+ {
+ "dogmaAttributeID": 273
+ },
+ {
+ "dogmaAttributeID": 274
+ }
+ ],
+ "locationGroupModifiers": [],
+ "locationModifiers": [],
+ "locationRequiredSkillModifiers": [],
+ "operationName": "PostPercent",
+ "showOutputValueInUI": "ShowInverted"
+ },
+ "9": {
+ "aggregateMode": "Minimum",
+ "developerDescription": "PANIC: Shield Recharge time",
+ "displayName": "Shield recharge time bonus",
+ "displayNameID": 518606,
+ "itemModifiers": [
+ {
+ "dogmaAttributeID": 479
+ }
+ ],
+ "locationGroupModifiers": [],
+ "locationModifiers": [],
+ "locationRequiredSkillModifiers": [],
+ "operationName": "PostPercent",
+ "showOutputValueInUI": "ShowNormal"
+ },
"10": {
"aggregateMode": "Minimum",
"developerDescription": "Shield Burst: Shield Harmonizing: Shield Resistance",
@@ -66,43 +204,6 @@
"operationName": "PostPercent",
"showOutputValueInUI": "ShowInverted"
},
- "100": {
- "aggregateMode": "Maximum",
- "developerDescription": "Weather_caustic_toxin_scan_resolution_bonus",
- "displayName": "Scan Resolution bonus",
- "displayNameID": 535079,
- "itemModifiers": [
- {
- "dogmaAttributeID": 564
- }
- ],
- "locationGroupModifiers": [],
- "locationModifiers": [],
- "locationRequiredSkillModifiers": [],
- "operationName": "PostPercent",
- "showOutputValueInUI": "ShowNormal"
- },
- "101": {
- "aggregateMode": "Minimum",
- "developerDescription": "Industrial Core Mining Drone Signal Interference",
- "displayName": "Reduced Industrial Core Mining Drone Bonus",
- "displayNameID": 546343,
- "itemModifiers": [],
- "locationGroupModifiers": [],
- "locationModifiers": [],
- "locationRequiredSkillModifiers": [
- {
- "dogmaAttributeID": 2585,
- "skillID": 28585
- },
- {
- "dogmaAttributeID": 2586,
- "skillID": 28585
- }
- ],
- "operationName": "PostMul",
- "showOutputValueInUI": "ShowNormal"
- },
"11": {
"aggregateMode": "Minimum",
"developerDescription": "Shield Burst: Active Shielding: Repair Duration/Capacitor",
@@ -395,20 +496,6 @@
"operationName": "PostPercent",
"showOutputValueInUI": "ShowNormal"
},
- "2": {
- "aggregateMode": "Maximum",
- "developerDescription": "[PROTOTYPE]Test Boost Speed",
- "itemModifiers": [
- {
- "dogmaAttributeID": 37
- }
- ],
- "locationGroupModifiers": [],
- "locationModifiers": [],
- "locationRequiredSkillModifiers": [],
- "operationName": "PostPercent",
- "showOutputValueInUI": "ShowNormal"
- },
"20": {
"aggregateMode": "Minimum",
"developerDescription": "Skirmish Burst: Evasive Maneuvers: Signature Radius",
@@ -442,59 +529,6 @@
"operationName": "PostPercent",
"showOutputValueInUI": "ShowNormal"
},
- "2103": {
- "aggregateMode": "Maximum",
- "developerDescription": "Damage Bonus",
- "displayName": "Damage bonus",
- "displayNameID": 551552,
- "itemModifiers": [],
- "locationGroupModifiers": [],
- "locationModifiers": [],
- "locationRequiredSkillModifiers": [
- {
- "dogmaAttributeID": 64,
- "skillID": 3300
- },
- {
- "dogmaAttributeID": 64,
- "skillID": 3436
- },
- {
- "dogmaAttributeID": 114,
- "skillID": 3319
- },
- {
- "dogmaAttributeID": 116,
- "skillID": 3319
- },
- {
- "dogmaAttributeID": 117,
- "skillID": 3319
- },
- {
- "dogmaAttributeID": 118,
- "skillID": 3319
- }
- ],
- "operationName": "PostPercent",
- "showOutputValueInUI": "ShowNormal"
- },
- "2104": {
- "aggregateMode": "Maximum",
- "developerDescription": "Wreck Warp Scramble",
- "displayName": "Wreck Proximity Disrupting Warp Drives",
- "displayNameID": 553815,
- "itemModifiers": [
- {
- "dogmaAttributeID": 104
- }
- ],
- "locationGroupModifiers": [],
- "locationModifiers": [],
- "locationRequiredSkillModifiers": [],
- "operationName": "ModAdd",
- "showOutputValueInUI": "Hide"
- },
"22": {
"aggregateMode": "Maximum",
"developerDescription": "Skirmish Burst: Rapid Deployment: AB/MWD Speed Increase",
@@ -665,22 +699,6 @@
"operationName": "PostPercent",
"showOutputValueInUI": "ShowNormal"
},
- "3": {
- "aggregateMode": "Minimum",
- "developerDescription": "Velocity penalty",
- "displayName": "Velocity penalty",
- "displayNameID": 517442,
- "itemModifiers": [
- {
- "dogmaAttributeID": 37
- }
- ],
- "locationGroupModifiers": [],
- "locationModifiers": [],
- "locationRequiredSkillModifiers": [],
- "operationName": "PostPercent",
- "showOutputValueInUI": "ShowNormal"
- },
"30": {
"aggregateMode": "Minimum",
"developerDescription": "Weapon Disruption Burst: Turret Tracking",
@@ -846,22 +864,6 @@
"operationName": "PostPercent",
"showOutputValueInUI": "ShowNormal"
},
- "4": {
- "aggregateMode": "Maximum",
- "developerDescription": "Warp penalty",
- "displayName": "Warp penalty",
- "displayNameID": 517444,
- "itemModifiers": [
- {
- "dogmaAttributeID": 104
- }
- ],
- "locationGroupModifiers": [],
- "locationModifiers": [],
- "locationRequiredSkillModifiers": [],
- "operationName": "ModAdd",
- "showOutputValueInUI": "Hide"
- },
"40": {
"aggregateMode": "Minimum",
"developerDescription": "Avatar Effect Generator : Kinetic resistance bonus",
@@ -1064,22 +1066,6 @@
"operationName": "PostPercent",
"showOutputValueInUI": "ShowInverted"
},
- "5": {
- "aggregateMode": "Maximum",
- "developerDescription": "Disallow Cloak",
- "displayName": "Disallow Cloak",
- "displayNameID": 517760,
- "itemModifiers": [
- {
- "dogmaAttributeID": 2454
- }
- ],
- "locationGroupModifiers": [],
- "locationModifiers": [],
- "locationRequiredSkillModifiers": [],
- "operationName": "ModAdd",
- "showOutputValueInUI": "Hide"
- },
"50": {
"aggregateMode": "Maximum",
"developerDescription": "Leviathan Effect Generator : Kinetic resistance penalty",
@@ -1262,25 +1248,6 @@
"operationName": "PostAssignment",
"showOutputValueInUI": "Hide"
},
- "6": {
- "aggregateMode": "Maximum",
- "developerDescription": "Disallow jump/dock",
- "displayName": "Disallow jump/dock",
- "displayNameID": 517825,
- "itemModifiers": [
- {
- "dogmaAttributeID": 2354
- },
- {
- "dogmaAttributeID": 2453
- }
- ],
- "locationGroupModifiers": [],
- "locationModifiers": [],
- "locationRequiredSkillModifiers": [],
- "operationName": "ModAdd",
- "showOutputValueInUI": "Hide"
- },
"60": {
"aggregateMode": "Minimum",
"developerDescription": "Skirmish Burst: Evasive Maneuvers: Agility",
@@ -1314,22 +1281,6 @@
"operationName": "PostAssignment",
"showOutputValueInUI": "Hide"
},
- "7": {
- "aggregateMode": "Minimum",
- "developerDescription": "QA Anti-targeting debuff",
- "displayName": "QA Anti-targeting debuff",
- "displayNameID": 517856,
- "itemModifiers": [
- {
- "dogmaAttributeID": 192
- }
- ],
- "locationGroupModifiers": [],
- "locationModifiers": [],
- "locationRequiredSkillModifiers": [],
- "operationName": "PostAssignment",
- "showOutputValueInUI": "ShowNormal"
- },
"79": {
"aggregateMode": "Maximum",
"developerDescription": "AOE_Beacon_bioluminescence_cloud",
@@ -1346,31 +1297,6 @@
"operationName": "PostPercent",
"showOutputValueInUI": "ShowNormal"
},
- "8": {
- "aggregateMode": "Minimum",
- "developerDescription": "PANIC: Shield Resistance",
- "displayName": "Shield Resistance",
- "displayNameID": 518605,
- "itemModifiers": [
- {
- "dogmaAttributeID": 271
- },
- {
- "dogmaAttributeID": 272
- },
- {
- "dogmaAttributeID": 273
- },
- {
- "dogmaAttributeID": 274
- }
- ],
- "locationGroupModifiers": [],
- "locationModifiers": [],
- "locationRequiredSkillModifiers": [],
- "operationName": "PostPercent",
- "showOutputValueInUI": "ShowInverted"
- },
"80": {
"aggregateMode": "Minimum",
"developerDescription": "AOE_Beacon_caustic_cloud_inertia",
@@ -1466,22 +1392,6 @@
"operationName": "PostPercent",
"showOutputValueInUI": "ShowInverted"
},
- "9": {
- "aggregateMode": "Minimum",
- "developerDescription": "PANIC: Shield Recharge time",
- "displayName": "Shield recharge time bonus",
- "displayNameID": 518606,
- "itemModifiers": [
- {
- "dogmaAttributeID": 479
- }
- ],
- "locationGroupModifiers": [],
- "locationModifiers": [],
- "locationRequiredSkillModifiers": [],
- "operationName": "PostPercent",
- "showOutputValueInUI": "ShowNormal"
- },
"90": {
"aggregateMode": "Maximum",
"developerDescription": "Weather_electric_storm_EM_resistance_penalty",
@@ -1661,5 +1571,95 @@
"locationRequiredSkillModifiers": [],
"operationName": "PostPercent",
"showOutputValueInUI": "ShowInverted"
+ },
+ "100": {
+ "aggregateMode": "Maximum",
+ "developerDescription": "Weather_caustic_toxin_scan_resolution_bonus",
+ "displayName": "Scan Resolution bonus",
+ "displayNameID": 535079,
+ "itemModifiers": [
+ {
+ "dogmaAttributeID": 564
+ }
+ ],
+ "locationGroupModifiers": [],
+ "locationModifiers": [],
+ "locationRequiredSkillModifiers": [],
+ "operationName": "PostPercent",
+ "showOutputValueInUI": "ShowNormal"
+ },
+ "101": {
+ "aggregateMode": "Minimum",
+ "developerDescription": "Industrial Core Mining Drone Signal Interference",
+ "displayName": "Reduced Industrial Core Mining Drone Bonus",
+ "displayNameID": 546343,
+ "itemModifiers": [],
+ "locationGroupModifiers": [],
+ "locationModifiers": [],
+ "locationRequiredSkillModifiers": [
+ {
+ "dogmaAttributeID": 2585,
+ "skillID": 28585
+ },
+ {
+ "dogmaAttributeID": 2586,
+ "skillID": 28585
+ }
+ ],
+ "operationName": "PostMul",
+ "showOutputValueInUI": "ShowNormal"
+ },
+ "2103": {
+ "aggregateMode": "Maximum",
+ "developerDescription": "Damage Bonus",
+ "displayName": "Damage bonus",
+ "displayNameID": 551552,
+ "itemModifiers": [],
+ "locationGroupModifiers": [],
+ "locationModifiers": [],
+ "locationRequiredSkillModifiers": [
+ {
+ "dogmaAttributeID": 64,
+ "skillID": 3300
+ },
+ {
+ "dogmaAttributeID": 64,
+ "skillID": 3436
+ },
+ {
+ "dogmaAttributeID": 114,
+ "skillID": 3319
+ },
+ {
+ "dogmaAttributeID": 116,
+ "skillID": 3319
+ },
+ {
+ "dogmaAttributeID": 117,
+ "skillID": 3319
+ },
+ {
+ "dogmaAttributeID": 118,
+ "skillID": 3319
+ }
+ ],
+ "operationName": "PostPercent",
+ "showOutputValueInUI": "ShowNormal"
+ },
+ "2104": {
+ "aggregateMode": "Maximum",
+ "developerDescription": "Wreck Warp Scramble",
+ "displayName": "Wreck Proximity Disrupting Warp Drives",
+ "displayNameID": 553815,
+ "itemModifiers": [
+ {
+ "dogmaAttributeID": 104
+ }
+ ],
+ "locationGroupModifiers": [],
+ "locationModifiers": [],
+ "locationRequiredSkillModifiers": [],
+ "operationName": "ModAdd",
+ "showOutputValueInUI": "Hide"
}
}
\ No newline at end of file
diff --git a/staticdata/fsd_lite/evecategories.json b/staticdata/fsd_lite/evecategories.json
index bb85f4b93..56b95f796 100644
--- a/staticdata/fsd_lite/evecategories.json
+++ b/staticdata/fsd_lite/evecategories.json
@@ -11,6 +11,58 @@
"categoryNameID": 63540,
"published": false
},
+ "2": {
+ "categoryID": 2,
+ "categoryName": "Celestial",
+ "categoryNameID": 63541,
+ "published": true
+ },
+ "3": {
+ "categoryID": 3,
+ "categoryName": "Station",
+ "categoryNameID": 63542,
+ "published": false
+ },
+ "4": {
+ "categoryID": 4,
+ "categoryName": "Material",
+ "categoryNameID": 63543,
+ "iconID": 22,
+ "published": true
+ },
+ "5": {
+ "categoryID": 5,
+ "categoryName": "Accessories",
+ "categoryNameID": 63560,
+ "iconID": 33,
+ "published": true
+ },
+ "6": {
+ "categoryID": 6,
+ "categoryName": "Ship",
+ "categoryNameID": 63544,
+ "published": true
+ },
+ "7": {
+ "categoryID": 7,
+ "categoryName": "Module",
+ "categoryNameID": 63545,
+ "iconID": 67,
+ "published": true
+ },
+ "8": {
+ "categoryID": 8,
+ "categoryName": "Charge",
+ "categoryNameID": 63546,
+ "published": true
+ },
+ "9": {
+ "categoryID": 9,
+ "categoryName": "Blueprint",
+ "categoryNameID": 63547,
+ "iconID": 21,
+ "published": true
+ },
"10": {
"categoryID": 10,
"categoryName": "Trading",
@@ -52,12 +104,6 @@
"published": true,
"sofBuildClass": "ship"
},
- "2": {
- "categoryID": 2,
- "categoryName": "Celestial",
- "categoryNameID": 63541,
- "published": true
- },
"20": {
"categoryID": 20,
"categoryName": "Implant",
@@ -104,12 +150,6 @@
"categoryNameID": 63559,
"published": false
},
- "3": {
- "categoryID": 3,
- "categoryName": "Station",
- "categoryNameID": 63542,
- "published": false
- },
"30": {
"categoryID": 30,
"categoryName": "Apparel",
@@ -134,25 +174,12 @@
"categoryNameID": 63563,
"published": true
},
- "350001": {
- "categoryID": 350001,
- "categoryName": "Infantry",
- "categoryNameID": 267649,
- "published": false
- },
"39": {
"categoryID": 39,
"categoryName": "Infrastructure Upgrades",
"categoryNameID": 63565,
"published": true
},
- "4": {
- "categoryID": 4,
- "categoryName": "Material",
- "categoryNameID": 63543,
- "iconID": 22,
- "published": true
- },
"40": {
"categoryID": 40,
"categoryName": "Sovereignty Structures",
@@ -189,13 +216,6 @@
"categoryNameID": 63571,
"published": false
},
- "5": {
- "categoryID": 5,
- "categoryName": "Accessories",
- "categoryNameID": 63560,
- "iconID": 33,
- "published": true
- },
"53": {
"categoryID": 53,
"categoryName": "Effects",
@@ -214,12 +234,6 @@
"categoryNameID": 235965,
"published": false
},
- "6": {
- "categoryID": 6,
- "categoryName": "Ship",
- "categoryNameID": 63544,
- "published": true
- },
"63": {
"categoryID": 63,
"categoryName": "Special Edition Assets",
@@ -238,36 +252,22 @@
"categoryNameID": 308340,
"published": true
},
- "7": {
- "categoryID": 7,
- "categoryName": "Module",
- "categoryNameID": 63545,
- "iconID": 67,
- "published": true
- },
- "8": {
- "categoryID": 8,
- "categoryName": "Charge",
- "categoryNameID": 63546,
- "published": true
- },
"87": {
"categoryID": 87,
"categoryName": "Fighter",
"categoryNameID": 510368,
"published": true
},
- "9": {
- "categoryID": 9,
- "categoryName": "Blueprint",
- "categoryNameID": 63547,
- "iconID": 21,
- "published": true
- },
"91": {
"categoryID": 91,
"categoryName": "SKINs",
"categoryNameID": 531338,
"published": true
+ },
+ "350001": {
+ "categoryID": 350001,
+ "categoryName": "Infantry",
+ "categoryNameID": 267649,
+ "published": false
}
}
\ No newline at end of file
diff --git a/staticdata/fsd_lite/evegroups.json b/staticdata/fsd_lite/evegroups.json
index 8e97b314a..b5b0aae35 100644
--- a/staticdata/fsd_lite/evegroups.json
+++ b/staticdata/fsd_lite/evegroups.json
@@ -21,6 +21,95 @@
"published": false,
"useBasePrice": false
},
+ "2": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 1,
+ "fittableNonSingleton": false,
+ "groupID": 2,
+ "groupName": "Corporation",
+ "groupNameID": 63578,
+ "published": false,
+ "useBasePrice": false
+ },
+ "3": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 2,
+ "fittableNonSingleton": false,
+ "groupID": 3,
+ "groupName": "Region",
+ "groupNameID": 63579,
+ "published": false,
+ "useBasePrice": false
+ },
+ "4": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 2,
+ "fittableNonSingleton": false,
+ "groupID": 4,
+ "groupName": "Constellation",
+ "groupNameID": 63580,
+ "published": false,
+ "useBasePrice": false
+ },
+ "5": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 2,
+ "fittableNonSingleton": false,
+ "groupID": 5,
+ "groupName": "Solar System",
+ "groupNameID": 63581,
+ "published": false,
+ "useBasePrice": false
+ },
+ "6": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 2,
+ "fittableNonSingleton": false,
+ "groupID": 6,
+ "groupName": "Sun",
+ "groupNameID": 63582,
+ "published": false,
+ "useBasePrice": false
+ },
+ "7": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 2,
+ "fittableNonSingleton": false,
+ "groupID": 7,
+ "groupName": "Planet",
+ "groupNameID": 63583,
+ "published": false,
+ "useBasePrice": false
+ },
+ "8": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 2,
+ "fittableNonSingleton": false,
+ "groupID": 8,
+ "groupName": "Moon",
+ "groupNameID": 63584,
+ "published": false,
+ "useBasePrice": false
+ },
+ "9": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 2,
+ "fittableNonSingleton": false,
+ "groupID": 9,
+ "groupName": "Asteroid Belt",
+ "groupNameID": 63585,
+ "iconID": 15,
+ "published": false,
+ "useBasePrice": false
+ },
"10": {
"anchorable": false,
"anchored": false,
@@ -32,6 +121,774 @@
"published": false,
"useBasePrice": false
},
+ "11": {
+ "anchorable": false,
+ "anchored": true,
+ "categoryID": 2,
+ "fittableNonSingleton": false,
+ "groupID": 11,
+ "groupName": "Asteroid OLD",
+ "groupNameID": 63587,
+ "iconID": 15,
+ "published": false,
+ "useBasePrice": false
+ },
+ "12": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 2,
+ "fittableNonSingleton": false,
+ "groupID": 12,
+ "groupName": "Cargo Container",
+ "groupNameID": 64289,
+ "iconID": 16,
+ "published": true,
+ "useBasePrice": true
+ },
+ "13": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 2,
+ "fittableNonSingleton": false,
+ "groupID": 13,
+ "groupName": "Ring",
+ "groupNameID": 63588,
+ "iconID": 0,
+ "published": false,
+ "useBasePrice": false
+ },
+ "14": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 2,
+ "fittableNonSingleton": false,
+ "groupID": 14,
+ "groupName": "Biomass",
+ "groupNameID": 63589,
+ "iconID": 0,
+ "published": true,
+ "useBasePrice": false
+ },
+ "15": {
+ "anchorable": false,
+ "anchored": true,
+ "categoryID": 3,
+ "fittableNonSingleton": false,
+ "groupID": 15,
+ "groupName": "Station",
+ "groupNameID": 63590,
+ "published": false,
+ "useBasePrice": false
+ },
+ "16": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 3,
+ "fittableNonSingleton": false,
+ "groupID": 16,
+ "groupName": "Station Services",
+ "groupNameID": 63591,
+ "published": false,
+ "useBasePrice": false
+ },
+ "17": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 4,
+ "fittableNonSingleton": false,
+ "groupID": 17,
+ "groupName": "Money",
+ "groupNameID": 63592,
+ "iconID": 21,
+ "published": true,
+ "useBasePrice": false
+ },
+ "18": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 4,
+ "fittableNonSingleton": false,
+ "groupID": 18,
+ "groupName": "Mineral",
+ "groupNameID": 63593,
+ "iconID": 22,
+ "published": true,
+ "useBasePrice": true
+ },
+ "19": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 1,
+ "fittableNonSingleton": false,
+ "groupID": 19,
+ "groupName": "Faction",
+ "groupNameID": 63594,
+ "published": false,
+ "useBasePrice": false
+ },
+ "20": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 4,
+ "fittableNonSingleton": false,
+ "groupID": 20,
+ "groupName": "Drug",
+ "groupNameID": 63595,
+ "iconID": 31,
+ "published": false,
+ "useBasePrice": false
+ },
+ "23": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 5,
+ "fittableNonSingleton": false,
+ "groupID": 23,
+ "groupName": "Clone",
+ "groupNameID": 64284,
+ "iconID": 34,
+ "published": false,
+ "useBasePrice": true
+ },
+ "24": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 5,
+ "fittableNonSingleton": false,
+ "groupID": 24,
+ "groupName": "Voucher",
+ "groupNameID": 63596,
+ "published": false,
+ "useBasePrice": false
+ },
+ "25": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 6,
+ "fittableNonSingleton": false,
+ "groupID": 25,
+ "groupName": "Frigate",
+ "groupNameID": 63597,
+ "published": true,
+ "useBasePrice": false
+ },
+ "26": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 6,
+ "fittableNonSingleton": false,
+ "groupID": 26,
+ "groupName": "Cruiser",
+ "groupNameID": 63598,
+ "published": true,
+ "useBasePrice": false
+ },
+ "27": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 6,
+ "fittableNonSingleton": false,
+ "groupID": 27,
+ "groupName": "Battleship",
+ "groupNameID": 63599,
+ "published": true,
+ "useBasePrice": false
+ },
+ "28": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 6,
+ "fittableNonSingleton": false,
+ "groupID": 28,
+ "groupName": "Industrial",
+ "groupNameID": 63600,
+ "published": true,
+ "useBasePrice": false
+ },
+ "29": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 6,
+ "fittableNonSingleton": false,
+ "groupID": 29,
+ "groupName": "Capsule",
+ "groupNameID": 63601,
+ "iconID": 73,
+ "published": false,
+ "useBasePrice": false
+ },
+ "30": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 6,
+ "fittableNonSingleton": false,
+ "groupID": 30,
+ "groupName": "Titan",
+ "groupNameID": 63602,
+ "published": true,
+ "useBasePrice": false
+ },
+ "31": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 6,
+ "fittableNonSingleton": false,
+ "groupID": 31,
+ "groupName": "Shuttle",
+ "groupNameID": 63603,
+ "iconID": 0,
+ "published": true,
+ "useBasePrice": false
+ },
+ "32": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 1,
+ "fittableNonSingleton": false,
+ "groupID": 32,
+ "groupName": "Alliance",
+ "groupNameID": 63604,
+ "published": false,
+ "useBasePrice": false
+ },
+ "38": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 7,
+ "fittableNonSingleton": false,
+ "groupID": 38,
+ "groupName": "Shield Extender",
+ "groupNameID": 63605,
+ "iconID": 82,
+ "published": true,
+ "useBasePrice": false
+ },
+ "39": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 7,
+ "fittableNonSingleton": false,
+ "groupID": 39,
+ "groupName": "Shield Recharger",
+ "groupNameID": 63606,
+ "iconID": 83,
+ "published": true,
+ "useBasePrice": false
+ },
+ "40": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 7,
+ "fittableNonSingleton": false,
+ "groupID": 40,
+ "groupName": "Shield Booster",
+ "groupNameID": 63607,
+ "iconID": 84,
+ "published": true,
+ "useBasePrice": false
+ },
+ "41": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 7,
+ "fittableNonSingleton": false,
+ "groupID": 41,
+ "groupName": "Remote Shield Booster",
+ "groupNameID": 63608,
+ "iconID": 86,
+ "published": true,
+ "useBasePrice": false
+ },
+ "43": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 7,
+ "fittableNonSingleton": false,
+ "groupID": 43,
+ "groupName": "Capacitor Recharger",
+ "groupNameID": 63609,
+ "iconID": 90,
+ "published": true,
+ "useBasePrice": false
+ },
+ "46": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 7,
+ "fittableNonSingleton": false,
+ "groupID": 46,
+ "groupName": "Propulsion Module",
+ "groupNameID": 63610,
+ "iconID": 96,
+ "published": true,
+ "useBasePrice": false
+ },
+ "47": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 7,
+ "fittableNonSingleton": false,
+ "groupID": 47,
+ "groupName": "Cargo Scanner",
+ "groupNameID": 63611,
+ "iconID": 106,
+ "published": true,
+ "useBasePrice": false
+ },
+ "48": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 7,
+ "fittableNonSingleton": false,
+ "groupID": 48,
+ "groupName": "Ship Scanner",
+ "groupNameID": 63612,
+ "iconID": 107,
+ "published": true,
+ "useBasePrice": false
+ },
+ "49": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 7,
+ "fittableNonSingleton": false,
+ "groupID": 49,
+ "groupName": "Survey Scanner",
+ "groupNameID": 63613,
+ "iconID": 107,
+ "published": true,
+ "useBasePrice": false
+ },
+ "52": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 7,
+ "fittableNonSingleton": false,
+ "groupID": 52,
+ "groupName": "Warp Scrambler",
+ "groupNameID": 63614,
+ "iconID": 111,
+ "published": true,
+ "useBasePrice": false
+ },
+ "53": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 7,
+ "fittableNonSingleton": false,
+ "groupID": 53,
+ "groupName": "Energy Weapon",
+ "groupNameID": 63615,
+ "iconID": 355,
+ "published": true,
+ "useBasePrice": false
+ },
+ "54": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 7,
+ "fittableNonSingleton": false,
+ "groupID": 54,
+ "groupName": "Mining Laser",
+ "groupNameID": 63616,
+ "iconID": 138,
+ "published": true,
+ "useBasePrice": false
+ },
+ "55": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 7,
+ "fittableNonSingleton": false,
+ "groupID": 55,
+ "groupName": "Projectile Weapon",
+ "groupNameID": 63617,
+ "iconID": 384,
+ "published": true,
+ "useBasePrice": false
+ },
+ "56": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 7,
+ "fittableNonSingleton": false,
+ "groupID": 56,
+ "groupName": "Missile Launcher",
+ "groupNameID": 63618,
+ "iconID": 168,
+ "published": false,
+ "useBasePrice": false
+ },
+ "57": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 7,
+ "fittableNonSingleton": false,
+ "groupID": 57,
+ "groupName": "Shield Power Relay",
+ "groupNameID": 63619,
+ "iconID": 0,
+ "published": true,
+ "useBasePrice": false
+ },
+ "59": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 7,
+ "fittableNonSingleton": false,
+ "groupID": 59,
+ "groupName": "Gyrostabilizer",
+ "groupNameID": 63620,
+ "iconID": 0,
+ "published": true,
+ "useBasePrice": false
+ },
+ "60": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 7,
+ "fittableNonSingleton": false,
+ "groupID": 60,
+ "groupName": "Damage Control",
+ "groupNameID": 63621,
+ "iconID": 0,
+ "published": true,
+ "useBasePrice": false
+ },
+ "61": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 7,
+ "fittableNonSingleton": false,
+ "groupID": 61,
+ "groupName": "Capacitor Battery",
+ "groupNameID": 63622,
+ "iconID": 0,
+ "published": true,
+ "useBasePrice": false
+ },
+ "62": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 7,
+ "fittableNonSingleton": false,
+ "groupID": 62,
+ "groupName": "Armor Repair Unit",
+ "groupNameID": 63623,
+ "iconID": 0,
+ "published": true,
+ "useBasePrice": false
+ },
+ "63": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 7,
+ "fittableNonSingleton": false,
+ "groupID": 63,
+ "groupName": "Hull Repair Unit",
+ "groupNameID": 63624,
+ "iconID": 0,
+ "published": true,
+ "useBasePrice": false
+ },
+ "65": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 7,
+ "fittableNonSingleton": false,
+ "groupID": 65,
+ "groupName": "Stasis Web",
+ "groupNameID": 63625,
+ "iconID": 0,
+ "published": true,
+ "useBasePrice": false
+ },
+ "67": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 7,
+ "fittableNonSingleton": false,
+ "groupID": 67,
+ "groupName": "Remote Capacitor Transmitter",
+ "groupNameID": 63626,
+ "iconID": 0,
+ "published": true,
+ "useBasePrice": false
+ },
+ "68": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 7,
+ "fittableNonSingleton": false,
+ "groupID": 68,
+ "groupName": "Energy Nosferatu",
+ "groupNameID": 63627,
+ "iconID": 0,
+ "published": true,
+ "useBasePrice": false
+ },
+ "71": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 7,
+ "fittableNonSingleton": false,
+ "groupID": 71,
+ "groupName": "Energy Neutralizer",
+ "groupNameID": 63628,
+ "iconID": 0,
+ "published": true,
+ "useBasePrice": false
+ },
+ "72": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 7,
+ "fittableNonSingleton": false,
+ "groupID": 72,
+ "groupName": "Smart Bomb",
+ "groupNameID": 63629,
+ "iconID": 0,
+ "published": true,
+ "useBasePrice": false
+ },
+ "74": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 7,
+ "fittableNonSingleton": false,
+ "groupID": 74,
+ "groupName": "Hybrid Weapon",
+ "groupNameID": 63630,
+ "iconID": 370,
+ "published": true,
+ "useBasePrice": false
+ },
+ "76": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 7,
+ "fittableNonSingleton": false,
+ "groupID": 76,
+ "groupName": "Capacitor Booster",
+ "groupNameID": 63631,
+ "iconID": 1031,
+ "published": true,
+ "useBasePrice": false
+ },
+ "77": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 7,
+ "fittableNonSingleton": false,
+ "groupID": 77,
+ "groupName": "Shield Hardener",
+ "groupNameID": 63632,
+ "iconID": 0,
+ "published": true,
+ "useBasePrice": false
+ },
+ "78": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 7,
+ "fittableNonSingleton": false,
+ "groupID": 78,
+ "groupName": "Reinforced Bulkhead",
+ "groupNameID": 63633,
+ "iconID": 0,
+ "published": true,
+ "useBasePrice": false
+ },
+ "80": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 7,
+ "fittableNonSingleton": false,
+ "groupID": 80,
+ "groupName": "Burst Jammer",
+ "groupNameID": 63634,
+ "iconID": 0,
+ "published": true,
+ "useBasePrice": false
+ },
+ "82": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 7,
+ "fittableNonSingleton": false,
+ "groupID": 82,
+ "groupName": "Passive Targeting System",
+ "groupNameID": 63635,
+ "iconID": 0,
+ "published": true,
+ "useBasePrice": false
+ },
+ "83": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 8,
+ "fittableNonSingleton": true,
+ "groupID": 83,
+ "groupName": "Projectile Ammo",
+ "groupNameID": 64402,
+ "iconID": 1296,
+ "published": true,
+ "useBasePrice": false
+ },
+ "85": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 8,
+ "fittableNonSingleton": true,
+ "groupID": 85,
+ "groupName": "Hybrid Charge",
+ "groupNameID": 63637,
+ "iconID": 1325,
+ "published": true,
+ "useBasePrice": false
+ },
+ "86": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 8,
+ "fittableNonSingleton": true,
+ "groupID": 86,
+ "groupName": "Frequency Crystal",
+ "groupNameID": 63638,
+ "iconID": 1142,
+ "published": true,
+ "useBasePrice": false
+ },
+ "87": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 8,
+ "fittableNonSingleton": true,
+ "groupID": 87,
+ "groupName": "Capacitor Booster Charge",
+ "groupNameID": 63639,
+ "iconID": 1033,
+ "published": true,
+ "useBasePrice": false
+ },
+ "88": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 8,
+ "fittableNonSingleton": true,
+ "groupID": 88,
+ "groupName": "Defender Missiles",
+ "groupNameID": 63640,
+ "iconID": 192,
+ "published": true,
+ "useBasePrice": false
+ },
+ "89": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 8,
+ "fittableNonSingleton": true,
+ "groupID": 89,
+ "groupName": "Torpedo",
+ "groupNameID": 63641,
+ "iconID": 1349,
+ "published": true,
+ "useBasePrice": false
+ },
+ "90": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 8,
+ "fittableNonSingleton": true,
+ "groupID": 90,
+ "groupName": "Bomb",
+ "groupNameID": 63642,
+ "iconID": 3278,
+ "published": true,
+ "useBasePrice": false
+ },
+ "92": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 8,
+ "fittableNonSingleton": false,
+ "groupID": 92,
+ "groupName": "Mine",
+ "groupNameID": 63643,
+ "iconID": 0,
+ "published": false,
+ "useBasePrice": false
+ },
+ "94": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 10,
+ "fittableNonSingleton": false,
+ "groupID": 94,
+ "groupName": "Trading",
+ "groupNameID": 63644,
+ "published": false,
+ "useBasePrice": false
+ },
+ "95": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 10,
+ "fittableNonSingleton": false,
+ "groupID": 95,
+ "groupName": "Trade Session",
+ "groupNameID": 63645,
+ "published": false,
+ "useBasePrice": false
+ },
+ "96": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 7,
+ "fittableNonSingleton": false,
+ "groupID": 96,
+ "groupName": "Automated Targeting System",
+ "groupNameID": 63646,
+ "iconID": 0,
+ "published": true,
+ "useBasePrice": false
+ },
+ "97": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 18,
+ "fittableNonSingleton": false,
+ "groupID": 97,
+ "groupName": "Proximity Drone",
+ "groupNameID": 63647,
+ "iconID": 0,
+ "published": false,
+ "useBasePrice": false
+ },
+ "98": {
+ "anchorable": false,
+ "anchored": false,
+ "categoryID": 7,
+ "fittableNonSingleton": false,
+ "groupID": 98,
+ "groupName": "Armor Coating",
+ "groupNameID": 63648,
+ "iconID": 0,
+ "published": true,
+ "useBasePrice": false
+ },
+ "99": {
+ "anchorable": false,
+ "anchored": true,
+ "categoryID": 11,
+ "fittableNonSingleton": false,
+ "groupID": 99,
+ "groupName": "Sentry Gun",
+ "groupNameID": 63649,
+ "iconID": 0,
+ "published": false,
+ "useBasePrice": false
+ },
"100": {
"anchorable": false,
"anchored": false,
@@ -44,6 +901,8487 @@
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- "groupID": 973,
- "groupName": "Subsystem Blueprints",
- "groupNameID": 64333,
- "published": true,
- "useBasePrice": false
- },
- "974": {
- "anchorable": false,
- "anchored": false,
- "categoryID": 4,
- "fittableNonSingleton": false,
- "groupID": 974,
- "groupName": "Hybrid Polymers",
- "groupNameID": 64313,
- "published": true,
- "useBasePrice": false
- },
- "976": {
- "anchorable": false,
- "anchored": false,
- "categoryID": 63,
- "fittableNonSingleton": false,
- "groupID": 976,
- "groupName": "Festival Charges Expired",
- "groupNameID": 64304,
- "published": true,
- "useBasePrice": false
- },
- "977": {
- "anchorable": false,
- "anchored": false,
- "categoryID": 24,
- "fittableNonSingleton": false,
- "groupID": 977,
- "groupName": "Hybrid Reactions",
- "groupNameID": 64332,
- "published": true,
"useBasePrice": true
},
- "979": {
- "anchorable": false,
- "anchored": false,
- "categoryID": 35,
- "fittableNonSingleton": false,
- "groupID": 979,
- "groupName": "Decryptors - Hybrid",
- "groupNameID": 64347,
- "published": true,
- "useBasePrice": false
- },
- "98": {
- "anchorable": false,
- "anchored": false,
- "categoryID": 7,
- "fittableNonSingleton": false,
- "groupID": 98,
- "groupName": "Armor Coating",
- "groupNameID": 63648,
- "iconID": 0,
- "published": true,
- "useBasePrice": false
- },
- "982": {
+ "367487": {
"anchorable": false,
"anchored": false,
- "categoryID": 11,
+ "categoryID": 350001,
"fittableNonSingleton": false,
- "groupID": 982,
- "groupName": "Deadspace Sleeper Sleepless Defender",
- "groupNameID": 64316,
- "iconID": 0,
+ "groupID": 367487,
+ "groupName": "Services ",
+ "groupNameID": 296571,
"published": false,
"useBasePrice": false
},
- "983": {
+ "367580": {
"anchorable": false,
"anchored": false,
- "categoryID": 11,
+ "categoryID": 350001,
"fittableNonSingleton": false,
- "groupID": 983,
- "groupName": "Deadspace Sleeper Sleepless Patroller",
- "groupNameID": 64317,
- "iconID": 0,
+ "groupID": 367580,
+ "groupName": "Agents",
+ "groupNameID": 296701,
"published": false,
"useBasePrice": false
},
- "984": {
+ "367594": {
"anchorable": false,
"anchored": false,
- "categoryID": 11,
+ "categoryID": 350001,
"fittableNonSingleton": false,
- "groupID": 984,
- "groupName": "Deadspace Sleeper Awakened Defender",
- "groupNameID": 64319,
- "iconID": 0,
+ "groupID": 367594,
+ "groupName": "Visual Customization",
+ "groupNameID": 296754,
"published": false,
- "useBasePrice": false
+ "useBasePrice": true
},
- "985": {
+ "367774": {
"anchorable": false,
"anchored": false,
- "categoryID": 11,
+ "categoryID": 350001,
"fittableNonSingleton": false,
- "groupID": 985,
- "groupName": "Deadspace Sleeper Awakened Patroller",
- "groupNameID": 64318,
- "iconID": 0,
+ "groupID": 367774,
+ "groupName": "Salvage Containers",
+ "groupNameID": 297341,
"published": false,
"useBasePrice": false
},
- "986": {
+ "367776": {
"anchorable": false,
"anchored": false,
- "categoryID": 11,
+ "categoryID": 350001,
"fittableNonSingleton": false,
- "groupID": 986,
- "groupName": "Deadspace Sleeper Emergent Defender",
- "groupNameID": 64322,
- "iconID": 0,
+ "groupID": 367776,
+ "groupName": "Salvage Decryptors",
+ "groupNameID": 297343,
"published": false,
"useBasePrice": false
},
- "987": {
+ "368656": {
"anchorable": false,
"anchored": false,
- "categoryID": 11,
+ "categoryID": 350001,
"fittableNonSingleton": false,
- "groupID": 987,
- "groupName": "Deadspace Sleeper Emergent Patroller",
- "groupNameID": 64321,
- "iconID": 0,
+ "groupID": 368656,
+ "groupName": "Battle Salvage",
+ "groupNameID": 299923,
"published": false,
- "useBasePrice": false
+ "useBasePrice": true
},
- "988": {
+ "368666": {
"anchorable": false,
"anchored": false,
- "categoryID": 2,
- "fittableNonSingleton": false,
- "groupID": 988,
- "groupName": "Wormhole",
- "groupNameID": 64309,
- "published": false,
- "useBasePrice": false
- },
- "99": {
- "anchorable": false,
- "anchored": true,
- "categoryID": 11,
+ "categoryID": 350001,
"fittableNonSingleton": false,
- "groupID": 99,
- "groupName": "Sentry Gun",
- "groupNameID": 63649,
- "iconID": 0,
+ "groupID": 368666,
+ "groupName": "Warbarge",
+ "groupNameID": 299981,
"published": false,
- "useBasePrice": false
- },
- "990": {
- "anchorable": false,
- "anchored": false,
- "categoryID": 34,
- "fittableNonSingleton": false,
- "groupID": 990,
- "groupName": "Sleeper Electronics Relics",
- "groupNameID": 64338,
- "published": true,
- "useBasePrice": false
- },
- "991": {
- "anchorable": false,
- "anchored": false,
- "categoryID": 34,
- "fittableNonSingleton": false,
- "groupID": 991,
- "groupName": "Sleeper Offensive Relics",
- "groupNameID": 64340,
- "published": true,
- "useBasePrice": false
- },
- "992": {
- "anchorable": false,
- "anchored": false,
- "categoryID": 34,
- "fittableNonSingleton": false,
- "groupID": 992,
- "groupName": "Sleeper Engineering Relics",
- "groupNameID": 64339,
- "published": true,
- "useBasePrice": false
- },
- "993": {
- "anchorable": false,
- "anchored": false,
- "categoryID": 34,
- "fittableNonSingleton": false,
- "groupID": 993,
- "groupName": "Sleeper Defensive Relics",
- "groupNameID": 64336,
- "published": true,
- "useBasePrice": false
+ "useBasePrice": true
},
- "995": {
+ "368726": {
"anchorable": false,
"anchored": false,
- "categoryID": 2,
+ "categoryID": 350001,
"fittableNonSingleton": false,
- "groupID": 995,
- "groupName": "Secondary Sun",
- "groupNameID": 64311,
+ "groupID": 368726,
+ "groupName": "Infantry Color Skin",
+ "groupNameID": 305415,
"published": false,
- "useBasePrice": false
- },
- "996": {
- "anchorable": false,
- "anchored": false,
- "categoryID": 9,
- "fittableNonSingleton": false,
- "groupID": 996,
- "groupName": "Strategic Cruiser Blueprints",
- "groupNameID": 64310,
- "published": true,
- "useBasePrice": false
- },
- "997": {
- "anchorable": false,
- "anchored": false,
- "categoryID": 34,
- "fittableNonSingleton": false,
- "groupID": 997,
- "groupName": "Sleeper Hull Relics",
- "groupNameID": 64337,
- "published": true,
- "useBasePrice": false
+ "useBasePrice": true
}
}
\ No newline at end of file
diff --git a/staticdata/fsd_lite/evetypes.json b/staticdata/fsd_lite/evetypes.json
index 7e7a4935a..5bc7e493d 100644
--- a/staticdata/fsd_lite/evetypes.json
+++ b/staticdata/fsd_lite/evetypes.json
@@ -11,6 +11,123 @@
"typeNameID": 67718,
"volume": 0.0
},
+ "2": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "groupID": 2,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 2,
+ "typeName": "Corporation",
+ "typeNameID": 76474,
+ "volume": 0.0
+ },
+ "3": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "groupID": 3,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 3,
+ "typeName": "Region",
+ "typeNameID": 76475,
+ "volume": 1.0
+ },
+ "4": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "groupID": 4,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 4,
+ "typeName": "Constellation",
+ "typeNameID": 76476,
+ "volume": 1.0
+ },
+ "5": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "groupID": 5,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 5000000000000.0,
+ "typeID": 5,
+ "typeName": "Solar System",
+ "typeNameID": 67719,
+ "volume": 1.0
+ },
+ "6": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A main-sequence stellar body of a class that is often yellow or yellow-orange in hue, generating and emitting energy from the vast hydrogen fusion process within the heart of the star.\r\n\r\nVarious numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets.",
+ "descriptionID": 525529,
+ "graphicID": 21457,
+ "groupID": 6,
+ "isDynamicType": false,
+ "mass": 1e+18,
+ "portionSize": 1,
+ "published": false,
+ "radius": 10000.0,
+ "typeID": 6,
+ "typeName": "Sun G5 (Yellow)",
+ "typeNameID": 67720,
+ "volume": 1.0
+ },
+ "7": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Yellow-orange and orange stars of this type are rather stable and believed to take tens of billions of years to burn through their core hydrogen reserves in a process of thermonuclear fusion. \r\n\r\nThis stability and long life, combined with the common presence of planetary systems marks these as viable candidates for colonization and exploration efforts.",
+ "descriptionID": 525538,
+ "graphicID": 21459,
+ "groupID": 6,
+ "mass": 1000000000000000000,
+ "portionSize": 1,
+ "published": false,
+ "radius": 10000,
+ "soundID": 20095,
+ "typeID": 7,
+ "typeName": "Sun K7 (Orange)",
+ "typeNameID": 67721,
+ "volume": 1
+ },
+ "8": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This large red star has exhausted its core hydrogen fuel and is slowly expanding into a red giant, consuming all remaining hydrogen in the stellar shell. \r\n\r\nWhile the process of expansion into a full red giant will take hundreds of millions of years, eventually the star will engulf any planetary system orbiting close to it.",
+ "descriptionID": 525536,
+ "graphicID": 21462,
+ "groupID": 6,
+ "mass": 1000000000000000000,
+ "portionSize": 1,
+ "published": false,
+ "radius": 10000,
+ "soundID": 20097,
+ "typeID": 8,
+ "typeName": "Sun K5 (Red Giant)",
+ "typeNameID": 67722,
+ "volume": 1
+ },
+ "9": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This luminous blue star belongs to a class known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'.",
+ "descriptionID": 525517,
+ "graphicID": 21464,
+ "groupID": 6,
+ "isDynamicType": false,
+ "mass": 1e+18,
+ "portionSize": 1,
+ "published": false,
+ "radius": 10000.0,
+ "typeID": 9,
+ "typeName": "Sun B0 (Blue)",
+ "typeNameID": 67723,
+ "volume": 1.0
+ },
"10": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -28,6 +145,65455 @@
"typeNameID": 76000,
"volume": 1
},
+ "11": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Life-bearing worlds are often referred to as \"temperate\", as their mild temperatures are one of their defining features. Planets with existing, stable ecosystems are prime targets for colonization efforts as they are generally easier to make fully habitable; as a result, the majority of highly populated worlds are of this type. Indeed, it is not altogether uncommon for detailed surveys to reveal signs of previous settlements from various stages of New Eden's history.",
+ "descriptionID": 87118,
+ "graphicID": 3832,
+ "groupID": 7,
+ "iconID": 10136,
+ "mass": 1e+35,
+ "portionSize": 1,
+ "published": false,
+ "radius": 10000.0,
+ "soundID": 20092,
+ "typeID": 11,
+ "typeName": "Planet (Temperate)",
+ "typeNameID": 76455,
+ "volume": 1.0
+ },
+ "12": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The majority of icy planets went through a period of being barren terrestrials, before being surfaced with ice over the course of many millennia. The exact process for this varies from case to case, but the end result is both common and visually uniform - a bright, reflective planet scored by countless fractures and crevasses. A few icy planets are hypothesized to have been warmer, liquid-bearing planets in the past that have subsequently frozen, as a result of either stellar cooling or failed terraforming projects.",
+ "descriptionID": 87112,
+ "graphicID": 3834,
+ "groupID": 7,
+ "iconID": 10137,
+ "mass": 1e+35,
+ "portionSize": 1,
+ "published": false,
+ "radius": 10000.0,
+ "soundID": 20087,
+ "typeID": 12,
+ "typeName": "Planet (Ice)",
+ "typeNameID": 76449,
+ "volume": 1.0
+ },
+ "13": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Gas planets are characterized by a deep, opaque upper atmosphere, usually composed primarily of light elements such as hydrogen or helium. Simple chemicals can add a range of hues and shades in the visual spectrum, and the interaction between upwellings and rapidly circulating pressure bands result in a huge variety of visible surface structures. A similar level of diversity can be found beneath the cloud-tops: the inner composition of a given gas planet might belong to any one of a dozen broad groups, with no two planets entirely alike in this regard.",
+ "descriptionID": 87111,
+ "graphicID": 3833,
+ "groupID": 7,
+ "iconID": 10139,
+ "mass": 1e+35,
+ "portionSize": 1,
+ "published": false,
+ "radius": 10000.0,
+ "soundID": 20086,
+ "typeID": 13,
+ "typeName": "Planet (Gas)",
+ "typeNameID": 76448,
+ "volume": 1.0
+ },
+ "14": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "graphicID": 10,
+ "groupID": 8,
+ "iconID": 10141,
+ "mass": 1e+35,
+ "portionSize": 1,
+ "published": false,
+ "radius": 10000.0,
+ "typeID": 14,
+ "typeName": "Moon",
+ "typeNameID": 76456,
+ "volume": 1.0
+ },
+ "15": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "groupID": 9,
+ "iconID": 15,
+ "mass": 1e+35,
+ "portionSize": 1,
+ "published": false,
+ "soundID": 9,
+ "typeID": 15,
+ "typeName": "Asteroid Belt",
+ "typeNameID": 102888,
+ "volume": 1.0
+ },
+ "16": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "graphicID": 235,
+ "groupID": 10,
+ "mass": 100000000000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 1,
+ "radius": 3532.0,
+ "soundID": 32,
+ "typeID": 16,
+ "typeName": "Stargate (Caldari System)",
+ "typeNameID": 75750,
+ "volume": 10000000.0
+ },
+ "17": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "graphicID": 236,
+ "groupID": 10,
+ "mass": 100000000000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 2323.0,
+ "soundID": 32,
+ "typeID": 17,
+ "typeName": "Stargate (Amarr Constellation)",
+ "typeNameID": 75744,
+ "volume": 100000000.0
+ },
+ "18": {
+ "basePrice": 12800.0,
+ "capacity": 0.0,
+ "description": "Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon.\r\n\r\nAvailable primarily in high security status star systems.",
+ "descriptionID": 79828,
+ "groupID": 458,
+ "iconID": 230,
+ "marketGroupID": 516,
+ "mass": 1e+35,
+ "portionSize": 100,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 18,
+ "typeName": "Plagioclase",
+ "typeNameID": 67724,
+ "volume": 0.35
+ },
+ "19": {
+ "basePrice": 1149400.0,
+ "capacity": 0.0,
+ "description": "Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.",
+ "descriptionID": 79829,
+ "groupID": 461,
+ "iconID": 1274,
+ "marketGroupID": 517,
+ "mass": 1e+35,
+ "portionSize": 100,
+ "published": true,
+ "raceID": 4,
+ "radius": 1.0,
+ "typeID": 19,
+ "typeName": "Spodumain",
+ "typeNameID": 67725,
+ "volume": 16.0
+ },
+ "20": {
+ "basePrice": 74916.0,
+ "capacity": 0.0,
+ "description": "Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.\r\n\r\nAvailable primarly in low and null security status and wormhole systems.",
+ "descriptionID": 83090,
+ "groupID": 457,
+ "iconID": 1270,
+ "marketGroupID": 523,
+ "mass": 1e+35,
+ "portionSize": 100,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 20,
+ "typeName": "Kernite",
+ "typeNameID": 72056,
+ "volume": 1.2
+ },
+ "21": {
+ "basePrice": 337408.0,
+ "capacity": 0.0,
+ "description": "Hedbergite is sought after for its high concentration of Pyerite and Nocxium.\r\n\r\nAvailable primarily in low security status star systems.",
+ "descriptionID": 86949,
+ "groupID": 454,
+ "iconID": 1269,
+ "marketGroupID": 527,
+ "mass": 1e+35,
+ "portionSize": 100,
+ "published": true,
+ "raceID": 4,
+ "radius": 1.0,
+ "typeID": 21,
+ "typeName": "Hedbergite",
+ "typeNameID": 76191,
+ "volume": 3.0
+ },
+ "22": {
+ "basePrice": 3068504.0,
+ "capacity": 0.0,
+ "description": "Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite.\r\n\r\nAvailable primarily in null security status and wormhole systems.",
+ "descriptionID": 83081,
+ "groupID": 450,
+ "iconID": 1277,
+ "marketGroupID": 512,
+ "mass": 1e+35,
+ "portionSize": 100,
+ "published": true,
+ "raceID": 4,
+ "radius": 1.0,
+ "typeID": 22,
+ "typeName": "Arkonor",
+ "typeNameID": 72047,
+ "volume": 16.0
+ },
+ "23": {
+ "basePrice": 0.0,
+ "capacity": 27500.0,
+ "description": "This cargo container is flimsily constructed and may not survive the rigors of space for more than an hour or so.",
+ "descriptionID": 79830,
+ "graphicID": 1176,
+ "groupID": 12,
+ "iconID": 16,
+ "mass": 10000.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 14.0,
+ "typeID": 23,
+ "typeName": "Cargo Container",
+ "typeNameID": 67726,
+ "volume": 27500.0
+ },
+ "24": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "groupID": 13,
+ "iconID": 0,
+ "mass": 1e+35,
+ "portionSize": 1,
+ "published": false,
+ "radius": 4500000.0,
+ "typeID": 24,
+ "typeName": "Ring",
+ "typeNameID": 76477,
+ "volume": 1.0
+ },
+ "25": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "graphicID": 20373,
+ "groupID": 14,
+ "iconID": 398,
+ "mass": 80,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "typeID": 25,
+ "typeName": "Corpse Male",
+ "typeNameID": 67727,
+ "volume": 2
+ },
+ "26": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "groupID": 16,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 26,
+ "typeName": "Office Folder",
+ "typeNameID": 76478,
+ "volume": 1.0
+ },
+ "27": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "groupID": 16,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 27,
+ "typeName": "Office",
+ "typeNameID": 76479,
+ "volume": 1.0
+ },
+ "28": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "groupID": 16,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 28,
+ "typeName": "Factory Folder",
+ "typeNameID": 76480,
+ "volume": 1.0
+ },
+ "29": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "groupID": 17,
+ "iconID": 21,
+ "mass": 0.0,
+ "portionSize": 57344,
+ "published": false,
+ "typeID": 29,
+ "typeName": "Credits",
+ "typeNameID": 76481,
+ "volume": 0.0
+ },
+ "30": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "groupID": 19,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 30,
+ "typeName": "Faction",
+ "typeNameID": 67728,
+ "volume": 0.0
+ },
+ "34": {
+ "basePrice": 2.0,
+ "capacity": 0.0,
+ "description": "The main building block in space structures. A very hard, yet bendable metal. Cannot be used in human habitats due to its instability at atmospheric temperatures. Very common throughout the central regions of known universe.\r\n\r\nMay be obtained by reprocessing the following ores and their variations available in high security status star systems:\r\nVeldspar, Scordite, Plagioclase\r\n\r\nIt is also present in huge amounts in rare ores like Spodumain, Bezdnacine, Rakovene and Talassonite.",
+ "descriptionID": 87134,
+ "groupID": 18,
+ "iconID": 22,
+ "isDynamicType": false,
+ "marketGroupID": 1857,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 34,
+ "typeName": "Tritanium",
+ "typeNameID": 76482,
+ "volume": 0.01
+ },
+ "35": {
+ "basePrice": 8.0,
+ "capacity": 0.0,
+ "description": "A soft crystal-like mineral with a very distinguishing orange glow as if on fire. Used as conduit and in the bio-chemical industry. Commonly found in many asteroid-ore types.\r\n\r\nMay be obtained by reprocessing the following ores and their variations:\r\n\r\nHigh security status star systems:\r\nScordite, Pyroxeres\r\n\r\nLow security status star systems:\r\nPyroxeres, Omber, Hedbergite, Gneiss, Crokite\r\n\r\nNull security status star systems:\r\nPyroxeres, Bistot, Arkonor\r\n\r\nWormhole systems:\r\nPyroxeres, Omber, Gneiss, Bistot, Arkonor",
+ "descriptionID": 87135,
+ "groupID": 18,
+ "iconID": 400,
+ "isDynamicType": false,
+ "marketGroupID": 1857,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 35,
+ "typeName": "Pyerite",
+ "typeNameID": 76483,
+ "volume": 0.01
+ },
+ "36": {
+ "basePrice": 32.0,
+ "capacity": 0.0,
+ "description": "Very flexible metallic mineral, dull to bright silvery green in color. Can be mixed with Tritanium to make extremely hard alloys or it can be used by itself for various purposes. Fairly common in most regions.\r\n\r\nMay be obtained by reprocessing the following ores and their variations:\r\n\r\nHigh security status star systems:\r\nPyroxeres, Plagioclase\r\n\r\nLow security status star systems:\r\nPyroxeres, Kernite, Jaspet, Gneiss, Dark Ochre, Crokite\r\n\r\nNull security status star systems:\r\nPyroxeres, Kernite, Bistot, Arkonor\r\n\r\nWormhole systems:\r\nPyroxeres, Kernite, Gneiss, Bistot, Arkonor",
+ "descriptionID": 87136,
+ "groupID": 18,
+ "iconID": 401,
+ "isDynamicType": false,
+ "marketGroupID": 1857,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 36,
+ "typeName": "Mexallon",
+ "typeNameID": 76484,
+ "volume": 0.01
+ },
+ "37": {
+ "basePrice": 128.0,
+ "capacity": 0.0,
+ "description": "Light-bluish crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas.\r\n\r\nMay be obtained by reprocessing the following ores and their variations:\r\n\r\nLow security status star systems:\r\nOmber, Kernite, Hemorphite, Gneiss, Dark Ochre\r\n\r\nNull security status star systems:\r\nKernite\r\n\r\nWormhole systems:\r\nOmber, Kernite, Gneiss\r\n\r\nIt is also present in huge amounts in rare ores like Spodumain, Bezdnacine and Rakovene.",
+ "descriptionID": 87137,
+ "groupID": 18,
+ "iconID": 402,
+ "isDynamicType": false,
+ "marketGroupID": 1857,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 37,
+ "typeName": "Isogen",
+ "typeNameID": 76485,
+ "volume": 0.01
+ },
+ "38": {
+ "basePrice": 512.0,
+ "capacity": 0.0,
+ "description": "A highly volatile mineral only formed during supernovas, thus severely limiting the extent of its distribution. Vital ingredient in capsule production, making it very coveted.\r\n\r\nMay be obtained by reprocessing the following ores and their variations available in low security status star systems:\r\nJaspet, Hemorphite, Hedbergite, Dark Ochre, Crokite\r\n\r\nIt is also present in significant amounts in rare ores like Spodumain and Talassonite.",
+ "descriptionID": 87138,
+ "groupID": 18,
+ "iconID": 1201,
+ "isDynamicType": false,
+ "marketGroupID": 1857,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 38,
+ "typeName": "Nocxium",
+ "typeNameID": 76486,
+ "volume": 0.01
+ },
+ "39": {
+ "basePrice": 2048.0,
+ "capacity": 0.0,
+ "description": "Only found in huge geodes; rocks on the outside with crystal-like quartz on the inside. The rarest and most precious of these geodes are those that contain the dark green zydrine within. Very rare and very expensive.\r\n\r\nMay be obtained by reprocessing Bistot ore and its variations which are available in null security status and wormhole systems.\r\n\r\nSignificant amounts of Zydrine are also present in rare ores like Spodumain and Rakovene.",
+ "descriptionID": 87139,
+ "groupID": 18,
+ "iconID": 404,
+ "isDynamicType": false,
+ "marketGroupID": 1857,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 39,
+ "typeName": "Zydrine",
+ "typeNameID": 76487,
+ "volume": 0.01
+ },
+ "40": {
+ "basePrice": 8192.0,
+ "capacity": 0.0,
+ "description": "An extremely rare mineral found in comets and very occasionally in asteroids that have traveled through gas clouds. Has unique explosive traits that make it very valuable in the armaments industry.\r\n\r\nMay be obtained by reprocessing Arkonor ore and its variations which are available in null security status and wormhole systems.\r\n\r\nSignificant amounts of Megacyte are also present in rare ores like Spodumain, Bezdnacine, and Talassonite.",
+ "descriptionID": 87140,
+ "groupID": 18,
+ "iconID": 405,
+ "isDynamicType": false,
+ "marketGroupID": 1857,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 40,
+ "typeName": "Megacyte",
+ "typeNameID": 76488,
+ "volume": 0.01
+ },
+ "41": {
+ "basePrice": 20.0,
+ "capacity": 0.0,
+ "description": "Production waste can mean garbage to some but valuable resource material to others.",
+ "descriptionID": 87141,
+ "groupID": 280,
+ "iconID": 1179,
+ "marketGroupID": 20,
+ "mass": 2500.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 41,
+ "typeName": "Garbage",
+ "typeNameID": 76489,
+ "volume": 0.25
+ },
+ "42": {
+ "basePrice": 1500.0,
+ "capacity": 0.0,
+ "description": "Luxury goods are always solid commodities for inter-stellar trading. Spiced wine is not the rarest of luxury goods, but it can still be sold at small outposts and bases that don't manufacture any themselves.",
+ "descriptionID": 87142,
+ "groupID": 280,
+ "iconID": 27,
+ "marketGroupID": 492,
+ "mass": 500.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 42,
+ "typeName": "Spiced Wine",
+ "typeNameID": 76490,
+ "volume": 0.5
+ },
+ "43": {
+ "basePrice": 325.0,
+ "capacity": 0.0,
+ "description": "Antibiotics are in constant demand everywhere and new, more potent versions, are always made available to counter the increased immunity of bacteria against antibiotics.",
+ "descriptionID": 87143,
+ "groupID": 280,
+ "iconID": 28,
+ "marketGroupID": 492,
+ "mass": 5.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 43,
+ "typeName": "Antibiotics",
+ "typeNameID": 76491,
+ "volume": 0.2
+ },
+ "44": {
+ "basePrice": 5000.0,
+ "capacity": 0.0,
+ "description": "Enriched Uranium is used in many kinds of manufacturing and as a fuel, making it a steady trade commodity. Enriched Uranium is generally manufactured by combining standard semiconductor PVD methods with ionic separation by means of mass spectrometry.",
+ "descriptionID": 93069,
+ "groupID": 1034,
+ "iconID": 29,
+ "marketGroupID": 1335,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 44,
+ "typeName": "Enriched Uranium",
+ "typeNameID": 104475,
+ "volume": 1.5
+ },
+ "45": {
+ "basePrice": 75.0,
+ "capacity": 0.0,
+ "description": "Frozen plant seeds are in high demand in many regions, especially on stations orbiting a non-habitable planet.",
+ "descriptionID": 87144,
+ "groupID": 281,
+ "iconID": 1200,
+ "marketGroupID": 492,
+ "mass": 400.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 45,
+ "typeName": "Frozen Plant Seeds",
+ "typeNameID": 76492,
+ "volume": 0.5
+ },
+ "49": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Kill confirmation",
+ "descriptionID": 87146,
+ "groupID": 24,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 49,
+ "typeName": "Player Kill",
+ "typeNameID": 76494,
+ "volume": 0.0
+ },
+ "50": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Shares of a corporation.",
+ "descriptionID": 87147,
+ "groupID": 24,
+ "iconID": 2243,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 50,
+ "typeName": "Company Shares",
+ "typeNameID": 76495,
+ "volume": 0.0
+ },
+ "51": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "groupID": 24,
+ "iconID": 1700,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 51,
+ "typeName": "Bookmark",
+ "typeNameID": 101192,
+ "volume": 0.0
+ },
+ "52": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "groupID": 94,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 52,
+ "typeName": "Trading",
+ "typeNameID": 76496,
+ "volume": 0.0
+ },
+ "53": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "groupID": 95,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 53,
+ "typeName": "Trade Session",
+ "typeNameID": 76497,
+ "volume": 0.0
+ },
+ "54": {
+ "basePrice": 600000.0,
+ "capacity": 0.0,
+ "graphicID": 237,
+ "groupID": 15,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 1,
+ "radius": 15351.0,
+ "soundID": 20162,
+ "typeID": 54,
+ "typeName": "Caldari Logistics Station",
+ "typeNameID": 73474,
+ "volume": 1.0
+ },
+ "56": {
+ "basePrice": 600000.0,
+ "capacity": 0.0,
+ "graphicID": 2307,
+ "groupID": 15,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 8,
+ "radius": 23836.0,
+ "soundID": 20164,
+ "typeID": 56,
+ "typeName": "Gallente Military Station",
+ "typeNameID": 73475,
+ "volume": 1.0
+ },
+ "57": {
+ "basePrice": 600000.0,
+ "capacity": 0.0,
+ "graphicID": 2306,
+ "groupID": 15,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 8,
+ "radius": 27072.0,
+ "soundID": 20164,
+ "typeID": 57,
+ "typeName": "Gallente Station Hub",
+ "typeNameID": 73476,
+ "volume": 1.0
+ },
+ "58": {
+ "basePrice": 600000.0,
+ "capacity": 0.0,
+ "description": "Caldari Outpost 1",
+ "descriptionID": 79831,
+ "groupID": 15,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 1,
+ "radius": 1000.0,
+ "typeID": 58,
+ "typeName": "C-O-1",
+ "typeNameID": 67729,
+ "volume": 1.0
+ },
+ "59": {
+ "basePrice": 600000.0,
+ "capacity": 0.0,
+ "description": "Caldari Outpost 2",
+ "descriptionID": 79832,
+ "groupID": 15,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 1,
+ "radius": 1000.0,
+ "typeID": 59,
+ "typeName": "C-O-2",
+ "typeNameID": 67730,
+ "volume": 1.0
+ },
+ "60": {
+ "basePrice": 0.0,
+ "capacity": 1,
+ "graphicID": 1174,
+ "groupID": 1319,
+ "iconID": 16,
+ "mass": 1,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "typeID": 60,
+ "typeName": "Asset Safety Wrap",
+ "typeNameID": 508609,
+ "volume": 1
+ },
+ "164": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "groupID": 23,
+ "iconID": 34,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 164,
+ "typeName": "Clone Grade Alpha",
+ "typeNameID": 76498,
+ "volume": 1.0
+ },
+ "165": {
+ "basePrice": 28000.0,
+ "capacity": 0.0,
+ "groupID": 23,
+ "iconID": 34,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 165,
+ "typeName": "Clone Grade Beta",
+ "typeNameID": 100645,
+ "volume": 1.0
+ },
+ "166": {
+ "basePrice": 45500.0,
+ "capacity": 0.0,
+ "groupID": 23,
+ "iconID": 34,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 166,
+ "typeName": "Clone Grade Gamma",
+ "typeNameID": 100649,
+ "volume": 1.0
+ },
+ "178": {
+ "basePrice": 200.0,
+ "capacity": 0.0,
+ "description": "Small Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. \r\n\r\n60% increased optimal range.\r\n5% increased tracking speed.",
+ "descriptionID": 86599,
+ "graphicID": 1308,
+ "groupID": 83,
+ "iconID": 1004,
+ "marketGroupID": 113,
+ "mass": 0.01,
+ "metaGroupID": 1,
+ "portionSize": 100,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 178,
+ "typeName": "Carbonized Lead S",
+ "typeNameID": 75800,
+ "volume": 0.0025
+ },
+ "179": {
+ "basePrice": 300.0,
+ "capacity": 0.0,
+ "description": "Small Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space.\r\n\r\n60% increased optimal range.\r\n5% increased tracking speed.",
+ "descriptionID": 86600,
+ "graphicID": 1288,
+ "groupID": 83,
+ "iconID": 1288,
+ "marketGroupID": 113,
+ "mass": 0.01,
+ "metaGroupID": 1,
+ "portionSize": 100,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 179,
+ "typeName": "Nuclear S",
+ "typeNameID": 75801,
+ "volume": 0.0025
+ },
+ "180": {
+ "basePrice": 400.0,
+ "capacity": 0.0,
+ "description": "Small Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor.\r\n\r\n60% increased optimal range.\r\n5% increased tracking speed.",
+ "descriptionID": 86601,
+ "graphicID": 1290,
+ "groupID": 83,
+ "iconID": 1290,
+ "marketGroupID": 113,
+ "mass": 0.01,
+ "metaGroupID": 1,
+ "portionSize": 100,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 180,
+ "typeName": "Proton S",
+ "typeNameID": 75802,
+ "volume": 0.0025
+ },
+ "181": {
+ "basePrice": 500.0,
+ "capacity": 0.0,
+ "description": "Small projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. \r\n\r\n20% tracking speed bonus.",
+ "descriptionID": 79833,
+ "graphicID": 1285,
+ "groupID": 83,
+ "iconID": 1285,
+ "marketGroupID": 113,
+ "mass": 0.01,
+ "metaGroupID": 1,
+ "portionSize": 100,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 181,
+ "typeName": "Depleted Uranium S",
+ "typeNameID": 67731,
+ "volume": 0.0025
+ },
+ "182": {
+ "basePrice": 600.0,
+ "capacity": 0.0,
+ "description": "Small Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure.\r\n\r\n20% increased tracking speed.",
+ "descriptionID": 86602,
+ "graphicID": 1291,
+ "groupID": 83,
+ "iconID": 1291,
+ "marketGroupID": 113,
+ "mass": 0.01,
+ "metaGroupID": 1,
+ "portionSize": 100,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 182,
+ "typeName": "Titanium Sabot S",
+ "typeNameID": 75803,
+ "volume": 0.0025
+ },
+ "183": {
+ "basePrice": 700.0,
+ "capacity": 0.0,
+ "description": "Small Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems.\r\n\r\n50% reduced optimal range.",
+ "descriptionID": 94875,
+ "graphicID": 1287,
+ "groupID": 83,
+ "iconID": 1287,
+ "marketGroupID": 113,
+ "mass": 0.01,
+ "metaGroupID": 1,
+ "portionSize": 100,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 183,
+ "typeName": "Fusion S",
+ "typeNameID": 106407,
+ "volume": 0.0025
+ },
+ "184": {
+ "basePrice": 800.0,
+ "capacity": 0.0,
+ "description": "Small Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell.\r\n\r\n50% reduced optimal range.",
+ "descriptionID": 86850,
+ "graphicID": 1289,
+ "groupID": 83,
+ "iconID": 1289,
+ "marketGroupID": 113,
+ "mass": 0.01,
+ "metaGroupID": 1,
+ "portionSize": 100,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 184,
+ "typeName": "Phased Plasma S",
+ "typeNameID": 76085,
+ "volume": 0.0025
+ },
+ "185": {
+ "basePrice": 1000.0,
+ "capacity": 0.0,
+ "description": "Small projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.\r\n\r\n50% reduced optimal range.",
+ "descriptionID": 86603,
+ "graphicID": 1286,
+ "groupID": 83,
+ "iconID": 1286,
+ "marketGroupID": 113,
+ "mass": 0.01,
+ "metaGroupID": 1,
+ "portionSize": 100,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 185,
+ "typeName": "EMP S",
+ "typeNameID": 75804,
+ "volume": 0.0025
+ },
+ "186": {
+ "basePrice": 800.0,
+ "capacity": 0.0,
+ "description": "Medium Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem.\r\n\r\n60% increased optimal range.\r\n5% increased tracking speed.",
+ "descriptionID": 86621,
+ "graphicID": 1292,
+ "groupID": 83,
+ "iconID": 1292,
+ "marketGroupID": 112,
+ "mass": 0.05,
+ "metaGroupID": 1,
+ "portionSize": 100,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 186,
+ "typeName": "Carbonized Lead M",
+ "typeNameID": 75822,
+ "volume": 0.0125
+ },
+ "187": {
+ "basePrice": 1200.0,
+ "capacity": 0.0,
+ "description": "Medium Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space.\r\n\r\n60% increased optimal range.\r\n5% increased tracking speed.",
+ "descriptionID": 86622,
+ "graphicID": 1296,
+ "groupID": 83,
+ "iconID": 1296,
+ "marketGroupID": 112,
+ "mass": 0.05,
+ "metaGroupID": 1,
+ "portionSize": 100,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 187,
+ "typeName": "Nuclear M",
+ "typeNameID": 75823,
+ "volume": 0.0125
+ },
+ "188": {
+ "basePrice": 1650.0,
+ "capacity": 0.0,
+ "description": "Medium Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor.\r\n\r\n60% increased optimal range.\r\n5% increased tracking speed.",
+ "descriptionID": 86907,
+ "graphicID": 1298,
+ "groupID": 83,
+ "iconID": 1298,
+ "marketGroupID": 112,
+ "mass": 1.0,
+ "metaGroupID": 1,
+ "portionSize": 100,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 188,
+ "typeName": "Proton M",
+ "typeNameID": 76147,
+ "volume": 0.0125
+ },
+ "189": {
+ "basePrice": 2050.0,
+ "capacity": 0.0,
+ "description": "Medium Projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead.\r\n\r\n20% tracking speed bonus.",
+ "descriptionID": 79834,
+ "graphicID": 1293,
+ "groupID": 83,
+ "iconID": 1293,
+ "marketGroupID": 112,
+ "mass": 1.0,
+ "metaGroupID": 1,
+ "portionSize": 100,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 189,
+ "typeName": "Depleted Uranium M",
+ "typeNameID": 67732,
+ "volume": 0.0125
+ },
+ "190": {
+ "basePrice": 2350.0,
+ "capacity": 0.0,
+ "description": "Medium Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure.\r\n\r\n20% increased tracking speed.",
+ "descriptionID": 86623,
+ "graphicID": 1299,
+ "groupID": 83,
+ "iconID": 1299,
+ "marketGroupID": 112,
+ "mass": 1.0,
+ "metaGroupID": 1,
+ "portionSize": 100,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 190,
+ "typeName": "Titanium Sabot M",
+ "typeNameID": 75824,
+ "volume": 0.0125
+ },
+ "191": {
+ "basePrice": 2750.0,
+ "capacity": 0.0,
+ "description": "Medium Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems.\r\n\r\n50% reduced optimal range.",
+ "descriptionID": 94874,
+ "graphicID": 1295,
+ "groupID": 83,
+ "iconID": 1295,
+ "marketGroupID": 112,
+ "mass": 1.0,
+ "metaGroupID": 1,
+ "portionSize": 100,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 191,
+ "typeName": "Fusion M",
+ "typeNameID": 106406,
+ "volume": 0.0125
+ },
+ "192": {
+ "basePrice": 3250.0,
+ "capacity": 0.0,
+ "description": "Medium Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell.\r\n\r\n50% reduced optimal range.",
+ "descriptionID": 86624,
+ "graphicID": 1297,
+ "groupID": 83,
+ "iconID": 1297,
+ "marketGroupID": 112,
+ "mass": 1.0,
+ "metaGroupID": 1,
+ "portionSize": 100,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 192,
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+ "typeName": "Depleted Uranium L",
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+ "basePrice": 10000.0,
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+ "description": "An Amarr creation with powerful capabilities, the Inferno cruise missile was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe.",
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+ },
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+ "typeName": "Nova Cruise Missile",
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+ "volume": 0.05
+ },
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+ "description": "The be-all and end-all of medium-sized missiles, the Nova heavy missile is a must for those who want a guaranteed kill no matter the cost.",
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+ },
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+ "description": "First introduced by the armaments lab of the Wiyrkomi Corporation, the Mjolnir heavy missile is a solid investment with a large payload and steady performance.",
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+ },
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+ "basePrice": 3000.0,
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+ "description": "Originally designed as a 'finisher' - the killing blow to a crippled ship - the Inferno heavy missile has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems.",
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+ "typeName": "Inferno Heavy Missile",
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+ "volume": 0.03
+ },
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+ "basePrice": 2500.0,
+ "capacity": 0.0,
+ "description": "The Scourge heavy missile is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility.",
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+ "typeName": "Scourge Heavy Missile",
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+ },
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+ "basePrice": 500.0,
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+ "description": "From its humble beginnings in tiny Minmatar design labs, the Scourge light missile has quickly established itself throughout the star cluster as a premier missile for light launchers.",
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+ "typeName": "Scourge Light Missile",
+ "typeNameID": 67741,
+ "volume": 0.015
+ },
+ "211": {
+ "basePrice": 624.0,
+ "capacity": 0.0,
+ "description": "The explosion the Inferno light missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly.",
+ "descriptionID": 86936,
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+ "typeName": "Inferno Light Missile",
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+ "volume": 0.015
+ },
+ "212": {
+ "basePrice": 750.0,
+ "capacity": 0.0,
+ "description": "An advanced missile with a volatile payload of magnetized plasma, the Mjolnir light missile is specifically engineered to take down shield systems.",
+ "descriptionID": 79844,
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+ "typeName": "Mjolnir Light Missile",
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+ "volume": 0.015
+ },
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+ "capacity": 0.0,
+ "description": "The Nova light missile is a tiny nuclear projectile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance.",
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+ "typeName": "Nova Light Missile",
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+ "volume": 0.015
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+ "typeName": "Iron Charge S",
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+ "description": "Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.\r\n\r\n40% increased optimal range.\r\n27% reduced capacitor need.",
+ "descriptionID": 79847,
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+ "published": true,
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+ "typeName": "Tungsten Charge S",
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+ "volume": 0.0025
+ },
+ "217": {
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+ "capacity": 0.0,
+ "description": "Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.\r\n\r\n20% increased optimal range.\r\n24% reduced capacitor need.",
+ "descriptionID": 79848,
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+ "mass": 0.01,
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+ "published": true,
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+ "typeName": "Iridium Charge S",
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+ "volume": 0.0025
+ },
+ "218": {
+ "basePrice": 500.0,
+ "capacity": 0.0,
+ "description": "Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.\r\n\r\n50% reduced capacitor need.",
+ "descriptionID": 79849,
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+ "mass": 0.01,
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+ "published": true,
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+ "typeName": "Lead Charge S",
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+ "volume": 0.0025
+ },
+ "219": {
+ "basePrice": 600.0,
+ "capacity": 0.0,
+ "description": "Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.\r\n\r\n12.5% reduced optimal range.\r\n40% reduced capacitor need.",
+ "descriptionID": 79850,
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+ "mass": 0.01,
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+ "published": true,
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+ "techLevel": 1,
+ "typeID": 219,
+ "typeName": "Thorium Charge S",
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+ "volume": 0.0025
+ },
+ "220": {
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+ "capacity": 0.0,
+ "description": "Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.\r\n\r\n25% reduced optimal range.\r\n8% reduced capacitor need.",
+ "descriptionID": 79851,
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+ "mass": 0.01,
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+ "published": true,
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+ "typeName": "Uranium Charge S",
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+ "volume": 0.0025
+ },
+ "221": {
+ "basePrice": 800.0,
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+ "description": "Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.\r\n\r\n37.5% reduced optimal range.\r\n5% reduced capacitor need.",
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+ "mass": 0.01,
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+ "typeName": "Plutonium Charge S",
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+ "volume": 0.0025
+ },
+ "222": {
+ "basePrice": 1000.0,
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+ "description": "Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.\r\n\r\n50% reduced optimal range.",
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+ "mass": 0.01,
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+ "portionSize": 100,
+ "published": true,
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+ "typeName": "Antimatter Charge S",
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+ "volume": 0.0025
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+ "description": "Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.\r\n\r\n60% increased optimal range.\r\n30% reduced capacitor need.",
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+ "typeName": "Iron Charge M",
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+ },
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+ "description": "Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.\r\n\r\n40% increased optimal range.\r\n27% reduced capacitor need.",
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+ "typeName": "Tungsten Charge M",
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+ "volume": 0.0125
+ },
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+ "capacity": 0.0,
+ "description": "Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.\r\n\r\n20% increased optimal range.\r\n24% reduced capacitor need.",
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+ "typeName": "Iridium Charge M",
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+ "volume": 0.0125
+ },
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+ "capacity": 0.0,
+ "description": "Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.\r\n\r\n50% reduced capacitor need.",
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+ "typeName": "Lead Charge M",
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+ "typeName": "Cap Booster 25",
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+ "volume": 1.0
+ },
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+ "basePrice": 2500.0,
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+ "description": "Provides a quick injection of power into your capacitor. Good for tight situations!",
+ "descriptionID": 87149,
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+ "typeName": "Cap Booster 50",
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+ "volume": 2.0
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+ "published": false,
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+ "typeName": "Heavy Defender Missile I",
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+ "volume": 0.03
+ },
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+ "description": "A small rocket with a piercing warhead.",
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+ "typeID": 266,
+ "typeName": "Scourge Rocket",
+ "typeNameID": 67787,
+ "volume": 0.005
+ },
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+ "basePrice": 30000,
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+ "description": "An ultra-heavy piercing missile. While it is a slow projectile, its sheer damage potential is simply staggering.",
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+ "typeName": "Scourge Torpedo",
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+ "volume": 0.05
+ },
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+ "basePrice": 750.0,
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+ "description": "An Amarr light missile with an EMP warhead and automatic guidance system.",
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+ "mass": 700.0,
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+ "radius": 300.0,
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+ "typeID": 269,
+ "typeName": "Mjolnir Auto-Targeting Light Missile I",
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+ "volume": 0.015
+ },
+ "270": {
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+ "description": "Standard mine with nuclear payload.",
+ "descriptionID": 79892,
+ "groupID": 92,
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+ "portionSize": 10,
+ "published": false,
+ "radius": 300.0,
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+ "typeName": "Python Mine",
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+ "volume": 0.15
+ },
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+ "description": "Increases the maximum strength of the shield.",
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+ "published": true,
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+ "typeID": 377,
+ "typeName": "Small Shield Extender I",
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+ "volume": 5.0
+ },
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+ "basePrice": 0.0,
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+ "description": "Increases the maximum strength of the shield.",
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+ },
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+ "description": "Improves the recharge rate of the shield.",
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+ },
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+ "description": "Improves the recharge rate of the shield.",
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+ },
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+ "description": "Expends energy to provide a quick boost in shield strength.",
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+ "portionSize": 1,
+ "published": true,
+ "radius": 500.0,
+ "techLevel": 1,
+ "typeID": 399,
+ "typeName": "Small Shield Booster I",
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+ "volume": 5.0
+ },
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+ "basePrice": 0.0,
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+ "description": "Expends energy to provide a quick boost in shield strength.",
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+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "radius": 500.0,
+ "techLevel": 2,
+ "typeID": 400,
+ "typeName": "Small Shield Booster II",
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+ "variationParentTypeID": 399,
+ "volume": 5.0
+ },
+ "405": {
+ "basePrice": 1998,
+ "capacity": 0.0,
+ "description": "Transfers shield power over to the target ship, aiding in its defense.",
+ "descriptionID": 87156,
+ "groupID": 41,
+ "iconID": 86,
+ "marketGroupID": 603,
+ "mass": 0.0,
+ "metaGroupID": 3,
+ "metaLevel": 6,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 405,
+ "typeName": "'Micro' Remote Shield Booster",
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+ "volume": 2.5
+ },
+ "406": {
+ "basePrice": 35736,
+ "capacity": 0.0,
+ "description": "Transfers shield power over to the target ship, aiding in its defense.",
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+ "groupID": 41,
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+ "metaGroupID": 2,
+ "metaLevel": 5,
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+ "published": false,
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+ "typeName": "Micro Remote Shield Booster II",
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+ "volume": 2.5
+ },
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+ "description": "Increases the capacitor recharge rate.",
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+ "groupID": 43,
+ "iconID": 90,
+ "marketGroupID": 665,
+ "mass": 1.0,
+ "metaGroupID": 3,
+ "metaLevel": 6,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 421,
+ "typeName": "'Basic' Capacitor Recharger",
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+ "variationParentTypeID": 1195,
+ "volume": 5.0
+ },
+ "434": {
+ "basePrice": 31636,
+ "capacity": 0.0,
+ "description": "Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Usually fit on Frigates and Destroyers.",
+ "descriptionID": 94109,
+ "groupID": 46,
+ "iconID": 10149,
+ "marketGroupID": 131,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 434,
+ "typeName": "5MN Microwarpdrive I",
+ "typeNameID": 105608,
+ "volume": 10
+ },
+ "438": {
+ "basePrice": 40566,
+ "capacity": 0.0,
+ "description": "Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Usually fit on Frigates and Destroyers.",
+ "descriptionID": 87159,
+ "groupID": 46,
+ "iconID": 96,
+ "marketGroupID": 542,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 1,
+ "techLevel": 2,
+ "typeID": 438,
+ "typeName": "1MN Afterburner II",
+ "typeNameID": 76511,
+ "variationParentTypeID": 439,
+ "volume": 5
+ },
+ "439": {
+ "basePrice": 6450,
+ "capacity": 0.0,
+ "description": "Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Usually fit on Frigates and Destroyers.",
+ "descriptionID": 87160,
+ "groupID": 46,
+ "iconID": 96,
+ "marketGroupID": 542,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 439,
+ "typeName": "1MN Afterburner I",
+ "typeNameID": 76512,
+ "volume": 5
+ },
+ "440": {
+ "basePrice": 134084,
+ "capacity": 0.0,
+ "description": "Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Usually fit on Frigates and Destroyers.",
+ "descriptionID": 94110,
+ "groupID": 46,
+ "iconID": 10149,
+ "marketGroupID": 131,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 1,
+ "techLevel": 2,
+ "typeID": 440,
+ "typeName": "5MN Microwarpdrive II",
+ "typeNameID": 105609,
+ "variationParentTypeID": 434,
+ "volume": 10
+ },
+ "442": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Scans the cargo hold of another ship.",
+ "descriptionID": 87161,
+ "groupID": 47,
+ "iconID": 106,
+ "marketGroupID": 711,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 442,
+ "typeName": "Cargo Scanner I",
+ "typeNameID": 76513,
+ "volume": 5.0
+ },
+ "443": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Scans the target ship and provides a tactical analysis of its capabilities. The further it goes beyond scan range, the more inaccurate its results will be.",
+ "descriptionID": 87162,
+ "groupID": 48,
+ "iconID": 107,
+ "marketGroupID": 713,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 443,
+ "typeName": "Ship Scanner I",
+ "typeNameID": 76514,
+ "volume": 5.0
+ },
+ "444": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Scans the composition of asteroids, ice and gas clouds.",
+ "descriptionID": 92555,
+ "groupID": 49,
+ "iconID": 2732,
+ "marketGroupID": 714,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 444,
+ "typeName": "Survey Scanner I",
+ "typeNameID": 103154,
+ "volume": 5.0
+ },
+ "447": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.",
+ "descriptionID": 91222,
+ "groupID": 52,
+ "iconID": 3433,
+ "marketGroupID": 1936,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 447,
+ "typeName": "Warp Scrambler I",
+ "typeNameID": 101021,
+ "volume": 5.0
+ },
+ "448": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.",
+ "descriptionID": 91223,
+ "groupID": 52,
+ "iconID": 3433,
+ "marketGroupID": 1936,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 448,
+ "typeName": "Warp Scrambler II",
+ "typeNameID": 101022,
+ "variationParentTypeID": 447,
+ "volume": 5.0
+ },
+ "450": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
+ "descriptionID": 94518,
+ "graphicID": 11118,
+ "groupID": 53,
+ "iconID": 350,
+ "marketGroupID": 570,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 450,
+ "typeName": "Gatling Pulse Laser I",
+ "typeNameID": 106046,
+ "volume": 5.0
+ },
+ "451": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
+ "descriptionID": 94517,
+ "graphicID": 11117,
+ "groupID": 53,
+ "iconID": 350,
+ "marketGroupID": 570,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 451,
+ "typeName": "Dual Light Pulse Laser I",
+ "typeNameID": 106045,
+ "volume": 5.0
+ },
+ "452": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
+ "descriptionID": 94516,
+ "graphicID": 11110,
+ "groupID": 53,
+ "iconID": 352,
+ "marketGroupID": 567,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 452,
+ "typeName": "Dual Light Beam Laser I",
+ "typeNameID": 106044,
+ "volume": 5.0
+ },
+ "453": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "A high-powered pulse laser. Good for short to medium range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
+ "descriptionID": 94515,
+ "graphicID": 11119,
+ "groupID": 53,
+ "iconID": 350,
+ "marketGroupID": 570,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 453,
+ "typeName": "Small Focused Pulse Laser I",
+ "typeNameID": 106043,
+ "volume": 5.0
+ },
+ "454": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "A high-powered beam laser. Good for medium range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
+ "descriptionID": 94514,
+ "graphicID": 11111,
+ "groupID": 53,
+ "iconID": 352,
+ "marketGroupID": 567,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 454,
+ "typeName": "Small Focused Beam Laser I",
+ "typeNameID": 106042,
+ "volume": 5.0
+ },
+ "455": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
+ "descriptionID": 94513,
+ "graphicID": 11109,
+ "groupID": 53,
+ "iconID": 355,
+ "marketGroupID": 568,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 455,
+ "typeName": "Quad Light Beam Laser I",
+ "typeNameID": 106041,
+ "volume": 10.0
+ },
+ "456": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "A high-energy, concentrated laser designed for short to medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
+ "descriptionID": 94512,
+ "graphicID": 11115,
+ "groupID": 53,
+ "iconID": 356,
+ "marketGroupID": 572,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 456,
+ "typeName": "Focused Medium Pulse Laser I",
+ "typeNameID": 106040,
+ "volume": 10.0
+ },
+ "457": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "A high-energy, concentrated laser designed for medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
+ "descriptionID": 94511,
+ "graphicID": 11107,
+ "groupID": 53,
+ "iconID": 355,
+ "marketGroupID": 568,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 457,
+ "typeName": "Focused Medium Beam Laser I",
+ "typeNameID": 106039,
+ "volume": 10.0
+ },
+ "458": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "A heavy laser designed for short to medium range engagements. Delivers powerful damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
+ "descriptionID": 94510,
+ "graphicID": 11116,
+ "groupID": 53,
+ "iconID": 356,
+ "marketGroupID": 572,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 458,
+ "typeName": "Heavy Pulse Laser I",
+ "typeNameID": 106038,
+ "volume": 25.0
+ },
+ "459": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
+ "descriptionID": 94509,
+ "graphicID": 11108,
+ "groupID": 53,
+ "iconID": 355,
+ "marketGroupID": 568,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 459,
+ "typeName": "Heavy Beam Laser I",
+ "typeNameID": 106037,
+ "volume": 25.0
+ },
+ "460": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
+ "descriptionID": 94508,
+ "graphicID": 11113,
+ "groupID": 53,
+ "iconID": 360,
+ "marketGroupID": 573,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 460,
+ "typeName": "Dual Heavy Pulse Laser I",
+ "typeNameID": 106036,
+ "volume": 20.0
+ },
+ "461": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
+ "descriptionID": 94507,
+ "graphicID": 11043,
+ "groupID": 53,
+ "iconID": 361,
+ "marketGroupID": 569,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 461,
+ "typeName": "Dual Heavy Beam Laser I",
+ "typeNameID": 106035,
+ "volume": 50.0
+ },
+ "462": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "A super-heavy pulse laser designed for medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
+ "descriptionID": 94506,
+ "graphicID": 11114,
+ "groupID": 53,
+ "iconID": 360,
+ "marketGroupID": 573,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 462,
+ "typeName": "Mega Pulse Laser I",
+ "typeNameID": 106034,
+ "volume": 50.0
+ },
+ "463": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "A super-heavy beam laser designed for medium to long range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
+ "descriptionID": 94505,
+ "graphicID": 11105,
+ "groupID": 53,
+ "iconID": 361,
+ "marketGroupID": 569,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 463,
+ "typeName": "Mega Beam Laser I",
+ "typeNameID": 106033,
+ "volume": 50.0
+ },
+ "464": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "An ultra-heavy beam laser designed for medium to long range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
+ "descriptionID": 94504,
+ "graphicID": 11106,
+ "groupID": 53,
+ "iconID": 361,
+ "marketGroupID": 569,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 464,
+ "typeName": "Tachyon Beam Laser I",
+ "typeNameID": 106032,
+ "volume": 50.0
+ },
+ "482": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Has an improved technology beam, making the extraction process more efficient. Useful for extracting all but the rarest ore.",
+ "descriptionID": 94336,
+ "graphicID": 11273,
+ "groupID": 54,
+ "iconID": 1061,
+ "marketGroupID": 1039,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "radius": 25.0,
+ "techLevel": 2,
+ "typeID": 482,
+ "typeName": "Miner II",
+ "typeNameID": 105864,
+ "variationParentTypeID": 483,
+ "volume": 5.0
+ },
+ "483": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.",
+ "descriptionID": 94337,
+ "graphicID": 11146,
+ "groupID": 54,
+ "iconID": 1061,
+ "marketGroupID": 1039,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 25.0,
+ "techLevel": 1,
+ "typeID": 483,
+ "typeName": "Miner I",
+ "typeNameID": 105865,
+ "volume": 5.0
+ },
+ "484": {
+ "basePrice": 2000.0,
+ "capacity": 0.5,
+ "description": "This multi-barrel autocannon is designed for skirmish warfare. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 94347,
+ "graphicID": 11161,
+ "groupID": 55,
+ "iconID": 387,
+ "marketGroupID": 574,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 2000.0,
+ "techLevel": 1,
+ "typeID": 484,
+ "typeName": "125mm Gatling AutoCannon I",
+ "typeNameID": 105875,
+ "volume": 5.0
+ },
+ "485": {
+ "basePrice": 6000.0,
+ "capacity": 0.4,
+ "description": "A simple but effective close combat autocannon. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 94348,
+ "graphicID": 11162,
+ "groupID": 55,
+ "iconID": 387,
+ "marketGroupID": 574,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 20.0,
+ "techLevel": 1,
+ "typeID": 485,
+ "typeName": "150mm Light AutoCannon I",
+ "typeNameID": 105876,
+ "volume": 5.0
+ },
+ "486": {
+ "basePrice": 9000.0,
+ "capacity": 0.3,
+ "description": "A powerful autocannon that can smash apart most lightly armored frigates with ease. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 94349,
+ "graphicID": 11163,
+ "groupID": 55,
+ "iconID": 387,
+ "marketGroupID": 574,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 20.0,
+ "techLevel": 1,
+ "typeID": 486,
+ "typeName": "200mm AutoCannon I",
+ "typeNameID": 105877,
+ "volume": 5.0
+ },
+ "487": {
+ "basePrice": 12000.0,
+ "capacity": 0.1,
+ "description": "This artillery is one of the most powerful weapons that can be mounted on a frigate. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 94350,
+ "graphicID": 11152,
+ "groupID": 55,
+ "iconID": 389,
+ "marketGroupID": 577,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 20.0,
+ "techLevel": 1,
+ "typeID": 487,
+ "typeName": "250mm Light Artillery Cannon I",
+ "typeNameID": 105878,
+ "volume": 5.0
+ },
+ "488": {
+ "basePrice": 15000.0,
+ "capacity": 0.05,
+ "description": "Rocket-assisted artillery projectiles designed for long-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 94351,
+ "graphicID": 11153,
+ "groupID": 55,
+ "iconID": 389,
+ "marketGroupID": 577,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 20.0,
+ "techLevel": 1,
+ "typeID": 488,
+ "typeName": "280mm Howitzer Artillery I",
+ "typeNameID": 105879,
+ "volume": 5.0
+ },
+ "489": {
+ "basePrice": 20000,
+ "capacity": 2.5,
+ "description": "This dual 180mm autocannon is a simple but effective close combat weapon. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 94543,
+ "graphicID": 11158,
+ "groupID": 55,
+ "iconID": 386,
+ "marketGroupID": 575,
+ "mass": 1000,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 20,
+ "techLevel": 1,
+ "typeID": 489,
+ "typeName": "Dual 180mm AutoCannon I",
+ "typeNameID": 106071,
+ "volume": 10
+ },
+ "490": {
+ "basePrice": 60000.0,
+ "capacity": 2.0,
+ "description": "The 220mm multi-barrel autocannon is designed for skirmish warfare. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 94352,
+ "graphicID": 11159,
+ "groupID": 55,
+ "iconID": 386,
+ "marketGroupID": 575,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 20.0,
+ "techLevel": 1,
+ "typeID": 490,
+ "typeName": "220mm Vulcan AutoCannon I",
+ "typeNameID": 105880,
+ "volume": 10.0
+ },
+ "491": {
+ "basePrice": 90000.0,
+ "capacity": 1.5,
+ "description": "The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 94353,
+ "graphicID": 11160,
+ "groupID": 55,
+ "iconID": 386,
+ "marketGroupID": 575,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 20.0,
+ "techLevel": 1,
+ "typeID": 491,
+ "typeName": "425mm AutoCannon I",
+ "typeNameID": 105881,
+ "volume": 10.0
+ },
+ "492": {
+ "basePrice": 120000.0,
+ "capacity": 0.5,
+ "description": "A powerful long-range cannon. One of the most damaging weapons mountable on a cruiser. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 94304,
+ "graphicID": 11150,
+ "groupID": 55,
+ "iconID": 384,
+ "marketGroupID": 578,
+ "mass": 125.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 200.0,
+ "techLevel": 1,
+ "typeID": 492,
+ "typeName": "650mm Artillery Cannon I",
+ "typeNameID": 105830,
+ "volume": 25.0
+ },
+ "493": {
+ "basePrice": 150000.0,
+ "capacity": 0.25,
+ "description": "This 720mm rocket-assisted howitzer is designed for long-range bombardment. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 94354,
+ "graphicID": 11151,
+ "groupID": 55,
+ "iconID": 384,
+ "marketGroupID": 578,
+ "mass": 50.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 200.0,
+ "techLevel": 1,
+ "typeID": 493,
+ "typeName": "720mm Howitzer Artillery I",
+ "typeNameID": 105882,
+ "volume": 25.0
+ },
+ "494": {
+ "basePrice": 200000.0,
+ "capacity": 5.0,
+ "description": "Combines the damage output of two 425mm intermediate-range autocannons. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 94535,
+ "graphicID": 11155,
+ "groupID": 55,
+ "iconID": 381,
+ "marketGroupID": 576,
+ "mass": 200.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 200.0,
+ "techLevel": 1,
+ "typeID": 494,
+ "typeName": "Dual 425mm AutoCannon I",
+ "typeNameID": 106063,
+ "volume": 20.0
+ },
+ "495": {
+ "basePrice": 600000.0,
+ "capacity": 4.0,
+ "description": "Powerful, intermediate-range repeating autocannon with a decent rate of fire. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 94523,
+ "graphicID": 11156,
+ "groupID": 55,
+ "iconID": 381,
+ "marketGroupID": 576,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 2000.0,
+ "techLevel": 1,
+ "typeID": 495,
+ "typeName": "Dual 650mm Repeating Cannon I",
+ "typeNameID": 106051,
+ "volume": 50.0
+ },
+ "496": {
+ "basePrice": 900000.0,
+ "capacity": 3.0,
+ "description": "A two-barreled, intermediate-range, powerful cannon capable of causing tremendous damage. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 94530,
+ "graphicID": 11157,
+ "groupID": 55,
+ "iconID": 381,
+ "marketGroupID": 576,
+ "mass": 75.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 200.0,
+ "techLevel": 1,
+ "typeID": 496,
+ "typeName": "800mm Repeating Cannon I",
+ "typeNameID": 106058,
+ "volume": 25.0
+ },
+ "497": {
+ "basePrice": 1200000.0,
+ "capacity": 1.0,
+ "description": "One of the most powerful projectile cannons a battleship can equip. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 94355,
+ "graphicID": 11148,
+ "groupID": 55,
+ "iconID": 379,
+ "marketGroupID": 579,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 2000.0,
+ "techLevel": 1,
+ "typeID": 497,
+ "typeName": "1200mm Artillery Cannon I",
+ "typeNameID": 105883,
+ "volume": 50.0
+ },
+ "498": {
+ "basePrice": 1500000.0,
+ "capacity": 0.5,
+ "description": "The ultimate artillery cannon. It hurls death and destruction over incredible distances. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 94356,
+ "graphicID": 11149,
+ "groupID": 55,
+ "iconID": 379,
+ "marketGroupID": 579,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 2000.0,
+ "techLevel": 1,
+ "typeID": 498,
+ "typeName": "1400mm Howitzer Artillery I",
+ "typeNameID": 105884,
+ "volume": 50.0
+ },
+ "499": {
+ "basePrice": 6000.0,
+ "capacity": 0.6,
+ "description": "Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.\r\n",
+ "descriptionID": 79893,
+ "graphicID": 20097,
+ "groupID": 509,
+ "iconID": 168,
+ "marketGroupID": 640,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 499,
+ "typeName": "Light Missile Launcher I",
+ "typeNameID": 67791,
+ "volume": 5.0
+ },
+ "501": {
+ "basePrice": 30000.0,
+ "capacity": 0.9,
+ "description": "Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.",
+ "descriptionID": 79894,
+ "graphicID": 20081,
+ "groupID": 510,
+ "iconID": 169,
+ "marketGroupID": 642,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 501,
+ "typeName": "Heavy Missile Launcher I",
+ "typeNameID": 67792,
+ "volume": 10.0
+ },
+ "503": {
+ "basePrice": 99996.0,
+ "capacity": 1.5,
+ "description": "A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.",
+ "descriptionID": 79895,
+ "graphicID": 170,
+ "groupID": 508,
+ "iconID": 170,
+ "marketGroupID": 644,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 503,
+ "typeName": "Torpedo Launcher I",
+ "typeNameID": 67793,
+ "volume": 20.0
+ },
+ "506": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Increases capacitor recharge rate at the expense of shield boosting.",
+ "descriptionID": 91162,
+ "groupID": 767,
+ "iconID": 90,
+ "marketGroupID": 667,
+ "mass": 20.0,
+ "metaGroupID": 3,
+ "metaLevel": 6,
+ "portionSize": 1,
+ "published": true,
+ "radius": 500.0,
+ "techLevel": 1,
+ "typeID": 506,
+ "typeName": "'Basic' Capacitor Power Relay",
+ "typeNameID": 100961,
+ "variationParentTypeID": 1445,
+ "volume": 5.0
+ },
+ "508": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Increases shield recharge rate while lowering the maximum shield capacity.",
+ "descriptionID": 87163,
+ "groupID": 770,
+ "iconID": 83,
+ "marketGroupID": 687,
+ "mass": 20,
+ "metaGroupID": 3,
+ "metaLevel": 6,
+ "portionSize": 1,
+ "published": true,
+ "radius": 500,
+ "techLevel": 1,
+ "typeID": 508,
+ "typeName": "'Basic' Shield Flux Coil",
+ "typeNameID": 76515,
+ "variationParentTypeID": 1254,
+ "volume": 5
+ },
+ "509": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage. ",
+ "descriptionID": 87164,
+ "groupID": 768,
+ "iconID": 90,
+ "marketGroupID": 666,
+ "mass": 20.0,
+ "metaGroupID": 3,
+ "metaLevel": 6,
+ "portionSize": 1,
+ "published": true,
+ "radius": 500.0,
+ "techLevel": 1,
+ "typeID": 509,
+ "typeName": "'Basic' Capacitor Flux Coil",
+ "typeNameID": 76516,
+ "variationParentTypeID": 1246,
+ "volume": 5.0
+ },
+ "518": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Gives a bonus to the speed and damage of projectile turrets.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87165,
+ "groupID": 59,
+ "iconID": 1046,
+ "marketGroupID": 646,
+ "mass": 0.0,
+ "metaGroupID": 3,
+ "metaLevel": 6,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 518,
+ "typeName": "'Basic' Gyrostabilizer",
+ "typeNameID": 76517,
+ "variationParentTypeID": 520,
+ "volume": 5
+ },
+ "519": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Gives a bonus to the speed and damage of projectile turrets. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87166,
+ "groupID": 59,
+ "iconID": 1046,
+ "marketGroupID": 646,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 519,
+ "typeName": "Gyrostabilizer II",
+ "typeNameID": 76518,
+ "variationParentTypeID": 520,
+ "volume": 5.0
+ },
+ "520": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Gives a bonus to the speed and damage of projectile turrets. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87167,
+ "groupID": 59,
+ "iconID": 1046,
+ "marketGroupID": 646,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 520,
+ "typeName": "Gyrostabilizer I",
+ "typeNameID": 76519,
+ "volume": 5.0
+ },
+ "521": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. \r\n\r\nGrants a bonus to resistance for shield, armor and hull.\r\n\r\nOnly one Damage Control can be fit at a given time.",
+ "descriptionID": 91374,
+ "groupID": 60,
+ "iconID": 77,
+ "marketGroupID": 615,
+ "mass": 5000,
+ "metaGroupID": 3,
+ "metaLevel": 6,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 521,
+ "typeName": "'Basic' Damage Control",
+ "typeNameID": 101195,
+ "variationParentTypeID": 2046,
+ "volume": 5
+ },
+ "522": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.",
+ "descriptionID": 87168,
+ "groupID": 61,
+ "iconID": 89,
+ "marketGroupID": 702,
+ "mass": 0.0,
+ "metaGroupID": 3,
+ "metaLevel": 6,
+ "portionSize": 1,
+ "published": true,
+ "radius": 500,
+ "techLevel": 1,
+ "typeID": 522,
+ "typeName": "'Micro' Cap Battery",
+ "typeNameID": 76520,
+ "variationParentTypeID": 1185,
+ "volume": 2.5
+ },
+ "523": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This module uses nano-assemblers to repair damage done to the armor of the ship.",
+ "descriptionID": 87169,
+ "groupID": 62,
+ "iconID": 80,
+ "marketGroupID": 1049,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 523,
+ "typeName": "Small Armor Repairer I",
+ "typeNameID": 76521,
+ "volume": 5.0
+ },
+ "524": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Makes use of nano-assembler technology in order to repair damage done to the structure.",
+ "descriptionID": 87170,
+ "groupID": 63,
+ "iconID": 21378,
+ "marketGroupID": 1053,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 524,
+ "typeName": "Small Hull Repairer I",
+ "typeNameID": 76522,
+ "volume": 12.5
+ },
+ "526": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.",
+ "descriptionID": 87171,
+ "groupID": 65,
+ "iconID": 1284,
+ "marketGroupID": 683,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 500.0,
+ "techLevel": 1,
+ "typeID": 526,
+ "typeName": "Stasis Webifier I",
+ "typeNameID": 76523,
+ "volume": 5.0
+ },
+ "527": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.",
+ "descriptionID": 87172,
+ "groupID": 65,
+ "iconID": 1284,
+ "marketGroupID": 683,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "radius": 500.0,
+ "techLevel": 2,
+ "typeID": 527,
+ "typeName": "Stasis Webifier II",
+ "typeNameID": 76524,
+ "variationParentTypeID": 526,
+ "volume": 5.0
+ },
+ "529": {
+ "basePrice": 30000.0,
+ "capacity": 0.0,
+ "description": "Transfers capacitor energy to another ship.",
+ "descriptionID": 94861,
+ "groupID": 67,
+ "iconID": 1035,
+ "marketGroupID": 695,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1000.0,
+ "techLevel": 1,
+ "typeID": 529,
+ "typeName": "Small Remote Capacitor Transmitter I",
+ "typeNameID": 106393,
+ "volume": 5.0
+ },
+ "530": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Drains energy from the target ship and adds it to your own.\r\n\r\nNote: A Nosferatu module will not drain your target's capacitor below your own capacitor level.",
+ "descriptionID": 91834,
+ "groupID": 68,
+ "iconID": 1029,
+ "marketGroupID": 692,
+ "mass": 1000,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 530,
+ "typeName": "Small Energy Nosferatu I",
+ "typeNameID": 101770,
+ "volume": 5
+ },
+ "533": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Neutralizes a portion of the energy in the target ship's capacitor.",
+ "descriptionID": 87173,
+ "groupID": 71,
+ "iconID": 1283,
+ "marketGroupID": 689,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 533,
+ "typeName": "Small Energy Neutralizer I",
+ "typeNameID": 76525,
+ "volume": 5.0
+ },
+ "561": {
+ "basePrice": 2000.0,
+ "capacity": 0.5,
+ "description": "A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94612,
+ "graphicID": 11140,
+ "groupID": 74,
+ "iconID": 349,
+ "marketGroupID": 564,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 10.0,
+ "techLevel": 1,
+ "typeID": 561,
+ "typeName": "75mm Gatling Rail I",
+ "typeNameID": 106140,
+ "volume": 5.0
+ },
+ "562": {
+ "basePrice": 6000.0,
+ "capacity": 0.5,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94613,
+ "graphicID": 11127,
+ "groupID": 74,
+ "iconID": 376,
+ "marketGroupID": 561,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 10.0,
+ "techLevel": 1,
+ "typeID": 562,
+ "typeName": "Light Electron Blaster I",
+ "typeNameID": 106141,
+ "volume": 5.0
+ },
+ "563": {
+ "basePrice": 9000.0,
+ "capacity": 0.3,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94614,
+ "graphicID": 11128,
+ "groupID": 74,
+ "iconID": 376,
+ "marketGroupID": 561,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 10.0,
+ "techLevel": 1,
+ "typeID": 563,
+ "typeName": "Light Ion Blaster I",
+ "typeNameID": 106142,
+ "volume": 5.0
+ },
+ "564": {
+ "basePrice": 12000.0,
+ "capacity": 0.2,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94615,
+ "graphicID": 11129,
+ "groupID": 74,
+ "iconID": 376,
+ "marketGroupID": 561,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 10.0,
+ "techLevel": 1,
+ "typeID": 564,
+ "typeName": "Light Neutron Blaster I",
+ "typeNameID": 106143,
+ "volume": 5.0
+ },
+ "565": {
+ "basePrice": 15000.0,
+ "capacity": 0.1,
+ "description": "This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94616,
+ "graphicID": 11139,
+ "groupID": 74,
+ "iconID": 349,
+ "marketGroupID": 564,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 10.0,
+ "techLevel": 1,
+ "typeID": 565,
+ "typeName": "150mm Railgun I",
+ "typeNameID": 106144,
+ "volume": 5.0
+ },
+ "566": {
+ "basePrice": 60000.0,
+ "capacity": 2.5,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94617,
+ "graphicID": 11124,
+ "groupID": 74,
+ "iconID": 371,
+ "marketGroupID": 562,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 100.0,
+ "techLevel": 1,
+ "typeID": 566,
+ "typeName": "Heavy Electron Blaster I",
+ "typeNameID": 106145,
+ "volume": 10.0
+ },
+ "567": {
+ "basePrice": 20000.0,
+ "capacity": 2.0,
+ "description": "This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94618,
+ "graphicID": 11135,
+ "groupID": 74,
+ "iconID": 370,
+ "marketGroupID": 565,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 100.0,
+ "techLevel": 1,
+ "typeID": 567,
+ "typeName": "Dual 150mm Railgun I",
+ "typeNameID": 106146,
+ "volume": 10.0
+ },
+ "568": {
+ "basePrice": 120000.0,
+ "capacity": 1.0,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94770,
+ "graphicID": 11126,
+ "groupID": 74,
+ "iconID": 371,
+ "marketGroupID": 562,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 100.0,
+ "techLevel": 1,
+ "typeID": 568,
+ "typeName": "Heavy Neutron Blaster I",
+ "typeNameID": 106298,
+ "volume": 25.0
+ },
+ "569": {
+ "basePrice": 90000.0,
+ "capacity": 1.5,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94619,
+ "graphicID": 11125,
+ "groupID": 74,
+ "iconID": 371,
+ "marketGroupID": 562,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 100.0,
+ "techLevel": 1,
+ "typeID": 569,
+ "typeName": "Heavy Ion Blaster I",
+ "typeNameID": 106147,
+ "volume": 10.0
+ },
+ "570": {
+ "basePrice": 150000.0,
+ "capacity": 0.5,
+ "description": "Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94620,
+ "graphicID": 11137,
+ "groupID": 74,
+ "iconID": 370,
+ "marketGroupID": 565,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 100.0,
+ "techLevel": 1,
+ "typeID": 570,
+ "typeName": "250mm Railgun I",
+ "typeNameID": 106148,
+ "volume": 25.0
+ },
+ "571": {
+ "basePrice": 600000.0,
+ "capacity": 5.0,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94621,
+ "graphicID": 11121,
+ "groupID": 74,
+ "iconID": 365,
+ "marketGroupID": 563,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1000.0,
+ "techLevel": 1,
+ "typeID": 571,
+ "typeName": "Electron Blaster Cannon I",
+ "typeNameID": 106149,
+ "volume": 50.0
+ },
+ "572": {
+ "basePrice": 200000.0,
+ "capacity": 4.0,
+ "description": "This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94622,
+ "graphicID": 11132,
+ "groupID": 74,
+ "iconID": 366,
+ "marketGroupID": 566,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1000.0,
+ "techLevel": 1,
+ "typeID": 572,
+ "typeName": "Dual 250mm Railgun I",
+ "typeNameID": 106150,
+ "volume": 20.0
+ },
+ "573": {
+ "basePrice": 1200000.0,
+ "capacity": 2.0,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94978,
+ "graphicID": 11123,
+ "groupID": 74,
+ "iconID": 365,
+ "marketGroupID": 563,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1000.0,
+ "techLevel": 1,
+ "typeID": 573,
+ "typeName": "Neutron Blaster Cannon I",
+ "typeNameID": 106541,
+ "volume": 50.0
+ },
+ "574": {
+ "basePrice": 1500000.0,
+ "capacity": 1.0,
+ "description": "This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94623,
+ "graphicID": 11134,
+ "groupID": 74,
+ "iconID": 366,
+ "marketGroupID": 566,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1000.0,
+ "techLevel": 1,
+ "typeID": 574,
+ "typeName": "425mm Railgun I",
+ "typeNameID": 106151,
+ "volume": 50.0
+ },
+ "575": {
+ "basePrice": 900000.0,
+ "capacity": 3.0,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94624,
+ "graphicID": 11122,
+ "groupID": 74,
+ "iconID": 365,
+ "marketGroupID": 563,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1000.0,
+ "techLevel": 1,
+ "typeID": 575,
+ "typeName": "Ion Blaster Cannon I",
+ "typeNameID": 106152,
+ "volume": 50.0
+ },
+ "577": {
+ "basePrice": 28124.0,
+ "capacity": 32.0,
+ "description": "Provides a quick injection of power into the capacitor.",
+ "descriptionID": 87174,
+ "groupID": 76,
+ "iconID": 1031,
+ "marketGroupID": 700,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 577,
+ "typeName": "Medium Capacitor Booster I",
+ "typeNameID": 76526,
+ "volume": 10.0
+ },
+ "578": {
+ "basePrice": 75000.0,
+ "capacity": 0.0,
+ "description": "Boosts shield resistance against all damage types.
Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",
+ "descriptionID": 90941,
+ "groupID": 77,
+ "iconID": 81,
+ "marketGroupID": 1696,
+ "mass": 10000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 578,
+ "typeName": "Multispectrum Shield Hardener I",
+ "typeNameID": 100734,
+ "volume": 5.0
+ },
+ "580": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range.\r\n\r\nGiven the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate.\r\n\r\nNote: Only one module of this type can be activated at the same time.",
+ "descriptionID": 93960,
+ "groupID": 80,
+ "iconID": 109,
+ "marketGroupID": 678,
+ "mass": 5000,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 580,
+ "typeName": "Burst Jammer I",
+ "typeNameID": 105451,
+ "volume": 5
+ },
+ "581": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Uses advanced gravitational and visual targeting to identify threats. Allows target lock without alerting the ship to a possible threat.",
+ "descriptionID": 87175,
+ "groupID": 82,
+ "iconID": 104,
+ "marketGroupID": 672,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 581,
+ "typeName": "Passive Targeter I",
+ "typeNameID": 76527,
+ "volume": 25.0
+ },
+ "582": {
+ "basePrice": 0.0,
+ "capacity": 270.0,
+ "certificateTemplate": 58,
+ "description": "In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Caldari State, this led to the redesign and redeployment of the Bantam.\r\n\r\nThe Bantam, a strong and sturdy craft, was originally an extremely effective mining frigate. After its redesign, the Bantam's large structure had to give way for logistics systems that ate up some of its interior room but allowed it to focus extensively on shield support for fellow vessels.",
+ "descriptionID": 93828,
+ "factionID": 500001,
+ "graphicID": 38,
+ "groupID": 25,
+ "isisGroupID": 8,
+ "marketGroupID": 61,
+ "mass": 1480000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 27.0,
+ "soundID": 20070,
+ "techLevel": 1,
+ "typeID": 582,
+ "typeName": "Bantam",
+ "typeNameID": 105307,
+ "volume": 20000.0,
+ "wreckTypeID": 26506
+ },
+ "583": {
+ "basePrice": 0.0,
+ "capacity": 130.0,
+ "certificateTemplate": 53,
+ "description": "The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations.",
+ "descriptionID": 84210,
+ "factionID": 500001,
+ "graphicID": 39,
+ "groupID": 25,
+ "isisGroupID": 8,
+ "marketGroupID": 61,
+ "mass": 1100000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 33.0,
+ "soundID": 20070,
+ "techLevel": 1,
+ "typeID": 583,
+ "typeName": "Condor",
+ "typeNameID": 73285,
+ "volume": 18000.0,
+ "wreckTypeID": 26506
+ },
+ "584": {
+ "basePrice": 0.0,
+ "capacity": 260.0,
+ "certificateTemplate": 63,
+ "description": "The Griffin is much used by the Caldari Navy as a support vessel in combat squadrons, using its impressive array of electronic gadgetry to disrupt the operation of target ships, making them easy prey for traditional combat vessels.",
+ "descriptionID": 93834,
+ "factionID": 500001,
+ "graphicID": 40,
+ "groupID": 25,
+ "isisGroupID": 8,
+ "marketGroupID": 61,
+ "mass": 1056000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 41.0,
+ "soundID": 20070,
+ "techLevel": 1,
+ "typeID": 584,
+ "typeName": "Griffin",
+ "typeNameID": 105313,
+ "volume": 19400.0,
+ "wreckTypeID": 26506
+ },
+ "585": {
+ "basePrice": 0.0,
+ "capacity": 120.0,
+ "certificateTemplate": 111,
+ "description": "The Slasher is cheap, but versatile. It's been manufactured en masse, making it one of the most common vessels in Minmatar space. The Slasher is extremely fast, with decent armaments, and is popular amongst budding pirates and smugglers.",
+ "descriptionID": 93842,
+ "factionID": 500002,
+ "graphicID": 44,
+ "groupID": 25,
+ "isisGroupID": 8,
+ "marketGroupID": 64,
+ "mass": 1075000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "radius": 31.0,
+ "soundID": 20078,
+ "techLevel": 1,
+ "typeID": 585,
+ "typeName": "Slasher",
+ "typeNameID": 105321,
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+ "description": "The Breacher's structure is little more than a fragile scrapheap, but the ship's missile launcher hardpoints and superior sensors have placed it among the most valued Minmatar frigates when it comes to long range combat.",
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+ "description": "The Heron has good computer and electronic systems, giving it the option of participating in electronic warfare. But it has relatively poor defenses and limited weaponry, so it's more commonly used for scouting and exploration.",
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+ "description": "The Imicus is a slow but hard-shelled frigate, ideal for any type of scouting activity. Used by merchant, miner and combat groups, the Imicus is usually relied upon as the operation's eyes and ears when traversing low security sectors.",
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+ "description": "The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although it is a good harvester when it comes to mining, its main ability is as a combat vessel.",
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+ "description": "The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued in fleet warfare due to its optimization for sensor dampening technology.",
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+ "description": "Pirate Frigate 2",
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+ "capacity": 180,
+ "description": "The Fury is a fast and versatile frigate. Its primary role is as a tackler, getting in close and holding down the enemies of the Angel Cartel. It backs up this with decent armaments and is rarely alone.",
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+ "description": "The Immolator is a small ship, designed by the upper (read: unslaved) echelon of Sansha's Nation to serve as a good entry for those pilots new to the glory of Nation. It excels in picking off smaller targets and hitting them hard with energy beams.",
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+ "typeName": "Immolator",
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+ "wreckTypeID": 26488
+ },
+ "616": {
+ "basePrice": 0.0,
+ "capacity": 30,
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+ "description": "The Celestis cruiser is a versatile ship which can be employed in a myriad of roles, making it handy for small corporations with a limited number of ships. True to Gallente style the Celestis is especially deadly in close quarters combat due to its advanced targeting systems.",
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+ "description": "The Opux Luxury Yachts are normally used by the entertainment industry for pleasure tours for wealthy Gallente citizens. These Opux Luxury Yacht cruisers are rarely seen outside of Gallente controlled space, but are extremely popular within the Federation.",
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+ "description": "The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.",
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+ "description": "The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.",
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+ "description": "The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match.",
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+ "description": "The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.",
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+ "certificateTemplate": 22,
+ "description": "In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.",
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+ "typeName": "Apocalypse",
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+ "643": {
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+ "description": "The mighty Armageddon class is one of the enduring warhorses of the Amarr Empire. Once a juggernaut that steamrolled its way into battle, it has now taken on a more stately and calculated approach, sending out a web of drones in its place while it drains the enemy from a distance.",
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+ "published": true,
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+ "typeName": "Burst Jammer I Blueprint",
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+ },
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+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 1212,
+ "typeName": "Passive Targeter I Blueprint",
+ "typeNameID": 76575,
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+ "marketGroupID": 359,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 1214,
+ "typeName": "Wasp I Blueprint",
+ "typeNameID": 68035,
+ "volume": 0.01
+ },
+ "1216": {
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+ "groupID": 166,
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+ "marketGroupID": 315,
+ "mass": 1.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 1216,
+ "typeName": "Mjolnir Auto-Targeting Light Missile I Blueprint",
+ "typeNameID": 68037,
+ "volume": 0.01
+ },
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+ "portionSize": 1,
+ "published": false,
+ "typeID": 1217,
+ "typeName": "Python Mine Blueprint",
+ "typeNameID": 68038,
+ "volume": 0.01
+ },
+ "1218": {
+ "basePrice": 1498600.0,
+ "capacity": 0.0,
+ "description": "Civilian Mining Drone Blueprint",
+ "descriptionID": 79914,
+ "graphicID": 1009,
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+ "portionSize": 1,
+ "published": true,
+ "typeID": 1218,
+ "typeName": "Civilian Mining Drone Blueprint",
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+ },
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+ "marketGroupID": 318,
+ "mass": 1.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 1220,
+ "typeName": "Scourge Rocket Blueprint",
+ "typeNameID": 68041,
+ "volume": 0.01
+ },
+ "1221": {
+ "basePrice": 9000000.0,
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+ "groupID": 166,
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+ "marketGroupID": 390,
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+ "portionSize": 1,
+ "published": true,
+ "typeID": 1221,
+ "typeName": "Scourge Torpedo Blueprint",
+ "typeNameID": 68042,
+ "volume": 0.01
+ },
+ "1223": {
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+ "capacity": 0.0,
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+ "mass": 1e+35,
+ "portionSize": 100,
+ "published": true,
+ "raceID": 4,
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+ },
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+ "capacity": 0.0,
+ "description": "Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon.\r\n\r\nAvailable in all known space and wormhole systems.",
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+ "portionSize": 100,
+ "published": true,
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+ },
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+ "description": "Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium.\r\n\r\nAvailable primarily in low security status star systems.",
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+ },
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+ "basePrice": 40894.0,
+ "capacity": 0.0,
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+ },
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+ "description": "Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.\r\n\r\nAvailable primarily in high security status star systems.",
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+ "description": "Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.\r\n\r\nAvailable primarily in low security status and wormhole systems.",
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+ "description": "Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.\r\n\r\nAvailable primarily in high security status star systems.",
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+ "published": true,
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+ "typeID": 1232,
+ "typeName": "Dark Ochre",
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+ "basePrice": 0.0,
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+ "description": "The Polaris Enigma frigate is one of the most powerful Polaris ships built, superior in both combat and maneuverability.",
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+ },
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+ "published": true,
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+ "typeName": "'Basic' Nanofiber Internal Structure",
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+ "description": "This monster unit vastly increases engine power at the expense of cargo capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
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+ },
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+ "description": "Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage. ",
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+ },
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+ "portionSize": 1,
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+ "typeName": "Capacitor Flux Coil I Blueprint",
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+ },
+ "1248": {
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+ "description": "Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage. ",
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+ },
+ "1249": {
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+ "metaGroupID": 2,
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+ "published": true,
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+ "typeName": "Capacitor Flux Coil II Blueprint",
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+ "volume": 0.01
+ },
+ "1254": {
+ "basePrice": 0.0,
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+ "description": "Increases shield recharge rate while lowering the maximum shield capacity.",
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+ "groupID": 770,
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+ "portionSize": 1,
+ "published": true,
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+ },
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+ "basePrice": 41600.0,
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+ "portionSize": 1,
+ "published": true,
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+ "volume": 0.01
+ },
+ "1256": {
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+ "description": "Increases shield recharge rate while lowering the maximum shield capacity.",
+ "descriptionID": 87189,
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+ "published": true,
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+ "techLevel": 2,
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+ },
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+ },
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+ "description": "This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87190,
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+ "typeName": "'Basic' Explosive Coating",
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+ },
+ "1264": {
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+ "description": "This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87191,
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+ "published": true,
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+ "typeName": "Explosive Coating I",
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+ },
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+ },
+ "1266": {
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+ "description": "This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87192,
+ "groupID": 98,
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+ "published": true,
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+ },
+ "1267": {
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+ "typeNameID": 76593,
+ "volume": 0.01
+ },
+ "1272": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This coating is composed of several layers, effectively increasing the armor hit points.",
+ "descriptionID": 87193,
+ "groupID": 98,
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+ "published": true,
+ "raceID": 1,
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+ "techLevel": 1,
+ "typeID": 1272,
+ "typeName": "'Basic' Layered Coating",
+ "typeNameID": 76594,
+ "volume": 5.0
+ },
+ "1274": {
+ "basePrice": 0.0,
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+ "description": "This coating is composed of several layers, effectively increasing the armor hit points.",
+ "descriptionID": 87194,
+ "groupID": 98,
+ "iconID": 1030,
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+ "radius": 10.0,
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+ "typeName": "Layered Coating I",
+ "typeNameID": 76595,
+ "volume": 5.0
+ },
+ "1275": {
+ "basePrice": 49740.0,
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+ "groupID": 163,
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+ "published": true,
+ "typeID": 1275,
+ "typeName": "Layered Coating I Blueprint",
+ "typeNameID": 76596,
+ "volume": 0.01
+ },
+ "1276": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This coating is composed of several layers, effectively increasing the armor hit points.",
+ "descriptionID": 87195,
+ "groupID": 98,
+ "iconID": 1030,
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+ "mass": 1.0,
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+ "typeName": "Concord Special Ops Frigate",
+ "typeNameID": 68151,
+ "volume": 20400.0
+ },
+ "1904": {
+ "basePrice": 0.0,
+ "capacity": 900.0,
+ "description": "Designed by co-operative efforts from all the empires, the Concord cruisers employ many of the finest traditions and technologies enjoyed by the empires, thus making them truly fearsome opponents.",
+ "descriptionID": 80010,
+ "graphicID": 1051,
+ "groupID": 26,
+ "mass": 12155000.0,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 199.86,
+ "soundID": 20083,
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+ "typeID": 1904,
+ "typeName": "Concord Police Cruiser",
+ "typeNameID": 68152,
+ "volume": 101000.0
+ },
+ "1912": {
+ "basePrice": 2959998,
+ "capacity": 14000,
+ "description": "The Concord battleships were built by a joint effort of the empires, each empire investing it with their own special technologies. Although this makes them a bit mismatched, their performance leaves no doubt about their awesome power.",
+ "descriptionID": 80014,
+ "graphicID": 1058,
+ "groupID": 27,
+ "mass": 112903000,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
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+ "soundID": 20081,
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+ "typeID": 1912,
+ "typeName": "Concord Police Battleship",
+ "typeNameID": 68156,
+ "volume": 486000
+ },
+ "1914": {
+ "basePrice": 2959998,
+ "capacity": 14000,
+ "description": "The Concord battleships were built by a joint effort of the empires, each empire investing it with their own special technologies. Although this makes them a bit mismatched, their performance leaves no doubt about their awesome power.",
+ "descriptionID": 80015,
+ "graphicID": 1059,
+ "groupID": 27,
+ "mass": 112903000,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
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+ "typeID": 1914,
+ "typeName": "Concord Special Ops Battleship",
+ "typeNameID": 68157,
+ "volume": 486000
+ },
+ "1916": {
+ "basePrice": 2959998,
+ "capacity": 14000,
+ "description": "The Concord battleships were built by a joint effort of the empires, each empire investing it with their own special technologies. Although this makes them a bit mismatched, their performance leaves no doubt about their awesome power.",
+ "descriptionID": 80016,
+ "graphicID": 1057,
+ "groupID": 27,
+ "mass": 112903000,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 600,
+ "soundID": 20081,
+ "techLevel": 1,
+ "typeID": 1916,
+ "typeName": "Concord SWAT Battleship",
+ "typeNameID": 68158,
+ "volume": 486000
+ },
+ "1918": {
+ "basePrice": 2959998,
+ "capacity": 14000,
+ "description": "The Concord battleships were built by a joint effort of the empires, each empire investing it with their own special technologies. Although this makes them a bit mismatched, their performance leaves no doubt about their awesome power.",
+ "descriptionID": 80017,
+ "graphicID": 1060,
+ "groupID": 27,
+ "mass": 112903000,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 600,
+ "soundID": 20081,
+ "techLevel": 1,
+ "typeID": 1918,
+ "typeName": "Concord Army Battleship",
+ "typeNameID": 68159,
+ "volume": 486000
+ },
+ "1926": {
+ "basePrice": 600000.0,
+ "capacity": 0.0,
+ "graphicID": 1068,
+ "groupID": 15,
+ "mass": 0.0,
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+ "published": false,
+ "raceID": 4,
+ "radius": 42489.0,
+ "soundID": 20158,
+ "typeID": 1926,
+ "typeName": "Amarr Station Hub",
+ "typeNameID": 73529,
+ "volume": 0.0
+ },
+ "1927": {
+ "basePrice": 600000.0,
+ "capacity": 0.0,
+ "graphicID": 1069,
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+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
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+ "soundID": 20158,
+ "typeID": 1927,
+ "typeName": "Amarr Station Military",
+ "typeNameID": 73541,
+ "volume": 0.0
+ },
+ "1928": {
+ "basePrice": 600000.0,
+ "capacity": 0.0,
+ "graphicID": 1070,
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+ "published": false,
+ "raceID": 4,
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+ "soundID": 20158,
+ "typeID": 1928,
+ "typeName": "Amarr Industrial Station",
+ "typeNameID": 73542,
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+ },
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+ "basePrice": 600000.0,
+ "capacity": 0.0,
+ "graphicID": 1071,
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+ "published": false,
+ "raceID": 4,
+ "radius": 20081.0,
+ "soundID": 20158,
+ "typeID": 1929,
+ "typeName": "Amarr Standard Station",
+ "typeNameID": 73530,
+ "volume": 0.0
+ },
+ "1930": {
+ "basePrice": 600000.0,
+ "capacity": 0.0,
+ "graphicID": 1072,
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+ "mass": 0.0,
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+ "published": false,
+ "raceID": 4,
+ "radius": 22283.0,
+ "soundID": 20158,
+ "typeID": 1930,
+ "typeName": "Amarr Mining Station",
+ "typeNameID": 73531,
+ "volume": 0.0
+ },
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+ "basePrice": 600000.0,
+ "capacity": 0.0,
+ "graphicID": 1073,
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+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 29162.0,
+ "soundID": 20158,
+ "typeID": 1931,
+ "typeName": "Amarr Research Station",
+ "typeNameID": 73532,
+ "volume": 0.0
+ },
+ "1932": {
+ "basePrice": 600000.0,
+ "capacity": 0.0,
+ "graphicID": 1074,
+ "groupID": 15,
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+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
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+ "soundID": 20158,
+ "typeID": 1932,
+ "typeName": "Amarr Trade Post",
+ "typeNameID": 73533,
+ "volume": 0.0
+ },
+ "1944": {
+ "basePrice": 0.0,
+ "capacity": 4800.0,
+ "certificateTemplate": 132,
+ "description": "The Bestower has for decades been used by the Empire as a slave transport, shipping human labor between cultivated planets in Imperial space. As a proof to how reliable this class has been through the years, the Emperor has used an upgraded version of this very same class as transports for the Imperial Treasury. The Bestower has very thick armor and large cargo space.\r\n",
+ "descriptionID": 93875,
+ "factionID": 500003,
+ "graphicID": 1064,
+ "groupID": 28,
+ "isisGroupID": 36,
+ "marketGroupID": 85,
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+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 350.0,
+ "soundID": 20063,
+ "techLevel": 1,
+ "typeID": 1944,
+ "typeName": "Bestower",
+ "typeNameID": 105354,
+ "volume": 260000.0,
+ "wreckTypeID": 26485
+ },
+ "1945": {
+ "basePrice": 4977500.0,
+ "capacity": 0.0,
+ "graphicID": 1064,
+ "groupID": 108,
+ "marketGroupID": 285,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 1945,
+ "typeName": "Bestower Blueprint",
+ "typeNameID": 68160,
+ "volume": 0.01
+ },
+ "1946": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87250,
+ "groupID": 203,
+ "iconID": 104,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 1946,
+ "typeName": "Basic RADAR Backup Array",
+ "typeNameID": 76683,
+ "volume": 5
+ },
+ "1947": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 91899,
+ "groupID": 202,
+ "iconID": 104,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 1947,
+ "typeName": "ECCM - Radar I",
+ "typeNameID": 101864,
+ "volume": 5
+ },
+ "1948": {
+ "basePrice": 20000,
+ "capacity": 0.0,
+ "description": "Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors. Very effective against the Magnetometric-based sensors used by Gallente, Serpentis, ORE and SoE ships.",
+ "descriptionID": 87251,
+ "groupID": 201,
+ "iconID": 3227,
+ "marketGroupID": 715,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 1948,
+ "typeName": "Magnetometric ECM I",
+ "typeNameID": 76684,
+ "volume": 5
+ },
+ "1949": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Augments the sensor and electronics suite of the fitted ship. Benefits include additional locked targets, increased maximum target acquisition range, faster locking speed, and increased sensor strength.\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87252,
+ "groupID": 210,
+ "iconID": 104,
+ "marketGroupID": 669,
+ "mass": 0.0,
+ "metaGroupID": 3,
+ "metaLevel": 6,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 1949,
+ "typeName": "'Basic' Signal Amplifier",
+ "typeNameID": 76685,
+ "variationParentTypeID": 1986,
+ "volume": 5
+ },
+ "1951": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Enhances the range and improves the tracking speed of turrets. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 90856,
+ "groupID": 211,
+ "iconID": 1640,
+ "marketGroupID": 707,
+ "mass": 10,
+ "metaGroupID": 3,
+ "metaLevel": 6,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 1951,
+ "typeName": "'Basic' Tracking Enhancer",
+ "typeNameID": 100630,
+ "variationParentTypeID": 1998,
+ "volume": 5
+ },
+ "1952": {
+ "basePrice": 76244,
+ "capacity": 1,
+ "description": "Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87253,
+ "groupID": 212,
+ "iconID": 74,
+ "marketGroupID": 671,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "techLevel": 2,
+ "typeID": 1952,
+ "typeName": "Sensor Booster II",
+ "typeNameID": 76686,
+ "variationParentTypeID": 1973,
+ "volume": 5
+ },
+ "1955": {
+ "basePrice": 20000,
+ "capacity": 0.0,
+ "description": "Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems such as those found on Caldari, Guristas and Mordu's Legion ships.",
+ "descriptionID": 87254,
+ "groupID": 201,
+ "iconID": 3226,
+ "marketGroupID": 717,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 1955,
+ "typeName": "Gravimetric ECM I",
+ "typeNameID": 76687,
+ "volume": 5
+ },
+ "1956": {
+ "basePrice": 20000,
+ "capacity": 0.0,
+ "description": "Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, and Sansha's Nation.",
+ "descriptionID": 87255,
+ "groupID": 201,
+ "iconID": 3229,
+ "marketGroupID": 718,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 1956,
+ "typeName": "Radar ECM I",
+ "typeNameID": 76688,
+ "volume": 5
+ },
+ "1957": {
+ "basePrice": 29696,
+ "capacity": 0.0,
+ "description": "An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems. ",
+ "descriptionID": 87256,
+ "groupID": 201,
+ "iconID": 109,
+ "marketGroupID": 719,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 1957,
+ "typeName": "Multispectral ECM I",
+ "typeNameID": 76689,
+ "volume": 5
+ },
+ "1958": {
+ "basePrice": 20000,
+ "capacity": 0.0,
+ "description": "Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems such as those found on Minmatar and Angel Cartel ships.",
+ "descriptionID": 87257,
+ "groupID": 201,
+ "iconID": 3228,
+ "marketGroupID": 716,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 1958,
+ "typeName": "Ladar ECM I",
+ "typeNameID": 76690,
+ "volume": 5
+ },
+ "1959": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87258,
+ "groupID": 289,
+ "iconID": 110,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 1959,
+ "typeName": "ECCM Projector I",
+ "typeNameID": 76691,
+ "volume": 20
+ },
+ "1960": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87259,
+ "groupID": 289,
+ "iconID": 110,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "techLevel": 2,
+ "typeID": 1960,
+ "typeName": "ECCM Projector II",
+ "typeNameID": 76692,
+ "variationParentTypeID": 1959,
+ "volume": 5
+ },
+ "1963": {
+ "basePrice": 39968,
+ "capacity": 1,
+ "description": "Can only be activated on targets to increase their scan resolutions, boost their targeting range and improve their sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 91144,
+ "groupID": 290,
+ "iconID": 74,
+ "marketGroupID": 673,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 1963,
+ "typeName": "Remote Sensor Booster I",
+ "typeNameID": 100937,
+ "volume": 25
+ },
+ "1964": {
+ "basePrice": 176196,
+ "capacity": 1,
+ "description": "Can only be activated on targets to increase their scan resolutions, boost their targeting range and improve their sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 91145,
+ "groupID": 290,
+ "iconID": 74,
+ "marketGroupID": 673,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 1964,
+ "typeName": "Remote Sensor Booster II",
+ "typeNameID": 100938,
+ "variationParentTypeID": 1963,
+ "volume": 5
+ },
+ "1968": {
+ "basePrice": 49998.0,
+ "capacity": 1.0,
+ "description": "Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87260,
+ "groupID": 208,
+ "iconID": 105,
+ "marketGroupID": 679,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 1968,
+ "typeName": "Remote Sensor Dampener I",
+ "typeNameID": 76693,
+ "volume": 5.0
+ },
+ "1969": {
+ "basePrice": 223452.0,
+ "capacity": 1.0,
+ "description": "Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87261,
+ "groupID": 208,
+ "iconID": 105,
+ "marketGroupID": 679,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 1969,
+ "typeName": "Remote Sensor Dampener II",
+ "typeNameID": 76694,
+ "variationParentTypeID": 1968,
+ "volume": 5.0
+ },
+ "1973": {
+ "basePrice": 9870,
+ "capacity": 1,
+ "description": "Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87262,
+ "groupID": 212,
+ "iconID": 74,
+ "marketGroupID": 671,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 1973,
+ "typeName": "Sensor Booster I",
+ "typeNameID": 76695,
+ "volume": 5
+ },
+ "1977": {
+ "basePrice": 9900.0,
+ "capacity": 1.0,
+ "description": "By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87263,
+ "groupID": 213,
+ "iconID": 3346,
+ "marketGroupID": 706,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 1977,
+ "typeName": "Tracking Computer I",
+ "typeNameID": 76696,
+ "volume": 5.0
+ },
+ "1978": {
+ "basePrice": 83760.0,
+ "capacity": 1.0,
+ "description": "By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87264,
+ "groupID": 213,
+ "iconID": 3346,
+ "marketGroupID": 706,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 1978,
+ "typeName": "Tracking Computer II",
+ "typeNameID": 76697,
+ "variationParentTypeID": 1977,
+ "volume": 5.0
+ },
+ "1982": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87265,
+ "groupID": 203,
+ "iconID": 104,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 1982,
+ "typeName": "Basic Ladar Backup Array",
+ "typeNameID": 76698,
+ "volume": 5
+ },
+ "1983": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87266,
+ "groupID": 203,
+ "iconID": 104,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 1983,
+ "typeName": "Basic Gravimetric Backup Array",
+ "typeNameID": 76699,
+ "volume": 5
+ },
+ "1984": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87267,
+ "groupID": 203,
+ "iconID": 104,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 1984,
+ "typeName": "Basic Magnetometric Backup Array",
+ "typeNameID": 76700,
+ "volume": 5
+ },
+ "1985": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87268,
+ "groupID": 203,
+ "iconID": 104,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
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Slot 1
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Development
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+ "basePrice": 10000.0,
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+ "description": "Extra heavy assault missile. The first and only Minmatar-made large missile. Constructed of reactionary alloys, the Wrath is built to get to the target. Guidance and propulsion systems are of Gallentean origin and were initially used in drones, making Wrath fast and nimble despite its heavy payload. ",
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+ "typeName": "Haunter Cruise Missile",
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+ "description": "Medium Scout Drone",
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+ "typeName": "Infiltrator I",
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+ "published": true,
+ "raceID": 4,
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+ "techLevel": 2,
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+ "typeName": "Infiltrator II",
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+ "volume": 10.0
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+ "2176": {
+ "basePrice": 20000000000.0,
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+ "typeName": "Infiltrator II Blueprint",
+ "typeNameID": 68167,
+ "volume": 0.01
+ },
+ "2178": {
+ "basePrice": 250000.0,
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+ "description": "XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships.\n\nNocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate almost everything that floats in space, be it vehicle or structure.",
+ "descriptionID": 94939,
+ "graphicID": 20046,
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+ "portionSize": 100,
+ "published": true,
+ "radius": 300.0,
+ "techLevel": 1,
+ "typeID": 2178,
+ "typeName": "Guristas Nova XL Cruise Missile",
+ "typeNameID": 106476,
+ "variationParentTypeID": 32438,
+ "volume": 0.3
+ },
+ "2179": {
+ "basePrice": 3000000.0,
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+ "mass": 1.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2179,
+ "typeName": "Sansha Wrath Cruise Missile Blueprint",
+ "typeNameID": 104606,
+ "volume": 0.01
+ },
+ "2180": {
+ "basePrice": 300000.0,
+ "capacity": 0.0,
+ "description": "XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships.\n\nFitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease.",
+ "descriptionID": 86829,
+ "graphicID": 20047,
+ "groupID": 1019,
+ "iconID": 183,
+ "marketGroupID": 1317,
+ "mass": 1500.0,
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+ "portionSize": 100,
+ "published": true,
+ "radius": 300.0,
+ "techLevel": 1,
+ "typeID": 2180,
+ "typeName": "Guristas Scourge XL Cruise Missile",
+ "typeNameID": 76060,
+ "variationParentTypeID": 32436,
+ "volume": 0.3
+ },
+ "2181": {
+ "basePrice": 0.0,
+ "capacity": 10000.0,
+ "description": "A small bunker, there for accommodation and increased mobility of troops and other personnel. ",
+ "descriptionID": 93156,
+ "graphicID": 2479,
+ "groupID": 306,
+ "mass": 100000.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 713.0,
+ "typeID": 2181,
+ "typeName": "Minmatar Diplomat Quarters",
+ "typeNameID": 104608,
+ "volume": 100000000.0
+ },
+ "2182": {
+ "basePrice": 325000.0,
+ "capacity": 0.0,
+ "description": "XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships.\n\nPlasma suspended in an electromagnetic field gives this torpedo the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc.",
+ "descriptionID": 86830,
+ "graphicID": 20044,
+ "groupID": 1019,
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+ "mass": 1500.0,
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+ "portionSize": 100,
+ "published": true,
+ "radius": 300.0,
+ "techLevel": 1,
+ "typeID": 2182,
+ "typeName": "Guristas Inferno XL Cruise Missile",
+ "typeNameID": 76061,
+ "variationParentTypeID": 32440,
+ "volume": 0.3
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+ "2183": {
+ "basePrice": 18000.0,
+ "capacity": 0.0,
+ "description": "Medium Scout Drone",
+ "descriptionID": 93485,
+ "graphicID": 2774,
+ "groupID": 100,
+ "marketGroupID": 838,
+ "mass": 5000.0,
+ "metaGroupID": 1,
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+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 20.0,
+ "techLevel": 1,
+ "typeID": 2183,
+ "typeName": "Hammerhead I",
+ "typeNameID": 104955,
+ "volume": 10.0
+ },
+ "2184": {
+ "basePrice": 1800000.0,
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+ "graphicID": 2774,
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+ "marketGroupID": 1532,
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+ "portionSize": 1,
+ "published": true,
+ "typeID": 2184,
+ "typeName": "Hammerhead I Blueprint",
+ "typeNameID": 73272,
+ "volume": 0.01
+ },
+ "2185": {
+ "basePrice": 95536.0,
+ "capacity": 0.0,
+ "description": "Medium Scout Drone",
+ "descriptionID": 93486,
+ "graphicID": 1095,
+ "groupID": 100,
+ "marketGroupID": 838,
+ "mass": 5000.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 20.0,
+ "techLevel": 2,
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+ "typeName": "Hammerhead II",
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+ "volume": 10.0
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+ "2186": {
+ "basePrice": 20000000000.0,
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+ "typeName": "Hammerhead II Blueprint",
+ "typeNameID": 68168,
+ "volume": 0.01
+ },
+ "2187": {
+ "basePrice": 0.0,
+ "capacity": 500.0,
+ "description": "The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed. The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.",
+ "descriptionID": 93157,
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+ "typeID": 2187,
+ "typeName": "Orca Container",
+ "typeNameID": 104609,
+ "volume": 0.0
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+ "2188": {
+ "basePrice": 350000.0,
+ "capacity": 0.0,
+ "description": "XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships.\n\nNothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time.",
+ "descriptionID": 86831,
+ "graphicID": 20045,
+ "groupID": 1019,
+ "iconID": 182,
+ "marketGroupID": 1317,
+ "mass": 1500.0,
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+ "portionSize": 100,
+ "published": true,
+ "radius": 300.0,
+ "techLevel": 1,
+ "typeID": 2188,
+ "typeName": "Guristas Mjolnir XL Cruise Missile",
+ "typeNameID": 76062,
+ "variationParentTypeID": 32442,
+ "volume": 0.3
+ },
+ "2189": {
+ "basePrice": 0.0,
+ "capacity": 600.0,
+ "graphicID": 1718,
+ "groupID": 952,
+ "mass": 105000000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 8,
+ "radius": 250.0,
+ "typeID": 2189,
+ "typeName": "Drone Infested Dominix",
+ "typeNameID": 104610,
+ "volume": 1010000.0
+ },
+ "2190": {
+ "basePrice": 0.0,
+ "capacity": 235.0,
+ "description": "Subject: Prototype Nation Vessel (ID: Renyn Meten)
\r\nMilitary Specifications: Frigate-class vessel. Primary anti-support damage dealer amongst frigate-class prototypes. Significant microwarp velocity. Short range laser systems.
\r\nAdditional Intelligence: There were no reported civilian abductions from the Renyn VI invasion. The Renyn identifier suggests a small number of captives may have been initially unaccounted for, as with the Eystur Rhomben variant. The Meten identifier suggests an oversight role amongst the other frigate-class prototypes, or alternatively, that it was created during the first phase of development.
\r\nSynopsis from ISHAEKA-0043. DED Special Operations.
Authorized for Capsuleer dissemination.\r\n",
+ "descriptionID": 93277,
+ "graphicID": 1237,
+ "groupID": 1053,
+ "isDynamicType": false,
+ "mass": 2000000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 31.0,
+ "soundID": 20902,
+ "typeID": 2190,
+ "typeName": "Renyn Meten",
+ "typeNameID": 104730,
+ "volume": 20000.0,
+ "wreckTypeID": 26579
+ },
+ "2191": {
+ "basePrice": 0.0,
+ "capacity": 235.0,
+ "description": "Subject: Prototype Nation Vessel (ID: Antem Neo)
\r\nMilitary Specifications: Cruiser-class vessel. Primary role is long-range sniping support. Moderate microwarp velocity. Vessel will attempt to establish orbit ranges in excess of 100km.
\r\nAdditional Intelligence: Est. 900,000 civilian abductions from Antem IV. The Neo identifier suggests this variant was designed recently, or alternatively, is an improvement upon other, pre-existing designs. Possible links to the Mara Paleo variant.
\r\nSynopsis from ISHAEKA-0059. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
+ "descriptionID": 93284,
+ "graphicID": 1236,
+ "groupID": 1054,
+ "isDynamicType": false,
+ "mass": 10010000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 150.0,
+ "soundID": 20902,
+ "typeID": 2191,
+ "typeName": "Antem Neo",
+ "typeNameID": 104737,
+ "volume": 100100.0,
+ "wreckTypeID": 26580
+ },
+ "2192": {
+ "basePrice": 0.0,
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+ "description": "True power lies within all of us. Coiled beneath our fears and insecurities like a resting serpent, it has waited with infinite patience for those last few layers of our imperfection to be stripped away. It waits, as we strive, for a freedom only this part of ourselves truly deserves.
\r\nFor as long as human history records, we have ignored what we truly are, and worse, we have ignored everything we could yet become. We must learn, now, to let go. Not everything we have taken with us so far on this journey should remain.
\r\nOur flaws and faults, these near-indelible errors pervading throughout human history, they can all be removed. Together, as one, we can overcome the enemy within.
\r\n- Sansha Kuvakei\r\n",
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+ "groupID": 1052,
+ "mass": 1546875000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 2840.0,
+ "soundID": 10002,
+ "typeID": 2192,
+ "typeName": "The Kundalini Manifest",
+ "typeNameID": 105465,
+ "volume": 62000000.0,
+ "wreckTypeID": 3260
+ },
+ "2193": {
+ "basePrice": 60000.0,
+ "capacity": 0.0,
+ "description": "Heavy Attack Drone",
+ "descriptionID": 93513,
+ "graphicID": 1119,
+ "groupID": 100,
+ "marketGroupID": 839,
+ "mass": 10000.0,
+ "metaGroupID": 1,
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+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 35.0,
+ "techLevel": 1,
+ "typeID": 2193,
+ "typeName": "Praetor I",
+ "typeNameID": 104983,
+ "volume": 25.0
+ },
+ "2194": {
+ "basePrice": 6000000.0,
+ "capacity": 0.0,
+ "graphicID": 1119,
+ "groupID": 176,
+ "marketGroupID": 359,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2194,
+ "typeName": "Praetor I Blueprint",
+ "typeNameID": 68169,
+ "volume": 0.01
+ },
+ "2195": {
+ "basePrice": 251072.0,
+ "capacity": 0.0,
+ "description": "Heavy Attack Drone",
+ "descriptionID": 93514,
+ "graphicID": 1120,
+ "groupID": 100,
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+ "mass": 10000.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 35.0,
+ "techLevel": 2,
+ "typeID": 2195,
+ "typeName": "Praetor II",
+ "typeNameID": 104984,
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+ "volume": 25.0
+ },
+ "2196": {
+ "basePrice": 20000000000.0,
+ "capacity": 0.0,
+ "graphicID": 1120,
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+ "mass": 0.0,
+ "metaGroupID": 2,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 2196,
+ "typeName": "Praetor II Blueprint",
+ "typeNameID": 68170,
+ "volume": 0.01
+ },
+ "2197": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The latest generation of environmentally-friendly mining drills reduces airborne pollutants by 75% when compared to the most popular drills on the market. This is accomplished through a revolutionary “dust recapture” system that essentially vacuums the air around the drill head. The collected dust is captured in large, on-site filtration systems which then compacts the dust into blocks. These blocks can either be refined along with the extracted ores, or simply placed back into the mine as backfill once drilling operations are complete. While more than five times as expensive as normal drills, the efficiency of these new models provides an entirely new level of environmental protection. ",
+ "descriptionID": 93820,
+ "groupID": 314,
+ "iconID": 2852,
+ "mass": 70.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2197,
+ "typeName": "Environmentally-friendly Mining Equipment",
+ "typeNameID": 105297,
+ "volume": 32.0
+ },
+ "2198": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The latest generation of environmentally-friendly mining drills reduces airborne pollutants by 75% when compared to the most popular drills on the market. This is accomplished through a revolutionary “dust recapture” system that essentially vacuums the air around the drill head. The collected dust is captured in large, on-site filtration systems which then compacts the dust into blocks. These blocks can either be refined along with the extracted ores, or simply placed back into the mine as backfill once drilling operations are complete. While more than five times as expensive as normal drills, the efficiency of these new models provides an entirely new level of environmental protection. ",
+ "descriptionID": 93255,
+ "groupID": 314,
+ "iconID": 2852,
+ "mass": 210.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2198,
+ "typeName": "Crate of Environmentally-friendly Mining Equipment",
+ "typeNameID": 104708,
+ "volume": 450.0
+ },
+ "2199": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This energy and force-absorbing fabric could represent a generational advancement in light body armor technology. What makes this remarkable fabric unique is that it contains microscopically thin layers of an advanced polymer containing nanites programmed for self-repair. In short, when a suit of body armor made form this material is impacted by any significant force, the nanites instantly begin to repair any damage done, which protects the wearer from further harm. Most importantly, during the manufacturing phase, if the fabric is properly pre-stressed, the nanites are forced to bond thus creating stronger and stronger material, without any increase in weight or decrease in flexibility. For these reasons, this prototype body armor fabric will undoubtedly become the most sought-after material for those groups able to afford its exorbitant price. ",
+ "descriptionID": 93161,
+ "groupID": 314,
+ "iconID": 1189,
+ "mass": 50.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2199,
+ "typeName": "Prototype Body Armor Fabric",
+ "typeNameID": 104614,
+ "volume": 20.0
+ },
+ "2200": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This energy and force-absorbing fabric could represent a generational advancement in light body armor technology. What makes this remarkable fabric unique is that it contains microscopically thin layers of an advanced polymer containing nanites programmed for self-repair. In short, when a suit of body armor made form this material is impacted by any significant force, the nanites instantly begin to repair any damage done, which protects the wearer from further harm. Most importantly, during the manufacturing phase, if the fabric is properly pre-stressed, the nanites are forced to bond thus creating stronger and stronger material, without any increase in weight or decrease in flexibility. For these reasons, this prototype body armor fabric will undoubtedly become the most sought-after material for those groups able to afford its exorbitant price. ",
+ "descriptionID": 93162,
+ "groupID": 314,
+ "iconID": 1189,
+ "mass": 5000.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2200,
+ "typeName": "Crate of Prototype Body Armor Fabric",
+ "typeNameID": 104615,
+ "volume": 2000.0
+ },
+ "2201": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Riot Interdiction Teams, or RITs, are the primary Amarrian response forces for incidents involving slave riots and uprisings. These forces are equipped with the latest generations of body armor, stun sticks, flash-bang grenades, and other less-lethal technologies. In those cases where less-lethal force is insufficient, the teams are fully trained and equipped to use lethal force to resolve any such threat. For example, the RITs are often called in to resolve hostage situations in which one or more of the captives has been killed, thus eliminating the need for a phased operation and then transitioning to lethal force contingency operations (i.e., shoot to kill). Therefore, it is of little surprise that they are among the most highly trained Amarr ground forces in hostage rescue operations, and are sometimes called on to act in situations unrelated to slave-based scenarios.",
+ "descriptionID": 93163,
+ "groupID": 314,
+ "iconID": 2549,
+ "mass": 30.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2201,
+ "typeName": "Riot Interdiction Team",
+ "typeNameID": 104616,
+ "volume": 30.0
+ },
+ "2202": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Riot Interdiction Teams, or RITs, are the primary Amarrian response forces for incidents involving slave riots and uprisings. These forces are equipped with the latest generations of body armor, stun sticks, flash-bang grenades, and other less-lethal technologies. In those cases where less-lethal force is insufficient, the teams are fully trained and equipped to use lethal force to resolve any such threat. For example, the RITs are often called in to resolve hostage situations in which one or more of the captives has been killed, thus eliminating the need for a phased operation and then transitioning to lethal force contingency operations (i.e., shoot to kill). Therefore, it is of little surprise that they are among the most highly trained Amarr ground forces in hostage rescue operations, and are sometimes called on to act in situations unrelated to slave-based scenarios.",
+ "descriptionID": 93164,
+ "groupID": 314,
+ "iconID": 2549,
+ "mass": 500.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2202,
+ "typeName": "Riot Interdiction Teams",
+ "typeNameID": 104617,
+ "volume": 300.0
+ },
+ "2203": {
+ "basePrice": 2000.0,
+ "capacity": 0.0,
+ "description": "Light Scout Drone",
+ "descriptionID": 93454,
+ "graphicID": 1084,
+ "groupID": 100,
+ "iconID": 1084,
+ "marketGroupID": 837,
+ "mass": 3000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 15.0,
+ "techLevel": 1,
+ "typeID": 2203,
+ "typeName": "Acolyte I",
+ "typeNameID": 104924,
+ "volume": 5.0
+ },
+ "2204": {
+ "basePrice": 200000.0,
+ "capacity": 0.0,
+ "graphicID": 1084,
+ "groupID": 176,
+ "iconID": 1084,
+ "marketGroupID": 1531,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2204,
+ "typeName": "Acolyte I Blueprint",
+ "typeNameID": 68171,
+ "volume": 0.01
+ },
+ "2205": {
+ "basePrice": 36768.0,
+ "capacity": 0.0,
+ "description": "Light Scout Drone",
+ "descriptionID": 93455,
+ "graphicID": 2764,
+ "groupID": 100,
+ "marketGroupID": 837,
+ "mass": 3000.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 15.0,
+ "techLevel": 2,
+ "typeID": 2205,
+ "typeName": "Acolyte II",
+ "typeNameID": 104925,
+ "variationParentTypeID": 2203,
+ "volume": 5.0
+ },
+ "2206": {
+ "basePrice": 20000000000.0,
+ "capacity": 0.0,
+ "graphicID": 2764,
+ "groupID": 176,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 2206,
+ "typeName": "Acolyte II Blueprint",
+ "typeNameID": 68172,
+ "volume": 0.01
+ },
+ "2207": {
+ "basePrice": 0.0,
+ "capacity": 235.0,
+ "description": "Subject: Prototype Nation Vessel (ID: Vylade Dien)
\r\nMilitary Specifications: Cruiser-class vessel. Primary roles are damage dealing and squad enhancement. Low microwarp velocity.
\r\nAdditional Intelligence: Est. 100,000 civilian abductions from Vylade II. The Dien identifier suggests an oversight role amongst other cruiser-class prototypes, or alternatively, that it was created during the first phase of development. The nature of Nation's squad boosting technology is still not fully understood, although current intelligence from recovered wrecks indicates that the designs deviates from standard warfare links in the same way as Tech III Warfare Processors.
\r\nSynopsis from ISHAEKA-0047. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
+ "descriptionID": 93279,
+ "graphicID": 1236,
+ "groupID": 1054,
+ "mass": 10010000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 150.0,
+ "soundID": 20902,
+ "typeID": 2207,
+ "typeName": "Vylade Dien",
+ "typeNameID": 104732,
+ "volume": 100100.0,
+ "wreckTypeID": 26580
+ },
+ "2208": {
+ "basePrice": 0.0,
+ "capacity": 235.0,
+ "description": "Subject: Prototype Nation Vessel (ID: Uitra Telen)
\r\nMilitary Specifications: Cruiser-class vessel. Moderate microwarp velocity. Limited weapons systems.
\r\nAdditional Intelligence: Est. 210,000 civilian abductions from VII. The Telen identifier suggests an oversight role amongst other Cruiser-class variants, or that other, more advanced prototypes may have originated from this design.
\r\nSynopsis from ISHAEKA-0055. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
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+ "graphicID": 1236,
+ "groupID": 1054,
+ "mass": 10010000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 150.0,
+ "soundID": 20902,
+ "typeID": 2208,
+ "typeName": "Uitra Telen",
+ "typeNameID": 105066,
+ "volume": 100100.0,
+ "wreckTypeID": 26580
+ },
+ "2209": {
+ "basePrice": 0.0,
+ "capacity": 235.0,
+ "description": "Subject: Prototype Nation Vessel (ID: Arnon Epithalmus)
\r\nMilitary Specifications: Cruiser-class vessel. Primary role is extreme range ECM support. Low microwarp velocity. Long range missile support.
\r\nAdditional Intelligence: There were no reported civilian abductions from the invasion of Arnon III, IX and XI. The Arnon identifier suggests a number of captives may have been initially unaccounted for, as with the Eystur Rhomben and Renyn Meten variants. This supports previous conjecture that Nation's synchronized attacks on multiple planets were at least partly designed to aid in covert abduction. The Epithalmus identifier suggests a unifying role between the cruiser-class prototypes and other hull classes, and perhaps an additional regulatory role in crew emotional response, similar to the suspected behavior of the Tama Cerebellum variant.
\r\nSynopsis from ISHAEKA-0049. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
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+ "graphicID": 1236,
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+ "mass": 10010000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 150.0,
+ "soundID": 20902,
+ "typeID": 2209,
+ "typeName": "Arnon Epithalamus",
+ "typeNameID": 104733,
+ "volume": 100100.0,
+ "wreckTypeID": 26580
+ },
+ "2210": {
+ "basePrice": 30000,
+ "capacity": 0.0,
+ "description": "An ultra-heavy piercing missile. Slow and dumb but its sheer damage potential is simply staggering.",
+ "descriptionID": 93593,
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+ "metaLevel": 0,
+ "portionSize": 100,
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+ "typeName": "Banshee Torpedo",
+ "typeNameID": 105068,
+ "volume": 0.05
+ },
+ "2211": {
+ "basePrice": 9000000.0,
+ "capacity": 0.0,
+ "groupID": 166,
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+ "mass": 1.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2211,
+ "typeName": "Sansha Juggernaut Torpedo Blueprint",
+ "typeNameID": 104599,
+ "volume": 0.01
+ },
+ "2212": {
+ "basePrice": 2500.0,
+ "capacity": 0.0,
+ "description": "The Scourge is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility.",
+ "descriptionID": 93594,
+ "graphicID": 20050,
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+ "mass": 1000.0,
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+ "portionSize": 100,
+ "published": false,
+ "raceID": 4,
+ "radius": 300.0,
+ "techLevel": 1,
+ "typeID": 2212,
+ "typeName": "Ghost Heavy Missile",
+ "typeNameID": 105069,
+ "volume": 0.03
+ },
+ "2213": {
+ "basePrice": 750000.0,
+ "capacity": 0.0,
+ "groupID": 166,
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+ "isDynamicType": false,
+ "mass": 1.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1.0,
+ "typeID": 2213,
+ "typeName": "Ghost Heavy Missile Blueprint",
+ "typeNameID": 104600,
+ "volume": 0.01
+ },
+ "2214": {
+ "basePrice": 0.0,
+ "capacity": 2700.0,
+ "description": "This inconspicuous guard post is awaiting security clearance before taking any action.",
+ "descriptionID": 93153,
+ "graphicID": 1991,
+ "groupID": 952,
+ "mass": 100000.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 4007.0,
+ "typeID": 2214,
+ "typeName": "Guard Post",
+ "typeNameID": 104603,
+ "volume": 27500.0
+ },
+ "2215": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The Amarr TIL-1A Nexus Chip was once used to store the key elements of a ship's artificial intelligence system, as well as for controlling some of the vessel's autonomous functions. In addition, the TIL-1A series chip had been modified by top Viziam scientists for the Imperial Navy, making it far more resilient to damage and harsh environmental conditions than standard chips of its kind. The TIL-1A chip, specifically, was designed for front-line Amarr battleship-class vessels where it saw widespread use for almost a decade before being replaced by newer technologies. As a result, very few examples of this remain outside Amarr military historical archives, where they are often highly valued for the data they contain on early naval operations. ",
+ "descriptionID": 93165,
+ "groupID": 314,
+ "iconID": 2038,
+ "mass": 1.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2215,
+ "typeName": "Amarr TIL-1A Nexus Chips",
+ "typeNameID": 104618,
+ "volume": 12.0
+ },
+ "2216": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The Amarr TIL-1A Nexus Chip was once used to store the key elements of a ship's artificial intelligence system, as well as for controlling some of the vessel's autonomous functions. In addition, the TIL-1A series chip had been modified by top Viziam scientists for the Imperial Navy, making it far more resilient to damage and harsh environmental conditions than standard chips of its kind. The TIL-1A chip, specifically, was designed for front-line Amarr battleship-class vessels where it saw widespread use for almost a decade before being replaced by newer technologies. As a result, very few examples of this remain outside Amarr military historical archives, where they are often highly valued for the data they contain on early naval operations. ",
+ "descriptionID": 93166,
+ "groupID": 314,
+ "iconID": 2038,
+ "mass": 10.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2216,
+ "typeName": "Crate of Amarr TIL-1A Nexus Chips",
+ "typeNameID": 104619,
+ "volume": 120.0
+ },
+ "2217": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Tolmak's preachers serve as his proxies, and are the primary way he spreads his controversial message.",
+ "descriptionID": 93151,
+ "groupID": 283,
+ "iconID": 3036,
+ "mass": 65.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2217,
+ "typeName": "Preacher",
+ "typeNameID": 104601,
+ "volume": 1.0
+ },
+ "2218": {
+ "basePrice": 0.0,
+ "capacity": 2700.0,
+ "description": "This cargo container is filled with all the extra supplies the pirates brought along with them.",
+ "descriptionID": 86852,
+ "graphicID": 1176,
+ "groupID": 306,
+ "iconID": 16,
+ "mass": 10000.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 14.0,
+ "typeID": 2218,
+ "typeName": "Locced's Bribe",
+ "typeNameID": 76087,
+ "volume": 27500.0
+ },
+ "2219": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Civilian workers and their dependents, including men, women, and children.",
+ "descriptionID": 93256,
+ "groupID": 314,
+ "iconID": 2539,
+ "mass": 110.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2219,
+ "typeName": "Large Group of Civilian Workers and Dependents",
+ "typeNameID": 104709,
+ "volume": 125.0
+ },
+ "2220": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Civilian workers and their dependents, including men, women, and children.",
+ "descriptionID": 93167,
+ "groupID": 314,
+ "iconID": 2539,
+ "mass": 11.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2220,
+ "typeName": "Civilian Workers and Dependents",
+ "typeNameID": 104620,
+ "volume": 12.0
+ },
+ "2221": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "These EM beam weapons have been custom fitted to detect and eradicate specific nanotechnologies. Normally, these EMP devices are used by special operations personnel during covert operations. They are placed in proximity to the enemy's defense grid and used to “short out” any nearby electronics, thus creating a hole in the defense grid such that conventional forces can then move through unimpeded by sentry grids, security bots, and other lethal defensive systems. The devices themselves are approximately the size of a large rucksack and can be both emplaced and operated by a single trained individual. ",
+ "descriptionID": 93168,
+ "groupID": 314,
+ "iconID": 1362,
+ "mass": 25.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2221,
+ "typeName": "Manportable Electromagnetic Pulse Weapons",
+ "typeNameID": 104621,
+ "volume": 25.0
+ },
+ "2222": {
+ "basePrice": 0.0,
+ "capacity": 235.0,
+ "description": "The Scions of the Superior Gene are a minor extremist cult. They believe that the Jovians are gods, and their technology is sacred – too pure to be used by the lowly empires. They have a small fleet of well-armed ships used exclusively to \"purify\" those who they feel have offended the Jovians.\r\n\r\n",
+ "descriptionID": 93152,
+ "graphicID": 42,
+ "groupID": 673,
+ "mass": 10100000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 1,
+ "radius": 150.0,
+ "typeID": 2222,
+ "typeName": "Scions of the Superior Gene",
+ "typeNameID": 104602,
+ "volume": 101000.0,
+ "wreckTypeID": 27048
+ },
+ "2223": {
+ "basePrice": 0.0,
+ "capacity": 8850.0,
+ "description": "The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.",
+ "descriptionID": 93154,
+ "graphicID": 2515,
+ "groupID": 306,
+ "mass": 100000.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 379.0,
+ "typeID": 2223,
+ "typeName": "Preacher's Quarters",
+ "typeNameID": 104604,
+ "volume": 100000000.0
+ },
+ "2224": {
+ "basePrice": 0.0,
+ "capacity": 465.0,
+ "description": "Tolmak has managed to convert a number of people to his religious message. Some of them are so fanatical they're willing to fight for him. These zealots form a motley fleet of whatever small ships they have been able to buy with donations from their planetside brethren.",
+ "descriptionID": 86854,
+ "graphicID": 1730,
+ "groupID": 1006,
+ "mass": 11500000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 150.0,
+ "typeID": 2224,
+ "typeName": "Tolmak's Zealots",
+ "typeNameID": 76093,
+ "volume": 115000.0,
+ "wreckTypeID": 29347
+ },
+ "2226": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "An emissary sent by the Sisters of EVE to oversee peace talks.",
+ "descriptionID": 86856,
+ "groupID": 283,
+ "iconID": 2538,
+ "mass": 85.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2226,
+ "typeName": "Sisters of EVE Negotiator",
+ "typeNameID": 76095,
+ "volume": 1.0
+ },
+ "2232": {
+ "basePrice": 0.0,
+ "capacity": 1400.0,
+ "description": "A life pod from a long since destroyed ship.",
+ "descriptionID": 86860,
+ "graphicID": 73,
+ "groupID": 306,
+ "iconID": 73,
+ "mass": 10000.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 2.0,
+ "typeID": 2232,
+ "typeName": "Life pod",
+ "typeNameID": 76099,
+ "volume": 1200.0
+ },
+ "2233": {
+ "basePrice": 0.0,
+ "capacity": 35000.0,
+ "description": "Orbital Customs Offices are the primary points of contact between planetary and interplanetary economies. These facilities, resembling massive hangars in space, provide high-volume, high-frequency cargo transport services between a planet's surface and orbit.\r\n\r\nExcerpt from the Amarr Prime Customs Agency regulations, section 17, subsection 4, paragraph 8:\r\n\r\nThe following items may only be imported or exported with the express prior approval of the Imperial Underscrivener for Commercial Affairs:\r\n\r\nNarcotic substances; handheld firearms; slaver hounds (except as personal property); Mindflood; live insects; ungulates; Class 1 refrigerants and aerosols; forced laborers/personal slaves (or other sapient livestock); animal germ-plasm; biomass of human origin; xenobiotics; walnuts.",
+ "descriptionID": 93576,
+ "graphicID": 4579,
+ "groupID": 1025,
+ "mass": 5000000000.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 8000.0,
+ "soundID": 10029,
+ "typeID": 2233,
+ "typeName": "Customs Office",
+ "typeNameID": 105048,
+ "volume": 100000000.0
+ },
+ "2234": {
+ "basePrice": 0.0,
+ "capacity": 10000.0,
+ "description": "This gigantic war station is one of the military installations of Sansha's slumbering nation. It is known to be able to hold a massive number of Sansha vessels, but strange whispers hint at darker things than mere warfare going on underneath its jagged exterior.",
+ "descriptionID": 95238,
+ "graphicID": 2364,
+ "groupID": 226,
+ "mass": 100000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 8,
+ "radius": 6000.0,
+ "soundID": 20199,
+ "typeID": 2234,
+ "typeName": "Sansha's Battletower",
+ "typeNameID": 106831,
+ "volume": 100000000.0
+ },
+ "2239": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A half-mad young female Caldari salvager, she was among the few survivors of The Paryi's salvaging crew.",
+ "descriptionID": 86862,
+ "groupID": 283,
+ "iconID": 2537,
+ "mass": 85.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2239,
+ "typeName": "Oura Madusaari",
+ "typeNameID": 76101,
+ "volume": 1.0
+ },
+ "2240": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A half-mad young male Caldari salvager, he was among the few survivors of The Paryi's salvaging crew.",
+ "descriptionID": 86863,
+ "groupID": 283,
+ "iconID": 2536,
+ "mass": 85.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2240,
+ "typeName": "Harroken Ikero",
+ "typeNameID": 76102,
+ "volume": 3.0
+ },
+ "2244": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A serious middle-aged female Amarr scientist, Dr. Ateshi remained eerily calm while the crew all around her lost their minds. She attributes her survival to God being on her side.",
+ "descriptionID": 86866,
+ "groupID": 283,
+ "iconID": 2891,
+ "mass": 85.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2244,
+ "typeName": "Fajah Ateshi",
+ "typeNameID": 76105,
+ "volume": 1.0
+ },
+ "2250": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This scanner will track the brainwaves of any living creatures within a ship.",
+ "descriptionID": 86873,
+ "groupID": 314,
+ "iconID": 2037,
+ "mass": 1.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2250,
+ "typeName": "Neurowave Pattern Scanner",
+ "typeNameID": 76112,
+ "volume": 0.1
+ },
+ "2252": {
+ "basePrice": 600000.0,
+ "capacity": 0.0,
+ "description": "This facility bears the red color scheme particular to Roden Shipyards.",
+ "descriptionID": 95377,
+ "graphicID": 3798,
+ "groupID": 226,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 8,
+ "radius": 17876.0,
+ "soundID": 14,
+ "typeID": 2252,
+ "typeName": "Roden Station",
+ "typeNameID": 106975,
+ "volume": 1.0
+ },
+ "2254": {
+ "basePrice": 90000.0,
+ "capacity": 500.0,
+ "description": "The modular design of this administrative structure allows it to be deployed piecemeal from orbit, then manually assembled on the surface by MTACs and engineering personnel. Supported by self-regulating pylons that follow the contours of indigenous terrain, the facility can accommodate almost any severity of incline or other non-critical geological hazard. Once active, it serves as both a central command post to coordinate the activity of all other nodes and a basic transportation site for getting commodities off world using standard, vertically launched rockets.",
+ "descriptionID": 93448,
+ "graphicID": 4566,
+ "groupID": 1027,
+ "marketGroupID": 1322,
+ "mass": 5000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2254,
+ "typeName": "Temperate Command Center",
+ "typeNameID": 104918,
+ "volume": 1000.0
+ },
+ "2256": {
+ "basePrice": 900000.0,
+ "capacity": 10000.0,
+ "description": "The temperate launchpad is able to send and receive payloads from orbit. Because of the relatively calm atmospheric conditions of most temperate planets, the primary focus of this facility is on interfacing effectively with adjacent facilities, allowing for passengers and commodities to be easily organized, scanned, and transported to the appropriate areas. The obvious importance of a centralized spaceport often leads to its becoming a focal point of local culture, including trade, entertainment, and even illegal activities.",
+ "descriptionID": 93150,
+ "graphicID": 4559,
+ "groupID": 1030,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2256,
+ "typeName": "Temperate Launchpad",
+ "typeNameID": 104598,
+ "volume": 0.0
+ },
+ "2257": {
+ "basePrice": 250000.0,
+ "capacity": 12000.0,
+ "description": "\"At some point, it all comes down to more metal.\" The designers of this storage site believed this adage above all else. The outer walls of each container are comprised of almost a meter of titanium alloy around a flexible, lightweight tritanium frame, all sealed with a few layers of active nanite coating to prevent microfractures and thermal warping. This combination allows the building to withstand nearly any environmental challenge. To prevent the tritanium supports from decaying, the interior is kept in a constant vacuum, and workers must wear fully sealed atmosphere suits at all times.",
+ "descriptionID": 87058,
+ "graphicID": 4572,
+ "groupID": 1029,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2257,
+ "typeName": "Ice Storage Facility",
+ "typeNameID": 76386,
+ "volume": 0.0
+ },
+ "2258": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87282,
+ "groupID": 202,
+ "iconID": 104,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "techLevel": 2,
+ "typeID": 2258,
+ "typeName": "ECCM - Omni II",
+ "typeNameID": 76724,
+ "variationParentTypeID": 2005,
+ "volume": 5
+ },
+ "2259": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87283,
+ "groupID": 202,
+ "iconID": 104,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "techLevel": 2,
+ "typeID": 2259,
+ "typeName": "ECCM - Gravimetric II",
+ "typeNameID": 76725,
+ "variationParentTypeID": 2004,
+ "volume": 5
+ },
+ "2260": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 91901,
+ "groupID": 202,
+ "iconID": 104,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "techLevel": 2,
+ "typeID": 2260,
+ "typeName": "ECCM - Ladar II",
+ "typeNameID": 101866,
+ "variationParentTypeID": 2002,
+ "volume": 5
+ },
+ "2261": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87284,
+ "groupID": 202,
+ "iconID": 104,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "techLevel": 2,
+ "typeID": 2261,
+ "typeName": "ECCM - Magnetometric II",
+ "typeNameID": 76726,
+ "variationParentTypeID": 2003,
+ "volume": 5
+ },
+ "2262": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 91902,
+ "groupID": 202,
+ "iconID": 104,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "techLevel": 2,
+ "typeID": 2262,
+ "typeName": "ECCM - Radar II",
+ "typeNameID": 101867,
+ "variationParentTypeID": 1947,
+ "volume": 5
+ },
+ "2263": {
+ "basePrice": 0.0,
+ "capacity": 1000.0,
+ "description": "This container has been launched from the planet surface into low orbit for collection by starships. These containers will burn up within a few days if not collected.",
+ "descriptionID": 87029,
+ "graphicID": 4578,
+ "groupID": 12,
+ "iconID": 24296,
+ "mass": 10000.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 14.0,
+ "typeID": 2263,
+ "typeName": "Planetary Launch Container",
+ "typeNameID": 76357,
+ "volume": 27500.0
+ },
+ "2267": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Iron and nickel are two widespread, easily recognized examples of base metals, or those metals that oxidize relatively easily. Their tremendous usefulness in numerous applications ensures that base metals are always in high demand. Thankfully, so is their abundance on most planetary surfaces.",
+ "descriptionID": 93061,
+ "groupID": 1032,
+ "iconID": 10024,
+ "marketGroupID": 1333,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2267,
+ "typeName": "Base Metals",
+ "typeNameID": 104467,
+ "volume": 0.01
+ },
+ "2268": {
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+ "description": "The term “bacteria” covers a wide, diverse family of unicellular microorganisms, from those found in almost every climate in New Eden to those that thrive in the bodies of other living beings. Though some bacteria are known to convey diseases, others are more helpful than harmful to humans.",
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+ "description": "The most widely used, renewable solid fuel in the cluster, biofuel production is present in some fashion on almost every inhabited world. A steady fuel source can be maintained in a planetary economy by converting living material directly into energy instead of relying on fossil fuels. ",
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+ "description": "The main difference between fibers used in industry and those created for civilian use is the trade-off of comfort for tensile strength and durability. This allows industrial fibers to be used in more severe environments, from electronic component shielding on hostile worlds to solar sails in the frigid void of space. ",
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+ "description": "The advanced understanding of planet evolution allowing you to interpret data from scans of planets for resources at much higher resolutions.\r\n\r\nBonus: The skill further increases the resolution of resource data when scanning a planet to allow for very precise surveying.",
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+ "description": "The material being ejected from this wormhole consists of hydrogen, oxygen, silicon, iron, and other materials usually only found in those states and frequency on terrestrial planets.",
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+ "description": "Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.",
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+ "description": "Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.",
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+ },
+ "2414": {
+ "basePrice": 45000.0,
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+ "description": "This underwater platform and extendable extraction arms are capable of scouring the ocean floor for valuable materials and bringing them to the surface for transportation to processing facilities. A small habitation module serves as living and operation quarters for the human administration and maintenance crew, along with emergency surfacing capsules in the case of a seismic event or breach of the building's integrity.",
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+ "portionSize": 1,
+ "published": true,
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+ "typeName": "Oceanic Aqueous Liquid Extractor",
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+ },
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+ "basePrice": 45000.0,
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+ "description": "Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.",
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+ "published": true,
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+ },
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+ "basePrice": 45000.0,
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+ "description": "Extracting gas from a gas giant requires more effort than simply opening a door into a container. Each specific type of desirable gas requires an ionized filament to be calibrated to attract only the right particles from the atmosphere. Even a fraction of a percent error could spoil an entire batch of product by tainting it with unwanted material. Likewise, once the gas is extracted from the surrounding air, the platform's equilibrium tanks must be adjusted to compensate for the added weight or buoyancy. Beyond that, it's a simple matter of supercooling it and transferring the liquid form into a container for transport. As one pioneer of this technology accurately described it, “The extractor itself is much like a living organism, breathing in what it needs and expelling that which becomes cumbersome.”",
+ "descriptionID": 86963,
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+ "portionSize": 1,
+ "published": true,
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+ "typeName": "Gas Aqueous Liquid Extractor",
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+ },
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+ "basePrice": 45000.0,
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+ "description": "Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.",
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+ "typeName": "Plasma Suspended Plasma Extractor",
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+ "description": "Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.",
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+ "portionSize": 1,
+ "published": true,
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+ "description": "Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.",
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+ "published": true,
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+ },
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+ "description": "Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.",
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+ "published": true,
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+ "description": "Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.",
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+ "published": true,
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+ },
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+ "basePrice": 45000.0,
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+ "description": "Extracting gas from a gas giant requires more effort than simply opening a door into a container. Each specific type of desirable gas requires an ionized filament to be calibrated to attract only the right particles from the atmosphere. Even a fraction of a percent error could spoil an entire batch of product by tainting it with unwanted material. Likewise, once the gas is extracted from the surrounding air, the platform's equilibrium tanks must be adjusted to compensate for the added weight or buoyancy. Beyond that, it's a simple matter of supercooling it and transferring the liquid form into a container for transport. As one pioneer of this technology accurately described it, “The extractor itself is much like a living organism, breathing in what it needs and expelling that which becomes cumbersome.”",
+ "descriptionID": 86965,
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+ "published": true,
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+ "2425": {
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+ "description": "Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.",
+ "descriptionID": 86989,
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+ "portionSize": 1,
+ "published": true,
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+ "2426": {
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Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
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Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
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+ "description": "Boosts the thermal resistance of the shield.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
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Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87296,
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+ },
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+ "description": "In order to transport produced commodities from the lower orbit position of the node structure to the higher orbit of spaceports and trade hubs above gas giant planets, an old but reliable technology was revisited. The lack of a solid surface requires a very low recoil launch system, a situation that prohibits the use of solid fuel rockets, but the Hohmann Mass Driver uses a series of triggered electromagnets instead, producing minimal waste force. Essentially an enormous cargo railgun, the device propels a ferrous canister to a waiting deceleration receptacle aboard a high-orbit facility.",
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+ "2544": {
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+ "description": "The barren launchpad is able to send and receive payloads from orbit. Because of the relatively calm atmospheric conditions of most barren planets, the primary focus of this facility is on interfacing effectively with adjacent facilities, allowing for passengers and commodities to be easily organized, scanned, and transported to the appropriate areas. The obvious importance of a centralized spaceport often leads to its becoming a focal point of local culture, including trade, entertainment, and even illegal activities.",
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+ "description": "Boosts the kinetic resistance of the shield.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87297,
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Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
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+ "2549": {
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+ "description": "This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.",
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+ "metaGroupID": 1,
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+ "portionSize": 1,
+ "published": true,
+ "typeID": 2549,
+ "typeName": "Lava Command Center",
+ "typeNameID": 104915,
+ "volume": 1000.0
+ },
+ "2550": {
+ "basePrice": 90000.0,
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+ "description": "This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.",
+ "descriptionID": 93441,
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+ "published": true,
+ "typeID": 2550,
+ "typeName": "Storm Command Center",
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Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
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Slot 4
Primary Effect: +3 bonus to Intelligence
Secondary Effect: +1.5% bonus to CPU and capacitor recharge
Implant Set Effect: 40% bonus to the strength of all Genolution implant secondary effects
Development
This is the second half of the Core Augmentation implant set, delivered by Genolution as a follow-up to the CA-1 just months after their first demonstration of new augmentation techniques shook up the often-stagnant industry.
The CA-2 picks up where its predecessor left off, providing a dual boost via frontal lobe enhancements and a neocortical modification that complements the CA-1's focus on a captain's ship-fitting concerns. The end result is an increase to intelligence, coupled with improved CPU output and capacitor recharge rate. Additionally, when combined the CA-1 and the CA-2 supplement each other, providing vast increases in their overall net effect.
Concurrent with the release of the CA-2, Genolution offered up the implant's schematics for public inspection. They claimed the move was designed not only to allay any lingering fears about the technology - now widespread amongst the capsuleer class - but also to provide a foundation for future advances in the field.",
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+ "typeName": "Large Crates of Planetary Vehicles",
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+ "typeName": "Large Crates of Polytextiles",
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+ "description": "These encoded reports may mean little to the untrained eye, but can prove valuable to the relevant institution.",
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+ "published": true,
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+ "typeName": "Large Crates of Reports",
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+ "description": "Personal weapons and armaments, used both for warfare and personal security.",
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+ "published": true,
+ "typeID": 2694,
+ "typeName": "Large Crates of Small Arms",
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+ "basePrice": 0.0,
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+ "description": "Fertile soil rich with nutrients is very sought after by agricultural corporations and colonists on worlds with short biological history.",
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+ "iconID": 1181,
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+ "typeName": "Large Crates of Soil",
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+ "description": "Alcoholic beverages made by distilling a fermented mash of grains.",
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+ "basePrice": 0.0,
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+ "description": "Since original oil can be harvested only from a world with a long biological history, synthetic oil has become frequently produced in laboratories all over known space.",
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+ "published": true,
+ "typeID": 2700,
+ "typeName": "Large Group of Exotic Dancers",
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+ "groupID": 283,
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+ "typeName": "Large Group of Genetically Enhanced Livestock",
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+ "description": "An elite type of foot soldier, originally bred from Minmatar slaves by the Amarr Empire. Raised from birth to become soldiers, they serve the Empire, Khanid Kingdom and Ammatar well, although always kept on a tight leash.",
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+ "description": "When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed.",
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+ "description": "People that have recently graduated with a degree in science at an acknowledged university.",
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+ "groupID": 283,
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+ "published": true,
+ "typeID": 2706,
+ "typeName": "Large Group of Science Graduates",
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+ "basePrice": 0.0,
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+ "description": "Slavery has always been a questionable industry, favored by the Amarr Empire and detested by the Gallente Federation.",
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+ "groupID": 283,
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+ "basePrice": 0.0,
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+ "description": "The need for tasting other cultures and seeing new worlds is unquenchable among the well-off citizens of the universe.",
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+ "groupID": 283,
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+ "published": true,
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+ "typeName": "Large Group of Tourists",
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+ "basePrice": 0.0,
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+ "description": "Very important people. Business executives, politicians, diplomats and game designers.",
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+ "published": true,
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+ "typeName": "Large Group of VIPs",
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+ "description": "Metal girders, plasteel concrete and fiber blocks are all very common construction material used around the universe.",
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+ "groupID": 314,
+ "iconID": 26,
+ "mass": 10000000.0,
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+ "published": true,
+ "typeID": 2710,
+ "typeName": "Large Crates of Construction Blocks",
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+ "basePrice": 5000.0,
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+ "description": "Crystal is a common feel-good booster, used and abused around the universe in abundance.",
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+ "published": true,
+ "typeID": 2711,
+ "typeName": "Large Crates of Crystal Eggs",
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+ "description": "These large containers are fitted with a password-protected security lock. These particular containers are filled with spare parts needed to build a drill used for drilling through rock and ice sheets.",
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+ "mass": 900000.0,
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+ "published": true,
+ "typeID": 2712,
+ "typeName": "Large Crates of Drill Parts",
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+ "basePrice": 750.0,
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+ "description": "These basic elements of all electronic hardware are sought out by those who require spare parts in their hardware. Factories and manufacturers take these parts and assemble them into finished products, which are then sold on the market.",
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+ "groupID": 314,
+ "iconID": 1185,
+ "mass": 400000.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2713,
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+ "basePrice": 0.0,
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+ "description": "Fertilizer is particularly valued on agricultural worlds, where there is constant supply for all commodities that boost export value.",
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+ "groupID": 314,
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+ "mass": 800000.0,
+ "portionSize": 1,
+ "published": true,
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+ "basePrice": 0.0,
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+ "description": "Frozen food is in high demand in many regions, especially on stations orbiting a non-habitable planet and a long way from an agricultural world.",
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+ "mass": 400000.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2715,
+ "typeName": "Large Crates of Frozen Food",
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+ "basePrice": 75.0,
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+ "description": "Frozen plant seeds are in high demand in many regions, especially on stations orbiting a non-habitable planet.",
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+ "groupID": 314,
+ "iconID": 1200,
+ "mass": 40000.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2716,
+ "typeName": "Large Crates of Frozen Plant Seeds",
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+ "basePrice": 0.0,
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+ "description": "Production waste can mean garbage to some but valuable resource material to others.",
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+ "iconID": 1179,
+ "mass": 900000.0,
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+ "published": true,
+ "typeID": 2717,
+ "typeName": "Large Crates of Garbage",
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+ "2718": {
+ "basePrice": 2400.0,
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+ "description": "The eggs of the Hanging Long-limb are among the most sought after delicacies in fancy restaurants. The main reason why the roe of the Hanging Long-limb is so rare is because no one has succeeded in breeding the species outside their natural habitat.",
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+ "mass": 400000.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2718,
+ "typeName": "Large Crates of Long-limb Roes",
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+ "2719": {
+ "basePrice": 0.0,
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+ "description": "Known across New Eden for their anatomical correctness and temperature sensitive, dynamic hair coloration, Raggy dolls are always in demand during gift-giving holidays.",
+ "descriptionID": 94250,
+ "groupID": 314,
+ "iconID": 2992,
+ "mass": 400000.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2719,
+ "typeName": "Large Crates of Raggy Dolls",
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+ "description": "Augmented and concentrated fuel used primarily for missile production.",
+ "descriptionID": 94252,
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+ "iconID": 1359,
+ "mass": 50000.0,
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+ "published": true,
+ "typeID": 2720,
+ "typeName": "Large Crates of Rocket Fuel",
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+ "2721": {
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+ "description": "Tubular rolls of tobacco designed for smoking. The tube consists of finely shredded tobacco enclosed in a paper wrapper and is generally outfitted with a filter tip at the end.",
+ "descriptionID": 94257,
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+ "iconID": 1370,
+ "mass": 2500000.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2721,
+ "typeName": "Large Crates of Tobacco",
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+ "description": "An electronic device that generates and amplifies a carrier wave, modulates it with a meaningful signal derived from speech or other sources, and radiates the resulting signal from an antenna.",
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+ "groupID": 314,
+ "iconID": 1364,
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+ "portionSize": 1,
+ "published": true,
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+ "typeName": "Large Crates of Transmitters",
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+ "basePrice": 0.0,
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+ "description": "The causative agent of an infectious disease, the viral agent is a parasite with a noncellular structure composed mainly of nucleic acid within a protein coat.",
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+ "iconID": 1199,
+ "mass": 800000.0,
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+ "published": true,
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+ "typeName": "Large Crates of Viral Agent",
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+ "description": "Water is one of the basic conditional elements of human survival. Most worlds have this compound in relative short supply and hence must rely on starship freight.",
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+ "published": true,
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+ "description": "Cattle are domestic animals raised for home use or for profit, whether it be for their meat or dairy products.",
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+ "groupID": 283,
+ "iconID": 2854,
+ "mass": 1000000.0,
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+ "description": "The janitor is the person who is in charge of keeping the premises of a building (as an apartment or office) clean, tends the heating system, and makes minor repairs.",
+ "descriptionID": 94267,
+ "groupID": 283,
+ "iconID": 2536,
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+ "portionSize": 1,
+ "published": true,
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+ "description": "Covered in a perpetual layer of grime and dust, these grizzled laborers seem out of place anywhere but deep underground on some lonely planet or boring through the core of a wandering asteroid.",
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+ "groupID": 283,
+ "iconID": 2536,
+ "mass": 500000.0,
+ "portionSize": 1,
+ "published": true,
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+ "typeName": "Large Group of Miners",
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+ "basePrice": 0.0,
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+ "description": "When wars and epidemics break out, people flee from their homes, forming massive temporary migrations.",
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+ "groupID": 283,
+ "iconID": 2542,
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+ "portionSize": 1,
+ "published": true,
+ "typeID": 2728,
+ "typeName": "Large Group of Refugees",
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+ "basePrice": 750.0,
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+ "description": "Consumer electronics encompass a wide variety of individual goods, from entertainment media and personal computers to slave collars and children's toys.",
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+ "groupID": 314,
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+ "portionSize": 1,
+ "published": true,
+ "typeID": 2729,
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+ "description": "Enriched Uranium is used in many kinds of manufacturing and as a fuel, making it a steady trade commodity. Enriched Uranium is generally manufactured by combining standard semiconductor PVD methods with ionic separation by means of mass spectrometry.",
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+ "groupID": 314,
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+ "mass": 1000000.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2730,
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+ "description": "As one of the most common elements in the universe, it's no surprise that silicon has found its way into almost every aspect of manufacturing, resulting in a steady price and perpetual mining operations on most solid planets.",
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+ "published": true,
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+ "typeName": "Crates of Silicon",
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+ "basePrice": 500.0,
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+ "description": "Silicate glass is a common construction material, in constant demand throughout New Eden, whether in planetary structures or reinforced for use in space vessels.",
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+ "groupID": 314,
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+ "mass": 1000000.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2732,
+ "typeName": "Crates of Silicate Glass",
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+ "description": "Schematics define a set of machinery and industrial processes with which a planetary manufacturing facility can be configured in order to enable the facility to convert certain commodities into certain other commodities.",
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+ "description": "The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.",
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+ "published": false,
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This booster primes the brain's neural pathways and hippocampus, making it much more receptive to intensive remapping. This allows new capsuleers to more rapidly absorb information of all kinds, and as a bonus also enhanced spatial processing abilities that are critical for weapons handling.
The only drawback to this booster is that capsuleer training renders it ineffective after a while; as such, it will cease to function for pilots who have been registered for more than 35 days.
\r\nBonuses: +3 to all attributes; +20% Damage to Laser, Projectile and Hybrid weaponry; +20% Rate of Fire to Missile weaponry.",
+ "descriptionID": 93118,
+ "groupID": 303,
+ "iconID": 10144,
+ "mass": 1.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2838,
+ "typeName": "Standard Cerebral Accelerator",
+ "typeNameID": 104532,
+ "volume": 1.0
+ },
+ "2839": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "groupID": 718,
+ "iconID": 10144,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 2839,
+ "typeName": "Cerebral Accelerator Blueprint",
+ "typeNameID": 104459,
+ "volume": 0.01
+ },
+ "2840": {
+ "basePrice": 0.0,
+ "capacity": 550.0,
+ "description": "A Scorpion piloted by Hasaziras Assa.",
+ "descriptionID": 233796,
+ "graphicID": 50,
+ "groupID": 517,
+ "mass": 115000000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 1,
+ "radius": 250.0,
+ "typeID": 2840,
+ "typeName": "Hasaziras Assa's Scorpion",
+ "typeNameID": 233795,
+ "volume": 1040000.0
+ },
+ "2841": {
+ "basePrice": 0.0,
+ "capacity": 10000.0,
+ "description": "The highest ranking personnel within this deadspace pocket reside here.",
+ "descriptionID": 234634,
+ "graphicID": 2515,
+ "groupID": 306,
+ "mass": 100000.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 379.0,
+ "typeID": 2841,
+ "typeName": "Angel Officer's Quarters",
+ "typeNameID": 234633,
+ "volume": 100000000.0
+ },
+ "2842": {
+ "basePrice": 0.0,
+ "capacity": 10000,
+ "description": "This gigantic station is one of the Serpentis military installations and a black jewel of the alliance between The Guardian Angels and The Serpentis Corporation. Even for its size, it has no commercial station services or docking bays to receive guests.",
+ "descriptionID": 235062,
+ "graphicID": 20651,
+ "groupID": 226,
+ "mass": 100000,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 8,
+ "radius": 8380,
+ "typeID": 2842,
+ "typeName": "Serpentis Station",
+ "typeNameID": 235061,
+ "volume": 100000000
+ },
+ "2845": {
+ "basePrice": 0.0,
+ "capacity": 235.0,
+ "description": "Subject: Prototype Nation Vessel (ID:Outuni Mesen)
\r\nMilitary Specifications: Battleship-class vessel. Primary roles are capacitor warfare and interdiction. Moderate microwarp velocity. Long range energy neutralizers. Long range warp disruption capabilities. Extreme long-range stasis webification support.
\r\nAdditional Intelligence: Est. 120,000 civilian abductions from Outuni III and VI. The Mesen identifier suggests an oversight role amongst the other battleship-class prototypes, or alternatively, that it was created during the first phase of development.
\r\nSynopsis from ISHAEKA-0061. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
+ "descriptionID": 93285,
+ "graphicID": 2295,
+ "groupID": 1056,
+ "mass": 10010000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 350.0,
+ "soundID": 20902,
+ "typeID": 2845,
+ "typeName": "Outuni Mesen",
+ "typeNameID": 104738,
+ "volume": 100100.0,
+ "wreckTypeID": 26581
+ },
+ "2846": {
+ "basePrice": 0.0,
+ "capacity": 120.0,
+ "description": "Subject: Domination Excavator (ID: Modified Cyclone)
\r\nMilitary Specifications: Cruiser-class vessel. Houses both advanced scientific and military technologies.
\r\nAdditional Intelligence: Cartel forays beyond Angel territories have escalated each year since the discovery of wormhole space in YC 111. The Domination Excavator was first seen in one of these operations in 113. The ship itself contains a wide array of hi-tech defensive and offensive capabilities, including redundant power systems and a range of Domination modules. Large sections of crew quarters are converted to specialized lab space, able to perform on-site analysis of found materials. Plasma igniters ensure the labs are burned at temperatures exceeding 45000 Kelvin, should the vessel be captured.\r\n Agent Trereval, Republic Security Services.
Authorized for capsuleer dissemination.",
+ "descriptionID": 235578,
+ "graphicID": 2921,
+ "groupID": 820,
+ "mass": 10900000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 2,
+ "radius": 150.0,
+ "soundID": 20900,
+ "typeID": 2846,
+ "typeName": "Domination Excavator",
+ "typeNameID": 235577,
+ "volume": 109000.0,
+ "wreckTypeID": 26919
+ },
+ "2847": {
+ "basePrice": 0.0,
+ "capacity": 235.0,
+ "description": "Subject: True Sansha Foreman (ID: Modified Phantasm)
\r\nMilitary Specifications: Cruiser-class vessel. Modified for increased mining efficiency of local Slaves.
\r\nAdditional Intelligence: Pre-YC 113, the True Sansha Foreman variant was once a rare sight outside of the Sansha home region of Stain. As an alternative to capsuleer-dependent strip mining, the Foreman is specially designed to coordinate large crews of Slaves in a local deadspace pocket. Exact figures are difficult to determine, but mining Slaves under the Foreman seem to operate at around 125% efficiency. This link is both fragile and experimental. If the link is violently severed (i.e. the Foreman is destroyed), the affected Slaves in the mining equipment are damaged and unable to continue their work.
\r\nAnalyst Fawlon, Ministry of Assessment.
Authorized for capsuleer dissemination. \r\n",
+ "descriptionID": 235920,
+ "graphicID": 1236,
+ "groupID": 820,
+ "mass": 10010000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 150.0,
+ "soundID": 20902,
+ "typeID": 2847,
+ "typeName": "True Sansha Foreman",
+ "typeNameID": 235595,
+ "volume": 100100.0,
+ "wreckTypeID": 26919
+ },
+ "2848": {
+ "basePrice": 45000.0,
+ "capacity": 0.0,
+ "description": "Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.",
+ "descriptionID": 93339,
+ "graphicID": 4544,
+ "groupID": 1063,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2848,
+ "typeName": "Barren Extractor Control Unit",
+ "typeNameID": 104792,
+ "volume": 0.0
+ },
+ "2850": {
+ "basePrice": 0.0,
+ "capacity": 2700.0,
+ "description": "You surmise that with some salvaging equipment there is still something of value to be had from this wreck.",
+ "descriptionID": 93141,
+ "graphicID": 3115,
+ "groupID": 306,
+ "mass": 10000.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 14.0,
+ "typeID": 2850,
+ "typeName": "Suspicious Ship Wreck",
+ "typeNameID": 104589,
+ "volume": 27500.0
+ },
+ "2851": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This evidence proves beyond the shadow of a doubt that foul play was involved.",
+ "descriptionID": 93142,
+ "groupID": 314,
+ "iconID": 2886,
+ "mass": 5.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2851,
+ "typeName": "Incriminating Evidence",
+ "typeNameID": 104590,
+ "volume": 1.0
+ },
+ "2852": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A cynosural field, also known colloquially as a \"cyno\", is a cosmic anomaly that acts as a pseudo-gravity well. With the correct calibration information, interstellar jump drives can lock onto the field and create a portal into the destination system.",
+ "descriptionID": 93143,
+ "graphicID": 2742,
+ "groupID": 226,
+ "mass": 1.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1274.0,
+ "typeID": 2852,
+ "typeName": "Sansha Cynosural Field",
+ "typeNameID": 104591,
+ "volume": 0.0
+ },
+ "2853": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "These ship parts are old but functional.",
+ "descriptionID": 93144,
+ "groupID": 314,
+ "iconID": 3265,
+ "mass": 10.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2853,
+ "typeName": "Salvaged Electronics",
+ "typeNameID": 104592,
+ "volume": 20.0
+ },
+ "2854": {
+ "basePrice": 0.0,
+ "capacity": 2700.0,
+ "description": "Rigged with a localized cloaking field, this small container is hidden from sensors while activated.",
+ "descriptionID": 93145,
+ "graphicID": 2431,
+ "groupID": 306,
+ "mass": 10000.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 14.0,
+ "typeID": 2854,
+ "typeName": "Cloaked Cache",
+ "typeNameID": 104593,
+ "volume": 27500.0
+ },
+ "2855": {
+ "basePrice": 0.0,
+ "capacity": 235.0,
+ "description": "Subject: Prototype Nation Vessel (ID:Intaki Colliculus)
\r\nMilitary Specifications: Battleship-class vessel. Primary role is remote logistics support. Medium range shield transfer capabilities. Low microwarp velocity. Defensive systems have been significantly enhanced.
\r\nAdditional Intelligence: There were no reported civilian abductions from the invasion of Intaki IV. The Intaki identifier is yet further evidence supporting the theory that not all abductees were accounted for. The Colliculus identifier suggests the vessel plays a central role in the integration of various data throughout the Nation's greater network.
\r\nSynopsis from ISHAEKA-0067. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
+ "descriptionID": 93288,
+ "graphicID": 2295,
+ "groupID": 1056,
+ "mass": 10010000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 350.0,
+ "soundID": 20902,
+ "typeID": 2855,
+ "typeName": "Intaki Colliculus",
+ "typeNameID": 104741,
+ "volume": 100100.0,
+ "wreckTypeID": 26581
+ },
+ "2856": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This massive laboratory complex was once home to over 10,000 scientists, their staff and security personnel, working day and night to unravel the mysteries of Vitoc. Since the return of the Minmatar Elders and Otro Gariushi's bequest of Insorum to the Republic, the facility has largely fallen into disuse, but some few scientists cling on, pushing to finish what they started before they too seek more commercial roles.
For the most part, research continues inside the newer biodome nearby, but a few smaller laboratories and their staff still insist on basing out of the aging titan. ",
+ "descriptionID": 93803,
+ "graphicID": 3114,
+ "groupID": 226,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 2856,
+ "typeName": "Forlorn Hope",
+ "typeNameID": 105280,
+ "volume": 0.0
+ },
+ "2858": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A small and humble memorial to the work of the late scientist Dr. Mishkala Osnirdottir, whose life was most likely lost when an experiment with the Tachyon Bombardment Array went horribly wrong. Others, however, theorize that she was not killed, but relocated, or in some way altered on a quantum level by the barrage of antimatter.
\r\nThe memorial gardens features great trees contorted into elegant shapes with tungsten scaffolds and the doctor's favourite bloom, Ulfurtar - a small parasitic plant with delicate silvery flowers, noted for the soft, almost furred quality of its petals. In many Sebiestor clans, the blossom is believed to symbolise both dreams and memories and the atmosphere of the gardens is rich with both for those that tend it still.",
+ "descriptionID": 93147,
+ "graphicID": 2782,
+ "groupID": 226,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 4553.0,
+ "soundID": 20,
+ "typeID": 2858,
+ "typeName": "Osnirdottir Memorial",
+ "typeNameID": 104595,
+ "volume": 0.0
+ },
+ "2859": {
+ "basePrice": 0.0,
+ "capacity": 235.0,
+ "description": "Subject: Prototype Nation Vessel (ID:Romi Thalamus)
\r\nMilitary Specifications: Cruiser-class vessel. Primary role is damage dealing. Moderate microwarp velocity.
\r\nAdditional Intelligence: There were no reported civilian abductions from the invasion of Romi III. The Romi identifier is yet further evidence that unreported abductees may have been incorporated into these new vessel prototypes, and into the Nation as a whole. The Thalamus identifier suggests a unifying role between the cruiser-class prototypes and other hull classes, similar to the Arnon Epithalmus. Notable is the higher number of known cruiser-class vessels, and that the identifiers of each belong to the forebrain. This pattern highlights a structural shift away from battleship-led squadrons, or at the least, an equality of function and responsibility between battleship and cruiser variants.
\r\nSynopsis from ISHAEKA-0051. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
+ "descriptionID": 93281,
+ "graphicID": 1236,
+ "groupID": 1054,
+ "mass": 10010000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 150.0,
+ "soundID": 20902,
+ "typeID": 2859,
+ "typeName": "Romi Thalamus",
+ "typeNameID": 104734,
+ "volume": 100100.0,
+ "wreckTypeID": 26580
+ },
+ "2860": {
+ "basePrice": 0.0,
+ "capacity": 1000.0,
+ "description": "This temporary structure is made to house The Seven's hostages until they are ready to be transported to a more secure location.",
+ "descriptionID": 93148,
+ "graphicID": 2518,
+ "groupID": 306,
+ "mass": 10000.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 416.0,
+ "typeID": 2860,
+ "typeName": "The Seven Holding Cells",
+ "typeNameID": 104596,
+ "volume": 1200.0
+ },
+ "2861": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "These EM beam weapons have been custom fitted to detect and eradicate specific nanotechnologies. Normally, these EMP devices are used by special operations personnel during covert operations. They are placed in proximity to the enemy's defense grid and used to “short out” any nearby electronics, thus creating a hole in the defense grid such that conventional forces can then move through unimpeded by sentry grids, security bots, and other lethal defensive systems. The devices themselves are approximately the size of a large rucksack and can be both emplaced and operated by a single trained individual. ",
+ "descriptionID": 93169,
+ "groupID": 314,
+ "iconID": 1362,
+ "mass": 250.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2861,
+ "typeName": "Crate of Manportable Electromagnetic Pulse Weapons",
+ "typeNameID": 104622,
+ "volume": 250.0
+ },
+ "2862": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The weapons and equipment containers hold a wide variety of small arms and other equipment currently in use by the Caldari Navy Special Forces, much of it designed specifically for use in maritime environments. Some of the items that can be found in a typical container are long range sniper rifles, target designation lasers, silenced pistols, high tech diving equipment, limpet mines, covert communications gear, and individual diver propulsion devices. This equipment, as you might guess, is extremely valuable and cannot be found outside the armories of the Caldari Navy, with the exception of the very small quantities that have found their way onto the black market. ",
+ "descriptionID": 93170,
+ "groupID": 314,
+ "iconID": 1366,
+ "mass": 25.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2862,
+ "typeName": "Special Forces Weapons and Equipment",
+ "typeNameID": 104623,
+ "volume": 25.0
+ },
+ "2863": {
+ "basePrice": 1000.0,
+ "capacity": 100.0,
+ "certificateTemplate": 154,
+ "description": "The Primae is a repurposed ORE design intended to ease the task of extracting resources from planetbound environments. Initially devised as a deep space salvage vessel for large-scale ore retrieval from destroyed ORE fleets in pirate-occupied areas, its previous incarnation was made all but obsolete by the arrival of capsuleers on the interstellar scene. Realizing that the ship could, with a few minor modifications, be made into an efficient resource harvesting aid, ORE wasted no time in revamping the design.
A low signature radius (a holdover from its earlier manifestation) adds a layer of defense to the Primae's already decent plating. In addition, the ship's two large bays have been re-engineered to hold equipment for planetside resource extraction and processed materials, making it an especially useful complement to any planetside harvesting endeavor.",
+ "descriptionID": 93968,
+ "factionID": 500014,
+ "graphicID": 10013,
+ "groupID": 28,
+ "marketGroupID": 1614,
+ "mass": 15000000.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 128,
+ "radius": 450.0,
+ "soundID": 20066,
+ "techLevel": 1,
+ "typeID": 2863,
+ "typeName": "Primae",
+ "typeNameID": 105459,
+ "volume": 270000.0,
+ "wreckTypeID": 26529
+ },
+ "2864": {
+ "basePrice": 9999999.0,
+ "capacity": 0.0,
+ "groupID": 108,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2864,
+ "typeName": "Primae Blueprint",
+ "typeNameID": 76473,
+ "volume": 0.01
+ },
+ "2865": {
+ "basePrice": 1987540.0,
+ "capacity": 1.0,
+ "description": "One of the most powerful projectile cannons a battleship can equip. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.",
+ "descriptionID": 94357,
+ "graphicID": 11277,
+ "groupID": 55,
+ "iconID": 379,
+ "marketGroupID": 579,
+ "mass": 2000.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "radius": 2000.0,
+ "techLevel": 2,
+ "typeID": 2865,
+ "typeName": "1200mm Artillery Cannon II",
+ "typeNameID": 105885,
+ "variationParentTypeID": 497,
+ "volume": 20.0
+ },
+ "2866": {
+ "basePrice": 10000000000.0,
+ "capacity": 0.0,
+ "groupID": 135,
+ "iconID": 379,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 2866,
+ "typeName": "1200mm Artillery Cannon II Blueprint",
+ "typeNameID": 68211,
+ "volume": 0.01
+ },
+ "2867": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "By integrating transcranial microcontrollers into a circuit made from synthetic synapses, the broadcast node is able to communicate directly with various station functions and with negligible signal loss and latency. The addition of computerized guidance systems, each running independent navigation system software routines, allows a single node to coordinate starship docking procedures, drone operations, and even station defenses.",
+ "descriptionID": 87083,
+ "groupID": 1041,
+ "iconID": 10073,
+ "marketGroupID": 1337,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2867,
+ "typeName": "Broadcast Node",
+ "typeNameID": 76416,
+ "volume": 100.0
+ },
+ "2868": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Hull breaches are a constant, serious threat during space travel, as well as a dangerous reality to orbital stations, which are too massive to avoid incoming objects. Integrity response drones help mitigate that threat by providing the automated, immediate application of sealants to any detected impact or pressure fracture in the structure they patrol.",
+ "descriptionID": 87084,
+ "groupID": 1041,
+ "iconID": 10074,
+ "marketGroupID": 1337,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2868,
+ "typeName": "Integrity Response Drones",
+ "typeNameID": 76417,
+ "volume": 100.0
+ },
+ "2869": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Only the highly advanced Ukomi superconductor can be rendered small enough for use in nano-factories, microscopic devices programmed to absorb and recycle ambient material into useful matter. Each factory is built from reactive metals, ensuring that they interact properly – or not at all – with their environment, while a mote of industrial explosive automatically destroys them when they have completed their task.",
+ "descriptionID": 87085,
+ "groupID": 1041,
+ "iconID": 10075,
+ "marketGroupID": 1337,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2869,
+ "typeName": "Nano-Factory",
+ "typeNameID": 76418,
+ "volume": 100.0
+ },
+ "2870": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "While nanites are ideal for many forms of construction, sealing joints between large structural bulkheads is a job best left to organic mortar, a thick gel that actively permeates every microscopic gap between two parts. Due to the aggressive nature of the genetically engineered bacteria that intelligently guides into place the hardening condensate material, this paste is extremely hazardous to humans and must be applied by robots.",
+ "descriptionID": 87086,
+ "groupID": 1041,
+ "iconID": 10076,
+ "marketGroupID": 1337,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2870,
+ "typeName": "Organic Mortar Applicators",
+ "typeNameID": 76419,
+ "volume": 100.0
+ },
+ "2871": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Not all automated functions are delicate or complicated enough to warrant advanced computer hardware; relatively mundane tasks are best when assigned to an RCM bank. These sturdy, reliable processing units are able to effectively handle most of the day-to-day operations of stations, starships, and stargates.",
+ "descriptionID": 87087,
+ "groupID": 1041,
+ "iconID": 10071,
+ "marketGroupID": 1337,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2871,
+ "typeName": "Recursive Computing Module",
+ "typeNameID": 76420,
+ "volume": 100.0
+ },
+ "2872": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Camera drones diligently monitor temperature, radioactivity and electrical output of these advanced nuclear reactions. This allows instant adjustments that result in maximum efficiency. With such advanced automation, no human attention is required whatsoever.",
+ "descriptionID": 93580,
+ "groupID": 1041,
+ "iconID": 10078,
+ "marketGroupID": 1337,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2872,
+ "typeName": "Self-Harmonizing Power Core",
+ "typeNameID": 105053,
+ "volume": 100.0
+ },
+ "2873": {
+ "basePrice": 35400.0,
+ "capacity": 0.5,
+ "description": "This multi-barrel autocannon is designed for skirmish warfare. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.",
+ "descriptionID": 94358,
+ "graphicID": 11303,
+ "groupID": 55,
+ "iconID": 387,
+ "marketGroupID": 574,
+ "mass": 500.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "radius": 2000.0,
+ "techLevel": 2,
+ "typeID": 2873,
+ "typeName": "125mm Gatling AutoCannon II",
+ "typeNameID": 105886,
+ "variationParentTypeID": 484,
+ "volume": 5.0
+ },
+ "2874": {
+ "basePrice": 10000000000.0,
+ "capacity": 0.0,
+ "groupID": 135,
+ "iconID": 387,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 2874,
+ "typeName": "125mm Gatling AutoCannon II Blueprint",
+ "typeNameID": 68212,
+ "volume": 0.01
+ },
+ "2875": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Sustaining diverse populations of station inhabitants – many of whom come from different worlds with different ecologies – was a medical nightmare until the development of sterile conduits. Each length of flexible, self-repairing tube is powered by breaking down the chemical energy in the water they convey, which itself is laced with smart vaccines able to identify and destroy almost any known antigen.",
+ "descriptionID": 87088,
+ "groupID": 1041,
+ "iconID": 10079,
+ "marketGroupID": 1337,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2875,
+ "typeName": "Sterile Conduits",
+ "typeNameID": 76421,
+ "volume": 100.0
+ },
+ "2876": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "So advanced and energy-demanding are wetware mainframes that they require vehicle-scale power cores and the constant attention of maintenance personnel. When operating at peak performance levels, nothing in New Eden can match the raw computing power of these machines, from calculating warp coordinates to administrating the core functions of an entire space station.",
+ "descriptionID": 87089,
+ "groupID": 1041,
+ "iconID": 10077,
+ "marketGroupID": 1337,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2876,
+ "typeName": "Wetware Mainframe",
+ "typeNameID": 76422,
+ "volume": 100.0
+ },
+ "2877": {
+ "basePrice": 0.0,
+ "capacity": 750000.0,
+ "description": "The large navy forces of the Empires regularly use freighters to transport a wide variety of military items and personnel en masse. Such vulnerable ships are usually heavily guarded as they traverse the space lanes.",
+ "descriptionID": 87120,
+ "graphicID": 2739,
+ "groupID": 875,
+ "mass": 1175000000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 8,
+ "radius": 600.0,
+ "typeID": 2877,
+ "typeName": "Federation Freighter Vessel",
+ "typeNameID": 76458,
+ "volume": 17550000.0,
+ "wreckTypeID": 28255
+ },
+ "2878": {
+ "basePrice": 0.0,
+ "capacity": 6000.0,
+ "description": "Industrials are a common sight in the universe of EVE, connecting supply points to each other. Convoys usually have armed escorts, so attacking them is risky.",
+ "descriptionID": 87121,
+ "graphicID": 328,
+ "groupID": 927,
+ "mass": 11750000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 8,
+ "radius": 553.0,
+ "typeID": 2878,
+ "typeName": "Federation Industrial Vessel",
+ "typeNameID": 76459,
+ "volume": 275000.0,
+ "wreckTypeID": 29365
+ },
+ "2879": {
+ "basePrice": 0.0,
+ "capacity": 735000.0,
+ "description": "The large navy forces of the Empires regularly use freighters to transport a wide variety of military items and personnel en masse. Such vulnerable ships are usually heavily guarded as they traverse the space lanes.",
+ "descriptionID": 87122,
+ "graphicID": 2738,
+ "groupID": 875,
+ "mass": 1125000000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 900.0,
+ "typeID": 2879,
+ "typeName": "Imperial Freighter Vessel",
+ "typeNameID": 76460,
+ "volume": 18500000.0,
+ "wreckTypeID": 28255
+ },
+ "2880": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This contingent of Federation pilots and soldier went missing during the first Caldari Gallente war. They've been preserved by the cold but they are still in a delicate state, and must be handled with care.",
+ "descriptionID": 87128,
+ "groupID": 314,
+ "iconID": 2855,
+ "mass": 80.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2880,
+ "typeName": "Unknown Dead",
+ "typeNameID": 76466,
+ "volume": 1.0
+ },
+ "2881": {
+ "basePrice": 74212.0,
+ "capacity": 0.4,
+ "description": "A simple but effective close combat autocannon. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.",
+ "descriptionID": 94359,
+ "graphicID": 11305,
+ "groupID": 55,
+ "iconID": 387,
+ "marketGroupID": 574,
+ "mass": 500.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "radius": 20.0,
+ "techLevel": 2,
+ "typeID": 2881,
+ "typeName": "150mm Light AutoCannon II",
+ "typeNameID": 105887,
+ "variationParentTypeID": 485,
+ "volume": 5.0
+ },
+ "2882": {
+ "basePrice": 0.0,
+ "capacity": 785000.0,
+ "description": "The large navy forces of the Empires regularly use freighters to transport a wide variety of military items and personnel en masse. Such vulnerable ships are usually heavily guarded as they traverse the space lanes.",
+ "descriptionID": 87123,
+ "graphicID": 2740,
+ "groupID": 875,
+ "mass": 1200000000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 1,
+ "radius": 800.0,
+ "typeID": 2882,
+ "typeName": "State Freighter Vessel",
+ "typeNameID": 76461,
+ "volume": 16250000.0,
+ "wreckTypeID": 28255
+ },
+ "2883": {
+ "basePrice": 0.0,
+ "capacity": 5250.0,
+ "description": "Industrials are a common sight in the universe of EVE, connecting supply points to each other. Convoys usually have armed escorts, so attacking them is risky.",
+ "descriptionID": 87124,
+ "graphicID": 52,
+ "groupID": 927,
+ "mass": 13500000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 1,
+ "radius": 315.0,
+ "typeID": 2883,
+ "typeName": "State Industrial Vessel",
+ "typeNameID": 76462,
+ "volume": 270000.0,
+ "wreckTypeID": 29365
+ },
+ "2884": {
+ "basePrice": 0.0,
+ "capacity": 5625.0,
+ "description": "Industrials are a common sight in the universe of EVE, connecting supply points to each other. Convoys usually have armed escorts, so attacking them is risky.",
+ "descriptionID": 87125,
+ "graphicID": 309,
+ "groupID": 927,
+ "mass": 12500000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 2,
+ "radius": 660.0,
+ "typeID": 2884,
+ "typeName": "Republic Industrial Vessel",
+ "typeNameID": 76463,
+ "volume": 255000.0,
+ "wreckTypeID": 29365
+ },
+ "2885": {
+ "basePrice": 0.0,
+ "capacity": 5100.0,
+ "description": "Industrials are a common sight in the universe of EVE, connecting supply points to each other. Convoys usually have armed escorts, so attacking them is risky.",
+ "descriptionID": 87126,
+ "graphicID": 1064,
+ "groupID": 927,
+ "mass": 13500000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 400.0,
+ "typeID": 2885,
+ "typeName": "Imperial Industrial Vessel",
+ "typeNameID": 76464,
+ "volume": 260000.0,
+ "wreckTypeID": 29365
+ },
+ "2886": {
+ "basePrice": 0.0,
+ "capacity": 2700.0,
+ "description": "Years ago this was the site of a major firefight. The dead still litter its halls.",
+ "descriptionID": 87127,
+ "graphicID": 2898,
+ "groupID": 306,
+ "mass": 10000.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 2617.0,
+ "typeID": 2886,
+ "typeName": "Tomb of the Unknown Soldiers",
+ "typeNameID": 76465,
+ "volume": 27500.0
+ },
+ "2887": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "These are the remains of a Federation admiral. A Mannar in her mid-forties, this woman's body shows signs of extensive modification typical to capsuleers. This is probably not the first time she has been killed in action.",
+ "descriptionID": 93116,
+ "groupID": 526,
+ "iconID": 2855,
+ "mass": 80.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2887,
+ "typeName": "Gallente Admiral's Corpse",
+ "typeNameID": 104529,
+ "volume": 1.0
+ },
+ "2888": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This device handles timestamps and user ID validation for acceleration gates. If this part is missing or otherwise broke, the gate will refuse to activate. ",
+ "descriptionID": 87131,
+ "groupID": 314,
+ "iconID": 2038,
+ "mass": 50.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2888,
+ "typeName": "Acceleration Gate Authentication Matrix",
+ "typeNameID": 76469,
+ "volume": 1.0
+ },
+ "2889": {
+ "basePrice": 109744.0,
+ "capacity": 0.3,
+ "description": "The 200mm is a powerful autocannon that can smash apart most lightly armored frigates with ease. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.",
+ "descriptionID": 94360,
+ "graphicID": 11307,
+ "groupID": 55,
+ "iconID": 387,
+ "marketGroupID": 574,
+ "mass": 500.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "radius": 20.0,
+ "techLevel": 2,
+ "typeID": 2889,
+ "typeName": "200mm AutoCannon II",
+ "typeNameID": 105888,
+ "variationParentTypeID": 486,
+ "volume": 5.0
+ },
+ "2890": {
+ "basePrice": 10000000000.0,
+ "capacity": 0.0,
+ "groupID": 135,
+ "iconID": 387,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 2890,
+ "typeName": "200mm AutoCannon II Blueprint",
+ "typeNameID": 68213,
+ "volume": 0.01
+ },
+ "2891": {
+ "basePrice": 0.0,
+ "capacity": 2700.0,
+ "description": "May contain something worthwhile.",
+ "descriptionID": 87132,
+ "graphicID": 3115,
+ "groupID": 306,
+ "mass": 10000.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 14.0,
+ "typeID": 2891,
+ "typeName": "Amarr Battleship Wreckage",
+ "typeNameID": 76470,
+ "volume": 27500.0
+ },
+ "2892": {
+ "basePrice": 0.0,
+ "capacity": 2700.0,
+ "description": "May contain something worthwhile.",
+ "descriptionID": 87133,
+ "graphicID": 3115,
+ "groupID": 306,
+ "mass": 10000.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 14.0,
+ "typeID": 2892,
+ "typeName": "Amarrian Battleship Wreckage",
+ "typeNameID": 76471,
+ "volume": 27500.0
+ },
+ "2893": {
+ "basePrice": 150.0,
+ "capacity": 0.0,
+ "description": "This document could get a lot of people into a lot of trouble. ",
+ "descriptionID": 93117,
+ "groupID": 314,
+ "iconID": 1192,
+ "mass": 1.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2893,
+ "typeName": "Damning Evidence",
+ "typeNameID": 104531,
+ "volume": 1.0
+ },
+ "2894": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "graphicID": 10026,
+ "groupID": 227,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 2894,
+ "typeName": "Invisible Cloud",
+ "typeNameID": 76472,
+ "volume": 0.0
+ },
+ "2895": {
+ "basePrice": 0.0,
+ "capacity": 2700.0,
+ "description": "This is where the pirates keep their hostages and other evidence while they wait to be disposed of in the acid cloud.",
+ "descriptionID": 93120,
+ "graphicID": 2898,
+ "groupID": 306,
+ "mass": 10000.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 2617.0,
+ "typeID": 2895,
+ "typeName": "Asteroid Pirate Station",
+ "typeNameID": 104534,
+ "volume": 27500.0
+ },
+ "2896": {
+ "basePrice": 0.0,
+ "capacity": 10000.0,
+ "description": "All that remains of the mining station is a twisted, nightmarish husk that has been transformed into a rogue drone base.",
+ "descriptionID": 93121,
+ "graphicID": 2565,
+ "groupID": 319,
+ "mass": 100000.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 5858.0,
+ "typeID": 2896,
+ "typeName": "Patient Zero",
+ "typeNameID": 104535,
+ "volume": 100000000.0
+ },
+ "2897": {
+ "basePrice": 305136.0,
+ "capacity": 2.0,
+ "description": "The 220mm multi-barrel autocannon is designed for skirmish warfare. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.",
+ "descriptionID": 94361,
+ "graphicID": 21639,
+ "groupID": 55,
+ "iconID": 386,
+ "marketGroupID": 575,
+ "mass": 1000.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "radius": 20.0,
+ "techLevel": 2,
+ "typeID": 2897,
+ "typeName": "220mm Vulcan AutoCannon II",
+ "typeNameID": 105889,
+ "variationParentTypeID": 490,
+ "volume": 10.0
+ },
+ "2898": {
+ "basePrice": 10000000000.0,
+ "capacity": 0.0,
+ "groupID": 135,
+ "iconID": 386,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 2898,
+ "typeName": "220mm Vulcan AutoCannon II Blueprint",
+ "typeNameID": 68214,
+ "volume": 0.01
+ },
+ "2899": {
+ "basePrice": 8000000.0,
+ "capacity": 0.0,
+ "description": "While drone AI is easily replicated, certain behaviors require custom programming. These units seem to have been designed for generally poor combat performance.",
+ "descriptionID": 93124,
+ "groupID": 314,
+ "iconID": 3265,
+ "mass": 1.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2899,
+ "typeName": "Custom Circuitry",
+ "typeNameID": 104572,
+ "volume": 0.1
+ },
+ "2900": {
+ "basePrice": 1.0,
+ "capacity": 0.0,
+ "description": "This starship data core contains a detailed log of all the vessel's activities.",
+ "descriptionID": 93125,
+ "groupID": 314,
+ "iconID": 2038,
+ "mass": 1.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2900,
+ "typeName": "Recovered Data Core",
+ "typeNameID": 104573,
+ "volume": 1.0
+ },
+ "2901": {
+ "basePrice": 0.0,
+ "capacity": 2700.0,
+ "description": "The remnants of a science ship lost recently.",
+ "descriptionID": 93126,
+ "graphicID": 3115,
+ "groupID": 306,
+ "mass": 10000.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 14.0,
+ "typeID": 2901,
+ "typeName": "Science Vessel Wreck",
+ "typeNameID": 104574,
+ "volume": 27500.0
+ },
+ "2902": {
+ "basePrice": 0.0,
+ "capacity": 10000.0,
+ "description": "This acceleration gate has been locked down and is not usable by the general public.",
+ "descriptionID": 93138,
+ "graphicID": 2341,
+ "groupID": 319,
+ "mass": 100000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 4553.0,
+ "typeID": 2902,
+ "typeName": "Deactivated Acceleration Gate",
+ "typeNameID": 104586,
+ "volume": 100000000.0
+ },
+ "2903": {
+ "basePrice": 0.0,
+ "capacity": 2700.0,
+ "description": "This upscale estate probably serves as a swank bachelor pad when the manager isn't entertaining clients.",
+ "descriptionID": 93127,
+ "graphicID": 1712,
+ "groupID": 952,
+ "mass": 10000.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 918.0,
+ "soundID": 14,
+ "typeID": 2903,
+ "typeName": "Manager's Station",
+ "typeNameID": 104575,
+ "volume": 27500.0
+ },
+ "2904": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This heavy metal rock opera band was made famous by their first album's cover, which depicted two naked individuals engaging in sexual intercourse while floating in space without spacesuits. Gallente politicians tried to have the album, called \"Unprotected,\" banned. Not because of the adult content, they claimed, but because it promoted unsafe extravehicular activities.",
+ "descriptionID": 93128,
+ "groupID": 314,
+ "iconID": 1204,
+ "mass": 400.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2904,
+ "typeName": "Quantum Entanglement",
+ "typeNameID": 104576,
+ "volume": 10.0
+ },
+ "2905": {
+ "basePrice": 132664.0,
+ "capacity": 0.1,
+ "description": "This artillery is one of the most powerful weapons that can be mounted on a frigate. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.",
+ "descriptionID": 94362,
+ "graphicID": 11285,
+ "groupID": 55,
+ "iconID": 389,
+ "marketGroupID": 577,
+ "mass": 500.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "radius": 20.0,
+ "techLevel": 2,
+ "typeID": 2905,
+ "typeName": "250mm Light Artillery Cannon II",
+ "typeNameID": 105890,
+ "variationParentTypeID": 487,
+ "volume": 5.0
+ },
+ "2906": {
+ "basePrice": 10000000000.0,
+ "capacity": 0.0,
+ "groupID": 135,
+ "iconID": 389,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 2906,
+ "typeName": "250mm Light Artillery Cannon II Blueprint",
+ "typeNameID": 68215,
+ "volume": 0.01
+ },
+ "2907": {
+ "basePrice": 0.0,
+ "capacity": 235.0,
+ "description": "Subject: Prototype Nation Vessel (ID: Schmaeel Medulla)
\r\nMilitary Specifications: Frigate-class vessel. Primary roles are interdiction and frigate support. Fastest microwarp velocity of all known Nation frigate prototypes. Long range warp disruption capabilities. Long range stasis webifier support. Limited weapons systems.
\r\nAdditional Intelligence: Est. 1,000,000 civilian abductions from Schmaeel VI. The Medulla identifier suggests a limited role in the larger Nation hierarchy, and that the Schmaeel captives are tasked with more basic, mechanical responsibilities.
\r\nSynopsis from ISHAEKA-0045. DED Special Operations.
Authorized for Capsuleer dissemination.\r\n",
+ "descriptionID": 93278,
+ "graphicID": 1237,
+ "groupID": 1053,
+ "mass": 2000000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 31.0,
+ "soundID": 20902,
+ "typeID": 2907,
+ "typeName": "Schmaeel Medulla",
+ "typeNameID": 104731,
+ "volume": 20000.0,
+ "wreckTypeID": 26579
+ },
+ "2909": {
+ "basePrice": 0.0,
+ "capacity": 235.0,
+ "description": "Subject: Prototype Nation Vessel (ID: Niarja Myelen)
\r\nMilitary Specifications: Frigate-class vessel. Primary role is long range ECM support and medium-range energy warfare. Moderate microwarp velocity. No known weapons systems.
\r\nAdditional Intelligence: Est. 70,000 civilian abductions from Niarja VII. The Myelen identifier suggests a developmental state. Other, more advanced Nation prototypes may have originated from this design.
\r\nSynopsis from ISHAEKA-0039. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
+ "descriptionID": 93275,
+ "graphicID": 1238,
+ "groupID": 1053,
+ "isDynamicType": false,
+ "mass": 2000000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 31.0,
+ "soundID": 20902,
+ "typeID": 2909,
+ "typeName": "Niarja Myelen",
+ "typeNameID": 104728,
+ "volume": 20000.0,
+ "wreckTypeID": 26579
+ },
+ "2910": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This ship has seen better days. Parts of it are missing, looking as though the ship was torn apart. There are no signs of life inside, though. ",
+ "descriptionID": 95097,
+ "graphicID": 3087,
+ "groupID": 226,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 550.0,
+ "typeID": 2910,
+ "typeName": "Gallente Passenger Liner Wreckage",
+ "typeNameID": 106684,
+ "volume": 0.0
+ },
+ "2911": {
+ "basePrice": 0.0,
+ "capacity": 8850.0,
+ "description": "This passenger liner has seen better days, but it's still operational. The ship is anchored to its spot with large, magnetic beacons around the bottom of its hull.",
+ "descriptionID": 93344,
+ "graphicID": 3087,
+ "groupID": 306,
+ "mass": 1000000.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1000.0,
+ "typeID": 2911,
+ "typeName": "Gallente Passenger Liner Damaged",
+ "typeNameID": 104797,
+ "volume": 100000000.0
+ },
+ "2912": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Some Minmatar feel the Republic's status quo is not sufficient to avenge victims of Amarrian enslavement, nor to liberating those still trapped under Imperial rule. This unfortunate figure learned a terminal lesson in the necessities of political balance.",
+ "descriptionID": 93130,
+ "groupID": 526,
+ "iconID": 2855,
+ "mass": 80.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2912,
+ "typeName": "Minmatar Pilot's Corpse",
+ "typeNameID": 104578,
+ "volume": 1.0
+ },
+ "2913": {
+ "basePrice": 373210.0,
+ "capacity": 1.5,
+ "description": "The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.",
+ "descriptionID": 94363,
+ "graphicID": 11301,
+ "groupID": 55,
+ "iconID": 386,
+ "marketGroupID": 575,
+ "mass": 1000.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "radius": 20.0,
+ "techLevel": 2,
+ "typeID": 2913,
+ "typeName": "425mm AutoCannon II",
+ "typeNameID": 105891,
+ "variationParentTypeID": 491,
+ "volume": 10.0
+ },
+ "2914": {
+ "basePrice": 10000000000.0,
+ "capacity": 0.0,
+ "groupID": 135,
+ "iconID": 386,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 2914,
+ "typeName": "425mm AutoCannon II Blueprint",
+ "typeNameID": 68216,
+ "volume": 0.01
+ },
+ "2915": {
+ "basePrice": 0.0,
+ "capacity": 10000.0,
+ "description": "A standard, customizable, space-faring structure designed to be easily moved and deployed. This one has been configured for early childhood education.",
+ "descriptionID": 95343,
+ "graphicID": 2372,
+ "groupID": 319,
+ "mass": 100000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 1,
+ "radius": 700.0,
+ "typeID": 2915,
+ "typeName": "Auxiliary Academic Campus",
+ "typeNameID": 106937,
+ "volume": 100000000.0
+ },
+ "2916": {
+ "basePrice": 0.0,
+ "capacity": 120.0,
+ "description": "This loose cannon is piloting an experimental stealth ship and has begun a personal war against the Amarr Empire.",
+ "descriptionID": 93131,
+ "graphicID": 3355,
+ "groupID": 706,
+ "mass": 19000000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 2,
+ "radius": 350.0,
+ "typeID": 2916,
+ "typeName": "Rogue Minmatar",
+ "typeNameID": 104579,
+ "volume": 19000000.0,
+ "wreckTypeID": 27041
+ },
+ "2917": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "These rattled individuals move with languid motions. It looks like some of them have gone weeks without food.",
+ "descriptionID": 93132,
+ "groupID": 314,
+ "iconID": 2545,
+ "mass": 50.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2917,
+ "typeName": "Survivors",
+ "typeNameID": 104580,
+ "volume": 50.0
+ },
+ "2918": {
+ "basePrice": 0.0,
+ "capacity": 8850.0,
+ "description": "A maximum-security prison block and run by the Gallente Federation. ",
+ "descriptionID": 93133,
+ "graphicID": 2458,
+ "groupID": 306,
+ "mass": 1000000.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 911.0,
+ "typeID": 2918,
+ "typeName": "Cell Block D",
+ "typeNameID": 104581,
+ "volume": 1150.0
+ },
+ "2919": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "An operative of the Caldari State.",
+ "descriptionID": 93134,
+ "groupID": 283,
+ "iconID": 2538,
+ "mass": 60.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2919,
+ "typeName": "Caldari Operative",
+ "typeNameID": 104582,
+ "volume": 0.1
+ },
+ "2921": {
+ "basePrice": 436976.0,
+ "capacity": 0.5,
+ "description": "A powerful long-range cannon. One of the most damaging weapons mountable on a cruiser. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.",
+ "descriptionID": 94364,
+ "graphicID": 11281,
+ "groupID": 55,
+ "iconID": 384,
+ "marketGroupID": 578,
+ "mass": 125.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "radius": 200.0,
+ "techLevel": 2,
+ "typeID": 2921,
+ "typeName": "650mm Artillery Cannon II",
+ "typeNameID": 105892,
+ "variationParentTypeID": 492,
+ "volume": 10.0
+ },
+ "2922": {
+ "basePrice": 10000000000.0,
+ "capacity": 0.0,
+ "groupID": 135,
+ "iconID": 384,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 2922,
+ "typeName": "650mm Artillery Cannon II Blueprint",
+ "typeNameID": 68217,
+ "volume": 0.01
+ },
+ "2926": {
+ "basePrice": 0.0,
+ "capacity": 10000.0,
+ "description": "A Serpentis cargo ship loaded with people.",
+ "descriptionID": 93136,
+ "graphicID": 328,
+ "groupID": 226,
+ "mass": 100000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 8,
+ "radius": 553.0,
+ "typeID": 2926,
+ "typeName": "Serpentis Slave Transport",
+ "typeNameID": 104584,
+ "volume": 100000000.0
+ },
+ "2927": {
+ "basePrice": 0.0,
+ "capacity": 10000.0,
+ "description": "The science allowed by zero gravity can be as mind-boggling as it is beautiful, as demonstrated by this particle accelerating superstructure.",
+ "descriptionID": 95119,
+ "graphicID": 2069,
+ "groupID": 226,
+ "mass": 100000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 3500.0,
+ "soundID": 20172,
+ "typeID": 2927,
+ "typeName": "Fortified Deadspace Particle Accelerator",
+ "typeNameID": 106706,
+ "volume": 100000000.0
+ },
+ "2928": {
+ "basePrice": 0.0,
+ "capacity": 10000.0,
+ "description": "Highly vulnerable, but economically extremely feasible, asteroid factories are one of the major boons of the expanding space industry.",
+ "descriptionID": 95111,
+ "graphicID": 1991,
+ "groupID": 226,
+ "mass": 100000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 2300.0,
+ "typeID": 2928,
+ "typeName": "Fortified Asteroid Colony",
+ "typeNameID": 106698,
+ "volume": 100000000.0
+ },
+ "2929": {
+ "basePrice": 1484776.0,
+ "capacity": 3.0,
+ "description": "A two-barreled, intermediate-range, powerful cannon capable of causing tremendous damage. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.",
+ "descriptionID": 94529,
+ "graphicID": 11295,
+ "groupID": 55,
+ "iconID": 381,
+ "marketGroupID": 576,
+ "mass": 75.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "radius": 200.0,
+ "techLevel": 2,
+ "typeID": 2929,
+ "typeName": "800mm Repeating Cannon II",
+ "typeNameID": 106057,
+ "variationParentTypeID": 496,
+ "volume": 20.0
+ },
+ "2930": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The weapons and equipment containers hold a wide variety of small arms and other equipment currently in use by the Caldari Navy Special Forces, much of it designed specifically for use in maritime environments. Some of the items that can be found in a typical container are long range sniper rifles, target designation lasers, silenced pistols, high tech diving equipment, limpet mines, covert communications gear, and individual diver propulsion devices. This equipment, as you might guess, is extremely valuable and cannot be found outside the armories of the Caldari Navy, with the exception of the very small quantities that have found their way onto the black market. ",
+ "descriptionID": 93171,
+ "groupID": 314,
+ "iconID": 1366,
+ "mass": 250.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2930,
+ "typeName": "Crate of Special Forces Weapons and Equipment",
+ "typeNameID": 104624,
+ "volume": 250.0
+ },
+ "2931": {
+ "basePrice": 0.0,
+ "capacity": 235.0,
+ "description": "Subject: Prototype Nation Vessel (ID: Mara Paleo)
\r\nMilitary Specifications: Cruiser-class vessel. Primary role is long range remote shield transfer. Vessel has been enhanced with significant microwarp velocity to aid in this responsibility. Reconfiguring the vessel for a logistics role has notably weakened its defensive systems, however.
\r\nAdditional Intelligence: Est. 15,000 civilian abductions from Mara IV. The Paleo identifier suggests a role that is fundamental in nature, which would be congruent with its function as logistics support.
\r\nSynopsis from ISHAEKA-0057. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
+ "descriptionID": 93283,
+ "graphicID": 1236,
+ "groupID": 1054,
+ "mass": 10010000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 150.0,
+ "soundID": 20902,
+ "typeID": 2931,
+ "typeName": "Mara Paleo",
+ "typeNameID": 104736,
+ "volume": 100100.0,
+ "wreckTypeID": 26580
+ },
+ "2932": {
+ "basePrice": 0.0,
+ "capacity": 235.0,
+ "description": "Subject: Prototype Nation Vessel (ID:Ostingele Tectum)
\r\nMilitary Specifications: Battleship-class vessel. The third most powerful vessel amongst the new Nation prototypes in terms of potential damage output. Moderate microwarp velocity. Defensive systems have been significantly enhanced.
\r\nAdditional Intelligence: Est. 2,000,000 civilian abductions from Ostingele IV. The Tectum identifier suggests a basic input-response role, with little to no shared computing power required for standard operations. Probable relations to the Deltole Tegmentum prototype.
\r\nSynopsis from ISHAEKA-0063. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
+ "descriptionID": 93286,
+ "graphicID": 2295,
+ "groupID": 1056,
+ "mass": 10010000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 350.0,
+ "soundID": 20902,
+ "typeID": 2932,
+ "typeName": "Ostingele Tectum",
+ "typeNameID": 104739,
+ "volume": 100100.0,
+ "wreckTypeID": 26581
+ },
+ "2933": {
+ "basePrice": 0.0,
+ "capacity": 235.0,
+ "description": "Subject: Prototype Nation Vessel (ID:Deltole Tegmentum)
\r\nMilitary Specifications: Battleship-class vessel. Primary roles are strong offensive power, target painting, energy warfare and long range interdiction. The second most powerful vessel amongst the new Nation prototypes in terms of potential damage output. Moderate microwarp velocity. Long range warp disruption capabilities. Long range target painting. Short range capacitor neutralization.
\r\nAdditional Intelligence: Est. 450,000 civilian abductions from Deltole I. The Tegmentum identifier suggests that this vessel serves a foundational role for the other battleship-class variants, most likely in terms of design origin. The multitude of tactical capabilities present in this vessel's design lend support to the theory that it was a test bed for a variety of Nation developments ahead of their applications in other vessel types.
\r\nSynopsis from ISHAEKA-0065. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
+ "descriptionID": 93287,
+ "graphicID": 2295,
+ "groupID": 1056,
+ "mass": 10010000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 350.0,
+ "soundID": 20902,
+ "typeID": 2933,
+ "typeName": "Deltole Tegmentum",
+ "typeNameID": 104740,
+ "volume": 100100.0,
+ "wreckTypeID": 26581
+ },
+ "2934": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A complex chemical formula for use in a traditional Minmatar ceremony. This batch is labeled with Amarr markings.",
+ "descriptionID": 93139,
+ "groupID": 314,
+ "iconID": 1207,
+ "mass": 20.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2934,
+ "typeName": "Counterfeit Voluval Tattoo Chemicals",
+ "typeNameID": 104587,
+ "volume": 20.0
+ },
+ "2935": {
+ "basePrice": 0.0,
+ "capacity": 235.0,
+ "description": "Subject: Prototype Nation Vessel (ID:Yulai Crus Cerebi)
\r\nMilitary Specifications: Battleship-class vessel. Primary role is long-range sniping support. Low microwarp velocity. Vessel will attempt to establish orbit ranges in excess of 100km.
\r\nAdditional Intelligence: Est. 430,000 civilian abductions from Yulai. The Crus Cerebi identifier suggests a connective role between this vessel and others, possibly even non-Nation crafts. Attempts at short-wave information capture have demonstrated the futility of further efforts. Although the data passing through this vessel and other conduit-like variants can be intercepted, the encryption is still years away from being broken.
\r\nSynopsis from ISHAEKA-0069. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
+ "descriptionID": 93289,
+ "graphicID": 2295,
+ "groupID": 1056,
+ "mass": 10010000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 350.0,
+ "soundID": 20902,
+ "typeID": 2935,
+ "typeName": "Yulai Crus Cerebi",
+ "typeNameID": 104742,
+ "volume": 100100.0,
+ "wreckTypeID": 26581
+ },
+ "2936": {
+ "basePrice": 0.0,
+ "capacity": 235.0,
+ "description": "Subject: Prototype Nation Vessel (ID: Auga Hypophysis)
\r\nMilitary Specifications: Cruiser-class vessel. Primary damage dealer amongst cruiser prototypes. Limited interdiction. Short range warp scrambling capabilities. Short range stasis webification support.
\r\nAdditional Intelligence: Est. 300,000 civilian abductions from Auga II. The Hypophysis identifier suggests either a coordinating role between this vessel and other cruiser-class variants, or perhaps a regulatory role similar to the Tama Cerebellum.
\r\nSynopsis from ISHAEKA-0053. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
+ "descriptionID": 93282,
+ "graphicID": 1236,
+ "groupID": 1054,
+ "mass": 10010000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 150.0,
+ "soundID": 20902,
+ "typeID": 2936,
+ "typeName": "Auga Hypophysis",
+ "typeNameID": 104735,
+ "volume": 100100.0,
+ "wreckTypeID": 26580
+ },
+ "2937": {
+ "basePrice": 220508,
+ "capacity": 2.5,
+ "description": "This dual 180mm autocannon is a simple but effective close combat weapon. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.",
+ "descriptionID": 94542,
+ "graphicID": 11297,
+ "groupID": 55,
+ "iconID": 386,
+ "marketGroupID": 575,
+ "mass": 1000,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "radius": 20,
+ "techLevel": 2,
+ "typeID": 2937,
+ "typeName": "Dual 180mm AutoCannon II",
+ "typeNameID": 106070,
+ "variationParentTypeID": 489,
+ "volume": 10
+ },
+ "2938": {
+ "basePrice": 10000000000.0,
+ "capacity": 0.0,
+ "groupID": 135,
+ "iconID": 386,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 2938,
+ "typeName": "Dual 180mm AutoCannon II Blueprint",
+ "typeNameID": 68218,
+ "volume": 0.01
+ },
+ "2939": {
+ "basePrice": 0.0,
+ "capacity": 235.0,
+ "description": "Subject: Prototype Nation Vessel (ID: Tama Cerebellum)
\r\nMilitary Specifications: Frigate-class vessel. Primary role is to support Nation vessels against larger hulls. Moderate microwarp velocity. Long range torpedo fire support. Prioritizes large vessels as targets.
\r\nAdditional Intelligence: Est. 100,000 civilian abductions from Tama V. The Cerebellum identifier suggests a regulatory role amongst other frigate-class variants.
\r\nSynopsis from ISHAEKA-0037. DED Special Operations.
Authorized for Capsuleer dissemination.\r\n",
+ "descriptionID": 93274,
+ "graphicID": 1238,
+ "groupID": 1053,
+ "isDynamicType": false,
+ "mass": 2000000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 31.0,
+ "soundID": 20902,
+ "typeID": 2939,
+ "typeName": "Tama Cerebellum",
+ "typeNameID": 104727,
+ "volume": 20000.0,
+ "wreckTypeID": 26579
+ },
+ "2942": {
+ "basePrice": 1000.0,
+ "capacity": 0.0,
+ "description": "Life isn't always comfortable when you're at the top, particularly in the Caldari State. Guristas will ransom you, other corporations will backstab you, and the moment someone can buy the rug out from underneath you, they will. With all the ISK that comes with these responsibilities, most CEOs can buy enough happiness to forget about these troubles. Forgetting, though, isn't always the best investment. ",
+ "descriptionID": 93140,
+ "groupID": 283,
+ "iconID": 2538,
+ "mass": 130.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2942,
+ "typeName": "Captured CEO",
+ "typeNameID": 104588,
+ "volume": 3.0
+ },
+ "2943": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Hybrid slaver hounds have been genetically engineered by Amarr veterinary scientists as variants of the original breed. These animals are designed specifically to live and work in the harshest environments, including deserts, swamps, mountains, frozen tundra, and other extreme locations. These variations are typically easy to differentiate from the original breed, in that they can be much larger and have fur colorations that are genetically tailored to blend in to their environments. ",
+ "descriptionID": 93172,
+ "groupID": 314,
+ "iconID": 1180,
+ "mass": 28.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2943,
+ "typeName": "Hybrid Slaver Hounds",
+ "typeNameID": 104625,
+ "volume": 20.0
+ },
+ "2944": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Hybrid slaver hounds have been genetically engineered by Amarr veterinary scientists as variants of the original breed. These animals are designed specifically to live and work in the harshest environments, including deserts, swamps, mountains, frozen tundra, and other extreme locations. These variations are typically easy to differentiate from the original breed, in that they can be much larger and have fur colorations that are genetically tailored to blend in to their environments. ",
+ "descriptionID": 93173,
+ "groupID": 314,
+ "iconID": 1180,
+ "mass": 280.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2944,
+ "typeName": "Kennel of Hybrid Slaver Hounds",
+ "typeNameID": 104626,
+ "volume": 200.0
+ },
+ "2945": {
+ "basePrice": 605200.0,
+ "capacity": 5.0,
+ "description": "Combines the damage output of two 425mm intermediate-range autocannons. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.",
+ "descriptionID": 94536,
+ "graphicID": 11291,
+ "groupID": 55,
+ "iconID": 381,
+ "marketGroupID": 576,
+ "mass": 200.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "radius": 200.0,
+ "techLevel": 2,
+ "typeID": 2945,
+ "typeName": "Dual 425mm AutoCannon II",
+ "typeNameID": 106064,
+ "variationParentTypeID": 494,
+ "volume": 20.0
+ },
+ "2946": {
+ "basePrice": 10000000000.0,
+ "capacity": 0.0,
+ "groupID": 135,
+ "iconID": 381,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 2946,
+ "typeName": "Dual 425mm AutoCannon II Blueprint",
+ "typeNameID": 68219,
+ "volume": 0.01
+ },
+ "2947": {
+ "basePrice": 300000.0,
+ "capacity": 0.0,
+ "description": "Representing the latest in miniaturization technology, Compact XL Torpedoes are designed specifically to be used by Fighter Bombers.\n\nFitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease.",
+ "descriptionID": 93596,
+ "groupID": 1010,
+ "iconID": 1346,
+ "mass": 1500.0,
+ "portionSize": 100,
+ "published": false,
+ "radius": 300.0,
+ "techLevel": 1,
+ "typeID": 2947,
+ "typeName": "Compact Shade Torpedo",
+ "typeNameID": 105071,
+ "volume": 0.3
+ },
+ "2948": {
+ "basePrice": 20336332.0,
+ "capacity": 0.0,
+ "description": "Subject: Prototype Nation Vessel (ID:Shadow)
\r\nMilitary Specifications: Heavy Fighter class vessel. Moderate microwarp velocity. Enhanced weapons systems. Reverse-engineering has been made possible through salvage of specific Sansha's Nation vessels.
\r\nAdditional Intelligence: At this initial stage conclusions are hard to form, but early indications from the recovery of three individual bomber pilots – all of them heavily augmented – strongly indicates that these crew members are the same planetary abductees found in other Nation prototype vessels. Cross-referencing recovered DNA with missing persons reports has so far revealed little, though even at this stage the origin of these pilots is in little doubt.
\r\nSynopsis from ISHAEKA-0107. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
+ "descriptionID": 93600,
+ "graphicID": 10039,
+ "groupID": 1653,
+ "isDynamicType": false,
+ "marketGroupID": 1310,
+ "mass": 2000.0,
+ "metaGroupID": 4,
+ "metaLevel": 8,
+ "portionSize": 1,
+ "published": true,
+ "radius": 35.0,
+ "techLevel": 1,
+ "typeID": 2948,
+ "typeName": "Shadow",
+ "typeNameID": 105075,
+ "volume": 1800.0
+ },
+ "2949": {
+ "basePrice": 300000000,
+ "capacity": 0.0,
+ "graphicID": 10039,
+ "groupID": 1145,
+ "mass": 0.0,
+ "metaGroupID": 4,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "typeID": 2949,
+ "typeName": "Shadow Blueprint",
+ "typeNameID": 105473,
+ "volume": 0.01
+ },
+ "2950": {
+ "basePrice": 0.0,
+ "capacity": 1200.0,
+ "description": "Subject: Prototype Nation Vessel (ID:Lirsautton Parichaya)
\r\nMilitary Specifications: Fighter bomber-class vessel. Moderate microwarp velocity. Enhanced weapons systems.
\r\nAdditional Intelligence: Est. 1,905,000 civilian abductions from Lirsautton V. The Parichaya identifier is unclear: it has no known etymological origins or direct translations.
\r\nSynopsis from ISHAEKA-0071. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
+ "descriptionID": 93340,
+ "graphicID": 10039,
+ "groupID": 1054,
+ "mass": 12000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 35.0,
+ "soundID": 20902,
+ "typeID": 2950,
+ "typeName": "Lirsautton Parichaya",
+ "typeNameID": 104793,
+ "volume": 5000.0,
+ "wreckTypeID": 26580
+ },
+ "2951": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The internal components of smaller Minmatar ships are constructed largely of nanofiber mesh which is low-cost, low-mass, and has a lower heat-conduction threshold than most solid industrial sheeting. Unfortunately, the lightweight structures are also susceptible to stress from the high-velocity maneuvers performed by frigate and interceptor pilots, and require added inertial compensation systems and routine inspections.",
+ "descriptionID": 93254,
+ "groupID": 314,
+ "iconID": 3196,
+ "mass": 100.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2951,
+ "typeName": "Large Crate of Improved Inertial Compensation Systems",
+ "typeNameID": 104707,
+ "volume": 100.0
+ },
+ "2952": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "These pieces of blue-green compound feel slick and oily to the touch and leave a tingle in your fingers. Fine crystalline filaments within crisscross and refract the light so that each piece seems to glow from within.",
+ "descriptionID": 93203,
+ "groupID": 314,
+ "iconID": 2210,
+ "mass": 10.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2952,
+ "typeName": "Crate of Unidentified Fibrous Compound",
+ "typeNameID": 104656,
+ "volume": 10.0
+ },
+ "2953": {
+ "basePrice": 1109234.0,
+ "capacity": 4.0,
+ "description": "Powerful, intermediate-range repeating autocannon with a decent rate of fire. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.",
+ "descriptionID": 94522,
+ "graphicID": 11293,
+ "groupID": 55,
+ "iconID": 381,
+ "marketGroupID": 576,
+ "mass": 2000.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "radius": 2000.0,
+ "techLevel": 2,
+ "typeID": 2953,
+ "typeName": "Dual 650mm Repeating Cannon II",
+ "typeNameID": 106050,
+ "variationParentTypeID": 495,
+ "volume": 20.0
+ },
+ "2954": {
+ "basePrice": 10000000000.0,
+ "capacity": 0.0,
+ "groupID": 135,
+ "iconID": 381,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 2954,
+ "typeName": "Dual 650mm Repeating Cannon II Blueprint",
+ "typeNameID": 68220,
+ "volume": 0.01
+ },
+ "2955": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "These pieces of blue-green compound feel slick and oily to the touch and leave a tingle in your fingers. Fine crystalline filaments within crisscross and refract the light so that each piece seems to glow from within.",
+ "descriptionID": 93204,
+ "groupID": 314,
+ "iconID": 2210,
+ "mass": 100.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2955,
+ "typeName": "Large Crate of Unidentified Fibrous Compound",
+ "typeNameID": 104657,
+ "volume": 100.0
+ },
+ "2956": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "There are hints of rusty and damaged surfaces beneath the shiny new paint-job. These may not work as efficiently as the client wishes.",
+ "descriptionID": 93206,
+ "groupID": 314,
+ "iconID": 1084,
+ "mass": 100.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2956,
+ "typeName": "Large Crate of Refurbished Mining Drones",
+ "typeNameID": 104659,
+ "volume": 100.0
+ },
+ "2957": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "There are hints of rusty and damaged surfaces beneath the shiny new paint-job. These may not work as efficiently as the client wishes.",
+ "descriptionID": 93205,
+ "groupID": 314,
+ "iconID": 1084,
+ "mass": 10.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2957,
+ "typeName": "Crate of Refurbished Mining Drones",
+ "typeNameID": 104658,
+ "volume": 10.0
+ },
+ "2958": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "These contractors, many of whom are former Caldari Navy intelligence operatives, are very well trained, experienced, and possess high level security clearances, making them extremely valuable investments for their employer. Their skill sets are varied, but include translation (primarily Gallente), covert signals interception, military and economic intelligence analysis, and supercomputer systems administration. ",
+ "descriptionID": 93207,
+ "groupID": 283,
+ "iconID": 2537,
+ "mass": 30.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2958,
+ "typeName": "Civilian SIGINT Contractors",
+ "typeNameID": 104660,
+ "volume": 30.0
+ },
+ "2959": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "These contractors, many of whom are former Caldari Navy intelligence operatives, are very well trained, experienced, and possess high level security clearances, making them extremely valuable investments for their employer. Their skill sets are varied, but include translation (primarily Gallente), covert signals interception, military and economic intelligence analysis, and supercomputer systems administration. ",
+ "descriptionID": 93258,
+ "groupID": 283,
+ "iconID": 2537,
+ "mass": 300.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2959,
+ "typeName": "Group of Civilian SIGINT Contractors",
+ "typeNameID": 104711,
+ "volume": 300.0
+ },
+ "2960": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "While the universe is full of metals of all shapes, sizes, and compositions, there are some metals that are of such rarity and quality that they command prices far beyond those of the more easily accessible metals, such as tritanium. Amongst these, the very small quantities of a rare metal called quantrium are among the most valuable. This metal can only be found in the polar regions of certain moons, and these only in systems that meet very specific astrogeological conditions. So rare is this metal that, to date, only two known moons have quantities of this metal sufficient to warrant the very expensive mining and refining equipment required to extract it. Both of these moons are in Caldari space, giving the State a monopoly on its production and sale. Currently, all processed quantrium is on long-term contract to Kaalakiota Corporation. While rumors occasionally surface that one or more of the other three races have discovered quantrium, this has not been verified.",
+ "descriptionID": 93208,
+ "groupID": 314,
+ "iconID": 1363,
+ "mass": 300.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2960,
+ "typeName": "Spools of Quantrium Wiring",
+ "typeNameID": 104661,
+ "volume": 300.0
+ },
+ "2961": {
+ "basePrice": 2320888.0,
+ "capacity": 0.5,
+ "description": "The ultimate artillery cannon. It hurls death and destruction over incredible distances. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.",
+ "descriptionID": 94365,
+ "graphicID": 11279,
+ "groupID": 55,
+ "iconID": 379,
+ "marketGroupID": 579,
+ "mass": 2000.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "radius": 2000.0,
+ "techLevel": 2,
+ "typeID": 2961,
+ "typeName": "1400mm Howitzer Artillery II",
+ "typeNameID": 105893,
+ "variationParentTypeID": 498,
+ "volume": 20.0
+ },
+ "2962": {
+ "basePrice": 10000000000.0,
+ "capacity": 0.0,
+ "groupID": 135,
+ "iconID": 379,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 2962,
+ "typeName": "1400mm Howitzer Artillery II Blueprint",
+ "typeNameID": 68221,
+ "volume": 0.01
+ },
+ "2963": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "While the universe is full of metals of all shapes, sizes, and compositions, there are some metals that are of such rarity and quality that they command prices far beyond those of the more easily accessible metals, such as tritanium. Amongst these, the very small quantities of a rare metal called quantrium are among the most valuable. This metal can only be found in the polar regions of certain moons, and these only in systems that meet very specific astrogeological conditions. So rare is this metal that, to date, only two known moons have quantities of this metal sufficient to warrant the very expensive mining and refining equipment required to extract it. Both of these moons are in Caldari space, giving the State a monopoly on its production and sale. Currently, all processed quantrium is on long-term contract to Kaalakiota Corporation. While rumors occasionally surface that one or more of the other three races have discovered quantrium, this has not been verified.",
+ "descriptionID": 93209,
+ "groupID": 314,
+ "iconID": 1363,
+ "mass": 30.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2963,
+ "typeName": "Quantrium Wiring",
+ "typeNameID": 104662,
+ "volume": 30.0
+ },
+ "2964": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Refrigerated secure cargo containers containing aerogel infused with dormant prototype anti-nanites. These containers have been specially modified with the latest security encryption protocols, to better ensure that any Gallente saboteurs will be unable to access and tamper with this critical cargo.",
+ "descriptionID": 93210,
+ "groupID": 314,
+ "iconID": 1173,
+ "mass": 30.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2964,
+ "typeName": "Aerogel Counteragent",
+ "typeNameID": 104663,
+ "volume": 30.0
+ },
+ "2965": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Refrigerated secure cargo containers containing aerogel infused with dormant prototype anti-nanites. These containers have been specially modified with the latest security encryption protocols, to better ensure that any Gallente saboteurs will be unable to access and tamper with this critical cargo.",
+ "descriptionID": 93259,
+ "groupID": 314,
+ "iconID": 1173,
+ "mass": 300.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2965,
+ "typeName": "Crate of Aerogel Counteragent",
+ "typeNameID": 104712,
+ "volume": 300.0
+ },
+ "2966": {
+ "basePrice": 0.0,
+ "capacity": 235.0,
+ "description": "Subject: Prototype Nation Vessel (ID: Eystur Rhomben)
\r\nMilitary Specifications: Frigate-class vessel. Significant microwarp velocity. Enhanced weapons systems.
\r\nAdditional Intelligence: There were no reported civilian abductions from the Eystur VI invasion. The Eystur identifier suggests a small number of captives may have been initially unaccounted for. The Rhomben identifier suggests an overarching position within the lowest tier of the new Nation hierarchy, or alternatively, that it was created during the first phase of development.
\r\nSynopsis from ISHAEKA-0041. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
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+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 31.0,
+ "soundID": 20902,
+ "typeID": 2966,
+ "typeName": "Eystur Rhomben",
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+ "volume": 20000.0,
+ "wreckTypeID": 26579
+ },
+ "2967": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "These hull plates are coated with a layer of crystalline structures under a protective transparent enamel. The crystalline layer shimmers reflectively and creates mirage halos around the plate when spot lights are directed at it.",
+ "descriptionID": 93211,
+ "groupID": 314,
+ "iconID": 2192,
+ "mass": 10.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2967,
+ "typeName": "Crate of Target Painter Deflection Plating",
+ "typeNameID": 104664,
+ "volume": 10.0
+ },
+ "2968": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "These hull plates are coated with a layer of crystalline structures under a protective transparent enamel. The crystalline layer shimmers reflectively and creates mirage halos around the plate when spot lights are directed at it.",
+ "descriptionID": 93212,
+ "groupID": 314,
+ "iconID": 2192,
+ "mass": 100.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2968,
+ "typeName": "Large Crate of Target Painter Deflection Plating",
+ "typeNameID": 104665,
+ "volume": 100.0
+ },
+ "2969": {
+ "basePrice": 517456.0,
+ "capacity": 0.25,
+ "description": "This 720mm rocket-assisted howitzer is designed for long-range bombardment. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.",
+ "descriptionID": 94366,
+ "graphicID": 11283,
+ "groupID": 55,
+ "iconID": 384,
+ "marketGroupID": 578,
+ "mass": 50.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "radius": 200.0,
+ "techLevel": 2,
+ "typeID": 2969,
+ "typeName": "720mm Howitzer Artillery II",
+ "typeNameID": 105894,
+ "variationParentTypeID": 493,
+ "volume": 10.0
+ },
+ "2970": {
+ "basePrice": 10000000000.0,
+ "capacity": 0.0,
+ "groupID": 135,
+ "iconID": 384,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 2970,
+ "typeName": "720mm Howitzer Artillery II Blueprint",
+ "typeNameID": 68222,
+ "volume": 0.01
+ },
+ "2971": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Haakar is a small, unassuming woman in her 40s who wields discipline like a whip. The men and women who follow her command – her Striking Hawks mercenary group – all served with or under her in the Republic Infantry's 203rd Tactical Recon before the company was made redundant by policy changes fifteen years ago. Haakar bears a grudge against bureaucracy for cutting short her career, but says her work now gives her professional satisfaction and an autonomy she enjoys.",
+ "descriptionID": 93213,
+ "groupID": 314,
+ "iconID": 2544,
+ "mass": 1000.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2971,
+ "typeName": "Group of Haakar's Striking Hawks",
+ "typeNameID": 104666,
+ "volume": 10.0
+ },
+ "2972": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Refrigerated secure cargo containers containing aerogel infused with dormant prototype anti-nanites. These containers have been specially modified with the latest security encryption protocols, to better ensure that any Gallente saboteurs will be unable to access and tamper with this critical cargo.",
+ "descriptionID": 93214,
+ "groupID": 314,
+ "iconID": 1173,
+ "mass": 30.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2972,
+ "typeName": "Ditanium Metal Plates",
+ "typeNameID": 104667,
+ "volume": 30.0
+ },
+ "2973": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Refrigerated secure cargo containers containing aerogel infused with dormant prototype anti-nanites. These containers have been specially modified with the latest security encryption protocols, to better ensure that any Gallente saboteurs will be unable to access and tamper with this critical cargo.",
+ "descriptionID": 93257,
+ "groupID": 314,
+ "iconID": 1173,
+ "mass": 300.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2973,
+ "typeName": "Pallet of Ditanium Metal Plates",
+ "typeNameID": 104710,
+ "volume": 300.0
+ },
+ "2974": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Unlike most pro-Minmatar mercenary companies, members of The Hooded Men come from every empire and any background; they are selected for their convictions and skills rather than any sense of patriotism they might possess. Even Amarr are permitted to join, provided they can prove that the company means more to them than their religion. The Hooded Men's founder, Jolmiar Maritak, the grandson of former slaves who fled to the Gallente Federation, places emphasis on getting their work done quietly and with a minimum of fuss. ",
+ "descriptionID": 93215,
+ "groupID": 314,
+ "iconID": 2544,
+ "mass": 100.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2974,
+ "typeName": "Large Group of The Hooded Men",
+ "typeNameID": 104668,
+ "volume": 100.0
+ },
+ "2975": {
+ "basePrice": 50000.0,
+ "capacity": 0.0,
+ "description": "Arctic Warfare Marines are the Caldari State's elite foot soldiers for winter warfare. On the case of ice planets, where the weather is comprised of year-round snow and ice, you can find these self-sufficient Marines operating in a wide variety of roles, such as providing security for Caldari corporate facilities, military bases, and even for long-range reconnaissance on planets that have not yet been fully scouted. Their equipment is tailored specifically to harsh, sub-zero weather conditions, to include specialty rifles, thermal grenades, cold-weather speeder bikes, and everything in between. ",
+ "descriptionID": 93216,
+ "groupID": 283,
+ "iconID": 2549,
+ "mass": 32.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2975,
+ "typeName": "Arctic Warfare Marines",
+ "typeNameID": 104669,
+ "volume": 32.0
+ },
+ "2976": {
+ "basePrice": 50000.0,
+ "capacity": 0.0,
+ "description": "Arctic Warfare Marines are the Caldari State's elite foot soldiers for winter warfare. On the case of ice planets, where the weather is comprised of year-round snow and ice, you can find these self-sufficient Marines operating in a wide variety of roles, such as providing security for Caldari corporate facilities, military bases, and even for long-range reconnaissance on planets that have not yet been fully scouted. Their equipment is tailored specifically to harsh, sub-zero weather conditions, to include specialty rifles, thermal grenades, cold-weather speeder bikes, and everything in between. ",
+ "descriptionID": 93262,
+ "groupID": 283,
+ "iconID": 2549,
+ "mass": 320.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2976,
+ "typeName": "Arctic Warfare Marine Squads",
+ "typeNameID": 104715,
+ "volume": 320.0
+ },
+ "2977": {
+ "basePrice": 1976.0,
+ "capacity": 0.05,
+ "description": "Rocket-assisted artillery projectiles designed for long-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.",
+ "descriptionID": 94367,
+ "graphicID": 11287,
+ "groupID": 55,
+ "iconID": 389,
+ "marketGroupID": 577,
+ "mass": 500.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "radius": 20.0,
+ "techLevel": 2,
+ "typeID": 2977,
+ "typeName": "280mm Howitzer Artillery II",
+ "typeNameID": 105895,
+ "variationParentTypeID": 488,
+ "volume": 5.0
+ },
+ "2978": {
+ "basePrice": 10000000000.0,
+ "capacity": 0.0,
+ "groupID": 135,
+ "iconID": 389,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 2978,
+ "typeName": "280mm Howitzer Artillery II Blueprint",
+ "typeNameID": 68223,
+ "volume": 0.01
+ },
+ "2979": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Not all scrap-metal is of good enough quality to be reused in the shipbuilding industry. These are the highest quality to be found in the scrap-heaps and abandoned battlegrounds of New Eden. Some pieces still bear signs of what they were once a part of: a sheet of tinted plating here, a painted logo there. Some pieces are still recognizable, others are half-slagged and warped. ",
+ "descriptionID": 93217,
+ "groupID": 314,
+ "iconID": 2529,
+ "mass": 10.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2979,
+ "typeName": "Crate of Industrial-Grade Tritanium-Alloy Scraps",
+ "typeNameID": 104670,
+ "volume": 10.0
+ },
+ "2980": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Not all scrap-metal is of good enough quality to be reused in the shipbuilding industry. These are the highest quality to be found in the scrap-heaps and abandoned battlegrounds of New Eden. Some pieces still bear signs of what they were once a part of: a sheet of tinted plating here, a painted logo there. Some pieces are still recognizable, others are half-slagged and warped. ",
+ "descriptionID": 93218,
+ "groupID": 314,
+ "iconID": 2529,
+ "mass": 100.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2980,
+ "typeName": "Large Crate of Industrial-Grade Tritanium-Alloy Scraps",
+ "typeNameID": 104671,
+ "volume": 100.0
+ },
+ "2981": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Minmatar architecture traditionally favors modular geometric structures and open spaces which allow breezes to flow from room to room. There is a traditional preference for working with exposed natural stone and wood, though recent trends have leaned towards natural surfaces bonded to structural reinforced concrete, stretching resources while still allowing for an attractive appearance. Compressed asteroid ore interior panels are becoming more popular for higher-class residences and for buildings constructed on mineral-poor worlds.",
+ "descriptionID": 93219,
+ "groupID": 314,
+ "iconID": 3320,
+ "mass": 10.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2981,
+ "typeName": "Crate of Architectural-Quality Plagioclase Paneling",
+ "typeNameID": 104672,
+ "volume": 10.0
+ },
+ "2982": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Minmatar architecture traditionally favors modular geometric structures and open spaces which allow breezes to flow from room to room. There is a traditional preference for working with exposed natural stone and wood, though recent trends have leaned towards natural surfaces bonded to structural reinforced concrete, stretching resources while still allowing for an attractive appearance. Compressed asteroid ore interior panels are becoming more popular for higher-class residences and for buildings constructed on mineral-poor worlds.",
+ "descriptionID": 93807,
+ "groupID": 314,
+ "iconID": 3320,
+ "mass": 100.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2982,
+ "typeName": "Large Crate of Architectural-Quality Plagioclase Paneling",
+ "typeNameID": 105284,
+ "volume": 100.0
+ },
+ "2983": {
+ "basePrice": 100.0,
+ "capacity": 0.0,
+ "description": "An elite corporate assassin, whose services are available usually only to the wealthiest and most discreet clientele. His track record of killings reaches far beyond Caldari space, with known “hits” recorded as far away as the Amarr and Gallente homeworlds. His weapon of choice is a highly-modified laser sniper rifle that he has proven effective at ranges up to and including three kilometers. Of course, he also utilizes a variety of other weapons, particularly for close range work. These include untraceable poisons, obscure neurotoxins, and, a variety of small arms and knives all, again, highly customized. He has a unblemished kill record, with no known failures, over a period of at least the last 20 years. When ultra-wealthy corporate executives require a more direct response to individuals who threaten their company's profitability, this is one of the few contract killers than can actually be trusted not only to accomplish the most difficult missions, but also to keep any such business dealings to himself. In short, he knows how to keep his mouth shut. These factors make him a highly desirable contractor for tasks requiring his unique skill set. ",
+ "descriptionID": 93220,
+ "groupID": 283,
+ "iconID": 2539,
+ "mass": 200.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2983,
+ "typeName": "Corporate Assassin",
+ "typeNameID": 104673,
+ "volume": 30.0
+ },
+ "2984": {
+ "basePrice": 100.0,
+ "capacity": 0.0,
+ "description": "An elite corporate assassin, whose services are available usually only to the wealthiest and most discreet clientele. His track record of killings reaches far beyond Caldari space, with known “hits” recorded as far away as the Amarr and Gallente homeworlds. His weapon of choice is a highly-modified laser sniper rifle that he has proven effective at ranges up to and including three kilometers. Of course, he also utilizes a variety of other weapons, particularly for close range work. These include untraceable poisons, obscure neurotoxins, and, a variety of small arms and knives all, again, highly customized. He has a unblemished kill record, with no known failures, over a period of at least the last 20 years. When ultra-wealthy corporate executives require a more direct response to individuals who threaten their company's profitability, this is one of the few contract killers than can actually be trusted not only to accomplish the most difficult missions, but also to keep any such business dealings to himself. In short, he knows how to keep his mouth shut. These factors make him a highly desirable contractor for tasks requiring his unique skill set. ",
+ "descriptionID": 93221,
+ "groupID": 283,
+ "iconID": 2539,
+ "mass": 200.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2984,
+ "typeName": "Deep Cover Corporate Assassin",
+ "typeNameID": 104674,
+ "volume": 300.0
+ },
+ "2985": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. \r\n\r\nRequires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.",
+ "descriptionID": 94503,
+ "graphicID": 11189,
+ "groupID": 53,
+ "iconID": 361,
+ "marketGroupID": 569,
+ "mass": 2000.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 2985,
+ "typeName": "Dual Heavy Beam Laser II",
+ "typeNameID": 106031,
+ "variationParentTypeID": 461,
+ "volume": 20.0
+ },
+ "2986": {
+ "basePrice": 10000000000.0,
+ "capacity": 0.0,
+ "groupID": 133,
+ "iconID": 361,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 2986,
+ "typeName": "Dual Heavy Beam Laser II Blueprint",
+ "typeNameID": 68224,
+ "volume": 0.01
+ },
+ "2987": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Agricultural technology, like everything else, is constantly advancing, with developments in irrigation techniques and automated systems to do the work of several farm-hands at a fraction of the overall cost. Most parts are produced on stations rather than planetside in order to reduce the cost of shipping. It also makes disposing of the more hazardous byproducts much safer, reducing the risk of planetary pollution. ",
+ "descriptionID": 93222,
+ "groupID": 314,
+ "iconID": 1186,
+ "mass": 10.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2987,
+ "typeName": "Crate of Harvester Components",
+ "typeNameID": 104675,
+ "volume": 10.0
+ },
+ "2988": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Agricultural technology, like everything else, is constantly advancing, with developments in irrigation techniques and automated systems to do the work of several farm-hands at a fraction of the overall cost. Most parts are produced on stations rather than planetside in order to reduce the cost of shipping. It also makes disposing of the more hazardous byproducts much safer, reducing the risk of planetary pollution. ",
+ "descriptionID": 93223,
+ "groupID": 314,
+ "iconID": 1186,
+ "mass": 100.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2988,
+ "typeName": "Large Crate of Harvester Components",
+ "typeNameID": 104676,
+ "volume": 100.0
+ },
+ "2989": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This decoy prototype cloaking device appears to be a working model; however, closer scrutiny reveals that it is nothing more than a useless hunk of metal and wires. ",
+ "descriptionID": 93224,
+ "groupID": 314,
+ "iconID": 2106,
+ "mass": 60.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2989,
+ "typeName": "Decoy Prototype Cloaking Devices",
+ "typeNameID": 104677,
+ "volume": 60.0
+ },
+ "2990": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This decoy prototype cloaking device appears to be a working model; however, closer scrutiny reveals that it is nothing more than a useless hunk of metal and wires. ",
+ "descriptionID": 93261,
+ "groupID": 314,
+ "iconID": 2106,
+ "mass": 500.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2990,
+ "typeName": "Crate of Decoy Prototype Cloaking Devices",
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+ "volume": 500.0
+ },
+ "2991": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "These study materials provide a guide through the structure and meanings of Amarr holy texts in a way that school-age children can easily understand. Education, like every other aspect of daily life in the Empire, is closely tied into religion, and by the time they leave school, Amarr children are expected to have a working and in-depth understanding of their way of life.
\r\nThese particular copies have been carefully translated by experts into painfully precise Matari for distribution in the Republic.",
+ "descriptionID": 93225,
+ "groupID": 314,
+ "iconID": 33,
+ "mass": 10.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2991,
+ "typeName": "Crate of Amarr Scripture Educational Study Packages (Matari translation)",
+ "typeNameID": 104678,
+ "volume": 10.0
+ },
+ "2992": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "These study materials provide a guide through the structure and meanings of Amarr holy texts in a way that school-age children can easily understand. Education, like every other aspect of daily life in the Empire, is closely tied into religion, and by the time they leave school, Amarr children are expected to have a working and in-depth understanding of their way of life.
\r\nThese particular copies have been carefully translated by experts into painfully precise Matari for distribution in the Republic.",
+ "descriptionID": 93226,
+ "groupID": 314,
+ "iconID": 33,
+ "mass": 100.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2992,
+ "typeName": "Large Crate of Amarr Scripture Educational Study Packages (Matari translation)",
+ "typeNameID": 104679,
+ "volume": 100.0
+ },
+ "2993": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. \r\n\r\nRequires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.",
+ "descriptionID": 94502,
+ "graphicID": 11201,
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+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 2993,
+ "typeName": "Dual Light Beam Laser II",
+ "typeNameID": 106030,
+ "variationParentTypeID": 452,
+ "volume": 5.0
+ },
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+ "basePrice": 10000000000.0,
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+ "metaGroupID": 2,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 2994,
+ "typeName": "Dual Light Beam Laser II Blueprint",
+ "typeNameID": 68225,
+ "volume": 0.01
+ },
+ "2995": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Blue Paradise, also known as “Beep,” is a mild narcotic engineered by Amarr pharmaceutical scientists specifically for use by slave laborers within the Empire. Users of Blue Paradise report feelings of mild euphoria, contentment, relaxation, and generalize pleasure as the primary effects of this drug. These effects typically last between three to five hours, after which the user can be expected to fall into a sound sleep, if taken prior to that user's normal sleep cycle. Furthermore, there have been no significant side effects reported from repeat and prolonged use, making Blue Paradise an extremely promising “reward” for slave laborers. Recreational use of Blue Paradise has not yet been reported, given the limited nature of its distribution only to select Amarr slave labor operations, and no evidence yet exists of addiction to this drug, if administered in a controlled environment. ",
+ "descriptionID": 93227,
+ "groupID": 314,
+ "iconID": 3215,
+ "mass": 60.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2995,
+ "typeName": "Blue Paradise",
+ "typeNameID": 104680,
+ "volume": 60.0
+ },
+ "2996": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Blue Paradise, also known as “Beep,” is a mild narcotic engineered by Amarr pharmaceutical scientists specifically for use by slave laborers within the Empire. Users of Blue Paradise report feelings of mild euphoria, contentment, relaxation, and generalize pleasure as the primary effects of this drug. These effects typically last between three to five hours, after which the user can be expected to fall into a sound sleep, if taken prior to that user's normal sleep cycle. Furthermore, there have been no significant side effects reported from repeat and prolonged use, making Blue Paradise an extremely promising “reward” for slave laborers. Recreational use of Blue Paradise has not yet been reported, given the limited nature of its distribution only to select Amarr slave labor operations, and no evidence yet exists of addiction to this drug, if administered in a controlled environment. ",
+ "descriptionID": 93260,
+ "groupID": 314,
+ "iconID": 3215,
+ "mass": 500.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2996,
+ "typeName": "Crate of Blue Paradise",
+ "typeNameID": 104713,
+ "volume": 500.0
+ },
+ "2997": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This substance, an improved version of the C-86 epoxy applied to propulsion systems and engine housings, helps to keep the systems' temperature down, enabling more efficient operation and reduced risk of shipboard fires from overheated systems.",
+ "descriptionID": 93228,
+ "groupID": 314,
+ "iconID": 3750,
+ "mass": 10.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 2997,
+ "typeName": "Crate of Refined C-86 Epoxy Resin",
+ "typeNameID": 104681,
+ "volume": 10.0
+ },
+ "2998": {
+ "basePrice": 1000.0,
+ "capacity": 1460.0,
+ "certificateTemplate": 139,
+ "description": "The Noctis marks Outer Ring Excavations' entry into the lucrative bulk salvaging market. Building on their successes integrating Marauder-class tractor technology into the Orca command platform, and innovations in automated salvaging technology, they designed a compact, affordable wreck recovery solution.
A refined version of the successful limited-run Primae design made the perfect hull to house this new equipment, as its salvaging heritage and advanced sensor suites complement and enhance the new technologies. The increased sensor footprint of the new vessel is more than compensated for by its incredible efficiency at retrieving and reclaiming wreckage.
The Noctis can fit up to five Salvage Drones, further enhancing its salvaging capabilities.",
+ "descriptionID": 93880,
+ "factionID": 500014,
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+ "mass": 14640000.0,
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+ "published": true,
+ "raceID": 128,
+ "radius": 450.0,
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+ "typeID": 2998,
+ "typeName": "Noctis",
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+ "volume": 270000.0,
+ "wreckTypeID": 26529
+ },
+ "2999": {
+ "basePrice": 50000.0,
+ "capacity": 0.0,
+ "description": "Amarr Marine Counter-Boarding Teams are regarded as among the most elite units of their type across all four races. This expertise was developed not long after other states rediscovered warp technology. It occurred to senior Amarr military leaders that wars of the future would include ship-to-ship actions in space, to include the possibility of an enemy ship boarding another, as they had in millennia past when their ancestors sailed warships on the high seas. To that end, boarding and counterboarding training became a mandatory part of every Amarr marine's advanced infantry training. The development of this capability led to the development of highly-specialized equipment for use in “boarding ops,” to include manportable high-speed welding gear, outer hatchway breaching explosives, and personal weapons for close quarters combat. ",
+ "descriptionID": 93229,
+ "groupID": 283,
+ "iconID": 2549,
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+ "portionSize": 1,
+ "published": true,
+ "typeID": 2999,
+ "typeName": "Amarr Marine Counter-Boarding Team",
+ "typeNameID": 104682,
+ "volume": 30.0
+ },
+ "3000": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "These thugs and pirates look more like slick businessmen... with lots of armed bodyguards. Despite openly hostile relations, the empires must sometimes shake the hand of the devil in order to get things done. Much of that business is not intended to reach the light of day, or the eyes of the news agencies of New Eden.",
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+ "groupID": 314,
+ "iconID": 2538,
+ "mass": 10.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3000,
+ "typeName": "Group of Angel Cartel VIPs",
+ "typeNameID": 104683,
+ "volume": 10.0
+ },
+ "3001": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. \r\n\r\nRequires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.",
+ "descriptionID": 94501,
+ "graphicID": 11215,
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+ "mass": 500.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 3001,
+ "typeName": "Dual Light Pulse Laser II",
+ "typeNameID": 106029,
+ "variationParentTypeID": 451,
+ "volume": 5.0
+ },
+ "3002": {
+ "basePrice": 10000000000.0,
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+ "metaGroupID": 2,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 3002,
+ "typeName": "Dual Light Pulse Laser II Blueprint",
+ "typeNameID": 68226,
+ "volume": 0.01
+ },
+ "3003": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "These thugs and pirates look more like slick businessmen... with lots of armed bodyguards. Despite openly hostile relations, the empires must sometimes shake the hand of the devil in order to get things done. Much of that business is not intended to reach the light of day, or the eyes of the news agencies of New Eden.",
+ "descriptionID": 93806,
+ "groupID": 314,
+ "iconID": 2538,
+ "mass": 100.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3003,
+ "typeName": "Large Group of Angel Cartel VIPs",
+ "typeNameID": 105283,
+ "volume": 100.0
+ },
+ "3004": {
+ "basePrice": 50000.0,
+ "capacity": 0.0,
+ "description": "Amarr Marine Counter-Boarding Teams are regarded as among the most elite units of their type across all four races. This expertise was developed not long after other states rediscovered warp technology. It occurred to senior Amarr military leaders that wars of the future would include ship-to-ship actions in space, to include the possibility of an enemy ship boarding another, as they had in millennia past when their ancestors sailed warships on the high seas. To that end, boarding and counterboarding training became a mandatory part of every Amarr marine's advanced infantry training. The development of this capability led to the development of highly-specialized equipment for use in “boarding ops,” to include manportable high-speed welding gear, outer hatchway breaching explosives, and personal weapons for close quarters combat. ",
+ "descriptionID": 93265,
+ "groupID": 283,
+ "iconID": 2549,
+ "mass": 900.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3004,
+ "typeName": "Amarr Marine Counter-Boarding Company",
+ "typeNameID": 104718,
+ "volume": 300.0
+ },
+ "3005": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This champagne originates from Egghelende III, the planet's major product for export. Shipping it out of the pirate-heavy system makes it pricey enough, but the grapes have proven impossible to cultivate anywhere else in the Federation.
\r\nEach case is worth a couple hundred thousand ISK. Each bottle would bring enough planetary cred for a civilian to live comfortably for a year or ten. A bottle or three would definitely be missed.",
+ "descriptionID": 93231,
+ "groupID": 314,
+ "iconID": 27,
+ "mass": 10.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3005,
+ "typeName": "Crate of Feille d'Marnne Champagne",
+ "typeNameID": 104684,
+ "volume": 10.0
+ },
+ "3006": {
+ "basePrice": 4000.0,
+ "capacity": 0.0,
+ "description": "These highly trained and expensive slaves undergo several years of conditioning and training prior to being sold or transferred into their duties, which most often include butler and maid duties at the homes of senior political or industrial leaders. These slaves are more highly valued than ordinary slaves and in return often receive decent treatment from their masters, as well as better-than-normal housing conditions and food. ",
+ "descriptionID": 93232,
+ "groupID": 283,
+ "iconID": 2538,
+ "mass": 300.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3006,
+ "typeName": "Conditioned House Slaves",
+ "typeNameID": 104685,
+ "volume": 30.0
+ },
+ "3007": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This champagne originates from Egghelende III, the planet's major product for export. Shipping it out of the pirate-heavy system makes it pricey enough, but the grapes have proven impossible to cultivate anywhere else in the Federation.
\r\nEach case is worth a couple hundred thousand ISK. Each bottle would bring enough planetary cred for a civilian to live comfortably for a year or ten. A bottle or three would definitely be missed.",
+ "descriptionID": 93233,
+ "groupID": 314,
+ "iconID": 27,
+ "mass": 100.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3007,
+ "typeName": "Large Crate of Feille d'Marnne Champagne",
+ "typeNameID": 104686,
+ "volume": 100.0
+ },
+ "3008": {
+ "basePrice": 4000.0,
+ "capacity": 0.0,
+ "description": "These highly trained and expensive slaves undergo several years of conditioning and training prior to being sold or transferred into their duties, which most often include butler and maid duties at the homes of senior political or industrial leaders. These slaves are more highly valued than ordinary slaves and in return often receive decent treatment from their masters, as well as better-than-normal housing conditions and food. ",
+ "descriptionID": 93266,
+ "groupID": 283,
+ "iconID": 2538,
+ "mass": 3000.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3008,
+ "typeName": "Herd of Conditioned House Slaves",
+ "typeNameID": 104719,
+ "volume": 300.0
+ },
+ "3009": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "A high-energy, concentrated laser designed for medium range engagements. \r\n\r\nRequires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.",
+ "descriptionID": 94500,
+ "graphicID": 11195,
+ "groupID": 53,
+ "iconID": 355,
+ "marketGroupID": 568,
+ "mass": 1000.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 3009,
+ "typeName": "Focused Medium Beam Laser II",
+ "typeNameID": 106028,
+ "variationParentTypeID": 457,
+ "volume": 10.0
+ },
+ "3010": {
+ "basePrice": 10000000000.0,
+ "capacity": 0.0,
+ "groupID": 133,
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+ "mass": 0.0,
+ "metaGroupID": 2,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 3010,
+ "typeName": "Focused Medium Beam Laser II Blueprint",
+ "typeNameID": 68227,
+ "volume": 0.01
+ },
+ "3011": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "There doesn't appear to be any particular organization here. Dozens of identical copies of everything from period dramas to last week's boxing finals, in cases with obviously home-printed labels.
\r\nWhen played, the holos' quality is shabby and rimmed with static, occasionally deteriorating to basic 2-D images. The sound is unreliable and fades at times. Hopefully, the people who buy these copies aren't paying as much as the supplier did for the originals.",
+ "descriptionID": 93234,
+ "groupID": 314,
+ "iconID": 1177,
+ "mass": 10.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3011,
+ "typeName": "Crate of Bootleg Holoreels",
+ "typeNameID": 104687,
+ "volume": 10.0
+ },
+ "3012": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "There doesn't appear to be any particular organization here. Dozens of identical copies of everything from period dramas to last week's boxing finals, in original cases. Nothing that would raise any eyebrows.
\r\nThe actual contents of the holoreels are far less innocuous. After a token menu page and a few minutes of whatever program the case displays, they switch to more interesting material. Entire corporate internal presentations clearly never intended for the public eye. Snoop footage of important officials talking and even exchanging money with known competitors. A series of compromising stills of a prominent politician.
\r\nThese will be worth a lot of money to someone.",
+ "descriptionID": 93235,
+ "groupID": 314,
+ "iconID": 1177,
+ "mass": 100.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3012,
+ "typeName": "Large Crate of Suspicious Holoreels",
+ "typeNameID": 104688,
+ "volume": 100.0
+ },
+ "3013": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "These holoreels contain a recent speech by a regional governor, which provides her views on the state of the Empire as well as other important religious discussions.",
+ "descriptionID": 93236,
+ "groupID": 314,
+ "iconID": 1177,
+ "mass": 100.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3013,
+ "typeName": "Amarr Religious Holoreels",
+ "typeNameID": 104689,
+ "volume": 10.0
+ },
+ "3014": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "These holoreels contain a recent speech by a regional governor, which provides her views on the state of the Empire as well as other important religious discussions.",
+ "descriptionID": 93264,
+ "groupID": 314,
+ "iconID": 1177,
+ "mass": 100.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3014,
+ "typeName": "Crate of Amarr Religious Holoreels",
+ "typeNameID": 104717,
+ "volume": 100.0
+ },
+ "3015": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "These large, indigo-hued amphibians are commonly used in laboratory work. Each weighs roughly two kilograms, and in their natural environment in the marshlands of Gallente Prime are the dominant aquatic predator. To prevent the stresses of space travel from affecting the frogs' physiology, it is necessary to transport them in a cold-case which drops their body temperature and induces a state of hibernation.",
+ "descriptionID": 93237,
+ "groupID": 314,
+ "iconID": 1159,
+ "mass": 10.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3015,
+ "typeName": "Crate of Cryo-Stored Luminaire Skippers",
+ "typeNameID": 104690,
+ "volume": 10.0
+ },
+ "3016": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "These large, indigo-hued amphibians are commonly used in laboratory work. Each weighs roughly two kilograms, and in their natural environment in the marshlands of Gallente Prime are the dominant aquatic predator. To prevent the stresses of space travel from affecting the frogs' physiology, it is necessary to transport them in a cold-case which drops their body temperature and induces a state of hibernation.",
+ "descriptionID": 93238,
+ "groupID": 314,
+ "iconID": 1159,
+ "mass": 100.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3016,
+ "typeName": "Large Crate of Cryo-Stored Luminaire Skippers",
+ "typeNameID": 104691,
+ "volume": 100.0
+ },
+ "3017": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. \r\n\r\nRequires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.",
+ "descriptionID": 94499,
+ "graphicID": 11217,
+ "groupID": 53,
+ "iconID": 350,
+ "marketGroupID": 570,
+ "mass": 500.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 3017,
+ "typeName": "Gatling Pulse Laser II",
+ "typeNameID": 106027,
+ "variationParentTypeID": 450,
+ "volume": 5.0
+ },
+ "3018": {
+ "basePrice": 10000000000.0,
+ "capacity": 0.0,
+ "groupID": 133,
+ "iconID": 350,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 3018,
+ "typeName": "Gatling Pulse Laser II Blueprint",
+ "typeNameID": 68228,
+ "volume": 0.01
+ },
+ "3019": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "These pieces appear to all be some form of polyhedral from truncated pyramids that can be gripped in the hand to barrel-sized fullerene-faceted globes. Each is shaped as if in one complete piece from bluish or steely-gray material, all edges beveled and smoothed. When rapped with a knuckle, the pieces ring like a bell, but the material feels more like ceramic.
\r\nEvery item bears a sort of dim, inner glow that pulses irregularly, like a dying light bulb. A tingle like electricity can be felt just above their surfaces, though preliminary examinations have dismissed the presence of any electrical activity. There is some speculation that the pieces form some sort of modular information annex, with contact between matching faces forming the necessary connections. No amount of fitting has yielded any results, however, so the disparate parts sit in their individually labeled crates like the pieces of several puzzles mixed together.",
+ "descriptionID": 93239,
+ "groupID": 314,
+ "iconID": 2889,
+ "mass": 10.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3019,
+ "typeName": "Crate of Unidentified Ancient Technology",
+ "typeNameID": 104692,
+ "volume": 10.0
+ },
+ "3020": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "These pieces appear to all be some form of polyhedral from truncated pyramids that can be gripped in the hand to barrel-sized fullerene-faceted globes. Each is shaped as if in one complete piece from bluish or steely-gray material, all edges beveled and smoothed. When rapped with a knuckle, the pieces ring like a bell, but the material feels more like ceramic.
\r\nEvery item bears a sort of dim, inner glow that pulses irregularly, like a dying light bulb. A tingle like electricity can be felt just above their surfaces, though preliminary examinations have dismissed the presence of any electrical activity. Each piece fits face to face with another piece; when linked correctly, they form series of twisted fractal-like branches. \r\n",
+ "descriptionID": 93240,
+ "groupID": 314,
+ "iconID": 2889,
+ "mass": 100.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3020,
+ "typeName": "Large Crate of Talocan Station Life-Support Cores",
+ "typeNameID": 104693,
+ "volume": 100.0
+ },
+ "3021": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "These heating units are compact, and light enough to carry in one hand. Each comes with two 10-hour rechargeable batteries, to be used one at a time while the spare charges. The amount of energy one unit puts off would be enough to warm a space of 20 cubic meters, roughly the interior space of a stationside apartment's main room, to an average of 10 degrees Celsius. Not particularly cosy, but better than freezing.",
+ "descriptionID": 93241,
+ "groupID": 314,
+ "iconID": 2042,
+ "mass": 10.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3021,
+ "typeName": "Crate of Portable Emergency Heating Units",
+ "typeNameID": 104694,
+ "volume": 10.0
+ },
+ "3022": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "These heating units are compact, and light enough to carry in one hand. Each comes with two 10-hour rechargeable batteries, to be used one at a time while the spare charges. The amount of energy one unit puts off would be enough to warm a space of 20 cubic meters, roughly the interior space of a stationside apartment's main room, to an average of 10 degrees Celsius. Not particularly cosy, but better than freezing.",
+ "descriptionID": 93242,
+ "groupID": 314,
+ "iconID": 2042,
+ "mass": 100.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3022,
+ "typeName": "Large Crate of Portable Emergency Heating Units",
+ "typeNameID": 104695,
+ "volume": 100.0
+ },
+ "3023": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This looks like little more than half a starship modified into ground-based living quarters. Several panels are inscribed with decorative symbols. A series of large rectangular cases contain corroded circuit boards with rows of finger-sized crystalline vials anchored to one face; some of the vials are still intact and contain a foggy gaseous substance. A section from what appears to have been a hydroponics lab contains trays of organic matter, fossilised from exposure to the moon's arid conditions and thin, nitrogen-argon atmosphere.",
+ "descriptionID": 93243,
+ "groupID": 314,
+ "iconID": 2529,
+ "mass": 10.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3023,
+ "typeName": "Crate of Archaeological Lot GV87-426-D Artifacts",
+ "typeNameID": 104696,
+ "volume": 10.0
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+ "description": "This underwater platform and extendable extraction arms are capable of scouring the ocean floor for valuable materials and bringing them to the surface for transportation to processing facilities. A small habitation module serves as living and operation quarters for the human administration and maintenance crew, along with emergency surfacing capsules in the case of a seismic event or breach of the building's integrity.",
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\r\nThe era of false promises is fading from view, and for the first time we can now look ahead on this path and begin to see the totality of our journey.
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The first to glimpse at a life beyond those known by our predecessors.
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\r\nFlawed and imperfect creatures, our enemies lumber obliviously toward this moment.
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+ "3259": {
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\r\nMilitary Specifications: Frigate-class vessel. Significant microwarp velocity. Limited weapons systems.
\r\nAdditional Intelligence:Est. 1,200,000 civilian abductions from Orkashu IV during the chaos caused by four simultaneous invasions, each launched in a different empire's space.
The Pontine identifier suggests a role in coordinating pre-established orders, and that perhaps this vessel sits at the very lowest rung of the new Nation hierarchy.
Synopsis from ISHAEKA-0040. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
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+ "soundID": 20902,
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+ "wreckTypeID": 26579
+ },
+ "3260": {
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+ "description": "The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ",
+ "descriptionID": 93599,
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+ "3261": {
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+ "descriptionID": 93371,
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+ "typeID": 3305,
+ "typeName": "Medium Projectile Turret",
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+ },
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+ "description": "Operation of medium energy turret. 5% Bonus to medium energy turret damage per level.",
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+ "groupID": 255,
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+ "typeID": 3306,
+ "typeName": "Medium Energy Turret",
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+ },
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+ "capacity": 0.0,
+ "description": "Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level.",
+ "descriptionID": 87322,
+ "groupID": 255,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 364,
+ "mass": 0.0,
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+ "published": true,
+ "radius": 1.0,
+ "typeID": 3307,
+ "typeName": "Large Hybrid Turret",
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+ "volume": 0.01
+ },
+ "3308": {
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+ "description": "Operation of large projectile turret. 5% Bonus to large projectile turret damage per level.",
+ "descriptionID": 87323,
+ "groupID": 255,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 364,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3308,
+ "typeName": "Large Projectile Turret",
+ "typeNameID": 76789,
+ "volume": 0.01
+ },
+ "3309": {
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+ "description": "Operation of large energy turrets. 5% Bonus to large energy turret damage per level.",
+ "descriptionID": 87324,
+ "groupID": 255,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 364,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3309,
+ "typeName": "Large Energy Turret",
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+ "volume": 0.01
+ },
+ "3310": {
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+ "capacity": 0.0,
+ "description": "Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire.",
+ "descriptionID": 87325,
+ "groupID": 255,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 364,
+ "mass": 0.0,
+ "portionSize": 1,
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+ "radius": 1.0,
+ "typeID": 3310,
+ "typeName": "Rapid Firing",
+ "typeNameID": 76791,
+ "volume": 0.01
+ },
+ "3311": {
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+ "capacity": 0.0,
+ "description": "Skill at long-range weapon turret firing. 5% bonus to weapon optimal range per skill level.",
+ "descriptionID": 87326,
+ "groupID": 255,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 364,
+ "mass": 0.0,
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+ "published": true,
+ "radius": 1.0,
+ "typeID": 3311,
+ "typeName": "Sharpshooter",
+ "typeNameID": 76792,
+ "volume": 0.01
+ },
+ "3312": {
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+ "capacity": 0.0,
+ "description": "Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds.",
+ "descriptionID": 87327,
+ "groupID": 255,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 364,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3312,
+ "typeName": "Motion Prediction",
+ "typeNameID": 76793,
+ "volume": 0.01
+ },
+ "3315": {
+ "basePrice": 1500000.0,
+ "capacity": 0.0,
+ "description": "Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets.",
+ "descriptionID": 87328,
+ "groupID": 255,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 364,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3315,
+ "typeName": "Surgical Strike",
+ "typeNameID": 76794,
+ "volume": 0.01
+ },
+ "3316": {
+ "basePrice": 100000.0,
+ "capacity": 0.0,
+ "description": "Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.",
+ "descriptionID": 87329,
+ "groupID": 255,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 364,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3316,
+ "typeName": "Controlled Bursts",
+ "typeNameID": 76795,
+ "volume": 0.01
+ },
+ "3317": {
+ "basePrice": 250000.0,
+ "capacity": 0.0,
+ "description": "Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.",
+ "descriptionID": 87330,
+ "groupID": 255,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 364,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3317,
+ "typeName": "Trajectory Analysis",
+ "typeNameID": 76796,
+ "volume": 0.01
+ },
+ "3318": {
+ "basePrice": 80000.0,
+ "capacity": 0.0,
+ "description": "Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.",
+ "descriptionID": 87331,
+ "groupID": 1216,
+ "iconID": 33,
+ "marketGroupID": 368,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3318,
+ "typeName": "Weapon Upgrades",
+ "typeNameID": 76797,
+ "volume": 0.01
+ },
+ "3319": {
+ "basePrice": 30000.0,
+ "capacity": 0.0,
+ "description": "Basic operation of missile launcher systems. 2% Bonus to missile launcher rate of fire per skill level.",
+ "descriptionID": 87332,
+ "groupID": 256,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 373,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3319,
+ "typeName": "Missile Launcher Operation",
+ "typeNameID": 76798,
+ "volume": 0.01
+ },
+ "3320": {
+ "basePrice": 30000.0,
+ "capacity": 0.0,
+ "description": "Skill with small short range missiles. Special: 5% bonus to rocket damage per skill level.",
+ "descriptionID": 90983,
+ "groupID": 256,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 373,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3320,
+ "typeName": "Rockets",
+ "typeNameID": 100776,
+ "volume": 0.01
+ },
+ "3321": {
+ "basePrice": 30000.0,
+ "capacity": 0.0,
+ "description": "Skill with manually targeted missiles. 5% Bonus to light missile damage per skill level.",
+ "descriptionID": 90984,
+ "groupID": 256,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 373,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3321,
+ "typeName": "Light Missiles",
+ "typeNameID": 100777,
+ "volume": 0.01
+ },
+ "3322": {
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+ "capacity": 0.0,
+ "description": "Skill with auto-targeting missiles. Special: 5% bonus to Auto-Targeting Missiles (light, heavy and cruise) damage per skill level.",
+ "descriptionID": 87333,
+ "groupID": 256,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 373,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "typeID": 3322,
+ "typeName": "Auto-Targeting Missiles",
+ "typeNameID": 76799,
+ "volume": 0.01
+ },
+ "3323": {
+ "basePrice": 45000.0,
+ "capacity": 0.0,
+ "description": "Skill with anti-bomb missiles. Special: 10% bonus to defender missile max velocity per skill level.",
+ "descriptionID": 90982,
+ "groupID": 256,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 373,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3323,
+ "typeName": "Defender Missiles",
+ "typeNameID": 100775,
+ "volume": 0.01
+ },
+ "3324": {
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+ "capacity": 0.0,
+ "description": "Skill with heavy missiles. Special: 5% bonus to heavy missile damage per skill level.",
+ "descriptionID": 87334,
+ "groupID": 256,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 373,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3324,
+ "typeName": "Heavy Missiles",
+ "typeNameID": 76800,
+ "volume": 0.01
+ },
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+ "capacity": 0.0,
+ "description": "Skill at the handling and firing of torpedoes. 5% bonus to torpedo damage per skill level.",
+ "descriptionID": 87335,
+ "groupID": 256,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 373,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3325,
+ "typeName": "Torpedoes",
+ "typeNameID": 76801,
+ "volume": 0.01
+ },
+ "3326": {
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+ "capacity": 0.0,
+ "description": "Skill at the handling and firing of very large guided missiles. 5% bonus to cruise missile damage per skill level.",
+ "descriptionID": 87336,
+ "groupID": 256,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 373,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3326,
+ "typeName": "Cruise Missiles",
+ "typeNameID": 76802,
+ "volume": 0.01
+ },
+ "3327": {
+ "basePrice": 30000.0,
+ "capacity": 0.0,
+ "description": "The basic operation of spaceships. 2% improved ship agility for all ships per skill level.",
+ "descriptionID": 87337,
+ "groupID": 257,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 377,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3327,
+ "typeName": "Spaceship Command",
+ "typeNameID": 76803,
+ "volume": 0.01
+ },
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+ "description": "Skill at operating Gallente frigates.",
+ "descriptionID": 87338,
+ "groupID": 257,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 377,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 1.0,
+ "typeID": 3328,
+ "typeName": "Gallente Frigate",
+ "typeNameID": 76804,
+ "volume": 0.01
+ },
+ "3329": {
+ "basePrice": 50000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Minmatar frigates.",
+ "descriptionID": 87339,
+ "groupID": 257,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 377,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "radius": 1.0,
+ "typeID": 3329,
+ "typeName": "Minmatar Frigate",
+ "typeNameID": 76805,
+ "volume": 0.01
+ },
+ "3330": {
+ "basePrice": 50000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Caldari frigates.",
+ "descriptionID": 87340,
+ "groupID": 257,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 377,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1.0,
+ "typeID": 3330,
+ "typeName": "Caldari Frigate",
+ "typeNameID": 76806,
+ "volume": 0.01
+ },
+ "3331": {
+ "basePrice": 50000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Amarr frigates.",
+ "descriptionID": 87341,
+ "groupID": 257,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 377,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 1.0,
+ "typeID": 3331,
+ "typeName": "Amarr Frigate",
+ "typeNameID": 76807,
+ "volume": 0.01
+ },
+ "3332": {
+ "basePrice": 1000000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Gallente cruisers.",
+ "descriptionID": 87342,
+ "groupID": 257,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 377,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 1.0,
+ "typeID": 3332,
+ "typeName": "Gallente Cruiser",
+ "typeNameID": 76808,
+ "volume": 0.01
+ },
+ "3333": {
+ "basePrice": 1000000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Minmatar cruisers.",
+ "descriptionID": 87343,
+ "groupID": 257,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 377,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "radius": 1.0,
+ "typeID": 3333,
+ "typeName": "Minmatar Cruiser",
+ "typeNameID": 76809,
+ "volume": 0.01
+ },
+ "3334": {
+ "basePrice": 1000000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Caldari cruisers.",
+ "descriptionID": 87344,
+ "groupID": 257,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 377,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1.0,
+ "typeID": 3334,
+ "typeName": "Caldari Cruiser",
+ "typeNameID": 76810,
+ "volume": 0.01
+ },
+ "3335": {
+ "basePrice": 1000000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Amarr cruisers.",
+ "descriptionID": 87345,
+ "groupID": 257,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 377,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 1.0,
+ "typeID": 3335,
+ "typeName": "Amarr Cruiser",
+ "typeNameID": 76811,
+ "volume": 0.01
+ },
+ "3336": {
+ "basePrice": 7500000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Gallente battleships.",
+ "descriptionID": 87346,
+ "groupID": 257,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 377,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 1.0,
+ "typeID": 3336,
+ "typeName": "Gallente Battleship",
+ "typeNameID": 76812,
+ "volume": 0.01
+ },
+ "3337": {
+ "basePrice": 7500000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Minmatar battleships.",
+ "descriptionID": 87347,
+ "groupID": 257,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 377,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "radius": 1.0,
+ "typeID": 3337,
+ "typeName": "Minmatar Battleship",
+ "typeNameID": 76813,
+ "volume": 0.01
+ },
+ "3338": {
+ "basePrice": 7500000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Caldari battleships.",
+ "descriptionID": 87348,
+ "groupID": 257,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 377,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1.0,
+ "typeID": 3338,
+ "typeName": "Caldari Battleship",
+ "typeNameID": 76814,
+ "volume": 0.01
+ },
+ "3339": {
+ "basePrice": 7500000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Amarr battleships.",
+ "descriptionID": 87349,
+ "groupID": 257,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 377,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 1.0,
+ "typeID": 3339,
+ "typeName": "Amarr Battleship",
+ "typeNameID": 76815,
+ "volume": 0.01
+ },
+ "3340": {
+ "basePrice": 500000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Gallente industrial ships.",
+ "descriptionID": 87350,
+ "groupID": 257,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 377,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 1.0,
+ "typeID": 3340,
+ "typeName": "Gallente Industrial",
+ "typeNameID": 76816,
+ "volume": 0.01
+ },
+ "3341": {
+ "basePrice": 500000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Minmatar industrial ships.",
+ "descriptionID": 87351,
+ "groupID": 257,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 377,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "radius": 1.0,
+ "typeID": 3341,
+ "typeName": "Minmatar Industrial",
+ "typeNameID": 76817,
+ "volume": 0.01
+ },
+ "3342": {
+ "basePrice": 500000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Caldari industrial ships.",
+ "descriptionID": 87352,
+ "groupID": 257,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 377,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1.0,
+ "typeID": 3342,
+ "typeName": "Caldari Industrial",
+ "typeNameID": 76818,
+ "volume": 0.01
+ },
+ "3343": {
+ "basePrice": 500000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Amarr industrial ships.",
+ "descriptionID": 87353,
+ "groupID": 257,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 377,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 1.0,
+ "typeID": 3343,
+ "typeName": "Amarr Industrial",
+ "typeNameID": 76819,
+ "volume": 0.01
+ },
+ "3344": {
+ "basePrice": 6000000000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Gallente titans.",
+ "descriptionID": 87354,
+ "groupID": 257,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 377,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 1.0,
+ "typeID": 3344,
+ "typeName": "Gallente Titan",
+ "typeNameID": 76820,
+ "volume": 0.01
+ },
+ "3345": {
+ "basePrice": 6000000000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Minmatar titans.",
+ "descriptionID": 87355,
+ "groupID": 257,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 377,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "radius": 1.0,
+ "typeID": 3345,
+ "typeName": "Minmatar Titan",
+ "typeNameID": 76821,
+ "volume": 0.01
+ },
+ "3346": {
+ "basePrice": 6000000000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Caldari titans.",
+ "descriptionID": 87356,
+ "groupID": 257,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 377,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1.0,
+ "typeID": 3346,
+ "typeName": "Caldari Titan",
+ "typeNameID": 76822,
+ "volume": 0.01
+ },
+ "3347": {
+ "basePrice": 6000000000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Amarr titans.",
+ "descriptionID": 87357,
+ "groupID": 257,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 377,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 1.0,
+ "typeID": 3347,
+ "typeName": "Amarr Titan",
+ "typeNameID": 76823,
+ "volume": 0.01
+ },
+ "3348": {
+ "basePrice": 30000.0,
+ "capacity": 0.0,
+ "description": "Basic proficiency at projecting beneficial effects to fleetmates. Increases Command Burst and Mining Foreman Burst area of effect range by 7% per skill level.",
+ "descriptionID": 91137,
+ "groupID": 258,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 370,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "typeID": 3348,
+ "typeName": "Leadership",
+ "typeNameID": 100930,
+ "volume": 0.01
+ },
+ "3349": {
+ "basePrice": 100000.0,
+ "capacity": 0.0,
+ "description": "Basic proficiency at boosting the hit-and-run capabilities of allied ships. Grants a 10% bonus to the duration of Skirmish Command Burst effects per level.",
+ "descriptionID": 91192,
+ "groupID": 258,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 370,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "typeID": 3349,
+ "typeName": "Skirmish Command",
+ "typeNameID": 100991,
+ "volume": 0.01
+ },
+ "3350": {
+ "basePrice": 125000.0,
+ "capacity": 0.0,
+ "description": "Basic proficiency at boosting the shield defenses of allied ships. Grants a 10% bonus to the duration of Shield Command Burst effects per level.",
+ "descriptionID": 91138,
+ "groupID": 258,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 370,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "typeID": 3350,
+ "typeName": "Shield Command",
+ "typeNameID": 100931,
+ "volume": 0.01
+ },
+ "3351": {
+ "basePrice": 500000.0,
+ "capacity": 0.0,
+ "description": "Advanced proficiency at boosting the shield defenses of allied ships. Increases the strength of Shield Command Burst effects by 10% per skill level.",
+ "descriptionID": 90990,
+ "groupID": 258,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 370,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "typeID": 3351,
+ "typeName": "Shield Command Specialist",
+ "typeNameID": 100783,
+ "volume": 0.01
+ },
+ "3352": {
+ "basePrice": 500000.0,
+ "capacity": 0.0,
+ "description": "Advanced proficiency at boosting the sensors and electronic warfare systems of allied ships. Increases the strength of Information Command Burst effects by 10% per skill level.",
+ "descriptionID": 90988,
+ "groupID": 258,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 370,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "typeID": 3352,
+ "typeName": "Information Command Specialist",
+ "typeNameID": 100781,
+ "volume": 0.01
+ },
+ "3354": {
+ "basePrice": 2500000,
+ "capacity": 0.0,
+ "description": "Improved fleet support flexibility. Reduces reload duration of all Command Burst and Mining Foreman Burst modules by 10% per level.",
+ "descriptionID": 91134,
+ "groupID": 258,
+ "iconID": 33,
+ "marketGroupID": 370,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "typeID": 3354,
+ "typeName": "Command Burst Specialist",
+ "typeNameID": 100927,
+ "volume": 0.01
+ },
+ "3355": {
+ "basePrice": 30000.0,
+ "capacity": 0.0,
+ "description": "Skill at social interaction. 5% bonus per level to NPC agent, corporation and faction standing increase.",
+ "descriptionID": 90985,
+ "groupID": 278,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 376,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3355,
+ "typeName": "Social",
+ "typeNameID": 100778,
+ "volume": 0.01
+ },
+ "3356": {
+ "basePrice": 60000.0,
+ "capacity": 0.0,
+ "description": "Skill at agent negotiation. 5% additional pay per skill level for agent missions.",
+ "descriptionID": 95194,
+ "groupID": 278,
+ "iconID": 33,
+ "marketGroupID": 376,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3356,
+ "typeName": "Negotiation",
+ "typeNameID": 106783,
+ "volume": 0.01
+ },
+ "3357": {
+ "basePrice": 200000.0,
+ "capacity": 0.0,
+ "description": "Skill at interacting with hostile Agents in order to de-escalate tense situations as demonstrated by some of the finest diplomats in New Eden. 4% Modifier per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections.",
+ "descriptionID": 93043,
+ "groupID": 278,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 376,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3357,
+ "typeName": "Diplomacy",
+ "typeNameID": 103836,
+ "volume": 0.01
+ },
+ "3358": {
+ "basePrice": 100000.0,
+ "capacity": 0.0,
+ "description": "Skill at interacting with Concord. 5% Bonus to effective security rating increase.",
+ "descriptionID": 90838,
+ "groupID": 278,
+ "iconID": 33,
+ "marketGroupID": 376,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3358,
+ "typeName": "Fast Talk",
+ "typeNameID": 100597,
+ "volume": 0.01
+ },
+ "3359": {
+ "basePrice": 200000.0,
+ "capacity": 0.0,
+ "description": "Skill at interacting with friendly NPCs. 4% Modifier to effective standing from friendly NPC Corporations and Factions per level. Not cumulative with Diplomacy or Criminal Connections.",
+ "descriptionID": 91186,
+ "groupID": 278,
+ "iconID": 33,
+ "marketGroupID": 376,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3359,
+ "typeName": "Connections",
+ "typeNameID": 100985,
+ "volume": 0.01
+ },
+ "3361": {
+ "basePrice": 200000.0,
+ "capacity": 0.0,
+ "description": "Skill at interacting with friendly criminal NPCs. 4% Modifier per level to effective standing towards NPCs with low Concord standing. Not cumulative with Diplomacy or Connections.",
+ "descriptionID": 95235,
+ "groupID": 278,
+ "iconID": 33,
+ "marketGroupID": 376,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3361,
+ "typeName": "Criminal Connections",
+ "typeNameID": 106828,
+ "volume": 0.01
+ },
+ "3362": {
+ "basePrice": 420000.0,
+ "capacity": 0.0,
+ "description": "Skill at dealing with Concord Department and negotiating bounties \r\n\r\nBonus fee of 1,500 ISK per pirate head per level of the skill",
+ "descriptionID": 93122,
+ "groupID": 278,
+ "iconID": 33,
+ "isDynamicType": false,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1.0,
+ "typeID": 3362,
+ "typeName": "DED Connections",
+ "typeNameID": 104536,
+ "volume": 0.01
+ },
+ "3363": {
+ "basePrice": 30000.0,
+ "capacity": 0.0,
+ "description": "Basic corporation operation. +20 corporation members allowed per level.\r\n\r\nNote: The CEO must update his corporation through the corporation user interface before the skill takes effect",
+ "descriptionID": 87358,
+ "groupID": 266,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 365,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3363,
+ "typeName": "Corporation Management",
+ "typeNameID": 76824,
+ "volume": 0.01
+ },
+ "3364": {
+ "basePrice": 200000.0,
+ "capacity": 0.0,
+ "description": "The operation and management of spacestations. ",
+ "descriptionID": 87359,
+ "groupID": 266,
+ "iconID": 33,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 3364,
+ "typeName": "Station Management",
+ "typeNameID": 76825,
+ "volume": 0.01
+ },
+ "3365": {
+ "basePrice": 200000.0,
+ "capacity": 0.0,
+ "description": "Skill at setting up Starbases",
+ "descriptionID": 87360,
+ "groupID": 266,
+ "iconID": 33,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 3365,
+ "typeName": "Starbase Management",
+ "typeNameID": 76826,
+ "volume": 0.01
+ },
+ "3366": {
+ "basePrice": 75000.0,
+ "capacity": 0.0,
+ "description": "Skill at factory operation.",
+ "descriptionID": 87361,
+ "groupID": 266,
+ "iconID": 33,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 3366,
+ "typeName": "Factory Management",
+ "typeNameID": 76827,
+ "volume": 0.01
+ },
+ "3367": {
+ "basePrice": 75000.0,
+ "capacity": 0.0,
+ "description": "Skill at managing station refineries. Increases mineral yield of refinery by 5% if acting as station manager.",
+ "descriptionID": 87362,
+ "groupID": 266,
+ "iconID": 33,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 3367,
+ "typeName": "Refinery Management",
+ "typeNameID": 76828,
+ "volume": 0.01
+ },
+ "3368": {
+ "basePrice": 50000.0,
+ "capacity": 0.0,
+ "description": "Skill at negotiating ally fees with Concord. Reduces cost to hire allies in wars by 5% per level.",
+ "descriptionID": 87363,
+ "groupID": 266,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 365,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3368,
+ "typeName": "Diplomatic Relations",
+ "typeNameID": 76829,
+ "volume": 0.01
+ },
+ "3369": {
+ "basePrice": 100000.0,
+ "capacity": 0.0,
+ "description": "Skill at managing corp finances. 5% discount on all fees at non-hostile NPC station if acting as CFO of a corp. ",
+ "descriptionID": 91714,
+ "groupID": 266,
+ "iconID": 33,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 3369,
+ "typeName": "CFO Training",
+ "typeNameID": 101558,
+ "volume": 0.01
+ },
+ "3370": {
+ "basePrice": 100000.0,
+ "capacity": 0.0,
+ "description": "Skill at managing corp research. ",
+ "descriptionID": 87364,
+ "groupID": 266,
+ "iconID": 33,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 3370,
+ "typeName": "Chief Science Officer",
+ "typeNameID": 76830,
+ "volume": 0.01
+ },
+ "3371": {
+ "basePrice": 50000.0,
+ "capacity": 0.0,
+ "description": "Skill at managing corporate offices. ",
+ "descriptionID": 87365,
+ "groupID": 266,
+ "iconID": 33,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 3371,
+ "typeName": "Public Relations",
+ "typeNameID": 76831,
+ "volume": 0.01
+ },
+ "3372": {
+ "basePrice": 2000000.0,
+ "capacity": 0.0,
+ "description": "Skill at directing a corporation's espionage division.",
+ "descriptionID": 87366,
+ "groupID": 266,
+ "iconID": 33,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 3372,
+ "typeName": "Intelligence Analyst",
+ "typeNameID": 76832,
+ "volume": 0.01
+ },
+ "3373": {
+ "basePrice": 1000000,
+ "capacity": 0.0,
+ "description": "Skill at using starbase weapon systems. Allows control of one array per level. Arrays must be placed outside of the forcefield to be controlled.",
+ "descriptionID": 87367,
+ "groupID": 1545,
+ "iconID": 33,
+ "marketGroupID": 2152,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "typeID": 3373,
+ "typeName": "Starbase Defense Management",
+ "typeNameID": 76833,
+ "volume": 0.01
+ },
+ "3374": {
+ "basePrice": 35000.0,
+ "capacity": 0.0,
+ "description": "This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish.",
+ "descriptionID": 93816,
+ "groupID": 267,
+ "iconID": 33,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 3374,
+ "typeName": "'Learning'",
+ "typeNameID": 105293,
+ "volume": 0.01
+ },
+ "3375": {
+ "basePrice": 50000.0,
+ "capacity": 0.0,
+ "description": "This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish.",
+ "descriptionID": 93815,
+ "groupID": 267,
+ "iconID": 33,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 3375,
+ "typeName": "'Iron Will'",
+ "typeNameID": 105292,
+ "volume": 0.01
+ },
+ "3376": {
+ "basePrice": 50000.0,
+ "capacity": 0.0,
+ "description": "This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish.",
+ "descriptionID": 93812,
+ "groupID": 267,
+ "iconID": 33,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 3376,
+ "typeName": "'Empathy'",
+ "typeNameID": 105289,
+ "volume": 0.01
+ },
+ "3377": {
+ "basePrice": 50000.0,
+ "capacity": 0.0,
+ "description": "This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish.",
+ "descriptionID": 93809,
+ "groupID": 267,
+ "iconID": 33,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 3377,
+ "typeName": "'Analytical Mind'",
+ "typeNameID": 105286,
+ "volume": 0.01
+ },
+ "3378": {
+ "basePrice": 50000.0,
+ "capacity": 0.0,
+ "description": "This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish.",
+ "descriptionID": 93814,
+ "groupID": 267,
+ "iconID": 33,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 3378,
+ "typeName": "'Instant Recall'",
+ "typeNameID": 105291,
+ "volume": 0.01
+ },
+ "3379": {
+ "basePrice": 50000.0,
+ "capacity": 0.0,
+ "description": "This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish.",
+ "descriptionID": 93819,
+ "groupID": 267,
+ "iconID": 33,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 3379,
+ "typeName": "'Spatial Awareness'",
+ "typeNameID": 105296,
+ "volume": 0.01
+ },
+ "3380": {
+ "basePrice": 30000.0,
+ "capacity": 0.0,
+ "description": "Allows basic operation of factories. 4% reduction in manufacturing time per skill level.",
+ "descriptionID": 87368,
+ "groupID": 268,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 369,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3380,
+ "typeName": "Industry",
+ "typeNameID": 76834,
+ "volume": 0.01
+ },
+ "3381": {
+ "basePrice": 100000.0,
+ "capacity": 0.0,
+ "description": "Grants +5% reduction in Amarr equipment production time.",
+ "descriptionID": 87369,
+ "groupID": 268,
+ "iconID": 33,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 3381,
+ "typeName": "Amarr Tech",
+ "typeNameID": 76835,
+ "volume": 0.01
+ },
+ "3382": {
+ "basePrice": 100000.0,
+ "capacity": 0.0,
+ "description": "Grants +5% reduction in Caldari equipment production time.",
+ "descriptionID": 87370,
+ "groupID": 268,
+ "iconID": 33,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 3382,
+ "typeName": "Caldari Tech",
+ "typeNameID": 76836,
+ "volume": 0.01
+ },
+ "3383": {
+ "basePrice": 100000.0,
+ "capacity": 0.0,
+ "description": "Grants +5% reduction in Gallente equipment production time.",
+ "descriptionID": 87371,
+ "groupID": 268,
+ "iconID": 33,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 3383,
+ "typeName": "Gallente Tech",
+ "typeNameID": 76837,
+ "volume": 0.01
+ },
+ "3384": {
+ "basePrice": 100000.0,
+ "capacity": 0.0,
+ "description": "Grants +5% reduction in Minmatar equipment production time.",
+ "descriptionID": 87372,
+ "groupID": 268,
+ "iconID": 33,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 3384,
+ "typeName": "Minmatar Tech",
+ "typeNameID": 76838,
+ "volume": 0.01
+ },
+ "3385": {
+ "basePrice": 75000.0,
+ "capacity": 0.0,
+ "description": "Skill at using reprocessing facilities in station, outposts and starbases to break ores and ice down into refined products.\r\n\r\n3% bonus to ore and ice reprocessing yield per skill level.",
+ "descriptionID": 87373,
+ "groupID": 1218,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 1323,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3385,
+ "typeName": "Reprocessing",
+ "typeNameID": 76839,
+ "volume": 0.01
+ },
+ "3386": {
+ "basePrice": 30000.0,
+ "capacity": 0.0,
+ "description": "Skill at using mining lasers. 5% bonus to mining turret yield per skill level.",
+ "descriptionID": 87374,
+ "groupID": 1218,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 1323,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3386,
+ "typeName": "Mining",
+ "typeNameID": 76840,
+ "volume": 0.01
+ },
+ "3387": {
+ "basePrice": 200000.0,
+ "capacity": 0.0,
+ "description": "Allows the operation of multiple factories. Ability to run 1 additional manufacturing job per level.",
+ "descriptionID": 87375,
+ "groupID": 268,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 369,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3387,
+ "typeName": "Mass Production",
+ "typeNameID": 76841,
+ "volume": 0.01
+ },
+ "3388": {
+ "basePrice": 300000.0,
+ "capacity": 0.0,
+ "description": "Skill at efficiently using industrial facilities. 3% reduction in all manufacturing and research times per skill level.",
+ "descriptionID": 95191,
+ "groupID": 268,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 369,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3388,
+ "typeName": "Advanced Industry",
+ "typeNameID": 106780,
+ "volume": 0.01
+ },
+ "3389": {
+ "basePrice": 300000.0,
+ "capacity": 0.0,
+ "description": "Advanced skill at using reprocessing facilities in station, outposts and starbases to break ores and ice down into refined products.\r\n\r\n2% bonus to ore and ice reprocessing yield per skill level.",
+ "descriptionID": 87376,
+ "groupID": 1218,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 1323,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3389,
+ "typeName": "Reprocessing Efficiency",
+ "typeNameID": 76842,
+ "volume": 0.01
+ },
+ "3390": {
+ "basePrice": 700000.0,
+ "capacity": 0.0,
+ "groupID": 1218,
+ "iconID": 33,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 3390,
+ "typeName": "Mobile Refinery Operation",
+ "typeNameID": 76843,
+ "volume": 0.01
+ },
+ "3391": {
+ "basePrice": 1000000.0,
+ "capacity": 0.0,
+ "groupID": 268,
+ "iconID": 33,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 3391,
+ "typeName": "Mobile Factory Operation",
+ "typeNameID": 76844,
+ "volume": 0.01
+ },
+ "3392": {
+ "basePrice": 30000.0,
+ "capacity": 0.0,
+ "description": "Skill at maintaining the mechanical components and structural integrity of a spaceship. 5% bonus to structure hit points per skill level.",
+ "descriptionID": 95196,
+ "groupID": 1210,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 1745,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3392,
+ "typeName": "Mechanics",
+ "typeNameID": 106786,
+ "volume": 0.01
+ },
+ "3393": {
+ "basePrice": 45000.0,
+ "capacity": 0.0,
+ "description": "Operation of armor/hull repair modules. 5% reduction in repair systems duration per skill level.\r\n\r\nNote: Has no effect on capital sized modules.",
+ "descriptionID": 87377,
+ "groupID": 1210,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 1745,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3393,
+ "typeName": "Repair Systems",
+ "typeNameID": 76845,
+ "volume": 0.01
+ },
+ "3394": {
+ "basePrice": 85000.0,
+ "capacity": 0.0,
+ "description": "Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers. Grants a 5% bonus to armor hit points per skill level.",
+ "descriptionID": 92547,
+ "groupID": 1210,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 1745,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3394,
+ "typeName": "Hull Upgrades",
+ "typeNameID": 103146,
+ "volume": 0.01
+ },
+ "3395": {
+ "basePrice": 100000.0,
+ "capacity": 0.0,
+ "description": "Skill required for the manufacturing of advanced frigates and destroyers. 1% reduction in manufacturing time for all items requiring Advanced Small Ship Construction per level.",
+ "descriptionID": 87378,
+ "groupID": 268,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 369,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 1.0,
+ "typeID": 3395,
+ "typeName": "Advanced Small Ship Construction",
+ "typeNameID": 76846,
+ "volume": 0.01
+ },
+ "3396": {
+ "basePrice": 2000000.0,
+ "capacity": 0.0,
+ "description": "Skill required for the manufacturing of advanced industrial ships. 1% reduction in manufacturing time for all items requiring Advanced Industrial Ship Construction per level.",
+ "descriptionID": 87379,
+ "groupID": 268,
+ "iconID": 33,
+ "marketGroupID": 369,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "typeID": 3396,
+ "typeName": "Advanced Industrial Ship Construction",
+ "typeNameID": 76847,
+ "volume": 0.01
+ },
+ "3397": {
+ "basePrice": 1000000.0,
+ "capacity": 0.0,
+ "description": "Skill required for the manufacturing of advanced cruisers and battlecruisers. 1% reduction in manufacturing time for all items requiring Advanced Medium Ship Construction per level.",
+ "descriptionID": 87380,
+ "groupID": 268,
+ "iconID": 33,
+ "marketGroupID": 369,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "typeID": 3397,
+ "typeName": "Advanced Medium Ship Construction",
+ "typeNameID": 76848,
+ "volume": 0.01
+ },
+ "3398": {
+ "basePrice": 30000000.0,
+ "capacity": 0.0,
+ "description": "Skill required for the manufacturing of advanced battleships. 1% reduction in manufacturing time for all items requiring Advanced Large Ship Construction per level.",
+ "descriptionID": 87381,
+ "groupID": 268,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 369,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 1.0,
+ "typeID": 3398,
+ "typeName": "Advanced Large Ship Construction",
+ "typeNameID": 76849,
+ "volume": 0.01
+ },
+ "3400": {
+ "basePrice": 100000000.0,
+ "capacity": 0.0,
+ "description": "Skill required for the manufacturing of player controllable outposts.",
+ "descriptionID": 87382,
+ "groupID": 268,
+ "iconID": 33,
+ "marketGroupID": 369,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3400,
+ "typeName": "Outpost Construction",
+ "typeNameID": 76850,
+ "volume": 0.01
+ },
+ "3402": {
+ "basePrice": 30000.0,
+ "capacity": 0.0,
+ "description": "Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level.",
+ "descriptionID": 87383,
+ "groupID": 270,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 375,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3402,
+ "typeName": "Science",
+ "typeNameID": 76851,
+ "volume": 0.01
+ },
+ "3403": {
+ "basePrice": 500000.0,
+ "capacity": 0.0,
+ "description": "Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level.",
+ "descriptionID": 87384,
+ "groupID": 270,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 375,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3403,
+ "typeName": "Research",
+ "typeNameID": 76852,
+ "volume": 0.01
+ },
+ "3404": {
+ "basePrice": 50000.0,
+ "capacity": 0.0,
+ "description": "This is part of a set of debunked CONCORD alternative medicine books that used to be very popular among capsuleers until independent researchers proved conclusively that diluting genetic material in water did not give it any healing properties.",
+ "descriptionID": 264985,
+ "groupID": 267,
+ "iconID": 33,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3404,
+ "typeName": "Genetic Engineering",
+ "typeNameID": 264983,
+ "volume": 0.01
+ },
+ "3405": {
+ "basePrice": 37500.0,
+ "capacity": 0.0,
+ "description": "The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level.",
+ "descriptionID": 87385,
+ "groupID": 1220,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 1746,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3405,
+ "typeName": "Biology",
+ "typeNameID": 76853,
+ "volume": 0.01
+ },
+ "3406": {
+ "basePrice": 500000.0,
+ "capacity": 0.0,
+ "description": "Allows basic operation of research facilities. Ability to run 1 additional research job per skill level.",
+ "descriptionID": 92904,
+ "groupID": 270,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 375,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3406,
+ "typeName": "Laboratory Operation",
+ "typeNameID": 103696,
+ "volume": 0.01
+ },
+ "3408": {
+ "basePrice": 15000000.0,
+ "capacity": 0.0,
+ "description": "Understanding of the techniques and methods to reverse engineer Sleeper technology.",
+ "descriptionID": 91421,
+ "groupID": 270,
+ "iconID": 33,
+ "marketGroupID": 375,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3408,
+ "typeName": "Sleeper Encryption Methods",
+ "typeNameID": 101251,
+ "volume": 0.01
+ },
+ "3409": {
+ "basePrice": 500000.0,
+ "capacity": 0.0,
+ "description": "Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level.",
+ "descriptionID": 87386,
+ "groupID": 270,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 375,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3409,
+ "typeName": "Metallurgy",
+ "typeNameID": 76854,
+ "volume": 0.01
+ },
+ "3410": {
+ "basePrice": 500000.0,
+ "capacity": 0.0,
+ "description": "Skill at analyzing the content of celestial objects with the intent of mining them. 5% bonus to mining turret yield per skill level.",
+ "descriptionID": 87387,
+ "groupID": 1218,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 1323,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3410,
+ "typeName": "Astrogeology",
+ "typeNameID": 76855,
+ "volume": 0.01
+ },
+ "3411": {
+ "basePrice": 100000.0,
+ "capacity": 0.0,
+ "description": "The science of interfacing biological and machine components. Allows the use of cybernetic implants.",
+ "descriptionID": 87388,
+ "groupID": 1220,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 1746,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3411,
+ "typeName": "Cybernetics",
+ "typeNameID": 76856,
+ "volume": 0.01
+ },
+ "3412": {
+ "basePrice": 500000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating long range scanners.\r\n\r\n+5% scan strength per level.\r\n\r\n-5% max scan deviation per level.\r\n\r\n-5% scan probe scan time per level.",
+ "descriptionID": 91683,
+ "groupID": 1217,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 1110,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3412,
+ "typeName": "Astrometrics",
+ "typeNameID": 101519,
+ "volume": 0.01
+ },
+ "3413": {
+ "basePrice": 30000.0,
+ "capacity": 0.0,
+ "description": "Basic understanding of spaceship energy grid systems. 5% Bonus to ship's powergrid output per skill level.",
+ "descriptionID": 87389,
+ "groupID": 1216,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 368,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3413,
+ "typeName": "Power Grid Management",
+ "typeNameID": 76857,
+ "volume": 0.01
+ },
+ "3414": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems.\r\n\r\n2% reduced capacitor need for remote armor repair system modules.",
+ "descriptionID": 93740,
+ "groupID": 738,
+ "iconID": 2224,
+ "marketGroupID": 1515,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 3414,
+ "typeName": "Inherent Implants 'Noble' Remote Armor Repair Systems RA-702",
+ "typeNameID": 105215,
+ "volume": 1.0
+ },
+ "3415": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems.\r\n\r\n4% reduced capacitor need for remote armor repair system modules.",
+ "descriptionID": 93741,
+ "groupID": 738,
+ "iconID": 2224,
+ "marketGroupID": 1515,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 3415,
+ "typeName": "Inherent Implants 'Noble' Remote Armor Repair Systems RA-704",
+ "typeNameID": 105216,
+ "volume": 1.0
+ },
+ "3416": {
+ "basePrice": 55000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. 5% reduction in shield recharge time per skill level.",
+ "descriptionID": 87390,
+ "groupID": 1209,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 1747,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3416,
+ "typeName": "Shield Operation",
+ "typeNameID": 76858,
+ "volume": 0.01
+ },
+ "3417": {
+ "basePrice": 60000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules. 5% reduction in capacitor recharge time per skill level.",
+ "descriptionID": 87391,
+ "groupID": 1216,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 368,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3417,
+ "typeName": "Capacitor Systems Operation",
+ "typeNameID": 76859,
+ "volume": 0.01
+ },
+ "3418": {
+ "basePrice": 200000.0,
+ "capacity": 0.0,
+ "description": "Skill at regulating your ship's overall energy capacity. 5% bonus to capacitor capacity per skill level.",
+ "descriptionID": 87392,
+ "groupID": 1216,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 368,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3418,
+ "typeName": "Capacitor Management",
+ "typeNameID": 76860,
+ "volume": 0.01
+ },
+ "3419": {
+ "basePrice": 170000.0,
+ "capacity": 0.0,
+ "description": "Skill at regulating a spaceship's shield systems. 5% bonus to shield capacity per skill level.",
+ "descriptionID": 87393,
+ "groupID": 1209,
+ "iconID": 33,
+ "marketGroupID": 1747,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3419,
+ "typeName": "Shield Management",
+ "typeNameID": 76861,
+ "volume": 0.01
+ },
+ "3420": {
+ "basePrice": 210000.0,
+ "capacity": 0.0,
+ "description": "Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.",
+ "descriptionID": 87394,
+ "groupID": 1209,
+ "iconID": 33,
+ "marketGroupID": 1747,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3420,
+ "typeName": "Tactical Shield Manipulation",
+ "typeNameID": 76862,
+ "volume": 0.01
+ },
+ "3421": {
+ "basePrice": 130000.0,
+ "capacity": 0.0,
+ "description": "Skill at using smartbombs. 5% decrease in smartbomb duration per skill level.",
+ "descriptionID": 87395,
+ "groupID": 1216,
+ "iconID": 33,
+ "marketGroupID": 368,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3421,
+ "typeName": "Energy Pulse Weapons",
+ "typeNameID": 76863,
+ "volume": 0.01
+ },
+ "3422": {
+ "basePrice": 100000.0,
+ "capacity": 0.0,
+ "description": "Operation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level.",
+ "descriptionID": 87396,
+ "groupID": 1209,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 1747,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3422,
+ "typeName": "Shield Emission Systems",
+ "typeNameID": 76864,
+ "volume": 0.01
+ },
+ "3423": {
+ "basePrice": 75000.0,
+ "capacity": 0.0,
+ "description": "Operation of energy transfer array and other energy emission systems. 5% reduced capacitor need of energy emission weapons per skill level.",
+ "descriptionID": 87397,
+ "groupID": 1216,
+ "iconID": 33,
+ "marketGroupID": 368,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3423,
+ "typeName": "Capacitor Emission Systems",
+ "typeNameID": 76865,
+ "volume": 0.01
+ },
+ "3424": {
+ "basePrice": 79000.0,
+ "capacity": 0.0,
+ "description": "Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level.",
+ "descriptionID": 87398,
+ "groupID": 1216,
+ "iconID": 33,
+ "marketGroupID": 368,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3424,
+ "typeName": "Energy Grid Upgrades",
+ "typeNameID": 76866,
+ "volume": 0.01
+ },
+ "3425": {
+ "basePrice": 100000.0,
+ "capacity": 0.0,
+ "description": "Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs.",
+ "descriptionID": 87399,
+ "groupID": 1209,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 1747,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3425,
+ "typeName": "Shield Upgrades",
+ "typeNameID": 76867,
+ "volume": 0.01
+ },
+ "3426": {
+ "basePrice": 30000.0,
+ "capacity": 0.0,
+ "description": "Basic understanding of spaceship sensory and computer systems. 5% Bonus to ship CPU output per skill level.",
+ "descriptionID": 87400,
+ "groupID": 1216,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 368,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3426,
+ "typeName": "CPU Management",
+ "typeNameID": 76868,
+ "volume": 0.01
+ },
+ "3427": {
+ "basePrice": 125000.0,
+ "capacity": 0.0,
+ "description": "Operation of ECM jamming systems. 5% less capacitor need for ECM and ECM Burst systems per skill level.\r\n\r\nNote: Does not affect capital class modules.",
+ "descriptionID": 91266,
+ "groupID": 272,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 367,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3427,
+ "typeName": "Electronic Warfare",
+ "typeNameID": 101070,
+ "volume": 0.01
+ },
+ "3428": {
+ "basePrice": 100000.0,
+ "capacity": 0.0,
+ "description": "Skill at long range targeting. 5% Bonus to targeting range per skill level.",
+ "descriptionID": 87401,
+ "groupID": 1213,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 1748,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3428,
+ "typeName": "Long Range Targeting",
+ "typeNameID": 76869,
+ "volume": 0.01
+ },
+ "3429": {
+ "basePrice": 150000.0,
+ "capacity": 0.0,
+ "description": "Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked.",
+ "descriptionID": 87402,
+ "groupID": 1213,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 1748,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3429,
+ "typeName": "Target Management",
+ "typeNameID": 76870,
+ "volume": 0.01
+ },
+ "3430": {
+ "basePrice": 500000.0,
+ "capacity": 0.0,
+ "description": "Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked.",
+ "descriptionID": 87403,
+ "groupID": 1213,
+ "iconID": 33,
+ "marketGroupID": 1748,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3430,
+ "typeName": "Advanced Target Management",
+ "typeNameID": 76871,
+ "volume": 0.01
+ },
+ "3431": {
+ "basePrice": 100000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Targeting systems. 5% improved targeting speed per skill level.",
+ "descriptionID": 87404,
+ "groupID": 1213,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 1748,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3431,
+ "typeName": "Signature Analysis",
+ "typeNameID": 76872,
+ "volume": 0.01
+ },
+ "3432": {
+ "basePrice": 100000.0,
+ "capacity": 0.0,
+ "description": "Skill at installing electronic upgrades, such as signal amplifiers, co-processors and backup sensor arrays. 5% reduction of CPU needs for all modules requiring Electronics Upgrades per skill level.",
+ "descriptionID": 93082,
+ "groupID": 1216,
+ "iconID": 33,
+ "marketGroupID": 368,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3432,
+ "typeName": "Electronics Upgrades",
+ "typeNameID": 104488,
+ "volume": 0.01
+ },
+ "3433": {
+ "basePrice": 125000.0,
+ "capacity": 0.0,
+ "description": "Skill at using remote sensor booster/dampener. 5% less capacitor need for sensor link per skill level.",
+ "descriptionID": 87405,
+ "groupID": 272,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 367,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "typeID": 3433,
+ "typeName": "Sensor Linking",
+ "typeNameID": 76873,
+ "volume": 0.01
+ },
+ "3434": {
+ "basePrice": 100000.0,
+ "capacity": 0.0,
+ "description": "Skill at using remote weapon disruptors. 5% less capacitor need for weapon disruptors per skill level.",
+ "descriptionID": 87406,
+ "groupID": 272,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 367,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3434,
+ "typeName": "Weapon Disruption",
+ "typeNameID": 76874,
+ "volume": 0.01
+ },
+ "3435": {
+ "basePrice": 175000.0,
+ "capacity": 0.0,
+ "description": "Skill at using propulsion/warpdrive jammers. 5% Reduction to Warp Scrambler, Warp Disruptor, and Stasis Web capacitor need per skill level. ",
+ "descriptionID": 87407,
+ "groupID": 272,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 367,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3435,
+ "typeName": "Propulsion Jamming",
+ "typeNameID": 76875,
+ "volume": 0.01
+ },
+ "3436": {
+ "basePrice": 30000.0,
+ "capacity": 0.0,
+ "description": "Skill at remote controlling drones. Can operate 1 drone per skill level.",
+ "descriptionID": 87408,
+ "groupID": 273,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 366,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3436,
+ "typeName": "Drones",
+ "typeNameID": 76876,
+ "volume": 0.01
+ },
+ "3437": {
+ "basePrice": 60000.0,
+ "capacity": 0.0,
+ "description": "Skill at control range for all drones.\r\n\r\nBonus: Drone control range increased by 5000 meters per skill level.",
+ "descriptionID": 87409,
+ "groupID": 273,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 366,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "typeID": 3437,
+ "typeName": "Drone Avionics",
+ "typeNameID": 76877,
+ "volume": 0.01
+ },
+ "3438": {
+ "basePrice": 50000.0,
+ "capacity": 0.0,
+ "description": "Skill at controlling mining drones. 5% bonus to mining drone yield per skill level.",
+ "descriptionID": 87410,
+ "groupID": 273,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 366,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3438,
+ "typeName": "Mining Drone Operation",
+ "typeNameID": 76878,
+ "volume": 0.01
+ },
+ "3439": {
+ "basePrice": 200000.0,
+ "capacity": 0.0,
+ "description": "Allows operation of logistic drones. 5% increased repair amount per level.",
+ "descriptionID": 87411,
+ "groupID": 273,
+ "iconID": 33,
+ "marketGroupID": 366,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3439,
+ "typeName": "Repair Drone Operation",
+ "typeNameID": 76879,
+ "volume": 0.01
+ },
+ "3440": {
+ "basePrice": 500000.0,
+ "capacity": 0.0,
+ "description": "Skill at controlling salvage drones. 2% increased salvage chance per level.",
+ "descriptionID": 87412,
+ "groupID": 273,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 366,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3440,
+ "typeName": "Salvage Drone Operation",
+ "typeNameID": 76880,
+ "volume": 0.01
+ },
+ "3441": {
+ "basePrice": 500000.0,
+ "capacity": 0.0,
+ "description": "Skill at controlling heavy combat drones. 5% bonus to heavy drone damage per level.",
+ "descriptionID": 87413,
+ "groupID": 273,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 366,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3441,
+ "typeName": "Heavy Drone Operation",
+ "typeNameID": 76881,
+ "volume": 0.01
+ },
+ "3442": {
+ "basePrice": 750000.0,
+ "capacity": 0.0,
+ "description": "Improves damage and mining yield for drones and fighters under your control.\r\n\r\n10% bonus to drone damage and drone mining yield per level.\r\n10% bonus to fighter damage per level.",
+ "descriptionID": 87414,
+ "groupID": 273,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 366,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "typeID": 3442,
+ "typeName": "Drone Interfacing",
+ "typeNameID": 76882,
+ "volume": 0.01
+ },
+ "3443": {
+ "basePrice": 30000.0,
+ "capacity": 0.0,
+ "description": "Knowledge of the market and skill at manipulating it. Active buy/sell order limit increased by 4 per level of skill.",
+ "descriptionID": 91879,
+ "groupID": 274,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 378,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3443,
+ "typeName": "Trade",
+ "typeNameID": 101815,
+ "volume": 0.01
+ },
+ "3444": {
+ "basePrice": 125000.0,
+ "capacity": 0.0,
+ "description": "Ability to organize and manage market operations. Each level raises the limit of active orders by 8.",
+ "descriptionID": 87415,
+ "groupID": 274,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 378,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 1.0,
+ "typeID": 3444,
+ "typeName": "Retail",
+ "typeNameID": 76883,
+ "volume": 0.01
+ },
+ "3445": {
+ "basePrice": 70000.0,
+ "capacity": 0.0,
+ "description": "Skill at forging cargo manifests and disguising contraband cargo. From a base of 90%, each level of skill reduces chance of contraband detection by 10%.",
+ "descriptionID": 87416,
+ "groupID": 274,
+ "iconID": 33,
+ "isDynamicType": false,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1.0,
+ "typeID": 3445,
+ "typeName": "Black Market Trading",
+ "typeNameID": 76884,
+ "volume": 0.01
+ },
+ "3446": {
+ "basePrice": 125000.0,
+ "capacity": 0.0,
+ "description": "Proficiency at driving down market-related costs. Each level of skill subtracts a flat 0.3% from the costs associated with setting up a market order in a non-player station, which usually come to 5% of the order's total value. This can be further influenced by the player's standing towards the owner of the station where the order is entered.",
+ "descriptionID": 87417,
+ "groupID": 274,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 378,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3446,
+ "typeName": "Broker Relations",
+ "typeNameID": 76885,
+ "volume": 0.01
+ },
+ "3447": {
+ "basePrice": 7500000,
+ "capacity": 0.0,
+ "description": "Skill at acquiring products remotely. Each level of skill increases the range your remote buy orders are effective to from their origin station. Level 1 allows for the placing of remote buy orders with a range limited to the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for a full regional range.\r\n\r\nNote: Only remotely placed buy orders (using Procurement) require this skill to alter the range. Any range can be set on a local buy order with no skill.",
+ "descriptionID": 91890,
+ "groupID": 274,
+ "iconID": 33,
+ "marketGroupID": 378,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3447,
+ "typeName": "Visibility",
+ "typeNameID": 101855,
+ "volume": 0.01
+ },
+ "3448": {
+ "basePrice": 100000.0,
+ "capacity": 0.0,
+ "description": "Proficiency at laying low and avoiding unwanted attention. From a base of 90%, each level of skill reduces by 10% the likelihood of being scanned while transporting contraband.",
+ "descriptionID": 87418,
+ "groupID": 274,
+ "iconID": 33,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 3448,
+ "typeName": "Smuggling",
+ "typeNameID": 76886,
+ "volume": 0.01
+ },
+ "3449": {
+ "basePrice": 30000.0,
+ "capacity": 0.0,
+ "description": "Skill at regulating the power output of ship thrusters. 5% bonus to sub-warp ship velocity per skill level.",
+ "descriptionID": 87419,
+ "groupID": 275,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 374,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3449,
+ "typeName": "Navigation",
+ "typeNameID": 76887,
+ "volume": 0.01
+ },
+ "3450": {
+ "basePrice": 35000.0,
+ "capacity": 0.0,
+ "description": "Skill at using afterburners. 5% reduction to Afterburner duration and 10% reduction in Afterburner capacitor use per skill level.",
+ "descriptionID": 87420,
+ "groupID": 275,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 374,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3450,
+ "typeName": "Afterburner",
+ "typeNameID": 76888,
+ "volume": 0.01
+ },
+ "3451": {
+ "basePrice": 37500.0,
+ "capacity": 0.0,
+ "description": "Skill at improved control over afterburner energy consumption. 10% reduction in afterburner capacitor needs per skill level.",
+ "descriptionID": 87421,
+ "groupID": 275,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 374,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3451,
+ "typeName": "Fuel Conservation",
+ "typeNameID": 76889,
+ "volume": 0.01
+ },
+ "3452": {
+ "basePrice": 50000.0,
+ "capacity": 0.0,
+ "description": "Skill at efficiently using Afterburners and MicroWarpdrives. 5% Bonus to Afterburner and MicroWarpdrive speed boost per skill level.",
+ "descriptionID": 87422,
+ "groupID": 275,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 374,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3452,
+ "typeName": "Acceleration Control",
+ "typeNameID": 76890,
+ "volume": 0.01
+ },
+ "3453": {
+ "basePrice": 35000.0,
+ "capacity": 0.0,
+ "description": "Improved skill at efficiently turning and accelerating a spaceship. 5% improved ship agility for all ships per skill level.",
+ "descriptionID": 87423,
+ "groupID": 275,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 374,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3453,
+ "typeName": "Evasive Maneuvering",
+ "typeNameID": 76891,
+ "volume": 0.01
+ },
+ "3454": {
+ "basePrice": 500000.0,
+ "capacity": 0.0,
+ "description": "Skill at using Microwarpdrives. 5% reduction in Microwarpdrive capacitor usage per skill level.",
+ "descriptionID": 87424,
+ "groupID": 275,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 374,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "typeID": 3454,
+ "typeName": "High Speed Maneuvering",
+ "typeNameID": 76892,
+ "volume": 0.01
+ },
+ "3455": {
+ "basePrice": 45000.0,
+ "capacity": 0.0,
+ "description": "Skill at managing warp drive efficiency. 10% reduction in capacitor need of initiating warp per skill level.",
+ "descriptionID": 87425,
+ "groupID": 275,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 374,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3455,
+ "typeName": "Warp Drive Operation",
+ "typeNameID": 76893,
+ "volume": 0.01
+ },
+ "3456": {
+ "basePrice": 10000000.0,
+ "capacity": 0.0,
+ "description": "Skill at using Jump Drives. 5% reduction in capacitor need of initiating a jump per skill level.",
+ "descriptionID": 87426,
+ "groupID": 275,
+ "iconID": 33,
+ "marketGroupID": 374,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "typeID": 3456,
+ "typeName": "Jump Drive Operation",
+ "typeNameID": 76894,
+ "volume": 0.01
+ },
+ "3457": {
+ "basePrice": 0.0,
+ "capacity": 1200.0,
+ "graphicID": 1084,
+ "groupID": 279,
+ "mass": 100000.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 45.0,
+ "typeID": 3457,
+ "typeName": "Test LCO Drone",
+ "typeNameID": 68259,
+ "volume": 60.0
+ },
+ "3465": {
+ "basePrice": 31000,
+ "capacity": 780,
+ "description": "This large container is fitted with a password-protected security lock.\r\n\r\nNote: The container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower.",
+ "descriptionID": 83991,
+ "graphicID": 1171,
+ "groupID": 340,
+ "iconID": 1171,
+ "marketGroupID": 1651,
+ "mass": 1000000,
+ "portionSize": 1,
+ "published": true,
+ "radius": 50,
+ "typeID": 3465,
+ "typeName": "Large Secure Container",
+ "typeNameID": 73051,
+ "volume": 650
+ },
+ "3466": {
+ "basePrice": 14500,
+ "capacity": 390,
+ "description": "This medium container is fitted with a password-protected security lock.\r\n\r\nNote: The container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower.",
+ "descriptionID": 83992,
+ "graphicID": 1172,
+ "groupID": 340,
+ "iconID": 1172,
+ "marketGroupID": 1651,
+ "mass": 100000,
+ "portionSize": 1,
+ "published": true,
+ "radius": 20,
+ "typeID": 3466,
+ "typeName": "Medium Secure Container",
+ "typeNameID": 73052,
+ "volume": 325
+ },
+ "3467": {
+ "basePrice": 5000,
+ "capacity": 120,
+ "description": "This small container is fitted with a password-protected security lock.\r\n\r\nNote: The container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower.",
+ "descriptionID": 83993,
+ "graphicID": 1173,
+ "groupID": 340,
+ "iconID": 1173,
+ "marketGroupID": 1651,
+ "mass": 10000,
+ "portionSize": 1,
+ "published": true,
+ "radius": 10,
+ "typeID": 3467,
+ "typeName": "Small Secure Container",
+ "typeNameID": 73053,
+ "volume": 100
+ },
+ "3468": {
+ "basePrice": 0.0,
+ "capacity": 0.01,
+ "graphicID": 1176,
+ "groupID": 649,
+ "iconID": 1209,
+ "mass": 0.01,
+ "portionSize": 1,
+ "published": false,
+ "radius": 5.0,
+ "typeID": 3468,
+ "typeName": "Plastic Wrap",
+ "typeNameID": 68267,
+ "volume": 0.01
+ },
+ "3469": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Increases CPU output.",
+ "descriptionID": 87427,
+ "groupID": 285,
+ "iconID": 1405,
+ "marketGroupID": 676,
+ "mass": 0.0,
+ "metaGroupID": 3,
+ "metaLevel": 6,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 3469,
+ "typeName": "Basic Co-Processor",
+ "typeNameID": 76895,
+ "variationParentTypeID": 3887,
+ "volume": 5.0
+ },
+ "3470": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems.\r\n\r\n6% reduced capacitor need for remote armor repair system modules.",
+ "descriptionID": 93742,
+ "groupID": 738,
+ "iconID": 2224,
+ "marketGroupID": 1515,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 3470,
+ "typeName": "Inherent Implants 'Noble' Remote Armor Repair Systems RA-706",
+ "typeNameID": 105217,
+ "volume": 1.0
+ },
+ "3471": {
+ "basePrice": 200000.0,
+ "capacity": 0.0,
+ "description": "A neural Interface upgrade that boosts the pilot's skill at maintaining the mechanical components and structural integrity of a spaceship.\r\n\r\n2% bonus to hull hp.",
+ "descriptionID": 93743,
+ "groupID": 738,
+ "iconID": 2224,
+ "marketGroupID": 1516,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 3471,
+ "typeName": "Inherent Implants 'Noble' Mechanic MC-802",
+ "typeNameID": 105218,
+ "volume": 1.0
+ },
+ "3472": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.",
+ "descriptionID": 87428,
+ "groupID": 61,
+ "iconID": 89,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": false,
+ "radius": 500.0,
+ "techLevel": 2,
+ "typeID": 3472,
+ "typeName": "X-Large Capacitor Battery II",
+ "typeNameID": 76896,
+ "variationParentTypeID": 2022,
+ "volume": 20.0
+ },
+ "3473": {
+ "basePrice": 9999999.0,
+ "capacity": 0.0,
+ "groupID": 141,
+ "iconID": 89,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "portionSize": 1,
+ "published": false,
+ "techLevel": 2,
+ "typeID": 3473,
+ "typeName": "X-Large Capacitor Battery II Blueprint",
+ "typeNameID": 76897,
+ "volume": 0.01
+ },
+ "3474": {
+ "basePrice": 200000.0,
+ "capacity": 0.0,
+ "description": "A neural Interface upgrade that boosts the pilot's skill at maintaining the mechanical components and structural integrity of a spaceship.\r\n\r\n4% bonus to hull hp.",
+ "descriptionID": 93744,
+ "groupID": 738,
+ "iconID": 2224,
+ "marketGroupID": 1516,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 3474,
+ "typeName": "Inherent Implants 'Noble' Mechanic MC-804",
+ "typeNameID": 105219,
+ "volume": 1.0
+ },
+ "3475": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A neural Interface upgrade that boosts the pilot's skill at maintaining the mechanical components and structural integrity of a spaceship.\r\n\r\n6% bonus to hull hp.",
+ "descriptionID": 93745,
+ "groupID": 738,
+ "iconID": 2224,
+ "marketGroupID": 1516,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 3475,
+ "typeName": "Inherent Implants 'Noble' Mechanic MC-806",
+ "typeNameID": 105220,
+ "volume": 1.0
+ },
+ "3476": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A neural Interface upgrade for analyzing and repairing starship damage.\r\n\r\n2% bonus to repair system repair amount.\r\n\r\nNote: This implant has no effect on remote armor repair modules or capital sized modules.",
+ "descriptionID": 93746,
+ "groupID": 738,
+ "iconID": 2224,
+ "marketGroupID": 1517,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 3476,
+ "typeName": "Inherent Implants 'Noble' Repair Proficiency RP-902",
+ "typeNameID": 105221,
+ "volume": 1.0
+ },
+ "3477": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A neural Interface upgrade for analyzing and repairing starship damage.\r\n\r\n4% bonus to repair system repair amount.\r\n\r\nNote: This implant has no effect on remote armor repair modules or capital sized modules.",
+ "descriptionID": 93747,
+ "groupID": 738,
+ "iconID": 2224,
+ "marketGroupID": 1517,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 3477,
+ "typeName": "Inherent Implants 'Noble' Repair Proficiency RP-904",
+ "typeNameID": 105222,
+ "volume": 1.0
+ },
+ "3478": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A neural Interface upgrade for analyzing and repairing starship damage.\r\n\r\n6% bonus to repair system repair amount.\r\n\r\nNote: This implant has no effect on remote armor repair modules or capital sized modules.",
+ "descriptionID": 93748,
+ "groupID": 738,
+ "iconID": 2224,
+ "marketGroupID": 1517,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 3478,
+ "typeName": "Inherent Implants 'Noble' Repair Proficiency RP-906",
+ "typeNameID": 105223,
+ "volume": 1.0
+ },
+ "3479": {
+ "basePrice": 200000.0,
+ "capacity": 0.0,
+ "description": "A neural Interface upgrade that boosts the pilot's skill at maintaining their ship's midlevel defenses.\r\n\r\n2% bonus to armor hit points.",
+ "descriptionID": 93749,
+ "groupID": 738,
+ "iconID": 2224,
+ "marketGroupID": 1518,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 3479,
+ "typeName": "Inherent Implants 'Noble' Hull Upgrades HG-1002",
+ "typeNameID": 105224,
+ "volume": 1.0
+ },
+ "3480": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.",
+ "descriptionID": 87429,
+ "groupID": 61,
+ "iconID": 89,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": false,
+ "radius": 500,
+ "techLevel": 2,
+ "typeID": 3480,
+ "typeName": "Micro Capacitor Battery II",
+ "typeNameID": 76898,
+ "volume": 2.5
+ },
+ "3481": {
+ "basePrice": 200000.0,
+ "capacity": 0.0,
+ "description": "A neural Interface upgrade that boosts the pilot's skill at maintaining their ship's midlevel defenses.\r\n\r\n4% bonus to armor hit points.",
+ "descriptionID": 93750,
+ "groupID": 738,
+ "iconID": 2224,
+ "marketGroupID": 1518,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 3481,
+ "typeName": "Inherent Implants 'Noble' Hull Upgrades HG-1004",
+ "typeNameID": 105225,
+ "volume": 1.0
+ },
+ "3482": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A neural Interface upgrade that boosts the pilot's skill at maintaining their ship's midlevel defenses.\r\n\r\n6% bonus to armor hit points.",
+ "descriptionID": 93751,
+ "groupID": 738,
+ "iconID": 2224,
+ "marketGroupID": 1518,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 3482,
+ "typeName": "Inherent Implants 'Noble' Hull Upgrades HG-1006",
+ "typeNameID": 105226,
+ "volume": 1.0
+ },
+ "3483": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "There are countless numbers of civilians living out on independent colonies and minor stations. Although life in such remote areas is often harsh, the inhabitants of these stations generally live a quiet, trouble-free life. This is a fact well understood by Sansha leadership, who prey upon these same people, exploiting the sad fact that their absence will not be easily noticed.",
+ "descriptionID": 93345,
+ "groupID": 283,
+ "iconID": 2536,
+ "mass": 1000.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3483,
+ "typeName": "Captured Civilians",
+ "typeNameID": 104800,
+ "volume": 5.0
+ },
+ "3484": {
+ "basePrice": 0.0,
+ "capacity": 235.0,
+ "description": "Known only as “Citizen Astur,” this pilot came to prominence during the later stages of Nation's planetary abductions. Her well-articulated arguments and insightful propaganda quickly identified her as something of a spokesperson for Sansha's Nation. Although early intelligence indicated that her role within the Nation was purely as a propagandist, her more recent sightings on the battlefield have demonstrated that she is willing to fight for the ideas she so dangerously represents.",
+ "descriptionID": 93346,
+ "graphicID": 2295,
+ "groupID": 1056,
+ "mass": 10010000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 350.0,
+ "soundID": 20902,
+ "typeID": 3484,
+ "typeName": "Citizen Astur",
+ "typeNameID": 104801,
+ "volume": 100100.0,
+ "wreckTypeID": 26581
+ },
+ "3485": {
+ "basePrice": 0.0,
+ "capacity": 235.0,
+ "description": "Thought to have been a member of Sansha's Nation for many decades, the individual who identifies as “Slave 32152” is known for her unwavering commitment to Sansha's cause. Few are indoctrinated to the same degree as her, and it was usually her and not Citizen Astur (the main Nation propagandist) who caught the imagination of supporters and news media alike.",
+ "descriptionID": 93347,
+ "graphicID": 2295,
+ "groupID": 1056,
+ "mass": 10010000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 350.0,
+ "soundID": 20902,
+ "typeID": 3485,
+ "typeName": "Slave 32152",
+ "typeNameID": 104802,
+ "volume": 100100.0,
+ "wreckTypeID": 26581
+ },
+ "3486": {
+ "basePrice": 0.0,
+ "capacity": 235.0,
+ "description": "Once an inhabitant of Tama V, the individual known as “Slave Tama01” was abducted and, almost overnight, turned into a capsuleer capable of piloting a Wvyern-class Supercarrier. Shortly after this drastic transformation, she returned to Tama V under the flag of the Nation, standing as an example of Sansha's plan for the people he was abducting. The message of that example, however, was repeatedly rebuked by the coalition of capsuleers that rallied against the invading Nation forces, as happened at the battle that took place above Tama V upon her return. Although her Wyvern was destroyed she was repeatedly sighted in a new one shortly afterwards, claiming in public comms that after joining Sansha's Nation she was now impossible to stop.",
+ "descriptionID": 93348,
+ "graphicID": 2295,
+ "groupID": 1056,
+ "mass": 10010000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 350.0,
+ "soundID": 20902,
+ "typeID": 3486,
+ "typeName": "Slave Tama01",
+ "typeNameID": 104803,
+ "volume": 100100.0,
+ "wreckTypeID": 26581
+ },
+ "3487": {
+ "basePrice": 0.0,
+ "capacity": 235.0,
+ "description": "Formerly a Federation citizen on the planet Vevelonel IV, “Slave Heavenbound02” represents a continuation of the Nation's agenda for growing its own capsuleer army. Shortly after she was taken, she reappeared in other systems coordinating planetary invasions from the helm of a capsule-piloted Thanatos. Heavenbound is the least emotionally stable of all the known capsuleers now serving the Nation, and was frequently undermined or distracted on the field of battle.",
+ "descriptionID": 93601,
+ "graphicID": 2295,
+ "groupID": 1056,
+ "mass": 10010000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 350.0,
+ "soundID": 20902,
+ "typeID": 3487,
+ "typeName": "Slave Heavenbound02",
+ "typeNameID": 105076,
+ "volume": 100100.0,
+ "wreckTypeID": 26581
+ },
+ "3488": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.",
+ "descriptionID": 87430,
+ "groupID": 61,
+ "iconID": 89,
+ "marketGroupID": 703,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "radius": 500,
+ "techLevel": 2,
+ "typeID": 3488,
+ "typeName": "Small Cap Battery II",
+ "typeNameID": 76899,
+ "variationParentTypeID": 1185,
+ "volume": 5
+ },
+ "3489": {
+ "basePrice": 10000000000.0,
+ "capacity": 0.0,
+ "groupID": 141,
+ "iconID": 89,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "techLevel": 2,
+ "typeID": 3489,
+ "typeName": "Small Cap Battery II Blueprint",
+ "typeNameID": 76900,
+ "volume": 0.01
+ },
+ "3490": {
+ "basePrice": 0.0,
+ "capacity": 235.0,
+ "description": "Sutola Endoma was formerly a CONCORD agent with a long and exemplary history within the organization. During the initial planetary invasions, she requested a transfer to the DED's counter-invasion taskforce, codenamed Ishaeka. Although her request was denied, Endoma quickly assumed various related responsibilities elsewhere. CONCORD reports clearly document numerous battles where Sutola's input was critical in the saving of countless lives. The incongruity of this behavior with her later defection to Sansha's Nation suggests a number of disturbing scenarios, all of which are still being investigated by the same secretive taskforce that she was rejected from joining.",
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+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
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+ "typeID": 3490,
+ "typeName": "Slave Endoma01",
+ "typeNameID": 104804,
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+ "wreckTypeID": 26581
+ },
+ "3491": {
+ "basePrice": 0.0,
+ "capacity": 2700.0,
+ "description": "Dull, tedious treasure lies within.",
+ "descriptionID": 93350,
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+ "portionSize": 1,
+ "published": false,
+ "radius": 2636.0,
+ "typeID": 3491,
+ "typeName": "Sansha Communications Array",
+ "typeNameID": 104805,
+ "volume": 27500.0
+ },
+ "3492": {
+ "basePrice": 0.0,
+ "capacity": 235.0,
+ "description": "During the Sansha invasion of YC 112, over 15,000,000 civilians were abducted from their planetary homes. Some of these people were turned from ordinary citizens into capsuleers, re-appearing only days later in some of the largest and most powerful ships in the cluster. Those who did not become capsuleers were not left behind, however.
Corpses recovered from invading vessels suggested that everyone, regardless of their former life, was granted cloning access. Many would become crew members and engineers aboard the giant capsuleer-piloted vessels, but others chose, or were given, a different role in Nation.
Some abductees were enhanced in yet other ways. Farmers and librarians alike became military leaders with the acuity and intelligence to rival that of the empire's top brass.",
+ "descriptionID": 93370,
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+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 31.0,
+ "soundID": 20902,
+ "typeID": 3492,
+ "typeName": "Sansha's Nation Commander",
+ "typeNameID": 104825,
+ "volume": 20000.0,
+ "wreckTypeID": 26579
+ },
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+ "published": true,
+ "radius": 1.0,
+ "typeID": 3493,
+ "typeName": "Sansha Incursion Assault System Effects",
+ "typeNameID": 104885,
+ "volume": 20.0
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+ "3494": {
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+ "published": true,
+ "radius": 1.0,
+ "typeID": 3494,
+ "typeName": "Sansha Incursion HQ System Effects",
+ "typeNameID": 104886,
+ "volume": 20.0
+ },
+ "3495": {
+ "basePrice": 0.0,
+ "capacity": 10000000.0,
+ "description": "This control tower is responsible for coordinating and powering the shield defenses on nearby structures. Like many other neighboring facilities, the tower was once CONCORD property. Now it rests in the hands of Sansha pirates, who use it for their own unknown ends. CONCORD guards proprietary technologies fiercely; some valuable secrets of theirs are no doubt hidden inside these complexes, which are now under Sansha control. \r\n\r\nLocal CONCORD commanders have been instructed to coordinate capsuleer resistance against the Nation forces, and they have been granted hefty funds to help incentivize the recapture of lost industrial facilities.",
+ "descriptionID": 93795,
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+ "mass": 100000.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 3275.0,
+ "typeID": 3495,
+ "typeName": "Shield Transfer Control Tower",
+ "typeNameID": 105270,
+ "volume": 1150.0
+ },
+ "3496": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.",
+ "descriptionID": 87431,
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+ "published": true,
+ "radius": 500,
+ "techLevel": 2,
+ "typeID": 3496,
+ "typeName": "Medium Cap Battery II",
+ "typeNameID": 76901,
+ "variationParentTypeID": 2018,
+ "volume": 10
+ },
+ "3497": {
+ "basePrice": 10000000000.0,
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+ "published": true,
+ "radius": 1,
+ "techLevel": 2,
+ "typeID": 3497,
+ "typeName": "Medium Cap Battery II Blueprint",
+ "typeNameID": 76902,
+ "volume": 0.01
+ },
+ "3498": {
+ "basePrice": 0.0,
+ "capacity": 7500.0,
+ "description": "This CONCORD factory has been commandeered by True Creations members and other members of Sansha's Nation. It is capable of producing a steady supply of basic MTAC chassis, which can then be modified in various ways. Each empire has its own methods of manufacturing these hulking industrial colossi, but CONCORD factories are known for producing the best.",
+ "descriptionID": 93793,
+ "graphicID": 2625,
+ "groupID": 306,
+ "mass": 10000.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1913.0,
+ "typeID": 3498,
+ "typeName": "CONCORD MTAC Factory",
+ "typeNameID": 105268,
+ "volume": 27500.0
+ },
+ "3499": {
+ "basePrice": 0.0,
+ "capacity": 10000.0,
+ "description": "The Sansha Control Tower is a heavily modified and enhanced starbase structure utilizing the latest frontier design techniques to increase its defenses and efficiency.\n\nAlthough the majority of the internal components are based on modified Amarr technology, Sansha control towers have always exhibited traits incorporated from all over the cluster. \nEver since their massive YC112 abduction raids in the Balle system, Sansha control towers have begun displaying more and more traits reminiscent of Gallente designs. This has led some observers to speculate that the Nation made significant use of the Center for Advanced Studies engineers they captured in that operation.",
+ "descriptionID": 93367,
+ "graphicID": 3295,
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+ "mass": 100000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 3394.0,
+ "typeID": 3499,
+ "typeName": "Sansha Starbase Control Tower",
+ "typeNameID": 104822,
+ "volume": 100000000.0
+ },
+ "3500": {
+ "basePrice": 0.0,
+ "capacity": 10000.0,
+ "description": "This enormous mobile station stands as an example of the engineering excellence found within Nation's endless ranks, the upper part of which is filled with mechanical geniuses and masters of design. Virtually indestructible in its hardened state, the station has very few weaknesses and serves frighteningly well in its role as a mobile safe haven for Nation's military researchers and technicians.",
+ "descriptionID": 93794,
+ "graphicID": 2364,
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+ "mass": 100000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 8,
+ "radius": 6000.0,
+ "typeID": 3500,
+ "typeName": "Reinforced Nation Outpost",
+ "typeNameID": 105269,
+ "volume": 100000000.0
+ },
+ "3501": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The Mechanized Torso-Actuated Chassis (MTAC) is used throughout the New Eden cluster for all types of industrial and military work. The robotic arms can be configured in countless ways, from hydraulics for heavy lifting to enormous weapon-mounted battlefield applications.",
+ "descriptionID": 93792,
+ "groupID": 314,
+ "iconID": 10151,
+ "mass": 7500.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3501,
+ "typeName": "CONCORD MTAC",
+ "typeNameID": 105267,
+ "volume": 7500.0
+ },
+ "3502": {
+ "basePrice": 0.0,
+ "capacity": 2700.0,
+ "description": "This mobile ore refinery works in much the same way as standard capsuleer-issue technology. It should be possible to sabotage by placing volatile materials inside.",
+ "descriptionID": 93368,
+ "graphicID": 1176,
+ "groupID": 952,
+ "iconID": 16,
+ "mass": 10000.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 14.0,
+ "typeID": 3502,
+ "typeName": "Nation Ore Refinery",
+ "typeNameID": 104823,
+ "volume": 27500.0
+ },
+ "3503": {
+ "basePrice": 0.0,
+ "capacity": 2700.0,
+ "description": "This vessel has been reconfigured to act as temporary rallying point for any civilians who haven't yet been evacuated from the facility. Any civilians still caught in the line of crossfire should be returned here. ",
+ "descriptionID": 93369,
+ "graphicID": 2739,
+ "groupID": 952,
+ "mass": 10000.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 727.0,
+ "typeID": 3503,
+ "typeName": "Emergency Evacuation Freighter",
+ "typeNameID": 104824,
+ "volume": 27500.0
+ },
+ "3504": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.",
+ "descriptionID": 87432,
+ "groupID": 61,
+ "iconID": 89,
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+ "mass": 0.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "radius": 500,
+ "techLevel": 2,
+ "typeID": 3504,
+ "typeName": "Large Cap Battery II",
+ "typeNameID": 76903,
+ "variationParentTypeID": 2020,
+ "volume": 15
+ },
+ "3505": {
+ "basePrice": 10000000000.0,
+ "capacity": 0.0,
+ "groupID": 141,
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+ "mass": 0.0,
+ "metaGroupID": 2,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "techLevel": 2,
+ "typeID": 3505,
+ "typeName": "Large Cap Battery II Blueprint",
+ "typeNameID": 76904,
+ "volume": 0.01
+ },
+ "3506": {
+ "basePrice": 0.0,
+ "capacity": 7500.0,
+ "description": "This nexus houses various personnel and components used to coordinate Sansha fleets. Although Nation‘s on-field commanders are highly capable leaders, they are often supported in various ways by a nearby control facility.",
+ "descriptionID": 93436,
+ "graphicID": 3295,
+ "groupID": 306,
+ "mass": 10000.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 3394.0,
+ "typeID": 3506,
+ "typeName": "Central Control Nexus",
+ "typeNameID": 104906,
+ "volume": 27500.0
+ },
+ "3507": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This small device is used to transmit specific information and commands relating to fleet movements and tactical relocations. Due to the critical nature of such transmissions, Sansha forces have developed layered security measures for their use. In order for a TRT to override local forces, the transmitter must first be set to the correct frequencies and then physically relocated from a control nexus to a relay.",
+ "descriptionID": 94019,
+ "groupID": 526,
+ "iconID": 1362,
+ "mass": 5000.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3507,
+ "typeName": "Tactical Response Transmitter",
+ "typeNameID": 105515,
+ "volume": 7500.0
+ },
+ "3508": {
+ "basePrice": 0.0,
+ "capacity": 5000000.0,
+ "description": "This large radio transmitter relays orders and information to Sansha fleets. Typically these orders come from a local commander, but other facilities such as a central control nexus are also capable of issuing limited tactical commands.",
+ "descriptionID": 93435,
+ "graphicID": 2505,
+ "groupID": 952,
+ "mass": 100000.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1239.0,
+ "typeID": 3508,
+ "typeName": "Sansha Control Relay",
+ "typeNameID": 104905,
+ "volume": 100000000.0
+ },
+ "3509": {
+ "basePrice": 0.0,
+ "capacity": 10000.0,
+ "description": "This array is responsible for determining friend or foe status for local remote logistics facilities. Although formidable, a capsuleer should be able to subvert the sophisticated electronics within.",
+ "descriptionID": 93372,
+ "graphicID": 2363,
+ "groupID": 226,
+ "mass": 100000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 1239.0,
+ "typeID": 3509,
+ "typeName": "Sansha Logistics Control Array",
+ "typeNameID": 104827,
+ "volume": 100000000.0
+ },
+ "3510": {
+ "basePrice": 0.0,
+ "capacity": 10000.0,
+ "description": "This station repairs local Sansha fleets as they come under fire. Although almost entirely self-contained, friend or foe identification is handled by the Logistics Control Arrays, which are separated from the station to minimize risk of unauthorized overrides.",
+ "descriptionID": 95237,
+ "graphicID": 2364,
+ "groupID": 226,
+ "mass": 100000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 8,
+ "radius": 6000.0,
+ "typeID": 3510,
+ "typeName": "Sansha Remote Logistics Station",
+ "typeNameID": 106830,
+ "volume": 100000000.0
+ },
+ "3511": {
+ "basePrice": 0.0,
+ "capacity": 235.0,
+ "description": "Subject: Prototype Nation Vessel (ID: Vylade Dien)
\r\nMilitary Specifications: Cruiser-class vessel. Primary roles are damage dealing and squad enhancement. Low microwarp velocity.
\r\nAdditional Intelligence: Est. 100,000 civilian abductions from Vylade II. The Dien identifier suggests an oversight role amongst other cruiser-class prototypes, or alternatively, that it was created during the first phase of development. The nature of Nation's squad boosting technology is still not fully understood, although current intelligence from recovered wrecks indicates that the designs deviates from standard warfare links in the same way as Tech III Warfare Processors.
\r\nSynopsis from ISHAEKA-0047. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
+ "descriptionID": 93373,
+ "graphicID": 1236,
+ "groupID": 1054,
+ "mass": 10010000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 150.0,
+ "soundID": 20902,
+ "typeID": 3511,
+ "typeName": "Gang booster test NPC",
+ "typeNameID": 104828,
+ "volume": 100100.0,
+ "wreckTypeID": 26580
+ },
+ "3512": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "A high-energy, concentrated laser designed for short to medium range engagements. \r\n\r\nRequires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.",
+ "descriptionID": 94491,
+ "graphicID": 11211,
+ "groupID": 53,
+ "iconID": 356,
+ "marketGroupID": 572,
+ "mass": 1000.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 3512,
+ "typeName": "Focused Medium Pulse Laser II",
+ "typeNameID": 106019,
+ "variationParentTypeID": 456,
+ "volume": 10.0
+ },
+ "3513": {
+ "basePrice": 10000000000.0,
+ "capacity": 0.0,
+ "groupID": 133,
+ "iconID": 356,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 3513,
+ "typeName": "Focused Medium Pulse Laser II Blueprint",
+ "typeNameID": 68268,
+ "volume": 0.01
+ },
+ "3514": {
+ "basePrice": 14573872400.0,
+ "capacity": 1740.0,
+ "certificateTemplate": 149,
+ "description": "Do you know what you are, capsuleer? The truth will not comfort you.
You are a frightened child running headfirst towards oblivion.\r\n\r\nAnd I?\r\nI am the only one who tried to stop you.\r\nI am the Messiah that you turned against.\r\n\r\nYou persecuted me, hunted my children.\r\nVowed to burn my Promised Land to ash.\r\n\r\nNow I have returned, and I know you better than you know yourself.\r\n\r\nI will vanquish your fear, and commute your flesh to dust.\r\n\r\n- Sansha Kuvakei
\r\n\r\n",
+ "descriptionID": 93973,
+ "factionID": 500019,
+ "graphicID": 10038,
+ "groupID": 659,
+ "isDynamicType": false,
+ "isisGroupID": 33,
+ "marketGroupID": 1392,
+ "mass": 1600000000.0,
+ "metaGroupID": 4,
+ "metaLevel": 8,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 32,
+ "radius": 2840.0,
+ "soundID": 20069,
+ "techLevel": 1,
+ "typeID": 3514,
+ "typeName": "Revenant",
+ "typeNameID": 105464,
+ "volume": 62000000.0,
+ "wreckTypeID": 3260
+ },
+ "3515": {
+ "basePrice": 18500000000.0,
+ "capacity": 0.0,
+ "graphicID": 10038,
+ "groupID": 1013,
+ "mass": 0.0,
+ "metaGroupID": 4,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3515,
+ "typeName": "Revenant Blueprint",
+ "typeNameID": 105424,
+ "volume": 0.01
+ },
+ "3516": {
+ "basePrice": 0.0,
+ "capacity": 210.0,
+ "certificateTemplate": 143,
+ "description": "The Malice is an assault frigate design exclusively commissioned as a reward in the ninth Alliance Tournament. Sporting custom metal alloys in its plated carapace, it is one of the most expensive ships ever produced in its class. Far from being a mere ornament, though, the Malice features quality armament systems, strong defensive plating and a massive capacitor, and its vastly augmented facility for energy destabilization makes it a formidable adversary in any engagement.",
+ "descriptionID": 93976,
+ "factionID": 500003,
+ "graphicID": 10950,
+ "groupID": 324,
+ "marketGroupID": 1623,
+ "mass": 1271000.0,
+ "metaGroupID": 4,
+ "metaLevel": 9,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 35.0,
+ "soundID": 20063,
+ "techLevel": 2,
+ "typeID": 3516,
+ "typeName": "Malice",
+ "typeNameID": 105467,
+ "volume": 28600.0,
+ "wreckTypeID": 26480
+ },
+ "3517": {
+ "basePrice": 2875000.0,
+ "capacity": 0.0,
+ "graphicID": 10950,
+ "groupID": 105,
+ "mass": 0.0,
+ "metaGroupID": 4,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3517,
+ "typeName": "Malice Blueprint",
+ "typeNameID": 105468,
+ "volume": 0.01
+ },
+ "3518": {
+ "basePrice": 17062600.0,
+ "capacity": 550.0,
+ "certificateTemplate": 144,
+ "description": "The Vangel is a heavy assault cruiser design exclusively commissioned as a reward in the ninth Alliance Tournament. Like its smaller sibling the Malice, it possesses greatly enhanced energy destabilization systems. Though it was primarily conceived as a combat vessel for the solitary pilot, the Vangel‘s great stores of capacitor power and top-of-the-line armor plating make it no less effective in small fleets. A sleek, deadly triumph of both form and function.\r\n",
+ "descriptionID": 93977,
+ "factionID": 500003,
+ "graphicID": 10951,
+ "groupID": 358,
+ "marketGroupID": 1621,
+ "mass": 11890000.0,
+ "metaGroupID": 4,
+ "metaLevel": 9,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 108.0,
+ "soundID": 20064,
+ "techLevel": 2,
+ "typeID": 3518,
+ "typeName": "Vangel",
+ "typeNameID": 105469,
+ "volume": 118000.0,
+ "wreckTypeID": 26478
+ },
+ "3519": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "graphicID": 10951,
+ "groupID": 106,
+ "mass": 0.0,
+ "metaGroupID": 4,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3519,
+ "typeName": "Vangel Blueprint",
+ "typeNameID": 105470,
+ "volume": 0.01
+ },
+ "3520": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "A heavy laser designed for short to medium range engagements. Delivers powerful damage. \r\n\r\nRequires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.",
+ "descriptionID": 94490,
+ "graphicID": 11213,
+ "groupID": 53,
+ "iconID": 356,
+ "marketGroupID": 572,
+ "mass": 1000.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 3520,
+ "typeName": "Heavy Pulse Laser II",
+ "typeNameID": 106018,
+ "variationParentTypeID": 458,
+ "volume": 10.0
+ },
+ "3521": {
+ "basePrice": 10000000000.0,
+ "capacity": 0.0,
+ "groupID": 133,
+ "iconID": 356,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 3521,
+ "typeName": "Heavy Pulse Laser II Blueprint",
+ "typeNameID": 68269,
+ "volume": 0.01
+ },
+ "3522": {
+ "basePrice": 1000000.0,
+ "capacity": 0.0,
+ "description": "Effectively a gigantic powerplant strapped to an enormous, fragile tube of superconductors which have been wrapped into a polytoroidal synchrotron. Given sufficient charging time, it is capable of accelerating a cloud of ionized particles to energies in the 5.5- to 7.2-ZeV range.\r\n\r\nWhen precisely targeted by properly-equipped ground forces, this platform can deliver devastating, high-precision space-to-ground artillery support.\r\n\r\nCorporal, be advised, strike co-ordinates received, splash inbound. Please remain well clear of the blast zone...\r\n- Squad Activity Recorder A51781V, final message received; location classified",
+ "descriptionID": 93978,
+ "graphicID": 2378,
+ "groupID": 1073,
+ "mass": 10000.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 2000.0,
+ "typeID": 3522,
+ "typeName": "Ion Cannon",
+ "typeNameID": 105471,
+ "volume": 2000.0
+ },
+ "3523": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The Chimera's design is based upon the Kairiola, a vessel holding tremendous historical significance for the Caldari. Initially a water freighter, the Kairiola was refitted in the days of the Gallente-Caldari war to act as a fighter carrier during the orbital bombardment of Caldari Prime. It was most famously flown by the legendary Admiral Yakia Tovil-Toba directly into Gallente Prime's atmosphere, where it fragmented and struck several key locations on the planet. This event, where the good Admiral gave his life, marked the culmination of a week's concentrated campaign of distraction which enabled the Caldari to evacuate their people from their besieged home planet. Where the Chimera roams, the Caldari remember.",
+ "descriptionID": 94069,
+ "graphicID": 2931,
+ "groupID": 226,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 1,
+ "radius": 1000.0,
+ "typeID": 3523,
+ "typeName": "Caldari Chimera Carrier",
+ "typeNameID": 105568,
+ "volume": 0.0
+ },
+ "3524": {
+ "basePrice": 0.0,
+ "capacity": 235.0,
+ "description": "Subject: Prototype Nation Vessel (ID: Jel Rhomben)
\r\nMilitary Specifications: Frigate-class vessel. Significant microwarp velocity. Limited weapons systems.
\r\nAdditional Intelligence: Est. 110,000 civilian abductions from Jel III. The Rhomben identifier, shared with the Eystur Rhomben variant, suggests an overarching position within the lowest tier of the new Nation hierarchy. Given the inherent weaknesses of this vessel relative to the more powerful Eystur variant, it almost certainly came first in development.
\r\nSynopsis from ISHAEKA-0033. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
+ "descriptionID": 93585,
+ "graphicID": 1237,
+ "groupID": 1053,
+ "mass": 2000000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 31.0,
+ "soundID": 20902,
+ "typeID": 3524,
+ "typeName": "Jel Rhomben",
+ "typeNameID": 105059,
+ "volume": 20000.0,
+ "wreckTypeID": 26579
+ },
+ "3525": {
+ "basePrice": 0.0,
+ "capacity": 235.0,
+ "description": "Subject: Prototype Nation Vessel (ID: Youl Meten)
\r\nMilitary Specifications: Frigate-class vessel. Moderate microwarp velocity. Long range stasis webifier support. Limited weapons systems.
\r\nAdditional Intelligence: Est. 350,000 civilian abductions from Youl IV. The Meten identifier is shared with the Renyn Meten variant, which is notable due to the latter's lack of known abductees to crew the ship. This suggests that the Nation may have supplemented the crew of the more powerful Renyn variant from those taken from Youl.
\r\nSynopsis from ISHAEKA-0031. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
+ "descriptionID": 93586,
+ "graphicID": 1237,
+ "groupID": 1053,
+ "mass": 2000000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 31.0,
+ "soundID": 20902,
+ "typeID": 3525,
+ "typeName": "Youl Meten",
+ "typeNameID": 105060,
+ "volume": 20000.0,
+ "wreckTypeID": 26579
+ },
+ "3526": {
+ "basePrice": 0.0,
+ "capacity": 235.0,
+ "description": "Subject: Prototype Nation Vessel (ID: Orkashu Myelen)
\r\nMilitary Specifications: Frigate-class vessel. Primary role is medium range ECM support and medium range energy warfare. Moderate microwarp velocity. No known weapons systems.
\r\nAdditional Intelligence: An estimated 1,200,000 civilian were abductions from Orkashu IV during the chaos caused by four simultaneous invasions. Each invasion was launched in a different empire's space. Although the Myelen identifier suggests a developmental state, it is clear that this version of the frigate served as the basis for the more powerful Niarja variant. Other, unknown Nation prototypes may have also originated from this design.
\r\nSynopsis from ISHAEKA-0035. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
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+ "graphicID": 1238,
+ "groupID": 1053,
+ "mass": 2000000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 31.0,
+ "soundID": 20902,
+ "typeID": 3526,
+ "typeName": "Orkashu Myelen",
+ "typeNameID": 105050,
+ "volume": 20000.0,
+ "wreckTypeID": 26579
+ },
+ "3527": {
+ "basePrice": 0.0,
+ "capacity": 235.0,
+ "description": "Subject: Prototype Nation Vessel (ID: Raa Thalamus)
\r\nMilitary Specifications: Cruiser-class vessel. Primary role is damage-dealing. Moderate microwarp velocity.
\r\nAdditional Intelligence: Est. 520,000 civilian abductions from Raa IV. In a pattern similar to the Meten-class prototypes, the Thalamus identifier is shared with another vessel; the Romi Thalamus. Romi III was not successfully invaded as far as official records indicate, suggesting that those taken from Raa may have been used as a crew resource for the more powerful Romi variant, or alternatively, played some other role in the development of the newer vessel.
\r\nSynopsis from ISHAEKA-0029. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
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+ "mass": 10010000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 150.0,
+ "soundID": 20902,
+ "typeID": 3527,
+ "typeName": "Raa Thalamus",
+ "typeNameID": 105061,
+ "volume": 100100.0,
+ "wreckTypeID": 26580
+ },
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+ "capacity": 0.0,
+ "description": "This module uses nano-assemblers to repair damage done to the armor of the ship.",
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+ "mass": 500.0,
+ "metaGroupID": 1,
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+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 3528,
+ "typeName": "Medium Armor Repairer I",
+ "typeNameID": 76905,
+ "volume": 10.0
+ },
+ "3529": {
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+ "iconID": 80,
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+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3529,
+ "typeName": "Medium Armor Repairer I Blueprint",
+ "typeNameID": 76906,
+ "volume": 0.01
+ },
+ "3530": {
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+ "capacity": 0.0,
+ "description": "This module uses nano-assemblers to repair damage done to the armor of the ship.",
+ "descriptionID": 87434,
+ "groupID": 62,
+ "iconID": 80,
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+ "mass": 500.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 3530,
+ "typeName": "Medium Armor Repairer II",
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+ },
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+ "published": true,
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+ "typeID": 3531,
+ "typeName": "Medium Armor Repairer II Blueprint",
+ "typeNameID": 76908,
+ "volume": 0.01
+ },
+ "3532": {
+ "basePrice": 0.0,
+ "capacity": 135.0,
+ "certificateTemplate": 153,
+ "description": "A limited run of these ships was released to capsuleers at the end of YC 112, as a platform to utilize an influx of Purloined Sansha Data Analyzers that CONCORD had acquired. CONCORD's hope was that capsuleers could find a way to use the hardware against Sansha forces as they began mounting organized incursions into territories across the cluster.
The specialized nature of the hardware in Sansha Data Analyzer technology makes it incompatible with standard data buses, but this ship's unique hull design has an adaptive synchronization suite that allows it to interface with a wide range of non-standard hardware. CONCORD has remained silent on the origin of this design, but a number of amateur analysts maintain that ships of very similar configuration, carrying SCC and DED transponders, have been observed covertly on multiple prior occasions.",
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+ "published": true,
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+ "soundID": 20063,
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+ "typeID": 3532,
+ "typeName": "Echelon",
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+ "published": false,
+ "radius": 1.0,
+ "typeID": 3533,
+ "typeName": "Echelon Blueprint",
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+ },
+ "3534": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This module uses nano-assemblers to repair damage done to the armor of the ship.\r\n\r\nNote: May only be fitted to capital class ships.",
+ "descriptionID": 93602,
+ "groupID": 62,
+ "iconID": 80,
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+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 3534,
+ "typeName": "CONCORD Capital Armor Repairer",
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+ "volume": 4000
+ },
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+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "typeID": 3535,
+ "typeName": "CONCORD Capital Armor Repairer Blueprint",
+ "typeNameID": 516726,
+ "volume": 0.01
+ },
+ "3536": {
+ "basePrice": 24200788,
+ "capacity": 0.0,
+ "description": "This module uses nano-assemblers to repair damage done to the armor of the Target ship.\r\n\r\nNote: May only be fitted to capital class ships.",
+ "descriptionID": 93603,
+ "groupID": 325,
+ "iconID": 21426,
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+ "mass": 20,
+ "metaGroupID": 4,
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+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 3536,
+ "typeName": "CONCORD Capital Remote Armor Repairer",
+ "typeNameID": 105078,
+ "variationParentTypeID": 24569,
+ "volume": 4000
+ },
+ "3537": {
+ "basePrice": 24200788,
+ "capacity": 0.0,
+ "description": "",
+ "descriptionID": 506084,
+ "groupID": 350,
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+ "metaGroupID": 4,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "typeID": 3537,
+ "typeName": "CONCORD Capital Remote Armor Repairer Blueprint",
+ "typeNameID": 104890,
+ "volume": 0.01
+ },
+ "3538": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This module uses nano-assemblers to repair damage done to the armor of the ship.",
+ "descriptionID": 87435,
+ "groupID": 62,
+ "iconID": 80,
+ "marketGroupID": 1051,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 3538,
+ "typeName": "Large Armor Repairer I",
+ "typeNameID": 76909,
+ "volume": 50.0
+ },
+ "3539": {
+ "basePrice": 800000.0,
+ "capacity": 0.0,
+ "groupID": 142,
+ "iconID": 80,
+ "marketGroupID": 1536,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3539,
+ "typeName": "Large Armor Repairer I Blueprint",
+ "typeNameID": 76910,
+ "volume": 0.01
+ },
+ "3540": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This module uses nano-assemblers to repair damage done to the armor of the ship.",
+ "descriptionID": 87436,
+ "groupID": 62,
+ "iconID": 80,
+ "marketGroupID": 1051,
+ "mass": 500.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 3540,
+ "typeName": "Large Armor Repairer II",
+ "typeNameID": 76911,
+ "variationParentTypeID": 3538,
+ "volume": 50.0
+ },
+ "3541": {
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+ "capacity": 0.0,
+ "groupID": 142,
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+ "mass": 0.0,
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+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 3541,
+ "typeName": "Large Armor Repairer II Blueprint",
+ "typeNameID": 76912,
+ "volume": 0.01
+ },
+ "3542": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Expends energy to provide a quick boost in shield strength.\r\n\r\nNote: May only be fitted to capital class ships.",
+ "descriptionID": 93604,
+ "groupID": 40,
+ "iconID": 84,
+ "marketGroupID": 778,
+ "mass": 0.0,
+ "metaGroupID": 4,
+ "metaLevel": 8,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 500,
+ "techLevel": 1,
+ "typeID": 3542,
+ "typeName": "CONCORD Capital Shield Booster",
+ "typeNameID": 105079,
+ "variationParentTypeID": 20703,
+ "volume": 4000
+ },
+ "3543": {
+ "basePrice": 51002322,
+ "capacity": 0.0,
+ "groupID": 120,
+ "iconID": 84,
+ "mass": 0.0,
+ "metaGroupID": 4,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "typeID": 3543,
+ "typeName": "CONCORD Capital Shield Booster Blueprint",
+ "typeNameID": 104891,
+ "volume": 0.01
+ },
+ "3544": {
+ "basePrice": 24659510,
+ "capacity": 0.0,
+ "description": "Transfers shield power over to the target ship, aiding in its defense.\r\n\r\nNote: May only be fitted to capital class ships.",
+ "descriptionID": 93605,
+ "groupID": 41,
+ "iconID": 86,
+ "marketGroupID": 600,
+ "mass": 0.0,
+ "metaGroupID": 4,
+ "metaLevel": 8,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 3544,
+ "typeName": "CONCORD Capital Remote Shield Booster",
+ "typeNameID": 105080,
+ "variationParentTypeID": 3616,
+ "volume": 4000
+ },
+ "3545": {
+ "basePrice": 24659510,
+ "capacity": 0.0,
+ "groupID": 121,
+ "iconID": 86,
+ "mass": 0.0,
+ "metaGroupID": 4,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1,
+ "typeID": 3545,
+ "typeName": "CONCORD Capital Remote Shield Booster Blueprint",
+ "typeNameID": 104892,
+ "volume": 0.01
+ },
+ "3546": {
+ "basePrice": 36286548,
+ "capacity": 10,
+ "description": "One of the largest weapons currently in existence, this massive blaster is designed for extended sieges of stationary installations and other large targets.\r\nNote: May only be fitted to capital class ships.\r\n\r\nRequires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.",
+ "descriptionID": 94797,
+ "graphicID": 11242,
+ "groupID": 74,
+ "iconID": 2836,
+ "marketGroupID": 771,
+ "mass": 40000,
+ "metaGroupID": 4,
+ "metaLevel": 8,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1000,
+ "techLevel": 1,
+ "typeID": 3546,
+ "typeName": "CONCORD Ion Siege Blaster",
+ "typeNameID": 106325,
+ "variationParentTypeID": 20450,
+ "volume": 4000
+ },
+ "3547": {
+ "basePrice": 36286548,
+ "capacity": 0.0,
+ "groupID": 154,
+ "iconID": 2836,
+ "mass": 0.0,
+ "metaGroupID": 4,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "typeID": 3547,
+ "typeName": "CONCORD Ion Siege Blaster Blueprint",
+ "typeNameID": 104893,
+ "volume": 0.01
+ },
+ "3548": {
+ "basePrice": 0.0,
+ "capacity": 1200.0,
+ "description": "Teaching new captains how to manage their ships in order to reduce accidents and decrease premiums for happiness all around.",
+ "descriptionID": 80032,
+ "graphicID": 1054,
+ "groupID": 286,
+ "mass": 80000.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 45.0,
+ "typeID": 3548,
+ "typeName": "Insurance Teaching Drone",
+ "typeNameID": 68270,
+ "volume": 20400.0,
+ "wreckTypeID": 26557
+ },
+ "3549": {
+ "basePrice": 10.0,
+ "capacity": 0.0,
+ "graphicID": 1084,
+ "groupID": 100,
+ "iconID": 1084,
+ "mass": 3000.0,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 45.0,
+ "typeID": 3549,
+ "typeName": "Tutorial Attack Drone",
+ "typeNameID": 104996,
+ "volume": 5.0
+ },
+ "3550": {
+ "basePrice": 46052412,
+ "capacity": 5,
+ "description": "One of the largest weapons currently in existence, this massive railgun is designed for extended sieges of stationary installations and other large targets.\r\nNote: May only be fitted to capital class ships.\r\n\r\nRequires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.",
+ "descriptionID": 94796,
+ "graphicID": 11262,
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+ "mass": 40000,
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+ "portionSize": 1,
+ "published": true,
+ "radius": 1000,
+ "techLevel": 1,
+ "typeID": 3550,
+ "typeName": "CONCORD Dual 1000mm Railgun",
+ "typeNameID": 106324,
+ "variationParentTypeID": 20448,
+ "volume": 4000
+ },
+ "3551": {
+ "basePrice": 55000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating ship, cargo and survey scanners. 5% improvement per level in the scan speeds of those module types.",
+ "descriptionID": 90992,
+ "groupID": 1217,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 1110,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3551,
+ "typeName": "Survey",
+ "typeNameID": 100785,
+ "volume": 0.01
+ },
+ "3552": {
+ "basePrice": 5000.0,
+ "capacity": 0.0,
+ "description": "Provides a quick injection of power into your capacitor. Good for tight situations!",
+ "descriptionID": 87437,
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+ "iconID": 1033,
+ "isDynamicType": false,
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+ "mass": 7.5,
+ "metaGroupID": 1,
+ "portionSize": 10,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3552,
+ "typeName": "Cap Booster 75",
+ "typeNameID": 76913,
+ "volume": 3.0
+ },
+ "3553": {
+ "basePrice": 500000.0,
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+ "groupID": 169,
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+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3553,
+ "typeName": "Cap Booster 75 Blueprint",
+ "typeNameID": 76914,
+ "volume": 0.01
+ },
+ "3554": {
+ "basePrice": 10000.0,
+ "capacity": 0.0,
+ "description": "Provides a quick injection of power into your capacitor. Good for tight situations!",
+ "descriptionID": 87438,
+ "groupID": 87,
+ "iconID": 1033,
+ "isDynamicType": false,
+ "marketGroupID": 139,
+ "mass": 10.0,
+ "metaGroupID": 1,
+ "portionSize": 10,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3554,
+ "typeName": "Cap Booster 100",
+ "typeNameID": 76915,
+ "volume": 4.0
+ },
+ "3555": {
+ "basePrice": 1000000.0,
+ "capacity": 0.0,
+ "groupID": 169,
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+ "marketGroupID": 339,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3555,
+ "typeName": "Cap Booster 100 Blueprint",
+ "typeNameID": 76916,
+ "volume": 0.01
+ },
+ "3556": {
+ "basePrice": 4500.0,
+ "capacity": 8.0,
+ "description": "Provides a quick injection of power into the capacitor.",
+ "descriptionID": 87439,
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+ "mass": 0.0,
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+ "portionSize": 1,
+ "published": false,
+ "raceID": 1,
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+ "techLevel": 1,
+ "typeID": 3556,
+ "typeName": "Micro Capacitor Booster I",
+ "typeNameID": 76917,
+ "volume": 2.5
+ },
+ "3557": {
+ "basePrice": 46052412,
+ "capacity": 0.0,
+ "groupID": 154,
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+ "mass": 0.0,
+ "metaGroupID": 4,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "typeID": 3557,
+ "typeName": "CONCORD Dual 1000mm Railgun Blueprint",
+ "typeNameID": 104894,
+ "volume": 0.01
+ },
+ "3558": {
+ "basePrice": 38032.0,
+ "capacity": 10.0,
+ "description": "Provides a quick injection of power into the capacitor.",
+ "descriptionID": 87440,
+ "groupID": 76,
+ "iconID": 1031,
+ "isDynamicType": false,
+ "isisGroupID": 4,
+ "mass": 0.0,
+ "metaGroupID": 2,
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+ "portionSize": 1,
+ "published": false,
+ "raceID": 1,
+ "radius": 1.0,
+ "techLevel": 2,
+ "typeID": 3558,
+ "typeName": "Micro Capacitor Booster II",
+ "typeNameID": 76918,
+ "volume": 2.5
+ },
+ "3559": {
+ "basePrice": 0.0,
+ "capacity": 1,
+ "description": "One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets.\r\nNote: May only be fitted to capital class ships.\r\n\r\nRequires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.",
+ "descriptionID": 94334,
+ "graphicID": 11220,
+ "groupID": 53,
+ "iconID": 2841,
+ "marketGroupID": 774,
+ "mass": 40000,
+ "metaGroupID": 4,
+ "metaLevel": 8,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 3559,
+ "typeName": "CONCORD Dual Giga Pulse Laser",
+ "typeNameID": 105862,
+ "variationParentTypeID": 20444,
+ "volume": 4000
+ },
+ "3560": {
+ "basePrice": 48404274,
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+ "mass": 0.0,
+ "metaGroupID": 4,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "typeID": 3560,
+ "typeName": "CONCORD Dual Giga Pulse Laser Blueprint",
+ "typeNameID": 104895,
+ "volume": 0.01
+ },
+ "3561": {
+ "basePrice": 0.0,
+ "capacity": 1,
+ "description": "One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets.\r\nNote: May only be fitted to capital class ships.\r\n\r\nRequires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.",
+ "descriptionID": 94335,
+ "graphicID": 11204,
+ "groupID": 53,
+ "iconID": 2837,
+ "marketGroupID": 773,
+ "mass": 40000,
+ "metaGroupID": 4,
+ "metaLevel": 8,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 3561,
+ "typeName": "CONCORD Dual Giga Beam Laser",
+ "typeNameID": 105863,
+ "variationParentTypeID": 20446,
+ "volume": 4000
+ },
+ "3562": {
+ "basePrice": 43006260,
+ "capacity": 0.0,
+ "groupID": 133,
+ "iconID": 2837,
+ "mass": 0.0,
+ "metaGroupID": 4,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "typeID": 3562,
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+ "description": "The Angel Control Tower is an enhanced version of the Matari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency.",
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+ "description": "The Wyvern is based on documents detailing the design of the ancient Raata empire's seafaring flagship, the Oryioni-Haru. According to historical sources the ship was traditionally taken on parade runs between the continent of Tikiona and the Muriyuke archipelago, seat of the Emperor, and represented the pride and joy of what would one day become the Caldari State. Today's starfaring version gives no ground to its legendary predecessor; with its varied applications in the vast arena of deep space, the Wyvern is likely to stand as a symbol of Caldari greatness for untold years to come.",
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+ "description": "In terms of Caldari design philosophy, the Phoenix is a chip off the old block. With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there. While its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods. With a strong supplementary force, however, few things in existence rival this vessel's pure annihilative force.",
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+ "description": "Citizens of the State, rejoice! Today, a great milestone has been achieved by our glorious leaders. A stepping stone in the grand story of our empire has been traversed. Our individual fears may be quietened; the safety of our great nation has been secured. Today, unyielding, we have walked the way of the warrior. In our hands have our fates been molded. On the Leviathan's back will our civilization be carried home and the taint of the Enemy purged from our souls. Rejoice, citizens! Victory is at hand. -Caldari State Information Bureau Pamphlet, 23248 AD",
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+ "published": false,
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+ "typeName": "Caldari Leviathan Titan",
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+ "description": "The Badger-class freighter is the main cargo-carrier for the Caldari State, particularly in long, arduous trade-runs. Its huge size and comfortable armament makes it perfectly equipped for those tasks, although the Caldari seldom let it roam alone.",
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+ "3600": {
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+ "description": "The Tayra is an alternative version of the famous Badger, it's mostly used by the military or the mega corps for transports of goods of great value. The Tayra has a much larger cargo capacity, making it ideal for high volume hauling.",
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+ "3601": {
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+ "description": "As the makers of the Charon, the Caldari State are generally credited with pioneering the freighter class. Recognizing the need for a massive transport vehicle as deep space installations constantly increase in number, they set about making the ultimate in efficient mass transport - and were soon followed by the other empires. Regardless, the Charon still stands out as the benchmark by which the other freighters were measured. Its massive size and titanic cargo hold are rivalled by none.",
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+ "published": false,
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+ "typeName": "Caldari Charon Freighter",
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+ "volume": 0.0
+ },
+ "3602": {
+ "basePrice": 0.0,
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+ "description": "The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although it is a good harvester when it comes to mining, its main ability is as a combat vessel.",
+ "descriptionID": 94016,
+ "graphicID": 323,
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+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 1,
+ "radius": 24.0,
+ "typeID": 3602,
+ "typeName": "Gallente Atron Frigate",
+ "typeNameID": 105512,
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+ "description": "Silicate glass is a common construction material, in constant demand throughout New Eden, whether in planetary structures or reinforced for use in space vessels.",
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+ "description": "Frozen food is in high demand in many regions, especially on stations orbiting a non-habitable planet and a long way from an agricultural world.",
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+ "description": "These products, extracted from livestock, are one of the biggest cogs in the food production cycle. Dairy products are rich with calcium and help make sure the inhabitants of the EVE universe all have shiny teeth.",
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+ "description": "The need for tasting other cultures and seeing new worlds is unquenchable among the well-off citizens of the universe.",
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+ "description": "The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it's cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories.",
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+ "published": false,
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+ "description": "Plutonium is used in arms manufacturing, among other things, making it a steady trade commodity.",
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+ "groupID": 282,
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+ "portionSize": 1,
+ "published": true,
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+ "description": "The Obelisk was designed by the Federation in response to the Caldari State's Charon freighter. Possessing similar characteristics but placing a greater emphasis on resilience, this massive juggernaut represents the latest, and arguably finest, step in Gallente transport technology. ",
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+ "description": "Waste from various production industries and arms manufacturers can be hazardous to the environment, but instead of dumping it to the void, it can be sold to those who see value in the material.",
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+ "portionSize": 1,
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+ "description": "The Breacher's structure is little more than a fragile scrapheap, but the ship's missile launcher hardpoints and superior sensors have placed it among the most valued Minmatar frigates when it comes to long range combat.",
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+ "basePrice": 400000,
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+ "description": "Advanced corporation operation. +400 corporation members allowed per level. \r\n\r\nNote: The CEO must update his corporation through the corporation user interface before the skill takes effect.",
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+ "description": "Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ",
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+ "portionSize": 1,
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+ "description": "Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ",
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+ "capacity": 1000.0,
+ "description": "Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ",
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+ "published": false,
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+ "capacity": 1000.0,
+ "description": "Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ",
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+ "published": false,
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+ "description": "Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme",
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+ "portionSize": 1,
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+ "capacity": 1200.0,
+ "description": "Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant",
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+ "portionSize": 1,
+ "published": false,
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+ },
+ "3747": {
+ "basePrice": 0.0,
+ "capacity": 1200.0,
+ "description": "Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high",
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+ "portionSize": 1,
+ "published": false,
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+ "typeName": "Enforcer Alvatis",
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+ "capacity": 1200.0,
+ "description": "Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: High",
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+ "portionSize": 1,
+ "published": false,
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+ "capacity": 1200.0,
+ "description": "Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low",
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+ "mass": 100000.0,
+ "portionSize": 1,
+ "published": false,
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+ "typeName": "Decimator Alvi",
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+ },
+ "3750": {
+ "basePrice": 0.0,
+ "capacity": 1200.0,
+ "description": "Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low",
+ "descriptionID": 84542,
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+ "mass": 100000.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 45.0,
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+ "typeName": "Infester Alvi",
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+ "wreckTypeID": 26591
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+ "basePrice": 0.0,
+ "capacity": 180.0,
+ "description": "The Society of Conscious Thought prefers this vehicle for most of its errands.",
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+ "factionID": 500005,
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+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
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+ "radius": 100.0,
+ "soundID": 20083,
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+ "typeID": 3751,
+ "typeName": "SOCT 1",
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+ "volume": 17400.0
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+ "basePrice": 9999999.0,
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+ "graphicID": 1233,
+ "groupID": 105,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 3752,
+ "typeName": "SOCT 1 Blueprint",
+ "typeNameID": 68283,
+ "volume": 0.01
+ },
+ "3753": {
+ "basePrice": 0.0,
+ "capacity": 180.0,
+ "description": "The Society of Conscious Thought prefers this vehicle for many of its errands.",
+ "descriptionID": 80042,
+ "factionID": 500005,
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+ "groupID": 25,
+ "mass": 1200000.0,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 16,
+ "radius": 100.0,
+ "soundID": 20083,
+ "techLevel": 1,
+ "typeID": 3753,
+ "typeName": "SOCT 2",
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+ "volume": 17400.0
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+ "graphicID": 1232,
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+ "portionSize": 1,
+ "published": false,
+ "typeID": 3754,
+ "typeName": "SOCT 2 Blueprint",
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+ "volume": 0.01
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+ "3755": {
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+ "groupID": 257,
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+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 16,
+ "typeID": 3755,
+ "typeName": "Jove Frigate",
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+ "volume": 0.01
+ },
+ "3756": {
+ "basePrice": 0.0,
+ "capacity": 900.0,
+ "certificateTemplate": 155,
+ "description": "The SoCT's Gnosis-class battlecruiser is typically used as an exploration, research or training vessel and is well equipped for such activities. It is even better prepared, however, to guard such tasks from interruption and sabotage.\r\n\r\nAlthough The Society generally frowns upon violent behavior, extreme (and often, extremely violent) methods are taken to protect its own vessels and the secrets they may carry.\r\n\r\nThis mission of acquiring, deepening and sharing knowledge is key to the philosophy of the SoCT, and one well-served by the capable and fearsome Gnosis.",
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+ "marketGroupID": 1698,
+ "mass": 10000000.0,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 16,
+ "radius": 351.0,
+ "soundID": 20125,
+ "techLevel": 1,
+ "typeID": 3756,
+ "typeName": "Gnosis",
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+ "volume": 101000.0,
+ "wreckTypeID": 26469
+ },
+ "3757": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Minmatar Republic, this led to the redesign and redeployment of the Burst. The Burst had been a small and fast cargo vessel. This all changed after the redesign, when the Burst found its small-time mining capabilities curtailed in lieu of logistics systems that moved its focus to shield support for friendly vessels.",
+ "descriptionID": 94077,
+ "graphicID": 306,
+ "groupID": 226,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 1,
+ "radius": 31.0,
+ "typeID": 3757,
+ "typeName": "Minmatar Burst Frigate",
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+ "volume": 0.0
+ },
+ "3758": {
+ "basePrice": 1500000.0,
+ "capacity": 0.0,
+ "groupID": 257,
+ "iconID": 33,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 16,
+ "typeID": 3758,
+ "typeName": "Jove Cruiser",
+ "typeNameID": 76972,
+ "volume": 0.01
+ },
+ "3759": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner. Uncharacteristically for a Minmatar ship, its hard outer coating makes it difficult to destroy, while the limited weapon hardpoints force it to rely on fighter assistance if engaged in combat.",
+ "descriptionID": 94078,
+ "graphicID": 45,
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+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 1,
+ "radius": 20.0,
+ "typeID": 3759,
+ "typeName": "Minmatar Probe Frigate",
+ "typeNameID": 105577,
+ "volume": 0.0
+ },
+ "3760": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary.",
+ "descriptionID": 94079,
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+ "portionSize": 1,
+ "published": false,
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+ "typeID": 3760,
+ "typeName": "Minmatar Rifter Frigate",
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+ "volume": 0.0
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+ "3761": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The Slasher is cheap, but versatile. It's been manufactured en masse, making it one of the most common vessels in Minmatar space. The Slasher is extremely fast, with decent armaments, and is popular amongst budding pirates and smugglers.",
+ "descriptionID": 94080,
+ "graphicID": 44,
+ "groupID": 226,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 1,
+ "radius": 31.0,
+ "typeID": 3761,
+ "typeName": "Minmatar Slasher Frigate",
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+ "volume": 0.0
+ },
+ "3762": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The Vigil is an unusual Minmatar ship, serving both as a long range scout as well as an electronic warfare platform. It is fast and agile, allowing it to keep the distance needed to avoid enemy fire while making use of jammers or other electronic gadgets.",
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+ "portionSize": 1,
+ "published": false,
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+ "typeID": 3762,
+ "typeName": "Minmatar Vigil Frigate",
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+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces.",
+ "descriptionID": 94082,
+ "graphicID": 2390,
+ "groupID": 226,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 1,
+ "radius": 138.0,
+ "typeID": 3763,
+ "typeName": "Minmatar Thrasher Destroyer",
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+ "volume": 0.0
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+ "3764": {
+ "basePrice": 49100550200.0,
+ "capacity": 13750.0,
+ "certificateTemplate": 64,
+ "description": "Citizens of the State, rejoice!
\r\nToday, a great milestone has been achieved by our glorious leaders. A stepping stone in the grand story of our empire has been traversed. Our individual fears may be quietened; the safety of our great nation has been secured.
\r\nToday, unyielding, we have walked the way of the warrior. In our hands have our fates been molded. On the Leviathan's back will our civilization be carried home and the taint of the Enemy purged from our souls.
\r\nRejoice, citizens! Victory is at hand.
\r\n-Caldari State Information Bureau Pamphlet, YC 12",
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+ "portionSize": 1,
+ "published": true,
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+ "radius": 9000.0,
+ "soundID": 20071,
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+ "typeID": 3764,
+ "typeName": "Leviathan",
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+ "description": "\"The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone. For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully. If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise.\" – Maleatu Shakor, Republic Parliament Head, speaking before the Tribal Council, November 27th, YC 107",
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+ "description": "The Hoarder is the second in line of the Minmatar industrial ships, it's not as strong as the Mammoth but its cargo space is very large for its price. It's perfect for operation in peaceful areas or when it has strong escort.",
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+ "description": "The Mammoth is the biggest and the strongest industrial ship of the Minmatar Republic. It was designed with aid from the Gallente Federation, making the Mammoth both large and powerful yet also nimble and technologically advanced. A very good buy.",
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\r\nResist, if you like. Your efforts will only hasten the time when we wrest control from you and all the rest of the old order.\"
\r\n- Note left in Federal Intelligence Office mainframe by anonymous hacker",
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+ "description": "Main-sequence stars of this kind can have a slight red-white tint and are generally bright and in the process of fusing vast quantities of hydrogen every second.\r\n\r\nVarious numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets.",
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+ "description": "A bright orange star that is relatively cool but stable, being of a class that typically runs a fusion process on the main-sequence for as long as 30 billion years. Planetary systems containing an abundance of heavier metals and relatively complex molecular products have been noted as present around such stars.\r\n\r\nThese stable stars, emitting relatively gentle levels of ultraviolet radiation, are common targets for scientific expeditions looking for life or colonization survey teams seeking viable planets within their comfortable habitable zones.",
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+ "description": "Small, red-white stars of this kind are relatively old and may be on the verge of exhausting their hydrogen fusion fuel before becoming red giants.\r\n\r\nPlanetary systems can often be found around these stars and an abundance of heavier metals is not uncommon.",
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+ "description": "This small white star is largely made up of degenerate matter and is slowly cooling, having ceased thermonuclear fusion after exhausting its fuel. The temperature of these stars is generally uniform through the body due to the excellent thermal conduction of degenerate electrons making up the bulk of their mass.\r\n\r\nHigh surface gravity leads to separation and purification of elements in these stars such that, while generally composed mostly of carbon and oxygen, the atmosphere is rich in lighter elements.",
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+ "description": "Brimming with electronics and defensive batteries, the Sansha central bastion coordinates and collates hundreds of petabytes of Nation neural traffic daily. Frequently found at the heart of a Sansha local network, the bastion also serves as a common storage point for advanced Sansha starship modules.",
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+ "description": "When wars and epidemics break out, people flee from their homes, forming massive temporary migrations.",
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+ "description": "Transporting prisoners is a task that requires trust and loyalty to the empire's legislative arm, but it is one of the least sought-after jobs in the known universe.",
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+ "description": "This structure houses a full staff of research techs, engineers, and pencil pushers. It is also heavily armored and upgraded with the latest in military grade anti-spacecraft batteries.",
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+ "description": "When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed.",
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+ "typeName": "Marines",
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+ "basePrice": 0.0,
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+ "description": "The Pilot Certification Documents can be retrieved from inside this office. ",
+ "descriptionID": 95046,
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+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
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+ "typeID": 3811,
+ "typeName": "Minmatar Academy Office",
+ "typeNameID": 106611,
+ "volume": 27500.0
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+ "3812": {
+ "basePrice": 150.0,
+ "capacity": 0.0,
+ "description": "These complicated data sheets may mean little to the layman's eye, but can prove valuable in the right hands.",
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+ "description": "These encoded reports may mean little to the untrained eye, but can prove valuable to the relevant institution.",
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+ "description": "This booster is highly addictive and has been known to cause aggressive behavior.",
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+ "typeName": "Exile",
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+ "capacity": 0.0,
+ "description": "This booster causes the subject to fall into a blissful sleep. Reports tell of abusers falling into a deep coma, never to regain consciousness.",
+ "descriptionID": 87486,
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+ "mass": 800.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3820,
+ "typeName": "Sooth Sayer",
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+ "3821": {
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+ "description": "Subject: Dread Guristas Commanding Officer (ID: Modified Caldari Raven)
\r\nMilitary Specifications: Battleship-class vessel. Heavily modified for increased shield and weapon system performance.
\r\nAdditional Intelligence: Like the majority of Gurista craft, this ship is a variant on Caldari design, in this case the infamous Raven. Analyses of salvaged wrecks have found numerous aftermarket modifications. Common alterations include custom torpedo tubes capable of handling over-packed payloads and the removal of output governing systems on shield emitters. These systems result in a perceived increase of performance, but put crews at increased risk of burns, radiation poisoning, and, in the case of catastrophic failure, immolation in fires exceeding 10,000 Kelvin.
\r\nAnalyst Boselena, CDIA.
Authorized for capsuleer dissemination. ",
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+ },
+ "3822": {
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+ "capacity": 0.0,
+ "description": "The Frentix fluid is used as a relaxative drug on subjects in heavy pain. Abuse of this booster is common in underground communities around the universe.",
+ "descriptionID": 87487,
+ "groupID": 313,
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+ "mass": 5.0,
+ "portionSize": 1,
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+ "capacity": 120.0,
+ "description": "Subject: True Sansha Archduke (ID: Modified Nightmare)
\r\nMilitary Specifications: Battleship-class vessel. Heavily modified for increased armor and weapon system performance.
\r\nAdditional Intelligence: The Archduke Nightmare variant is favored by Sansha military outpost commanders. While perhaps not as advanced as the ships flown by Sansha incursion forces, the Archduke is clearly built with the lessons from capsuleer battles in mind: Molten salt coolant systems allow for overcharged energy turrets. Physical link cables connect key True Slave crew members directly to their ship commander, preventing any electronic interference from affecting the crew. Supplemental adaptive armor plates line the hull.
This is all in addition to several proprietary Nation modules and other experimental tech found exclusively, if inconsistently, among models of the Archduke variant.\r\nAnalyst Atros, CDIA.
Authorized for capsuleer dissemination. ",
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+ "portionSize": 1,
+ "published": false,
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+ "typeName": "True Sansha Archduke",
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+ "volume": 19000000.0,
+ "wreckTypeID": 26920
+ },
+ "3824": {
+ "basePrice": 5000.0,
+ "capacity": 0.0,
+ "description": "Crystal is a common feel-good booster, used and abused around the universe in abundance.",
+ "descriptionID": 87488,
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+ "iconID": 1195,
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+ "mass": 500.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3824,
+ "typeName": "Crystal Egg",
+ "typeNameID": 76984,
+ "volume": 0.5
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+ "3825": {
+ "basePrice": 0.0,
+ "capacity": 120.0,
+ "description": "Subject: Dark Blood Hunter (ID: Modified Bhaalgorn)
\r\nMilitary Specifications: Battleship-class vessel. Heavily modified for increased armor and enhanced laser penetration.
\r\nAdditional Intelligence: The Bhaalgorn variant used exclusively by Dark Blood Hunters betrays the ship's design goal: direct engagement with capsuleer ships. The outer hull is reinforced with a further 18 inches of armor plating. Energy turrets are fitted with a molten salt cooling system, allowing a “hotter” discharge. To accommodate the obscene power needs, a full two-thirds of the crew space is replaced with additional power generators. Ironically, the ship's advanced composition also makes it a tempting target for many capsuleers, as Dark Blood Hunter wreckage often contains advanced modules exclusive to the Blood Raider Covenant.
\r\nAnalyst Rurkanid, CDIA.
Authorized for capsuleer dissemination. \r\n",
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+ "description": "Highly addictive fluid of which the toxic fumes are inhaled through the nostrils of the user. Mindflood kills braincells quicker than submerging one's brain in battery acid.",
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+ "volume": 0.2
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+ "capacity": 120.0,
+ "description": "Subject: Shadow Serpentis Big Boss (ID: Modified Vindicator)
\r\nMilitary Specifications: Battleship-class vessel. Heavily modified for increased shield and weapon system performance.
\r\nAdditional Intelligence: This variant of the familiar Serpentis Vindicator was first encountered at the conclusion of a prolonged but failed SARO sweep operation. SARO ships had a sizable Serpentis fleet on the run, until a commander in this Vindicator variant entered the scene. The resilience and coordination abilities of the vessel led several SARO agents on scene to name it the “Big Boss,” a name which has come to be attached to the entire variant line.
\r\nIn addition to a second power tram to the shield emitters and redundant targeting systems, the Big Boss features the latest in Serpentis-engineered modular equipment and weaponry.
\r\nAnalyst Crarch, CDIA.
\r\nAuthorized for capsuleer dissemination. \r\n",
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+ "typeName": "Shadow Serpentis Big Boss",
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+ },
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+ "description": "Metal girders, plasteel concrete, and fiber blocks are all common construction materials used in almost every large-scale building or manufacturing project throughout New Eden.",
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+ "portionSize": 1,
+ "published": true,
+ "typeID": 3828,
+ "typeName": "Construction Blocks",
+ "typeNameID": 104472,
+ "volume": 1.5
+ },
+ "3829": {
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+ "description": "Increases the maximum strength of the shield.",
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+ "published": true,
+ "techLevel": 1,
+ "typeID": 3829,
+ "typeName": "Medium Shield Extender I",
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+ "volume": 10.0
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+ "portionSize": 1,
+ "published": true,
+ "typeID": 3830,
+ "typeName": "Medium Shield Extender I Blueprint",
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+ },
+ "3831": {
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+ "description": "Increases the maximum strength of the shield.",
+ "descriptionID": 87491,
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+ "metaLevel": 5,
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+ "published": true,
+ "techLevel": 2,
+ "typeID": 3831,
+ "typeName": "Medium Shield Extender II",
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+ "volume": 10.0
+ },
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+ "techLevel": 2,
+ "typeID": 3832,
+ "typeName": "Medium Shield Extender II Blueprint",
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+ "volume": 0.01
+ },
+ "3835": {
+ "basePrice": 0.0,
+ "capacity": 2700.0,
+ "description": "The Pilot Certification Documents can be retrieved from inside this office. ",
+ "descriptionID": 95045,
+ "graphicID": 1712,
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+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 1000.0,
+ "typeID": 3835,
+ "typeName": "Gallente Academy Office",
+ "typeNameID": 106610,
+ "volume": 27500.0
+ },
+ "3836": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This document, specifically designed for capsuleers, certifies that the holder has passed basic training and is cleared for further instruction, as well as general employment throughout the cluster. A basic level of piloting proficiency is required before being awarded the certification, and the capsuleers must demonstrate competency in a range of fundamental navigation and combat tasks.\r\n\r\nAlthough the document is not required by CONCORD police or empire law, it significantly adds to the employment prospects of a newly-graduated capsuleer. Throughout repeated surveys and tests one common pattern emerges; those capsuleers who complete this basic training and other more advanced courses have a much higher chance of employment with other capsuleer corporations, and generally finds themselves more confident and knowledgeable in the often turbulent and confusing first few days of becoming a full-fledged capsuleer.\r\n\r\nNot only that, but graduates get a swanky new outfit to show off to the dropouts and plebeians who couldn't cut it.\r\n",
+ "descriptionID": 94044,
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+ "typeNameID": 105543,
+ "volume": 0.1
+ },
+ "3837": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A document representing submission to the authority of the Amarrian Empress, Jamyl Sarum.\r\n\r\nNotably, the language surrounding capsuleer fealty has been significantly watered down, revealing that even the Amarr Empire is willing to acknowledge the reality of capsuleer freedom and autonomy. ",
+ "descriptionID": 93985,
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+ "iconID": 2095,
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+ "portionSize": 1,
+ "published": true,
+ "typeID": 3837,
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+ "typeNameID": 105481,
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+ },
+ "3838": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "These documents clear the holder from numerous by-laws and responsibilities within the Caldari State and abroad. \r\n\r\nThey are issued to capsuleers, who typically operate above the law and are accountable to few people. All this document does is formalize that reality, and as such, is entirely redundant and pointless. \r\n\r\nThe hypercapitalist corporate state of the Caldari is awash with these sorts of documents, however, and the tendency towards needless bureaucracy is simply a part of corporate life. ",
+ "descriptionID": 93986,
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+ "iconID": 2853,
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+ "portionSize": 1,
+ "published": true,
+ "typeID": 3838,
+ "typeName": "Clearance Documents",
+ "typeNameID": 105482,
+ "volume": 0.1
+ },
+ "3839": {
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+ "description": "Increases the maximum strength of the shield.",
+ "descriptionID": 87492,
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+ "metaGroupID": 1,
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+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 3839,
+ "typeName": "Large Shield Extender I",
+ "typeNameID": 76990,
+ "volume": 20.0
+ },
+ "3840": {
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+ "marketGroupID": 1549,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3840,
+ "typeName": "Large Shield Extender I Blueprint",
+ "typeNameID": 76991,
+ "volume": 0.01
+ },
+ "3841": {
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+ "capacity": 0.0,
+ "description": "Increases the maximum strength of the shield.",
+ "descriptionID": 87493,
+ "groupID": 38,
+ "iconID": 1044,
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+ "mass": 0.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 3841,
+ "typeName": "Large Shield Extender II",
+ "typeNameID": 76992,
+ "variationParentTypeID": 3839,
+ "volume": 20.0
+ },
+ "3842": {
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+ "mass": 0.0,
+ "metaGroupID": 2,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 3842,
+ "typeName": "Large Shield Extender II Blueprint",
+ "typeNameID": 76993,
+ "volume": 0.01
+ },
+ "3843": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Tribal sponsorship is a longstanding tradition within the Minmatar Republic. Typically sponsorship is sought by an individual before embarking on a journey away from their tribe, or as part of a corporation's employment process. After a sometimes lengthy approval process, a Minmatar is then able to proceed with the full support of their tribal peers. \n\nTypically, a citizen of the Republic will seek sponsorship from only their family tribe, and this is usually sufficient to last their lifetime, barring any dramatic changes. In some rare circumstances, sponsorship is granted from all of the seven tribes to particularly promising individuals. \n\nIn the unique case of the capsuleers, the seven tribes of the Republic have agreed to blanket-issue sponsorships as an attempt to encourage loyalty and cooperation.",
+ "descriptionID": 93987,
+ "groupID": 314,
+ "iconID": 2886,
+ "mass": 1.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3843,
+ "typeName": "Tribal Sponsorship",
+ "typeNameID": 105483,
+ "volume": 0.1
+ },
+ "3844": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This document is issued to all graduate capsuleers, regardless of their ethnicity or background. \r\n\r\nIn the document, various fundamental human rights are outlined and defended, including the freedom to travel, freedom to work for a corporation of one's choosing, and freedom of speech within Gallente Federation borders. \r\n\r\nThe document is somewhat redundant for capsuleers, who enjoy these freedoms and others even greater. Despite this obvious fact, the Federation authorities have chosen to issue the license all the same, viewing it as a symbolic gesture, and a reminder of the Federation's core values. ",
+ "descriptionID": 93988,
+ "groupID": 314,
+ "iconID": 2853,
+ "mass": 1.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3844,
+ "typeName": "Freedom of Operation License",
+ "typeNameID": 105484,
+ "volume": 0.1
+ },
+ "3845": {
+ "basePrice": 0.0,
+ "capacity": 2700.0,
+ "description": "This industrial structure serves as a platform for warehouses and the sorting of cargo containers.",
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+ "descriptionID": 94052,
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+ "published": false,
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+ "published": false,
+ "raceID": 1,
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+ "soundID": 32,
+ "typeID": 3874,
+ "typeName": "Stargate (Gallente Constellation)",
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+ "volume": 10000000.0
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+ "typeName": "Stargate (Gallente System)",
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+ "published": false,
+ "raceID": 2,
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+ "typeName": "Stargate (Minmatar Constellation)",
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+ "volume": 10000000.0
+ },
+ "3880": {
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+ "description": "This enormous part of a stellar construct carries a melancholic atmosphere.",
+ "descriptionID": 95233,
+ "graphicID": 1265,
+ "groupID": 226,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 4200.0,
+ "soundID": 20174,
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+ "volume": 0.0
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+ "3881": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "An archaic reminder of the days of olde.",
+ "descriptionID": 83640,
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+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 4634.0,
+ "typeID": 3881,
+ "typeName": "Ruined Monument",
+ "typeNameID": 72686,
+ "volume": 0.0
+ },
+ "3882": {
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+ "capacity": 235.0,
+ "description": "Subject: Exsanguinator (ID: Modified Prophecy)
\r\nMilitary Specifications: Battlecruiser-class vessel. Heavily modified for increased armor and energy weapon output.
\r\nAdditional Intelligence: The danger involved in confronting a Blood Raider Exsanguinator cannot be overstated. These terrifying individuals represent some of the worst the Covenant has to offer, ruthless warriors with an absolute devotion to their organization's ideals. Their lust for capsuleer blood is legendary.
\r\nAnalyst Nadiri, CDIA.
\r\nAuthorized for capsuleer dissemination. ",
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+ "mass": 11800000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 150.0,
+ "soundID": 20901,
+ "typeID": 3882,
+ "typeName": "Exsanguinator",
+ "typeNameID": 106999,
+ "volume": 118000.0,
+ "wreckTypeID": 26919
+ },
+ "3883": {
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+ "capacity": 100.0,
+ "description": "This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.",
+ "descriptionID": 84746,
+ "graphicID": 1055,
+ "groupID": 288,
+ "mass": 2040000.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 38.0,
+ "soundID": 30,
+ "typeID": 3883,
+ "typeName": "DED Army Officer",
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+ "volume": 20400.0,
+ "wreckTypeID": 26972
+ },
+ "3884": {
+ "basePrice": 0.0,
+ "capacity": 235.0,
+ "description": "Subject: Distributor (ID: Modified Ferox)
\r\nMilitary Specifications: Battlecruiser-class vessel. Heavily modified for increased shield and weapon system performance.
\r\nAdditional Intelligence: Little remains of what was once an off-the-rack Ferox cruiser. The Guristas take their security very seriously, as is evident by numerous missile launchers and support hardware to ensure they function at peak performance. Initial readouts indicate a high yield of kinetic and thermal ballistics.
\r\nAnalyst Nadiri, CDIA.
\r\nAuthorized for capsuleer dissemination. \r\n",
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+ "portionSize": 1,
+ "published": false,
+ "raceID": 1,
+ "radius": 150.0,
+ "soundID": 20904,
+ "typeID": 3884,
+ "typeName": "Guristas Distributor",
+ "typeNameID": 106989,
+ "volume": 101000.0,
+ "wreckTypeID": 26919
+ },
+ "3885": {
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+ "capacity": 1000.0,
+ "description": "This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.",
+ "descriptionID": 84747,
+ "graphicID": 1051,
+ "groupID": 301,
+ "mass": 10100000.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 150.0,
+ "soundID": 30,
+ "typeID": 3885,
+ "typeName": "CONCORD Police Captain",
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+ "volume": 101000.0
+ },
+ "3886": {
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+ "capacity": 1800.0,
+ "description": "This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.",
+ "descriptionID": 84748,
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+ "portionSize": 1,
+ "published": false,
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+ "typeID": 3886,
+ "typeName": "DED Army Captain",
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+ "wreckTypeID": 26972
+ },
+ "3887": {
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+ "capacity": 0.0,
+ "description": "Increases CPU output.",
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+ "groupID": 285,
+ "iconID": 1405,
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+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
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+ "typeID": 3887,
+ "typeName": "Co-Processor I",
+ "typeNameID": 76996,
+ "volume": 5.0
+ },
+ "3888": {
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+ "capacity": 0.0,
+ "description": "Increases CPU output.",
+ "descriptionID": 87497,
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+ "mass": 0.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 3888,
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+ "variationParentTypeID": 3887,
+ "volume": 5.0
+ },
+ "3889": {
+ "basePrice": 0.0,
+ "capacity": 235.0,
+ "description": "Subject: Slave Ation09 (ID: Modified Phantasm)
\r\nMilitary Specifications: Enhanced variant of Sansha's Nation cruiser model. Extreme caution recommended.
\r\nAdditional Intelligence: Taken during the incursion at Ation, this high-ranking officer of True Creations has been tasked with maintaining Nation's supply of neural paralytics, an essential component of their harvesting tactic. Naturally, he has also been commanded by Kuvakei himself to attack and destroy any threats to Nation assets.
\r\nSenior Analyst Epo, CDIA.
\r\nAuthorized for capsuleer dissemination. ",
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+ "mass": 10010000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 150.0,
+ "soundID": 20902,
+ "typeID": 3889,
+ "typeName": "Slave Ation09",
+ "typeNameID": 106998,
+ "volume": 100100.0,
+ "wreckTypeID": 26919
+ },
+ "3890": {
+ "basePrice": 0.0,
+ "capacity": 480.0,
+ "description": "Subject: Sarpati Family Enforcer (ID: Modified Brutix)
\r\nMilitary Specifications: Battlecruiser-class vessel. Do not engage without assistance.
\r\nAdditional Intelligence: Representatives of the Sarpati family often tour Serpentis Corporation facilities to ensure that their operations are efficient and secure. They have been known to execute their own employees as examples to others and are too well paid to ever think of resigning, so they have absolutely no qualms about engaging interlopers.
\r\nAssociate Analyst Kepeck, CDIA.
\r\nAuthorized for capsuleer dissemination. ",
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+ "portionSize": 1,
+ "published": false,
+ "raceID": 8,
+ "radius": 150.0,
+ "soundID": 20903,
+ "typeID": 3890,
+ "typeName": "Sarpati Family Enforcer",
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+ "volume": 112000.0,
+ "wreckTypeID": 26919
+ },
+ "3891": {
+ "basePrice": 0.0,
+ "capacity": 120.0,
+ "description": "This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly",
+ "descriptionID": 94098,
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+ "portionSize": 1,
+ "published": false,
+ "raceID": 2,
+ "radius": 150.0,
+ "soundID": 20900,
+ "typeID": 3891,
+ "typeName": "5/10 DED Angel Big Boss",
+ "typeNameID": 105597,
+ "volume": 109000.0,
+ "wreckTypeID": 26919
+ },
+ "3893": {
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+ "capacity": 0.0,
+ "description": "Understanding of corporate culture on the industrial level and the plight of the worker.\n\nImproves loyalty point gain by 10% per level when working for agents in the Mining corporation division.",
+ "descriptionID": 94100,
+ "groupID": 278,
+ "iconID": 33,
+ "marketGroupID": 376,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3893,
+ "typeName": "Mining Connections",
+ "typeNameID": 105599,
+ "volume": 0.01
+ },
+ "3894": {
+ "basePrice": 20000000.0,
+ "capacity": 0.0,
+ "description": "Understanding of the way trade is conducted at the corporate level.\n\nImproves loyalty point gain by 10% per level when working for agents in the Distribution corporation division.",
+ "descriptionID": 94101,
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+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3894,
+ "typeName": "Distribution Connections",
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+ },
+ "3895": {
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+ "description": "Understanding of military culture.\r\n\r\nImproves loyalty point gain by 10% per level when working for agents in the Security corporation division.",
+ "descriptionID": 94102,
+ "groupID": 278,
+ "iconID": 33,
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+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 3895,
+ "typeName": "Security Connections",
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+ "volume": 0.01
+ },
+ "3897": {
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+ "capacity": 0.0,
+ "description": "Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.",
+ "descriptionID": 80046,
+ "graphicID": 2034,
+ "groupID": 72,
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+ "marketGroupID": 380,
+ "mass": 100.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1000.0,
+ "techLevel": 1,
+ "typeID": 3897,
+ "typeName": "Micro Proton Smartbomb I",
+ "typeNameID": 68293,
+ "volume": 2.5
+ },
+ "3898": {
+ "basePrice": 8192.0,
+ "capacity": 0.0,
+ "description": "Congratulations, capsuleer! You have acquired a batch of Quafe Zero, the performance drink with the powers of a booster! Enjoy the benefits of increased reflexes with none of the drawbacks!\r\n\r\nBenefits:\r\n+5% Speed, +5% Scan Resolution. Duration: 1 hour.\r\n\r\nAttached Ad Copy\r\nAs a capsuleer, you are immortal. You have all eternity to seize your destiny. Shouldn’t you have a soft drink that can perform as well as you? Quafe thinks so. That’s why we’ve developed Quafe Zero.\r\n\r\nUsing the latest in cutting edge biotechnology, our industry-leading scientists have reverse-engineered Quafe Zero from compounds found only in Sleeper vessels. Quafe Zero is fortified with a proprietary mix of performance enhancers, oxidizers, and natural fruit juices designed to push your abilities to the limit.\r\n\r\nThe secret is in our patented fulleroferrocene nanite delivery system, which attaches our exclusive pro-capsuleer formula directly to the neurons you want, not the ones you don’t. The result is an immediate and direct boost to your performance, with Zero drawbacks!\r\n\r\nQuafe Zero is a product of the Quafe Company. Quafe does not condone the use of boosters or other illicit substances. The Quafe Company disavows responsibility for any side effects caused by consuming Sleeper technology.\r\n\r\nWarning: Quafe Zero is designed for capsuleer use only. Side effects experienced by non-capsuleers include but are not limited to dizziness, blindness, nausea, internal hemorrhaging, IBS, sleepwalking, amnesia, sexual deviancy, vision changes, acute epidermal sloughing, partial or total loss of motor control, and minor skin rash.\r\n\r\nQuafe Zero is manufactured in the Phoenix constellation.\r\n\r\nQuafe Zero: Multiply your eternity by Zero!",
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+ "mass": 1.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 3898,
+ "typeName": "Quafe Zero",
+ "typeNameID": 105602,
+ "volume": 1.0
+ },
+ "3899": {
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+ "capacity": 0.0,
+ "description": "Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.",
+ "descriptionID": 80047,
+ "graphicID": 2034,
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+ "marketGroupID": 380,
+ "mass": 100.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1000.0,
+ "techLevel": 2,
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+ "mass": 0.5,
+ "portionSize": 1,
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+ "typeName": "Men's 'Lockstep' Boots",
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+ "description": "An extremely rare and sought-after implant available only to the wealthy and powerful of New Eden, the Looking Glass monocle interface offers advanced vision augmentation beyond the capabilities of all comparable prosthetics or upgrades. Full-spectrum optic weave filters, nanofiber refraction lenses, an enhanced NeoCom uplink, and a blackbox holovid recorder linked directly to the memory centers in the temporal lobe are just some of its groundbreaking options. When combined with the specialized training and equipment unique to capsuleers, the Looking Glass is an efficient interfacing tool, not to mention a dramatic fashion statement.",
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+ "description": "Subject: Domination Grigori (ID: Modified Daredevil)
\r\nMilitary Specifications: Frigate-class vessel. Veteran-level crew.
\r\nAdditional Intelligence: Designed specifically for lightning raids in enemy space, the Grigori variant of the daunted Daredevil can catch the inexperience ship captain unaware. What is most impressive is that, beyond a handful of experimental Angel technologies, the Grigori's advantage comes almost exclusively from employing an all-veteran crew. The efficiency and skill a Grigori crew brings to battle can rival those of a capsuleer. Luckily, the loss of a Grigori crew can be extremely demoralizing for local Cartel forces, leading them to eventually abandon complexes where a Grigori was destroyed.
\r\nAnalyst Kental, DED.
Authorized for capsuleer dissemination. ",
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+ "4011": {
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+ "capacity": 10000.0,
+ "description": "Subject: Reinforced Drone Bunker
\r\nSummary: This structure appears similar to classic drone bunkers, but is heavily modified to withstand direct attack.
\r\nAdditional Intelligence: First appearing in YC 113, the reinforced drone bunker is an incredibly sturdy variant of the classic rogue drone bunker design. The outer hull itself is bolstered by a honeycombed mesh of tritanium-tungsten alloy, preventing breaches from tears or blunt impact. Internal systems are supplemented with multiple redundancies.
\r\nThe nature of rogue drones makes it difficult to determine if these improvements are the result of conscious effort or, as some engineers theorize, a sort of natural selection after years of losing traditional bunkers to capsuleer raids.
\r\nSenior Defense Analyst Jervei, FIO.
Authorized for capsuleer dissemination.",
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+ "typeNameID": 106787,
+ "volume": 100000000.0
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+ "description": "Subject: Dread Guristas Irregular (ID: Modified Worm)
\r\nMilitary Specifications: Frigate-class vessel. Veteran-level crew.
\r\nAdditional Intelligence: First encountered in YC112, the Irregular is an attack frigate modified for fast assault and first response action. A tritanium-reinforced hull improves survivability, as does an experimental Guristas Production Atlas capacitor. Each Irregular is, ironically, crewed by seasoned combat veterans. The average total experience of an Irregular crew is 90 years. This experience gap gives the Irregular an 83% higher survivability rating than the average Guristas frigate crew.
\r\nComparative Intelligence Specialist Ahelen, Wiyrkomi Peace Corps.
Authorized for capsuleer dissemination. ",
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+ "volume": 5
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+ "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87499,
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+ "description": "Subject: Dark Blood Alpha (ID: Modified Inquisitor)
\r\nMilitary Specifications: Frigate-class vessel. Veteran-level crew.
\r\nAdditional Intelligence: The Dark Blood Alpha is an Inquisitor variant designed for a single purpose: lead blitzkrieg raids through empire space. Taking after capsuleer tactics, the Dark Blood Alpha coordinates groups of fast-attack frigates known as wolf packs. Wolf packs swarm larger targets, providing too many fast moving targets for the enemy weapons to track. The Dark Blood Alpha is crewed almost exclusively by veterans of past raids, making this ship the most dangerous opponent on the field.
\r\nAnalyst Fawlon, Ministry of Assessment.
Authorized for capsuleer dissemination. \r\n",
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+ "typeName": "'Langour' Drive Disruptor I",
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+ "description": "Designer: Vallou\r\n\r\nVallou's \"Excursion\" pants in striking steely silver are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.\r\n",
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+ "description": "Designer: House of Ranai\r\n\r\nMove with confidence in our two-toned Resothane and spider-silk blend \"Impress\" skirt. Subtle detailing flatters the figure in the intricate patterns of natural brown leather, while unobtrusive back pockets preserve the slim-line silhouette.\r\n",
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+ "description": "Designer: House of Ranai\r\n\r\nMove with confidence in our two-toned Resothane and spider-silk blend \"Impress\" skirt. Subtle detailing flatters the figure in a coolly stylish graphite gray while unobtrusive back pockets preserve the slim-line silhouette.\r\n",
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+ "4036": {
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+ "description": "Designer: House of Ranai\r\n\r\nMove with confidence in our two-toned Resothane and spider-silk blend \"Impress\" skirt. Subtle detailing flatters the figure in contrasting tones of midnight black and autumn green, all fringed with a fine golden line, while unobtrusive back pockets preserve the slim-line silhouette.\r\n",
+ "descriptionID": 236345,
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+ "basePrice": 0.0,
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+ "description": "Designer: House of Ranai\r\n\r\nMove with confidence in our two-toned Resothane and spider-silk blend \"Impress\" skirt. Subtle detailing flatters the figure in perfect cool silver, fringed with a single line of brightness, while unobtrusive back pockets preserve the slim-line silhouette.\r\n",
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+ "description": "Designer: House of Ranai\r\n\r\nMove with confidence in our two-toned Resothane and spider-silk blend \"Impress\" skirt. Subtle detailing flatters the figure in a crisp, unspoiled white while unobtrusive back pockets preserve the slim-line silhouette.\r\n",
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+ "description": "Designer: Vallou\r\n\r\nLook sharp and competent in any situation. Our black and red \"Structure\" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.\r\n",
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+ "description": "Designer: Sennda of Emrayur\r\n\r\nModeled after the Class B military blouses found in several modern navies, the detailed, rugged leather \"Sterling\" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Gold thread highlights and gold chevrons finish the high-contrast look.\r\n",
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+ "description": "Designer: Sennda of Emrayur\r\n\r\nModeled after the Class B military blouses found in several modern navies, the professional, cool gray \"Sterling\" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Silver thread highlights and sterling silver chevrons finish the high-contrast look.\r\n",
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+ "description": "Designer: Sennda of Emrayur\r\n\r\nModeled after the Class B military blouses found in several modern navies, the crisply contrasted bone white and navy blue \"Sterling\" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Silver thread highlights and sterling silver chevrons finish the high-contrast look.\r\n",
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+ "description": "Designer: Vallou Outerwear \r\n\r\nFor the discerning gentleman officer, our august green \"Field Marshal\" coat is an essential part of any commandant's wardrobe. Whether commanding troops in the field or inspecting facilities, command respect while remaining comfortable and secure. Our patented polycel and silk mix offers durability and softness, and we've gone the extra length with a weather-fast Kruna-wool lining for added warmth.\r\n",
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+ "published": true,
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+ "graphicID": 20396,
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+ "techLevel": 2,
+ "typeID": 4248,
+ "typeName": "Warp Disruption Field Generator II",
+ "typeNameID": 261689,
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+ "4249": {
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+ "iconID": 21489,
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+ "metaGroupID": 2,
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+ "published": true,
+ "techLevel": 2,
+ "typeID": 4249,
+ "typeName": "Warp Disruption Field Generator II Blueprint",
+ "typeNameID": 263128,
+ "volume": 0.01
+ },
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+ "capacity": 0.8,
+ "description": "By manipulating gravity fields, this module can pull cargo containers towards the ship.",
+ "descriptionID": 263169,
+ "graphicID": 11867,
+ "groupID": 650,
+ "iconID": 2986,
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+ "mass": 50.0,
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+ "published": true,
+ "radius": 10.0,
+ "techLevel": 2,
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+ "typeName": "Small Tractor Beam II",
+ "typeNameID": 263168,
+ "variationParentTypeID": 24348,
+ "volume": 50.0
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+ "groupID": 723,
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+ "typeName": "Small Tractor Beam II Blueprint",
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+ "volume": 0.01
+ },
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+ "capacity": 0.8,
+ "description": "By manipulating gravity fields, this module can pull cargo containers towards the ship.\r\n\r\nNote: This tractor beam can only be fitted on the Rorqual ORE Capital Ship.",
+ "descriptionID": 263181,
+ "graphicID": 11868,
+ "groupID": 650,
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+ "published": true,
+ "radius": 10.0,
+ "techLevel": 2,
+ "typeID": 4252,
+ "typeName": "Capital Tractor Beam II",
+ "typeNameID": 261691,
+ "variationParentTypeID": 24644,
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+ },
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+ "typeName": "Capital Tractor Beam II Blueprint",
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+ "volume": 0.01
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+ "capacity": 0.0,
+ "description": "Supplements the main Power core providing more power.",
+ "descriptionID": 263182,
+ "groupID": 339,
+ "iconID": 2105,
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+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
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+ "typeName": "Micro Auxiliary Power Core II",
+ "typeNameID": 261692,
+ "variationParentTypeID": 11563,
+ "volume": 20
+ },
+ "4255": {
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+ "groupID": 352,
+ "iconID": 2105,
+ "mass": 0.0,
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+ "published": true,
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+ "typeID": 4255,
+ "typeName": "Micro Auxiliary Power Core II Blueprint",
+ "typeNameID": 263374,
+ "volume": 0.01
+ },
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+ "capacity": 300,
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+ "graphicID": 20066,
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+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "techLevel": 2,
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+ "typeName": "Bomb Launcher II",
+ "typeNameID": 261693,
+ "variationParentTypeID": 27914,
+ "volume": 50
+ },
+ "4257": {
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+ "iconID": 2677,
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+ "metaGroupID": 2,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 4257,
+ "typeName": "Bomb Launcher II Blueprint",
+ "typeNameID": 263375,
+ "volume": 0.01
+ },
+ "4258": {
+ "basePrice": 6000,
+ "capacity": 0.8,
+ "description": "Launcher for Core Scanner Probes, which are used to scan down Cosmic Signatures in space.\r\n\r\nNote: Only one probe launcher can be fitted per ship.\r\n\r\n5% bonus to strength of scan probes.",
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+ "published": true,
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+ "techLevel": 2,
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+ "typeName": "Core Probe Launcher II",
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+ "published": true,
+ "techLevel": 2,
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+ "typeName": "Core Probe Launcher II Blueprint",
+ "typeNameID": 263377,
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+ },
+ "4260": {
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+ "capacity": 8,
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+ "iconID": 2677,
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+ "published": true,
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+ "techLevel": 2,
+ "typeID": 4260,
+ "typeName": "Expanded Probe Launcher II",
+ "typeNameID": 261695,
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+ "volume": 5
+ },
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+ "metaGroupID": 2,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 4261,
+ "typeName": "Expanded Probe Launcher II Blueprint",
+ "typeNameID": 263378,
+ "volume": 0.01
+ },
+ "4262": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Reduces the capacitor need of the fleet's personal and targeted armor repair systems.\r\n\r\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\r\n\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.\r\n\r\nNotes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield. The Fleet bonus provided by this module does not apply to Capital sized local repair modules.",
+ "descriptionID": 263187,
+ "groupID": 316,
+ "iconID": 2858,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "techLevel": 2,
+ "typeID": 4262,
+ "typeName": "Armored Warfare Link - Damage Control II",
+ "typeNameID": 261696,
+ "variationParentTypeID": 20069,
+ "volume": 60
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+ "4263": {
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+ "groupID": 532,
+ "iconID": 2858,
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+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "techLevel": 2,
+ "typeID": 4263,
+ "typeName": "Armored Warfare Link - Damage Control II Blueprint",
+ "typeNameID": 263379,
+ "volume": 0.01
+ },
+ "4264": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Grants a bonus to the fleet's armor resistances.\r\n\r\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\r\n\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.\r\n\r\nNotes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.",
+ "descriptionID": 263193,
+ "groupID": 316,
+ "iconID": 2858,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "techLevel": 2,
+ "typeID": 4264,
+ "typeName": "Armored Warfare Link - Passive Defense II",
+ "typeNameID": 261697,
+ "variationParentTypeID": 20409,
+ "volume": 60
+ },
+ "4265": {
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+ "capacity": 0.0,
+ "groupID": 532,
+ "iconID": 2858,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "techLevel": 2,
+ "typeID": 4265,
+ "typeName": "Armored Warfare Link - Passive Defense II Blueprint",
+ "typeNameID": 263380,
+ "volume": 0.01
+ },
+ "4266": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Increases the speed of the fleet's personal and targeted armor repair systems.\r\nWill not affect Capital-sized personal repair modules.\r\n\r\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\r\n\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.\r\n\r\nNotes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.",
+ "descriptionID": 263195,
+ "groupID": 316,
+ "iconID": 2858,
+ "mass": 0.0,
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+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "techLevel": 2,
+ "typeID": 4266,
+ "typeName": "Armored Warfare Link - Rapid Repair II",
+ "typeNameID": 261698,
+ "variationParentTypeID": 22227,
+ "volume": 60
+ },
+ "4267": {
+ "basePrice": 1732280,
+ "capacity": 0.0,
+ "groupID": 532,
+ "iconID": 2858,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "techLevel": 2,
+ "typeID": 4267,
+ "typeName": "Armored Warfare Link - Rapid Repair II Blueprint",
+ "typeNameID": 263381,
+ "volume": 0.01
+ },
+ "4268": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Boosts the strength of the fleet's electronic warfare modules.\r\n\r\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\r\n\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.\r\n\r\nNotes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.",
+ "descriptionID": 263191,
+ "groupID": 316,
+ "iconID": 2858,
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+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "techLevel": 2,
+ "typeID": 4268,
+ "typeName": "Information Warfare Link - Electronic Superiority II",
+ "typeNameID": 261699,
+ "variationParentTypeID": 20406,
+ "volume": 60
+ },
+ "4269": {
+ "basePrice": 1732280,
+ "capacity": 0.0,
+ "groupID": 532,
+ "iconID": 2858,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "techLevel": 2,
+ "typeID": 4269,
+ "typeName": "Information Warfare Link - Electronic Superiority II Blueprint",
+ "typeNameID": 263382,
+ "volume": 0.01
+ },
+ "4270": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Increases range of modules requiring Electronic Warfare, Sensor Linking, Target Painting or Weapon Disruption for all ships in the fleet.\r\n\r\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\r\n\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.\r\n\r\nNotes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.",
+ "descriptionID": 263190,
+ "groupID": 316,
+ "iconID": 2858,
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+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "techLevel": 2,
+ "typeID": 4270,
+ "typeName": "Information Warfare Link - Recon Operation II",
+ "typeNameID": 261700,
+ "variationParentTypeID": 20405,
+ "volume": 60
+ },
+ "4271": {
+ "basePrice": 1732280,
+ "capacity": 0.0,
+ "groupID": 532,
+ "iconID": 2858,
+ "mass": 0.0,
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+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "techLevel": 2,
+ "typeID": 4271,
+ "typeName": "Information Warfare Link - Recon Operation II Blueprint",
+ "typeNameID": 263383,
+ "volume": 0.01
+ },
+ "4272": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Boosts sensor strengths and lock ranges for all of the fleet's ships.\r\n\r\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\r\n\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.\r\n\r\nNotes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.",
+ "descriptionID": 263186,
+ "groupID": 316,
+ "iconID": 2858,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "techLevel": 2,
+ "typeID": 4272,
+ "typeName": "Information Warfare Link - Sensor Integrity II",
+ "typeNameID": 261701,
+ "variationParentTypeID": 11052,
+ "volume": 60
+ },
+ "4273": {
+ "basePrice": 1476280,
+ "capacity": 0.0,
+ "groupID": 532,
+ "iconID": 2858,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "techLevel": 2,
+ "typeID": 4273,
+ "typeName": "Information Warfare Link - Sensor Integrity II Blueprint",
+ "typeNameID": 263384,
+ "volume": 0.01
+ },
+ "4274": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Decreases the capacitor need of mining lasers, gas harvesters and ice harvesters.\r\n\r\nForeman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations. \r\n\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.\r\n\r\nNote: The Fleet bonus only works if you are the assigned fleet booster.",
+ "descriptionID": 263197,
+ "groupID": 316,
+ "iconID": 2858,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "techLevel": 2,
+ "typeID": 4274,
+ "typeName": "Mining Foreman Link - Harvester Capacitor Efficiency II",
+ "typeNameID": 261702,
+ "variationParentTypeID": 22553,
+ "volume": 60
+ },
+ "4275": {
+ "basePrice": 1732280.0,
+ "capacity": 0.0,
+ "groupID": 532,
+ "iconID": 2858,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 4275,
+ "typeName": "Mining Foreman Link - Harvester Capacitor Efficiency II Blueprint",
+ "typeNameID": 263385,
+ "volume": 0.01
+ },
+ "4276": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Decreases mining laser, gas harvester and ice harvester duration.\r\n\r\nForeman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations.\r\n\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.\r\n\r\nNote: The Fleet bonus only works if you are the assigned fleet booster.",
+ "descriptionID": 263199,
+ "groupID": 316,
+ "iconID": 2858,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "techLevel": 2,
+ "typeID": 4276,
+ "typeName": "Mining Foreman Link - Laser Optimization II",
+ "typeNameID": 261703,
+ "variationParentTypeID": 22557,
+ "volume": 60
+ },
+ "4277": {
+ "basePrice": 1732280.0,
+ "capacity": 0.0,
+ "groupID": 532,
+ "iconID": 2858,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 4277,
+ "typeName": "Mining Foreman Link - Laser Optimization II Blueprint",
+ "typeNameID": 263386,
+ "volume": 0.01
+ },
+ "4278": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Increases the range of the fleet's mining lasers, gas harvesters, ice harvesters and survey scanners.\r\n\r\nForeman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations.\r\n\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.\r\n\r\nNote: The Fleet bonus only works if you are the assigned fleet booster.",
+ "descriptionID": 263198,
+ "groupID": 316,
+ "iconID": 2858,
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+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "techLevel": 2,
+ "typeID": 4278,
+ "typeName": "Mining Foreman Link - Mining Laser Field Enhancement II",
+ "typeNameID": 261704,
+ "variationParentTypeID": 22555,
+ "volume": 60
+ },
+ "4279": {
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+ "capacity": 0.0,
+ "groupID": 532,
+ "iconID": 2858,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 2,
+ "typeID": 4279,
+ "typeName": "Mining Foreman Link - Mining Laser Field Enhancement II Blueprint",
+ "typeNameID": 263387,
+ "volume": 0.01
+ },
+ "4280": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Increases the speed of the fleet's shield boosters and decreases the duration of shield transporters. Will not affect Capital-sized personal shield boosters.\r\n\r\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\r\n\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.\r\n\r\nNotes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.",
+ "descriptionID": 263189,
+ "groupID": 316,
+ "iconID": 2858,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "techLevel": 2,
+ "typeID": 4280,
+ "typeName": "Siege Warfare Link - Active Shielding II",
+ "typeNameID": 261705,
+ "variationParentTypeID": 20124,
+ "volume": 60
+ },
+ "4281": {
+ "basePrice": 1732280,
+ "capacity": 0.0,
+ "groupID": 532,
+ "iconID": 2858,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "techLevel": 2,
+ "typeID": 4281,
+ "typeName": "Siege Warfare Link - Active Shielding II Blueprint",
+ "typeNameID": 263388,
+ "volume": 0.01
+ },
+ "4282": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Reduces the capacitor need of the fleet's shield boosters and shield transporters.\r\n\r\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\r\n\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.\r\n\r\nNotes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield. The Fleet bonus provided by this module does not apply to Capital sized local booster modules.",
+ "descriptionID": 263196,
+ "groupID": 316,
+ "iconID": 2858,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "metaLevel": 5,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "techLevel": 2,
+ "typeID": 4282,
+ "typeName": "Siege Warfare Link - Shield Efficiency II",
+ "typeNameID": 261706,
+ "variationParentTypeID": 22228,
+ "volume": 60
+ },
+ "4283": {
+ "basePrice": 1732280,
+ "capacity": 0.0,
+ "groupID": 532,
+ "iconID": 2858,
+ "mass": 0.0,
+ "metaGroupID": 2,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "techLevel": 2,
+ "typeID": 4283,
+ "typeName": "Siege Warfare Link - Shield Efficiency II Blueprint",
+ "typeNameID": 263389,
+ "volume": 0.01
+ },
+ "4284": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Boosts all shield resistances for the fleet's ships.\r\n\r\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\r\n\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.\r\n\r\nNotes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.",
+ "descriptionID": 263194,
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+ "published": true,
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+ "typeID": 4316,
+ "typeName": "Hydrogen Fuel Block Blueprint",
+ "typeNameID": 263526,
+ "volume": 0.01
+ },
+ "4318": {
+ "basePrice": 0.0,
+ "capacity": 35000.0,
+ "description": "Orbital Customs Offices are the primary points of contact between planetary and interplanetary economies. These facilities, resembling massive hangars in space, provide high-volume, high-frequency cargo transport services between a planet's surface and orbit.\r\n\r\nExcerpt from the Amarr Prime Customs Agency regulations, section 17, subsection 4, paragraph 8:\r\n\r\nThe following items may only be imported or exported with the express prior approval of the Imperial Underscrivener for Commercial Affairs:\r\n\r\nNarcotic substances; handheld firearms; slaver hounds (except as personal property); Mindflood; live insects; ungulates; Class 1 refrigerants and aerosols; forced laborers/personal slaves (or other sapient livestock); animal germ-plasm; biomass of human origin; xenobiotics; walnuts.",
+ "descriptionID": 263627,
+ "graphicID": 4579,
+ "groupID": 1025,
+ "mass": 5000000000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 8000.0,
+ "soundID": 10030,
+ "typeID": 4318,
+ "typeName": "InterBus Customs Office",
+ "typeNameID": 263626,
+ "volume": 100000000.0
+ },
+ "4319": {
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+ "description": "This was once a memorial to the winners of a riddle contest sponsored by late entrepreneur Ruevo Aram. After standing proud for half a decade, it was destroyed in late YC113 by capsuleers who were staging a mass uprising against an intolerable status quo of intergalactic affairs. Today, the ruins of this once-great work of art stand as a testament to the fact that change is the universe's only constant.",
+ "descriptionID": 263650,
+ "graphicID": 11854,
+ "groupID": 226,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 4634.0,
+ "typeID": 4319,
+ "typeName": "Protest Monument",
+ "typeNameID": 263649,
+ "volume": 0.0
+ },
+ "4320": {
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+ "description": "Paper: Project Theta
\r\nLead Researcher: Norman Vales
\r\nContributors: Authochthonian, Chevalleis
\r\nSummary: The present goal of Project Theta is to produce laboratory equipment for use in attempting safe communications with rogue drones. Project Theta aims to achieve this goal by repurposing and reverse engineering available rogue drone technology to create a communications subnet intended to interface with the more advanced rogue drone networks.\r\n\r\nThe three-unit communications system includes an override of the present comms systems, designed as a protective measure. It has also been designed to provide on-the-fly encoding and decoding. Future testing will be necessary to determine if the system will work as required.\r\n\r\nBased on the Aether Hive Link the network remains experimental, and will be part of an isolated communications system. Recent lab tests have indicated a bandwidth of at least ten times that which is available to typical businesses.\r\n\r\nThis abstract relates to research undertaken by the Arek'Jaalan Project.\r\n\r\nAuthorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4\r\n\r\nFurther copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.",
+ "descriptionID": 263890,
+ "groupID": 1141,
+ "iconID": 33,
+ "mass": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 1,
+ "typeID": 4320,
+ "typeName": "Research Abstract: Project Theta",
+ "typeNameID": 263889,
+ "volume": 0.1
+ },
+ "4321": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Paper: Project Blueprint
\r\nLead Researchers: Adainy Gwanwyn, Emily Dallocort
\r\nContributors: Mark726
\r\nSummary: The premise of Project Blueprint is to acquire photographic samples (along with standard documentation) of Sleeper constructs to determine their similarity, if any, to those produced in known space. Currently, researchers are in the initial phases of gathering samples of New Eden's structures to compare to the Sleeper constructs once wormhole excursions begin.\r\n\r\nThe purpose behind gathering this information is manifold:
\r\n 1. To investigate if Sleeper constructs hold any sort of cultural significance to the Sleepers themselves;
\r\n 2. To investigate if Sleepers build their constructs to establish permanent homes or temporary sites
\r\n 3. To assist in determining the relationship between Sleepers and the Talocan.\r\n\r\nUltimately, information gathered from Project Blueprint could be used to assist other Project teams (ideally, those under the Sleeper History division), and to help further the efforts of those in the Arek'Jaalan initiative.\r\n\r\nThis abstract relates to research undertaken by the Arek'Jaalan Project.\r\n\r\nAuthorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4\r\n\r\nFurther copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.\r\n",
+ "descriptionID": 263712,
+ "groupID": 1141,
+ "iconID": 33,
+ "mass": 1.0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "typeID": 4321,
+ "typeName": "Research Abstract: Project Blueprint",
+ "typeNameID": 263711,
+ "volume": 0.1
+ },
+ "4322": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Paper: Project Catapult, A Study of the Sansha Wormhole Generator Method
\r\nLead Researcher: Rhavas
\r\nContributors: Grideris, Mark726, Morwen Lagann, Razz Skyshatter, Tuoro
\r\nSummary: New Eden is under siege by Sansha Kuvakei and his Nation. Entire systems are attacked and disabled, but he reserves his most massive, propagandist attacks for the Slaves and Citizens, who come in Nation-class supercapitals to destroy the capsuleer fleets. The hallmarks of these invasions are multiple wormholes under the direct control of Sansha's Nation. While the battle between the capsuleer community and Kuvakei lies outside the scope of the Arek'Jaalan project, wormhole generation and stabilization technology represents a potentially critical link to understanding both current wormholes and the transportation capabilities and technologies of the ancient races.\r\n\r\nBy analyzing information captured by our sensors, probes and contacts, we hope to gather sufficient information to reverse engineer and recreate this technology. Three goals are indicated for this purpose: \r\n\r\n 1. Create new methods of point-to-point interstellar travel, either by enabling greater distances or a broader range of jump-capable vessels.
\r\n 2. Provide deeper insights to the basic functional physics of wormholes to help drive the efforts of Project Slipstream
\r\n 3. Provide potential insights into whether Sansha's Nation wormhole generators were created by the Nation, captured from the Jove, or adapted from the technology of ancient races (if so, those findings will be used to further inform Project Gateway and Project Rift).\r\n\r\nThis abstract relates to research undertaken by the Arek'Jaalan Project.\r\n\r\nAuthorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4\r\n\r\nFurther copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.",
+ "descriptionID": 263714,
+ "groupID": 1141,
+ "iconID": 33,
+ "mass": 1.0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "typeID": 4322,
+ "typeName": "Research Abstract: Project Catapult",
+ "typeNameID": 263713,
+ "volume": 0.1
+ },
+ "4323": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Paper: Project Common Ground
\r\nLead Researcher: Unit XS365BT
\r\nContributors: None.
\r\nSummary: This paper is a theoretical study on a possible history of the Talocan and Sleeper species, and their potential links to the rogue drone and capsuleer communities.\r\n\r\nIt theorizes that the Sleeper species was originally the Talocan equivalent of the capsuleer and that a war occurred between the Talocan and their creations, culminating in the release of an AI virus by the Talocan in an attempt to survive the conflict. This AI virus ravaged the Sleeper species, but not before they transmitted a large quantity of data to a secure storage device they had sent far from their own region of space. This data, when uncovered, gave rise to the rogue drone species.\r\n\r\nThis paper was created to serve as a theoretical basis for future projects.\r\n\r\nThis abstract relates to research undertaken by the Arek'Jaalan Project.\r\n\r\nAuthorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4\r\n\r\nFurther copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.\r\n",
+ "descriptionID": 263751,
+ "groupID": 1141,
+ "iconID": 33,
+ "mass": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 1,
+ "typeID": 4323,
+ "typeName": "Research Abstract: Project Common Ground",
+ "typeNameID": 263750,
+ "volume": 0.1
+ },
+ "4324": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Paper: Project Huntress Green - The Nature of Life in Anoikis
\r\nLead Researcher: Gaia Ma'chello
\r\nContributors: James Arget, Tas Caern and Vincent Athena
\r\nSummary: Examination of biological samples obtained from planets in Anoikis has shown that life there is closely related to that found in known sectors of space. Both use DNA as the genetic material, and both use the same 26 amino acids for building proteins. In addition, the genetic code (that is, which combinations of three nucleotides code for which amino acid) is the same for both humans and life in Anoikis. As the genetic code is arbitrary, the chance of this happening by accident is one in ten to the 26th power. We are forced to conclude that life in Anoikis and human life sprang from the same source.\r\n\r\nFurther investigation into how this could have come to be is the topic of another paper: The Origin of Life in Anoikis.\r\n\r\nThis abstract relates to research undertaken by the Arek'Jaalan Project.\r\n\r\nAuthorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4\r\n\r\nFurther copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.",
+ "descriptionID": 263753,
+ "groupID": 1141,
+ "iconID": 33,
+ "mass": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 1,
+ "typeID": 4324,
+ "typeName": "Research Abstract: Project Huntress Green (1 of 3)",
+ "typeNameID": 263752,
+ "volume": 0.1
+ },
+ "4325": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Paper: Project Algintal - Investigation of the Algintal Rogue Drone Hive
\r\nLead Researcher: Myyona
\r\nContributors: Natelia
\r\nSummary: Rogue drones have been spreading all over New Eden for the last 80 years or so and represent a constant threat to space travel across the cluster. The rogue drone hive found at the Skeleton Comet complex within the Deltole system appears to have assimilated ancient technologies left behind by the Yan Jung nation, resulting in the development of a new strain of drones, potentially more powerful than their standard counterparts. \r\n\r\nTwo reports on these events were gathered to determine the extent to which the drones were affected by assimilating the Yan Jung technology, and to establish what level of threat this could pose. The findings showed that the new strain of drones possess significantly enhanced communication systems and cognitive abilities as compared with their predecessors. However, through the examination process it was also discovered that apparently, nearly all of the new drone strains had been destroyed by the original rogue drone hive, likely due to self-regulatory mechanisms within the hive. Consequently, we conclude that any remaining drones pose little to no threat. \r\n\r\nThis abstract relates to research undertaken by the Arek'Jaalan Project.\r\n\r\nAuthorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4\r\n\r\nFurther copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.",
+ "descriptionID": 263755,
+ "groupID": 1141,
+ "iconID": 33,
+ "mass": 1.0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "typeID": 4325,
+ "typeName": "Research Abstract: Project Algintal",
+ "typeNameID": 263754,
+ "volume": 0.1
+ },
+ "4326": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Paper: Project Enigma - The Jovian Empires
\r\nLead Researcher: Myyona
\r\nContributors: None
\r\nSummary: The Jovian society was the first to recover after the closure of the EVE Gate, an event that caused a near-complete extinction of all human settlements in New Eden. Having existed for thousands of years since then, the Jovian Empire experienced peaks and falls long before any of the other currently existing empires even managed to establish themselves as spacefaring nations. \r\n\r\nBeing keen seekers of knowledge, the Jovians possess great insight on past events, though they do not share it freely and easily with outsiders. This paper looks into the documentation available on the history of the Jovian Empires in an attempt to better understand the Jove mentality and the current state of the Jovian society. Evidence gathered for the paper suggests that the recent lack of communication from Jovian officials, as well as their seeming inability to stop the fatal Jovian Disease, may signal that the current Jovian Empire is in decline.\r\n\r\nThis abstract relates to research undertaken by the Arek'Jaalan Project.\r\n\r\nAuthorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4\r\n\r\nFurther copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.",
+ "descriptionID": 263757,
+ "groupID": 1141,
+ "iconID": 33,
+ "mass": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 1,
+ "typeID": 4326,
+ "typeName": "Research Abstract: Project Enigma",
+ "typeNameID": 263756,
+ "volume": 0.1
+ },
+ "4327": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Paper: Project Trinity
\r\nLead Researcher: Julianus Soter
\r\nContributors: General Stargazer, Moira. Corporation
\r\nSummary: Operation Trinity was the in-field reconnaissance operation to gather experimental evidence to prove or deny the Trinity Hypothesis, part of Project Trinity. Conducted inside Class 4 space, the operation utilized military and scientific vessels to investigate Trinary Hub facilities in order to determine whether they held any similarity to the Trinary Data discovered on an abandoned Helios in Class 6 space, suspected to have once belonged to missing astrophysicist Lianda Burreau, the first capsuleer to discover the unknown regions. \r\n\r\nA trinary hub was investigated and the Sleeper databanks located at the structure were hacked. Data analyzers were applied to all artifacts and signals captured from the facility were compared with a Jovian Trinary Data fragment acquired from Admiral Ouria's Eidolon battleship. Correlations were collected and indicate possible relationships between Jovian and Sleeper data structures. Additional conclusions may be possible with assistance from Eifyr & Co.\r\n\r\nThis abstract relates to research undertaken by the Arek'Jaalan Project.\r\n\r\nAuthorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4\r\n\r\nFurther copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.",
+ "descriptionID": 263759,
+ "groupID": 1141,
+ "iconID": 33,
+ "mass": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 1,
+ "typeID": 4327,
+ "typeName": "Research Abstract: Project Trinity",
+ "typeNameID": 263758,
+ "volume": 0.1
+ },
+ "4328": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Paper: Project Infernal Spade - Analysis of the Ancient Talocan Temple and Sun Reader
\r\nLead Researcher: Myyona
\r\nContributors: None
\r\nSummary: The appearance of Talocan ruins in w-space has put a renewed focus on this civilization. Very little was known about the Talocan before their ruins appeared in w-space besides that they once had a presence in the Okkelen constellation, an area now claimed by the Caldari State. Despite being overrun by rogue drones, the Devil's Dig Site deadspace complex in the Otitoh system held archaeologists' interest for some time, mostly due to its housing some of the only Talocan relic remnants still available. \r\n\r\nThis paper is aimed at investigating the Devil's Dig Site and finding out what secrets it holds. It has become clear that the rogue drones inhabiting this site are formidable foes and, clearly surpassing most other rogue drone hives in power. Two ancient Talocan structures have also been discovered; an ancient temple and a mysterious black monolith identified as a ‘Sun Reader.' Due to the hostility of the drones, a thorough investigation of these structures has not been possible yet and is still in the planning phase. \r\n\r\nThis abstract relates to research undertaken by the Arek'Jaalan Project.\r\n\r\nAuthorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4\r\n\r\nFurther copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.",
+ "descriptionID": 263761,
+ "groupID": 1141,
+ "iconID": 33,
+ "mass": 1.0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "typeID": 4328,
+ "typeName": "Research Abstract: Project Infernal Spade",
+ "typeNameID": 263760,
+ "volume": 0.1
+ },
+ "4329": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Paper: Astrosurvey
\r\nLead Researcher: Pr. Gehen Sealbreaker
\r\nContributors: Sealbreaker Labs, Vincent Athena
\r\nSummary: The homogeneity of the asteroids located in Anoikis is improbable, and ores extracted there have been thrown in refineries using old refining processes with no proper study. Considering current survey scanners only compare asteroid properties to a known ores database, their current classification may be wrong and not reflect their full potential.\r\n\r\nThree possibilities other than an improbable homogeneity can explain this:
\r\n 1. Ores in Anoikis are plain. Specific conditions in New Eden contributed to variants' formation.
\r\n 2. Specific ores existed in Anoikis. Their supply was depleted by intensive exploitation from previous occupants.
\r\n 3. There are specific ore variants in Anoikis. Tolerance of survey scanners made us unaware of this. (Hypothesis studied)\r\n\r\nWhen it comes to crystal formation, stellar macroscopic effects are a main factor. Cosmic phenomenon must be considered, and samples from their systems studied.\r\n\r\nThe operation had 3 steps so far:
\r\n 1. Establishment of a scientific base camp in Anoikis.
\r\n 2. Harvesting and initial study of resources.
\r\n 3. Study of the collected samples using laboratories in Empire stations. (Ongoing)
\r\n\r\nCurrent results are inconclusive, but there is still much to do. So far, no collected ore matches the molecular structure of any known ore variant, common or rare (Luminous Kernite, Banidine, Polygypsum, etc).\r\n\r\nThis abstract relates to research undertaken by the Arek'Jaalan Project.\r\n\r\nAuthorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4\r\n\r\nFurther copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.",
+ "descriptionID": 263763,
+ "groupID": 1141,
+ "iconID": 33,
+ "mass": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 1,
+ "typeID": 4329,
+ "typeName": "Research Abstract: Project Astrosurvey",
+ "typeNameID": 263762,
+ "volume": 0.1
+ },
+ "4330": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Paper: Project Omicron
\r\nLead Researcher: Authochthonian
\r\nContributors: Authochthonian, Chevalleis, Grideris
\r\nSummary: Project Omicron is an attempt to establish two-way communications with the rogue drones. The purpose of this attempt is to find common ground as a prelude to full diplomatic negotiations and to find out as much information as possible on their origins, purpose and needs. Additionally, Omicron aims to investigate possible connections between rogue drones and sleeper drones by communicating directly with rogue drone hives where possible. Much of this project relates to others, such as Project Theta, which seeks to provide the hardware to make such communication possible. \r\n\r\nTwo-way communications with rogue drones have been proven possible (see the Algintal Incident) and we are constantly refining our communication protocols and encryption/decryption techniques to improve our communication abilities. We predict, based on current evidence, that full communication with rogue drones may be possible around late YC 113 to early YC 114. \r\n\r\n\r\nThis abstract relates to research undertaken by the Arek'Jaalan Project.\r\n\r\nAuthorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4\r\n\r\nFurther copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.",
+ "descriptionID": 263765,
+ "groupID": 1141,
+ "iconID": 33,
+ "mass": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 1,
+ "typeID": 4330,
+ "typeName": "Research Abstract: Project Omicron",
+ "typeNameID": 263764,
+ "volume": 0.1
+ },
+ "4331": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Paper: Project Omega
\r\nLead Researcher: Chevalleis
\r\nContributors: Authochthonian, Chevalleis
\r\nSummary: Project Omega is an attempt to investigate the nature of rogue drone hives and their structures. Omega seeks to uncover anything that can be learned about their hierarchy and society by recording how the various rogue drone types interact with one another and other hives. Omega also studies the software of the rogue drones, analyzing their intelligence and their psychology in an effort to identify the programming code responsible for their behavior. \r\n\r\nResearch into existing types of hives found “naturally occurring” has been carried out and a comparative psychology study is also underway. These examinations should provide deeper insights into the nature of rogue drones and their hives.\r\n\r\nThis abstract relates to research undertaken by the Arek'Jaalan Project.\r\n\r\nAuthorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4\r\n\r\nFurther copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.",
+ "descriptionID": 263767,
+ "groupID": 1141,
+ "iconID": 33,
+ "mass": 1.0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "typeID": 4331,
+ "typeName": "Research Abstract: Project Omega",
+ "typeNameID": 263766,
+ "volume": 0.1
+ },
+ "4332": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Paper: Project Rho
\r\nLead Researcher: Authochthonian
\r\nContributors: Authochthonian, Chevalleis
\r\nSummary: Project Rho is an attempt to gather information on all types of rogue drone hardware, from the smallest to the largest drone types known to exist, and to compile this information into a comprehensive database for ease of access when comparing rogue drone technology to sleeper drone technology by other divisions of Arek'Jaalan. Detailed analysis of every rogue drone will be carried out and compared to empire equivalents.\r\n\r\nWhen completed, this project should enable us to identify any technological links between rogue drones and sleeper drones.\r\n\r\nThis abstract relates to research undertaken by the Arek'Jaalan Project.\r\n\r\nAuthorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4\r\n\r\nFurther copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.",
+ "descriptionID": 263769,
+ "groupID": 1141,
+ "iconID": 33,
+ "mass": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 1,
+ "typeID": 4332,
+ "typeName": "Research Abstract: Project Rho",
+ "typeNameID": 263768,
+ "volume": 0.1
+ },
+ "4333": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Paper: Project Slipstream - Wormhole Physics for Capsuleers
\r\nLead Researcher: Helen Ohmiras
\r\nContributors: Rhavas, Pat Irvam
\r\nSummary: Artificial wormhole induction processes are used in warp drives and jump drives across New Eden. Despite the prevalence of this technology, natural wormholes are still a mystery to many. A pilot with a firm grasp of wormhole mechanics can make more effective decisions when unforeseen and unpredicted events occur in the future.\r\n\r\nProject Slipstream is an attempt to educate the wider capsuleer community on basic wormhole physics. We will focus on clearing up misconceptions regarding the difference between natural wormholes and artificial wormholes. The nature of wormholes present in the uncharted regions will also be determined. These findings will then be used as a starting point for further clarification of the physics behind the technology used to create artificial wormholes, as well as other wormhole induction drive technologies.\r\n\r\nThis abstract relates to research undertaken by the Arek'Jaalan Project.\r\n\r\nAuthorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4\r\n\r\nFurther copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.",
+ "descriptionID": 263771,
+ "groupID": 1141,
+ "iconID": 33,
+ "mass": 1.0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "typeID": 4333,
+ "typeName": "Research Abstract: Project Slipstream",
+ "typeNameID": 263770,
+ "volume": 0.1
+ },
+ "4334": {
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+ "description": "Special Acknowledgement: This site is named after the capsuleer known as \"The Antiquarian\" whose generous contributions played a large part in making this base in Eram a reality. \r\n\r\nDedication: Arek'Jaalan Site One is dedicated to the capsuleers who helped found the project, and ensure its continued stability and success. \r\n\r\nA full listing of donations is available here. \r\n\r\nThe following individuals and corporations contributed to the construction of this site. Without their donations, Arek'Jaalan Site One would not have been possible. \r\n\r\nCorporations:\r\nApplied Industrial Technologies\r\nFedMart\r\nKitzless\r\nNepenthe Inc.\r\nRed Rock Mining Company\r\nUnit Commune\r\nYahoo Inc\r\n\r\nIndividuals:\r\nAdainy Gwanwyn\r\nAeb Raven\r\nAidan Brooder\r\nAkrasjel Lanate\r\nAlexa Wilkot\r\nAlextrasa Zurman\r\nAlpac T'Zarri\r\nAngrypunch\r\nAquila Shadow\r\nArklan1\r\nBorascus\r\nBrick Royl\r\nCargo2000\r\nCold Vodka\r\nCunane Jeran\r\nDarkcoro Matari\r\nDravidshky\r\nDutchGunner\r\nEkserevnitis\r\nEri Vin'Taur\r\nFaith Comet\r\nFaulx\r\nfLitSer\r\nGeneral Stargazer\r\nGouzu Kho\r\nGran Man\r\nHannah Viktor\r\nHector Von Hammerstorm\r\nHordi LaGeorge\r\nIwata Accuspray\r\nJack bubu\r\nJacques DuVey\r\nJames Gheris\r\nJara Blackwind\r\nJikane Ronuken\r\nJulianus Soter\r\nKais Malleus\r\nLancashirian\r\nLeopold Caine\r\nMai Satiri\r\nMark726\r\nMorwen Lagann\r\nMyrhial Arkenath\r\nMyyona\r\nNaraish Adarn\r\nNormal Vales\r\nPhaedra Aurilen\r\nPlanetary Genocide\r\nQansh\r\nRazz Skyshatter\r\nRees Noturana\r\nRhavas\r\nScatter Gun\r\nShin'rohtak\r\nSteve Ronuken\r\nStone Cold Assassin\r\nTan Tau\r\nTaqai\r\nTarryn Nightstorm\r\nTerra Dedlow\r\nThe Antiquarian\r\nThomas Ownz\r\nTumbles Goodness\r\nTundradog\r\nUtremi Fasolasi\r\nVariden\r\n\r\nISK Donations:\r\n\r\nThe following indviduals donated ISK towards the construction of Site One. Excess ISK left over after construction, will be used to fund archivist work. \r\n\r\n1,100,000,000 - Adhocracy Incorporated\r\n1,000,000,000 - House of Sebtin\r\n500,000,000 - Alpac T'Zarri\r\n500,000,000 - skaunk (on behalf of Caustic Confluence corporation)\r\n300,000,000 - Salpun\r\n200,000,000 - Gauss Jannon\r\n100,000,000 - Gallente Independent Progressive Alternative\r\n50,000,000 - Ethan Revenant\r\n40,000,000 - Molocath Vynneve\r\n25,000,000 - Rae Seddon\r\n15,000,000 - Invader Squee\r\n10,000,000 - Windsong Woodhaven\r\n10,000,000 - Iwata Accuspray\r\n5,000,000 - Jethra Daystar\r\n1,000,000 - ElQuirko\r\n1,000,000 - Squid Tentacle\r\n1,000,000 - Lady mifa\r\n2,000,000 - jimmy 15",
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+ "description": "Paper: Project Compass
\r\nLead Researcher: Mark726
\r\nContributors: Rhavas
\r\nSummary: Project Compass represents an attempt to experimentally verify the spatial relationship between wormhole space and New Eden. The project is primarily aimed at identifying stellar objects – both in New Eden and in wormhole space – through spectroscopic analysis, and by using the properties of parallax and triangulation to determine the location of wormhole space in relation to New Eden. The Lead Researcher surveyed a random sample of wormhole systems and was able to identify a star cluster identifiable in both New Eden and wormhole space. Through mathematical extrapolation and analysis, the location of wormhole space was determined.\r\n\r\nProject Compass draws no final conclusions at this stage, as researchers are awaiting potential changes to capsule sensor technology that may yield new data.\r\n\r\nThis abstract relates to research undertaken by the Arek'Jaalan Project.\r\n\r\nAuthorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4\r\n\r\nFurther copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.",
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+ "description": "Paper: Huntress Green - The Origin of Life in Anoikis
\r\nLead Researcher: Gaia Ma'chello
\r\nContributors: James Arget, Tas Caern and Vincent Athena
\r\nSummary: Previous work has indicated that life in Anoikis and human life had the same origin. This brings up the question of how life originally came to planets in Anoikis.\r\n\r\nThe “molecular clock” method was used to estimate how long ago life in Anoikis and life in known space had a common ancestor. In the molecular clock method random changes to segments of “junk” DNA are examined and compared between organisms. Changes in these segments occur randomly, accumulate over time, and are not selected for by evolution. By seeing how different a given segment of junk DNA is between two organisms, an estimate can be made as to how long ago they had a common ancestor. \r\n\r\nFor this case, microorganisms that live in known space and those that live in Anoikis were compared. \r\n\r\nIt was found that life in Anoikis split from life in known space during the dark ages, the time period between the closure of the eve gate and the rebirth of civilization. Apparently, during this time, some space-faring civilization survived, or arose much faster than has been assumed. This civilization appears to have moved to Anoikis and made use of the planets.\r\n\r\nSome organisms were found that had a common ancestor with life in known space about a year ago. This is likely contamination from recent capsuleer activity in Anoikis.\r\n\r\nThis abstract relates to research undertaken by the Arek'Jaalan Project.\r\n\r\nAuthorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4\r\n\r\nFurther copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.",
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+ "description": "Paper: Huntress Green - Possible disease organisms in Anoikis
\r\nLead Researcher: Gaia Ma'chello
\r\nContributors: James Arget, Tas Caern and Vincent Athena
\r\nSummary: Examination of multiple biological samples obtained from planets in the unknown regions has found several organisms that could cause diseases in humans. The most interesting one is a certain fungus found on several temperate worlds.\r\n\r\nThis fungus appears able to colonize almost any surface or other organism. As it digests another organism, some proteins from that organism are displayed on the surface of the fungal strands. This allows the fungus to evade the immune system of many infected hosts.\r\n\r\nSome bacteria were also found that appear to be somewhat infectious. They do not appear to be too virulent, but some of the chemicals they produce are of particular interest. These chemicals have neurological effects that alter the behavior of the host, helping spread the bacteria.\r\n\r\nThis abstract relates to research undertaken by the Arek'Jaalan Project.\r\n\r\nAuthorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4\r\n\r\nFurther copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.",
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+ "description": "The Arek'Jaalan Project was founded to act as a cross-organizational research body and common ground for capsuleers to share information about the Sleeper civilization and related matters. The goals of the project are, relative to similar bodies, both simple to understand and quite humble. Put simply, our aim is to research, document and educate.\r\n\r\nResearch: We aim to posit and debate theories, study known facts and uncover new ones, and use every other method available to deepen our understanding of the Sleepers and related subjects.\r\n\r\nDocument: Through extensive use of open networks, and with the help of key staff, we aim to document all of the information shared between project members, from everyday communication to large-scale research projects.\r\n\r\nEducate: Using our body of contributors and their documented research as a foundation, we aim to educate other capsuleers about our work, and to encourage wider capsuleer interest in scientific matters by presenting information openly and accessibly.\r\n\r\nIn its initial phase, the project aims to build a “foundational” body of documented research, at which point a larger focus will begin to be placed on the goal of education.\r\n\r\nIt should be emphasized that Arek'Jaalan does not aim to produce new technologies, and in particular that we take an active stance against any further weaponization of Sleeper or other technologies. We aim for something more benign and progressive.\r\n\r\nIt should be similarly noted that much of our work lies in centralizing and documenting scattered, yet publicly available, information. In the absence of these hard facts, we turn to educated theory. Although there is always the risk of information being used for immoral ends, it should be remembered what the majority of our work at the Arek'Jaalan project actually amounts to, and that our own stance is to be firmly against such actions.\r\n\r\nOverwhelmingly, the current focus of interest in capsuleer research is applied science, particularly weaponization. The work we do is intended to help humanity, and science as a whole, not just the capsuleer military-industrial cycle. Arek'Jaalan stands apart from the destructive mainstream; as an alternative way for capsuleers to use their unique capabilities. ",
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+ "description": "Subject: Sansha Tenebrus
\r\nMilitary Specifications: Frigate-class vessel. Veteran-level crew.
\r\nAdditional Intelligence: The Tenebrus is a specialized defensive vessel intended for swift and vicious first response action. Employing only those True Slaves most receptive to the hive-mind and therefore best able to coordinate amongst themselves, these ships are considered among the most valuable members of the Nation's military force.
\r\nAnalyst Kamal Shan, Ministry of Assessment.
Authorized for capsuleer dissemination. ",
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+ "description": "Subject: Dark Blood Keeper
\r\nMilitary Specifications: Frigate-class vessel. Veteran-level crew.
\r\nAdditional Intelligence: The Dark Blood Keeper is a defensive vessel designed to protect the human farm's living produce. Crewed by a hand-picked selection of expert technicians who are also zealous believers in the Blood Raider cause, this ship is without a doubt the most dangerous opponent in the vicinity.
\r\nAnalyst Kepur, Ministry of Assessment.
Authorized for capsuleer dissemination. \r\n",
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+ "description": "Subject: Dark Blood Alpha
\r\nMilitary Specifications: Frigate-class vessel. Veteran-level crew.
\r\nAdditional Intelligence: The Shadow Serpentis Warden is one of the most versatile frigate designs ever to be iterated on by any independent organization. Triple-reinforced armor, an augmented plasma ventilation system and extremely strict crew specifications have been identified as three primary reasons for why no Serpentis live cargo facility can ever be found without one.
\r\nAnalyst Batuan, DED.
Authorized for capsuleer dissemination. ",
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+ "typeName": "QA Damage Module",
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+ "description": "This type does not exist.",
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+ "description": "Skill at using Micro Jump Drives. 5% reduction in activation time per skill level.",
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+ "description": "A Large deployable self powered unit that prevents micro jumping into its area of effect.",
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+ "published": true,
+ "radius": 500.0,
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+ "typeName": "Large Ancillary Shield Booster",
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+ "description": "The Drone Damage Amplifier projects a multi-node quantum entanglement onto the ship's drone or fighter communications net, creating a bridged processor link that allows for better real-time trajectory projections.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
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+ "typeName": "Drone Damage Amplifier I",
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+ "description": "This ship modification is designed to increase a ship's CPU.\r\n\r\nPenalty: - 5% Shield Recharge Rate Bonus.\r\n",
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+ "typeName": "Medium Processor Overclocking Unit I",
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+ "description": "This ship modification is designed to increase a ship's CPU.\r\n\r\nPenalty: - 5% Shield Recharge Rate Bonus.\r\n",
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+ "4399": {
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+ "description": "This ship modification is designed to increase a ship's CPU.\r\n\r\nPenalty: - 10% Shield Recharge Rate Bonus.",
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+ "4400": {
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+ "4401": {
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+ "description": "This ship modification is designed to increase a ship's CPU.\r\n\r\nPenalty: - 10% Shield Recharge Rate Bonus.",
+ "descriptionID": 277637,
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+ "4402": {
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+ },
+ "4403": {
+ "basePrice": 0.0,
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+ "description": "The Reactive Armor Hardener possesses an advanced nano membrane that reacts to armor layer damage by shifting between resistances over time. This makes it able to align its defenses against whichever incoming damage types are prevalent.\r\n\r\nThe module spreads 60% resistance over the four damage types, starting at 15% in each.\r\n\r\nOnly one of this module type can be fitted at a time. Prototype Inferno Module.\r\n",
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+ "published": true,
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+ "radius": 10.0,
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+ "typeID": 4403,
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+ "published": true,
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+ "typeName": "Reactive Armor Hardener Blueprint",
+ "typeNameID": 278153,
+ "volume": 0.01
+ },
+ "4405": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The Drone Damage Amplifier projects a multi-node quantum entanglement onto the ship's drone or fighter communications net, creating a bridged processor link that allows for better real-time trajectory projections.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 278162,
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+ "4406": {
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+ "published": true,
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+ "typeName": "Drone Damage Amplifier II Blueprint",
+ "typeNameID": 278163,
+ "volume": 0.01
+ },
+ "4407": {
+ "basePrice": 4000.0,
+ "capacity": 0.0,
+ "description": "This script can be loaded into a specialized shield booster module to exchange capacitor use on activation with a charge from the cargo hold.\r\n",
+ "descriptionID": 278186,
+ "groupID": 1153,
+ "iconID": 3344,
+ "mass": 1.0,
+ "portionSize": 1,
+ "published": false,
+ "techLevel": 1,
+ "typeID": 4407,
+ "typeName": "Shield Booster Fuel Allocation Script",
+ "typeNameID": 278185,
+ "volume": 1.0
+ },
+ "4408": {
+ "basePrice": 1500000.0,
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+ "graphicID": 1131,
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+ "isDynamicType": false,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1.0,
+ "typeID": 4408,
+ "typeName": "Shield Booster Fuel Allocation Script Blueprint",
+ "typeNameID": 278187,
+ "volume": 0.01
+ },
+ "4409": {
+ "basePrice": 29696.0,
+ "capacity": 0.0,
+ "description": "Copies the active sweeps of all targeting sensors and reflects them onto other targeters, giving their computers the impression that the ship being locked is in two places at once. The more target locks active or being attempted against the ship, the more conflicting input can be sent to each computer, thus increasing the chances that the locks will fail.\r\n\r\nNote: Will affect all targeting computers, including those of friendly vessels, of vessels immune to electronic warfare, and of the host ship itself. Can be fitted to Battleship, Black Ops and Marauder class ships.\r\n",
+ "descriptionID": 278326,
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+ "mass": 0.0,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "techLevel": 1,
+ "typeID": 4409,
+ "typeName": "Target Spectrum Breaker",
+ "typeNameID": 278325,
+ "volume": 5.0
+ },
+ "4410": {
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+ "groupID": 1155,
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+ "portionSize": 1,
+ "published": true,
+ "typeID": 4410,
+ "typeName": "Target Spectrum Breaker Blueprint",
+ "typeNameID": 278327,
+ "volume": 0.01
+ },
+ "4411": {
+ "basePrice": 600000.0,
+ "capacity": 0.0,
+ "description": "Improves the continuous reflection of active target spectrum breakers, resulting in much improved defenses against all those who wish to target any vessel in the vicinity.\n\nReduces duration time and capacitor need of Target Spectrum Breakers by 5% per level.",
+ "descriptionID": 278331,
+ "groupID": 272,
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+ "marketGroupID": 367,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "typeID": 4411,
+ "typeName": "Target Breaker Amplification",
+ "typeNameID": 278330,
+ "volume": 0.01
+ },
+ "4421": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Increases the capacitor recharge rate.",
+ "descriptionID": 87504,
+ "groupID": 43,
+ "iconID": 90,
+ "mass": 1.0,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 1,
+ "techLevel": 1,
+ "typeID": 4421,
+ "typeName": "F-a10 Buffer Capacitor Regenerator",
+ "typeNameID": 77020,
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+ },
+ "4423": {
+ "basePrice": 0.0,
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+ "description": "Increases the capacitor recharge rate.",
+ "descriptionID": 87505,
+ "groupID": 43,
+ "iconID": 90,
+ "mass": 1.0,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 2,
+ "techLevel": 1,
+ "typeID": 4423,
+ "typeName": "Industrial Capacitor Recharger",
+ "typeNameID": 77021,
+ "volume": 5.0
+ },
+ "4425": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Increases the capacitor recharge rate.",
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+ "5177": {
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+ "5219": {
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+ "raceID": 2,
+ "radius": 25.0,
+ "techLevel": 1,
+ "typeID": 5233,
+ "typeName": "Single Diode Basic Mining Laser",
+ "typeNameID": 106589,
+ "variationParentTypeID": 483,
+ "volume": 5.0
+ },
+ "5235": {
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+ "capacity": 0.0,
+ "description": "Common, low technology mining laser. Works well for extracting common ore, but not useful for much else.",
+ "descriptionID": 95028,
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+ "typeID": 5235,
+ "typeName": "Xenon Basic Drilling Beam",
+ "typeNameID": 106591,
+ "volume": 5.0
+ },
+ "5237": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Common, low technology mining laser. Works well for extracting common ore, but not useful for much else.",
+ "descriptionID": 95025,
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+ "radius": 25.0,
+ "techLevel": 1,
+ "typeID": 5237,
+ "typeName": "Rubin Basic Particle Bore Stream",
+ "typeNameID": 106588,
+ "volume": 5.0
+ },
+ "5239": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.",
+ "descriptionID": 95292,
+ "graphicID": 11146,
+ "groupID": 54,
+ "iconID": 1061,
+ "marketGroupID": 1039,
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+ "published": true,
+ "raceID": 1,
+ "radius": 25.0,
+ "techLevel": 1,
+ "typeID": 5239,
+ "typeName": "EP-S Gaussian Scoped Mining Laser",
+ "typeNameID": 106886,
+ "variationParentTypeID": 483,
+ "volume": 5.0
+ },
+ "5241": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.",
+ "descriptionID": 94339,
+ "graphicID": 11146,
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+ "iconID": 1061,
+ "mass": 0.0,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 2,
+ "radius": 25.0,
+ "techLevel": 1,
+ "typeID": 5241,
+ "typeName": "Dual Diode Mining Laser I",
+ "typeNameID": 105867,
+ "volume": 5.0
+ },
+ "5243": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.",
+ "descriptionID": 94340,
+ "graphicID": 11146,
+ "groupID": 54,
+ "iconID": 1061,
+ "mass": 0.0,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 25.0,
+ "techLevel": 1,
+ "typeID": 5243,
+ "typeName": "XeCl Drilling Beam I",
+ "typeNameID": 105868,
+ "volume": 5.0
+ },
+ "5245": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.",
+ "descriptionID": 94341,
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+ "iconID": 1061,
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+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 25.0,
+ "techLevel": 1,
+ "typeID": 5245,
+ "typeName": "Particle Bore Compact Mining Laser",
+ "typeNameID": 105869,
+ "variationParentTypeID": 483,
+ "volume": 5.0
+ },
+ "5279": {
+ "basePrice": 9664,
+ "capacity": 1,
+ "description": "Can only be activated on targets to increase their scan resolutions, boost their targeting range and improve their sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 91142,
+ "groupID": 290,
+ "iconID": 74,
+ "marketGroupID": 673,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "techLevel": 1,
+ "typeID": 5279,
+ "typeName": "F-23 Compact Remote Sensor Booster",
+ "typeNameID": 100935,
+ "variationParentTypeID": 1963,
+ "volume": 5
+ },
+ "5280": {
+ "basePrice": 9664,
+ "capacity": 1,
+ "description": "Can only be activated on targets to increase their scan resolutions and boost their targeting range. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 91132,
+ "groupID": 290,
+ "iconID": 74,
+ "mass": 0.0,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 2,
+ "techLevel": 1,
+ "typeID": 5280,
+ "typeName": "Connected Remote Sensor Booster",
+ "typeNameID": 100925,
+ "volume": 5
+ },
+ "5281": {
+ "basePrice": 9664,
+ "capacity": 1,
+ "description": "Can only be activated on targets to increase their scan resolutions, boost their targeting range and improve their sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 91141,
+ "groupID": 290,
+ "iconID": 74,
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+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "techLevel": 1,
+ "typeID": 5281,
+ "typeName": "Coadjunct Scoped Remote Sensor Booster",
+ "typeNameID": 100934,
+ "variationParentTypeID": 1963,
+ "volume": 5
+ },
+ "5282": {
+ "basePrice": 9664,
+ "capacity": 1,
+ "description": "Can only be activated on targets to increase their scan resolutions, boost their targeting range and improve their sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 91143,
+ "groupID": 290,
+ "iconID": 74,
+ "marketGroupID": 673,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "techLevel": 1,
+ "typeID": 5282,
+ "typeName": "Linked Enduring Remote Sensor Booster",
+ "typeNameID": 100936,
+ "variationParentTypeID": 1963,
+ "volume": 5
+ },
+ "5299": {
+ "basePrice": 13948,
+ "capacity": 1,
+ "description": "Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87553,
+ "groupID": 208,
+ "iconID": 105,
+ "marketGroupID": 679,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 5299,
+ "typeName": "LFT Enduring Sensor Dampener",
+ "typeNameID": 77069,
+ "variationParentTypeID": 1968,
+ "volume": 5
+ },
+ "5300": {
+ "basePrice": 13948,
+ "capacity": 1,
+ "description": "Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87554,
+ "groupID": 208,
+ "iconID": 105,
+ "mass": 0.0,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 2,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 5300,
+ "typeName": "Indirect Scanning Dampening Unit I",
+ "typeNameID": 77070,
+ "volume": 5
+ },
+ "5301": {
+ "basePrice": 13948,
+ "capacity": 1,
+ "description": "Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87555,
+ "groupID": 208,
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+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 5301,
+ "typeName": "Kapteyn Compact Sensor Dampener",
+ "typeNameID": 77071,
+ "variationParentTypeID": 1968,
+ "volume": 5
+ },
+ "5302": {
+ "basePrice": 13948,
+ "capacity": 1,
+ "description": "Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87556,
+ "groupID": 208,
+ "iconID": 105,
+ "marketGroupID": 679,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 5302,
+ "typeName": "Phased Muon Scoped Sensor Dampener",
+ "typeNameID": 77072,
+ "variationParentTypeID": 1968,
+ "volume": 5
+ },
+ "5319": {
+ "basePrice": 14828,
+ "capacity": 1,
+ "description": "Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 91917,
+ "groupID": 291,
+ "iconID": 1639,
+ "marketGroupID": 680,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 5319,
+ "typeName": "Baker Nunn Enduring Tracking Disruptor I",
+ "typeNameID": 101882,
+ "variationParentTypeID": 2108,
+ "volume": 5
+ },
+ "5320": {
+ "basePrice": 14828,
+ "capacity": 1,
+ "description": "Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 91918,
+ "groupID": 291,
+ "iconID": 1639,
+ "marketGroupID": 680,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 5320,
+ "typeName": "Balmer Series Compact Tracking Disruptor I",
+ "typeNameID": 101883,
+ "variationParentTypeID": 2108,
+ "volume": 5
+ },
+ "5321": {
+ "basePrice": 14828,
+ "capacity": 1,
+ "description": "Disrupts the effective range and precision of missiles fired by the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 91919,
+ "groupID": 291,
+ "iconID": 21437,
+ "marketGroupID": 680,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 5321,
+ "typeName": "C-IR Compact Guidance Disruptor",
+ "typeNameID": 101884,
+ "variationParentTypeID": 37543,
+ "volume": 5
+ },
+ "5322": {
+ "basePrice": 14828,
+ "capacity": 1,
+ "description": "Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 91920,
+ "groupID": 291,
+ "iconID": 1639,
+ "marketGroupID": 680,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 5322,
+ "typeName": "DDO Scoped Tracking Disruptor I",
+ "typeNameID": 101885,
+ "variationParentTypeID": 2108,
+ "volume": 5
+ },
+ "5339": {
+ "basePrice": 9964,
+ "capacity": 1,
+ "description": "Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 90848,
+ "groupID": 209,
+ "iconID": 3346,
+ "marketGroupID": 708,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 5339,
+ "typeName": "F-293 Scoped Remote Tracking Computer",
+ "typeNameID": 100622,
+ "variationParentTypeID": 2103,
+ "volume": 5
+ },
+ "5340": {
+ "basePrice": 9964,
+ "capacity": 1,
+ "description": "Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 90849,
+ "groupID": 209,
+ "iconID": 3346,
+ "marketGroupID": 708,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 5340,
+ "typeName": "P-S Compact Remote Tracking Computer",
+ "typeNameID": 100623,
+ "variationParentTypeID": 2103,
+ "volume": 5
+ },
+ "5341": {
+ "basePrice": 9964,
+ "capacity": 1,
+ "description": "Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 90850,
+ "groupID": 209,
+ "iconID": 3346,
+ "mass": 0.0,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 5341,
+ "typeName": "'Prayer' Remote Tracking Computer",
+ "typeNameID": 100624,
+ "volume": 5
+ },
+ "5342": {
+ "basePrice": 9964,
+ "capacity": 1,
+ "description": "Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 90847,
+ "groupID": 209,
+ "iconID": 3346,
+ "marketGroupID": 708,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 5342,
+ "typeName": "Alfven Enduring Remote Tracking Computer",
+ "typeNameID": 100621,
+ "variationParentTypeID": 2103,
+ "volume": 5
+ },
+ "5359": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Emits random electronic bursts intended to disrupt target locks on any ship with lower sensor strengths than the ECM burst jamming strength. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, only battleship-class vessels can use this module to its fullest extent. \r\n\r\n\r\nNote: Only one module of this type can be activated at the same time.",
+ "descriptionID": 93959,
+ "groupID": 80,
+ "iconID": 109,
+ "mass": 5000,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 1,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 5359,
+ "typeName": "1Z-3 Subversive ECM Eruption",
+ "typeNameID": 105450,
+ "volume": 5
+ },
+ "5361": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range.\r\n\r\nGiven the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate.\r\n\r\nNote: Only one module of this type can be activated at the same time.",
+ "descriptionID": 93956,
+ "groupID": 80,
+ "iconID": 109,
+ "marketGroupID": 678,
+ "mass": 5000,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 5361,
+ "typeName": "Deluge Enduring Burst Jammer",
+ "typeNameID": 105447,
+ "variationParentTypeID": 580,
+ "volume": 5
+ },
+ "5363": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range.\r\n\r\nGiven the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate.\r\n\r\nNote: Only one module of this type can be activated at the same time.",
+ "descriptionID": 93958,
+ "groupID": 80,
+ "iconID": 109,
+ "marketGroupID": 678,
+ "mass": 5000,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 5363,
+ "typeName": "Rash Compact Burst Jammer",
+ "typeNameID": 105449,
+ "variationParentTypeID": 580,
+ "volume": 5
+ },
+ "5365": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range.\r\n\r\nGiven the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate.\r\n\r\nNote: Only one module of this type can be activated at the same time.",
+ "descriptionID": 93955,
+ "groupID": 80,
+ "iconID": 109,
+ "marketGroupID": 678,
+ "mass": 5000,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 5365,
+ "typeName": "Cetus Scoped Burst Jammer",
+ "typeNameID": 105446,
+ "variationParentTypeID": 580,
+ "volume": 5
+ },
+ "5399": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Disrupts the target ship's navigation computer which prevents it from warping.",
+ "descriptionID": 91199,
+ "groupID": 52,
+ "iconID": 111,
+ "marketGroupID": 1935,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 5399,
+ "typeName": "J5 Enduring Warp Disruptor",
+ "typeNameID": 100998,
+ "variationParentTypeID": 3242,
+ "volume": 5
+ },
+ "5401": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Disrupts the target ship's navigation computer which prevents it from warping.",
+ "descriptionID": 91198,
+ "groupID": 52,
+ "iconID": 111,
+ "mass": 0.0,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 2,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 5401,
+ "typeName": "Fleeting Warp Disruptor I",
+ "typeNameID": 100997,
+ "volume": 5
+ },
+ "5403": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Disrupts the target ship's navigation computer which prevents it from warping.",
+ "descriptionID": 91200,
+ "groupID": 52,
+ "iconID": 111,
+ "marketGroupID": 1935,
+ "mass": 0.0,
+ "metaGroupID": 1,
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+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 5403,
+ "typeName": "Faint Scoped Warp Disruptor",
+ "typeNameID": 100999,
+ "variationParentTypeID": 3242,
+ "volume": 5
+ },
+ "5405": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Disrupts the target ship's navigation computer which prevents it from warping.",
+ "descriptionID": 91201,
+ "groupID": 52,
+ "iconID": 111,
+ "marketGroupID": 1935,
+ "mass": 0.0,
+ "metaGroupID": 1,
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+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 5405,
+ "typeName": "Initiated Compact Warp Disruptor",
+ "typeNameID": 101000,
+ "variationParentTypeID": 3242,
+ "volume": 5
+ },
+ "5439": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.",
+ "descriptionID": 91214,
+ "groupID": 52,
+ "iconID": 3433,
+ "marketGroupID": 1936,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 5439,
+ "typeName": "J5b Enduring Warp Scrambler",
+ "typeNameID": 101013,
+ "variationParentTypeID": 447,
+ "volume": 5
+ },
+ "5441": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.",
+ "descriptionID": 91210,
+ "groupID": 52,
+ "iconID": 3433,
+ "mass": 0.0,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 2,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 5441,
+ "typeName": "Fleeting Progressive Warp Scrambler I",
+ "typeNameID": 101009,
+ "volume": 5
+ },
+ "5443": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.",
+ "descriptionID": 91209,
+ "groupID": 52,
+ "iconID": 3433,
+ "marketGroupID": 1936,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 5443,
+ "typeName": "Faint Epsilon Scoped Warp Scrambler",
+ "typeNameID": 101008,
+ "variationParentTypeID": 447,
+ "volume": 5
+ },
+ "5445": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.",
+ "descriptionID": 91213,
+ "groupID": 52,
+ "iconID": 3433,
+ "marketGroupID": 1936,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 5445,
+ "typeName": "Initiated Compact Warp Scrambler",
+ "typeNameID": 101012,
+ "variationParentTypeID": 447,
+ "volume": 5
+ },
+ "5479": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Increases cargo hold capacity.",
+ "descriptionID": 91874,
+ "groupID": 765,
+ "iconID": 92,
+ "mass": 50.0,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 1,
+ "radius": 10.0,
+ "techLevel": 1,
+ "typeID": 5479,
+ "typeName": "Marked Modified SS Expanded Cargo",
+ "typeNameID": 101810,
+ "volume": 5.0
+ },
+ "5481": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Increases cargo hold capacity.",
+ "descriptionID": 91875,
+ "groupID": 765,
+ "iconID": 92,
+ "mass": 50.0,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 2,
+ "radius": 10.0,
+ "techLevel": 1,
+ "typeID": 5481,
+ "typeName": "Partial Hull Conversion Expanded Cargo",
+ "typeNameID": 101811,
+ "volume": 5.0
+ },
+ "5483": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Increases cargo hold capacity.",
+ "descriptionID": 91867,
+ "groupID": 765,
+ "iconID": 92,
+ "mass": 50.0,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 10.0,
+ "techLevel": 1,
+ "typeID": 5483,
+ "typeName": "Alpha Hull Mod Expanded Cargo",
+ "typeNameID": 101803,
+ "volume": 5.0
+ },
+ "5485": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Increases cargo hold capacity.",
+ "descriptionID": 91877,
+ "groupID": 765,
+ "iconID": 92,
+ "mass": 50.0,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 8,
+ "radius": 10.0,
+ "techLevel": 1,
+ "typeID": 5485,
+ "typeName": "Type-E Altered SS Expanded Cargo",
+ "typeNameID": 101813,
+ "volume": 5.0
+ },
+ "5487": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Increases cargo hold capacity.",
+ "descriptionID": 91873,
+ "groupID": 765,
+ "iconID": 92,
+ "mass": 50.0,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 1,
+ "radius": 10.0,
+ "techLevel": 1,
+ "typeID": 5487,
+ "typeName": "Mark I Modified SS Expanded Cargo",
+ "typeNameID": 101809,
+ "volume": 5.0
+ },
+ "5489": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Increases cargo hold capacity.",
+ "descriptionID": 91872,
+ "groupID": 765,
+ "iconID": 92,
+ "mass": 50.0,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 2,
+ "radius": 10.0,
+ "techLevel": 1,
+ "typeID": 5489,
+ "typeName": "Local Hull Conversion Expanded Cargo I",
+ "typeNameID": 101808,
+ "volume": 5.0
+ },
+ "5491": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Increases cargo hold capacity.",
+ "descriptionID": 91869,
+ "groupID": 765,
+ "iconID": 92,
+ "mass": 50.0,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 10.0,
+ "techLevel": 1,
+ "typeID": 5491,
+ "typeName": "Beta Hull Mod Expanded Cargo",
+ "typeNameID": 101805,
+ "volume": 5.0
+ },
+ "5493": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Increases cargo hold capacity at the expense of maximum velocity and hull strength.",
+ "descriptionID": 91876,
+ "groupID": 765,
+ "iconID": 92,
+ "marketGroupID": 1197,
+ "mass": 50,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 10,
+ "techLevel": 1,
+ "typeID": 5493,
+ "typeName": "Type-D Restrained Expanded Cargo",
+ "typeNameID": 101812,
+ "variationParentTypeID": 1317,
+ "volume": 5
+ },
+ "5519": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Improves ship handling and maneuverability.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87557,
+ "groupID": 762,
+ "iconID": 1041,
+ "mass": 200.0,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 1,
+ "radius": 100.0,
+ "techLevel": 1,
+ "typeID": 5519,
+ "typeName": "Marked Modified SS Inertial Stabilizers",
+ "typeNameID": 77073,
+ "volume": 5.0
+ },
+ "5521": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Improves ship handling and maneuverability.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87558,
+ "groupID": 762,
+ "iconID": 1041,
+ "mass": 200.0,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 2,
+ "radius": 100.0,
+ "techLevel": 1,
+ "typeID": 5521,
+ "typeName": "Partial Hull Conversion Inertial Stabilizers",
+ "typeNameID": 77074,
+ "volume": 5.0
+ },
+ "5523": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Improves ship handling and maneuverability.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87559,
+ "groupID": 762,
+ "iconID": 1041,
+ "mass": 200.0,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 100.0,
+ "techLevel": 1,
+ "typeID": 5523,
+ "typeName": "Alpha Hull Mod Inertial Stabilizers",
+ "typeNameID": 77075,
+ "volume": 5.0
+ },
+ "5525": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Improves ship handling and maneuverability.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87560,
+ "groupID": 762,
+ "iconID": 1041,
+ "mass": 200.0,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 8,
+ "radius": 100.0,
+ "techLevel": 1,
+ "typeID": 5525,
+ "typeName": "Type-E Altered SS Inertial Stabilizers",
+ "typeNameID": 77076,
+ "volume": 5.0
+ },
+ "5527": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Improves ship handling and maneuverability.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87561,
+ "groupID": 762,
+ "iconID": 1041,
+ "mass": 200.0,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 1,
+ "radius": 100.0,
+ "techLevel": 1,
+ "typeID": 5527,
+ "typeName": "Mark I Modified SS Inertial Stabilizers",
+ "typeNameID": 77077,
+ "volume": 5.0
+ },
+ "5529": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Improves ship handling and maneuverability.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87562,
+ "groupID": 762,
+ "iconID": 1041,
+ "mass": 200.0,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 2,
+ "radius": 100.0,
+ "techLevel": 1,
+ "typeID": 5529,
+ "typeName": "Local Hull Conversion Inertial Stabilizers I",
+ "typeNameID": 77078,
+ "volume": 5.0
+ },
+ "5531": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Improves ship handling and maneuverability.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87563,
+ "groupID": 762,
+ "iconID": 1041,
+ "mass": 200.0,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 100.0,
+ "techLevel": 1,
+ "typeID": 5531,
+ "typeName": "Beta Hull Mod Inertial Stabilizers",
+ "typeNameID": 77079,
+ "volume": 5.0
+ },
+ "5533": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Improves ship handling and maneuverability.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87564,
+ "groupID": 762,
+ "iconID": 1041,
+ "marketGroupID": 1086,
+ "mass": 200.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 100.0,
+ "techLevel": 1,
+ "typeID": 5533,
+ "typeName": "Type-D Restrained Inertial Stabilizers",
+ "typeNameID": 77080,
+ "variationParentTypeID": 1403,
+ "volume": 5.0
+ },
+ "5559": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 91864,
+ "groupID": 763,
+ "iconID": 1042,
+ "mass": 100.0,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 2,
+ "radius": 50.0,
+ "techLevel": 1,
+ "typeID": 5559,
+ "typeName": "Partial Hull Conversion Nanofiber Structure",
+ "typeNameID": 101800,
+ "volume": 5.0
+ },
+ "5561": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 91859,
+ "groupID": 763,
+ "iconID": 1042,
+ "mass": 100.0,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 2,
+ "radius": 50.0,
+ "techLevel": 1,
+ "typeID": 5561,
+ "typeName": "Local Hull Conversion Nanofiber Structure I",
+ "typeNameID": 101795,
+ "volume": 5.0
+ },
+ "5591": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 91856,
+ "groupID": 763,
+ "iconID": 1042,
+ "mass": 100.0,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 50.0,
+ "techLevel": 1,
+ "typeID": 5591,
+ "typeName": "Alpha Hull Mod Nanofiber Structure",
+ "typeNameID": 101792,
+ "volume": 5.0
+ },
+ "5593": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 91866,
+ "groupID": 763,
+ "iconID": 1042,
+ "mass": 100.0,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 8,
+ "radius": 50.0,
+ "techLevel": 1,
+ "typeID": 5593,
+ "typeName": "Type-E Altered SS Nanofiber Structure",
+ "typeNameID": 101802,
+ "volume": 5.0
+ },
+ "5595": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 91861,
+ "groupID": 763,
+ "iconID": 1042,
+ "mass": 100.0,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 1,
+ "radius": 50.0,
+ "techLevel": 1,
+ "typeID": 5595,
+ "typeName": "Marked Modified SS Nanofiber Structure",
+ "typeNameID": 101797,
+ "volume": 5.0
+ },
+ "5597": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 91858,
+ "groupID": 763,
+ "iconID": 1042,
+ "mass": 100.0,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 50.0,
+ "techLevel": 1,
+ "typeID": 5597,
+ "typeName": "Beta Hull Mod Nanofiber Structure",
+ "typeNameID": 101794,
+ "volume": 5.0
+ },
+ "5599": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 91865,
+ "groupID": 763,
+ "iconID": 1042,
+ "marketGroupID": 1196,
+ "mass": 100.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 50.0,
+ "techLevel": 1,
+ "typeID": 5599,
+ "typeName": "Type-D Restrained Nanofiber Structure",
+ "typeNameID": 101801,
+ "variationParentTypeID": 2603,
+ "volume": 5.0
+ },
+ "5601": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 91860,
+ "groupID": 763,
+ "iconID": 1042,
+ "mass": 100.0,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 1,
+ "radius": 50.0,
+ "techLevel": 1,
+ "typeID": 5601,
+ "typeName": "Mark I Modified SS Nanofiber Structure",
+ "typeNameID": 101796,
+ "volume": 5.0
+ },
+ "5611": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This monster unit vastly increases engine power at the expense of cargo capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87565,
+ "groupID": 764,
+ "iconID": 98,
+ "mass": 50.0,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 2,
+ "radius": 25.0,
+ "techLevel": 1,
+ "typeID": 5611,
+ "typeName": "Partial Hull Conversion Overdrive Injector",
+ "typeNameID": 77081,
+ "volume": 5.0
+ },
+ "5613": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This monster unit vastly increases engine power at the expense of cargo capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87566,
+ "groupID": 764,
+ "iconID": 98,
+ "mass": 50.0,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 25.0,
+ "techLevel": 1,
+ "typeID": 5613,
+ "typeName": "Alpha Hull Mod Overdrive Injector",
+ "typeNameID": 77082,
+ "volume": 5.0
+ },
+ "5615": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This monster unit vastly increases engine power at the expense of cargo capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87567,
+ "groupID": 764,
+ "iconID": 98,
+ "mass": 50.0,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 8,
+ "radius": 25.0,
+ "techLevel": 1,
+ "typeID": 5615,
+ "typeName": "Type-E Altered SS Overdrive Injector",
+ "typeNameID": 77083,
+ "volume": 5.0
+ },
+ "5617": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This monster unit vastly increases engine power at the expense of cargo capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87568,
+ "groupID": 764,
+ "iconID": 98,
+ "mass": 50.0,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 1,
+ "radius": 25.0,
+ "techLevel": 1,
+ "typeID": 5617,
+ "typeName": "Marked Modified SS Overdrive Injector",
+ "typeNameID": 77084,
+ "volume": 5.0
+ },
+ "5627": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This monster unit vastly increases engine power at the expense of cargo capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87569,
+ "groupID": 764,
+ "iconID": 98,
+ "mass": 50.0,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 2,
+ "radius": 50.0,
+ "techLevel": 1,
+ "typeID": 5627,
+ "typeName": "Local Hull Conversion Overdrive Injector I",
+ "typeNameID": 77085,
+ "volume": 5.0
+ },
+ "5629": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This monster unit vastly increases engine power at the expense of cargo capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87570,
+ "groupID": 764,
+ "iconID": 98,
+ "mass": 50.0,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 50.0,
+ "techLevel": 1,
+ "typeID": 5629,
+ "typeName": "Beta Hull Mod Overdrive Injector",
+ "typeNameID": 77086,
+ "volume": 5.0
+ },
+ "5631": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This monster unit vastly increases engine power at the expense of cargo capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87571,
+ "groupID": 764,
+ "iconID": 98,
+ "marketGroupID": 1087,
+ "mass": 50.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 50.0,
+ "techLevel": 1,
+ "typeID": 5631,
+ "typeName": "Type-D Restrained Overdrive Injector",
+ "typeNameID": 77087,
+ "variationParentTypeID": 1244,
+ "volume": 5.0
+ },
+ "5633": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This monster unit vastly increases engine power at the expense of cargo capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87572,
+ "groupID": 764,
+ "iconID": 98,
+ "mass": 50.0,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 1,
+ "radius": 50.0,
+ "techLevel": 1,
+ "typeID": 5633,
+ "typeName": "Mark I Modified SS Overdrive Injector",
+ "typeNameID": 77088,
+ "volume": 5.0
+ },
+ "5643": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Increases structural hit points while reducing agility and cargo capacity.",
+ "descriptionID": 91848,
+ "groupID": 78,
+ "iconID": 76,
+ "mass": 200.0,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 2,
+ "radius": 100.0,
+ "techLevel": 1,
+ "typeID": 5643,
+ "typeName": "Local Hull Conversion Reinforced Bulkheads I",
+ "typeNameID": 101784,
+ "volume": 5.0
+ },
+ "5645": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Increases structural hit points while reducing agility and cargo capacity.",
+ "descriptionID": 91847,
+ "groupID": 78,
+ "iconID": 76,
+ "mass": 200.0,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 100.0,
+ "techLevel": 1,
+ "typeID": 5645,
+ "typeName": "Beta Hull Mod Reinforced Bulkheads",
+ "typeNameID": 101783,
+ "volume": 5.0
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+ "capacity": 0.0,
+ "description": "Uses advanced gravitational and visual targeting to identify threats. Allows target lock without alerting the ship to a possible threat.",
+ "descriptionID": 87595,
+ "groupID": 82,
+ "iconID": 104,
+ "marketGroupID": 672,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "techLevel": 1,
+ "typeID": 5869,
+ "typeName": "Suppressed Targeting System I",
+ "typeNameID": 77111,
+ "variationParentTypeID": 581,
+ "volume": 5.0
+ },
+ "5871": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Uses advanced gravitational and visual targeting to identify threats. Allows target lock without alerting the ship to a possible threat.",
+ "descriptionID": 87596,
+ "groupID": 82,
+ "iconID": 104,
+ "marketGroupID": 672,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "techLevel": 1,
+ "typeID": 5871,
+ "typeName": "41F Veiled Targeting Unit",
+ "typeNameID": 77112,
+ "variationParentTypeID": 581,
+ "volume": 5.0
+ },
+ "5913": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Gives a bonus to the speed and damage of projectile turrets. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87597,
+ "groupID": 59,
+ "iconID": 1046,
+ "mass": 0.0,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 2,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 5913,
+ "typeName": "Hydraulic Stabilization Actuator",
+ "typeNameID": 77113,
+ "volume": 5
+ },
+ "5915": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Gives a bonus to the speed and damage of projectile turrets. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87598,
+ "groupID": 59,
+ "iconID": 1046,
+ "mass": 0.0,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 5915,
+ "typeName": "Lateral Gyrostabilizer",
+ "typeNameID": 77114,
+ "volume": 5
+ },
+ "5917": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Gives a bonus to the speed and damage of projectile turrets. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87599,
+ "groupID": 59,
+ "iconID": 1046,
+ "mass": 0.0,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 8,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 5917,
+ "typeName": "Stabilized Weapon Mounts",
+ "typeNameID": 77115,
+ "volume": 5
+ },
+ "5919": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Gives a bonus to the speed and damage of projectile turrets. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87600,
+ "groupID": 59,
+ "iconID": 1046,
+ "mass": 0.0,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 1,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 5919,
+ "typeName": "F-M2 Weapon Inertial Suspensor",
+ "typeNameID": 77116,
+ "volume": 5
+ },
+ "5929": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Gives a bonus to the speed and damage of projectile turrets. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87601,
+ "groupID": 59,
+ "iconID": 1046,
+ "mass": 0.0,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 2,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 5929,
+ "typeName": "Pneumatic Stabilization Actuator I",
+ "typeNameID": 77117,
+ "volume": 5
+ },
+ "5931": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Gives a bonus to the speed and damage of projectile turrets. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87602,
+ "groupID": 59,
+ "iconID": 1046,
+ "mass": 0.0,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 5931,
+ "typeName": "Cross-Lateral Gyrostabilizer I",
+ "typeNameID": 77118,
+ "volume": 5
+ },
+ "5933": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Gives a bonus to the speed and damage of projectile turrets. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87603,
+ "groupID": 59,
+ "iconID": 1046,
+ "marketGroupID": 646,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 5933,
+ "typeName": "Counterbalanced Compact Gyrostabilizer",
+ "typeNameID": 77119,
+ "variationParentTypeID": 520,
+ "volume": 5
+ },
+ "5935": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Gives a bonus to the speed and damage of projectile turrets. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87604,
+ "groupID": 59,
+ "iconID": 1046,
+ "mass": 0.0,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 1,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 5935,
+ "typeName": "F-M3 Munition Inertial Suspensor",
+ "typeNameID": 77120,
+ "volume": 5
+ },
+ "5945": {
+ "basePrice": 790940,
+ "capacity": 0.0,
+ "description": "Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Battleship class module.",
+ "descriptionID": 95309,
+ "groupID": 46,
+ "iconID": 10149,
+ "marketGroupID": 131,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 5945,
+ "typeName": "500MN Cold-Gas Enduring Microwarpdrive",
+ "typeNameID": 106903,
+ "variationParentTypeID": 12054,
+ "volume": 10
+ },
+ "5955": {
+ "basePrice": 161280,
+ "capacity": 0.0,
+ "description": "Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Usually fit on Battleships.",
+ "descriptionID": 95298,
+ "groupID": 46,
+ "iconID": 96,
+ "marketGroupID": 542,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 5955,
+ "typeName": "100MN Monopropellant Enduring Afterburner",
+ "typeNameID": 106892,
+ "variationParentTypeID": 12066,
+ "volume": 5
+ },
+ "5971": {
+ "basePrice": 37748,
+ "capacity": 0.0,
+ "description": "Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Usually fit on Frigates and Destroyers.",
+ "descriptionID": 94142,
+ "groupID": 46,
+ "iconID": 10149,
+ "marketGroupID": 131,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 5971,
+ "typeName": "5MN Cold-Gas Enduring Microwarpdrive",
+ "typeNameID": 105641,
+ "variationParentTypeID": 434,
+ "volume": 10
+ },
+ "5973": {
+ "basePrice": 37748,
+ "capacity": 0.0,
+ "description": "Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Usually fit on Frigates and Destroyers.",
+ "descriptionID": 95284,
+ "groupID": 46,
+ "iconID": 10149,
+ "marketGroupID": 131,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 5973,
+ "typeName": "5MN Y-T8 Compact Microwarpdrive",
+ "typeNameID": 106878,
+ "variationParentTypeID": 434,
+ "volume": 10
+ },
+ "5975": {
+ "basePrice": 37748,
+ "capacity": 0.0,
+ "description": "Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Usually fit on Cruisers and Battlecruisers.",
+ "descriptionID": 94152,
+ "groupID": 46,
+ "iconID": 10149,
+ "marketGroupID": 131,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 5975,
+ "typeName": "50MN Cold-Gas Enduring Microwarpdrive",
+ "typeNameID": 105651,
+ "variationParentTypeID": 12052,
+ "volume": 10
+ },
+ "6001": {
+ "basePrice": 3952,
+ "capacity": 0.0,
+ "description": "Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Usually fit on Frigates and Destroyers.",
+ "descriptionID": 95306,
+ "groupID": 46,
+ "iconID": 96,
+ "marketGroupID": 542,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 6001,
+ "typeName": "1MN Y-S8 Compact Afterburner",
+ "typeNameID": 106900,
+ "variationParentTypeID": 439,
+ "volume": 5
+ },
+ "6003": {
+ "basePrice": 3952,
+ "capacity": 0.0,
+ "description": "Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Usually fit on Frigates and Destroyers.",
+ "descriptionID": 95285,
+ "groupID": 46,
+ "iconID": 96,
+ "marketGroupID": 542,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 6003,
+ "typeName": "1MN Monopropellant Enduring Afterburner",
+ "typeNameID": 106879,
+ "variationParentTypeID": 439,
+ "volume": 5
+ },
+ "6005": {
+ "basePrice": 3952,
+ "capacity": 0.0,
+ "description": "Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Usually fit on Cruisers and Battlecruisers.",
+ "descriptionID": 95318,
+ "groupID": 46,
+ "iconID": 96,
+ "marketGroupID": 542,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 6005,
+ "typeName": "10MN Monopropellant Enduring Afterburner",
+ "typeNameID": 106912,
+ "variationParentTypeID": 12056,
+ "volume": 5
+ },
+ "6041": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Targets any hostile ship within range on activation. Grants a +2 bonus to max targets when online.",
+ "descriptionID": 87605,
+ "groupID": 96,
+ "iconID": 104,
+ "marketGroupID": 670,
+ "mass": 30.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "techLevel": 1,
+ "typeID": 6041,
+ "typeName": "Hostile Target Acquisition I",
+ "typeNameID": 77121,
+ "variationParentTypeID": 1182,
+ "volume": 5.0
+ },
+ "6043": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Targets any hostile ship within range on activation. Grants a +2 bonus to max targets when online.",
+ "descriptionID": 87606,
+ "groupID": 96,
+ "iconID": 104,
+ "marketGroupID": 670,
+ "mass": 30.0,
+ "metaGroupID": 1,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "techLevel": 1,
+ "typeID": 6043,
+ "typeName": "'Recusant' Hostile Targeting Array I",
+ "typeNameID": 77122,
+ "variationParentTypeID": 1182,
+ "volume": 5.0
+ },
+ "6045": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Targets any hostile ship within range on activation. Grants a +2 bonus to max targets when online.",
+ "descriptionID": 87607,
+ "groupID": 96,
+ "iconID": 104,
+ "marketGroupID": 670,
+ "mass": 30.0,
+ "metaGroupID": 1,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "techLevel": 1,
+ "typeID": 6045,
+ "typeName": "Responsive Auto-Targeting System I",
+ "typeNameID": 77123,
+ "variationParentTypeID": 1182,
+ "volume": 5.0
+ },
+ "6047": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Targets any hostile ship within range on activation. Grants a +2 bonus to max targets when online.",
+ "descriptionID": 87608,
+ "groupID": 96,
+ "iconID": 104,
+ "marketGroupID": 670,
+ "mass": 30.0,
+ "metaGroupID": 1,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "techLevel": 1,
+ "typeID": 6047,
+ "typeName": "Automated Targeting Unit I",
+ "typeNameID": 77124,
+ "variationParentTypeID": 1182,
+ "volume": 5.0
+ },
+ "6073": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.",
+ "descriptionID": 87609,
+ "groupID": 61,
+ "iconID": 89,
+ "marketGroupID": 704,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "radius": 500,
+ "techLevel": 1,
+ "typeID": 6073,
+ "typeName": "Medium Compact Pb-Acid Cap Battery",
+ "typeNameID": 77125,
+ "variationParentTypeID": 2018,
+ "volume": 10
+ },
+ "6083": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.",
+ "descriptionID": 95302,
+ "groupID": 61,
+ "iconID": 89,
+ "mass": 0.0,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 500,
+ "techLevel": 1,
+ "typeID": 6083,
+ "typeName": "Medium Peroxide Capacitor Power Cell",
+ "typeNameID": 106896,
+ "volume": 10
+ },
+ "6097": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.",
+ "descriptionID": 87610,
+ "groupID": 61,
+ "iconID": 89,
+ "mass": 0.0,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 8,
+ "radius": 500,
+ "techLevel": 1,
+ "typeID": 6097,
+ "typeName": "Medium Ohm Capacitor Reserve I",
+ "typeNameID": 77126,
+ "volume": 10
+ },
+ "6111": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.",
+ "descriptionID": 95301,
+ "groupID": 61,
+ "iconID": 89,
+ "mass": 0.0,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 1,
+ "radius": 500,
+ "techLevel": 1,
+ "typeID": 6111,
+ "typeName": "Medium F-4a Ld-Sulfate Capacitor Charge Unit",
+ "typeNameID": 106895,
+ "volume": 10
+ },
+ "6129": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Scans the cargo hold of another ship.",
+ "descriptionID": 87611,
+ "groupID": 47,
+ "iconID": 106,
+ "mass": 0.0,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 2,
+ "techLevel": 1,
+ "typeID": 6129,
+ "typeName": "Surface Cargo Scanner I",
+ "typeNameID": 77127,
+ "volume": 5.0
+ },
+ "6131": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Scans the cargo hold of another ship.",
+ "descriptionID": 95307,
+ "groupID": 47,
+ "iconID": 106,
+ "marketGroupID": 711,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "techLevel": 1,
+ "typeID": 6131,
+ "typeName": "Type-E Enduring Cargo Scanner",
+ "typeNameID": 106901,
+ "variationParentTypeID": 442,
+ "volume": 5.0
+ },
+ "6133": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Scans the cargo hold of another ship.",
+ "descriptionID": 87612,
+ "groupID": 47,
+ "iconID": 106,
+ "mass": 0.0,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 8,
+ "techLevel": 1,
+ "typeID": 6133,
+ "typeName": "Interior Type-E Cargo Identifier",
+ "typeNameID": 77128,
+ "volume": 5.0
+ },
+ "6135": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Scans the cargo hold of another ship.",
+ "descriptionID": 87613,
+ "groupID": 47,
+ "iconID": 106,
+ "marketGroupID": 711,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "techLevel": 1,
+ "typeID": 6135,
+ "typeName": "PL-0 Scoped Cargo Scanner",
+ "typeNameID": 77129,
+ "variationParentTypeID": 442,
+ "volume": 5.0
+ },
+ "6157": {
+ "basePrice": 2460,
+ "capacity": 1,
+ "description": "Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87614,
+ "groupID": 212,
+ "iconID": 74,
+ "mass": 0.0,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 2,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 6157,
+ "typeName": "Supplemental Scanning CPU I",
+ "typeNameID": 77130,
+ "volume": 5
+ },
+ "6158": {
+ "basePrice": 2460,
+ "capacity": 1,
+ "description": "Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87615,
+ "groupID": 212,
+ "iconID": 74,
+ "mass": 0.0,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 6158,
+ "typeName": "Prototype Sensor Booster",
+ "typeNameID": 77131,
+ "volume": 5
+ },
+ "6159": {
+ "basePrice": 2460,
+ "capacity": 1,
+ "description": "Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87616,
+ "groupID": 212,
+ "iconID": 74,
+ "marketGroupID": 671,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 6159,
+ "typeName": "Alumel-Wired Enduring Sensor Booster",
+ "typeNameID": 77132,
+ "variationParentTypeID": 1973,
+ "volume": 5
+ },
+ "6160": {
+ "basePrice": 2460,
+ "capacity": 1,
+ "description": "Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87617,
+ "groupID": 212,
+ "iconID": 74,
+ "marketGroupID": 671,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 6160,
+ "typeName": "F-90 Compact Sensor Booster",
+ "typeNameID": 77133,
+ "variationParentTypeID": 1973,
+ "volume": 5
+ },
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+ "capacity": 1,
+ "description": "By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
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+ "groupID": 213,
+ "iconID": 3346,
+ "marketGroupID": 706,
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+ "metaGroupID": 1,
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+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 6173,
+ "typeName": "Optical Compact Tracking Computer",
+ "typeNameID": 77134,
+ "variationParentTypeID": 1977,
+ "volume": 5
+ },
+ "6174": {
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+ "capacity": 1,
+ "description": "By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
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+ "groupID": 213,
+ "iconID": 3346,
+ "mass": 0.0,
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+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 6174,
+ "typeName": "Monopulse Tracking Mechanism I",
+ "typeNameID": 77135,
+ "volume": 5
+ },
+ "6175": {
+ "basePrice": 1420,
+ "capacity": 1,
+ "description": "By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
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+ "iconID": 3346,
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+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 8,
+ "radius": 1,
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+ "typeID": 6175,
+ "typeName": "'Orion' Tracking CPU I",
+ "typeNameID": 77136,
+ "volume": 5
+ },
+ "6176": {
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+ "capacity": 1,
+ "description": "By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
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+ "marketGroupID": 706,
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+ "metaGroupID": 1,
+ "metaLevel": 1,
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+ "published": true,
+ "raceID": 1,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 6176,
+ "typeName": "F-12 Enduring Tracking Computer",
+ "typeNameID": 77137,
+ "variationParentTypeID": 1977,
+ "volume": 5
+ },
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+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
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+ "published": false,
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+ "radius": 1,
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+ "typeID": 6193,
+ "typeName": "Emergency Magnetometric Scanners",
+ "typeNameID": 77138,
+ "variationParentTypeID": 1984,
+ "volume": 5
+ },
+ "6194": {
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+ "capacity": 0.0,
+ "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
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+ "typeName": "Emergency Multi-Frequency Scanners",
+ "typeNameID": 77139,
+ "variationParentTypeID": 1985,
+ "volume": 5
+ },
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+ "capacity": 0.0,
+ "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
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+ "typeID": 6195,
+ "typeName": "Reserve Gravimetric Scanners",
+ "typeNameID": 77140,
+ "variationParentTypeID": 2579,
+ "volume": 5
+ },
+ "6199": {
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+ "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
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+ "raceID": 2,
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+ "typeID": 6199,
+ "typeName": "Reserve Ladar Scanners",
+ "typeNameID": 77141,
+ "variationParentTypeID": 2583,
+ "volume": 5
+ },
+ "6202": {
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+ "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
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+ "typeID": 6202,
+ "typeName": "Emergency RADAR Scanners",
+ "typeNameID": 77142,
+ "variationParentTypeID": 1946,
+ "volume": 5
+ },
+ "6203": {
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+ "capacity": 0.0,
+ "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87627,
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+ "metaLevel": 2,
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+ "raceID": 2,
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+ "typeID": 6203,
+ "typeName": "Reserve Magnetometric Scanners",
+ "typeNameID": 77143,
+ "variationParentTypeID": 2587,
+ "volume": 5
+ },
+ "6207": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87628,
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+ "iconID": 104,
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+ "metaLevel": 2,
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+ "typeID": 6207,
+ "typeName": "Reserve Multi-Frequency Scanners",
+ "typeNameID": 77144,
+ "variationParentTypeID": 2591,
+ "volume": 20
+ },
+ "6212": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87629,
+ "groupID": 203,
+ "iconID": 104,
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+ "metaGroupID": 1,
+ "metaLevel": 2,
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+ "typeID": 6212,
+ "typeName": "Reserve RADAR Scanners",
+ "typeNameID": 77145,
+ "variationParentTypeID": 4013,
+ "volume": 5
+ },
+ "6216": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87630,
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+ "iconID": 104,
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+ "published": false,
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+ "techLevel": 1,
+ "typeID": 6216,
+ "typeName": "Emergency Ladar Scanners",
+ "typeNameID": 77146,
+ "variationParentTypeID": 1982,
+ "volume": 5
+ },
+ "6217": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87631,
+ "groupID": 203,
+ "iconID": 104,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
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+ "typeID": 6217,
+ "typeName": "Emergency Gravimetric Scanners",
+ "typeNameID": 77147,
+ "variationParentTypeID": 1983,
+ "volume": 5
+ },
+ "6218": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87632,
+ "groupID": 203,
+ "iconID": 104,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 6218,
+ "typeName": "Protected Gravimetric Backup Cluster I",
+ "typeNameID": 77148,
+ "variationParentTypeID": 2579,
+ "volume": 5
+ },
+ "6222": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87633,
+ "groupID": 203,
+ "iconID": 104,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": false,
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+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 6222,
+ "typeName": "Protected Ladar Backup Cluster I",
+ "typeNameID": 77149,
+ "variationParentTypeID": 2583,
+ "volume": 5
+ },
+ "6225": {
+ "basePrice": 0.0,
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+ "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87634,
+ "groupID": 203,
+ "iconID": 104,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 6225,
+ "typeName": "Sealed RADAR Backup Cluster",
+ "typeNameID": 77150,
+ "variationParentTypeID": 1946,
+ "volume": 5
+ },
+ "6226": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87635,
+ "groupID": 203,
+ "iconID": 104,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": false,
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+ "typeID": 6226,
+ "typeName": "Protected Magnetometric Backup Cluster I",
+ "typeNameID": 77151,
+ "variationParentTypeID": 2587,
+ "volume": 5
+ },
+ "6230": {
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+ "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87636,
+ "groupID": 203,
+ "iconID": 104,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
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+ "typeName": "Protected Multi-Frequency Backup Cluster I",
+ "typeNameID": 77152,
+ "variationParentTypeID": 2591,
+ "volume": 20
+ },
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+ "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87637,
+ "groupID": 203,
+ "iconID": 104,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
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+ "typeID": 6234,
+ "typeName": "Protected RADAR Backup Cluster I",
+ "typeNameID": 77153,
+ "variationParentTypeID": 4013,
+ "volume": 5
+ },
+ "6238": {
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+ "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87638,
+ "groupID": 203,
+ "iconID": 104,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
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+ "published": false,
+ "raceID": 4,
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+ "techLevel": 1,
+ "typeID": 6238,
+ "typeName": "Sealed Magnetometric Backup Cluster",
+ "typeNameID": 77154,
+ "variationParentTypeID": 1984,
+ "volume": 5
+ },
+ "6239": {
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+ "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87639,
+ "groupID": 203,
+ "iconID": 104,
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+ "metaGroupID": 1,
+ "metaLevel": 0,
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+ "typeID": 6239,
+ "typeName": "Sealed Multi-Frequency Backup Cluster",
+ "typeNameID": 77155,
+ "variationParentTypeID": 1985,
+ "volume": 5
+ },
+ "6241": {
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+ "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87640,
+ "groupID": 203,
+ "iconID": 104,
+ "mass": 0.0,
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+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
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+ "techLevel": 1,
+ "typeID": 6241,
+ "typeName": "Sealed Ladar Backup Cluster",
+ "typeNameID": 77156,
+ "variationParentTypeID": 1982,
+ "volume": 5
+ },
+ "6242": {
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+ "capacity": 0.0,
+ "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87641,
+ "groupID": 203,
+ "iconID": 104,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
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+ "typeID": 6242,
+ "typeName": "Sealed Gravimetric Backup Cluster",
+ "typeNameID": 77157,
+ "variationParentTypeID": 1983,
+ "volume": 5
+ },
+ "6243": {
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+ "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87642,
+ "groupID": 203,
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+ "metaGroupID": 1,
+ "metaLevel": 4,
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+ "published": false,
+ "raceID": 8,
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+ "typeID": 6243,
+ "typeName": "Surrogate Gravimetric Reserve Array I",
+ "typeNameID": 77158,
+ "variationParentTypeID": 2579,
+ "volume": 5
+ },
+ "6244": {
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+ "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 91193,
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+ "metaLevel": 3,
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+ "published": false,
+ "raceID": 1,
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+ "techLevel": 1,
+ "typeID": 6244,
+ "typeName": "F-43 Repetitive Gravimetric Backup Sensors",
+ "typeNameID": 100992,
+ "variationParentTypeID": 2579,
+ "volume": 5
+ },
+ "6251": {
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+ "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87643,
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+ "typeID": 6251,
+ "typeName": "Surrogate Ladar Reserve Array I",
+ "typeNameID": 77159,
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+ "volume": 5
+ },
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+ "descriptionID": 91197,
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+ "typeID": 6252,
+ "typeName": "F-43 Repetitive Ladar Backup Sensors",
+ "typeNameID": 100996,
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+ "volume": 5
+ },
+ "6257": {
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+ "descriptionID": 87644,
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+ "typeID": 6257,
+ "typeName": "Surplus RADAR Reserve Array",
+ "typeNameID": 77160,
+ "variationParentTypeID": 1946,
+ "volume": 5
+ },
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+ "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
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+ "typeID": 6258,
+ "typeName": "F-42 Reiterative RADAR Backup Sensors",
+ "typeNameID": 77161,
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+ "volume": 5
+ },
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+ "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
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+ "volume": 5
+ },
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+ },
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+ "portionSize": 1,
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+ "typeID": 6573,
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+ "typeNameID": 103150,
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+ "variationParentTypeID": 452,
+ "volume": 5.0
+ },
+ "6633": {
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+ "volume": 5.0
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+ "volume": 5.0
+ },
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+ "volume": 5.0
+ },
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+ "variationParentTypeID": 453,
+ "volume": 5.0
+ },
+ "6673": {
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+ "description": "A high-powered pulse energy weapon. Good for short to medium range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
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+ "typeName": "Small Focused Afocal Pulse Maser I",
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+ "volume": 5.0
+ },
+ "6675": {
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+ "capacity": 1.0,
+ "description": "A high-powered pulse laser. Good for short to medium range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
+ "descriptionID": 94475,
+ "graphicID": 11119,
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+ "metaLevel": 4,
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+ "published": true,
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+ "typeID": 6675,
+ "typeName": "Small Focused Modulated Pulse Energy Beam I",
+ "typeNameID": 106003,
+ "variationParentTypeID": 453,
+ "volume": 5.0
+ },
+ "6677": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "A high-powered pulse laser. Good for short to medium range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
+ "descriptionID": 94474,
+ "graphicID": 11119,
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+ "iconID": 350,
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+ "mass": 500.0,
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+ "metaLevel": 3,
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+ "published": true,
+ "raceID": 8,
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+ "typeID": 6677,
+ "typeName": "Small Focused Anode Pulse Particle Stream I",
+ "typeNameID": 106002,
+ "variationParentTypeID": 453,
+ "volume": 5.0
+ },
+ "6715": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "A high-powered beam laser. Good for medium range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
+ "descriptionID": 94473,
+ "graphicID": 11111,
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+ "portionSize": 1,
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+ "typeID": 6715,
+ "typeName": "Small Focused Modal Laser I",
+ "typeNameID": 106001,
+ "variationParentTypeID": 454,
+ "volume": 5.0
+ },
+ "6717": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "A high-powered beam energy weapon. Good for medium range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
+ "descriptionID": 94472,
+ "graphicID": 11111,
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+ "metaLevel": 1,
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+ "published": true,
+ "raceID": 2,
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+ "typeID": 6717,
+ "typeName": "Small Focused Afocal Maser I",
+ "typeNameID": 106000,
+ "variationParentTypeID": 454,
+ "volume": 5.0
+ },
+ "6719": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "A high-powered beam laser. Good for medium range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
+ "descriptionID": 94471,
+ "graphicID": 11111,
+ "groupID": 53,
+ "iconID": 352,
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+ "mass": 500.0,
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+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
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+ "typeID": 6719,
+ "typeName": "Small Focused Modulated Energy Beam I",
+ "typeNameID": 105999,
+ "variationParentTypeID": 454,
+ "volume": 5.0
+ },
+ "6721": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "A high-powered beam laser. Good for medium range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
+ "descriptionID": 94470,
+ "graphicID": 11111,
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+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "techLevel": 1,
+ "typeID": 6721,
+ "typeName": "Small Focused Anode Particle Stream I",
+ "typeNameID": 105998,
+ "variationParentTypeID": 454,
+ "volume": 5.0
+ },
+ "6757": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
+ "descriptionID": 94469,
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+ "portionSize": 1,
+ "published": true,
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+ "techLevel": 1,
+ "typeID": 6757,
+ "typeName": "Quad Modal Light Laser I",
+ "typeNameID": 105997,
+ "variationParentTypeID": 455,
+ "volume": 10.0
+ },
+ "6759": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "Uses four light maser focusing systems. Low powered, but makes up for it with a fast firing rate. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
+ "descriptionID": 94468,
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+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
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+ "typeID": 6759,
+ "typeName": "Quad Afocal Light Maser I",
+ "typeNameID": 105996,
+ "variationParentTypeID": 455,
+ "volume": 10.0
+ },
+ "6761": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
+ "descriptionID": 94467,
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+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "techLevel": 1,
+ "typeID": 6761,
+ "typeName": "Quad Modulated Light Energy Beam I",
+ "typeNameID": 105995,
+ "variationParentTypeID": 455,
+ "volume": 10.0
+ },
+ "6763": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
+ "descriptionID": 94466,
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+ "mass": 1000.0,
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+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "techLevel": 1,
+ "typeID": 6763,
+ "typeName": "Quad Anode Light Particle Stream I",
+ "typeNameID": 105994,
+ "variationParentTypeID": 455,
+ "volume": 10.0
+ },
+ "6805": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "A high-energy, concentrated laser designed for short to medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
+ "descriptionID": 94465,
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+ "iconID": 356,
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+ "mass": 1000.0,
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+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": true,
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+ "techLevel": 1,
+ "typeID": 6805,
+ "typeName": "Focused Modal Pulse Laser I",
+ "typeNameID": 105993,
+ "variationParentTypeID": 456,
+ "volume": 10.0
+ },
+ "6807": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "A high-powered, concentrated energy weapon designed for short to medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
+ "descriptionID": 94464,
+ "graphicID": 11115,
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+ "portionSize": 1,
+ "published": true,
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+ "techLevel": 1,
+ "typeID": 6807,
+ "typeName": "Focused Afocal Pulse Maser I",
+ "typeNameID": 105992,
+ "variationParentTypeID": 456,
+ "volume": 10.0
+ },
+ "6809": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "A high-energy, concentrated laser designed for short to medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
+ "descriptionID": 94463,
+ "graphicID": 11115,
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+ "mass": 1000.0,
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+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "techLevel": 1,
+ "typeID": 6809,
+ "typeName": "Focused Modulated Pulse Energy Beam I",
+ "typeNameID": 105991,
+ "variationParentTypeID": 456,
+ "volume": 10.0
+ },
+ "6811": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "A high-energy, concentrated laser designed for short to medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
+ "descriptionID": 94462,
+ "graphicID": 11115,
+ "groupID": 53,
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+ "mass": 1000.0,
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+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "techLevel": 1,
+ "typeID": 6811,
+ "typeName": "Focused Anode Pulse Particle Stream I",
+ "typeNameID": 105990,
+ "variationParentTypeID": 456,
+ "volume": 10.0
+ },
+ "6859": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "A high-energy, concentrated laser designed for medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
+ "descriptionID": 94461,
+ "graphicID": 11107,
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+ "iconID": 355,
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+ "mass": 1000.0,
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+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "techLevel": 1,
+ "typeID": 6859,
+ "typeName": "Focused Modal Medium Laser I",
+ "typeNameID": 105989,
+ "variationParentTypeID": 457,
+ "volume": 10.0
+ },
+ "6861": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "A high-powered, concentrated energy weapon designed for medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
+ "descriptionID": 94460,
+ "graphicID": 11107,
+ "groupID": 53,
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+ "marketGroupID": 568,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "techLevel": 1,
+ "typeID": 6861,
+ "typeName": "Focused Afocal Medium Maser I",
+ "typeNameID": 105988,
+ "variationParentTypeID": 457,
+ "volume": 10.0
+ },
+ "6863": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "A high-energy, concentrated laser designed for medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
+ "descriptionID": 94459,
+ "graphicID": 11107,
+ "groupID": 53,
+ "iconID": 355,
+ "marketGroupID": 568,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "techLevel": 1,
+ "typeID": 6863,
+ "typeName": "Focused Modulated Medium Energy Beam I",
+ "typeNameID": 105987,
+ "variationParentTypeID": 457,
+ "volume": 10.0
+ },
+ "6865": {
+ "basePrice": 0.0,
+ "capacity": 1.0,
+ "description": "A high-energy, concentrated laser designed for medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
+ "descriptionID": 94458,
+ "graphicID": 11107,
+ "groupID": 53,
+ "iconID": 355,
+ "marketGroupID": 568,
+ "mass": 1000.0,
+ "metaGroupID": 1,
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+ "portionSize": 1,
+ "published": false,
+ "raceID": 2,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 7218,
+ "typeName": "Piercing ECCM Emitter I",
+ "typeNameID": 77193,
+ "variationParentTypeID": 1959,
+ "volume": 5
+ },
+ "7219": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87678,
+ "groupID": 289,
+ "iconID": 110,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 7219,
+ "typeName": "Scattering ECCM Projector I",
+ "typeNameID": 77194,
+ "variationParentTypeID": 1959,
+ "volume": 5
+ },
+ "7220": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87679,
+ "groupID": 289,
+ "iconID": 110,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 8,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 7220,
+ "typeName": "Phased Muon ECCM Caster I",
+ "typeNameID": 77195,
+ "variationParentTypeID": 1959,
+ "volume": 5
+ },
+ "7247": {
+ "basePrice": 1000.0,
+ "capacity": 0.5,
+ "description": "A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94637,
+ "graphicID": 11140,
+ "groupID": 74,
+ "iconID": 349,
+ "marketGroupID": 564,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 10.0,
+ "techLevel": 1,
+ "typeID": 7247,
+ "typeName": "75mm Prototype Gauss Gun",
+ "typeNameID": 106165,
+ "variationParentTypeID": 561,
+ "volume": 5.0
+ },
+ "7249": {
+ "basePrice": 1000.0,
+ "capacity": 0.5,
+ "description": "A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94638,
+ "graphicID": 11140,
+ "groupID": 74,
+ "iconID": 349,
+ "marketGroupID": 564,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "radius": 10.0,
+ "techLevel": 1,
+ "typeID": 7249,
+ "typeName": "75mm 'Scout' Accelerator Cannon",
+ "typeNameID": 106166,
+ "variationParentTypeID": 561,
+ "volume": 5.0
+ },
+ "7251": {
+ "basePrice": 1000.0,
+ "capacity": 0.5,
+ "description": "A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94639,
+ "graphicID": 11140,
+ "groupID": 74,
+ "iconID": 349,
+ "marketGroupID": 564,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 10.0,
+ "techLevel": 1,
+ "typeID": 7251,
+ "typeName": "75mm Carbide Railgun I",
+ "typeNameID": 106167,
+ "variationParentTypeID": 561,
+ "volume": 5.0
+ },
+ "7253": {
+ "basePrice": 1000.0,
+ "capacity": 0.5,
+ "description": "A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94640,
+ "graphicID": 11140,
+ "groupID": 74,
+ "iconID": 349,
+ "marketGroupID": 564,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 10.0,
+ "techLevel": 1,
+ "typeID": 7253,
+ "typeName": "75mm Compressed Coil Gun I",
+ "typeNameID": 106168,
+ "variationParentTypeID": 561,
+ "volume": 5.0
+ },
+ "7287": {
+ "basePrice": 7496.0,
+ "capacity": 0.1,
+ "description": "This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94641,
+ "graphicID": 11139,
+ "groupID": 74,
+ "iconID": 349,
+ "marketGroupID": 564,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 10.0,
+ "techLevel": 1,
+ "typeID": 7287,
+ "typeName": "150mm Prototype Gauss Gun",
+ "typeNameID": 106169,
+ "variationParentTypeID": 565,
+ "volume": 5.0
+ },
+ "7289": {
+ "basePrice": 7496.0,
+ "capacity": 0.1,
+ "description": "This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94642,
+ "graphicID": 11139,
+ "groupID": 74,
+ "iconID": 349,
+ "marketGroupID": 564,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "radius": 10.0,
+ "techLevel": 1,
+ "typeID": 7289,
+ "typeName": "150mm 'Scout' Accelerator Cannon",
+ "typeNameID": 106170,
+ "variationParentTypeID": 565,
+ "volume": 5.0
+ },
+ "7291": {
+ "basePrice": 7496.0,
+ "capacity": 0.1,
+ "description": "This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94643,
+ "graphicID": 11139,
+ "groupID": 74,
+ "iconID": 349,
+ "marketGroupID": 564,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 10.0,
+ "techLevel": 1,
+ "typeID": 7291,
+ "typeName": "150mm Carbide Railgun I",
+ "typeNameID": 106171,
+ "variationParentTypeID": 565,
+ "volume": 5.0
+ },
+ "7293": {
+ "basePrice": 7496.0,
+ "capacity": 0.1,
+ "description": "This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94644,
+ "graphicID": 11139,
+ "groupID": 74,
+ "iconID": 349,
+ "marketGroupID": 564,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 10.0,
+ "techLevel": 1,
+ "typeID": 7293,
+ "typeName": "150mm Compressed Coil Gun I",
+ "typeNameID": 106172,
+ "variationParentTypeID": 565,
+ "volume": 5.0
+ },
+ "7327": {
+ "basePrice": 10000.0,
+ "capacity": 2.0,
+ "description": "This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94645,
+ "graphicID": 11135,
+ "groupID": 74,
+ "iconID": 370,
+ "marketGroupID": 565,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 100.0,
+ "techLevel": 1,
+ "typeID": 7327,
+ "typeName": "Dual 150mm Prototype Gauss Gun",
+ "typeNameID": 106173,
+ "variationParentTypeID": 567,
+ "volume": 10.0
+ },
+ "7329": {
+ "basePrice": 10000.0,
+ "capacity": 2.0,
+ "description": "This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94646,
+ "graphicID": 11135,
+ "groupID": 74,
+ "iconID": 370,
+ "marketGroupID": 565,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "radius": 100.0,
+ "techLevel": 1,
+ "typeID": 7329,
+ "typeName": "Dual 150mm 'Scout' Accelerator Cannon",
+ "typeNameID": 106174,
+ "variationParentTypeID": 567,
+ "volume": 10.0
+ },
+ "7331": {
+ "basePrice": 10000.0,
+ "capacity": 2.0,
+ "description": "This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94647,
+ "graphicID": 11135,
+ "groupID": 74,
+ "iconID": 370,
+ "marketGroupID": 565,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 100.0,
+ "techLevel": 1,
+ "typeID": 7331,
+ "typeName": "Dual 150mm Carbide Railgun I",
+ "typeNameID": 106175,
+ "variationParentTypeID": 567,
+ "volume": 10.0
+ },
+ "7333": {
+ "basePrice": 10000.0,
+ "capacity": 2.0,
+ "description": "This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94648,
+ "graphicID": 11135,
+ "groupID": 74,
+ "iconID": 370,
+ "marketGroupID": 565,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 100.0,
+ "techLevel": 1,
+ "typeID": 7333,
+ "typeName": "Dual 150mm Compressed Coil Gun I",
+ "typeNameID": 106176,
+ "variationParentTypeID": 567,
+ "volume": 10.0
+ },
+ "7367": {
+ "basePrice": 74980.0,
+ "capacity": 0.5,
+ "description": "Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94649,
+ "graphicID": 11137,
+ "groupID": 74,
+ "iconID": 370,
+ "marketGroupID": 565,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 100.0,
+ "techLevel": 1,
+ "typeID": 7367,
+ "typeName": "250mm Prototype Gauss Gun",
+ "typeNameID": 106177,
+ "variationParentTypeID": 570,
+ "volume": 10.0
+ },
+ "7369": {
+ "basePrice": 74980.0,
+ "capacity": 0.5,
+ "description": "Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94650,
+ "graphicID": 11137,
+ "groupID": 74,
+ "iconID": 370,
+ "marketGroupID": 565,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "radius": 100.0,
+ "techLevel": 1,
+ "typeID": 7369,
+ "typeName": "250mm 'Scout' Accelerator Cannon",
+ "typeNameID": 106178,
+ "variationParentTypeID": 570,
+ "volume": 10.0
+ },
+ "7371": {
+ "basePrice": 74980.0,
+ "capacity": 0.5,
+ "description": "Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94651,
+ "graphicID": 11137,
+ "groupID": 74,
+ "iconID": 370,
+ "marketGroupID": 565,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 100.0,
+ "techLevel": 1,
+ "typeID": 7371,
+ "typeName": "250mm Carbide Railgun I",
+ "typeNameID": 106179,
+ "variationParentTypeID": 570,
+ "volume": 10.0
+ },
+ "7373": {
+ "basePrice": 74980.0,
+ "capacity": 0.5,
+ "description": "Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94652,
+ "graphicID": 11137,
+ "groupID": 74,
+ "iconID": 370,
+ "marketGroupID": 565,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 100.0,
+ "techLevel": 1,
+ "typeID": 7373,
+ "typeName": "250mm Compressed Coil Gun I",
+ "typeNameID": 106180,
+ "variationParentTypeID": 570,
+ "volume": 10.0
+ },
+ "7407": {
+ "basePrice": 98972.0,
+ "capacity": 4.0,
+ "description": "This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94653,
+ "graphicID": 11132,
+ "groupID": 74,
+ "iconID": 366,
+ "marketGroupID": 566,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1000.0,
+ "techLevel": 1,
+ "typeID": 7407,
+ "typeName": "Dual 250mm Prototype Gauss Gun",
+ "typeNameID": 106181,
+ "variationParentTypeID": 572,
+ "volume": 20.0
+ },
+ "7409": {
+ "basePrice": 98972.0,
+ "capacity": 4.0,
+ "description": "This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94654,
+ "graphicID": 11132,
+ "groupID": 74,
+ "iconID": 366,
+ "marketGroupID": 566,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "radius": 1000.0,
+ "techLevel": 1,
+ "typeID": 7409,
+ "typeName": "Dual 250mm 'Scout' Accelerator Cannon",
+ "typeNameID": 106182,
+ "variationParentTypeID": 572,
+ "volume": 20.0
+ },
+ "7411": {
+ "basePrice": 98972.0,
+ "capacity": 4.0,
+ "description": "This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94655,
+ "graphicID": 11132,
+ "groupID": 74,
+ "iconID": 366,
+ "marketGroupID": 566,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 1000.0,
+ "techLevel": 1,
+ "typeID": 7411,
+ "typeName": "Dual 250mm Carbide Railgun I",
+ "typeNameID": 106183,
+ "variationParentTypeID": 572,
+ "volume": 20.0
+ },
+ "7413": {
+ "basePrice": 98972.0,
+ "capacity": 4.0,
+ "description": "This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94656,
+ "graphicID": 11132,
+ "groupID": 74,
+ "iconID": 366,
+ "marketGroupID": 566,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 1000.0,
+ "techLevel": 1,
+ "typeID": 7413,
+ "typeName": "Dual 250mm Compressed Coil Gun I",
+ "typeNameID": 106184,
+ "variationParentTypeID": 572,
+ "volume": 20.0
+ },
+ "7447": {
+ "basePrice": 744812.0,
+ "capacity": 1.0,
+ "description": "This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94657,
+ "graphicID": 11134,
+ "groupID": 74,
+ "iconID": 366,
+ "marketGroupID": 566,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1000.0,
+ "techLevel": 1,
+ "typeID": 7447,
+ "typeName": "425mm Prototype Gauss Gun",
+ "typeNameID": 106185,
+ "variationParentTypeID": 574,
+ "volume": 20.0
+ },
+ "7449": {
+ "basePrice": 744812.0,
+ "capacity": 1.0,
+ "description": "This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94658,
+ "graphicID": 11134,
+ "groupID": 74,
+ "iconID": 366,
+ "marketGroupID": 566,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "radius": 1000.0,
+ "techLevel": 1,
+ "typeID": 7449,
+ "typeName": "425mm 'Scout' Accelerator Cannon",
+ "typeNameID": 106186,
+ "variationParentTypeID": 574,
+ "volume": 20.0
+ },
+ "7451": {
+ "basePrice": 744812.0,
+ "capacity": 1.0,
+ "description": "This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94659,
+ "graphicID": 11134,
+ "groupID": 74,
+ "iconID": 366,
+ "marketGroupID": 566,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 1000.0,
+ "techLevel": 1,
+ "typeID": 7451,
+ "typeName": "425mm Carbide Railgun I",
+ "typeNameID": 106187,
+ "variationParentTypeID": 574,
+ "volume": 20.0
+ },
+ "7453": {
+ "basePrice": 744812.0,
+ "capacity": 1.0,
+ "description": "This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94660,
+ "graphicID": 11134,
+ "groupID": 74,
+ "iconID": 366,
+ "marketGroupID": 566,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 1000.0,
+ "techLevel": 1,
+ "typeID": 7453,
+ "typeName": "425mm Compressed Coil Gun I",
+ "typeNameID": 106188,
+ "variationParentTypeID": 574,
+ "volume": 20.0
+ },
+ "7487": {
+ "basePrice": 1976.0,
+ "capacity": 0.5,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94661,
+ "graphicID": 11127,
+ "groupID": 74,
+ "iconID": 376,
+ "marketGroupID": 561,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 10.0,
+ "techLevel": 1,
+ "typeID": 7487,
+ "typeName": "Modal Light Electron Particle Accelerator I",
+ "typeNameID": 106189,
+ "variationParentTypeID": 562,
+ "volume": 5.0
+ },
+ "7489": {
+ "basePrice": 1976.0,
+ "capacity": 0.5,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94662,
+ "graphicID": 11127,
+ "groupID": 74,
+ "iconID": 376,
+ "marketGroupID": 561,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "radius": 10.0,
+ "techLevel": 1,
+ "typeID": 7489,
+ "typeName": "Limited Light Electron Blaster I",
+ "typeNameID": 106190,
+ "variationParentTypeID": 562,
+ "volume": 5.0
+ },
+ "7491": {
+ "basePrice": 1976.0,
+ "capacity": 0.5,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94663,
+ "graphicID": 11127,
+ "groupID": 74,
+ "iconID": 376,
+ "marketGroupID": 561,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 10.0,
+ "techLevel": 1,
+ "typeID": 7491,
+ "typeName": "Regulated Light Electron Phase Cannon I",
+ "typeNameID": 106191,
+ "variationParentTypeID": 562,
+ "volume": 5.0
+ },
+ "7493": {
+ "basePrice": 1976.0,
+ "capacity": 0.5,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94664,
+ "graphicID": 11127,
+ "groupID": 74,
+ "iconID": 376,
+ "marketGroupID": 561,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 10.0,
+ "techLevel": 1,
+ "typeID": 7493,
+ "typeName": "Anode Light Electron Particle Cannon I",
+ "typeNameID": 106192,
+ "variationParentTypeID": 562,
+ "volume": 5.0
+ },
+ "7535": {
+ "basePrice": 4484.0,
+ "capacity": 0.3,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94665,
+ "graphicID": 11128,
+ "groupID": 74,
+ "iconID": 376,
+ "marketGroupID": 561,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 10.0,
+ "techLevel": 1,
+ "typeID": 7535,
+ "typeName": "Modal Light Ion Particle Accelerator I",
+ "typeNameID": 106193,
+ "variationParentTypeID": 563,
+ "volume": 5.0
+ },
+ "7537": {
+ "basePrice": 4484.0,
+ "capacity": 0.3,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94666,
+ "graphicID": 11128,
+ "groupID": 74,
+ "iconID": 376,
+ "marketGroupID": 561,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "radius": 10.0,
+ "techLevel": 1,
+ "typeID": 7537,
+ "typeName": "Limited Light Ion Blaster I",
+ "typeNameID": 106194,
+ "variationParentTypeID": 563,
+ "volume": 5.0
+ },
+ "7539": {
+ "basePrice": 4484.0,
+ "capacity": 0.3,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94667,
+ "graphicID": 11128,
+ "groupID": 74,
+ "iconID": 376,
+ "marketGroupID": 561,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 10.0,
+ "techLevel": 1,
+ "typeID": 7539,
+ "typeName": "Regulated Light Ion Phase Cannon I",
+ "typeNameID": 106195,
+ "variationParentTypeID": 563,
+ "volume": 5.0
+ },
+ "7541": {
+ "basePrice": 4484.0,
+ "capacity": 0.3,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94668,
+ "graphicID": 11128,
+ "groupID": 74,
+ "iconID": 376,
+ "marketGroupID": 561,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 10.0,
+ "techLevel": 1,
+ "typeID": 7541,
+ "typeName": "Anode Light Ion Particle Cannon I",
+ "typeNameID": 106196,
+ "variationParentTypeID": 563,
+ "volume": 5.0
+ },
+ "7579": {
+ "basePrice": 5996.0,
+ "capacity": 0.2,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94669,
+ "graphicID": 11129,
+ "groupID": 74,
+ "iconID": 376,
+ "marketGroupID": 561,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 10.0,
+ "techLevel": 1,
+ "typeID": 7579,
+ "typeName": "Modal Light Neutron Particle Accelerator I",
+ "typeNameID": 106197,
+ "variationParentTypeID": 564,
+ "volume": 5.0
+ },
+ "7581": {
+ "basePrice": 5996.0,
+ "capacity": 0.2,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94670,
+ "graphicID": 11129,
+ "groupID": 74,
+ "iconID": 376,
+ "marketGroupID": 561,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "radius": 10.0,
+ "techLevel": 1,
+ "typeID": 7581,
+ "typeName": "Limited Light Neutron Blaster I",
+ "typeNameID": 106198,
+ "variationParentTypeID": 564,
+ "volume": 5.0
+ },
+ "7583": {
+ "basePrice": 5996.0,
+ "capacity": 0.2,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94671,
+ "graphicID": 11129,
+ "groupID": 74,
+ "iconID": 376,
+ "marketGroupID": 561,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 10.0,
+ "techLevel": 1,
+ "typeID": 7583,
+ "typeName": "Regulated Light Neutron Phase Cannon I",
+ "typeNameID": 106199,
+ "variationParentTypeID": 564,
+ "volume": 5.0
+ },
+ "7585": {
+ "basePrice": 5996.0,
+ "capacity": 0.2,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94672,
+ "graphicID": 11129,
+ "groupID": 74,
+ "iconID": 376,
+ "marketGroupID": 561,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 10.0,
+ "techLevel": 1,
+ "typeID": 7585,
+ "typeName": "Anode Light Neutron Particle Cannon I",
+ "typeNameID": 106200,
+ "variationParentTypeID": 564,
+ "volume": 5.0
+ },
+ "7619": {
+ "basePrice": 25888.0,
+ "capacity": 2.5,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94673,
+ "graphicID": 11124,
+ "groupID": 74,
+ "iconID": 371,
+ "marketGroupID": 562,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 100.0,
+ "techLevel": 1,
+ "typeID": 7619,
+ "typeName": "Modal Electron Particle Accelerator I",
+ "typeNameID": 106201,
+ "variationParentTypeID": 566,
+ "volume": 10.0
+ },
+ "7621": {
+ "basePrice": 25888.0,
+ "capacity": 2.5,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94674,
+ "graphicID": 11124,
+ "groupID": 74,
+ "iconID": 371,
+ "marketGroupID": 562,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "radius": 100.0,
+ "techLevel": 1,
+ "typeID": 7621,
+ "typeName": "Limited Electron Blaster I",
+ "typeNameID": 106202,
+ "variationParentTypeID": 566,
+ "volume": 10.0
+ },
+ "7623": {
+ "basePrice": 25888.0,
+ "capacity": 2.5,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94675,
+ "graphicID": 11124,
+ "groupID": 74,
+ "iconID": 371,
+ "marketGroupID": 562,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 100.0,
+ "techLevel": 1,
+ "typeID": 7623,
+ "typeName": "Regulated Electron Phase Cannon I",
+ "typeNameID": 106203,
+ "variationParentTypeID": 566,
+ "volume": 10.0
+ },
+ "7625": {
+ "basePrice": 25888.0,
+ "capacity": 2.5,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94676,
+ "graphicID": 11124,
+ "groupID": 74,
+ "iconID": 371,
+ "marketGroupID": 562,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 100.0,
+ "techLevel": 1,
+ "typeID": 7625,
+ "typeName": "Anode Electron Particle Cannon I",
+ "typeNameID": 106204,
+ "variationParentTypeID": 566,
+ "volume": 10.0
+ },
+ "7663": {
+ "basePrice": 44740.0,
+ "capacity": 1.5,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94677,
+ "graphicID": 11125,
+ "groupID": 74,
+ "iconID": 371,
+ "marketGroupID": 562,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 100.0,
+ "techLevel": 1,
+ "typeID": 7663,
+ "typeName": "Modal Ion Particle Accelerator I",
+ "typeNameID": 106205,
+ "variationParentTypeID": 569,
+ "volume": 10.0
+ },
+ "7665": {
+ "basePrice": 44740.0,
+ "capacity": 1.5,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94678,
+ "graphicID": 11125,
+ "groupID": 74,
+ "iconID": 371,
+ "marketGroupID": 562,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "radius": 100.0,
+ "techLevel": 1,
+ "typeID": 7665,
+ "typeName": "Limited Ion Blaster I",
+ "typeNameID": 106206,
+ "variationParentTypeID": 569,
+ "volume": 10.0
+ },
+ "7667": {
+ "basePrice": 44740.0,
+ "capacity": 1.5,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94679,
+ "graphicID": 11125,
+ "groupID": 74,
+ "iconID": 371,
+ "marketGroupID": 562,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 100.0,
+ "techLevel": 1,
+ "typeID": 7667,
+ "typeName": "Regulated Ion Phase Cannon I",
+ "typeNameID": 106207,
+ "variationParentTypeID": 569,
+ "volume": 10.0
+ },
+ "7669": {
+ "basePrice": 44740.0,
+ "capacity": 1.5,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94680,
+ "graphicID": 11125,
+ "groupID": 74,
+ "iconID": 371,
+ "marketGroupID": 562,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 100.0,
+ "techLevel": 1,
+ "typeID": 7669,
+ "typeName": "Anode Ion Particle Cannon I",
+ "typeNameID": 106208,
+ "variationParentTypeID": 569,
+ "volume": 10.0
+ },
+ "7703": {
+ "basePrice": 59676.0,
+ "capacity": 1.0,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94681,
+ "graphicID": 11126,
+ "groupID": 74,
+ "iconID": 371,
+ "marketGroupID": 562,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 100.0,
+ "techLevel": 1,
+ "typeID": 7703,
+ "typeName": "Modal Neutron Particle Accelerator I",
+ "typeNameID": 106209,
+ "variationParentTypeID": 568,
+ "volume": 10.0
+ },
+ "7705": {
+ "basePrice": 59676.0,
+ "capacity": 1.0,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94682,
+ "graphicID": 11126,
+ "groupID": 74,
+ "iconID": 371,
+ "marketGroupID": 562,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "radius": 100.0,
+ "techLevel": 1,
+ "typeID": 7705,
+ "typeName": "Limited Neutron Blaster I",
+ "typeNameID": 106210,
+ "variationParentTypeID": 568,
+ "volume": 10.0
+ },
+ "7707": {
+ "basePrice": 59676.0,
+ "capacity": 1.0,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94683,
+ "graphicID": 11126,
+ "groupID": 74,
+ "iconID": 371,
+ "marketGroupID": 562,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 100.0,
+ "techLevel": 1,
+ "typeID": 7707,
+ "typeName": "Regulated Neutron Phase Cannon I",
+ "typeNameID": 106211,
+ "variationParentTypeID": 568,
+ "volume": 10.0
+ },
+ "7709": {
+ "basePrice": 59676.0,
+ "capacity": 1.0,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94684,
+ "graphicID": 11126,
+ "groupID": 74,
+ "iconID": 371,
+ "marketGroupID": 562,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 100.0,
+ "techLevel": 1,
+ "typeID": 7709,
+ "typeName": "Anode Neutron Particle Cannon I",
+ "typeNameID": 106212,
+ "variationParentTypeID": 568,
+ "volume": 10.0
+ },
+ "7743": {
+ "basePrice": 298716.0,
+ "capacity": 5.0,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94685,
+ "graphicID": 11121,
+ "groupID": 74,
+ "iconID": 365,
+ "marketGroupID": 563,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1000.0,
+ "techLevel": 1,
+ "typeID": 7743,
+ "typeName": "Modal Mega Electron Particle Accelerator I",
+ "typeNameID": 106213,
+ "variationParentTypeID": 571,
+ "volume": 20.0
+ },
+ "7745": {
+ "basePrice": 298716.0,
+ "capacity": 5.0,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94686,
+ "graphicID": 11121,
+ "groupID": 74,
+ "iconID": 365,
+ "marketGroupID": 563,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "radius": 1000.0,
+ "techLevel": 1,
+ "typeID": 7745,
+ "typeName": "Limited Electron Blaster Cannon I",
+ "typeNameID": 106214,
+ "variationParentTypeID": 571,
+ "volume": 20.0
+ },
+ "7747": {
+ "basePrice": 298716.0,
+ "capacity": 5.0,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94687,
+ "graphicID": 11121,
+ "groupID": 74,
+ "iconID": 365,
+ "marketGroupID": 563,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 1000.0,
+ "techLevel": 1,
+ "typeID": 7747,
+ "typeName": "Regulated Mega Electron Phase Cannon I",
+ "typeNameID": 106215,
+ "variationParentTypeID": 571,
+ "volume": 20.0
+ },
+ "7749": {
+ "basePrice": 298716.0,
+ "capacity": 5.0,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94688,
+ "graphicID": 11121,
+ "groupID": 74,
+ "iconID": 365,
+ "marketGroupID": 563,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 1000.0,
+ "techLevel": 1,
+ "typeID": 7749,
+ "typeName": "Anode Mega Electron Particle Cannon I",
+ "typeNameID": 106216,
+ "variationParentTypeID": 571,
+ "volume": 20.0
+ },
+ "7783": {
+ "basePrice": 595840.0,
+ "capacity": 2.0,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94689,
+ "graphicID": 21586,
+ "groupID": 74,
+ "iconID": 365,
+ "marketGroupID": 563,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1000.0,
+ "techLevel": 1,
+ "typeID": 7783,
+ "typeName": "Modal Mega Neutron Particle Accelerator I",
+ "typeNameID": 106217,
+ "variationParentTypeID": 573,
+ "volume": 20.0
+ },
+ "7785": {
+ "basePrice": 595840.0,
+ "capacity": 2.0,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94690,
+ "graphicID": 21586,
+ "groupID": 74,
+ "iconID": 365,
+ "marketGroupID": 563,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "radius": 1000.0,
+ "techLevel": 1,
+ "typeID": 7785,
+ "typeName": "Limited Mega Neutron Blaster I",
+ "typeNameID": 106218,
+ "variationParentTypeID": 573,
+ "volume": 20.0
+ },
+ "7787": {
+ "basePrice": 595840.0,
+ "capacity": 2.0,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94691,
+ "graphicID": 21586,
+ "groupID": 74,
+ "iconID": 365,
+ "marketGroupID": 563,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 1000.0,
+ "techLevel": 1,
+ "typeID": 7787,
+ "typeName": "Regulated Mega Neutron Phase Cannon I",
+ "typeNameID": 106219,
+ "variationParentTypeID": 573,
+ "volume": 20.0
+ },
+ "7789": {
+ "basePrice": 595840.0,
+ "capacity": 2.0,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94692,
+ "graphicID": 21586,
+ "groupID": 74,
+ "iconID": 365,
+ "marketGroupID": 563,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 1000.0,
+ "techLevel": 1,
+ "typeID": 7789,
+ "typeName": "Anode Mega Neutron Particle Cannon I",
+ "typeNameID": 106220,
+ "variationParentTypeID": 573,
+ "volume": 20.0
+ },
+ "7827": {
+ "basePrice": 448700.0,
+ "capacity": 3.0,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94693,
+ "graphicID": 11122,
+ "groupID": 74,
+ "iconID": 365,
+ "marketGroupID": 563,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1000.0,
+ "techLevel": 1,
+ "typeID": 7827,
+ "typeName": "Modal Mega Ion Particle Accelerator I",
+ "typeNameID": 106221,
+ "variationParentTypeID": 575,
+ "volume": 20.0
+ },
+ "7829": {
+ "basePrice": 448700.0,
+ "capacity": 3.0,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94694,
+ "graphicID": 11122,
+ "groupID": 74,
+ "iconID": 365,
+ "marketGroupID": 563,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "radius": 1000.0,
+ "techLevel": 1,
+ "typeID": 7829,
+ "typeName": "Limited Mega Ion Blaster I",
+ "typeNameID": 106222,
+ "variationParentTypeID": 575,
+ "volume": 20.0
+ },
+ "7831": {
+ "basePrice": 448700.0,
+ "capacity": 3.0,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94695,
+ "graphicID": 11122,
+ "groupID": 74,
+ "iconID": 365,
+ "marketGroupID": 563,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 1000.0,
+ "techLevel": 1,
+ "typeID": 7831,
+ "typeName": "Regulated Mega Ion Phase Cannon I",
+ "typeNameID": 106223,
+ "variationParentTypeID": 575,
+ "volume": 20.0
+ },
+ "7833": {
+ "basePrice": 448700.0,
+ "capacity": 3.0,
+ "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
+ "descriptionID": 94696,
+ "graphicID": 11122,
+ "groupID": 74,
+ "iconID": 365,
+ "marketGroupID": 563,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 1000.0,
+ "techLevel": 1,
+ "typeID": 7833,
+ "typeName": "Anode Mega Ion Particle Cannon I",
+ "typeNameID": 106224,
+ "variationParentTypeID": 575,
+ "volume": 20.0
+ },
+ "7867": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 91903,
+ "groupID": 202,
+ "iconID": 104,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 2,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 7867,
+ "typeName": "Supplemental Ladar ECCM Scanning Array I",
+ "typeNameID": 101868,
+ "variationParentTypeID": 2002,
+ "volume": 5
+ },
+ "7869": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87680,
+ "groupID": 202,
+ "iconID": 104,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 2,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 7869,
+ "typeName": "Supplemental Gravimetric ECCM Scanning Array I",
+ "typeNameID": 77196,
+ "variationParentTypeID": 2004,
+ "volume": 5
+ },
+ "7870": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87681,
+ "groupID": 202,
+ "iconID": 104,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 2,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 7870,
+ "typeName": "Supplemental Omni ECCM Scanning Array I",
+ "typeNameID": 77197,
+ "variationParentTypeID": 2005,
+ "volume": 5
+ },
+ "7887": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 91904,
+ "groupID": 202,
+ "iconID": 104,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 2,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 7887,
+ "typeName": "Supplemental Radar ECCM Scanning Array I",
+ "typeNameID": 101869,
+ "variationParentTypeID": 1947,
+ "volume": 5
+ },
+ "7889": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87682,
+ "groupID": 202,
+ "iconID": 104,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 2,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 7889,
+ "typeName": "Supplemental Magnetometric ECCM Scanning Array I",
+ "typeNameID": 77198,
+ "variationParentTypeID": 2003,
+ "volume": 5
+ },
+ "7892": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 91905,
+ "groupID": 202,
+ "iconID": 104,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 7892,
+ "typeName": "Prototype ECCM Radar Sensor Cluster",
+ "typeNameID": 101870,
+ "variationParentTypeID": 1947,
+ "volume": 5
+ },
+ "7893": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 91906,
+ "groupID": 202,
+ "iconID": 104,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 7893,
+ "typeName": "Prototype ECCM Ladar Sensor Cluster",
+ "typeNameID": 101871,
+ "variationParentTypeID": 2002,
+ "volume": 5
+ },
+ "7895": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87683,
+ "groupID": 202,
+ "iconID": 104,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 7895,
+ "typeName": "Prototype ECCM Gravimetric Sensor Cluster",
+ "typeNameID": 77199,
+ "variationParentTypeID": 2004,
+ "volume": 5
+ },
+ "7896": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87684,
+ "groupID": 202,
+ "iconID": 104,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 7896,
+ "typeName": "Prototype ECCM Omni Sensor Cluster",
+ "typeNameID": 77200,
+ "variationParentTypeID": 2005,
+ "volume": 5
+ },
+ "7914": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87685,
+ "groupID": 202,
+ "iconID": 104,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 7914,
+ "typeName": "Prototype ECCM Magnetometric Sensor Cluster",
+ "typeNameID": 77201,
+ "variationParentTypeID": 2003,
+ "volume": 5
+ },
+ "7917": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 91907,
+ "groupID": 202,
+ "iconID": 104,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 8,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 7917,
+ "typeName": "Alumel Radar ECCM Sensor Array I",
+ "typeNameID": 101872,
+ "variationParentTypeID": 1947,
+ "volume": 5
+ },
+ "7918": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 91908,
+ "groupID": 202,
+ "iconID": 104,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 8,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 7918,
+ "typeName": "Alumel Ladar ECCM Sensor Array I",
+ "typeNameID": 101873,
+ "variationParentTypeID": 2002,
+ "volume": 5
+ },
+ "7922": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87686,
+ "groupID": 202,
+ "iconID": 104,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 8,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 7922,
+ "typeName": "Alumel Gravimetric ECCM Sensor Array I",
+ "typeNameID": 77202,
+ "variationParentTypeID": 2004,
+ "volume": 5
+ },
+ "7926": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87687,
+ "groupID": 202,
+ "iconID": 104,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 8,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 7926,
+ "typeName": "Alumel Omni ECCM Sensor Array I",
+ "typeNameID": 77203,
+ "variationParentTypeID": 2005,
+ "volume": 5
+ },
+ "7937": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87688,
+ "groupID": 202,
+ "iconID": 104,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 8,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 7937,
+ "typeName": "Alumel Magnetometric ECCM Sensor Array I",
+ "typeNameID": 77204,
+ "variationParentTypeID": 2003,
+ "volume": 5
+ },
+ "7948": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
+ "descriptionID": 87689,
+ "groupID": 202,
+ "iconID": 104,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 1,
+ "radius": 1,
+ "techLevel": 1,
+ "typeID": 7948,
+ "typeName": "Gravimetric Positional ECCM Sensor System I",
+ "typeNameID": 77205,
+ "variationParentTypeID": 2004,
+ "volume": 5
+ },
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+ "8815": {
+ "basePrice": 1976.0,
+ "capacity": 0.4,
+ "description": "A simple but effective close combat autocannon. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 94556,
+ "graphicID": 11162,
+ "groupID": 55,
+ "iconID": 387,
+ "marketGroupID": 574,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "radius": 20.0,
+ "techLevel": 1,
+ "typeID": 8815,
+ "typeName": "150mm Light 'Scout' Autocannon I",
+ "typeNameID": 106084,
+ "variationParentTypeID": 485,
+ "volume": 5.0
+ },
+ "8817": {
+ "basePrice": 1976.0,
+ "capacity": 0.4,
+ "description": "A simple but effective close combat autocannon. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 94373,
+ "graphicID": 11162,
+ "groupID": 55,
+ "iconID": 387,
+ "marketGroupID": 574,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 20.0,
+ "techLevel": 1,
+ "typeID": 8817,
+ "typeName": "150mm Light Carbine Repeating Cannon I",
+ "typeNameID": 105901,
+ "variationParentTypeID": 485,
+ "volume": 5.0
+ },
+ "8819": {
+ "basePrice": 1976.0,
+ "capacity": 0.4,
+ "description": "A simple but effective close combat autocannon. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 95264,
+ "graphicID": 11162,
+ "groupID": 55,
+ "iconID": 387,
+ "marketGroupID": 574,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 20.0,
+ "techLevel": 1,
+ "typeID": 8819,
+ "typeName": "150mm Light Gallium Machine Gun",
+ "typeNameID": 106858,
+ "variationParentTypeID": 485,
+ "volume": 5.0
+ },
+ "8821": {
+ "basePrice": 1976.0,
+ "capacity": 0.4,
+ "description": "A simple but effective close combat autocannon. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 95265,
+ "graphicID": 11162,
+ "groupID": 55,
+ "iconID": 387,
+ "marketGroupID": 574,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 20.0,
+ "techLevel": 1,
+ "typeID": 8821,
+ "typeName": "150mm Light Prototype Automatic Cannon",
+ "typeNameID": 106859,
+ "variationParentTypeID": 485,
+ "volume": 5.0
+ },
+ "8863": {
+ "basePrice": 4484.0,
+ "capacity": 0.3,
+ "description": "A powerful autocannon that can smash apart most lightly armored frigates with ease. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 94374,
+ "graphicID": 11163,
+ "groupID": 55,
+ "iconID": 387,
+ "marketGroupID": 574,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "radius": 20.0,
+ "techLevel": 1,
+ "typeID": 8863,
+ "typeName": "200mm Light 'Scout' Autocannon I",
+ "typeNameID": 105902,
+ "variationParentTypeID": 486,
+ "volume": 5.0
+ },
+ "8865": {
+ "basePrice": 4484.0,
+ "capacity": 0.3,
+ "description": "A powerful autocannon that can smash apart most lightly armored frigates with ease. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 94375,
+ "graphicID": 11163,
+ "groupID": 55,
+ "iconID": 387,
+ "marketGroupID": 574,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 20.0,
+ "techLevel": 1,
+ "typeID": 8865,
+ "typeName": "200mm Light Carbine Repeating Cannon I",
+ "typeNameID": 105903,
+ "variationParentTypeID": 486,
+ "volume": 5.0
+ },
+ "8867": {
+ "basePrice": 4484.0,
+ "capacity": 0.3,
+ "description": "A powerful autocannon that can smash apart most lightly armored frigates with ease. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 95269,
+ "graphicID": 11163,
+ "groupID": 55,
+ "iconID": 387,
+ "marketGroupID": 574,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 20.0,
+ "techLevel": 1,
+ "typeID": 8867,
+ "typeName": "200mm Light Gallium Machine Gun",
+ "typeNameID": 106863,
+ "variationParentTypeID": 486,
+ "volume": 5.0
+ },
+ "8869": {
+ "basePrice": 4484.0,
+ "capacity": 0.3,
+ "description": "A powerful autocannon that can smash apart most lightly armored frigates with ease. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 95266,
+ "graphicID": 11163,
+ "groupID": 55,
+ "iconID": 387,
+ "marketGroupID": 574,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 20.0,
+ "techLevel": 1,
+ "typeID": 8869,
+ "typeName": "200mm Light Prototype Automatic Cannon",
+ "typeNameID": 106860,
+ "variationParentTypeID": 486,
+ "volume": 5.0
+ },
+ "8903": {
+ "basePrice": 5996.0,
+ "capacity": 0.1,
+ "description": "This artillery is one of the most powerful weapons that can be mounted on a frigate. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 94376,
+ "graphicID": 11152,
+ "groupID": 55,
+ "iconID": 389,
+ "marketGroupID": 577,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "radius": 20.0,
+ "techLevel": 1,
+ "typeID": 8903,
+ "typeName": "250mm Light 'Scout' Artillery I",
+ "typeNameID": 105904,
+ "variationParentTypeID": 487,
+ "volume": 5.0
+ },
+ "8905": {
+ "basePrice": 5996.0,
+ "capacity": 0.1,
+ "description": "This artillery is one of the most powerful weapons that can be mounted on a frigate. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 94377,
+ "graphicID": 11152,
+ "groupID": 55,
+ "iconID": 389,
+ "marketGroupID": 577,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 20.0,
+ "techLevel": 1,
+ "typeID": 8905,
+ "typeName": "250mm Light Carbine Howitzer I",
+ "typeNameID": 105905,
+ "variationParentTypeID": 487,
+ "volume": 5.0
+ },
+ "8907": {
+ "basePrice": 5996.0,
+ "capacity": 0.1,
+ "description": "This artillery is one of the most powerful weapons that can be mounted on a frigate. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 95270,
+ "graphicID": 11152,
+ "groupID": 55,
+ "iconID": 389,
+ "marketGroupID": 577,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 20.0,
+ "techLevel": 1,
+ "typeID": 8907,
+ "typeName": "250mm Light Gallium Cannon",
+ "typeNameID": 106864,
+ "variationParentTypeID": 487,
+ "volume": 5.0
+ },
+ "8909": {
+ "basePrice": 5996.0,
+ "capacity": 0.1,
+ "description": "This artillery is one of the most powerful weapons that can be mounted on a frigate. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 95271,
+ "graphicID": 11152,
+ "groupID": 55,
+ "iconID": 389,
+ "marketGroupID": 577,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 20.0,
+ "techLevel": 1,
+ "typeID": 8909,
+ "typeName": "250mm Light Prototype Siege Cannon",
+ "typeNameID": 106865,
+ "variationParentTypeID": 487,
+ "volume": 5.0
+ },
+ "9071": {
+ "basePrice": 10000,
+ "capacity": 2.5,
+ "description": "This autocannon is a simple but effective close combat weapon. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 94540,
+ "graphicID": 11158,
+ "groupID": 55,
+ "iconID": 386,
+ "marketGroupID": 575,
+ "mass": 1000,
+ "metaGroupID": 1,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": true,
+ "radius": 20,
+ "techLevel": 1,
+ "typeID": 9071,
+ "typeName": "Dual 180mm 'Scout' Autocannon I",
+ "typeNameID": 106068,
+ "variationParentTypeID": 489,
+ "volume": 10
+ },
+ "9073": {
+ "basePrice": 10000,
+ "capacity": 2.5,
+ "description": "This autocannon is a simple but effective close combat weapon. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 94541,
+ "graphicID": 11158,
+ "groupID": 55,
+ "iconID": 386,
+ "marketGroupID": 575,
+ "mass": 1000,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "radius": 20,
+ "techLevel": 1,
+ "typeID": 9073,
+ "typeName": "Dual 180mm Carbine Repeating Cannon I",
+ "typeNameID": 106069,
+ "variationParentTypeID": 489,
+ "volume": 10
+ },
+ "9091": {
+ "basePrice": 10000,
+ "capacity": 2.5,
+ "description": "This autocannon is a simple but effective close combat weapon. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 95286,
+ "graphicID": 11158,
+ "groupID": 55,
+ "iconID": 386,
+ "marketGroupID": 575,
+ "mass": 1000,
+ "metaGroupID": 1,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": true,
+ "radius": 20,
+ "techLevel": 1,
+ "typeID": 9091,
+ "typeName": "Dual 180mm Gallium Machine Gun",
+ "typeNameID": 106880,
+ "variationParentTypeID": 489,
+ "volume": 10
+ },
+ "9093": {
+ "basePrice": 10000,
+ "capacity": 2.5,
+ "description": "This autocannon is a simple but effective close combat weapon. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 95287,
+ "graphicID": 11158,
+ "groupID": 55,
+ "iconID": 386,
+ "marketGroupID": 575,
+ "mass": 1000,
+ "metaGroupID": 1,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": true,
+ "radius": 20,
+ "techLevel": 1,
+ "typeID": 9093,
+ "typeName": "Dual 180mm Prototype Automatic Cannon",
+ "typeNameID": 106881,
+ "variationParentTypeID": 489,
+ "volume": 10
+ },
+ "9127": {
+ "basePrice": 25888.0,
+ "capacity": 2.0,
+ "description": "This autocannon is designed for skirmish warfare. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 94378,
+ "graphicID": 11159,
+ "groupID": 55,
+ "iconID": 386,
+ "marketGroupID": 575,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "radius": 20.0,
+ "techLevel": 1,
+ "typeID": 9127,
+ "typeName": "220mm Medium 'Scout' Autocannon I",
+ "typeNameID": 105906,
+ "variationParentTypeID": 490,
+ "volume": 10.0
+ },
+ "9129": {
+ "basePrice": 25888.0,
+ "capacity": 2.0,
+ "description": "This autocannon is designed for skirmish warfare. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 94379,
+ "graphicID": 11159,
+ "groupID": 55,
+ "iconID": 386,
+ "marketGroupID": 575,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 20.0,
+ "techLevel": 1,
+ "typeID": 9129,
+ "typeName": "220mm Medium Carbine Repeating Cannon I",
+ "typeNameID": 105907,
+ "variationParentTypeID": 490,
+ "volume": 10.0
+ },
+ "9131": {
+ "basePrice": 25888.0,
+ "capacity": 2.0,
+ "description": "This autocannon is designed for skirmish warfare. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 95267,
+ "graphicID": 11159,
+ "groupID": 55,
+ "iconID": 386,
+ "marketGroupID": 575,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 20.0,
+ "techLevel": 1,
+ "typeID": 9131,
+ "typeName": "220mm Medium Gallium Machine Gun",
+ "typeNameID": 106861,
+ "variationParentTypeID": 490,
+ "volume": 10.0
+ },
+ "9133": {
+ "basePrice": 25888.0,
+ "capacity": 2.0,
+ "description": "This autocannon is designed for skirmish warfare. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 95268,
+ "graphicID": 11159,
+ "groupID": 55,
+ "iconID": 386,
+ "marketGroupID": 575,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 20.0,
+ "techLevel": 1,
+ "typeID": 9133,
+ "typeName": "220mm Medium Prototype Automatic Cannon",
+ "typeNameID": 106862,
+ "variationParentTypeID": 490,
+ "volume": 10.0
+ },
+ "9135": {
+ "basePrice": 44740.0,
+ "capacity": 1.5,
+ "description": "The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 94380,
+ "graphicID": 11160,
+ "groupID": 55,
+ "iconID": 386,
+ "marketGroupID": 575,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "radius": 20.0,
+ "techLevel": 1,
+ "typeID": 9135,
+ "typeName": "425mm Medium 'Scout' Autocannon I",
+ "typeNameID": 105908,
+ "variationParentTypeID": 491,
+ "volume": 10.0
+ },
+ "9137": {
+ "basePrice": 44740.0,
+ "capacity": 1.5,
+ "description": "The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 94381,
+ "graphicID": 11160,
+ "groupID": 55,
+ "iconID": 386,
+ "marketGroupID": 575,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 20.0,
+ "techLevel": 1,
+ "typeID": 9137,
+ "typeName": "425mm Medium Carbine Repeating Cannon I",
+ "typeNameID": 105909,
+ "variationParentTypeID": 491,
+ "volume": 10.0
+ },
+ "9139": {
+ "basePrice": 44740.0,
+ "capacity": 1.5,
+ "description": "The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 95274,
+ "graphicID": 11160,
+ "groupID": 55,
+ "iconID": 386,
+ "marketGroupID": 575,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 20.0,
+ "techLevel": 1,
+ "typeID": 9139,
+ "typeName": "425mm Medium Gallium Machine Gun",
+ "typeNameID": 106868,
+ "variationParentTypeID": 491,
+ "volume": 10.0
+ },
+ "9141": {
+ "basePrice": 44740.0,
+ "capacity": 1.5,
+ "description": "The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 95275,
+ "graphicID": 11160,
+ "groupID": 55,
+ "iconID": 386,
+ "marketGroupID": 575,
+ "mass": 1000.0,
+ "metaGroupID": 1,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 20.0,
+ "techLevel": 1,
+ "typeID": 9141,
+ "typeName": "425mm Medium Prototype Automatic Cannon",
+ "typeNameID": 106869,
+ "variationParentTypeID": 491,
+ "volume": 10.0
+ },
+ "9207": {
+ "basePrice": 59676.0,
+ "capacity": 0.5,
+ "description": "A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 94382,
+ "graphicID": 11150,
+ "groupID": 55,
+ "iconID": 384,
+ "marketGroupID": 578,
+ "mass": 125.0,
+ "metaGroupID": 1,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "radius": 200.0,
+ "techLevel": 1,
+ "typeID": 9207,
+ "typeName": "650mm Medium 'Scout' Artillery I",
+ "typeNameID": 105910,
+ "variationParentTypeID": 492,
+ "volume": 10.0
+ },
+ "9209": {
+ "basePrice": 59676.0,
+ "capacity": 0.5,
+ "description": "A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 94383,
+ "graphicID": 11150,
+ "groupID": 55,
+ "iconID": 384,
+ "marketGroupID": 578,
+ "mass": 125.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 200.0,
+ "techLevel": 1,
+ "typeID": 9209,
+ "typeName": "650mm Medium Carbine Howitzer I",
+ "typeNameID": 105911,
+ "variationParentTypeID": 492,
+ "volume": 10.0
+ },
+ "9211": {
+ "basePrice": 59676.0,
+ "capacity": 0.5,
+ "description": "A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 95276,
+ "graphicID": 11150,
+ "groupID": 55,
+ "iconID": 384,
+ "marketGroupID": 578,
+ "mass": 125.0,
+ "metaGroupID": 1,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 200.0,
+ "techLevel": 1,
+ "typeID": 9211,
+ "typeName": "650mm Medium Gallium Cannon",
+ "typeNameID": 106870,
+ "variationParentTypeID": 492,
+ "volume": 10.0
+ },
+ "9213": {
+ "basePrice": 59676.0,
+ "capacity": 0.5,
+ "description": "A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 95277,
+ "graphicID": 11150,
+ "groupID": 55,
+ "iconID": 384,
+ "marketGroupID": 578,
+ "mass": 125.0,
+ "metaGroupID": 1,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 200.0,
+ "techLevel": 1,
+ "typeID": 9213,
+ "typeName": "650mm Medium Prototype Siege Cannon",
+ "typeNameID": 106871,
+ "variationParentTypeID": 492,
+ "volume": 10.0
+ },
+ "9247": {
+ "basePrice": 98972.0,
+ "capacity": 5.0,
+ "description": "Combines the damage output of two 425mm intermediate-range autocannons. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
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+ "published": true,
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+ "typeID": 9247,
+ "typeName": "Dual 425mm 'Scout' Autocannon I",
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+ "volume": 20.0
+ },
+ "9249": {
+ "basePrice": 98972.0,
+ "capacity": 5.0,
+ "description": "Combines the damage output of two 425mm intermediate-range autocannons. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
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+ "metaLevel": 1,
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+ "published": true,
+ "raceID": 4,
+ "radius": 200.0,
+ "techLevel": 1,
+ "typeID": 9249,
+ "typeName": "Dual 425mm Carbine Repeating Cannon I",
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+ "volume": 20.0
+ },
+ "9251": {
+ "basePrice": 98972.0,
+ "capacity": 5.0,
+ "description": "Combines the damage output of two 425mm intermediate-range autocannons. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 95288,
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+ "metaLevel": 2,
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+ "published": true,
+ "raceID": 8,
+ "radius": 200.0,
+ "techLevel": 1,
+ "typeID": 9251,
+ "typeName": "Dual 425mm Gallium Machine Gun",
+ "typeNameID": 106882,
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+ "volume": 20.0
+ },
+ "9253": {
+ "basePrice": 98972.0,
+ "capacity": 5.0,
+ "description": "Combines the damage output of two 425mm intermediate-range autocannons. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 95289,
+ "graphicID": 11155,
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+ "published": true,
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+ "techLevel": 1,
+ "typeID": 9253,
+ "typeName": "Dual 425mm Prototype Automatic Cannon",
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+ "volume": 20.0
+ },
+ "9287": {
+ "basePrice": 298716.0,
+ "capacity": 4.0,
+ "description": "Powerful, intermediate-range repeating autocannon with a decent rate of fire. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
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+ "graphicID": 11156,
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+ "iconID": 381,
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+ "published": true,
+ "raceID": 2,
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+ "techLevel": 1,
+ "typeID": 9287,
+ "typeName": "Dual 650mm 'Scout' Repeating Cannon I",
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+ "volume": 20.0
+ },
+ "9289": {
+ "basePrice": 298716.0,
+ "capacity": 4.0,
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+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 2000.0,
+ "techLevel": 1,
+ "typeID": 9289,
+ "typeName": "Dual 650mm Carbine Repeating Cannon I",
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+ "volume": 20.0
+ },
+ "9291": {
+ "basePrice": 298716.0,
+ "capacity": 4.0,
+ "description": "Powerful, intermediate-range repeating autocannon with a decent rate of fire. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 95290,
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+ "published": true,
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+ "typeID": 9291,
+ "typeName": "Dual 650mm Gallium Repeating Cannon",
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+ "volume": 20.0
+ },
+ "9293": {
+ "basePrice": 298716.0,
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+ "published": true,
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+ "techLevel": 1,
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+ "typeName": "Dual 650mm Prototype Automatic Cannon",
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+ "volume": 20.0
+ },
+ "9327": {
+ "basePrice": 448700.0,
+ "capacity": 3.0,
+ "description": "An autocannon capable of causing tremendous damage. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
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+ "metaLevel": 4,
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+ "published": true,
+ "raceID": 2,
+ "radius": 200.0,
+ "techLevel": 1,
+ "typeID": 9327,
+ "typeName": "800mm Heavy 'Scout' Repeating Cannon I",
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+ "volume": 20.0
+ },
+ "9329": {
+ "basePrice": 448700.0,
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+ "description": "An autocannon capable of causing tremendous damage. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
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+ "published": true,
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+ "techLevel": 1,
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+ "typeName": "800mm Heavy Carbine Repeating Cannon I",
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+ "volume": 20.0
+ },
+ "9331": {
+ "basePrice": 448700.0,
+ "capacity": 3.0,
+ "description": "An autocannon capable of causing tremendous damage. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
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+ "portionSize": 1,
+ "published": true,
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+ "techLevel": 1,
+ "typeID": 9331,
+ "typeName": "800mm Heavy Gallium Repeating Cannon",
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+ "volume": 20.0
+ },
+ "9333": {
+ "basePrice": 448700.0,
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+ "description": "An autocannon capable of causing tremendous damage. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 95282,
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+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 200.0,
+ "techLevel": 1,
+ "typeID": 9333,
+ "typeName": "800mm Heavy Prototype Automatic Cannon",
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+ "volume": 20.0
+ },
+ "9367": {
+ "basePrice": 595840.0,
+ "capacity": 1.0,
+ "description": "One of the most powerful projectile cannons a battleship can equip. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 94386,
+ "graphicID": 11148,
+ "groupID": 55,
+ "iconID": 379,
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+ "metaGroupID": 1,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "radius": 2000.0,
+ "techLevel": 1,
+ "typeID": 9367,
+ "typeName": "1200mm Heavy 'Scout' Artillery I",
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+ "volume": 20.0
+ },
+ "9369": {
+ "basePrice": 595840.0,
+ "capacity": 1.0,
+ "description": "One of the most powerful projectile cannons a battleship can equip. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 94387,
+ "graphicID": 11148,
+ "groupID": 55,
+ "iconID": 379,
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+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 2000.0,
+ "techLevel": 1,
+ "typeID": 9369,
+ "typeName": "1200mm Heavy Carbine Howitzer I",
+ "typeNameID": 105915,
+ "variationParentTypeID": 497,
+ "volume": 20.0
+ },
+ "9371": {
+ "basePrice": 595840.0,
+ "capacity": 1.0,
+ "description": "One of the most powerful projectile cannons a battleship can equip. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 95257,
+ "graphicID": 11148,
+ "groupID": 55,
+ "iconID": 379,
+ "marketGroupID": 579,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 2000.0,
+ "techLevel": 1,
+ "typeID": 9371,
+ "typeName": "1200mm Heavy Gallium Cannon",
+ "typeNameID": 106851,
+ "variationParentTypeID": 497,
+ "volume": 20.0
+ },
+ "9373": {
+ "basePrice": 159872.0,
+ "capacity": 1.0,
+ "description": "One of the most powerful projectile cannons a battleship can equip. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 95258,
+ "graphicID": 11148,
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+ "iconID": 379,
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+ "mass": 2000.0,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 1,
+ "radius": 2000.0,
+ "techLevel": 1,
+ "typeID": 9373,
+ "typeName": "1200mm Heavy Prototype Artillery",
+ "typeNameID": 106852,
+ "volume": 20.0
+ },
+ "9377": {
+ "basePrice": 595840.0,
+ "capacity": 1.0,
+ "description": "One of the most powerful projectile cannons a battleship can equip. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 95259,
+ "graphicID": 11148,
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+ "marketGroupID": 579,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 2000.0,
+ "techLevel": 1,
+ "typeID": 9377,
+ "typeName": "1200mm Heavy Prototype Siege Cannon",
+ "typeNameID": 106853,
+ "variationParentTypeID": 497,
+ "volume": 20.0
+ },
+ "9411": {
+ "basePrice": 7496.0,
+ "capacity": 0.05,
+ "description": "Rocket-assisted artillery projectiles designed for long-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 94388,
+ "graphicID": 11153,
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+ "iconID": 389,
+ "marketGroupID": 577,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "radius": 20.0,
+ "techLevel": 1,
+ "typeID": 9411,
+ "typeName": "280mm 'Scout' Artillery I",
+ "typeNameID": 105916,
+ "variationParentTypeID": 488,
+ "volume": 5.0
+ },
+ "9413": {
+ "basePrice": 7496.0,
+ "capacity": 0.05,
+ "description": "Rocket-assisted artillery projectiles designed for long-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 94580,
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+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 20.0,
+ "techLevel": 1,
+ "typeID": 9413,
+ "typeName": "280mm Carbine Howitzer I",
+ "typeNameID": 106108,
+ "variationParentTypeID": 488,
+ "volume": 5.0
+ },
+ "9415": {
+ "basePrice": 7496.0,
+ "capacity": 0.05,
+ "description": "Rocket-assisted artillery projectiles designed for long-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 95272,
+ "graphicID": 11153,
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+ "marketGroupID": 577,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 20.0,
+ "techLevel": 1,
+ "typeID": 9415,
+ "typeName": "280mm Gallium Cannon",
+ "typeNameID": 106866,
+ "variationParentTypeID": 488,
+ "volume": 5.0
+ },
+ "9417": {
+ "basePrice": 7496.0,
+ "capacity": 0.05,
+ "description": "Rocket-assisted artillery projectiles designed for long-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 95273,
+ "graphicID": 11153,
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+ "iconID": 389,
+ "marketGroupID": 577,
+ "mass": 500.0,
+ "metaGroupID": 1,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 20.0,
+ "techLevel": 1,
+ "typeID": 9417,
+ "typeName": "280mm Prototype Siege Cannon",
+ "typeNameID": 106867,
+ "variationParentTypeID": 488,
+ "volume": 5.0
+ },
+ "9419": {
+ "basePrice": 9856.0,
+ "capacity": 0.25,
+ "description": "Not supposed to be here...",
+ "descriptionID": 94581,
+ "graphicID": 11151,
+ "groupID": 55,
+ "iconID": 384,
+ "mass": 50.0,
+ "metaGroupID": 2,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 2,
+ "radius": 200.0,
+ "techLevel": 2,
+ "typeID": 9419,
+ "typeName": "720mm 'Probe' Artillery I",
+ "typeNameID": 106109,
+ "volume": 10.0
+ },
+ "9421": {
+ "basePrice": 9856.0,
+ "capacity": 0.25,
+ "description": "You don't see this...",
+ "descriptionID": 94582,
+ "graphicID": 11151,
+ "groupID": 55,
+ "iconID": 384,
+ "mass": 50.0,
+ "metaGroupID": 2,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 200.0,
+ "techLevel": 2,
+ "typeID": 9421,
+ "typeName": "720mm Cordite Howitzer I",
+ "typeNameID": 106110,
+ "volume": 10.0
+ },
+ "9451": {
+ "basePrice": 74980.0,
+ "capacity": 0.25,
+ "description": "This rocket-assisted howitzer is designed for long-range bombardment. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 94583,
+ "graphicID": 11151,
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+ "iconID": 384,
+ "marketGroupID": 578,
+ "mass": 50.0,
+ "metaGroupID": 1,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "radius": 200.0,
+ "techLevel": 1,
+ "typeID": 9451,
+ "typeName": "720mm 'Scout' Artillery I",
+ "typeNameID": 106111,
+ "variationParentTypeID": 493,
+ "volume": 10.0
+ },
+ "9453": {
+ "basePrice": 74980.0,
+ "capacity": 0.25,
+ "description": "This rocket-assisted howitzer is designed for long-range bombardment. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 94584,
+ "graphicID": 11151,
+ "groupID": 55,
+ "iconID": 384,
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+ "mass": 50.0,
+ "metaGroupID": 1,
+ "metaLevel": 1,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 4,
+ "radius": 200.0,
+ "techLevel": 1,
+ "typeID": 9453,
+ "typeName": "720mm Carbine Howitzer I",
+ "typeNameID": 106112,
+ "variationParentTypeID": 493,
+ "volume": 10.0
+ },
+ "9455": {
+ "basePrice": 74980.0,
+ "capacity": 0.25,
+ "description": "This rocket-assisted howitzer is designed for long-range bombardment. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 95279,
+ "graphicID": 11151,
+ "groupID": 55,
+ "iconID": 384,
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+ "mass": 50.0,
+ "metaGroupID": 1,
+ "metaLevel": 2,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 8,
+ "radius": 200.0,
+ "techLevel": 1,
+ "typeID": 9455,
+ "typeName": "720mm Gallium Cannon",
+ "typeNameID": 106873,
+ "variationParentTypeID": 493,
+ "volume": 10.0
+ },
+ "9457": {
+ "basePrice": 74980.0,
+ "capacity": 0.25,
+ "description": "This rocket-assisted howitzer is designed for long-range bombardment. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 95280,
+ "graphicID": 11151,
+ "groupID": 55,
+ "iconID": 384,
+ "marketGroupID": 578,
+ "mass": 50.0,
+ "metaGroupID": 1,
+ "metaLevel": 3,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 200.0,
+ "techLevel": 1,
+ "typeID": 9457,
+ "typeName": "720mm Prototype Siege Cannon",
+ "typeNameID": 106874,
+ "variationParentTypeID": 493,
+ "volume": 10.0
+ },
+ "9491": {
+ "basePrice": 744812.0,
+ "capacity": 0.5,
+ "description": "The ultimate artillery cannon. It hurls death and destruction over incredible distances. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 94585,
+ "graphicID": 11149,
+ "groupID": 55,
+ "iconID": 379,
+ "marketGroupID": 579,
+ "mass": 2000.0,
+ "metaGroupID": 1,
+ "metaLevel": 4,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 2,
+ "radius": 2000.0,
+ "techLevel": 1,
+ "typeID": 9491,
+ "typeName": "1400mm 'Scout' Artillery I",
+ "typeNameID": 106113,
+ "variationParentTypeID": 498,
+ "volume": 20.0
+ },
+ "9493": {
+ "basePrice": 744812.0,
+ "capacity": 0.5,
+ "description": "The ultimate artillery cannon. It hurls death and destruction over incredible distances. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
+ "descriptionID": 94586,
+ "graphicID": 11149,
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+ "typeName": "1400mm Prototype Siege Cannon",
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Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
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Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
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Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
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@@ -9537,21 +74486,6 @@
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@@ -9710,21 +74644,6 @@
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@@ -9829,21 +74748,6 @@
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@@ -9945,21 +74849,6 @@
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@@ -10063,21 +74952,6 @@
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@@ -10182,21 +75056,6 @@
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@@ -10436,21 +75280,6 @@
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@@ -10655,21 +75484,6 @@
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@@ -10827,21 +75641,6 @@
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@@ -10921,7 +75720,7 @@
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- "description": "Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary morphite mineral but few other minerals of note.\r\n\r\nAvailable in 0.0 security status solar systems or lower.",
+ "description": "Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral.\r\n\r\nAvailable primarly in null security status star systems.",
"descriptionID": 80169,
"groupID": 468,
"iconID": 2102,
@@ -10929,6 +75728,7 @@
"mass": 1e+35,
"portionSize": 100,
"published": true,
+ "radius": 1.0,
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"typeName": "Mercoxit",
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@@ -10937,7 +75737,7 @@
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+ "description": "Morphite is a highly unorthodox mineral that can only be found in the hard-to-get Mercoxit ore. It is hard to use Morphite as a basic building material, but when it is joined with existing structures it can enhance the performance and durability manifold. This astounding quality makes this the material responsible for ushering in a new age in technology breakthroughs.\r\n\r\nMay be obtained by reprocessing Mercoxit ore and its variations which are available in null security status star systems.",
"descriptionID": 87921,
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@@ -11010,51 +75795,6 @@
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@@ -11074,21 +75814,6 @@
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- },
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@@ -11260,21 +75985,6 @@
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- "typeName": "Antimatter Charge M Blueprint",
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- },
"11450": {
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@@ -11437,21 +76147,6 @@
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},
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- "typeName": "Iron Charge L Blueprint",
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- },
"11460": {
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"capacity": 0.0,
@@ -11610,21 +76305,6 @@
"typeNameID": 77501,
"volume": 15.0
},
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- "published": true,
- "typeID": 1147,
- "typeName": "Tungsten Charge L Blueprint",
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- },
"11470": {
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@@ -11778,21 +76458,6 @@
"typeNameID": 77508,
"volume": 15
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- "published": true,
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- "typeName": "Iridium Charge L Blueprint",
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- },
"11480": {
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@@ -11958,21 +76623,6 @@
"typeNameID": 73049,
"volume": 3000
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- "typeID": 1149,
- "typeName": "Lead Charge L Blueprint",
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- },
"11490": {
"basePrice": 0.0,
"capacity": 11000,
@@ -12070,21 +76720,6 @@
"typeNameID": 77518,
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- "published": true,
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- "typeName": "Thorium Charge L Blueprint",
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- },
"11504": {
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@@ -12141,21 +76776,6 @@
"typeNameID": 77526,
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},
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- "published": true,
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- "typeName": "Uranium Charge L Blueprint",
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- },
"11510": {
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@@ -12321,21 +76941,6 @@
"typeNameID": 73642,
"volume": 1080000.0
},
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- "iconID": 1329,
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- "portionSize": 1,
- "published": true,
- "typeID": 1152,
- "typeName": "Plutonium Charge L Blueprint",
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- "volume": 0.01
- },
"11520": {
"basePrice": 0.0,
"capacity": 14000.0,
@@ -12406,21 +77011,6 @@
"typeNameID": 77538,
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},
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- "iconID": 1325,
- "marketGroupID": 306,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 1153,
- "typeName": "Antimatter Charge L Blueprint",
- "typeNameID": 68008,
- "volume": 0.01
- },
"11530": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -12591,21 +77181,6 @@
"typeNameID": 77547,
"volume": 1.0
},
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- "iconID": 1145,
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- "published": true,
- "typeID": 1154,
- "typeName": "Radio S Blueprint",
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- "volume": 0.01
- },
"11540": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -12776,21 +77351,6 @@
"typeNameID": 77556,
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},
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- "iconID": 1143,
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- "mass": 0.0,
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- "published": true,
- "typeID": 1155,
- "typeName": "Microwave S Blueprint",
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- "volume": 0.01
- },
"11550": {
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"capacity": 0.0,
@@ -12944,21 +77504,6 @@
"typeNameID": 77565,
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},
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- "typeName": "Infrared S Blueprint",
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- },
"11561": {
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@@ -13103,21 +77648,6 @@
"typeNameID": 100780,
"volume": 0.01
},
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- "portionSize": 1,
- "published": true,
- "typeID": 1157,
- "typeName": "Standard S Blueprint",
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- "volume": 0.01
- },
"11572": {
"basePrice": 500000.0,
"capacity": 0.0,
@@ -13213,21 +77743,6 @@
"typeNameID": 103568,
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},
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- "iconID": 1141,
- "marketGroupID": 302,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 1158,
- "typeName": "Ultraviolet S Blueprint",
- "typeNameID": 68013,
- "volume": 0.01
- },
"11580": {
"basePrice": 0.0,
"capacity": 1000.0,
@@ -13341,21 +77856,6 @@
"typeNameID": 68505,
"volume": 2750.0
},
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- "iconID": 1140,
- "marketGroupID": 302,
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- "portionSize": 1,
- "published": true,
- "typeID": 1159,
- "typeName": "Xray S Blueprint",
- "typeNameID": 68014,
- "volume": 0.01
- },
"11590": {
"basePrice": 0.0,
"capacity": 2700.0,
@@ -13482,21 +77982,6 @@
"volume": 17660.0,
"wreckTypeID": 26935
},
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- "mass": 0.0,
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- "published": true,
- "typeID": 1160,
- "typeName": "Gamma S Blueprint",
- "typeNameID": 68015,
- "volume": 0.01
- },
"11600": {
"basePrice": 0.0,
"capacity": 1200.0,
@@ -13623,21 +78108,6 @@
"typeNameID": 77582,
"volume": 1.0
},
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- "marketGroupID": 302,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 1161,
- "typeName": "Multifrequency S Blueprint",
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- },
"11610": {
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@@ -13737,21 +78207,6 @@
"typeNameID": 104110,
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},
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- "published": true,
- "typeID": 1162,
- "typeName": "Radio M Blueprint",
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- },
"11620": {
"basePrice": 98700.0,
"capacity": 0.0,
@@ -13880,21 +78335,6 @@
"typeNameID": 104221,
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- "published": true,
- "typeID": 1163,
- "typeName": "Microwave M Blueprint",
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- },
"11630": {
"basePrice": 200000,
"capacity": 0.0,
@@ -14005,21 +78445,6 @@
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},
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- },
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@@ -14199,21 +78624,6 @@
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},
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- "typeName": "Standard M Blueprint",
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@@ -14390,21 +78800,6 @@
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},
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- },
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@@ -14569,21 +78964,6 @@
"volume": 109000.0,
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},
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- },
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"capacity": 120.0,
@@ -14749,21 +79129,6 @@
"volume": 17400.0,
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},
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- "typeName": "Gamma M Blueprint",
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- },
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@@ -14890,21 +79255,6 @@
"typeNameID": 77597,
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@@ -15024,21 +79374,6 @@
"volume": 109000.0,
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},
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- "typeID": 1170,
- "typeName": "Radio L Blueprint",
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- },
"11701": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -15168,21 +79503,6 @@
"typeNameID": 77607,
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},
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- },
"11710": {
"basePrice": 0.0,
"capacity": 2000.0,
@@ -15349,21 +79669,6 @@
"volume": 890000.0,
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},
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- },
"11720": {
"basePrice": 0.0,
"capacity": 4000.0,
@@ -15468,21 +79773,6 @@
"typeNameID": 77610,
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},
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- },
"11732": {
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"capacity": 0.0,
@@ -15611,21 +79901,6 @@
"typeNameID": 77618,
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},
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- "typeID": 1174,
- "typeName": "Ultraviolet L Blueprint",
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- "volume": 0.01
- },
"11740": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -15740,21 +80015,6 @@
"typeNameID": 104111,
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},
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- "published": true,
- "typeID": 1175,
- "typeName": "Xray L Blueprint",
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- "volume": 0.01
- },
"11750": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -15803,21 +80063,6 @@
"typeNameID": 104195,
"volume": 0.01
},
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- "published": true,
- "typeID": 1176,
- "typeName": "Gamma L Blueprint",
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- },
"11762": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -15850,21 +80095,6 @@
"typeNameID": 104199,
"volume": 0.01
},
- "1177": {
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- "published": true,
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- "typeName": "Multifrequency L Blueprint",
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- },
"11770": {
"basePrice": 399680,
"capacity": 0.0,
@@ -15927,20 +80157,6 @@
"typeNameID": 104222,
"volume": 0.01
},
- "1178": {
- "basePrice": 100000.0,
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- "iconID": 1033,
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- "published": true,
- "typeID": 1178,
- "typeName": "Cap Booster 25 Blueprint",
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- "volume": 0.01
- },
"11783": {
"basePrice": 10000000000.0,
"capacity": 0.0,
@@ -15973,20 +80189,6 @@
"typeNameID": 104228,
"volume": 0.01
},
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- "portionSize": 1,
- "published": true,
- "typeID": 1179,
- "typeName": "Cap Booster 50 Blueprint",
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- },
"11791": {
"basePrice": 10000000000.0,
"capacity": 0.0,
@@ -16106,25 +80308,6 @@
"typeNameID": 104374,
"volume": 0.01
},
- "1182": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Targets any hostile ship within range on activation. Grants a +2 bonus to ship's max targets when online.",
- "descriptionID": 87176,
- "groupID": 96,
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- "metaGroupID": 1,
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- "portionSize": 1,
- "published": true,
- "techLevel": 1,
- "typeID": 1182,
- "typeName": "Auto Targeting System I",
- "typeNameID": 76559,
- "volume": 5.0
- },
"11820": {
"basePrice": 124940,
"capacity": 0.0,
@@ -16218,26 +80401,6 @@
"typeNameID": 104357,
"volume": 0.01
},
- "1183": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This module uses nano-assemblers to repair damage done to the armor of the ship.",
- "descriptionID": 87177,
- "groupID": 62,
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- "marketGroupID": 1049,
- "mass": 500.0,
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- "published": true,
- "techLevel": 2,
- "typeID": 1183,
- "typeName": "Small Armor Repairer II",
- "typeNameID": 76560,
- "variationParentTypeID": 523,
- "volume": 5.0
- },
"11832": {
"basePrice": 689960,
"capacity": 0.0,
@@ -16300,21 +80463,6 @@
"typeNameID": 104363,
"volume": 0.01
},
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- "basePrice": 10000000000.0,
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- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
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- "typeNameID": 76561,
- "volume": 0.01
- },
"11840": {
"basePrice": 10000000000.0,
"capacity": 0.0,
@@ -16360,26 +80508,6 @@
"typeNameID": 104452,
"volume": 0.01
},
- "1185": {
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- "description": "Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.",
- "descriptionID": 87178,
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- "marketGroupID": 703,
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- "portionSize": 1,
- "published": true,
- "radius": 500,
- "techLevel": 1,
- "typeID": 1185,
- "typeName": "Small Cap Battery I",
- "typeNameID": 76562,
- "volume": 5
- },
"11851": {
"basePrice": 10000000000.0,
"capacity": 0.0,
@@ -16467,21 +80595,6 @@
"typeNameID": 104416,
"volume": 0.01
},
- "1186": {
- "basePrice": 100000,
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- "groupID": 141,
- "iconID": 89,
- "marketGroupID": 1558,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "typeID": 1186,
- "typeName": "Small Cap Battery I Blueprint",
- "typeNameID": 76563,
- "volume": 0.01
- },
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"basePrice": 0.0,
"capacity": 0.0,
@@ -17031,27 +81144,6 @@
"volume": 19000000.0,
"wreckTypeID": 26563
},
- "1190": {
- "basePrice": 140108.0,
- "capacity": 0.0,
- "description": "Transfers capacitor energy to another ship.",
- "descriptionID": 94862,
- "groupID": 67,
- "iconID": 1035,
- "marketGroupID": 695,
- "mass": 10000.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 2000.0,
- "techLevel": 2,
- "typeID": 1190,
- "typeName": "Small Remote Capacitor Transmitter II",
- "typeNameID": 106394,
- "variationParentTypeID": 529,
- "volume": 5.0
- },
"11900": {
"basePrice": 0.0,
"capacity": 120.0,
@@ -17242,21 +81334,6 @@
"volume": 100100.0,
"wreckTypeID": 26580
},
- "1191": {
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- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 1191,
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- "volume": 0.01
- },
"11910": {
"basePrice": 0.0,
"capacity": 235.0,
@@ -17447,28 +81524,6 @@
"volume": 112000.0,
"wreckTypeID": 26586
},
- "1192": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This unit increases engine power at the expense of cargo capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87179,
- "groupID": 764,
- "iconID": 98,
- "marketGroupID": 1087,
- "mass": 50.0,
- "metaGroupID": 3,
- "metaLevel": 6,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 25.0,
- "techLevel": 1,
- "typeID": 1192,
- "typeName": "'Basic' Overdrive Injector System",
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- "variationParentTypeID": 1244,
- "volume": 5.0
- },
"11920": {
"basePrice": 0.0,
"capacity": 480.0,
@@ -17621,28 +81676,6 @@
"volume": 101000.0,
"wreckTypeID": 26574
},
- "1193": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87180,
- "groupID": 98,
- "iconID": 20956,
- "isDynamicType": false,
- "marketGroupID": 1668,
- "mass": 1.0,
- "metaGroupID": 3,
- "metaLevel": 6,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 1193,
- "typeName": "'Basic' EM Coating",
- "typeNameID": 76566,
- "volume": 5.0
- },
"11930": {
"basePrice": 0.0,
"capacity": 235.0,
@@ -17837,23 +81870,6 @@
"typeNameID": 68554,
"volume": 0.01
},
- "1194": {
- "basePrice": 0.0,
- "capacity": 1000.0,
- "description": "Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ",
- "descriptionID": 79913,
- "graphicID": 1006,
- "groupID": 99,
- "mass": 1000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 45.0,
- "typeID": 1194,
- "typeName": "Amarr Sentry Gun",
- "typeNameID": 68034,
- "volume": 1000.0
- },
"11940": {
"basePrice": 0.0,
"capacity": 300,
@@ -17958,27 +81974,6 @@
"volume": 115000.0,
"wreckTypeID": 27045
},
- "1195": {
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- "capacity": 0.0,
- "description": "Increases the capacitor recharge rate.",
- "descriptionID": 87181,
- "groupID": 43,
- "iconID": 90,
- "isDynamicType": false,
- "marketGroupID": 665,
- "mass": 1.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "techLevel": 1,
- "typeID": 1195,
- "typeName": "Cap Recharger I",
- "typeNameID": 76567,
- "volume": 5.0
- },
"11957": {
"basePrice": 14871496,
"capacity": 315,
@@ -18049,21 +82044,6 @@
"volume": 96000,
"wreckTypeID": 26500
},
- "1196": {
- "basePrice": 237500.0,
- "capacity": 0.0,
- "groupID": 123,
- "iconID": 90,
- "marketGroupID": 1555,
- "mass": 0.0,
- "metaGroupID": 1,
- "portionSize": 1,
- "published": true,
- "typeID": 1196,
- "typeName": "Cap Recharger I Blueprint",
- "typeNameID": 76568,
- "volume": 0.01
- },
"11960": {
"basePrice": 50000000000.0,
"capacity": 0.0,
@@ -18236,26 +82216,6 @@
"volume": 116000,
"wreckTypeID": 26522
},
- "1197": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87182,
- "groupID": 98,
- "iconID": 20956,
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- "portionSize": 1,
- "published": true,
- "radius": 10.0,
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- "typeID": 1197,
- "typeName": "EM Coating I",
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- },
"11970": {
"basePrice": 50000000000.0,
"capacity": 0.0,
@@ -18358,27 +82318,6 @@
"typeNameID": 68566,
"volume": 0.01
},
- "1198": {
- "basePrice": 0.0,
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- "description": "An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87183,
- "groupID": 98,
- "iconID": 20956,
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- "portionSize": 1,
- "published": true,
- "radius": 10.0,
- "techLevel": 2,
- "typeID": 1198,
- "typeName": "EM Coating II",
- "typeNameID": 76570,
- "variationParentTypeID": 1197,
- "volume": 5.0
- },
"11985": {
"basePrice": 13340104,
"capacity": 485,
@@ -18620,24 +82559,6 @@
"volume": 80000.0,
"wreckTypeID": 26544
},
- "12": {
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- "description": "The majority of icy planets went through a period of being barren terrestrials, before being surfaced with ice over the course of many millennia. The exact process for this varies from case to case, but the end result is both common and visually uniform - a bright, reflective planet scored by countless fractures and crevasses. A few icy planets are hypothesized to have been warmer, liquid-bearing planets in the past that have subsequently frozen, as a result of either stellar cooling or failed terraforming projects.",
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- "graphicID": 3834,
- "groupID": 7,
- "iconID": 10137,
- "mass": 1e+35,
- "portionSize": 1,
- "published": false,
- "radius": 10000.0,
- "soundID": 20087,
- "typeID": 12,
- "typeName": "Planet (Ice)",
- "typeNameID": 76449,
- "volume": 1.0
- },
"12000": {
"basePrice": 50000000000.0,
"capacity": 0.0,
@@ -18740,27 +82661,6 @@
"typeNameID": 68582,
"volume": 0.01
},
- "1201": {
- "basePrice": 50000.0,
- "capacity": 0.0,
- "description": "Heavy Attack Drone",
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- "graphicID": 1079,
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- "marketGroupID": 839,
- "mass": 10000.0,
- "metaGroupID": 1,
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- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 35.0,
- "techLevel": 1,
- "typeID": 1201,
- "typeName": "Wasp I",
- "typeNameID": 105005,
- "volume": 25.0
- },
"12011": {
"basePrice": 17062524.0,
"capacity": 550.0,
@@ -18960,26 +82860,6 @@
"volume": 118000.0,
"wreckTypeID": 26478
},
- "1202": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Civilian Mining Drone",
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- "portionSize": 1,
- "published": true,
- "radius": 5.0,
- "techLevel": 1,
- "typeID": 1202,
- "typeName": "Civilian Mining Drone",
- "typeNameID": 105037,
- "volume": 5.0
- },
"12020": {
"basePrice": 50000000000.0,
"capacity": 0.0,
@@ -19265,20 +83145,6 @@
"volume": 28100.0,
"wreckTypeID": 26480
},
- "1204": {
- "basePrice": 49740.0,
- "capacity": 0.0,
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- "iconID": 20956,
- "marketGroupID": 1544,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 1204,
- "typeName": "EM Coating I Blueprint",
- "typeNameID": 76571,
- "volume": 0.01
- },
"12041": {
"basePrice": 50000000000.0,
"capacity": 0.0,
@@ -19451,21 +83317,6 @@
"typeNameID": 77626,
"volume": 2.0
},
- "1205": {
- "basePrice": 10000000000.0,
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- "iconID": 20956,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 1205,
- "typeName": "EM Coating II Blueprint",
- "typeNameID": 76572,
- "volume": 0.01
- },
"12052": {
"basePrice": 158188,
"capacity": 0.0,
@@ -19720,20 +83571,6 @@
"typeNameID": 77637,
"volume": 0.01
},
- "1208": {
- "basePrice": 29440.0,
- "capacity": 0.0,
- "groupID": 162,
- "iconID": 104,
- "marketGroupID": 1579,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 1208,
- "typeName": "Auto Targeting System I Blueprint",
- "typeNameID": 76573,
- "volume": 0.01
- },
"12084": {
"basePrice": 1340852,
"capacity": 0.0,
@@ -19897,21 +83734,6 @@
"typeNameID": 77644,
"volume": 0.01
},
- "1210": {
- "basePrice": 416640,
- "capacity": 0.0,
- "groupID": 160,
- "iconID": 109,
- "marketGroupID": 1568,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "typeID": 1210,
- "typeName": "Burst Jammer I Blueprint",
- "typeNameID": 76574,
- "volume": 0.01
- },
"12102": {
"basePrice": 147840.0,
"capacity": 0.0,
@@ -20029,61 +83851,6 @@
"typeNameID": 77648,
"volume": 3.0
},
- "1212": {
- "basePrice": 250000.0,
- "capacity": 0.0,
- "groupID": 161,
- "iconID": 104,
- "marketGroupID": 1582,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 1212,
- "typeName": "Passive Targeter I Blueprint",
- "typeNameID": 76575,
- "volume": 0.01
- },
- "1214": {
- "basePrice": 5000000.0,
- "capacity": 0.0,
- "graphicID": 1079,
- "groupID": 176,
- "marketGroupID": 359,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 1214,
- "typeName": "Wasp I Blueprint",
- "typeNameID": 68035,
- "volume": 0.01
- },
- "1216": {
- "basePrice": 180000.0,
- "capacity": 0.0,
- "groupID": 166,
- "iconID": 1336,
- "marketGroupID": 315,
- "mass": 1.0,
- "portionSize": 1,
- "published": true,
- "typeID": 1216,
- "typeName": "Mjolnir Auto-Targeting Light Missile I Blueprint",
- "typeNameID": 68037,
- "volume": 0.01
- },
- "1217": {
- "basePrice": 136400.0,
- "capacity": 0.0,
- "groupID": 174,
- "iconID": 1007,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 1217,
- "typeName": "Python Mine Blueprint",
- "typeNameID": 68038,
- "volume": 0.01
- },
"12179": {
"basePrice": 40000000,
"capacity": 0.0,
@@ -20101,22 +83868,6 @@
"typeNameID": 77649,
"volume": 0.01
},
- "1218": {
- "basePrice": 1498600.0,
- "capacity": 0.0,
- "description": "Civilian Mining Drone Blueprint",
- "descriptionID": 79914,
- "graphicID": 1009,
- "groupID": 177,
- "marketGroupID": 358,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 1218,
- "typeName": "Civilian Mining Drone Blueprint",
- "typeNameID": 68039,
- "volume": 0.01
- },
"12180": {
"basePrice": 400000.0,
"capacity": 0.0,
@@ -20486,20 +84237,6 @@
"typeNameID": 73664,
"volume": 195.0
},
- "1220": {
- "basePrice": 45000.0,
- "capacity": 0.0,
- "groupID": 166,
- "iconID": 1350,
- "marketGroupID": 318,
- "mass": 1.0,
- "portionSize": 1,
- "published": true,
- "typeID": 1220,
- "typeName": "Scourge Rocket Blueprint",
- "typeNameID": 68041,
- "volume": 0.01
- },
"12200": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -20685,20 +84422,6 @@
"typeNameID": 77675,
"volume": 0.01
},
- "1221": {
- "basePrice": 9000000.0,
- "capacity": 0.0,
- "groupID": 166,
- "iconID": 1346,
- "marketGroupID": 390,
- "mass": 1.0,
- "portionSize": 1,
- "published": true,
- "typeID": 1221,
- "typeName": "Scourge Torpedo Blueprint",
- "typeNameID": 68042,
- "volume": 0.01
- },
"12210": {
"basePrice": 2000000.0,
"capacity": 0.0,
@@ -20983,23 +84706,6 @@
"typeNameID": 77686,
"volume": 0.01
},
- "1223": {
- "basePrice": 2092368.0,
- "capacity": 0.0,
- "description": "Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.\r\n\r\nAvailable primarily in 0.0 security status solar systems or lower.",
- "descriptionID": 83082,
- "groupID": 451,
- "iconID": 1273,
- "marketGroupID": 514,
- "mass": 1e+35,
- "portionSize": 100,
- "published": true,
- "raceID": 4,
- "typeID": 1223,
- "typeName": "Bistot",
- "typeNameID": 72048,
- "volume": 16.0
- },
"12235": {
"basePrice": 400000000.0,
"capacity": 140000.0,
@@ -21090,22 +84796,6 @@
"typeNameID": 68616,
"volume": 6000.0
},
- "1224": {
- "basePrice": 11632.0,
- "capacity": 0.0,
- "description": "Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.\r\n\r\nAvailable in 0.9 security status solar systems or lower.",
- "descriptionID": 86730,
- "groupID": 459,
- "iconID": 231,
- "marketGroupID": 515,
- "mass": 1e+35,
- "portionSize": 100,
- "published": true,
- "typeID": 1224,
- "typeName": "Pyroxeres",
- "typeNameID": 75931,
- "volume": 0.3
- },
"12240": {
"basePrice": 0.0,
"capacity": 8850.0,
@@ -21264,23 +84954,6 @@
"volume": 24500.0,
"wreckTypeID": 27286
},
- "1225": {
- "basePrice": 1527958.0,
- "capacity": 0.0,
- "description": "Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.\r\n\r\nAvailable primarily in 0.0 security status solar systems or lower.",
- "descriptionID": 79915,
- "groupID": 452,
- "iconID": 1272,
- "marketGroupID": 521,
- "mass": 1e+35,
- "portionSize": 100,
- "published": true,
- "raceID": 4,
- "typeID": 1225,
- "typeName": "Crokite",
- "typeNameID": 68043,
- "volume": 16.0
- },
"12250": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -21466,23 +85139,6 @@
"variationParentTypeID": 12257,
"volume": 5
},
- "1226": {
- "basePrice": 168158.0,
- "capacity": 0.0,
- "description": "Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.\r\n\r\nAvailable primarily in 0.4 security status solar systems or lower.",
- "descriptionID": 86560,
- "groupID": 456,
- "iconID": 1279,
- "marketGroupID": 529,
- "mass": 1e+35,
- "portionSize": 100,
- "published": true,
- "raceID": 4,
- "typeID": 1226,
- "typeName": "Jaspet",
- "typeNameID": 75738,
- "volume": 2.0
- },
"12260": {
"basePrice": 10000000000.0,
"capacity": 0.0,
@@ -21659,22 +85315,6 @@
"typeNameID": 77698,
"volume": 50
},
- "1227": {
- "basePrice": 40894.0,
- "capacity": 0.0,
- "description": "Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status.\r\n\r\nAvailable in 0.7 security status solar systems or lower.",
- "descriptionID": 79916,
- "groupID": 469,
- "iconID": 1271,
- "marketGroupID": 526,
- "mass": 1e+35,
- "portionSize": 100,
- "published": true,
- "typeID": 1227,
- "typeName": "Omber",
- "typeNameID": 68044,
- "volume": 0.6
- },
"12270": {
"basePrice": 4996740.0,
"capacity": 0.0,
@@ -21775,41 +85415,6 @@
"typeNameID": 104040,
"volume": 0.01
},
- "1228": {
- "basePrice": 4994.0,
- "capacity": 0.0,
- "description": "Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.\r\n\r\nAvailable in 1.0 security status solar systems or lower.",
- "descriptionID": 83094,
- "groupID": 460,
- "iconID": 1356,
- "marketGroupID": 519,
- "mass": 1e+35,
- "portionSize": 100,
- "published": true,
- "typeID": 1228,
- "typeName": "Scordite",
- "typeNameID": 72060,
- "volume": 0.15
- },
- "1229": {
- "basePrice": 399926.0,
- "capacity": 0.0,
- "description": "Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of mexallon as well as some pyerite and isogen.\r\n\r\nAvailable primarily in 0.0 security status solar systems or lower.",
- "descriptionID": 79917,
- "groupID": 467,
- "iconID": 1377,
- "isDynamicType": false,
- "marketGroupID": 525,
- "mass": 1e+35,
- "portionSize": 100,
- "published": true,
- "raceID": 4,
- "radius": 1.0,
- "typeID": 1229,
- "typeName": "Gneiss",
- "typeNameID": 68045,
- "volume": 5.0
- },
"12292": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -21890,22 +85495,6 @@
"typeNameID": 104328,
"volume": 0.01
},
- "1230": {
- "basePrice": 2000.0,
- "capacity": 0.0,
- "description": "The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral.\r\n\r\nAvailable in 1.0 security status solar systems or lower.",
- "descriptionID": 83097,
- "groupID": 462,
- "iconID": 232,
- "marketGroupID": 518,
- "mass": 4000.0,
- "portionSize": 100,
- "published": true,
- "typeID": 1230,
- "typeName": "Veldspar",
- "typeNameID": 72063,
- "volume": 0.1
- },
"12300": {
"basePrice": 29941120.0,
"capacity": 0.0,
@@ -22015,61 +85604,6 @@
"typeNameID": 77710,
"volume": 0.1
},
- "1231": {
- "basePrice": 301992.0,
- "capacity": 0.0,
- "description": "With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.\r\n\r\nAvailable primarily in 0.2 security status solar systems or lower.",
- "descriptionID": 86952,
- "groupID": 455,
- "iconID": 1282,
- "marketGroupID": 528,
- "mass": 1e+35,
- "portionSize": 100,
- "published": true,
- "raceID": 4,
- "typeID": 1231,
- "typeName": "Hemorphite",
- "typeNameID": 76194,
- "volume": 3.0
- },
- "1232": {
- "basePrice": 768500.0,
- "capacity": 0.0,
- "description": "Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.\r\n\r\nAvailable primarily in 0.0 security status solar systems or lower.",
- "descriptionID": 86853,
- "groupID": 453,
- "iconID": 1275,
- "marketGroupID": 522,
- "mass": 1e+35,
- "portionSize": 100,
- "published": true,
- "raceID": 4,
- "typeID": 1232,
- "typeName": "Dark Ochre",
- "typeNameID": 76092,
- "volume": 8.0
- },
- "1233": {
- "basePrice": 0.0,
- "capacity": 1000000.0,
- "description": "The Polaris Enigma frigate is one of the most powerful Polaris ships built, superior in both combat and maneuverability.",
- "descriptionID": 79918,
- "factionID": 500005,
- "graphicID": 1010,
- "groupID": 237,
- "mass": 1000000.0,
- "metaLevel": 0,
- "portionSize": 1,
- "published": false,
- "raceID": 16,
- "radius": 38.0,
- "soundID": 20078,
- "techLevel": 1,
- "typeID": 1233,
- "typeName": "Polaris Enigma Frigate",
- "typeNameID": 68046,
- "volume": 20400.0
- },
"12339": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -22289,27 +85823,6 @@
"typeNameID": 68627,
"volume": 0.01
},
- "1236": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This monster unit vastly increases engine power at the expense of cargo capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87184,
- "groupID": 764,
- "iconID": 98,
- "marketGroupID": 1087,
- "mass": 100.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 100.0,
- "techLevel": 2,
- "typeID": 1236,
- "typeName": "Overdrive Injector System II",
- "typeNameID": 76577,
- "variationParentTypeID": 1244,
- "volume": 5.0
- },
"12365": {
"basePrice": 150000.0,
"capacity": 0.0,
@@ -22394,21 +85907,6 @@
"typeNameID": 77720,
"volume": 0.1
},
- "1237": {
- "basePrice": 10000000000.0,
- "capacity": 0.0,
- "groupID": 158,
- "iconID": 98,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 1237,
- "typeName": "Overdrive Injector System II Blueprint",
- "typeNameID": 76578,
- "volume": 0.01
- },
"12370": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -22787,50 +86285,6 @@
"volume": 96000.0,
"wreckTypeID": 27048
},
- "1240": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases structural hit points while reducing agility and cargo capacity.",
- "descriptionID": 91846,
- "groupID": 78,
- "iconID": 76,
- "marketGroupID": 1195,
- "mass": 200.0,
- "metaGroupID": 3,
- "metaLevel": 6,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 100.0,
- "techLevel": 1,
- "typeID": 1240,
- "typeName": "'Basic' Reinforced Bulkheads",
- "typeNameID": 101782,
- "variationParentTypeID": 1333,
- "volume": 5.0
- },
- "1242": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 91857,
- "groupID": 763,
- "iconID": 1042,
- "marketGroupID": 1196,
- "mass": 100.0,
- "metaGroupID": 3,
- "metaLevel": 6,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 50.0,
- "techLevel": 1,
- "typeID": 1242,
- "typeName": "'Basic' Nanofiber Internal Structure",
- "typeNameID": 101793,
- "variationParentTypeID": 2603,
- "volume": 5.0
- },
"12438": {
"basePrice": 0.0,
"capacity": 420.0,
@@ -22867,26 +86321,6 @@
"volume": 118000.0,
"wreckTypeID": 27051
},
- "1244": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This monster unit vastly increases engine power at the expense of cargo capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87185,
- "groupID": 764,
- "iconID": 98,
- "marketGroupID": 1087,
- "mass": 50.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 50.0,
- "techLevel": 1,
- "typeID": 1244,
- "typeName": "Overdrive Injector System I",
- "typeNameID": 76579,
- "volume": 5.0
- },
"12440": {
"basePrice": 0.0,
"capacity": 480.0,
@@ -23031,20 +86465,6 @@
"typeNameID": 96511,
"volume": 0.1
},
- "1245": {
- "basePrice": 249980.0,
- "capacity": 0.0,
- "groupID": 158,
- "iconID": 98,
- "marketGroupID": 332,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 1245,
- "typeName": "Overdrive Injector System I Blueprint",
- "typeNameID": 76580,
- "volume": 0.01
- },
"12450": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -23165,26 +86585,6 @@
"typeNameID": 96519,
"volume": 0.1
},
- "1246": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage. ",
- "descriptionID": 87186,
- "groupID": 768,
- "iconID": 90,
- "marketGroupID": 666,
- "mass": 20.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 500.0,
- "techLevel": 1,
- "typeID": 1246,
- "typeName": "Capacitor Flux Coil I",
- "typeNameID": 76581,
- "volume": 5.0
- },
"12460": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -23338,20 +86738,6 @@
"typeNameID": 96528,
"volume": 0.1
},
- "1247": {
- "basePrice": 41600.0,
- "capacity": 0.0,
- "groupID": 137,
- "iconID": 90,
- "marketGroupID": 1556,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 1247,
- "typeName": "Capacitor Flux Coil I Blueprint",
- "typeNameID": 76582,
- "volume": 0.01
- },
"12474": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -23444,27 +86830,6 @@
"typeNameID": 96533,
"volume": 0.1
},
- "1248": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage. ",
- "descriptionID": 87187,
- "groupID": 768,
- "iconID": 90,
- "marketGroupID": 666,
- "mass": 20.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 500.0,
- "techLevel": 2,
- "typeID": 1248,
- "typeName": "Capacitor Flux Coil II",
- "typeNameID": 76583,
- "variationParentTypeID": 1246,
- "volume": 5.0
- },
"12480": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -23567,21 +86932,6 @@
"typeNameID": 96539,
"volume": 0.01
},
- "1249": {
- "basePrice": 9999999.0,
- "capacity": 0.0,
- "groupID": 137,
- "iconID": 90,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 1249,
- "typeName": "Capacitor Flux Coil II Blueprint",
- "typeNameID": 76584,
- "volume": 0.01
- },
"12528": {
"basePrice": 2250.0,
"capacity": 0.0,
@@ -23774,26 +87124,6 @@
"typeNameID": 96551,
"volume": 0.1
},
- "1254": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases shield recharge rate while lowering the maximum shield capacity.",
- "descriptionID": 87188,
- "groupID": 770,
- "iconID": 83,
- "marketGroupID": 687,
- "mass": 20.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 500.0,
- "techLevel": 1,
- "typeID": 1254,
- "typeName": "Shield Flux Coil I",
- "typeNameID": 76585,
- "volume": 5.0
- },
"12540": {
"basePrice": 6000.0,
"capacity": 0.0,
@@ -23954,20 +87284,6 @@
"typeNameID": 96561,
"volume": 0.1
},
- "1255": {
- "basePrice": 41600.0,
- "capacity": 0.0,
- "groupID": 137,
- "iconID": 83,
- "marketGroupID": 1547,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 1255,
- "typeName": "Shield Flux Coil I Blueprint",
- "typeNameID": 76586,
- "volume": 0.01
- },
"12550": {
"basePrice": 6000.0,
"capacity": 0.0,
@@ -24150,27 +87466,6 @@
"variationParentTypeID": 239,
"volume": 1.0
},
- "1256": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases shield recharge rate while lowering the maximum shield capacity.",
- "descriptionID": 87189,
- "groupID": 770,
- "iconID": 83,
- "marketGroupID": 687,
- "mass": 20.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 500.0,
- "techLevel": 2,
- "typeID": 1256,
- "typeName": "Shield Flux Coil II",
- "typeNameID": 76587,
- "variationParentTypeID": 1254,
- "volume": 5.0
- },
"12560": {
"basePrice": 10000000000.0,
"capacity": 0.0,
@@ -24303,21 +87598,6 @@
"typeNameID": 68644,
"volume": 0.01
},
- "1257": {
- "basePrice": 9999999.0,
- "capacity": 0.0,
- "groupID": 137,
- "iconID": 83,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 1257,
- "typeName": "Shield Flux Coil II Blueprint",
- "typeNameID": 76588,
- "volume": 0.01
- },
"12597": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -24657,28 +87937,6 @@
"typeNameID": 68655,
"volume": 0.01
},
- "1262": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87190,
- "groupID": 98,
- "iconID": 20955,
- "isDynamicType": false,
- "marketGroupID": 1667,
- "mass": 1.0,
- "metaGroupID": 3,
- "metaLevel": 6,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 1262,
- "typeName": "'Basic' Explosive Coating",
- "typeNameID": 76589,
- "volume": 5.0
- },
"12620": {
"basePrice": 150000.0,
"capacity": 0.0,
@@ -24910,76 +88168,6 @@
"typeNameID": 68661,
"volume": 0.01
},
- "1264": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87191,
- "groupID": 98,
- "iconID": 20955,
- "marketGroupID": 1667,
- "mass": 1.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 1264,
- "typeName": "Explosive Coating I",
- "typeNameID": 76590,
- "volume": 5.0
- },
- "1265": {
- "basePrice": 49740.0,
- "capacity": 0.0,
- "groupID": 163,
- "iconID": 20955,
- "marketGroupID": 1544,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 1265,
- "typeName": "Explosive Coating I Blueprint",
- "typeNameID": 76591,
- "volume": 0.01
- },
- "1266": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87192,
- "groupID": 98,
- "iconID": 20955,
- "marketGroupID": 1667,
- "mass": 1.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 10.0,
- "techLevel": 2,
- "typeID": 1266,
- "typeName": "Explosive Coating II",
- "typeNameID": 76592,
- "variationParentTypeID": 1264,
- "volume": 5.0
- },
- "1267": {
- "basePrice": 10000000000.0,
- "capacity": 0.0,
- "groupID": 163,
- "iconID": 20955,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 1267,
- "typeName": "Explosive Coating II Blueprint",
- "typeNameID": 76593,
- "volume": 0.01
- },
"12709": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -25139,28 +88327,6 @@
"typeNameID": 96579,
"volume": 0.01
},
- "1272": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This coating is composed of several layers, effectively increasing the armor hit points.",
- "descriptionID": 87193,
- "groupID": 98,
- "iconID": 1030,
- "isDynamicType": false,
- "marketGroupID": 1669,
- "mass": 1.0,
- "metaGroupID": 3,
- "metaLevel": 6,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 1272,
- "typeName": "'Basic' Layered Coating",
- "typeNameID": 76594,
- "volume": 5.0
- },
"12729": {
"basePrice": 0.0,
"capacity": 4300,
@@ -25333,26 +88499,6 @@
"typeNameID": 68665,
"volume": 0.01
},
- "1274": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This coating is composed of several layers, effectively increasing the armor hit points.",
- "descriptionID": 87194,
- "groupID": 98,
- "iconID": 1030,
- "marketGroupID": 1669,
- "mass": 1.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 1274,
- "typeName": "Layered Coating I",
- "typeNameID": 76595,
- "volume": 5.0
- },
"12743": {
"basePrice": 0.0,
"capacity": 3600,
@@ -25482,20 +88628,6 @@
"typeNameID": 68668,
"volume": 0.01
},
- "1275": {
- "basePrice": 49740.0,
- "capacity": 0.0,
- "groupID": 163,
- "iconID": 1030,
- "marketGroupID": 1544,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 1275,
- "typeName": "Layered Coating I Blueprint",
- "typeNameID": 76596,
- "volume": 0.01
- },
"12753": {
"basePrice": 0.0,
"capacity": 3100,
@@ -25539,27 +88671,6 @@
"typeNameID": 68669,
"volume": 0.01
},
- "1276": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This coating is composed of several layers, effectively increasing the armor hit points.",
- "descriptionID": 87195,
- "groupID": 98,
- "iconID": 1030,
- "marketGroupID": 1669,
- "mass": 1.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 10.0,
- "techLevel": 2,
- "typeID": 1276,
- "typeName": "Layered Coating II",
- "typeNameID": 76597,
- "variationParentTypeID": 1274,
- "volume": 5.0
- },
"12761": {
"basePrice": 1500000.0,
"capacity": 0.0,
@@ -25735,21 +88846,6 @@
"typeNameID": 75871,
"volume": 0.0125
},
- "1277": {
- "basePrice": 10000000000.0,
- "capacity": 0.0,
- "groupID": 163,
- "iconID": 1030,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 1277,
- "typeName": "Layered Coating II Blueprint",
- "typeNameID": 76598,
- "volume": 0.01
- },
"12770": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -26689,28 +89785,6 @@
"typeNameID": 68708,
"volume": 0.01
},
- "1282": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87196,
- "groupID": 98,
- "iconID": 20957,
- "isDynamicType": false,
- "marketGroupID": 1666,
- "mass": 1.0,
- "metaGroupID": 3,
- "metaLevel": 6,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 1282,
- "typeName": "'Basic' Kinetic Coating",
- "typeNameID": 76599,
- "volume": 5.0
- },
"12820": {
"basePrice": 800000.0,
"capacity": 0.0,
@@ -27032,26 +90106,6 @@
"typeNameID": 105056,
"volume": 6.0
},
- "1284": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87197,
- "groupID": 98,
- "iconID": 20957,
- "marketGroupID": 1666,
- "mass": 1.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 1284,
- "typeName": "Kinetic Coating I",
- "typeNameID": 76600,
- "volume": 5.0
- },
"12847": {
"basePrice": 0.0,
"capacity": 120.0,
@@ -27067,20 +90121,6 @@
"typeNameID": 68719,
"volume": 100.0
},
- "1285": {
- "basePrice": 49740.0,
- "capacity": 0.0,
- "groupID": 163,
- "iconID": 20957,
- "marketGroupID": 1544,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 1285,
- "typeName": "Kinetic Coating I Blueprint",
- "typeNameID": 76601,
- "volume": 0.01
- },
"12850": {
"basePrice": 0.0,
"capacity": 120.0,
@@ -27171,27 +90211,6 @@
"typeNameID": 68726,
"volume": 100.0
},
- "1286": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87198,
- "groupID": 98,
- "iconID": 20957,
- "marketGroupID": 1666,
- "mass": 1.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 10.0,
- "techLevel": 2,
- "typeID": 1286,
- "typeName": "Kinetic Coating II",
- "typeNameID": 76602,
- "variationParentTypeID": 1284,
- "volume": 5.0
- },
"12865": {
"basePrice": 80.0,
"capacity": 0.0,
@@ -27221,21 +90240,6 @@
"typeNameID": 96581,
"volume": 1.0
},
- "1287": {
- "basePrice": 10000000000.0,
- "capacity": 0.0,
- "groupID": 163,
- "iconID": 20957,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 1287,
- "typeName": "Kinetic Coating II Blueprint",
- "typeNameID": 76603,
- "volume": 0.01
- },
"12892": {
"basePrice": 0.0,
"capacity": 480.0,
@@ -27255,98 +90259,6 @@
"volume": 112000.0,
"wreckTypeID": 26934
},
- "1292": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87199,
- "groupID": 98,
- "iconID": 20958,
- "isDynamicType": false,
- "marketGroupID": 1665,
- "mass": 1.0,
- "metaGroupID": 3,
- "metaLevel": 6,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 1292,
- "typeName": "'Basic' Thermal Coating",
- "typeNameID": 76604,
- "volume": 5.0
- },
- "1294": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87200,
- "groupID": 98,
- "iconID": 20958,
- "marketGroupID": 1665,
- "mass": 1.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 1294,
- "typeName": "Thermal Coating I",
- "typeNameID": 76605,
- "volume": 5.0
- },
- "1295": {
- "basePrice": 49740.0,
- "capacity": 0.0,
- "groupID": 163,
- "iconID": 20958,
- "marketGroupID": 1544,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 1295,
- "typeName": "Thermal Coating I Blueprint",
- "typeNameID": 76606,
- "volume": 0.01
- },
- "1296": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87201,
- "groupID": 98,
- "iconID": 20958,
- "marketGroupID": 1665,
- "mass": 1.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 10.0,
- "techLevel": 2,
- "typeID": 1296,
- "typeName": "Thermal Coating II",
- "typeNameID": 76607,
- "variationParentTypeID": 1294,
- "volume": 5.0
- },
- "1297": {
- "basePrice": 10000000000.0,
- "capacity": 0.0,
- "groupID": 163,
- "iconID": 20958,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 1297,
- "typeName": "Thermal Coating II Blueprint",
- "typeNameID": 76608,
- "volume": 0.01
- },
"12989": {
"basePrice": 0.0,
"capacity": 10000.0,
@@ -27434,24 +90346,6 @@
"volume": 115000.0,
"wreckTypeID": 27051
},
- "13": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Gas planets are characterized by a deep, opaque upper atmosphere, usually composed primarily of light elements such as hydrogen or helium. Simple chemicals can add a range of hues and shades in the visual spectrum, and the interaction between upwellings and rapidly circulating pressure bands result in a huge variety of visible surface structures. A similar level of diversity can be found beneath the cloud-tops: the inner composition of a given gas planet might belong to any one of a dozen broad groups, with no two planets entirely alike in this regard.",
- "descriptionID": 87111,
- "graphicID": 3833,
- "groupID": 7,
- "iconID": 10139,
- "mass": 1e+35,
- "portionSize": 1,
- "published": false,
- "radius": 10000.0,
- "soundID": 20086,
- "typeID": 13,
- "typeName": "Planet (Gas)",
- "typeNameID": 76448,
- "volume": 1.0
- },
"13000": {
"basePrice": 100000000.0,
"capacity": 0.0,
@@ -27538,28 +90432,6 @@
"typeNameID": 96587,
"volume": 0.01
},
- "1302": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87202,
- "groupID": 98,
- "iconID": 1030,
- "isDynamicType": false,
- "marketGroupID": 1670,
- "mass": 1.0,
- "metaGroupID": 3,
- "metaLevel": 6,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 1302,
- "typeName": "'Basic' Multispectrum Coating",
- "typeNameID": 76609,
- "volume": 5.0
- },
"13032": {
"basePrice": 0.0,
"capacity": 110.0,
@@ -27718,26 +90590,6 @@
"volume": 28700.0,
"wreckTypeID": 26567
},
- "1304": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87203,
- "groupID": 98,
- "iconID": 1030,
- "marketGroupID": 1670,
- "mass": 1,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 10,
- "techLevel": 1,
- "typeID": 1304,
- "typeName": "Multispectrum Coating I",
- "typeNameID": 76610,
- "volume": 5
- },
"13040": {
"basePrice": 0.0,
"capacity": 135.0,
@@ -27929,20 +90781,6 @@
"volume": 26500.0,
"wreckTypeID": 26585
},
- "1305": {
- "basePrice": 74680.0,
- "capacity": 0.0,
- "groupID": 163,
- "iconID": 1030,
- "marketGroupID": 1544,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 1305,
- "typeName": "Multispectrum Coating I Blueprint",
- "typeNameID": 76611,
- "volume": 0.01
- },
"13050": {
"basePrice": 0.0,
"capacity": 140.0,
@@ -28000,27 +90838,6 @@
"volume": 23000.0,
"wreckTypeID": 26585
},
- "1306": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87204,
- "groupID": 98,
- "iconID": 1030,
- "marketGroupID": 1670,
- "mass": 1,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 10,
- "techLevel": 2,
- "typeID": 1306,
- "typeName": "Multispectrum Coating II",
- "typeNameID": 76612,
- "variationParentTypeID": 1304,
- "volume": 5
- },
"13067": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -28068,21 +90885,6 @@
"typeNameID": 96589,
"volume": 0.01
},
- "1307": {
- "basePrice": 10000000000.0,
- "capacity": 0.0,
- "groupID": 163,
- "iconID": 1030,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 1307,
- "typeName": "Multispectrum Coating II Blueprint",
- "typeNameID": 76613,
- "volume": 0.01
- },
"13070": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -28351,28 +91153,6 @@
"variationParentTypeID": 2512,
"volume": 0.005
},
- "1315": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases cargo hold capacity at the expense of maximum velocity and hull strength.",
- "descriptionID": 91868,
- "groupID": 765,
- "iconID": 92,
- "marketGroupID": 1197,
- "mass": 50,
- "metaGroupID": 3,
- "metaLevel": 6,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 10,
- "techLevel": 1,
- "typeID": 1315,
- "typeName": "'Basic' Expanded Cargohold",
- "typeNameID": 101804,
- "variationParentTypeID": 1317,
- "volume": 5
- },
"13163": {
"basePrice": 0.0,
"capacity": 90.0,
@@ -28408,76 +91188,6 @@
"typeNameID": 101460,
"volume": 1.0
},
- "1317": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases cargo hold capacity at the expense of maximum velocity and hull strength.",
- "descriptionID": 91870,
- "groupID": 765,
- "iconID": 92,
- "marketGroupID": 1197,
- "mass": 50,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 10,
- "techLevel": 1,
- "typeID": 1317,
- "typeName": "Expanded Cargohold I",
- "typeNameID": 101806,
- "volume": 5
- },
- "1318": {
- "basePrice": 16640.0,
- "capacity": 0.0,
- "groupID": 158,
- "iconID": 92,
- "marketGroupID": 335,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 1318,
- "typeName": "Expanded Cargohold I Blueprint",
- "typeNameID": 76614,
- "volume": 0.01
- },
- "1319": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases cargo hold capacity at the expense of maximum velocity and hull strength.",
- "descriptionID": 91871,
- "groupID": 765,
- "iconID": 92,
- "marketGroupID": 1197,
- "mass": 50,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 10,
- "techLevel": 2,
- "typeID": 1319,
- "typeName": "Expanded Cargohold II",
- "typeNameID": 101807,
- "variationParentTypeID": 1317,
- "volume": 5
- },
- "1320": {
- "basePrice": 10000000000.0,
- "capacity": 0.0,
- "groupID": 158,
- "iconID": 92,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 1320,
- "typeName": "Expanded Cargohold II Blueprint",
- "typeNameID": 76615,
- "volume": 0.01
- },
"13200": {
"basePrice": 0.0,
"capacity": 10000.0,
@@ -29792,97 +92502,6 @@
"typeNameID": 96616,
"volume": 0.1
},
- "1333": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases structural hit points while reducing agility and cargo capacity.",
- "descriptionID": 91852,
- "groupID": 78,
- "iconID": 76,
- "marketGroupID": 1195,
- "mass": 200.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 100.0,
- "techLevel": 1,
- "typeID": 1333,
- "typeName": "Reinforced Bulkheads I",
- "typeNameID": 101788,
- "volume": 25.0
- },
- "1334": {
- "basePrice": 125000.0,
- "capacity": 0.0,
- "groupID": 158,
- "iconID": 76,
- "marketGroupID": 335,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 1334,
- "typeName": "Reinforced Bulkheads I Blueprint",
- "typeNameID": 76616,
- "volume": 0.01
- },
- "1335": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases structural hit points while reducing agility and cargo capacity.",
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@@ -69657,20 +130514,6 @@
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"16610": {
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@@ -69844,20 +130687,6 @@
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"16620": {
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@@ -69981,20 +130810,6 @@
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@@ -70148,20 +130963,6 @@
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"16640": {
"basePrice": 8,
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@@ -70315,20 +131116,6 @@
"typeNameID": 97374,
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},
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"16650": {
"basePrice": 256,
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@@ -70499,20 +131286,6 @@
"typeNameID": 97383,
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- "typeName": "Gallente Technical School Electronics Bonus",
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"16660": {
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@@ -70683,20 +131456,6 @@
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"16670": {
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@@ -70795,20 +131554,6 @@
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},
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- "typeID": 1668,
- "typeName": "Gallente Business School Industry Bonus",
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- },
"16680": {
"basePrice": 600.0,
"capacity": 0.0,
@@ -70926,20 +131671,6 @@
"typeNameID": 69059,
"volume": 5000.0
},
- "1669": {
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- "description": "-5% training time for all skills that rely on the perception attribute.",
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- "published": false,
- "typeID": 1669,
- "typeName": "Minmatar Military Academy Pilot Bonus",
- "typeNameID": 68110,
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- },
"16690": {
"basePrice": 500000.0,
"capacity": 120.0,
@@ -71119,20 +131850,6 @@
"volume": 12000.0,
"wreckTypeID": 26935
},
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- "description": "-5% weapon power consumption.",
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- "published": false,
- "typeID": 1670,
- "typeName": "Minmatar Military Academy Gunner Bonus",
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"16700": {
"basePrice": 0.0,
"capacity": 235.0,
@@ -71205,20 +131922,6 @@
"volume": 28600.0,
"wreckTypeID": 27062
},
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- },
"16712": {
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@@ -71293,20 +131996,6 @@
"typeNameID": 100656,
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},
- "1672": {
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- "description": "-5% CPU usage.",
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- "published": false,
- "typeID": 1672,
- "typeName": "Minmatar Technical School Electronic Bonus",
- "typeNameID": 68113,
- "volume": 0.0
- },
"16720": {
"basePrice": 0.0,
"capacity": 2700.0,
@@ -71469,20 +132158,6 @@
"typeNameID": 72687,
"volume": 100000000.0
},
- "1673": {
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- "description": "-5% training time for all skills that rely on the charisma attribute.",
- "descriptionID": 79985,
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- "portionSize": 1,
- "published": false,
- "typeID": 1673,
- "typeName": "Minmatar Business School Commerce Bonus",
- "typeNameID": 68114,
- "volume": 0.0
- },
"16730": {
"basePrice": 0.0,
"capacity": 10000.0,
@@ -71650,20 +132325,6 @@
"typeNameID": 69081,
"volume": 1000.0
},
- "1674": {
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- "description": "-5% factory prod.time.",
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- "published": false,
- "typeID": 1674,
- "typeName": "Minmatar Business School Industry Bonus",
- "typeNameID": 68115,
- "volume": 0.0
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"16740": {
"basePrice": 0.0,
"capacity": 1000.0,
@@ -71825,20 +132486,6 @@
"typeNameID": 69090,
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},
- "1675": {
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- "description": "+5% skill training time for skills with memory as the primary attribute.",
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- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 1675,
- "typeName": "Bounty Hunter Bonus",
- "typeNameID": 68116,
- "volume": 0.0
- },
"16750": {
"basePrice": 0.0,
"capacity": 10000.0,
@@ -72001,20 +132648,6 @@
"typeNameID": 106924,
"volume": 100000000.0
},
- "1676": {
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- "description": "+5% skill training time for skills with perception as the primary attribute.",
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- "mass": 0.0,
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- "published": false,
- "typeID": 1676,
- "typeName": "Scientist Bonus",
- "typeNameID": 68117,
- "volume": 0.0
- },
"16760": {
"basePrice": 0.0,
"capacity": 10000.0,
@@ -72180,20 +132813,6 @@
"typeNameID": 72785,
"volume": 100000000.0
},
- "1677": {
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- "description": "+5% skill training time for skills with perception as the primary attribute.",
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- "groupID": 199,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 1677,
- "typeName": "Industrialist Bonus",
- "typeNameID": 68118,
- "volume": 0.0
- },
"16770": {
"basePrice": 0.0,
"capacity": 10000.0,
@@ -72355,20 +132974,6 @@
"typeNameID": 106967,
"volume": 100000000.0
},
- "1678": {
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- "description": "+5% skill training time for skills with willpower as the primary attribute.",
- "descriptionID": 79990,
- "groupID": 199,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 1678,
- "typeName": "Corporate Magnate Bonus",
- "typeNameID": 68119,
- "volume": 0.0
- },
"16780": {
"basePrice": 0.0,
"capacity": 10000.0,
@@ -72515,20 +133120,6 @@
"typeNameID": 106992,
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},
- "1679": {
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- "description": "+5% skill training time for skills with intelligence as the primary attribute.",
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- "portionSize": 1,
- "published": false,
- "typeID": 1679,
- "typeName": "Covert-op Bonus",
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- "volume": 0.0
- },
"16790": {
"basePrice": 0.0,
"capacity": 10000.0,
@@ -72676,20 +133267,6 @@
"typeNameID": 72815,
"volume": 100000000.0
},
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- "description": "+5% skill training time for skills with charisma as the primary attribute.",
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- "groupID": 199,
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- "portionSize": 1,
- "published": false,
- "typeID": 1680,
- "typeName": "Navy Captain Bonus",
- "typeNameID": 68121,
- "volume": 0.0
- },
"16800": {
"basePrice": 0.0,
"capacity": 10000.0,
@@ -76221,22 +136798,6 @@
"volume": 19700.0,
"wreckTypeID": 26573
},
- "17": {
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- "graphicID": 236,
- "groupID": 10,
- "mass": 100000000000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 2323.0,
- "soundID": 32,
- "typeID": 17,
- "typeName": "Stargate (Amarr Constellation)",
- "typeNameID": 75744,
- "volume": 100000000.0
- },
"17000": {
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"capacity": 235.0,
@@ -82498,7 +143059,7 @@
"17425": {
"basePrice": 3224182.0,
"capacity": 0.0,
- "description": "While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor.\r\n\r\nOne of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.\r\n\r\nAvailable primarily in 0.0 security status solar systems or lower.",
+ "description": "While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor.\r\n\r\nArkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite.\r\n\r\nAvailable primarily in null security status and wormhole systems.",
"descriptionID": 83085,
"groupID": 450,
"iconID": 1277,
@@ -82515,9 +143076,9 @@
"volume": 16.0
},
"17426": {
- "basePrice": 3373716,
+ "basePrice": 3373716.0,
"capacity": 0.0,
- "description": "Prime arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular arkonor, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein.\r\n\r\nOne of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.\r\n\r\nAvailable primarily in 0.0 security status solar systems or lower.",
+ "description": "Prime arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular arkonor, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein.\r\n\r\nArkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite.\r\n\r\nAvailable primarily in null security status and wormhole systems.",
"descriptionID": 83086,
"groupID": 450,
"iconID": 1277,
@@ -82526,16 +143087,16 @@
"portionSize": 100,
"published": true,
"raceID": 4,
- "radius": 1,
+ "radius": 1.0,
"typeID": 17426,
"typeName": "Prime Arkonor",
"typeNameID": 72052,
- "volume": 16
+ "volume": 16.0
},
"17428": {
"basePrice": 2200984.0,
"capacity": 0.0,
- "description": "Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of the zydrine and megacyte minerals. Mineral yield from triclinic bistot is approximately 5% higher than from equivalent volumes of standard bistot.\r\n\r\nBistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.\r\n\r\nAvailable primarily in 0.0 security status solar systems or lower.",
+ "description": "Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of minerals. The yield from triclinic bistot is approximately 5% higher than from equivalent volumes of standard bistot.\r\n\r\nBistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon.\r\n\r\nAvailable primarily in null security status and wormhole systems.",
"descriptionID": 83084,
"groupID": 451,
"iconID": 1273,
@@ -82554,7 +143115,7 @@
"17429": {
"basePrice": 2301400.0,
"capacity": 0.0,
- "description": "Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a 10% higher yield than its straightforward counterpart.\r\n\r\nBistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.\r\n\r\nAvailable primarily in 0.0 security status solar systems or lower.",
+ "description": "Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a 10% higher yield than its straightforward counterpart.\r\n\r\nBistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon.\r\n\r\nAvailable primarily in null security status and wormhole systems.",
"descriptionID": 83083,
"groupID": 451,
"iconID": 1273,
@@ -82573,7 +143134,7 @@
"17432": {
"basePrice": 1604280.0,
"capacity": 0.0,
- "description": "In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite.\r\n\r\nCrokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.\r\n\r\nAvailable primarily in 0.0 security status solar systems or lower.",
+ "description": "In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite.\r\n\r\nCrokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore.\r\n\r\nAvailable primarily in low security status star systems.",
"descriptionID": 86896,
"groupID": 452,
"iconID": 1272,
@@ -82592,7 +143153,7 @@
"17433": {
"basePrice": 1680088.0,
"capacity": 0.0,
- "description": "Crystalline crokite is the stuff of legend in 0.0 space. Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry.\r\n\r\nCrokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.\r\n\r\nAvailable primarily in 0.0 security status solar systems or lower.",
+ "description": "Crystalline crokite is the stuff of legend. Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry.\r\n\r\nCrokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore.\r\n\r\nAvailable primarily in low security status star systems.",
"descriptionID": 86895,
"groupID": 452,
"iconID": 1272,
@@ -82601,6 +143162,7 @@
"portionSize": 100,
"published": true,
"raceID": 4,
+ "radius": 1.0,
"typeID": 17433,
"typeName": "Crystalline Crokite",
"typeNameID": 76134,
@@ -82609,7 +143171,7 @@
"17436": {
"basePrice": 807950.0,
"capacity": 0.0,
- "description": "Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the 5% higher mineral yield is what miners are really after. Like in all else, good looks are only an added bonus. \r\n\r\nConsidered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.\r\n\r\nAvailable primarily in 0.0 security status solar systems or lower.",
+ "description": "Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the 5% higher mineral yield is what miners are really after. Like in all else, good looks are only an added bonus. \r\n\r\nConsidered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium.\r\n\r\nAvailable primarily in low security status star systems.",
"descriptionID": 83088,
"groupID": 453,
"iconID": 1275,
@@ -82628,7 +143190,7 @@
"17437": {
"basePrice": 845350.0,
"capacity": 0.0,
- "description": "Obsidian ochre, the most valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to absorb scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it.\r\n\r\nConsidered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.\r\n\r\nAvailable primarily in 0.0 security status solar systems or lower.",
+ "description": "Obsidian ochre, the most valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to absorb scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it.\r\n\r\nConsidered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium.\r\n\r\nAvailable primarily in low security status star systems.",
"descriptionID": 83087,
"groupID": 453,
"iconID": 1275,
@@ -82647,7 +143209,7 @@
"17440": {
"basePrice": 355200.0,
"capacity": 0.0,
- "description": "When asteroids containing hedbergite pass close to suns or other sources of intense heat can cause the hedbergite to glassify. The result is called vitric hedbergite and has 5% better yield than normal hedbergite. \n\nHedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine.\n\nAvailable primarily in 0.2 security status solar systems or lower.",
+ "description": "When asteroids containing hedbergite pass close to suns or other sources of intense heat can cause the hedbergite to glassify. The result is called vitric hedbergite and has 5% better yield than normal hedbergite. \r\n\r\nHedbergite is sought after for its high concentration of Pyerite and Nocxium.\r\n\r\nAvailable primarily in low security status star systems.",
"descriptionID": 86951,
"groupID": 454,
"iconID": 1269,
@@ -82656,6 +143218,7 @@
"portionSize": 100,
"published": true,
"raceID": 4,
+ "radius": 1.0,
"typeID": 17440,
"typeName": "Vitric Hedbergite",
"typeNameID": 76193,
@@ -82664,7 +143227,7 @@
"17441": {
"basePrice": 370560.0,
"capacity": 0.0,
- "description": "Asteroids containing this shiny ore were formed in intense heat, such as might result from a supernova. The result, known as glazed hedbergite, is a more concentrated form of hedbergite that has 10% higher yield.\n\nHedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine.\n\nAvailable primarily in 0.2 security status solar systems or lower.",
+ "description": "Asteroids containing this shiny ore were formed in intense heat, such as might result from a supernova. The result, known as glazed hedbergite, is a more concentrated form of hedbergite that has 10% higher yield.\r\n\r\nHedbergite is sought after for its high concentration of Pyerite and Nocxium.\r\n\r\nAvailable primarily in low security status star systems.",
"descriptionID": 86950,
"groupID": 454,
"iconID": 1269,
@@ -82673,6 +143236,7 @@
"portionSize": 100,
"published": true,
"raceID": 4,
+ "radius": 1.0,
"typeID": 17441,
"typeName": "Glazed Hedbergite",
"typeNameID": 76192,
@@ -82681,7 +143245,7 @@
"17444": {
"basePrice": 316222.0,
"capacity": 0.0,
- "description": "Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid hemorphite has 5% better yield than its more bland brother.\r\n\r\nWith a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.\r\n\r\nAvailable primarily in 0.2 security status solar systems or lower.",
+ "description": "Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid hemorphite has 5% better yield than its more bland brother.\r\n\r\nWith a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen.\r\n\r\nAvailable primarily in low security status star systems.",
"descriptionID": 86953,
"groupID": 455,
"iconID": 1282,
@@ -82690,6 +143254,7 @@
"portionSize": 100,
"published": true,
"raceID": 4,
+ "radius": 1.0,
"typeID": 17444,
"typeName": "Vivid Hemorphite",
"typeNameID": 76195,
@@ -82698,7 +143263,7 @@
"17445": {
"basePrice": 332370.0,
"capacity": 0.0,
- "description": "Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant hemorphite has 10% better yield than its more bland brother.\r\n\r\nWith a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.\r\n\r\nAvailable primarily in 0.2 security status solar systems or lower.",
+ "description": "Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant hemorphite has 10% better yield than its more bland brother.\r\n\r\nWith a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen.\r\n\r\nAvailable primarily in low security status star systems.",
"descriptionID": 87119,
"groupID": 455,
"iconID": 1282,
@@ -82707,6 +143272,7 @@
"portionSize": 100,
"published": true,
"raceID": 4,
+ "radius": 1.0,
"typeID": 17445,
"typeName": "Radiant Hemorphite",
"typeNameID": 76457,
@@ -82715,7 +143281,7 @@
"17448": {
"basePrice": 175776.0,
"capacity": 0.0,
- "description": "Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore.\r\n\r\nJaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.\r\n\r\nAvailable primarily in 0.4 security status solar systems or lower.",
+ "description": "Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore.\r\n\r\nJaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium.\r\n\r\nAvailable primarily in low security status star systems.",
"descriptionID": 86562,
"groupID": 456,
"iconID": 1279,
@@ -82734,7 +143300,7 @@
"17449": {
"basePrice": 185442.0,
"capacity": 0.0,
- "description": "Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet.\r\n\r\nJaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.\r\n\r\nAvailable primarily in 0.4 security status solar systems or lower.",
+ "description": "Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet.\r\n\r\nJaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium.\r\n\r\nAvailable primarily in low security status star systems.",
"descriptionID": 86561,
"groupID": 456,
"iconID": 1279,
@@ -82743,6 +143309,7 @@
"portionSize": 100,
"published": true,
"raceID": 4,
+ "radius": 1.0,
"typeID": 17449,
"typeName": "Pristine Jaspet",
"typeNameID": 75739,
@@ -82751,7 +143318,7 @@
"17452": {
"basePrice": 78634.0,
"capacity": 0.0,
- "description": "Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old.\r\n\r\nKernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen.\r\n\r\nAvailable in 0.7 security status solar systems or lower.",
+ "description": "Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old.\r\n\r\nKernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.\r\n\r\nAvailable primarly in low and null security status and wormhole systems.",
"descriptionID": 83091,
"groupID": 457,
"iconID": 1270,
@@ -82759,6 +143326,7 @@
"mass": 1e+35,
"portionSize": 100,
"published": true,
+ "radius": 1.0,
"typeID": 17452,
"typeName": "Luminous Kernite",
"typeNameID": 72057,
@@ -82767,7 +143335,7 @@
"17453": {
"basePrice": 82450.0,
"capacity": 0.0,
- "description": "Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite.\r\n\r\nKernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen.\r\n\r\nAvailable in 0.7 security status solar systems or lower.",
+ "description": "Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite.\r\n\r\nKernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.\r\n\r\nAvailable primarly in low and null security status and wormhole systems.",
"descriptionID": 83089,
"groupID": 457,
"iconID": 1270,
@@ -82775,6 +143343,7 @@
"mass": 1e+35,
"portionSize": 100,
"published": true,
+ "radius": 1.0,
"typeID": 17453,
"typeName": "Fiery Kernite",
"typeNameID": 72055,
@@ -82783,7 +143352,7 @@
"17455": {
"basePrice": 13450.0,
"capacity": 0.0,
- "description": "Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.\r\n\r\nPlagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.\r\n\r\nAvailable in 0.9 security status solar systems or lower.",
+ "description": "Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.\r\n\r\nPlagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon.\r\n\r\nAvailable primarily in high security status star systems.",
"descriptionID": 80711,
"groupID": 458,
"iconID": 230,
@@ -82801,7 +143370,7 @@
"17456": {
"basePrice": 14092.0,
"capacity": 0.0,
- "description": "With rich plagioclase, having 10% better yield than the normal one, miners can finally regard plagioclase as a mineral that provides a noteworthy profit.\r\n\r\nPlagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.\r\n\r\nAvailable in 0.9 security status solar systems or lower.",
+ "description": "With rich plagioclase, having 10% better yield than the normal one, miners can finally regard plagioclase as a mineral that provides a noteworthy profit.\r\n\r\nPlagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon.\r\n\r\nAvailable primarily in high security status star systems.",
"descriptionID": 80712,
"groupID": 458,
"iconID": 230,
@@ -82809,6 +143378,7 @@
"mass": 1e+35,
"portionSize": 100,
"published": true,
+ "radius": 1.0,
"typeID": 17456,
"typeName": "Rich Plagioclase",
"typeNameID": 69184,
@@ -82817,7 +143387,7 @@
"17459": {
"basePrice": 12444.0,
"capacity": 0.0,
- "description": "Solid Pyroxeres, sometimes called the Flame of Dam'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin. \r\n\r\nPyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.\r\n\r\nAvailable in 0.9 security status solar systems or lower.",
+ "description": "Solid Pyroxeres, sometimes called the Flame of Dam'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin. \r\n\r\nPyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon.\r\n\r\nAvailable in all known space and wormhole systems.",
"descriptionID": 80713,
"groupID": 459,
"iconID": 231,
@@ -82825,6 +143395,7 @@
"mass": 1e+35,
"portionSize": 100,
"published": true,
+ "radius": 1.0,
"typeID": 17459,
"typeName": "Solid Pyroxeres",
"typeNameID": 69185,
@@ -82833,7 +143404,7 @@
"17460": {
"basePrice": 12744.0,
"capacity": 0.0,
- "description": "Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.\r\n\r\nPyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.\r\n\r\nAvailable in 0.9 security status solar systems or lower.",
+ "description": "Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.\r\n\r\nPyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon.\r\n\r\nAvailable in all known space and wormhole systems.",
"descriptionID": 86731,
"groupID": 459,
"iconID": 231,
@@ -82851,7 +143422,7 @@
"17463": {
"basePrice": 5246.0,
"capacity": 0.0,
- "description": "Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts.\r\n\r\nScordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.\r\n\r\nAvailable in 1.0 security status solar systems or lower.",
+ "description": "Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts.\r\n\r\nScordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.\r\n\r\nAvailable primarily in high security status star systems.",
"descriptionID": 83092,
"groupID": 460,
"iconID": 1356,
@@ -82859,6 +143430,7 @@
"mass": 1e+35,
"portionSize": 100,
"published": true,
+ "radius": 1.0,
"typeID": 17463,
"typeName": "Condensed Scordite",
"typeNameID": 72058,
@@ -82867,7 +143439,7 @@
"17464": {
"basePrice": 5496.0,
"capacity": 0.0,
- "description": "Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.\r\n\r\nScordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.\r\n\r\nAvailable in 1.0 security status solar systems or lower.",
+ "description": "Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.\r\n\r\nScordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.\r\n\r\nAvailable primarily in high security status star systems.",
"descriptionID": 83093,
"groupID": 460,
"iconID": 1356,
@@ -82885,7 +143457,7 @@
"17466": {
"basePrice": 1206870.0,
"capacity": 0.0,
- "description": "Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds approximately 5% more value to an already valuable mineral.\r\n\r\nSpodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.\r\n\r\nAvailable primarily in 0.0 security status solar systems or lower.",
+ "description": "Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds approximately 5% more value to an already valuable mineral.\r\n\r\nSpodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.",
"descriptionID": 80714,
"groupID": 461,
"iconID": 1274,
@@ -82904,7 +143476,7 @@
"17467": {
"basePrice": 1264340.0,
"capacity": 0.0,
- "description": "Once in a while Spodumain is found with crystalline veins running through it. The 10% increased value this yields puts a gleam in the eye of any miner lucky enough to find it.\r\n\r\nSpodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.\r\n\r\nAvailable primarily in 0.0 security status solar systems or lower.",
+ "description": "Once in a while Spodumain is found with crystalline veins running through it. The 10% increased value this yields puts a gleam in the eye of any miner lucky enough to find it.\r\n\r\nSpodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.",
"descriptionID": 80715,
"groupID": 461,
"iconID": 1274,
@@ -82913,6 +143485,7 @@
"portionSize": 100,
"published": true,
"raceID": 4,
+ "radius": 1.0,
"typeID": 17467,
"typeName": "Gleaming Spodumain",
"typeNameID": 69187,
@@ -82921,7 +143494,7 @@
"17470": {
"basePrice": 2100.0,
"capacity": 0.0,
- "description": "Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance.\r\n\r\nThe most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral.\r\n\r\nAvailable in 1.0 security status solar systems or lower.",
+ "description": "Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance.\r\n\r\nVeldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.\r\n\r\nAvailable primarily in high security status star systems.",
"descriptionID": 83095,
"groupID": 462,
"iconID": 232,
@@ -82939,7 +143512,7 @@
"17471": {
"basePrice": 2200.0,
"capacity": 0.0,
- "description": "In asteroids above average size, the intense pressure can weld normal veldspar into what is known as dense veldspar, increasing the yield by 10%. \r\n\r\nThe most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral.\r\n\r\nAvailable in 1.0 security status solar systems or lower.",
+ "description": "In asteroids above average size, the intense pressure can weld normal veldspar into what is known as dense veldspar, increasing the yield by 10%. \r\n\r\nVeldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.\r\n\r\nAvailable primarily in high security status star systems.",
"descriptionID": 83096,
"groupID": 462,
"iconID": 232,
@@ -82947,6 +143520,7 @@
"mass": 4000.0,
"portionSize": 100,
"published": true,
+ "radius": 1.0,
"typeID": 17471,
"typeName": "Dense Veldspar",
"typeNameID": 72062,
@@ -88011,25 +148585,6 @@
"typeNameID": 75470,
"volume": 100000000.0
},
- "178": {
- "basePrice": 200.0,
- "capacity": 0.0,
- "description": "Small Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. \r\n\r\n60% increased optimal range.\r\n5% increased tracking speed.",
- "descriptionID": 86599,
- "graphicID": 1308,
- "groupID": 83,
- "iconID": 1004,
- "marketGroupID": 113,
- "mass": 0.01,
- "metaGroupID": 1,
- "portionSize": 100,
- "published": true,
- "techLevel": 1,
- "typeID": 178,
- "typeName": "Carbonized Lead S",
- "typeNameID": 75800,
- "volume": 0.0025
- },
"17800": {
"basePrice": 0.0,
"capacity": 80.0,
@@ -88967,7 +149522,7 @@
"17865": {
"basePrice": 420840.0,
"capacity": 0.0,
- "description": "Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.\r\n\r\nGneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.\r\n\r\nAvailable primarily in 0.0 security status solar systems or lower.",
+ "description": "Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.\r\n\r\nGneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.\r\n\r\nAvailable primarily in low security status and wormhole systems.",
"descriptionID": 80804,
"groupID": 467,
"iconID": 1377,
@@ -88986,7 +149541,7 @@
"17866": {
"basePrice": 439672.0,
"capacity": 0.0,
- "description": "Prismatic Gneiss has a fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss.\r\n\r\nGneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.\r\n\r\nAvailable primarily in 0.0 security status solar systems or lower.",
+ "description": "Prismatic Gneiss has a fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss.\r\n\r\nGneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.\r\n\r\nAvailable primarily in low security status and wormhole systems.",
"descriptionID": 80805,
"groupID": 467,
"iconID": 1377,
@@ -89005,7 +149560,7 @@
"17867": {
"basePrice": 42892.0,
"capacity": 0.0,
- "description": "Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber.\r\n\r\nOmber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status.\r\n\r\nAvailable in 0.7 security status solar systems or lower.",
+ "description": "Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber.\r\n\r\nOmber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status.\r\n\r\nAvailable primarily in low security status and wormhole systems.",
"descriptionID": 80806,
"groupID": 469,
"iconID": 1271,
@@ -89023,7 +149578,7 @@
"17868": {
"basePrice": 45020.0,
"capacity": 0.0,
- "description": "Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years.\r\n\r\nOmber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status.\r\n\r\nAvailable in 0.7 security status solar systems or lower.",
+ "description": "Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years.\r\n\r\nOmber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status.\r\n\r\nAvailable primarily in low security status and wormhole systems.",
"descriptionID": 80807,
"groupID": 469,
"iconID": 1271,
@@ -89031,6 +149586,7 @@
"mass": 1e+35,
"portionSize": 100,
"published": true,
+ "radius": 1.0,
"typeID": 17868,
"typeName": "Golden Omber",
"typeNameID": 69330,
@@ -89039,7 +149595,7 @@
"17869": {
"basePrice": 18251776.0,
"capacity": 0.0,
- "description": "Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers.\r\n\r\nMercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary morphite mineral but few other minerals of note.\r\n\r\nAvailable in 0.0 security status solar systems or lower.",
+ "description": "Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers.\r\n\r\nMercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral.\r\n\r\nAvailable primarly in null security status star systems.",
"descriptionID": 80808,
"groupID": 468,
"iconID": 2102,
@@ -89047,6 +149603,7 @@
"mass": 1e+35,
"portionSize": 100,
"published": true,
+ "radius": 1.0,
"typeID": 17869,
"typeName": "Magma Mercoxit",
"typeNameID": 69331,
@@ -89055,7 +149612,7 @@
"17870": {
"basePrice": 19103744.0,
"capacity": 0.0,
- "description": "Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield.\r\n\r\nMercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary morphite mineral but few other minerals of note.\r\n\r\nAvailable in 0.0 security status solar systems or lower.",
+ "description": "Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield.\r\n\r\nMercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral.\r\n\r\nAvailable primarly in null security status star systems.",
"descriptionID": 80809,
"groupID": 468,
"iconID": 2102,
@@ -89063,6 +149620,7 @@
"mass": 1e+35,
"portionSize": 100,
"published": true,
+ "radius": 1.0,
"typeID": 17870,
"typeName": "Vitreous Mercoxit",
"typeNameID": 69332,
@@ -89452,25 +150010,6 @@
"typeNameID": 73421,
"volume": 4000.0
},
- "179": {
- "basePrice": 300.0,
- "capacity": 0.0,
- "description": "Small Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space.\r\n\r\n60% increased optimal range.\r\n5% increased tracking speed.",
- "descriptionID": 86600,
- "graphicID": 1288,
- "groupID": 83,
- "iconID": 1288,
- "marketGroupID": 113,
- "mass": 0.01,
- "metaGroupID": 1,
- "portionSize": 100,
- "published": true,
- "techLevel": 1,
- "typeID": 179,
- "typeName": "Nuclear S",
- "typeNameID": 75801,
- "volume": 0.0025
- },
"17900": {
"basePrice": 0.0,
"capacity": 235.0,
@@ -90665,28 +151204,6 @@
"typeNameID": 75461,
"volume": 1.0
},
- "1798": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Boosts the EM resistance of the shield.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87242,
- "groupID": 295,
- "iconID": 20942,
- "isDynamicType": false,
- "marketGroupID": 1691,
- "mass": 0.0,
- "metaGroupID": 3,
- "metaLevel": 6,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 1.0,
- "techLevel": 1,
- "typeID": 1798,
- "typeName": "'Basic' EM Shield Amplifier",
- "typeNameID": 76673,
- "volume": 5.0
- },
"17982": {
"basePrice": 2500000,
"capacity": 1500,
@@ -90973,63 +151490,6 @@
"typeNameID": 98416,
"volume": 0.1
},
- "18": {
- "basePrice": 12800.0,
- "capacity": 0.0,
- "description": "Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.\r\n\r\nAvailable in 0.9 security status solar systems or lower.",
- "descriptionID": 79828,
- "groupID": 458,
- "iconID": 230,
- "marketGroupID": 516,
- "mass": 1e+35,
- "portionSize": 100,
- "published": true,
- "typeID": 18,
- "typeName": "Plagioclase",
- "typeNameID": 67724,
- "volume": 0.35
- },
- "180": {
- "basePrice": 400.0,
- "capacity": 0.0,
- "description": "Small Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor.\r\n\r\n60% increased optimal range.\r\n5% increased tracking speed.",
- "descriptionID": 86601,
- "graphicID": 1290,
- "groupID": 83,
- "iconID": 1290,
- "marketGroupID": 113,
- "mass": 0.01,
- "metaGroupID": 1,
- "portionSize": 100,
- "published": true,
- "techLevel": 1,
- "typeID": 180,
- "typeName": "Proton S",
- "typeNameID": 75802,
- "volume": 0.0025
- },
- "1800": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Boosts the thermal resistance of the shield.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87243,
- "groupID": 295,
- "iconID": 20940,
- "isDynamicType": false,
- "marketGroupID": 1688,
- "mass": 0.0,
- "metaGroupID": 3,
- "metaLevel": 6,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 1.0,
- "techLevel": 1,
- "typeID": 1800,
- "typeName": "'Basic' Thermal Shield Amplifier",
- "typeNameID": 76674,
- "volume": 5.0
- },
"18000": {
"basePrice": 0.0,
"capacity": 1000.0,
@@ -91209,28 +151669,6 @@
"typeNameID": 72617,
"volume": 100000000.0
},
- "1802": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Boosts the kinetic resistance of the shield.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87244,
- "groupID": 295,
- "iconID": 20939,
- "isDynamicType": false,
- "marketGroupID": 1689,
- "mass": 0.0,
- "metaGroupID": 3,
- "metaLevel": 6,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 1.0,
- "techLevel": 1,
- "typeID": 1802,
- "typeName": "'Basic' Kinetic Shield Amplifier",
- "typeNameID": 76675,
- "volume": 5.0
- },
"18020": {
"basePrice": 0.0,
"capacity": 10000.0,
@@ -91529,28 +151967,6 @@
"typeNameID": 69373,
"volume": 0.01
},
- "1804": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Boosts the explosive resistance of the shield.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87245,
- "groupID": 295,
- "iconID": 20941,
- "isDynamicType": false,
- "marketGroupID": 1690,
- "mass": 0.0,
- "metaGroupID": 3,
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- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 1.0,
- "techLevel": 1,
- "typeID": 1804,
- "typeName": "'Basic' Explosive Shield Amplifier",
- "typeNameID": 76676,
- "volume": 5.0
- },
"18040": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -92243,25 +152659,6 @@
"volume": 60.0,
"wreckTypeID": 26591
},
- "1808": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Boosts the EM resistance of the shield.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87246,
- "groupID": 295,
- "iconID": 20942,
- "marketGroupID": 1691,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "techLevel": 1,
- "typeID": 1808,
- "typeName": "EM Shield Amplifier I",
- "typeNameID": 76677,
- "volume": 5.0
- },
"18080": {
"basePrice": 0.0,
"capacity": 1200.0,
@@ -92406,74 +152803,6 @@
"volume": 60.0,
"wreckTypeID": 26591
},
- "1809": {
- "basePrice": 187420.0,
- "capacity": 0.0,
- "groupID": 296,
- "iconID": 20942,
- "marketGroupID": 1554,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 1809,
- "typeName": "EM Shield Amplifier I Blueprint",
- "typeNameID": 76678,
- "volume": 0.01
- },
- "181": {
- "basePrice": 500.0,
- "capacity": 0.0,
- "description": "Small projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. \r\n\r\n20% tracking speed bonus.",
- "descriptionID": 79833,
- "graphicID": 1285,
- "groupID": 83,
- "iconID": 1285,
- "marketGroupID": 113,
- "mass": 0.01,
- "metaGroupID": 1,
- "portionSize": 100,
- "published": true,
- "techLevel": 1,
- "typeID": 181,
- "typeName": "Depleted Uranium S",
- "typeNameID": 67731,
- "volume": 0.0025
- },
- "1810": {
- "basePrice": 500.0,
- "capacity": 0.0,
- "description": "A Caldarian light missile with a graviton warhead and automatic guidance system.",
- "descriptionID": 79993,
- "graphicID": 20064,
- "groupID": 394,
- "iconID": 1333,
- "marketGroupID": 914,
- "mass": 700.0,
- "metaGroupID": 1,
- "portionSize": 100,
- "published": true,
- "radius": 300.0,
- "techLevel": 1,
- "typeID": 1810,
- "typeName": "Scourge Auto-Targeting Light Missile I",
- "typeNameID": 68122,
- "volume": 0.015
- },
- "1811": {
- "basePrice": 150000.0,
- "capacity": 0.0,
- "graphicID": 20064,
- "groupID": 166,
- "iconID": 1333,
- "marketGroupID": 315,
- "mass": 1.0,
- "portionSize": 1,
- "published": true,
- "typeID": 1811,
- "typeName": "Scourge Auto-Targeting Light Missile I Blueprint",
- "typeNameID": 68123,
- "volume": 0.01
- },
"18113": {
"basePrice": 0.0,
"capacity": 235.0,
@@ -92510,461 +152839,6 @@
"volume": 20000.0,
"wreckTypeID": 26591
},
- "1814": {
- "basePrice": 370.0,
- "capacity": 0.0,
- "description": "A Minmatar light missile with a nuclear warhead and automatic guidance system.",
- "descriptionID": 79994,
- "graphicID": 20063,
- "groupID": 394,
- "iconID": 1335,
- "marketGroupID": 914,
- "mass": 700.0,
- "metaGroupID": 1,
- "portionSize": 100,
- "published": true,
- "radius": 300.0,
- "techLevel": 1,
- "typeID": 1814,
- "typeName": "Nova Auto-Targeting Light Missile I",
- "typeNameID": 68124,
- "volume": 0.015
- },
- "1815": {
- "basePrice": 140000.0,
- "capacity": 0.0,
- "groupID": 166,
- "iconID": 1335,
- "marketGroupID": 315,
- "mass": 1.0,
- "portionSize": 1,
- "published": true,
- "typeID": 1815,
- "typeName": "Nova Auto-Targeting Light Missile I Blueprint",
- "typeNameID": 68125,
- "volume": 0.01
- },
- "1816": {
- "basePrice": 624.0,
- "capacity": 0.0,
- "description": "A Gallente light missile with a plasma warhead and automatic guidance system.",
- "descriptionID": 79995,
- "graphicID": 20061,
- "groupID": 394,
- "iconID": 1334,
- "marketGroupID": 914,
- "mass": 700.0,
- "metaGroupID": 1,
- "portionSize": 100,
- "published": true,
- "raceID": 8,
- "radius": 300.0,
- "techLevel": 1,
- "typeID": 1816,
- "typeName": "Inferno Auto-Targeting Light Missile I",
- "typeNameID": 68126,
- "volume": 0.015
- },
- "1817": {
- "basePrice": 160000.0,
- "capacity": 0.0,
- "groupID": 166,
- "iconID": 1334,
- "marketGroupID": 315,
- "mass": 1.0,
- "portionSize": 1,
- "published": true,
- "typeID": 1817,
- "typeName": "Inferno Auto-Targeting Light Missile I Blueprint",
- "typeNameID": 68127,
- "volume": 0.01
- },
- "1818": {
- "basePrice": 2500.0,
- "capacity": 0.0,
- "description": "A Caldarian heavy missile with a graviton warhead and automatic guidance system.",
- "descriptionID": 79996,
- "graphicID": 20051,
- "groupID": 395,
- "iconID": 1340,
- "marketGroupID": 914,
- "mass": 1000.0,
- "metaGroupID": 1,
- "portionSize": 100,
- "published": true,
- "radius": 300.0,
- "techLevel": 1,
- "typeID": 1818,
- "typeName": "Scourge Auto-Targeting Heavy Missile I",
- "typeNameID": 68128,
- "volume": 0.03
- },
- "1819": {
- "basePrice": 750000.0,
- "capacity": 0.0,
- "groupID": 166,
- "iconID": 1340,
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- "mass": 1.0,
- "portionSize": 1,
- "published": true,
- "typeID": 1819,
- "typeName": "Scourge Auto-Targeting Heavy Missile I Blueprint",
- "typeNameID": 68129,
- "volume": 0.01
- },
- "182": {
- "basePrice": 600.0,
- "capacity": 0.0,
- "description": "Small Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure.\r\n\r\n20% increased tracking speed.",
- "descriptionID": 86602,
- "graphicID": 1291,
- "groupID": 83,
- "iconID": 1291,
- "marketGroupID": 113,
- "mass": 0.01,
- "metaGroupID": 1,
- "portionSize": 100,
- "published": true,
- "techLevel": 1,
- "typeID": 182,
- "typeName": "Titanium Sabot S",
- "typeNameID": 75803,
- "volume": 0.0025
- },
- "1820": {
- "basePrice": 3500.0,
- "capacity": 0.0,
- "description": "An Amarr heavy missile with an EMP warhead and automatic guidance system.",
- "descriptionID": 79997,
- "graphicID": 20049,
- "groupID": 395,
- "iconID": 1339,
- "marketGroupID": 914,
- "mass": 1000.0,
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- "published": true,
- "radius": 300.0,
- "techLevel": 1,
- "typeID": 1820,
- "typeName": "Mjolnir Auto-Targeting Heavy Missile I",
- "typeNameID": 68130,
- "volume": 0.03
- },
- "1821": {
- "basePrice": 900000.0,
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- "groupID": 166,
- "iconID": 1339,
- "marketGroupID": 315,
- "mass": 1.0,
- "portionSize": 1,
- "published": true,
- "typeID": 1821,
- "typeName": "Mjolnir Auto-Targeting Heavy Missile I Blueprint",
- "typeNameID": 68131,
- "volume": 0.01
- },
- "1822": {
- "basePrice": 2000.0,
- "capacity": 0.0,
- "description": "A Minmatar heavy missile with a nuclear warhead and automatic guidance system.",
- "descriptionID": 79998,
- "graphicID": 20050,
- "groupID": 395,
- "iconID": 1338,
- "marketGroupID": 914,
- "mass": 1000.0,
- "metaGroupID": 1,
- "portionSize": 100,
- "published": true,
- "raceID": 2,
- "radius": 300.0,
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- "typeID": 1822,
- "typeName": "Nova Auto-Targeting Heavy Missile I",
- "typeNameID": 68132,
- "volume": 0.03
- },
- "1823": {
- "basePrice": 700000.0,
- "capacity": 0.0,
- "groupID": 166,
- "iconID": 1338,
- "marketGroupID": 315,
- "mass": 1.0,
- "portionSize": 1,
- "published": true,
- "typeID": 1823,
- "typeName": "Nova Auto-Targeting Heavy Missile I Blueprint",
- "typeNameID": 68133,
- "volume": 0.01
- },
- "1824": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "A Gallente heavy missile with a plasma warhead and automatic guidance system.",
- "descriptionID": 79999,
- "graphicID": 20048,
- "groupID": 395,
- "iconID": 1337,
- "marketGroupID": 914,
- "mass": 1000.0,
- "metaGroupID": 1,
- "portionSize": 100,
- "published": true,
- "radius": 300.0,
- "techLevel": 1,
- "typeID": 1824,
- "typeName": "Inferno Auto-Targeting Heavy Missile I",
- "typeNameID": 68134,
- "volume": 0.03
- },
- "1825": {
- "basePrice": 800000.0,
- "capacity": 0.0,
- "groupID": 166,
- "iconID": 1337,
- "marketGroupID": 315,
- "mass": 1.0,
- "portionSize": 1,
- "published": true,
- "typeID": 1825,
- "typeName": "Inferno Auto-Targeting Heavy Missile I Blueprint",
- "typeNameID": 68135,
- "volume": 0.01
- },
- "1826": {
- "basePrice": 12500.0,
- "capacity": 0.0,
- "description": "A Caldarian cruise missile with a graviton warhead and automatic guidance system.",
- "descriptionID": 80000,
- "graphicID": 20043,
- "groupID": 396,
- "iconID": 1341,
- "marketGroupID": 914,
- "mass": 1250.0,
- "metaGroupID": 1,
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- "published": true,
- "raceID": 1,
- "radius": 300.0,
- "techLevel": 1,
- "typeID": 1826,
- "typeName": "Scourge Auto-Targeting Cruise Missile I",
- "typeNameID": 68136,
- "volume": 0.05
- },
- "1827": {
- "basePrice": 3000000.0,
- "capacity": 0.0,
- "groupID": 166,
- "iconID": 1341,
- "marketGroupID": 315,
- "mass": 1.0,
- "portionSize": 1,
- "published": true,
- "typeID": 1827,
- "typeName": "Scourge Auto-Targeting Cruise Missile I Blueprint",
- "typeNameID": 68137,
- "volume": 0.01
- },
- "1828": {
- "basePrice": 15000.0,
- "capacity": 0.0,
- "description": "An Amarr cruise missile with an EMP warhead and automatic guidance system.",
- "descriptionID": 80001,
- "graphicID": 20041,
- "groupID": 396,
- "iconID": 1344,
- "marketGroupID": 914,
- "mass": 1250.0,
- "metaGroupID": 1,
- "portionSize": 100,
- "published": true,
- "radius": 300.0,
- "techLevel": 1,
- "typeID": 1828,
- "typeName": "Mjolnir Auto-Targeting Cruise Missile I",
- "typeNameID": 68138,
- "volume": 0.05
- },
- "1829": {
- "basePrice": 5000000.0,
- "capacity": 0.0,
- "graphicID": 20041,
- "groupID": 166,
- "iconID": 1344,
- "marketGroupID": 315,
- "mass": 1.0,
- "portionSize": 1,
- "published": true,
- "typeID": 1829,
- "typeName": "Mjolnir Auto-Targeting Cruise Missile I Blueprint",
- "typeNameID": 68139,
- "volume": 0.01
- },
- "183": {
- "basePrice": 700.0,
- "capacity": 0.0,
- "description": "Small Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems.\r\n\r\n50% reduced optimal range.",
- "descriptionID": 94875,
- "graphicID": 1287,
- "groupID": 83,
- "iconID": 1287,
- "marketGroupID": 113,
- "mass": 0.01,
- "metaGroupID": 1,
- "portionSize": 100,
- "published": true,
- "techLevel": 1,
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- "typeName": "Fusion S",
- "typeNameID": 106407,
- "volume": 0.0025
- },
- "1830": {
- "basePrice": 7500.0,
- "capacity": 0.0,
- "description": "A Minmatar cruise missile with a nuclear warhead and automatic guidance system.",
- "descriptionID": 80002,
- "graphicID": 20042,
- "groupID": 396,
- "iconID": 1343,
- "marketGroupID": 914,
- "mass": 1250.0,
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- "published": true,
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- "typeID": 1830,
- "typeName": "Nova Auto-Targeting Cruise Missile I",
- "typeNameID": 68140,
- "volume": 0.05
- },
- "1831": {
- "basePrice": 2500000.0,
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- "typeID": 1831,
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- "typeNameID": 68141,
- "volume": 0.01
- },
- "1832": {
- "basePrice": 40000.0,
- "capacity": 0.0,
- "description": "A Gallente cruise missile with a plasma warhead and automatic guidance system ",
- "descriptionID": 80003,
- "graphicID": 20040,
- "groupID": 396,
- "iconID": 1342,
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- },
- "1833": {
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- },
- "184": {
- "basePrice": 800.0,
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- "description": "Small Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell.\r\n\r\n50% reduced optimal range.",
- "descriptionID": 86850,
- "graphicID": 1289,
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- },
- "185": {
- "basePrice": 1000.0,
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- "description": "Small projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.\r\n\r\n50% reduced optimal range.",
- "descriptionID": 86603,
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- },
- "1855": {
- "basePrice": 0.0,
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@@ -99239,25 +158796,6 @@
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@@ -99378,25 +158916,6 @@
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@@ -99517,25 +159036,6 @@
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@@ -99662,25 +159162,6 @@
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- "1918": {
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@@ -100721,22 +160183,6 @@
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@@ -100947,22 +160393,6 @@
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@@ -101173,22 +160603,6 @@
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@@ -101399,22 +160813,6 @@
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@@ -101576,22 +160939,6 @@
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@@ -101701,22 +161048,6 @@
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- "194": {
- "basePrice": 2000.0,
- "capacity": 0.0,
- "description": "Large Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem.\r\n\r\n60% increased optimal range.\r\n5% increased tracking speed.",
- "descriptionID": 86642,
- "graphicID": 1300,
- "groupID": 83,
- "iconID": 1300,
- "marketGroupID": 109,
- "mass": 1.0,
- "metaGroupID": 1,
- "portionSize": 100,
- "published": true,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 194,
- "typeName": "Carbonized Lead L",
- "typeNameID": 75843,
- "volume": 0.025
- },
"19400": {
"basePrice": 10000.0,
"capacity": 0.0,
@@ -102966,46 +162277,6 @@
"typeNameID": 98822,
"volume": 0.01
},
- "1944": {
- "basePrice": 0.0,
- "capacity": 4800.0,
- "certificateTemplate": 132,
- "description": "The Bestower has for decades been used by the Empire as a slave transport, shipping human labor between cultivated planets in Imperial space. As a proof to how reliable this class has been through the years, the Emperor has used an upgraded version of this very same class as transports for the Imperial Treasury. The Bestower has very thick armor and large cargo space.\r\n",
- "descriptionID": 93875,
- "factionID": 500003,
- "graphicID": 1064,
- "groupID": 28,
- "isisGroupID": 36,
- "marketGroupID": 85,
- "mass": 13500000.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 350.0,
- "soundID": 20063,
- "techLevel": 1,
- "typeID": 1944,
- "typeName": "Bestower",
- "typeNameID": 105354,
- "volume": 260000.0,
- "wreckTypeID": 26485
- },
- "1945": {
- "basePrice": 4977500.0,
- "capacity": 0.0,
- "graphicID": 1064,
- "groupID": 108,
- "marketGroupID": 285,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 1945,
- "typeName": "Bestower Blueprint",
- "typeNameID": 68160,
- "volume": 0.01
- },
"19459": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -103022,25 +162293,6 @@
"typeNameID": 98823,
"volume": 5.0
},
- "1946": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87250,
- "groupID": 203,
- "iconID": 104,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "techLevel": 1,
- "typeID": 1946,
- "typeName": "Basic RADAR Backup Array",
- "typeNameID": 76683,
- "volume": 5
- },
"19461": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -103121,25 +162373,6 @@
"typeNameID": 98828,
"volume": 5.0
},
- "1947": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 91899,
- "groupID": 202,
- "iconID": 104,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "techLevel": 1,
- "typeID": 1947,
- "typeName": "ECCM - Radar I",
- "typeNameID": 101864,
- "volume": 5
- },
"19470": {
"basePrice": 75000000.0,
"capacity": 200000.0,
@@ -103157,26 +162390,6 @@
"typeNameID": 69431,
"volume": 6000.0
},
- "1948": {
- "basePrice": 20000,
- "capacity": 0.0,
- "description": "Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors. Very effective against the Magnetometric-based sensors used by Gallente, Serpentis, ORE and SoE ships.",
- "descriptionID": 87251,
- "groupID": 201,
- "iconID": 3227,
- "marketGroupID": 715,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "techLevel": 1,
- "typeID": 1948,
- "typeName": "Magnetometric ECM I",
- "typeNameID": 76684,
- "volume": 5
- },
"19487": {
"basePrice": 0.0,
"capacity": 10000.0,
@@ -103212,27 +162425,6 @@
"typeNameID": 98829,
"volume": 10.0
},
- "1949": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Augments the sensor and electronics suite of the fitted ship. Benefits include additional locked targets, increased maximum target acquisition range, faster locking speed, and increased sensor strength.\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87252,
- "groupID": 210,
- "iconID": 104,
- "marketGroupID": 669,
- "mass": 0.0,
- "metaGroupID": 3,
- "metaLevel": 6,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "techLevel": 1,
- "typeID": 1949,
- "typeName": "'Basic' Signal Amplifier",
- "typeNameID": 76685,
- "variationParentTypeID": 1986,
- "volume": 5
- },
"19491": {
"basePrice": 161280,
"capacity": 0.0,
@@ -103267,26 +162459,6 @@
"typeNameID": 98831,
"volume": 2.0
},
- "195": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "Large Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space.\r\n\r\n60% increased optimal range.\r\n5% increased tracking speed.",
- "descriptionID": 86643,
- "graphicID": 1304,
- "groupID": 83,
- "iconID": 1304,
- "marketGroupID": 109,
- "mass": 1.0,
- "metaGroupID": 1,
- "portionSize": 100,
- "published": true,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 195,
- "typeName": "Nuclear L",
- "typeNameID": 75844,
- "volume": 0.025
- },
"19500": {
"basePrice": 800000.0,
"capacity": 0.0,
@@ -103372,48 +162544,6 @@
"typeNameID": 69432,
"volume": 1150.0
},
- "1951": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Enhances the range and improves the tracking speed of turrets. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 90856,
- "groupID": 211,
- "iconID": 1640,
- "marketGroupID": 707,
- "mass": 10,
- "metaGroupID": 3,
- "metaLevel": 6,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "techLevel": 1,
- "typeID": 1951,
- "typeName": "'Basic' Tracking Enhancer",
- "typeNameID": 100630,
- "variationParentTypeID": 1998,
- "volume": 5
- },
- "1952": {
- "basePrice": 76244,
- "capacity": 1,
- "description": "Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87253,
- "groupID": 212,
- "iconID": 74,
- "marketGroupID": 671,
- "mass": 0.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "techLevel": 2,
- "typeID": 1952,
- "typeName": "Sensor Booster II",
- "typeNameID": 76686,
- "variationParentTypeID": 1973,
- "volume": 5
- },
"19533": {
"basePrice": 0.0,
"capacity": 10000.0,
@@ -103614,26 +162744,6 @@
"typeNameID": 101403,
"volume": 1.0
},
- "1955": {
- "basePrice": 20000,
- "capacity": 0.0,
- "description": "Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems such as those found on Caldari, Guristas and Mordu's Legion ships.",
- "descriptionID": 87254,
- "groupID": 201,
- "iconID": 3226,
- "marketGroupID": 717,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "techLevel": 1,
- "typeID": 1955,
- "typeName": "Gravimetric ECM I",
- "typeNameID": 76687,
- "volume": 5
- },
"19550": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -103797,26 +162907,6 @@
"typeNameID": 75419,
"volume": 100000000.0
},
- "1956": {
- "basePrice": 20000,
- "capacity": 0.0,
- "description": "Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, and Sansha's Nation.",
- "descriptionID": 87255,
- "groupID": 201,
- "iconID": 3229,
- "marketGroupID": 718,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "techLevel": 1,
- "typeID": 1956,
- "typeName": "Radar ECM I",
- "typeNameID": 76688,
- "volume": 5
- },
"19560": {
"basePrice": 0.0,
"capacity": 8850.0,
@@ -103921,46 +163011,6 @@
"typeNameID": 74661,
"volume": 100000000.0
},
- "1957": {
- "basePrice": 29696,
- "capacity": 0.0,
- "description": "An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems. ",
- "descriptionID": 87256,
- "groupID": 201,
- "iconID": 109,
- "marketGroupID": 719,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "techLevel": 1,
- "typeID": 1957,
- "typeName": "Multispectral ECM I",
- "typeNameID": 76689,
- "volume": 5
- },
- "1958": {
- "basePrice": 20000,
- "capacity": 0.0,
- "description": "Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems such as those found on Minmatar and Angel Cartel ships.",
- "descriptionID": 87257,
- "groupID": 201,
- "iconID": 3228,
- "marketGroupID": 716,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "techLevel": 1,
- "typeID": 1958,
- "typeName": "Ladar ECM I",
- "typeNameID": 76690,
- "volume": 5
- },
"19582": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -104073,25 +163123,6 @@
"volume": 107000.0,
"wreckTypeID": 26934
},
- "1959": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87258,
- "groupID": 289,
- "iconID": 110,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "techLevel": 1,
- "typeID": 1959,
- "typeName": "ECCM Projector I",
- "typeNameID": 76691,
- "volume": 20
- },
"19590": {
"basePrice": 0.0,
"capacity": 10000.0,
@@ -104179,46 +163210,6 @@
"typeNameID": 98846,
"volume": 5.0
},
- "196": {
- "basePrice": 4000.0,
- "capacity": 0.0,
- "description": "Large Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor.\r\n\r\n60% increased optimal range.\r\n5% increased tracking speed.",
- "descriptionID": 86644,
- "graphicID": 1306,
- "groupID": 83,
- "iconID": 1306,
- "marketGroupID": 109,
- "mass": 1.0,
- "metaGroupID": 1,
- "portionSize": 100,
- "published": true,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 196,
- "typeName": "Proton L",
- "typeNameID": 75845,
- "volume": 0.025
- },
- "1960": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87259,
- "groupID": 289,
- "iconID": 110,
- "mass": 0.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "techLevel": 2,
- "typeID": 1960,
- "typeName": "ECCM Projector II",
- "typeNameID": 76692,
- "variationParentTypeID": 1959,
- "volume": 5
- },
"19620": {
"basePrice": 0.0,
"capacity": 950.0,
@@ -104270,45 +163261,6 @@
"typeNameID": 74664,
"volume": 1150.0
},
- "1963": {
- "basePrice": 39968,
- "capacity": 1,
- "description": "Can only be activated on targets to increase their scan resolutions, boost their targeting range and improve their sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 91144,
- "groupID": 290,
- "iconID": 74,
- "marketGroupID": 673,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "techLevel": 1,
- "typeID": 1963,
- "typeName": "Remote Sensor Booster I",
- "typeNameID": 100937,
- "volume": 25
- },
- "1964": {
- "basePrice": 176196,
- "capacity": 1,
- "description": "Can only be activated on targets to increase their scan resolutions, boost their targeting range and improve their sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 91145,
- "groupID": 290,
- "iconID": 74,
- "marketGroupID": 673,
- "mass": 0.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 1964,
- "typeName": "Remote Sensor Booster II",
- "typeNameID": 100938,
- "variationParentTypeID": 1963,
- "volume": 5
- },
"19653": {
"basePrice": 0.0,
"capacity": 10000.0,
@@ -104666,25 +163618,6 @@
"volume": 1150000.0,
"wreckTypeID": 26933
},
- "1968": {
- "basePrice": 49998.0,
- "capacity": 1.0,
- "description": "Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87260,
- "groupID": 208,
- "iconID": 105,
- "marketGroupID": 679,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "techLevel": 1,
- "typeID": 1968,
- "typeName": "Remote Sensor Dampener I",
- "typeNameID": 76693,
- "volume": 5.0
- },
"19680": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -104840,26 +163773,6 @@
"typeNameID": 103700,
"volume": 1.0
},
- "1969": {
- "basePrice": 223452.0,
- "capacity": 1.0,
- "description": "Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87261,
- "groupID": 208,
- "iconID": 105,
- "marketGroupID": 679,
- "mass": 0.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 1969,
- "typeName": "Remote Sensor Dampener II",
- "typeNameID": 76694,
- "variationParentTypeID": 1968,
- "volume": 5.0
- },
"19690": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -105030,26 +163943,6 @@
"typeNameID": 101418,
"volume": 1.0
},
- "197": {
- "basePrice": 5000.0,
- "capacity": 0.0,
- "description": "Large Projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead.\r\n\r\n20% tracking speed bonus.",
- "descriptionID": 79835,
- "graphicID": 1301,
- "groupID": 83,
- "iconID": 1301,
- "marketGroupID": 109,
- "mass": 1.0,
- "metaGroupID": 1,
- "portionSize": 100,
- "published": true,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 197,
- "typeName": "Depleted Uranium L",
- "typeNameID": 67733,
- "volume": 0.025
- },
"19700": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -105509,26 +164402,6 @@
"typeNameID": 106985,
"volume": 100000000.0
},
- "1973": {
- "basePrice": 9870,
- "capacity": 1,
- "description": "Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87262,
- "groupID": 212,
- "iconID": 74,
- "marketGroupID": 671,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "techLevel": 1,
- "typeID": 1973,
- "typeName": "Sensor Booster I",
- "typeNameID": 76695,
- "volume": 5
- },
"19730": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -106041,45 +164914,6 @@
"volume": 101000.0,
"wreckTypeID": 26934
},
- "1977": {
- "basePrice": 9900.0,
- "capacity": 1.0,
- "description": "By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87263,
- "groupID": 213,
- "iconID": 3346,
- "marketGroupID": 706,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "techLevel": 1,
- "typeID": 1977,
- "typeName": "Tracking Computer I",
- "typeNameID": 76696,
- "volume": 5.0
- },
- "1978": {
- "basePrice": 83760.0,
- "capacity": 1.0,
- "description": "By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87264,
- "groupID": 213,
- "iconID": 3346,
- "marketGroupID": 706,
- "mass": 0.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 1978,
- "typeName": "Tracking Computer II",
- "typeNameID": 76697,
- "variationParentTypeID": 1977,
- "volume": 5.0
- },
"19794": {
"basePrice": 0.0,
"capacity": 1000.0,
@@ -106114,26 +164948,6 @@
"typeNameID": 75495,
"volume": 100000000.0
},
- "198": {
- "basePrice": 6000.0,
- "capacity": 0.0,
- "description": "Large Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure.\r\n\r\n20% increased tracking speed.",
- "descriptionID": 86645,
- "graphicID": 1307,
- "groupID": 83,
- "iconID": 1307,
- "marketGroupID": 109,
- "mass": 1.0,
- "metaGroupID": 1,
- "portionSize": 100,
- "published": true,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 198,
- "typeName": "Titanium Sabot L",
- "typeNameID": 75846,
- "volume": 0.025
- },
"19806": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -106307,143 +165121,6 @@
"typeNameID": 98884,
"volume": 0.01
},
- "1982": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87265,
- "groupID": 203,
- "iconID": 104,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "techLevel": 1,
- "typeID": 1982,
- "typeName": "Basic Ladar Backup Array",
- "typeNameID": 76698,
- "volume": 5
- },
- "1983": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87266,
- "groupID": 203,
- "iconID": 104,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "techLevel": 1,
- "typeID": 1983,
- "typeName": "Basic Gravimetric Backup Array",
- "typeNameID": 76699,
- "volume": 5
- },
- "1984": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87267,
- "groupID": 203,
- "iconID": 104,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": false,
- "radius": 1,
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Development
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@@ -122844,22 +179581,6 @@
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@@ -123030,22 +179751,6 @@
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@@ -123216,27 +179921,6 @@
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@@ -123407,22 +180091,6 @@
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@@ -123456,22 +180124,6 @@
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@@ -123669,22 +180284,6 @@
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"21220": {
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- "description": "Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.\r\n\r\n50% reduced capacitor need.",
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- "typeName": "Lead Charge S",
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- "description": "XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships.\n\nFitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease.",
- "descriptionID": 86829,
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- "typeName": "Guristas Scourge XL Cruise Missile",
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@@ -132635,22 +188257,6 @@
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- "2181": {
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- "description": "A small bunker, there for accommodation and increased mobility of troops and other personnel. ",
- "descriptionID": 93156,
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- "typeName": "Minmatar Diplomat Quarters",
- "typeNameID": 104608,
- "volume": 100000000.0
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@@ -132827,28 +188433,6 @@
"variationParentTypeID": 1195,
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},
- "2182": {
- "basePrice": 325000.0,
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- "description": "XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships.\n\nPlasma suspended in an electromagnetic field gives this torpedo the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc.",
- "descriptionID": 86830,
- "graphicID": 20044,
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- "typeID": 2182,
- "typeName": "Guristas Inferno XL Cruise Missile",
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- "variationParentTypeID": 32440,
- "volume": 0.3
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"21820": {
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},
- "2183": {
- "basePrice": 18000.0,
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- "description": "Medium Scout Drone",
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- "raceID": 8,
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- "techLevel": 1,
- "typeID": 2183,
- "typeName": "Hammerhead I",
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- "volume": 10.0
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"21830": {
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@@ -133209,20 +188772,6 @@
"typeNameID": 99223,
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- "2184": {
- "basePrice": 1800000.0,
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- "typeNameID": 73272,
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"21840": {
"basePrice": 0.0,
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@@ -133392,28 +188941,6 @@
"volume": 24500.0,
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},
- "2185": {
- "basePrice": 95536.0,
- "capacity": 0.0,
- "description": "Medium Scout Drone",
- "descriptionID": 93486,
- "graphicID": 1095,
- "groupID": 100,
- "marketGroupID": 838,
- "mass": 5000.0,
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- "techLevel": 2,
- "typeID": 2185,
- "typeName": "Hammerhead II",
- "typeNameID": 104956,
- "variationParentTypeID": 2183,
- "volume": 10.0
- },
"21850": {
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@@ -133584,21 +189111,6 @@
"volume": 109000.0,
"wreckTypeID": 26558
},
- "2186": {
- "basePrice": 20000000000.0,
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- "graphicID": 1095,
- "groupID": 176,
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- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
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- "typeName": "Hammerhead II Blueprint",
- "typeNameID": 68168,
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"21860": {
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"typeNameID": 69953,
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- "2187": {
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- "description": "The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed. The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.",
- "descriptionID": 93157,
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- "typeName": "Orca Container",
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@@ -133746,28 +189242,6 @@
"typeNameID": 99236,
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- "2188": {
- "basePrice": 350000.0,
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- "description": "XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships.\n\nNothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time.",
- "descriptionID": 86831,
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- "published": true,
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- "typeID": 2188,
- "typeName": "Guristas Mjolnir XL Cruise Missile",
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- "volume": 0.3
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"21880": {
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@@ -133942,21 +189416,6 @@
"typeNameID": 101506,
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"21890": {
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"variationParentTypeID": 185,
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},
- "219": {
- "basePrice": 600.0,
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- "description": "Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.\r\n\r\n12.5% reduced optimal range.\r\n40% reduced capacitor need.",
- "descriptionID": 79850,
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- "typeName": "Thorium Charge S",
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- "2190": {
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- "description": "Subject: Prototype Nation Vessel (ID: Renyn Meten)
\r\nMilitary Specifications: Frigate-class vessel. Primary anti-support damage dealer amongst frigate-class prototypes. Significant microwarp velocity. Short range laser systems.
\r\nAdditional Intelligence: There were no reported civilian abductions from the Renyn VI invasion. The Renyn identifier suggests a small number of captives may have been initially unaccounted for, as with the Eystur Rhomben variant. The Meten identifier suggests an oversight role amongst the other frigate-class prototypes, or alternatively, that it was created during the first phase of development.
\r\nSynopsis from ISHAEKA-0043. DED Special Operations.
Authorized for Capsuleer dissemination.\r\n",
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- "typeID": 2190,
- "typeName": "Renyn Meten",
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"21900": {
"basePrice": 100000.0,
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@@ -134225,26 +189644,6 @@
"variationParentTypeID": 17670,
"volume": 0.125
},
- "2191": {
- "basePrice": 0.0,
- "capacity": 235.0,
- "description": "Subject: Prototype Nation Vessel (ID: Antem Neo)
\r\nMilitary Specifications: Cruiser-class vessel. Primary role is long-range sniping support. Moderate microwarp velocity. Vessel will attempt to establish orbit ranges in excess of 100km.
\r\nAdditional Intelligence: Est. 900,000 civilian abductions from Antem IV. The Neo identifier suggests this variant was designed recently, or alternatively, is an improvement upon other, pre-existing designs. Possible links to the Mara Paleo variant.
\r\nSynopsis from ISHAEKA-0059. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
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- "portionSize": 1,
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- "soundID": 20902,
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- "typeName": "Antem Neo",
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"21910": {
"basePrice": 3000.0,
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- "2192": {
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- "description": "True power lies within all of us. Coiled beneath our fears and insecurities like a resting serpent, it has waited with infinite patience for those last few layers of our imperfection to be stripped away. It waits, as we strive, for a freedom only this part of ourselves truly deserves.
\r\nFor as long as human history records, we have ignored what we truly are, and worse, we have ignored everything we could yet become. We must learn, now, to let go. Not everything we have taken with us so far on this journey should remain.
\r\nOur flaws and faults, these near-indelible errors pervading throughout human history, they can all be removed. Together, as one, we can overcome the enemy within.
\r\n- Sansha Kuvakei\r\n",
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- "published": false,
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- "soundID": 10002,
- "typeID": 2192,
- "typeName": "The Kundalini Manifest",
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"21920": {
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},
- "2193": {
- "basePrice": 60000.0,
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- "description": "Heavy Attack Drone",
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- "mass": 10000.0,
- "metaGroupID": 1,
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- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 35.0,
- "techLevel": 1,
- "typeID": 2193,
- "typeName": "Praetor I",
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"21930": {
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@@ -134604,20 +189963,6 @@
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- "2194": {
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- "typeName": "Praetor I Blueprint",
- "typeNameID": 68169,
- "volume": 0.01
- },
"21941": {
"basePrice": 60000.0,
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@@ -134749,28 +190094,6 @@
"typeNameID": 99242,
"volume": 3000
},
- "2195": {
- "basePrice": 251072.0,
- "capacity": 0.0,
- "description": "Heavy Attack Drone",
- "descriptionID": 93514,
- "graphicID": 1120,
- "groupID": 100,
- "marketGroupID": 839,
- "mass": 10000.0,
- "metaGroupID": 2,
- "metaLevel": 5,
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- "published": true,
- "raceID": 4,
- "radius": 35.0,
- "techLevel": 2,
- "typeID": 2195,
- "typeName": "Praetor II",
- "typeNameID": 104984,
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- "volume": 25.0
- },
"21950": {
"basePrice": 200000000,
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@@ -134937,21 +190260,6 @@
"typeNameID": 99247,
"volume": 3000
},
- "2196": {
- "basePrice": 20000000000.0,
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- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
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- "typeID": 2196,
- "typeName": "Praetor II Blueprint",
- "typeNameID": 68170,
- "volume": 0.01
- },
"21960": {
"basePrice": 200000000,
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@@ -135122,21 +190430,6 @@
"typeNameID": 99252,
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},
- "2197": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "The latest generation of environmentally-friendly mining drills reduces airborne pollutants by 75% when compared to the most popular drills on the market. This is accomplished through a revolutionary “dust recapture” system that essentially vacuums the air around the drill head. The collected dust is captured in large, on-site filtration systems which then compacts the dust into blocks. These blocks can either be refined along with the extracted ores, or simply placed back into the mine as backfill once drilling operations are complete. While more than five times as expensive as normal drills, the efficiency of these new models provides an entirely new level of environmental protection. ",
- "descriptionID": 93820,
- "groupID": 314,
- "iconID": 2852,
- "mass": 70.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2197,
- "typeName": "Environmentally-friendly Mining Equipment",
- "typeNameID": 105297,
- "volume": 32.0
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"21970": {
"basePrice": 200000000,
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@@ -135316,21 +190609,6 @@
"volume": 20400.0,
"wreckTypeID": 26573
},
- "2198": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "The latest generation of environmentally-friendly mining drills reduces airborne pollutants by 75% when compared to the most popular drills on the market. This is accomplished through a revolutionary “dust recapture” system that essentially vacuums the air around the drill head. The collected dust is captured in large, on-site filtration systems which then compacts the dust into blocks. These blocks can either be refined along with the extracted ores, or simply placed back into the mine as backfill once drilling operations are complete. While more than five times as expensive as normal drills, the efficiency of these new models provides an entirely new level of environmental protection. ",
- "descriptionID": 93255,
- "groupID": 314,
- "iconID": 2852,
- "mass": 210.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2198,
- "typeName": "Crate of Environmentally-friendly Mining Equipment",
- "typeNameID": 104708,
- "volume": 450.0
- },
"21980": {
"basePrice": 0.0,
"capacity": 125.0,
@@ -135521,21 +190799,6 @@
"volume": 16120.0,
"wreckTypeID": 26576
},
- "2199": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This energy and force-absorbing fabric could represent a generational advancement in light body armor technology. What makes this remarkable fabric unique is that it contains microscopically thin layers of an advanced polymer containing nanites programmed for self-repair. In short, when a suit of body armor made form this material is impacted by any significant force, the nanites instantly begin to repair any damage done, which protects the wearer from further harm. Most importantly, during the manufacturing phase, if the fabric is properly pre-stressed, the nanites are forced to bond thus creating stronger and stronger material, without any increase in weight or decrease in flexibility. For these reasons, this prototype body armor fabric will undoubtedly become the most sought-after material for those groups able to afford its exorbitant price. ",
- "descriptionID": 93161,
- "groupID": 314,
- "iconID": 1189,
- "mass": 50.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2199,
- "typeName": "Prototype Body Armor Fabric",
- "typeNameID": 104614,
- "volume": 20.0
- },
"21990": {
"basePrice": 0.0,
"capacity": 235.0,
@@ -135726,58 +190989,6 @@
"volume": 96000.0,
"wreckTypeID": 26577
},
- "22": {
- "basePrice": 3068504,
- "capacity": 0.0,
- "description": "One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.\r\n\r\nAvailable primarily in 0.0 security status solar systems or lower.",
- "descriptionID": 83081,
- "groupID": 450,
- "iconID": 1277,
- "marketGroupID": 512,
- "mass": 1e+35,
- "portionSize": 100,
- "published": true,
- "raceID": 4,
- "radius": 1,
- "typeID": 22,
- "typeName": "Arkonor",
- "typeNameID": 72047,
- "volume": 16
- },
- "220": {
- "basePrice": 700.0,
- "capacity": 0.0,
- "description": "Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.\r\n\r\n25% reduced optimal range.\r\n8% reduced capacitor need.",
- "descriptionID": 79851,
- "graphicID": 1316,
- "groupID": 85,
- "iconID": 1316,
- "marketGroupID": 107,
- "mass": 0.01,
- "metaGroupID": 1,
- "portionSize": 100,
- "published": true,
- "techLevel": 1,
- "typeID": 220,
- "typeName": "Uranium Charge S",
- "typeNameID": 67749,
- "volume": 0.0025
- },
- "2200": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This energy and force-absorbing fabric could represent a generational advancement in light body armor technology. What makes this remarkable fabric unique is that it contains microscopically thin layers of an advanced polymer containing nanites programmed for self-repair. In short, when a suit of body armor made form this material is impacted by any significant force, the nanites instantly begin to repair any damage done, which protects the wearer from further harm. Most importantly, during the manufacturing phase, if the fabric is properly pre-stressed, the nanites are forced to bond thus creating stronger and stronger material, without any increase in weight or decrease in flexibility. For these reasons, this prototype body armor fabric will undoubtedly become the most sought-after material for those groups able to afford its exorbitant price. ",
- "descriptionID": 93162,
- "groupID": 314,
- "iconID": 1189,
- "mass": 5000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2200,
- "typeName": "Crate of Prototype Body Armor Fabric",
- "typeNameID": 104615,
- "volume": 2000.0
- },
"22000": {
"basePrice": 0.0,
"capacity": 235.0,
@@ -135968,21 +191179,6 @@
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"wreckTypeID": 26561
},
- "2201": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Riot Interdiction Teams, or RITs, are the primary Amarrian response forces for incidents involving slave riots and uprisings. These forces are equipped with the latest generations of body armor, stun sticks, flash-bang grenades, and other less-lethal technologies. In those cases where less-lethal force is insufficient, the teams are fully trained and equipped to use lethal force to resolve any such threat. For example, the RITs are often called in to resolve hostage situations in which one or more of the captives has been killed, thus eliminating the need for a phased operation and then transitioning to lethal force contingency operations (i.e., shoot to kill). Therefore, it is of little surprise that they are among the most highly trained Amarr ground forces in hostage rescue operations, and are sometimes called on to act in situations unrelated to slave-based scenarios.",
- "descriptionID": 93163,
- "groupID": 314,
- "iconID": 2549,
- "mass": 30.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2201,
- "typeName": "Riot Interdiction Team",
- "typeNameID": 104616,
- "volume": 30.0
- },
"22010": {
"basePrice": 0.0,
"capacity": 180.0,
@@ -136173,21 +191369,6 @@
"volume": 17660.0,
"wreckTypeID": 26564
},
- "2202": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Riot Interdiction Teams, or RITs, are the primary Amarrian response forces for incidents involving slave riots and uprisings. These forces are equipped with the latest generations of body armor, stun sticks, flash-bang grenades, and other less-lethal technologies. In those cases where less-lethal force is insufficient, the teams are fully trained and equipped to use lethal force to resolve any such threat. For example, the RITs are often called in to resolve hostage situations in which one or more of the captives has been killed, thus eliminating the need for a phased operation and then transitioning to lethal force contingency operations (i.e., shoot to kill). Therefore, it is of little surprise that they are among the most highly trained Amarr ground forces in hostage rescue operations, and are sometimes called on to act in situations unrelated to slave-based scenarios.",
- "descriptionID": 93164,
- "groupID": 314,
- "iconID": 2549,
- "mass": 500.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2202,
- "typeName": "Riot Interdiction Teams",
- "typeNameID": 104617,
- "volume": 300.0
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"22020": {
"basePrice": 0.0,
"capacity": 180.0,
@@ -136378,28 +191559,6 @@
"volume": 19700.0,
"wreckTypeID": 26574
},
- "2203": {
- "basePrice": 2000.0,
- "capacity": 0.0,
- "description": "Light Scout Drone",
- "descriptionID": 93454,
- "graphicID": 1084,
- "groupID": 100,
- "iconID": 1084,
- "marketGroupID": 837,
- "mass": 3000.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 15.0,
- "techLevel": 1,
- "typeID": 2203,
- "typeName": "Acolyte I",
- "typeNameID": 104924,
- "volume": 5.0
- },
"22030": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -136544,21 +191703,6 @@
"typeNameID": 75421,
"volume": 100000000.0
},
- "2204": {
- "basePrice": 200000.0,
- "capacity": 0.0,
- "graphicID": 1084,
- "groupID": 176,
- "iconID": 1084,
- "marketGroupID": 1531,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2204,
- "typeName": "Acolyte I Blueprint",
- "typeNameID": 68171,
- "volume": 0.01
- },
"22040": {
"basePrice": 0.0,
"capacity": 120.0,
@@ -136727,28 +191871,6 @@
"typeNameID": 99261,
"volume": 0.1
},
- "2205": {
- "basePrice": 36768.0,
- "capacity": 0.0,
- "description": "Light Scout Drone",
- "descriptionID": 93455,
- "graphicID": 2764,
- "groupID": 100,
- "marketGroupID": 837,
- "mass": 3000.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 15.0,
- "techLevel": 2,
- "typeID": 2205,
- "typeName": "Acolyte II",
- "typeNameID": 104925,
- "variationParentTypeID": 2203,
- "volume": 5.0
- },
"22052": {
"basePrice": 0.0,
"capacity": 300.0,
@@ -136884,21 +192006,6 @@
"typeNameID": 75479,
"volume": 100000000.0
},
- "2206": {
- "basePrice": 20000000000.0,
- "capacity": 0.0,
- "graphicID": 2764,
- "groupID": 176,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 2206,
- "typeName": "Acolyte II Blueprint",
- "typeNameID": 68172,
- "volume": 0.01
- },
"22060": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -137023,25 +192130,6 @@
"typeNameID": 99270,
"volume": 2.0
},
- "2207": {
- "basePrice": 0.0,
- "capacity": 235.0,
- "description": "Subject: Prototype Nation Vessel (ID: Vylade Dien)
\r\nMilitary Specifications: Cruiser-class vessel. Primary roles are damage dealing and squad enhancement. Low microwarp velocity.
\r\nAdditional Intelligence: Est. 100,000 civilian abductions from Vylade II. The Dien identifier suggests an oversight role amongst other cruiser-class prototypes, or alternatively, that it was created during the first phase of development. The nature of Nation's squad boosting technology is still not fully understood, although current intelligence from recovered wrecks indicates that the designs deviates from standard warfare links in the same way as Tech III Warfare Processors.
\r\nSynopsis from ISHAEKA-0047. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
- "descriptionID": 93279,
- "graphicID": 1236,
- "groupID": 1054,
- "mass": 10010000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 150.0,
- "soundID": 20902,
- "typeID": 2207,
- "typeName": "Vylade Dien",
- "typeNameID": 104732,
- "volume": 100100.0,
- "wreckTypeID": 26580
- },
"22072": {
"basePrice": 0.0,
"capacity": 8850.0,
@@ -137172,25 +192260,6 @@
"volume": 19000000.0,
"wreckTypeID": 26559
},
- "2208": {
- "basePrice": 0.0,
- "capacity": 235.0,
- "description": "Subject: Prototype Nation Vessel (ID: Uitra Telen)
\r\nMilitary Specifications: Cruiser-class vessel. Moderate microwarp velocity. Limited weapons systems.
\r\nAdditional Intelligence: Est. 210,000 civilian abductions from VII. The Telen identifier suggests an oversight role amongst other Cruiser-class variants, or that other, more advanced prototypes may have originated from this design.
\r\nSynopsis from ISHAEKA-0055. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
- "descriptionID": 93591,
- "graphicID": 1236,
- "groupID": 1054,
- "mass": 10010000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 150.0,
- "soundID": 20902,
- "typeID": 2208,
- "typeName": "Uitra Telen",
- "typeNameID": 105066,
- "volume": 100100.0,
- "wreckTypeID": 26580
- },
"22080": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -137353,25 +192422,6 @@
"typeNameID": 99279,
"volume": 0.1
},
- "2209": {
- "basePrice": 0.0,
- "capacity": 235.0,
- "description": "Subject: Prototype Nation Vessel (ID: Arnon Epithalmus)
\r\nMilitary Specifications: Cruiser-class vessel. Primary role is extreme range ECM support. Low microwarp velocity. Long range missile support.
\r\nAdditional Intelligence: There were no reported civilian abductions from the invasion of Arnon III, IX and XI. The Arnon identifier suggests a number of captives may have been initially unaccounted for, as with the Eystur Rhomben and Renyn Meten variants. This supports previous conjecture that Nation's synchronized attacks on multiple planets were at least partly designed to aid in covert abduction. The Epithalmus identifier suggests a unifying role between the cruiser-class prototypes and other hull classes, and perhaps an additional regulatory role in crew emotional response, similar to the suspected behavior of the Tama Cerebellum variant.
\r\nSynopsis from ISHAEKA-0049. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
- "descriptionID": 93280,
- "graphicID": 1236,
- "groupID": 1054,
- "mass": 10010000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 150.0,
- "soundID": 20902,
- "typeID": 2209,
- "typeName": "Arnon Epithalamus",
- "typeNameID": 104733,
- "volume": 100100.0,
- "wreckTypeID": 26580
- },
"22091": {
"basePrice": 0.0,
"capacity": 450.0,
@@ -137523,44 +192573,6 @@
"typeNameID": 99282,
"volume": 180.0
},
- "221": {
- "basePrice": 800.0,
- "capacity": 0.0,
- "description": "Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.\r\n\r\n37.5% reduced optimal range.\r\n5% reduced capacitor need.",
- "descriptionID": 79852,
- "graphicID": 1313,
- "groupID": 85,
- "iconID": 1313,
- "marketGroupID": 107,
- "mass": 0.01,
- "metaGroupID": 1,
- "portionSize": 100,
- "published": true,
- "techLevel": 1,
- "typeID": 221,
- "typeName": "Plutonium Charge S",
- "typeNameID": 67750,
- "volume": 0.0025
- },
- "2210": {
- "basePrice": 30000,
- "capacity": 0.0,
- "description": "An ultra-heavy piercing missile. Slow and dumb but its sheer damage potential is simply staggering.",
- "descriptionID": 93593,
- "graphicID": 20016,
- "groupID": 89,
- "iconID": 1346,
- "mass": 1500,
- "metaLevel": 0,
- "portionSize": 100,
- "published": false,
- "radius": 300,
- "techLevel": 1,
- "typeID": 2210,
- "typeName": "Banshee Torpedo",
- "typeNameID": 105068,
- "volume": 0.05
- },
"22100": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -137729,19 +192741,6 @@
"typeNameID": 101153,
"volume": 1.0
},
- "2211": {
- "basePrice": 9000000.0,
- "capacity": 0.0,
- "groupID": 166,
- "iconID": 1346,
- "mass": 1.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2211,
- "typeName": "Sansha Juggernaut Torpedo Blueprint",
- "typeNameID": 104599,
- "volume": 0.01
- },
"22110": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -137934,26 +192933,6 @@
"typeNameID": 100951,
"volume": 1.0
},
- "2212": {
- "basePrice": 2500.0,
- "capacity": 0.0,
- "description": "The Scourge is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility.",
- "descriptionID": 93594,
- "graphicID": 20050,
- "groupID": 385,
- "iconID": 189,
- "mass": 1000.0,
- "metaLevel": 0,
- "portionSize": 100,
- "published": false,
- "raceID": 4,
- "radius": 300.0,
- "techLevel": 1,
- "typeID": 2212,
- "typeName": "Ghost Heavy Missile",
- "typeNameID": 105069,
- "volume": 0.03
- },
"22120": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -138155,21 +193134,6 @@
"typeNameID": 101160,
"volume": 1.0
},
- "2213": {
- "basePrice": 750000.0,
- "capacity": 0.0,
- "groupID": 166,
- "iconID": 189,
- "isDynamicType": false,
- "mass": 1.0,
- "portionSize": 1,
- "published": false,
- "radius": 1.0,
- "typeID": 2213,
- "typeName": "Ghost Heavy Missile Blueprint",
- "typeNameID": 104600,
- "volume": 0.01
- },
"22130": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -138334,22 +193298,6 @@
"typeNameID": 99593,
"volume": 3.0
},
- "2214": {
- "basePrice": 0.0,
- "capacity": 2700.0,
- "description": "This inconspicuous guard post is awaiting security clearance before taking any action.",
- "descriptionID": 93153,
- "graphicID": 1991,
- "groupID": 952,
- "mass": 100000.0,
- "portionSize": 1,
- "published": false,
- "radius": 4007.0,
- "typeID": 2214,
- "typeName": "Guard Post",
- "typeNameID": 104603,
- "volume": 27500.0
- },
"22140": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -138491,21 +193439,6 @@
"typeNameID": 99599,
"volume": 0.1
},
- "2215": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "The Amarr TIL-1A Nexus Chip was once used to store the key elements of a ship's artificial intelligence system, as well as for controlling some of the vessel's autonomous functions. In addition, the TIL-1A series chip had been modified by top Viziam scientists for the Imperial Navy, making it far more resilient to damage and harsh environmental conditions than standard chips of its kind. The TIL-1A chip, specifically, was designed for front-line Amarr battleship-class vessels where it saw widespread use for almost a decade before being replaced by newer technologies. As a result, very few examples of this remain outside Amarr military historical archives, where they are often highly valued for the data they contain on early naval operations. ",
- "descriptionID": 93165,
- "groupID": 314,
- "iconID": 2038,
- "mass": 1.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2215,
- "typeName": "Amarr TIL-1A Nexus Chips",
- "typeNameID": 104618,
- "volume": 12.0
- },
"22150": {
"basePrice": 0.0,
"capacity": 8850.0,
@@ -138668,21 +193601,6 @@
"typeNameID": 99604,
"volume": 1.0
},
- "2216": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "The Amarr TIL-1A Nexus Chip was once used to store the key elements of a ship's artificial intelligence system, as well as for controlling some of the vessel's autonomous functions. In addition, the TIL-1A series chip had been modified by top Viziam scientists for the Imperial Navy, making it far more resilient to damage and harsh environmental conditions than standard chips of its kind. The TIL-1A chip, specifically, was designed for front-line Amarr battleship-class vessels where it saw widespread use for almost a decade before being replaced by newer technologies. As a result, very few examples of this remain outside Amarr military historical archives, where they are often highly valued for the data they contain on early naval operations. ",
- "descriptionID": 93166,
- "groupID": 314,
- "iconID": 2038,
- "mass": 10.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2216,
- "typeName": "Crate of Amarr TIL-1A Nexus Chips",
- "typeNameID": 104619,
- "volume": 120.0
- },
"22160": {
"basePrice": 0.0,
"capacity": 120.0,
@@ -138826,21 +193744,6 @@
"typeNameID": 69990,
"volume": 2750.0
},
- "2217": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Tolmak's preachers serve as his proxies, and are the primary way he spreads his controversial message.",
- "descriptionID": 93151,
- "groupID": 283,
- "iconID": 3036,
- "mass": 65.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2217,
- "typeName": "Preacher",
- "typeNameID": 104601,
- "volume": 1.0
- },
"22171": {
"basePrice": 0.0,
"capacity": 120.0,
@@ -138990,23 +193893,6 @@
"typeNameID": 69992,
"volume": 0.0
},
- "2218": {
- "basePrice": 0.0,
- "capacity": 2700.0,
- "description": "This cargo container is filled with all the extra supplies the pirates brought along with them.",
- "descriptionID": 86852,
- "graphicID": 1176,
- "groupID": 306,
- "iconID": 16,
- "mass": 10000.0,
- "portionSize": 1,
- "published": false,
- "radius": 14.0,
- "typeID": 2218,
- "typeName": "Locced's Bribe",
- "typeNameID": 76087,
- "volume": 27500.0
- },
"22180": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -139162,21 +194048,6 @@
"typeNameID": 69999,
"volume": 0.0
},
- "2219": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Civilian workers and their dependents, including men, women, and children.",
- "descriptionID": 93256,
- "groupID": 314,
- "iconID": 2539,
- "mass": 110.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2219,
- "typeName": "Large Group of Civilian Workers and Dependents",
- "typeNameID": 104709,
- "volume": 125.0
- },
"22190": {
"basePrice": 0.0,
"capacity": 135.0,
@@ -139311,40 +194182,6 @@
"typeNameID": 70006,
"volume": 19700.0
},
- "222": {
- "basePrice": 1000.0,
- "capacity": 0.0,
- "description": "Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.\r\n\r\n50% reduced optimal range.",
- "descriptionID": 79853,
- "graphicID": 1047,
- "groupID": 85,
- "iconID": 1047,
- "marketGroupID": 107,
- "mass": 0.01,
- "metaGroupID": 1,
- "portionSize": 100,
- "published": true,
- "techLevel": 1,
- "typeID": 222,
- "typeName": "Antimatter Charge S",
- "typeNameID": 67751,
- "volume": 0.0025
- },
- "2220": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Civilian workers and their dependents, including men, women, and children.",
- "descriptionID": 93167,
- "groupID": 314,
- "iconID": 2539,
- "mass": 11.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2220,
- "typeName": "Civilian Workers and Dependents",
- "typeNameID": 104620,
- "volume": 12.0
- },
"22201": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -139465,21 +194302,6 @@
"typeNameID": 99622,
"volume": 3.0
},
- "2221": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "These EM beam weapons have been custom fitted to detect and eradicate specific nanotechnologies. Normally, these EMP devices are used by special operations personnel during covert operations. They are placed in proximity to the enemy's defense grid and used to “short out” any nearby electronics, thus creating a hole in the defense grid such that conventional forces can then move through unimpeded by sentry grids, security bots, and other lethal defensive systems. The devices themselves are approximately the size of a large rucksack and can be both emplaced and operated by a single trained individual. ",
- "descriptionID": 93168,
- "groupID": 314,
- "iconID": 1362,
- "mass": 25.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2221,
- "typeName": "Manportable Electromagnetic Pulse Weapons",
- "typeNameID": 104621,
- "volume": 25.0
- },
"22210": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -139570,24 +194392,6 @@
"typeNameID": 99627,
"volume": 1.0
},
- "2222": {
- "basePrice": 0.0,
- "capacity": 235.0,
- "description": "The Scions of the Superior Gene are a minor extremist cult. They believe that the Jovians are gods, and their technology is sacred – too pure to be used by the lowly empires. They have a small fleet of well-armed ships used exclusively to \"purify\" those who they feel have offended the Jovians.\r\n\r\n",
- "descriptionID": 93152,
- "graphicID": 42,
- "groupID": 673,
- "mass": 10100000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 150.0,
- "typeID": 2222,
- "typeName": "Scions of the Superior Gene",
- "typeNameID": 104602,
- "volume": 101000.0,
- "wreckTypeID": 27048
- },
"22220": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -139743,22 +194547,6 @@
"variationParentTypeID": 16278,
"volume": 5.0
},
- "2223": {
- "basePrice": 0.0,
- "capacity": 8850.0,
- "description": "The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.",
- "descriptionID": 93154,
- "graphicID": 2515,
- "groupID": 306,
- "mass": 100000.0,
- "portionSize": 1,
- "published": false,
- "radius": 379.0,
- "typeID": 2223,
- "typeName": "Preacher's Quarters",
- "typeNameID": 104604,
- "volume": 100000000.0
- },
"22230": {
"basePrice": 10000000000.0,
"capacity": 0.0,
@@ -139930,24 +194718,6 @@
"volume": 99000.0,
"wreckTypeID": 26558
},
- "2224": {
- "basePrice": 0.0,
- "capacity": 465.0,
- "description": "Tolmak has managed to convert a number of people to his religious message. Some of them are so fanatical they're willing to fight for him. These zealots form a motley fleet of whatever small ships they have been able to buy with donations from their planetside brethren.",
- "descriptionID": 86854,
- "graphicID": 1730,
- "groupID": 1006,
- "mass": 11500000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 150.0,
- "typeID": 2224,
- "typeName": "Tolmak's Zealots",
- "typeNameID": 76093,
- "volume": 115000.0,
- "wreckTypeID": 29347
- },
"22240": {
"basePrice": 0.0,
"capacity": 110.0,
@@ -140193,21 +194963,6 @@
"volume": 28600.0,
"wreckTypeID": 26557
},
- "2226": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "An emissary sent by the Sisters of EVE to oversee peace talks.",
- "descriptionID": 86856,
- "groupID": 283,
- "iconID": 2538,
- "mass": 85.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2226,
- "typeName": "Sisters of EVE Negotiator",
- "typeNameID": 76095,
- "volume": 1.0
- },
"22260": {
"basePrice": 0.0,
"capacity": 235.0,
@@ -140766,25 +195521,6 @@
"typeNameID": 104257,
"volume": 0.01
},
- "223": {
- "basePrice": 800.0,
- "capacity": 0.0,
- "description": "Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.\r\n\r\n60% increased optimal range.\r\n30% reduced capacitor need.",
- "descriptionID": 79854,
- "graphicID": 1319,
- "groupID": 85,
- "iconID": 1319,
- "marketGroupID": 108,
- "mass": 0.05,
- "metaGroupID": 1,
- "portionSize": 100,
- "published": true,
- "techLevel": 1,
- "typeID": 223,
- "typeName": "Iron Charge M",
- "typeNameID": 67752,
- "volume": 0.0125
- },
"22300": {
"basePrice": 1732280,
"capacity": 0.0,
@@ -141035,23 +195771,6 @@
"typeNameID": 70033,
"volume": 0.0
},
- "2232": {
- "basePrice": 0.0,
- "capacity": 1400.0,
- "description": "A life pod from a long since destroyed ship.",
- "descriptionID": 86860,
- "graphicID": 73,
- "groupID": 306,
- "iconID": 73,
- "mass": 10000.0,
- "portionSize": 1,
- "published": false,
- "radius": 2.0,
- "typeID": 2232,
- "typeName": "Life pod",
- "typeNameID": 76099,
- "volume": 1200.0
- },
"22320": {
"basePrice": 0.0,
"capacity": 10000.0,
@@ -141202,23 +195921,6 @@
"typeNameID": 99644,
"volume": 5.0
},
- "2233": {
- "basePrice": 0.0,
- "capacity": 35000.0,
- "description": "Orbital Customs Offices are the primary points of contact between planetary and interplanetary economies. These facilities, resembling massive hangars in space, provide high-volume, high-frequency cargo transport services between a planet's surface and orbit.\r\n\r\nExcerpt from the Amarr Prime Customs Agency regulations, section 17, subsection 4, paragraph 8:\r\n\r\nThe following items may only be imported or exported with the express prior approval of the Imperial Underscrivener for Commercial Affairs:\r\n\r\nNarcotic substances; handheld firearms; slaver hounds (except as personal property); Mindflood; live insects; ungulates; Class 1 refrigerants and aerosols; forced laborers/personal slaves (or other sapient livestock); animal germ-plasm; biomass of human origin; xenobiotics; walnuts.",
- "descriptionID": 93576,
- "graphicID": 4579,
- "groupID": 1025,
- "mass": 5000000000.0,
- "portionSize": 1,
- "published": false,
- "radius": 8000.0,
- "soundID": 10029,
- "typeID": 2233,
- "typeName": "Customs Office",
- "typeNameID": 105048,
- "volume": 100000000.0
- },
"22330": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -141339,24 +196041,6 @@
"typeNameID": 99649,
"volume": 5.0
},
- "2234": {
- "basePrice": 0.0,
- "capacity": 10000.0,
- "description": "This gigantic war station is one of the military installations of Sansha's slumbering nation. It is known to be able to hold a massive number of Sansha vessels, but strange whispers hint at darker things than mere warfare going on underneath its jagged exterior.",
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- "description": "Highly resistant to corrosion and oxidation, noble metals are somewhat rarer than base metals, yet they are just as sought after for their different electrical, material, and chemical attributes. When painstakingly refined and purified, some noble metal ores can produce \"precious metals.\"",
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Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",
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"22820": {
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- "description": "The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.",
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- "description": "The Dominix is one of the old warhorses dating back to the Gallente-Caldari War. While no longer regarded as the king of the hill, it is by no means obsolete. Its formidable hulk and powerful drone arsenal means that anyone not in the largest and latest battleships will regret ever locking horns with it.",
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"22852": {
"basePrice": 14331507600.0,
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@@ -146656,22 +200857,6 @@
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- "2286": {
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- "description": "Harvested in mass quantities, planktic colonies are used for much more than just a bulk food source that flourishes in water-rich environments. Their cumulative biomass has advanced properties that contribute to some of the most advanced material and medical sciences in New Eden.",
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@@ -146824,22 +201009,6 @@
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- "2287": {
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- "description": "Organic flora and fauna growing on worlds across the cluster technically qualify as “alien life,” though none of it has registered as sentient. However, their usefulness as comestibles or building materials in other areas of industry is invaluable.",
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@@ -147024,22 +201193,6 @@
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"capacity": 10000.0,
@@ -165200,22 +217788,6 @@
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},
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- "description": "The main difference between fibers used in industry and those created for civilian use is the trade-off of comfort for tensile strength and durability. This allows industrial fibers to be used in more severe environments, from electronic component shielding on hostile worlds to solar sails in the frigid void of space. ",
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@@ -165406,22 +217978,6 @@
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},
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- "description": "Very dense metals are often called reactive metals, as their ability to conduct electrical currents and absorb heat is unparalleled. Rarely found in a natural solid state, they are instead usually assembled on an atomic level from particulate matter found in other forms.",
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- "typeName": "Reactive Metals",
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- },
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@@ -165612,22 +218168,6 @@
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},
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- "basePrice": 1.0,
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- "description": "A cousin of noble metals, precious metals are named as such because of how infrequently they appear on terrestrial worlds where they were first encountered.",
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@@ -165817,55 +218357,6 @@
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},
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- "published": true,
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- },
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- "typeName": "Toxic Metals",
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@@ -166051,22 +218542,6 @@
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},
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- "description": "A chiral structure is a crystal that is unsymmetrical, which makes it volatile in some situations but ideal for conductivity, especially in micro-circuitry. Using semi-rare chiral structures in electronics has allowed for an unprecedented advancement in the field of miniaturization.",
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- },
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@@ -166445,24 +218920,6 @@
"typeNameID": 72795,
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},
- "2403": {
- "basePrice": 10000000.0,
- "capacity": 0.0,
- "description": "The advanced understanding of planet evolution allowing you to interpret data from scans of planets for resources at much higher resolutions.\r\n\r\nBonus: The skill further increases the resolution of resource data when scanning a planet to allow for very precise surveying.",
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- },
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@@ -166643,27 +219100,6 @@
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},
- "2404": {
- "basePrice": 72806.0,
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- "description": "Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.\r\n",
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"basePrice": 0.0,
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@@ -166854,21 +219290,6 @@
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- },
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"basePrice": 0.0,
"capacity": 235.0,
@@ -167059,22 +219480,6 @@
"volume": 26500.0,
"wreckTypeID": 26585
},
- "2406": {
- "basePrice": 1000000.0,
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- "description": "The understanding of planet evolution allowing you to better interpret data from scans of planets for resources.\n\nBonus: The skill increases the resolution of resource data when scanning a planet to allow for more accurate surveying.",
- "descriptionID": 87129,
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@@ -167265,22 +219670,6 @@
"volume": 112000.0,
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},
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- "basePrice": 0.0,
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- "description": "The material being ejected from this wormhole consists of hydrogen, oxygen, silicon, iron, and other materials usually only found in those states and frequency on terrestrial planets.",
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@@ -167661,21 +220050,6 @@
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},
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- "description": "Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.",
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- "typeName": "Barren Aqueous Liquid Extractor",
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- },
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"capacity": 235.0,
@@ -167866,46 +220240,6 @@
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},
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- "description": "Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage.\r\n\r\n20% increased optimal range.\r\n35% reduced capacitor need.",
- "descriptionID": 79871,
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- "portionSize": 1,
- "published": true,
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- "typeID": 241,
- "typeName": "Infrared S",
- "typeNameID": 67769,
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- },
- "2410": {
- "basePrice": 167560.0,
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- "description": "Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.",
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- "published": true,
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- "typeName": "Heavy Missile Launcher II",
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- "variationParentTypeID": 501,
- "volume": 10.0
- },
"24100": {
"basePrice": 0.0,
"capacity": 235.0,
@@ -168096,22 +220430,6 @@
"volume": 118000.0,
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},
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- "portionSize": 1,
- "published": true,
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- "volume": 0.01
- },
"24110": {
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"capacity": 235.0,
@@ -168302,21 +220620,6 @@
"volume": 109000.0,
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},
- "2412": {
- "basePrice": 45000.0,
- "capacity": 0.0,
- "description": "Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.",
- "descriptionID": 86991,
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- "mass": 0.0,
- "portionSize": 1,
- "published": true,
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- "typeName": "Temperate Aqueous Liquid Extractor",
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- "volume": 0.0
- },
"24120": {
"basePrice": 0.0,
"capacity": 120.0,
@@ -168501,21 +220804,6 @@
"volume": 19000000.0,
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},
- "2413": {
- "basePrice": 45000.0,
- "capacity": 0.0,
- "description": "Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.",
- "descriptionID": 86986,
- "graphicID": 4553,
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- "portionSize": 1,
- "published": true,
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- },
"24130": {
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"capacity": 120.0,
@@ -168706,21 +220994,6 @@
"volume": 1150000.0,
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},
- "2414": {
- "basePrice": 45000.0,
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- "description": "This underwater platform and extendable extraction arms are capable of scouring the ocean floor for valuable materials and bringing them to the surface for transportation to processing facilities. A small habitation module serves as living and operation quarters for the human administration and maintenance crew, along with emergency surfacing capsules in the case of a seismic event or breach of the building's integrity.",
- "descriptionID": 86977,
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- "published": true,
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- },
"24140": {
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"capacity": 235.0,
@@ -168911,21 +221184,6 @@
"volume": 22000000.0,
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},
- "2415": {
- "basePrice": 45000.0,
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- "description": "Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.",
- "descriptionID": 86968,
- "graphicID": 4553,
- "groupID": 1026,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
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- },
"24150": {
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"capacity": 235.0,
@@ -169116,21 +221374,6 @@
"volume": 100100.0,
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},
- "2416": {
- "basePrice": 45000.0,
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- "description": "Extracting gas from a gas giant requires more effort than simply opening a door into a container. Each specific type of desirable gas requires an ionized filament to be calibrated to attract only the right particles from the atmosphere. Even a fraction of a percent error could spoil an entire batch of product by tainting it with unwanted material. Likewise, once the gas is extracted from the surrounding air, the platform's equilibrium tanks must be adjusted to compensate for the added weight or buoyancy. Beyond that, it's a simple matter of supercooling it and transferring the liquid form into a container for transport. As one pioneer of this technology accurately described it, “The extractor itself is much like a living organism, breathing in what it needs and expelling that which becomes cumbersome.”",
- "descriptionID": 86963,
- "graphicID": 4555,
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- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2416,
- "typeName": "Gas Aqueous Liquid Extractor",
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- "volume": 0.0
- },
"24160": {
"basePrice": 0.0,
"capacity": 235.0,
@@ -169321,21 +221564,6 @@
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"wreckTypeID": 26587
},
- "2417": {
- "basePrice": 45000.0,
- "capacity": 0.0,
- "description": "Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.",
- "descriptionID": 86985,
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- "portionSize": 1,
- "published": true,
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- "volume": 0.0
- },
"24170": {
"basePrice": 0.0,
"capacity": 480.0,
@@ -169521,21 +221749,6 @@
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},
- "2418": {
- "basePrice": 45000.0,
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- "description": "Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.",
- "descriptionID": 86976,
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- "portionSize": 1,
- "published": true,
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- "typeName": "Lava Suspended Plasma Extractor",
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- "volume": 0.0
- },
"24180": {
"basePrice": 0.0,
"capacity": 120.0,
@@ -169725,21 +221938,6 @@
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},
- "2419": {
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- "description": "Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.",
- "descriptionID": 86990,
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- "published": true,
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"24190": {
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@@ -169930,46 +222128,6 @@
"volume": 112000.0,
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},
- "242": {
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- "description": "Modulates the beam of a laser weapon into the visible light spectrum. \r\n\r\n45% reduced capacitor need.",
- "descriptionID": 79872,
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- "iconID": 1142,
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- "published": true,
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- "typeName": "Standard S",
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- },
- "2420": {
- "basePrice": 655792.0,
- "capacity": 2.0,
- "description": "A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.",
- "descriptionID": 80022,
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- "published": true,
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- },
"24200": {
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@@ -170160,22 +222318,6 @@
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},
- "2421": {
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- "published": true,
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- "typeName": "Torpedo Launcher II Blueprint",
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- "volume": 0.01
- },
"24210": {
"basePrice": 0.0,
"capacity": 235.0,
@@ -170366,21 +222508,6 @@
"volume": 16500.0,
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},
- "2422": {
- "basePrice": 45000.0,
- "capacity": 0.0,
- "description": "Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.",
- "descriptionID": 86988,
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- "mass": 0.0,
- "portionSize": 1,
- "published": true,
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- "typeName": "Storm Ionic Solutions Extractor",
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"24220": {
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"capacity": 235.0,
@@ -170571,21 +222698,6 @@
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- "2423": {
- "basePrice": 45000.0,
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- "description": "Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.",
- "descriptionID": 86970,
- "graphicID": 4553,
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- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2423,
- "typeName": "Ice Noble Gas Extractor",
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- },
"24230": {
"basePrice": 0.0,
"capacity": 120.0,
@@ -170729,21 +222841,6 @@
"typeNameID": 70421,
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- "2424": {
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- "description": "Populated almost entirely by robotic laborers, mass production facilities excel at creating products in bulk with minimal supervision and maintenance. They can be so self-sufficient that rumors abound of Gallente factories operated entirely by androids and governed by a skeleton crew of drones. (Detractors of this method like to note that Sansha facilities work in much the same fashion.) Either way, the results are irrefutable: Raw materials and components go in one end, and polished commodities come out the other side.",
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- "description": "Populated almost entirely by robotic laborers, mass production facilities excel at creating products in bulk with minimal supervision and maintenance. They can be so self-sufficient that rumors abound of Gallente factories operated entirely by androids and governed by a skeleton crew of drones. (Detractors of this method like to note that Sansha facilities work in much the same fashion.) Either way, the results are irrefutable: Raw materials and components go in one end, and polished commodities come out the other side.",
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},
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- "description": "Instead of laboring to shield the production lines of this industrial facility from the surrounding environment, designers opted instead to use the available heat, interference, and even crushing pressure to help power the structure itself. A plant on an ice planet might have highly advanced extended heat sinks, while a factory on a plasma world might draw most, if not all of its electricity from magnetized coils specially attuned to the planet's local ion winds. Taking advantage of the indigenous features of each world helps offset the cost of building mass production infrastructure there, which usually involves protective coatings, environmental clothing, and reinforced foundations.",
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- "description": "Instead of laboring to shield the production lines of this industrial facility from the surrounding environment, designers opted instead to use the available heat, interference, and even crushing pressure to help power the structure itself. A plant on an ice planet might have highly advanced extended heat sinks, while a factory on a plasma world might draw most, if not all of its electricity from magnetized coils specially attuned to the planet's local ion winds. Taking advantage of the indigenous features of each world helps offset the cost of building mass production infrastructure there, which usually involves protective coatings, environmental clothing, and reinforced foundations.",
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},
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- "basePrice": 250000.0,
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- "description": "Because of the difficulties involved in maintaining a habitable environment for human workers, all requirements for such personnel have been eliminated on oceanic mass production facilities. Instead, the building's focus is centered on maintaining production quotas under extreme circumstances, with reinforced bulkheads occupying almost every space that would normally have been reserved for hallways, offices, and living quarters.",
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},
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- "description": "Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range.\r\n\r\n20% increased optimal range.\r\n35% reduced capacitor need.",
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- "description": "Because of the difficulties involved in maintaining a habitable environment for human workers, all requirements for such personnel have been eliminated on oceanic mass production facilities. Instead, the building's focus is centered on maintaining production quotas under extreme circumstances, with reinforced bulkheads occupying almost every space that would normally have been reserved for hallways, offices, and living quarters.",
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},
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- "basePrice": 250000.0,
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- "description": "Instead of laboring to shield the production lines of this industrial facility from the surrounding environment, designers opted instead to use the available heat, interference, and even crushing pressure to help power the structure itself. A plant on an ice planet might have highly advanced extended heat sinks, while a factory on a plasma world might draw most, if not all of its electricity from magnetized coils specially attuned to the planet's local ion winds. Taking advantage of the indigenous features of each world helps offset the cost of building mass production infrastructure there, which usually involves protective coatings, environmental clothing, and reinforced foundations.",
- "descriptionID": 86999,
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},
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- "description": "Hovering eerily among the clouds of a gas giant planet, this mass production industry platform can cast a long shadow, for it requires a massive static attunement system to remain afloat. Inside, the only real difference between it and one of its terrestrial counterparts is in the material composition used in its construction. Anything that would have been made from cheap, sturdy metal is replaced with high-strength, ultra-resistant alloys. Spare parts and raw materials are kept at absolutely minimal levels to maintain the proper weight and balance, while even items as innocuous as staff personal effects are carefully monitored and regulated.",
- "descriptionID": 86998,
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},
- "2493": {
- "basePrice": 75000.0,
- "capacity": 0.0,
- "description": "Instead of laboring to shield the production lines of this industrial facility from the surrounding environment, designers opted instead to use the available heat, interference, and even crushing pressure to help power the structure itself. A plant on an ice planet might have highly advanced extended heat sinks, while a factory on a plasma world might draw most, if not all of its electricity from magnetized coils specially attuned to the planet's local ion winds. Taking advantage of the indigenous features of each world helps offset the cost of building mass production infrastructure there, which usually involves protective coatings, environmental clothing, and reinforced foundations.",
- "descriptionID": 87000,
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@@ -180736,21 +231595,6 @@
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- "2494": {
- "basePrice": 250000.0,
- "capacity": 0.0,
- "description": "Hovering eerily among the clouds of a gas giant planet, this mass production industry platform can cast a long shadow, for it requires a massive static attunement system to remain afloat. Inside, the only real difference between it and one of its terrestrial counterparts is in the material composition used in its construction. Anything that would have been made from cheap, sturdy metal is replaced with high-strength, ultra-resistant alloys. Spare parts and raw materials are kept at absolutely minimal levels to maintain the proper weight and balance, while even items as innocuous as staff personal effects are carefully monitored and regulated",
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@@ -180859,22 +231703,6 @@
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- "2495": {
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- "description": "For each level in this skill, you may install a command center on one additional planet, to a maximum of 6 planets. You can have only one command center per planet.",
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- "250": {
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- "description": "Modulates the beam of a laser weapon into the visible light spectrum.\r\n\r\n45% reduced capacitor need.",
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"25020": {
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@@ -182011,22 +232693,6 @@
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- "2505": {
- "basePrice": 500000.0,
- "capacity": 0.0,
- "description": "Each level in this skill improves the quality of command facility available to you, in turn allowing for a greater number of connected facilities on that planet.",
- "descriptionID": 87108,
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"25050": {
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@@ -182135,27 +232801,6 @@
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- "2506": {
- "basePrice": 35000,
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- "description": "An ultra-heavy EMP missile. While it is a slow projectile, its sheer damage potential is simply staggering.",
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Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
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Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
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Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
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Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
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- "graphicID": 4561,
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- "capacity": 10000.0,
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- "typeName": "Gas Launchpad",
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- "2544": {
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- "capacity": 10000.0,
- "description": "The barren launchpad is able to send and receive payloads from orbit. Because of the relatively calm atmospheric conditions of most barren planets, the primary focus of this facility is on interfacing effectively with adjacent facilities, allowing for passengers and commodities to be easily organized, scanned, and transported to the appropriate areas. The obvious importance of a centralized spaceport often leads to its becoming a focal point of local culture, including trade, entertainment, and even illegal activities.",
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- "published": true,
- "typeID": 2544,
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- "description": "Boosts the kinetic resistance of the shield.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87297,
- "groupID": 295,
- "iconID": 20939,
- "marketGroupID": 1689,
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- "typeName": "Kinetic Shield Amplifier I",
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- },
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- "published": true,
- "typeID": 2546,
- "typeName": "Kinetic Shield Amplifier I Blueprint",
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- },
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- "2547": {
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- "description": "Boosts the kinetic resistance of the shield.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87298,
- "groupID": 295,
- "iconID": 20939,
- "marketGroupID": 1689,
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- },
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- "typeName": "Kinetic Shield Amplifier II Blueprint",
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- "2549": {
- "basePrice": 90000.0,
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- "typeName": "Radio L",
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- "2550": {
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- "description": "This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.",
- "descriptionID": 93441,
- "graphicID": 4568,
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- "mass": 5000.0,
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- "typeName": "Storm Command Center",
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- "2551": {
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- "description": "This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.",
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- "mass": 5000.0,
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- "typeID": 2551,
- "typeName": "Plasma Command Center",
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- "volume": 1000.0
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- "2552": {
- "basePrice": 900000.0,
- "capacity": 10000.0,
- "description": "After years of customer complaints about catastrophic failures resulting from punctured fuel pods and corroded launch towers, a new line of hazardous environment launch facility was introduced. In addition to improving the overall structural integrity of the entire facility, each section is heavily compartmentalized. Should any one section fail or collapse, the faulty section is immediately locked down. Redundant systems allow the entire facility to continue functioning for some time. The rockets used by this type of launch pad are also heavily modified, sacrificing some cargo capacity for additional protection.",
- "descriptionID": 87012,
- "graphicID": 4564,
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- "published": true,
- "typeID": 2552,
- "typeName": "Ice Launchpad",
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- "2553": {
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- "description": "Boosts the EM resistance of the shield.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87299,
- "groupID": 295,
- "iconID": 20942,
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- "published": true,
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- "typeName": "EM Shield Amplifier II",
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- },
"25530": {
"basePrice": 25000.0,
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@@ -187943,21 +237831,6 @@
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- "typeName": "EM Shield Amplifier II Blueprint",
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"25540": {
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@@ -188135,21 +238008,6 @@
"volume": 19000000.0,
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},
- "2555": {
- "basePrice": 900000.0,
- "capacity": 10000.0,
- "description": "After years of customer complaints about catastrophic failures resulting from punctured fuel pods and corroded launch towers, a new line of hazardous environment launch facility was introduced. In addition to improving the overall structural integrity of the entire facility, each section is heavily compartmentalized. Should any one section fail or collapse, the faulty section is immediately locked down. Redundant systems allow the entire facility to continue functioning for some time. The rockets used by this type of launch pad are also heavily modified, sacrificing some cargo capacity for additional protection.",
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- "2556": {
- "basePrice": 900000.0,
- "capacity": 10000.0,
- "description": "After years of customer complaints about catastrophic failures resulting from punctured fuel pods and corroded launch towers, a new line of hazardous environment launch facility was introduced. In addition to improving the overall structural integrity of the entire facility, each section is heavily compartmentalized. Should any one section fail or collapse, the faulty section is immediately locked down. Redundant systems allow the entire facility to continue functioning for some time. The rockets used by this type of launch pad are also heavily modified, sacrificing some cargo capacity for additional protection.",
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- "graphicID": 4564,
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+ "metaLevel": 1,
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"typeID": 25565,
- "typeName": "'Hypnos' Signal Distortion Amplifier I",
+ "typeName": "Hypnos Compact Signal Distortion Amplifier I",
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"volume": 5.0
@@ -188427,17 +238270,17 @@
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"groupID": 514,
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- "marketGroupID": 967,
+ "isDynamicType": false,
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- "published": true,
+ "published": false,
+ "radius": 1.0,
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- "variationParentTypeID": 25561,
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"25569": {
@@ -188447,34 +238290,19 @@
"descriptionID": 90448,
"groupID": 514,
"iconID": 1046,
- "marketGroupID": 967,
+ "isDynamicType": false,
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- "published": true,
+ "published": false,
+ "radius": 1.0,
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- "variationParentTypeID": 25561,
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- "2557": {
- "basePrice": 900000.0,
- "capacity": 10000.0,
- "description": "After years of customer complaints about catastrophic failures resulting from punctured fuel pods and corroded launch towers, a new line of hazardous environment launch facility was introduced. In addition to improving the overall structural integrity of the entire facility, each section is heavily compartmentalized. Should any one section fail or collapse, the faulty section is immediately locked down. Redundant systems allow the entire facility to continue functioning for some time. The rockets used by this type of launch pad are also heavily modified, sacrificing some cargo capacity for additional protection.",
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- "marketGroupID": 967,
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- "published": true,
+ "published": false,
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- "variationParentTypeID": 25561,
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@@ -188577,21 +238405,6 @@
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- "2558": {
- "basePrice": 250000.0,
- "capacity": 12000.0,
- "description": "\"At some point, it all comes down to more metal.\" The designers of this storage site believed this adage above all else. The outer walls of each container are comprised of almost a meter of titanium alloy around a flexible, lightweight tritanium frame, all sealed with a few layers of active nanite coating to prevent microfractures and thermal warping. This combination allows the building to withstand nearly any environmental challenge. To prevent the tritanium supports from decaying, the interior is kept in a constant vacuum, and workers must wear fully sealed atmosphere suits at all times.",
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- "256": {
- "basePrice": 0.0,
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- "description": "Modulates the beam of a laser weapon into the microwave frequencies. Improved range.\r\n\r\n40% increased optimal range.\r\n25% reduced capacitor need.",
- "descriptionID": 79882,
- "graphicID": 1143,
- "groupID": 86,
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- "typeName": "Microwave L",
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- "2560": {
- "basePrice": 250000.0,
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- "description": "\"At some point, it all comes down to more metal.\" The designers of this storage site believed this adage above all else. The outer walls of each container are comprised of almost a meter of titanium alloy around a flexible, lightweight tritanium frame, all sealed with a few layers of active nanite coating to prevent microfractures and thermal warping. This combination allows the building to withstand nearly any environmental challenge. To prevent the tritanium supports from decaying, the interior is kept in a constant vacuum, and workers must wear fully sealed atmosphere suits at all times.",
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- "2561": {
- "basePrice": 250000.0,
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- "description": "\"At some point, it all comes down to more metal.\" The designers of this storage site believed this adage above all else. The outer walls of each container are comprised of almost a meter of titanium alloy around a flexible, lightweight tritanium frame, all sealed with a few layers of active nanite coating to prevent microfractures and thermal warping. This combination allows the building to withstand nearly any environmental challenge. To prevent the tritanium supports from decaying, the interior is kept in a constant vacuum, and workers must wear fully sealed atmosphere suits at all times.",
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- "2562": {
- "basePrice": 250000.0,
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- "description": "Terrestrial storage units require a great amount of technology to be reliable and effective. The super structure is made from adaptive materials designed to withstand a wide range of extreme weather conditions, as temperate planets tend to experience more pronounced seasonal changes. Likewise, each module of the structure is designed to store different states of matter, further compounding preservation and containment concerns.",
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Slot 4
Primary Effect: +3 bonus to Intelligence
Secondary Effect: +1.5% bonus to CPU and capacitor recharge
Implant Set Effect: 40% bonus to the strength of all Genolution implant secondary effects
Development
This is the second half of the Core Augmentation implant set, delivered by Genolution as a follow-up to the CA-1 just months after their first demonstration of new augmentation techniques shook up the often-stagnant industry.
The CA-2 picks up where its predecessor left off, providing a dual boost via frontal lobe enhancements and a neocortical modification that complements the CA-1's focus on a captain's ship-fitting concerns. The end result is an increase to intelligence, coupled with improved CPU output and capacitor recharge rate. Additionally, when combined the CA-1 and the CA-2 supplement each other, providing vast increases in their overall net effect.
Concurrent with the release of the CA-2, Genolution offered up the implant's schematics for public inspection. They claimed the move was designed not only to allay any lingering fears about the technology - now widespread amongst the capsuleer class - but also to provide a foundation for future advances in the field.",
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- "descriptionID": 94237,
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- "published": true,
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},
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- "description": "Grown on a terrestrial world in the Harroule system, the Dryweed plant has fragile, yellowish leaves that burn very slowly, giving off a pleasant vapor that is known to have a soothing effect when inhaled.",
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- "portionSize": 1,
- "published": true,
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},
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- "description": "Holo-Vid reels are the most common type of personal entertainment there is. From interactive gaming to erotic motion pictures, these reels can contain hundreds of titles each.",
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- "mass": 100000.0,
- "portionSize": 1,
- "published": true,
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- "typeName": "Large Crates of Holoreels",
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- },
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"basePrice": 119764480.0,
"capacity": 0.0,
@@ -207609,6 +255456,7 @@
"portionSize": 250,
"published": false,
"raceID": 4,
+ "radius": 1.0,
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"typeName": "Fools Crokite",
"typeNameID": 71151,
@@ -207624,6 +255472,7 @@
"mass": 1e+35,
"portionSize": 200,
"published": false,
+ "radius": 1.0,
"typeID": 26852,
"typeName": "Flawed Arkonor",
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},
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- "description": "Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine. Flawed Jaspet, unfortunately, is rather harder to sell, as it is practically devoid of usable minerals and is good only for duping the unwary.",
+ "description": "Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. Flawed Jaspet, unfortunately, is rather harder to sell, as it is practically devoid of usable minerals and is good only for duping the unwary.",
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@@ -207908,6 +255741,7 @@
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"published": false,
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+ "radius": 1.0,
"typeID": 26868,
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- "description": "These basic elements of all mechanical hardware can come in virtually any shape and size, although composite or modular functionality is highly advantageous in today's competitive market. Factories and manufacturers take these parts and assemble them into finished products, which are then sold on the market.",
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@@ -208013,21 +255832,6 @@
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},
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- "published": true,
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- },
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@@ -208177,21 +255981,6 @@
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},
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- "description": "Oxygen is a commodity in constant demand. While most stations have their own supply units, smaller depots and space crafts rely on imports.",
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- "published": true,
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@@ -208368,42 +256157,6 @@
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- "description": "Tracked, wheeled and hover vehicles used within planetary atmosphere for personal and business use.",
- "descriptionID": 94247,
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- "portionSize": 1,
- "published": true,
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- },
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@@ -208543,21 +256296,6 @@
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},
- "2691": {
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- "description": "This synthetic fabric is used for clothing as well as makeshift shelters on hard-climate colonies.",
- "descriptionID": 94248,
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- "portionSize": 1,
- "published": true,
- "typeID": 2691,
- "typeName": "Large Crates of Polytextiles",
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@@ -208714,22 +256452,6 @@
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},
- "2692": {
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- "description": "Protein Delicacies are cheap and nutritious food products manufactured by one of the Caldari mega corporations, Sukuuvestaa. It comes in many flavors and tastes delicious. Despite its cheap price and abundance it is favored by many gourmet chefs in some of the finest restaurants around for its rich, earthy flavor and fragrance.",
- "descriptionID": 94249,
- "graphicID": 1171,
- "groupID": 314,
- "iconID": 1171,
- "mass": 700000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2692,
- "typeName": "Large Crates of Protein Delicacies",
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- },
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@@ -208830,21 +256552,6 @@
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},
- "2693": {
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- "description": "These encoded reports may mean little to the untrained eye, but can prove valuable to the relevant institution.",
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- "iconID": 1192,
- "mass": 400000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2693,
- "typeName": "Large Crates of Reports",
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- },
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@@ -208959,21 +256666,6 @@
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- "description": "Personal weapons and armaments, used both for warfare and personal security.",
- "descriptionID": 94253,
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- "published": true,
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- },
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@@ -209006,21 +256698,6 @@
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},
- "2695": {
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- "description": "Fertile soil rich with nutrients is very sought after by agricultural corporations and colonists on worlds with short biological history.",
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- "iconID": 1181,
- "mass": 500000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2695,
- "typeName": "Large Crates of Soil",
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- "volume": 500.0
- },
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"capacity": 1200.0,
@@ -209038,21 +256715,6 @@
"volume": 60.0,
"wreckTypeID": 26934
},
- "2696": {
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- "description": "Alcoholic beverages made by distilling a fermented mash of grains.",
- "descriptionID": 94255,
- "groupID": 314,
- "iconID": 1369,
- "mass": 250000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2696,
- "typeName": "Large Crates of Spirits",
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@@ -209216,21 +256878,6 @@
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},
- "2697": {
- "basePrice": 0.0,
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- "description": "Since original oil can be harvested only from a world with a long biological history, synthetic oil has become frequently produced in laboratories all over known space.",
- "descriptionID": 94256,
- "groupID": 314,
- "iconID": 1187,
- "mass": 600000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2697,
- "typeName": "Large Crates of Synthetic Oil",
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- },
"26970": {
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@@ -209382,21 +257029,6 @@
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},
- "2698": {
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- "description": "The Vitoc booster has become more than a simple strategy by the Amarrians in controling their slaves. With the Vitoc method, slaves are injected with a toxic chemical substance that is fatal unless the recipient receives a constant supply of an antidote. The method first appeared a few centuries ago when the Amarrians started manning some of their space ships with slaves. As space crew the slaves had to be cajoled into doing complex, often independent work, making older methods of slave control undesirable. Although the more conventional ways of subduing slaves with force (actual or threat of) are still widely used in other forced labor areas, the Vitoc method has proven itself admirably for the fleet.",
- "descriptionID": 94260,
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- "iconID": 1207,
- "mass": 700000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2698,
- "typeName": "Large Crates of Vitoc",
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- },
"26983": {
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@@ -209432,21 +257064,6 @@
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- "description": "Civilians are a group of people who follow the pursuits of civil life.",
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- "typeName": "Large Group of Civilians",
- "typeNameID": 105764,
- "volume": 500.0
- },
"26998": {
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"capacity": 0.0,
@@ -209462,49 +257079,6 @@
"typeNameID": 100309,
"volume": 3.0
},
- "27": {
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- "portionSize": 1,
- "published": false,
- "typeID": 27,
- "typeName": "Office",
- "typeNameID": 76479,
- "volume": 1.0
- },
- "270": {
- "basePrice": 0.0,
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- "description": "Standard mine with nuclear payload.",
- "descriptionID": 79892,
- "groupID": 92,
- "iconID": 1007,
- "mass": 1.0,
- "portionSize": 10,
- "published": false,
- "radius": 300.0,
- "typeID": 270,
- "typeName": "Python Mine",
- "typeNameID": 67790,
- "volume": 0.15
- },
- "2700": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Exotic dancing is considered an art form, even though not everyone might agree. Exposing the flesh in public places may be perfectly acceptable within the Federation, but in the Amarr Empire it's considered a grave sin and a sign of serious deviancy.",
- "descriptionID": 94264,
- "groupID": 283,
- "iconID": 2543,
- "mass": 400000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2700,
- "typeName": "Large Group of Exotic Dancers",
- "typeNameID": 105765,
- "volume": 400.0
- },
"27001": {
"basePrice": 0.0,
"capacity": 235.0,
@@ -209523,21 +257097,6 @@
"volume": 28600.0,
"wreckTypeID": 27052
},
- "2701": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Livestock are domestic animals raised for home use or for profit, whether it be for their meat or dairy products. This particular breed of livestock has been genetically enhanced using the very latest technology.",
- "descriptionID": 94265,
- "groupID": 283,
- "iconID": 2551,
- "mass": 1000000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2701,
- "typeName": "Large Group of Genetically Enhanced Livestock",
- "typeNameID": 105766,
- "volume": 1000.0
- },
"27014": {
"basePrice": 33264,
"capacity": 0.0,
@@ -209590,21 +257149,6 @@
"typeNameID": 100315,
"volume": 5
},
- "2702": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "In most societies there are those who, for various reasons, live a life considered below the living standards of the normal citizen. These people are sometimes called tramps, beggars, drifters, vagabonds or homeless. They are especially common in the ultra-capitalistic Caldari State, but are also found elsewhere in most parts of the galaxy.",
- "descriptionID": 94266,
- "groupID": 283,
- "iconID": 2542,
- "mass": 60000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2702,
- "typeName": "Large Group of Homeless",
- "typeNameID": 105767,
- "volume": 400.0
- },
"27020": {
"basePrice": 332640.0,
"capacity": 0.0,
@@ -209756,21 +257300,6 @@
"typeNameID": 100322,
"volume": 0.01
},
- "2703": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "An elite type of foot soldier, originally bred from Minmatar slaves by the Amarr Empire. Raised from birth to become soldiers, they serve the Empire, Khanid Kingdom and Ammatar well, although always kept on a tight leash.",
- "descriptionID": 94268,
- "groupID": 283,
- "iconID": 2549,
- "mass": 700000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2703,
- "typeName": "Large Group of Kameiras",
- "typeNameID": 105769,
- "volume": 700.0
- },
"27038": {
"basePrice": 2000.0,
"capacity": 0.0,
@@ -209799,21 +257328,6 @@
"typeNameID": 104388,
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},
- "2704": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed.",
- "descriptionID": 94269,
- "groupID": 283,
- "iconID": 2540,
- "mass": 600000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2704,
- "typeName": "Large Group of Marines",
- "typeNameID": 105770,
- "volume": 600.0
- },
"27041": {
"basePrice": 0.0,
"capacity": 27500.0,
@@ -209958,21 +257472,6 @@
"typeNameID": 71196,
"volume": 27500.0
},
- "2705": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A combative character; aggressive, especially in the service of a cause.",
- "descriptionID": 94270,
- "groupID": 283,
- "iconID": 2540,
- "mass": 600000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2705,
- "typeName": "Large Group of Militants",
- "typeNameID": 105771,
- "volume": 600.0
- },
"27050": {
"basePrice": 0.0,
"capacity": 27500.0,
@@ -210132,21 +257631,6 @@
"typeNameID": 100324,
"volume": 1.0
},
- "2706": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "People that have recently graduated with a degree in science at an acknowledged university.",
- "descriptionID": 94273,
- "groupID": 283,
- "iconID": 2891,
- "mass": 500000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2706,
- "typeName": "Large Group of Science Graduates",
- "typeNameID": 105774,
- "volume": 500.0
- },
"27060": {
"basePrice": 0.0,
"capacity": 27500.0,
@@ -210316,21 +257800,6 @@
"typeNameID": 102031,
"volume": 0.01
},
- "2707": {
- "basePrice": 0.0,
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- "description": "Slavery has always been a questionable industry, favored by the Amarr Empire and detested by the Gallente Federation.",
- "descriptionID": 94274,
- "groupID": 283,
- "iconID": 2541,
- "mass": 500000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2707,
- "typeName": "Large Group of Slaves",
- "typeNameID": 105775,
- "volume": 500.0
- },
"27070": {
"basePrice": 200000.0,
"capacity": 0.0,
@@ -210501,21 +257970,6 @@
"typeNameID": 101373,
"volume": 1.0
},
- "2708": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "The need for tasting other cultures and seeing new worlds is unquenchable among the well-off citizens of the universe.",
- "descriptionID": 94275,
- "groupID": 283,
- "iconID": 2539,
- "mass": 500000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2708,
- "typeName": "Large Group of Tourists",
- "typeNameID": 105776,
- "volume": 500.0
- },
"27080": {
"basePrice": 200000.0,
"capacity": 0.0,
@@ -210686,21 +258140,6 @@
"typeNameID": 101491,
"volume": 1.0
},
- "2709": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Very important people. Business executives, politicians, diplomats and game designers.",
- "descriptionID": 94276,
- "groupID": 283,
- "iconID": 2538,
- "mass": 500000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2709,
- "typeName": "Large Group of VIPs",
- "typeNameID": 105777,
- "volume": 500.0
- },
"27090": {
"basePrice": 200000.0,
"capacity": 0.0,
@@ -210871,21 +258310,6 @@
"typeNameID": 101391,
"volume": 1.0
},
- "2710": {
- "basePrice": 500.0,
- "capacity": 0.0,
- "description": "Metal girders, plasteel concrete and fiber blocks are all very common construction material used around the universe.",
- "descriptionID": 94228,
- "groupID": 314,
- "iconID": 26,
- "mass": 10000000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2710,
- "typeName": "Large Crates of Construction Blocks",
- "typeNameID": 105729,
- "volume": 700.0
- },
"27100": {
"basePrice": 200000.0,
"capacity": 0.0,
@@ -211056,21 +258480,6 @@
"typeNameID": 101385,
"volume": 1.0
},
- "2711": {
- "basePrice": 5000.0,
- "capacity": 0.0,
- "description": "Crystal is a common feel-good booster, used and abused around the universe in abundance.",
- "descriptionID": 94230,
- "groupID": 313,
- "iconID": 1195,
- "mass": 500000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2711,
- "typeName": "Large Crates of Crystal Eggs",
- "typeNameID": 105731,
- "volume": 500.0
- },
"27110": {
"basePrice": 200000.0,
"capacity": 0.0,
@@ -211241,22 +258650,6 @@
"typeNameID": 101314,
"volume": 1.0
},
- "2712": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "These large containers are fitted with a password-protected security lock. These particular containers are filled with spare parts needed to build a drill used for drilling through rock and ice sheets.",
- "descriptionID": 94232,
- "graphicID": 1171,
- "groupID": 314,
- "iconID": 1171,
- "mass": 900000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2712,
- "typeName": "Large Crates of Drill Parts",
- "typeNameID": 105733,
- "volume": 900.0
- },
"27120": {
"basePrice": 200000.0,
"capacity": 0.0,
@@ -211427,21 +258820,6 @@
"typeNameID": 101308,
"volume": 1.0
},
- "2713": {
- "basePrice": 750.0,
- "capacity": 0.0,
- "description": "These basic elements of all electronic hardware are sought out by those who require spare parts in their hardware. Factories and manufacturers take these parts and assemble them into finished products, which are then sold on the market.",
- "descriptionID": 94233,
- "groupID": 314,
- "iconID": 1185,
- "mass": 400000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2713,
- "typeName": "Large Crates of Electronic Parts",
- "typeNameID": 105734,
- "volume": 400.0
- },
"27130": {
"basePrice": 200000.0,
"capacity": 0.0,
@@ -211476,21 +258854,6 @@
"typeNameID": 101361,
"volume": 1.0
},
- "2714": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Fertilizer is particularly valued on agricultural worlds, where there is constant supply for all commodities that boost export value.",
- "descriptionID": 94234,
- "groupID": 314,
- "iconID": 1188,
- "mass": 800000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2714,
- "typeName": "Large Crates of Fertilizer",
- "typeNameID": 105735,
- "volume": 800.0
- },
"27142": {
"basePrice": 200000.0,
"capacity": 0.0,
@@ -211580,21 +258943,6 @@
"typeNameID": 101500,
"volume": 1.0
},
- "2715": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Frozen food is in high demand in many regions, especially on stations orbiting a non-habitable planet and a long way from an agricultural world.",
- "descriptionID": 94235,
- "groupID": 314,
- "iconID": 30,
- "mass": 400000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2715,
- "typeName": "Large Crates of Frozen Food",
- "typeNameID": 105736,
- "volume": 400.0
- },
"27150": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -211757,21 +259105,6 @@
"typeNameID": 100332,
"volume": 1.0
},
- "2716": {
- "basePrice": 75.0,
- "capacity": 0.0,
- "description": "Frozen plant seeds are in high demand in many regions, especially on stations orbiting a non-habitable planet.",
- "descriptionID": 94236,
- "groupID": 314,
- "iconID": 1200,
- "mass": 40000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2716,
- "typeName": "Large Crates of Frozen Plant Seeds",
- "typeNameID": 105737,
- "volume": 500.0
- },
"27160": {
"basePrice": 200000.0,
"capacity": 0.0,
@@ -211920,21 +259253,6 @@
"typeNameID": 101426,
"volume": 1
},
- "2717": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Production waste can mean garbage to some but valuable resource material to others.",
- "descriptionID": 94238,
- "groupID": 314,
- "iconID": 1179,
- "mass": 900000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2717,
- "typeName": "Large Crates of Garbage",
- "typeNameID": 105739,
- "volume": 900.0
- },
"27170": {
"basePrice": 200000,
"capacity": 0.0,
@@ -212079,21 +259397,6 @@
"typeNameID": 101357,
"volume": 1
},
- "2718": {
- "basePrice": 2400.0,
- "capacity": 0.0,
- "description": "The eggs of the Hanging Long-limb are among the most sought after delicacies in fancy restaurants. The main reason why the roe of the Hanging Long-limb is so rare is because no one has succeeded in breeding the species outside their natural habitat.",
- "descriptionID": 94243,
- "groupID": 314,
- "iconID": 1406,
- "mass": 400000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2718,
- "typeName": "Large Crates of Long-limb Roes",
- "typeNameID": 105744,
- "volume": 1000.0
- },
"27180": {
"basePrice": 200000,
"capacity": 0.0,
@@ -212235,21 +259538,6 @@
"typeNameID": 101521,
"volume": 1.0
},
- "2719": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Known across New Eden for their anatomical correctness and temperature sensitive, dynamic hair coloration, Raggy dolls are always in demand during gift-giving holidays.",
- "descriptionID": 94250,
- "groupID": 314,
- "iconID": 2992,
- "mass": 400000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2719,
- "typeName": "Large Crates of Raggy Dolls",
- "typeNameID": 105751,
- "volume": 400.0
- },
"27190": {
"basePrice": 200000.0,
"capacity": 0.0,
@@ -212403,21 +259691,6 @@
"typeNameID": 101481,
"volume": 1.0
},
- "2720": {
- "basePrice": 505.0,
- "capacity": 0.0,
- "description": "Augmented and concentrated fuel used primarily for missile production.",
- "descriptionID": 94252,
- "groupID": 314,
- "iconID": 1359,
- "mass": 50000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2720,
- "typeName": "Large Crates of Rocket Fuel",
- "typeNameID": 105753,
- "volume": 400.0
- },
"27202": {
"basePrice": 0.0,
"capacity": 27500.0,
@@ -212497,36 +259770,6 @@
"typeNameID": 100343,
"volume": 1.0
},
- "2721": {
- "basePrice": 48.0,
- "capacity": 0.0,
- "description": "Tubular rolls of tobacco designed for smoking. The tube consists of finely shredded tobacco enclosed in a paper wrapper and is generally outfitted with a filter tip at the end.",
- "descriptionID": 94257,
- "groupID": 314,
- "iconID": 1370,
- "mass": 2500000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2721,
- "typeName": "Large Crates of Tobacco",
- "typeNameID": 105758,
- "volume": 400.0
- },
- "2722": {
- "basePrice": 313.0,
- "capacity": 0.0,
- "description": "An electronic device that generates and amplifies a carrier wave, modulates it with a meaningful signal derived from speech or other sources, and radiates the resulting signal from an antenna.",
- "descriptionID": 94258,
- "groupID": 314,
- "iconID": 1364,
- "mass": 650000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2722,
- "typeName": "Large Crates of Transmitters",
- "typeNameID": 105759,
- "volume": 600.0
- },
"27223": {
"basePrice": 200000.0,
"capacity": 0.0,
@@ -212628,21 +259871,6 @@
"typeNameID": 101404,
"volume": 1.0
},
- "2723": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "The causative agent of an infectious disease, the viral agent is a parasite with a noncellular structure composed mainly of nucleic acid within a protein coat.",
- "descriptionID": 94259,
- "groupID": 314,
- "iconID": 1199,
- "mass": 800000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2723,
- "typeName": "Large Crates of Viral Agent",
- "typeNameID": 105760,
- "volume": 800.0
- },
"27230": {
"basePrice": 200000.0,
"capacity": 0.0,
@@ -212813,21 +260041,6 @@
"typeNameID": 101421,
"volume": 1.0
},
- "2724": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Water is one of the basic conditional elements of human survival. Most worlds have this compound in relative short supply and hence must rely on starship freight.",
- "descriptionID": 94261,
- "groupID": 314,
- "iconID": 1178,
- "mass": 600000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2724,
- "typeName": "Large Crates of Water",
- "typeNameID": 105762,
- "volume": 600.0
- },
"27240": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -212949,21 +260162,6 @@
"typeNameID": 101515,
"volume": 1
},
- "2725": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Cattle are domestic animals raised for home use or for profit, whether it be for their meat or dairy products.",
- "descriptionID": 94262,
- "groupID": 283,
- "iconID": 2854,
- "mass": 1000000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2725,
- "typeName": "Large Group of Cattle",
- "typeNameID": 105763,
- "volume": 1000.0
- },
"27250": {
"basePrice": 200000.0,
"capacity": 0.0,
@@ -213134,21 +260332,6 @@
"typeNameID": 101333,
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},
- "2726": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "The janitor is the person who is in charge of keeping the premises of a building (as an apartment or office) clean, tends the heating system, and makes minor repairs.",
- "descriptionID": 94267,
- "groupID": 283,
- "iconID": 2536,
- "mass": 100000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2726,
- "typeName": "Large Group of Janitors",
- "typeNameID": 105768,
- "volume": 500.0
- },
"27260": {
"basePrice": 200000.0,
"capacity": 0.0,
@@ -213246,21 +260429,6 @@
"typeNameID": 100364,
"volume": 1.0
},
- "2727": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Covered in a perpetual layer of grime and dust, these grizzled laborers seem out of place anywhere but deep underground on some lonely planet or boring through the core of a wandering asteroid.",
- "descriptionID": 94271,
- "groupID": 283,
- "iconID": 2536,
- "mass": 500000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2727,
- "typeName": "Large Group of Miners",
- "typeNameID": 105772,
- "volume": 500.0
- },
"27270": {
"basePrice": 200000.0,
"capacity": 0.0,
@@ -213421,21 +260589,6 @@
"typeNameID": 75384,
"volume": 150.0
},
- "2728": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "When wars and epidemics break out, people flee from their homes, forming massive temporary migrations.",
- "descriptionID": 94272,
- "groupID": 283,
- "iconID": 2542,
- "mass": 400000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2728,
- "typeName": "Large Group of Refugees",
- "typeNameID": 105773,
- "volume": 400.0
- },
"27280": {
"basePrice": 0.0,
"capacity": 1000.0,
@@ -213585,21 +260738,6 @@
"typeNameID": 72402,
"volume": 1200.0
},
- "2729": {
- "basePrice": 750.0,
- "capacity": 0.0,
- "description": "Consumer electronics encompass a wide variety of individual goods, from entertainment media and personal computers to slave collars and children's toys.",
- "descriptionID": 94162,
- "groupID": 314,
- "iconID": 1362,
- "mass": 40000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2729,
- "typeName": "Crates of Consumer Electronics",
- "typeNameID": 105663,
- "volume": 40.0
- },
"27290": {
"basePrice": 0.0,
"capacity": 8850.0,
@@ -213761,21 +260899,6 @@
"volume": 5000.0,
"wreckTypeID": 26489
},
- "2730": {
- "basePrice": 500.0,
- "capacity": 0.0,
- "description": "Enriched Uranium is used in many kinds of manufacturing and as a fuel, making it a steady trade commodity. Enriched Uranium is generally manufactured by combining standard semiconductor PVD methods with ionic separation by means of mass spectrometry.",
- "descriptionID": 94169,
- "groupID": 314,
- "iconID": 29,
- "mass": 1000000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2730,
- "typeName": "Crates of Enriched Uranium",
- "typeNameID": 105670,
- "volume": 70.0
- },
"27300": {
"basePrice": 50000.0,
"capacity": 0.0,
@@ -213924,21 +261047,6 @@
"typeNameID": 104439,
"volume": 0.01
},
- "2731": {
- "basePrice": 500.0,
- "capacity": 0.0,
- "description": "As one of the most common elements in the universe, it's no surprise that silicon has found its way into almost every aspect of manufacturing, resulting in a steady price and perpetual mining operations on most solid planets.",
- "descriptionID": 94196,
- "groupID": 314,
- "iconID": 1358,
- "mass": 1000000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2731,
- "typeName": "Crates of Silicon",
- "typeNameID": 105697,
- "volume": 50.0
- },
"27313": {
"basePrice": 260.0,
"capacity": 0.0,
@@ -214027,21 +261135,6 @@
"variationParentTypeID": 2512,
"volume": 0.005
},
- "2732": {
- "basePrice": 500.0,
- "capacity": 0.0,
- "description": "Silicate glass is a common construction material, in constant demand throughout New Eden, whether in planetary structures or reinforced for use in space vessels.",
- "descriptionID": 94195,
- "groupID": 314,
- "iconID": 1190,
- "mass": 1000000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2732,
- "typeName": "Crates of Silicate Glass",
- "typeNameID": 105696,
- "volume": 50.0
- },
"27321": {
"basePrice": 350.0,
"capacity": 0.0,
@@ -214152,21 +261245,6 @@
"variationParentTypeID": 2516,
"volume": 0.005
},
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- "2832": {
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- "description": "This gigantic suprastructure is one of the military installations of the Blood Raiders pirate corporation. Even for its size, it has no commercial station services or docking bay to receive guests.",
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- "description": "This item can be redeemed for 1000 Aurum (AUR).
To Redeem: Right-click the Aurum Token and select \"Redeem for AUR\".
On the Aurum Token: Originally designed for Noble Appliances in YC 113, the aurum token is a physical chit that can be redeemed for a predefined amount of AUR currency.
Though at first blush it appears to be a large coin, the aurum token shares more in common with high-security datacores. At the center of the token is digital ID paired with a series of suspended entangled electrons. When the token is redeemed, the entangled electrons are engaged, altering their partners located at an off-site bank. Not only does this ensure the exchange occurs instantly, but when combined with a proprietary security shell it renders attempts to tamper or counterfeit the token useless.
Though the gold and silver case is merely an aesthetic addition, the coin-like appearance has become synonymous with the device, leading to nicknames of \"gold aurum\", or \"golden token\".
Source: SCOPE fluff piece (unprinted)",
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- "2834": {
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- "description": "The Utu is a highly advanced drone platform specially commissioned for the 8th Alliance Tournament. While based on the Ishkur's design, this ship features design elements that go above and beyond the original blueprint.\r\n\r\nIn addition to revolutionary heat dispersion field projectors, the Utu is equipped with cutting-edge hardwired drone protocols and upgraded warp scrambling capability. Combined with the sturdy armor plating, these qualities make the Utu a powerful ally in any combat encounter.",
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- "soundID": 20074,
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- "typeID": 2834,
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@@ -229808,20 +275344,6 @@
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- "typeID": 2835,
- "typeName": "Utu Blueprint",
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"28351": {
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- "certificateTemplate": 76,
- "description": "The Adrestia is a high-powered blaster platform specially commissioned for the 8th Alliance Tournament. While similar to its sister vessel the Deimos (on which its design was based), this ship nonetheless differs in some very important ways. Utilizing lightweight alloys and a prototype form of ion thruster, the Adrestia is capable of reaching truly mind-boggling speeds for a heavy assault vessel. While this makes it less sturdy than its predecessor, the lack of defensive plating is compensated for by state-of-the-art targeting systems, thoroughly optimized weapon hardpoints and upgraded warp scrambling capability. Don't let the lack of defense fool you; very few vessels out there can stand against the Adrestia toe to toe.\r\n\r\n",
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- "soundID": 20072,
- "techLevel": 2,
- "typeID": 2836,
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"28367": {
- "basePrice": 15680470,
+ "basePrice": 15680470.0,
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- "description": "One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 91281,
"groupID": 450,
"iconID": 3307,
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"portionSize": 1,
"published": true,
"raceID": 4,
- "radius": 1,
+ "radius": 1.0,
"typeID": 28367,
"typeName": "Compressed Arkonor",
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@@ -230098,20 +275595,6 @@
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- "published": false,
- "typeID": 2837,
- "typeName": "Adrestia Blueprint",
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- "description": "Cerebral accelerators are military-grade boosters that significantly increase a new pilot's skill development. This technology is usually available only to naval officers, but CONCORD has authorized the release of a small number to particularly promising freelance capsuleers.
This booster primes the brain's neural pathways and hippocampus, making it much more receptive to intensive remapping. This allows new capsuleers to more rapidly absorb information of all kinds, and as a bonus also enhanced spatial processing abilities that are critical for weapons handling.
The only drawback to this booster is that capsuleer training renders it ineffective after a while; as such, it will cease to function for pilots who have been registered for more than 35 days.
\r\nBonuses: +3 to all attributes; +20% Damage to Laser, Projectile and Hybrid weaponry; +20% Rate of Fire to Missile weaponry.",
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- "published": true,
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@@ -230336,7 +275804,7 @@
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"capacity": 0.0,
- "description": "While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor.\r\n\r\nOne of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor.\r\n\r\nArkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 91282,
"groupID": 450,
"iconID": 3307,
@@ -230370,7 +275838,7 @@
"28387": {
"basePrice": 16868580.0,
"capacity": 0.0,
- "description": "Prime arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular arkonor, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein.\r\n\r\nThe rarest and most sought-after ore in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Prime arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular arkonor, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein.\r\n\r\nArkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 91283,
"groupID": 450,
"iconID": 3307,
@@ -230379,6 +275847,7 @@
"portionSize": 1,
"published": true,
"raceID": 4,
+ "radius": 1.0,
"typeID": 28387,
"typeName": "Compressed Prime Arkonor",
"typeNameID": 101093,
@@ -230387,7 +275856,7 @@
"28388": {
"basePrice": 10461840.0,
"capacity": 0.0,
- "description": "Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 91278,
"groupID": 451,
"iconID": 3308,
@@ -230396,6 +275865,7 @@
"portionSize": 1,
"published": true,
"raceID": 4,
+ "radius": 1.0,
"typeID": 28388,
"typeName": "Compressed Bistot",
"typeNameID": 101088,
@@ -230404,7 +275874,7 @@
"28389": {
"basePrice": 11507000.0,
"capacity": 0.0,
- "description": "Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a 10% higher yield than its straightforward counterpart.\r\n\r\nBistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a 10% higher yield than its straightforward counterpart.\r\n\r\nBistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 91279,
"groupID": 451,
"iconID": 3308,
@@ -230420,23 +275890,10 @@
"typeNameID": 101089,
"volume": 4.4
},
- "2839": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "groupID": 718,
- "iconID": 10144,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 2839,
- "typeName": "Cerebral Accelerator Blueprint",
- "typeNameID": 104459,
- "volume": 0.01
- },
"28390": {
"basePrice": 11004920.0,
"capacity": 0.0,
- "description": "Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of the zydrine and megacyte minerals. Mineral yield from triclinic bistot is approximately 5% higher than from equivalent volumes of standard bistot.\r\n\r\nBistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of minerals. The yield from triclinic bistot is approximately 5% higher than from equivalent volumes of standard bistot.\r\n\r\nBistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 91280,
"groupID": 451,
"iconID": 3308,
@@ -230455,7 +275912,7 @@
"28391": {
"basePrice": 7639790.0,
"capacity": 0.0,
- "description": "Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 90669,
"groupID": 452,
"iconID": 3309,
@@ -230464,6 +275921,7 @@
"portionSize": 1,
"published": true,
"raceID": 4,
+ "radius": 1.0,
"typeID": 28391,
"typeName": "Compressed Crokite",
"typeNameID": 100401,
@@ -230472,7 +275930,7 @@
"28392": {
"basePrice": 8400440.0,
"capacity": 0.0,
- "description": "Crystalline crokite is the stuff of legend in 0.0 space. Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry.\r\n\r\nCrokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Crystalline crokite is the stuff of legend. Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry.\r\n\r\nCrokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 93010,
"groupID": 452,
"iconID": 3309,
@@ -230481,6 +275939,7 @@
"portionSize": 1,
"published": true,
"raceID": 4,
+ "radius": 1.0,
"typeID": 28392,
"typeName": "Compressed Crystalline Crokite",
"typeNameID": 103802,
@@ -230489,7 +275948,7 @@
"28393": {
"basePrice": 8021400.0,
"capacity": 0.0,
- "description": "In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite.\r\n\r\nCrokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite.\r\n\r\nCrokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 93011,
"groupID": 452,
"iconID": 3309,
@@ -230508,7 +275967,7 @@
"28394": {
"basePrice": 3842500.0,
"capacity": 0.0,
- "description": "Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 95223,
"groupID": 453,
"iconID": 3310,
@@ -230517,6 +275976,7 @@
"portionSize": 1,
"published": true,
"raceID": 4,
+ "radius": 1.0,
"typeID": 28394,
"typeName": "Compressed Dark Ochre",
"typeNameID": 106813,
@@ -230525,7 +275985,7 @@
"28395": {
"basePrice": 4226750.0,
"capacity": 0.0,
- "description": "Obsidian ochre, an extremely valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to reflect scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it.\r\n\r\nConsidered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Obsidian ochre, an extremely valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to reflect scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it.\r\n\r\nConsidered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 91284,
"groupID": 453,
"iconID": 3310,
@@ -230544,7 +276004,7 @@
"28396": {
"basePrice": 4039750.0,
"capacity": 0.0,
- "description": "Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the 5% higher mineral yield is what miners are really after. Like in all else, good looks are only an added bonus. \r\n\r\nConsidered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the 5% higher mineral yield is what miners are really after. Like in all else, good looks are only an added bonus. \r\n\r\nConsidered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 91285,
"groupID": 453,
"iconID": 3310,
@@ -230563,7 +276023,7 @@
"28397": {
"basePrice": 3999260.0,
"capacity": 0.0,
- "description": "Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of mexallon as well as some pyerite and isogen.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 90670,
"groupID": 467,
"iconID": 3321,
@@ -230582,7 +276042,7 @@
"28398": {
"basePrice": 4208400.0,
"capacity": 0.0,
- "description": "Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.\r\n\r\nGneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of mexallon as well as some pyerite and isogen.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.\r\n\r\nGneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 90671,
"groupID": 467,
"iconID": 3321,
@@ -230601,7 +276061,7 @@
"28399": {
"basePrice": 4396720.0,
"capacity": 0.0,
- "description": "Prismatic Gneiss has a fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss.\r\n\r\nGneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of mexallon as well as some pyerite and isogen.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Prismatic Gneiss has a fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss.\r\n\r\nGneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 90672,
"groupID": 467,
"iconID": 3321,
@@ -230616,27 +276076,10 @@
"typeNameID": 100404,
"volume": 1.8
},
- "2840": {
- "basePrice": 0.0,
- "capacity": 550.0,
- "description": "A Scorpion piloted by Hasaziras Assa.",
- "descriptionID": 233796,
- "graphicID": 50,
- "groupID": 517,
- "mass": 115000000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 250.0,
- "typeID": 2840,
- "typeName": "Hasaziras Assa's Scorpion",
- "typeNameID": 233795,
- "volume": 1040000.0
- },
"28400": {
"basePrice": 3705600.0,
"capacity": 0.0,
- "description": "Asteroids containing this shiny ore were formed in intense heat, such as might result from a supernova. The result, known as glazed hedbergite, is a more concentrated form of hedbergite that has 10% higher yield.\n\nHedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine.\n\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Asteroids containing this shiny ore were formed in intense heat, such as might result from a supernova. The result, known as glazed hedbergite, is a more concentrated form of hedbergite that has 10% higher yield.\r\n\r\nHedbergite is sought after for its high concentration of Pyerite and Nocxium.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 93052,
"groupID": 454,
"iconID": 3311,
@@ -230645,6 +276088,7 @@
"portionSize": 1,
"published": true,
"raceID": 4,
+ "radius": 1.0,
"typeID": 28400,
"typeName": "Compressed Glazed Hedbergite",
"typeNameID": 103845,
@@ -230653,7 +276097,7 @@
"28401": {
"basePrice": 3374080.0,
"capacity": 0.0,
- "description": "Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine.\n\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Hedbergite is sought after for its high concentration of Pyerite and Nocxium.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 93051,
"groupID": 454,
"iconID": 3311,
@@ -230662,6 +276106,7 @@
"portionSize": 1,
"published": true,
"raceID": 4,
+ "radius": 1.0,
"typeID": 28401,
"typeName": "Compressed Hedbergite",
"typeNameID": 103844,
@@ -230670,7 +276115,7 @@
"28402": {
"basePrice": 3552000.0,
"capacity": 0.0,
- "description": "When asteroids containing hedbergite pass close to suns or other sources of intense heat can cause the hedbergite to glassify. The result is called vitric hedbergite and has 5% better yield than normal hedbergite. \n\nHedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine.\n\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "When asteroids containing hedbergite pass close to suns or other sources of intense heat can cause the hedbergite to glassify. The result is called vitric hedbergite and has 5% better yield than normal hedbergite. \r\n\r\nHedbergite is sought after for its high concentration of Pyerite and Nocxium.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 93050,
"groupID": 454,
"iconID": 3311,
@@ -230679,6 +276124,7 @@
"portionSize": 1,
"published": true,
"raceID": 4,
+ "radius": 1.0,
"typeID": 28402,
"typeName": "Compressed Vitric Hedbergite",
"typeNameID": 103843,
@@ -230687,7 +276133,7 @@
"28403": {
"basePrice": 3019920.0,
"capacity": 0.0,
- "description": "With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 93053,
"groupID": 455,
"iconID": 3312,
@@ -230696,6 +276142,7 @@
"portionSize": 1,
"published": true,
"raceID": 4,
+ "radius": 1.0,
"typeID": 28403,
"typeName": "Compressed Hemorphite",
"typeNameID": 103846,
@@ -230704,7 +276151,7 @@
"28404": {
"basePrice": 3323700.0,
"capacity": 0.0,
- "description": "Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant hemorphite has 10% better yield than its more bland brother.\r\n\r\nWith a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant hemorphite has 10% better yield than its more bland brother.\r\n\r\nWith a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 93107,
"groupID": 455,
"iconID": 3312,
@@ -230713,6 +276160,7 @@
"portionSize": 1,
"published": true,
"raceID": 4,
+ "radius": 1.0,
"typeID": 28404,
"typeName": "Compressed Radiant Hemorphite",
"typeNameID": 104520,
@@ -230721,7 +276169,7 @@
"28405": {
"basePrice": 3162220.0,
"capacity": 0.0,
- "description": "Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid hemorphite has 5% better yield than its more bland brother.\r\n\r\nWith a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid hemorphite has 5% better yield than its more bland brother.\r\n\r\nWith a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 93108,
"groupID": 455,
"iconID": 3312,
@@ -230730,6 +276178,7 @@
"portionSize": 1,
"published": true,
"raceID": 4,
+ "radius": 1.0,
"typeID": 28405,
"typeName": "Compressed Vivid Hemorphite",
"typeNameID": 104521,
@@ -230738,7 +276187,7 @@
"28406": {
"basePrice": 2522370.0,
"capacity": 0.0,
- "description": "Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 92774,
"groupID": 456,
"iconID": 3313,
@@ -230747,6 +276196,7 @@
"portionSize": 1,
"published": true,
"raceID": 4,
+ "radius": 1.0,
"typeID": 28406,
"typeName": "Compressed Jaspet",
"typeNameID": 103565,
@@ -230755,7 +276205,7 @@
"28407": {
"basePrice": 2781630.0,
"capacity": 0.0,
- "description": "Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet.\r\n\r\nJaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet.\r\n\r\nJaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 92776,
"groupID": 456,
"iconID": 3313,
@@ -230764,6 +276214,7 @@
"portionSize": 1,
"published": true,
"raceID": 4,
+ "radius": 1.0,
"typeID": 28407,
"typeName": "Compressed Pristine Jaspet",
"typeNameID": 103567,
@@ -230772,7 +276223,7 @@
"28408": {
"basePrice": 2636640.0,
"capacity": 0.0,
- "description": "Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore.\r\n\r\nJaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore.\r\n\r\nJaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 92775,
"groupID": 456,
"iconID": 3313,
@@ -230791,7 +276242,7 @@
"28409": {
"basePrice": 1236750.0,
"capacity": 0.0,
- "description": "Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite.\r\n\r\nKernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite.\r\n\r\nKernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 91286,
"groupID": 457,
"iconID": 3314,
@@ -230799,31 +276250,16 @@
"mass": 1e+35,
"portionSize": 1,
"published": true,
+ "radius": 1.0,
"typeID": 28409,
"typeName": "Compressed Fiery Kernite",
"typeNameID": 101096,
"volume": 0.19
},
- "2841": {
- "basePrice": 0.0,
- "capacity": 10000.0,
- "description": "The highest ranking personnel within this deadspace pocket reside here.",
- "descriptionID": 234634,
- "graphicID": 2515,
- "groupID": 306,
- "mass": 100000.0,
- "portionSize": 1,
- "published": false,
- "radius": 379.0,
- "typeID": 2841,
- "typeName": "Angel Officer's Quarters",
- "typeNameID": 234633,
- "volume": 100000000.0
- },
"28410": {
"basePrice": 1123740.0,
"capacity": 0.0,
- "description": "Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 91287,
"groupID": 457,
"iconID": 3314,
@@ -230831,6 +276267,7 @@
"mass": 1e+35,
"portionSize": 1,
"published": true,
+ "radius": 1.0,
"typeID": 28410,
"typeName": "Compressed Kernite",
"typeNameID": 101097,
@@ -230839,7 +276276,7 @@
"28411": {
"basePrice": 1179510.0,
"capacity": 0.0,
- "description": "Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old.\r\n\r\nKernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old.\r\n\r\nKernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 91288,
"groupID": 457,
"iconID": 3314,
@@ -230847,6 +276284,7 @@
"mass": 1e+35,
"portionSize": 1,
"published": true,
+ "radius": 1.0,
"typeID": 28411,
"typeName": "Compressed Luminous Kernite",
"typeNameID": 101098,
@@ -230855,7 +276293,7 @@
"28412": {
"basePrice": 36503552.0,
"capacity": 0.0,
- "description": "Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers.\r\n\r\nMercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary morphite mineral but few other minerals of note.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers.\r\n\r\nMercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 90673,
"groupID": 468,
"iconID": 3322,
@@ -230863,6 +276301,7 @@
"mass": 1e+35,
"portionSize": 1,
"published": true,
+ "radius": 1.0,
"typeID": 28412,
"typeName": "Compressed Magma Mercoxit",
"typeNameID": 100405,
@@ -230871,7 +276310,7 @@
"28413": {
"basePrice": 34734080.0,
"capacity": 0.0,
- "description": "Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary morphite mineral but few other minerals of note.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 90674,
"groupID": 468,
"iconID": 3322,
@@ -230879,6 +276318,7 @@
"mass": 1e+35,
"portionSize": 1,
"published": true,
+ "radius": 1.0,
"typeID": 28413,
"typeName": "Compressed Mercoxit",
"typeNameID": 100406,
@@ -230887,7 +276327,7 @@
"28414": {
"basePrice": 38207488.0,
"capacity": 0.0,
- "description": "Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield. \r\n\r\nMercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral but few other minerals of note.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield. \r\n\r\nMercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 90675,
"groupID": 468,
"iconID": 3322,
@@ -230895,6 +276335,7 @@
"mass": 1e+35,
"portionSize": 1,
"published": true,
+ "radius": 1.0,
"typeID": 28414,
"typeName": "Compressed Vitreous Mercoxit",
"typeNameID": 100407,
@@ -230903,7 +276344,7 @@
"28415": {
"basePrice": 675300.0,
"capacity": 0.0,
- "description": "Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years.\r\n\r\nOmber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years.\r\n\r\nOmber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 90676,
"groupID": 469,
"iconID": 3315,
@@ -230911,6 +276352,7 @@
"mass": 1e+35,
"portionSize": 1,
"published": true,
+ "radius": 1.0,
"typeID": 28415,
"typeName": "Compressed Golden Omber",
"typeNameID": 100408,
@@ -230919,7 +276361,7 @@
"28416": {
"basePrice": 613410.0,
"capacity": 0.0,
- "description": "Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 90677,
"groupID": 469,
"iconID": 3315,
@@ -230927,6 +276369,7 @@
"mass": 1e+35,
"portionSize": 1,
"published": true,
+ "radius": 1.0,
"typeID": 28416,
"typeName": "Compressed Omber",
"typeNameID": 100409,
@@ -230935,7 +276378,7 @@
"28417": {
"basePrice": 643380.0,
"capacity": 0.0,
- "description": "Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber.\r\n\r\nOmber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber.\r\n\r\nOmber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 90678,
"groupID": 469,
"iconID": 3315,
@@ -230953,7 +276396,7 @@
"28418": {
"basePrice": 6034350.0,
"capacity": 0.0,
- "description": "Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds approximately 5% more value to an already valuable mineral.\r\n\r\nSpodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds approximately 5% more value to an already valuable mineral.\r\n\r\nSpodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 90679,
"groupID": 461,
"iconID": 3316,
@@ -230972,7 +276415,7 @@
"28419": {
"basePrice": 6321700.0,
"capacity": 0.0,
- "description": "Once in a while Spodumain is found with crystalline veins running through it. The 10% increased value this yields puts a gleam in the eye of any miner lucky enough to find it.\r\n\r\nSpodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Once in a while Spodumain is found with crystalline veins running through it. The 10% increased value this yields puts a gleam in the eye of any miner lucky enough to find it.\r\n\r\nSpodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 90680,
"groupID": 461,
"iconID": 3316,
@@ -230981,32 +276424,16 @@
"portionSize": 1,
"published": true,
"raceID": 4,
+ "radius": 1.0,
"typeID": 28419,
"typeName": "Compressed Gleaming Spodumain",
"typeNameID": 100412,
"volume": 28.0
},
- "2842": {
- "basePrice": 0.0,
- "capacity": 10000,
- "description": "This gigantic station is one of the Serpentis military installations and a black jewel of the alliance between The Guardian Angels and The Serpentis Corporation. Even for its size, it has no commercial station services or docking bays to receive guests.",
- "descriptionID": 235062,
- "graphicID": 20651,
- "groupID": 226,
- "mass": 100000,
- "portionSize": 1,
- "published": false,
- "raceID": 8,
- "radius": 8380,
- "typeID": 2842,
- "typeName": "Serpentis Station",
- "typeNameID": 235061,
- "volume": 100000000
- },
"28420": {
"basePrice": 5747000.0,
"capacity": 0.0,
- "description": "Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 90681,
"groupID": 461,
"iconID": 3316,
@@ -231015,6 +276442,7 @@
"portionSize": 1,
"published": true,
"raceID": 4,
+ "radius": 1.0,
"typeID": 28420,
"typeName": "Compressed Spodumain",
"typeNameID": 100413,
@@ -231023,7 +276451,7 @@
"28421": {
"basePrice": 336250.0,
"capacity": 0.0,
- "description": "Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.\r\n\r\nPlagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.\r\n\r\nPlagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 90682,
"groupID": 458,
"iconID": 3320,
@@ -231041,7 +276469,7 @@
"28422": {
"basePrice": 320000.0,
"capacity": 0.0,
- "description": "Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 90683,
"groupID": 458,
"iconID": 3320,
@@ -231049,6 +276477,7 @@
"mass": 1e+35,
"portionSize": 1,
"published": true,
+ "radius": 1.0,
"typeID": 28422,
"typeName": "Compressed Plagioclase",
"typeNameID": 100415,
@@ -231057,7 +276486,7 @@
"28423": {
"basePrice": 352300.0,
"capacity": 0.0,
- "description": "With rich plagioclase, having 10% better yield than the normal one, miners can finally regard plagioclase as a mineral that provides a noteworthy profit.\r\n\r\nPlagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "With rich plagioclase, having 10% better yield than the normal one, miners can finally regard plagioclase as a mineral that provides a noteworthy profit.\r\n\r\nPlagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 90684,
"groupID": 458,
"iconID": 3320,
@@ -231065,6 +276494,7 @@
"mass": 1e+35,
"portionSize": 1,
"published": true,
+ "radius": 1.0,
"typeID": 28423,
"typeName": "Compressed Rich Plagioclase",
"typeNameID": 100416,
@@ -231073,7 +276503,7 @@
"28424": {
"basePrice": 290800.0,
"capacity": 0.0,
- "description": "Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 92834,
"groupID": 459,
"iconID": 3318,
@@ -231081,6 +276511,7 @@
"mass": 1e+35,
"portionSize": 1,
"published": true,
+ "radius": 1.0,
"typeID": 28424,
"typeName": "Compressed Pyroxeres",
"typeNameID": 103625,
@@ -231089,7 +276520,7 @@
"28425": {
"basePrice": 311100.0,
"capacity": 0.0,
- "description": "Solid Pyroxeres, sometimes called the Flame of Dam'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin. \r\n\r\nPyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Solid Pyroxeres, sometimes called the Flame of Dam'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin. \r\n\r\nPyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 90685,
"groupID": 459,
"iconID": 3318,
@@ -231097,6 +276528,7 @@
"mass": 1e+35,
"portionSize": 1,
"published": true,
+ "radius": 1.0,
"typeID": 28425,
"typeName": "Compressed Solid Pyroxeres",
"typeNameID": 100417,
@@ -231105,7 +276537,7 @@
"28426": {
"basePrice": 318600.0,
"capacity": 0.0,
- "description": "Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.\r\n\r\nPyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.\r\n\r\nPyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 92835,
"groupID": 459,
"iconID": 3318,
@@ -231123,7 +276555,7 @@
"28427": {
"basePrice": 131150.0,
"capacity": 0.0,
- "description": "Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts.\r\n\r\nScordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts.\r\n\r\nScordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 91289,
"groupID": 460,
"iconID": 3317,
@@ -231131,6 +276563,7 @@
"mass": 1e+35,
"portionSize": 1,
"published": true,
+ "radius": 1.0,
"typeID": 28427,
"typeName": "Compressed Condensed Scordite",
"typeNameID": 101099,
@@ -231139,7 +276572,7 @@
"28428": {
"basePrice": 137400.0,
"capacity": 0.0,
- "description": "Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.\r\n\r\nScordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.\r\n\r\nScordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 91290,
"groupID": 460,
"iconID": 3317,
@@ -231157,7 +276590,7 @@
"28429": {
"basePrice": 124850.0,
"capacity": 0.0,
- "description": "Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 91291,
"groupID": 460,
"iconID": 3317,
@@ -231165,6 +276598,7 @@
"mass": 1e+35,
"portionSize": 1,
"published": true,
+ "radius": 1.0,
"typeID": 28429,
"typeName": "Compressed Scordite",
"typeNameID": 101101,
@@ -231173,7 +276607,7 @@
"28430": {
"basePrice": 52500.0,
"capacity": 0.0,
- "description": "Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance.\r\n\r\nThe most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance.\r\n\r\nVeldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 91292,
"groupID": 462,
"iconID": 3319,
@@ -231191,7 +276625,7 @@
"28431": {
"basePrice": 55000.0,
"capacity": 0.0,
- "description": "In asteroids above average size, the intense pressure can weld normal veldspar into what is known as dense veldspar, increasing the yield by 10%. \r\n\r\nThe most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "In asteroids above average size, the intense pressure can weld normal veldspar into what is known as dense veldspar, increasing the yield by 10%. \r\n\r\nVeldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 91293,
"groupID": 462,
"iconID": 3319,
@@ -231199,6 +276633,7 @@
"mass": 4000.0,
"portionSize": 1,
"published": true,
+ "radius": 1.0,
"typeID": 28431,
"typeName": "Compressed Dense Veldspar",
"typeNameID": 101103,
@@ -231207,7 +276642,7 @@
"28432": {
"basePrice": 50000.0,
"capacity": 0.0,
- "description": "The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 91294,
"groupID": 462,
"iconID": 3319,
@@ -231215,6 +276650,7 @@
"mass": 4000.0,
"portionSize": 1,
"published": true,
+ "radius": 1.0,
"typeID": 28432,
"typeName": "Compressed Veldspar",
"typeNameID": 101104,
@@ -231442,25 +276878,6 @@
"typeNameID": 71631,
"volume": 0.01
},
- "2845": {
- "basePrice": 0.0,
- "capacity": 235.0,
- "description": "Subject: Prototype Nation Vessel (ID:Outuni Mesen)
\r\nMilitary Specifications: Battleship-class vessel. Primary roles are capacitor warfare and interdiction. Moderate microwarp velocity. Long range energy neutralizers. Long range warp disruption capabilities. Extreme long-range stasis webification support.
\r\nAdditional Intelligence: Est. 120,000 civilian abductions from Outuni III and VI. The Mesen identifier suggests an oversight role amongst the other battleship-class prototypes, or alternatively, that it was created during the first phase of development.
\r\nSynopsis from ISHAEKA-0061. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
- "descriptionID": 93285,
- "graphicID": 2295,
- "groupID": 1056,
- "mass": 10010000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 350.0,
- "soundID": 20902,
- "typeID": 2845,
- "typeName": "Outuni Mesen",
- "typeNameID": 104738,
- "volume": 100100.0,
- "wreckTypeID": 26581
- },
"28450": {
"basePrice": 1000000.0,
"capacity": 0.0,
@@ -231611,25 +277028,6 @@
"typeNameID": 71641,
"volume": 0.01
},
- "2846": {
- "basePrice": 0.0,
- "capacity": 120.0,
- "description": "Subject: Domination Excavator (ID: Modified Cyclone)
\r\nMilitary Specifications: Cruiser-class vessel. Houses both advanced scientific and military technologies.
\r\nAdditional Intelligence: Cartel forays beyond Angel territories have escalated each year since the discovery of wormhole space in YC 111. The Domination Excavator was first seen in one of these operations in 113. The ship itself contains a wide array of hi-tech defensive and offensive capabilities, including redundant power systems and a range of Domination modules. Large sections of crew quarters are converted to specialized lab space, able to perform on-site analysis of found materials. Plasma igniters ensure the labs are burned at temperatures exceeding 45000 Kelvin, should the vessel be captured.\r\n Agent Trereval, Republic Security Services.
Authorized for capsuleer dissemination.",
- "descriptionID": 235578,
- "graphicID": 2921,
- "groupID": 820,
- "mass": 10900000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "radius": 150.0,
- "soundID": 20900,
- "typeID": 2846,
- "typeName": "Domination Excavator",
- "typeNameID": 235577,
- "volume": 109000.0,
- "wreckTypeID": 26919
- },
"28460": {
"basePrice": 750000.0,
"capacity": 0.0,
@@ -231780,25 +277178,6 @@
"typeNameID": 71651,
"volume": 0.01
},
- "2847": {
- "basePrice": 0.0,
- "capacity": 235.0,
- "description": "Subject: True Sansha Foreman (ID: Modified Phantasm)
\r\nMilitary Specifications: Cruiser-class vessel. Modified for increased mining efficiency of local Slaves.
\r\nAdditional Intelligence: Pre-YC 113, the True Sansha Foreman variant was once a rare sight outside of the Sansha home region of Stain. As an alternative to capsuleer-dependent strip mining, the Foreman is specially designed to coordinate large crews of Slaves in a local deadspace pocket. Exact figures are difficult to determine, but mining Slaves under the Foreman seem to operate at around 125% efficiency. This link is both fragile and experimental. If the link is violently severed (i.e. the Foreman is destroyed), the affected Slaves in the mining equipment are damaged and unable to continue their work.
\r\nAnalyst Fawlon, Ministry of Assessment.
Authorized for capsuleer dissemination. \r\n",
- "descriptionID": 235920,
- "graphicID": 1236,
- "groupID": 820,
- "mass": 10010000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 150.0,
- "soundID": 20902,
- "typeID": 2847,
- "typeName": "True Sansha Foreman",
- "typeNameID": 235595,
- "volume": 100100.0,
- "wreckTypeID": 26919
- },
"28470": {
"basePrice": 500000.0,
"capacity": 0.0,
@@ -231949,21 +277328,6 @@
"typeNameID": 71661,
"volume": 0.01
},
- "2848": {
- "basePrice": 45000.0,
- "capacity": 0.0,
- "description": "Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.",
- "descriptionID": 93339,
- "graphicID": 4544,
- "groupID": 1063,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2848,
- "typeName": "Barren Extractor Control Unit",
- "typeNameID": 104792,
- "volume": 0.0
- },
"28480": {
"basePrice": 250000.0,
"capacity": 0.0,
@@ -232264,22 +277628,6 @@
"typeNameID": 71681,
"volume": 0.01
},
- "2850": {
- "basePrice": 0.0,
- "capacity": 2700.0,
- "description": "You surmise that with some salvaging equipment there is still something of value to be had from this wreck.",
- "descriptionID": 93141,
- "graphicID": 3115,
- "groupID": 306,
- "mass": 10000.0,
- "portionSize": 1,
- "published": false,
- "radius": 14.0,
- "typeID": 2850,
- "typeName": "Suspicious Ship Wreck",
- "typeNameID": 104589,
- "volume": 27500.0
- },
"28500": {
"basePrice": 250000.0,
"capacity": 0.0,
@@ -232444,21 +277792,6 @@
"volume": 1010000.0,
"wreckTypeID": 26920
},
- "2851": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This evidence proves beyond the shadow of a doubt that foul play was involved.",
- "descriptionID": 93142,
- "groupID": 314,
- "iconID": 2886,
- "mass": 5.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2851,
- "typeName": "Incriminating Evidence",
- "typeNameID": 104590,
- "volume": 1.0
- },
"28510": {
"basePrice": 0.0,
"capacity": 1000.0,
@@ -232633,22 +277966,6 @@
"typeNameID": 103327,
"volume": 0.01
},
- "2852": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A cynosural field, also known colloquially as a \"cyno\", is a cosmic anomaly that acts as a pseudo-gravity well. With the correct calibration information, interstellar jump drives can lock onto the field and create a portal into the destination system.",
- "descriptionID": 93143,
- "graphicID": 2742,
- "groupID": 226,
- "mass": 1.0,
- "portionSize": 1,
- "published": false,
- "radius": 1274.0,
- "typeID": 2852,
- "typeName": "Sansha Cynosural Field",
- "typeNameID": 104591,
- "volume": 0.0
- },
"28520": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -232824,21 +278141,6 @@
"typeNameID": 103260,
"volume": 0.01
},
- "2853": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "These ship parts are old but functional.",
- "descriptionID": 93144,
- "groupID": 314,
- "iconID": 3265,
- "mass": 10.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2853,
- "typeName": "Salvaged Electronics",
- "typeNameID": 104592,
- "volume": 20.0
- },
"28530": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -233013,22 +278315,6 @@
"typeNameID": 103241,
"volume": 0.01
},
- "2854": {
- "basePrice": 0.0,
- "capacity": 2700.0,
- "description": "Rigged with a localized cloaking field, this small container is hidden from sensors while activated.",
- "descriptionID": 93145,
- "graphicID": 2431,
- "groupID": 306,
- "mass": 10000.0,
- "portionSize": 1,
- "published": false,
- "radius": 14.0,
- "typeID": 2854,
- "typeName": "Cloaked Cache",
- "typeNameID": 104593,
- "volume": 27500.0
- },
"28540": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -233212,25 +278498,6 @@
"variationParentTypeID": 3528,
"volume": 10.0
},
- "2855": {
- "basePrice": 0.0,
- "capacity": 235.0,
- "description": "Subject: Prototype Nation Vessel (ID:Intaki Colliculus)
\r\nMilitary Specifications: Battleship-class vessel. Primary role is remote logistics support. Medium range shield transfer capabilities. Low microwarp velocity. Defensive systems have been significantly enhanced.
\r\nAdditional Intelligence: There were no reported civilian abductions from the invasion of Intaki IV. The Intaki identifier is yet further evidence supporting the theory that not all abductees were accounted for. The Colliculus identifier suggests the vessel plays a central role in the integration of various data throughout the Nation's greater network.
\r\nSynopsis from ISHAEKA-0067. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
- "descriptionID": 93288,
- "graphicID": 2295,
- "groupID": 1056,
- "mass": 10010000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 350.0,
- "soundID": 20902,
- "typeID": 2855,
- "typeName": "Intaki Colliculus",
- "typeNameID": 104741,
- "volume": 100100.0,
- "wreckTypeID": 26581
- },
"28550": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -233415,21 +278682,6 @@
"variationParentTypeID": 1294,
"volume": 5.0
},
- "2856": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This massive laboratory complex was once home to over 10,000 scientists, their staff and security personnel, working day and night to unravel the mysteries of Vitoc. Since the return of the Minmatar Elders and Otro Gariushi's bequest of Insorum to the Republic, the facility has largely fallen into disuse, but some few scientists cling on, pushing to finish what they started before they too seek more commercial roles.
For the most part, research continues inside the newer biodome nearby, but a few smaller laboratories and their staff still insist on basing out of the aging titan. ",
- "descriptionID": 93803,
- "graphicID": 3114,
- "groupID": 226,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 2856,
- "typeName": "Forlorn Hope",
- "typeNameID": 105280,
- "volume": 0.0
- },
"28560": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -233703,23 +278955,6 @@
"typeNameID": 104281,
"volume": 0.01
},
- "2858": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A small and humble memorial to the work of the late scientist Dr. Mishkala Osnirdottir, whose life was most likely lost when an experiment with the Tachyon Bombardment Array went horribly wrong. Others, however, theorize that she was not killed, but relocated, or in some way altered on a quantum level by the barrage of antimatter.
\r\nThe memorial gardens features great trees contorted into elegant shapes with tungsten scaffolds and the doctor's favourite bloom, Ulfurtar - a small parasitic plant with delicate silvery flowers, noted for the soft, almost furred quality of its petals. In many Sebiestor clans, the blossom is believed to symbolise both dreams and memories and the atmosphere of the gardens is rich with both for those that tend it still.",
- "descriptionID": 93147,
- "graphicID": 2782,
- "groupID": 226,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "radius": 4553.0,
- "soundID": 20,
- "typeID": 2858,
- "typeName": "Osnirdottir Memorial",
- "typeNameID": 104595,
- "volume": 0.0
- },
"28582": {
"basePrice": 0.0,
"capacity": 8850.0,
@@ -233789,41 +279024,6 @@
"typeNameID": 100456,
"volume": 0.01
},
- "2859": {
- "basePrice": 0.0,
- "capacity": 235.0,
- "description": "Subject: Prototype Nation Vessel (ID:Romi Thalamus)
\r\nMilitary Specifications: Cruiser-class vessel. Primary role is damage dealing. Moderate microwarp velocity.
\r\nAdditional Intelligence: There were no reported civilian abductions from the invasion of Romi III. The Romi identifier is yet further evidence that unreported abductees may have been incorporated into these new vessel prototypes, and into the Nation as a whole. The Thalamus identifier suggests a unifying role between the cruiser-class prototypes and other hull classes, similar to the Arnon Epithalmus. Notable is the higher number of known cruiser-class vessels, and that the identifiers of each belong to the forebrain. This pattern highlights a structural shift away from battleship-led squadrons, or at the least, an equality of function and responsibility between battleship and cruiser variants.
\r\nSynopsis from ISHAEKA-0051. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
- "descriptionID": 93281,
- "graphicID": 1236,
- "groupID": 1054,
- "mass": 10010000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 150.0,
- "soundID": 20902,
- "typeID": 2859,
- "typeName": "Romi Thalamus",
- "typeNameID": 104734,
- "volume": 100100.0,
- "wreckTypeID": 26580
- },
- "2860": {
- "basePrice": 0.0,
- "capacity": 1000.0,
- "description": "This temporary structure is made to house The Seven's hostages until they are ready to be transported to a more secure location.",
- "descriptionID": 93148,
- "graphicID": 2518,
- "groupID": 306,
- "mass": 10000.0,
- "portionSize": 1,
- "published": false,
- "radius": 416.0,
- "typeID": 2860,
- "typeName": "The Seven Holding Cells",
- "typeNameID": 104596,
- "volume": 1200.0
- },
"28603": {
"basePrice": 0.0,
"capacity": 27500.0,
@@ -233944,21 +279144,6 @@
"typeNameID": 100460,
"volume": 0.01
},
- "2861": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "These EM beam weapons have been custom fitted to detect and eradicate specific nanotechnologies. Normally, these EMP devices are used by special operations personnel during covert operations. They are placed in proximity to the enemy's defense grid and used to “short out” any nearby electronics, thus creating a hole in the defense grid such that conventional forces can then move through unimpeded by sentry grids, security bots, and other lethal defensive systems. The devices themselves are approximately the size of a large rucksack and can be both emplaced and operated by a single trained individual. ",
- "descriptionID": 93169,
- "groupID": 314,
- "iconID": 1362,
- "mass": 250.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2861,
- "typeName": "Crate of Manportable Electromagnetic Pulse Weapons",
- "typeNameID": 104622,
- "volume": 250.0
- },
"28612": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -234070,21 +279255,6 @@
"typeNameID": 71701,
"volume": 0.6
},
- "2862": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "The weapons and equipment containers hold a wide variety of small arms and other equipment currently in use by the Caldari Navy Special Forces, much of it designed specifically for use in maritime environments. Some of the items that can be found in a typical container are long range sniper rifles, target designation lasers, silenced pistols, high tech diving equipment, limpet mines, covert communications gear, and individual diver propulsion devices. This equipment, as you might guess, is extremely valuable and cannot be found outside the armories of the Caldari Navy, with the exception of the very small quantities that have found their way onto the black market. ",
- "descriptionID": 93170,
- "groupID": 314,
- "iconID": 1366,
- "mass": 25.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2862,
- "typeName": "Special Forces Weapons and Equipment",
- "typeNameID": 104623,
- "volume": 25.0
- },
"28620": {
"basePrice": 74916.0,
"capacity": 0.0,
@@ -234244,31 +279414,6 @@
"typeNameID": 76120,
"volume": 10.0
},
- "2863": {
- "basePrice": 1000.0,
- "capacity": 100.0,
- "certificateTemplate": 154,
- "description": "The Primae is a repurposed ORE design intended to ease the task of extracting resources from planetbound environments. Initially devised as a deep space salvage vessel for large-scale ore retrieval from destroyed ORE fleets in pirate-occupied areas, its previous incarnation was made all but obsolete by the arrival of capsuleers on the interstellar scene. Realizing that the ship could, with a few minor modifications, be made into an efficient resource harvesting aid, ORE wasted no time in revamping the design.
A low signature radius (a holdover from its earlier manifestation) adds a layer of defense to the Primae's already decent plating. In addition, the ship's two large bays have been re-engineered to hold equipment for planetside resource extraction and processed materials, making it an especially useful complement to any planetside harvesting endeavor.",
- "descriptionID": 93968,
- "factionID": 500014,
- "graphicID": 10013,
- "groupID": 28,
- "marketGroupID": 1614,
- "mass": 15000000.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "raceID": 128,
- "radius": 450.0,
- "soundID": 20066,
- "techLevel": 1,
- "typeID": 2863,
- "typeName": "Primae",
- "typeNameID": 105459,
- "volume": 270000.0,
- "wreckTypeID": 26529
- },
"28630": {
"basePrice": 2000.0,
"capacity": 0.0,
@@ -234301,18 +279446,6 @@
"typeNameID": 103535,
"volume": 0.01
},
- "2864": {
- "basePrice": 9999999.0,
- "capacity": 0.0,
- "groupID": 108,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2864,
- "typeName": "Primae Blueprint",
- "typeNameID": 76473,
- "volume": 0.01
- },
"28646": {
"basePrice": 15626524,
"capacity": 0.0,
@@ -234347,28 +279480,6 @@
"typeNameID": 100463,
"volume": 0.01
},
- "2865": {
- "basePrice": 1987540.0,
- "capacity": 1.0,
- "description": "One of the most powerful projectile cannons a battleship can equip. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.",
- "descriptionID": 94357,
- "graphicID": 11277,
- "groupID": 55,
- "iconID": 379,
- "marketGroupID": 579,
- "mass": 2000.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 2000.0,
- "techLevel": 2,
- "typeID": 2865,
- "typeName": "1200mm Artillery Cannon II",
- "typeNameID": 105885,
- "variationParentTypeID": 497,
- "volume": 20.0
- },
"28650": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -234513,21 +279624,6 @@
"volume": 495000.0,
"wreckTypeID": 26477
},
- "2866": {
- "basePrice": 10000000000.0,
- "capacity": 0.0,
- "groupID": 135,
- "iconID": 379,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 2866,
- "typeName": "1200mm Artillery Cannon II Blueprint",
- "typeNameID": 68211,
- "volume": 0.01
- },
"28660": {
"basePrice": 1800000000.0,
"capacity": 0.0,
@@ -234661,22 +279757,6 @@
"typeNameID": 104489,
"volume": 0.01
},
- "2867": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "By integrating transcranial microcontrollers into a circuit made from synthetic synapses, the broadcast node is able to communicate directly with various station functions and with negligible signal loss and latency. The addition of computerized guidance systems, each running independent navigation system software routines, allows a single node to coordinate starship docking procedures, drone operations, and even station defenses.",
- "descriptionID": 87083,
- "groupID": 1041,
- "iconID": 10073,
- "marketGroupID": 1337,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2867,
- "typeName": "Broadcast Node",
- "typeNameID": 76416,
- "volume": 100.0
- },
"28670": {
"basePrice": 8192.0,
"capacity": 0.0,
@@ -234827,22 +279907,6 @@
"typeNameID": 104086,
"volume": 0.01
},
- "2868": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Hull breaches are a constant, serious threat during space travel, as well as a dangerous reality to orbital stations, which are too massive to avoid incoming objects. Integrity response drones help mitigate that threat by providing the automated, immediate application of sealants to any detected impact or pressure fracture in the structure they patrol.",
- "descriptionID": 87084,
- "groupID": 1041,
- "iconID": 10074,
- "marketGroupID": 1337,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2868,
- "typeName": "Integrity Response Drones",
- "typeNameID": 76417,
- "volume": 100.0
- },
"28680": {
"basePrice": 8192.0,
"capacity": 0.0,
@@ -235001,22 +280065,6 @@
"typeNameID": 100469,
"volume": 1
},
- "2869": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Only the highly advanced Ukomi superconductor can be rendered small enough for use in nano-factories, microscopic devices programmed to absorb and recycle ambient material into useful matter. Each factory is built from reactive metals, ensuring that they interact properly – or not at all – with their environment, while a mote of industrial explosive automatically destroys them when they have completed their task.",
- "descriptionID": 87085,
- "groupID": 1041,
- "iconID": 10075,
- "marketGroupID": 1337,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2869,
- "typeName": "Nano-Factory",
- "typeNameID": 76418,
- "volume": 100.0
- },
"28690": {
"basePrice": 512,
"capacity": 0.0,
@@ -235193,22 +280241,6 @@
"typeNameID": 76131,
"volume": 10.0
},
- "2870": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "While nanites are ideal for many forms of construction, sealing joints between large structural bulkheads is a job best left to organic mortar, a thick gel that actively permeates every microscopic gap between two parts. Due to the aggressive nature of the genetically engineered bacteria that intelligently guides into place the hardening condensate material, this paste is extremely hazardous to humans and must be applied by robots.",
- "descriptionID": 87086,
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@@ -237690,22 +282458,6 @@
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},
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- "description": "These are the remains of a Federation admiral. A Mannar in her mid-forties, this woman's body shows signs of extensive modification typical to capsuleers. This is probably not the first time she has been killed in action.",
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- "description": "This document could get a lot of people into a lot of trouble. ",
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@@ -239604,21 +284160,6 @@
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- "description": "While drone AI is easily replicated, certain behaviors require custom programming. These units seem to have been designed for generally poor combat performance.",
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- "typeNameID": 104573,
- "volume": 1.0
- },
"29000": {
"basePrice": 1500000.0,
"capacity": 0.0,
@@ -239958,22 +284471,6 @@
"typeNameID": 103723,
"volume": 1
},
- "2901": {
- "basePrice": 0.0,
- "capacity": 2700.0,
- "description": "The remnants of a science ship lost recently.",
- "descriptionID": 93126,
- "graphicID": 3115,
- "groupID": 306,
- "mass": 10000.0,
- "portionSize": 1,
- "published": false,
- "radius": 14.0,
- "typeID": 2901,
- "typeName": "Science Vessel Wreck",
- "typeNameID": 104574,
- "volume": 27500.0
- },
"29010": {
"basePrice": 1500000.0,
"capacity": 0.0,
@@ -240104,23 +284601,6 @@
"volume": 20250.0,
"wreckTypeID": 26935
},
- "2902": {
- "basePrice": 0.0,
- "capacity": 10000.0,
- "description": "This acceleration gate has been locked down and is not usable by the general public.",
- "descriptionID": 93138,
- "graphicID": 2341,
- "groupID": 319,
- "mass": 100000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 4553.0,
- "typeID": 2902,
- "typeName": "Deactivated Acceleration Gate",
- "typeNameID": 104586,
- "volume": 100000000.0
- },
"29020": {
"basePrice": 0.0,
"capacity": 1000,
@@ -240260,23 +284740,6 @@
"typeNameID": 100548,
"volume": 0.01
},
- "2903": {
- "basePrice": 0.0,
- "capacity": 2700.0,
- "description": "This upscale estate probably serves as a swank bachelor pad when the manager isn't entertaining clients.",
- "descriptionID": 93127,
- "graphicID": 1712,
- "groupID": 952,
- "mass": 10000.0,
- "portionSize": 1,
- "published": false,
- "radius": 918.0,
- "soundID": 14,
- "typeID": 2903,
- "typeName": "Manager's Station",
- "typeNameID": 104575,
- "volume": 27500.0
- },
"29030": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -240391,21 +284854,6 @@
"typeNameID": 100550,
"volume": 10.0
},
- "2904": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This heavy metal rock opera band was made famous by their first album's cover, which depicted two naked individuals engaging in sexual intercourse while floating in space without spacesuits. Gallente politicians tried to have the album, called \"Unprotected,\" banned. Not because of the adult content, they claimed, but because it promoted unsafe extravehicular activities.",
- "descriptionID": 93128,
- "groupID": 314,
- "iconID": 1204,
- "mass": 400.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2904,
- "typeName": "Quantum Entanglement",
- "typeNameID": 104576,
- "volume": 10.0
- },
"29040": {
"basePrice": 15000000.0,
"capacity": 0.0,
@@ -240561,28 +285009,6 @@
"typeNameID": 100554,
"volume": 10.0
},
- "2905": {
- "basePrice": 132664.0,
- "capacity": 0.1,
- "description": "This artillery is one of the most powerful weapons that can be mounted on a frigate. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.",
- "descriptionID": 94362,
- "graphicID": 11285,
- "groupID": 55,
- "iconID": 389,
- "marketGroupID": 577,
- "mass": 500.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 20.0,
- "techLevel": 2,
- "typeID": 2905,
- "typeName": "250mm Light Artillery Cannon II",
- "typeNameID": 105890,
- "variationParentTypeID": 487,
- "volume": 5.0
- },
"29050": {
"basePrice": 15000000.0,
"capacity": 0.0,
@@ -240738,21 +285164,6 @@
"typeNameID": 100559,
"volume": 10.0
},
- "2906": {
- "basePrice": 10000000000.0,
- "capacity": 0.0,
- "groupID": 135,
- "iconID": 389,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 2906,
- "typeName": "250mm Light Artillery Cannon II Blueprint",
- "typeNameID": 68215,
- "volume": 0.01
- },
"29060": {
"basePrice": 15000000.0,
"capacity": 0.0,
@@ -240908,25 +285319,6 @@
"typeNameID": 100563,
"volume": 10.0
},
- "2907": {
- "basePrice": 0.0,
- "capacity": 235.0,
- "description": "Subject: Prototype Nation Vessel (ID: Schmaeel Medulla)
\r\nMilitary Specifications: Frigate-class vessel. Primary roles are interdiction and frigate support. Fastest microwarp velocity of all known Nation frigate prototypes. Long range warp disruption capabilities. Long range stasis webifier support. Limited weapons systems.
\r\nAdditional Intelligence: Est. 1,000,000 civilian abductions from Schmaeel VI. The Medulla identifier suggests a limited role in the larger Nation hierarchy, and that the Schmaeel captives are tasked with more basic, mechanical responsibilities.
\r\nSynopsis from ISHAEKA-0045. DED Special Operations.
Authorized for Capsuleer dissemination.\r\n",
- "descriptionID": 93278,
- "graphicID": 1237,
- "groupID": 1053,
- "mass": 2000000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 31.0,
- "soundID": 20902,
- "typeID": 2907,
- "typeName": "Schmaeel Medulla",
- "typeNameID": 104731,
- "volume": 20000.0,
- "wreckTypeID": 26579
- },
"29070": {
"basePrice": 15000000.0,
"capacity": 0.0,
@@ -241237,26 +285629,6 @@
"typeNameID": 100573,
"volume": 10.0
},
- "2909": {
- "basePrice": 0.0,
- "capacity": 235.0,
- "description": "Subject: Prototype Nation Vessel (ID: Niarja Myelen)
\r\nMilitary Specifications: Frigate-class vessel. Primary role is long range ECM support and medium-range energy warfare. Moderate microwarp velocity. No known weapons systems.
\r\nAdditional Intelligence: Est. 70,000 civilian abductions from Niarja VII. The Myelen identifier suggests a developmental state. Other, more advanced Nation prototypes may have originated from this design.
\r\nSynopsis from ISHAEKA-0039. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
- "descriptionID": 93275,
- "graphicID": 1238,
- "groupID": 1053,
- "isDynamicType": false,
- "mass": 2000000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 31.0,
- "soundID": 20902,
- "typeID": 2909,
- "typeName": "Niarja Myelen",
- "typeNameID": 104728,
- "volume": 20000.0,
- "wreckTypeID": 26579
- },
"29090": {
"basePrice": 15000000.0,
"capacity": 0.0,
@@ -241412,22 +285784,6 @@
"typeNameID": 100578,
"volume": 10.0
},
- "2910": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This ship has seen better days. Parts of it are missing, looking as though the ship was torn apart. There are no signs of life inside, though. ",
- "descriptionID": 95097,
- "graphicID": 3087,
- "groupID": 226,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "radius": 550.0,
- "typeID": 2910,
- "typeName": "Gallente Passenger Liner Wreckage",
- "typeNameID": 106684,
- "volume": 0.0
- },
"29100": {
"basePrice": 15000000.0,
"capacity": 0.0,
@@ -241583,22 +285939,6 @@
"typeNameID": 100583,
"volume": 10.0
},
- "2911": {
- "basePrice": 0.0,
- "capacity": 8850.0,
- "description": "This passenger liner has seen better days, but it's still operational. The ship is anchored to its spot with large, magnetic beacons around the bottom of its hull.",
- "descriptionID": 93344,
- "graphicID": 3087,
- "groupID": 306,
- "mass": 1000000.0,
- "portionSize": 1,
- "published": false,
- "radius": 1000.0,
- "typeID": 2911,
- "typeName": "Gallente Passenger Liner Damaged",
- "typeNameID": 104797,
- "volume": 100000000.0
- },
"29110": {
"basePrice": 15000000.0,
"capacity": 0.0,
@@ -241673,21 +286013,6 @@
"typeNameID": 100587,
"volume": 100.0
},
- "2912": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Some Minmatar feel the Republic's status quo is not sufficient to avenge victims of Amarrian enslavement, nor to liberating those still trapped under Imperial rule. This unfortunate figure learned a terminal lesson in the necessities of political balance.",
- "descriptionID": 93130,
- "groupID": 526,
- "iconID": 2855,
- "mass": 80.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2912,
- "typeName": "Minmatar Pilot's Corpse",
- "typeNameID": 104578,
- "volume": 1.0
- },
"29121": {
"basePrice": 825000.0,
"capacity": 0.0,
@@ -241763,28 +286088,6 @@
"typeNameID": 100592,
"volume": 100.0
},
- "2913": {
- "basePrice": 373210.0,
- "capacity": 1.5,
- "description": "The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.",
- "descriptionID": 94363,
- "graphicID": 11301,
- "groupID": 55,
- "iconID": 386,
- "marketGroupID": 575,
- "mass": 1000.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 20.0,
- "techLevel": 2,
- "typeID": 2913,
- "typeName": "425mm AutoCannon II",
- "typeNameID": 105891,
- "variationParentTypeID": 491,
- "volume": 10.0
- },
"29131": {
"basePrice": 116000.0,
"capacity": 0.0,
@@ -241871,21 +286174,6 @@
"typeNameID": 100660,
"volume": 1.0
},
- "2914": {
- "basePrice": 10000000000.0,
- "capacity": 0.0,
- "groupID": 135,
- "iconID": 386,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 2914,
- "typeName": "425mm AutoCannon II Blueprint",
- "typeNameID": 68216,
- "volume": 0.01
- },
"29140": {
"basePrice": 45500000.0,
"capacity": 0.0,
@@ -242041,23 +286329,6 @@
"typeNameID": 71803,
"volume": 115000.0
},
- "2915": {
- "basePrice": 0.0,
- "capacity": 10000.0,
- "description": "A standard, customizable, space-faring structure designed to be easily moved and deployed. This one has been configured for early childhood education.",
- "descriptionID": 95343,
- "graphicID": 2372,
- "groupID": 319,
- "mass": 100000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 700.0,
- "typeID": 2915,
- "typeName": "Auxiliary Academic Campus",
- "typeNameID": 106937,
- "volume": 100000000.0
- },
"29150": {
"basePrice": 380.0,
"capacity": 0.0,
@@ -242124,24 +286395,6 @@
"typeNameID": 106804,
"volume": 0.0
},
- "2916": {
- "basePrice": 0.0,
- "capacity": 120.0,
- "description": "This loose cannon is piloting an experimental stealth ship and has begun a personal war against the Amarr Empire.",
- "descriptionID": 93131,
- "graphicID": 3355,
- "groupID": 706,
- "mass": 19000000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "radius": 350.0,
- "typeID": 2916,
- "typeName": "Rogue Minmatar",
- "typeNameID": 104579,
- "volume": 19000000.0,
- "wreckTypeID": 27041
- },
"29160": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -242276,21 +286529,6 @@
"typeNameID": 71819,
"volume": 100000000.0
},
- "2917": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "These rattled individuals move with languid motions. It looks like some of them have gone weeks without food.",
- "descriptionID": 93132,
- "groupID": 314,
- "iconID": 2545,
- "mass": 50.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2917,
- "typeName": "Survivors",
- "typeNameID": 104580,
- "volume": 50.0
- },
"29170": {
"basePrice": 0.0,
"capacity": 10000.0,
@@ -242462,22 +286700,6 @@
"typeNameID": 106991,
"volume": 100000000.0
},
- "2918": {
- "basePrice": 0.0,
- "capacity": 8850.0,
- "description": "A maximum-security prison block and run by the Gallente Federation. ",
- "descriptionID": 93133,
- "graphicID": 2458,
- "groupID": 306,
- "mass": 1000000.0,
- "portionSize": 1,
- "published": false,
- "radius": 911.0,
- "typeID": 2918,
- "typeName": "Cell Block D",
- "typeNameID": 104581,
- "volume": 1150.0
- },
"29180": {
"basePrice": 0.0,
"capacity": 10000.0,
@@ -242639,21 +286861,6 @@
"typeNameID": 71828,
"volume": 100000000.0
},
- "2919": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "An operative of the Caldari State.",
- "descriptionID": 93134,
- "groupID": 283,
- "iconID": 2538,
- "mass": 60.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2919,
- "typeName": "Caldari Operative",
- "typeNameID": 104582,
- "volume": 0.1
- },
"29190": {
"basePrice": 0.0,
"capacity": 2700.0,
@@ -242858,28 +287065,6 @@
"typeNameID": 71834,
"volume": 1.0
},
- "2921": {
- "basePrice": 436976.0,
- "capacity": 0.5,
- "description": "A powerful long-range cannon. One of the most damaging weapons mountable on a cruiser. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.",
- "descriptionID": 94364,
- "graphicID": 11281,
- "groupID": 55,
- "iconID": 384,
- "marketGroupID": 578,
- "mass": 125.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 200.0,
- "techLevel": 2,
- "typeID": 2921,
- "typeName": "650mm Artillery Cannon II",
- "typeNameID": 105892,
- "variationParentTypeID": 492,
- "volume": 10.0
- },
"29211": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -243009,21 +287194,6 @@
"typeNameID": 100907,
"volume": 0.01
},
- "2922": {
- "basePrice": 10000000000.0,
- "capacity": 0.0,
- "groupID": 135,
- "iconID": 384,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 2922,
- "typeName": "650mm Artillery Cannon II Blueprint",
- "typeNameID": 68217,
- "volume": 0.01
- },
"29226": {
"basePrice": 6500.0,
"capacity": 0.0,
@@ -243455,23 +287625,6 @@
"typeNameID": 100914,
"volume": 2.0
},
- "2926": {
- "basePrice": 0.0,
- "capacity": 10000.0,
- "description": "A Serpentis cargo ship loaded with people.",
- "descriptionID": 93136,
- "graphicID": 328,
- "groupID": 226,
- "mass": 100000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 8,
- "radius": 553.0,
- "typeID": 2926,
- "typeName": "Serpentis Slave Transport",
- "typeNameID": 104584,
- "volume": 100000000.0
- },
"29262": {
"basePrice": 0.0,
"capacity": 10000.0,
@@ -243570,24 +287723,6 @@
"typeNameID": 100918,
"volume": 1.0
},
- "2927": {
- "basePrice": 0.0,
- "capacity": 10000.0,
- "description": "The science allowed by zero gravity can be as mind-boggling as it is beautiful, as demonstrated by this particle accelerating superstructure.",
- "descriptionID": 95119,
- "graphicID": 2069,
- "groupID": 226,
- "mass": 100000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 3500.0,
- "soundID": 20172,
- "typeID": 2927,
- "typeName": "Fortified Deadspace Particle Accelerator",
- "typeNameID": 106706,
- "volume": 100000000.0
- },
"29272": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -243636,23 +287771,6 @@
"typeNameID": 106500,
"volume": 0.0
},
- "2928": {
- "basePrice": 0.0,
- "capacity": 10000.0,
- "description": "Highly vulnerable, but economically extremely feasible, asteroid factories are one of the major boons of the expanding space industry.",
- "descriptionID": 95111,
- "graphicID": 1991,
- "groupID": 226,
- "mass": 100000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 2300.0,
- "typeID": 2928,
- "typeName": "Fortified Asteroid Colony",
- "typeNameID": 106698,
- "volume": 100000000.0
- },
"29283": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -243732,28 +287850,6 @@
"typeNameID": 71854,
"volume": 27500.0
},
- "2929": {
- "basePrice": 1484776.0,
- "capacity": 3.0,
- "description": "A two-barreled, intermediate-range, powerful cannon capable of causing tremendous damage. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.",
- "descriptionID": 94529,
- "graphicID": 11295,
- "groupID": 55,
- "iconID": 381,
- "marketGroupID": 576,
- "mass": 75.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 200.0,
- "techLevel": 2,
- "typeID": 2929,
- "typeName": "800mm Repeating Cannon II",
- "typeNameID": 106057,
- "variationParentTypeID": 496,
- "volume": 20.0
- },
"29290": {
"basePrice": 0.0,
"capacity": 5100.0,
@@ -243906,21 +288002,6 @@
"typeNameID": 71857,
"volume": 1.0
},
- "2930": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "The weapons and equipment containers hold a wide variety of small arms and other equipment currently in use by the Caldari Navy Special Forces, much of it designed specifically for use in maritime environments. Some of the items that can be found in a typical container are long range sniper rifles, target designation lasers, silenced pistols, high tech diving equipment, limpet mines, covert communications gear, and individual diver propulsion devices. This equipment, as you might guess, is extremely valuable and cannot be found outside the armories of the Caldari Navy, with the exception of the very small quantities that have found their way onto the black market. ",
- "descriptionID": 93171,
- "groupID": 314,
- "iconID": 1366,
- "mass": 250.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2930,
- "typeName": "Crate of Special Forces Weapons and Equipment",
- "typeNameID": 104624,
- "volume": 250.0
- },
"29300": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -244007,25 +288088,6 @@
"typeNameID": 75973,
"volume": 0.0
},
- "2931": {
- "basePrice": 0.0,
- "capacity": 235.0,
- "description": "Subject: Prototype Nation Vessel (ID: Mara Paleo)
\r\nMilitary Specifications: Cruiser-class vessel. Primary role is long range remote shield transfer. Vessel has been enhanced with significant microwarp velocity to aid in this responsibility. Reconfiguring the vessel for a logistics role has notably weakened its defensive systems, however.
\r\nAdditional Intelligence: Est. 15,000 civilian abductions from Mara IV. The Paleo identifier suggests a role that is fundamental in nature, which would be congruent with its function as logistics support.
\r\nSynopsis from ISHAEKA-0057. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
- "descriptionID": 93283,
- "graphicID": 1236,
- "groupID": 1054,
- "mass": 10010000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 150.0,
- "soundID": 20902,
- "typeID": 2931,
- "typeName": "Mara Paleo",
- "typeNameID": 104736,
- "volume": 100100.0,
- "wreckTypeID": 26580
- },
"29310": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -244163,25 +288225,6 @@
"typeNameID": 71896,
"volume": 1.0
},
- "2932": {
- "basePrice": 0.0,
- "capacity": 235.0,
- "description": "Subject: Prototype Nation Vessel (ID:Ostingele Tectum)
\r\nMilitary Specifications: Battleship-class vessel. The third most powerful vessel amongst the new Nation prototypes in terms of potential damage output. Moderate microwarp velocity. Defensive systems have been significantly enhanced.
\r\nAdditional Intelligence: Est. 2,000,000 civilian abductions from Ostingele IV. The Tectum identifier suggests a basic input-response role, with little to no shared computing power required for standard operations. Probable relations to the Deltole Tegmentum prototype.
\r\nSynopsis from ISHAEKA-0063. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
- "descriptionID": 93286,
- "graphicID": 2295,
- "groupID": 1056,
- "mass": 10010000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 350.0,
- "soundID": 20902,
- "typeID": 2932,
- "typeName": "Ostingele Tectum",
- "typeNameID": 104739,
- "volume": 100100.0,
- "wreckTypeID": 26581
- },
"29321": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -244282,25 +288325,6 @@
"typeNameID": 71861,
"volume": 0.01
},
- "2933": {
- "basePrice": 0.0,
- "capacity": 235.0,
- "description": "Subject: Prototype Nation Vessel (ID:Deltole Tegmentum)
\r\nMilitary Specifications: Battleship-class vessel. Primary roles are strong offensive power, target painting, energy warfare and long range interdiction. The second most powerful vessel amongst the new Nation prototypes in terms of potential damage output. Moderate microwarp velocity. Long range warp disruption capabilities. Long range target painting. Short range capacitor neutralization.
\r\nAdditional Intelligence: Est. 450,000 civilian abductions from Deltole I. The Tegmentum identifier suggests that this vessel serves a foundational role for the other battleship-class variants, most likely in terms of design origin. The multitude of tactical capabilities present in this vessel's design lend support to the theory that it was a test bed for a variety of Nation developments ahead of their applications in other vessel types.
\r\nSynopsis from ISHAEKA-0065. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
- "descriptionID": 93287,
- "graphicID": 2295,
- "groupID": 1056,
- "mass": 10010000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 350.0,
- "soundID": 20902,
- "typeID": 2933,
- "typeName": "Deltole Tegmentum",
- "typeNameID": 104740,
- "volume": 100100.0,
- "wreckTypeID": 26581
- },
"29330": {
"basePrice": 7500.0,
"capacity": 0.0,
@@ -244488,21 +288512,6 @@
"typeNameID": 71867,
"volume": 0.01
},
- "2934": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A complex chemical formula for use in a traditional Minmatar ceremony. This batch is labeled with Amarr markings.",
- "descriptionID": 93139,
- "groupID": 314,
- "iconID": 1207,
- "mass": 20.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2934,
- "typeName": "Counterfeit Voluval Tattoo Chemicals",
- "typeNameID": 104587,
- "volume": 20.0
- },
"29340": {
"basePrice": 0.0,
"capacity": 460.0,
@@ -244649,25 +288658,6 @@
"typeNameID": 71887,
"volume": 0.0
},
- "2935": {
- "basePrice": 0.0,
- "capacity": 235.0,
- "description": "Subject: Prototype Nation Vessel (ID:Yulai Crus Cerebi)
\r\nMilitary Specifications: Battleship-class vessel. Primary role is long-range sniping support. Low microwarp velocity. Vessel will attempt to establish orbit ranges in excess of 100km.
\r\nAdditional Intelligence: Est. 430,000 civilian abductions from Yulai. The Crus Cerebi identifier suggests a connective role between this vessel and others, possibly even non-Nation crafts. Attempts at short-wave information capture have demonstrated the futility of further efforts. Although the data passing through this vessel and other conduit-like variants can be intercepted, the encryption is still years away from being broken.
\r\nSynopsis from ISHAEKA-0069. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
- "descriptionID": 93289,
- "graphicID": 2295,
- "groupID": 1056,
- "mass": 10010000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 350.0,
- "soundID": 20902,
- "typeID": 2935,
- "typeName": "Yulai Crus Cerebi",
- "typeNameID": 104742,
- "volume": 100100.0,
- "wreckTypeID": 26581
- },
"29350": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -244828,25 +288818,6 @@
"typeNameID": 106844,
"volume": 0.0
},
- "2936": {
- "basePrice": 0.0,
- "capacity": 235.0,
- "description": "Subject: Prototype Nation Vessel (ID: Auga Hypophysis)
\r\nMilitary Specifications: Cruiser-class vessel. Primary damage dealer amongst cruiser prototypes. Limited interdiction. Short range warp scrambling capabilities. Short range stasis webification support.
\r\nAdditional Intelligence: Est. 300,000 civilian abductions from Auga II. The Hypophysis identifier suggests either a coordinating role between this vessel and other cruiser-class variants, or perhaps a regulatory role similar to the Tama Cerebellum.
\r\nSynopsis from ISHAEKA-0053. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
- "descriptionID": 93282,
- "graphicID": 1236,
- "groupID": 1054,
- "mass": 10010000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 150.0,
- "soundID": 20902,
- "typeID": 2936,
- "typeName": "Auga Hypophysis",
- "typeNameID": 104735,
- "volume": 100100.0,
- "wreckTypeID": 26580
- },
"29360": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -244945,43 +288916,6 @@
"typeNameID": 71876,
"volume": 27500.0
},
- "2937": {
- "basePrice": 220508,
- "capacity": 2.5,
- "description": "This dual 180mm autocannon is a simple but effective close combat weapon. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.",
- "descriptionID": 94542,
- "graphicID": 11297,
- "groupID": 55,
- "iconID": 386,
- "marketGroupID": 575,
- "mass": 1000,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 20,
- "techLevel": 2,
- "typeID": 2937,
- "typeName": "Dual 180mm AutoCannon II",
- "typeNameID": 106070,
- "variationParentTypeID": 489,
- "volume": 10
- },
- "2938": {
- "basePrice": 10000000000.0,
- "capacity": 0.0,
- "groupID": 135,
- "iconID": 386,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 2938,
- "typeName": "Dual 180mm AutoCannon II Blueprint",
- "typeNameID": 68218,
- "volume": 0.01
- },
"29382": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -245062,26 +288996,6 @@
"typeNameID": 71883,
"volume": 0.0
},
- "2939": {
- "basePrice": 0.0,
- "capacity": 235.0,
- "description": "Subject: Prototype Nation Vessel (ID: Tama Cerebellum)
\r\nMilitary Specifications: Frigate-class vessel. Primary role is to support Nation vessels against larger hulls. Moderate microwarp velocity. Long range torpedo fire support. Prioritizes large vessels as targets.
\r\nAdditional Intelligence: Est. 100,000 civilian abductions from Tama V. The Cerebellum identifier suggests a regulatory role amongst other frigate-class variants.
\r\nSynopsis from ISHAEKA-0037. DED Special Operations.
Authorized for Capsuleer dissemination.\r\n",
- "descriptionID": 93274,
- "graphicID": 1238,
- "groupID": 1053,
- "isDynamicType": false,
- "mass": 2000000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 31.0,
- "soundID": 20902,
- "typeID": 2939,
- "typeName": "Tama Cerebellum",
- "typeNameID": 104727,
- "volume": 20000.0,
- "wreckTypeID": 26579
- },
"29390": {
"basePrice": 600000.0,
"capacity": 0.0,
@@ -245193,21 +289107,6 @@
"typeNameID": 71903,
"volume": 1.0
},
- "2942": {
- "basePrice": 1000.0,
- "capacity": 0.0,
- "description": "Life isn't always comfortable when you're at the top, particularly in the Caldari State. Guristas will ransom you, other corporations will backstab you, and the moment someone can buy the rug out from underneath you, they will. With all the ISK that comes with these responsibilities, most CEOs can buy enough happiness to forget about these troubles. Forgetting, though, isn't always the best investment. ",
- "descriptionID": 93140,
- "groupID": 283,
- "iconID": 2538,
- "mass": 130.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2942,
- "typeName": "Captured CEO",
- "typeNameID": 104588,
- "volume": 3.0
- },
"29420": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -245272,21 +289171,6 @@
"typeNameID": 71908,
"volume": 1.0
},
- "2943": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Hybrid slaver hounds have been genetically engineered by Amarr veterinary scientists as variants of the original breed. These animals are designed specifically to live and work in the harshest environments, including deserts, swamps, mountains, frozen tundra, and other extreme locations. These variations are typically easy to differentiate from the original breed, in that they can be much larger and have fur colorations that are genetically tailored to blend in to their environments. ",
- "descriptionID": 93172,
- "groupID": 314,
- "iconID": 1180,
- "mass": 28.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2943,
- "typeName": "Hybrid Slaver Hounds",
- "typeNameID": 104625,
- "volume": 20.0
- },
"29437": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -245334,21 +289218,6 @@
"typeNameID": 100948,
"volume": 1.0
},
- "2944": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Hybrid slaver hounds have been genetically engineered by Amarr veterinary scientists as variants of the original breed. These animals are designed specifically to live and work in the harshest environments, including deserts, swamps, mountains, frozen tundra, and other extreme locations. These variations are typically easy to differentiate from the original breed, in that they can be much larger and have fur colorations that are genetically tailored to blend in to their environments. ",
- "descriptionID": 93173,
- "groupID": 314,
- "iconID": 1180,
- "mass": 280.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2944,
- "typeName": "Kennel of Hybrid Slaver Hounds",
- "typeNameID": 104626,
- "volume": 200.0
- },
"29445": {
"basePrice": 0.0,
"capacity": 2700.0,
@@ -245397,28 +289266,6 @@
"typeNameID": 100949,
"volume": 2.0
},
- "2945": {
- "basePrice": 605200.0,
- "capacity": 5.0,
- "description": "Combines the damage output of two 425mm intermediate-range autocannons. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.",
- "descriptionID": 94536,
- "graphicID": 11291,
- "groupID": 55,
- "iconID": 381,
- "marketGroupID": 576,
- "mass": 200.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 200.0,
- "techLevel": 2,
- "typeID": 2945,
- "typeName": "Dual 425mm AutoCannon II",
- "typeNameID": 106064,
- "variationParentTypeID": 494,
- "volume": 20.0
- },
"29452": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -245555,21 +289402,6 @@
"typeNameID": 106718,
"volume": 0.0
},
- "2946": {
- "basePrice": 10000000000.0,
- "capacity": 0.0,
- "groupID": 135,
- "iconID": 381,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 2946,
- "typeName": "Dual 425mm AutoCannon II Blueprint",
- "typeNameID": 68219,
- "volume": 0.01
- },
"29460": {
"basePrice": 0.0,
"capacity": 10000.0,
@@ -245688,23 +289520,6 @@
"typeNameID": 71926,
"volume": 100000000.0
},
- "2947": {
- "basePrice": 300000.0,
- "capacity": 0.0,
- "description": "Representing the latest in miniaturization technology, Compact XL Torpedoes are designed specifically to be used by Fighter Bombers.\n\nFitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease.",
- "descriptionID": 93596,
- "groupID": 1010,
- "iconID": 1346,
- "mass": 1500.0,
- "portionSize": 100,
- "published": false,
- "radius": 300.0,
- "techLevel": 1,
- "typeID": 2947,
- "typeName": "Compact Shade Torpedo",
- "typeNameID": 105071,
- "volume": 0.3
- },
"29470": {
"basePrice": 98.0,
"capacity": 0.0,
@@ -245857,27 +289672,6 @@
"typeNameID": 101054,
"volume": 1.0
},
- "2948": {
- "basePrice": 20336332.0,
- "capacity": 0.0,
- "description": "Subject: Prototype Nation Vessel (ID:Shadow)
\r\nMilitary Specifications: Heavy Fighter class vessel. Moderate microwarp velocity. Enhanced weapons systems. Reverse-engineering has been made possible through salvage of specific Sansha's Nation vessels.
\r\nAdditional Intelligence: At this initial stage conclusions are hard to form, but early indications from the recovery of three individual bomber pilots – all of them heavily augmented – strongly indicates that these crew members are the same planetary abductees found in other Nation prototype vessels. Cross-referencing recovered DNA with missing persons reports has so far revealed little, though even at this stage the origin of these pilots is in little doubt.
\r\nSynopsis from ISHAEKA-0107. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
- "descriptionID": 93600,
- "graphicID": 10039,
- "groupID": 1653,
- "isDynamicType": false,
- "marketGroupID": 1310,
- "mass": 2000.0,
- "metaGroupID": 4,
- "metaLevel": 8,
- "portionSize": 1,
- "published": true,
- "radius": 35.0,
- "techLevel": 1,
- "typeID": 2948,
- "typeName": "Shadow",
- "typeNameID": 105075,
- "volume": 1800.0
- },
"29480": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -245983,21 +289777,6 @@
"typeNameID": 100980,
"volume": 1.5
},
- "2949": {
- "basePrice": 300000000,
- "capacity": 0.0,
- "graphicID": 10039,
- "groupID": 1145,
- "mass": 0.0,
- "metaGroupID": 4,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "typeID": 2949,
- "typeName": "Shadow Blueprint",
- "typeNameID": 105473,
- "volume": 0.01
- },
"29495": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -246034,25 +289813,6 @@
"typeNameID": 71950,
"volume": 0.0
},
- "2950": {
- "basePrice": 0.0,
- "capacity": 1200.0,
- "description": "Subject: Prototype Nation Vessel (ID:Lirsautton Parichaya)
\r\nMilitary Specifications: Fighter bomber-class vessel. Moderate microwarp velocity. Enhanced weapons systems.
\r\nAdditional Intelligence: Est. 1,905,000 civilian abductions from Lirsautton V. The Parichaya identifier is unclear: it has no known etymological origins or direct translations.
\r\nSynopsis from ISHAEKA-0071. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
- "descriptionID": 93340,
- "graphicID": 10039,
- "groupID": 1054,
- "mass": 12000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 35.0,
- "soundID": 20902,
- "typeID": 2950,
- "typeName": "Lirsautton Parichaya",
- "typeNameID": 104793,
- "volume": 5000.0,
- "wreckTypeID": 26580
- },
"29503": {
"basePrice": 0.0,
"capacity": 10000.0,
@@ -246170,21 +289930,6 @@
"typeNameID": 71959,
"volume": 0.0
},
- "2951": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "The internal components of smaller Minmatar ships are constructed largely of nanofiber mesh which is low-cost, low-mass, and has a lower heat-conduction threshold than most solid industrial sheeting. Unfortunately, the lightweight structures are also susceptible to stress from the high-velocity maneuvers performed by frigate and interceptor pilots, and require added inertial compensation systems and routine inspections.",
- "descriptionID": 93254,
- "groupID": 314,
- "iconID": 3196,
- "mass": 100.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2951,
- "typeName": "Large Crate of Improved Inertial Compensation Systems",
- "typeNameID": 104707,
- "volume": 100.0
- },
"29511": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -246199,43 +289944,6 @@
"typeNameID": 71960,
"volume": 0.0
},
- "2952": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "These pieces of blue-green compound feel slick and oily to the touch and leave a tingle in your fingers. Fine crystalline filaments within crisscross and refract the light so that each piece seems to glow from within.",
- "descriptionID": 93203,
- "groupID": 314,
- "iconID": 2210,
- "mass": 10.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2952,
- "typeName": "Crate of Unidentified Fibrous Compound",
- "typeNameID": 104656,
- "volume": 10.0
- },
- "2953": {
- "basePrice": 1109234.0,
- "capacity": 4.0,
- "description": "Powerful, intermediate-range repeating autocannon with a decent rate of fire. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.",
- "descriptionID": 94522,
- "graphicID": 11293,
- "groupID": 55,
- "iconID": 381,
- "marketGroupID": 576,
- "mass": 2000.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 2000.0,
- "techLevel": 2,
- "typeID": 2953,
- "typeName": "Dual 650mm Repeating Cannon II",
- "typeNameID": 106050,
- "variationParentTypeID": 495,
- "volume": 20.0
- },
"29530": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -246282,21 +289990,6 @@
"typeNameID": 72607,
"volume": 100000000.0
},
- "2954": {
- "basePrice": 10000000000.0,
- "capacity": 0.0,
- "groupID": 135,
- "iconID": 381,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 2954,
- "typeName": "Dual 650mm Repeating Cannon II Blueprint",
- "typeNameID": 68220,
- "volume": 0.01
- },
"29546": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -246330,21 +290023,6 @@
"typeNameID": 71966,
"volume": 27500.0
},
- "2955": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "These pieces of blue-green compound feel slick and oily to the touch and leave a tingle in your fingers. Fine crystalline filaments within crisscross and refract the light so that each piece seems to glow from within.",
- "descriptionID": 93204,
- "groupID": 314,
- "iconID": 2210,
- "mass": 100.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2955,
- "typeName": "Large Crate of Unidentified Fibrous Compound",
- "typeNameID": 104657,
- "volume": 100.0
- },
"29551": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -246498,21 +290176,6 @@
"typeNameID": 106697,
"volume": 0.0
},
- "2956": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "There are hints of rusty and damaged surfaces beneath the shiny new paint-job. These may not work as efficiently as the client wishes.",
- "descriptionID": 93206,
- "groupID": 314,
- "iconID": 1084,
- "mass": 100.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2956,
- "typeName": "Large Crate of Refurbished Mining Drones",
- "typeNameID": 104659,
- "volume": 100.0
- },
"29561": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -246666,21 +290329,6 @@
"typeNameID": 106694,
"volume": 0.0
},
- "2957": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "There are hints of rusty and damaged surfaces beneath the shiny new paint-job. These may not work as efficiently as the client wishes.",
- "descriptionID": 93205,
- "groupID": 314,
- "iconID": 1084,
- "mass": 10.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2957,
- "typeName": "Crate of Refurbished Mining Drones",
- "typeNameID": 104658,
- "volume": 10.0
- },
"29570": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -246851,21 +290499,6 @@
"typeNameID": 106722,
"volume": 0.0
},
- "2958": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "These contractors, many of whom are former Caldari Navy intelligence operatives, are very well trained, experienced, and possess high level security clearances, making them extremely valuable investments for their employer. Their skill sets are varied, but include translation (primarily Gallente), covert signals interception, military and economic intelligence analysis, and supercomputer systems administration. ",
- "descriptionID": 93207,
- "groupID": 283,
- "iconID": 2537,
- "mass": 30.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2958,
- "typeName": "Civilian SIGINT Contractors",
- "typeNameID": 104660,
- "volume": 30.0
- },
"29580": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -247002,21 +290635,6 @@
"typeNameID": 106709,
"volume": 0.0
},
- "2959": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "These contractors, many of whom are former Caldari Navy intelligence operatives, are very well trained, experienced, and possess high level security clearances, making them extremely valuable investments for their employer. Their skill sets are varied, but include translation (primarily Gallente), covert signals interception, military and economic intelligence analysis, and supercomputer systems administration. ",
- "descriptionID": 93258,
- "groupID": 283,
- "iconID": 2537,
- "mass": 300.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2959,
- "typeName": "Group of Civilian SIGINT Contractors",
- "typeNameID": 104711,
- "volume": 300.0
- },
"29590": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -247187,21 +290805,6 @@
"typeNameID": 106771,
"volume": 100000000.0
},
- "2960": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "While the universe is full of metals of all shapes, sizes, and compositions, there are some metals that are of such rarity and quality that they command prices far beyond those of the more easily accessible metals, such as tritanium. Amongst these, the very small quantities of a rare metal called quantrium are among the most valuable. This metal can only be found in the polar regions of certain moons, and these only in systems that meet very specific astrogeological conditions. So rare is this metal that, to date, only two known moons have quantities of this metal sufficient to warrant the very expensive mining and refining equipment required to extract it. Both of these moons are in Caldari space, giving the State a monopoly on its production and sale. Currently, all processed quantrium is on long-term contract to Kaalakiota Corporation. While rumors occasionally surface that one or more of the other three races have discovered quantrium, this has not been verified.",
- "descriptionID": 93208,
- "groupID": 314,
- "iconID": 1363,
- "mass": 300.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2960,
- "typeName": "Spools of Quantrium Wiring",
- "typeNameID": 104661,
- "volume": 300.0
- },
"29600": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -247335,28 +290938,6 @@
"typeNameID": 76187,
"volume": 27500.0
},
- "2961": {
- "basePrice": 2320888.0,
- "capacity": 0.5,
- "description": "The ultimate artillery cannon. It hurls death and destruction over incredible distances. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.",
- "descriptionID": 94365,
- "graphicID": 11279,
- "groupID": 55,
- "iconID": 379,
- "marketGroupID": 579,
- "mass": 2000.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 2000.0,
- "techLevel": 2,
- "typeID": 2961,
- "typeName": "1400mm Howitzer Artillery II",
- "typeNameID": 105893,
- "variationParentTypeID": 498,
- "volume": 20.0
- },
"29613": {
"basePrice": 90000000,
"capacity": 18500500,
@@ -247433,21 +291014,6 @@
"variationParentTypeID": 17861,
"volume": 0.3
},
- "2962": {
- "basePrice": 10000000000.0,
- "capacity": 0.0,
- "groupID": 135,
- "iconID": 379,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 2962,
- "typeName": "1400mm Howitzer Artillery II Blueprint",
- "typeNameID": 68221,
- "volume": 0.01
- },
"29620": {
"basePrice": 300000.0,
"capacity": 0.0,
@@ -247588,21 +291154,6 @@
"typeNameID": 75749,
"volume": 10000000.0
},
- "2963": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "While the universe is full of metals of all shapes, sizes, and compositions, there are some metals that are of such rarity and quality that they command prices far beyond those of the more easily accessible metals, such as tritanium. Amongst these, the very small quantities of a rare metal called quantrium are among the most valuable. This metal can only be found in the polar regions of certain moons, and these only in systems that meet very specific astrogeological conditions. So rare is this metal that, to date, only two known moons have quantities of this metal sufficient to warrant the very expensive mining and refining equipment required to extract it. Both of these moons are in Caldari space, giving the State a monopoly on its production and sale. Currently, all processed quantrium is on long-term contract to Kaalakiota Corporation. While rumors occasionally surface that one or more of the other three races have discovered quantrium, this has not been verified.",
- "descriptionID": 93209,
- "groupID": 314,
- "iconID": 1363,
- "mass": 30.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2963,
- "typeName": "Quantrium Wiring",
- "typeNameID": 104662,
- "volume": 30.0
- },
"29630": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -247734,21 +291285,6 @@
"typeNameID": 71987,
"volume": 27500.0
},
- "2964": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Refrigerated secure cargo containers containing aerogel infused with dormant prototype anti-nanites. These containers have been specially modified with the latest security encryption protocols, to better ensure that any Gallente saboteurs will be unable to access and tamper with this critical cargo.",
- "descriptionID": 93210,
- "groupID": 314,
- "iconID": 1173,
- "mass": 30.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2964,
- "typeName": "Aerogel Counteragent",
- "typeNameID": 104663,
- "volume": 30.0
- },
"29640": {
"basePrice": 1000000,
"capacity": 0.0,
@@ -247833,21 +291369,6 @@
"typeNameID": 101081,
"volume": 1
},
- "2965": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Refrigerated secure cargo containers containing aerogel infused with dormant prototype anti-nanites. These containers have been specially modified with the latest security encryption protocols, to better ensure that any Gallente saboteurs will be unable to access and tamper with this critical cargo.",
- "descriptionID": 93259,
- "groupID": 314,
- "iconID": 1173,
- "mass": 300.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2965,
- "typeName": "Crate of Aerogel Counteragent",
- "typeNameID": 104712,
- "volume": 300.0
- },
"29659": {
"basePrice": 512.0,
"capacity": 0.0,
@@ -247864,25 +291385,6 @@
"typeNameID": 101073,
"volume": 1.0
},
- "2966": {
- "basePrice": 0.0,
- "capacity": 235.0,
- "description": "Subject: Prototype Nation Vessel (ID: Eystur Rhomben)
\r\nMilitary Specifications: Frigate-class vessel. Significant microwarp velocity. Enhanced weapons systems.
\r\nAdditional Intelligence: There were no reported civilian abductions from the Eystur VI invasion. The Eystur identifier suggests a small number of captives may have been initially unaccounted for. The Rhomben identifier suggests an overarching position within the lowest tier of the new Nation hierarchy, or alternatively, that it was created during the first phase of development.
\r\nSynopsis from ISHAEKA-0041. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
- "descriptionID": 93276,
- "graphicID": 1237,
- "groupID": 1053,
- "mass": 2000000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 31.0,
- "soundID": 20902,
- "typeID": 2966,
- "typeName": "Eystur Rhomben",
- "typeNameID": 104729,
- "volume": 20000.0,
- "wreckTypeID": 26579
- },
"29660": {
"basePrice": 320.0,
"capacity": 0.0,
@@ -248015,21 +291517,6 @@
"typeNameID": 104583,
"volume": 0.01
},
- "2967": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "These hull plates are coated with a layer of crystalline structures under a protective transparent enamel. The crystalline layer shimmers reflectively and creates mirage halos around the plate when spot lights are directed at it.",
- "descriptionID": 93211,
- "groupID": 314,
- "iconID": 2192,
- "mass": 10.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2967,
- "typeName": "Crate of Target Painter Deflection Plating",
- "typeNameID": 104664,
- "volume": 10.0
- },
"29671": {
"basePrice": 0.0,
"capacity": 235.0,
@@ -248174,21 +291661,6 @@
"volume": 1080000.0,
"wreckTypeID": 27047
},
- "2968": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "These hull plates are coated with a layer of crystalline structures under a protective transparent enamel. The crystalline layer shimmers reflectively and creates mirage halos around the plate when spot lights are directed at it.",
- "descriptionID": 93212,
- "groupID": 314,
- "iconID": 2192,
- "mass": 100.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2968,
- "typeName": "Large Crate of Target Painter Deflection Plating",
- "typeNameID": 104665,
- "volume": 100.0
- },
"29680": {
"basePrice": 0.0,
"capacity": 235.0,
@@ -248351,28 +291823,6 @@
"volume": 1140000.0,
"wreckTypeID": 27053
},
- "2969": {
- "basePrice": 517456.0,
- "capacity": 0.25,
- "description": "This 720mm rocket-assisted howitzer is designed for long-range bombardment. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.",
- "descriptionID": 94366,
- "graphicID": 11283,
- "groupID": 55,
- "iconID": 384,
- "marketGroupID": 578,
- "mass": 50.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 200.0,
- "techLevel": 2,
- "typeID": 2969,
- "typeName": "720mm Howitzer Artillery II",
- "typeNameID": 105894,
- "variationParentTypeID": 493,
- "volume": 10.0
- },
"29690": {
"basePrice": 0.0,
"capacity": 480.0,
@@ -248535,21 +291985,6 @@
"volume": 19000000.0,
"wreckTypeID": 27041
},
- "2970": {
- "basePrice": 10000000000.0,
- "capacity": 0.0,
- "groupID": 135,
- "iconID": 384,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 2970,
- "typeName": "720mm Howitzer Artillery II Blueprint",
- "typeNameID": 68222,
- "volume": 0.01
- },
"29700": {
"basePrice": 0.0,
"capacity": 120.0,
@@ -248694,21 +292129,6 @@
"volume": 850000.0,
"wreckTypeID": 27041
},
- "2971": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Haakar is a small, unassuming woman in her 40s who wields discipline like a whip. The men and women who follow her command – her Striking Hawks mercenary group – all served with or under her in the Republic Infantry's 203rd Tactical Recon before the company was made redundant by policy changes fifteen years ago. Haakar bears a grudge against bureaucracy for cutting short her career, but says her work now gives her professional satisfaction and an autonomy she enjoys.",
- "descriptionID": 93213,
- "groupID": 314,
- "iconID": 2544,
- "mass": 1000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2971,
- "typeName": "Group of Haakar's Striking Hawks",
- "typeNameID": 104666,
- "volume": 10.0
- },
"29716": {
"basePrice": 0.0,
"capacity": 2700.0,
@@ -248773,21 +292193,6 @@
"typeNameID": 72002,
"volume": 27500.0
},
- "2972": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Refrigerated secure cargo containers containing aerogel infused with dormant prototype anti-nanites. These containers have been specially modified with the latest security encryption protocols, to better ensure that any Gallente saboteurs will be unable to access and tamper with this critical cargo.",
- "descriptionID": 93214,
- "groupID": 314,
- "iconID": 1173,
- "mass": 30.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2972,
- "typeName": "Ditanium Metal Plates",
- "typeNameID": 104667,
- "volume": 30.0
- },
"29720": {
"basePrice": 0.0,
"capacity": 2700.0,
@@ -248948,21 +292353,6 @@
"typeNameID": 72012,
"volume": 27500.0
},
- "2973": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Refrigerated secure cargo containers containing aerogel infused with dormant prototype anti-nanites. These containers have been specially modified with the latest security encryption protocols, to better ensure that any Gallente saboteurs will be unable to access and tamper with this critical cargo.",
- "descriptionID": 93257,
- "groupID": 314,
- "iconID": 1173,
- "mass": 300.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2973,
- "typeName": "Pallet of Ditanium Metal Plates",
- "typeNameID": 104710,
- "volume": 300.0
- },
"29730": {
"basePrice": 0.0,
"capacity": 2700.0,
@@ -249123,21 +292513,6 @@
"typeNameID": 72022,
"volume": 27500.0
},
- "2974": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Unlike most pro-Minmatar mercenary companies, members of The Hooded Men come from every empire and any background; they are selected for their convictions and skills rather than any sense of patriotism they might possess. Even Amarr are permitted to join, provided they can prove that the company means more to them than their religion. The Hooded Men's founder, Jolmiar Maritak, the grandson of former slaves who fled to the Gallente Federation, places emphasis on getting their work done quietly and with a minimum of fuss. ",
- "descriptionID": 93215,
- "groupID": 314,
- "iconID": 2544,
- "mass": 100.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2974,
- "typeName": "Large Group of The Hooded Men",
- "typeNameID": 104668,
- "volume": 100.0
- },
"29740": {
"basePrice": 0.0,
"capacity": 2700.0,
@@ -249306,21 +292681,6 @@
"volume": 120000.0,
"wreckTypeID": 27051
},
- "2975": {
- "basePrice": 50000.0,
- "capacity": 0.0,
- "description": "Arctic Warfare Marines are the Caldari State's elite foot soldiers for winter warfare. On the case of ice planets, where the weather is comprised of year-round snow and ice, you can find these self-sufficient Marines operating in a wide variety of roles, such as providing security for Caldari corporate facilities, military bases, and even for long-range reconnaissance on planets that have not yet been fully scouted. Their equipment is tailored specifically to harsh, sub-zero weather conditions, to include specialty rifles, thermal grenades, cold-weather speeder bikes, and everything in between. ",
- "descriptionID": 93216,
- "groupID": 283,
- "iconID": 2549,
- "mass": 32.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2975,
- "typeName": "Arctic Warfare Marines",
- "typeNameID": 104669,
- "volume": 32.0
- },
"29753": {
"basePrice": 0.0,
"capacity": 235.0,
@@ -249447,21 +292807,6 @@
"volume": 130000.0,
"wreckTypeID": 27051
},
- "2976": {
- "basePrice": 50000.0,
- "capacity": 0.0,
- "description": "Arctic Warfare Marines are the Caldari State's elite foot soldiers for winter warfare. On the case of ice planets, where the weather is comprised of year-round snow and ice, you can find these self-sufficient Marines operating in a wide variety of roles, such as providing security for Caldari corporate facilities, military bases, and even for long-range reconnaissance on planets that have not yet been fully scouted. Their equipment is tailored specifically to harsh, sub-zero weather conditions, to include specialty rifles, thermal grenades, cold-weather speeder bikes, and everything in between. ",
- "descriptionID": 93262,
- "groupID": 283,
- "iconID": 2549,
- "mass": 320.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2976,
- "typeName": "Arctic Warfare Marine Squads",
- "typeNameID": 104715,
- "volume": 320.0
- },
"29760": {
"basePrice": 0.0,
"capacity": 350.0,
@@ -249642,28 +292987,6 @@
"volume": 140000.0,
"wreckTypeID": 27048
},
- "2977": {
- "basePrice": 1976.0,
- "capacity": 0.05,
- "description": "Rocket-assisted artillery projectiles designed for long-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. \r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.",
- "descriptionID": 94367,
- "graphicID": 11287,
- "groupID": 55,
- "iconID": 389,
- "marketGroupID": 577,
- "mass": 500.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 20.0,
- "techLevel": 2,
- "typeID": 2977,
- "typeName": "280mm Howitzer Artillery II",
- "typeNameID": 105895,
- "variationParentTypeID": 488,
- "volume": 5.0
- },
"29770": {
"basePrice": 0.0,
"capacity": 345.0,
@@ -249808,21 +293131,6 @@
"volume": 112000.0,
"wreckTypeID": 27054
},
- "2978": {
- "basePrice": 10000000000.0,
- "capacity": 0.0,
- "groupID": 135,
- "iconID": 389,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 2978,
- "typeName": "280mm Howitzer Artillery II Blueprint",
- "typeNameID": 68223,
- "volume": 0.01
- },
"29780": {
"basePrice": 0.0,
"capacity": 480.0,
@@ -250003,21 +293311,6 @@
"volume": 99000.0,
"wreckTypeID": 27042
},
- "2979": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Not all scrap-metal is of good enough quality to be reused in the shipbuilding industry. These are the highest quality to be found in the scrap-heaps and abandoned battlegrounds of New Eden. Some pieces still bear signs of what they were once a part of: a sheet of tinted plating here, a painted logo there. Some pieces are still recognizable, others are half-slagged and warped. ",
- "descriptionID": 93217,
- "groupID": 314,
- "iconID": 2529,
- "mass": 10.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2979,
- "typeName": "Crate of Industrial-Grade Tritanium-Alloy Scraps",
- "typeNameID": 104670,
- "volume": 10.0
- },
"29790": {
"basePrice": 0.0,
"capacity": 120.0,
@@ -250180,21 +293473,6 @@
"volume": 120000.0,
"wreckTypeID": 27042
},
- "2980": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Not all scrap-metal is of good enough quality to be reused in the shipbuilding industry. These are the highest quality to be found in the scrap-heaps and abandoned battlegrounds of New Eden. Some pieces still bear signs of what they were once a part of: a sheet of tinted plating here, a painted logo there. Some pieces are still recognizable, others are half-slagged and warped. ",
- "descriptionID": 93218,
- "groupID": 314,
- "iconID": 2529,
- "mass": 100.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2980,
- "typeName": "Large Crate of Industrial-Grade Tritanium-Alloy Scraps",
- "typeNameID": 104671,
- "volume": 100.0
- },
"29804": {
"basePrice": 0.0,
"capacity": 235.0,
@@ -250303,21 +293581,6 @@
"volume": 28600.0,
"wreckTypeID": 27052
},
- "2981": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Minmatar architecture traditionally favors modular geometric structures and open spaces which allow breezes to flow from room to room. There is a traditional preference for working with exposed natural stone and wood, though recent trends have leaned towards natural surfaces bonded to structural reinforced concrete, stretching resources while still allowing for an attractive appearance. Compressed asteroid ore interior panels are becoming more popular for higher-class residences and for buildings constructed on mineral-poor worlds.",
- "descriptionID": 93219,
- "groupID": 314,
- "iconID": 3320,
- "mass": 10.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2981,
- "typeName": "Crate of Architectural-Quality Plagioclase Paneling",
- "typeNameID": 104672,
- "volume": 10.0
- },
"29810": {
"basePrice": 0.0,
"capacity": 235.0,
@@ -250498,21 +293761,6 @@
"volume": 16120.0,
"wreckTypeID": 27049
},
- "2982": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Minmatar architecture traditionally favors modular geometric structures and open spaces which allow breezes to flow from room to room. There is a traditional preference for working with exposed natural stone and wood, though recent trends have leaned towards natural surfaces bonded to structural reinforced concrete, stretching resources while still allowing for an attractive appearance. Compressed asteroid ore interior panels are becoming more popular for higher-class residences and for buildings constructed on mineral-poor worlds.",
- "descriptionID": 93807,
- "groupID": 314,
- "iconID": 3320,
- "mass": 100.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2982,
- "typeName": "Large Crate of Architectural-Quality Plagioclase Paneling",
- "typeNameID": 105284,
- "volume": 100.0
- },
"29820": {
"basePrice": 0.0,
"capacity": 235.0,
@@ -250693,21 +293941,6 @@
"volume": 16500.0,
"wreckTypeID": 27049
},
- "2983": {
- "basePrice": 100.0,
- "capacity": 0.0,
- "description": "An elite corporate assassin, whose services are available usually only to the wealthiest and most discreet clientele. His track record of killings reaches far beyond Caldari space, with known “hits” recorded as far away as the Amarr and Gallente homeworlds. His weapon of choice is a highly-modified laser sniper rifle that he has proven effective at ranges up to and including three kilometers. Of course, he also utilizes a variety of other weapons, particularly for close range work. These include untraceable poisons, obscure neurotoxins, and, a variety of small arms and knives all, again, highly customized. He has a unblemished kill record, with no known failures, over a period of at least the last 20 years. When ultra-wealthy corporate executives require a more direct response to individuals who threaten their company's profitability, this is one of the few contract killers than can actually be trusted not only to accomplish the most difficult missions, but also to keep any such business dealings to himself. In short, he knows how to keep his mouth shut. These factors make him a highly desirable contractor for tasks requiring his unique skill set. ",
- "descriptionID": 93220,
- "groupID": 283,
- "iconID": 2539,
- "mass": 200.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2983,
- "typeName": "Corporate Assassin",
- "typeNameID": 104673,
- "volume": 30.0
- },
"29830": {
"basePrice": 0.0,
"capacity": 235.0,
@@ -250744,42 +293977,6 @@
"volume": 22500.0,
"wreckTypeID": 27055
},
- "2984": {
- "basePrice": 100.0,
- "capacity": 0.0,
- "description": "An elite corporate assassin, whose services are available usually only to the wealthiest and most discreet clientele. His track record of killings reaches far beyond Caldari space, with known “hits” recorded as far away as the Amarr and Gallente homeworlds. His weapon of choice is a highly-modified laser sniper rifle that he has proven effective at ranges up to and including three kilometers. Of course, he also utilizes a variety of other weapons, particularly for close range work. These include untraceable poisons, obscure neurotoxins, and, a variety of small arms and knives all, again, highly customized. He has a unblemished kill record, with no known failures, over a period of at least the last 20 years. When ultra-wealthy corporate executives require a more direct response to individuals who threaten their company's profitability, this is one of the few contract killers than can actually be trusted not only to accomplish the most difficult missions, but also to keep any such business dealings to himself. In short, he knows how to keep his mouth shut. These factors make him a highly desirable contractor for tasks requiring his unique skill set. ",
- "descriptionID": 93221,
- "groupID": 283,
- "iconID": 2539,
- "mass": 200.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2984,
- "typeName": "Deep Cover Corporate Assassin",
- "typeNameID": 104674,
- "volume": 300.0
- },
- "2985": {
- "basePrice": 0.0,
- "capacity": 1.0,
- "description": "This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. \r\n\r\nRequires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.",
- "descriptionID": 94503,
- "graphicID": 11189,
- "groupID": 53,
- "iconID": 361,
- "marketGroupID": 569,
- "mass": 2000.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 2985,
- "typeName": "Dual Heavy Beam Laser II",
- "typeNameID": 106031,
- "variationParentTypeID": 461,
- "volume": 20.0
- },
"29859": {
"basePrice": 0.0,
"capacity": 125.0,
@@ -250798,21 +293995,6 @@
"volume": 22500.0,
"wreckTypeID": 27055
},
- "2986": {
- "basePrice": 10000000000.0,
- "capacity": 0.0,
- "groupID": 133,
- "iconID": 361,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 2986,
- "typeName": "Dual Heavy Beam Laser II Blueprint",
- "typeNameID": 68224,
- "volume": 0.01
- },
"29863": {
"basePrice": 0.0,
"capacity": 125.0,
@@ -250939,21 +294121,6 @@
"volume": 26500.0,
"wreckTypeID": 27055
},
- "2987": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Agricultural technology, like everything else, is constantly advancing, with developments in irrigation techniques and automated systems to do the work of several farm-hands at a fraction of the overall cost. Most parts are produced on stations rather than planetside in order to reduce the cost of shipping. It also makes disposing of the more hazardous byproducts much safer, reducing the risk of planetary pollution. ",
- "descriptionID": 93222,
- "groupID": 314,
- "iconID": 1186,
- "mass": 10.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2987,
- "typeName": "Crate of Harvester Components",
- "typeNameID": 104675,
- "volume": 10.0
- },
"29870": {
"basePrice": 0.0,
"capacity": 235.0,
@@ -251116,21 +294283,6 @@
"volume": 22500.0,
"wreckTypeID": 27043
},
- "2988": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Agricultural technology, like everything else, is constantly advancing, with developments in irrigation techniques and automated systems to do the work of several farm-hands at a fraction of the overall cost. Most parts are produced on stations rather than planetside in order to reduce the cost of shipping. It also makes disposing of the more hazardous byproducts much safer, reducing the risk of planetary pollution. ",
- "descriptionID": 93223,
- "groupID": 314,
- "iconID": 1186,
- "mass": 100.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2988,
- "typeName": "Large Crate of Harvester Components",
- "typeNameID": 104676,
- "volume": 100.0
- },
"29881": {
"basePrice": 0.0,
"capacity": 75.0,
@@ -251293,21 +294445,6 @@
"volume": 16450.0,
"wreckTypeID": 27043
},
- "2989": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This decoy prototype cloaking device appears to be a working model; however, closer scrutiny reveals that it is nothing more than a useless hunk of metal and wires. ",
- "descriptionID": 93224,
- "groupID": 314,
- "iconID": 2106,
- "mass": 60.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2989,
- "typeName": "Decoy Prototype Cloaking Devices",
- "typeNameID": 104677,
- "volume": 60.0
- },
"29891": {
"basePrice": 0.0,
"capacity": 75.0,
@@ -251458,21 +294595,6 @@
"typeNameID": 72036,
"volume": 27500.0
},
- "2990": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This decoy prototype cloaking device appears to be a working model; however, closer scrutiny reveals that it is nothing more than a useless hunk of metal and wires. ",
- "descriptionID": 93261,
- "groupID": 314,
- "iconID": 2106,
- "mass": 500.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2990,
- "typeName": "Crate of Decoy Prototype Cloaking Devices",
- "typeNameID": 104714,
- "volume": 500.0
- },
"29900": {
"basePrice": 0.0,
"capacity": 2700.0,
@@ -251647,21 +294769,6 @@
"volume": 16450.0,
"wreckTypeID": 26935
},
- "2991": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "These study materials provide a guide through the structure and meanings of Amarr holy texts in a way that school-age children can easily understand. Education, like every other aspect of daily life in the Empire, is closely tied into religion, and by the time they leave school, Amarr children are expected to have a working and in-depth understanding of their way of life.
\r\nThese particular copies have been carefully translated by experts into painfully precise Matari for distribution in the Republic.",
- "descriptionID": 93225,
- "groupID": 314,
- "iconID": 33,
- "mass": 10.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2991,
- "typeName": "Crate of Amarr Scripture Educational Study Packages (Matari translation)",
- "typeNameID": 104678,
- "volume": 10.0
- },
"29910": {
"basePrice": 0.0,
"capacity": 235.0,
@@ -251846,21 +294953,6 @@
"volume": 112000.0,
"wreckTypeID": 26934
},
- "2992": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "These study materials provide a guide through the structure and meanings of Amarr holy texts in a way that school-age children can easily understand. Education, like every other aspect of daily life in the Empire, is closely tied into religion, and by the time they leave school, Amarr children are expected to have a working and in-depth understanding of their way of life.
\r\nThese particular copies have been carefully translated by experts into painfully precise Matari for distribution in the Republic.",
- "descriptionID": 93226,
- "groupID": 314,
- "iconID": 33,
- "mass": 100.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2992,
- "typeName": "Large Crate of Amarr Scripture Educational Study Packages (Matari translation)",
- "typeNameID": 104679,
- "volume": 100.0
- },
"29920": {
"basePrice": 0.0,
"capacity": 235.0,
@@ -252007,27 +295099,6 @@
"volume": 28600.0,
"wreckTypeID": 26935
},
- "2993": {
- "basePrice": 0.0,
- "capacity": 1.0,
- "description": "This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. \r\n\r\nRequires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.",
- "descriptionID": 94502,
- "graphicID": 11201,
- "groupID": 53,
- "iconID": 352,
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- "mass": 500.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 2993,
- "typeName": "Dual Light Beam Laser II",
- "typeNameID": 106030,
- "variationParentTypeID": 452,
- "volume": 5.0
- },
"29932": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -252150,21 +295221,6 @@
"typeNameID": 72112,
"volume": 1.0
},
- "2994": {
- "basePrice": 10000000000.0,
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- "published": true,
- "techLevel": 2,
- "typeID": 2994,
- "typeName": "Dual Light Beam Laser II Blueprint",
- "typeNameID": 68225,
- "volume": 0.01
- },
"29940": {
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@@ -252315,21 +295371,6 @@
"typeNameID": 101118,
"volume": 0.1
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- "2995": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Blue Paradise, also known as “Beep,” is a mild narcotic engineered by Amarr pharmaceutical scientists specifically for use by slave laborers within the Empire. Users of Blue Paradise report feelings of mild euphoria, contentment, relaxation, and generalize pleasure as the primary effects of this drug. These effects typically last between three to five hours, after which the user can be expected to fall into a sound sleep, if taken prior to that user's normal sleep cycle. Furthermore, there have been no significant side effects reported from repeat and prolonged use, making Blue Paradise an extremely promising “reward” for slave laborers. Recreational use of Blue Paradise has not yet been reported, given the limited nature of its distribution only to select Amarr slave labor operations, and no evidence yet exists of addiction to this drug, if administered in a controlled environment. ",
- "descriptionID": 93227,
- "groupID": 314,
- "iconID": 3215,
- "mass": 60.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2995,
- "typeName": "Blue Paradise",
- "typeNameID": 104680,
- "volume": 60.0
- },
"29950": {
"basePrice": 0.0,
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@@ -252420,21 +295461,6 @@
"typeNameID": 101124,
"volume": 0.1
},
- "2996": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Blue Paradise, also known as “Beep,” is a mild narcotic engineered by Amarr pharmaceutical scientists specifically for use by slave laborers within the Empire. Users of Blue Paradise report feelings of mild euphoria, contentment, relaxation, and generalize pleasure as the primary effects of this drug. These effects typically last between three to five hours, after which the user can be expected to fall into a sound sleep, if taken prior to that user's normal sleep cycle. Furthermore, there have been no significant side effects reported from repeat and prolonged use, making Blue Paradise an extremely promising “reward” for slave laborers. Recreational use of Blue Paradise has not yet been reported, given the limited nature of its distribution only to select Amarr slave labor operations, and no evidence yet exists of addiction to this drug, if administered in a controlled environment. ",
- "descriptionID": 93260,
- "groupID": 314,
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- "portionSize": 1,
- "published": true,
- "typeID": 2996,
- "typeName": "Crate of Blue Paradise",
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- "volume": 500.0
- },
"29964": {
"basePrice": 0.0,
"capacity": 300,
@@ -252543,21 +295569,6 @@
"typeNameID": 73006,
"volume": 40
},
- "2997": {
- "basePrice": 0.0,
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- "description": "This substance, an improved version of the C-86 epoxy applied to propulsion systems and engine housings, helps to keep the systems' temperature down, enabling more efficient operation and reduced risk of shipboard fires from overheated systems.",
- "descriptionID": 93228,
- "groupID": 314,
- "iconID": 3750,
- "mass": 10.0,
- "portionSize": 1,
- "published": true,
- "typeID": 2997,
- "typeName": "Crate of Refined C-86 Epoxy Resin",
- "typeNameID": 104681,
- "volume": 10.0
- },
"29970": {
"basePrice": 0.0,
"capacity": 440,
@@ -252732,33 +295743,6 @@
"typeNameID": 73004,
"volume": 40
},
- "2998": {
- "basePrice": 1000.0,
- "capacity": 1460.0,
- "certificateTemplate": 139,
- "description": "The Noctis marks Outer Ring Excavations' entry into the lucrative bulk salvaging market. Building on their successes integrating Marauder-class tractor technology into the Orca command platform, and innovations in automated salvaging technology, they designed a compact, affordable wreck recovery solution.
A refined version of the successful limited-run Primae design made the perfect hull to house this new equipment, as its salvaging heritage and advanced sensor suites complement and enhance the new technologies. The increased sensor footprint of the new vessel is more than compensated for by its incredible efficiency at retrieving and reclaiming wreckage.
The Noctis can fit up to five Salvage Drones, further enhancing its salvaging capabilities.",
- "descriptionID": 93880,
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- "published": true,
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- "soundID": 20066,
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- "typeName": "Noctis",
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- "variationParentTypeID": 2863,
- "volume": 270000.0,
- "wreckTypeID": 26529
- },
"29980": {
"basePrice": 0.0,
"capacity": 300,
@@ -252954,21 +295938,6 @@
"typeNameID": 72182,
"volume": 0.01
},
- "2999": {
- "basePrice": 50000.0,
- "capacity": 0.0,
- "description": "Amarr Marine Counter-Boarding Teams are regarded as among the most elite units of their type across all four races. This expertise was developed not long after other states rediscovered warp technology. It occurred to senior Amarr military leaders that wars of the future would include ship-to-ship actions in space, to include the possibility of an enemy ship boarding another, as they had in millennia past when their ancestors sailed warships on the high seas. To that end, boarding and counterboarding training became a mandatory part of every Amarr marine's advanced infantry training. The development of this capability led to the development of highly-specialized equipment for use in “boarding ops,” to include manportable high-speed welding gear, outer hatchway breaching explosives, and personal weapons for close quarters combat. ",
- "descriptionID": 93229,
- "groupID": 283,
- "iconID": 2549,
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- "portionSize": 1,
- "published": true,
- "typeID": 2999,
- "typeName": "Amarr Marine Counter-Boarding Team",
- "typeNameID": 104682,
- "volume": 30.0
- },
"29990": {
"basePrice": 0.0,
"capacity": 420.0,
@@ -253117,45 +296086,6 @@
"typeNameID": 101265,
"volume": 5.0
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- "3": {
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- "3000": {
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- "description": "These thugs and pirates look more like slick businessmen... with lots of armed bodyguards. Despite openly hostile relations, the empires must sometimes shake the hand of the devil in order to get things done. Much of that business is not intended to reach the light of day, or the eyes of the news agencies of New Eden.",
- "descriptionID": 93230,
- "groupID": 314,
- "iconID": 2538,
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- "portionSize": 1,
- "published": true,
- "typeID": 3000,
- "typeName": "Group of Angel Cartel VIPs",
- "typeNameID": 104683,
- "volume": 10.0
- },
"30000": {
"basePrice": 100000.0,
"capacity": 0.0,
@@ -253231,27 +296161,6 @@
"typeNameID": 104305,
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},
- "3001": {
- "basePrice": 0.0,
- "capacity": 1.0,
- "description": "This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. \r\n\r\nRequires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.",
- "descriptionID": 94501,
- "graphicID": 11215,
- "groupID": 53,
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- "mass": 500.0,
- "metaGroupID": 2,
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- "portionSize": 1,
- "published": true,
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- "typeID": 3001,
- "typeName": "Dual Light Pulse Laser II",
- "typeNameID": 106029,
- "variationParentTypeID": 451,
- "volume": 5.0
- },
"30013": {
"basePrice": 23442,
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@@ -253348,21 +296257,6 @@
"typeNameID": 101585,
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- "3002": {
- "basePrice": 10000000000.0,
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- "published": true,
- "techLevel": 2,
- "typeID": 3002,
- "typeName": "Dual Light Pulse Laser II Blueprint",
- "typeNameID": 68226,
- "volume": 0.01
- },
"30020": {
"basePrice": 0.0,
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@@ -253505,21 +296399,6 @@
"typeNameID": 72228,
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},
- "3003": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "These thugs and pirates look more like slick businessmen... with lots of armed bodyguards. Despite openly hostile relations, the empires must sometimes shake the hand of the devil in order to get things done. Much of that business is not intended to reach the light of day, or the eyes of the news agencies of New Eden.",
- "descriptionID": 93806,
- "groupID": 314,
- "iconID": 2538,
- "mass": 100.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3003,
- "typeName": "Large Group of Angel Cartel VIPs",
- "typeNameID": 105283,
- "volume": 100.0
- },
"30036": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -253595,21 +296474,6 @@
"typeNameID": 101629,
"volume": 0.01
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- "3004": {
- "basePrice": 50000.0,
- "capacity": 0.0,
- "description": "Amarr Marine Counter-Boarding Teams are regarded as among the most elite units of their type across all four races. This expertise was developed not long after other states rediscovered warp technology. It occurred to senior Amarr military leaders that wars of the future would include ship-to-ship actions in space, to include the possibility of an enemy ship boarding another, as they had in millennia past when their ancestors sailed warships on the high seas. To that end, boarding and counterboarding training became a mandatory part of every Amarr marine's advanced infantry training. The development of this capability led to the development of highly-specialized equipment for use in “boarding ops,” to include manportable high-speed welding gear, outer hatchway breaching explosives, and personal weapons for close quarters combat. ",
- "descriptionID": 93265,
- "groupID": 283,
- "iconID": 2549,
- "mass": 900.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3004,
- "typeName": "Amarr Marine Counter-Boarding Company",
- "typeNameID": 104718,
- "volume": 300.0
- },
"30040": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -253761,21 +296625,6 @@
"typeNameID": 101636,
"volume": 0.01
},
- "3005": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This champagne originates from Egghelende III, the planet's major product for export. Shipping it out of the pirate-heavy system makes it pricey enough, but the grapes have proven impossible to cultivate anywhere else in the Federation.
\r\nEach case is worth a couple hundred thousand ISK. Each bottle would bring enough planetary cred for a civilian to live comfortably for a year or ten. A bottle or three would definitely be missed.",
- "descriptionID": 93231,
- "groupID": 314,
- "iconID": 27,
- "mass": 10.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3005,
- "typeName": "Crate of Feille d'Marnne Champagne",
- "typeNameID": 104684,
- "volume": 10.0
- },
"30050": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -253927,21 +296776,6 @@
"typeNameID": 101633,
"volume": 0.01
},
- "3006": {
- "basePrice": 4000.0,
- "capacity": 0.0,
- "description": "These highly trained and expensive slaves undergo several years of conditioning and training prior to being sold or transferred into their duties, which most often include butler and maid duties at the homes of senior political or industrial leaders. These slaves are more highly valued than ordinary slaves and in return often receive decent treatment from their masters, as well as better-than-normal housing conditions and food. ",
- "descriptionID": 93232,
- "groupID": 283,
- "iconID": 2538,
- "mass": 300.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3006,
- "typeName": "Conditioned House Slaves",
- "typeNameID": 104685,
- "volume": 30.0
- },
"30060": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -254093,21 +296927,6 @@
"typeNameID": 101632,
"volume": 0.01
},
- "3007": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This champagne originates from Egghelende III, the planet's major product for export. Shipping it out of the pirate-heavy system makes it pricey enough, but the grapes have proven impossible to cultivate anywhere else in the Federation.
\r\nEach case is worth a couple hundred thousand ISK. Each bottle would bring enough planetary cred for a civilian to live comfortably for a year or ten. A bottle or three would definitely be missed.",
- "descriptionID": 93233,
- "groupID": 314,
- "iconID": 27,
- "mass": 100.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3007,
- "typeName": "Large Crate of Feille d'Marnne Champagne",
- "typeNameID": 104686,
- "volume": 100.0
- },
"30070": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -254259,21 +297078,6 @@
"typeNameID": 101640,
"volume": 0.01
},
- "3008": {
- "basePrice": 4000.0,
- "capacity": 0.0,
- "description": "These highly trained and expensive slaves undergo several years of conditioning and training prior to being sold or transferred into their duties, which most often include butler and maid duties at the homes of senior political or industrial leaders. These slaves are more highly valued than ordinary slaves and in return often receive decent treatment from their masters, as well as better-than-normal housing conditions and food. ",
- "descriptionID": 93266,
- "groupID": 283,
- "iconID": 2538,
- "mass": 3000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3008,
- "typeName": "Herd of Conditioned House Slaves",
- "typeNameID": 104719,
- "volume": 300.0
- },
"30080": {
"basePrice": 6450,
"capacity": 0.0,
@@ -254425,27 +297229,6 @@
"typeNameID": 101652,
"volume": 0.01
},
- "3009": {
- "basePrice": 0.0,
- "capacity": 1.0,
- "description": "A high-energy, concentrated laser designed for medium range engagements. \r\n\r\nRequires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.",
- "descriptionID": 94500,
- "graphicID": 11195,
- "groupID": 53,
- "iconID": 355,
- "marketGroupID": 568,
- "mass": 1000.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 3009,
- "typeName": "Focused Medium Beam Laser II",
- "typeNameID": 106028,
- "variationParentTypeID": 457,
- "volume": 10.0
- },
"30090": {
"basePrice": 6450,
"capacity": 0.0,
@@ -254597,21 +297380,6 @@
"typeNameID": 101648,
"volume": 0.01
},
- "3010": {
- "basePrice": 10000000000.0,
- "capacity": 0.0,
- "groupID": 133,
- "iconID": 355,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 3010,
- "typeName": "Focused Medium Beam Laser II Blueprint",
- "typeNameID": 68227,
- "volume": 0.01
- },
"30100": {
"basePrice": 6450,
"capacity": 0.0,
@@ -254763,21 +297531,6 @@
"typeNameID": 101645,
"volume": 0.01
},
- "3011": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "There doesn't appear to be any particular organization here. Dozens of identical copies of everything from period dramas to last week's boxing finals, in cases with obviously home-printed labels.
\r\nWhen played, the holos' quality is shabby and rimmed with static, occasionally deteriorating to basic 2-D images. The sound is unreliable and fades at times. Hopefully, the people who buy these copies aren't paying as much as the supplier did for the originals.",
- "descriptionID": 93234,
- "groupID": 314,
- "iconID": 1177,
- "mass": 10.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3011,
- "typeName": "Crate of Bootleg Holoreels",
- "typeNameID": 104687,
- "volume": 10.0
- },
"30110": {
"basePrice": 6450,
"capacity": 0.0,
@@ -254919,21 +297672,6 @@
"variationParentTypeID": 30117,
"volume": 40
},
- "3012": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "There doesn't appear to be any particular organization here. Dozens of identical copies of everything from period dramas to last week's boxing finals, in original cases. Nothing that would raise any eyebrows.
\r\nThe actual contents of the holoreels are far less innocuous. After a token menu page and a few minutes of whatever program the case displays, they switch to more interesting material. Entire corporate internal presentations clearly never intended for the public eye. Snoop footage of important officials talking and even exchanging money with known competitors. A series of compromising stills of a prominent politician.
\r\nThese will be worth a lot of money to someone.",
- "descriptionID": 93235,
- "groupID": 314,
- "iconID": 1177,
- "mass": 100.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3012,
- "typeName": "Large Crate of Suspicious Holoreels",
- "typeNameID": 104688,
- "volume": 100.0
- },
"30120": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -255108,21 +297846,6 @@
"variationParentTypeID": 30127,
"volume": 40
},
- "3013": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "These holoreels contain a recent speech by a regional governor, which provides her views on the state of the Empire as well as other important religious discussions.",
- "descriptionID": 93236,
- "groupID": 314,
- "iconID": 1177,
- "mass": 100.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3013,
- "typeName": "Amarr Religious Holoreels",
- "typeNameID": 104689,
- "volume": 10.0
- },
"30130": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -255253,21 +297976,6 @@
"typeNameID": 73018,
"volume": 40
},
- "3014": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "These holoreels contain a recent speech by a regional governor, which provides her views on the state of the Empire as well as other important religious discussions.",
- "descriptionID": 93264,
- "groupID": 314,
- "iconID": 1177,
- "mass": 100.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3014,
- "typeName": "Crate of Amarr Religious Holoreels",
- "typeNameID": 104717,
- "volume": 100.0
- },
"30140": {
"basePrice": 99200,
"capacity": 0.0,
@@ -255419,21 +298127,6 @@
"typeNameID": 73016,
"volume": 40
},
- "3015": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "These large, indigo-hued amphibians are commonly used in laboratory work. Each weighs roughly two kilograms, and in their natural environment in the marshlands of Gallente Prime are the dominant aquatic predator. To prevent the stresses of space travel from affecting the frogs' physiology, it is necessary to transport them in a cold-case which drops their body temperature and induces a state of hibernation.",
- "descriptionID": 93237,
- "groupID": 314,
- "iconID": 1159,
- "mass": 10.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3015,
- "typeName": "Crate of Cryo-Stored Luminaire Skippers",
- "typeNameID": 104690,
- "volume": 10.0
- },
"30150": {
"basePrice": 99200,
"capacity": 0.0,
@@ -255585,21 +298278,6 @@
"typeNameID": 73014,
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- "description": "These large, indigo-hued amphibians are commonly used in laboratory work. Each weighs roughly two kilograms, and in their natural environment in the marshlands of Gallente Prime are the dominant aquatic predator. To prevent the stresses of space travel from affecting the frogs' physiology, it is necessary to transport them in a cold-case which drops their body temperature and induces a state of hibernation.",
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\r\nEvery item bears a sort of dim, inner glow that pulses irregularly, like a dying light bulb. A tingle like electricity can be felt just above their surfaces, though preliminary examinations have dismissed the presence of any electrical activity. There is some speculation that the pieces form some sort of modular information annex, with contact between matching faces forming the necessary connections. No amount of fitting has yielded any results, however, so the disparate parts sit in their individually labeled crates like the pieces of several puzzles mixed together.",
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\r\nEvery item bears a sort of dim, inner glow that pulses irregularly, like a dying light bulb. A tingle like electricity can be felt just above their surfaces, though preliminary examinations have dismissed the presence of any electrical activity. Each piece fits face to face with another piece; when linked correctly, they form series of twisted fractal-like branches. \r\n",
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- "typeName": "Large Crate of Talocan Station Life-Support Cores",
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- "description": "These heating units are compact, and light enough to carry in one hand. Each comes with two 10-hour rechargeable batteries, to be used one at a time while the spare charges. The amount of energy one unit puts off would be enough to warm a space of 20 cubic meters, roughly the interior space of a stationside apartment's main room, to an average of 10 degrees Celsius. Not particularly cosy, but better than freezing.",
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- "description": "These heating units are compact, and light enough to carry in one hand. Each comes with two 10-hour rechargeable batteries, to be used one at a time while the spare charges. The amount of energy one unit puts off would be enough to warm a space of 20 cubic meters, roughly the interior space of a stationside apartment's main room, to an average of 10 degrees Celsius. Not particularly cosy, but better than freezing.",
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- "description": "This looks like little more than half a starship modified into ground-based living quarters. Several panels are inscribed with decorative symbols. A series of large rectangular cases contain corroded circuit boards with rows of finger-sized crystalline vials anchored to one face; some of the vials are still intact and contain a foggy gaseous substance. A section from what appears to have been a hydroponics lab contains trays of organic matter, fossilised from exposure to the moon's arid conditions and thin, nitrogen-argon atmosphere.",
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- "typeName": "Crate of Archaeological Lot GV87-426-D Artifacts",
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- "description": "This looks like little more than half a starship, perhaps one which was modified into ground-based living quarters. Several panels are inscribed with decorative symbols, possibly writing. The carefully-dismantled panels are accompanied by several crates filled with pieces of what appear to be small-industry mining tools, encrusted with moon-dust. The oxygen-free lunar atmosphere prevented rust from forming on the metal, and writing etched into the flat surfaces is clearly visible. Another crate is filled with core samples and geodes. A note accompanying the find indicates that the minerals have no known industrial property in any part of the present-day Federation, and further research will be needed to determine the purpose of the pre-Federation miners.",
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- "description": "A slick-looking, translucent amber mineral with a hexagonal crystalline structure. Its radioactive properties require the material to be stored in special containment units; handling by anyone other than a trained engineer is strongly discouraged.
\r\nCerrocentite is used primarily in stationside security networks, mostly in the systems which detect unbalance in the atmosphere mix.",
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- "description": "A coarse-looking, dark red mineral with a geodic structure containing translucent crystals of the same color. Its radioactive properties require the material to be stored in special containment units; handling by anyone other than a trained engineer is strongly discouraged.
\r\nMesarchonite is used primarily in stationside security networks, mostly in the systems which detect interference or tampering along the audio-visual lines.",
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- "groupID": 314,
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- "description": "Across the broad sweep of New Eden, there is no constellation closer to the forefront of fashion than Coriault. The Crux constellation, which includes Luminaire and Oursulaert, may be the heart of the Federation's consumer culture, but Coriault is home to the fashion-houses of Auvergne and Vylade, and in particular the Dodixie-based Maison Nephére which has provided finery exclusively for the Federation presidents and their partners for well over a century.
\r\nIn order to improve their visibility in the glare of the Federation's heart, dozens of Coriault houses merged under the Coriault Couture Collective label. Each school operates independently, and the styles can vary wildly, but open competition between institutions only occurs when particular contracts are opened to the highest bidder.. The designers frequently model their own work, operating under the philosophy that if they wouldn't be seen in public in their own work, nobody else should, either.",
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- "description": "Mannar, one of the oldest members of the Federation, has always had a strong influence on Gallente style and trendsetting. Much of the eccentric tailoring favored by society's elite and decried as immodest and inappropriate by the other empires has its roots in pre-Federation Mannar culture, which included different concepts of modesty and etiquette. Massive hairstyles and elaborate body- and face-painting still feature prominently in addition to semi-opaque fabrics which respond to a variety of programmable stimuli.",
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- "volume": 100.0
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@@ -257803,21 +300259,6 @@
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- "description": "Fitness guru Simo Reshar is iconic less for the effectiveness of his workout routines than for the questionable nature of the visuals and extremely cheesy rhythmic music. The covers depict the skinny workout instructor with his anthropomorphic cartoon assistants, dressed in worryingly skintight shiny outfits.
\r\nThough clearly intended for a younger audience, adults have professed to discover deeper philosophical meanings within the holos' content if watched whilst under the influence of certain substances. Reshar's assistants, particularly the feline Leeta and avian Yanis, have gained a cult following among certain fetish scenes across the cluster.",
- "descriptionID": 93249,
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- "description": "This team of highly-trained forensic investigators always travels with a large quantity of all manner of equipment, from manportable to vehicle-mounted. The team is expected to be self-sustaining for 10 days due to its frequent deployment to harsh environments, from asteroids to ship wrecks. Due to this requirement, it necessarily travels with foodstuffs, drinking water, and myriad other consumables. Coupled with the large volume of investigative equipment, this team requires significant cargo space when transported to and from its typically remote duty locations. ",
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- "description": "A high-powered beam laser. Good for medium range encounters. \r\n\r\nRequires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.",
- "descriptionID": 94497,
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- "published": true,
- "techLevel": 2,
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- "typeName": "Small Focused Beam Laser II",
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- "published": true,
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"30342": {
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@@ -258278,21 +300668,6 @@
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- "3035": {
- "basePrice": 0.0,
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- "description": "Fitness guru Simo Reshar is iconic less for the effectiveness of his workout routines than for the questionable nature of the visuals and extremely cheesy rhythmic music. The covers depict the skinny workout instructor with his anthropomorphic cartoon assistants, dressed in worryingly skintight shiny outfits.
\r\nThough clearly intended for a younger audience, adults have professed to discover deeper philosophical meanings within the holos' content if watched whilst under the influence of certain substances. Reshar's assistants, particularly the feline Leeta and avian Yanis, have gained a cult following among certain fetish scenes across the cluster.",
- "descriptionID": 93251,
- "groupID": 314,
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- "portionSize": 1,
- "published": true,
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- "volume": 100.0
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"30350": {
"basePrice": 15000000,
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@@ -258413,21 +300788,6 @@
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- "description": "This team of highly-trained forensic investigators always travels with a large quantity of all manner of equipment, from manportable to vehicle-mounted. The team is expected to be self-sustaining for 10 days due to its frequent deployment to harsh environments, from asteroids to ship wrecks. Due to this requirement, it necessarily travels with foodstuffs, drinking water, and myriad other consumables. Coupled with the large volume of investigative equipment, this team requires significant cargo space when transported to and from its typically remote duty locations. ",
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- "groupID": 283,
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- "portionSize": 1,
- "published": true,
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- "typeName": "Amarr Forensic Investigative Deployment",
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"30365": {
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"volume": 21120.0,
"wreckTypeID": 26557
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- "3037": {
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- "description": "These modified tungsten hybrid rounds send out an ECM pulse through the hull of any ship they strike, momentarily baffling the ship's target-locking mechanisms and affording the formerly-targeted ship a few precious moments to gain an advantage or escape. Efforts are being made to develop this into purely friend-or-foe munitions, effectively counteracting the effects of enemy ECM, but adaptation of the missile-based tracking technology to hybrid shell systems has proven difficult.",
- "descriptionID": 93252,
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- "published": true,
- "typeID": 3037,
- "typeName": "Crate of Experimental ECM Hybrid Rounds",
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- "volume": 10.0
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"30370": {
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"wreckTypeID": 26557
},
- "3038": {
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- "description": "These modified tungsten hybrid rounds send out an ECM pulse through the hull of any ship they strike, momentarily baffling the ship's target-locking mechanisms and affording the formerly-targeted ship a few precious moments to gain an advantage or escape. Efforts are being made to develop this into purely friend-or-foe munitions, effectively counteracting the effects of enemy ECM, but adaptation of the missile-based tracking technology to hybrid shell systems has proven difficult.",
- "descriptionID": 93253,
- "groupID": 314,
- "iconID": 1323,
- "mass": 100.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3038,
- "typeName": "Large Crate of Experimental ECM Hybrid Rounds",
- "typeNameID": 104706,
- "volume": 100.0
- },
"30380": {
"basePrice": 0.0,
"capacity": 45.0,
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"typeNameID": 73271,
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- "3039": {
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- "published": true,
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"typeNameID": 101667,
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},
- "3041": {
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- "description": "A high-powered pulse laser. Good for short to medium range encounters. \r\n\r\nRequires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.",
- "descriptionID": 94496,
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- "metaGroupID": 2,
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- "published": true,
- "techLevel": 2,
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"30410": {
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- "typeName": "Small Focused Pulse Laser II Blueprint",
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"30420": {
"basePrice": 75000.0,
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"variationParentTypeID": 30013,
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- "3049": {
- "basePrice": 0.0,
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- "description": "A super-heavy beam laser designed for medium to long range engagements. \r\n\r\nRequires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.",
- "descriptionID": 94495,
- "graphicID": 11191,
- "groupID": 53,
- "iconID": 361,
- "marketGroupID": 569,
- "mass": 2000.0,
- "metaGroupID": 2,
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- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 3049,
- "typeName": "Mega Beam Laser II",
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The first to glimpse at a life beyond those known by our predecessors.
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\r\nJust as we march alongside them, toward the day when everything will change and we will remake the world once more.
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- "variationParentTypeID": 570,
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- },
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@@ -264505,21 +306286,6 @@
"typeNameID": 101239,
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},
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- },
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@@ -264699,23 +306465,6 @@
"typeNameID": 101244,
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},
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- "groupID": 749,
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- "typeNameID": 105231,
- "volume": 1.0
- },
"30840": {
"basePrice": 50000,
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@@ -264881,23 +306630,6 @@
"typeNameID": 72674,
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},
- "3085": {
- "basePrice": 200000.0,
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- "description": "A neural Interface upgrade that reduces the capacitor need for shield emission system modules such as shield transfer array.\r\n\r\n2% reduction in capacitor need of modules requiring the Shield Emission Systems skill.",
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- "groupID": 749,
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- "volume": 1.0
- },
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@@ -264978,23 +306710,6 @@
"typeNameID": 72647,
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},
- "3086": {
- "basePrice": 200000.0,
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- "description": "A neural Interface upgrade that reduces the capacitor need for shield emission system modules such as shield transfer array.\r\n\r\n4% reduction in capacitor need of modules requiring the Shield Emission Systems skill.",
- "descriptionID": 93758,
- "groupID": 749,
- "iconID": 2224,
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- "published": true,
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- "volume": 1.0
- },
"30860": {
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@@ -265155,23 +306870,6 @@
"typeNameID": 72667,
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},
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- "basePrice": 200000.0,
- "capacity": 0.0,
- "description": "A neural Interface upgrade that reduces the capacitor need for shield emission system modules such as shield transfer array.\r\n\r\n6% reduction in capacitor need of modules requiring the Shield Emission Systems skill.",
- "descriptionID": 93759,
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- "typeNameID": 105234,
- "volume": 1.0
- },
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"capacity": 0.0,
@@ -265332,23 +307030,6 @@
"typeNameID": 72679,
"volume": 20.0
},
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- "basePrice": 200000.0,
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- "description": "A neural Interface upgrade that boosts the recharge rate of the shields of the pilots ship.\r\n\r\n2% boost to shield recharge rate.",
- "descriptionID": 93763,
- "groupID": 749,
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- "volume": 1.0
- },
"30880": {
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@@ -265464,23 +307145,6 @@
"typeNameID": 76453,
"volume": 1.0
},
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- "basePrice": 200000.0,
- "capacity": 0.0,
- "description": "A neural Interface upgrade that boosts the recharge rate of the shields of the pilots ship.\r\n\r\n4% boost to shield recharge rate.",
- "descriptionID": 93761,
- "groupID": 749,
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- "published": true,
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- "volume": 1.0
- },
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@@ -265581,28 +307245,6 @@
"typeNameID": 72544,
"volume": 0.0
},
- "3090": {
- "basePrice": 930592.0,
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- "description": "This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.",
- "descriptionID": 94627,
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- "groupID": 74,
- "iconID": 366,
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- "portionSize": 1,
- "published": true,
- "radius": 1000.0,
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- "volume": 20.0
- },
"30900": {
"basePrice": 0.0,
"capacity": 10000.0,
@@ -265749,38 +307391,6 @@
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},
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- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 3091,
- "typeName": "425mm Railgun II Blueprint",
- "typeNameID": 68238,
- "volume": 0.01
- },
- "3092": {
- "basePrice": 200000.0,
- "capacity": 0.0,
- "description": "A neural Interface upgrade that boosts the recharge rate of the shields of the pilots ship.\r\n\r\n6% boost to shield recharge rate.",
- "descriptionID": 93762,
- "groupID": 749,
- "iconID": 2224,
- "marketGroupID": 1483,
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- "portionSize": 1,
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- "techLevel": 1,
- "typeID": 3092,
- "typeName": "Zainou 'Gnome' Shield Operation SP-906",
- "typeNameID": 105237,
- "volume": 1.0
- },
"30927": {
"basePrice": 0.0,
"capacity": 10000.0,
@@ -265797,40 +307407,6 @@
"typeNameID": 73312,
"volume": 100000000.0
},
- "3093": {
- "basePrice": 200000.0,
- "capacity": 0.0,
- "description": "A neural interface upgrade designed to enhance pilot Maneuvering skill.\r\n\r\n2% bonus to ship agility.",
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- "iconID": 2224,
- "marketGroupID": 1490,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "techLevel": 1,
- "typeID": 3093,
- "typeName": "Eifyr and Co. 'Rogue' Evasive Maneuvering EM-702",
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- "volume": 1.0
- },
- "3094": {
- "basePrice": 200000.0,
- "capacity": 0.0,
- "description": "A neural interface upgrade designed to enhance pilot Maneuvering skill.\r\n\r\n4% bonus to ship agility.",
- "descriptionID": 93712,
- "groupID": 747,
- "iconID": 2224,
- "marketGroupID": 1490,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "techLevel": 1,
- "typeID": 3094,
- "typeName": "Eifyr and Co. 'Rogue' Evasive Maneuvering EM-704",
- "typeNameID": 105187,
- "volume": 1.0
- },
"30948": {
"basePrice": 0.0,
"capacity": 5250.0,
@@ -265865,23 +307441,6 @@
"typeNameID": 73341,
"volume": 27500.0
},
- "3095": {
- "basePrice": 200000.0,
- "capacity": 0.0,
- "description": "A neural interface upgrade designed to enhance pilot Maneuvering skill.\r\n\r\n6% bonus to ship agility.",
- "descriptionID": 93713,
- "groupID": 747,
- "iconID": 2224,
- "marketGroupID": 1490,
- "mass": 0.0,
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- "published": true,
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- "typeID": 3095,
- "typeName": "Eifyr and Co. 'Rogue' Evasive Maneuvering EM-706",
- "typeNameID": 105188,
- "volume": 1.0
- },
"30950": {
"basePrice": 0.0,
"capacity": 450.0,
@@ -266009,23 +307568,6 @@
"typeNameID": 73347,
"volume": 0.0
},
- "3096": {
- "basePrice": 200000.0,
- "capacity": 0.0,
- "description": "A Eifyr and Co hardwiring designed to enhance pilot navigation skill.\r\n\r\n2% bonus to ship velocity.",
- "descriptionID": 93696,
- "groupID": 747,
- "iconID": 2224,
- "marketGroupID": 1489,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "techLevel": 1,
- "typeID": 3096,
- "typeName": "Eifyr and Co. 'Rogue' Navigation NN-602",
- "typeNameID": 105171,
- "volume": 1.0
- },
"30964": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -266119,23 +307661,6 @@
"typeNameID": 73351,
"volume": 27500.0
},
- "3097": {
- "basePrice": 200000.0,
- "capacity": 0.0,
- "description": "A Eifyr and Co hardwiring designed to enhance pilot navigation skill.\r\n\r\n4% bonus to ship velocity.",
- "descriptionID": 93697,
- "groupID": 747,
- "iconID": 2224,
- "marketGroupID": 1489,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "techLevel": 1,
- "typeID": 3097,
- "typeName": "Eifyr and Co. 'Rogue' Navigation NN-604",
- "typeNameID": 105172,
- "volume": 1.0
- },
"30970": {
"basePrice": 0.0,
"capacity": 785000.0,
@@ -266204,28 +307729,6 @@
"typeNameID": 73393,
"volume": 100000000.0
},
- "3098": {
- "basePrice": 35028.0,
- "capacity": 0.5,
- "description": "A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.",
- "descriptionID": 94628,
- "graphicID": 11261,
- "groupID": 74,
- "iconID": 349,
- "marketGroupID": 564,
- "mass": 500.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 10.0,
- "techLevel": 2,
- "typeID": 3098,
- "typeName": "75mm Gatling Rail II",
- "typeNameID": 106156,
- "variationParentTypeID": 561,
- "volume": 5.0
- },
"30980": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -266307,21 +307810,6 @@
"typeNameID": 101938,
"volume": 0.01
},
- "3099": {
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- "iconID": 349,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 3099,
- "typeName": "75mm Gatling Rail II Blueprint",
- "typeNameID": 68239,
- "volume": 0.01
- },
"30991": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -266476,23 +307964,6 @@
"typeNameID": 101949,
"volume": 10
},
- "3100": {
- "basePrice": 200000.0,
- "capacity": 0.0,
- "description": "A Eifyr and Co hardwiring designed to enhance pilot navigation skill.\r\n\r\n6% bonus to ship velocity.",
- "descriptionID": 93698,
- "groupID": 747,
- "iconID": 2224,
- "marketGroupID": 1489,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "techLevel": 1,
- "typeID": 3100,
- "typeName": "Eifyr and Co. 'Rogue' Navigation NN-606",
- "typeNameID": 105173,
- "volume": 1.0
- },
"31000": {
"basePrice": 750000.0,
"capacity": 0.0,
@@ -266669,23 +308140,6 @@
"typeNameID": 101961,
"volume": 5
},
- "3101": {
- "basePrice": 200000.0,
- "capacity": 0.0,
- "description": "Improved control over afterburner energy consumption.\r\n\r\n2% reduction in afterburner capacitor needs.",
- "descriptionID": 93714,
- "groupID": 747,
- "iconID": 2224,
- "marketGroupID": 1491,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "techLevel": 1,
- "typeID": 3101,
- "typeName": "Eifyr and Co. 'Rogue' Fuel Conservation FC-802",
- "typeNameID": 105189,
- "volume": 1.0
- },
"31010": {
"basePrice": 125000.0,
"capacity": 0.0,
@@ -266861,23 +308315,6 @@
"variationParentTypeID": 31013,
"volume": 40
},
- "3102": {
- "basePrice": 200000.0,
- "capacity": 0.0,
- "description": "Improved control over afterburner energy consumption.\r\n\r\n4% reduction in afterburner capacitor needs.",
- "descriptionID": 93715,
- "groupID": 747,
- "iconID": 2224,
- "marketGroupID": 1491,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "techLevel": 1,
- "typeID": 3102,
- "typeName": "Eifyr and Co. 'Rogue' Fuel Conservation FC-804",
- "typeNameID": 105190,
- "volume": 1.0
- },
"31020": {
"basePrice": 50000000.0,
"capacity": 0.0,
@@ -267052,23 +308489,6 @@
"variationParentTypeID": 31023,
"volume": 10
},
- "3103": {
- "basePrice": 200000.0,
- "capacity": 0.0,
- "description": "Improved control over afterburner energy consumption.\r\n\r\n6% reduction in afterburner capacitor needs.",
- "descriptionID": 93716,
- "groupID": 747,
- "iconID": 2224,
- "marketGroupID": 1491,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "techLevel": 1,
- "typeID": 3103,
- "typeName": "Eifyr and Co. 'Rogue' Fuel Conservation FC-806",
- "typeNameID": 105191,
- "volume": 1.0
- },
"31030": {
"basePrice": 750000.0,
"capacity": 0.0,
@@ -267243,23 +308663,6 @@
"variationParentTypeID": 31033,
"volume": 5
},
- "3104": {
- "basePrice": 200000.0,
- "capacity": 0.0,
- "description": "A neural interface upgrade that boosts the pilot's skill with afterburners.\r\n\r\n4% bonus to the duration of afterburners.",
- "descriptionID": 93699,
- "groupID": 747,
- "iconID": 2224,
- "marketGroupID": 1489,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "techLevel": 1,
- "typeID": 3104,
- "typeName": "Eifyr and Co. 'Rogue' Afterburner AB-604",
- "typeNameID": 105174,
- "volume": 1.0
- },
"31040": {
"basePrice": 125000.0,
"capacity": 0.0,
@@ -267436,23 +308839,6 @@
"variationParentTypeID": 27064,
"volume": 40
},
- "3105": {
- "basePrice": 200000.0,
- "capacity": 0.0,
- "description": "A neural interface upgrade that boosts the pilot's skill with afterburners.\r\n\r\n8% bonus to the duration of afterburners.",
- "descriptionID": 93700,
- "groupID": 747,
- "iconID": 2224,
- "marketGroupID": 1489,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "techLevel": 1,
- "typeID": 3105,
- "typeName": "Eifyr and Co. 'Rogue' Afterburner AB-608",
- "typeNameID": 105175,
- "volume": 1.0
- },
"31050": {
"basePrice": 50000000.0,
"capacity": 0.0,
@@ -267631,28 +309017,6 @@
"variationParentTypeID": 31055,
"volume": 10
},
- "3106": {
- "basePrice": 253296.0,
- "capacity": 2.0,
- "description": "This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.",
- "descriptionID": 94629,
- "graphicID": 11251,
- "groupID": 74,
- "iconID": 370,
- "marketGroupID": 565,
- "mass": 1000.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 100.0,
- "techLevel": 2,
- "typeID": 3106,
- "typeName": "Dual 150mm Railgun II",
- "typeNameID": 106157,
- "variationParentTypeID": 567,
- "volume": 10.0
- },
"31060": {
"basePrice": 750000.0,
"capacity": 0.0,
@@ -267827,21 +309191,6 @@
"variationParentTypeID": 31063,
"volume": 5
},
- "3107": {
- "basePrice": 10000000000.0,
- "capacity": 0.0,
- "groupID": 154,
- "iconID": 370,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 3107,
- "typeName": "Dual 150mm Railgun II Blueprint",
- "typeNameID": 68240,
- "volume": 0.01
- },
"31070": {
"basePrice": 125000.0,
"capacity": 0.0,
@@ -268018,23 +309367,6 @@
"variationParentTypeID": 31073,
"volume": 10
},
- "3108": {
- "basePrice": 200000.0,
- "capacity": 0.0,
- "description": "A neural interface upgrade that boosts the pilot's skill with afterburners.\r\n\r\n12% bonus to the duration of afterburners.",
- "descriptionID": 93701,
- "groupID": 747,
- "iconID": 2224,
- "marketGroupID": 1489,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "techLevel": 1,
- "typeID": 3108,
- "typeName": "Eifyr and Co. 'Rogue' Afterburner AB-612",
- "typeNameID": 105176,
- "volume": 1.0
- },
"31080": {
"basePrice": 750000.0,
"capacity": 0.0,
@@ -268209,23 +309541,6 @@
"variationParentTypeID": 31083,
"volume": 5
},
- "3109": {
- "basePrice": 200000.0,
- "capacity": 0.0,
- "description": "A neural interface upgrade that boosts the pilot's skill at warp drive operation.\r\n\r\n4% reduction in the capacitor need of warp drive.",
- "descriptionID": 93702,
- "groupID": 747,
- "iconID": 2224,
- "marketGroupID": 1489,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "techLevel": 1,
- "typeID": 3109,
- "typeName": "Eifyr and Co. 'Rogue' Warp Drive Operation WD-604",
- "typeNameID": 105177,
- "volume": 1.0
- },
"31090": {
"basePrice": 125000.0,
"capacity": 0.0,
@@ -268313,23 +309628,6 @@
"typeNameID": 102053,
"volume": 0.01
},
- "3110": {
- "basePrice": 200000.0,
- "capacity": 0.0,
- "description": "A neural interface upgrade that boosts the pilot's skill at warp drive operation.\r\n\r\n8% reduction in the capacitor need of warp drive.",
- "descriptionID": 93703,
- "groupID": 747,
- "iconID": 2224,
- "marketGroupID": 1489,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "techLevel": 1,
- "typeID": 3110,
- "typeName": "Eifyr and Co. 'Rogue' Warp Drive Operation WD-608",
- "typeNameID": 105178,
- "volume": 1.0
- },
"31103": {
"basePrice": 0.0,
"capacity": 1750.0,
@@ -268435,23 +309733,6 @@
"typeNameID": 102060,
"volume": 40
},
- "3111": {
- "basePrice": 200000.0,
- "capacity": 0.0,
- "description": "A neural interface upgrade that boosts the pilot's skill at warp drive operation.\r\n\r\n12% reduction in the capacitor need of warp drive.",
- "descriptionID": 93704,
- "groupID": 747,
- "iconID": 2224,
- "marketGroupID": 1489,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "techLevel": 1,
- "typeID": 3111,
- "typeName": "Eifyr and Co. 'Rogue' Warp Drive Operation WD-612",
- "typeNameID": 105179,
- "volume": 1.0
- },
"31110": {
"basePrice": 50000000.0,
"capacity": 0.0,
@@ -268628,23 +309909,6 @@
"typeNameID": 102072,
"volume": 10
},
- "3112": {
- "basePrice": 200000.0,
- "capacity": 0.0,
- "description": "Improves the performance of microwarpdrives.\r\n\r\n2% reduction in capacitor need of modules requiring High Speed Maneuvering.",
- "descriptionID": 93717,
- "groupID": 747,
- "iconID": 2224,
- "marketGroupID": 1492,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "techLevel": 1,
- "typeID": 3112,
- "typeName": "Eifyr and Co. 'Rogue' High Speed Maneuvering HS-902",
- "typeNameID": 105192,
- "volume": 1.0
- },
"31120": {
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},
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- "volume": 1.0
- },
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@@ -269013,28 +310260,6 @@
"variationParentTypeID": 31133,
"volume": 40
},
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- "descriptionID": 94806,
- "graphicID": 11245,
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- "portionSize": 1,
- "published": true,
- "radius": 1000.0,
- "techLevel": 2,
- "typeID": 3114,
- "typeName": "Dual 250mm Railgun II",
- "typeNameID": 106334,
- "variationParentTypeID": 572,
- "volume": 20.0
- },
"31140": {
"basePrice": 50000000.0,
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@@ -269209,21 +310434,6 @@
"variationParentTypeID": 31143,
"volume": 10
},
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- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 3115,
- "typeName": "Dual 250mm Railgun II Blueprint",
- "typeNameID": 68241,
- "volume": 0.01
- },
"31150": {
"basePrice": 750000.0,
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@@ -269398,23 +310608,6 @@
"typeNameID": 102119,
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},
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- "basePrice": 200000.0,
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- "descriptionID": 93719,
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- "iconID": 2224,
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- "typeName": "Eifyr and Co. 'Rogue' High Speed Maneuvering HS-906",
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- },
"31160": {
"basePrice": 125000.0,
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@@ -269595,23 +310788,6 @@
"variationParentTypeID": 31163,
"volume": 40.0
},
- "3117": {
- "basePrice": 200000.0,
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- "description": "A neural interface upgrade that boosts the pilot's skill at warp navigation.\r\n\r\n8% bonus to ships warp speed.",
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- "groupID": 747,
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- "published": true,
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- "typeNameID": 105180,
- "volume": 1.0
- },
"31170": {
"basePrice": 50000000.0,
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@@ -269789,23 +310965,6 @@
"typeNameID": 102142,
"volume": 10
},
- "3118": {
- "basePrice": 200000.0,
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- "description": "A neural interface upgrade that boosts the pilot's skill at warp navigation.\r\n\r\n13% bonus to ships warp speed.",
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- "groupID": 747,
- "iconID": 2224,
- "marketGroupID": 1489,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "techLevel": 1,
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- "typeName": "Eifyr and Co. 'Rogue' Warp Drive Speed WS-613",
- "typeNameID": 105181,
- "volume": 1.0
- },
"31180": {
"basePrice": 750000.0,
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@@ -269983,23 +311142,6 @@
"typeNameID": 102154,
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},
- "3119": {
- "basePrice": 200000.0,
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- "description": "A neural interface upgrade that boosts the pilot's skill at warp navigation.\r\n\r\n18% bonus to ships warp speed.",
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- "groupID": 747,
- "iconID": 2224,
- "marketGroupID": 1489,
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- "published": true,
- "techLevel": 1,
- "typeID": 3119,
- "typeName": "Eifyr and Co. 'Rogue' Warp Drive Speed WS-618",
- "typeNameID": 105182,
- "volume": 1.0
- },
"31190": {
"basePrice": 125000.0,
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@@ -270180,23 +311322,6 @@
"variationParentTypeID": 31193,
"volume": 40
},
- "3120": {
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- "description": "Improves speed boosting velocity.\r\n\r\n2% bonus to afterburner and microwarpdrive speed increase.",
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- "portionSize": 1,
- "published": true,
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- "typeName": "Eifyr and Co. 'Rogue' Acceleration Control AC-602",
- "typeNameID": 105183,
- "volume": 1.0
- },
"31200": {
"basePrice": 50000000.0,
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@@ -270371,23 +311496,6 @@
"variationParentTypeID": 31203,
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},
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- "description": "Improves speed boosting velocity. \r\n\r\n4% bonus to afterburner and microwarpdrive speed increase.",
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- "groupID": 747,
- "iconID": 2224,
- "marketGroupID": 1489,
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- "published": true,
- "techLevel": 1,
- "typeID": 3121,
- "typeName": "Eifyr and Co. 'Rogue' Acceleration Control AC-604",
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- "volume": 1.0
- },
"31210": {
"basePrice": 750000.0,
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@@ -270541,28 +311649,6 @@
"typeNameID": 102187,
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},
- "3122": {
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- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.",
- "descriptionID": 95192,
- "graphicID": 11223,
- "groupID": 74,
- "iconID": 365,
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- "portionSize": 1,
- "published": true,
- "radius": 1000.0,
- "techLevel": 2,
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- "typeName": "Electron Blaster Cannon II",
- "typeNameID": 106781,
- "variationParentTypeID": 571,
- "volume": 20.0
- },
"31220": {
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@@ -270739,21 +311825,6 @@
"typeNameID": 102199,
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},
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- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 3123,
- "typeName": "Electron Blaster Cannon II Blueprint",
- "typeNameID": 68242,
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- },
"31230": {
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@@ -270930,23 +312001,6 @@
"typeNameID": 102211,
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},
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- "description": "Improves speed boosting velocity.\r\n\r\n6% bonus to afterburner and microwarpdrive speed increase.",
- "descriptionID": 93710,
- "groupID": 747,
- "iconID": 2224,
- "marketGroupID": 1489,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "techLevel": 1,
- "typeID": 3124,
- "typeName": "Eifyr and Co. 'Rogue' Acceleration Control AC-606",
- "typeNameID": 105185,
- "volume": 1.0
- },
"31240": {
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@@ -271123,23 +312177,6 @@
"typeNameID": 102222,
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},
- "3125": {
- "basePrice": 200000.0,
- "capacity": 0.0,
- "description": "A Zainou missile hardwiring designed to enhance skill with missiles.\r\n\r\n2% reduced factor of signature radius for all missile explosions.",
- "descriptionID": 93675,
- "groupID": 746,
- "iconID": 2224,
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- "mass": 0.0,
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- "published": true,
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- "typeName": "Zainou 'Deadeye' Guided Missile Precision GP-802",
- "typeNameID": 105150,
- "volume": 1.0
- },
"31250": {
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@@ -271314,23 +312351,6 @@
"typeNameID": 102234,
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},
- "3126": {
- "basePrice": 200000.0,
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- "description": "A Zainou missile hardwiring designed to enhance skill with missiles.\r\n\r\n4% reduced factor of signature radius for all missile explosions.",
- "descriptionID": 93676,
- "groupID": 746,
- "iconID": 2224,
- "marketGroupID": 1495,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "techLevel": 1,
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- "typeName": "Zainou 'Deadeye' Guided Missile Precision GP-804",
- "typeNameID": 105151,
- "volume": 1.0
- },
"31260": {
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@@ -271505,23 +312525,6 @@
"typeNameID": 102246,
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},
- "3127": {
- "basePrice": 200000.0,
- "capacity": 0.0,
- "description": "A Zainou missile hardwiring designed to enhance skill with missiles.\r\n\r\n6% reduced factor of signature radius for all missile explosions.",
- "descriptionID": 93677,
- "groupID": 746,
- "iconID": 2224,
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- "mass": 0.0,
- "portionSize": 1,
- "published": true,
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- "typeNameID": 105152,
- "volume": 1.0
- },
"31270": {
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@@ -271696,23 +312699,6 @@
"typeNameID": 102257,
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},
- "3128": {
- "basePrice": 200000.0,
- "capacity": 0.0,
- "description": "A Zainou missile hardwiring designed to enhance skill with missiles.\r\n\r\n2% bonus to all missiles' maximum flight time.",
- "descriptionID": 93663,
- "groupID": 746,
- "iconID": 2224,
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- "portionSize": 1,
- "published": true,
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- "typeName": "Zainou 'Deadeye' Missile Bombardment MB-702",
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- },
"31280": {
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@@ -271889,23 +312875,6 @@
"typeNameID": 102269,
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},
- "3129": {
- "basePrice": 200000.0,
- "capacity": 0.0,
- "description": "A Zainou missile hardwiring designed to enhance skill with missiles.\r\n\r\n4% bonus to all missiles' maximum flight time.",
- "descriptionID": 93664,
- "groupID": 746,
- "iconID": 2224,
- "marketGroupID": 1494,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
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- "typeNameID": 105139,
- "volume": 1.0
- },
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@@ -272082,28 +313051,6 @@
"typeNameID": 102281,
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},
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- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.",
- "descriptionID": 94630,
- "graphicID": 11229,
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- "iconID": 371,
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- "mass": 2000.0,
- "metaGroupID": 2,
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- "portionSize": 1,
- "published": true,
- "radius": 100.0,
- "techLevel": 2,
- "typeID": 3130,
- "typeName": "Heavy Electron Blaster II",
- "typeNameID": 106158,
- "variationParentTypeID": 566,
- "volume": 10.0
- },
"31300": {
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"capacity": 0.0,
@@ -272280,21 +313227,6 @@
"typeNameID": 102292,
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},
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- "metaGroupID": 2,
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- "published": true,
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- "typeName": "Heavy Electron Blaster II Blueprint",
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- },
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@@ -272469,23 +313401,6 @@
"typeNameID": 102304,
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},
- "3132": {
- "basePrice": 200000.0,
- "capacity": 0.0,
- "description": "A Zainou missile hardwiring designed to enhance skill with missiles.\r\n\r\n6% bonus to all missiles' maximum flight time.",
- "descriptionID": 93665,
- "groupID": 746,
- "iconID": 2224,
- "marketGroupID": 1494,
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- "published": true,
- "techLevel": 1,
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- "typeName": "Zainou 'Deadeye' Missile Bombardment MB-706",
- "typeNameID": 105140,
- "volume": 1.0
- },
"31320": {
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@@ -272660,23 +313575,6 @@
"typeNameID": 102316,
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},
- "3133": {
- "basePrice": 200000.0,
- "capacity": 0.0,
- "description": "A Zainou missile hardwiring designed to enhance skill with missiles.\r\n\r\n2% bonus to all missiles' maximum velocity.",
- "descriptionID": 93666,
- "groupID": 746,
- "iconID": 2224,
- "marketGroupID": 1494,
- "mass": 0.0,
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- "published": true,
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- "volume": 1.0
- },
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@@ -272851,23 +313749,6 @@
"typeNameID": 102327,
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},
- "3134": {
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- "description": "A Zainou missile hardwiring designed to enhance skill with missiles.\r\n\r\n4% bonus to all missiles' maximum velocity.",
- "descriptionID": 93668,
- "groupID": 746,
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- },
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@@ -273044,23 +313925,6 @@
"typeNameID": 102339,
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},
- "3135": {
- "basePrice": 200000.0,
- "capacity": 0.0,
- "description": "A Zainou missile hardwiring designed to enhance skill with missiles.\r\n\r\n6% bonus to all missiles' maximum velocity.",
- "descriptionID": 93667,
- "groupID": 746,
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- "marketGroupID": 1494,
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- "volume": 1.0
- },
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@@ -273237,23 +314101,6 @@
"typeNameID": 102351,
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},
- "3136": {
- "basePrice": 200000.0,
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- "description": "A Zainou missile hardwiring designed to enhance skill with missiles.\r\n\r\n2% bonus to all missile launcher rate of fire.",
- "descriptionID": 93690,
- "groupID": 746,
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- "typeName": "Zainou 'Deadeye' Rapid Launch RL-1002",
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- },
"31360": {
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@@ -273430,23 +314277,6 @@
"typeNameID": 102362,
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},
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- "basePrice": 200000.0,
- "capacity": 0.0,
- "description": "A Zainou missile hardwiring designed to enhance skill with missiles.\r\n\r\n4% bonus to all missile launcher rate of fire.",
- "descriptionID": 93691,
- "groupID": 746,
- "iconID": 2224,
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- "published": true,
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- },
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@@ -273621,28 +314451,6 @@
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},
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- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.",
- "descriptionID": 94631,
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- "published": true,
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- "volume": 10.0
- },
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@@ -273817,21 +314625,6 @@
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},
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@@ -274006,23 +314799,6 @@
"typeNameID": 102397,
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},
- "3140": {
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- "description": "A Zainou missile hardwiring designed to enhance skill with missiles.\r\n\r\n6% bonus to all missile launcher rate of fire.",
- "descriptionID": 93692,
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@@ -274199,23 +314975,6 @@
"typeNameID": 102409,
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},
- "3141": {
- "basePrice": 200000.0,
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- "description": "A Zainou missile hardwiring designed to enhance skill with missiles.\r\n\r\n2% decrease in factor of target's velocity for all missiles.",
- "descriptionID": 93681,
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"31410": {
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@@ -274392,23 +315151,6 @@
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@@ -288883,23 +328065,6 @@
"typeNameID": 103834,
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@@ -289059,23 +328224,6 @@
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@@ -289173,23 +328321,6 @@
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@@ -289306,23 +328437,6 @@
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@@ -289466,23 +328580,6 @@
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@@ -290610,21 +329603,6 @@
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@@ -290829,23 +329790,6 @@
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- "descriptionID": 93726,
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- "description": "A neural interface upgrade that boosts the pilot's skill with energy emission systems.\r\n\r\n6% reduction in capacitor need of modules requiring the Capacitor Emission Systems skill.",
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- "description": "A neural interface upgrade that boosts the pilot's skill with energy pulse weapons.\r\n\r\n2% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill.",
- "descriptionID": 93730,
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- "description": "A neural interface upgrade that boosts the pilot's skill with energy pulse weapons.\r\n\r\n4% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill.",
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- "description": "A neural interface upgrade that boosts the pilot's skill with energy pulse weapons.\r\n\r\n6% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill.",
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- "description": "A neural interface upgrade that boosts the pilot's skill with energy grid upgrades.\r\n\r\n2% reduction in CPU need of modules requiring the Energy Grid Upgrades skill.",
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- "description": "A neural interface upgrade that boosts the pilot's skill with energy grid upgrades.\r\n\r\n4% reduction in CPU need of modules requiring the Energy Grid Upgrades skill.",
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- "description": "A neural interface upgrade that boosts the pilot's skill with energy grid upgrades.\r\n\r\n6% reduction in CPU need of modules requiring the Energy Grid Upgrades skill.",
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- "typeNameID": 105207,
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- "basePrice": 200000.0,
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- "description": "A neural interface upgrade that boosts the pilot's skill at engineering.\r\n\r\n2% bonus to the power grid output of your ship.",
- "descriptionID": 93723,
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- "description": "A neural interface upgrade that boosts the pilot's skill at engineering.\r\n\r\n4% bonus to the power grid output of your ship.",
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@@ -291124,23 +329898,6 @@
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- "description": "A neural interface upgrade that boosts the pilot's skill at engineering.\r\n\r\n6% bonus to the power grid output of your ship.",
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\r\nMilitary Specifications: Frigate-class vessel. Significant microwarp velocity. Limited weapons systems.
\r\nAdditional Intelligence:Est. 1,200,000 civilian abductions from Orkashu IV during the chaos caused by four simultaneous invasions, each launched in a different empire's space.
The Pontine identifier suggests a role in coordinating pre-established orders, and that perhaps this vessel sits at the very lowest rung of the new Nation hierarchy.
Synopsis from ISHAEKA-0040. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
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- "soundID": 20902,
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- "description": "The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ",
- "descriptionID": 93599,
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- "typeNameID": 105074,
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- "3261": {
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- "description": "This array is responsible for determining friend or foe status for local remote logistics facilities. Although formidable, a capsuleer should be able to subvert the sophisticated electronics within.",
- "descriptionID": 93371,
- "graphicID": 2363,
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- "description": "A neural interface upgrade that boosts the pilot's skill with electronics upgrades.\r\n\r\n2% reduction in CPU need of modules requiring the Electronics Upgrade skill.",
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@@ -291574,25 +330229,6 @@
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- "description": "A neural interface upgrade that boosts the pilot's skill at electronics.\r\n\r\n2% bonus to CPU output.",
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@@ -291653,25 +330289,6 @@
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- "techLevel": 1,
- "typeID": 3299,
- "typeName": "Inherent Implants 'Noble' Repair Systems RS-606",
- "typeNameID": 105214,
- "volume": 1.0
- },
"32990": {
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@@ -295978,24 +334078,6 @@
"typeNameID": 283731,
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},
- "3300": {
- "basePrice": 30000.0,
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- "description": "Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.",
- "descriptionID": 87315,
- "groupID": 255,
- "iconID": 33,
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- "marketGroupID": 364,
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- "typeID": 3300,
- "typeName": "Gunnery",
- "typeNameID": 76781,
- "volume": 0.01
- },
"33000": {
"basePrice": 250000.0,
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@@ -296164,24 +334246,6 @@
"typeNameID": 283780,
"volume": 5000.0
},
- "3301": {
- "basePrice": 30000.0,
- "capacity": 0.0,
- "description": "Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level.",
- "descriptionID": 87316,
- "groupID": 255,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 364,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3301,
- "typeName": "Small Hybrid Turret",
- "typeNameID": 76782,
- "volume": 0.01
- },
"33010": {
"basePrice": 250000.0,
"capacity": 0.0,
@@ -296321,24 +334385,6 @@
"typeNameID": 285079,
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},
- "3302": {
- "basePrice": 30000.0,
- "capacity": 0.0,
- "description": "Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level.",
- "descriptionID": 87317,
- "groupID": 255,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 364,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3302,
- "typeName": "Small Projectile Turret",
- "typeNameID": 76783,
- "volume": 0.01
- },
"33020": {
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@@ -296499,24 +334545,6 @@
"typeNameID": 285099,
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},
- "3303": {
- "basePrice": 30000.0,
- "capacity": 0.0,
- "description": "Operation of small energy turrets. 5% Bonus to small energy turret damage per level.",
- "descriptionID": 87318,
- "groupID": 255,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 364,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3303,
- "typeName": "Small Energy Turret",
- "typeNameID": 76784,
- "volume": 0.01
- },
"33030": {
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@@ -296677,24 +334705,6 @@
"typeNameID": 285118,
"volume": 0.01
},
- "3304": {
- "basePrice": 125000.0,
- "capacity": 0.0,
- "description": "Operation of medium hybrid turrets. 5% Bonus to medium hybrid turret damage per level.",
- "descriptionID": 87319,
- "groupID": 255,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 364,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3304,
- "typeName": "Medium Hybrid Turret",
- "typeNameID": 76785,
- "volume": 0.01
- },
"33040": {
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@@ -296855,24 +334865,6 @@
"typeNameID": 285138,
"volume": 0.01
},
- "3305": {
- "basePrice": 125000.0,
- "capacity": 0.0,
- "description": "Operation of medium projectile turrets. 5% Bonus to medium projectile turret damage per level.",
- "descriptionID": 87320,
- "groupID": 255,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 364,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3305,
- "typeName": "Medium Projectile Turret",
- "typeNameID": 76786,
- "volume": 0.01
- },
"33050": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -297033,24 +335025,6 @@
"typeNameID": 285161,
"volume": 0.01
},
- "3306": {
- "basePrice": 125000.0,
- "capacity": 0.0,
- "description": "Operation of medium energy turret. 5% Bonus to medium energy turret damage per level.",
- "descriptionID": 87321,
- "groupID": 255,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 364,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3306,
- "typeName": "Medium Energy Turret",
- "typeNameID": 76787,
- "volume": 0.01
- },
"33060": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -297207,24 +335181,6 @@
"typeNameID": 285508,
"volume": 0.0
},
- "3307": {
- "basePrice": 3000000.0,
- "capacity": 0.0,
- "description": "Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level.",
- "descriptionID": 87322,
- "groupID": 255,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 364,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3307,
- "typeName": "Large Hybrid Turret",
- "typeNameID": 76788,
- "volume": 0.01
- },
"33070": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -297358,24 +335314,6 @@
"volume": 28100.0,
"wreckTypeID": 26488
},
- "3308": {
- "basePrice": 3000000.0,
- "capacity": 0.0,
- "description": "Operation of large projectile turret. 5% Bonus to large projectile turret damage per level.",
- "descriptionID": 87323,
- "groupID": 255,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 364,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3308,
- "typeName": "Large Projectile Turret",
- "typeNameID": 76789,
- "volume": 0.01
- },
"33080": {
"basePrice": 9999999.0,
"capacity": 0.0,
@@ -297496,24 +335434,6 @@
"typeNameID": 286606,
"volume": 0.01
},
- "3309": {
- "basePrice": 3000000.0,
- "capacity": 0.0,
- "description": "Operation of large energy turrets. 5% Bonus to large energy turret damage per level.",
- "descriptionID": 87324,
- "groupID": 255,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 364,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3309,
- "typeName": "Large Energy Turret",
- "typeNameID": 76790,
- "volume": 0.01
- },
"33091": {
"basePrice": 100000.0,
"capacity": 0.0,
@@ -297682,24 +335602,6 @@
"volume": 43000.0,
"wreckTypeID": 26540
},
- "3310": {
- "basePrice": 60000.0,
- "capacity": 0.0,
- "description": "Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire.",
- "descriptionID": 87325,
- "groupID": 255,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 364,
- "mass": 0.0,
- "portionSize": 1,
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- "radius": 1.0,
- "typeID": 3310,
- "typeName": "Rapid Firing",
- "typeNameID": 76791,
- "volume": 0.01
- },
"33101": {
"basePrice": 0.0,
"capacity": 0.32,
@@ -297798,24 +335700,6 @@
"typeNameID": 286747,
"volume": 0.1
},
- "3311": {
- "basePrice": 100000.0,
- "capacity": 0.0,
- "description": "Skill at long-range weapon turret firing. 5% bonus to weapon optimal range per skill level.",
- "descriptionID": 87326,
- "groupID": 255,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 364,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3311,
- "typeName": "Sharpshooter",
- "typeNameID": 76792,
- "volume": 0.01
- },
"33111": {
"basePrice": 32768.0,
"capacity": 0.0,
@@ -297891,24 +335775,6 @@
"typeNameID": 286910,
"volume": 0.1
},
- "3312": {
- "basePrice": 90000.0,
- "capacity": 0.0,
- "description": "Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds.",
- "descriptionID": 87327,
- "groupID": 255,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 364,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3312,
- "typeName": "Motion Prediction",
- "typeNameID": 76793,
- "volume": 0.01
- },
"33120": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -298347,24 +336213,6 @@
"typeNameID": 287838,
"volume": 4000.0
},
- "3315": {
- "basePrice": 1500000.0,
- "capacity": 0.0,
- "description": "Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets.",
- "descriptionID": 87328,
- "groupID": 255,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 364,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3315,
- "typeName": "Surgical Strike",
- "typeNameID": 76794,
- "volume": 0.01
- },
"33150": {
"basePrice": 300000000.0,
"capacity": 0.0,
@@ -298544,24 +336392,6 @@
"typeNameID": 287863,
"volume": 0.01
},
- "3316": {
- "basePrice": 100000.0,
- "capacity": 0.0,
- "description": "Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.",
- "descriptionID": 87329,
- "groupID": 255,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 364,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3316,
- "typeName": "Controlled Bursts",
- "typeNameID": 76795,
- "volume": 0.01
- },
"33163": {
"basePrice": 0.0,
"capacity": 235.0,
@@ -298600,24 +336430,6 @@
"volume": 112000.0,
"wreckTypeID": 26586
},
- "3317": {
- "basePrice": 250000.0,
- "capacity": 0.0,
- "description": "Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.",
- "descriptionID": 87330,
- "groupID": 255,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 364,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3317,
- "typeName": "Trajectory Analysis",
- "typeNameID": 76796,
- "volume": 0.01
- },
"33172": {
"basePrice": 0.0,
"capacity": 235.0,
@@ -298760,22 +336572,6 @@
"typeNameID": 288154,
"volume": 0.01
},
- "3318": {
- "basePrice": 80000.0,
- "capacity": 0.0,
- "description": "Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.",
- "descriptionID": 87331,
- "groupID": 1216,
- "iconID": 33,
- "marketGroupID": 368,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3318,
- "typeName": "Weapon Upgrades",
- "typeNameID": 76797,
- "volume": 0.01
- },
"33180": {
"basePrice": 9870.0,
"capacity": 1.0,
@@ -298935,24 +336731,6 @@
"volume": 101000.0,
"wreckTypeID": 26574
},
- "3319": {
- "basePrice": 30000.0,
- "capacity": 0.0,
- "description": "Basic operation of missile launcher systems. 2% Bonus to missile launcher rate of fire per skill level.",
- "descriptionID": 87332,
- "groupID": 256,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 373,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3319,
- "typeName": "Missile Launcher Operation",
- "typeNameID": 76798,
- "volume": 0.01
- },
"33190": {
"basePrice": 0.0,
"capacity": 400.0,
@@ -299077,24 +336855,6 @@
"variationParentTypeID": 33178,
"volume": 5.0
},
- "3320": {
- "basePrice": 30000.0,
- "capacity": 0.0,
- "description": "Skill with small short range missiles. Special: 5% bonus to rocket damage per skill level.",
- "descriptionID": 90983,
- "groupID": 256,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 373,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3320,
- "typeName": "Rockets",
- "typeNameID": 100776,
- "volume": 0.01
- },
"33200": {
"basePrice": 600000.0,
"capacity": 0.0,
@@ -299145,24 +336905,6 @@
"typeNameID": 288278,
"volume": 0.01
},
- "3321": {
- "basePrice": 30000.0,
- "capacity": 0.0,
- "description": "Skill with manually targeted missiles. 5% Bonus to light missile damage per skill level.",
- "descriptionID": 90984,
- "groupID": 256,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 373,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3321,
- "typeName": "Light Missiles",
- "typeNameID": 100777,
- "volume": 0.01
- },
"33213": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -299259,24 +337001,6 @@
"typeNameID": 288332,
"volume": 0.01
},
- "3322": {
- "basePrice": 37500.0,
- "capacity": 0.0,
- "description": "Skill with auto-targeting missiles. Special: 5% bonus to Auto-Targeting Missiles (light, heavy and cruise) damage per skill level.",
- "descriptionID": 87333,
- "groupID": 256,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 373,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "typeID": 3322,
- "typeName": "Auto-Targeting Missiles",
- "typeNameID": 76799,
- "volume": 0.01
- },
"33220": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -299421,24 +337145,6 @@
"typeNameID": 288346,
"volume": 0.01
},
- "3323": {
- "basePrice": 45000.0,
- "capacity": 0.0,
- "description": "Skill with anti-bomb missiles. Special: 10% bonus to defender missile max velocity per skill level.",
- "descriptionID": 90982,
- "groupID": 256,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 373,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3323,
- "typeName": "Defender Missiles",
- "typeNameID": 100775,
- "volume": 0.01
- },
"33230": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -299608,24 +337314,6 @@
"typeNameID": 288395,
"volume": 27500.0
},
- "3324": {
- "basePrice": 125000.0,
- "capacity": 0.0,
- "description": "Skill with heavy missiles. Special: 5% bonus to heavy missile damage per skill level.",
- "descriptionID": 87334,
- "groupID": 256,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 373,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3324,
- "typeName": "Heavy Missiles",
- "typeNameID": 76800,
- "volume": 0.01
- },
"33240": {
"basePrice": 0.0,
"capacity": 2700.0,
@@ -299796,24 +337484,6 @@
"typeNameID": 288421,
"volume": 27500.0
},
- "3325": {
- "basePrice": 500000.0,
- "capacity": 0.0,
- "description": "Skill at the handling and firing of torpedoes. 5% bonus to torpedo damage per skill level.",
- "descriptionID": 87335,
- "groupID": 256,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 373,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3325,
- "typeName": "Torpedoes",
- "typeNameID": 76801,
- "volume": 0.01
- },
"33251": {
"basePrice": 0.0,
"capacity": 2700.0,
@@ -299967,24 +337637,6 @@
"typeNameID": 288441,
"volume": 27500.0
},
- "3326": {
- "basePrice": 750000.0,
- "capacity": 0.0,
- "description": "Skill at the handling and firing of very large guided missiles. 5% bonus to cruise missile damage per skill level.",
- "descriptionID": 87336,
- "groupID": 256,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 373,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3326,
- "typeName": "Cruise Missiles",
- "typeNameID": 76802,
- "volume": 0.01
- },
"33260": {
"basePrice": 0.0,
"capacity": 2700.0,
@@ -300155,24 +337807,6 @@
"typeNameID": 288461,
"volume": 27500.0
},
- "3327": {
- "basePrice": 30000.0,
- "capacity": 0.0,
- "description": "The basic operation of spaceships. 2% improved ship agility for all ships per skill level.",
- "descriptionID": 87337,
- "groupID": 257,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 377,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3327,
- "typeName": "Spaceship Command",
- "typeNameID": 76803,
- "volume": 0.01
- },
"33270": {
"basePrice": 6000.0,
"capacity": 10.0,
@@ -300296,25 +337930,6 @@
"variationParentTypeID": 33277,
"volume": 40
},
- "3328": {
- "basePrice": 50000.0,
- "capacity": 0.0,
- "description": "Skill at operating Gallente frigates.",
- "descriptionID": 87338,
- "groupID": 257,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 377,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "radius": 1.0,
- "typeID": 3328,
- "typeName": "Gallente Frigate",
- "typeNameID": 76804,
- "volume": 0.01
- },
"33280": {
"basePrice": 50000000.0,
"capacity": 0.0,
@@ -300490,25 +338105,6 @@
"typeNameID": 288710,
"volume": 40
},
- "3329": {
- "basePrice": 50000.0,
- "capacity": 0.0,
- "description": "Skill at operating Minmatar frigates.",
- "descriptionID": 87339,
- "groupID": 257,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 377,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "raceID": 2,
- "radius": 1.0,
- "typeID": 3329,
- "typeName": "Minmatar Frigate",
- "typeNameID": 76805,
- "volume": 0.01
- },
"33290": {
"basePrice": 50000000.0,
"capacity": 0.0,
@@ -300684,25 +338280,6 @@
"typeNameID": 288726,
"volume": 0.01
},
- "3330": {
- "basePrice": 50000.0,
- "capacity": 0.0,
- "description": "Skill at operating Caldari frigates.",
- "descriptionID": 87340,
- "groupID": 257,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 377,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 1.0,
- "typeID": 3330,
- "typeName": "Caldari Frigate",
- "typeNameID": 76806,
- "volume": 0.01
- },
"33300": {
"basePrice": 50000000.0,
"capacity": 0.0,
@@ -300879,25 +338456,6 @@
"variationParentTypeID": 33307,
"volume": 40
},
- "3331": {
- "basePrice": 50000.0,
- "capacity": 0.0,
- "description": "Skill at operating Amarr frigates.",
- "descriptionID": 87341,
- "groupID": 257,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 377,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 1.0,
- "typeID": 3331,
- "typeName": "Amarr Frigate",
- "typeNameID": 76807,
- "volume": 0.01
- },
"33310": {
"basePrice": 50000000.0,
"capacity": 0.0,
@@ -301058,25 +338616,6 @@
"typeNameID": 288757,
"volume": 1.0
},
- "3332": {
- "basePrice": 1000000.0,
- "capacity": 0.0,
- "description": "Skill at operating Gallente cruisers.",
- "descriptionID": 87342,
- "groupID": 257,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 377,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "radius": 1.0,
- "typeID": 3332,
- "typeName": "Gallente Cruiser",
- "typeNameID": 76808,
- "volume": 0.01
- },
"33320": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -301238,25 +338777,6 @@
"typeNameID": 288854,
"volume": 1
},
- "3333": {
- "basePrice": 1000000.0,
- "capacity": 0.0,
- "description": "Skill at operating Minmatar cruisers.",
- "descriptionID": 87343,
- "groupID": 257,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 377,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "raceID": 2,
- "radius": 1.0,
- "typeID": 3333,
- "typeName": "Minmatar Cruiser",
- "typeNameID": 76809,
- "volume": 0.01
- },
"33330": {
"basePrice": 1000.0,
"capacity": 0.0,
@@ -301383,25 +338903,6 @@
"typeNameID": 289042,
"volume": 1.0
},
- "3334": {
- "basePrice": 1000000.0,
- "capacity": 0.0,
- "description": "Skill at operating Caldari cruisers.",
- "descriptionID": 87344,
- "groupID": 257,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 377,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 1.0,
- "typeID": 3334,
- "typeName": "Caldari Cruiser",
- "typeNameID": 76810,
- "volume": 0.01
- },
"33340": {
"basePrice": 1000000,
"capacity": 0.0,
@@ -301458,25 +338959,6 @@
"typeNameID": 289047,
"volume": 1
},
- "3335": {
- "basePrice": 1000000.0,
- "capacity": 0.0,
- "description": "Skill at operating Amarr cruisers.",
- "descriptionID": 87345,
- "groupID": 257,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 377,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 1.0,
- "typeID": 3335,
- "typeName": "Amarr Cruiser",
- "typeNameID": 76811,
- "volume": 0.01
- },
"33352": {
"basePrice": 0.0,
"capacity": 480.0,
@@ -301513,25 +338995,6 @@
"typeNameID": 289090,
"volume": 1
},
- "3336": {
- "basePrice": 7500000.0,
- "capacity": 0.0,
- "description": "Skill at operating Gallente battleships.",
- "descriptionID": 87346,
- "groupID": 257,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 377,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "radius": 1.0,
- "typeID": 3336,
- "typeName": "Gallente Battleship",
- "typeNameID": 76812,
- "volume": 0.01
- },
"33360": {
"basePrice": 3500.0,
"capacity": 0.0,
@@ -301670,25 +339133,6 @@
"typeNameID": 289114,
"volume": 27500.0
},
- "3337": {
- "basePrice": 7500000.0,
- "capacity": 0.0,
- "description": "Skill at operating Minmatar battleships.",
- "descriptionID": 87347,
- "groupID": 257,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 377,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "raceID": 2,
- "radius": 1.0,
- "typeID": 3337,
- "typeName": "Minmatar Battleship",
- "typeNameID": 76813,
- "volume": 0.01
- },
"33373": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -301787,25 +339231,6 @@
"typeNameID": 289346,
"volume": 0.1
},
- "3338": {
- "basePrice": 7500000.0,
- "capacity": 0.0,
- "description": "Skill at operating Caldari battleships.",
- "descriptionID": 87348,
- "groupID": 257,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 377,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 1.0,
- "typeID": 3338,
- "typeName": "Caldari Battleship",
- "typeNameID": 76814,
- "volume": 0.01
- },
"33380": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -301966,25 +339391,6 @@
"typeNameID": 289381,
"volume": 0.01
},
- "3339": {
- "basePrice": 7500000.0,
- "capacity": 0.0,
- "description": "Skill at operating Amarr battleships.",
- "descriptionID": 87349,
- "groupID": 257,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 377,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 1.0,
- "typeID": 3339,
- "typeName": "Amarr Battleship",
- "typeNameID": 76815,
- "volume": 0.01
- },
"33390": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -302167,25 +339573,6 @@
"typeNameID": 289978,
"volume": 0.01
},
- "3340": {
- "basePrice": 500000.0,
- "capacity": 0.0,
- "description": "Skill at operating Gallente industrial ships.",
- "descriptionID": 87350,
- "groupID": 257,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 377,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "radius": 1.0,
- "typeID": 3340,
- "typeName": "Gallente Industrial",
- "typeNameID": 76816,
- "volume": 0.01
- },
"33400": {
"basePrice": 5000000,
"capacity": 0.0,
@@ -302316,82 +339703,6 @@
"typeNameID": 290055,
"volume": 0.01
},
- "3341": {
- "basePrice": 500000.0,
- "capacity": 0.0,
- "description": "Skill at operating Minmatar industrial ships.",
- "descriptionID": 87351,
- "groupID": 257,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 377,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "raceID": 2,
- "radius": 1.0,
- "typeID": 3341,
- "typeName": "Minmatar Industrial",
- "typeNameID": 76817,
- "volume": 0.01
- },
- "3342": {
- "basePrice": 500000.0,
- "capacity": 0.0,
- "description": "Skill at operating Caldari industrial ships.",
- "descriptionID": 87352,
- "groupID": 257,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 377,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 1.0,
- "typeID": 3342,
- "typeName": "Caldari Industrial",
- "typeNameID": 76818,
- "volume": 0.01
- },
- "3343": {
- "basePrice": 500000.0,
- "capacity": 0.0,
- "description": "Skill at operating Amarr industrial ships.",
- "descriptionID": 87353,
- "groupID": 257,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 377,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 1.0,
- "typeID": 3343,
- "typeName": "Amarr Industrial",
- "typeNameID": 76819,
- "volume": 0.01
- },
- "3344": {
- "basePrice": 6000000000.0,
- "capacity": 0.0,
- "description": "Skill at operating Gallente titans.",
- "descriptionID": 87354,
- "groupID": 257,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 377,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "radius": 1.0,
- "typeID": 3344,
- "typeName": "Gallente Titan",
- "typeNameID": 76820,
- "volume": 0.01
- },
"33440": {
"basePrice": 80118.0,
"capacity": 0.72,
@@ -302526,25 +339837,6 @@
"typeNameID": 290253,
"volume": 0.01
},
- "3345": {
- "basePrice": 6000000000.0,
- "capacity": 0.0,
- "description": "Skill at operating Minmatar titans.",
- "descriptionID": 87355,
- "groupID": 257,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 377,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "raceID": 2,
- "radius": 1.0,
- "typeID": 3345,
- "typeName": "Minmatar Titan",
- "typeNameID": 76821,
- "volume": 0.01
- },
"33450": {
"basePrice": 342262.0,
"capacity": 0.75,
@@ -302750,25 +340042,6 @@
"variationParentTypeID": 33448,
"volume": 20.0
},
- "3346": {
- "basePrice": 6000000000.0,
- "capacity": 0.0,
- "description": "Skill at operating Caldari titans.",
- "descriptionID": 87356,
- "groupID": 257,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 377,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 1.0,
- "typeID": 3346,
- "typeName": "Caldari Titan",
- "typeNameID": 76822,
- "volume": 0.01
- },
"33460": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -302968,25 +340241,6 @@
"typeNameID": 290304,
"volume": 0.01
},
- "3347": {
- "basePrice": 6000000000.0,
- "capacity": 0.0,
- "description": "Skill at operating Amarr titans.",
- "descriptionID": 87357,
- "groupID": 257,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 377,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 1.0,
- "typeID": 3347,
- "typeName": "Amarr Titan",
- "typeNameID": 76823,
- "volume": 0.01
- },
"33470": {
"basePrice": 0.0,
"capacity": 550.0,
@@ -303093,7 +340347,7 @@
"33475": {
"basePrice": 0.0,
"capacity": 27000.0,
- "description": "The mobile tractoring unit takes some of the work out of looting the scorched ruins left by capsuleers, be it pulverized asteroids, wrecked ships, or obliterated inhabitation modules of various kinds. Once it has been deployed and completed its automatic activation process, it will lock on to any containers or wrecks within range, reel them in one by one, and empty their contents into its own cargo bay. All the capsuleer needs to do is keep up the pace of destruction.\n\n125km effective range.\n10 second activation time.\n\nMay not be deployed within 5km of another Mobile Tractor Unit, within 50km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase.\nAutomatically decays if abandoned for two days.",
+ "description": "The mobile tractoring unit takes some of the work out of looting the scorched ruins left by capsuleers, be it pulverized asteroids, wrecked ships, or obliterated inhabitation modules of various kinds. Once it has been deployed and completed its automatic activation process, it will lock on to any containers or wrecks within range, reel them in one by one, and empty their contents into its own cargo bay. All the capsuleer needs to do is keep up the pace of destruction.\r\n\r\n125km effective range.\r\n10 second activation time.\r\n\r\nMay not be deployed within 5km of another Mobile Tractor Unit, within 50km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase.\r\nAutomatically decays if abandoned for two days.",
"descriptionID": 292385,
"graphicID": 20387,
"groupID": 1250,
@@ -303187,24 +340441,6 @@
"volume": 500.0,
"wreckTypeID": 33538
},
- "3348": {
- "basePrice": 30000.0,
- "capacity": 0.0,
- "description": "Basic proficiency at projecting beneficial effects to fleetmates. Increases Command Burst and Mining Foreman Burst area of effect range by 7% per skill level.",
- "descriptionID": 91137,
- "groupID": 258,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 370,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "typeID": 3348,
- "typeName": "Leadership",
- "typeNameID": 100930,
- "volume": 0.01
- },
"33480": {
"basePrice": 0.0,
"capacity": 10000.0,
@@ -303371,24 +340607,6 @@
"typeNameID": 292177,
"volume": 27500.0
},
- "3349": {
- "basePrice": 100000.0,
- "capacity": 0.0,
- "description": "Basic proficiency at boosting the hit-and-run capabilities of allied ships. Grants a 10% bonus to the duration of Skirmish Command Burst effects per level.",
- "descriptionID": 91192,
- "groupID": 258,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 370,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "typeID": 3349,
- "typeName": "Skirmish Command",
- "typeNameID": 100991,
- "volume": 0.01
- },
"33490": {
"basePrice": 0.0,
"capacity": 27500.0,
@@ -303576,24 +340794,6 @@
"volume": 101000.0,
"wreckTypeID": 26574
},
- "3350": {
- "basePrice": 125000.0,
- "capacity": 0.0,
- "description": "Basic proficiency at boosting the shield defenses of allied ships. Grants a 10% bonus to the duration of Shield Command Burst effects per level.",
- "descriptionID": 91138,
- "groupID": 258,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 370,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "typeID": 3350,
- "typeName": "Shield Command",
- "typeNameID": 100931,
- "volume": 0.01
- },
"33500": {
"basePrice": 0.0,
"capacity": 235.0,
@@ -303784,24 +340984,6 @@
"volume": 112000.0,
"wreckTypeID": 26586
},
- "3351": {
- "basePrice": 500000.0,
- "capacity": 0.0,
- "description": "Advanced proficiency at boosting the shield defenses of allied ships. Increases the strength of Shield Command Burst effects by 10% per skill level.",
- "descriptionID": 90990,
- "groupID": 258,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 370,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "typeID": 3351,
- "typeName": "Shield Command Specialist",
- "typeNameID": 100783,
- "volume": 0.01
- },
"33510": {
"basePrice": 0.0,
"capacity": 480.0,
@@ -303955,24 +341137,6 @@
"typeNameID": 292403,
"volume": 0.01
},
- "3352": {
- "basePrice": 500000.0,
- "capacity": 0.0,
- "description": "Advanced proficiency at boosting the sensors and electronic warfare systems of allied ships. Increases the strength of Information Command Burst effects by 10% per skill level.",
- "descriptionID": 90988,
- "groupID": 258,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 370,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "typeID": 3352,
- "typeName": "Information Command Specialist",
- "typeNameID": 100781,
- "volume": 0.01
- },
"33520": {
"basePrice": 0.0,
"capacity": 4000.0,
@@ -304289,23 +341453,6 @@
"typeNameID": 292506,
"volume": 0.1
},
- "3354": {
- "basePrice": 2500000,
- "capacity": 0.0,
- "description": "Improved fleet support flexibility. Reduces reload duration of all Command Burst and Mining Foreman Burst modules by 10% per level.",
- "descriptionID": 91134,
- "groupID": 258,
- "iconID": 33,
- "marketGroupID": 370,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "typeID": 3354,
- "typeName": "Command Burst Specialist",
- "typeNameID": 100927,
- "volume": 0.01
- },
"33543": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -304407,24 +341554,6 @@
"typeNameID": 292530,
"volume": 0.1
},
- "3355": {
- "basePrice": 30000.0,
- "capacity": 0.0,
- "description": "Skill at social interaction. 5% bonus per level to NPC agent, corporation and faction standing increase.",
- "descriptionID": 90985,
- "groupID": 278,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 376,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3355,
- "typeName": "Social",
- "typeNameID": 100778,
- "volume": 0.01
- },
"33550": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -304601,22 +341730,6 @@
"typeNameID": 292636,
"volume": 1
},
- "3356": {
- "basePrice": 60000.0,
- "capacity": 0.0,
- "description": "Skill at agent negotiation. 5% additional pay per skill level for agent missions.",
- "descriptionID": 95194,
- "groupID": 278,
- "iconID": 33,
- "marketGroupID": 376,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3356,
- "typeName": "Negotiation",
- "typeNameID": 106783,
- "volume": 0.01
- },
"33560": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -304764,24 +341877,6 @@
"typeNameID": 292877,
"volume": 0.1
},
- "3357": {
- "basePrice": 200000.0,
- "capacity": 0.0,
- "description": "Skill at interacting with hostile Agents in order to de-escalate tense situations as demonstrated by some of the finest diplomats in New Eden. 4% Modifier per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections.",
- "descriptionID": 93043,
- "groupID": 278,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 376,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3357,
- "typeName": "Diplomacy",
- "typeNameID": 103836,
- "volume": 0.01
- },
"33571": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -304910,22 +342005,6 @@
"typeNameID": 293499,
"volume": 0.1
},
- "3358": {
- "basePrice": 100000.0,
- "capacity": 0.0,
- "description": "Skill at interacting with Concord. 5% Bonus to effective security rating increase.",
- "descriptionID": 90838,
- "groupID": 278,
- "iconID": 33,
- "marketGroupID": 376,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3358,
- "typeName": "Fast Talk",
- "typeNameID": 100597,
- "volume": 0.01
- },
"33581": {
"basePrice": 0.0,
"capacity": 1200.0,
@@ -305079,22 +342158,6 @@
"typeNameID": 294023,
"volume": 100.0
},
- "3359": {
- "basePrice": 200000.0,
- "capacity": 0.0,
- "description": "Skill at interacting with friendly NPCs. 4% Modifier to effective standing from friendly NPC Corporations and Factions per level. Not cumulative with Diplomacy or Criminal Connections.",
- "descriptionID": 91186,
- "groupID": 278,
- "iconID": 33,
- "marketGroupID": 376,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3359,
- "typeName": "Connections",
- "typeNameID": 100985,
- "volume": 0.01
- },
"33590": {
"basePrice": 150000000.0,
"capacity": 0.0,
@@ -305395,22 +342458,6 @@
"typeNameID": 294254,
"volume": 0.01
},
- "3361": {
- "basePrice": 200000.0,
- "capacity": 0.0,
- "description": "Skill at interacting with friendly criminal NPCs. 4% Modifier per level to effective standing towards NPCs with low Concord standing. Not cumulative with Diplomacy or Connections.",
- "descriptionID": 95235,
- "groupID": 278,
- "iconID": 33,
- "marketGroupID": 376,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3361,
- "typeName": "Criminal Connections",
- "typeNameID": 106828,
- "volume": 0.01
- },
"33610": {
"basePrice": 25000000.0,
"capacity": 0.0,
@@ -305492,23 +342539,6 @@
"typeNameID": 294376,
"volume": 0.1
},
- "3362": {
- "basePrice": 420000.0,
- "capacity": 0.0,
- "description": "Skill at dealing with Concord Department and negotiating bounties \r\n\r\nBonus fee of 1,500 ISK per pirate head per level of the skill",
- "descriptionID": 93122,
- "groupID": 278,
- "iconID": 33,
- "isDynamicType": false,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "radius": 1.0,
- "typeID": 3362,
- "typeName": "DED Connections",
- "typeNameID": 104536,
- "volume": 0.01
- },
"33620": {
"basePrice": 8000000.0,
"capacity": 0.0,
@@ -305693,24 +342723,6 @@
"volume": 486000.0,
"wreckTypeID": 26492
},
- "3363": {
- "basePrice": 30000.0,
- "capacity": 0.0,
- "description": "Basic corporation operation. +20 corporation members allowed per level.\r\n\r\nNote: The CEO must update his corporation through the corporation user interface before the skill takes effect",
- "descriptionID": 87358,
- "groupID": 266,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 365,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3363,
- "typeName": "Corporation Management",
- "typeNameID": 76824,
- "volume": 0.01
- },
"33630": {
"basePrice": 1650000000.0,
"capacity": 0.0,
@@ -305901,21 +342913,6 @@
"volume": 118000.0,
"wreckTypeID": 26473
},
- "3364": {
- "basePrice": 200000.0,
- "capacity": 0.0,
- "description": "The operation and management of spacestations. ",
- "descriptionID": 87359,
- "groupID": 266,
- "iconID": 33,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 3364,
- "typeName": "Station Management",
- "typeNameID": 76825,
- "volume": 0.01
- },
"33640": {
"basePrice": 82750000.0,
"capacity": 0.0,
@@ -306106,21 +343103,6 @@
"volume": 80000.0,
"wreckTypeID": 26539
},
- "3365": {
- "basePrice": 200000.0,
- "capacity": 0.0,
- "description": "Skill at setting up Starbases",
- "descriptionID": 87360,
- "groupID": 266,
- "iconID": 33,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 3365,
- "typeName": "Starbase Management",
- "typeNameID": 76826,
- "volume": 0.01
- },
"33650": {
"basePrice": 82000000.0,
"capacity": 0.0,
@@ -306311,21 +343293,6 @@
"volume": 16500.0,
"wreckTypeID": 26506
},
- "3366": {
- "basePrice": 75000.0,
- "capacity": 0.0,
- "description": "Skill at factory operation.",
- "descriptionID": 87361,
- "groupID": 266,
- "iconID": 33,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 3366,
- "typeName": "Factory Management",
- "typeNameID": 76827,
- "volume": 0.01
- },
"33660": {
"basePrice": 2850000.0,
"capacity": 0.0,
@@ -306516,21 +343483,6 @@
"volume": 29500.0,
"wreckTypeID": 26528
},
- "3367": {
- "basePrice": 75000.0,
- "capacity": 0.0,
- "description": "Skill at managing station refineries. Increases mineral yield of refinery by 5% if acting as station manager.",
- "descriptionID": 87362,
- "groupID": 266,
- "iconID": 33,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 3367,
- "typeName": "Refinery Management",
- "typeNameID": 76828,
- "volume": 0.01
- },
"33670": {
"basePrice": 2825000.0,
"capacity": 0.0,
@@ -306698,24 +343650,6 @@
"typeNameID": 294480,
"volume": 0.01
},
- "3368": {
- "basePrice": 50000.0,
- "capacity": 0.0,
- "description": "Skill at negotiating ally fees with Concord. Reduces cost to hire allies in wars by 5% per level.",
- "descriptionID": 87363,
- "groupID": 266,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 365,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3368,
- "typeName": "Diplomatic Relations",
- "typeNameID": 76829,
- "volume": 0.01
- },
"33681": {
"basePrice": 500000.0,
"capacity": 0.0,
@@ -306891,21 +343825,6 @@
"volume": 275000.0,
"wreckTypeID": 26529
},
- "3369": {
- "basePrice": 100000.0,
- "capacity": 0.0,
- "description": "Skill at managing corp finances. 5% discount on all fees at non-hostile NPC station if acting as CFO of a corp. ",
- "descriptionID": 91714,
- "groupID": 266,
- "iconID": 33,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 3369,
- "typeName": "CFO Training",
- "typeNameID": 101558,
- "volume": 0.01
- },
"33690": {
"basePrice": 11250000.0,
"capacity": 0.0,
@@ -307095,21 +344014,6 @@
"typeNameID": 294519,
"volume": 0.01
},
- "3370": {
- "basePrice": 100000.0,
- "capacity": 0.0,
- "description": "Skill at managing corp research. ",
- "descriptionID": 87364,
- "groupID": 266,
- "iconID": 33,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 3370,
- "typeName": "Chief Science Officer",
- "typeNameID": 76830,
- "volume": 0.01
- },
"33700": {
"basePrice": 0.0,
"capacity": 27000.0,
@@ -307291,21 +344195,6 @@
"typeNameID": 294541,
"volume": 0.01
},
- "3371": {
- "basePrice": 50000.0,
- "capacity": 0.0,
- "description": "Skill at managing corporate offices. ",
- "descriptionID": 87365,
- "groupID": 266,
- "iconID": 33,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 3371,
- "typeName": "Public Relations",
- "typeNameID": 76831,
- "volume": 0.01
- },
"33710": {
"basePrice": 25762.0,
"capacity": 0.0,
@@ -307476,21 +344365,6 @@
"typeNameID": 294653,
"volume": 0.1
},
- "3372": {
- "basePrice": 2000000.0,
- "capacity": 0.0,
- "description": "Skill at directing a corporation's espionage division.",
- "descriptionID": 87366,
- "groupID": 266,
- "iconID": 33,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 3372,
- "typeName": "Intelligence Analyst",
- "typeNameID": 76832,
- "volume": 0.01
- },
"33720": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -307652,23 +344526,6 @@
"typeNameID": 294679,
"volume": 0.1
},
- "3373": {
- "basePrice": 1000000,
- "capacity": 0.0,
- "description": "Skill at using starbase weapon systems. Allows control of one array per level. Arrays must be placed outside of the forcefield to be controlled.",
- "descriptionID": 87367,
- "groupID": 1545,
- "iconID": 33,
- "marketGroupID": 2152,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "typeID": 3373,
- "typeName": "Starbase Defense Management",
- "typeNameID": 76833,
- "volume": 0.01
- },
"33730": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -307831,21 +344688,6 @@
"typeNameID": 294703,
"volume": 0.1
},
- "3374": {
- "basePrice": 35000.0,
- "capacity": 0.0,
- "description": "This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish.",
- "descriptionID": 93816,
- "groupID": 267,
- "iconID": 33,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 3374,
- "typeName": "'Learning'",
- "typeNameID": 105293,
- "volume": 0.01
- },
"33740": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -308018,21 +344860,6 @@
"typeNameID": 294723,
"volume": 0.1
},
- "3375": {
- "basePrice": 50000.0,
- "capacity": 0.0,
- "description": "This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish.",
- "descriptionID": 93815,
- "groupID": 267,
- "iconID": 33,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 3375,
- "typeName": "'Iron Will'",
- "typeNameID": 105292,
- "volume": 0.01
- },
"33750": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -308213,21 +345040,6 @@
"typeNameID": 294748,
"volume": 0.1
},
- "3376": {
- "basePrice": 50000.0,
- "capacity": 0.0,
- "description": "This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish.",
- "descriptionID": 93812,
- "groupID": 267,
- "iconID": 33,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 3376,
- "typeName": "'Empathy'",
- "typeNameID": 105289,
- "volume": 0.01
- },
"33760": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -308361,21 +345173,6 @@
"typeNameID": 294793,
"volume": 0.1
},
- "3377": {
- "basePrice": 50000.0,
- "capacity": 0.0,
- "description": "This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish.",
- "descriptionID": 93809,
- "groupID": 267,
- "iconID": 33,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 3377,
- "typeName": "'Analytical Mind'",
- "typeNameID": 105286,
- "volume": 0.01
- },
"33770": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -308536,21 +345333,6 @@
"typeNameID": 294813,
"volume": 0.1
},
- "3378": {
- "basePrice": 50000.0,
- "capacity": 0.0,
- "description": "This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish.",
- "descriptionID": 93814,
- "groupID": 267,
- "iconID": 33,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 3378,
- "typeName": "'Instant Recall'",
- "typeNameID": 105291,
- "volume": 0.01
- },
"33780": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -308711,21 +345493,6 @@
"typeNameID": 294833,
"volume": 0.1
},
- "3379": {
- "basePrice": 50000.0,
- "capacity": 0.0,
- "description": "This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish.",
- "descriptionID": 93819,
- "groupID": 267,
- "iconID": 33,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 3379,
- "typeName": "'Spatial Awareness'",
- "typeNameID": 105296,
- "volume": 0.01
- },
"33790": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -308886,24 +345653,6 @@
"typeNameID": 294853,
"volume": 0.1
},
- "3380": {
- "basePrice": 30000.0,
- "capacity": 0.0,
- "description": "Allows basic operation of factories. 4% reduction in manufacturing time per skill level.",
- "descriptionID": 87368,
- "groupID": 268,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 369,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3380,
- "typeName": "Industry",
- "typeNameID": 76834,
- "volume": 0.01
- },
"33800": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -309038,21 +345787,6 @@
"typeNameID": 294890,
"volume": 0.01
},
- "3381": {
- "basePrice": 100000.0,
- "capacity": 0.0,
- "description": "Grants +5% reduction in Amarr equipment production time.",
- "descriptionID": 87369,
- "groupID": 268,
- "iconID": 33,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 3381,
- "typeName": "Amarr Tech",
- "typeNameID": 76835,
- "volume": 0.01
- },
"33812": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -309165,21 +345899,6 @@
"typeNameID": 295100,
"volume": 0.01
},
- "3382": {
- "basePrice": 100000.0,
- "capacity": 0.0,
- "description": "Grants +5% reduction in Caldari equipment production time.",
- "descriptionID": 87370,
- "groupID": 268,
- "iconID": 33,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 3382,
- "typeName": "Caldari Tech",
- "typeNameID": 76836,
- "volume": 0.01
- },
"33820": {
"basePrice": 108750000.0,
"capacity": 830.0,
@@ -309332,21 +346051,6 @@
"variationParentTypeID": 33822,
"volume": 5
},
- "3383": {
- "basePrice": 100000.0,
- "capacity": 0.0,
- "description": "Grants +5% reduction in Gallente equipment production time.",
- "descriptionID": 87371,
- "groupID": 268,
- "iconID": 33,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 3383,
- "typeName": "Gallente Tech",
- "typeNameID": 76837,
- "volume": 0.01
- },
"33830": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -309452,21 +346156,6 @@
"variationParentTypeID": 33822,
"volume": 5
},
- "3384": {
- "basePrice": 100000.0,
- "capacity": 0.0,
- "description": "Grants +5% reduction in Minmatar equipment production time.",
- "descriptionID": 87372,
- "groupID": 268,
- "iconID": 33,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 3384,
- "typeName": "Minmatar Tech",
- "typeNameID": 76838,
- "volume": 0.01
- },
"33840": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -309572,24 +346261,6 @@
"variationParentTypeID": 4393,
"volume": 5
},
- "3385": {
- "basePrice": 75000.0,
- "capacity": 0.0,
- "description": "Skill at using reprocessing facilities in station, outposts and starbases to break ores and ice down into refined products.\r\n\r\n3% bonus to ore and ice reprocessing yield per skill level.",
- "descriptionID": 87373,
- "groupID": 1218,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 1323,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3385,
- "typeName": "Reprocessing",
- "typeNameID": 76839,
- "volume": 0.01
- },
"33850": {
"basePrice": 139232,
"capacity": 0.0,
@@ -309681,24 +346352,6 @@
"typeNameID": 295185,
"volume": 0.0
},
- "3386": {
- "basePrice": 30000.0,
- "capacity": 0.0,
- "description": "Skill at using mining lasers. 5% bonus to mining turret yield per skill level.",
- "descriptionID": 87374,
- "groupID": 1218,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 1323,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3386,
- "typeName": "Mining",
- "typeNameID": 76840,
- "volume": 0.01
- },
"33864": {
"basePrice": 0.0,
"capacity": 235.0,
@@ -309807,24 +346460,6 @@
"volume": 270000.0,
"wreckTypeID": 26513
},
- "3387": {
- "basePrice": 200000.0,
- "capacity": 0.0,
- "description": "Allows the operation of multiple factories. Ability to run 1 additional manufacturing job per level.",
- "descriptionID": 87375,
- "groupID": 268,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 369,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3387,
- "typeName": "Mass Production",
- "typeNameID": 76841,
- "volume": 0.01
- },
"33870": {
"basePrice": 570000000.0,
"capacity": 0.0,
@@ -310000,24 +346635,6 @@
"volume": 47000.0,
"wreckTypeID": 26474
},
- "3388": {
- "basePrice": 300000.0,
- "capacity": 0.0,
- "description": "Skill at efficiently using industrial facilities. 3% reduction in all manufacturing and research times per skill level.",
- "descriptionID": 95191,
- "groupID": 268,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 369,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3388,
- "typeName": "Advanced Industry",
- "typeNameID": 106780,
- "volume": 0.01
- },
"33880": {
"basePrice": 8635240.0,
"capacity": 0.0,
@@ -310173,24 +346790,6 @@
"typeNameID": 295459,
"volume": 100000000.0
},
- "3389": {
- "basePrice": 300000.0,
- "capacity": 0.0,
- "description": "Advanced skill at using reprocessing facilities in station, outposts and starbases to break ores and ice down into refined products.\r\n\r\n2% bonus to ore and ice reprocessing yield per skill level.",
- "descriptionID": 87376,
- "groupID": 1218,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 1323,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3389,
- "typeName": "Reprocessing Efficiency",
- "typeNameID": 76842,
- "volume": 0.01
- },
"33890": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -310365,19 +346964,6 @@
"typeNameID": 295494,
"volume": 0.01
},
- "3390": {
- "basePrice": 700000.0,
- "capacity": 0.0,
- "groupID": 1218,
- "iconID": 33,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 3390,
- "typeName": "Mobile Refinery Operation",
- "typeNameID": 76843,
- "volume": 0.01
- },
"33900": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -310532,19 +347118,6 @@
"typeNameID": 295513,
"volume": 27500.0
},
- "3391": {
- "basePrice": 1000000.0,
- "capacity": 0.0,
- "groupID": 268,
- "iconID": 33,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 3391,
- "typeName": "Mobile Factory Operation",
- "typeNameID": 76844,
- "volume": 0.01
- },
"33910": {
"basePrice": 0.0,
"capacity": 20000.0,
@@ -310649,24 +347222,6 @@
"typeNameID": 295559,
"volume": 1.0
},
- "3392": {
- "basePrice": 30000.0,
- "capacity": 0.0,
- "description": "Skill at maintaining the mechanical components and structural integrity of a spaceship. 5% bonus to structure hit points per skill level.",
- "descriptionID": 95196,
- "groupID": 1210,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 1745,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3392,
- "typeName": "Mechanics",
- "typeNameID": 106786,
- "volume": 0.01
- },
"33920": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -310857,24 +347412,6 @@
"typeNameID": 295579,
"volume": 1.0
},
- "3393": {
- "basePrice": 45000.0,
- "capacity": 0.0,
- "description": "Operation of armor/hull repair modules. 5% reduction in repair systems duration per skill level.\r\n\r\nNote: Has no effect on capital sized modules.",
- "descriptionID": 87377,
- "groupID": 1210,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 1745,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3393,
- "typeName": "Repair Systems",
- "typeNameID": 76845,
- "volume": 0.01
- },
"33930": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -311065,24 +347602,6 @@
"typeNameID": 295599,
"volume": 1.0
},
- "3394": {
- "basePrice": 85000.0,
- "capacity": 0.0,
- "description": "Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers. Grants a 5% bonus to armor hit points per skill level.",
- "descriptionID": 92547,
- "groupID": 1210,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 1745,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3394,
- "typeName": "Hull Upgrades",
- "typeNameID": 103146,
- "volume": 0.01
- },
"33940": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -311273,25 +347792,6 @@
"typeNameID": 295619,
"volume": 1.0
},
- "3395": {
- "basePrice": 100000.0,
- "capacity": 0.0,
- "description": "Skill required for the manufacturing of advanced frigates and destroyers. 1% reduction in manufacturing time for all items requiring Advanced Small Ship Construction per level.",
- "descriptionID": 87378,
- "groupID": 268,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 369,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 1.0,
- "typeID": 3395,
- "typeName": "Advanced Small Ship Construction",
- "typeNameID": 76846,
- "volume": 0.01
- },
"33950": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -311495,23 +347995,6 @@
"typeNameID": 295639,
"volume": 1.0
},
- "3396": {
- "basePrice": 2000000.0,
- "capacity": 0.0,
- "description": "Skill required for the manufacturing of advanced industrial ships. 1% reduction in manufacturing time for all items requiring Advanced Industrial Ship Construction per level.",
- "descriptionID": 87379,
- "groupID": 268,
- "iconID": 33,
- "marketGroupID": 369,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "typeID": 3396,
- "typeName": "Advanced Industrial Ship Construction",
- "typeNameID": 76847,
- "volume": 0.01
- },
"33960": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -311702,23 +348185,6 @@
"typeNameID": 295659,
"volume": 1.0
},
- "3397": {
- "basePrice": 1000000.0,
- "capacity": 0.0,
- "description": "Skill required for the manufacturing of advanced cruisers and battlecruisers. 1% reduction in manufacturing time for all items requiring Advanced Medium Ship Construction per level.",
- "descriptionID": 87380,
- "groupID": 268,
- "iconID": 33,
- "marketGroupID": 369,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "typeID": 3397,
- "typeName": "Advanced Medium Ship Construction",
- "typeNameID": 76848,
- "volume": 0.01
- },
"33970": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -311852,25 +348318,6 @@
"typeNameID": 295673,
"volume": 1.0
},
- "3398": {
- "basePrice": 30000000.0,
- "capacity": 0.0,
- "description": "Skill required for the manufacturing of advanced battleships. 1% reduction in manufacturing time for all items requiring Advanced Large Ship Construction per level.",
- "descriptionID": 87381,
- "groupID": 268,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 369,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 1.0,
- "typeID": 3398,
- "typeName": "Advanced Large Ship Construction",
- "typeNameID": 76849,
- "volume": 0.01
- },
"33981": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -312143,40 +348590,6 @@
"typeNameID": 295906,
"volume": 0.1
},
- "34": {
- "basePrice": 2.0,
- "capacity": 0.0,
- "description": "The main building block in space structures. A very hard, yet bendable metal. Cannot be used in human habitats due to its instability at atmospheric temperatures. Very common throughout the universe.\r\n\r\nMay be obtained by reprocessing the following ores:\r\n\r\n0.0 security status solar system or lower:\r\nArkonor, Crimson Arkonor, Prime Arkonor\r\nCrokite, Sharp Crokite, Crystalline Crokite\r\nDark Ochre, Onyx Ochre, Obsidian Ochre\r\nSpodumain, Bright Spodumain, Gleaming Spodumain\r\n\r\n0.2 security status solar system or lower:\r\nHemorphite, Vivid Hemorphite, Radiant Hemorphite\r\n\r\n0.7 security status solar system or lower:\r\nKernite, Luminous Kernite, Fiery Kernite\r\nOmber, Silvery Omber, Golden Omber\r\n\r\n0.9 security status solar system or lower:\r\nPlagioclase, Azure Plagioclase, Rich Plagioclase\r\nPyroxeres, Solid Pyroxeres, Viscous Pyroxeres\r\n\r\n1.0 security status solar system or lower:\r\nScordite, Condensed Scordite, Massive Scordite\r\nVeldspar, Concentrated Veldspar, Dense Veldspar",
- "descriptionID": 87134,
- "groupID": 18,
- "iconID": 22,
- "isDynamicType": false,
- "marketGroupID": 1857,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 34,
- "typeName": "Tritanium",
- "typeNameID": 76482,
- "volume": 0.01
- },
- "3400": {
- "basePrice": 100000000.0,
- "capacity": 0.0,
- "description": "Skill required for the manufacturing of player controllable outposts.",
- "descriptionID": 87382,
- "groupID": 268,
- "iconID": 33,
- "marketGroupID": 369,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3400,
- "typeName": "Outpost Construction",
- "typeNameID": 76850,
- "volume": 0.01
- },
"34000": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -312480,24 +348893,6 @@
"typeNameID": 295946,
"volume": 0.1
},
- "3402": {
- "basePrice": 30000.0,
- "capacity": 0.0,
- "description": "Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level.",
- "descriptionID": 87383,
- "groupID": 270,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 375,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3402,
- "typeName": "Science",
- "typeNameID": 76851,
- "volume": 0.01
- },
"34020": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -312658,24 +349053,6 @@
"typeNameID": 295966,
"volume": 0.1
},
- "3403": {
- "basePrice": 500000.0,
- "capacity": 0.0,
- "description": "Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level.",
- "descriptionID": 87384,
- "groupID": 270,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 375,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3403,
- "typeName": "Research",
- "typeNameID": 76852,
- "volume": 0.01
- },
"34030": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -312836,21 +349213,6 @@
"typeNameID": 295986,
"volume": 0.1
},
- "3404": {
- "basePrice": 50000.0,
- "capacity": 0.0,
- "description": "This is part of a set of debunked CONCORD alternative medicine books that used to be very popular among capsuleers until independent researchers proved conclusively that diluting genetic material in water did not give it any healing properties.",
- "descriptionID": 264985,
- "groupID": 267,
- "iconID": 33,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3404,
- "typeName": "Genetic Engineering",
- "typeNameID": 264983,
- "volume": 0.01
- },
"34040": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -313011,24 +349373,6 @@
"typeNameID": 296008,
"volume": 0.1
},
- "3405": {
- "basePrice": 37500.0,
- "capacity": 0.0,
- "description": "The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level.",
- "descriptionID": 87385,
- "groupID": 1220,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 1746,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3405,
- "typeName": "Biology",
- "typeNameID": 76853,
- "volume": 0.01
- },
"34050": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -313189,24 +349533,6 @@
"typeNameID": 296054,
"volume": 0.1
},
- "3406": {
- "basePrice": 500000.0,
- "capacity": 0.0,
- "description": "Allows basic operation of research facilities. Ability to run 1 additional research job per skill level.",
- "descriptionID": 92904,
- "groupID": 270,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 375,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3406,
- "typeName": "Laboratory Operation",
- "typeNameID": 103696,
- "volume": 0.01
- },
"34060": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -313525,22 +349851,6 @@
"typeNameID": 296097,
"volume": 0.1
},
- "3408": {
- "basePrice": 15000000.0,
- "capacity": 0.0,
- "description": "Understanding of the techniques and methods to reverse engineer Sleeper technology.",
- "descriptionID": 91421,
- "groupID": 270,
- "iconID": 33,
- "marketGroupID": 375,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3408,
- "typeName": "Sleeper Encryption Methods",
- "typeNameID": 101251,
- "volume": 0.01
- },
"34080": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -313701,24 +350011,6 @@
"typeNameID": 296117,
"volume": 0.1
},
- "3409": {
- "basePrice": 500000.0,
- "capacity": 0.0,
- "description": "Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level.",
- "descriptionID": 87386,
- "groupID": 270,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 375,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3409,
- "typeName": "Metallurgy",
- "typeNameID": 76854,
- "volume": 0.01
- },
"34090": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -313877,24 +350169,6 @@
"typeNameID": 296137,
"volume": 0.1
},
- "3410": {
- "basePrice": 500000.0,
- "capacity": 0.0,
- "description": "Skill at analyzing the content of celestial objects with the intent of mining them. 5% bonus to mining turret yield per skill level.",
- "descriptionID": 87387,
- "groupID": 1218,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 1323,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3410,
- "typeName": "Astrogeology",
- "typeNameID": 76855,
- "volume": 0.01
- },
"34100": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -314053,24 +350327,6 @@
"typeNameID": 296157,
"volume": 0.1
},
- "3411": {
- "basePrice": 100000.0,
- "capacity": 0.0,
- "description": "The science of interfacing biological and machine components. Allows the use of cybernetic implants.",
- "descriptionID": 87388,
- "groupID": 1220,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 1746,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3411,
- "typeName": "Cybernetics",
- "typeNameID": 76856,
- "volume": 0.01
- },
"34110": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -314158,24 +350414,6 @@
"typeNameID": 296194,
"volume": 0.01
},
- "3412": {
- "basePrice": 500000.0,
- "capacity": 0.0,
- "description": "Skill at operating long range scanners.\r\n\r\n+5% scan strength per level.\r\n\r\n-5% max scan deviation per level.\r\n\r\n-5% scan probe scan time per level.",
- "descriptionID": 91683,
- "groupID": 1217,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 1110,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3412,
- "typeName": "Astrometrics",
- "typeNameID": 101519,
- "volume": 0.01
- },
"34120": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -314309,24 +350547,6 @@
"typeNameID": 296279,
"volume": 0.01
},
- "3413": {
- "basePrice": 30000.0,
- "capacity": 0.0,
- "description": "Basic understanding of spaceship energy grid systems. 5% Bonus to ship's powergrid output per skill level.",
- "descriptionID": 87389,
- "groupID": 1216,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 368,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3413,
- "typeName": "Power Grid Management",
- "typeNameID": 76857,
- "volume": 0.01
- },
"34132": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -314455,23 +350675,6 @@
"typeNameID": 296328,
"volume": 0.0
},
- "3414": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems.\r\n\r\n2% reduced capacitor need for remote armor repair system modules.",
- "descriptionID": 93740,
- "groupID": 738,
- "iconID": 2224,
- "marketGroupID": 1515,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "techLevel": 1,
- "typeID": 3414,
- "typeName": "Inherent Implants 'Noble' Remote Armor Repair Systems RA-702",
- "typeNameID": 105215,
- "volume": 1.0
- },
"34140": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -314583,23 +350786,6 @@
"volume": 19700.0,
"wreckTypeID": 26935
},
- "3415": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems.\r\n\r\n4% reduced capacitor need for remote armor repair system modules.",
- "descriptionID": 93741,
- "groupID": 738,
- "iconID": 2224,
- "marketGroupID": 1515,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "techLevel": 1,
- "typeID": 3415,
- "typeName": "Inherent Implants 'Noble' Remote Armor Repair Systems RA-704",
- "typeNameID": 105216,
- "volume": 1.0
- },
"34151": {
"basePrice": 108750000,
"capacity": 665,
@@ -314743,24 +350929,6 @@
"typeNameID": 296491,
"volume": 0.1
},
- "3416": {
- "basePrice": 55000.0,
- "capacity": 0.0,
- "description": "Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. 5% reduction in shield recharge time per skill level.",
- "descriptionID": 87390,
- "groupID": 1209,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 1747,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3416,
- "typeName": "Shield Operation",
- "typeNameID": 76858,
- "volume": 0.01
- },
"34160": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -314922,24 +351090,6 @@
"typeNameID": 296511,
"volume": 0.1
},
- "3417": {
- "basePrice": 60000.0,
- "capacity": 0.0,
- "description": "Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules. 5% reduction in capacitor recharge time per skill level.",
- "descriptionID": 87391,
- "groupID": 1216,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 368,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3417,
- "typeName": "Capacitor Systems Operation",
- "typeNameID": 76859,
- "volume": 0.01
- },
"34170": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -315101,24 +351251,6 @@
"typeNameID": 296531,
"volume": 0.1
},
- "3418": {
- "basePrice": 200000.0,
- "capacity": 0.0,
- "description": "Skill at regulating your ship's overall energy capacity. 5% bonus to capacitor capacity per skill level.",
- "descriptionID": 87392,
- "groupID": 1216,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 368,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3418,
- "typeName": "Capacitor Management",
- "typeNameID": 76860,
- "volume": 0.01
- },
"34180": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -315271,22 +351403,6 @@
"volume": 27289.0,
"wreckTypeID": 26935
},
- "3419": {
- "basePrice": 170000.0,
- "capacity": 0.0,
- "description": "Skill at regulating a spaceship's shield systems. 5% bonus to shield capacity per skill level.",
- "descriptionID": 87393,
- "groupID": 1209,
- "iconID": 33,
- "marketGroupID": 1747,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3419,
- "typeName": "Shield Management",
- "typeNameID": 76861,
- "volume": 0.01
- },
"34190": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -315416,22 +351532,6 @@
"typeNameID": 296683,
"volume": 0.0
},
- "3420": {
- "basePrice": 210000.0,
- "capacity": 0.0,
- "description": "Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.",
- "descriptionID": 87394,
- "groupID": 1209,
- "iconID": 33,
- "marketGroupID": 1747,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3420,
- "typeName": "Tactical Shield Manipulation",
- "typeNameID": 76862,
- "volume": 0.01
- },
"34201": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -315568,22 +351668,6 @@
"typeNameID": 296739,
"volume": 0.1
},
- "3421": {
- "basePrice": 130000.0,
- "capacity": 0.0,
- "description": "Skill at using smartbombs. 5% decrease in smartbomb duration per skill level.",
- "descriptionID": 87395,
- "groupID": 1216,
- "iconID": 33,
- "marketGroupID": 368,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3421,
- "typeName": "Energy Pulse Weapons",
- "typeNameID": 76863,
- "volume": 0.01
- },
"34210": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -315742,24 +351826,6 @@
"volume": 495000.0,
"wreckTypeID": 26477
},
- "3422": {
- "basePrice": 100000.0,
- "capacity": 0.0,
- "description": "Operation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level.",
- "descriptionID": 87396,
- "groupID": 1209,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 1747,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3422,
- "typeName": "Shield Emission Systems",
- "typeNameID": 76864,
- "volume": 0.01
- },
"34220": {
"basePrice": 1800000000.0,
"capacity": 0.0,
@@ -315940,22 +352006,6 @@
"volume": 486000.0,
"wreckTypeID": 26492
},
- "3423": {
- "basePrice": 75000.0,
- "capacity": 0.0,
- "description": "Operation of energy transfer array and other energy emission systems. 5% reduced capacitor need of energy emission weapons per skill level.",
- "descriptionID": 87397,
- "groupID": 1216,
- "iconID": 33,
- "marketGroupID": 368,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3423,
- "typeName": "Capacitor Emission Systems",
- "typeNameID": 76865,
- "volume": 0.01
- },
"34230": {
"basePrice": 1135000000.0,
"capacity": 0.0,
@@ -316137,22 +352187,6 @@
"volume": 486000.0,
"wreckTypeID": 26514
},
- "3424": {
- "basePrice": 79000.0,
- "capacity": 0.0,
- "description": "Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level.",
- "descriptionID": 87398,
- "groupID": 1216,
- "iconID": 33,
- "marketGroupID": 368,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3424,
- "typeName": "Energy Grid Upgrades",
- "typeNameID": 76866,
- "volume": 0.01
- },
"34240": {
"basePrice": 1250000000.0,
"capacity": 0.0,
@@ -316334,24 +352368,6 @@
"volume": 450000.0,
"wreckTypeID": 26536
},
- "3425": {
- "basePrice": 100000.0,
- "capacity": 0.0,
- "description": "Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs.",
- "descriptionID": 87399,
- "groupID": 1209,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 1747,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3425,
- "typeName": "Shield Upgrades",
- "typeNameID": 76867,
- "volume": 0.01
- },
"34250": {
"basePrice": 1055000000.0,
"capacity": 0.0,
@@ -316513,24 +352529,6 @@
"typeNameID": 296921,
"volume": 0.01
},
- "3426": {
- "basePrice": 30000.0,
- "capacity": 0.0,
- "description": "Basic understanding of spaceship sensory and computer systems. 5% Bonus to ship CPU output per skill level.",
- "descriptionID": 87400,
- "groupID": 1216,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 368,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3426,
- "typeName": "CPU Management",
- "typeNameID": 76868,
- "volume": 0.01
- },
"34260": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -316640,24 +352638,6 @@
"typeNameID": 297043,
"volume": 0.01
},
- "3427": {
- "basePrice": 125000.0,
- "capacity": 0.0,
- "description": "Operation of ECM jamming systems. 5% less capacitor need for ECM and ECM Burst systems per skill level.\r\n\r\nNote: Does not affect capital class modules.",
- "descriptionID": 91266,
- "groupID": 272,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 367,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3427,
- "typeName": "Electronic Warfare",
- "typeNameID": 101070,
- "volume": 0.01
- },
"34271": {
"basePrice": 0.0,
"capacity": 1.0,
@@ -316834,24 +352814,6 @@
"typeNameID": 297092,
"volume": 0.01
},
- "3428": {
- "basePrice": 100000.0,
- "capacity": 0.0,
- "description": "Skill at long range targeting. 5% Bonus to targeting range per skill level.",
- "descriptionID": 87401,
- "groupID": 1213,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 1748,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3428,
- "typeName": "Long Range Targeting",
- "typeNameID": 76869,
- "volume": 0.01
- },
"34280": {
"basePrice": 443112.0,
"capacity": 3.0,
@@ -317052,24 +353014,6 @@
"typeNameID": 297107,
"volume": 0.01
},
- "3429": {
- "basePrice": 150000.0,
- "capacity": 0.0,
- "description": "Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked.",
- "descriptionID": 87402,
- "groupID": 1213,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 1748,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3429,
- "typeName": "Target Management",
- "typeNameID": 76870,
- "volume": 0.01
- },
"34290": {
"basePrice": 36040.0,
"capacity": 0.75,
@@ -317214,22 +353158,6 @@
"typeNameID": 297160,
"volume": 27500.0
},
- "3430": {
- "basePrice": 500000.0,
- "capacity": 0.0,
- "description": "Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked.",
- "descriptionID": 87403,
- "groupID": 1213,
- "iconID": 33,
- "marketGroupID": 1748,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3430,
- "typeName": "Advanced Target Management",
- "typeNameID": 76871,
- "volume": 0.01
- },
"34300": {
"basePrice": 0.0,
"capacity": 2700.0,
@@ -317405,24 +353333,6 @@
"typeNameID": 297261,
"volume": 0.01
},
- "3431": {
- "basePrice": 100000.0,
- "capacity": 0.0,
- "description": "Skill at operating Targeting systems. 5% improved targeting speed per skill level.",
- "descriptionID": 87404,
- "groupID": 1213,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 1748,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3431,
- "typeName": "Signature Analysis",
- "typeNameID": 76872,
- "volume": 0.01
- },
"34310": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -317605,22 +353515,6 @@
"typeNameID": 297287,
"volume": 5.0
},
- "3432": {
- "basePrice": 100000.0,
- "capacity": 0.0,
- "description": "Skill at installing electronic upgrades, such as signal amplifiers, co-processors and backup sensor arrays. 5% reduction of CPU needs for all modules requiring Electronics Upgrades per skill level.",
- "descriptionID": 93082,
- "groupID": 1216,
- "iconID": 33,
- "marketGroupID": 368,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3432,
- "typeName": "Electronics Upgrades",
- "typeNameID": 104488,
- "volume": 0.01
- },
"34321": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -317748,24 +353642,6 @@
"typeNameID": 297309,
"volume": 0.01
},
- "3433": {
- "basePrice": 125000.0,
- "capacity": 0.0,
- "description": "Skill at using remote sensor booster/dampener. 5% less capacitor need for sensor link per skill level.",
- "descriptionID": 87405,
- "groupID": 272,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 367,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "typeID": 3433,
- "typeName": "Sensor Linking",
- "typeNameID": 76873,
- "volume": 0.01
- },
"34330": {
"basePrice": 0.0,
"capacity": 2700.0,
@@ -317936,24 +353812,6 @@
"volume": 17550000.0,
"wreckTypeID": 26519
},
- "3434": {
- "basePrice": 100000.0,
- "capacity": 0.0,
- "description": "Skill at using remote weapon disruptors. 5% less capacitor need for weapon disruptors per skill level.",
- "descriptionID": 87406,
- "groupID": 272,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 367,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3434,
- "typeName": "Weapon Disruption",
- "typeNameID": 76874,
- "volume": 0.01
- },
"34340": {
"basePrice": 1900000000.0,
"capacity": 0.0,
@@ -318123,24 +353981,6 @@
"typeNameID": 297640,
"volume": 0.1
},
- "3435": {
- "basePrice": 175000.0,
- "capacity": 0.0,
- "description": "Skill at using propulsion/warpdrive jammers. 5% Reduction to Warp Scrambler, Warp Disruptor, and Stasis Web capacitor need per skill level. ",
- "descriptionID": 87407,
- "groupID": 272,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 367,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3435,
- "typeName": "Propulsion Jamming",
- "typeNameID": 76875,
- "volume": 0.01
- },
"34350": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -318310,24 +354150,6 @@
"typeNameID": 297661,
"volume": 0.1
},
- "3436": {
- "basePrice": 30000.0,
- "capacity": 0.0,
- "description": "Skill at remote controlling drones. Can operate 1 drone per skill level.",
- "descriptionID": 87408,
- "groupID": 273,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 366,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3436,
- "typeName": "Drones",
- "typeNameID": 76876,
- "volume": 0.01
- },
"34360": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -318494,24 +354316,6 @@
"typeNameID": 297681,
"volume": 0.0
},
- "3437": {
- "basePrice": 60000.0,
- "capacity": 0.0,
- "description": "Skill at control range for all drones.\r\n\r\nBonus: Drone control range increased by 5000 meters per skill level.",
- "descriptionID": 87409,
- "groupID": 273,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 366,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "typeID": 3437,
- "typeName": "Drone Avionics",
- "typeNameID": 76877,
- "volume": 0.01
- },
"34370": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -318645,24 +354449,6 @@
"typeNameID": 297790,
"volume": 0.0
},
- "3438": {
- "basePrice": 50000.0,
- "capacity": 0.0,
- "description": "Skill at controlling mining drones. 5% bonus to mining drone yield per skill level.",
- "descriptionID": 87410,
- "groupID": 273,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 366,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3438,
- "typeName": "Mining Drone Operation",
- "typeNameID": 76878,
- "volume": 0.01
- },
"34381": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -318817,22 +354603,6 @@
"typeNameID": 297869,
"volume": 0.0
},
- "3439": {
- "basePrice": 200000.0,
- "capacity": 0.0,
- "description": "Allows operation of logistic drones. 5% increased repair amount per level.",
- "descriptionID": 87411,
- "groupID": 273,
- "iconID": 33,
- "marketGroupID": 366,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3439,
- "typeName": "Repair Drone Operation",
- "typeNameID": 76879,
- "volume": 0.01
- },
"34390": {
"basePrice": 1000000.0,
"capacity": 0.0,
@@ -319001,24 +354771,6 @@
"typeNameID": 298062,
"volume": 27500.0
},
- "3440": {
- "basePrice": 500000.0,
- "capacity": 0.0,
- "description": "Skill at controlling salvage drones. 2% increased salvage chance per level.",
- "descriptionID": 87412,
- "groupID": 273,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 366,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3440,
- "typeName": "Salvage Drone Operation",
- "typeNameID": 76880,
- "volume": 0.01
- },
"34400": {
"basePrice": 2000000.0,
"capacity": 0.0,
@@ -319141,24 +354893,6 @@
"typeNameID": 298077,
"volume": 27500.0
},
- "3441": {
- "basePrice": 500000.0,
- "capacity": 0.0,
- "description": "Skill at controlling heavy combat drones. 5% bonus to heavy drone damage per level.",
- "descriptionID": 87413,
- "groupID": 273,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 366,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3441,
- "typeName": "Heavy Drone Operation",
- "typeNameID": 76881,
- "volume": 0.01
- },
"34412": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -319264,24 +354998,6 @@
"typeNameID": 298112,
"volume": 3.0
},
- "3442": {
- "basePrice": 750000.0,
- "capacity": 0.0,
- "description": "Improves damage and mining yield for drones and fighters under your control.\r\n\r\n10% bonus to drone damage and drone mining yield per level.\r\n10% bonus to fighter damage per level.",
- "descriptionID": 87414,
- "groupID": 273,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 366,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "typeID": 3442,
- "typeName": "Drone Interfacing",
- "typeNameID": 76882,
- "volume": 0.01
- },
"34420": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -319452,24 +355168,6 @@
"typeNameID": 298132,
"volume": 3.0
},
- "3443": {
- "basePrice": 30000.0,
- "capacity": 0.0,
- "description": "Knowledge of the market and skill at manipulating it. Active buy/sell order limit increased by 4 per level of skill.",
- "descriptionID": 91879,
- "groupID": 274,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 378,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3443,
- "typeName": "Trade",
- "typeNameID": 101815,
- "volume": 0.01
- },
"34430": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -319639,25 +355337,6 @@
"typeNameID": 298217,
"volume": 0.0
},
- "3444": {
- "basePrice": 125000.0,
- "capacity": 0.0,
- "description": "Ability to organize and manage market operations. Each level raises the limit of active orders by 8.",
- "descriptionID": 87415,
- "groupID": 274,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 378,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 1.0,
- "typeID": 3444,
- "typeName": "Retail",
- "typeNameID": 76883,
- "volume": 0.01
- },
"34440": {
"basePrice": 0.0,
"capacity": 27500.0,
@@ -319830,23 +355509,6 @@
"typeNameID": 298285,
"volume": 27500.0
},
- "3445": {
- "basePrice": 70000.0,
- "capacity": 0.0,
- "description": "Skill at forging cargo manifests and disguising contraband cargo. From a base of 90%, each level of skill reduces chance of contraband detection by 10%.",
- "descriptionID": 87416,
- "groupID": 274,
- "iconID": 33,
- "isDynamicType": false,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "radius": 1.0,
- "typeID": 3445,
- "typeName": "Black Market Trading",
- "typeNameID": 76884,
- "volume": 0.01
- },
"34450": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -320019,24 +355681,6 @@
"volume": 495000.0,
"wreckTypeID": 26470
},
- "3446": {
- "basePrice": 125000.0,
- "capacity": 0.0,
- "description": "Proficiency at driving down market-related costs. Each level of skill subtracts a flat 0.3% from the costs associated with setting up a market order in a non-player station, which usually come to 5% of the order's total value. This can be further influenced by the player's standing towards the owner of the station where the order is entered.",
- "descriptionID": 87417,
- "groupID": 274,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 378,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3446,
- "typeName": "Broker Relations",
- "typeNameID": 76885,
- "volume": 0.01
- },
"34460": {
"basePrice": 1800000000.0,
"capacity": 0.0,
@@ -320221,22 +355865,6 @@
"volume": 486000.0,
"wreckTypeID": 26492
},
- "3447": {
- "basePrice": 7500000,
- "capacity": 0.0,
- "description": "Skill at acquiring products remotely. Each level of skill increases the range your remote buy orders are effective to from their origin station. Level 1 allows for the placing of remote buy orders with a range limited to the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for a full regional range.\r\n\r\nNote: Only remotely placed buy orders (using Procurement) require this skill to alter the range. Any range can be set on a local buy order with no skill.",
- "descriptionID": 91890,
- "groupID": 274,
- "iconID": 33,
- "marketGroupID": 378,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3447,
- "typeName": "Visibility",
- "typeNameID": 101855,
- "volume": 0.01
- },
"34470": {
"basePrice": 1135000000.0,
"capacity": 0.0,
@@ -320422,21 +356050,6 @@
"volume": 115000.0,
"wreckTypeID": 26522
},
- "3448": {
- "basePrice": 100000.0,
- "capacity": 0.0,
- "description": "Proficiency at laying low and avoiding unwanted attention. From a base of 90%, each level of skill reduces by 10% the likelihood of being scanned while transporting contraband.",
- "descriptionID": 87418,
- "groupID": 274,
- "iconID": 33,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 3448,
- "typeName": "Smuggling",
- "typeNameID": 76886,
- "volume": 0.01
- },
"34480": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -320560,24 +356173,6 @@
"variationParentTypeID": 1317,
"volume": 5
},
- "3449": {
- "basePrice": 30000.0,
- "capacity": 0.0,
- "description": "Skill at regulating the power output of ship thrusters. 5% bonus to sub-warp ship velocity per skill level.",
- "descriptionID": 87419,
- "groupID": 275,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 374,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3449,
- "typeName": "Navigation",
- "typeNameID": 76887,
- "volume": 0.01
- },
"34494": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -320688,24 +356283,6 @@
"typeNameID": 299815,
"volume": 27500.0
},
- "3450": {
- "basePrice": 35000.0,
- "capacity": 0.0,
- "description": "Skill at using afterburners. 5% reduction to Afterburner duration and 10% reduction in Afterburner capacitor use per skill level.",
- "descriptionID": 87420,
- "groupID": 275,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 374,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3450,
- "typeName": "Afterburner",
- "typeNameID": 76888,
- "volume": 0.01
- },
"34500": {
"basePrice": 0.0,
"capacity": 2700.0,
@@ -320876,24 +356453,6 @@
"typeNameID": 299849,
"volume": 27500.0
},
- "3451": {
- "basePrice": 37500.0,
- "capacity": 0.0,
- "description": "Skill at improved control over afterburner energy consumption. 10% reduction in afterburner capacitor needs per skill level.",
- "descriptionID": 87421,
- "groupID": 275,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 374,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3451,
- "typeName": "Fuel Conservation",
- "typeNameID": 76889,
- "volume": 0.01
- },
"34510": {
"basePrice": 0.0,
"capacity": 2700.0,
@@ -321064,24 +356623,6 @@
"typeNameID": 299869,
"volume": 27500.0
},
- "3452": {
- "basePrice": 50000.0,
- "capacity": 0.0,
- "description": "Skill at efficiently using Afterburners and MicroWarpdrives. 5% Bonus to Afterburner and MicroWarpdrive speed boost per skill level.",
- "descriptionID": 87422,
- "groupID": 275,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 374,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3452,
- "typeName": "Acceleration Control",
- "typeNameID": 76890,
- "volume": 0.01
- },
"34520": {
"basePrice": 0.0,
"capacity": 2700.0,
@@ -321252,24 +356793,6 @@
"typeNameID": 299889,
"volume": 27500
},
- "3453": {
- "basePrice": 35000.0,
- "capacity": 0.0,
- "description": "Improved skill at efficiently turning and accelerating a spaceship. 5% improved ship agility for all ships per skill level.",
- "descriptionID": 87423,
- "groupID": 275,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 374,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3453,
- "typeName": "Evasive Maneuvering",
- "typeNameID": 76891,
- "volume": 0.01
- },
"34530": {
"basePrice": 0.0,
"capacity": 2700,
@@ -321439,24 +356962,6 @@
"typeNameID": 299917,
"volume": 10000000000.0
},
- "3454": {
- "basePrice": 500000.0,
- "capacity": 0.0,
- "description": "Skill at using Microwarpdrives. 5% reduction in Microwarpdrive capacitor usage per skill level.",
- "descriptionID": 87424,
- "groupID": 275,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 374,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "typeID": 3454,
- "typeName": "High Speed Maneuvering",
- "typeNameID": 76892,
- "volume": 0.01
- },
"34540": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -321637,24 +357142,6 @@
"typeNameID": 299944,
"volume": 0.1
},
- "3455": {
- "basePrice": 45000.0,
- "capacity": 0.0,
- "description": "Skill at managing warp drive efficiency. 10% reduction in capacitor need of initiating warp per skill level.",
- "descriptionID": 87425,
- "groupID": 275,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 374,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3455,
- "typeName": "Warp Drive Operation",
- "typeNameID": 76893,
- "volume": 0.01
- },
"34551": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -321817,23 +357304,6 @@
"typeNameID": 299966,
"volume": 0.1
},
- "3456": {
- "basePrice": 10000000.0,
- "capacity": 0.0,
- "description": "Skill at using Jump Drives. 5% reduction in capacitor need of initiating a jump per skill level.",
- "descriptionID": 87426,
- "groupID": 275,
- "iconID": 33,
- "marketGroupID": 374,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "typeID": 3456,
- "typeName": "Jump Drive Operation",
- "typeNameID": 76894,
- "volume": 0.01
- },
"34560": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -321955,20 +357425,6 @@
"typeNameID": 305013,
"volume": 5
},
- "3457": {
- "basePrice": 0.0,
- "capacity": 1200.0,
- "graphicID": 1084,
- "groupID": 279,
- "mass": 100000.0,
- "portionSize": 1,
- "published": false,
- "radius": 45.0,
- "typeID": 3457,
- "typeName": "Test LCO Drone",
- "typeNameID": 68259,
- "volume": 60.0
- },
"34570": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -322968,24 +358424,6 @@
"typeNameID": 305581,
"volume": 0.01
},
- "3465": {
- "basePrice": 31000,
- "capacity": 780,
- "description": "This large container is fitted with a password-protected security lock.\r\n\r\nNote: The container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower.",
- "descriptionID": 83991,
- "graphicID": 1171,
- "groupID": 340,
- "iconID": 1171,
- "marketGroupID": 1651,
- "mass": 1000000,
- "portionSize": 1,
- "published": true,
- "radius": 50,
- "typeID": 3465,
- "typeName": "Large Secure Container",
- "typeNameID": 73051,
- "volume": 650
- },
"34650": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -323126,24 +358564,6 @@
"typeNameID": 305595,
"volume": 0.01
},
- "3466": {
- "basePrice": 14500,
- "capacity": 390,
- "description": "This medium container is fitted with a password-protected security lock.\r\n\r\nNote: The container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower.",
- "descriptionID": 83992,
- "graphicID": 1172,
- "groupID": 340,
- "iconID": 1172,
- "marketGroupID": 1651,
- "mass": 100000,
- "portionSize": 1,
- "published": true,
- "radius": 20,
- "typeID": 3466,
- "typeName": "Medium Secure Container",
- "typeNameID": 73052,
- "volume": 325
- },
"34660": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -323284,24 +358704,6 @@
"typeNameID": 305605,
"volume": 0.01
},
- "3467": {
- "basePrice": 5000,
- "capacity": 120,
- "description": "This small container is fitted with a password-protected security lock.\r\n\r\nNote: The container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower.",
- "descriptionID": 83993,
- "graphicID": 1173,
- "groupID": 340,
- "iconID": 1173,
- "marketGroupID": 1651,
- "mass": 10000,
- "portionSize": 1,
- "published": true,
- "radius": 10,
- "typeID": 3467,
- "typeName": "Small Secure Container",
- "typeNameID": 73053,
- "volume": 100
- },
"34670": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -323442,21 +358844,6 @@
"typeNameID": 305620,
"volume": 0.01
},
- "3468": {
- "basePrice": 0.0,
- "capacity": 0.01,
- "graphicID": 1176,
- "groupID": 649,
- "iconID": 1209,
- "mass": 0.01,
- "portionSize": 1,
- "published": false,
- "radius": 5.0,
- "typeID": 3468,
- "typeName": "Plastic Wrap",
- "typeNameID": 68267,
- "volume": 0.01
- },
"34680": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -323597,26 +358984,6 @@
"typeNameID": 305630,
"volume": 0.01
},
- "3469": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases CPU output.",
- "descriptionID": 87427,
- "groupID": 285,
- "iconID": 1405,
- "marketGroupID": 676,
- "mass": 0.0,
- "metaGroupID": 3,
- "metaLevel": 6,
- "portionSize": 1,
- "published": true,
- "techLevel": 1,
- "typeID": 3469,
- "typeName": "Basic Co-Processor",
- "typeNameID": 76895,
- "variationParentTypeID": 3887,
- "volume": 5.0
- },
"34690": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -323757,23 +359124,6 @@
"typeNameID": 305640,
"volume": 0.01
},
- "3470": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems.\r\n\r\n6% reduced capacitor need for remote armor repair system modules.",
- "descriptionID": 93742,
- "groupID": 738,
- "iconID": 2224,
- "marketGroupID": 1515,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "techLevel": 1,
- "typeID": 3470,
- "typeName": "Inherent Implants 'Noble' Remote Armor Repair Systems RA-706",
- "typeNameID": 105217,
- "volume": 1.0
- },
"34700": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -323912,23 +359262,6 @@
"typeNameID": 305650,
"volume": 0.01
},
- "3471": {
- "basePrice": 200000.0,
- "capacity": 0.0,
- "description": "A neural Interface upgrade that boosts the pilot's skill at maintaining the mechanical components and structural integrity of a spaceship.\r\n\r\n2% bonus to hull hp.",
- "descriptionID": 93743,
- "groupID": 738,
- "iconID": 2224,
- "marketGroupID": 1516,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "techLevel": 1,
- "typeID": 3471,
- "typeName": "Inherent Implants 'Noble' Mechanic MC-802",
- "typeNameID": 105218,
- "volume": 1.0
- },
"34710": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -324075,26 +359408,6 @@
"typeNameID": 305661,
"volume": 0.01
},
- "3472": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.",
- "descriptionID": 87428,
- "groupID": 61,
- "iconID": 89,
- "mass": 0.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": false,
- "radius": 500.0,
- "techLevel": 2,
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Corpses recovered from invading vessels suggested that everyone, regardless of their former life, was granted cloning access. Many would become crew members and engineers aboard the giant capsuleer-piloted vessels, but others chose, or were given, a different role in Nation.
Some abductees were enhanced in yet other ways. Farmers and librarians alike became military leaders with the acuity and intelligence to rival that of the empire's top brass.",
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- "description": "This control tower is responsible for coordinating and powering the shield defenses on nearby structures. Like many other neighboring facilities, the tower was once CONCORD property. Now it rests in the hands of Sansha pirates, who use it for their own unknown ends. CONCORD guards proprietary technologies fiercely; some valuable secrets of theirs are no doubt hidden inside these complexes, which are now under Sansha control. \r\n\r\nLocal CONCORD commanders have been instructed to coordinate capsuleer resistance against the Nation forces, and they have been granted hefty funds to help incentivize the recapture of lost industrial facilities.",
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- "description": "This CONCORD factory has been commandeered by True Creations members and other members of Sansha's Nation. It is capable of producing a steady supply of basic MTAC chassis, which can then be modified in various ways. Each empire has its own methods of manufacturing these hulking industrial colossi, but CONCORD factories are known for producing the best.",
- "descriptionID": 93793,
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- "description": "The Sansha Control Tower is a heavily modified and enhanced starbase structure utilizing the latest frontier design techniques to increase its defenses and efficiency.\n\nAlthough the majority of the internal components are based on modified Amarr technology, Sansha control towers have always exhibited traits incorporated from all over the cluster. \nEver since their massive YC112 abduction raids in the Balle system, Sansha control towers have begun displaying more and more traits reminiscent of Gallente designs. This has led some observers to speculate that the Nation made significant use of the Center for Advanced Studies engineers they captured in that operation.",
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- "description": "A soft crystal-like mineral with a very distinguishing orange glow as if on fire. Used as conduit and in the bio-chemical industry. Commonly found in many asteroid-ore types.\r\n\r\nMay be obtained by reprocessing the following ores:\r\n\r\n0.0 security status solar system or lower:\r\nBistot, Monoclinic Bistot, Triclinic Bistot\r\nGneiss, Iridescent Gneiss, Prismatic Gneiss\r\nSpodumain, Bright Spodumain, Gleaming Spodumain\r\n\r\n0.2 security status solar system or lower:\r\nHedbergite, Vitric Hedbergite, Glazed Hedbergite\r\n\r\n0.7 security status solar system or lower:\r\nOmber, Silvery Omber, Golden Omber\r\n\r\n0.9 security status solar system or lower:\r\nPlagioclase, Azure Plagioclase, Rich Plagioclase\r\nPyroxeres, Solid Pyroxeres, Viscous Pyroxeres\r\n\r\n1.0 security status solar system or lower:\r\nScordite, Condensed Scordite, Massive Scordite",
- "descriptionID": 87135,
- "groupID": 18,
- "iconID": 400,
- "isDynamicType": false,
- "marketGroupID": 1857,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 35,
- "typeName": "Pyerite",
- "typeNameID": 76483,
- "volume": 0.01
- },
- "3500": {
- "basePrice": 0.0,
- "capacity": 10000.0,
- "description": "This enormous mobile station stands as an example of the engineering excellence found within Nation's endless ranks, the upper part of which is filled with mechanical geniuses and masters of design. Virtually indestructible in its hardened state, the station has very few weaknesses and serves frighteningly well in its role as a mobile safe haven for Nation's military researchers and technicians.",
- "descriptionID": 93794,
- "graphicID": 2364,
- "groupID": 319,
- "mass": 100000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 8,
- "radius": 6000.0,
- "typeID": 3500,
- "typeName": "Reinforced Nation Outpost",
- "typeNameID": 105269,
- "volume": 100000000.0
- },
"35000": {
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@@ -328575,21 +363387,6 @@
"typeNameID": 307617,
"volume": 0.01
},
- "3501": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "The Mechanized Torso-Actuated Chassis (MTAC) is used throughout the New Eden cluster for all types of industrial and military work. The robotic arms can be configured in countless ways, from hydraulics for heavy lifting to enormous weapon-mounted battlefield applications.",
- "descriptionID": 93792,
- "groupID": 314,
- "iconID": 10151,
- "mass": 7500.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3501,
- "typeName": "CONCORD MTAC",
- "typeNameID": 105267,
- "volume": 7500.0
- },
"35010": {
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@@ -328720,23 +363517,6 @@
"typeNameID": 307627,
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},
- "3502": {
- "basePrice": 0.0,
- "capacity": 2700.0,
- "description": "This mobile ore refinery works in much the same way as standard capsuleer-issue technology. It should be possible to sabotage by placing volatile materials inside.",
- "descriptionID": 93368,
- "graphicID": 1176,
- "groupID": 952,
- "iconID": 16,
- "mass": 10000.0,
- "portionSize": 1,
- "published": false,
- "radius": 14.0,
- "typeID": 3502,
- "typeName": "Nation Ore Refinery",
- "typeNameID": 104823,
- "volume": 27500.0
- },
"35020": {
"basePrice": 0.0,
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@@ -328867,22 +363647,6 @@
"typeNameID": 307637,
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},
- "3503": {
- "basePrice": 0.0,
- "capacity": 2700.0,
- "description": "This vessel has been reconfigured to act as temporary rallying point for any civilians who haven't yet been evacuated from the facility. Any civilians still caught in the line of crossfire should be returned here. ",
- "descriptionID": 93369,
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- "groupID": 952,
- "mass": 10000.0,
- "portionSize": 1,
- "published": false,
- "radius": 727.0,
- "typeID": 3503,
- "typeName": "Emergency Evacuation Freighter",
- "typeNameID": 104824,
- "volume": 27500.0
- },
"35030": {
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@@ -329014,27 +363778,6 @@
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- "3504": {
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- "description": "Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.",
- "descriptionID": 87432,
- "groupID": 61,
- "iconID": 89,
- "marketGroupID": 705,
- "mass": 0.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 500,
- "techLevel": 2,
- "typeID": 3504,
- "typeName": "Large Cap Battery II",
- "typeNameID": 76903,
- "variationParentTypeID": 2020,
- "volume": 15
- },
"35040": {
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@@ -329165,22 +363908,6 @@
"typeNameID": 307657,
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- "3505": {
- "basePrice": 10000000000.0,
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- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "techLevel": 2,
- "typeID": 3505,
- "typeName": "Large Cap Battery II Blueprint",
- "typeNameID": 76904,
- "volume": 0.01
- },
"35050": {
"basePrice": 0.0,
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@@ -329311,22 +364038,6 @@
"typeNameID": 307667,
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},
- "3506": {
- "basePrice": 0.0,
- "capacity": 7500.0,
- "description": "This nexus houses various personnel and components used to coordinate Sansha fleets. Although Nation‘s on-field commanders are highly capable leaders, they are often supported in various ways by a nearby control facility.",
- "descriptionID": 93436,
- "graphicID": 3295,
- "groupID": 306,
- "mass": 10000.0,
- "portionSize": 1,
- "published": false,
- "radius": 3394.0,
- "typeID": 3506,
- "typeName": "Central Control Nexus",
- "typeNameID": 104906,
- "volume": 27500.0
- },
"35060": {
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"capacity": 0.0,
@@ -329459,21 +364170,6 @@
"typeNameID": 307677,
"volume": 0.01
},
- "3507": {
- "basePrice": 0.0,
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- "description": "This small device is used to transmit specific information and commands relating to fleet movements and tactical relocations. Due to the critical nature of such transmissions, Sansha forces have developed layered security measures for their use. In order for a TRT to override local forces, the transmitter must first be set to the correct frequencies and then physically relocated from a control nexus to a relay.",
- "descriptionID": 94019,
- "groupID": 526,
- "iconID": 1362,
- "mass": 5000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3507,
- "typeName": "Tactical Response Transmitter",
- "typeNameID": 105515,
- "volume": 7500.0
- },
"35070": {
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@@ -329608,22 +364304,6 @@
"typeNameID": 307687,
"volume": 0.01
},
- "3508": {
- "basePrice": 0.0,
- "capacity": 5000000.0,
- "description": "This large radio transmitter relays orders and information to Sansha fleets. Typically these orders come from a local commander, but other facilities such as a central control nexus are also capable of issuing limited tactical commands.",
- "descriptionID": 93435,
- "graphicID": 2505,
- "groupID": 952,
- "mass": 100000.0,
- "portionSize": 1,
- "published": false,
- "radius": 1239.0,
- "typeID": 3508,
- "typeName": "Sansha Control Relay",
- "typeNameID": 104905,
- "volume": 100000000.0
- },
"35080": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -329754,23 +364434,6 @@
"typeNameID": 307697,
"volume": 0.01
},
- "3509": {
- "basePrice": 0.0,
- "capacity": 10000.0,
- "description": "This array is responsible for determining friend or foe status for local remote logistics facilities. Although formidable, a capsuleer should be able to subvert the sophisticated electronics within.",
- "descriptionID": 93372,
- "graphicID": 2363,
- "groupID": 226,
- "mass": 100000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 1239.0,
- "typeID": 3509,
- "typeName": "Sansha Logistics Control Array",
- "typeNameID": 104827,
- "volume": 100000000.0
- },
"35090": {
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@@ -329798,20 +364461,6 @@
"typeNameID": 307699,
"volume": 0.01
},
- "350916": {
- "basePrice": 1500.0,
- "capacity": 0.0,
- "description": "The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius.\r\n\r\nDuring the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.",
- "descriptionID": 284178,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 350916,
- "typeName": "Plasma Cannon",
- "typeNameID": 265595,
- "volume": 0.01
- },
"35092": {
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@@ -329916,23 +364565,6 @@
"typeNameID": 307707,
"volume": 0.01
},
- "3510": {
- "basePrice": 0.0,
- "capacity": 10000.0,
- "description": "This station repairs local Sansha fleets as they come under fire. Although almost entirely self-contained, friend or foe identification is handled by the Logistics Control Arrays, which are separated from the station to minimize risk of unauthorized overrides.",
- "descriptionID": 95237,
- "graphicID": 2364,
- "groupID": 226,
- "mass": 100000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 8,
- "radius": 6000.0,
- "typeID": 3510,
- "typeName": "Sansha Remote Logistics Station",
- "typeNameID": 106830,
- "volume": 100000000.0
- },
"35100": {
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@@ -330024,20 +364656,6 @@
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},
- "351063": {
- "basePrice": 1500.0,
- "capacity": 0.0,
- "description": "A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”\n\nUnlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.",
- "descriptionID": 284213,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 351063,
- "typeName": "Heavy Machine Gun",
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- "volume": 0.01
- },
"35107": {
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@@ -330051,20 +364669,6 @@
"typeNameID": 307715,
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},
- "351071": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\n\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer.\n\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
- "descriptionID": 284221,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 351071,
- "typeName": "Assault C-I",
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"35108": {
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@@ -330091,25 +364695,6 @@
"typeNameID": 307717,
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},
- "3511": {
- "basePrice": 0.0,
- "capacity": 235.0,
- "description": "Subject: Prototype Nation Vessel (ID: Vylade Dien)
\r\nMilitary Specifications: Cruiser-class vessel. Primary roles are damage dealing and squad enhancement. Low microwarp velocity.
\r\nAdditional Intelligence: Est. 100,000 civilian abductions from Vylade II. The Dien identifier suggests an oversight role amongst other cruiser-class prototypes, or alternatively, that it was created during the first phase of development. The nature of Nation's squad boosting technology is still not fully understood, although current intelligence from recovered wrecks indicates that the designs deviates from standard warfare links in the same way as Tech III Warfare Processors.
\r\nSynopsis from ISHAEKA-0047. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
- "descriptionID": 93373,
- "graphicID": 1236,
- "groupID": 1054,
- "mass": 10010000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 150.0,
- "soundID": 20902,
- "typeID": 3511,
- "typeName": "Gang booster test NPC",
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- "volume": 100100.0,
- "wreckTypeID": 26580
- },
"35110": {
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@@ -330240,27 +364825,6 @@
"typeNameID": 307727,
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},
- "3512": {
- "basePrice": 0.0,
- "capacity": 1.0,
- "description": "A high-energy, concentrated laser designed for short to medium range engagements. \r\n\r\nRequires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.",
- "descriptionID": 94491,
- "graphicID": 11211,
- "groupID": 53,
- "iconID": 356,
- "marketGroupID": 572,
- "mass": 1000.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 3512,
- "typeName": "Focused Medium Pulse Laser II",
- "typeNameID": 106019,
- "variationParentTypeID": 456,
- "volume": 10.0
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"35120": {
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@@ -330339,34 +364903,6 @@
"typeNameID": 307733,
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},
- "351252": {
- "basePrice": 30000.0,
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- "description": "The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.",
- "descriptionID": 284355,
- "groupID": 351210,
- "mass": 0.0,
- "portionSize": 1,
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- "typeID": 351252,
- "typeName": "Saga",
- "typeNameID": 266209,
- "volume": 0.01
- },
- "351253": {
- "basePrice": 30000.0,
- "capacity": 0.0,
- "description": "The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.",
- "descriptionID": 284356,
- "groupID": 351210,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 351253,
- "typeName": "Methana",
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- "volume": 0.01
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"35126": {
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@@ -330393,21 +364929,6 @@
"typeNameID": 307735,
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},
- "351278": {
- "basePrice": 97500.0,
- "capacity": 0.0,
- "description": "The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. ",
- "descriptionID": 284364,
- "groupID": 351210,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
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- "typeName": "Gunnlogi C-I",
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- "volume": 0.01
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@@ -330434,49 +364955,6 @@
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},
- "351296": {
- "basePrice": 12000.0,
- "capacity": 0.0,
- "description": "Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.",
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- "groupID": 350858,
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- "portionSize": 1,
- "published": false,
- "typeID": 351296,
- "typeName": "Blaster",
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- "351297": {
- "basePrice": 6300.0,
- "capacity": 0.0,
- "description": "Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.",
- "descriptionID": 284049,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 351297,
- "typeName": "20GJ Blaster",
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- "3513": {
- "basePrice": 10000000000.0,
- "capacity": 0.0,
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- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 3513,
- "typeName": "Focused Medium Pulse Laser II Blueprint",
- "typeNameID": 68268,
- "volume": 0.01
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"35130": {
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@@ -330503,48 +364981,6 @@
"typeNameID": 307739,
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},
- "351310": {
- "basePrice": 6300.0,
- "capacity": 0.0,
- "description": "Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance. ",
- "descriptionID": 284079,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 351310,
- "typeName": "ST-1 Missile Launcher",
- "typeNameID": 265782,
- "volume": 0.01
- },
- "351311": {
- "basePrice": 24000.0,
- "capacity": 0.0,
- "description": "Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance. ",
- "descriptionID": 284689,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 351311,
- "typeName": "ST-201 Missile Launcher",
- "typeNameID": 265776,
- "volume": 0.01
- },
- "351317": {
- "basePrice": 24000.0,
- "capacity": 0.0,
- "description": "Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.",
- "descriptionID": 284416,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 351317,
- "typeName": "80GJ Blaster",
- "typeNameID": 265728,
- "volume": 0.01
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"35132": {
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@@ -330558,34 +364994,6 @@
"typeNameID": 307740,
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},
- "351320": {
- "basePrice": 1500.0,
- "capacity": 0.0,
- "description": "This is used for passenger positions. Please do not unpublish or delete this.",
- "descriptionID": 284109,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 351320,
- "typeName": "Passenger Position",
- "typeNameID": 284108,
- "volume": 0.01
- },
- "351321": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Conceived as the “ultimate urban pacifier”, in practice the Medium Attack Vehicle is that and more – having inherited the strengths of its forebears, and few of their weaknesses. Its anti-personnel weaponry make it the perfect tool for flushing out insurgents, while the ample armor it carries means that it can withstand multiple direct hits and still keep coming. Though somewhat less effective on an open battlefield, its success rate in urban environments has earned the MAV almost legendary status among the troops it serves.",
- "descriptionID": 288840,
- "groupID": 351210,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 351321,
- "typeName": "Colima",
- "typeNameID": 288839,
- "volume": 0.0
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"35133": {
"basePrice": 0.0,
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@@ -330599,48 +365007,6 @@
"typeNameID": 307741,
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},
- "351332": {
- "basePrice": 105240.0,
- "capacity": 0.0,
- "description": "The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds. ",
- "descriptionID": 284386,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 351332,
- "typeName": "80GJ Particle Accelerator",
- "typeNameID": 265745,
- "volume": 0.01
- },
- "351336": {
- "basePrice": 24000.0,
- "capacity": 0.0,
- "description": "The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds. ",
- "descriptionID": 284706,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 351336,
- "typeName": "80GJ Railgun",
- "typeNameID": 265747,
- "volume": 0.01
- },
- "351337": {
- "basePrice": 6300.0,
- "capacity": 0.0,
- "description": "The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds. ",
- "descriptionID": 284378,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 351337,
- "typeName": "20GJ Railgun",
- "typeNameID": 265754,
- "volume": 0.01
- },
"35134": {
"basePrice": 0.0,
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@@ -330667,48 +365033,6 @@
"typeNameID": 307743,
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- "351352": {
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- "description": "The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.",
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- },
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@@ -330761,33 +365085,6 @@
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},
- "3514": {
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- "description": "Do you know what you are, capsuleer? The truth will not comfort you.
You are a frightened child running headfirst towards oblivion.\r\n\r\nAnd I?\r\nI am the only one who tried to stop you.\r\nI am the Messiah that you turned against.\r\n\r\nYou persecuted me, hunted my children.\r\nVowed to burn my Promised Land to ash.\r\n\r\nNow I have returned, and I know you better than you know yourself.\r\n\r\nI will vanquish your fear, and commute your flesh to dust.\r\n\r\n- Sansha Kuvakei
\r\n\r\n",
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@@ -330918,20 +365215,6 @@
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@@ -331063,31 +365346,6 @@
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},
- "3516": {
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"35160": {
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@@ -331114,62 +365372,6 @@
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},
- "351610": {
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- "description": "Once activated, this module provides a temporary speed boost to aerial vehicles.\r\n\r\nNOTE: Only one afterburner can be fitted at a time.\r\nStacking penalties apply to this module and other modules of this type; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 266280,
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- },
- "351611": {
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- "description": "Once activated, this module provides a temporary speed boost to aerial vehicles.\r\n\r\nNOTE: Only one afterburner can be fitted at a time.\r\nStacking penalties apply to this module and other modules of this type; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 286890,
- "groupID": 351121,
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@@ -331183,20 +365385,6 @@
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},
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- "description": "Increases vehicle speed at the cost of reduced armor strength. Top speed +10%, Armor HP -10%.\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 266430,
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@@ -331210,62 +365398,6 @@
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},
- "351630": {
- "basePrice": 8000.0,
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- "description": "This propulsion upgrade increases a vehicle powerplant's power output for increased speed and torque.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 266377,
- "groupID": 351121,
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- "351631": {
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- "description": "This propulsion upgrade increases a vehicle powerplant's power output for increased speed and torque.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284482,
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- "351632": {
- "basePrice": 9000.0,
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- "description": "This propulsion upgrade increases a vehicle powerplant's power output for increased speed and torque.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284483,
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- "description": "This propulsion upgrade increases a vehicle powerplant's power output for increased speed and torque.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284484,
- "groupID": 351121,
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@@ -331305,20 +365437,6 @@
"typeNameID": 307774,
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},
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@@ -331332,90 +365450,6 @@
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},
- "351670": {
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- "description": "Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.",
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- "description": "Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.",
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- "description": "Passively repairs damage done to dropsuit's armor.",
- "descriptionID": 266509,
- "groupID": 351121,
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- "portionSize": 1,
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- "351674": {
- "basePrice": 3420.0,
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- "description": "Passively repairs damage done to dropsuit's armor.",
- "descriptionID": 284508,
- "groupID": 351121,
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- "portionSize": 1,
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- "typeID": 351674,
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- },
- "351675": {
- "basePrice": 5595.0,
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- "description": "Passively repairs damage done to dropsuit's armor.",
- "descriptionID": 284509,
- "groupID": 351121,
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- "portionSize": 1,
- "published": false,
- "typeID": 351675,
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- },
- "351679": {
- "basePrice": 1275.0,
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- "description": "Increases damage output of all light handheld weapons.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284511,
- "groupID": 351121,
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"35168": {
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@@ -331429,104 +365463,6 @@
"typeNameID": 307776,
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},
- "351680": {
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- "description": "Increases damage output of all light handheld weapons.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284512,
- "groupID": 351121,
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- },
- "351681": {
- "basePrice": 5595.0,
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- "description": "Increases damage output of all light handheld weapons.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284513,
- "groupID": 351121,
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- "portionSize": 1,
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- "351684": {
- "basePrice": 675.0,
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- "description": "Increases sprinting speed of the user.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. ",
- "descriptionID": 266592,
- "groupID": 351121,
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- },
- "351686": {
- "basePrice": 2600.0,
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- "description": "Increases maximum stamina of the user.\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. ",
- "descriptionID": 284517,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
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- "typeName": "Basic Cardiac Stimulant",
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- },
- "351687": {
- "basePrice": 1815.0,
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- "description": "Increases sprinting speed of the user.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. ",
- "descriptionID": 284518,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
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- },
- "351688": {
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- "description": "Increases sprinting speed of the user.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. ",
- "descriptionID": 284519,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
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- },
- "351689": {
- "basePrice": 5440.0,
- "capacity": 0.0,
- "description": "Increases maximum stamina of the user.\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. ",
- "descriptionID": 266555,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
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- "volume": 0.01
- },
"35169": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -331540,90 +365476,6 @@
"typeNameID": 307777,
"volume": 0.01
},
- "351690": {
- "basePrice": 7920.0,
- "capacity": 0.0,
- "description": "Increases maximum stamina of the user.\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. ",
- "descriptionID": 283983,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 351690,
- "typeName": "Complex Cardiac Stimulant",
- "typeNameID": 266559,
- "volume": 0.01
- },
- "351696": {
- "basePrice": 1200.0,
- "capacity": 0.0,
- "description": "Increases dropsuit's maximum CPU output.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 266611,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
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- "typeName": "Basic CPU Upgrade",
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- "volume": 0.01
- },
- "351697": {
- "basePrice": 3210.0,
- "capacity": 0.0,
- "description": "Increases dropsuit's maximum CPU output.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284525,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 351697,
- "typeName": "Enhanced CPU Upgrade",
- "typeNameID": 266613,
- "volume": 0.01
- },
- "351698": {
- "basePrice": 5265.0,
- "capacity": 0.0,
- "description": "Increases dropsuit's maximum CPU output.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284526,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 351698,
- "typeName": "Complex CPU Upgrade",
- "typeNameID": 266615,
- "volume": 0.01
- },
- "351699": {
- "basePrice": 1200.0,
- "capacity": 0.0,
- "description": "Increases dropsuit's maximum powergrid output.",
- "descriptionID": 266537,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 351699,
- "typeName": "Basic PG Upgrade",
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- "volume": 0.01
- },
- "3517": {
- "basePrice": 2875000.0,
- "capacity": 0.0,
- "graphicID": 10950,
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- "mass": 0.0,
- "metaGroupID": 4,
- "portionSize": 1,
- "published": true,
- "typeID": 3517,
- "typeName": "Malice Blueprint",
- "typeNameID": 105468,
- "volume": 0.01
- },
"35170": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -331637,62 +365489,6 @@
"typeNameID": 307778,
"volume": 0.01
},
- "351700": {
- "basePrice": 3210.0,
- "capacity": 0.0,
- "description": "Increases dropsuit's maximum powergrid output.",
- "descriptionID": 284527,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 351700,
- "typeName": "Enhanced PG Upgrade",
- "typeNameID": 266547,
- "volume": 0.01
- },
- "351701": {
- "basePrice": 5265.0,
- "capacity": 0.0,
- "description": "Increases dropsuit's maximum powergrid output.",
- "descriptionID": 284528,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 351701,
- "typeName": "Complex PG Upgrade",
- "typeNameID": 266549,
- "volume": 0.01
- },
- "351706": {
- "basePrice": 450.0,
- "capacity": 0.0,
- "description": "The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor.",
- "descriptionID": 284198,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 351706,
- "typeName": "Locus Grenade",
- "typeNameID": 265437,
- "volume": 0.01
- },
- "351709": {
- "basePrice": 750.0,
- "capacity": 0.0,
- "description": "The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range.",
- "descriptionID": 265429,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 351709,
- "typeName": "AV Grenade",
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- "volume": 0.01
- },
"35171": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -331732,20 +365528,6 @@
"typeNameID": 307781,
"volume": 0.01
},
- "351732": {
- "basePrice": 900.0,
- "capacity": 0.0,
- "description": "Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.\r\n",
- "descriptionID": 277432,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 351732,
- "typeName": "'Goliath' Basic Armor Plates",
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- "volume": 0.01
- },
"35174": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -331824,31 +365606,6 @@
"typeNameID": 307787,
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},
- "3518": {
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- "certificateTemplate": 144,
- "description": "The Vangel is a heavy assault cruiser design exclusively commissioned as a reward in the ninth Alliance Tournament. Like its smaller sibling the Malice, it possesses greatly enhanced energy destabilization systems. Though it was primarily conceived as a combat vessel for the solitary pilot, the Vangel‘s great stores of capacitor power and top-of-the-line armor plating make it no less effective in small fleets. A sleek, deadly triumph of both form and function.\r\n",
- "descriptionID": 93977,
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- "groupID": 358,
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- "soundID": 20064,
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- "typeID": 3518,
- "typeName": "Vangel",
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- "volume": 118000.0,
- "wreckTypeID": 26478
- },
"35180": {
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@@ -331888,21 +365645,6 @@
"typeNameID": 307790,
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},
- "351824": {
- "basePrice": 97500.0,
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- "description": "The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. ",
- "descriptionID": 284626,
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@@ -331942,34 +365684,6 @@
"typeNameID": 307793,
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},
- "351855": {
- "basePrice": 1500.0,
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- "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
- "descriptionID": 284638,
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- "typeName": "Mass Driver",
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- "351858": {
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- "description": "By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material.\n\nThe repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.",
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@@ -331983,20 +365697,6 @@
"typeNameID": 307794,
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},
- "351865": {
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- "description": "Passively repairs damage done to the vehicle's armor.",
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- "portionSize": 1,
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- "typeName": "Basic Heavy Armor Repairer",
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@@ -332036,20 +365736,6 @@
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- "typeName": "Vangel Blueprint",
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@@ -332063,76 +365749,6 @@
"typeNameID": 307798,
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- "351906": {
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- "description": "Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.",
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- "groupID": 351121,
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- },
- "351907": {
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- "description": "Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.",
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- "groupID": 351121,
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- "351908": {
- "basePrice": 1350.0,
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- "description": "Improves the recharge rate of dropsuit's shields.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
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- "351909": {
- "basePrice": 3615.0,
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- "description": "Improves the recharge rate of dropsuit's shields.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284659,
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"35191": {
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@@ -332146,48 +365762,6 @@
"typeNameID": 307799,
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},
- "351910": {
- "basePrice": 5925.0,
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- "description": "Improves the recharge rate of dropsuit's shields.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 284660,
- "groupID": 351121,
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- "volume": 0.01
- },
- "351915": {
- "basePrice": 900.0,
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- "description": "The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death. ",
- "descriptionID": 284661,
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- "portionSize": 1,
- "published": false,
- "typeID": 351915,
- "typeName": "Drop Uplink",
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- },
- "351916": {
- "basePrice": 900.0,
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- "description": "The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires.\n\nThe device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.",
- "descriptionID": 284662,
- "groupID": 351844,
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- "portionSize": 1,
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- "typeID": 351916,
- "typeName": "Nanohive",
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- },
"35192": {
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@@ -332292,27 +365866,6 @@
"typeNameID": 307807,
"volume": 0.01
},
- "3520": {
- "basePrice": 0.0,
- "capacity": 1.0,
- "description": "A heavy laser designed for short to medium range engagements. Delivers powerful damage. \r\n\r\nRequires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.",
- "descriptionID": 94490,
- "graphicID": 11213,
- "groupID": 53,
- "iconID": 356,
- "marketGroupID": 572,
- "mass": 1000.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 3520,
- "typeName": "Heavy Pulse Laser II",
- "typeNameID": 106018,
- "variationParentTypeID": 458,
- "volume": 10.0
- },
"35200": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -332339,48 +365892,6 @@
"typeNameID": 307809,
"volume": 0.01
},
- "352017": {
- "basePrice": 1200.0,
- "capacity": 0.0,
- "description": "Increases dropsuit's maximum CPU output.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 266621,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352017,
- "typeName": "'Scalar' Basic CPU Upgrade",
- "typeNameID": 266620,
- "volume": 0.01
- },
- "352018": {
- "basePrice": 1200.0,
- "capacity": 0.0,
- "description": "Increases dropsuit's maximum powergrid output.",
- "descriptionID": 266539,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352018,
- "typeName": "'Azimuth' Basic PG Upgrade",
- "typeNameID": 266538,
- "volume": 0.01
- },
- "352019": {
- "basePrice": 1275.0,
- "capacity": 0.0,
- "description": "Passively repairs damage done to dropsuit's armor.",
- "descriptionID": 266513,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352019,
- "typeName": "'Monolith' Basic Armor Repairer",
- "typeNameID": 266512,
- "volume": 0.01
- },
"35202": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -332394,48 +365905,6 @@
"typeNameID": 307810,
"volume": 0.01
},
- "352020": {
- "basePrice": 975.0,
- "capacity": 0.0,
- "description": "Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.",
- "descriptionID": 266637,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352020,
- "typeName": "'Kinesis' Basic Shield Extender",
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- "volume": 0.01
- },
- "352021": {
- "basePrice": 1350.0,
- "capacity": 0.0,
- "description": "Improves the recharge rate of dropsuit's shields.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 266646,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352021,
- "typeName": "'Synapse' Basic Shield Recharger",
- "typeNameID": 266645,
- "volume": 0.01
- },
- "352022": {
- "basePrice": 675.0,
- "capacity": 0.0,
- "description": "Increases sprinting speed of the user.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. ",
- "descriptionID": 266602,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352022,
- "typeName": "'Icarus' Basic Kinetic Catalyzer",
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- "volume": 0.01
- },
"35203": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -332449,48 +365918,6 @@
"typeNameID": 307811,
"volume": 0.01
},
- "352032": {
- "basePrice": 5250.0,
- "capacity": 0.0,
- "description": "Once activated, this module instantly recharges a portion of the vehicle's shield HP.",
- "descriptionID": 284707,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352032,
- "typeName": "Basic Light Shield Booster",
- "typeNameID": 266332,
- "volume": 0.01
- },
- "352034": {
- "basePrice": 5250.0,
- "capacity": 0.0,
- "description": "Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.",
- "descriptionID": 284708,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352034,
- "typeName": "Basic Light Shield Extender",
- "typeNameID": 266478,
- "volume": 0.01
- },
- "352035": {
- "basePrice": 9000.0,
- "capacity": 0.0,
- "description": "Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.",
- "descriptionID": 284709,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352035,
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- "volume": 0.01
- },
"35204": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -332504,118 +365931,6 @@
"typeNameID": 307812,
"volume": 0.01
},
- "352041": {
- "basePrice": 3210.0,
- "capacity": 0.0,
- "description": "Increases dropsuit's maximum powergrid output.",
- "descriptionID": 266541,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352041,
- "typeName": "'Helix' Enhanced PG Upgrade",
- "typeNameID": 266540,
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- },
- "352042": {
- "basePrice": 3210.0,
- "capacity": 0.0,
- "description": "Increases dropsuit's maximum CPU output.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 266623,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352042,
- "typeName": "'Dimension' Enhanced CPU Upgrade",
- "typeNameID": 266622,
- "volume": 0.01
- },
- "352043": {
- "basePrice": 3210.0,
- "capacity": 0.0,
- "description": "Increases dropsuit's maximum CPU output.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 266619,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352043,
- "typeName": "'Vector' Complex CPU Upgrade",
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- },
- "352045": {
- "basePrice": 3210.0,
- "capacity": 0.0,
- "description": "Increases dropsuit's maximum powergrid output.",
- "descriptionID": 266543,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352045,
- "typeName": "'Polaris' Complex PG Upgrade",
- "typeNameID": 266542,
- "volume": 0.01
- },
- "352046": {
- "basePrice": 3420.0,
- "capacity": 0.0,
- "description": "Passively repairs damage done to dropsuit's armor.\r\n",
- "descriptionID": 266515,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352046,
- "typeName": "'Menhir' Enhanced Armor Repairer",
- "typeNameID": 266514,
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- },
- "352047": {
- "basePrice": 3420.0,
- "capacity": 0.0,
- "description": "Passively repairs damage done to dropsuit's armor.",
- "descriptionID": 266511,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352047,
- "typeName": "'Obelisk' Complex Armor Repairer",
- "typeNameID": 266510,
- "volume": 0.01
- },
- "352048": {
- "basePrice": 2415.0,
- "capacity": 0.0,
- "description": "Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.\r\n",
- "descriptionID": 277621,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352048,
- "typeName": "'Samson' Enhanced Armor Plates",
- "typeNameID": 266493,
- "volume": 0.01
- },
- "352049": {
- "basePrice": 2415.0,
- "capacity": 0.0,
- "description": "Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.",
- "descriptionID": 277622,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352049,
- "typeName": "'Hercules' Complex Armor Plates",
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- "volume": 0.01
- },
"35205": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -332629,62 +365944,6 @@
"typeNameID": 307813,
"volume": 0.01
},
- "352050": {
- "basePrice": 1815.0,
- "capacity": 0.0,
- "description": "Increases sprinting speed of the user.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. ",
- "descriptionID": 266600,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352050,
- "typeName": "'Mercury' Enhanced Kinetic Catalyzer",
- "typeNameID": 266599,
- "volume": 0.01
- },
- "352051": {
- "basePrice": 3615.0,
- "capacity": 0.0,
- "description": "Improves the recharge rate of dropsuit's shields.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 266644,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352051,
- "typeName": "'Spark' Enhanced Shield Recharger",
- "typeNameID": 266643,
- "volume": 0.01
- },
- "352052": {
- "basePrice": 2610.0,
- "capacity": 0.0,
- "description": "Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.",
- "descriptionID": 266639,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352052,
- "typeName": "'Impulse' Enhanced Shield Extender",
- "typeNameID": 266638,
- "volume": 0.01
- },
- "352057": {
- "basePrice": 32000.0,
- "capacity": 0.0,
- "description": "Once activated this module recharges the targeted vehicle’s shields.",
- "descriptionID": 284712,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352057,
- "typeName": "Heavy Shield Transporter I",
- "typeNameID": 266311,
- "volume": 0.01
- },
"35206": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -332698,48 +365957,6 @@
"typeNameID": 307814,
"volume": 0.01
},
- "352067": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "Increases a vehicle's maximum CPU output in order to support more CPU intensive modules.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 266448,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352067,
- "typeName": "Basic CPU Upgrade Unit",
- "typeNameID": 266451,
- "volume": 0.01
- },
- "352068": {
- "basePrice": 8040.0,
- "capacity": 0.0,
- "description": "Increases a vehicle's maximum CPU output in order to support more CPU intensive modules.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284716,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352068,
- "typeName": "Enhanced CPU Upgrade Unit",
- "typeNameID": 266449,
- "volume": 0.01
- },
- "352069": {
- "basePrice": 13155.0,
- "capacity": 0.0,
- "description": "Increases a vehicle's maximum CPU output in order to support more CPU intensive modules.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284717,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352069,
- "typeName": "Complex CPU Upgrade Unit",
- "typeNameID": 266450,
- "volume": 0.01
- },
"35207": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -332753,132 +365970,6 @@
"typeNameID": 307815,
"volume": 0.01
},
- "352070": {
- "basePrice": 18200.0,
- "capacity": 0.0,
- "description": "Increases a vehicle's overall CPU output, enabling it to equip more CPU intensive modules. Increases CPU output by 13%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284718,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352070,
- "typeName": "Quantum CPU Enhancer",
- "typeNameID": 266452,
- "volume": 0.01
- },
- "352071": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "Increases a vehicles's maximum powergrid output in order to support more PG intensive modules.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced. ",
- "descriptionID": 266404,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352071,
- "typeName": "Basic Powergrid Upgrade",
- "typeNameID": 266413,
- "volume": 0.01
- },
- "352072": {
- "basePrice": 8040.0,
- "capacity": 0.0,
- "description": "Increases a vehicles's maximum powergrid output in order to support more PG intensive modules.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced. ",
- "descriptionID": 284720,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352072,
- "typeName": "Enhanced Powergrid Upgrade",
- "typeNameID": 266415,
- "volume": 0.01
- },
- "352073": {
- "basePrice": 13155.0,
- "capacity": 0.0,
- "description": "Increases a vehicles's maximum powergrid output in order to support more PG intensive modules. \r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced. ",
- "descriptionID": 284721,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352073,
- "typeName": "Complex Powergrid Upgrade",
- "typeNameID": 266417,
- "volume": 0.01
- },
- "352074": {
- "basePrice": 18200.0,
- "capacity": 0.0,
- "description": "Increases a vehicle's overall powergrid output by 14%. \r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced. ",
- "descriptionID": 284501,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352074,
- "typeName": "Type-G Powergrid Expansion System",
- "typeNameID": 266411,
- "volume": 0.01
- },
- "352076": {
- "basePrice": 6000.0,
- "capacity": 0.0,
- "description": "Increases the overall efficiency of a vehicle's engineering subsystems, thereby increasing its powergrid, shields and shield recharge by 5%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters shield recharge rate or powergrid will be reduced. ",
- "descriptionID": 284724,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352076,
- "typeName": "Power Diagnostic System I",
- "typeNameID": 266425,
- "volume": 0.01
- },
- "352077": {
- "basePrice": 8680.0,
- "capacity": 0.0,
- "description": "Increases the overall efficiency of a vehicle's engineering subsystems, thereby increasing its powergrid, shields and shield recharge by 4%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters shield recharge rate or powergrid will be reduced.",
- "descriptionID": 284462,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352077,
- "typeName": "Beta Power Diagnostic System",
- "typeNameID": 266423,
- "volume": 0.01
- },
- "352078": {
- "basePrice": 12560.0,
- "capacity": 0.0,
- "description": "Increases the overall efficiency of a vehicle's engineering subsystems, thereby increasing its powergrid, shields and shield recharge by 7%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters shield recharge rate or powergrid will be reduced.",
- "descriptionID": 266421,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352078,
- "typeName": "Local Power Diagnostic System",
- "typeNameID": 266424,
- "volume": 0.01
- },
- "352079": {
- "basePrice": 18200.0,
- "capacity": 0.0,
- "description": "Increases the overall efficiency of a vehicle's engineering subsystems, thereby increasing its powergrid, shields and shield recharge by 6%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters shield recharge rate or powergrid will be reduced.",
- "descriptionID": 284203,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352079,
- "typeName": "Type-G Power Diagnostic System",
- "typeNameID": 266422,
- "volume": 0.01
- },
"35208": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -332892,34 +365983,6 @@
"typeNameID": 307816,
"volume": 0.01
},
- "352083": {
- "basePrice": 25000.0,
- "capacity": 0.0,
- "description": "Increases the damage output of all vehicle mounted railgun and blaster turrets. Grants 3% bonus to hybrid turret damage, and a 2% increase to rate of fire.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 281559,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352083,
- "typeName": "Systemic Field Stabilizer I",
- "typeNameID": 266438,
- "volume": 0.01
- },
- "352089": {
- "basePrice": 5250.0,
- "capacity": 0.0,
- "description": "Passively repairs damage done to the vehicle's armor.",
- "descriptionID": 284733,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352089,
- "typeName": "Basic Light Armor Repairer",
- "typeNameID": 266274,
- "volume": 0.01
- },
"35209": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -332933,21 +365996,6 @@
"typeNameID": 307817,
"volume": 0.01
},
- "3521": {
- "basePrice": 10000000000.0,
- "capacity": 0.0,
- "groupID": 133,
- "iconID": 356,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 3521,
- "typeName": "Heavy Pulse Laser II Blueprint",
- "typeNameID": 68269,
- "volume": 0.01
- },
"35210": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -332961,34 +366009,6 @@
"typeNameID": 307818,
"volume": 0.01
},
- "352101": {
- "basePrice": 16000.0,
- "capacity": 0.0,
- "description": "Once activated this module repairs the damage done to the targeted vehicle’s armor.",
- "descriptionID": 284740,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352101,
- "typeName": "Light Remote Armor Repair Unit I",
- "typeNameID": 266249,
- "volume": 0.01
- },
- "352108": {
- "basePrice": 5000.0,
- "capacity": 0.0,
- "description": "Set PG and CPU to high values",
- "descriptionID": 266384,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352108,
- "typeName": "[DEV] High Vehicle PG/CPU",
- "typeNameID": 266383,
- "volume": 0.01
- },
"35211": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -333106,22 +366126,6 @@
"typeNameID": 307827,
"volume": 0.01
},
- "3522": {
- "basePrice": 1000000.0,
- "capacity": 0.0,
- "description": "Effectively a gigantic powerplant strapped to an enormous, fragile tube of superconductors which have been wrapped into a polytoroidal synchrotron. Given sufficient charging time, it is capable of accelerating a cloud of ionized particles to energies in the 5.5- to 7.2-ZeV range.\r\n\r\nWhen precisely targeted by properly-equipped ground forces, this platform can deliver devastating, high-precision space-to-ground artillery support.\r\n\r\nCorporal, be advised, strike co-ordinates received, splash inbound. Please remain well clear of the blast zone...\r\n- Squad Activity Recorder A51781V, final message received; location classified",
- "descriptionID": 93978,
- "graphicID": 2378,
- "groupID": 1073,
- "mass": 10000.0,
- "portionSize": 1,
- "published": false,
- "radius": 2000.0,
- "typeID": 3522,
- "typeName": "Ion Cannon",
- "typeNameID": 105471,
- "volume": 2000.0
- },
"35220": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -333161,20 +366165,6 @@
"typeNameID": 307830,
"volume": 0.01
},
- "352221": {
- "basePrice": 6000.0,
- "capacity": 0.0,
- "description": "Passively reduces damage done to the vehicle's armor. -10% damage taken to armor hp.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284782,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352221,
- "typeName": "Energized Plating I",
- "typeNameID": 266370,
- "volume": 0.01
- },
"35223": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -333227,20 +366217,6 @@
"typeNameID": 307834,
"volume": 0.01
},
- "352263": {
- "basePrice": 1500.0,
- "capacity": 0.0,
- "description": "Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it.\n\nPowered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge. ",
- "descriptionID": 265523,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352263,
- "typeName": "Forge Gun",
- "typeNameID": 265548,
- "volume": 0.01
- },
"35227": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -333254,48 +366230,6 @@
"typeNameID": 307835,
"volume": 0.01
},
- "352274": {
- "basePrice": 500.0,
- "capacity": 0.0,
- "description": "Set PG and CPU to high values",
- "descriptionID": 266526,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352274,
- "typeName": "[DEV] High Infantry PG/CPU",
- "typeNameID": 266525,
- "volume": 0.01
- },
- "352277": {
- "basePrice": 6000.0,
- "capacity": 0.0,
- "description": "Once activated, this module temporarily reduces the damage done to armor.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 266259,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352277,
- "typeName": "Basic Armor Hardener",
- "typeNameID": 266257,
- "volume": 0.01
- },
- "352279": {
- "basePrice": 3400.0,
- "capacity": 0.0,
- "description": "At the moment of death this unit triggers a small explosive powerful enough to kill any infantry unit nearby.",
- "descriptionID": 266662,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352279,
- "typeName": "Basic Auto-Detonator",
- "typeNameID": 266661,
- "volume": 0.01
- },
"35228": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -333322,37 +366256,6 @@
"typeNameID": 307837,
"volume": 0.01
},
- "352293": {
- "basePrice": 6000.0,
- "capacity": 0.0,
- "description": "Once activated, this module temporarily reduces the damage done to shields.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 266340,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352293,
- "typeName": "Basic Shield Hardener",
- "typeNameID": 266339,
- "volume": 0.01
- },
- "3523": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "The Chimera's design is based upon the Kairiola, a vessel holding tremendous historical significance for the Caldari. Initially a water freighter, the Kairiola was refitted in the days of the Gallente-Caldari war to act as a fighter carrier during the orbital bombardment of Caldari Prime. It was most famously flown by the legendary Admiral Yakia Tovil-Toba directly into Gallente Prime's atmosphere, where it fragmented and struck several key locations on the planet. This event, where the good Admiral gave his life, marked the culmination of a week's concentrated campaign of distraction which enabled the Caldari to evacuate their people from their besieged home planet. Where the Chimera roams, the Caldari remember.",
- "descriptionID": 94069,
- "graphicID": 2931,
- "groupID": 226,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 1000.0,
- "typeID": 3523,
- "typeName": "Caldari Chimera Carrier",
- "typeNameID": 105568,
- "volume": 0.0
- },
"35230": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -333366,34 +366269,6 @@
"typeNameID": 307838,
"volume": 0.01
},
- "352304": {
- "basePrice": 5505.0,
- "capacity": 0.0,
- "description": "The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds. ",
- "descriptionID": 265739,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352304,
- "typeName": "Militia 20GJ Railgun",
- "typeNameID": 265750,
- "volume": 0.01
- },
- "352305": {
- "basePrice": 14670.0,
- "capacity": 0.0,
- "description": "The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds. ",
- "descriptionID": 283969,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352305,
- "typeName": "Militia 80GJ Railgun",
- "typeNameID": 265741,
- "volume": 0.01
- },
"35231": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -333407,34 +366282,6 @@
"typeNameID": 307839,
"volume": 0.01
},
- "352313": {
- "basePrice": 14670.0,
- "capacity": 0.0,
- "description": "Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.",
- "descriptionID": 265720,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352313,
- "typeName": "Militia 80GJ Blaster",
- "typeNameID": 265722,
- "volume": 0.01
- },
- "352314": {
- "basePrice": 5505.0,
- "capacity": 0.0,
- "description": "Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.",
- "descriptionID": 283970,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352314,
- "typeName": "Militia 20GJ Blaster",
- "typeNameID": 265730,
- "volume": 0.01
- },
"35232": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -333539,25 +366386,6 @@
"typeNameID": 307847,
"volume": 0.01
},
- "3524": {
- "basePrice": 0.0,
- "capacity": 235.0,
- "description": "Subject: Prototype Nation Vessel (ID: Jel Rhomben)
\r\nMilitary Specifications: Frigate-class vessel. Significant microwarp velocity. Limited weapons systems.
\r\nAdditional Intelligence: Est. 110,000 civilian abductions from Jel III. The Rhomben identifier, shared with the Eystur Rhomben variant, suggests an overarching position within the lowest tier of the new Nation hierarchy. Given the inherent weaknesses of this vessel relative to the more powerful Eystur variant, it almost certainly came first in development.
\r\nSynopsis from ISHAEKA-0033. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
- "descriptionID": 93585,
- "graphicID": 1237,
- "groupID": 1053,
- "mass": 2000000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 31.0,
- "soundID": 20902,
- "typeID": 3524,
- "typeName": "Jel Rhomben",
- "typeNameID": 105059,
- "volume": 20000.0,
- "wreckTypeID": 26579
- },
"35240": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -333584,20 +366412,6 @@
"typeNameID": 307849,
"volume": 0.01
},
- "352415": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\r\n\r\nEvery vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry.\r\n\r\nHeavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
- "descriptionID": 283982,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352415,
- "typeName": "Sentinel A-I",
- "typeNameID": 266726,
- "volume": 0.01
- },
"35242": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -333676,20 +366490,6 @@
"typeNameID": 307855,
"volume": 0.01
},
- "352472": {
- "basePrice": 6000.0,
- "capacity": 0.0,
- "description": "The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds. ",
- "descriptionID": 284001,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352472,
- "typeName": "'Paradox' Graded Particle Cannon (S)",
- "typeNameID": 265755,
- "volume": 0.01
- },
"35248": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -333716,53 +366516,6 @@
"typeNameID": 307857,
"volume": 0.01
},
- "352493": {
- "basePrice": 3945.0,
- "capacity": 0.0,
- "description": "The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death. ",
- "descriptionID": 266893,
- "groupID": 351844,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352493,
- "typeName": "'Dawnpyre' R-9 Drop Uplink",
- "typeNameID": 266912,
- "volume": 0.01
- },
- "352499": {
- "basePrice": 675.0,
- "capacity": 0.0,
- "description": "The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target.\n\nPower consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules. ",
- "descriptionID": 265658,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352499,
- "typeName": "Scrambler Pistol",
- "typeNameID": 265657,
- "volume": 0.01
- },
- "3525": {
- "basePrice": 0.0,
- "capacity": 235.0,
- "description": "Subject: Prototype Nation Vessel (ID: Youl Meten)
\r\nMilitary Specifications: Frigate-class vessel. Moderate microwarp velocity. Long range stasis webifier support. Limited weapons systems.
\r\nAdditional Intelligence: Est. 350,000 civilian abductions from Youl IV. The Meten identifier is shared with the Renyn Meten variant, which is notable due to the latter's lack of known abductees to crew the ship. This suggests that the Nation may have supplemented the crew of the more powerful Renyn variant from those taken from Youl.
\r\nSynopsis from ISHAEKA-0031. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
- "descriptionID": 93586,
- "graphicID": 1237,
- "groupID": 1053,
- "mass": 2000000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 31.0,
- "soundID": 20902,
- "typeID": 3525,
- "typeName": "Youl Meten",
- "typeNameID": 105060,
- "volume": 20000.0,
- "wreckTypeID": 26579
- },
"35250": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -333776,20 +366529,6 @@
"typeNameID": 307858,
"volume": 0.01
},
- "352508": {
- "basePrice": 600.0,
- "capacity": 0.0,
- "description": "The Flux grenade is a hand-thrown wave shaper designed to destroy low-level electronic equipment and disrupt shielding.",
- "descriptionID": 265433,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352508,
- "typeName": "Flux Grenade",
- "typeNameID": 265432,
- "volume": 0.01
- },
"35251": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -333816,34 +366555,6 @@
"typeNameID": 307860,
"volume": 0.01
},
- "352522": {
- "basePrice": 1400.0,
- "capacity": 0.0,
- "description": "The Miasma grenade creates an impenetrable shroud that distorts suit optics and obscures sight.\n\nNOTE: This is a test grenade.",
- "descriptionID": 265435,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352522,
- "typeName": "Miasma Grenade",
- "typeNameID": 265434,
- "volume": 0.01
- },
- "352526": {
- "basePrice": 24000.0,
- "capacity": 0.0,
- "description": "The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds. ",
- "descriptionID": 284630,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352526,
- "typeName": "'Husk' Phase-synched Railgun (L)",
- "typeNameID": 265748,
- "volume": 0.01
- },
"35253": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -333857,48 +366568,6 @@
"typeNameID": 307861,
"volume": 0.01
},
- "352536": {
- "basePrice": 750.0,
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- "description": "Provides a marginal boost to power grid output and reduces the delay before shield recharge begins.",
- "descriptionID": 288614,
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- "typeName": "Basic Power Diagnostics Unit",
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- "description": "Provides a marginal boost to power grid output and reduces the delay before shield recharge begins.",
- "descriptionID": 288618,
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- "typeID": 352537,
- "typeName": "Complex Power Diagnostics Unit",
- "typeNameID": 288617,
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- "352538": {
- "basePrice": 2010.0,
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- "description": "Provides a marginal boost to power grid output and reduces the delay before shield recharge begins.",
- "descriptionID": 288616,
- "groupID": 351121,
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- "typeName": "Enhanced Power Diagnostics Unit",
- "typeNameID": 288615,
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"35254": {
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@@ -333925,34 +366594,6 @@
"typeNameID": 307863,
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},
- "352550": {
- "basePrice": 6000.0,
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- "description": "Once activated, this module will reveal the location of enemy units within its active radius provided it's precise enough to detect the unit's scan profile.",
- "descriptionID": 266291,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
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- "typeID": 352550,
- "typeName": "Basic Scanner",
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- "352556": {
- "basePrice": 1500.0,
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- "description": "Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",
- "descriptionID": 284020,
- "groupID": 350858,
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- "typeID": 352556,
- "typeName": "Sniper Rifle",
- "typeNameID": 265554,
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"35256": {
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@@ -333992,34 +366633,6 @@
"typeNameID": 307866,
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},
- "352587": {
- "basePrice": 3000.0,
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- "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \n\nThis high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system.\n\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
- "descriptionID": 284024,
- "groupID": 351064,
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- "352588": {
- "basePrice": 3000.0,
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- "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\n\nUtilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel.\n\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
- "descriptionID": 284025,
- "groupID": 351064,
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- "typeName": "Logistics M-I",
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"35259": {
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@@ -334033,138 +366646,6 @@
"typeNameID": 307867,
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- "352591": {
- "basePrice": 610.0,
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- "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. \r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
- "descriptionID": 284026,
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- "typeNameID": 278224,
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- "352592": {
- "basePrice": 610.0,
- "capacity": 0.0,
- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
- "descriptionID": 284027,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352592,
- "typeName": "Militia Amarr Heavy Frame",
- "typeNameID": 266707,
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- },
- "352593": {
- "basePrice": 610.0,
- "capacity": 0.0,
- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
- "descriptionID": 266733,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352593,
- "typeName": "Militia Minmatar Medium Frame",
- "typeNameID": 266732,
- "volume": 0.01
- },
- "352594": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "The Pilot dropsuit enhances vehicle operability. Using an adaptive synth-nerve network, the suit seamlessly integrates with on-board systems, establishing a cognitive link between the user and the host vehicle. This provides unprecedented control over every aspect of a vehicle’s weapon, navigation, propulsion, and electronic subsystems.\r\n\r\nIll-suited to frontline combat, the Gallente suit instead incorporates a host of structural monitoring nodes, smart I/O channels and energy management controllers into a wearable interface that enhances the performance of the vehicle’s shield and armor subsystems.\r\n\r\nIn much the same way the capsule revolutionized space flight, the Pilot suit has vastly improved the man-machine interface for planetside vehicles.",
- "descriptionID": 266853,
- "groupID": 351064,
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- "portionSize": 1,
- "published": false,
- "typeID": 352594,
- "typeName": "Pilot G-I",
- "typeNameID": 266855,
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- },
- "352595": {
- "basePrice": 6080.0,
- "capacity": 0.0,
- "description": "Pilot armor developed by Gallente scientists.",
- "descriptionID": 284795,
- "groupID": 351064,
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- "typeID": 352595,
- "typeName": "Militia Pilot Dropsuit",
- "typeNameID": 266854,
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- },
- "352596": {
- "basePrice": 610.0,
- "capacity": 0.0,
- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
- "descriptionID": 284797,
- "groupID": 351064,
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- "published": false,
- "typeID": 352596,
- "typeName": "Militia Gallente Light Frame",
- "typeNameID": 266813,
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- },
- "352597": {
- "basePrice": 12800.0,
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- "description": "Crusader armor developed by Amarrian scientists.",
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- "groupID": 351064,
- "mass": 0.0,
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- "published": false,
- "typeID": 352597,
- "typeName": "[DEV] Amarr Crusader Dropsuit",
- "typeNameID": 284029,
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- },
- "352598": {
- "basePrice": 1105.0,
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- "description": "Crusader armor developed by Amarrian scientists.",
- "descriptionID": 266848,
- "groupID": 351064,
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- "portionSize": 1,
- "published": false,
- "typeID": 352598,
- "typeName": "[DEV] Amarr Crusader Dropsuit",
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- },
- "3526": {
- "basePrice": 0.0,
- "capacity": 235.0,
- "description": "Subject: Prototype Nation Vessel (ID: Orkashu Myelen)
\r\nMilitary Specifications: Frigate-class vessel. Primary role is medium range ECM support and medium range energy warfare. Moderate microwarp velocity. No known weapons systems.
\r\nAdditional Intelligence: An estimated 1,200,000 civilian were abductions from Orkashu IV during the chaos caused by four simultaneous invasions. Each invasion was launched in a different empire's space. Although the Myelen identifier suggests a developmental state, it is clear that this version of the frigate served as the basis for the more powerful Niarja variant. Other, unknown Nation prototypes may have also originated from this design.
\r\nSynopsis from ISHAEKA-0035. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
- "descriptionID": 93578,
- "graphicID": 1238,
- "groupID": 1053,
- "mass": 2000000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 31.0,
- "soundID": 20902,
- "typeID": 3526,
- "typeName": "Orkashu Myelen",
- "typeNameID": 105050,
- "volume": 20000.0,
- "wreckTypeID": 26579
- },
"35260": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -334178,34 +366659,6 @@
"typeNameID": 307868,
"volume": 0.01
},
- "352602": {
- "basePrice": 1500.0,
- "capacity": 0.0,
- "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. \n\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
- "descriptionID": 284032,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352602,
- "typeName": "Assault Rifle",
- "typeNameID": 265621,
- "volume": 0.01
- },
- "352604": {
- "basePrice": 6750.0,
- "capacity": 0.0,
- "description": "This module provides a clone reanimation unit inside a manned vehicle for mobile spawning.",
- "descriptionID": 266427,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352604,
- "typeName": "Basic Mobile CRU",
- "typeNameID": 266428,
- "volume": 0.01
- },
"35261": {
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"capacity": 0.0,
@@ -334310,20 +366763,6 @@
"typeNameID": 307876,
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},
- "352687": {
- "basePrice": 780.0,
- "capacity": 0.0,
- "description": "Increases damage done by melee attacks.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 266577,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352687,
- "typeName": "Basic Myofibril Stimulant",
- "typeNameID": 266579,
- "volume": 0.01
- },
"35269": {
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@@ -334337,25 +366776,6 @@
"typeNameID": 307877,
"volume": 0.01
},
- "3527": {
- "basePrice": 0.0,
- "capacity": 235.0,
- "description": "Subject: Prototype Nation Vessel (ID: Raa Thalamus)
\r\nMilitary Specifications: Cruiser-class vessel. Primary role is damage-dealing. Moderate microwarp velocity.
\r\nAdditional Intelligence: Est. 520,000 civilian abductions from Raa IV. In a pattern similar to the Meten-class prototypes, the Thalamus identifier is shared with another vessel; the Romi Thalamus. Romi III was not successfully invaded as far as official records indicate, suggesting that those taken from Raa may have been used as a crew resource for the more powerful Romi variant, or alternatively, played some other role in the development of the newer vessel.
\r\nSynopsis from ISHAEKA-0029. DED Special Operations.
Authorized for Capsuleer dissemination. \r\n",
- "descriptionID": 93587,
- "graphicID": 1236,
- "groupID": 1054,
- "mass": 10010000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 150.0,
- "soundID": 20902,
- "typeID": 3527,
- "typeName": "Raa Thalamus",
- "typeNameID": 105061,
- "volume": 100100.0,
- "wreckTypeID": 26580
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"35270": {
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@@ -334486,25 +366906,6 @@
"typeNameID": 307887,
"volume": 0.01
},
- "3528": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This module uses nano-assemblers to repair damage done to the armor of the ship.",
- "descriptionID": 87433,
- "groupID": 62,
- "iconID": 80,
- "marketGroupID": 1050,
- "mass": 500.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "techLevel": 1,
- "typeID": 3528,
- "typeName": "Medium Armor Repairer I",
- "typeNameID": 76905,
- "volume": 10.0
- },
"35280": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -334622,34 +367023,6 @@
"typeNameID": 307896,
"volume": 0.01
},
- "352887": {
- "basePrice": 20000.0,
- "capacity": 0.0,
- "description": "Basic corporation operation. \r\n\r\n+10 corporation members allowed per level.",
- "descriptionID": 265865,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352887,
- "typeName": "Corporations",
- "typeNameID": 265864,
- "volume": 0.01
- },
- "352888": {
- "basePrice": 400000.0,
- "capacity": 0.0,
- "description": "Advanced corporation operation. \r\n\r\n+50 members per level.",
- "descriptionID": 265863,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352888,
- "typeName": "Megacorp Control",
- "typeNameID": 265862,
- "volume": 0.01
- },
"35289": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -334663,48 +367036,6 @@
"typeNameID": 307897,
"volume": 0.01
},
- "352890": {
- "basePrice": 8000000.0,
- "capacity": 0.0,
- "description": "Advanced corporation operation. \r\n\r\n+200 corporation members allowed per level. ",
- "descriptionID": 265859,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352890,
- "typeName": "Transstellar Empire Control",
- "typeNameID": 265858,
- "volume": 0.01
- },
- "352891": {
- "basePrice": 675.0,
- "capacity": 0.0,
- "description": "Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets.\n\nThis original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.",
- "descriptionID": 284149,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352891,
- "typeName": "Submachine Gun",
- "typeNameID": 265471,
- "volume": 0.01
- },
- "3529": {
- "basePrice": 400000.0,
- "capacity": 0.0,
- "groupID": 142,
- "iconID": 80,
- "marketGroupID": 1536,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3529,
- "typeName": "Medium Armor Repairer I Blueprint",
- "typeNameID": 76906,
- "volume": 0.01
- },
"35290": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -334744,34 +367075,6 @@
"typeNameID": 307900,
"volume": 0.01
},
- "352928": {
- "basePrice": 4680.0,
- "capacity": 0.0,
- "description": "Default armor used for offline mode.",
- "descriptionID": 266764,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352928,
- "typeName": "[DEV] Offline Dropsuit",
- "typeNameID": 266763,
- "volume": 0.01
- },
- "352929": {
- "basePrice": 2085.0,
- "capacity": 0.0,
- "description": "Increases damage done by melee attacks.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 284165,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352929,
- "typeName": "Enhanced Myofibril Stimulant",
- "typeNameID": 278843,
- "volume": 0.01
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"35293": {
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@@ -334785,62 +367088,6 @@
"typeNameID": 307901,
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},
- "352934": {
- "basePrice": 13155.0,
- "capacity": 0.0,
- "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. \r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
- "descriptionID": 284167,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352934,
- "typeName": "Assault B-Series",
- "typeNameID": 266805,
- "volume": 0.01
- },
- "352937": {
- "basePrice": 94425.0,
- "capacity": 0.0,
- "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. \r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
- "descriptionID": 284169,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352937,
- "typeName": "Assault vk.1",
- "typeNameID": 266786,
- "volume": 0.01
- },
- "352938": {
- "basePrice": 4905.0,
- "capacity": 0.0,
- "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. \r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
- "descriptionID": 284170,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352938,
- "typeName": "Assault Type-II",
- "typeNameID": 266776,
- "volume": 0.01
- },
- "352939": {
- "basePrice": 4905.0,
- "capacity": 0.0,
- "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\nThis high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system.\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
- "descriptionID": 284171,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 352939,
- "typeName": "Scout Type-II",
- "typeNameID": 266839,
- "volume": 0.01
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"35294": {
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- "typeName": "Charge Sniper Rifle",
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- "typeName": "C27-N Specialist Sniper Rifle",
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- "typeName": "'Genesis' NT-511 Sniper Rifle",
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- "typeName": "'Downwind' C15-A Tactical Sniper Rifle",
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- "typeName": "Lai Dai Compact Sniper Rifle",
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- "typeName": "Roden Sniper Rifle",
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- "typeName": "DUST 'Horizon' Kaalakiota Sniper Rifle",
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- "description": "Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",
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- "typeName": "'Corona' Ishukone Sniper Rifle",
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- "description": "Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",
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- "typeName": "'Surgepoint' Six Kin Sniper Rifle",
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- "description": "Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",
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- "basePrice": 2460.0,
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- "description": "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. \r\nKey to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.",
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- "description": "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. \r\nKey to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.",
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- "description": "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. \r\nKey to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.",
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- "typeName": "'Scattermind' Swarm Launcher",
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- "description": "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. \r\nKey to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.",
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- "description": "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. \r\nKey to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.",
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- "typeName": "CBR-112 Specialist Swarm Launcher",
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- "description": "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. \r\nKey to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.",
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- "typeName": "CFG-129 Assault Swarm Launcher",
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- "description": "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. \r\nKey to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.",
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- "typeName": "'Darkside' CBR7 Swarm Launcher",
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- "description": "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. \r\nKey to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.",
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- "typeName": "'Scramkit' CBR-112 Breach Swarm Launcher",
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- "description": "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. \r\nKey to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.",
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- "basePrice": 47220.0,
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- "description": "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. \r\nKey to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.",
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- "description": "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. \r\nKey to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.",
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- "typeName": "Ishukone Assault Swarm Launcher",
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- "description": "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. \r\nKey to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.",
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- "typeName": "'Mimicry' CreoDron Tactical Swarm Launcher",
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- "description": "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. \r\nKey to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.",
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- "description": "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. \r\nKey to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.",
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- "typeID": 353192,
- "typeName": "'Haywire' Wiyrkomi Swarm Launcher",
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- "353193": {
- "basePrice": 610.0,
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- "description": "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. \r\nKey to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.",
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- "typeID": 353193,
- "typeName": "Militia Swarm Launcher",
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- "353196": {
- "basePrice": 1110.0,
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- "description": "The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. \r\nPower consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules. ",
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- "description": "Increases max stamina and stamina recovery rate of the user.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 266564,
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- "typeName": "Basic Cardiac Regulator",
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- "353284": {
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- "description": "Increases max stamina and stamina recovery rate of the user.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 284350,
- "groupID": 351121,
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- "basePrice": 3150.0,
- "capacity": 0.0,
- "description": "Increases max stamina and stamina recovery rate of the user.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 284351,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 353285,
- "typeName": "Complex Cardiac Regulator",
- "typeNameID": 266568,
- "volume": 0.01
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- "353289": {
- "basePrice": 5505.0,
- "capacity": 0.0,
- "description": "Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance. ",
- "descriptionID": 284352,
- "groupID": 350858,
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- "typeID": 353289,
- "typeName": "Militia MT-1 Missile Launcher",
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- "volume": 0.01
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"35329": {
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@@ -337349,20 +367556,6 @@
"typeNameID": 307937,
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"35330": {
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@@ -337389,34 +367582,6 @@
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},
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- "description": "Skill at operating large blaster turrets.\r\n\r\nUnlocks access to standard large blasters at lvl.1; advanced at lvl.3; prototype at lvl.5.",
- "descriptionID": 265832,
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- "mass": 0.0,
- "portionSize": 1,
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- "typeName": "Large Blaster Operation",
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- "353318": {
- "basePrice": 567000.0,
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- "description": "Advanced skill at operating large blaster turrets.\r\n\r\n+10% to large blaster rotation speed per level.",
- "descriptionID": 265825,
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- "portionSize": 1,
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"35332": {
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@@ -337430,62 +367595,6 @@
"typeNameID": 307940,
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},
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- "description": "Skill at operating large missile launcher turrets.\r\n\r\nUnlocks access to standard large missile launchers at lvl.1; advanced at lvl.3; prototype at lvl.5.",
- "descriptionID": 265817,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
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- "typeID": 353322,
- "typeName": "Large Missile Launcher Operation",
- "typeNameID": 265816,
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- "353323": {
- "basePrice": 567000.0,
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- "description": "Advanced skill at operating large missile launcher turrets.\r\n\r\n+10% to large missile launcher rotation speed per level.",
- "descriptionID": 265836,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 353323,
- "typeName": "Large Missile Launcher Proficiency",
- "typeNameID": 265835,
- "volume": 0.01
- },
- "353326": {
- "basePrice": 149000.0,
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- "description": "Skill at operating small blaster turrets.\r\n\r\nUnlocks access to standard small blasters at lvl.1; advanced at lvl.3; prototype at lvl.5.",
- "descriptionID": 265821,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 353326,
- "typeName": "Small Blaster Operation",
- "typeNameID": 265820,
- "volume": 0.01
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- "353327": {
- "basePrice": 567000.0,
- "capacity": 0.0,
- "description": "Advanced skill at operating small blaster turrets.\r\n\r\n+10% to small blaster rotation speed per level.",
- "descriptionID": 265811,
- "groupID": 351648,
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- "portionSize": 1,
- "published": false,
- "typeID": 353327,
- "typeName": "Small Blaster Proficiency",
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- "volume": 0.01
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"35333": {
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@@ -337499,62 +367608,6 @@
"typeNameID": 307941,
"volume": 0.01
},
- "353330": {
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- "capacity": 0.0,
- "description": "Skill at operating small missile launcher turrets.\r\n\r\nUnlocks access to standard small missile launchers at lvl.1; advanced at lvl.3; prototype at lvl.5.",
- "descriptionID": 265804,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 353330,
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- "typeNameID": 265803,
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- "353331": {
- "basePrice": 567000.0,
- "capacity": 0.0,
- "description": "Advanced skill at operating small missile launcher turrets.\r\n\r\n+10% to small missile launcher rotation speed per level.",
- "descriptionID": 265828,
- "groupID": 351648,
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- "portionSize": 1,
- "published": false,
- "typeID": 353331,
- "typeName": "Small Missile Launcher Proficiency",
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- },
- "353335": {
- "basePrice": 48000.0,
- "capacity": 0.0,
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- "descriptionID": 265814,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 353335,
- "typeName": "Turret Operation",
- "typeNameID": 265813,
- "volume": 0.01
- },
- "353336": {
- "basePrice": 66000.0,
- "capacity": 0.0,
- "description": "Basic understanding of turret upgrades.\r\n\r\nUnlocks the ability to use modules that alter turret functionality. Basic variants at lvl.1; enhanced at lvl.3; complex at lvl.5.",
- "descriptionID": 265848,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 353336,
- "typeName": "Vehicle Turret Upgrades",
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@@ -337581,48 +367634,6 @@
"typeNameID": 307943,
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},
- "353352": {
- "basePrice": 567000.0,
- "capacity": 0.0,
- "description": "Basic understanding of dropsuit electronics.\r\n\r\nUnlocks the ability to use electronics modules.\r\n\r\n+5% bonus to dropsuit CPU output per level.",
- "descriptionID": 266157,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 353352,
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- "volume": 0.01
- },
- "353353": {
- "basePrice": 66000.0,
- "capacity": 0.0,
- "description": "Basic understanding of vehicle electronic systems.\r\n\r\nUnlocks access to scanner modules. Basic variants at lvl.1; enhanced at lvl.3; complex at lvl.5.\r\n",
- "descriptionID": 266147,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
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- "typeName": "Vehicle Electronics",
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- "volume": 0.01
- },
- "353357": {
- "basePrice": 203000.0,
- "capacity": 0.0,
- "description": "Basic understanding of scan profiles. \n\nUnlocks the ability to use precision enhancer modules.\n\n-5% dropsuit scan precision per level.",
- "descriptionID": 281890,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
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- "typeID": 353357,
- "typeName": "Profile Analysis",
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- "volume": 0.01
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"35336": {
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@@ -337636,76 +367647,6 @@
"typeNameID": 307944,
"volume": 0.01
},
- "353363": {
- "basePrice": 149000.0,
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- "description": "Skill at drop uplink deployment.\r\n\r\nUnlocks access to standard drop uplinks at lvl.1; advanced at lvl.3; prototype at lvl.5.",
- "descriptionID": 266161,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
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- "typeID": 353363,
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- "typeNameID": 266160,
- "volume": 0.01
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- "353365": {
- "basePrice": 99000.0,
- "capacity": 0.0,
- "description": "Understanding of operating vehicle scanning systems.\r\nUnlocks ability to use range amplifier modules. \r\n+2% bonus to vehicle scan radius per level.",
- "descriptionID": 266144,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 353365,
- "typeName": "Long Range Scanning",
- "typeNameID": 266143,
- "volume": 0.01
- },
- "353366": {
- "basePrice": 567000.0,
- "capacity": 0.0,
- "description": "Basic understanding of dropsuit engineering.\r\n\r\n+5% to dropsuit maximum powergrid (PG) output per level.",
- "descriptionID": 266069,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 353366,
- "typeName": "Dropsuit Engineering",
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- "volume": 0.01
- },
- "353368": {
- "basePrice": 66000.0,
- "capacity": 0.0,
- "description": "Basic understanding of vehicle engineering.\r\n\r\nUnlocks access to mobile CRU (Clone Reanimation Unit) modules. Basic variants at lvl.1; enhanced at lvl.3; complex at lvl.5.",
- "descriptionID": 266076,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
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- "typeID": 353368,
- "typeName": "Vehicle Engineering",
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- "353369": {
- "basePrice": 99000.0,
- "capacity": 0.0,
- "description": "Basic understanding of active shield module management.\r\n\r\n+5% to active duration of vehicle shield modules per level.",
- "descriptionID": 266083,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 353369,
- "typeName": "Active Shield Enhancement",
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"35337": {
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@@ -337719,132 +367660,6 @@
"typeNameID": 307945,
"volume": 0.01
},
- "353370": {
- "basePrice": 66000.0,
- "capacity": 0.0,
- "description": "Basic understanding of dropsuit shield enhancement.\n\nUnlocks the ability to use shield modules.\n\n+5% to dropsuit maximum shield per level.",
- "descriptionID": 277378,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 353370,
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- "typeNameID": 266070,
- "volume": 0.01
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- "353371": {
- "basePrice": 149000.0,
- "capacity": 0.0,
- "description": "Base skill for shield booster operation.\r\n\r\nUnlocks the ability to use shield booster modules.\r\n\r\n+3% vehicle shield recharge rate per level.",
- "descriptionID": 266080,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
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- "353372": {
- "basePrice": 99000.0,
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- "description": "Basic understanding of remote shield boosting systems.\r\n\r\n+5% to maximum repair distance of vehicle remote shield modules per level.",
- "descriptionID": 266086,
- "groupID": 351648,
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- "portionSize": 1,
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- "typeID": 353372,
- "typeName": "Remote Shield Modulation",
- "typeNameID": 266085,
- "volume": 0.01
- },
- "353373": {
- "basePrice": 149000.0,
- "capacity": 0.0,
- "description": "Advanced understanding of dropsuit shield recharging.\r\n\r\nUnlocks access to shield recharger dropsuit modules.\r\n\r\n+3% to shield recharger module efficacy per level.",
- "descriptionID": 266089,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
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- "typeID": 353373,
- "typeName": "Shield Recharging",
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- "volume": 0.01
- },
- "353375": {
- "basePrice": 66000.0,
- "capacity": 0.0,
- "description": "Basic understanding of dropsuit armor augmentation.\n\nUnlocks the ability to use armor modules.\n\n+5% to dropsuit maximum armor per level.",
- "descriptionID": 265792,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 353375,
- "typeName": "Dropsuit Armor Upgrades",
- "typeNameID": 265791,
- "volume": 0.01
- },
- "353376": {
- "basePrice": 149000.0,
- "capacity": 0.0,
- "description": "Advanced understanding of dropsuit armor repair.\r\n\r\nUnlocks access to armor repairer dropsuit modules.\r\n\r\n+5% to armor repair module efficacy per level.",
- "descriptionID": 265789,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 353376,
- "typeName": "Armor Repair Systems",
- "typeNameID": 265788,
- "volume": 0.01
- },
- "353377": {
- "basePrice": 99000.0,
- "capacity": 0.0,
- "description": "Basic understanding of remote armor repair systems.\r\n\r\n+5% to maximum repair distance of vehicle remote armor modules per level.",
- "descriptionID": 265786,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 353377,
- "typeName": "Remote Armor Repair",
- "typeNameID": 265785,
- "volume": 0.01
- },
- "353378": {
- "basePrice": 99000.0,
- "capacity": 0.0,
- "description": "Basic understanding of active armor module management.\r\n\r\n+5% to active duration of vehicle armor modules per level.",
- "descriptionID": 265799,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 353378,
- "typeName": "Active Armor Enhancement",
- "typeNameID": 265798,
- "volume": 0.01
- },
- "353379": {
- "basePrice": 149000.0,
- "capacity": 0.0,
- "description": "Advanced understanding of dropsuit armor augmentation.\r\n\r\nUnlocks access to armor plate dropsuit modules.\r\n\r\n+2% to armor plate module efficacy per level.",
- "descriptionID": 265795,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 353379,
- "typeName": "Armor Plating",
- "typeNameID": 265794,
- "volume": 0.01
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"35338": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -337858,90 +367673,6 @@
"typeNameID": 307946,
"volume": 0.01
},
- "353381": {
- "basePrice": 48000.0,
- "capacity": 0.0,
- "description": "Skill at operating vehicle systems.\r\n\r\nUnlocks skills that can be trained to operate vehicles. ",
- "descriptionID": 265905,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 353381,
- "typeName": "Vehicle Command",
- "typeNameID": 265904,
- "volume": 0.01
- },
- "353382": {
- "basePrice": 90000.0,
- "capacity": 0.0,
- "description": "Skill at operating aerial vehicle systems.\r\nUnlocks skills that can be trained to operate aerial vehicles. ",
- "descriptionID": 265892,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 353382,
- "typeName": "Piloting",
- "typeNameID": 265891,
- "volume": 0.01
- },
- "353386": {
- "basePrice": 229000.0,
- "capacity": 0.0,
- "description": "Skill at operating Light Attack Vehicles (LAV).\r\n\r\nUnlocks the ability to use standard LAVs.",
- "descriptionID": 265889,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 353386,
- "typeName": "LAV Operation",
- "typeNameID": 265888,
- "volume": 0.01
- },
- "353387": {
- "basePrice": 229000.0,
- "capacity": 0.0,
- "description": "Skill at operating Heavy Attack Vehicles (HAV).\r\n\r\nUnlocks the ability to use standard HAVs.",
- "descriptionID": 265900,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 353387,
- "typeName": "HAV Operation",
- "typeNameID": 265899,
- "volume": 0.01
- },
- "353388": {
- "basePrice": 229000.0,
- "capacity": 0.0,
- "description": "Skill at operating dropships.\r\n\r\nUnlocks the ability to use standard dropships.",
- "descriptionID": 265912,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 353388,
- "typeName": "Dropship Operation",
- "typeNameID": 265911,
- "volume": 0.01
- },
- "353389": {
- "basePrice": 957000.0,
- "capacity": 0.0,
- "description": "Skill at operating Gallente Heavy Attack Vehicles.\r\n\r\nUnlocks the ability to use Gallente HAVs.",
- "descriptionID": 265875,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 353389,
- "typeName": "Gallente HAV",
- "typeNameID": 265874,
- "volume": 0.01
- },
"35339": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -337955,70 +367686,6 @@
"typeNameID": 307947,
"volume": 0.01
},
- "353390": {
- "basePrice": 957000.0,
- "capacity": 0.0,
- "description": "Skill at operating Gallente dropships.\r\n\r\nUnlocks the ability to use Gallente dropships.",
- "descriptionID": 265895,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 353390,
- "typeName": "Gallente Dropship",
- "typeNameID": 265894,
- "volume": 0.01
- },
- "353391": {
- "basePrice": 123000.0,
- "capacity": 0.0,
- "description": "Skill at operating Gallente Light Attack Vehicles.\r\n\r\nUnlocks the ability to use Gallente LAVs.",
- "descriptionID": 265886,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 353391,
- "typeName": "Gallente LAV",
- "typeNameID": 265885,
- "volume": 0.01
- },
- "353399": {
- "basePrice": 4919000.0,
- "capacity": 0.0,
- "description": "Skill at operating vehicles specialized in Marauder roles.\r\n\r\n+4% bonus to turret damage per level.",
- "descriptionID": 265872,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 353399,
- "typeName": "Caldari Marauder",
- "typeNameID": 265871,
- "volume": 0.01
- },
- "3534": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This module uses nano-assemblers to repair damage done to the armor of the ship.\r\n\r\nNote: May only be fitted to capital class ships.",
- "descriptionID": 93602,
- "groupID": 62,
- "iconID": 80,
- "marketGroupID": 1052,
- "mass": 500,
- "metaGroupID": 4,
- "metaLevel": 8,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 1,
- "techLevel": 1,
- "typeID": 3534,
- "typeName": "CONCORD Capital Armor Repairer",
- "typeNameID": 105077,
- "variationParentTypeID": 20701,
- "volume": 4000
- },
"35340": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -338032,34 +367699,6 @@
"typeNameID": 307948,
"volume": 0.01
},
- "353405": {
- "basePrice": 567000.0,
- "capacity": 0.0,
- "description": "Basic understanding of vehicle power management.\r\n\r\n+5% to recharge rate of all active modules per level.",
- "descriptionID": 265923,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 353405,
- "typeName": "Core Grid Management",
- "typeNameID": 265922,
- "volume": 0.01
- },
- "353408": {
- "basePrice": 48000.0,
- "capacity": 0.0,
- "description": "Base skill for operating dropsuits. \r\n\r\nUnlocks Medium suits at lvl.1, Light suits at lvl.2, and Heavy suits at lvl.3.\r\n",
- "descriptionID": 266105,
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@@ -338073,20 +367712,6 @@
"typeNameID": 307949,
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},
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@@ -338100,49 +367725,6 @@
"typeNameID": 307950,
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@@ -338156,62 +367738,6 @@
"typeNameID": 307951,
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@@ -338225,132 +367751,6 @@
"typeNameID": 307952,
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@@ -338364,146 +367764,6 @@
"typeNameID": 307953,
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- "description": "Skill at heavy weapon marksmanship.\r\n+5% heavy weapon maximum effective range per level.",
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- "description": "Advanced skill at heavy weapon marksmanship.\r\n+3% heavy weapons maximum effective range per level.",
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- "typeName": "Heavy Weapon Sharpshooting Proficiency",
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- },
- "353455": {
- "basePrice": 72000.0,
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- "description": "Skill at sidearm weapon ammunition management.\r\n+5% sidearm maximum ammunition capacity per level.",
- "descriptionID": 266053,
- "groupID": 351648,
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- "description": "Advanced skill at sidearm weapon ammunition management.\r\n+3% sidearm maximum ammunition capacity per level.",
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- "groupID": 351648,
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- "description": "Skill at light weapon ammunition management.\r\n+5% light weapons maximum ammunition capacity per level.",
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- "groupID": 351648,
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- "353458": {
- "basePrice": 851000.0,
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- "description": "Advanced skill at light weapon ammunition management.\r\n+3% light weapon maximum ammunition capacity per level.",
- "descriptionID": 266035,
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- "typeName": "Light Weapon Capacity Proficiency",
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- "353459": {
- "basePrice": 203000.0,
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- "description": "Skill at heavy weapon ammunition management.\r\n+5% heavy weapons maximum ammunition capacity per level.",
- "descriptionID": 266005,
- "groupID": 351648,
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"35346": {
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@@ -338517,146 +367777,6 @@
"typeNameID": 307954,
"volume": 0.01
},
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- "description": "Advanced skill at heavy weapon ammunition management.\r\n+3% maximum ammunition capacity of heavy weapons per level.",
- "descriptionID": 266008,
- "groupID": 351648,
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- },
- "353461": {
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- "description": "Skill at handling assault rifles.\n\n5% reduction to assault rifle kick per level.",
- "descriptionID": 265984,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 353461,
- "typeName": "Assault Rifle Operation",
- "typeNameID": 265983,
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- },
- "353462": {
- "basePrice": 567000.0,
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- "description": "Skill at handling assault rifles.\r\n\r\n+3% assault rifle damage against shields per level.",
- "descriptionID": 265963,
- "groupID": 351648,
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- },
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- "basePrice": 149000.0,
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- "description": "Skill at handling forge guns.\n\n5% reduction to forge gun charge time per level.",
- "descriptionID": 265960,
- "groupID": 351648,
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- "portionSize": 1,
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- "description": "Skill at handling forge guns.\r\n\r\n+3% forge gun damage against armor per level.",
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- "descriptionID": 265992,
- "groupID": 351648,
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- "portionSize": 1,
- "published": false,
- "typeID": 353465,
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- "353466": {
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- "description": "Skill at handling laser rifles.\r\n\r\n+3% laser rifle damage against shields per level.",
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- "description": "Skill at handling heavy machine guns.\r\n\r\n5% bonus to heavy machine gun kick per level.",
- "descriptionID": 265952,
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- "353468": {
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- "description": "Skill at handling heavy machine guns.\r\n\r\n+3% heavy machine gun damage against armor per level.",
- "descriptionID": 265954,
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- "353469": {
- "basePrice": 149000.0,
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- "description": "Skill at handling mass drivers.\n\n+5% mass driver blast radius per level.",
- "descriptionID": 265981,
- "groupID": 351648,
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- "typeID": 353469,
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"35347": {
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@@ -338670,146 +367790,6 @@
"typeNameID": 307955,
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},
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- "description": "The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.",
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- "description": "Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance. ",
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@@ -340107,20 +368258,6 @@
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- "description": "The Dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm’s way.\r\n\r\nThe Assault class is a low-level aerial attack craft. Its light frame makes it highly maneuverable, while the front-mounted pilot-controlled turret gives it a significant advantage in aerial engagements. \r\n",
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- "description": "The Dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm’s way.\r\n\r\nThe Assault class is a low-level aerial attack craft. Its light frame makes it highly maneuverable, while the front-mounted pilot-controlled turret gives it a significant advantage in aerial engagements. \r\n",
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@@ -340256,20 +368336,6 @@
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@@ -340283,48 +368349,6 @@
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- "description": "The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.\r\n\r\nThe Logistics class is equipped with superior armor and shield plating allowing it to withstand more punishment. Additionally, each Logistics LAV comes with a built-in special edition infantry repair tool, allowing it to support multiple allies at the same time. This particular model comes with built-in remote shield boosting functionality.",
- "descriptionID": 266206,
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- "description": "The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.\r\n\r\nThe Logistics is equipped with superior armor and shield plating allowing it to withstand more punishment. Additionally, each Logistics LAV comes with a built-in special edition infantry repair tool, allowing it to support multiple allies at the same time. This particular model comes with built-in remote armor repairing functionality.",
- "descriptionID": 284639,
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- "353907": {
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- "descriptionID": 266255,
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@@ -340338,20 +368362,6 @@
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@@ -340365,20 +368375,6 @@
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- "descriptionID": 284711,
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@@ -340392,90 +368388,6 @@
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- "353931": {
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- "353933": {
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- "description": "Increases damage output of all light handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 266668,
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- "353934": {
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- "description": "Increases sprinting speed of the user.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 266573,
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- "description": "Increases maximum stamina of the user.\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.",
- "descriptionID": 266605,
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- "description": "Increases damage done by melee attacks.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
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@@ -340502,20 +368414,6 @@
"typeNameID": 308003,
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},
- "353959": {
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- "description": "Aside from its designation as “Project Zero”, little is known about the Carbon suit. Rumor has it that the suit is a first-generation failure, progenitor tech designed to adapt to and merge with the user’s neural network over time. Usage of the suit is not recommended and prolonged exposure to be avoided pending verification of the claims.",
- "descriptionID": 279268,
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@@ -340529,118 +368427,6 @@
"typeNameID": 308004,
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},
- "353960": {
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- "description": "Aside from its designation as “Project Zero”, little is known about the Carbon suit. Rumor has it that the suit is a first-generation failure, progenitor tech designed to adapt to and merge with the user’s neural network over time. Usage of the suit is not recommended and prolonged exposure to be avoided pending verification of the claims.",
- "descriptionID": 279269,
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- "description": "Last seen more than a hundred years ago, the Kindred were believed dead, but the emergence of their colors amongst the ranks of cloned soldiers has caused many to question those assumptions. Is it really them? Why have they returned? And most importantly, to what end?",
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- "description": "Aside from its designation as “Project Zero”, little is known about the Carbon suit. Rumor has it that the suit is a first-generation failure, progenitor tech designed to adapt to and merge with the user’s neural network over time. Usage of the suit is not recommended and prolonged exposure to be avoided pending verification of the claims.",
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- "description": "Gold-plated and as bright as a newborn star, the Firebrand is designed for the mercenary who's as confident in his skills as he is unconcerned about sacrificing the element of surprise. Traditionalists may scoff at the sheer excess of such a suit, but, well, who really cares what anybody else thinks?",
- "descriptionID": 266771,
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- "description": "Gold-plated and as bright as a newborn star, the Firebrand is designed for the mercenary who's as confident in his skills as he is unconcerned about sacrificing the element of surprise. Traditionalists may scoff at the sheer excess of such a suit, but, well, who really cares what anybody else thinks?",
- "descriptionID": 266799,
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- "description": "Gold-plated and as bright as a newborn star, the Firebrand is designed for the mercenary who's as confident in his skills as he is unconcerned about sacrificing the element of surprise. Traditionalists may scoff at the sheer excess of such a suit, but, well, who really cares what anybody else thinks?",
- "descriptionID": 266791,
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- "description": "Last seen more than a hundred years ago, the Kindred were believed dead, but the emergence of their colors amongst the ranks of cloned soldiers has caused many to question those assumptions. Is it really them? Why have they returned? And most importantly, to what end?",
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- "description": "Last seen more than a hundred years ago, the Kindred were believed dead, but the emergence of their colors amongst the ranks of cloned soldiers has caused many to question those assumptions. Is it really them? Why have they returned? And most importantly, to what end?",
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@@ -340654,34 +368440,6 @@
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- "description": "I do not question. I do not hesitate. I am an agent of change, as immutable as time itself. Fate is my shadow and will, my weapon. And on this day as you stare into my eyes and plead for mercy, you will know my name.\r\nThis is my promise.",
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- "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient equipment hard points for mission-specific customizations.\n\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier's strength, balance, and resistance to impact forces. The suit's helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. Furthermore, every armor plate on the suit is energized to absorb the force of incoming plasma-based projectiles, neutralizing their ionization and reducing thermal damage.\n\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment's notice. Its ability to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear makes it the most adaptable suit on the battlefield.",
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@@ -340695,146 +368453,6 @@
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},
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- "description": "Once activated this module repairs the damage done to the vehicle’s armor.",
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- "description": "Passively repairs damage done to the vehicle's armor.",
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- "description": "Once activated this module repairs the damage done to the vehicle’s armor.",
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- "353986": {
- "basePrice": 32000.0,
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- "description": "Once activated this module repairs the damage done to the targeted vehicle’s armor.",
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- "typeID": 353986,
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- "basePrice": 46320.0,
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- "description": "Once activated, repairs damage done to the targeted vehicle's armor.",
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- "groupID": 351121,
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- "portionSize": 1,
- "published": false,
- "typeID": 353987,
- "typeName": "Heavy Remote IG-R Polarized Armor Regenerator",
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- },
- "353988": {
- "basePrice": 67080.0,
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- "description": "Once activated this module repairs the damage done to the targeted vehicle’s armor.",
- "descriptionID": 284675,
- "groupID": 351121,
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- "typeID": 353988,
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- "353989": {
- "basePrice": 97160.0,
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- "description": "Once activated this module repairs the damage done to the targeted vehicle’s armor.",
- "descriptionID": 284628,
- "groupID": 351121,
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- "published": false,
- "typeID": 353989,
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"35399": {
"basePrice": 0.0,
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@@ -340848,82 +368466,6 @@
"typeNameID": 308007,
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},
- "353990": {
- "basePrice": 23160.0,
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- "description": "Once activated, repairs damage done to the targeted vehicle's armor.",
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- "typeID": 353990,
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- },
- "353991": {
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- "description": "Once activated this module repairs the damage done to the targeted vehicle’s armor.",
- "descriptionID": 283990,
- "groupID": 351121,
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- "published": false,
- "typeID": 353991,
- "typeName": "Light Remote Efficient Armor Repair Unit",
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- },
- "353992": {
- "basePrice": 48560.0,
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- "description": "Once activated this module repairs the damage done to the targeted vehicle’s armor.",
- "descriptionID": 283992,
- "groupID": 351121,
- "mass": 0.0,
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- "published": false,
- "typeID": 353992,
- "typeName": "Light Remote Automated Armor Repair Unit",
- "typeNameID": 266244,
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- },
- "353994": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "The Siege of Tikraul is a stain on our history. An avoidable tragedy made worse by the apathy of every generation born hence. Rather than honor the fallen, most would rather pretend it never happened. They would have you forget. I will not. I wear their colors in remembrance, in deference and in defiance. Coated in the blood of my enemy, they will enjoy, in death, the victory denied them in life.",
- "descriptionID": 266775,
- "groupID": 351064,
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- "published": false,
- "typeID": 353994,
- "typeName": "'Relic' Assault C-I",
- "typeNameID": 266774,
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- },
- "3540": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This module uses nano-assemblers to repair damage done to the armor of the ship.",
- "descriptionID": 87436,
- "groupID": 62,
- "iconID": 80,
- "marketGroupID": 1051,
- "mass": 500.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 3540,
- "typeName": "Large Armor Repairer II",
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- "variationParentTypeID": 3538,
- "volume": 50.0
- },
"35400": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -340937,48 +368479,6 @@
"typeNameID": 308008,
"volume": 0.01
},
- "354003": {
- "basePrice": 8040.0,
- "capacity": 0.0,
- "description": "The Siege of Tikraul is a stain on our history. An avoidable tragedy made worse by the apathy of every generation born hence. Rather than honor the fallen, most would rather pretend it never happened. They would have you forget. I will not. I wear their colors in remembrance, in deference and in defiance. Coated in the blood of my enemy, they will enjoy, in death, the victory denied them in life.",
- "descriptionID": 266803,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354003,
- "typeName": "'Relic' Assault C/1-Series",
- "typeNameID": 266802,
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- },
- "354005": {
- "basePrice": 21540.0,
- "capacity": 0.0,
- "description": "The Siege of Tikraul is a stain on our history. An avoidable tragedy made worse by the apathy of every generation born hence. Rather than honor the fallen, most would rather pretend it never happened. They would have you forget. I will not. I wear their colors in remembrance, in deference and in defiance. Coated in the blood of my enemy, they will enjoy, in death, the victory denied them in life.",
- "descriptionID": 266782,
- "groupID": 351064,
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- "published": false,
- "typeID": 354005,
- "typeName": "'Relic' Assault ck.0",
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- },
- "354007": {
- "basePrice": 4905.0,
- "capacity": 0.0,
- "description": "Patterned after the uniform worn by Group-5, a regiment of first responders who lost their lives when the plasma wave struck Seyllin I and destroyed the planet, those who wear this suit pay tribute not just to them, but to all who lost their lives in one of the darkest moments in New Eden's history.",
- "descriptionID": 266755,
- "groupID": 351064,
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- "typeID": 354007,
- "typeName": "'Hazard' Logistics M-I",
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"35401": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -340992,34 +368492,6 @@
"typeNameID": 308009,
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},
- "354011": {
- "basePrice": 490.0,
- "capacity": 0.0,
- "description": "Increases dropsuit's maximum CPU output.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 266626,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354011,
- "typeName": "Militia CPU Upgrade",
- "typeNameID": 266625,
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- },
- "354012": {
- "basePrice": 490.0,
- "capacity": 0.0,
- "description": "Increases dropsuit's maximum powergrid output.",
- "descriptionID": 266552,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354012,
- "typeName": "Militia PG Upgrade",
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"35402": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -341125,21 +368597,6 @@
"typeNameID": 308017,
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},
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- "published": true,
- "techLevel": 2,
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- "typeName": "Large Armor Repairer II Blueprint",
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"35410": {
"basePrice": 0.0,
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@@ -341154,48 +368611,6 @@
"typeNameID": 308018,
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},
- "354106": {
- "basePrice": 370.0,
- "capacity": 0.0,
- "description": "The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death. ",
- "descriptionID": 284713,
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- "typeName": "Militia Drop Uplink",
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- },
- "354107": {
- "basePrice": 370.0,
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- "description": "The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires.\r\n\r\nThe device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.",
- "descriptionID": 284714,
- "groupID": 351844,
- "mass": 0.0,
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- "published": false,
- "typeID": 354107,
- "typeName": "Militia Nanohive",
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- },
- "354108": {
- "basePrice": 460.0,
- "capacity": 0.0,
- "description": "By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material.\r\n\r\nThe repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.",
- "descriptionID": 284715,
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- "published": false,
- "typeID": 354108,
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"35411": {
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@@ -341224,118 +368639,6 @@
"typeNameID": 308020,
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},
- "354122": {
- "basePrice": 46320.0,
- "capacity": 0.0,
- "description": "Once activated this module recharges the targeted vehicle’s shields.",
- "descriptionID": 284722,
- "groupID": 351121,
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- "published": false,
- "typeID": 354122,
- "typeName": "Heavy Converse Shield Transporter",
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- "basePrice": 67080.0,
- "capacity": 0.0,
- "description": "Once activated this module recharges the targeted vehicle’s shields.",
- "descriptionID": 284723,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354123,
- "typeName": "Heavy Clarity Ward Shield Transporter",
- "typeNameID": 266309,
- "volume": 0.01
- },
- "354124": {
- "basePrice": 97160.0,
- "capacity": 0.0,
- "description": "Once activated this module recharges the targeted vehicle’s shields.",
- "descriptionID": 266305,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354124,
- "typeName": "Heavy C5-R Shield Transporter",
- "typeNameID": 266313,
- "volume": 0.01
- },
- "354125": {
- "basePrice": 16000.0,
- "capacity": 0.0,
- "description": "Once activated this module recharges the targeted vehicle’s shields.",
- "descriptionID": 284621,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354125,
- "typeName": "Light Shield Transporter I",
- "typeNameID": 266306,
- "volume": 0.01
- },
- "354126": {
- "basePrice": 23160.0,
- "capacity": 0.0,
- "description": "Once activated this module recharges the targeted vehicle’s shields.",
- "descriptionID": 284635,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354126,
- "typeName": "Light Converse Shield Transporter",
- "typeNameID": 266310,
- "volume": 0.01
- },
- "354127": {
- "basePrice": 48560.0,
- "capacity": 0.0,
- "description": "Once activated this module recharges the targeted vehicle’s shields.",
- "descriptionID": 284325,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354127,
- "typeName": "Light C3-R Shield Transporter",
- "typeNameID": 266312,
- "volume": 0.01
- },
- "354128": {
- "basePrice": 33560.0,
- "capacity": 0.0,
- "description": "Once activated this module recharges the targeted vehicle’s shields.",
- "descriptionID": 284726,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354128,
- "typeName": "Light Clarity Ward Shield Transporter",
- "typeNameID": 266307,
- "volume": 0.01
- },
- "354129": {
- "basePrice": 14070.0,
- "capacity": 0.0,
- "description": "Once activated, this module instantly recharges a portion of the vehicle's shield HP.",
- "descriptionID": 284727,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354129,
- "typeName": "Enhanced Light Shield Booster",
- "typeNameID": 266333,
- "volume": 0.01
- },
"35413": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -341349,90 +368652,6 @@
"typeNameID": 308021,
"volume": 0.01
},
- "354130": {
- "basePrice": 23025.0,
- "capacity": 0.0,
- "description": "Once activated, this module instantly recharges a portion of the vehicle's shield HP.",
- "descriptionID": 266322,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354130,
- "typeName": "Complex Light Shield Booster",
- "typeNameID": 266326,
- "volume": 0.01
- },
- "354131": {
- "basePrice": 48560.0,
- "capacity": 0.0,
- "description": "Once activated this module provides an instant boost to the vehicle’s shields.",
- "descriptionID": 284698,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354131,
- "typeName": "Light C3-L Shield Booster",
- "typeNameID": 266331,
- "volume": 0.01
- },
- "354132": {
- "basePrice": 24105.0,
- "capacity": 0.0,
- "description": "Once activated, this module instantly recharges a portion of the vehicle's shield HP.",
- "descriptionID": 284729,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354132,
- "typeName": "Enhanced Heavy Shield Booster",
- "typeNameID": 266327,
- "volume": 0.01
- },
- "354133": {
- "basePrice": 9000.0,
- "capacity": 0.0,
- "description": "Once activated, this module instantly recharges a portion of the vehicle's shield HP.",
- "descriptionID": 284730,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354133,
- "typeName": "Basic Heavy Shield Booster",
- "typeNameID": 266329,
- "volume": 0.01
- },
- "354134": {
- "basePrice": 39465.0,
- "capacity": 0.0,
- "description": "Once activated, this module instantly recharges a portion of the vehicle's shield HP.",
- "descriptionID": 284731,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354134,
- "typeName": "Complex Heavy Shield Booster",
- "typeNameID": 266328,
- "volume": 0.01
- },
- "354135": {
- "basePrice": 97160.0,
- "capacity": 0.0,
- "description": "Once activated this module provides an instant boost to the vehicle’s shields.",
- "descriptionID": 284732,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354135,
- "typeName": "Heavy C5-L Shield Booster",
- "typeNameID": 266330,
- "volume": 0.01
- },
"35414": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -341446,90 +368665,6 @@
"typeNameID": 308022,
"volume": 0.01
},
- "354140": {
- "basePrice": 8680.0,
- "capacity": 0.0,
- "description": "Passively reduces damage done to the vehicle's armor. -11% damage taken to armor hp.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 266368,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354140,
- "typeName": "Energized Nanite Plating",
- "typeNameID": 266372,
- "volume": 0.01
- },
- "354141": {
- "basePrice": 12560.0,
- "capacity": 0.0,
- "description": "Passively reduces damage done to the vehicle's armor. -15% damage taken to armor hp.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284735,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354141,
- "typeName": "Voltaic Energized Plating",
- "typeNameID": 266371,
- "volume": 0.01
- },
- "354142": {
- "basePrice": 18200.0,
- "capacity": 0.0,
- "description": "Passively reduces damage done to the vehicle's armor. -14% damage taken to armor hp.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284736,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354142,
- "typeName": "N-Type Energized Plating",
- "typeNameID": 266369,
- "volume": 0.01
- },
- "354147": {
- "basePrice": 6000.0,
- "capacity": 0.0,
- "description": "Increases the damage resistance of the vehicle's shields. -10% damage taken to shield hp.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced. ",
- "descriptionID": 284738,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354147,
- "typeName": "Shield Resistance Amplifier I",
- "typeNameID": 266460,
- "volume": 0.01
- },
- "354148": {
- "basePrice": 8680.0,
- "capacity": 0.0,
- "description": "Increases the damage resistance of the vehicle's shields. -11% damage taken to shield hp.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced. ",
- "descriptionID": 284739,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354148,
- "typeName": "Supplemental Shield Amplifier",
- "typeNameID": 266461,
- "volume": 0.01
- },
- "354149": {
- "basePrice": 12560.0,
- "capacity": 0.0,
- "description": "Increases the damage resistance of the vehicle's shields. -15% damage taken to shield hp.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced. ",
- "descriptionID": 266458,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354149,
- "typeName": "Ward Shield Amplifier",
- "typeNameID": 266462,
- "volume": 0.01
- },
"35415": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -341543,132 +368678,6 @@
"typeNameID": 308023,
"volume": 0.01
},
- "354150": {
- "basePrice": 18200.0,
- "capacity": 0.0,
- "description": "Increases the damage resistance of the vehicle's shields. -14% damage taken to shield hp.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced. ",
- "descriptionID": 284741,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354150,
- "typeName": "F-S3 Shield Amplifier",
- "typeNameID": 266459,
- "volume": 0.01
- },
- "354151": {
- "basePrice": 24105.0,
- "capacity": 0.0,
- "description": "Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.",
- "descriptionID": 284783,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354151,
- "typeName": "Enhanced Heavy Shield Extender",
- "typeNameID": 266482,
- "volume": 0.01
- },
- "354152": {
- "basePrice": 39465.0,
- "capacity": 0.0,
- "description": "Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.",
- "descriptionID": 284743,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354152,
- "typeName": "Complex Heavy Shield Extender",
- "typeNameID": 266483,
- "volume": 0.01
- },
- "354153": {
- "basePrice": 97160.0,
- "capacity": 0.0,
- "description": "Increases maximum strength of the vehicle's shields.",
- "descriptionID": 284744,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354153,
- "typeName": "Heavy F-S5 Regolith Shield Extender",
- "typeNameID": 266484,
- "volume": 0.01
- },
- "354154": {
- "basePrice": 14070.0,
- "capacity": 0.0,
- "description": "Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.",
- "descriptionID": 284745,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354154,
- "typeName": "Enhanced Light Shield Extender",
- "typeNameID": 266476,
- "volume": 0.01
- },
- "354155": {
- "basePrice": 23025.0,
- "capacity": 0.0,
- "description": "Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.",
- "descriptionID": 284746,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354155,
- "typeName": "Complex Light Shield Extender",
- "typeNameID": 266477,
- "volume": 0.01
- },
- "354156": {
- "basePrice": 48560.0,
- "capacity": 0.0,
- "description": "Increases maximum strength of the vehicle's shields.",
- "descriptionID": 266475,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354156,
- "typeName": "F-S3 Regolith Shield Extender",
- "typeNameID": 266479,
- "volume": 0.01
- },
- "354158": {
- "basePrice": 36240.0,
- "capacity": 0.0,
- "description": "Increases the damage output of all vehicle mounted railgun and blaster turrets. Grants 4% bonus to hybrid turret damage, and a 3% increase to rate of fire.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284747,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354158,
- "typeName": "Systemic Vortex Stabilizer",
- "typeNameID": 266439,
- "volume": 0.01
- },
- "354159": {
- "basePrice": 52480.0,
- "capacity": 0.0,
- "description": "Increases the damage output of all vehicle mounted railgun and blaster turrets. Grants 6% bonus to hybrid turret damage, and a 5% increase to rate of fire.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284748,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354159,
- "typeName": "Systemic Field Stabilizer II",
- "typeNameID": 266440,
- "volume": 0.01
- },
"35416": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -341682,34 +368691,6 @@
"typeNameID": 308024,
"volume": 0.01
},
- "354160": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases the damage output of all vehicle mounted railgun and blaster turrets. Grants 6% bonus to hybrid turret damage, and a 5% increase to rate of fire.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284749,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354160,
- "typeName": "Systemic Stabilizer Array",
- "typeNameID": 266441,
- "volume": 0.01
- },
- "354169": {
- "basePrice": 14000.0,
- "capacity": 0.0,
- "description": "When activated this module grants a moderate increase to damage resistance of vehicle's shields and armor. Shield damage -5%, Armor damage -5%.\r\n\r\nNOTE: Only one damage control unit can be fitted at a time. Bonuses are only applied when the module is active.\r\nStacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 282929,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354169,
- "typeName": "Damage Control Unit I",
- "typeNameID": 266400,
- "volume": 0.01
- },
"35417": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -341723,147 +368704,6 @@
"typeNameID": 308025,
"volume": 0.01
},
- "354170": {
- "basePrice": 20280.0,
- "capacity": 0.0,
- "description": "When activated this module grants a moderate increase to damage resistance of vehicle's shields and armor. Shield damage -6%, Armor damage -6%.\r\n\r\nNOTE: Only one damage control unit can be fitted at a time. Bonuses are only applied when the module is active.\r\nStacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284751,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354170,
- "typeName": "Crisis Damage Control Unit",
- "typeNameID": 266398,
- "volume": 0.01
- },
- "354171": {
- "basePrice": 29360.0,
- "capacity": 0.0,
- "description": "When activated this module grants a moderate increase to damage resistance of vehicle's shields and armor. Shield damage -9%, Armor damage -9%.\r\n\r\nNOTE: Only one damage control unit can be fitted at a time. Bonuses are only applied when the module is active.\r\nStacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284752,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354171,
- "typeName": "F45 Peripheral Damage Control Unit",
- "typeNameID": 266396,
- "volume": 0.01
- },
- "354172": {
- "basePrice": 42520.0,
- "capacity": 0.0,
- "description": "When activated this module grants a moderate increase to damage resistance of vehicle's shields and armor. Shield damage -8%, Armor damage -8%.\r\n\r\nNOTE: Only one damage control unit can be fitted at a time. Bonuses are only applied when the module is active.\r\nStacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284753,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354172,
- "typeName": "Electron Damage Control Unit",
- "typeNameID": 266394,
- "volume": 0.01
- },
- "354173": {
- "basePrice": 16080.0,
- "capacity": 0.0,
- "description": "Once activated, this module will reveal the location of enemy units within its active radius provided it's precise enough to detect the unit's scan profile.",
- "descriptionID": 284754,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354173,
- "typeName": "Enhanced Scanner",
- "typeNameID": 266294,
- "volume": 0.01
- },
- "354174": {
- "basePrice": 26310.0,
- "capacity": 0.0,
- "description": "Once activated, this module will reveal the location of enemy units within its active radius provided it's precise enough to detect the unit's scan profile.",
- "descriptionID": 284755,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354174,
- "typeName": "Complex Scanner",
- "typeNameID": 266293,
- "volume": 0.01
- },
- "354175": {
- "basePrice": 10575.0,
- "capacity": 0.0,
- "description": "The active scanner reveals enemy units within its scan radius provided it's precise enough to pick up the enemies scan profile.",
- "descriptionID": 284756,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "typeID": 354175,
- "typeName": "Type-G Active Scanner",
- "typeNameID": 266295,
- "volume": 0.01
- },
- "354176": {
- "basePrice": 14070.0,
- "capacity": 0.0,
- "description": "Increases maximum strength of vehicle's armor but the increased mass affects acceleration and top speed.",
- "descriptionID": 284757,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354176,
- "typeName": "Enhanced 60mm Armor Plates",
- "typeNameID": 266361,
- "volume": 0.01
- },
- "354177": {
- "basePrice": 23025.0,
- "capacity": 0.0,
- "description": "Increases maximum strength of vehicle's armor but the increased mass affects acceleration and top speed.",
- "descriptionID": 284758,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354177,
- "typeName": "Complex 60mm Armor Plates",
- "typeNameID": 266357,
- "volume": 0.01
- },
- "354178": {
- "basePrice": 48560.0,
- "capacity": 0.0,
- "description": "Increases maximum strength of vehicle's armor, but the increased mass reduces top speed.",
- "descriptionID": 284759,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354178,
- "typeName": "60mm Reinforced Type-A Plates",
- "typeNameID": 266355,
- "volume": 0.01
- },
- "354179": {
- "basePrice": 24105.0,
- "capacity": 0.0,
- "description": "Increases maximum strength of vehicle's armor but the increased mass affects acceleration and top speed.",
- "descriptionID": 284760,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354179,
- "typeName": "Enhanced 120mm Armor Plates",
- "typeNameID": 266351,
- "volume": 0.01
- },
"35418": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -341877,132 +368717,6 @@
"typeNameID": 308026,
"volume": 0.01
},
- "354180": {
- "basePrice": 39465.0,
- "capacity": 0.0,
- "description": "Increases maximum strength of vehicle's armor but the increased mass affects acceleration and top speed.",
- "descriptionID": 284761,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354180,
- "typeName": "Complex 120mm Armor Plates",
- "typeNameID": 266350,
- "volume": 0.01
- },
- "354181": {
- "basePrice": 97160.0,
- "capacity": 0.0,
- "description": "Increases maximum strength of vehicle's armor, but the increased mass reduces top speed.",
- "descriptionID": 284762,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354181,
- "typeName": "120mm Reinforced Type-A Plates",
- "typeNameID": 266354,
- "volume": 0.01
- },
- "354182": {
- "basePrice": 32000.0,
- "capacity": 0.0,
- "description": "Increases maximum strength of vehicle's armor, but the increased mass reduces top speed.",
- "descriptionID": 284763,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354182,
- "typeName": "180mm Reinforced Steel Plates",
- "typeNameID": 266362,
- "volume": 0.01
- },
- "354183": {
- "basePrice": 46320.0,
- "capacity": 0.0,
- "description": "Increases maximum strength of vehicle's armor, but the increased mass reduces top speed.",
- "descriptionID": 284764,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354183,
- "typeName": "180mm Reinforced Nanofibre Plates",
- "typeNameID": 266364,
- "volume": 0.01
- },
- "354184": {
- "basePrice": 67080.0,
- "capacity": 0.0,
- "description": "Increases maximum strength of vehicle's armor, but the increased mass reduces top speed. ",
- "descriptionID": 284765,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354184,
- "typeName": "180mm Reinforced Polycrystalline Plates",
- "typeNameID": 266363,
- "volume": 0.01
- },
- "354185": {
- "basePrice": 97160.0,
- "capacity": 0.0,
- "description": "Increases maximum strength of vehicle's armor, but the increased mass reduces top speed. ",
- "descriptionID": 284766,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354185,
- "typeName": "180mm Reinforced Type-A Plates",
- "typeNameID": 266365,
- "volume": 0.01
- },
- "354186": {
- "basePrice": 8680.0,
- "capacity": 0.0,
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- "description": "Increases vehicle speed at the cost of reduced armor strength. Top speed +14%, Armor HP -13%.\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
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@@ -342016,42 +368730,6 @@
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@@ -342104,48 +368782,6 @@
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- "description": "I do not question. I do not hesitate. I am an agent of change, as immutable as time itself. Fate is my shadow and will, my weapon. And on this day as you stare into my eyes and plead for mercy, you will know my name.\r\nThis is my promise.",
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@@ -342172,34 +368808,6 @@
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- "descriptionID": 266714,
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- "description": "The Colossus was part of a hijacked shipment that has since found its way onto the open market. The Angel Cartel has made it known that it will hunt down those responsible and recover every last unit that was part of that shipment. Those brave enough to wear this suit do so knowing that it's only a matter of time...",
- "descriptionID": 266697,
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@@ -342213,62 +368821,6 @@
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- "descriptionID": 266468,
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- "description": "Improves the recharge rate of the vehicle's shields. Increases shield regeneration rate by 14%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced. ",
- "descriptionID": 284779,
- "groupID": 351121,
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- "description": "Improves the recharge rate of the vehicle's shields. Increases shield regeneration rate by 19%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced. ",
- "descriptionID": 284780,
- "groupID": 351121,
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- "portionSize": 1,
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- "typeName": "Ward Shield Regenerator",
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- "description": "Improves the recharge rate of the vehicle's shields. Increases shield regeneration rate by 18%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced. ",
- "descriptionID": 284781,
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@@ -342282,90 +368834,6 @@
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},
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- "description": "For anyone who grew up hearing the tales of the warrior Anasoma, this suit is the embodiment of their childhood nightmares. The story tells of how the fearless Anasoma was betrayed and captured. Before killing him, his torturers melted his famous battle armor to his flesh. It is said that he now roams the battlefields of New Eden searching for his betrayers.",
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- "description": "For anyone who grew up hearing the tales of the warrior Anasoma, this suit is the embodiment of their childhood nightmares. The story tells of how the fearless Anasoma was betrayed and captured. Before killing him, his torturers melted his famous battle armor to his flesh. It is said that he now roams the battlefields of New Eden searching for his betrayers.",
- "descriptionID": 266717,
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- "description": "For anyone who grew up hearing the tales of the warrior Anasoma, this suit is the embodiment of their childhood nightmares. The story tells of how the fearless Anasoma was betrayed and captured. Before killing him, his torturers melted his famous battle armor to his flesh. It is said that he now roams the battlefields of New Eden searching for his betrayers.",
- "descriptionID": 266700,
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- },
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- "description": "No-one understands the complexities of the battlefield better than those who choose to walk the line between healer and murderer. Mercy and death are often one and the same, and those who wear this suit understand that both can be granted with a bullet.",
- "descriptionID": 266750,
- "groupID": 351064,
- "mass": 0.0,
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- "published": false,
- "typeID": 354274,
- "typeName": "'Oblivion' Logistics M/1-Series",
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- },
- "354275": {
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- "capacity": 0.0,
- "description": "No-one understands the complexities of the battlefield better than those who choose to walk the line between healer and murderer. Mercy and death are often one and the same, and those who wear this suit understand that both can be granted with a bullet.",
- "descriptionID": 266738,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354275,
- "typeName": "'Oblivion' Logistics mk.0",
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- },
- "354277": {
- "basePrice": 53640.0,
- "capacity": 0.0,
- "description": "Patterned after the uniform worn by Group-5, a regiment of first responders who lost their lives when the plasma wave struck Seyllin I and destroyed the planet, those who wear this suit pay tribute not just to them, but to all who lost their lives in one of the darkest moments in New Eden's history.",
- "descriptionID": 266741,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
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- "typeName": "'Hazard' Logistics mk.0",
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"35428": {
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@@ -342392,21 +368860,6 @@
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},
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- "published": true,
- "radius": 1,
- "typeID": 3543,
- "typeName": "CONCORD Capital Shield Booster Blueprint",
- "typeNameID": 104891,
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- },
"35430": {
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@@ -342433,20 +368886,6 @@
"typeNameID": 308039,
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},
- "354317": {
- "basePrice": 12160.0,
- "capacity": 0.0,
- "description": "Patterned after the uniform worn by Group-5, a regiment of first responders who lost their lives when the plasma wave struck Seyllin I and destroyed the planet, those who wear this suit pay tribute not just to them, but to all who lost their lives in one of the darkest moments in New Eden's history.",
- "descriptionID": 266747,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
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"35432": {
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"capacity": 0.0,
@@ -342552,28 +368991,6 @@
"typeNameID": 308047,
"volume": 0.01
},
- "3544": {
- "basePrice": 24659510,
- "capacity": 0.0,
- "description": "Transfers shield power over to the target ship, aiding in its defense.\r\n\r\nNote: May only be fitted to capital class ships.",
- "descriptionID": 93605,
- "groupID": 41,
- "iconID": 86,
- "marketGroupID": 600,
- "mass": 0.0,
- "metaGroupID": 4,
- "metaLevel": 8,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 1,
- "techLevel": 1,
- "typeID": 3544,
- "typeName": "CONCORD Capital Remote Shield Booster",
- "typeNameID": 105080,
- "variationParentTypeID": 3616,
- "volume": 4000
- },
"35440": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -342704,22 +369121,6 @@
"typeNameID": 308057,
"volume": 0.01
},
- "3545": {
- "basePrice": 24659510,
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- "iconID": 86,
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- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 1,
- "typeID": 3545,
- "typeName": "CONCORD Capital Remote Shield Booster Blueprint",
- "typeNameID": 104892,
- "volume": 0.01
- },
"35450": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -342837,20 +369238,6 @@
"typeNameID": 308066,
"volume": 0.01
},
- "354583": {
- "basePrice": 1500.0,
- "capacity": 0.0,
- "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\n\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
- "descriptionID": 277626,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354583,
- "typeName": "Shotgun",
- "typeNameID": 265520,
- "volume": 0.01
- },
"35459": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -342864,28 +369251,6 @@
"typeNameID": 308067,
"volume": 0.01
},
- "3546": {
- "basePrice": 36286548,
- "capacity": 10,
- "description": "One of the largest weapons currently in existence, this massive blaster is designed for extended sieges of stationary installations and other large targets.\r\nNote: May only be fitted to capital class ships.\r\n\r\nRequires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.",
- "descriptionID": 94797,
- "graphicID": 11242,
- "groupID": 74,
- "iconID": 2836,
- "marketGroupID": 771,
- "mass": 40000,
- "metaGroupID": 4,
- "metaLevel": 8,
- "portionSize": 1,
- "published": true,
- "radius": 1000,
- "techLevel": 1,
- "typeID": 3546,
- "typeName": "CONCORD Ion Siege Blaster",
- "typeNameID": 106325,
- "variationParentTypeID": 20450,
- "volume": 4000
- },
"35460": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -342925,34 +369290,6 @@
"typeNameID": 308070,
"volume": 0.01
},
- "354626": {
- "basePrice": 2800.0,
- "capacity": 0.0,
- "description": "The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires.\r\nThe device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.",
- "descriptionID": 278118,
- "groupID": 351844,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354626,
- "typeName": "[TEST] Shield Gen 2",
- "typeNameID": 278774,
- "volume": 0.01
- },
- "354627": {
- "basePrice": 2800.0,
- "capacity": 0.0,
- "description": "The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires.\r\nThe device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.",
- "descriptionID": 284022,
- "groupID": 351844,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354627,
- "typeName": "[TEST] Shield Gen 1",
- "typeNameID": 278773,
- "volume": 0.01
- },
"35463": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -342979,34 +369316,6 @@
"typeNameID": 308072,
"volume": 0.01
},
- "354643": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.\r\n\r\nActive Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool.",
- "descriptionID": 277268,
- "groupID": 354641,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354643,
- "typeName": "Active Booster (1-Day)",
- "typeNameID": 277269,
- "volume": 0.01
- },
- "354644": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.\r\n\r\nActive Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool.",
- "descriptionID": 284028,
- "groupID": 354641,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354644,
- "typeName": "Active Booster (7-Day)",
- "typeNameID": 277270,
- "volume": 0.01
- },
"35465": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -343033,48 +369342,6 @@
"typeNameID": 308074,
"volume": 0.01
},
- "354664": {
- "basePrice": 600.0,
- "capacity": 0.0,
- "description": "Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals.\n\nThough the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.",
- "descriptionID": 284038,
- "groupID": 351844,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354664,
- "typeName": "Active Scanner",
- "typeNameID": 277016,
- "volume": 0.01
- },
- "354667": {
- "basePrice": 780.0,
- "capacity": 0.0,
- "description": "Decreases dropsuit's scan profile making it harder to detect by scanning systems.",
- "descriptionID": 277021,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354667,
- "typeName": "Basic Profile Dampener",
- "typeNameID": 277018,
- "volume": 0.01
- },
- "354669": {
- "basePrice": 825.0,
- "capacity": 0.0,
- "description": "Improves dropsuit's scan precision making it easier to detect nearby enemy signals.",
- "descriptionID": 284039,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354669,
- "typeName": "Basic Precision Enhancer",
- "typeNameID": 277024,
- "volume": 0.01
- },
"35467": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -343101,20 +369368,6 @@
"typeNameID": 308076,
"volume": 0.01
},
- "354685": {
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- "portionSize": 1,
- "published": false,
- "typeID": 354915,
- "typeName": "'Chord' Basic Cardiac Stimulant",
- "typeNameID": 277715,
- "volume": 0.01
- },
- "354916": {
- "basePrice": 3760.0,
- "capacity": 0.0,
- "description": "Increases maximum stamina of the user.\r\nThe Macro utilizes a simplified instruction set to reduce the skill level required to operate while still providing Complex-level performance.\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. ",
- "descriptionID": 277717,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354916,
- "typeName": "'Macro' Enhanced Cardiac Stimulant",
- "typeNameID": 277719,
- "volume": 0.01
- },
- "354917": {
- "basePrice": 5440.0,
- "capacity": 0.0,
- "description": "Increases maximum stamina of the user.\r\nThe Spiral utilizes high-grade materials to reduce CPU and PG load while providing comparative Complex-level performance.\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. ",
- "descriptionID": 277720,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354917,
- "typeName": "'Spiral' Complex Cardiac Stimulant",
- "typeNameID": 277722,
- "volume": 0.01
- },
- "354918": {
- "basePrice": 720.0,
- "capacity": 0.0,
- "description": "Increases max stamina and stamina recovery rate of the user.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 277725,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354918,
- "typeName": "'Neuron' Basic Cardiac Regulator",
- "typeNameID": 277724,
- "volume": 0.01
- },
- "354919": {
- "basePrice": 1935.0,
- "capacity": 0.0,
- "description": "Increases max stamina and stamina recovery rate of the user.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 277727,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354919,
- "typeName": "'Nucleus' Enhanced Cardiac Regulator",
- "typeNameID": 277728,
- "volume": 0.01
- },
"35492": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -344119,120 +369680,6 @@
"typeNameID": 308100,
"volume": 0.01
},
- "354921": {
- "basePrice": 1935.0,
- "capacity": 0.0,
- "description": "Increases max stamina and stamina recovery rate of the user.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 277730,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354921,
- "typeName": "'Membrane' Complex Cardiac Regulator",
- "typeNameID": 277731,
- "volume": 0.01
- },
- "354922": {
- "basePrice": 780.0,
- "capacity": 0.0,
- "description": "Increases damage done by melee attacks.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 277734,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354922,
- "typeName": "'Sheath' Basic Myofibril Stimulant",
- "typeNameID": 277733,
- "volume": 0.01
- },
- "354923": {
- "basePrice": 2085.0,
- "capacity": 0.0,
- "description": "Increases damage done by melee attacks.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 277735,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354923,
- "typeName": "'Sanction' Enhanced Myofibril Stimulant",
- "typeNameID": 277737,
- "volume": 0.01
- },
- "354924": {
- "basePrice": 2085.0,
- "capacity": 0.0,
- "description": "Increases damage done by melee attacks.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 277738,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354924,
- "typeName": "'Vigil' Complex Myofibril Stimulant",
- "typeNameID": 277740,
- "volume": 0.01
- },
- "354926": {
- "basePrice": 4500.0,
- "capacity": 0.0,
- "description": "Once activated, this module provides a temporary speed boost to ground vehicles.\r\n\r\nNOTE: Only one active fuel injector can be fitted at a time.\r\nStacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284141,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354926,
- "typeName": "Basic Fuel Injector",
- "typeNameID": 281673,
- "volume": 0.01
- },
- "354927": {
- "basePrice": 27600.0,
- "capacity": 0.0,
- "description": "The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.",
- "descriptionID": 284142,
- "groupID": 351210,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354927,
- "typeName": "[TEST] Onikuma Boost",
- "typeNameID": 277751,
- "volume": 0.01
- },
- "354928": {
- "basePrice": 10770.0,
- "capacity": 0.0,
- "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. \n\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
- "descriptionID": 284143,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "typeID": 354928,
- "typeName": "GB-9 Breach Assault Rifle",
- "typeNameID": 277755,
- "volume": 0.01
- },
- "354929": {
- "basePrice": 10770.0,
- "capacity": 0.0,
- "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. \n\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
- "descriptionID": 284144,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "typeID": 354929,
- "typeName": "GLU-5 Tactical Assault Rifle",
- "typeNameID": 277757,
- "volume": 0.01
- },
"35493": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -344246,65 +369693,6 @@
"typeNameID": 308101,
"volume": 0.01
},
- "354930": {
- "basePrice": 47220.0,
- "capacity": 0.0,
- "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class.\n\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
- "descriptionID": 284145,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "typeID": 354930,
- "typeName": "Duvolle Tactical Assault Rifle",
- "typeNameID": 277759,
- "volume": 0.01
- },
- "354934": {
- "basePrice": 4680.0,
- "capacity": 0.0,
- "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. \r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
- "descriptionID": 284147,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "typeID": 354934,
- "typeName": "Sniper - CA",
- "typeNameID": 277760,
- "volume": 0.01
- },
- "354935": {
- "basePrice": 4680.0,
- "capacity": 0.0,
- "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. \r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
- "descriptionID": 284682,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "typeID": 354935,
- "typeName": "Armor AV - CA",
- "typeNameID": 277762,
- "volume": 0.01
- },
- "354937": {
- "basePrice": 610.0,
- "capacity": 0.0,
- "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\r\n\r\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
- "descriptionID": 284688,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354937,
- "typeName": "Militia Shotgun",
- "typeNameID": 277766,
- "volume": 0.01
- },
"35494": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -344318,34 +369706,6 @@
"typeNameID": 308102,
"volume": 0.01
},
- "354941": {
- "basePrice": 585.0,
- "capacity": 0.0,
- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
- "descriptionID": 284697,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354941,
- "typeName": "Militia Caldari Medium Frame",
- "typeNameID": 278997,
- "volume": 0.01
- },
- "354949": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Installation component needs a description!",
- "descriptionID": 284150,
- "groupID": 354753,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354949,
- "typeName": "Drone Hive - Lvl.2",
- "typeNameID": 277784,
- "volume": 0.01
- },
"35495": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -344359,62 +369719,6 @@
"typeNameID": 308103,
"volume": 0.01
},
- "354956": {
- "basePrice": 6585.0,
- "capacity": 0.0,
- "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\n\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
- "descriptionID": 284152,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354956,
- "typeName": "CRG-3 Shotgun",
- "typeNameID": 277786,
- "volume": 0.01
- },
- "354957": {
- "basePrice": 28845.0,
- "capacity": 0.0,
- "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\n\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
- "descriptionID": 284153,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354957,
- "typeName": "CreoDron Shotgun",
- "typeNameID": 277787,
- "volume": 0.01
- },
- "354958": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Installation component needs a description!",
- "descriptionID": 284154,
- "groupID": 354753,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354958,
- "typeName": "[DEMO] Drone Hive",
- "typeNameID": 278775,
- "volume": 0.01
- },
- "354959": {
- "basePrice": 10770.0,
- "capacity": 0.0,
- "description": "The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat.\n\nHeat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.",
- "descriptionID": 284734,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354959,
- "typeName": "ELM-7 Laser Rifle",
- "typeNameID": 277844,
- "volume": 0.01
- },
"35496": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -344428,76 +369732,6 @@
"typeNameID": 308104,
"volume": 0.01
},
- "354960": {
- "basePrice": 47220.0,
- "capacity": 0.0,
- "description": "The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat.\n\nHeat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.",
- "descriptionID": 284156,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354960,
- "typeName": "Viziam Laser Rifle",
- "typeNameID": 277845,
- "volume": 0.01
- },
- "354961": {
- "basePrice": 10770.0,
- "capacity": 0.0,
- "description": "A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”\n\nUnlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.",
- "descriptionID": 265709,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354961,
- "typeName": "MH-82 Heavy Machine Gun",
- "typeNameID": 277847,
- "volume": 0.01
- },
- "354962": {
- "basePrice": 47220.0,
- "capacity": 0.0,
- "description": "A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”\n\nUnlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.",
- "descriptionID": 284157,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354962,
- "typeName": "Boundless Heavy Machine Gun",
- "typeNameID": 277846,
- "volume": 0.01
- },
- "354963": {
- "basePrice": 6585.0,
- "capacity": 0.0,
- "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
- "descriptionID": 265604,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354963,
- "typeName": "EXO-5 Mass Driver",
- "typeNameID": 277848,
- "volume": 0.01
- },
- "354964": {
- "basePrice": 47220.0,
- "capacity": 0.0,
- "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
- "descriptionID": 284158,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 354964,
- "typeName": "Freedom Mass Driver",
- "typeNameID": 277849,
- "volume": 0.01
- },
"35497": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -344537,28 +369771,6 @@
"typeNameID": 308107,
"volume": 0.01
},
- "3550": {
- "basePrice": 46052412,
- "capacity": 5,
- "description": "One of the largest weapons currently in existence, this massive railgun is designed for extended sieges of stationary installations and other large targets.\r\nNote: May only be fitted to capital class ships.\r\n\r\nRequires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.",
- "descriptionID": 94796,
- "graphicID": 11262,
- "groupID": 74,
- "iconID": 2840,
- "marketGroupID": 772,
- "mass": 40000,
- "metaGroupID": 4,
- "metaLevel": 8,
- "portionSize": 1,
- "published": true,
- "radius": 1000,
- "techLevel": 1,
- "typeID": 3550,
- "typeName": "CONCORD Dual 1000mm Railgun",
- "typeNameID": 106324,
- "variationParentTypeID": 20448,
- "volume": 4000
- },
"35500": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -344585,62 +369797,6 @@
"typeNameID": 308109,
"volume": 0.01
},
- "355010": {
- "basePrice": 1200.0,
- "capacity": 0.0,
- "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\r\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.\r\n",
- "descriptionID": 277902,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355010,
- "typeName": "PRO Drone Shotgun",
- "typeNameID": 277899,
- "volume": 0.01
- },
- "355013": {
- "basePrice": 1200.0,
- "capacity": 0.0,
- "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\r\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.\r\n",
- "descriptionID": 284179,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355013,
- "typeName": "ADV Drone Shotgun",
- "typeNameID": 277901,
- "volume": 0.01
- },
- "355015": {
- "basePrice": 1200.0,
- "capacity": 0.0,
- "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\r\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.\r\n",
- "descriptionID": 284180,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355015,
- "typeName": "Drone Shotgun",
- "typeNameID": 278116,
- "volume": 0.01
- },
- "355019": {
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- "description": "The laser rifle is a continuous wave, medium range weapon equally effective against infantry and vehicles. Targets are ‘painted' with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output initially, but as the weapon warms up to mean operating temperature, the wavelength stabilizes and the damage output increases significantly.\r\nHeat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.",
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- "description": "The laser rifle is a continuous wave, medium range weapon equally effective against infantry and vehicles. Targets are ‘painted' with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output initially, but as the weapon warms up to mean operating temperature, the wavelength stabilizes and the damage output increases significantly.\r\nHeat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.",
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- "description": "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. \r\nKey to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.",
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@@ -345038,20 +369966,6 @@
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- "description": "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. \r\nKey to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.",
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@@ -345065,48 +369979,6 @@
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- "description": "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. \r\nKey to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.",
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- "description": "A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”\r\nUnlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.",
- "descriptionID": 278106,
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- "description": "A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”\r\nUnlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.",
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@@ -345120,20 +369992,6 @@
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- "description": "A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”\r\nUnlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.",
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@@ -345173,53 +370031,6 @@
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- "description": "Provides a quick injection of power into your capacitor. Good for tight situations!",
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@@ -345233,20 +370044,6 @@
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@@ -345260,90 +370057,6 @@
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},
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- "description": "Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.\r\nNOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)",
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- "description": "Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.\r\n\r\nActive Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool.",
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- "description": "Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.\r\n\r\nNOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)",
- "descriptionID": 289341,
- "groupID": 354641,
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- "description": "Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.\r\nNOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)",
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- "typeName": "Cestus",
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- "typeID": 355250,
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- "355254": {
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- "description": "Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets.\n\nThis original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.",
- "descriptionID": 284620,
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- "typeName": "Boundless Breach Submachine Gun",
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- "355256": {
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- "description": "Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",
- "descriptionID": 284294,
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- "typeName": "Kaalakiota Tactical Sniper Rifle",
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- "description": "The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target.\n\nPower consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules. ",
- "descriptionID": 284295,
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- "typeName": "KLO-1 Scrambler Pistol",
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- "355258": {
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- "description": "The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target.\n\nPower consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules. ",
- "descriptionID": 284296,
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- "typeName": "Carthum Assault Scrambler Pistol",
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- "355259": {
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- "description": "The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target.\n\nPower consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules. ",
- "descriptionID": 284297,
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- "typeName": "Assault Scrambler Pistol",
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@@ -345507,146 +370122,6 @@
"typeNameID": 308134,
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},
- "355260": {
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- "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\n\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
- "descriptionID": 284298,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355260,
- "typeName": "'Cerberus' CRG-3 Shotgun",
- "typeNameID": 278250,
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- },
- "355261": {
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- "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\n\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
- "descriptionID": 284347,
- "groupID": 350858,
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- "portionSize": 1,
- "published": false,
- "typeID": 355261,
- "typeName": "'Hydra' CreoDron Shotgun",
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- "volume": 0.01
- },
- "355262": {
- "basePrice": 10770.0,
- "capacity": 0.0,
- "description": "A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”\n\nUnlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.",
- "descriptionID": 284300,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355262,
- "typeName": "'Broadside' MH-82 Heavy Machine Gun",
- "typeNameID": 278254,
- "volume": 0.01
- },
- "355263": {
- "basePrice": 28845.0,
- "capacity": 0.0,
- "description": "A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”\r\nUnlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.",
- "descriptionID": 284645,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355263,
- "typeName": "'Steelmine' Boundless Heavy Machine Gun",
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- "volume": 0.01
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- "355264": {
- "basePrice": 10770.0,
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- "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
- "descriptionID": 284302,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355264,
- "typeName": "'Cyclone' EXO-5 Mass Driver",
- "typeNameID": 278266,
- "volume": 0.01
- },
- "355265": {
- "basePrice": 28845.0,
- "capacity": 0.0,
- "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
- "descriptionID": 284303,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355265,
- "typeName": "'Avalanche' Freedom Mass Driver",
- "typeNameID": 278268,
- "volume": 0.01
- },
- "355266": {
- "basePrice": 3945.0,
- "capacity": 0.0,
- "description": "The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires.\n\nThe device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.",
- "descriptionID": 284304,
- "groupID": 351844,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355266,
- "typeName": "'Maelstrom' R11-4 Flux Nanohive",
- "typeNameID": 278271,
- "volume": 0.01
- },
- "355267": {
- "basePrice": 10575.0,
- "capacity": 0.0,
- "description": "The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death. ",
- "descriptionID": 284305,
- "groupID": 351844,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355267,
- "typeName": "'Void' Viziam Drop Uplink",
- "typeNameID": 278273,
- "volume": 0.01
- },
- "355268": {
- "basePrice": 2625.0,
- "capacity": 0.0,
- "description": "The nanite injector delivers an active helix directly into the bloodstream of the downed victim, whereupon individual subunits work to suppress the pain response, repair tissue and organ damage and reestablish regular cardiac rhythm. If administered in time, first-phase resuscitation (defined as ‘minimum-essential combat functionality') is typically achievable, though some psychological trauma is to be expected.",
- "descriptionID": 284655,
- "groupID": 351844,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355268,
- "typeName": "KIN-012 Nanite Injector",
- "typeNameID": 278274,
- "volume": 0.01
- },
- "355269": {
- "basePrice": 7050.0,
- "capacity": 0.0,
- "description": "The nanite injector delivers an active helix directly into the bloodstream of the downed victim, whereupon individual subunits work to suppress the pain response, repair tissue and organ damage and reestablish regular cardiac rhythm. If administered in time, first-phase resuscitation (defined as ‘minimum-essential combat functionality') is typically achievable, though some psychological trauma is to be expected.",
- "descriptionID": 284307,
- "groupID": 351844,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355269,
- "typeName": "Wiyrkomi Nanite Injector",
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@@ -345660,34 +370135,6 @@
"typeNameID": 308135,
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},
- "355270": {
- "basePrice": 4305.0,
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- "description": "The nanite injector delivers an active helix directly into the bloodstream of the downed victim, whereupon individual subunits work to suppress the pain response, repair tissue and organ damage and reestablish regular cardiac rhythm. If administered in time, first-phase resuscitation (defined as ‘minimum-essential combat functionality') is typically achievable, though some psychological trauma is to be expected.",
- "descriptionID": 284308,
- "groupID": 351844,
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- "published": false,
- "typeID": 355270,
- "typeName": "'Necromancer' KIN-012 Nanite Injector",
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- },
- "355271": {
- "basePrice": 7050.0,
- "capacity": 0.0,
- "description": "The nanite injector delivers an active helix directly into the bloodstream of the downed victim, whereupon individual subunits work to suppress the pain response, repair tissue and organ damage and reestablish regular cardiac rhythm. If administered in time, first-phase resuscitation (defined as ‘minimum-essential combat functionality') is typically achievable, though some psychological trauma is to be expected.",
- "descriptionID": 277375,
- "groupID": 351844,
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- "portionSize": 1,
- "published": false,
- "typeID": 355271,
- "typeName": "'Talisman' Wiyrkomi Nanite Injector",
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@@ -345701,20 +370148,6 @@
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- "355280": {
- "basePrice": 149000.0,
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- "description": "Skill and knowledge of nanocircuitry and its use in the operation of advanced technology.\r\n\r\nUnlocks access to standard nanohives and nanite injectors at lvl.1; advanced at lvl.3; prototype at lvl.5. \r\n",
- "descriptionID": 278320,
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- "typeName": "Nanocircuitry",
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@@ -345728,62 +370161,6 @@
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},
- "355294": {
- "basePrice": 500.0,
- "capacity": 0.0,
- "description": "A generic description for all infantry modules",
- "descriptionID": 284328,
- "groupID": 351121,
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- "portionSize": 1,
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- "typeID": 355294,
- "typeName": "Squad - Shield Resistance",
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- "355297": {
- "basePrice": 500.0,
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- "description": "A generic description for all infantry modules",
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- "groupID": 351121,
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- "portionSize": 1,
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- "typeID": 355297,
- "typeName": "Squad - Signature Dampener",
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- "355299": {
- "basePrice": 500.0,
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- "description": "A generic description for all infantry modules",
- "descriptionID": 284799,
- "groupID": 351121,
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- "portionSize": 1,
- "published": false,
- "typeID": 355299,
- "typeName": "[DEV] Remote Shield Recharger",
- "typeNameID": 278425,
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- "3553": {
- "basePrice": 500000.0,
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- "portionSize": 1,
- "published": true,
- "typeID": 3553,
- "typeName": "Cap Booster 75 Blueprint",
- "typeNameID": 76914,
- "volume": 0.01
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"35530": {
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@@ -345797,20 +370174,6 @@
"typeNameID": 308138,
"volume": 0.01
},
- "355308": {
- "basePrice": 500.0,
- "capacity": 0.0,
- "description": "A generic description for all infantry modules",
- "descriptionID": 284340,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355308,
- "typeName": "Squad - Shield Energizer",
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- },
"35531": {
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"capacity": 0.0,
@@ -345837,62 +370200,6 @@
"typeNameID": 308140,
"volume": 0.01
},
- "355325": {
- "basePrice": 0.0,
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- "description": "Installation component needs a description!",
- "descriptionID": 284792,
- "groupID": 354753,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355325,
- "typeName": "QA Drone Hive 1",
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- "355326": {
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- "description": "Installation component needs a description!",
- "descriptionID": 284346,
- "groupID": 354753,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
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- "typeName": "QA Drone Hive 2",
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- "355327": {
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- "description": "Installation component needs a description!",
- "descriptionID": 284798,
- "groupID": 354753,
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- "portionSize": 1,
- "published": false,
- "typeID": 355327,
- "typeName": "QA Drone Hive 3",
- "typeNameID": 278799,
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- },
- "355329": {
- "basePrice": 500.0,
- "capacity": 0.0,
- "description": "Cancels shield recharge of enemy units within 15m radius. Can only be equipped by the Crusader dropsuit.",
- "descriptionID": 278434,
- "groupID": 351121,
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- "portionSize": 1,
- "published": false,
- "typeID": 355329,
- "typeName": "[DEV] Anti-Shield Recharger",
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- },
"35533": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -345906,34 +370213,6 @@
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},
- "355331": {
- "basePrice": 500.0,
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- "description": "Reduces the ROF of enemy weapons in AoE",
- "descriptionID": 278436,
- "groupID": 351121,
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- "portionSize": 1,
- "published": false,
- "typeID": 355331,
- "typeName": "[DEV] Anti-ROF",
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- },
- "355332": {
- "basePrice": 500.0,
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- "description": "A generic description for all infantry modules",
- "descriptionID": 266489,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355332,
- "typeName": "[DEV] Movement Nullifier",
- "typeNameID": 278442,
- "volume": 0.01
- },
"35534": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -345986,34 +370265,6 @@
"typeNameID": 308145,
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},
- "355374": {
- "basePrice": 59565.0,
- "capacity": 0.0,
- "description": "The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. ",
- "descriptionID": 266218,
- "groupID": 351210,
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- "portionSize": 1,
- "published": false,
- "typeID": 355374,
- "typeName": "Sica",
- "typeNameID": 278590,
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- },
- "355375": {
- "basePrice": 3210.0,
- "capacity": 0.0,
- "description": "Passively repairs damage done to the vehicle's armor.",
- "descriptionID": 278599,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355375,
- "typeName": "Militia Light Armor Repairer",
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- },
"35538": {
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@@ -346040,25 +370291,6 @@
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},
- "3554": {
- "basePrice": 10000.0,
- "capacity": 0.0,
- "description": "Provides a quick injection of power into your capacitor. Good for tight situations!",
- "descriptionID": 87438,
- "groupID": 87,
- "iconID": 1033,
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- "typeID": 3554,
- "typeName": "Cap Booster 100",
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"35540": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -346072,118 +370304,6 @@
"typeNameID": 308148,
"volume": 0.01
},
- "355402": {
- "basePrice": 5505.0,
- "capacity": 0.0,
- "description": "Passively repairs damage done to the vehicle's armor.",
- "descriptionID": 284375,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355402,
- "typeName": "Militia Heavy Armor Repairer",
- "typeNameID": 278601,
- "volume": 0.01
- },
- "355403": {
- "basePrice": 3210.0,
- "capacity": 0.0,
- "description": "Once activated, this module instantly recharges a portion of the vehicle's shield HP.",
- "descriptionID": 278604,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355403,
- "typeName": "Militia Light Shield Booster",
- "typeNameID": 278603,
- "volume": 0.01
- },
- "355404": {
- "basePrice": 5505.0,
- "capacity": 0.0,
- "description": "Once activated, this module instantly recharges a portion of the vehicle's shield HP.",
- "descriptionID": 278606,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355404,
- "typeName": "Militia Heavy Shield Booster",
- "typeNameID": 278607,
- "volume": 0.01
- },
- "355405": {
- "basePrice": 3210.0,
- "capacity": 0.0,
- "description": "Increases maximum strength of vehicle's armor but the increased mass affects acceleration and top speed.",
- "descriptionID": 278610,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355405,
- "typeName": "Militia 60mm Armor Plates",
- "typeNameID": 278609,
- "volume": 0.01
- },
- "355406": {
- "basePrice": 5505.0,
- "capacity": 0.0,
- "description": "Increases maximum strength of vehicle's armor but the increased mass affects acceleration and top speed.",
- "descriptionID": 278614,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355406,
- "typeName": "Militia 120mm Armor Plates",
- "typeNameID": 278615,
- "volume": 0.01
- },
- "355407": {
- "basePrice": 22080.0,
- "capacity": 0.0,
- "description": "Increases maximum strength of vehicle's armor, but the increased mass reduces top speed",
- "descriptionID": 278617,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355407,
- "typeName": "Militia 180mm Reinforced Steel Plates",
- "typeNameID": 278618,
- "volume": 0.01
- },
- "355408": {
- "basePrice": 4160.0,
- "capacity": 0.0,
- "description": "Passively reduces damage done to the vehicle's armor. -10% damage taken to armor hp.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 279952,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355408,
- "typeName": "Militia Energized Plating",
- "typeNameID": 278620,
- "volume": 0.01
- },
- "355409": {
- "basePrice": 1830.0,
- "capacity": 0.0,
- "description": "Increases a vehicle's maximum CPU output in order to support more CPU intensive modules.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 278622,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355409,
- "typeName": "Militia CPU Upgrade Unit",
- "typeNameID": 278621,
- "volume": 0.01
- },
"35541": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -346197,90 +370317,6 @@
"typeNameID": 308149,
"volume": 0.01
},
- "355411": {
- "basePrice": 1830.0,
- "capacity": 0.0,
- "description": "Increases a vehicles's maximum powergrid output in order to support more PG intensive modules. \r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 278639,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355411,
- "typeName": "Militia Powergrid Upgrade",
- "typeNameID": 278637,
- "volume": 0.01
- },
- "355412": {
- "basePrice": 4160.0,
- "capacity": 0.0,
- "description": "Increases the overall efficiency of a vehicle's engineering subsystems, thereby increasing its powergrid, shields and shield recharge by 3%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters shield recharge rate or powergrid will be reduced.",
- "descriptionID": 278642,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355412,
- "typeName": "Militia Power Diagnostic System",
- "typeNameID": 278641,
- "volume": 0.01
- },
- "355413": {
- "basePrice": 3210.0,
- "capacity": 0.0,
- "description": "Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.",
- "descriptionID": 278645,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355413,
- "typeName": "Militia Light Shield Extender",
- "typeNameID": 278644,
- "volume": 0.01
- },
- "355414": {
- "basePrice": 5505.0,
- "capacity": 0.0,
- "description": "Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.",
- "descriptionID": 278649,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355414,
- "typeName": "Militia Heavy Shield Extender",
- "typeNameID": 278648,
- "volume": 0.01
- },
- "355415": {
- "basePrice": 4160.0,
- "capacity": 0.0,
- "description": "Improves the recharge rate of the vehicle's shields. Increases shield regeneration rate by 10%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 278651,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355415,
- "typeName": "Militia Shield Regenerator",
- "typeNameID": 278650,
- "volume": 0.01
- },
- "355416": {
- "basePrice": 4160.0,
- "capacity": 0.0,
- "description": "Increases damage resistance of the vehicle's shields. -10% damage taken to shield hp.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 278655,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355416,
- "typeName": "Militia Shield Resistance Amplifier",
- "typeNameID": 278653,
- "volume": 0.01
- },
"35542": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -346294,118 +370330,6 @@
"typeNameID": 308150,
"volume": 0.01
},
- "355421": {
- "basePrice": 520.0,
- "capacity": 0.0,
- "description": "Increases damage output of all sidearm handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 278713,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355421,
- "typeName": "Militia Sidearm Damage Modifier",
- "typeNameID": 278714,
- "volume": 0.01
- },
- "355422": {
- "basePrice": 520.0,
- "capacity": 0.0,
- "description": "Increases damage output of all heavy handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 278716,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355422,
- "typeName": "Militia Heavy Damage Modifier",
- "typeNameID": 278717,
- "volume": 0.01
- },
- "355423": {
- "basePrice": 10000.0,
- "capacity": 0.0,
- "description": "The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.",
- "descriptionID": 284123,
- "groupID": 351210,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355423,
- "typeName": "Onikuma - Impact",
- "typeNameID": 278719,
- "volume": 0.01
- },
- "355424": {
- "basePrice": 10000.0,
- "capacity": 0.0,
- "description": "The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.",
- "descriptionID": 284125,
- "groupID": 351210,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355424,
- "typeName": "Baloch - Impact",
- "typeNameID": 278720,
- "volume": 0.01
- },
- "355425": {
- "basePrice": 795.0,
- "capacity": 0.0,
- "description": "The Heavy dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\r\nEvery vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry.\r\nHeavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
- "descriptionID": 284128,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355425,
- "typeName": "Dire Sentinel",
- "typeNameID": 278807,
- "volume": 0.01
- },
- "355426": {
- "basePrice": 5240.0,
- "capacity": 0.0,
- "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\nThis high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system.\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
- "descriptionID": 284131,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355426,
- "typeName": "Arbiter",
- "typeNameID": 278809,
- "volume": 0.01
- },
- "355427": {
- "basePrice": 5800.0,
- "capacity": 0.0,
- "description": "The Logistics-class dropsuit is a force multiplier, able to provide medical and mechanical support to units on the battlefield, greatly improving their effectiveness in battle. The Militia variant has limited module expandability.",
- "descriptionID": 278812,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355427,
- "typeName": "Artificer",
- "typeNameID": 278813,
- "volume": 0.01
- },
- "355428": {
- "basePrice": 240.0,
- "capacity": 0.0,
- "description": "The nanite injector delivers an active helix directly into the bloodstream of the downed victim, whereupon individual subunits work to suppress the pain response, repair tissue and organ damage and reestablish regular cardiac rhythm. If administered in time, first-phase resuscitation (defined as ‘minimum-essential combat functionality') is typically achievable, though some psychological trauma is to be expected.",
- "descriptionID": 284376,
- "groupID": 351844,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355428,
- "typeName": "Militia Nanite Injector",
- "typeNameID": 278817,
- "volume": 0.01
- },
"35543": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -346419,90 +370343,6 @@
"typeNameID": 308151,
"volume": 0.01
},
- "355430": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "Engineered using technology plundered from archeological sites during the UBX-CC conflict in YC113, the Dragonfly is a GATE suit designed to adapt and conform to an individual’s usage patterns, learning and eventually predicting actions before they occur, substantially increasing response times and maneuverability.",
- "descriptionID": 278837,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355430,
- "typeName": "'Dragonfly' Scout [nSv]",
- "typeNameID": 278836,
- "volume": 0.01
- },
- "355432": {
- "basePrice": 675.0,
- "capacity": 0.0,
- "description": "A modified version of the Republic’s seminal light weapon, the Toxin is a semi-automatic pistol adapted to fire doped slugs. \r\nA questionable design that many would agree offers little benefit beyond increasing a victim’s discomfort as contaminants spread through the system, liquefying internal organs and disrupting nanite helixes in the bloodstream, causing the subunits to go haywire and attack the body they’re designed to sustain.",
- "descriptionID": 278841,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355432,
- "typeName": "'Toxin' ICD-9 Submachine Gun",
- "typeNameID": 278840,
- "volume": 0.01
- },
- "355434": {
- "basePrice": 4020.0,
- "capacity": 0.0,
- "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\n\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
- "descriptionID": 284379,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355434,
- "typeName": "HK4M Shotgun",
- "typeNameID": 278833,
- "volume": 0.01
- },
- "355435": {
- "basePrice": 1470.0,
- "capacity": 0.0,
- "description": "The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death. ",
- "descriptionID": 284380,
- "groupID": 351844,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355435,
- "typeName": "Hacked Drop Uplink",
- "typeNameID": 278823,
- "volume": 0.01
- },
- "355438": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Installation component needs a description!",
- "descriptionID": 284159,
- "groupID": 354753,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355438,
- "typeName": "Drone Hive",
- "typeNameID": 277143,
- "volume": 0.01
- },
- "355439": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Installation component needs a description!",
- "descriptionID": 284163,
- "groupID": 354753,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355439,
- "typeName": "Drone Hive",
- "typeNameID": 284162,
- "volume": 0.01
- },
"35544": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -346516,48 +370356,6 @@
"typeNameID": 308152,
"volume": 0.01
},
- "355442": {
- "basePrice": 2085.0,
- "capacity": 0.0,
- "description": "Increases damage done by melee attacks.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 284381,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355442,
- "typeName": "1.5dn Myofibril Stimulant",
- "typeNameID": 278844,
- "volume": 0.01
- },
- "355443": {
- "basePrice": 450.0,
- "capacity": 0.0,
- "description": "The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor.",
- "descriptionID": 284382,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355443,
- "typeName": "Fused Locus Grenade",
- "typeNameID": 278832,
- "volume": 0.01
- },
- "355445": {
- "basePrice": 9400.0,
- "capacity": 0.0,
- "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient equipment hard points for mission-specific customizations.\r\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier's strength, balance, and resistance to impact forces. The suit's helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. Furthermore, every armor plate on the suit is energized to absorb the force of incoming plasma-based projectiles, neutralizing their ionization and reducing thermal damage.\r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment's notice. Its ability to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear makes it the most adaptable suit on the battlefield.",
- "descriptionID": 284177,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355445,
- "typeName": "QA God Suit",
- "typeNameID": 278998,
- "volume": 0.01
- },
"35545": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -346597,132 +370395,6 @@
"typeNameID": 308155,
"volume": 0.01
},
- "355470": {
- "basePrice": 59565.0,
- "capacity": 0.0,
- "description": "The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. ",
- "descriptionID": 284391,
- "groupID": 351210,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355470,
- "typeName": "Soma",
- "typeNameID": 279051,
- "volume": 0.01
- },
- "355471": {
- "basePrice": 151840.0,
- "capacity": 0.0,
- "description": "The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.",
- "descriptionID": 284392,
- "groupID": 351210,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355471,
- "typeName": "Gorgon - Hatch",
- "typeNameID": 279054,
- "volume": 0.01
- },
- "355472": {
- "basePrice": 27495.0,
- "capacity": 0.0,
- "description": "The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.",
- "descriptionID": 284393,
- "groupID": 351210,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355472,
- "typeName": "Viper",
- "typeNameID": 279055,
- "volume": 0.01
- },
- "355473": {
- "basePrice": 27495.0,
- "capacity": 0.0,
- "description": "The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.",
- "descriptionID": 284394,
- "groupID": 351210,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355473,
- "typeName": "Gorgon",
- "typeNameID": 279056,
- "volume": 0.01
- },
- "355474": {
- "basePrice": 151840.0,
- "capacity": 0.0,
- "description": "The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.",
- "descriptionID": 284389,
- "groupID": 351210,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355474,
- "typeName": "Viper - Hatch",
- "typeNameID": 279057,
- "volume": 0.01
- },
- "355475": {
- "basePrice": 138040.0,
- "capacity": 0.0,
- "description": "The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. ",
- "descriptionID": 284623,
- "groupID": 351210,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355475,
- "typeName": "Sica - Tension",
- "typeNameID": 279058,
- "volume": 0.01
- },
- "355476": {
- "basePrice": 1500.0,
- "capacity": 0.0,
- "description": "This is used for passenger positions. Please do not unpublish or delete this.",
- "descriptionID": 284521,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355476,
- "typeName": "Passenger Position",
- "typeNameID": 284520,
- "volume": 0.01
- },
- "355478": {
- "basePrice": 1500.0,
- "capacity": 0.0,
- "description": "This is used for passenger positions. Please do not unpublish or delete this.",
- "descriptionID": 284396,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355478,
- "typeName": "Passenger Position",
- "typeNameID": 284395,
- "volume": 0.01
- },
- "355479": {
- "basePrice": 138040.0,
- "capacity": 0.0,
- "description": "The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. ",
- "descriptionID": 284452,
- "groupID": 351210,
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- "portionSize": 1,
- "published": false,
- "typeID": 355479,
- "typeName": "Soma - Tension",
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- "volume": 0.01
- },
"35548": {
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@@ -346736,34 +370408,6 @@
"typeNameID": 308156,
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},
- "355483": {
- "basePrice": 6000.0,
- "capacity": 0.0,
- "description": "The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds. ",
- "descriptionID": 284485,
- "groupID": 350858,
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- "portionSize": 1,
- "published": false,
- "typeID": 355483,
- "typeName": "AntiMCC Railgun",
- "typeNameID": 279060,
- "volume": 0.01
- },
- "355488": {
- "basePrice": 1500.0,
- "capacity": 0.0,
- "description": "This is used for passenger positions. Please do not unpublish or delete this.",
- "descriptionID": 265717,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355488,
- "typeName": "Passenger Position",
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- "volume": 0.01
- },
"35549": {
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@@ -346777,77 +370421,6 @@
"typeNameID": 308157,
"volume": 0.01
},
- "355495": {
- "basePrice": 2460.0,
- "capacity": 0.0,
- "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\n\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
- "descriptionID": 284399,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355495,
- "typeName": "Breach Shotgun",
- "typeNameID": 279097,
- "volume": 0.01
- },
- "355497": {
- "basePrice": 4020.0,
- "capacity": 0.0,
- "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\n\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
- "descriptionID": 284400,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355497,
- "typeName": "'Chimera' Shotgun",
- "typeNameID": 279109,
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- },
- "355498": {
- "basePrice": 4020.0,
- "capacity": 0.0,
- "description": "A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”\n\nUnlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.",
- "descriptionID": 284401,
- "groupID": 350858,
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- "published": false,
- "raceID": 4,
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- "typeName": "'Golem' Heavy Machine Gun",
- "typeNameID": 279111,
- "volume": 0.01
- },
- "355499": {
- "basePrice": 4020.0,
- "capacity": 0.0,
- "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
- "descriptionID": 284349,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355499,
- "typeName": "'Tsunami' Mass Driver",
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- "3555": {
- "basePrice": 1000000.0,
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- "iconID": 1033,
- "marketGroupID": 339,
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- "portionSize": 1,
- "published": true,
- "typeID": 3555,
- "typeName": "Cap Booster 100 Blueprint",
- "typeNameID": 76916,
- "volume": 0.01
- },
"35550": {
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@@ -346861,20 +370434,6 @@
"typeNameID": 308158,
"volume": 0.01
},
- "355508": {
- "basePrice": 4800.0,
- "capacity": 0.0,
- "description": "The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units.\r\nThese explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.",
- "descriptionID": 284368,
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- "portionSize": 1,
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- "typeID": 355508,
- "typeName": "Cortex",
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- },
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@@ -346888,90 +370447,6 @@
"typeNameID": 308159,
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},
- "355514": {
- "basePrice": 10770.0,
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- "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\n\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
- "descriptionID": 284402,
- "groupID": 350858,
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- "portionSize": 1,
- "published": false,
- "typeID": 355514,
- "typeName": "KR-17 Breach Shotgun",
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- },
- "355515": {
- "basePrice": 47220.0,
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- "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\n\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
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- "groupID": 350858,
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- "portionSize": 1,
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- "typeID": 355515,
- "typeName": "Allotek Breach Shotgun",
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- "basePrice": 4905.0,
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- "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\r\nUtilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel.\r\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
- "descriptionID": 284041,
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- "portionSize": 1,
- "published": false,
- "typeID": 355516,
- "typeName": "Logistics Type-II",
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- },
- "355517": {
- "basePrice": 2085.0,
- "capacity": 0.0,
- "description": "Decreases dropsuit's scan profile making it harder to detect by scanning systems.",
- "descriptionID": 284052,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355517,
- "typeName": "Enhanced Profile Dampener",
- "typeNameID": 279170,
- "volume": 0.01
- },
- "355518": {
- "basePrice": 3420.0,
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- "description": "Decreases dropsuit's scan profile making it harder to detect by scanning systems.",
- "descriptionID": 284383,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355518,
- "typeName": "Complex Profile Dampener",
- "typeNameID": 279172,
- "volume": 0.01
- },
- "355519": {
- "basePrice": 780.0,
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- "description": "Decreases dropsuit's scan profile making it harder to detect by scanning systems.",
- "descriptionID": 284076,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355519,
- "typeName": "'Cataract' Basic Profile Dampener",
- "typeNameID": 279174,
- "volume": 0.01
- },
"35552": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -346985,90 +370460,6 @@
"typeNameID": 308160,
"volume": 0.01
},
- "355520": {
- "basePrice": 2085.0,
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- "description": "Decreases dropsuit's scan profile making it harder to detect by scanning systems.",
- "descriptionID": 284388,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355520,
- "typeName": "'Nyctalus' Enhanced Profile Damper",
- "typeNameID": 279176,
- "volume": 0.01
- },
- "355521": {
- "basePrice": 2085.0,
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- "description": "Decreases dropsuit's scan profile making it harder to detect by scanning systems.",
- "descriptionID": 284390,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355521,
- "typeName": "'Miosis' Complex Profile Damper",
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- "volume": 0.01
- },
- "355523": {
- "basePrice": 320.0,
- "capacity": 0.0,
- "description": "Decreases dropsuit's scan profile making it harder to detect by scanning systems.",
- "descriptionID": 279182,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355523,
- "typeName": "Militia Profile Dampener",
- "typeNameID": 279181,
- "volume": 0.01
- },
- "355526": {
- "basePrice": 1275.0,
- "capacity": 0.0,
- "description": "Increases damage output of all light handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 277643,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355526,
- "typeName": "'Echo' Basic Light Damage Modifier",
- "typeNameID": 279197,
- "volume": 0.01
- },
- "355527": {
- "basePrice": 3420.0,
- "capacity": 0.0,
- "description": "Increases damage output of all light handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284404,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355527,
- "typeName": "'Ricochet' Enhanced Light Damage Modifier",
- "typeNameID": 279199,
- "volume": 0.01
- },
- "355528": {
- "basePrice": 3420.0,
- "capacity": 0.0,
- "description": "Increases damage output of all light handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 284405,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355528,
- "typeName": "'Cascade' Complex Light Damage Modifier",
- "typeNameID": 279201,
- "volume": 0.01
- },
"35553": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -347082,90 +370473,6 @@
"typeNameID": 308161,
"volume": 0.01
},
- "355532": {
- "basePrice": 1275.0,
- "capacity": 0.0,
- "description": "Increases damage output of all sidearm handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284406,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355532,
- "typeName": "'Debris' Basic Sidearm Damage Modifier",
- "typeNameID": 279209,
- "volume": 0.01
- },
- "355533": {
- "basePrice": 3420.0,
- "capacity": 0.0,
- "description": "Increases damage output of all sidearm handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 284407,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355533,
- "typeName": "'Fragment' Enhanced Sidearm Damage Modifier",
- "typeNameID": 279211,
- "volume": 0.01
- },
- "355534": {
- "basePrice": 3420.0,
- "capacity": 0.0,
- "description": "Increases damage output of all sidearm handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284412,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355534,
- "typeName": "'Sliver' Complex Sidearm Damage Modifier",
- "typeNameID": 279213,
- "volume": 0.01
- },
- "355535": {
- "basePrice": 1275.0,
- "capacity": 0.0,
- "description": "Increases damage output of all heavy handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284409,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355535,
- "typeName": "'Tremor' Basic Heavy Damage Modifier",
- "typeNameID": 279215,
- "volume": 0.01
- },
- "355536": {
- "basePrice": 3420.0,
- "capacity": 0.0,
- "description": "Increases damage output of all heavy handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284410,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355536,
- "typeName": "'Impact' Enhanced Heavy Damage Modifier",
- "typeNameID": 279217,
- "volume": 0.01
- },
- "355537": {
- "basePrice": 3420.0,
- "capacity": 0.0,
- "description": "Increases damage output of all heavy handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284411,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355537,
- "typeName": "'Seismic' Complex Heavy Damage Modifier",
- "typeNameID": 279219,
- "volume": 0.01
- },
"35554": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -347192,20 +370499,6 @@
"typeNameID": 308163,
"volume": 0.01
},
- "355558": {
- "basePrice": 0.0,
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- "description": "Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.\r\nNOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)",
- "descriptionID": 284421,
- "groupID": 354641,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355558,
- "typeName": "Passive Booster (30-Day)",
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- "volume": 0.01
- },
"35556": {
"basePrice": 0.0,
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@@ -347219,76 +370512,6 @@
"typeNameID": 308164,
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},
- "355561": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.\r\n\r\nActive Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool.",
- "descriptionID": 284423,
- "groupID": 354641,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355561,
- "typeName": "Active Booster (30-Day)",
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- "volume": 0.01
- },
- "355566": {
- "basePrice": 2610.0,
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- "description": "Increases hacking speed, making it easier to seize control of enemy vehicles and installations.",
- "descriptionID": 279494,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355566,
- "typeName": "Enhanced Codebreaker",
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- "volume": 0.01
- },
- "355567": {
- "basePrice": 4275.0,
- "capacity": 0.0,
- "description": "Increases hacking speed, making it easier to seize control of enemy vehicles and installations.",
- "descriptionID": 284425,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355567,
- "typeName": "Complex Codebreaker",
- "typeNameID": 279482,
- "volume": 0.01
- },
- "355568": {
- "basePrice": 975.0,
- "capacity": 0.0,
- "description": "Increases hacking speed, making it easier to seize control of enemy vehicles and installations.",
- "descriptionID": 284426,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355568,
- "typeName": "Basic Codebreaker",
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- "volume": 0.01
- },
- "355569": {
- "basePrice": 2610.0,
- "capacity": 0.0,
- "description": "Increases hacking speed, making it easier to seize control of enemy vehicles and installations.",
- "descriptionID": 284427,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355569,
- "typeName": "'Pandemic' Complex Codebreaker",
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- "volume": 0.01
- },
"35557": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -347302,48 +370525,6 @@
"typeNameID": 308165,
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},
- "355570": {
- "basePrice": 975.0,
- "capacity": 0.0,
- "description": "Increases hacking speed, making it easier to seize control of enemy vehicles and installations.",
- "descriptionID": 284428,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355570,
- "typeName": "'Pathogen' Basic Codebreaker",
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- "volume": 0.01
- },
- "355571": {
- "basePrice": 2610.0,
- "capacity": 0.0,
- "description": "Increases hacking speed, making it easier to seize control of enemy vehicles and installations.",
- "descriptionID": 284429,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355571,
- "typeName": "'Contagion' Enhanced Codebreaker",
- "typeNameID": 279492,
- "volume": 0.01
- },
- "355577": {
- "basePrice": 1500.0,
- "capacity": 0.0,
- "description": "A proximity variant of the F/41 series of remote explosives designed to detonate automatically when an unidentified vehicle signature is detected. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units caught in the blast. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.",
- "descriptionID": 284431,
- "groupID": 351844,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355577,
- "typeName": "Proximity Explosive",
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- "volume": 0.01
- },
"35558": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -347357,90 +370538,6 @@
"typeNameID": 308166,
"volume": 0.01
},
- "355582": {
- "basePrice": 1815.0,
- "capacity": 0.0,
- "description": "Reduces the length of the delay before shield recharge begins.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 279574,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355582,
- "typeName": "'Origin' Enhanced Shield Regulator",
- "typeNameID": 279560,
- "volume": 0.01
- },
- "355583": {
- "basePrice": 675.0,
- "capacity": 0.0,
- "description": "Reduces the length of the delay before shield recharge begins.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 284434,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355583,
- "typeName": "'Shaft' Basic Shield Regulator",
- "typeNameID": 279563,
- "volume": 0.01
- },
- "355584": {
- "basePrice": 1815.0,
- "capacity": 0.0,
- "description": "Reduces the length of the delay before shield recharge begins.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 284435,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355584,
- "typeName": "'Tether' Complex Shield Regulator",
- "typeNameID": 279566,
- "volume": 0.01
- },
- "355585": {
- "basePrice": 675.0,
- "capacity": 0.0,
- "description": "Reduces the length of the delay before shield recharge begins.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 284436,
- "groupID": 351121,
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- "portionSize": 1,
- "published": false,
- "typeID": 355585,
- "typeName": "Basic Shield Regulator",
- "typeNameID": 279569,
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- },
- "355586": {
- "basePrice": 2955.0,
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- "description": "Reduces the length of the delay before shield recharge begins.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 284437,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
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- "typeID": 355586,
- "typeName": "Complex Shield Regulator",
- "typeNameID": 279571,
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- "355587": {
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- "description": "Reduces the length of the delay before shield recharge begins.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 284438,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
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- "typeID": 355587,
- "typeName": "Enhanced Shield Regulator",
- "typeNameID": 279573,
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- },
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@@ -347454,126 +370551,6 @@
"typeNameID": 308167,
"volume": 0.01
},
- "355591": {
- "basePrice": 270.0,
- "capacity": 0.0,
- "description": "Reduces the length of the delay before shield recharge begins.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 279578,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
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- "typeID": 355591,
- "typeName": "Militia Shield Regulator",
- "typeNameID": 279580,
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- },
- "355594": {
- "basePrice": 1605.0,
- "capacity": 0.0,
- "description": "The Flux grenade is a hand-thrown wave shaper designed to destroy low-level electronic equipment and disrupt shielding.",
- "descriptionID": 284439,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355594,
- "typeName": "C-7 Flux Grenade",
- "typeNameID": 279609,
- "volume": 0.01
- },
- "355595": {
- "basePrice": 7050.0,
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- "description": "The Flux grenade is a hand-thrown wave shaper designed to destroy low-level electronic equipment and disrupt shielding.",
- "descriptionID": 284440,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
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- "typeID": 355595,
- "typeName": "Allotek Flux Grenade",
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- },
- "355596": {
- "basePrice": 1605.0,
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- "description": "The Flux grenade is a hand-thrown wave shaper designed to destroy low-level electronic equipment and disrupt shielding.",
- "descriptionID": 284441,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355596,
- "typeName": "'Siren' Flux Grenade",
- "typeNameID": 279607,
- "volume": 0.01
- },
- "355597": {
- "basePrice": 4305.0,
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- "description": "The Flux grenade is a hand-thrown wave shaper designed to destroy low-level electronic equipment and disrupt shielding.",
- "descriptionID": 284625,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355597,
- "typeName": "'Klaxon' Allotek Flux Grenade",
- "typeNameID": 279615,
- "volume": 0.01
- },
- "355598": {
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- "capacity": 0.0,
- "description": "The Flux grenade is a hand-thrown wave shaper designed to destroy low-level electronic equipment and disrupt shielding.",
- "descriptionID": 284443,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355598,
- "typeName": "'Banshee' C-7 Flux Grenade",
- "typeNameID": 279611,
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- },
- "355599": {
- "basePrice": 1200.0,
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- "description": "The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor.",
- "descriptionID": 284444,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355599,
- "typeName": "'Haze' Locus Grenade",
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- "3556": {
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- "description": "Provides a quick injection of power into the capacitor.",
- "descriptionID": 87439,
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"35560": {
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@@ -347587,76 +370564,6 @@
"typeNameID": 308168,
"volume": 0.01
},
- "355600": {
- "basePrice": 2010.0,
- "capacity": 0.0,
- "description": "The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range.",
- "descriptionID": 279622,
- "groupID": 350858,
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- "portionSize": 1,
- "published": false,
- "typeID": 355600,
- "typeName": "'Husk' AV Grenade",
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- "volume": 0.01
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- "355603": {
- "basePrice": 1110.0,
- "capacity": 0.0,
- "description": "The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target.\n\nPower consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules. ",
- "descriptionID": 284445,
- "groupID": 350858,
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- "published": false,
- "typeID": 355603,
- "typeName": "Breach Scrambler Pistol",
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- "355604": {
- "basePrice": 4845.0,
- "capacity": 0.0,
- "description": "The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target.\n\nPower consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules. ",
- "descriptionID": 284446,
- "groupID": 350858,
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- },
- "355605": {
- "basePrice": 21240.0,
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- "description": "The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target.\n\nPower consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules. ",
- "descriptionID": 284447,
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- "typeName": "Imperial Breach Scrambler Pistol",
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- "volume": 0.01
- },
- "355607": {
- "basePrice": 5000.0,
- "capacity": 0.0,
- "description": "Increases firing rate of hybrid turrets.\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284448,
- "groupID": 351121,
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- "published": false,
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"capacity": 0.0,
@@ -347670,104 +370577,6 @@
"typeNameID": 308169,
"volume": 0.01
},
- "355610": {
- "basePrice": 12000.0,
- "capacity": 0.0,
- "description": "Reduces spool up duration of railgun turrets by 10%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284450,
- "groupID": 351121,
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- "typeID": 355610,
- "typeName": "Fire Control System",
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- "355611": {
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- "capacity": 0.0,
- "description": "Reduces turret heat build-up of blaster and railgun turrets, thereby increasing effective firing time before overheating. Reduces heat cost per shot by 10%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284451,
- "groupID": 351121,
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- "portionSize": 1,
- "published": false,
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- "typeName": "Conscript Heat Sink",
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- },
- "355613": {
- "basePrice": 45360.0,
- "capacity": 0.0,
- "description": "Increases maximum strength of vehicle's armor, but the increased mass reduces top speed. ",
- "descriptionID": 266349,
- "groupID": 351121,
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- "portionSize": 1,
- "published": false,
- "typeID": 355613,
- "typeName": "Propulsion Test Plates",
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- },
- "355614": {
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- "description": "Increases maximum strength of vehicle's armor, but the increased mass reduces top speed.",
- "descriptionID": 284453,
- "groupID": 351121,
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- "portionSize": 1,
- "published": false,
- "typeID": 355614,
- "typeName": "Inertia Test Plates",
- "typeNameID": 279659,
- "volume": 0.01
- },
- "355615": {
- "basePrice": 1230.0,
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- "description": "The AV grenade is a high-explosive anti-vehicle grenade.",
- "descriptionID": 279673,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355615,
- "typeName": "Synch AV Grenade",
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- "volume": 0.01
- },
- "355616": {
- "basePrice": 3285.0,
- "capacity": 0.0,
- "description": "The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range.",
- "descriptionID": 284454,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355616,
- "typeName": "EX-3 Sleek AV Grenade",
- "typeNameID": 279675,
- "volume": 0.01
- },
- "355617": {
- "basePrice": 23610.0,
- "capacity": 0.0,
- "description": "The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range.",
- "descriptionID": 284455,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355617,
- "typeName": "Lai Dai Packed AV Grenade",
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- "volume": 0.01
- },
"35562": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -347846,20 +370655,6 @@
"typeNameID": 308175,
"volume": 0.01
},
- "355679": {
- "basePrice": 1500.0,
- "capacity": 0.0,
- "description": "The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets.\r\n\r\nThe added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.",
- "descriptionID": 279758,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355679,
- "typeName": "Scrambler Rifle",
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- "volume": 0.01
- },
"35568": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -347873,20 +370668,6 @@
"typeNameID": 308176,
"volume": 0.01
},
- "355685": {
- "basePrice": 47220.0,
- "capacity": 0.0,
- "description": "The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets.\r\n\r\nThe added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.",
- "descriptionID": 284464,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355685,
- "typeName": "Viziam Scrambler Rifle",
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- },
"35569": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -347900,35 +370681,6 @@
"typeNameID": 308177,
"volume": 0.01
},
- "355697": {
- "basePrice": 10770.0,
- "capacity": 0.0,
- "description": "The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets.\r\n\r\nThe added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.",
- "descriptionID": 284469,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355697,
- "typeName": "CRW-04 Scrambler Rifle",
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- },
- "3557": {
- "basePrice": 46052412,
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- "groupID": 154,
- "iconID": 2840,
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- "metaGroupID": 4,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "typeID": 3557,
- "typeName": "CONCORD Dual 1000mm Railgun Blueprint",
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- },
"35570": {
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"capacity": 0.0,
@@ -347968,76 +370720,6 @@
"typeNameID": 308180,
"volume": 0.01
},
- "355720": {
- "basePrice": 610.0,
- "capacity": 0.0,
- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
- "descriptionID": 284476,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355720,
- "typeName": "'Skinweave' Militia Caldari Medium Frame",
- "typeNameID": 279774,
- "volume": 0.01
- },
- "355721": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Installation component needs a description!",
- "descriptionID": 284477,
- "groupID": 354753,
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- "portionSize": 1,
- "published": false,
- "typeID": 355721,
- "typeName": "Large Blaster Installation",
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- },
- "355722": {
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- "description": "Installation component needs a description!",
- "descriptionID": 284478,
- "groupID": 354753,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
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- "typeName": "Large CA Railgun Installation",
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- "volume": 0.01
- },
- "355723": {
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- "description": "Installation component needs a description!",
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- "groupID": 354753,
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- "portionSize": 1,
- "published": false,
- "typeID": 355723,
- "typeName": "Large GA Railgun Installation",
- "typeNameID": 279778,
- "volume": 0.01
- },
- "355724": {
- "basePrice": 0.0,
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- "description": "Installation component needs a description!",
- "descriptionID": 284481,
- "groupID": 354753,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355724,
- "typeName": "Large Missile Installation",
- "typeNameID": 284480,
- "volume": 0.01
- },
"35573": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -348064,132 +370746,6 @@
"typeNameID": 308182,
"volume": 0.01
},
- "355740": {
- "basePrice": 47220.0,
- "capacity": 0.0,
- "description": "Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it.\n\nPowered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge. ",
- "descriptionID": 284067,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355740,
- "typeName": "Wiyrkomi Breach Forge Gun",
- "typeNameID": 279804,
- "volume": 0.01
- },
- "355741": {
- "basePrice": 24105.0,
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- "description": "Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.",
- "descriptionID": 284488,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355741,
- "typeName": "'Grimoire' 20GJ Blaster",
- "typeNameID": 279846,
- "volume": 0.01
- },
- "355742": {
- "basePrice": 64605.0,
- "capacity": 0.0,
- "description": "Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.",
- "descriptionID": 284489,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355742,
- "typeName": "'Calisto' 20GJ Neutron Blaster",
- "typeNameID": 279848,
- "volume": 0.01
- },
- "355743": {
- "basePrice": 105735.0,
- "capacity": 0.0,
- "description": "Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.",
- "descriptionID": 284490,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355743,
- "typeName": "'Phantasm' 20GJ Ion Cannon",
- "typeNameID": 279849,
- "volume": 0.01
- },
- "355744": {
- "basePrice": 64305.0,
- "capacity": 0.0,
- "description": "Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.",
- "descriptionID": 284491,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355744,
- "typeName": "'Wraith' 80GJ Blaster",
- "typeNameID": 279852,
- "volume": 0.01
- },
- "355746": {
- "basePrice": 172260.0,
- "capacity": 0.0,
- "description": "Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.",
- "descriptionID": 284493,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355746,
- "typeName": "'Oracle' 80GJ Neutron Blaster",
- "typeNameID": 279855,
- "volume": 0.01
- },
- "355747": {
- "basePrice": 281955.0,
- "capacity": 0.0,
- "description": "Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.",
- "descriptionID": 284494,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355747,
- "typeName": "'Sodom' 80GJ Ion Cannon",
- "typeNameID": 279857,
- "volume": 0.01
- },
- "355748": {
- "basePrice": 24105.0,
- "capacity": 0.0,
- "description": "The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds. ",
- "descriptionID": 284495,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355748,
- "typeName": "'Lycan' 20GJ Railgun",
- "typeNameID": 279859,
- "volume": 0.01
- },
- "355749": {
- "basePrice": 64605.0,
- "capacity": 0.0,
- "description": "The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds. ",
- "descriptionID": 284023,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355749,
- "typeName": "'Spartan' 20GJ Particle Accelerator",
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- "volume": 0.01
- },
"35575": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -348203,62 +370759,6 @@
"typeNameID": 308183,
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},
- "355750": {
- "basePrice": 105735.0,
- "capacity": 0.0,
- "description": "The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds. ",
- "descriptionID": 284422,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355750,
- "typeName": "'Martyr' 20GJ Particle Cannon",
- "typeNameID": 279863,
- "volume": 0.01
- },
- "355751": {
- "basePrice": 64305.0,
- "capacity": 0.0,
- "description": "The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds. ",
- "descriptionID": 284498,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355751,
- "typeName": "'Pariah' 80GJ Railgun",
- "typeNameID": 279865,
- "volume": 0.01
- },
- "355752": {
- "basePrice": 172260.0,
- "capacity": 0.0,
- "description": "The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds. ",
- "descriptionID": 284499,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355752,
- "typeName": "'Mortis' 80GJ Particle Accelerator",
- "typeNameID": 279868,
- "volume": 0.01
- },
- "355753": {
- "basePrice": 281955.0,
- "capacity": 0.0,
- "description": "The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds. ",
- "descriptionID": 284459,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355753,
- "typeName": "'Gomorrah' 80GJ Particle Cannon",
- "typeNameID": 279870,
- "volume": 0.01
- },
"35576": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -348272,118 +370772,6 @@
"typeNameID": 308184,
"volume": 0.01
},
- "355761": {
- "basePrice": 24105.0,
- "capacity": 0.0,
- "description": "Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance. ",
- "descriptionID": 284502,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355761,
- "typeName": "'Brimstone' ST-1 Missile Launcher",
- "typeNameID": 279923,
- "volume": 0.01
- },
- "355762": {
- "basePrice": 64605.0,
- "capacity": 0.0,
- "description": "Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance. ",
- "descriptionID": 284503,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355762,
- "typeName": "'Arson' AT-1 Missile Launcher",
- "typeNameID": 279925,
- "volume": 0.01
- },
- "355763": {
- "basePrice": 105735.0,
- "capacity": 0.0,
- "description": "Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance. ",
- "descriptionID": 284504,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355763,
- "typeName": "'Cinder' XT-1 Missile Launcher",
- "typeNameID": 279927,
- "volume": 0.01
- },
- "355764": {
- "basePrice": 64305.0,
- "capacity": 0.0,
- "description": "Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance. ",
- "descriptionID": 284505,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355764,
- "typeName": "'Harbinger' ST-201 Missile Launcher",
- "typeNameID": 279928,
- "volume": 0.01
- },
- "355765": {
- "basePrice": 172260.0,
- "capacity": 0.0,
- "description": "Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance. ",
- "descriptionID": 284461,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355765,
- "typeName": "'Omen' AT-201 Missile Launcher",
- "typeNameID": 279930,
- "volume": 0.01
- },
- "355766": {
- "basePrice": 281955.0,
- "capacity": 0.0,
- "description": "Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance. ",
- "descriptionID": 284678,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355766,
- "typeName": "'Prodigy' XT-201 Missile Launcher",
- "typeNameID": 279932,
- "volume": 0.01
- },
- "355767": {
- "basePrice": 610.0,
- "capacity": 0.0,
- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
- "descriptionID": 284130,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355767,
- "typeName": "'Skinweave' Militia Gallente Light Frame",
- "typeNameID": 279935,
- "volume": 0.01
- },
- "355768": {
- "basePrice": 610.0,
- "capacity": 0.0,
- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
- "descriptionID": 279937,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355768,
- "typeName": "'Skinweave' Militia Minmatar Medium Frame",
- "typeNameID": 279938,
- "volume": 0.01
- },
"35577": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -348397,48 +370785,6 @@
"typeNameID": 308185,
"volume": 0.01
},
- "355771": {
- "basePrice": 610.0,
- "capacity": 0.0,
- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
- "descriptionID": 284138,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355771,
- "typeName": "'Skinweave' Militia Amarr Heavy Frame",
- "typeNameID": 279941,
- "volume": 0.01
- },
- "355772": {
- "basePrice": 30000.0,
- "capacity": 0.0,
- "description": "The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.",
- "descriptionID": 284510,
- "groupID": 351210,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355772,
- "typeName": "Guristas Saga",
- "typeNameID": 279944,
- "volume": 0.01
- },
- "355779": {
- "basePrice": 2460.0,
- "capacity": 0.0,
- "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
- "descriptionID": 284515,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355779,
- "typeName": "Breach Mass Driver",
- "typeNameID": 280060,
- "volume": 0.01
- },
"35578": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -348452,90 +370798,6 @@
"typeNameID": 308186,
"volume": 0.01
},
- "355781": {
- "basePrice": 2460.0,
- "capacity": 0.0,
- "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
- "descriptionID": 284516,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355781,
- "typeName": "Assault Mass Driver",
- "typeNameID": 280061,
- "volume": 0.01
- },
- "355785": {
- "basePrice": 5000.0,
- "capacity": 0.0,
- "description": "Increases firing rate of hybrid turrets.\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 280194,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355785,
- "typeName": "Insulated Magnetic Field Stabilizer",
- "typeNameID": 280240,
- "volume": 0.01
- },
- "355786": {
- "basePrice": 5000.0,
- "capacity": 0.0,
- "description": "Increases firing rate of hybrid turrets.\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284522,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355786,
- "typeName": "Nonlinear Flux Stabilizer",
- "typeNameID": 280241,
- "volume": 0.01
- },
- "355787": {
- "basePrice": 2205.0,
- "capacity": 0.0,
- "description": "Increases firing rate of hybrid turrets.\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284523,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355787,
- "typeName": "'Utopia' Magnetic Field Stabilizer",
- "typeNameID": 280247,
- "volume": 0.01
- },
- "355788": {
- "basePrice": 17360.0,
- "capacity": 0.0,
- "description": "Reduces spool up duration of railgun turrets by 14%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284524,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355788,
- "typeName": "Asynchronous Fire Control",
- "typeNameID": 280243,
- "volume": 0.01
- },
- "355789": {
- "basePrice": 25160.0,
- "capacity": 0.0,
- "description": "Reduces spool up duration of railgun turrets by 19%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 280202,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355789,
- "typeName": "Fire Control System II",
- "typeNameID": 280244,
- "volume": 0.01
- },
"35579": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -348549,112 +370811,6 @@
"typeNameID": 308187,
"volume": 0.01
},
- "355790": {
- "basePrice": 25160.0,
- "capacity": 0.0,
- "description": "Reduces spool up duration of railgun turrets by 18%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284183,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355790,
- "typeName": "'Trojan' Fire Control System",
- "typeNameID": 280245,
- "volume": 0.01
- },
- "355791": {
- "basePrice": 17360.0,
- "capacity": 0.0,
- "description": "Reduces turret heat build-up of blaster and railgun turrets, thereby increasing effective firing time before overheating. Reduces heat cost per shot by 14%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284185,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355791,
- "typeName": "Modified Extruded Heat Sink",
- "typeNameID": 280215,
- "volume": 0.01
- },
- "355792": {
- "basePrice": 25160.0,
- "capacity": 0.0,
- "description": "Reduces turret heat build-up of blaster and railgun turrets, thereby increasing effective firing time before overheating. Reduces heat cost per shot by 19%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 280179,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355792,
- "typeName": "Vented Heat Sink",
- "typeNameID": 280216,
- "volume": 0.01
- },
- "355793": {
- "basePrice": 25160.0,
- "capacity": 0.0,
- "description": "Reduces turret heat build-up of blaster and railgun turrets, thereby increasing effective firing time before overheating. Reduces heat cost per shot by 18%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284188,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355793,
- "typeName": "'Helios' Heat Sink",
- "typeNameID": 280248,
- "volume": 0.01
- },
- "355798": {
- "basePrice": 3750.0,
- "capacity": 0.0,
- "description": "Once activated, this module temporarily increases the damage output of all railgun turrets fitted to a vehicle.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 281557,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355798,
- "typeName": "Basic Railgun Damage Amplifer",
- "typeNameID": 280065,
- "volume": 0.01
- },
- "355799": {
- "basePrice": 10050.0,
- "capacity": 0.0,
- "description": "Once activated, this module temporarily increases the damage output of all railgun turrets fitted to a vehicle.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284529,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355799,
- "typeName": "Enhanced Railgun Damage Amplifer",
- "typeNameID": 280066,
- "volume": 0.01
- },
- "3558": {
- "basePrice": 38032.0,
- "capacity": 10.0,
- "description": "Provides a quick injection of power into the capacitor.",
- "descriptionID": 87440,
- "groupID": 76,
- "iconID": 1031,
- "isDynamicType": false,
- "isisGroupID": 4,
- "mass": 0.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 1.0,
- "techLevel": 2,
- "typeID": 3558,
- "typeName": "Micro Capacitor Booster II",
- "typeNameID": 76918,
- "volume": 2.5
- },
"35580": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -348668,132 +370824,6 @@
"typeNameID": 308188,
"volume": 0.01
},
- "355800": {
- "basePrice": 16440.0,
- "capacity": 0.0,
- "description": "Once activated, this module temporarily increases the damage output of all railgun turrets fitted to a vehicle.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284530,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355800,
- "typeName": "Complex Railgun Damage Amplifer",
- "typeNameID": 280067,
- "volume": 0.01
- },
- "355801": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases the damage output of vehicle mounted small railgun and blaster turrets. Grants 10% bonus to hybrid turret damage, and a 5% increase to rate of fire.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284531,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355801,
- "typeName": "LT Insulated Stabilizer Array",
- "typeNameID": 280068,
- "volume": 0.01
- },
- "355802": {
- "basePrice": 3750.0,
- "capacity": 0.0,
- "description": "Once activated, this module temporarily increases the damage output of all blaster turrets fitted to a vehicle.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284532,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355802,
- "typeName": "Basic Blaster Damage Amplifier",
- "typeNameID": 280069,
- "volume": 0.01
- },
- "355803": {
- "basePrice": 10050.0,
- "capacity": 0.0,
- "description": "Once activated, this module temporarily increases the damage output of all blaster turrets fitted to a vehicle.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284533,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355803,
- "typeName": "Enhanced Blaster Damage Amplifier",
- "typeNameID": 280070,
- "volume": 0.01
- },
- "355804": {
- "basePrice": 16440.0,
- "capacity": 0.0,
- "description": "Once activated, this module temporarily increases the damage output of all blaster turrets fitted to a vehicle.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284534,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355804,
- "typeName": "Complex Blaster Damage Amplifier",
- "typeNameID": 280071,
- "volume": 0.01
- },
- "355805": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases the damage output of vehicle mounted large railgun and blaster turrets. Grants 10% bonus to hybrid turret damage, and a 5% increase to rate of fire.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 281555,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355805,
- "typeName": "HT Insulated Stabilizer Array",
- "typeNameID": 280072,
- "volume": 0.01
- },
- "355807": {
- "basePrice": 5000.0,
- "capacity": 0.0,
- "description": "Increases turret's maximum effective range.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284264,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355807,
- "typeName": "Calibration Subsystem",
- "typeNameID": 280228,
- "volume": 0.01
- },
- "355808": {
- "basePrice": 5000.0,
- "capacity": 0.0,
- "description": "Increases turret's maximum effective range.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 280184,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355808,
- "typeName": "Routine Calibration Subsystem",
- "typeNameID": 280232,
- "volume": 0.01
- },
- "355809": {
- "basePrice": 5000.0,
- "capacity": 0.0,
- "description": "Increases turret's maximum effective range.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284537,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355809,
- "typeName": "Tolerant Calibration Subsystem",
- "typeNameID": 280237,
- "volume": 0.01
- },
"35581": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -348807,92 +370837,6 @@
"typeNameID": 308189,
"volume": 0.01
},
- "355810": {
- "basePrice": 5000.0,
- "capacity": 0.0,
- "description": "Increases turret's maximum effective range.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284538,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355810,
- "typeName": "'Cirrus' Calibration Subsystem",
- "typeNameID": 280246,
- "volume": 0.01
- },
- "355811": {
- "basePrice": 4575.0,
- "capacity": 0.0,
- "description": "Once activated, this module temporarily increases the damage output of all blaster turrets fitted to a vehicle.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284354,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355811,
- "typeName": "Militia Blaster Damage Amplifier",
- "typeNameID": 280079,
- "volume": 0.01
- },
- "355812": {
- "basePrice": 10770.0,
- "capacity": 0.0,
- "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
- "descriptionID": 284540,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355812,
- "typeName": "EK-A2 Breach Mass Driver",
- "typeNameID": 280081,
- "volume": 0.01
- },
- "355813": {
- "basePrice": 10770.0,
- "capacity": 0.0,
- "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
- "descriptionID": 284541,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 355813,
- "typeName": "EC-3 Assault Mass Driver",
- "typeNameID": 280083,
- "volume": 0.01
- },
- "355814": {
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- "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\n\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
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- "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\n\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
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@@ -349662,146 +370916,6 @@
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},
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- "355877": {
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- "description": "The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds. ",
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- "355878": {
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- "description": "Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance. ",
- "descriptionID": 284603,
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- "355879": {
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- "description": "Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance. ",
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"35588": {
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@@ -349815,62 +370929,6 @@
"typeNameID": 308196,
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},
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- "description": "Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance. ",
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- "description": "Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance. ",
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- "description": "Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance. ",
- "descriptionID": 284607,
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- "description": "Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance. ",
- "descriptionID": 284608,
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"35589": {
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@@ -349884,98 +370942,6 @@
"typeNameID": 308197,
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},
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- "descriptionID": 281561,
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- "description": "Increases the damage output of vehicle mounted large missile turrets. Grants 8% bonus to missile damage, and a 3% increase to rate of fire.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284612,
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- "description": "Increases the damage output of vehicle mounted large missile turrets. Grants 10% bonus to missile damage, and a 5% increase to rate of fire.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284613,
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- "description": "Increases the damage output of vehicle mounted large missile turrets. Grants 10% bonus to missile damage, and a 5% increase to rate of fire.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284614,
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- "355898": {
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- "description": "Once activated, this module temporarily increases the damage output of all missile launcher turrets fitted to a vehicle.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 281563,
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- "typeName": "Basic Missile Damage Amplifier",
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- "3559": {
- "basePrice": 0.0,
- "capacity": 1,
- "description": "One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets.\r\nNote: May only be fitted to capital class ships.\r\n\r\nRequires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.",
- "descriptionID": 94334,
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- "published": true,
- "radius": 1,
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- "typeID": 3559,
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- "volume": 4000
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"35590": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -349989,90 +370955,6 @@
"typeNameID": 308198,
"volume": 0.01
},
- "355903": {
- "basePrice": 10050.0,
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- "description": "Once activated, this module temporarily increases the damage output of all missile launcher turrets fitted to a vehicle.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284616,
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- "355904": {
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- "description": "Once activated, this module temporarily increases the damage output of all missile launcher turrets fitted to a vehicle.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284617,
- "groupID": 351121,
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- "355905": {
- "basePrice": 25160.0,
- "capacity": 0.0,
- "description": "Increases the damage output of vehicle mounted small missile turrets. Grants 10% bonus to missile damage, and a 5% increase to rate of fire.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284618,
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- "basePrice": 12000.0,
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- "description": "Increases the damage output of all vehicle mounted missile turrets. Grants 3% bonus to missile damage, and a 2% increase to rate of fire.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 281565,
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- "355908": {
- "basePrice": 25160.0,
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- "description": "Increases the damage output of all vehicle mounted missile turrets. Grants 4% bonus to missile damage, and a 3% increase to rate of fire.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284619,
- "groupID": 351121,
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- "description": "Increases the damage output of all vehicle mounted missile turrets. Grants 6% bonus to missile damage, and a 5% increase to rate of fire.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284770,
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"35591": {
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@@ -350086,20 +370968,6 @@
"typeNameID": 308199,
"volume": 0.01
},
- "355910": {
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- "description": "Increases the damage output of all vehicle mounted missile turrets. Grants 6% bonus to missile damage, and a 5% increase to rate of fire.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284773,
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"35592": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -350113,50 +370981,6 @@
"typeNameID": 308200,
"volume": 0.01
},
- "355927": {
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- "description": "Once activated, this module temporarily increases the damage output of all missile launcher turrets fitted to a vehicle.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 266437,
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- "355928": {
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- "355929": {
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- "description": "Reduces heat cost per shot, enabling weapons to fire for a longer duration before overheating.",
- "descriptionID": 266238,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
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- "volume": 0.01
- },
"35593": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -350170,49 +370994,6 @@
"typeNameID": 308201,
"volume": 0.01
},
- "355930": {
- "basePrice": 30700.0,
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- "description": "Reduces heat cost per shot, enabling weapons to fire for a longer duration before overheating.",
- "descriptionID": 284633,
- "groupID": 351121,
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- "355931": {
- "basePrice": 33560.0,
- "capacity": 0.0,
- "description": "This coolant system actively flushes a weapon's housing, enabling it to fire for a longer duration before overheating. Reduces heat cost per shot by 51%.\r\n\r\nNOTE: Only one Active Heatsink can be fitted at a time.\r\nStacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284634,
- "groupID": 351121,
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- "355932": {
- "basePrice": 567000.0,
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- "description": "Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it.\n\nPowered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge. ",
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- "description": "Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",
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- "description": "A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”\n\nUnlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.",
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- "description": "Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.",
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},
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- "description": "Once activated, this module provides a temporary speed boost to ground vehicles.\r\n\r\nNOTE: Only one active fuel injector can be fitted at a time.\r\nStacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
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- "description": "Once activated, this module provides a temporary speed boost to ground vehicles.\r\n\r\nNOTE: Only one active fuel injector can be fitted at a time.\r\nStacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
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- "description": "Once activated, this module temporarily reduces the damage done to shields.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
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- "description": "Once activated, this module temporarily reduces the damage done to shields.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
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@@ -352589,48 +371908,6 @@
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- "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\n\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer.\n\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
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@@ -352653,146 +371930,6 @@
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- "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \n\nThis high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system.\n\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
- "descriptionID": 284010,
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- "description": "The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\r\n\r\nEvery vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry.\r\n\r\nHeavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
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- "description": "The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\r\n\r\nEvery vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry.\r\n\r\nHeavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
- "descriptionID": 284013,
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- "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\n\nUtilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel.\n\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
- "descriptionID": 284014,
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- "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\n\nUtilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel.\n\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
- "descriptionID": 284015,
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- "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\n\nUtilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel.\n\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
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- "description": "Increases hacking speed, making it easier to seize control of enemy vehicles and installations.",
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@@ -352810,216 +371947,6 @@
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},
- "356630": {
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- "description": "A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade – formed by a thermic igniter and linear gravity condenser – that, in skilled hands, can be used to carve through even the thickest dropsuit armor.",
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- "description": "A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade – formed by a thermic igniter and linear gravity condenser – that, in skilled hands, can be used to carve through even the thickest dropsuit armor.",
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- "description": "Skill at handling nova knives.\r\n\r\n5% reduction to nova knife charge time per level.",
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- "description": "Increases dropsuit's scan radius allowing it to detect enemy units at greater range.",
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- "description": "Increases dropsuit's scan radius allowing it to detect enemy units at greater range.",
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- "description": "Increases dropsuit's scan radius allowing it to detect enemy units at greater range.",
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- "description": "Increases dropsuit's scan radius allowing it to detect enemy units at greater range.",
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- },
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- "description": "Improves dropsuit's scan precision making it easier to detect nearby enemy signals.",
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- "description": "Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals.\n\nThough the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.",
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- "description": "Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals.\n\nThough the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.",
- "descriptionID": 284037,
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- "basePrice": 340.0,
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- "description": "Increases dropsuit's scan radius allowing it to detect enemy units at greater range.",
- "descriptionID": 281870,
- "groupID": 351121,
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- "typeID": 356711,
- "typeName": "Militia Range Amplifier",
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- "356724": {
- "basePrice": 149000.0,
- "capacity": 0.0,
- "description": "Basic understanding of scan profiles.\r\n \r\nUnlocks the ability to use profile dampener modules.\r\n\r\n2% reduction to dropsuit scan profile per level.",
- "descriptionID": 281885,
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- "typeID": 356724,
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- "356725": {
- "basePrice": 66000.0,
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- "description": "Basic understanding of scanning and sensors. \r\n\r\n5% reduction to CPU usage of scanning and sensor modules per level.",
- "descriptionID": 281888,
- "groupID": 351648,
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"35676": {
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@@ -353077,34 +372004,6 @@
"typeNameID": 308735,
"volume": 5
},
- "356788": {
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- "description": "Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.",
- "descriptionID": 282003,
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- "published": false,
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- "typeName": "Militia Armor Plates Blueprint",
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- "356789": {
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- "description": "Passively repairs damage done to dropsuit's armor.",
- "descriptionID": 282006,
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- "portionSize": 1,
- "published": false,
- "typeID": 356789,
- "typeName": "Militia Armor Repairer Blueprint",
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- },
"35679": {
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"capacity": 2000.0,
@@ -353123,166 +372022,6 @@
"volume": 890000.0,
"wreckTypeID": 26562
},
- "356790": {
- "basePrice": 450.0,
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- "description": "Increases maximum stamina of the user.\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.",
- "descriptionID": 282009,
- "groupID": 351121,
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- "portionSize": 1,
- "published": false,
- "typeID": 356790,
- "typeName": "Militia Cardiac Stimulant Blueprint",
- "typeNameID": 282011,
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- "356791": {
- "basePrice": 270.0,
- "capacity": 0.0,
- "description": "Increases sprinting speed of the user.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 282012,
- "groupID": 351121,
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- "typeID": 356791,
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- "356792": {
- "basePrice": 290.0,
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- "description": "Increases max stamina and stamina recovery rate of the user.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 282017,
- "groupID": 351121,
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- "356793": {
- "basePrice": 400.0,
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- "description": "Increases hacking speed, making it easier to seize control of enemy vehicles and installations.",
- "descriptionID": 282020,
- "groupID": 351121,
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- "portionSize": 1,
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- "typeID": 356793,
- "typeName": "Militia Codebreaker Blueprint",
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- },
- "356794": {
- "basePrice": 490.0,
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- "description": "Increases dropsuit's maximum CPU output.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 282021,
- "groupID": 351121,
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- "typeName": "Militia CPU Upgrade Blueprint",
- "typeNameID": 282023,
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- "356795": {
- "basePrice": 340.0,
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- "description": "Improves dropsuit's scan precision making it easier to detect nearby enemy signals.",
- "descriptionID": 282024,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356795,
- "typeName": "Militia Precision Enhancer Blueprint",
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- },
- "356796": {
- "basePrice": 320.0,
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- "description": "Decreases dropsuit's scan profile making it harder to detect by scanning systems.",
- "descriptionID": 282027,
- "groupID": 351121,
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- "published": false,
- "typeID": 356796,
- "typeName": "Militia Profile Dampener Blueprint",
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- "356797": {
- "basePrice": 340.0,
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- "description": "Increases dropsuit's scan radius allowing it to detect enemy units at greater range.",
- "descriptionID": 282032,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356797,
- "typeName": "Militia Range Amplifier Blueprint",
- "typeNameID": 282031,
- "volume": 0.01
- },
- "356798": {
- "basePrice": 490.0,
- "capacity": 0.0,
- "description": "Increases dropsuit's maximum powergrid output.",
- "descriptionID": 282035,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356798,
- "typeName": "Militia PG Upgrade Blueprint",
- "typeNameID": 282034,
- "volume": 0.01
- },
- "356799": {
- "basePrice": 400.0,
- "capacity": 0.0,
- "description": "Increases maximum strength of dropsuit's shields.",
- "descriptionID": 282036,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356799,
- "typeName": "Militia Shield Extender Blueprint",
- "typeNameID": 282038,
- "volume": 0.01
- },
- "3568": {
- "basePrice": 86614.0,
- "capacity": 15.0,
- "description": "Provides a quick injection of power into the capacitor.",
- "descriptionID": 87442,
- "groupID": 76,
- "iconID": 1031,
- "marketGroupID": 699,
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- "metaGroupID": 2,
- "metaLevel": 5,
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- "published": true,
- "techLevel": 2,
- "typeID": 3568,
- "typeName": "Small Capacitor Booster II",
- "typeNameID": 76921,
- "variationParentTypeID": 3566,
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- },
"35680": {
"basePrice": 1000000.0,
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@@ -353300,90 +372039,6 @@
"typeNameID": 308774,
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},
- "356800": {
- "basePrice": 550.0,
- "capacity": 0.0,
- "description": "Improves the recharge rate of dropsuit's shields.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 282039,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356800,
- "typeName": "Militia Shield Recharger Blueprint",
- "typeNameID": 282041,
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- },
- "356801": {
- "basePrice": 270.0,
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- "description": "Reduces the length of the delay before shield recharge begins.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 282044,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356801,
- "typeName": "Militia Shield Regulator Blueprint",
- "typeNameID": 282042,
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- },
- "356802": {
- "basePrice": 520.0,
- "capacity": 0.0,
- "description": "Increases damage output of all heavy handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 282045,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356802,
- "typeName": "Militia Heavy Damage Modifier Blueprint",
- "typeNameID": 282046,
- "volume": 0.01
- },
- "356803": {
- "basePrice": 520.0,
- "capacity": 0.0,
- "description": "Increases damage output of all light handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 282048,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356803,
- "typeName": "Militia Light Damage Modifier Blueprint",
- "typeNameID": 282049,
- "volume": 0.01
- },
- "356804": {
- "basePrice": 520.0,
- "capacity": 0.0,
- "description": "Increases damage output of all sidearm handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 282051,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356804,
- "typeName": "Militia Sidearm Damage Modifier Blueprint",
- "typeNameID": 282052,
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- },
- "356805": {
- "basePrice": 320.0,
- "capacity": 0.0,
- "description": "Increases damage done by melee attacks.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 282054,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356805,
- "typeName": "Militia Myofibril Stimulant Blueprint",
- "typeNameID": 282056,
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- },
"35681": {
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@@ -353401,20 +372056,6 @@
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},
- "356819": {
- "basePrice": 3945.0,
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- "description": "The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires.\n\nThe device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.",
- "descriptionID": 284078,
- "groupID": 351844,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356819,
- "typeName": "K-2 Nanohive",
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- },
"35682": {
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@@ -353432,48 +372073,6 @@
"typeNameID": 308855,
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},
- "356827": {
- "basePrice": 610.0,
- "capacity": 0.0,
- "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\n\r\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer.\r\n\r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
- "descriptionID": 284080,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356827,
- "typeName": "'Dren' Assault C-I",
- "typeNameID": 282110,
- "volume": 0.01
- },
- "356828": {
- "basePrice": 8040.0,
- "capacity": 0.0,
- "description": "The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\r\n\r\nEvery vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry.\r\n\r\nHeavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
- "descriptionID": 284081,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356828,
- "typeName": "'Dren' Sentinel A-I",
- "typeNameID": 282113,
- "volume": 0.01
- },
- "356829": {
- "basePrice": 610.0,
- "capacity": 0.0,
- "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\n\nUtilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel.\n\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
- "descriptionID": 284082,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356829,
- "typeName": "'Dren' Logistics M-I",
- "typeNameID": 282116,
- "volume": 0.01
- },
"35683": {
"basePrice": 30000000.0,
"capacity": 450.0,
@@ -353501,90 +372100,6 @@
"volume": 47000.0,
"wreckTypeID": 37862
},
- "356830": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature.\n \nThis high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system.\n\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
- "descriptionID": 284083,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356830,
- "typeName": "'Dren' Scout G-I",
- "typeNameID": 282119,
- "volume": 0.01
- },
- "356831": {
- "basePrice": 10080.0,
- "capacity": 0.0,
- "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\n\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
- "descriptionID": 284204,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356831,
- "typeName": "'Dren' Shotgun",
- "typeNameID": 282121,
- "volume": 0.01
- },
- "356833": {
- "basePrice": 610.0,
- "capacity": 0.0,
- "description": "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. \r\nKey to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.",
- "descriptionID": 265688,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356833,
- "typeName": "'Dren' Swarm Launcher",
- "typeNameID": 282123,
- "volume": 0.01
- },
- "356835": {
- "basePrice": 270.0,
- "capacity": 0.0,
- "description": "The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target.\n\nPower consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules. ",
- "descriptionID": 284085,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356835,
- "typeName": "'Dren' Scrambler Pistol",
- "typeNameID": 282125,
- "volume": 0.01
- },
- "356837": {
- "basePrice": 1500.0,
- "capacity": 0.0,
- "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. \n\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
- "descriptionID": 284086,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356837,
- "typeName": "'Dren' Assault Rifle",
- "typeNameID": 282127,
- "volume": 0.01
- },
- "356839": {
- "basePrice": 610.0,
- "capacity": 0.0,
- "description": "Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",
- "descriptionID": 284087,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356839,
- "typeName": "'Covenant' Sniper Rifle",
- "typeNameID": 282129,
- "volume": 0.01
- },
"35684": {
"basePrice": 40000000.0,
"capacity": 0.0,
@@ -353603,146 +372118,6 @@
"typeNameID": 308861,
"volume": 0.01
},
- "356840": {
- "basePrice": 610.0,
- "capacity": 0.0,
- "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\n\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer.\n\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
- "descriptionID": 284088,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356840,
- "typeName": "'Covenant' Assault C-I",
- "typeNameID": 282131,
- "volume": 0.01
- },
- "356841": {
- "basePrice": 30000.0,
- "capacity": 0.0,
- "description": "The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.",
- "descriptionID": 266204,
- "groupID": 351210,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356841,
- "typeName": "Ishukone Watch Saga",
- "typeNameID": 282135,
- "volume": 0.01
- },
- "356842": {
- "basePrice": 30000.0,
- "capacity": 0.0,
- "description": "The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.",
- "descriptionID": 284089,
- "groupID": 351210,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356842,
- "typeName": "Blood Raiders Saga",
- "typeNameID": 282136,
- "volume": 0.01
- },
- "356843": {
- "basePrice": 370.0,
- "capacity": 0.0,
- "description": "The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death. ",
- "descriptionID": 284090,
- "groupID": 351844,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356843,
- "typeName": "Militia Drop Uplink Blueprint",
- "typeNameID": 282137,
- "volume": 0.01
- },
- "356844": {
- "basePrice": 370.0,
- "capacity": 0.0,
- "description": "The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires.\r\n\r\nThe device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.",
- "descriptionID": 284091,
- "groupID": 351844,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356844,
- "typeName": "Militia Nanohive Blueprint",
- "typeNameID": 282138,
- "volume": 0.01
- },
- "356845": {
- "basePrice": 460.0,
- "capacity": 0.0,
- "description": "By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material.\r\n\r\nThe repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.",
- "descriptionID": 266924,
- "groupID": 351844,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356845,
- "typeName": "Militia Repair Tool Blueprint",
- "typeNameID": 282139,
- "volume": 0.01
- },
- "356846": {
- "basePrice": 240.0,
- "capacity": 0.0,
- "description": "The nanite injector delivers an active helix directly into the bloodstream of the downed victim, whereupon individual subunits work to suppress the pain response, repair tissue and organ damage and reestablish regular cardiac rhythm. If administered in time, first-phase resuscitation (defined as ‘minimum-essential combat functionality') is typically achievable, though some psychological trauma is to be expected.",
- "descriptionID": 284092,
- "groupID": 351844,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356846,
- "typeName": "Militia Nanite Injector Blueprint",
- "typeNameID": 282140,
- "volume": 0.01
- },
- "356847": {
- "basePrice": 180.0,
- "capacity": 0.0,
- "description": "The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor. The Militia variant is standard-issue for all new recruits.",
- "descriptionID": 282141,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356847,
- "typeName": "Militia Locus Grenade Blueprint",
- "typeNameID": 282143,
- "volume": 0.01
- },
- "356848": {
- "basePrice": 270.0,
- "capacity": 0.0,
- "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class.\r\n\r\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
- "descriptionID": 284093,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356848,
- "typeName": "Militia Assault Rifle Blueprint",
- "typeNameID": 282145,
- "volume": 0.01
- },
- "356849": {
- "basePrice": 480.0,
- "capacity": 0.0,
- "description": "Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. \r\n\r\nThis original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.",
- "descriptionID": 284094,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356849,
- "typeName": "Militia Submachine Gun Blueprint",
- "typeNameID": 282147,
- "volume": 0.01
- },
"35685": {
"basePrice": 1000000,
"capacity": 0.0,
@@ -353761,132 +372136,6 @@
"typeNameID": 308863,
"volume": 0.01
},
- "356850": {
- "basePrice": 610.0,
- "capacity": 0.0,
- "description": "Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",
- "descriptionID": 284095,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356850,
- "typeName": "Militia Sniper Rifle Blueprint",
- "typeNameID": 282149,
- "volume": 0.01
- },
- "356851": {
- "basePrice": 610.0,
- "capacity": 0.0,
- "description": "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. \r\nKey to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.",
- "descriptionID": 284096,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356851,
- "typeName": "Militia Swarm Launcher Blueprint",
- "typeNameID": 282151,
- "volume": 0.01
- },
- "356852": {
- "basePrice": 270.0,
- "capacity": 0.0,
- "description": "The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target.\r\n\r\nPower consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules. ",
- "descriptionID": 284097,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356852,
- "typeName": "Militia Scrambler Pistol Blueprint",
- "typeNameID": 282153,
- "volume": 0.01
- },
- "356853": {
- "basePrice": 610.0,
- "capacity": 0.0,
- "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\r\n\r\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
- "descriptionID": 284098,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356853,
- "typeName": "Militia Shotgun Blueprint",
- "typeNameID": 282155,
- "volume": 0.01
- },
- "356854": {
- "basePrice": 11040.0,
- "capacity": 0.0,
- "description": "Passively repairs damage done to the vehicle's armor.",
- "descriptionID": 282156,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356854,
- "typeName": "Militia Light Armor Repairer Blueprint",
- "typeNameID": 282157,
- "volume": 0.01
- },
- "356855": {
- "basePrice": 22080.0,
- "capacity": 0.0,
- "description": "Passively repairs damage done to the vehicle's armor.",
- "descriptionID": 282159,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356855,
- "typeName": "Militia Heavy Armor Repairer Blueprint",
- "typeNameID": 282160,
- "volume": 0.01
- },
- "356857": {
- "basePrice": 22080.0,
- "capacity": 0.0,
- "description": "Increases maximum strength of vehicle's armor but the increased mass affects acceleration and top speed.",
- "descriptionID": 282165,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356857,
- "typeName": "Militia 120mm Armor Plates Blueprint",
- "typeNameID": 282166,
- "volume": 0.01
- },
- "356858": {
- "basePrice": 22080.0,
- "capacity": 0.0,
- "description": "Increases maximum strength of vehicle's armor, but the increased mass reduces top speed",
- "descriptionID": 282168,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356858,
- "typeName": "Militia 180mm Reinforced Steel Plates Blueprint",
- "typeNameID": 282169,
- "volume": 0.01
- },
- "356859": {
- "basePrice": 11040.0,
- "capacity": 0.0,
- "description": "Increases maximum strength of vehicle's armor but the increased mass affects acceleration and top speed.",
- "descriptionID": 282171,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356859,
- "typeName": "Militia 60mm Armor Plates Blueprint",
- "typeNameID": 282172,
- "volume": 0.01
- },
"35686": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -353906,146 +372155,6 @@
"typeNameID": 308865,
"volume": 5
},
- "356860": {
- "basePrice": 17240.0,
- "capacity": 0.0,
- "description": "Once activated, this module instantly recharges a portion of the vehicle's shield HP.",
- "descriptionID": 282174,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356860,
- "typeName": "Militia Light Shield Booster Blueprint",
- "typeNameID": 282176,
- "volume": 0.01
- },
- "356861": {
- "basePrice": 37280.0,
- "capacity": 0.0,
- "description": "Once activated, this module instantly recharges a portion of the vehicle's shield HP.",
- "descriptionID": 282177,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356861,
- "typeName": "Militia Heavy Shield Booster Blueprint",
- "typeNameID": 282179,
- "volume": 0.01
- },
- "356862": {
- "basePrice": 11040.0,
- "capacity": 0.0,
- "description": "Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.",
- "descriptionID": 282182,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356862,
- "typeName": "Militia Light Shield Extender Blueprint",
- "typeNameID": 282181,
- "volume": 0.01
- },
- "356863": {
- "basePrice": 22080.0,
- "capacity": 0.0,
- "description": "Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.",
- "descriptionID": 282186,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356863,
- "typeName": "Militia Heavy Shield Extender Blueprint",
- "typeNameID": 282185,
- "volume": 0.01
- },
- "356864": {
- "basePrice": 4160.0,
- "capacity": 0.0,
- "description": "Improves the recharge rate of the vehicle's shields.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 282188,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356864,
- "typeName": "Militia Shield Regenerator Blueprint",
- "typeNameID": 282190,
- "volume": 0.01
- },
- "356865": {
- "basePrice": 4160.0,
- "capacity": 0.0,
- "description": "Increases damage resistance of the vehicle's shields. -10% damage taken to shield hp.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 282191,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356865,
- "typeName": "Militia Shield Resistance Amplifier",
- "typeNameID": 282193,
- "volume": 0.01
- },
- "356866": {
- "basePrice": 15000.0,
- "capacity": 0.0,
- "description": "Once activated, this module temporarily increases the damage output of all blaster turrets fitted to a vehicle.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284099,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356866,
- "typeName": "Militia Blaster Damage Amplifier Blueprint",
- "typeNameID": 282194,
- "volume": 0.01
- },
- "356867": {
- "basePrice": 15000.0,
- "capacity": 0.0,
- "description": "Once activated, this module temporarily increases the damage output of all missile launcher turrets fitted to a vehicle.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 284100,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356867,
- "typeName": "Militia Missile Damage Amplifier Blueprint",
- "typeNameID": 282195,
- "volume": 0.01
- },
- "356868": {
- "basePrice": 4160.0,
- "capacity": 0.0,
- "description": "Increases a vehicle's maximum CPU output in order to support more CPU intensive modules.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 282196,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356868,
- "typeName": "Militia CPU Upgrade Unit Blueprint",
- "typeNameID": 282198,
- "volume": 0.01
- },
- "356869": {
- "basePrice": 4160.0,
- "capacity": 0.0,
- "description": "Increases the overall efficiency of a vehicle's engineering subsystems, thereby increasing its powergrid, shields and shield recharge by 3%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters shield recharge rate or powergrid will be reduced.",
- "descriptionID": 282199,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356869,
- "typeName": "Militia Power Diagnostic System Blueprint",
- "typeNameID": 282200,
- "volume": 0.01
- },
"35687": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -354065,138 +372174,6 @@
"typeNameID": 308867,
"volume": 5
},
- "356870": {
- "basePrice": 4160.0,
- "capacity": 0.0,
- "description": "Increases a vehicles's maximum powergrid output in order to support more PG intensive modules.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 282202,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356870,
- "typeName": "Militia Powergrid Upgrade Blueprint",
- "typeNameID": 282204,
- "volume": 0.01
- },
- "356871": {
- "basePrice": 3000,
- "capacity": 0.0,
- "description": "The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.",
- "descriptionID": 266192,
- "groupID": 351210,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "typeID": 356871,
- "typeName": "Viper Blueprint",
- "typeNameID": 282227,
- "volume": 0.01
- },
- "356872": {
- "basePrice": 3000,
- "capacity": 0.0,
- "description": "The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.",
- "descriptionID": 284101,
- "groupID": 351210,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "typeID": 356872,
- "typeName": "Gorgon Blueprint",
- "typeNameID": 282228,
- "volume": 0.01
- },
- "356873": {
- "basePrice": 3000,
- "capacity": 0.0,
- "description": "The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. ",
- "descriptionID": 284102,
- "groupID": 351210,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "typeID": 356873,
- "typeName": "Sica Blueprint",
- "typeNameID": 282229,
- "volume": 0.01
- },
- "356874": {
- "basePrice": 3000,
- "capacity": 0.0,
- "description": "The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. ",
- "descriptionID": 284103,
- "groupID": 351210,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "typeID": 356874,
- "typeName": "Soma Blueprint",
- "typeNameID": 282230,
- "volume": 0.01
- },
- "356875": {
- "basePrice": 3000,
- "capacity": 0.0,
- "description": "The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.",
- "descriptionID": 284104,
- "groupID": 351210,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "typeID": 356875,
- "typeName": "Onikuma Blueprint",
- "typeNameID": 282231,
- "volume": 0.01
- },
- "356876": {
- "basePrice": 3000,
- "capacity": 0.0,
- "description": "The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.",
- "descriptionID": 284105,
- "groupID": 351210,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "typeID": 356876,
- "typeName": "Baloch Blueprint",
- "typeNameID": 282232,
- "volume": 0.01
- },
- "356877": {
- "basePrice": 6585.0,
- "capacity": 0.0,
- "description": "The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units.\n\nThese explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.",
- "descriptionID": 284106,
- "groupID": 351844,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356877,
- "typeName": "F/45 Remote Explosive",
- "typeNameID": 282236,
- "volume": 0.01
- },
- "356878": {
- "basePrice": 28845.0,
- "capacity": 0.0,
- "description": "The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units.\n\nThese explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.",
- "descriptionID": 284107,
- "groupID": 351844,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 356878,
- "typeName": "Boundless Remote Explosive",
- "typeNameID": 282237,
- "volume": 0.01
- },
"35688": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -354216,34 +372193,6 @@
"typeNameID": 308869,
"volume": 5
},
- "356882": {
- "basePrice": 6585.0,
- "capacity": 0.0,
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- "description": "A proximity variant of the F/41 series of remote explosives designed to detonate automatically when an unidentified vehicle signature is detected. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units caught in the blast. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.",
- "descriptionID": 284110,
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- "typeName": "Boundless Proximity Explosive",
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@@ -354262,21 +372211,6 @@
"volume": 19700.0,
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},
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- "basePrice": 4305.0,
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- "description": "Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals.\r\nThough the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.",
- "descriptionID": 284114,
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- "typeName": "'Acolyth' A-86 Active Scanner",
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- "descriptionID": 284115,
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- "typeID": 356901,
- "typeName": "'Cirrus' CreoDron Active Scanner",
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- "356909": {
- "basePrice": 200000.0,
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- "description": "The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. ",
- "descriptionID": 284121,
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@@ -354346,62 +372238,6 @@
"typeNameID": 308951,
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- "356913": {
- "basePrice": 1500.0,
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- "description": "While functionally identical to the majority of mass-produced rifles available today, the choice of construction materials and unique cyclotron design has led many to speculate that the weapon is the work of Karisim Vynneve, the once prolific weapons designer thought killed in a test-fire exercise more than a decade ago. Whether a warning, a statement of intent or simply an elaborate ruse, it does not change the fact that it’s a beautifully crafted weapon.",
- "descriptionID": 282380,
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- "356914": {
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- "description": "Due to its simple construction and readily available parts, the SMG has undergone a host of re-designs since it was introduced to the market. This particular modification was first popularized years ago by criminal organizations in the Curse region but ultimately fell out of favor, replaced by newer, more sophisticated weaponry. Cheap, reliable and as lethal as ever, it has regained popularity, this time in the hands of cloned soldiers on battlefields throughout New Eden.",
- "descriptionID": 282375,
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- "356915": {
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- "description": "A training skill used to test and validate correct neural mappings. ",
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- "descriptionID": 284122,
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- "356925": {
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- "description": "Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",
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@@ -354521,22 +372343,6 @@
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- "typeName": "[TEST] Drone Hive 2",
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@@ -354592,34 +372370,6 @@
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- "357011": {
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- "description": "The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires.\n\nThe device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.",
- "descriptionID": 284750,
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- "typeName": "Compact Nanohive",
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- "basePrice": 2460.0,
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- "description": "A proximity variant of the F/41 series of remote explosives designed to detonate automatically when an unidentified vehicle signature is detected. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units caught in the blast. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.",
- "descriptionID": 284161,
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- "mass": 0.0,
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- "published": false,
- "typeID": 357018,
- "typeName": "Flux Proximity Explosive",
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@@ -354725,121 +372475,6 @@
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},
- "3571": {
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- "capacity": 5.75,
- "description": "One of the largest weapons currently in existence, this massive artillery cannon is designed for extended sieges of stationary installations and other large targets.\r\nNote: May only be fitted to capital class ships.\r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.",
- "descriptionID": 95308,
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- "typeName": "CONCORD Quad 3500mm Siege Artillery Blueprint",
- "typeNameID": 104900,
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- "3573": {
- "basePrice": 32694870,
- "capacity": 10,
- "description": "One of the largest weapons currently in existence, this massive autocannon is designed for extended sieges of stationary installations and other large targets.\r\nNote: May only be fitted to capital class ships.\r\n\r\nMust be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.",
- "descriptionID": 95278,
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- "published": true,
- "radius": 200,
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- "typeNameID": 104901,
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- },
- "3575": {
- "basePrice": 26773840,
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- "description": "Transfers capacitor energy to another ship.\r\n\r\nNote: May only be fitted to capital class ships.",
- "descriptionID": 94824,
- "groupID": 67,
- "iconID": 1035,
- "marketGroupID": 910,
- "mass": 1000,
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- "published": true,
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- "typeName": "CONCORD Capital Remote Capacitor Transmitter",
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- "variationParentTypeID": 12219,
- "volume": 4000
- },
- "3576": {
- "basePrice": 70258.0,
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- "description": "Provides a quick injection of power into the capacitor.",
- "descriptionID": 87443,
- "groupID": 76,
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- "mass": 0.0,
- "metaGroupID": 1,
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- "published": true,
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- "typeID": 3576,
- "typeName": "Heavy Capacitor Booster I",
- "typeNameID": 76923,
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"35764": {
"basePrice": 0.0,
"capacity": 10000,
@@ -354858,20 +372493,6 @@
"typeNameID": 505970,
"volume": 100000000
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- "3577": {
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- "published": true,
- "typeID": 3577,
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"35770": {
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@@ -355029,26 +372650,6 @@
"volume": 28600,
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},
- "3578": {
- "basePrice": 230876.0,
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- "description": "Provides a quick injection of power into the capacitor.",
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@@ -355149,21 +372750,6 @@
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"35790": {
"basePrice": 9900,
"capacity": 1,
@@ -355309,21 +372895,6 @@
"typeNameID": 506051,
"volume": 20
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- "3580": {
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- "typeID": 3580,
- "typeName": "CONCORD Capital Remote Capacitor Transmitter Blueprint",
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"35800": {
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@@ -355409,27 +372980,6 @@
"typeNameID": 506064,
"volume": 20
},
- "3581": {
- "basePrice": 33264.0,
- "capacity": 0.0,
- "description": "CONCORD has acquired untold numbers of these devices from destroyed Sansha vessels during recent raids. The modules have the appearance of standard data analyzers, but when connected to the systems of a suitably modified ship, they exhibit significantly enhanced capabilities.
Official DED reports on the devices' internal workings cite \"inconclusive results\", but CONCORD has nevertheless opted to distribute these modules to capsuleers in the hope that they might be useful in the fight against Kuvakei's minions.\r\n\r\nNote: Due to recently discovered branch prediction vulnerabilities in certain Upwell Consortium Recursive Computing Modules this analyzer may also be used to collect sensitive information concerning reinforcement periods of Upwell Structures.",
- "descriptionID": 93584,
- "groupID": 538,
- "iconID": 2856,
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- "mass": 1800.0,
- "metaGroupID": 3,
- "metaLevel": 6,
- "portionSize": 1,
- "published": true,
- "radius": 500.0,
- "techLevel": 1,
- "typeID": 3581,
- "typeName": "Purloined Sansha Data Analyzer",
- "typeNameID": 105057,
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- "volume": 5.0
- },
"35812": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -355544,20 +373094,6 @@
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"wreckTypeID": 27927
},
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- "metaGroupID": 3,
- "portionSize": 1,
- "published": true,
- "typeID": 3582,
- "typeName": "Purloined Sansha Data Analyzer Blueprint",
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"35820": {
"basePrice": 0.0,
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@@ -355664,21 +373200,6 @@
"typeNameID": 506159,
"volume": 4000
},
- "3583": {
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- "description": "This rather large pile of obviously-broken components stands testament to the follies of reprocessing an item without really understanding how it fits together.",
- "descriptionID": 93588,
- "groupID": 314,
- "iconID": 1365,
- "mass": 700.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3583,
- "typeName": "Badly Mangled Components",
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"35830": {
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@@ -355837,21 +373358,6 @@
"typeNameID": 506177,
"volume": 4000
},
- "3584": {
- "basePrice": 0.0,
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- "description": "Functionally, this piece of hardware - obviously of Sansha origin - is an extremely sophisticated parallel processing unit. Connecting it to a standard interface bus and running a few diagnostics reveals that it has been configured to act as the master node for a quasi-distributed decryption system, and its response rate suggests that it's exceptionally efficient at this task.
It is, however, difficult to ignore the fact that it's also a head in a jar - particularly when it opens its eyes briefly, looks around, and frowns.",
- "descriptionID": 93589,
- "groupID": 314,
- "iconID": 2553,
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- "portionSize": 1,
- "published": true,
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- "typeName": "True Slave Decryption Node",
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- "volume": 4.0
- },
"35840": {
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@@ -355951,54 +373457,6 @@
"volume": 4000.0,
"wreckTypeID": 49630
},
- "3585": {
- "basePrice": 33264.0,
- "capacity": 0.0,
- "description": "This is still nearly recognizable as a Purloined Sansha Data Analyzer, but attempting to reprocess it has left it broken yet still more-or-less intact. It's possible that running it through the reprocessor a second time will yield better results.",
- "descriptionID": 93590,
- "groupID": 314,
- "iconID": 2856,
- "mass": 1650.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3585,
- "typeName": "Mangled Sansha Data Analyzer",
- "typeNameID": 105064,
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- },
- "3586": {
- "basePrice": 4996.0,
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- "description": "Transfers shield power over to the target ship, aiding in its defense.",
- "descriptionID": 87445,
- "groupID": 41,
- "iconID": 86,
- "marketGroupID": 603,
- "mass": 0.0,
- "metaGroupID": 1,
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- "portionSize": 1,
- "published": true,
- "techLevel": 1,
- "typeID": 3586,
- "typeName": "Small Remote Shield Booster I",
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- "volume": 5.0
- },
- "3587": {
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- "published": true,
- "typeID": 3587,
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"35877": {
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@@ -356035,26 +373493,6 @@
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},
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- "description": "The Angel Control Tower is an enhanced version of the Matari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency.",
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- "description": "In terms of Caldari design philosophy, the Phoenix is a chip off the old block. With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there. While its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods. With a strong supplementary force, however, few things in existence rival this vessel's pure annihilative force.",
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- "description": " In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Gallente Federation, this led to the redesign and redeployment of the Navitas. The Navitas had been a solid mining vessel that had seen wide use by independent excavators, along with being one of the best ships available for budding traders and even for much-maligned scavengers. After its redesign, its long-range scanners and sturdy outer shell gave way entirely for remote repairing capabilities, moving the Navitas away from the calming buzz of mining lasers and into the roar of battle.",
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- "description": "Smaller confined shield generators with their own access restrictions can be deployed outside the Control Tower's defense perimeter. This allows for lesser security areas around the Starbase, for purposes of storage or pickup. ",
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- "description": "The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat.\n\nHeat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.",
- "descriptionID": 284442,
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- "published": false,
- "typeID": 363394,
- "typeName": "'Burnstalk' Laser Rifle",
- "typeNameID": 283827,
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- },
- "363395": {
- "basePrice": 10770.0,
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- "description": "The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat.\n\nHeat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.",
- "descriptionID": 284251,
- "groupID": 350858,
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- "portionSize": 1,
- "published": false,
- "typeID": 363395,
- "typeName": "'Deathchorus' ELM-7 Laser Rifle",
- "typeNameID": 283841,
- "volume": 0.01
- },
- "363396": {
- "basePrice": 28845.0,
- "capacity": 0.0,
- "description": "The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat.\n\nHeat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.",
- "descriptionID": 284449,
- "groupID": 350858,
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- "portionSize": 1,
- "published": false,
- "typeID": 363396,
- "typeName": "'Rawspark' Viziam Laser Rifle",
- "typeNameID": 283828,
- "volume": 0.01
- },
- "363397": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "Engineered using technology plundered from archeological sites during the UBX-CC conflict in YC113, the Dragonfly is a GATE suit designed to adapt and conform to an individual’s usage patterns, learning and eventually predicting actions before they occur, substantially increasing response times and maneuverability.",
- "descriptionID": 283814,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 363397,
- "typeName": "'Dragonfly' Assault [nSv]",
- "typeNameID": 283813,
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- },
- "363398": {
- "basePrice": 1500.0,
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- "description": "A modified version of the widely adopted Federation weapon, the Toxin is a fully-automatic rifle adapted to fire doped plasma slugs. \r\nA questionable design that many would agree offers little benefit beyond increasing a victim’s discomfort as contaminants spread through the system, liquefying internal organs and disrupting nanite helixes in the bloodstream, causing the subunits to go haywire and attack the body they’re designed to sustain.",
- "descriptionID": 283816,
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- "published": false,
- "typeID": 363398,
- "typeName": "'Toxin' Assault Rifle",
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- },
- "3634": {
- "basePrice": 0.0,
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- "description": "Low powered, rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Comes with a pre-fitted irreplaceable standard frequency crystal.",
- "descriptionID": 94557,
- "graphicID": 11118,
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- "iconID": 350,
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- "typeID": 3634,
- "typeName": "Civilian Gatling Pulse Laser",
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- "volume": 5.0
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@@ -359436,76 +375763,6 @@
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},
- "363400": {
- "basePrice": 900.0,
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- "description": "The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires.\n\nThe device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.",
- "descriptionID": 284252,
- "groupID": 351844,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 363400,
- "typeName": "Hacked Nanohive",
- "typeNameID": 283817,
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- },
- "363405": {
- "basePrice": 3420.0,
- "capacity": 0.0,
- "description": "Increases damage output of all light handheld weapons.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 283802,
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- "published": false,
- "typeID": 363405,
- "typeName": "CN-V Light Damage Modifier",
- "typeNameID": 283801,
- "volume": 0.01
- },
- "363406": {
- "basePrice": 2955.0,
- "capacity": 0.0,
- "description": "The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target.\n\nPower consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules. ",
- "descriptionID": 284460,
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- "published": false,
- "typeID": 363406,
- "typeName": "HK-2 Scrambler Pistol",
- "typeNameID": 283832,
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- },
- "363408": {
- "basePrice": 2010.0,
- "capacity": 0.0,
- "description": "The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range.",
- "descriptionID": 284463,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 363408,
- "typeName": "Hacked EX-0 AV Grenade",
- "typeNameID": 283818,
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- },
- "363409": {
- "basePrice": 2415.0,
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- "description": "The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires.\r\nThe device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.",
- "descriptionID": 284737,
- "groupID": 351844,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 363409,
- "typeName": "'Torrent' Nanohive",
- "typeNameID": 283846,
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- },
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@@ -359521,49 +375778,6 @@
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},
- "363410": {
- "basePrice": 3015.0,
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- "description": "By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material.\n\nThe repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.",
- "descriptionID": 284260,
- "groupID": 351844,
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- "portionSize": 1,
- "published": false,
- "typeID": 363410,
- "typeName": "'Whisper' Repair Tool",
- "typeNameID": 283833,
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- },
- "363411": {
- "basePrice": 1605.0,
- "capacity": 0.0,
- "description": "The nanite injector delivers an active helix directly into the bloodstream of the downed victim, whereupon individual subunits work to suppress the pain response, repair tissue and organ damage and reestablish regular cardiac rhythm. If administered in time, first-phase resuscitation (defined as ‘minimum-essential combat functionality') is typically achievable, though some psychological trauma is to be expected.",
- "descriptionID": 284470,
- "groupID": 351844,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 363411,
- "typeName": "'Cannibal' Nanite Injector",
- "typeNameID": 283835,
- "volume": 0.01
- },
- "363412": {
- "basePrice": 825.0,
- "capacity": 0.0,
- "description": "The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death. ",
- "descriptionID": 284262,
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- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "typeID": 363412,
- "typeName": "'Terminus' Drop Uplink",
- "typeNameID": 283836,
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- },
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@@ -359684,37 +375898,6 @@
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},
- "363491": {
- "basePrice": 1500.0,
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- "description": "A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles.\r\n\r\nIts advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.",
- "descriptionID": 289183,
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- "published": false,
- "typeID": 363491,
- "typeName": "Combat Rifle",
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- },
- "3635": {
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- "description": "The Amarr Imperial Navy has been upgrading many of its ships in recent years and adding new ones. The Punisher is one of the most recent ones and considered by many to be the best Amarr frigate in existence. As witnessed by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels, but it is more than powerful enough for solo operations.",
- "descriptionID": 94039,
- "graphicID": 300,
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- "published": false,
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- "typeID": 3635,
- "typeName": "Amarr Punisher Frigate",
- "typeNameID": 105538,
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@@ -359803,20 +375986,6 @@
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},
- "363551": {
- "basePrice": 675.0,
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- "description": "The magsec is a semi-automatic firearm capable of sustained, accurate fire at ranges beyond what conventional sidearms can offer. A high-speed slider feeds current to a magazine of hyper velocity projectiles that are discharged with minimal separation, maximizing energy efficiency and reducing flux shear to produce a weapon with lethal kinetic potential. \r\n\r\nHaving overcome early reliability issues, manufacturers have since taken advantage of the weapon’s modular design; the magsec has been made available in multiple combat configurations – including optical sights and silenced operation – and is in widespread service throughout the cluster.",
- "descriptionID": 289329,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 363551,
- "typeName": "Magsec SMG",
- "typeNameID": 289328,
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@@ -359847,35 +376016,6 @@
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},
- "363570": {
- "basePrice": 2460.0,
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- "description": "The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets. \r\nThe added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.",
- "descriptionID": 286543,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "typeID": 363570,
- "typeName": "Assault Scrambler Rifle",
- "typeNameID": 286542,
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- },
- "363578": {
- "basePrice": 675.0,
- "capacity": 0.0,
- "description": "A ruthlessly efficient close-quarters weapon, the ion pistol fires charged plasma munitions that rupture shields and scorch armor. Each discharge is enveloped in an electrostatic sheath that reduces field distortion and increases stability. The improved dispersion and stopping power is not without drawbacks though, as the higher density of each slug generates excessive heat, enough to seize the weapon if the rate of fire is not carefully controlled.\r\n\r\nBy overriding internal temperature controls, the weapon can be overcharged to produce a focused, bulk discharge of sufficient lethality to instantly neutralize most soft targets. Caution is advised however, as each overcharged shot will shut down internal systems until the excess heat can be flushed from the weapon’s core.",
- "descriptionID": 294265,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 363578,
- "typeName": "Ion Pistol",
- "typeNameID": 294264,
- "volume": 0.01
- },
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@@ -359906,38 +376046,6 @@
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},
- "363592": {
- "basePrice": 675.0,
- "capacity": 0.0,
- "description": "The result of years of R&D, the bolt pistol is a high-impact handgun capable of firing kinetic projectiles with pinpoint accuracy. Building upon its copious experience with microscale rail weaponry, Kaalakiota has further refined the technology to produce what is commonly regarded as the most powerful handgun on the market.\r\n\r\nCentral to its success is a smart sensor that bleeds off a minute amount of dropsuit energy at the moment of discharge, dissipating the sharp recoil impulse through the suit’s internal membrane and greatly reducing the peak force of each shot. This seemingly minor innovation is what makes accurate fire of the weapon possible without the need for an external mounting.",
- "descriptionID": 293865,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 363592,
- "typeName": "Bolt Pistol",
- "typeNameID": 293864,
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- },
- "3636": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Low powered, rapid fire multi-barreled projectile weapon that delivers a steady stream of damage. Generates Its own ammo from space particles. Cannot use standard projectile ammo.",
- "descriptionID": 94558,
- "graphicID": 11161,
- "groupID": 53,
- "iconID": 387,
- "mass": 500.0,
- "metaLevel": 0,
- "portionSize": 1,
- "published": false,
- "techLevel": 1,
- "typeID": 3636,
- "typeName": "Civilian Gatling Autocannon",
- "typeNameID": 106086,
- "volume": 5.0
- },
"36360": {
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@@ -359952,20 +376060,6 @@
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},
- "363604": {
- "basePrice": 1500.0,
- "capacity": 0.0,
- "description": "Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons.\r\n\r\nThe foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.",
- "descriptionID": 289203,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 363604,
- "typeName": "Rail Rifle",
- "typeNameID": 289202,
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- },
"36361": {
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@@ -360100,23 +376194,6 @@
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},
- "3637": {
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- "description": "The Tormentor has been in service for many decades, mainly as a mining ship. It is not big enough to cut it as a battle frigate, but as with most Amarr ships its strong defenses make it a tough opponent to crack. Exactly for this and the way it seems to be curling up on itself has given the Tormentor-class the nickname 'Armadillo'.",
- "descriptionID": 94038,
- "graphicID": 56,
- "groupID": 226,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 26.0,
- "typeID": 3637,
- "typeName": "Amarr Tormentor Frigate",
- "typeNameID": 105537,
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- },
"36370": {
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@@ -360232,49 +376309,6 @@
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},
- "363770": {
- "basePrice": 2460.0,
- "capacity": 0.0,
- "description": "Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons.\r\n\r\nThe foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.",
- "descriptionID": 298304,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "typeID": 363770,
- "typeName": "Assault Rail Rifle",
- "typeNameID": 298303,
- "volume": 0.01
- },
- "363774": {
- "basePrice": 34770.0,
- "capacity": 0.0,
- "description": "The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield.\r\nSeeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.",
- "descriptionID": 286040,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 363774,
- "typeName": "Core Seeker Flaylock",
- "typeNameID": 286039,
- "volume": 0.0
- },
- "363775": {
- "basePrice": 7935.0,
- "capacity": 0.0,
- "description": "The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield.\r\nSeeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.",
- "descriptionID": 286036,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 363775,
- "typeName": "VN-30 Seeker Flaylock",
- "typeNameID": 286035,
- "volume": 0.0
- },
"36378": {
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@@ -360290,146 +376324,6 @@
"typeNameID": 506939,
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},
- "363780": {
- "basePrice": 21240.0,
- "capacity": 0.0,
- "description": "The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield.\r\n\r\nSeeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.",
- "descriptionID": 286032,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 363780,
- "typeName": "Core Flaylock Pistol",
- "typeNameID": 286031,
- "volume": 0.0
- },
- "363781": {
- "basePrice": 4845.0,
- "capacity": 0.0,
- "description": "The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield.\r\n\r\nSeeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.",
- "descriptionID": 286030,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 363781,
- "typeName": "GN-13 Flaylock Pistol",
- "typeNameID": 286029,
- "volume": 0.0
- },
- "363782": {
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- "description": "The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets.\r\n\r\nThe added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.",
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- "description": "The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets.\r\n\r\nThe added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.",
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- "descriptionID": 287817,
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- "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\n\nGallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets.\n\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
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- "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\n\nNative Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed.\n\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
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- "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\n\nThe Amarr variant is a durable, combat-focused suit that provides above-average protection, allowing logistic units to operate in the middle of a firefight, actively dispersing aid and support as needed while simultaneously engaging the enemy and inflicting trauma of its own.\n\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
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- "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\n\nOffering only the ruthless, bare-minimum functionality needed to ensure operator survivability, this is a triage suit unfettered by conventional rationale. Like most Caldari designs, utility is paramount and so all integrated tech is optimized for secondary support; resupplying and repairing units from distance, only engaging the enemy when absolutely necessary.\n\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
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- "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\n\nGallente military doctrine places a premium on human life, favoring technological solutions that augment or even entirely replace human combatants in a conflict. Unsurprisingly, the Gallente Logistics suit is designed to minimize loss of life on the battlefield. A resilient suit, it features an array of biomechanical sensors to monitor ongoing health, while the copious equipment slots allow it to carry everything needed to effectively render aid to victims.\n\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
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- "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\n\nThe Amarr variant is a durable, combat-focused suit that provides above-average protection, allowing logistic units to operate in the middle of a firefight, actively dispersing aid and support as needed while simultaneously engaging the enemy and inflicting trauma of its own.\n\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
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- "descriptionID": 294071,
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- "descriptionID": 294077,
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- "descriptionID": 294085,
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@@ -361561,48 +376714,6 @@
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- "description": "The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\r\n\r\nDesigned for maximum energy absorption, the Caldari Sentinel’s shielding system features an elevated saturation threshold, allowing it to dissipate a greater amount of energy in order to maintain overall shield integrity. Additionally, highly efficient refraction systems make subtle adjustments to the overlapping fields that comprise the shielding surface area, diverting minute amounts of incoming energy and dampening the effective damage of certain small arms fire.\r\n\r\nHeavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
- "descriptionID": 294073,
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- "description": "The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\r\n\r\nEnhanced to withstand kinetic and fragmentary impacts with minimal deformation, Gallente Sentinel technology offers the best armor protection currently available in the cluster. Ablative surfacing helps deflect incoming fire and ultra-efficient armor composites and electrically charged active protection plates increase survivability in even the most dangerous combat situations.\r\n\r\nHeavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
- "descriptionID": 294079,
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- "364043": {
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- "description": "This type is created on purpose to test how the various systems handle incomplete inventory types.\r\n\r\nThis type does not have any associated CATMA data.",
- "descriptionID": 286450,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364043,
- "typeName": "[TEST] Dropsuit missing CATMA data",
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@@ -361618,21 +376729,6 @@
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@@ -361692,107 +376788,6 @@
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- "description": "Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.\r\n\r\nActive Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool. The Omega-Booster features superior performance over standard models.",
- "descriptionID": 286623,
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- },
- "364095": {
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- "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\nThis high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system.\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
- "descriptionID": 286625,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364095,
- "typeName": "'Raider' Scout G-I",
- "typeNameID": 286624,
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- },
- "364096": {
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- "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\n\r\nThis high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system.\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
- "descriptionID": 286629,
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- "typeName": "'CQC' Scout G-I",
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- },
- "364097": {
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- "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\n\r\nThis high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system.\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
- "descriptionID": 286627,
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- "published": false,
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- "364098": {
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- "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient equipment hard points for mission-specific customizations.\r\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier's strength, balance, and resistance to impact forces. The suit's helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. Furthermore, every armor plate on the suit is energized to absorb the force of incoming plasma-based projectiles, neutralizing their ionization and reducing thermal damage.\r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment's notice. Its ability to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear makes it the most adaptable suit on the battlefield.",
- "descriptionID": 286631,
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- "364099": {
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- "description": "The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\r\n\r\nEvery vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry.\r\n\r\nHeavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
- "descriptionID": 286633,
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- "3641": {
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- "description": "The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class.",
- "descriptionID": 94036,
- "graphicID": 298,
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- "published": false,
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"36410": {
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@@ -361807,62 +376802,6 @@
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},
- "364101": {
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- "description": "Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.\r\n\r\nActive Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool.",
- "descriptionID": 286673,
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- "typeName": "Active Recruit-Booster (7-Day)",
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- "364102": {
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- "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class.\r\n\r\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
- "descriptionID": 286669,
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- "portionSize": 1,
- "published": false,
- "typeID": 364102,
- "typeName": "Recruit Assault Rifle",
- "typeNameID": 286668,
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- },
- "364103": {
- "basePrice": 270.0,
- "capacity": 0.0,
- "description": "Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets.\r\n\r\nThis original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.",
- "descriptionID": 286671,
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- "portionSize": 1,
- "published": false,
- "typeID": 364103,
- "typeName": "Recruit Submachine Gun",
- "typeNameID": 286670,
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- },
- "364105": {
- "basePrice": 610.0,
- "capacity": 0.0,
- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
- "descriptionID": 286667,
- "groupID": 351064,
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- "portionSize": 1,
- "published": false,
- "typeID": 364105,
- "typeName": "Recruit Militia Frame",
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"36411": {
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@@ -361892,20 +376831,6 @@
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},
- "364121": {
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- "description": "The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.",
- "descriptionID": 286756,
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- "published": false,
- "typeID": 364121,
- "typeName": "CreoDron Methana",
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"36413": {
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@@ -361976,118 +376901,6 @@
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},
- "364171": {
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- "description": "The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. \r\n\r\nSpecial Kaalakiota limited edition release.",
- "descriptionID": 286969,
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- "published": false,
- "typeID": 364171,
- "typeName": "Kaalakiota Tactical HAV",
- "typeNameID": 286968,
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- },
- "364172": {
- "basePrice": 97500.0,
- "capacity": 0.0,
- "description": "The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. \r\n\r\nSpecial CreoDron limited edition release.",
- "descriptionID": 286971,
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- "portionSize": 1,
- "published": false,
- "typeID": 364172,
- "typeName": "CreoDron Breach HAV",
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- },
- "364173": {
- "basePrice": 8280.0,
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- "description": "Reduces spool up duration of railgun turrets by 5%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 286976,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364173,
- "typeName": "Militia Spool Reduction Unit",
- "typeNameID": 286975,
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- },
- "364174": {
- "basePrice": 8280.0,
- "capacity": 0.0,
- "description": "Reduces turret heat build-up of blaster and railgun turrets, thereby increasing effective firing time before overheating. Reduces heat cost per shot by 5%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 286974,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364174,
- "typeName": "Militia Heat Sink",
- "typeNameID": 286973,
- "volume": 0.0
- },
- "364175": {
- "basePrice": 8280.0,
- "capacity": 0.0,
- "description": "Tracking Enhancers increase the rotation speed of all turrets equipped on a vehicle. Tracking speed increased by 22%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 286978,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364175,
- "typeName": "Militia Tracking Enhancement",
- "typeNameID": 286977,
- "volume": 0.0
- },
- "364176": {
- "basePrice": 11040.0,
- "capacity": 0.0,
- "description": "This coolant system actively flushes a weapon's housing, enabling it to fire for a longer duration before overheating. Reduces heat cost per shot by 12%.\r\n\r\nNOTE: Only one Active Heatsink can be fitted at a time.\r\nStacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 286980,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364176,
- "typeName": "Militia Active Heat Sink",
- "typeNameID": 286979,
- "volume": 0.0
- },
- "364177": {
- "basePrice": 11040.0,
- "capacity": 0.0,
- "description": "Tracking computers actively increase the rotation speed of all turrets equipped on a vehicle. Tracking increased by 35%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 286982,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364177,
- "typeName": "Militia Tracking CPU",
- "typeNameID": 286981,
- "volume": 0.0
- },
- "364178": {
- "basePrice": 8040.0,
- "capacity": 0.0,
- "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. This variant of the A-Series Scout dropsuit was specifically requested by the Federal Intelligence Office’s Special Department of Internal Investigations and was tailored to their needs for front line military operations and peacekeeping duty within the Gallente Federation.\n\nThe entire suit is wrapped in un-polished matte black crystalline carbonide armor plates, in homage to the “Black Eagles” nickname that the Special Department of Internal Investigation has become known by. Every armor plate attached to the suit is wrapped in an energized adaptive nano membrane designed to deflect small arms fire and absorb the force of incoming plasma based projectiles, neutralizing their ionization and reducing their ability to cause thermal damage.\n\nBuilding on the original design, the standard fusion core is replaced with a wafer thin seventh generation Duvolle Laboratories T-3405 fusion reactor situated between the user’s shoulder blades to power the entire suit. Given requests from the Federal Intelligence Office for a suit that could outperform anything else in its class when worn by a well-trained user, Poteque Pharmaceuticals were drafted in to create custom kinetic monitoring equipment and a servo assisted movement system specifically tailored to this suit. Finally, to meet the operational demands of the Special Department of Internal Investigation the suit has undergone heavy modifications to allow mounting of two light weapon systems at the expense of support module capacity.\n",
- "descriptionID": 286993,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364178,
- "typeName": "'Black Eagle' Scout G/1-Series",
- "typeNameID": 286992,
- "volume": 0.01
- },
"36418": {
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@@ -362116,23 +376929,6 @@
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},
- "3642": {
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- "description": "In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Amarr Empire the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Augoror. The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. Like most Amarr vessels, the Augoror depended first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. After its overhaul, it had some of the armor stripped off to make room for equipment allowing it to focus on the armor of other vessels, along with energy transfers.",
- "descriptionID": 94035,
- "graphicID": 58,
- "groupID": 226,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 80.0,
- "typeID": 3642,
- "typeName": "Amarr Augoror Cruiser",
- "typeNameID": 105534,
- "volume": 0.0
- },
"36420": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -362147,79 +376943,6 @@
"typeNameID": 506995,
"volume": 0.01
},
- "364200": {
- "basePrice": 10080.0,
- "capacity": 0.0,
- "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\r\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
- "descriptionID": 286995,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364200,
- "typeName": "'Black Eagle' Shotgun",
- "typeNameID": 286994,
- "volume": 0.01
- },
- "364201": {
- "basePrice": 1500.0,
- "capacity": 0.01,
- "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. \r\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
- "descriptionID": 286997,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364201,
- "typeName": "'Black Eagle' Assault Rifle",
- "typeNameID": 286996,
- "volume": 0.0
- },
- "364205": {
- "basePrice": 25000000.0,
- "capacity": 0.0,
- "description": "The Cargo Hub district can be hard to navigate, with its buildings tightly bound in a spiderweb of thick wires and tubes. Though most of wiring either lies underground or is stretched overhead, there is enough of it at body height to elicit very careful passage by pedestrians. Inside the buildings, rows upon rows of clone vats stand there in calm silence, hooked up to various types of monitoring and maintenance equipment.\r\n\r\nIncreases the district's maximum number of clones by 150.\r\n\r\n10% per district owned to a maximum of 4 districts, or 40%, decrease in manufacturing time at a starbases. This applies to all corporation and alliance starbases anchored at moons around the planet with the owned districts.",
- "descriptionID": 287001,
- "groupID": 364204,
- "mass": 110000000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "typeID": 364205,
- "typeName": "Cargo Hub",
- "typeNameID": 287000,
- "volume": 4000.0
- },
- "364206": {
- "basePrice": 25000000.0,
- "capacity": 0.0,
- "description": "The Surface Research Lab district has a permanently humid and chilly atmosphere, irrespective of its planetary coordinates, and is staffed only by the hardiest of workers. They wear protective gear at all times, not only to stave off the cold, but to keep absolutely safe the delicate electronics and experimental chemical stored in the various buildings of the district. These materials don't last long when put into use, but for the inert clones they're employed on, it's long enough.\r\n\r\nDecreases the attrition rate of moving clones between districts.\r\n\r\n5% per district owned to a maximum of 4 districts, or 20%, reduction in starbase fuel usage. This applies to all corporation and alliance starbases anchored at moons around the planet with the owned districts.",
- "descriptionID": 287003,
- "groupID": 364204,
- "mass": 110000000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "typeID": 364206,
- "typeName": "Surface Research Lab",
- "typeNameID": 287002,
- "volume": 4000.0
- },
- "364207": {
- "basePrice": 25000000.0,
- "capacity": 0.0,
- "description": "The Production Facility district is always hungry for materials, particularly biomass. The land around it tends to be empty of flora and fauna, though whether this is due to the faint smell in the air or something more sinister has never been established. Those visitors who've been given the full tour (including the usually-restricted sections), and who've later been capable of describing the experience, have said it's like going through a series of slaughterhouses in reverse.\r\n\r\nIncreases the district's clone generation rate by 20 clones per cycle.",
- "descriptionID": 287005,
- "groupID": 364204,
- "mass": 110000000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "typeID": 364207,
- "typeName": "Production Facility",
- "typeNameID": 287004,
- "volume": 4000.0
- },
"36421": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -362277,104 +377000,6 @@
"typeNameID": 506999,
"volume": 0.01
},
- "364242": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\n\r\nThis high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system.\r\n\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
- "descriptionID": 287116,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364242,
- "typeName": "Federal Defense Union Scout G-I",
- "typeNameID": 287115,
- "volume": 0.01
- },
- "364243": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\n\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer.\n\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
- "descriptionID": 287118,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364243,
- "typeName": "State Protectorate Assault C-I",
- "typeNameID": 287117,
- "volume": 0.01
- },
- "364245": {
- "basePrice": 4160.0,
- "capacity": 0.0,
- "description": "This propulsion upgrade increases a vehicle powerplant's power output for increased speed and torque.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 287254,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364245,
- "typeName": "Militia Overdrive",
- "typeNameID": 287253,
- "volume": 0.01
- },
- "364246": {
- "basePrice": 45000.0,
- "capacity": 0.0,
- "description": "The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.",
- "descriptionID": 287252,
- "groupID": 351210,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364246,
- "typeName": "CreoDron Transport Dropship",
- "typeNameID": 287251,
- "volume": 0.01
- },
- "364247": {
- "basePrice": 45000.0,
- "capacity": 0.0,
- "description": "The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.",
- "descriptionID": 287250,
- "groupID": 351210,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364247,
- "typeName": "Kaalakiota Recon Dropship",
- "typeNameID": 287249,
- "volume": 0.01
- },
- "364248": {
- "basePrice": 3660.0,
- "capacity": 0.0,
- "description": "Once activated, this module will reveal the location of enemy units within its active radius provided it's precise enough to detect the unit's scan profile.",
- "descriptionID": 287262,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364248,
- "typeName": "Militia Scanner",
- "typeNameID": 287259,
- "volume": 0.01
- },
- "364249": {
- "basePrice": 9680.0,
- "capacity": 0.0,
- "description": "Offers a slight increase to damage resistance of vehicle's shields and armor. Shield damage -2%, Armor damage -2%.\r\n\r\nNOTE: Only one damage control unit can be fitted at a time.\r\nStacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 287256,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364249,
- "typeName": "Militia Damage Control Unit",
- "typeNameID": 287255,
- "volume": 0.0
- },
"36425": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -362390,20 +377015,6 @@
"typeNameID": 507000,
"volume": 0.01
},
- "364250": {
- "basePrice": 2745.0,
- "capacity": 0.0,
- "description": "Once activated, this module provides a temporary speed boost to aerial vehicles.\r\n\r\nNOTE: Only one afterburner can be fitted at a time.\r\nStacking penalties apply to this module and other modules of this type; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 287258,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364250,
- "typeName": "Militia Afterburner",
- "typeNameID": 287257,
- "volume": 0.01
- },
"36426": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -362464,22 +377075,6 @@
"typeNameID": 507004,
"volume": 0.01
},
- "3643": {
- "basePrice": 80.0,
- "capacity": 0.0,
- "description": "Fertile soil rich with nutrients is very sought after by agricultural corporations and colonists on worlds with short biological history.",
- "descriptionID": 87453,
- "groupID": 280,
- "iconID": 1181,
- "marketGroupID": 20,
- "mass": 3000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3643,
- "typeName": "Soil",
- "typeNameID": 76943,
- "volume": 1.5
- },
"36430": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -362510,34 +377105,6 @@
"typeNameID": 507006,
"volume": 0.01
},
- "364317": {
- "basePrice": 610.0,
- "capacity": 0.0,
- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
- "descriptionID": 287167,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364317,
- "typeName": "Staff Recruiter Militia Frame",
- "typeNameID": 287166,
- "volume": 0.01
- },
- "364319": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\n\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer.\n\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
- "descriptionID": 287169,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364319,
- "typeName": "Senior Recruiter Assault C-I",
- "typeNameID": 287168,
- "volume": 0.01
- },
"36432": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -362553,20 +377120,6 @@
"typeNameID": 507007,
"volume": 0.01
},
- "364322": {
- "basePrice": 4905.0,
- "capacity": 0.0,
- "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\n\r\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer.\r\n\r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
- "descriptionID": 287171,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364322,
- "typeName": "Master Recruiter Assault C-II",
- "typeNameID": 287170,
- "volume": 0.01
- },
"36433": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -362582,62 +377135,6 @@
"typeNameID": 507008,
"volume": 0.01
},
- "364331": {
- "basePrice": 610.0,
- "capacity": 0.0,
- "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. \n\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
- "descriptionID": 287173,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364331,
- "typeName": "Staff Recruiter Assault Rifle",
- "typeNameID": 287172,
- "volume": 0.01
- },
- "364332": {
- "basePrice": 1500.0,
- "capacity": 0.0,
- "description": "Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",
- "descriptionID": 287175,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364332,
- "typeName": "Staff Recruiter Sniper Rifle",
- "typeNameID": 287174,
- "volume": 0.01
- },
- "364333": {
- "basePrice": 675.0,
- "capacity": 0.0,
- "description": "The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target.\n\nPower consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules. ",
- "descriptionID": 287177,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364333,
- "typeName": "Staff Recruiter Scrambler Pistol",
- "typeNameID": 287176,
- "volume": 0.01
- },
- "364334": {
- "basePrice": 1500.0,
- "capacity": 0.0,
- "description": "The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat.\n\nHeat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.",
- "descriptionID": 287179,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364334,
- "typeName": "Staff Recruiter Laser Rifle",
- "typeNameID": 287178,
- "volume": 0.01
- },
"36434": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -362653,34 +377150,6 @@
"typeNameID": 507009,
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},
- "364344": {
- "basePrice": 1277600.0,
- "capacity": 0.0,
- "description": "The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.\r\n\r\nThe Enforcer class possesses the greatest damage output and offensive reach of all HAVs, but the necessary hull modifications needed to achieve this result in weakened armor and shield output and greatly compromised speed.\r\n",
- "descriptionID": 287741,
- "groupID": 351210,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364344,
- "typeName": "Falchion",
- "typeNameID": 287738,
- "volume": 0.0
- },
- "364348": {
- "basePrice": 1227600.0,
- "capacity": 0.0,
- "description": "The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.\r\n\r\nThe Enforcer class possesses the greatest damage output and offensive reach of all HAVs, but the necessary hull modifications needed to achieve this result in weakened armor and shield output and greatly compromised speed.\r\n",
- "descriptionID": 287742,
- "groupID": 351210,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
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- "typeName": "Vayu",
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- "description": "Water is one of the basic conditional elements of human survival. Most worlds have this compound in relative short supply and hence must rely on starship freight.",
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@@ -363374,48 +377460,6 @@
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@@ -363431,90 +377475,6 @@
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- "basePrice": 4020.0,
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- "description": "The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat.\n\nHeat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.",
- "descriptionID": 287537,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364563,
- "typeName": "'Templar' Laser Rifle",
- "typeNameID": 287536,
- "volume": 0.01
- },
- "364564": {
- "basePrice": 1470.0,
- "capacity": 0.0,
- "description": "The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death. ",
- "descriptionID": 287531,
- "groupID": 351844,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364564,
- "typeName": "'Templar' Drop Uplink",
- "typeNameID": 287530,
- "volume": 0.01
- },
- "364565": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "Few have heard of the Thirteen, but this suit is proof of the Templars’ existence. First-generation tech that, while crude, remains as brutally effective as anything available on the battlefield today. The suit’s original form is considered immaculate, the perfect amalgam of science and religion, embellished only slightly as befitting of the first Templars’ status. Inscribed within each suit, unseen but felt, are passages from the Scriptures, The Word that guides the hand of all True Amarr.",
- "descriptionID": 287522,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364565,
- "typeName": "'Templar' Assault A-I",
- "typeNameID": 287521,
- "volume": 0.01
- },
- "364566": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "Few have heard of the Thirteen, but this suit is proof of the Templars’ existence. First-generation tech that, while crude, remains as brutally effective as anything available on the battlefield today. The suit’s original form is considered immaculate, the perfect amalgam of science and religion, embellished only slightly as befitting of the first Templars’ status. Inscribed within each suit, unseen but felt, are passages from the Scriptures, The Word that guides the hand of all True Amarr.",
- "descriptionID": 287526,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364566,
- "typeName": "'Templar' Logistics A-I",
- "typeNameID": 287525,
- "volume": 0.01
- },
- "364567": {
- "basePrice": 610.0,
- "capacity": 0.0,
- "description": "Few have heard of the Thirteen, but this suit is proof of the Templars’ existence. First-generation tech that, while crude, remains as brutally effective as anything available on the battlefield today. The suit’s original form is considered immaculate, the perfect amalgam of science and religion, embellished only slightly as befitting of the first Templars’ status. Inscribed within each suit, unseen but felt, are passages from the Scriptures, The Word that guides the hand of all True Amarr.",
- "descriptionID": 287529,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364567,
- "typeName": "'Templar' Sentinel A-I",
- "typeNameID": 287528,
- "volume": 0.01
- },
"36457": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -363529,104 +377489,6 @@
"typeNameID": 507032,
"volume": 0.01
},
- "364570": {
- "basePrice": 229000.0,
- "capacity": 0.0,
- "description": "Skill at operating Amarr Light dropsuits. \r\n\r\nUnlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.",
- "descriptionID": 294224,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364570,
- "typeName": "Amarr Light Dropsuits",
- "typeNameID": 287545,
- "volume": 0.01
- },
- "364571": {
- "basePrice": 229000.0,
- "capacity": 0.0,
- "description": "Skill at operating Amarr Medium dropsuits.\r\n\r\nUnlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.",
- "descriptionID": 287950,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364571,
- "typeName": "Amarr Medium Dropsuits",
- "typeNameID": 287544,
- "volume": 0.0
- },
- "364573": {
- "basePrice": 229000.0,
- "capacity": 0.0,
- "description": "Skill at operating Caldari Light dropsuits. \r\n\r\nUnlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.",
- "descriptionID": 294225,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364573,
- "typeName": "Caldari Light Dropsuits",
- "typeNameID": 287547,
- "volume": 0.01
- },
- "364575": {
- "basePrice": 229000.0,
- "capacity": 0.0,
- "description": "Skill at operating Caldari Heavy dropsuits.\r\n\r\nUnlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.",
- "descriptionID": 294086,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364575,
- "typeName": "Caldari Heavy Dropsuits",
- "typeNameID": 287546,
- "volume": 0.0
- },
- "364576": {
- "basePrice": 229000.0,
- "capacity": 0.0,
- "description": "Skill at operating Minmatar Light dropsuits. \r\n\r\nUnlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.",
- "descriptionID": 287954,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364576,
- "typeName": "Minmatar Light Dropsuits",
- "typeNameID": 287552,
- "volume": 0.0
- },
- "364578": {
- "basePrice": 229000.0,
- "capacity": 0.0,
- "description": "Skill at operating Minmatar Heavy dropsuits.\r\n\r\nUnlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.",
- "descriptionID": 294090,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364578,
- "typeName": "Minmatar Heavy Dropsuits",
- "typeNameID": 287551,
- "volume": 0.0
- },
- "364579": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This looks like a duplicate?",
- "descriptionID": 287953,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364579,
- "typeName": "Duplicate skill?",
- "typeNameID": 287550,
- "volume": 0.0
- },
"36458": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -363642,34 +377504,6 @@
"typeNameID": 507033,
"volume": 0.01
},
- "364580": {
- "basePrice": 229000.0,
- "capacity": 0.0,
- "description": "Skill at operating Gallente Medium dropsuits.\r\n\r\nUnlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.",
- "descriptionID": 287952,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364580,
- "typeName": "Gallente Medium Dropsuits",
- "typeNameID": 287549,
- "volume": 0.0
- },
- "364581": {
- "basePrice": 229000.0,
- "capacity": 0.0,
- "description": "Skill at operating Gallente Heavy dropsuits.\r\n\r\nUnlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.",
- "descriptionID": 294088,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364581,
- "typeName": "Gallente Heavy Dropsuits",
- "typeNameID": 287548,
- "volume": 0.0
- },
"36459": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -363687,103 +377521,6 @@
"typeNameID": 507038,
"volume": 10000000000
},
- "364594": {
- "basePrice": 787000.0,
- "capacity": 0.0,
- "description": "Skill at operating Amarr Scout dropsuits.\n\nUnlocks access to Amarr Scout dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\n\nScout Suit Bonus: +15% bonus to PG/CPU cost of cloak field per level.\nAmarr Scout Bonus: +5% bonus to scan precision, stamina regen and max.stamina per level.",
- "descriptionID": 294222,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364594,
- "typeName": "Amarr Scout Dropsuits",
- "typeNameID": 287558,
- "volume": 0.0
- },
- "364595": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364595,
- "typeName": "Amarr Pilot Dropsuits",
- "typeNameID": 287557,
- "volume": 0.0
- },
- "364596": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364596,
- "typeName": "Caldari Pilot Dropsuits",
- "typeNameID": 287563,
- "volume": 0.0
- },
- "364597": {
- "basePrice": 787000.0,
- "capacity": 0.0,
- "description": "Skill at operating Caldari Scout dropsuits.\n\nUnlocks access to Caldari Scout dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\n\nScout Suit Bonus: +15% bonus to PG/CPU cost of cloak field per level.\nCaldari Scout Bonus: +10% bonus to dropsuit scan radius, 3% to scan profile per level.",
- "descriptionID": 294221,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364597,
- "typeName": "Caldari Scout Dropsuits",
- "typeNameID": 287564,
- "volume": 0.0
- },
- "364598": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Skill at operating Gallente Pilot dropsuits.\r\n\r\nUnlocks access to Gallente Pilot dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\r\n\r\nPilot Suit Bonus: +10% to active vehicle module cooldown time per level.\r\nGallente Pilot Bonus: +2% to efficacy of vehicle shield and armor modules per level.",
- "descriptionID": 288686,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364598,
- "typeName": "Gallente Pilot Dropsuits",
- "typeNameID": 287569,
- "volume": 0.0
- },
- "364599": {
- "basePrice": 787000.0,
- "capacity": 0.0,
- "description": "Skill at operating Minmatar Scout dropsuits.\r\n\r\nUnlocks access to Minmatar Scout dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\r\n\r\nScout Suit Bonus: +15% bonus to PG/CPU cost of cloak field per level.\r\nMinmatar Scout Bonus: +5% bonus to hacking speed and nova knife damage per level.",
- "descriptionID": 287941,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364599,
- "typeName": "Minmatar Scout Dropsuits",
- "typeNameID": 287576,
- "volume": 0.0
- },
- "3646": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger's initial assault, its drones will take care of them.",
- "descriptionID": 94033,
- "graphicID": 3133,
- "groupID": 226,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 199.0,
- "typeID": 3646,
- "typeName": "Amarr Harbinger Battlecruiser",
- "typeNameID": 105532,
- "volume": 0.0
- },
"36460": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -363801,146 +377538,6 @@
"typeNameID": 507040,
"volume": 10000000000
},
- "364600": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Skill at operating Minmatar Pilot dropsuits.\r\n\r\nUnlocks access to Minmatar Pilot dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\r\n\r\nPilot Suit Bonus: +10% to active vehicle module cooldown time per level.\r\nMinmatar Pilot Bonus: +5% to efficacy of vehicle weapon upgrade modules per level.\r\n",
- "descriptionID": 288685,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364600,
- "typeName": "Minmatar Pilot Dropsuits",
- "typeNameID": 287575,
- "volume": 0.0
- },
- "364601": {
- "basePrice": 787000.0,
- "capacity": 0.0,
- "description": "Skill at operating Amarr Sentinel dropsuits.\n\nUnlocks access to Amarr Sentinel dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\n\nSentinel Suit Bonus: 5% resistance to splash damage per level. 5% reduction to PG/CPU cost of heavy weapons per level.\nAmarr Sentinel Bonus: \n3% armor resistance to projectile weapons.\n2% shield resistance to hybrid - railgun weapons.",
- "descriptionID": 287974,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364601,
- "typeName": "Amarr Sentinel Dropsuits",
- "typeNameID": 287554,
- "volume": 0.0
- },
- "364602": {
- "basePrice": 787000.0,
- "capacity": 0.0,
- "description": "Skill at operating Amarr Commando dropsuits.\r\n\r\nUnlocks access to Amarr Commando dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\r\n\r\nCommando Suit Bonus: 5% reduction to reload speed of light weapons per level.\r\nAmarr Commando Bonus: +2% damage to laser light weapons per level.",
- "descriptionID": 288687,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364602,
- "typeName": "Amarr Commando Dropsuits",
- "typeNameID": 287553,
- "volume": 0.01
- },
- "364603": {
- "basePrice": 787000.0,
- "capacity": 0.0,
- "description": "Skill at operating Caldari Commando dropsuits.\r\n\r\nUnlocks access to Caldari Commando dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\r\n\r\nCommando Suit Bonus: 5% reduction to reload speed of light weapons per level.\r\nCaldari Commando Bonus: +2% damage to hybrid - railgun light weapons per level.",
- "descriptionID": 294151,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364603,
- "typeName": "Caldari Commando Dropsuits",
- "typeNameID": 287559,
- "volume": 0.0
- },
- "364604": {
- "basePrice": 787000.0,
- "capacity": 0.0,
- "description": "Skill at operating Caldari Sentinel dropsuits.\n\nUnlocks access to Caldari Sentinel dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\n\nSentinel Suit Bonus: 5% resistance to splash damage per level. 5% reduction to PG/CPU cost of heavy weapons per level.\nCaldari Sentinel Bonus: \n3% shield resistance to hybrid - blaster weapons.\n2% shield resistance to laser weapons.",
- "descriptionID": 294065,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364604,
- "typeName": "Caldari Sentinel Dropsuits",
- "typeNameID": 287560,
- "volume": 0.0
- },
- "364605": {
- "basePrice": 787000.0,
- "capacity": 0.0,
- "description": "Skill at operating Gallente Sentinel dropsuits.\n\nUnlocks access to Gallente Sentinel dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\n\nSentinel Suit Bonus: 5% resistance to splash damage per level. 5% reduction to PG/CPU cost of heavy weapons per level.\nGallente Sentinel Bonus: \n3% armor resistance to hybrid - railgun weapons.\n2% armor resistance to projectile weapons.",
- "descriptionID": 294066,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364605,
- "typeName": "Gallente Sentinel Dropsuits",
- "typeNameID": 287566,
- "volume": 0.0
- },
- "364606": {
- "basePrice": 787000.0,
- "capacity": 0.0,
- "description": "Skill at operating Gallente Commando dropsuits.\r\n\r\nUnlocks access to Gallente Commando dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\r\n\r\nCommando Suit Bonus: 5% reduction to reload speed of light weapons per level.\r\nGallente Commando Bonus: +2% damage to hybrid - blaster light weapons per level.",
- "descriptionID": 294152,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364606,
- "typeName": "Gallente Commando Dropsuits",
- "typeNameID": 287565,
- "volume": 0.01
- },
- "364607": {
- "basePrice": 787000.0,
- "capacity": 0.0,
- "description": "Skill at operating Minmatar Sentinel dropsuits.\n\nUnlocks access to Minmatar Sentinel dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\n\nSentinel Suit Bonus: 5% resistance to splash damage per level. 5% reduction to PG/CPU cost of heavy weapons per level.\nMinmatar Sentinel Bonus: \n3% shield resistance to laser weapons.\n2% armor resistance to hybrid - blaster weapons.",
- "descriptionID": 294067,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364607,
- "typeName": "Minmatar Sentinel Dropsuits",
- "typeNameID": 287572,
- "volume": 0.0
- },
- "364608": {
- "basePrice": 787000.0,
- "capacity": 0.0,
- "description": "Skill at operating Minmatar Commando dropsuits.\r\n\r\nUnlocks access to Minmatar Commando dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\r\n\r\nCommando Suit Bonus: 5% reduction to reload speed of light weapons per level.\r\nMinmatar Commando Bonus: +2% damage to projectile and explosive light weapons per level.",
- "descriptionID": 294153,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364608,
- "typeName": "Minmatar Commando Dropsuits",
- "typeNameID": 287571,
- "volume": 0.01
- },
- "364609": {
- "basePrice": 787000.0,
- "capacity": 0.0,
- "description": "Skill at operating Amarr Assault dropsuits.\n\nUnlocks access to Amarr Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\n\nAssault Suit Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons and grenades per level.\nAmarr Assault Bonus: 5% reduction to laser weaponry heat build-up per level.",
- "descriptionID": 287932,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364609,
- "typeName": "Amarr Assault Dropsuits",
- "typeNameID": 287556,
- "volume": 0.0
- },
"36461": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -363958,132 +377555,6 @@
"typeNameID": 507042,
"volume": 10000000000
},
- "364610": {
- "basePrice": 787000.0,
- "capacity": 0.0,
- "description": "Skill at operating Amarr Logistics dropsuits.\r\n\r\nUnlocks access to Amarr Logistics dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\r\n\r\nLogistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level.\r\nAmarr Logistics Bonus: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level.",
- "descriptionID": 287936,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364610,
- "typeName": "Amarr Logistics Dropsuits",
- "typeNameID": 287555,
- "volume": 0.0
- },
- "364611": {
- "basePrice": 787000.0,
- "capacity": 0.0,
- "description": "Skill at operating Caldari Assault dropsuits.\n\nUnlocks access to Caldari Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\n\nAssault Suit Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons and grenades per level.\nCaldari Assault Bonus: +5% to reload speed of hybrid - railgun light/sidearm weapons per level.",
- "descriptionID": 287933,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364611,
- "typeName": "Caldari Assault Dropsuits",
- "typeNameID": 287562,
- "volume": 0.0
- },
- "364612": {
- "basePrice": 787000.0,
- "capacity": 0.0,
- "description": "Skill at operating Caldari Logistics dropsuits.\r\n\r\nUnlocks access to Caldari Logistics dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\r\n\r\nLogistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level.\r\nCaldari Logistics Bonus: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level.",
- "descriptionID": 287937,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364612,
- "typeName": "Caldari Logistics Dropsuits",
- "typeNameID": 287561,
- "volume": 0.0
- },
- "364613": {
- "basePrice": 787000.0,
- "capacity": 0.0,
- "description": "Skill at operating Gallente Assault dropsuits.\n\nUnlocks access to Gallente Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\n\nAssault Suit Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons and grenades per level.\nGallente Assault Bonus: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level.",
- "descriptionID": 287934,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364613,
- "typeName": "Gallente Assault Dropsuits",
- "typeNameID": 287568,
- "volume": 0.0
- },
- "364614": {
- "basePrice": 787000.0,
- "capacity": 0.0,
- "description": "Skill at operating Gallente Logistics dropsuits.\r\n\r\nUnlocks access to Gallente Logistics dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\r\n\r\nLogistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level.\r\nGallente Logistics Bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level.",
- "descriptionID": 287938,
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- "description": "Skill at operating Minmatar Logistics dropsuits.\r\n\r\nUnlocks access to Minmatar Logistics dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\r\n\r\nLogistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level.\r\nMinmatar Logistics Bonus: +10% to repair tool range and +5% to repair amount per level.",
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- "description": "Skill at operating Gallente Scout dropsuits.\n\nUnlocks access to Gallente Scout dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\n\nScout Suit Bonus: +15% bonus to PG/CPU cost of cloak field per level.\nGallente Scout Bonus: +2% bonus to dropsuit scan precision, 3% to scan profile per level.",
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- "description": "Basic understanding of weapon upgrades. \r\n\r\nUnlocks ability to use weapon upgrades such as damage modifiers.\r\n\r\n3% reduction to weapon upgrade CPU usage per level.",
- "descriptionID": 287973,
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@@ -364118,34 +377589,6 @@
"typeNameID": 507046,
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},
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- "description": "Skill at altering vehicle systems.\r\n\r\nUnlocks the ability to use vehicle modules.",
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- "description": "Basic understanding of vehicle armor augmentation.\r\n\r\nUnlocks the ability to use vehicle armor modules. Basic variants at lvl.1; enhanced at lvl.3; complex at lvl.5.",
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@@ -364164,34 +377607,6 @@
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@@ -364208,1269 +377623,6 @@
"typeNameID": 507139,
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- "description": "Advanced skill at rapidly reloading weapons.\r\n\r\n+3% reload speed per level.",
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- "descriptionID": 287680,
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- "description": "Advanced skill at rapidly reloading weapons.\r\n\r\n+3% reload speed per level.",
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- "typeName": "Chassis Modification",
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- "description": "Basic understanding of module resource management.\r\n\r\n5% reduction to CPU usage of vehicle shield modules per level.",
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- "typeName": "Shield Fitting Optimization",
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- "description": "Basic understanding of vehicle shield regeneration.\r\n\r\n5% reduction to depleted shield recharge delay per level.",
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- "typeName": "Vehicle Shield Regeneration",
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- "description": "The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires.\n\nThe device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.",
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- "typeName": "Ishukone Nanohive",
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- "description": "By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material.\n\nThe repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.",
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- "typeName": "BDR-8 Triage Repair Tool",
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- "description": "By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material.\n\nThe repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.",
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- "typeName": "Core Focused Repair Tool",
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- "description": "The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death.",
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- "description": "The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death. ",
- "descriptionID": 287800,
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- "typeName": "Viziam Quantum Drop Uplink",
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- "364786": {
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- "typeName": "'Scorchtalon' Nova Knives",
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- "description": "A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade – formed by a thermic igniter and linear gravity condenser – that, in skilled hands, can be used to carve through even the thickest dropsuit armor.",
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- "typeID": 364787,
- "typeName": "'Blackprey' ZN-28 Nova Knives",
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- "description": "A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade – formed by a thermic igniter and linear gravity condenser – that, in skilled hands, can be used to carve through even the thickest dropsuit armor.",
- "descriptionID": 287825,
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- "typeID": 364788,
- "typeName": "'Fleshriver' Ishukone Nova Knives",
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- "364789": {
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- "descriptionID": 287827,
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- "published": false,
- "typeID": 364789,
- "typeName": "'Hateshard' Remote Explosive",
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- },
- "364790": {
- "basePrice": 10770.0,
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- "description": "The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units.\n\nThese explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.",
- "descriptionID": 287829,
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- "portionSize": 1,
- "published": false,
- "typeID": 364790,
- "typeName": "'Scrapflake' F/45 Remote Explosive",
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- },
- "364791": {
- "basePrice": 28845.0,
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- "description": "The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units.\n\nThese explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.",
- "descriptionID": 287831,
- "groupID": 351844,
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- "published": false,
- "typeID": 364791,
- "typeName": "'Skinjuice' Boundless Remote Explosive",
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- },
- "3648": {
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- "description": "The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat. Originally intended as a full-fledged battleship, it was determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile form of artillery support.",
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- "typeID": 3648,
- "typeName": "Amarr Prophecy Battlecruiser",
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- },
"36480": {
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@@ -365505,146 +377657,6 @@
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},
- "364810": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
- "descriptionID": 294206,
- "groupID": 351064,
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- "typeID": 364810,
- "typeName": "Amarr Light Frame A-I",
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- "364811": {
- "basePrice": 3000.0,
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- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
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- "groupID": 351064,
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- "typeID": 364811,
- "typeName": "Caldari Light Frame C-I",
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- },
- "364812": {
- "basePrice": 3000.0,
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- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
- "descriptionID": 287871,
- "groupID": 351064,
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- "portionSize": 1,
- "published": false,
- "typeID": 364812,
- "typeName": "Gallente Light Frame G-I",
- "typeNameID": 287870,
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- },
- "364813": {
- "basePrice": 3000.0,
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- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.\r\n",
- "descriptionID": 287877,
- "groupID": 351064,
- "mass": 0.0,
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- "published": false,
- "typeID": 364813,
- "typeName": "Minmatar Light Frame M-I",
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- },
- "364814": {
- "basePrice": 3000.0,
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- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
- "descriptionID": 287901,
- "groupID": 351064,
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- "typeID": 364814,
- "typeName": "Amarr Medium Frame A-I",
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- "364815": {
- "basePrice": 3000.0,
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- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
- "descriptionID": 287895,
- "groupID": 351064,
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- "published": false,
- "typeID": 364815,
- "typeName": "Caldari Medium Frame C-I",
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- },
- "364816": {
- "basePrice": 3000.0,
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- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
- "descriptionID": 287889,
- "groupID": 351064,
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- "published": false,
- "typeID": 364816,
- "typeName": "Gallente Medium Frame G-I",
- "typeNameID": 287888,
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- },
- "364817": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
- "descriptionID": 287883,
- "groupID": 351064,
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- "typeID": 364817,
- "typeName": "Minmatar Medium Frame M-I",
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- "364818": {
- "basePrice": 3000.0,
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- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
- "descriptionID": 287865,
- "groupID": 351064,
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- "typeID": 364818,
- "typeName": "Amarr Heavy Frame A-I",
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- "364819": {
- "basePrice": 3000.0,
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- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
- "descriptionID": 294110,
- "groupID": 351064,
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- "typeID": 364819,
- "typeName": "Caldari Heavy Frame C-I",
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@@ -365662,34 +377674,6 @@
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- "364820": {
- "basePrice": 3000.0,
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- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
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- "groupID": 351064,
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- "typeName": "Gallente Heavy Frame G-I",
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- "basePrice": 3000.0,
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- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
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- "groupID": 351064,
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- "typeName": "Minmatar Heavy Frame M-I",
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"36483": {
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@@ -365758,20 +377742,6 @@
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},
- "364863": {
- "basePrice": 8040.0,
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- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
- "descriptionID": 287879,
- "groupID": 351064,
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- "typeName": "Minmatar Light Frame M/1-Series",
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"36487": {
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@@ -365789,122 +377759,6 @@
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},
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- "basePrice": 34614.0,
- "capacity": 0.0,
- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
- "descriptionID": 287881,
- "groupID": 351064,
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- "raceID": 4,
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- "typeName": "Minmatar Light Frame mk.0",
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- "364873": {
- "basePrice": 8040.0,
- "capacity": 0.0,
- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
- "descriptionID": 287873,
- "groupID": 351064,
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- "published": false,
- "typeID": 364873,
- "typeName": "Gallente Light Frame G/1-Series",
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- "364874": {
- "basePrice": 34614.0,
- "capacity": 0.0,
- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
- "descriptionID": 287875,
- "groupID": 351064,
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- "typeID": 364874,
- "typeName": "Gallente Light Frame gk.0",
- "typeNameID": 287874,
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- "364875": {
- "basePrice": 8040.0,
- "capacity": 0.0,
- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
- "descriptionID": 287885,
- "groupID": 351064,
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- "typeID": 364875,
- "typeName": "Minmatar Medium Frame M/1-Series",
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- },
- "364876": {
- "basePrice": 34614.0,
- "capacity": 0.0,
- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
- "descriptionID": 287887,
- "groupID": 351064,
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- "raceID": 4,
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- "typeName": "Minmatar Medium Frame mk.0",
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- },
- "364877": {
- "basePrice": 8040.0,
- "capacity": 0.0,
- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
- "descriptionID": 287891,
- "groupID": 351064,
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- "typeID": 364877,
- "typeName": "Gallente Medium Frame G/1-Series",
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- },
- "364878": {
- "basePrice": 34614.0,
- "capacity": 0.0,
- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
- "descriptionID": 287893,
- "groupID": 351064,
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- "raceID": 4,
- "typeID": 364878,
- "typeName": "Gallente Medium Frame gk.0",
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- "364879": {
- "basePrice": 8040.0,
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- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
- "descriptionID": 287897,
- "groupID": 351064,
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- "typeName": "Caldari Medium Frame C/1-Series",
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@@ -365922,79 +377776,6 @@
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- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
- "descriptionID": 287899,
- "groupID": 351064,
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- "typeName": "Caldari Medium Frame ck.0",
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- "basePrice": 8040.0,
- "capacity": 0.0,
- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
- "descriptionID": 287903,
- "groupID": 351064,
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- "published": false,
- "typeID": 364881,
- "typeName": "Amarr Medium Frame A/1-Series",
- "typeNameID": 287902,
- "volume": 0.01
- },
- "364882": {
- "basePrice": 34614.0,
- "capacity": 0.0,
- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
- "descriptionID": 287905,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "typeID": 364882,
- "typeName": "Amarr Medium Frame ak.0",
- "typeNameID": 287904,
- "volume": 0.01
- },
- "364883": {
- "basePrice": 8040.0,
- "capacity": 0.0,
- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
- "descriptionID": 287867,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364883,
- "typeName": "Amarr Heavy Frame A/1-Series",
- "typeNameID": 287866,
- "volume": 0.01
- },
- "364884": {
- "basePrice": 34614.0,
- "capacity": 0.0,
- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
- "descriptionID": 287869,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "typeID": 364884,
- "typeName": "Amarr Heavy Frame ak.0",
- "typeNameID": 287868,
- "volume": 0.01
- },
"36489": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -366012,23 +377793,6 @@
"typeNameID": 507454,
"volume": 0.1
},
- "3649": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds.",
- "descriptionID": 94031,
- "graphicID": 3132,
- "groupID": 226,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 400.0,
- "typeID": 3649,
- "typeName": "Amarr Abaddon Battleship",
- "typeNameID": 105530,
- "volume": 0.0
- },
"36490": {
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@@ -366063,90 +377827,6 @@
"typeNameID": 507458,
"volume": 0.1
},
- "364916": {
- "basePrice": 149000.0,
- "capacity": 0.0,
- "description": "Skill at altering dropsuit electronic scanning systems.\r\n\r\nUnlocks the ability to use range amplifier modules to improve dropsuit scan range.\r\n\r\n+10% to dropsuit scan range per level.",
- "descriptionID": 287993,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364916,
- "typeName": "Range Amplification",
- "typeNameID": 287992,
- "volume": 0.0
- },
- "364918": {
- "basePrice": 149000.0,
- "capacity": 0.0,
- "description": "Skill at altering dropsuit electronic scanning systems.\r\n\r\nUnlocks the ability to use precision enhancer modules to improve dropsuit scan precision.\r\n\r\n2% bonus to dropsuit scan precision per level.",
- "descriptionID": 287991,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364918,
- "typeName": "Precision Enhancement",
- "typeNameID": 287990,
- "volume": 0.0
- },
- "364919": {
- "basePrice": 149000.0,
- "capacity": 0.0,
- "description": "Skill at using repair tools.\r\n\r\nUnlocks access to standard repair tools at lvl.1; advanced at lvl.3; prototype at lvl.5.",
- "descriptionID": 287989,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364919,
- "typeName": "Repair Tool Operation",
- "typeNameID": 287988,
- "volume": 0.0
- },
- "364920": {
- "basePrice": 149000.0,
- "capacity": 0.0,
- "description": "Skill at using active scanners.\r\n\r\nUnlocks access to standard active scanners at lvl.1; advanced at lvl.3; prototype at lvl.5.",
- "descriptionID": 287987,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364920,
- "typeName": "Active Scanner Operation",
- "typeNameID": 287986,
- "volume": 0.0
- },
- "364921": {
- "basePrice": 3279000.0,
- "capacity": 0.0,
- "description": "Skill at operating Caldari Enforcer HAVs.\r\n\r\nUnlocks the ability to use Caldari Enforcer HAVs. +3% to missile damage and range per level. +2% to maximum zoom per level.",
- "descriptionID": 288039,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364921,
- "typeName": "Caldari Enforcer HAV",
- "typeNameID": 288038,
- "volume": 0.0
- },
- "364922": {
- "basePrice": 3279000.0,
- "capacity": 0.0,
- "description": "Skill at operating Gallente Enforcer HAVs.\r\n\r\nUnlocks the ability to use Gallente Enforcer HAVs. +3% to blaster damage and range per level. +2% to maximum zoom per level.",
- "descriptionID": 288041,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364922,
- "typeName": "Gallente Enforcer HAV",
- "typeNameID": 288040,
- "volume": 0.0
- },
"36493": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -366164,34 +377844,6 @@
"typeNameID": 507462,
"volume": 0.1
},
- "364933": {
- "basePrice": 638000.0,
- "capacity": 0.0,
- "description": "Skill at operating Caldari Scout LAVs.\r\n\r\nUnlocks the ability to use Caldari Scout LAVs. +2% to acceleration and turret rotation speed per level.",
- "descriptionID": 288043,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364933,
- "typeName": "Caldari Scout LAV",
- "typeNameID": 288042,
- "volume": 0.0
- },
- "364935": {
- "basePrice": 638000.0,
- "capacity": 0.0,
- "description": "Skill at operating Gallente Scout LAVs.\r\n\r\nUnlocks the ability to use Gallente Scout LAVs. +2% to acceleration and turret rotation speed per level.",
- "descriptionID": 288045,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364935,
- "typeName": "Gallente Scout LAV",
- "typeNameID": 288044,
- "volume": 0.0
- },
"36494": {
"basePrice": 0.0,
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@@ -366209,34 +377861,6 @@
"typeNameID": 507460,
"volume": 0.1
},
- "364943": {
- "basePrice": 1772000.0,
- "capacity": 0.0,
- "description": "Skill at operating Caldari Assault Dropships.\n\nGrants +3% to missile turret ROF and +5% to missile turret maximum ammunition per level to Caldari Assault Dropships.",
- "descriptionID": 288036,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364943,
- "typeName": "Caldari Assault Dropship",
- "typeNameID": 288034,
- "volume": 0.0
- },
- "364945": {
- "basePrice": 1772000.0,
- "capacity": 0.0,
- "description": "Skill at operating Gallente Assault Dropships.\n\nGrants +3% to hybrid turret ROF and +5% to hybrid turret maximum ammunition per level to Gallente Assault Dropships.",
- "descriptionID": 288037,
- "groupID": 351648,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364945,
- "typeName": "Gallente Assault Dropship",
- "typeNameID": 288035,
- "volume": 0.0
- },
"36495": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -366254,48 +377878,6 @@
"typeNameID": 507464,
"volume": 0.1
},
- "364952": {
- "basePrice": 655.0,
- "capacity": 0.0,
- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
- "descriptionID": 288051,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364952,
- "typeName": "Militia Minmatar Light Frame",
- "typeNameID": 288050,
- "volume": 0.01
- },
- "364955": {
- "basePrice": 585.0,
- "capacity": 0.0,
- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
- "descriptionID": 288047,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364955,
- "typeName": "Militia Amarr Medium Frame",
- "typeNameID": 288046,
- "volume": 0.01
- },
- "364956": {
- "basePrice": 585.0,
- "capacity": 0.0,
- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
- "descriptionID": 288049,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 364956,
- "typeName": "Militia Gallente Medium Frame",
- "typeNameID": 288048,
- "volume": 0.01
- },
"36496": {
"basePrice": 0.0,
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@@ -366364,23 +377946,6 @@
"typeNameID": 507472,
"volume": 0.1
},
- "3650": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.",
- "descriptionID": 94030,
- "graphicID": 296,
- "groupID": 226,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 400.0,
- "typeID": 3650,
- "typeName": "Amarr Apocalypse Battleship",
- "typeNameID": 105529,
- "volume": 0.0
- },
"36500": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -366551,27 +378116,6 @@
"typeNameID": 507486,
"volume": 0.1
},
- "3651": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Common, low technology mining laser adapted for use with capsuleer technology. Works well for extracting common ore, but has great difficulty with higher end ores.\r\n\r\nWithout suitable skills and the use of specialized ships and modules, this mining laser will not be able to extract ore from Dark Ochre, Spodumain, Crokite, Bistot, or Arkonor asteroids, or any Common, Uncommon, Rare or Exceptional moon asteroids.",
- "descriptionID": 94579,
- "graphicID": 11146,
- "groupID": 54,
- "iconID": 1061,
- "marketGroupID": 1039,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 25,
- "techLevel": 1,
- "typeID": 3651,
- "typeName": "Civilian Miner",
- "typeNameID": 106107,
- "volume": 5
- },
"36510": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -366733,23 +378277,6 @@
"typeNameID": 507512,
"volume": 0.01
},
- "3652": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "The Bestower has for decades been used by the Empire as a slave transport, shipping human labor between cultivated planets in Imperial space. As a proof to how reliable this class has been through the years, the Emperor himself has used an upgraded version of this very same class as transports for the Imperial Treasury. The Bestower has very thick armor and large cargo space.",
- "descriptionID": 94029,
- "graphicID": 1064,
- "groupID": 226,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 350.0,
- "typeID": 3652,
- "typeName": "Amarr Bestower Industrial Ship",
- "typeNameID": 105528,
- "volume": 0.0
- },
"36520": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -366764,21 +378291,6 @@
"typeNameID": 507514,
"volume": 0.01
},
- "365200": {
- "basePrice": 3420.0,
- "capacity": 0.0,
- "description": "Initially developed during the Human Endurance Program, Inherent Implants have improved and adapted their formula to suit the new generation of cloned soldiers.\r\n\r\nBuilding on the initial success of a targeted intravenous infusion of nanite laced adrenaline into the bloodstream, this package contains two doses of stimulant that are pushed directly to the muscles and respiratory system for optimal uptake. The two compounds, consisting of DA-640 Synthetic Adrenaline and GF-07 Filtered Testosterone, are intravenously administered through the user’s dropsuit support systems. The result of using such highly intelligent nanite based compounds is an immediate boost in respiratory and muscle function, allowing the user to sprint faster and inflict greater melee damage.",
- "descriptionID": 288313,
- "groupID": 351121,
- "mass": 0.01,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "typeID": 365200,
- "typeName": "HEP Metabolic Enhancer",
- "typeNameID": 288312,
- "volume": 0.0
- },
"36522": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -366796,20 +378308,6 @@
"typeNameID": 507521,
"volume": 0.01
},
- "365229": {
- "basePrice": 900.0,
- "capacity": 0.0,
- "description": "Ultra-light alloy that increases the maximum strength of dropsuit armor without affecting movement speed.",
- "descriptionID": 288525,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365229,
- "typeName": "Basic Ferroscale Plates",
- "typeNameID": 288524,
- "volume": 0.01
- },
"36523": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -366826,5502 +378324,6 @@
"typeNameID": 507626,
"volume": 1
},
- "365230": {
- "basePrice": 2415.0,
- "capacity": 0.0,
- "description": "Ultra-light alloy that increases the maximum strength of dropsuit armor without affecting movement speed.",
- "descriptionID": 288527,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365230,
- "typeName": "Enhanced Ferroscale Plates",
- "typeNameID": 288526,
- "volume": 0.01
- },
- "365231": {
- "basePrice": 3945.0,
- "capacity": 0.0,
- "description": "Ultra-light alloy that increases the maximum strength of dropsuit armor without affecting movement speed.",
- "descriptionID": 288529,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365231,
- "typeName": "Complex Ferroscale Plates",
- "typeNameID": 288528,
- "volume": 0.01
- },
- "365233": {
- "basePrice": 900.0,
- "capacity": 0.0,
- "description": "Self-repairing armor plates that provide a marginal increase to dropsuit armor strength.",
- "descriptionID": 288531,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365233,
- "typeName": "Basic Reactive Plates",
- "typeNameID": 288530,
- "volume": 0.01
- },
- "365234": {
- "basePrice": 2415.0,
- "capacity": 0.0,
- "description": "Self-repairing armor plates that provide a marginal increase to dropsuit armor strength.",
- "descriptionID": 288533,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365234,
- "typeName": "Enhanced Reactive Plates",
- "typeNameID": 288532,
- "volume": 0.01
- },
- "365235": {
- "basePrice": 3945.0,
- "capacity": 0.0,
- "description": "Self-repairing armor plates that provide a marginal increase to dropsuit armor strength.",
- "descriptionID": 288535,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365235,
- "typeName": "Complex Reactive Plates",
- "typeNameID": 288534,
- "volume": 0.01
- },
- "365237": {
- "basePrice": 1350.0,
- "capacity": 0.0,
- "description": "Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.",
- "descriptionID": 288537,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365237,
- "typeName": "Basic Shield Energizer",
- "typeNameID": 288536,
- "volume": 0.01
- },
- "365238": {
- "basePrice": 3615.0,
- "capacity": 0.0,
- "description": "Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.",
- "descriptionID": 288539,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365238,
- "typeName": "Enhanced Shield Energizer",
- "typeNameID": 288538,
- "volume": 0.01
- },
- "365239": {
- "basePrice": 5925.0,
- "capacity": 0.0,
- "description": "Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.",
- "descriptionID": 288541,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365239,
- "typeName": "Complex Shield Energizer",
- "typeNameID": 288540,
- "volume": 0.01
- },
- "365240": {
- "basePrice": 2415.0,
- "capacity": 0.0,
- "description": "Ultra-light alloy that increases the maximum strength of dropsuit armor without affecting movement speed.",
- "descriptionID": 288563,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365240,
- "typeName": "'Bastion' Enhanced Ferroscale Plates",
- "typeNameID": 288562,
- "volume": 0.01
- },
- "365241": {
- "basePrice": 3945.0,
- "capacity": 0.0,
- "description": "Ultra-light alloy that increases the maximum strength of dropsuit armor without affecting movement speed.",
- "descriptionID": 288565,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365241,
- "typeName": "'Castra' Complex Ferroscale Plates",
- "typeNameID": 288564,
- "volume": 0.01
- },
- "365242": {
- "basePrice": 2415.0,
- "capacity": 0.0,
- "description": "Self-repairing armor plates that provide a marginal increase to dropsuit armor strength.",
- "descriptionID": 288569,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365242,
- "typeName": "'Brille' Enhanced Reactive Plates",
- "typeNameID": 288568,
- "volume": 0.01
- },
- "365243": {
- "basePrice": 2415.0,
- "capacity": 0.0,
- "description": "Self-repairing armor plates that provide a marginal increase to dropsuit armor strength.",
- "descriptionID": 288571,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365243,
- "typeName": "'Cuticle' Complex Reactive Plates",
- "typeNameID": 288570,
- "volume": 0.01
- },
- "365252": {
- "basePrice": 3615.0,
- "capacity": 0.0,
- "description": "Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.",
- "descriptionID": 288575,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365252,
- "typeName": "'Bond' Enhanced Shield Energizer",
- "typeNameID": 288574,
- "volume": 0.01
- },
- "365253": {
- "basePrice": 3615.0,
- "capacity": 0.0,
- "description": "Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.",
- "descriptionID": 288577,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365253,
- "typeName": "'Graft' Complex Shield Energizer",
- "typeNameID": 288576,
- "volume": 0.01
- },
- "365254": {
- "basePrice": 1350.0,
- "capacity": 0.0,
- "description": "Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.",
- "descriptionID": 288573,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365254,
- "typeName": "'Weld' Basic Shield Energizer",
- "typeNameID": 288572,
- "volume": 0.01
- },
- "365255": {
- "basePrice": 900.0,
- "capacity": 0.0,
- "description": "Ultra-light alloy that increases the maximum strength of dropsuit armor without affecting movement speed.",
- "descriptionID": 288561,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365255,
- "typeName": "'Abatis' Basic Ferroscale Plates",
- "typeNameID": 288560,
- "volume": 0.01
- },
- "365256": {
- "basePrice": 900.0,
- "capacity": 0.0,
- "description": "Self-repairing armor plates that provide a marginal increase to dropsuit armor strength.",
- "descriptionID": 288567,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365256,
- "typeName": "'Nacre' Basic Reactive Plates",
- "typeNameID": 288566,
- "volume": 0.01
- },
- "365262": {
- "basePrice": 8040.0,
- "capacity": 0.0,
- "description": "The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons.\r\n\r\nInterlaced with subframe wiring, the Amarr variant utilizes asymmetric power distribution to intelligently reroute power to the suit’s various subsystems as needed. This improved throughput allows light-class laser weaponry to draw from the suit’s power reserves to enhance the damage dealt.\r\n\r\nThe Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.",
- "descriptionID": 288584,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365262,
- "typeName": "Commando A/1-Series",
- "typeNameID": 288583,
- "volume": 0.01
- },
- "365263": {
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- "typeName": "Assault Combat Rifle",
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- "description": "Augmented with ultra-efficient active shielding, the ‘LC-225’ Saga-II can temporarily withstand a barrage of enemy fire as it streaks through the frontline to deliver mercenaries into the heart of the battle.",
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- "description": "The Harbinger does not judge. It is not his place to condemn or absolve. He is but a torch-bearer, a vessel for the holy light, chosen to shine the glory of Amarr upon all who stand mired in the darkness of doubt and faithlessness. And in its fire, be reborn.",
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- "description": "Augmented with ultra-efficient active shielding, the Saga-II can temporarily withstand a barrage of enemy fire as it streaks through the frontline to deliver mercenaries into the heart of the battle.",
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- "typeName": "Passive Omega-Booster (90-Day)",
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- "typeName": "RS-90 Combat Rifle",
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- },
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- "description": "A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles.\r\n\r\nIts advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.",
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- "typeName": "Boundless Combat Rifle",
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- },
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- },
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- "description": "This is a test booster for the QA department. Not intended for public consumption.",
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- },
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- "typeName": "SB-39 Rail Rifle",
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- },
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- "description": "Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons.\r\n\r\nThe foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.",
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- "typeID": 365448,
- "typeName": "Kaalakiota Rail Rifle",
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- },
- "365449": {
- "basePrice": 47220.0,
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- "description": "Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons.\r\n\r\nThe foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.",
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- "groupID": 350858,
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- "published": false,
- "raceID": 4,
- "typeID": 365449,
- "typeName": "Ishukone Assault Rail Rifle",
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- },
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- "description": "Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons.\r\n\r\nThe foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.",
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- "published": false,
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- "typeName": "SL-4 Assault Rail Rifle",
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- },
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- "description": "A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles.\r\n\r\nIts advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.",
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- "typeID": 365451,
- "typeName": "'Woundriot' Combat Rifle",
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- },
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- "basePrice": 10770.0,
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- "description": "A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles.\r\n\r\nIts advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.",
- "descriptionID": 289193,
- "groupID": 350858,
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- "typeID": 365452,
- "typeName": "'Leadgrave' RS-90 Combat Rifle",
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- },
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- "basePrice": 10770.0,
- "capacity": 0.0,
- "description": "A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles.\r\n\r\nIts advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.",
- "descriptionID": 289191,
- "groupID": 350858,
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- "published": false,
- "typeID": 365453,
- "typeName": "'Doomcradle' BK-42 Assault Combat Rifle",
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- "volume": 0.01
- },
- "365454": {
- "basePrice": 28845.0,
- "capacity": 0.0,
- "description": "A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles.\r\n\r\nIts advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.",
- "descriptionID": 289201,
- "groupID": 350858,
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- "published": false,
- "typeID": 365454,
- "typeName": "'Fearcrop' Boundless Combat Rifle",
- "typeNameID": 289200,
- "volume": 0.01
- },
- "365455": {
- "basePrice": 28845.0,
- "capacity": 0.0,
- "description": "A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles.\r\n\r\nIts advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.",
- "descriptionID": 289199,
- "groupID": 350858,
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- "published": false,
- "typeID": 365455,
- "typeName": "'Blisterrain' Six Kin Assault Combat Rifle",
- "typeNameID": 289198,
- "volume": 0.01
- },
- "365456": {
- "basePrice": 4020.0,
- "capacity": 0.0,
- "description": "Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons.\r\n\r\nThe foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.",
- "descriptionID": 289205,
- "groupID": 350858,
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- "portionSize": 1,
- "published": false,
- "typeID": 365456,
- "typeName": "'Angerstar' Rail Rifle",
- "typeNameID": 289204,
- "volume": 0.01
- },
- "365457": {
- "basePrice": 10770.0,
- "capacity": 0.0,
- "description": "Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons.\r\n\r\nThe foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.",
- "descriptionID": 289213,
- "groupID": 350858,
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- "published": false,
- "typeID": 365457,
- "typeName": "'Grimcell' SB-39 Rail Rifle",
- "typeNameID": 289212,
- "volume": 0.01
- },
- "365458": {
- "basePrice": 10770.0,
- "capacity": 0.0,
- "description": "Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons.\r\n\r\nThe foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.",
- "descriptionID": 289211,
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- "published": false,
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- "typeName": "'Bleakanchor' SL-4 Assault Rail Rifle",
- "typeNameID": 289210,
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- },
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- "basePrice": 28845.0,
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- "description": "Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons.\r\n\r\nThe foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.",
- "descriptionID": 289221,
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- "published": false,
- "typeID": 365459,
- "typeName": "'Zerofrost' Kaalakiota Rail Rifle",
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- },
- "365460": {
- "basePrice": 28845.0,
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- "description": "Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons.\r\n\r\nThe foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.",
- "descriptionID": 289219,
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- "published": false,
- "typeID": 365460,
- "typeName": "'Crawtide' Ishukone Assault Rail Rifle",
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- },
- "3655": {
- "basePrice": 0.0,
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- "description": "Makes use of nano-assembler technology in order to repair damage done to the structure.",
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- "published": true,
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- "typeName": "Medium Hull Repairer II",
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- },
- "365566": {
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- "description": "The magsec is a semi-automatic firearm capable of sustained, accurate fire at ranges beyond what conventional sidearms can offer. A high-speed slider feeds current to a magazine of hyper velocity projectiles that are discharged with minimal separation, maximizing energy efficiency and reducing flux shear to produce a weapon with lethal kinetic potential. \r\n\r\nHaving overcome early reliability issues, manufacturers have since taken advantage of the weapon’s modular design; the magsec has been made available in multiple combat configurations – including optical sights and silenced operation – and is in widespread service throughout the cluster.",
- "descriptionID": 289331,
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- "published": false,
- "typeID": 365566,
- "typeName": "N7-A Magsec SMG",
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- "365567": {
- "basePrice": 21240.0,
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- "description": "The magsec is a semi-automatic firearm capable of sustained, accurate fire at ranges beyond what conventional sidearms can offer. A high-speed slider feeds current to a magazine of hyper velocity projectiles that are discharged with minimal separation, maximizing energy efficiency and reducing flux shear to produce a weapon with lethal kinetic potential. \r\n\r\nHaving overcome early reliability issues, manufacturers have since taken advantage of the weapon’s modular design; the magsec has been made available in multiple combat configurations – including optical sights and silenced operation – and is in widespread service throughout the cluster.",
- "descriptionID": 289333,
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- "published": false,
- "typeID": 365567,
- "typeName": "Kaalakiota Magsec SMG",
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- "365568": {
- "basePrice": 4845.0,
- "capacity": 0.0,
- "description": "The magsec is a semi-automatic firearm capable of sustained, accurate fire at ranges beyond what conventional sidearms can offer. A high-speed slider feeds current to a magazine of hyper velocity projectiles that are discharged with minimal separation, maximizing energy efficiency and reducing flux shear to produce a weapon with lethal kinetic potential. \r\n\r\nHaving overcome early reliability issues, manufacturers have since taken advantage of the weapon’s modular design; the magsec has been made available in multiple combat configurations – including optical sights and silenced operation – and is in widespread service throughout the cluster.",
- "descriptionID": 289337,
- "groupID": 350858,
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- "published": false,
- "typeID": 365568,
- "typeName": "'Gravepin' N7-A Magsec SMG",
- "typeNameID": 289336,
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- },
- "365569": {
- "basePrice": 12975.0,
- "capacity": 0.0,
- "description": "The magsec is a semi-automatic firearm capable of sustained, accurate fire at ranges beyond what conventional sidearms can offer. A high-speed slider feeds current to a magazine of hyper velocity projectiles that are discharged with minimal separation, maximizing energy efficiency and reducing flux shear to produce a weapon with lethal kinetic potential. \r\n\r\nHaving overcome early reliability issues, manufacturers have since taken advantage of the weapon’s modular design; the magsec has been made available in multiple combat configurations – including optical sights and silenced operation – and is in widespread service throughout the cluster.",
- "descriptionID": 289339,
- "groupID": 350858,
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- "published": false,
- "typeID": 365569,
- "typeName": "'Chokegrin' Kaalakiota Magsec SMG",
- "typeNameID": 289338,
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- },
- "365570": {
- "basePrice": 1815.0,
- "capacity": 0.0,
- "description": "The magsec is a semi-automatic firearm capable of sustained, accurate fire at ranges beyond what conventional sidearms can offer. A high-speed slider feeds current to a magazine of hyper velocity projectiles that are discharged with minimal separation, maximizing energy efficiency and reducing flux shear to produce a weapon with lethal kinetic potential. \r\n\r\nHaving overcome early reliability issues, manufacturers have since taken advantage of the weapon’s modular design; the magsec has been made available in multiple combat configurations – including optical sights and silenced operation – and is in widespread service throughout the cluster.",
- "descriptionID": 289335,
- "groupID": 350858,
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- "published": false,
- "typeID": 365570,
- "typeName": "'Skyglitch' Magsec SMG",
- "typeNameID": 289334,
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- },
- "365572": {
- "basePrice": 4845.0,
- "capacity": 0.0,
- "description": "A ruthlessly efficient close-quarters weapon, the ion pistol fires charged plasma munitions that rupture shields and scorch armor. Each discharge is enveloped in an electrostatic sheath that reduces field distortion and increases stability. The improved dispersion and stopping power is not without drawbacks though, as the higher density of each slug generates excessive heat, enough to seize the weapon if the rate of fire is not carefully controlled.\r\n\r\nBy overriding internal temperature controls, the weapon can be overcharged to produce a focused, bulk discharge of sufficient lethality to instantly neutralize most soft targets. Caution is advised however, as each overcharged shot will shut down internal systems until the excess heat can be flushed from the weapon’s core.",
- "descriptionID": 294267,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365572,
- "typeName": "T-12 Ion Pistol",
- "typeNameID": 294266,
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- },
- "365573": {
- "basePrice": 21240.0,
- "capacity": 0.0,
- "description": "A ruthlessly efficient close-quarters weapon, the ion pistol fires charged plasma munitions that rupture shields and scorch armor. Each discharge is enveloped in an electrostatic sheath that reduces field distortion and increases stability. The improved dispersion and stopping power is not without drawbacks though, as the higher density of each slug generates excessive heat, enough to seize the weapon if the rate of fire is not carefully controlled.\r\n\r\nBy overriding internal temperature controls, the weapon can be overcharged to produce a focused, bulk discharge of sufficient lethality to instantly neutralize most soft targets. Caution is advised however, as each overcharged shot will shut down internal systems until the excess heat can be flushed from the weapon’s core.",
- "descriptionID": 294269,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365573,
- "typeName": "CreoDron Ion Pistol",
- "typeNameID": 294268,
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- },
- "365574": {
- "basePrice": 1815.0,
- "capacity": 0.0,
- "description": "A ruthlessly efficient close-quarters weapon, the ion pistol fires charged plasma munitions that rupture shields and scorch armor. Each discharge is enveloped in an electrostatic sheath that reduces field distortion and increases stability. The improved dispersion and stopping power is not without drawbacks though, as the higher density of each slug generates excessive heat, enough to seize the weapon if the rate of fire is not carefully controlled.\r\n\r\nBy overriding internal temperature controls, the weapon can be overcharged to produce a focused, bulk discharge of sufficient lethality to instantly neutralize most soft targets. Caution is advised however, as each overcharged shot will shut down internal systems until the excess heat can be flushed from the weapon’s core.",
- "descriptionID": 294271,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365574,
- "typeName": "'Wildlight' Ion Pistol",
- "typeNameID": 294270,
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- },
- "365575": {
- "basePrice": 4845.0,
- "capacity": 0.0,
- "description": "A ruthlessly efficient close-quarters weapon, the ion pistol fires charged plasma munitions that rupture shields and scorch armor. Each discharge is enveloped in an electrostatic sheath that reduces field distortion and increases stability. The improved dispersion and stopping power is not without drawbacks though, as the higher density of each slug generates excessive heat, enough to seize the weapon if the rate of fire is not carefully controlled.\r\n\r\nBy overriding internal temperature controls, the weapon can be overcharged to produce a focused, bulk discharge of sufficient lethality to instantly neutralize most soft targets. Caution is advised however, as each overcharged shot will shut down internal systems until the excess heat can be flushed from the weapon’s core.",
- "descriptionID": 294273,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365575,
- "typeName": "'Scattershin' T-12 Ion Pistol",
- "typeNameID": 294272,
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- },
- "365576": {
- "basePrice": 12975.0,
- "capacity": 0.0,
- "description": "A ruthlessly efficient close-quarters weapon, the ion pistol fires charged plasma munitions that rupture shields and scorch armor. Each discharge is enveloped in an electrostatic sheath that reduces field distortion and increases stability. The improved dispersion and stopping power is not without drawbacks though, as the higher density of each slug generates excessive heat, enough to seize the weapon if the rate of fire is not carefully controlled.\r\n\r\nBy overriding internal temperature controls, the weapon can be overcharged to produce a focused, bulk discharge of sufficient lethality to instantly neutralize most soft targets. Caution is advised however, as each overcharged shot will shut down internal systems until the excess heat can be flushed from the weapon’s core.",
- "descriptionID": 294275,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365576,
- "typeName": "'Vaporlaw' CreoDron Ion Pistol",
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- },
- "365577": {
- "basePrice": 4845.0,
- "capacity": 0.0,
- "description": "The result of years of R&D, the bolt pistol is a high-impact handgun capable of firing kinetic projectiles with pinpoint accuracy. Building upon its copious experience with microscale rail weaponry, Kaalakiota has further refined the technology to produce what is commonly regarded as the most powerful handgun on the market.\r\n\r\nCentral to its success is a smart sensor that bleeds off a minute amount of dropsuit energy at the moment of discharge, dissipating the sharp recoil impulse through the suit’s internal membrane and greatly reducing the peak force of each shot. This seemingly minor innovation is what makes accurate fire of the weapon possible without the need for an external mounting.",
- "descriptionID": 293867,
- "groupID": 350858,
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- "published": false,
- "typeID": 365577,
- "typeName": "SR-25 Bolt Pistol",
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- },
- "365578": {
- "basePrice": 21240.0,
- "capacity": 0.0,
- "description": "The result of years of R&D, the bolt pistol is a high-impact handgun capable of firing kinetic projectiles with pinpoint accuracy. Building upon its copious experience with microscale rail weaponry, Kaalakiota has further refined the technology to produce what is commonly regarded as the most powerful handgun on the market.\r\n\r\nCentral to its success is a smart sensor that bleeds off a minute amount of dropsuit energy at the moment of discharge, dissipating the sharp recoil impulse through the suit’s internal membrane and greatly reducing the peak force of each shot. This seemingly minor innovation is what makes accurate fire of the weapon possible without the need for an external mounting.",
- "descriptionID": 293871,
- "groupID": 350858,
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- "typeID": 365578,
- "typeName": "Kaalakiota Bolt Pistol",
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- },
- "365579": {
- "basePrice": 1815.0,
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- "description": "The result of years of R&D, the bolt pistol is a high-impact handgun capable of firing kinetic projectiles with pinpoint accuracy. Building upon its copious experience with microscale rail weaponry, Kaalakiota has further refined the technology to produce what is commonly regarded as the most powerful handgun on the market.\r\n\r\nCentral to its success is a smart sensor that bleeds off a minute amount of dropsuit energy at the moment of discharge, dissipating the sharp recoil impulse through the suit’s internal membrane and greatly reducing the peak force of each shot. This seemingly minor innovation is what makes accurate fire of the weapon possible without the need for an external mounting.",
- "descriptionID": 293863,
- "groupID": 350858,
- "mass": 0.0,
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- "published": false,
- "typeID": 365579,
- "typeName": "'Guardwire' Bolt Pistol",
- "typeNameID": 293862,
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- },
- "365580": {
- "basePrice": 4845.0,
- "capacity": 0.0,
- "description": "The result of years of R&D, the bolt pistol is a high-impact handgun capable of firing kinetic projectiles with pinpoint accuracy. Building upon its copious experience with microscale rail weaponry, Kaalakiota has further refined the technology to produce what is commonly regarded as the most powerful handgun on the market.\r\n\r\nCentral to its success is a smart sensor that bleeds off a minute amount of dropsuit energy at the moment of discharge, dissipating the sharp recoil impulse through the suit’s internal membrane and greatly reducing the peak force of each shot. This seemingly minor innovation is what makes accurate fire of the weapon possible without the need for an external mounting.",
- "descriptionID": 293869,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365580,
- "typeName": "'Shiftrisk' SR-25 Bolt Pistol",
- "typeNameID": 293868,
- "volume": 0.01
- },
- "365581": {
- "basePrice": 12975.0,
- "capacity": 0.0,
- "description": "The result of years of R&D, the bolt pistol is a high-impact handgun capable of firing kinetic projectiles with pinpoint accuracy. Building upon its copious experience with microscale rail weaponry, Kaalakiota has further refined the technology to produce what is commonly regarded as the most powerful handgun on the market.\r\n\r\nCentral to its success is a smart sensor that bleeds off a minute amount of dropsuit energy at the moment of discharge, dissipating the sharp recoil impulse through the suit’s internal membrane and greatly reducing the peak force of each shot. This seemingly minor innovation is what makes accurate fire of the weapon possible without the need for an external mounting.",
- "descriptionID": 293873,
- "groupID": 350858,
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- "published": false,
- "typeID": 365581,
- "typeName": "'Nodeasylum' Kaalakiota Bolt Pistol",
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- },
- "3656": {
- "basePrice": 9999999.0,
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- "groupID": 143,
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- "published": true,
- "techLevel": 2,
- "typeID": 3656,
- "typeName": "Medium Hull Repairer II Blueprint",
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- },
- "365623": {
- "basePrice": 28845.0,
- "capacity": 0.0,
- "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. \r\n\r\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
- "descriptionID": 289734,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365623,
- "typeName": "'Construct' Duvolle Assault Rifle",
- "typeNameID": 289733,
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- },
- "365624": {
- "basePrice": 12975.0,
- "capacity": 0.0,
- "description": "Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets.\r\n\r\nThis original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.",
- "descriptionID": 289736,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365624,
- "typeName": "'Construct' Six Kin Submachine Gun",
- "typeNameID": 289735,
- "volume": 0.01
- },
- "365625": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it.\r\n\r\nPowered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge. ",
- "descriptionID": 289738,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365625,
- "typeName": "'Construct' Kaalakiota Forge Gun",
- "typeNameID": 289737,
- "volume": 0.01
- },
- "365626": {
- "basePrice": 28845.0,
- "capacity": 0.0,
- "description": "Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",
- "descriptionID": 289740,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365626,
- "typeName": "'Construct' Ishukone Sniper Rifle",
- "typeNameID": 289739,
- "volume": 0.01
- },
- "365627": {
- "basePrice": 28845.0,
- "capacity": 0.0,
- "description": "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets.\r\n\r\nKey to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.",
- "descriptionID": 289742,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365627,
- "typeName": "'Construct' Wiyrkomi Swarm Launcher",
- "typeNameID": 289741,
- "volume": 0.01
- },
- "365628": {
- "basePrice": 12975.0,
- "capacity": 0.0,
- "description": "The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target.\r\n\r\nPower consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules. ",
- "descriptionID": 289744,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365628,
- "typeName": "'Construct' Viziam Scrambler Pistol",
- "typeNameID": 289743,
- "volume": 0.01
- },
- "365629": {
- "basePrice": 28845.0,
- "capacity": 0.0,
- "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\r\n\r\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
- "descriptionID": 289746,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365629,
- "typeName": "'Construct' CreoDron Shotgun",
- "typeNameID": 289745,
- "volume": 0.01
- },
- "365630": {
- "basePrice": 28845.0,
- "capacity": 0.0,
- "description": "The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat.\r\n\r\nHeat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.",
- "descriptionID": 289748,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365630,
- "typeName": "'Construct' Viziam Laser Rifle",
- "typeNameID": 289747,
- "volume": 0.01
- },
- "365631": {
- "basePrice": 28845.0,
- "capacity": 0.0,
- "description": "A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”\r\n\r\nUnlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.",
- "descriptionID": 289750,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365631,
- "typeName": "'Construct' Boundless Heavy Machine Gun",
- "typeNameID": 289749,
- "volume": 0.01
- },
- "365632": {
- "basePrice": 28845.0,
- "capacity": 0.0,
- "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
- "descriptionID": 289752,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365632,
- "typeName": "'Construct' Freedom Mass Driver",
- "typeNameID": 289751,
- "volume": 0.01
- },
- "365633": {
- "basePrice": 28845.0,
- "capacity": 0.0,
- "description": "The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets.\r\n\r\nThe added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.",
- "descriptionID": 289754,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365633,
- "typeName": "'Construct' Imperial Scrambler Rifle",
- "typeNameID": 289753,
- "volume": 0.01
- },
- "365634": {
- "basePrice": 12975.0,
- "capacity": 0.0,
- "description": "The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield.\r\n\r\nSeeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.",
- "descriptionID": 289756,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365634,
- "typeName": "'Construct' Core Flaylock Pistol",
- "typeNameID": 289755,
- "volume": 0.01
- },
- "365635": {
- "basePrice": 28845.0,
- "capacity": 0.0,
- "description": "The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius.\r\n\r\nDuring the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.",
- "descriptionID": 289758,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365635,
- "typeName": "'Construct' Allotek Plasma Cannon",
- "typeNameID": 289757,
- "volume": 0.01
- },
- "365636": {
- "basePrice": 12975.0,
- "capacity": 0.0,
- "description": "A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade – formed by a thermic igniter and linear gravity condenser – that, in skilled hands, can be used to carve through even the thickest dropsuit armor.",
- "descriptionID": 289760,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365636,
- "typeName": "'Construct' Ishukone Nova Knives",
- "typeNameID": 289759,
- "volume": 0.01
- },
- "365650": {
- "basePrice": 4020.0,
- "capacity": 0.0,
- "description": "Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.",
- "descriptionID": 289899,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 365650,
- "typeName": "'Pyrus' Assault Rifle",
- "typeNameID": 289898,
- "volume": 0.01
- },
- "365651": {
- "basePrice": 10770.0,
- "capacity": 0.0,
- "description": "Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.",
- "descriptionID": 289901,
- "groupID": 350858,
- "mass": 0.0,
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- "description": "Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.\r\n\r\nNOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)",
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- "description": "NOTE: In addition to pre-requisite skills, this pre-fitted dropsuit requires PG/CPU optimization skills to be trained in order to be used.\r\n\r\nThe Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\n\r\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer.\r\n\r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
- "descriptionID": 290499,
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- "description": "NOTE: In addition to pre-requisite skills, this pre-fitted dropsuit requires PG/CPU optimization skills to be trained in order to be used.\r\n\r\nThe Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\r\n\r\nEvery vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry.\r\n\r\nHeavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
- "descriptionID": 290501,
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- "description": "NOTE: In addition to pre-requisite skills, this pre-fitted dropsuit requires PG/CPU optimization skills to be trained in order to be used.\r\n\r\nThe Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\r\n\r\nUtilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel.\r\n\r\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
- "descriptionID": 290503,
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- "description": "NOTE: In addition to pre-requisite skills, this pre-fitted dropsuit requires PG/CPU optimization skills to be trained in order to be used.\r\n\r\nThe Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\n\r\nA hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon.\r\n\r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
- "descriptionID": 290505,
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- "description": "NOTE: In addition to pre-requisite skills, this pre-fitted dropsuit requires PG/CPU optimization skills to be trained in order to be used.\r\n\r\nThe Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\n\r\nGallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets.\r\n\r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
- "descriptionID": 290507,
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- "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\n\r\nBiotic augments make this suit ideal for a melee-focused role. Woven into the suit, a tremor membrane saturates muscles with nutrients amplifying the cross-sectional force of physical strikes. Combined with rigorous training, this temporarily enhanced strength and dexterity make the Minmatar Scout almost unmatched in hand-to-hand combat. \r\n\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
- "descriptionID": 290509,
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- "typeID": 365938,
- "typeName": "'Logicloop' Scout M-I",
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- "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\n\r\nGallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets.\r\n\r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
- "descriptionID": 290511,
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- "typeID": 365940,
- "typeName": "'Foxfour' Assault G-I",
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- "description": "The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\r\n\r\nEvery vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry.\r\n\r\nHeavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
- "descriptionID": 290513,
- "groupID": 351064,
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- "typeID": 365942,
- "typeName": "'Tigris' Sentinel A-I",
- "typeNameID": 290512,
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- "365943": {
- "basePrice": 200000.0,
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- "description": "NOTE: In addition to pre-requisite skills, this pre-fitted vehicle requires PG/CPU optimization skills to be trained in order to be used.\r\n\r\nThe Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. ",
- "descriptionID": 290515,
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- "typeName": "'Praetorian VII' Madrugar",
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- "365944": {
- "basePrice": 112500.0,
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- "description": "NOTE: In addition to pre-requisite skills, this pre-fitted vehicle requires PG/CPU optimization skills to be trained in order to be used.\r\n\r\nThe dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.",
- "descriptionID": 290517,
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- "typeName": "'Nullarbor' Myron",
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- "description": "NOTE: In addition to pre-requisite skills, this pre-fitted vehicle requires PG/CPU optimization skills to be trained in order to be used.\r\n\r\nThe Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.",
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- "description": "Once activated, this module provides a temporary speed boost to aerial vehicles.\r\n\r\nNOTE: Only one afterburner can be fitted at a time.\r\nStacking penalties apply to this module and other modules of this type; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 290538,
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- "365956": {
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- "description": "Once activated, this module provides a temporary speed boost to ground vehicles.\r\n\r\nNOTE: Only one active fuel injector can be fitted at a time.\r\nStacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 290541,
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- "typeName": "Militia Fuel Injector",
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- "365971": {
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- "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\n\r\nBuilding on recent advancements in biotic technology, this suit incorporates an array of cardiovascular augmentations that are automatically administered to the user in battle, improving overall stamina and reducing fatigue. \r\n\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
- "descriptionID": 294200,
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- "365972": {
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- "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\n\r\nBuilding on recent advancements in biotic technology, this suit incorporates an array of cardiovascular augmentations that are automatically administered to the user in battle, improving overall stamina and reducing fatigue. \r\n\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
- "descriptionID": 294202,
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- "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\n\r\nBuilding on recent advancements in biotic technology, this suit incorporates an array of cardiovascular augmentations that are automatically administered to the user in battle, improving overall stamina and reducing fatigue. \r\n\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
- "descriptionID": 294204,
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- "365974": {
- "basePrice": 4905.0,
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- "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\n\r\nDeveloped to support counterinsurgency operations, this Caldari suit is highly effective at asymmetric combat. An enhanced sensor package allows it to seek out and destroy dampened targets wherever they might be on the battlefield.\r\n\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
- "descriptionID": 294188,
- "groupID": 351064,
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- "typeID": 365974,
- "typeName": "'Neo' Scout C-I",
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- },
- "365975": {
- "basePrice": 8040.0,
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- "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\n\r\nDeveloped to support counterinsurgency operations, this Caldari suit is highly effective at asymmetric combat. An enhanced sensor package allows it to seek out and destroy dampened targets wherever they might be on the battlefield.\r\n\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
- "descriptionID": 294190,
- "groupID": 351064,
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- "published": false,
- "typeID": 365975,
- "typeName": "'Neo' Scout C/1-Series",
- "typeNameID": 294189,
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- "365976": {
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- "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\n\r\nDeveloped to support counterinsurgency operations, this Caldari suit is highly effective at asymmetric combat. An enhanced sensor package allows it to seek out and destroy dampened targets wherever they might be on the battlefield.\r\n\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
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- "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\n\r\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer.\r\n\r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
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- "typeName": "'Origin' Assault C-I",
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- "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\r\n\r\nUtilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel.\r\n\r\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
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- "description": "The Archon was commissioned by the Imperial Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initative issued by Navy Command in the wake of Emperor Kor-Azor's assassination. Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement.",
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- "description": "The cloak field absorbs electromagnetic emissions and manipulates light to render the dropsuit practically invisible. When active, the field alters the magnetic permeability of the suit’s surface area to generate a negative refractive index. \r\n\r\nWhile cloaked, the suit’s susceptibility to magnetometric waves is moderately reduced, allowing it to evade all but the most sensitive scanning systems. However, cascading distortion introduced by weapon or equipment activation will desychronize the suit’s sensors and short-circuit the cloak.",
- "descriptionID": 294349,
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- "typeName": "Cloak Field",
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- "basePrice": 675.0,
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- "description": "The Contact grenade is a delayed-detonation explosive that can adhere to any metallic surface.",
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- "description": "The Contact grenade is a delayed-detonation explosive that can adhere to any metallic surface.",
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- "typeID": 366014,
- "typeName": "D-9 Contact Grenade",
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- "basePrice": 7935.0,
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- "description": "The Contact grenade is a delayed-detonation explosive that can adhere to any metallic surface.",
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- "typeName": "Viziam Contact Grenade",
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- "description": "Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.",
- "descriptionID": 293285,
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- "description": "Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.",
- "descriptionID": 293292,
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- "description": "Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.",
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- "366025": {
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- "description": "Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.",
- "descriptionID": 293305,
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- "typeName": "Faction Booster Minmatar (1-Day)",
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- "366094": {
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- "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class.\r\n\r\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
- "descriptionID": 292264,
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- "typeName": "Federation Duvolle Specialist Assault Rifle",
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- "description": "A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles.\r\n\r\nIts advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.",
- "descriptionID": 292266,
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- "typeName": "Republic Boundless Specialist Combat Rifle",
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- },
- "366096": {
- "basePrice": 47220.0,
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- "description": "The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat.\r\n\r\nHeat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.",
- "descriptionID": 292268,
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- "typeName": "Imperial Viziam Specialist Laser Rifle",
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- },
- "366097": {
- "basePrice": 47220.0,
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- "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
- "descriptionID": 292270,
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- "typeName": "Republic Freedom Specialist Mass Driver",
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- },
- "366098": {
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- "description": "The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius.\r\n\r\nDuring the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.",
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- "typeName": "Federation Allotek Specialist Plasma Cannon",
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- "366099": {
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- "description": "Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons.\r\n\r\nThe foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.",
- "descriptionID": 292274,
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- "typeName": "State Kaalakiota Specialist Rail Rifle",
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- "description": "The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence. Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one. When extended sieges are the order of the day, this is the ship you call in.",
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- "typeName": "Amarr Revelation Dreadnought",
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- "366100": {
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- "description": "The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets.\r\n\r\nThe added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.",
- "descriptionID": 292276,
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- "typeName": "Imperial Viziam Specialist Scrambler Rifle",
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- "366101": {
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- "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\r\n\r\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
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- "typeName": "Federation CreoDron Specialist Shotgun",
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- "basePrice": 47220.0,
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- "description": "Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",
- "descriptionID": 292280,
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- "raceID": 4,
- "typeID": 366102,
- "typeName": "State Ishukone Specialist Sniper Rifle",
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- },
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- "basePrice": 47220.0,
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- "description": "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets.\r\n \r\nKey to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.",
- "descriptionID": 292282,
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- "typeID": 366103,
- "typeName": "State Wiyrkomi Specialist Swarm Launcher",
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- },
- "366104": {
- "basePrice": 28335.0,
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- "description": "The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death. ",
- "descriptionID": 292284,
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- "typeID": 366104,
- "typeName": "Imperial Viziam Drop Uplink",
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- },
- "366105": {
- "basePrice": 28335.0,
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- "description": "The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires.\r\n\r\nThe device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.",
- "descriptionID": 292286,
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- "typeID": 366105,
- "typeName": "State Ishukone Quantum Nanohive",
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- "basePrice": 18885.0,
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- "description": "Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals.\r\n\r\nThough the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.",
- "descriptionID": 292288,
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- "published": false,
- "typeID": 366106,
- "typeName": "Federation Duvolle Active Scanner",
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- },
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- "basePrice": 18885.0,
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- "description": "The nanite injector delivers an active helix directly into the bloodstream of the downed victim, whereupon individual subunits work to suppress the pain response, repair tissue and organ damage and reestablish regular cardiac rhythm. If administered in time, first-phase resuscitation (defined as ‘minimum-essential combat functionality') is typically achievable, though some psychological trauma is to be expected.",
- "descriptionID": 292290,
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- "published": false,
- "typeID": 366107,
- "typeName": "State Kaalakiota Nanite Injector",
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- "description": "By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material.\r\n\r\nThe repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.",
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- "typeID": 366108,
- "typeName": "Republic Boundless Repair Tool",
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- "description": "Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12",
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- "typeID": 3662,
- "typeName": "Amarr Avatar Titan",
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- },
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- "basePrice": 567000.0,
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- "description": "Skill at operating Assault Dropships.\r\n\r\nUnlocks Assault Dropships of all races. +2% to small turret damage per level.",
- "descriptionID": 293137,
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- "typeID": 366228,
- "typeName": "Assault Dropships",
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- "description": "Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.",
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- "typeName": "Faction Booster Amarr (3-Day)",
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- },
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- "basePrice": 0.0,
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- "description": "Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.",
- "descriptionID": 293290,
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- "typeID": 366230,
- "typeName": "Faction Booster Amarr (7-Day)",
- "typeNameID": 292757,
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- "basePrice": 0.0,
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- "description": "Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.",
- "descriptionID": 293286,
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@@ -372408,104 +378354,6 @@
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@@ -373283,146 +378459,6 @@
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@@ -373438,146 +378474,6 @@
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- "description": "The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets.\r\n\r\nThe added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.",
- "descriptionID": 293650,
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- "description": "The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat.\n\nHeat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.",
- "descriptionID": 293632,
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@@ -373593,146 +378489,6 @@
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- "description": "The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat.\n\nHeat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.",
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- "description": "The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target.\n\nPower consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules. ",
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- "description": "The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat.\n\nHeat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.",
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- "description": "The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target.\n\nPower consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules. ",
- "descriptionID": 293638,
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- "typeName": "Imperial CAR-9 Burst Scrambler Pistol",
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- "description": "The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. \r\nPower consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules. ",
- "descriptionID": 293648,
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- "basePrice": 720.0,
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- "description": "Increases max stamina and stamina recovery rate of the user.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 293652,
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- "typeName": "Imperial Basic Cardiac Regulator",
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- },
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- "basePrice": 1935.0,
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- "description": "Increases max stamina and stamina recovery rate of the user.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 293658,
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- "description": "Increases max stamina and stamina recovery rate of the user.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 293660,
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- "typeName": "Imperial Complex Cardiac Regulator",
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- "description": "Increases damage output of all heavy handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 293654,
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- "typeName": "Imperial Basic Heavy Damage Modifier",
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- "description": "Increases damage output of all heavy handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
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- "typeName": "Imperial Enhanced Heavy Damage Modifier",
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@@ -373748,146 +378504,6 @@
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- "description": "Increases damage output of all heavy handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 293662,
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- "description": "The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death. ",
- "descriptionID": 293664,
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- "typeName": "Imperial R-9 Drop Uplink",
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- "description": "The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death. ",
- "descriptionID": 293666,
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- "basePrice": 3000.0,
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- "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\n\r\nNative Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed.\r\n\r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
- "descriptionID": 293668,
- "groupID": 351064,
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- "typeID": 366443,
- "typeName": "Republic Assault M-I",
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- },
- "366444": {
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- "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\n\r\nNative Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed.\r\n\r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
- "descriptionID": 293674,
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- },
- "366445": {
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- "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\n\r\nNative Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed.\r\n\r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
- "descriptionID": 293680,
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- "typeName": "Republic Assault mk.0",
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- },
- "366446": {
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- "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\n\nUtilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel.\n\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
- "descriptionID": 293670,
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- },
- "366447": {
- "basePrice": 8040.0,
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- "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\n\nUtilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel.\n\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
- "descriptionID": 293676,
- "groupID": 351064,
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- "published": false,
- "typeID": 366447,
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- },
- "366448": {
- "basePrice": 35250.0,
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- "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\n\nUtilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel.\n\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
- "descriptionID": 293682,
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- },
- "366449": {
- "basePrice": 3000.0,
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- "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\n\r\nBiotic augments make this suit ideal for a melee-focused role. Woven into the suit, a tremor membrane saturates muscles with nutrients amplifying the cross-sectional force of physical strikes. Combined with rigorous training, this temporarily enhanced strength and dexterity make the Minmatar Scout almost unmatched in hand-to-hand combat. \r\n\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
- "descriptionID": 293672,
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- "published": false,
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- "typeName": "Republic Scout M-I",
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"36645": {
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@@ -373903,147 +378519,6 @@
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- "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\n\r\nBiotic augments make this suit ideal for a melee-focused role. Woven into the suit, a tremor membrane saturates muscles with nutrients amplifying the cross-sectional force of physical strikes. Combined with rigorous training, this temporarily enhanced strength and dexterity make the Minmatar Scout almost unmatched in hand-to-hand combat. \r\n\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
- "descriptionID": 293678,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366450,
- "typeName": "Republic Scout M/1-Series",
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- },
- "366451": {
- "basePrice": 21540.0,
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- "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\n\r\nBiotic augments make this suit ideal for a melee-focused role. Woven into the suit, a tremor membrane saturates muscles with nutrients amplifying the cross-sectional force of physical strikes. Combined with rigorous training, this temporarily enhanced strength and dexterity make the Minmatar Scout almost unmatched in hand-to-hand combat. \r\n\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
- "descriptionID": 293684,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366451,
- "typeName": "Republic Scout mk.0",
- "typeNameID": 293683,
- "volume": 0.01
- },
- "366452": {
- "basePrice": 4020.0,
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- "description": "A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”\n\nUnlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.",
- "descriptionID": 293686,
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- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "typeID": 366452,
- "typeName": "Republic Heavy Machine Gun",
- "typeNameID": 293685,
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- },
- "366453": {
- "basePrice": 10770.0,
- "capacity": 0.0,
- "description": "A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”\n\nUnlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.",
- "descriptionID": 293696,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366453,
- "typeName": "Republic MH-82 Heavy Machine Gun",
- "typeNameID": 293695,
- "volume": 0.01
- },
- "366454": {
- "basePrice": 28845.0,
- "capacity": 0.0,
- "description": "A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”\r\nUnlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.",
- "descriptionID": 293710,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366454,
- "typeName": "Republic Boundless Heavy Machine Gun",
- "typeNameID": 293709,
- "volume": 0.01
- },
- "366455": {
- "basePrice": 1815.0,
- "capacity": 0.0,
- "description": "Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets.\n\nThis original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.",
- "descriptionID": 293688,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366455,
- "typeName": "Republic Submachine Gun",
- "typeNameID": 293687,
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- },
- "366456": {
- "basePrice": 4845.0,
- "capacity": 0.0,
- "description": "Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets.\n\nThis original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.",
- "descriptionID": 293694,
- "groupID": 350858,
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- "portionSize": 1,
- "published": false,
- "typeID": 366456,
- "typeName": "Republic M512-A Submachine Gun",
- "typeNameID": 293693,
- "volume": 0.01
- },
- "366457": {
- "basePrice": 12975.0,
- "capacity": 0.0,
- "description": "Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets.\n\nThis original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.",
- "descriptionID": 293708,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366457,
- "typeName": "Republic Six Kin Submachine Gun",
- "typeNameID": 293707,
- "volume": 0.01
- },
- "366458": {
- "basePrice": 1815.0,
- "capacity": 0.0,
- "description": "The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield.\r\nSeeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.",
- "descriptionID": 293690,
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- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366458,
- "typeName": "Republic Flaylock Pistol",
- "typeNameID": 293689,
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- },
- "366459": {
- "basePrice": 4845.0,
- "capacity": 0.0,
- "description": "The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield.\r\nSeeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.",
- "descriptionID": 293702,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366459,
- "typeName": "Republic GN-13 Flaylock Pistol",
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"36646": {
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@@ -374059,146 +378534,6 @@
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- "366460": {
- "basePrice": 12975.0,
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- "description": "The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield.\r\nSeeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.",
- "descriptionID": 293706,
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- "published": false,
- "typeID": 366460,
- "typeName": "Republic Core Flaylock Pistol",
- "typeNameID": 293705,
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- },
- "366461": {
- "basePrice": 4020.0,
- "capacity": 0.0,
- "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
- "descriptionID": 293692,
- "groupID": 350858,
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- "portionSize": 1,
- "published": false,
- "typeID": 366461,
- "typeName": "Republic Mass Driver",
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- },
- "366462": {
- "basePrice": 10770.0,
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- "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
- "descriptionID": 293698,
- "groupID": 350858,
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- "published": false,
- "typeID": 366462,
- "typeName": "Republic EXO-5 Mass Driver",
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- },
- "366463": {
- "basePrice": 28845.0,
- "capacity": 0.0,
- "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
- "descriptionID": 293704,
- "groupID": 350858,
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- "portionSize": 1,
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- "typeID": 366463,
- "typeName": "Republic Freedom Mass Driver",
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- },
- "366464": {
- "basePrice": 4845.0,
- "capacity": 0.0,
- "description": "Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets.\n\nThis original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.",
- "descriptionID": 293700,
- "groupID": 350858,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366464,
- "typeName": "Republic SK9M Breach Submachine Gun",
- "typeNameID": 293699,
- "volume": 0.01
- },
- "366465": {
- "basePrice": 1275.0,
- "capacity": 0.0,
- "description": "Increases damage output of all sidearm handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 293712,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366465,
- "typeName": "Republic Basic Sidearm Damage Modifier",
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- },
- "366466": {
- "basePrice": 3420.0,
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- "description": "Increases damage output of all sidearm handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 293726,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366466,
- "typeName": "Republic Enhanced Sidearm Damage Modifier",
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- },
- "366467": {
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- "description": "Increases damage output of all sidearm handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 293738,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366467,
- "typeName": "Republic Complex Sidearm Damage Modifier",
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- "366468": {
- "basePrice": 975.0,
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- "description": "Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.",
- "descriptionID": 293714,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366468,
- "typeName": "Republic Basic Shield Extender",
- "typeNameID": 293713,
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- },
- "366469": {
- "basePrice": 2610.0,
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- "description": "Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.",
- "descriptionID": 293728,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366469,
- "typeName": "Republic Enhanced Shield Extender",
- "typeNameID": 293727,
- "volume": 0.01
- },
"36647": {
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@@ -374214,146 +378549,6 @@
"typeNameID": 508217,
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},
- "366470": {
- "basePrice": 2610.0,
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- "description": "Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.",
- "descriptionID": 293742,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366470,
- "typeName": "Republic Complex Shield Extender",
- "typeNameID": 293741,
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- "366471": {
- "basePrice": 675.0,
- "capacity": 0.0,
- "description": "Reduces the length of the delay before shield recharge begins.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 293716,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366471,
- "typeName": "Republic Basic Shield Regulator",
- "typeNameID": 293715,
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- },
- "366472": {
- "basePrice": 1815.0,
- "capacity": 0.0,
- "description": "Reduces the length of the delay before shield recharge begins.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 293730,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366472,
- "typeName": "Republic Enhanced Shield Regulator",
- "typeNameID": 293729,
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- },
- "366473": {
- "basePrice": 1815.0,
- "capacity": 0.0,
- "description": "Reduces the length of the delay before shield recharge begins.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 293744,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366473,
- "typeName": "Republic Complex Shield Regulator",
- "typeNameID": 293743,
- "volume": 0.01
- },
- "366474": {
- "basePrice": 1350.0,
- "capacity": 0.0,
- "description": "Improves the recharge rate of dropsuit's shields.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 293720,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366474,
- "typeName": "Republic Basic Shield Recharger",
- "typeNameID": 293719,
- "volume": 0.01
- },
- "366475": {
- "basePrice": 3615.0,
- "capacity": 0.0,
- "description": "Improves the recharge rate of dropsuit's shields.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
- "descriptionID": 293734,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366475,
- "typeName": "Republic Enhanced Shield Recharger",
- "typeNameID": 293733,
- "volume": 0.01
- },
- "366476": {
- "basePrice": 3615.0,
- "capacity": 0.0,
- "description": "Improves the recharge rate of dropsuit's shields.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 293740,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366476,
- "typeName": "Republic Complex Shield Recharger",
- "typeNameID": 293739,
- "volume": 0.01
- },
- "366477": {
- "basePrice": 1350.0,
- "capacity": 0.0,
- "description": "Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.",
- "descriptionID": 293722,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366477,
- "typeName": "Republic Basic Shield Energizer",
- "typeNameID": 293721,
- "volume": 0.01
- },
- "366478": {
- "basePrice": 3615.0,
- "capacity": 0.0,
- "description": "Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.",
- "descriptionID": 293724,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366478,
- "typeName": "Republic Enhanced Shield Energizer",
- "typeNameID": 293723,
- "volume": 0.01
- },
- "366479": {
- "basePrice": 3615.0,
- "capacity": 0.0,
- "description": "Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.",
- "descriptionID": 293736,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366479,
- "typeName": "Republic Complex Shield Energizer",
- "typeNameID": 293735,
- "volume": 0.01
- },
"36648": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -374369,146 +378564,6 @@
"typeNameID": 508218,
"volume": 0.01
},
- "366480": {
- "basePrice": 780.0,
- "capacity": 0.0,
- "description": "Increases damage done by melee attacks.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 293718,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366480,
- "typeName": "Republic Basic Myofibril Stimulant",
- "typeNameID": 293717,
- "volume": 0.01
- },
- "366481": {
- "basePrice": 2085.0,
- "capacity": 0.0,
- "description": "Increases damage done by melee attacks.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 293732,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366481,
- "typeName": "Republic Enhanced Myofibril Stimulant",
- "typeNameID": 293731,
- "volume": 0.01
- },
- "366482": {
- "basePrice": 2085.0,
- "capacity": 0.0,
- "description": "Increases damage done by melee attacks.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
- "descriptionID": 293746,
- "groupID": 351121,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366482,
- "typeName": "Republic Complex Myofibril Stimulant",
- "typeNameID": 293745,
- "volume": 0.01
- },
- "366483": {
- "basePrice": 4020.0,
- "capacity": 0.0,
- "description": "The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units.\n\nThese explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.",
- "descriptionID": 293748,
- "groupID": 351844,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366483,
- "typeName": "Republic Remote Explosive",
- "typeNameID": 293747,
- "volume": 0.01
- },
- "366484": {
- "basePrice": 10770.0,
- "capacity": 0.0,
- "description": "The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units.\n\nThese explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.",
- "descriptionID": 293754,
- "groupID": 351844,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366484,
- "typeName": "Republic F/45 Remote Explosive",
- "typeNameID": 293753,
- "volume": 0.01
- },
- "366485": {
- "basePrice": 28845.0,
- "capacity": 0.0,
- "description": "The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units.\n\nThese explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.",
- "descriptionID": 293758,
- "groupID": 351844,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366485,
- "typeName": "Republic Boundless Remote Explosive",
- "typeNameID": 293757,
- "volume": 0.01
- },
- "366486": {
- "basePrice": 3015.0,
- "capacity": 0.0,
- "description": "By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material.\n\nThe repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.",
- "descriptionID": 293750,
- "groupID": 351844,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366486,
- "typeName": "Republic Repair Tool",
- "typeNameID": 293749,
- "volume": 0.01
- },
- "366487": {
- "basePrice": 8070.0,
- "capacity": 0.0,
- "description": "By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material.\n\nThe repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.",
- "descriptionID": 293752,
- "groupID": 351844,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366487,
- "typeName": "Republic A/7 Repair Tool",
- "typeNameID": 293751,
- "volume": 0.01
- },
- "366488": {
- "basePrice": 8070.0,
- "capacity": 0.0,
- "description": "By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material.\n\nThe repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.",
- "descriptionID": 293756,
- "groupID": 351844,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366488,
- "typeName": "Republic Core Repair Tool",
- "typeNameID": 293755,
- "volume": 0.01
- },
- "366489": {
- "basePrice": 4905.0,
- "capacity": 0.0,
- "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\n\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer.\n\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
- "descriptionID": 293760,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366489,
- "typeName": "State Assault C-I",
- "typeNameID": 293759,
- "volume": 0.01
- },
"36649": {
"basePrice": 0.0,
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@@ -374524,166 +378579,6 @@
"typeNameID": 508219,
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},
- "366490": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\r\n\r\nOffering only the ruthless, bare-minimum functionality needed to ensure operator survivability, this is a triage suit unfettered by conventional rationale. Like most Caldari designs, utility is paramount and so all integrated tech is optimized for secondary support; resupplying and repairing units from distance, only engaging the enemy when absolutely necessary.\r\n\r\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
- "descriptionID": 293762,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366490,
- "typeName": "State Logistics C-I",
- "typeNameID": 293761,
- "volume": 0.01
- },
- "366491": {
- "basePrice": 8040.0,
- "capacity": 0.0,
- "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\n\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer.\n\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
- "descriptionID": 293764,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366491,
- "typeName": "State Assault C/1-Series",
- "typeNameID": 293763,
- "volume": 0.01
- },
- "366492": {
- "basePrice": 8040.0,
- "capacity": 0.0,
- "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\r\n\r\nOffering only the ruthless, bare-minimum functionality needed to ensure operator survivability, this is a triage suit unfettered by conventional rationale. Like most Caldari designs, utility is paramount and so all integrated tech is optimized for secondary support; resupplying and repairing units from distance, only engaging the enemy when absolutely necessary.\r\n\r\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
- "descriptionID": 293766,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366492,
- "typeName": "State Logistics C/1-Series",
- "typeNameID": 293765,
- "volume": 0.01
- },
- "366493": {
- "basePrice": 35250.0,
- "capacity": 0.0,
- "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\n\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer.\n\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
- "descriptionID": 293768,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 366493,
- "typeName": "State Assault ck.0",
- "typeNameID": 293767,
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- "typeName": "State Ishukone Nanohive",
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@@ -375164,48 +378639,6 @@
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- "description": "The nanite injector delivers an active helix directly into the bloodstream of the downed victim, whereupon individual subunits work to suppress the pain response, repair tissue and organ damage and reestablish regular cardiac rhythm. If administered in time, first-phase resuscitation (defined as ‘minimum-essential combat functionality') is typically achievable, though some psychological trauma is to be expected.",
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- "typeName": "State Wiyrkomi Nanite Injector",
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- "typeName": "ARN-18 Cloak Field",
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- "description": "The cloak field absorbs electromagnetic emissions and manipulates light to render the dropsuit practically invisible. When active, the field alters the magnetic permeability of the suit’s surface area to generate a negative refractive index. \r\n\r\nWhile cloaked, the suit’s susceptibility to magnetometric waves is moderately reduced, allowing it to evade all but the most sensitive scanning systems. However, cascading distortion introduced by weapon or equipment activation will desychronize the suit’s sensors and short-circuit the cloak.",
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- "typeName": "Ishukone Cloak Field",
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@@ -375281,34 +378714,6 @@
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- "typeName": "Bolt Pistol Fitting Optimization",
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@@ -375324,133 +378729,6 @@
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},
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- "typeName": "Ion Pistol Sharpshooter",
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- "description": "Advanced skill at rapidly reloading weapons.\r\n\r\n+3% reload speed per level.",
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@@ -375466,20 +378744,6 @@
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- "description": "Skill at handling ion pistols.\r\n\r\n5% reduction to ion pistol charge time per level.",
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@@ -375585,48 +378849,6 @@
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- "description": "The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\r\n\r\nBased upon a deep-core construction exoskeleton, the Minmatar Sentinel is capable of withstanding some of the harshest conditions in the galaxy. Hardened shield systems and armor modifications improve its combat durability, while the various op-assist mechanisms used to augment movement make it second only to the Minmatar’s own Commando variant in terms of overall speed and mobility.\r\n\r\nHeavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
- "descriptionID": 294106,
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- "descriptionID": 294108,
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@@ -375642,148 +378864,6 @@
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- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
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@@ -375799,122 +378879,6 @@
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- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
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- "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
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- "description": "The cloak field absorbs electromagnetic emissions and manipulates light to render the dropsuit practically invisible. When active, the field alters the magnetic permeability of the suit’s surface area to generate a negative refractive index. \r\n\r\nWhile cloaked, the suit’s susceptibility to magnetometric waves is moderately reduced, allowing it to evade all but the most sensitive scanning systems. However, cascading distortion introduced by weapon or equipment activation will desychronize the suit’s sensors and short-circuit the cloak.",
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@@ -376329,34 +378969,6 @@
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- "description": "The cloak field absorbs electromagnetic emissions and manipulates light to render the dropsuit practically invisible. When active, the field alters the magnetic permeability of the suit’s surface area to generate a negative refractive index. \r\n\r\nWhile cloaked, the suit’s susceptibility to magnetometric waves is moderately reduced, allowing it to evade all but the most sensitive scanning systems. However, cascading distortion introduced by weapon or equipment activation will desychronize the suit’s sensors and short-circuit the cloak.",
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- "description": "The cloak field absorbs electromagnetic emissions and manipulates light to render the dropsuit practically invisible. When active, the field alters the magnetic permeability of the suit’s surface area to generate a negative refractive index. \r\n\r\nWhile cloaked, the suit’s susceptibility to magnetometric waves is moderately reduced, allowing it to evade all but the most sensitive scanning systems. However, cascading distortion introduced by weapon or equipment activation will desychronize the suit’s sensors and short-circuit the cloak.",
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- "description": "Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons. The foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.",
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- "description": "A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles.\r\n\r\nIts advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.",
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- "description": "The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius.\r\n\r\nDuring the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.",
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- "description": "The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat.\r\n\r\nHeat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.",
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- "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
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- "description": "Cereal grasses have been localized on hundreds of worlds. The grains of the wheat plant make a solid foundation for the production of foodstuffs within empire space.",
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- "description": "Advanced skill at weapon resource management. 5% reduction to PG usage per level.",
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- "description": "The Heron has good computer and electronic systems, giving it the option of participating in electronic warfare. But it has relatively poor defenses and limited weaponry, so it's more commonly used for scouting and exploration.",
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- "description": "A ruthlessly efficient close-quarters weapon, the ion pistol fires charged plasma munitions that rupture shields and scorch armor. Each discharge is enveloped in an electrostatic sheath that reduces field distortion and increases stability. The improved dispersion and stopping power is not without drawbacks though, as the higher density of each slug generates excessive heat, enough to seize the weapon if the rate of fire is not carefully controlled.\r\n\r\nBy overriding internal temperature controls, the weapon can be overcharged to produce a focused, bulk discharge of sufficient lethality to instantly neutralize most soft targets. Caution is advised however, as each overcharged shot will shut down internal systems until the excess heat can be flushed from the weapon’s core.",
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- "description": "The result of years of R&D, the bolt pistol is a high-impact handgun capable of firing kinetic projectiles with pinpoint accuracy. Building upon its copious experience with microscale rail weaponry, Kaalakiota has further refined the technology to produce what is commonly regarded as the most powerful handgun on the market.\r\n\r\nCentral to its success is a smart sensor that bleeds off a minute amount of dropsuit energy at the moment of discharge, dissipating the sharp recoil impulse through the suit’s internal membrane and greatly reducing the peak force of each shot. This seemingly minor innovation is what makes accurate fire of the weapon possible without the need for an external mounting.",
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- "description": "The magsec is a semi-automatic firearm capable of sustained, accurate fire at ranges beyond what conventional sidearms can offer. A high-speed slider feeds current to a magazine of hyper velocity projectiles that are discharged with minimal separation, maximizing energy efficiency and reducing flux shear to produce a weapon with lethal kinetic potential. \r\n\r\nHaving overcome early reliability issues, manufacturers have since taken advantage of the weapon’s modular design; the magsec has been made available in multiple combat configurations – including optical sights and silenced operation – and is in widespread service throughout the cluster.",
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- "description": "A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”\r\n\r\nUnlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.",
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- "367442": {
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- "description": "A standard AM Assault loadout with standard weapons and gear that requires no skills to use",
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- "367451": {
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- "description": "A standard GA Assault loadout with standard weapons and gear that requires no skills to use",
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- "description": "The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\r\n\r\nEvery vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry.\r\n\r\nHeavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
- "descriptionID": 296541,
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- "367455": {
- "basePrice": 6800.0,
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- "description": "The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\r\n\r\nDesigned for maximum energy absorption, the Caldari Sentinel’s shielding system features an elevated saturation threshold, allowing it to dissipate a greater amount of energy in order to maintain overall shield integrity. Additionally, highly efficient refraction systems make subtle adjustments to the overlapping fields that comprise the shielding surface area, diverting minute amounts of incoming energy and dampening the effective damage of certain small arms fire.\r\n\r\nHeavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
- "descriptionID": 296545,
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- "typeName": "'Izanami' Sentinel C-I+",
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- "description": "The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\r\n\r\nBased upon a deep-core construction exoskeleton, the Minmatar Sentinel is capable of withstanding some of the harshest conditions in the galaxy. Hardened shield systems and armor modifications improve its combat durability, while the various op-assist mechanisms used to augment movement make it second only to the Minmatar’s own Commando variant in terms of overall speed and mobility.\r\n\r\nHeavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
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- "typeName": "'Jotunn' Sentinel M-I+",
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- "description": "The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\r\n\r\nEnhanced to withstand kinetic and fragmentary impacts with minimal deformation, Gallente Sentinel technology offers the best armor protection currently available in the cluster. Ablative surfacing helps deflect incoming fire and ultra-efficient armor composites and electrically charged active protection plates increase survivability in even the most dangerous combat situations.\r\n\r\nHeavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
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- "typeName": "'Enkidu' Sentinel G-I+",
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- "description": "The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield.\r\n\r\nSeeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.",
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- "description": "The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius.\r\n\r\nDuring the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.",
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- "description": "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. \r\nKey to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.",
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- "description": "All of the mercenary’s skills in the Skill Tree are completely reset and Skill Points refunded. Corporation Skills are not affected. Skillbooks are refunded at 80% of the Market Price.",
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- "description": "The Kestrel is a heavy missile boat with a fairly large cargo space and one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The Kestrel was designed so that it could take up to four missile launchers but instead it can not be equipped with turret weapons nor mining lasers. ",
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- "description": "Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",
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- "typeName": "Symb's FORK-5 Sniper Rifle",
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- "367502": {
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- "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
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- "description": "A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles.\r\n\r\nIts advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.",
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- "typeName": "Luis' Modified VC-107 Combat Rifle",
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- "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class.\r\n\r\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
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- "typeName": "Kalante's RXS-05 Assault Rifle",
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- "367519": {
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- "description": "Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons.\r\n\r\nThe foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.",
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- "description": "The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets.\r\n\r\nThe added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.",
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- "typeName": "Darth's GIO-66 Scrambler Rifle",
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- "367541": {
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- "description": "The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat.\r\n\r\nHeat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.",
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- "typeName": "Viktor’s NEG-1 Laser Rifle",
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- "367548": {
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- "description": "A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”\r\n\r\nUnlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.",
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- "typeName": "Alex's Modified ZX-030 Heavy Machine Gun",
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- "description": "Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it.\r\n\r\nPowered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge. ",
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- "typeName": "Alldin's IMP-10 Forge Gun",
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- "367552": {
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- "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\r\n\r\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
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- "typeName": "Bons' SIN-7 Shotgun",
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- "description": "This agent provides a valuable service to Mercenaries by interfacing directly with the New Eden Market, instantly locating the best trading prices.",
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- "typeName": "Jara Kumora - Contract",
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- "367586": {
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- "description": "A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade – formed by a thermic igniter and linear gravity condenser – that, in skilled hands, can be used to carve through even the thickest dropsuit armor.",
- "descriptionID": 296722,
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- "typeName": "Militia Nova Knives",
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- "367587": {
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- "description": "The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield.\r\n\r\nSeeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.",
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- "typeName": "Militia Flaylock Pistol Blueprint",
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- "367589": {
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- "description": "The result of years of R&D, the bolt pistol is a high-impact handgun capable of firing kinetic projectiles with pinpoint accuracy. Building upon its copious experience with microscale rail weaponry, Kaalakiota has further refined the technology to produce what is commonly regarded as the most powerful handgun on the market.\r\n\r\nCentral to its success is a smart sensor that bleeds off a minute amount of dropsuit energy at the moment of discharge, dissipating the sharp recoil impulse through the suit’s internal membrane and greatly reducing the peak force of each shot. This seemingly minor innovation is what makes accurate fire of the weapon possible without the need for an external mounting.",
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- "367590": {
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- "description": "A ruthlessly efficient close-quarters weapon, the ion pistol fires charged plasma munitions that rupture shields and scorch armor. Each discharge is enveloped in an electrostatic sheath that reduces field distortion and increases stability. The improved dispersion and stopping power is not without drawbacks though, as the higher density of each slug generates excessive heat, enough to seize the weapon if the rate of fire is not carefully controlled.\r\n\r\nBy overriding internal temperature controls, the weapon can be overcharged to produce a focused, bulk discharge of sufficient lethality to instantly neutralize most soft targets. Caution is advised however, as each overcharged shot will shut down internal systems until the excess heat can be flushed from the weapon’s core.",
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- "typeName": "Militia Ion Pistol Blueprint",
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- "367591": {
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- "description": "A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade – formed by a thermal igniter and linear gravity condenser – that, in skilled hands, can be used to carve through even the thickest dropsuit armor.",
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- "description": "The magsec is a semi-automatic firearm capable of sustained, accurate fire at ranges beyond what conventional sidearms can offer. A high-speed slider feeds current to a magazine of hyper velocity projectiles that are discharged with minimal separation, maximizing energy efficiency and reducing flux shear to produce a weapon with lethal kinetic potential. \r\n\r\nHaving overcome early reliability issues, manufacturers have since taken advantage of the weapon’s modular design; the magsec has been made available in multiple combat configurations – including optical sights and silenced operation – and is in widespread service throughout the cluster.",
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- "description": "The Merlin is the most powerful all-out combat frigate of the Caldari. It is highly valued for its versatility in using both missiles and turrets, while its defenses are exceptionally strong for a Caldari vessel.",
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- "description": "The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\r\n\r\nEvery vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry.\r\n\r\nHeavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
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- "description": "This is a suit for vanity test",
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- "367621": {
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- "description": "The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets.\r\n\r\nThe added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.",
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- "typeID": 367621,
- "typeName": "Militia Scrambler Rifle Blueprint",
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- "367622": {
- "basePrice": 610.0,
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- "description": "The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat.\r\n\r\nHeat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.",
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- "typeName": "Militia Laser Rifle Blueprint",
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- "367623": {
- "basePrice": 610.0,
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- "description": "Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons. The foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.",
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- "typeName": "Militia Rail Rifle Blueprint",
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- "basePrice": 610.0,
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- "description": "A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles.\r\n\r\nIts advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.",
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- "typeName": "Militia Combat Rifle Blueprint",
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- "367625": {
- "basePrice": 610.0,
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- "description": "The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius.\r\n\r\nDuring the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.",
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- "typeName": "Militia Plasma Cannon Blueprint",
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- "basePrice": 610.0,
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- "description": "A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”\r\n\r\nUnlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.",
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- "typeName": "Militia Heavy Machine Gun Blueprint",
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- "367628": {
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- "description": "Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it.\r\n\r\nPowered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge. ",
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- "typeName": "Militia Forge Gun Blueprint",
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- "367629": {
- "basePrice": 610.0,
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- "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
- "descriptionID": 296954,
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- "typeName": "Militia Mass Driver Blueprint",
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- "367630": {
- "basePrice": 180.0,
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- "description": "The Flux grenade is a hand-thrown wave shaper designed to destroy low-level electronic equipment and disrupt shielding. The Militia variant is standard-issue for all new recruits.",
- "descriptionID": 296956,
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- "typeID": 367630,
- "typeName": "Militia Flux Grenade",
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- "367631": {
- "basePrice": 180.0,
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- "description": "The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor. The Militia variant is standard-issue for all new recruits.",
- "descriptionID": 296958,
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- "typeID": 367631,
- "typeName": "Militia Flux Grenade Blueprint",
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- "367632": {
- "basePrice": 180.0,
- "capacity": 0.0,
- "description": "The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range. The Militia variant is standard-issue for all new recruits.",
- "descriptionID": 296964,
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- "typeID": 367632,
- "typeName": "Militia AV Grenade",
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- },
- "367633": {
- "basePrice": 180.0,
- "capacity": 0.0,
- "description": "The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range. The Militia variant is standard-issue for all new recruits.",
- "descriptionID": 296966,
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- "typeID": 367633,
- "typeName": "Militia AV Grenade Blueprint",
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- "367634": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.",
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- "description": "Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.",
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- "typeName": "'Quafe' Sentinel C-I",
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- "367651": {
- "basePrice": 3000.0,
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- "description": "Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.",
- "descriptionID": 296979,
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- "typeID": 367651,
- "typeName": "'Quafe' Sentinel A-I",
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- "367652": {
- "basePrice": 3000.0,
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- "description": "Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.",
- "descriptionID": 296981,
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- "basePrice": 3000.0,
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- "description": "Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.",
- "descriptionID": 296983,
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- "typeName": "'Quafe' Assault G-I",
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- "basePrice": 3000.0,
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- "description": "Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.",
- "descriptionID": 297000,
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- "typeID": 367654,
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- "367655": {
- "basePrice": 3000.0,
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- "description": "Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.",
- "descriptionID": 297007,
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- "typeID": 367655,
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- "367656": {
- "basePrice": 3000.0,
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- "description": "Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.",
- "descriptionID": 297010,
- "groupID": 351064,
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- "typeID": 367656,
- "typeName": "'Quafe' Scout C-I",
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- "367657": {
- "basePrice": 3000.0,
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- "description": "Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.",
- "descriptionID": 297013,
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- "typeID": 367657,
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- "description": "Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.",
- "descriptionID": 297016,
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- "typeID": 367658,
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- "367677": {
- "basePrice": 4760,
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- "description": "The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\n\nDesigned for maximum energy absorption, the Caldari Sentinel’s shielding system features an elevated saturation threshold, allowing it to dissipate a greater amount of energy in order to maintain overall shield integrity. Additionally, highly efficient refraction systems make subtle adjustments to the overlapping fields that comprise the shielding surface area, diverting minute amounts of incoming energy and dampening the effective damage of certain small arms fire.\n\nHeavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
- "descriptionID": 297155,
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- "raceID": 1,
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- "typeID": 367677,
- "typeName": "APEX 'Shogun' Sentinel",
- "typeNameID": 297154,
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- },
- "367679": {
- "basePrice": 4760,
- "capacity": 0.0,
- "description": "The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\n\nEnhanced to withstand kinetic and fragmentary impacts with minimal deformation, Gallente Sentinel technology offers the best armor protection currently available in the cluster. Ablative surfacing helps deflect incoming fire and ultra-efficient armor composites and electrically charged active protection plates increase survivability in even the most dangerous combat situations.\n\nHeavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
- "descriptionID": 297176,
- "groupID": 367594,
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- "published": false,
- "raceID": 8,
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- "typeID": 367679,
- "typeName": "APEX 'Atlas' Sentinel",
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@@ -378576,70 +379974,6 @@
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- "367681": {
- "basePrice": 4760,
- "capacity": 0.0,
- "description": "The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\n\nBased upon a deep-core construction exoskeleton, the Minmatar Sentinel is capable of withstanding some of the harshest conditions in the galaxy. Hardened shield systems and armor modifications improve its combat durability, while the various op-assist mechanisms used to augment movement make it second only to the Minmatar’s own Commando variant in terms of overall speed and mobility.\n\nHeavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
- "descriptionID": 297178,
- "groupID": 367594,
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- "portionSize": 1,
- "published": false,
- "raceID": 2,
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- "typeID": 367681,
- "typeName": "APEX 'Warlord' Sentinel",
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- },
- "367685": {
- "basePrice": 4760,
- "capacity": 0.0,
- "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\n\r\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer.\r\n\r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
- "descriptionID": 297219,
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- "portionSize": 1,
- "published": false,
- "raceID": 1,
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- "typeID": 367685,
- "typeName": "APEX 'Rasetsu' Assault",
- "typeNameID": 297218,
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- },
- "367687": {
- "basePrice": 4760,
- "capacity": 0.0,
- "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\n\nGallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets.\n\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
- "descriptionID": 297221,
- "groupID": 367594,
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- "portionSize": 1,
- "published": false,
- "raceID": 8,
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- "typeID": 367687,
- "typeName": "APEX 'Spartan' Assault",
- "typeNameID": 297220,
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- },
- "367689": {
- "basePrice": 4760,
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- "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\n\nNative Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed.\n\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
- "descriptionID": 297223,
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- "raceID": 2,
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- "typeID": 367689,
- "typeName": "APEX 'Nomad' Assault",
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@@ -378655,103 +379989,6 @@
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- "description": "The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\n\nBased upon a deep-core construction exoskeleton, the Minmatar Sentinel is capable of withstanding some of the harshest conditions in the galaxy. Hardened shield systems and armor modifications improve its combat durability, while the various op-assist mechanisms used to augment movement make it second only to the Minmatar’s own Commando variant in terms of overall speed and mobility.\n\nHeavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
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- "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\n\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer.\n\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
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- "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
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- "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\n\nUtilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel.\n\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.\n\nThis particular suit is the result of personal development by a figure only known as \"Logibro\". Optimized for survivability, this dropsuit provides additional protection through both strengthened armor and shielding, and the addition of more powerful sensors.",
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- "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\n\nGallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets.\n\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
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- "description": "An encrypted strongbox is used to transport high security valuables, such as armaments and ISK, and can only be opened by the decryptor key used to lock it. Crafty individuals may find that there are other ways to pry it open.",
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- "description": "A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles.",
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- "description": "The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets.\r\n\r\nThe added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.",
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- "description": "Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons.\r\n\r\nThe foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.",
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- "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. \r\n\r\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
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- "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\n\r\nNative Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed.\r\n\r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
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- "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\r\n\r\nGallente military doctrine places a premium on human life, favoring technological solutions that augment or even entirely replace human combatants in a conflict. Unsurprisingly, the Gallente Logistics suit is designed to minimize loss of life on the battlefield. A resilient suit, it features an array of biomechanical sensors to monitor ongoing health, while the copious equipment slots allow it to carry everything needed to effectively render aid to victims.\r\n\r\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
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- "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\n\r\nDeveloped to support counterinsurgency operations, this Caldari suit is highly effective at asymmetric combat. An enhanced sensor package allows it to seek out and destroy dampened targets wherever they might be on the battlefield.\r\n\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
- "descriptionID": 298205,
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- "description": "The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons.\r\n\r\nUtilizing technologies sourced from across the State, the Commando’s subframe is hardwired with custom-built damage modifiers that enhance the output of all light-class railgun weaponry synched with the suit’s core operating system. This is achieved, in part, by managing the weapon’s charge efficiency in order to ensure maximum impact of every discharge.\r\n\r\nThe Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.",
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- "368064": {
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- "description": "A standard MN Basic loadout with standard weapons and gear that requires standard skills to use",
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- "368069": {
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- "description": "A standard CA Basic loadout with standard weapons and gear that requires standard skills to use",
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- "368553": {
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- "description": "The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons.\r\n\r\nUtilizing technologies sourced from across the State, the Commando’s subframe is hardwired with custom-built damage modifiers that enhance the output of all light-class railgun weaponry synched with the suit’s core operating system. This is achieved, in part, by managing the weapon’s charge efficiency in order to ensure maximum impact of every discharge.\r\n\r\nThe Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.",
- "descriptionID": 305025,
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- "typeName": "'Quafe' Commando C-I",
- "typeNameID": 305024,
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- "368554": {
- "basePrice": 3000.0,
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- "description": "The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons.\r\n\r\nModified to better interface with light-class blaster weaponry, the Gallente Commando’s subframe regulates the weapon’s cyclotron output, improving plasma compression and enhancing the magnetic acceleration of the produced discharge with devastating results.\r\n\r\nThe Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.",
- "descriptionID": 305027,
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- "raceID": 8,
- "typeID": 368554,
- "typeName": "'Quafe' Commando G-I",
- "typeNameID": 305026,
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- "368555": {
- "basePrice": 3000.0,
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- "description": "The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons.\r\n\r\nStripped of all but the most necessary protection, the Minmatar Commando is the fastest, most agile heavy frame on the battlefield. Jury-rigged into the subframe are off-the-shelf damage modifiers able to improve the damage yield of all light-class projectile and explosive weaponry wielded by the user.\r\n\r\nThe Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.",
- "descriptionID": 305029,
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- "typeName": "'Quafe' Commando M-I",
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- "368556": {
- "basePrice": 1500.0,
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- "description": "A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”\r\n\r\nUnlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.",
- "descriptionID": 305031,
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- "typeName": "'Quafe' Heavy Machine Gun",
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- "368557": {
- "basePrice": 1500.0,
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- "description": "Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it.\r\n\r\nPowered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge. ",
- "descriptionID": 305037,
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- "typeName": "'Quafe' Forge Gun",
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- "368558": {
- "basePrice": 675.0,
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- "description": "A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade – formed by a thermal igniter and linear gravity condenser – that, in skilled hands, can be used to carve through even the thickest dropsuit armor.",
- "descriptionID": 305059,
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- "typeID": 368558,
- "typeName": "'Quafe' Nova Knives",
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- "368559": {
- "basePrice": 1500.0,
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- "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
- "descriptionID": 305073,
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- "typeName": "'Quafe' Mass Driver",
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- "368560": {
- "basePrice": 1500.0,
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- "description": "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. \r\nKey to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.",
- "descriptionID": 305078,
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- "typeName": "'Quafe' Swarm Launcher",
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- "basePrice": 1500.0,
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- "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. \r\n\r\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
- "descriptionID": 305080,
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- "typeName": "'Quafe' Assault Rifle",
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- "368562": {
- "basePrice": 1500.0,
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- "description": "The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius.\r\n\r\nDuring the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.",
- "descriptionID": 305082,
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- "typeName": "'Quafe' Plasma Cannon",
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- "368563": {
- "basePrice": 1500.0,
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- "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\r\n\r\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
- "descriptionID": 305096,
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- "typeID": 368563,
- "typeName": "'Quafe' Shotgun",
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- "368564": {
- "basePrice": 1500.0,
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- "description": "Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons.\r\n\r\nThe foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.",
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- "typeName": "'Quafe' Rail Rifle",
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- "368565": {
- "basePrice": 1500.0,
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- "description": "Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",
- "descriptionID": 305100,
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- "typeID": 368565,
- "typeName": "'Quafe' Sniper Rifle",
- "typeNameID": 305099,
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- "368566": {
- "basePrice": 1500.0,
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- "description": "The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat.\r\n\r\nHeat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.",
- "descriptionID": 305102,
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- "typeID": 368566,
- "typeName": "'Quafe' Laser Rifle",
- "typeNameID": 305101,
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- "368567": {
- "basePrice": 1500.0,
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- "description": "The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets.\r\n\r\nThe added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.",
- "descriptionID": 305104,
- "groupID": 350858,
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- "published": false,
- "raceID": 4,
- "typeID": 368567,
- "typeName": "'Quafe' Scrambler Rifle",
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- },
- "368568": {
- "basePrice": 1500.0,
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- "description": "A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles.\r\n\r\nIts advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.",
- "descriptionID": 305260,
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- "typeID": 368568,
- "typeName": "'Quafe' Combat Rifle",
- "typeNameID": 305259,
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- },
- "368574": {
- "basePrice": 8040.0,
- "capacity": 0.0,
- "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\n\r\nBuilding on recent advancements in biotic technology, this suit incorporates an array of cardiovascular augmentations that are automatically administered to the user in battle, improving overall stamina and reducing fatigue. \r\n\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
- "descriptionID": 298712,
- "groupID": 351064,
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- "published": false,
- "raceID": 4,
- "typeID": 368574,
- "typeName": "Imperial Scout A/1-Series",
- "typeNameID": 298711,
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- },
- "368576": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\r\n\r\nUtilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel.\r\n\r\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
- "descriptionID": 305370,
- "groupID": 351064,
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- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "typeID": 368576,
- "typeName": "'Brutor' Logistics M-I",
- "typeNameID": 305369,
- "volume": 0.01
- },
- "368577": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\n\r\nBuilding on recent advancements in biotic technology, this suit incorporates an array of cardiovascular augmentations that are automatically administered to the user in battle, improving overall stamina and reducing fatigue. \r\n\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
- "descriptionID": 305368,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "typeID": 368577,
- "typeName": "'Tash Murkon' Logistics A-I",
- "typeNameID": 305367,
- "volume": 0.01
- },
- "368579": {
- "basePrice": 35250.0,
- "capacity": 0.0,
- "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\n\r\nBuilding on recent advancements in biotic technology, this suit incorporates an array of cardiovascular augmentations that are automatically administered to the user in battle, improving overall stamina and reducing fatigue. \r\n\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
- "descriptionID": 298716,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "typeID": 368579,
- "typeName": "Imperial Scout ak.0",
- "typeNameID": 298715,
- "volume": 0.01
- },
- "368580": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "For anyone who grew up hearing the tales of the warrior Anasoma, this suit is the embodiment of their childhood nightmares. The story tells of how the fearless Anasoma was betrayed and captured. Before killing him, his torturers melted his famous battle armor to his flesh. It is said that he now roams the battlefields of New Eden searching for his betrayers.",
- "descriptionID": 305366,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "typeID": 368580,
- "typeName": "'Tash Murkon' Sentinel A-I",
- "typeNameID": 305365,
- "volume": 0.01
- },
- "368581": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons.\r\n\r\nStripped of all but the most necessary protection, the Minmatar Commando is the fastest, most agile heavy frame on the battlefield. Jury-rigged into the subframe are off-the-shelf damage modifiers able to improve the damage yield of all light-class projectile and explosive weaponry wielded by the user.\r\n\r\nThe Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.",
- "descriptionID": 305372,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "typeID": 368581,
- "typeName": "'Brutor' Commando M-I",
- "typeNameID": 305371,
- "volume": 0.01
- },
- "368582": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\n\r\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer.\r\n\r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
- "descriptionID": 305374,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "typeID": 368582,
- "typeName": "'Kaalakiota' Assault C-I",
- "typeNameID": 305373,
- "volume": 0.01
- },
- "368583": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\n\r\nDeveloped to support counterinsurgency operations, this Caldari suit is highly effective at asymmetric combat. An enhanced sensor package allows it to seek out and destroy dampened targets wherever they might be on the battlefield.\r\n\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
- "descriptionID": 305376,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "typeID": 368583,
- "typeName": "'Kaalakiota' Scout C-I",
- "typeNameID": 305375,
- "volume": 0.01
- },
- "368584": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\n\r\nThis high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system.\r\n\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
- "descriptionID": 305378,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 8,
- "typeID": 368584,
- "typeName": "'Roden' Scout G-I",
- "typeNameID": 305377,
- "volume": 0.01
- },
- "368585": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons.\r\n\r\nModified to better interface with light-class blaster weaponry, the Gallente Commando’s subframe regulates the weapon’s cyclotron output, improving plasma compression and enhancing the magnetic acceleration of the produced discharge with devastating results.\r\n\r\nThe Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.",
- "descriptionID": 305380,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 8,
- "typeID": 368585,
- "typeName": "'Roden' Commando G-I",
- "typeNameID": 305379,
- "volume": 0.01
- },
- "368586": {
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- "capacity": 0.0,
- "description": "This SKIN only applies to Heavy Amarr dropsuit frames!",
- "descriptionID": 308525,
- "groupID": 368726,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "typeID": 369166,
- "typeName": "'Blood Raiders' AM-H SKIN",
- "typeNameID": 308524,
- "volume": 0.01
- },
- "369167": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "This SKIN only applies to Light Amarr dropsuit frames!",
- "descriptionID": 308517,
- "groupID": 368726,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "typeID": 369167,
- "typeName": "'Kador' AM-L SKIN",
- "typeNameID": 308516,
- "volume": 0.01
- },
- "369168": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "This SKIN only applies to Medium Amarr dropsuit frames!",
- "descriptionID": 308508,
- "groupID": 368726,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "typeID": 369168,
- "typeName": "'Legacy' AM-M SKIN",
- "typeNameID": 308507,
- "volume": 0.01
- },
"36917": {
"basePrice": 0.0,
"capacity": 27500,
@@ -384339,21 +381965,6 @@
"typeNameID": 508774,
"volume": 27500
},
- "369180": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "This SKIN only applies to Medium Caldari dropsuit frames!",
- "descriptionID": 308722,
- "groupID": 368726,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "typeID": 369180,
- "typeName": "'Leopard' CA-M SKIN",
- "typeNameID": 308721,
- "volume": 0.01
- },
"36919": {
"basePrice": 0.0,
"capacity": 27500,
@@ -384388,81 +381999,6 @@
"typeNameID": 508778,
"volume": 27500
},
- "369200": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "This SKIN only applies to Medium Caldari dropsuit frames!",
- "descriptionID": 308739,
- "groupID": 368726,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "typeID": 369200,
- "typeName": "'Jungle Hunter' CA-M SKIN",
- "typeNameID": 308738,
- "volume": 0.01
- },
- "369203": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "This SKIN only applies to Light Amarr dropsuit frames!",
- "descriptionID": 308745,
- "groupID": 368726,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "typeID": 369203,
- "typeName": "'Tash-Murkon' AM-L SKIN",
- "typeNameID": 308744,
- "volume": 0.01
- },
- "369204": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "This SKIN only applies to Medium Gallente dropsuit frames!",
- "descriptionID": 308754,
- "groupID": 368726,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 8,
- "typeID": 369204,
- "typeName": "'Roden' GA-M SKIN",
- "typeNameID": 308753,
- "volume": 0.01
- },
- "369205": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "This SKIN only applies to Heavy Caldari dropsuit frames!",
- "descriptionID": 308752,
- "groupID": 368726,
- "mass": 0.0,
- "portionSize": 1,
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- "raceID": 1,
- "typeID": 369205,
- "typeName": "'Kaalakiota' CA-H SKIN",
- "typeNameID": 308750,
- "volume": 0.01
- },
- "369206": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "This SKIN only applies to Light Minmatar dropsuit frames!",
- "descriptionID": 308756,
- "groupID": 368726,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "typeID": 369206,
- "typeName": "'Brutor' MN-L SKIN",
- "typeNameID": 308755,
- "volume": 0.01
- },
"36921": {
"basePrice": 0.0,
"capacity": 27500,
@@ -384480,21 +382016,6 @@
"typeNameID": 508780,
"volume": 27500
},
- "369211": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "APEX Specialized Cloak Field. No skill required.(NO SKILLS REQUIRED)",
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- "groupID": 351844,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "typeID": 369211,
- "typeName": "'APEX' Cloak Field",
- "typeNameID": 309289,
- "volume": 0.01
- },
"36922": {
"basePrice": 0.0,
"capacity": 27500,
@@ -384529,21 +382050,6 @@
"typeNameID": 508784,
"volume": 27500
},
- "369233": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. Active Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool. The Omega-Booster features superior performance over standard models.",
- "descriptionID": 308872,
- "groupID": 354641,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "typeID": 369233,
- "typeName": "Active Omega-Booster NWS (7-Day)",
- "typeNameID": 308871,
- "volume": 0.0
- },
"36924": {
"basePrice": 0.0,
"capacity": 27500,
@@ -384561,130 +382067,6 @@
"typeNameID": 508786,
"volume": 27500
},
- "369242": {
- "basePrice": 3000.0,
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- "description": "This SKIN only applies to Heavy Amarr dropsuit frames!",
- "descriptionID": 309266,
- "groupID": 368726,
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- "raceID": 4,
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- "typeName": "'Kador' AM-H SKIN",
- "typeNameID": 309265,
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- },
- "369243": {
- "basePrice": 3000.0,
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- "description": "This SKIN only applies to Light Caldari dropsuit frames!",
- "descriptionID": 309268,
- "groupID": 368726,
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- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "typeID": 369243,
- "typeName": "'Ishukone' CA-L SKIN",
- "typeNameID": 309267,
- "volume": 0.01
- },
- "369244": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "This SKIN only applies to Medium Gallente dropsuit frames!",
- "descriptionID": 309270,
- "groupID": 368726,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 8,
- "typeID": 369244,
- "typeName": "'Duvolle' GA-M SKIN",
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- },
- "369245": {
- "basePrice": 3000.0,
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- "description": "This SKIN only applies to Heavy Minmatar dropsuit frames!",
- "descriptionID": 309272,
- "groupID": 368726,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "typeID": 369245,
- "typeName": "'Thukker' MN-H SKIN",
- "typeNameID": 309271,
- "volume": 0.01
- },
- "369246": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "This SKIN only applies to Medium Amarr dropsuit frames!",
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- "groupID": 368726,
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- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 1,
- "typeID": 369246,
- "typeName": "'Kador' AM-M SKIN",
- "typeNameID": 309593,
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- },
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- "description": "This SKIN only applies to Heavy Caldari dropsuit frames!",
- "descriptionID": 309596,
- "groupID": 368726,
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- "portionSize": 1,
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- "raceID": 1,
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- "typeID": 369247,
- "typeName": "'Ishukone' CA-H SKIN",
- "typeNameID": 309595,
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- },
- "369248": {
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- "description": "This SKIN only applies to Light Gallente dropsuit frames!",
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- "groupID": 368726,
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- "raceID": 1,
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- "typeID": 369248,
- "typeName": "'Duvolle' GA-L SKIN",
- "typeNameID": 309597,
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- },
- "369249": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "This SKIN only applies to Medium Minmatar dropsuit frames!",
- "descriptionID": 309600,
- "groupID": 368726,
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- "raceID": 1,
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- "typeID": 369249,
- "typeName": "'Thukker' MN-M SKIN",
- "typeNameID": 309599,
- "volume": 0.01
- },
"36925": {
"basePrice": 0.0,
"capacity": 27500,
@@ -384702,166 +382084,6 @@
"typeNameID": 508788,
"volume": 27500
},
- "369250": {
- "basePrice": 3000.0,
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- "description": "This SKIN only applies to Heavy Caldari dropsuit frames!",
- "descriptionID": 309580,
- "groupID": 368726,
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- "published": false,
- "raceID": 1,
- "radius": 1,
- "typeID": 369250,
- "typeName": "'Guristas' CA-H SKIN",
- "typeNameID": 309579,
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- },
- "369251": {
- "basePrice": 3000.0,
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- "description": "This SKIN only applies to Light Gallente dropsuit frames!",
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- "groupID": 368726,
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- "published": false,
- "raceID": 1,
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- "typeID": 369251,
- "typeName": "'Serpentis' GA-L SKIN",
- "typeNameID": 309581,
- "volume": 0.01
- },
- "369252": {
- "basePrice": 3000,
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- "description": "This SKIN only applies to Light Amarr dropsuit frames!",
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- "groupID": 368726,
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- "published": false,
- "raceID": 4,
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- "typeName": "'Blood Raiders' AM-L SKIN",
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- },
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- "basePrice": 3000,
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- "description": "This SKIN only applies to Heavy Gallente dropsuit frames!",
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- "groupID": 368726,
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- "portionSize": 1,
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- "raceID": 8,
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- "typeID": 369253,
- "typeName": "'Serpentis' GA-H SKIN",
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- },
- "369254": {
- "basePrice": 3000,
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- "description": "This SKIN only applies to Light Minmatar dropsuit frames!",
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- "groupID": 368726,
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- "published": false,
- "raceID": 2,
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- "typeID": 369254,
- "typeName": "'Angel Cartel' MN-L SKIN",
- "typeNameID": 507928,
- "volume": 0.01
- },
- "369255": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "This SKIN only applies to Light Amarr dropsuit frames!",
- "descriptionID": 309586,
- "groupID": 368726,
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- "published": false,
- "raceID": 1,
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- "typeID": 369255,
- "typeName": "'Legacy' AM-L SKIN",
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- },
- "369256": {
- "basePrice": 3000.0,
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- "description": "This SKIN only applies to Medium Caldari dropsuit frames!",
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- "groupID": 368726,
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- "typeName": "'Legacy' CA-M SKIN",
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- },
- "369257": {
- "basePrice": 3000.0,
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- "description": "This SKIN only applies to Heavy Gallente dropsuit frames!",
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- "groupID": 368726,
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- "raceID": 1,
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- "typeName": "'Legacy' GA-H SKIN",
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- },
- "369258": {
- "basePrice": 3000.0,
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- "description": "This SKIN only applies to Light Minmatar dropsuit frames!",
- "descriptionID": 309592,
- "groupID": 368726,
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- "published": false,
- "raceID": 1,
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- "typeName": "'Legacy' MN-L SKIN",
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- },
- "369259": {
- "basePrice": 3000,
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- "description": "This SKIN only applies to Heavy Amarr dropsuit frames!",
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- "groupID": 368726,
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- "raceID": 4,
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- "typeName": "'Legacy' AM-H SKIN",
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- },
"36926": {
"basePrice": 0.0,
"capacity": 27500,
@@ -384879,163 +382101,6 @@
"typeNameID": 508790,
"volume": 27500
},
- "369260": {
- "basePrice": 3000,
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- "description": "This SKIN only applies to Light Caldari dropsuit frames!",
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- "groupID": 368726,
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- "typeName": "'Legacy' CA-L SKIN",
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- },
- "369261": {
- "basePrice": 3000,
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- "description": "This SKIN only applies to Medium Gallente dropsuit frames!",
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- "groupID": 368726,
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- "typeName": "'Legacy' GA-M SKIN",
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- },
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- "basePrice": 3000,
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- "description": "This SKIN only applies to Heavy Minmatar dropsuit frames!",
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- "groupID": 368726,
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- "typeName": "'Legacy' MN-H SKIN",
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- },
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- "basePrice": 3000.0,
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- "description": "This SKIN only applies to Heavy Amarr dropsuit frames!",
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- "typeName": "'Tash-Murkon' AM-H SKIN",
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- },
- "369264": {
- "basePrice": 3000.0,
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- "description": "This SKIN only applies to Medium Caldari dropsuit frames!",
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- "groupID": 368726,
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- "published": false,
- "raceID": 1,
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- "typeName": "'Kaalakiota' CA-M SKIN",
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- },
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- "basePrice": 3000.0,
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- "description": "This SKIN only applies to Light Gallente dropsuit frames!",
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- "groupID": 368726,
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- "published": false,
- "raceID": 1,
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- "typeName": "'Roden' GA-L SKIN",
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- },
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- "basePrice": 3000.0,
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- "369267": {
- "basePrice": 3000,
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- "description": "This SKIN only applies to Medium Amarr dropsuit frames!",
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- "369268": {
- "basePrice": 3000,
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- "description": "This SKIN only applies to Light Caldari dropsuit frames!",
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- },
- "369269": {
- "basePrice": 3000,
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- "description": "This SKIN only applies to Heavy Gallente dropsuit frames!",
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- "groupID": 368726,
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- "typeName": "'Roden' GA-H SKIN",
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- },
"36927": {
"basePrice": 0.0,
"capacity": 27500,
@@ -385053,159 +382118,6 @@
"typeNameID": 508792,
"volume": 27500
},
- "369270": {
- "basePrice": 3000,
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- "description": "This SKIN only applies to Medium Minmatar dropsuit frames!",
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- },
- "369271": {
- "basePrice": 3000,
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- "description": "This SKIN only applies to Heavy Amarr dropsuit frames!",
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- "groupID": 368726,
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- "portionSize": 1,
- "published": false,
- "radius": 1,
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- "typeName": "'Quafe' AM-H SKIN",
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- },
- "369272": {
- "basePrice": 3000,
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- "description": "This SKIN only applies to Heavy Caldari dropsuit frames!",
- "descriptionID": 507166,
- "groupID": 368726,
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- },
- "369273": {
- "basePrice": 3000,
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- "description": "This SKIN only applies to Heavy Gallente dropsuit frames!",
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- "groupID": 368726,
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- "portionSize": 1,
- "published": false,
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- "typeName": "'Quafe' GA-H SKIN",
- "typeNameID": 507167,
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- },
- "369274": {
- "basePrice": 3000.0,
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- "description": "This SKIN only applies to Heavy Minmatar dropsuit frames!",
- "descriptionID": 309624,
- "groupID": 368726,
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- "published": false,
- "raceID": 1,
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- "typeName": "'Quafe' MN-H SKIN",
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- "volume": 0.01
- },
- "369275": {
- "basePrice": 3000.0,
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- "description": "This SKIN only applies to Light Amarr dropsuit frames!",
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- "groupID": 368726,
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- "published": false,
- "raceID": 1,
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- "typeName": "'Quafe' AM-L SKIN",
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- },
- "369276": {
- "basePrice": 3000,
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- "description": "This SKIN only applies to Light Caldari dropsuit frames!",
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- "groupID": 368726,
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- },
- "369277": {
- "basePrice": 3000.0,
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- "description": "This SKIN only applies to Light Gallente dropsuit frames!",
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- "typeID": 369277,
- "typeName": "'Quafe' GA-L SKIN",
- "typeNameID": 309621,
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- },
- "369278": {
- "basePrice": 3000,
- "capacity": 0.0,
- "description": "This SKIN only applies to Light Minmatar dropsuit frames!",
- "descriptionID": 507172,
- "groupID": 368726,
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- "portionSize": 1,
- "published": false,
- "radius": 1,
- "typeID": 369278,
- "typeName": "'Quafe' MN-L SKIN",
- "typeNameID": 507171,
- "volume": 0.01
- },
- "369279": {
- "basePrice": 3000,
- "capacity": 0.0,
- "description": "This SKIN only applies to Medium Amarr dropsuit frames!",
- "descriptionID": 507158,
- "groupID": 368726,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "typeID": 369279,
- "typeName": "'Quafe' AM-M SKIN",
- "typeNameID": 507157,
- "volume": 0.01
- },
"36928": {
"basePrice": 0.0,
"capacity": 27500,
@@ -385223,52 +382135,6 @@
"typeNameID": 508794,
"volume": 27500
},
- "369280": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "This SKIN only applies to Medium Caldari dropsuit frames!",
- "descriptionID": 309620,
- "groupID": 368726,
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- "portionSize": 1,
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- "raceID": 1,
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- "typeID": 369280,
- "typeName": "'Quafe' CA-M SKIN",
- "typeNameID": 309619,
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- },
- "369281": {
- "basePrice": 3000,
- "capacity": 0.0,
- "description": "This SKIN only applies to Medium Gallente dropsuit frames!",
- "descriptionID": 507160,
- "groupID": 368726,
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- "portionSize": 1,
- "published": false,
- "radius": 1,
- "typeID": 369281,
- "typeName": "'Quafe' GA-M SKIN",
- "typeNameID": 507159,
- "volume": 0.01
- },
- "369282": {
- "basePrice": 3000,
- "capacity": 0.0,
- "description": "This SKIN only applies to Medium Minmatar dropsuit frames!",
- "descriptionID": 507162,
- "groupID": 368726,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "typeID": 369282,
- "typeName": "'Quafe' MN-M SKIN",
- "typeNameID": 507161,
- "volume": 0.0
- },
"36929": {
"basePrice": 0.0,
"capacity": 27500,
@@ -385285,150 +382151,6 @@
"typeNameID": 508796,
"volume": 27500
},
- "369290": {
- "basePrice": 3000,
- "capacity": 0.0,
- "description": "This SKIN only applies to Medium Amarr dropsuit frames!",
- "descriptionID": 508612,
- "groupID": 368726,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
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- "typeID": 369290,
- "typeName": "'Ardishapur' AM-M SKIN",
- "typeNameID": 508611,
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- },
- "369291": {
- "basePrice": 3000,
- "capacity": 0.0,
- "description": "This SKIN only applies to Medium Caldari dropsuit frames!",
- "descriptionID": 508614,
- "groupID": 368726,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
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- "typeID": 369291,
- "typeName": "'Wiyrkomi' CA-M SKIN",
- "typeNameID": 508613,
- "volume": 0.01
- },
- "369292": {
- "basePrice": 3000,
- "capacity": 0.0,
- "description": "This SKIN only applies to Heavy Gallente dropsuit frames!",
- "descriptionID": 508616,
- "groupID": 368726,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 8,
- "radius": 1,
- "typeID": 369292,
- "typeName": "'Intaki' GA-H SKIN",
- "typeNameID": 508615,
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- },
- "369293": {
- "basePrice": 3000,
- "capacity": 0.0,
- "description": "This SKIN only applies to Light Minmatar dropsuit frames!",
- "descriptionID": 508618,
- "groupID": 368726,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "radius": 1,
- "typeID": 369293,
- "typeName": "'Sebiestor' MN-L SKIN",
- "typeNameID": 508617,
- "volume": 0.01
- },
- "369294": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "This SKIN only applies to Medium Amarr dropsuit frames!",
- "descriptionID": 309610,
- "groupID": 368726,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 1,
- "typeID": 369294,
- "typeName": "'Sever' AM-M SKIN",
- "typeNameID": 309609,
- "volume": 0.01
- },
- "369295": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "This SKIN only applies to Light Caldari dropsuit frames!",
- "descriptionID": 309612,
- "groupID": 368726,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 1,
- "typeID": 369295,
- "typeName": "'Sever' CA-L SKIN",
- "typeNameID": 309611,
- "volume": 0.01
- },
- "369296": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "This SKIN only applies to Heavy Gallente dropsuit frames!",
- "descriptionID": 309614,
- "groupID": 368726,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 1,
- "typeID": 369296,
- "typeName": "'Raven' GA-H SKIN",
- "typeNameID": 309613,
- "volume": 0.01
- },
- "369297": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "This SKIN only applies to Light Minmatar dropsuit frames!",
- "descriptionID": 309616,
- "groupID": 368726,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 1,
- "typeID": 369297,
- "typeName": "'Valor' MN-L SKIN",
- "typeNameID": 309615,
- "volume": 0.01
- },
- "3693": {
- "basePrice": 200.0,
- "capacity": 0.0,
- "description": "Fertilizer is particularly valued on agricultural worlds, where there is a constant demand for all commodities that boost export value.",
- "descriptionID": 93159,
- "groupID": 1034,
- "iconID": 1188,
- "marketGroupID": 1335,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3693,
- "typeName": "Fertilizer",
- "typeNameID": 104612,
- "volume": 1.5
- },
"36930": {
"basePrice": 0.0,
"capacity": 27500,
@@ -385445,70 +382167,6 @@
"typeNameID": 508798,
"volume": 27500
},
- "369302": {
- "basePrice": 3000,
- "capacity": 0.0,
- "description": "This SKIN only applies to Heavy Amarr dropsuit frames!",
- "descriptionID": 508331,
- "groupID": 368726,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 1,
- "typeID": 369302,
- "typeName": "'Cyber Knight' AM-H SKIN",
- "typeNameID": 508330,
- "volume": 0.01
- },
- "369303": {
- "basePrice": 3000,
- "capacity": 0.0,
- "description": "This SKIN only applies to Medium Caldari dropsuit frames!",
- "descriptionID": 508628,
- "groupID": 368726,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 1,
- "typeID": 369303,
- "typeName": "'Home Guard' CA-M SKIN",
- "typeNameID": 508627,
- "volume": 0.01
- },
- "369304": {
- "basePrice": 3000,
- "capacity": 0.0,
- "description": "This SKIN only applies to Light Gallente dropsuit frames!",
- "descriptionID": 508630,
- "groupID": 368726,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 8,
- "radius": 1,
- "typeID": 369304,
- "typeName": "'Bravo Company' GA-L SKIN",
- "typeNameID": 508629,
- "volume": 0.01
- },
- "369305": {
- "basePrice": 3000,
- "capacity": 0.0,
- "description": "This SKIN only applies to Medium Minmatar dropsuit frames!",
- "descriptionID": 508632,
- "groupID": 368726,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "radius": 1,
- "typeID": 369305,
- "typeName": "'Valklear' MN-M SKIN",
- "typeNameID": 508631,
- "volume": 0.01
- },
"36931": {
"basePrice": 0.0,
"capacity": 27500,
@@ -385646,36 +382304,6 @@
"volume": 118000.0,
"wreckTypeID": 26568
},
- "369408": {
- "basePrice": 3000,
- "capacity": 0.0,
- "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\n\r\nA hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon.\r\n\r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
- "descriptionID": 507183,
- "groupID": 351064,
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- "portionSize": 1,
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- "radius": 1,
- "typeID": 369408,
- "typeName": "Standard Assault A-I",
- "typeNameID": 507182,
- "volume": 0.01
- },
- "369409": {
- "basePrice": 3000,
- "capacity": 0.0,
- "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\n\r\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer.\r\n\r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
- "descriptionID": 507185,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "typeID": 369409,
- "typeName": "Standard Assault C-I",
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- },
"36941": {
"basePrice": 0.0,
"capacity": 235.0,
@@ -385695,398 +382323,6 @@
"volume": 118000.0,
"wreckTypeID": 26568
},
- "369410": {
- "basePrice": 3000,
- "capacity": 0.0,
- "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\n\r\nGallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets.\r\n\r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
- "descriptionID": 507187,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "typeID": 369410,
- "typeName": "Standard Assault G-I",
- "typeNameID": 507186,
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- },
- "369411": {
- "basePrice": 3000,
- "capacity": 0.0,
- "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\n\r\nNative Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed.\r\n\r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
- "descriptionID": 507189,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "typeID": 369411,
- "typeName": "Standard Assault M-I",
- "typeNameID": 507188,
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- },
- "369412": {
- "basePrice": 3000,
- "capacity": 0.0,
- "description": "The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons.\r\n\r\nInterlaced with subframe wiring, the Amarr variant utilizes asymmetric power distribution to intelligently reroute power to the suit’s various subsystems as needed. This improved throughput allows light-class laser weaponry to draw from the suit’s power reserves to enhance the damage dealt.\r\n\r\nThe Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.",
- "descriptionID": 507193,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "typeID": 369412,
- "typeName": "Standard Commando A-I",
- "typeNameID": 507192,
- "volume": 0.01
- },
- "369413": {
- "basePrice": 3000,
- "capacity": 0.0,
- "description": "The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons.\r\n\r\nUtilizing technologies sourced from across the State, the Commando’s subframe is hardwired with custom-built damage modifiers that enhance the output of all light-class railgun weaponry synched with the suit’s core operating system. This is achieved, in part, by managing the weapon’s charge efficiency in order to ensure maximum impact of every discharge.\r\n\r\nThe Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.",
- "descriptionID": 507195,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "typeID": 369413,
- "typeName": "Standard Commando C-I",
- "typeNameID": 507194,
- "volume": 0.01
- },
- "369414": {
- "basePrice": 3000,
- "capacity": 0.0,
- "description": "The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons.\r\n\r\nModified to better interface with light-class blaster weaponry, the Gallente Commando’s subframe regulates the weapon’s cyclotron output, improving plasma compression and enhancing the magnetic acceleration of the produced discharge with devastating results.\r\n\r\nThe Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.",
- "descriptionID": 507197,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "typeID": 369414,
- "typeName": "Standard Commando G-I",
- "typeNameID": 507196,
- "volume": 0.01
- },
- "369415": {
- "basePrice": 3000,
- "capacity": 0.0,
- "description": "The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons.\r\n\r\nStripped of all but the most necessary protection, the Minmatar Commando is the fastest, most agile heavy frame on the battlefield. Jury-rigged into the subframe are off-the-shelf damage modifiers able to improve the damage yield of all light-class projectile and explosive weaponry wielded by the user.\r\n\r\nThe Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.",
- "descriptionID": 507199,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "typeID": 369415,
- "typeName": "Standard Commando M-I",
- "typeNameID": 507198,
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- },
- "369416": {
- "basePrice": 3000,
- "capacity": 0.0,
- "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\r\n\r\nThe Amarr variant is a durable, combat-focused suit that provides above-average protection, allowing logistic units to operate in the middle of a firefight, actively dispersing aid and support as needed while simultaneously engaging the enemy and inflicting trauma of its own.\r\n\r\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
- "descriptionID": 507191,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "typeID": 369416,
- "typeName": "Standard Logistics A-I",
- "typeNameID": 507190,
- "volume": 0.01
- },
- "369417": {
- "basePrice": 3000,
- "capacity": 0.0,
- "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\r\n\r\nOffering only the ruthless, bare-minimum functionality needed to ensure operator survivability, this is a triage suit unfettered by conventional rationale. Like most Caldari designs, utility is paramount and so all integrated tech is optimized for secondary support; resupplying and repairing units from distance, only engaging the enemy when absolutely necessary.\r\n\r\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
- "descriptionID": 507201,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "typeID": 369417,
- "typeName": "Standard Logistics C-I",
- "typeNameID": 507200,
- "volume": 0.01
- },
- "369418": {
- "basePrice": 3000,
- "capacity": 0.0,
- "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\r\n\r\nGallente military doctrine places a premium on human life, favoring technological solutions that augment or even entirely replace human combatants in a conflict. Unsurprisingly, the Gallente Logistics suit is designed to minimize loss of life on the battlefield. A resilient suit, it features an array of biomechanical sensors to monitor ongoing health, while the copious equipment slots allow it to carry everything needed to effectively render aid to victims.\r\n\r\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
- "descriptionID": 507203,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "typeID": 369418,
- "typeName": "Standard Logistics G-I",
- "typeNameID": 507202,
- "volume": 0.01
- },
- "369419": {
- "basePrice": 3000,
- "capacity": 0.0,
- "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\r\n\r\nUtilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel.\r\n\r\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
- "descriptionID": 507205,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "typeID": 369419,
- "typeName": "Standard Logistics M-I",
- "typeNameID": 507204,
- "volume": 0.01
- },
- "369420": {
- "basePrice": 3000,
- "capacity": 0.0,
- "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\n\r\nBuilding on recent advancements in biotic technology, this suit incorporates an array of cardiovascular augmentations that are automatically administered to the user in battle, improving overall stamina and reducing fatigue. \r\n\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
- "descriptionID": 507207,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "typeID": 369420,
- "typeName": "Standard Scout A-I",
- "typeNameID": 507206,
- "volume": 0.01
- },
- "369421": {
- "basePrice": 3000,
- "capacity": 0.0,
- "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\n\r\nDeveloped to support counterinsurgency operations, this Caldari suit is highly effective at asymmetric combat. An enhanced sensor package allows it to seek out and destroy dampened targets wherever they might be on the battlefield.\r\n\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
- "descriptionID": 507209,
- "groupID": 351064,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "typeID": 369421,
- "typeName": "Standard Scout C-I",
- "typeNameID": 507208,
- "volume": 0.01
- },
- "369422": {
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"37049": {
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"37066": {
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@@ -388472,22 +383928,6 @@
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- "3707": {
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- "description": "This booster causes forgetfulness and bliss, and may cause light hallucinations.",
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- "typeName": "Blue Pill",
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"37071": {
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@@ -388611,23 +384051,6 @@
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- "3708": {
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- "description": "The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.",
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"37080": {
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@@ -388736,22 +384159,6 @@
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- "3709": {
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- "description": "This highly hallucinogenic booster can easily cause temporary dementia. It is commonly poured into a wet rag, which is then laid over, or bound across, sensitive parts of the skin.",
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"37090": {
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- "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
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@@ -389105,22 +384479,6 @@
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- "3711": {
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- "description": "Abusers of this booster have reported surreal visions and altered perceptions of the world around them. The subject becomes blissful and content, but highly analytical of the surroundings.",
- "descriptionID": 87467,
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@@ -389281,23 +384639,6 @@
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- "description": "Sensing the need for a more moderately-priced version of the Nyx, Federation Navy authorities commissioned the design of the Thanatos. Designed to act primarily as a fighter carrier for small- to mid-scale engagements, its significant defensive capabilities and specially-fitted fighter bays make it ideal for its intended purpose.",
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- "3713": {
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- "description": "The Vitoc booster has become more than a simple strategy by the Amarrians in controling their slaves. With the Vitoc method, slaves are injected with a toxic chemical substance that is fatal unless the recipient receives a constant supply of an antidote. The method first appeared a few centuries ago when the Amarrians started manning some of their space ships with slaves. As space crew the slaves had to be cajoled into doing complex, often independent work, making older methods of slave control undesirable. Although the more conventional ways of subduing slaves with force (actual or threat of) are still widely used in other forced labor areas, the Vitoc method has proven itself admirably for the fleet.",
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- "description": "Of all the dreadnoughts currently in existence, the versatile Moros possesses perhaps the greatest capacity to fend off smaller hostiles by itself while concentrating on its primary capital target. By virtue of its protean array of point defense capabilities - including a drone bay capable of fielding vast amounts of drones to safeguard the behemoth - the Moros is single-handedly capable of turning the tide in a fleet battle.",
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"37140": {
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@@ -389801,22 +385109,6 @@
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- "description": "Frozen food is in high demand in many regions, especially on stations orbiting a non-habitable planet and a long way from an agricultural world.",
- "descriptionID": 87469,
- "groupID": 281,
- "iconID": 30,
- "marketGroupID": 492,
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- "portionSize": 1,
- "published": true,
- "typeID": 3715,
- "typeName": "Frozen Food",
- "typeNameID": 76963,
- "volume": 0.5
- },
"37150": {
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@@ -390013,23 +385305,6 @@
"variationParentTypeID": 37158,
"volume": 10
},
- "3716": {
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- "description": "From the formless void's gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next. The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world. From the formless void's gaping maw, there springs an entity. Dr. Damella Macaper The Seven Events of the Apocalypse",
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- "typeName": "Gallente Erebus Titan",
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- },
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"basePrice": 0.0,
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@@ -390225,22 +385500,6 @@
"variationParentTypeID": 37168,
"volume": 20
},
- "3717": {
- "basePrice": 160.0,
- "capacity": 0.0,
- "description": "These products, extracted from livestock, are one of the biggest cogs in the food production cycle. Dairy products are rich with calcium and help make sure the inhabitants of the EVE universe all have shiny teeth.",
- "descriptionID": 87470,
- "groupID": 281,
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- "portionSize": 1,
- "published": true,
- "typeID": 3717,
- "typeName": "Dairy Products",
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- "volume": 0.5
- },
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"basePrice": 0.0,
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@@ -390426,23 +385685,6 @@
"variationParentTypeID": 37178,
"volume": 40
},
- "3718": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it's cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories.",
- "descriptionID": 93997,
- "graphicID": 65,
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- "published": false,
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- "typeID": 3718,
- "typeName": "Gallente Iteron Mark I Industrial Ship",
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- },
"37180": {
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@@ -390593,22 +385835,6 @@
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},
- "3719": {
- "basePrice": 100.0,
- "capacity": 0.0,
- "description": "The need for tasting other cultures and seeing new worlds is unquenchable among the well-off citizens of the universe.",
- "descriptionID": 87471,
- "groupID": 283,
- "iconID": 2539,
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- "portionSize": 1,
- "published": true,
- "typeID": 3719,
- "typeName": "Tourists",
- "typeNameID": 76965,
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- },
"37190": {
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@@ -390754,23 +385980,6 @@
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"volume": 20
},
- "3720": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it's cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories.",
- "descriptionID": 93996,
- "graphicID": 325,
- "groupID": 226,
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- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 256.0,
- "typeID": 3720,
- "typeName": "Gallente Iteron Mark II Industrial Ship",
- "typeNameID": 105492,
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- },
"37202": {
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@@ -390887,22 +386096,6 @@
"typeNameID": 509566,
"volume": 20
},
- "3721": {
- "basePrice": 750.0,
- "capacity": 0.0,
- "description": "Slavery has always been a questionable industry, favored by the Amarr Empire and detested by the Gallente Federation.",
- "descriptionID": 87472,
- "groupID": 283,
- "iconID": 2541,
- "marketGroupID": 23,
- "mass": 450.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3721,
- "typeName": "Slaves",
- "typeNameID": 76966,
- "volume": 5.0
- },
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@@ -391066,23 +386259,6 @@
"variationParentTypeID": 37218,
"volume": 10
},
- "3722": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it's cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories.",
- "descriptionID": 93995,
- "graphicID": 326,
- "groupID": 226,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 277.0,
- "typeID": 3722,
- "typeName": "Gallente Iteron Mark III Industrial Ship",
- "typeNameID": 105491,
- "volume": 0.0
- },
"37220": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -391267,22 +386443,6 @@
"variationParentTypeID": 37228,
"volume": 10
},
- "3723": {
- "basePrice": 3000.0,
- "capacity": 0.0,
- "description": "The slaver hound is a native animal of Syrikos V and has been bred by the Amarrians from the time they first settled the planet more than a millennium ago. The favorable experience of employing the slaver hound as a guard animal has led to it being exported from Syrikos V to most other Amarrian agricultural planets and even some industrial and mining ones as well. In recent years, the slaver hound has become fashionable among Amarrians as a pet for those willing to risk its often murderous nature; slaver hounds can become extremely loyal and devoted to their owners if handled with care. ",
- "descriptionID": 94937,
- "groupID": 283,
- "iconID": 1180,
- "marketGroupID": 23,
- "mass": 30.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3723,
- "typeName": "Slaver Hound",
- "typeNameID": 106474,
- "volume": 1.0
- },
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"basePrice": 0.0,
"capacity": 0.0,
@@ -391397,23 +386557,6 @@
"variationParentTypeID": 37234,
"volume": 10.0
},
- "3724": {
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- "capacity": 0.0,
- "description": "The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it's cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories.",
- "descriptionID": 93994,
- "graphicID": 327,
- "groupID": 226,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 149.0,
- "typeID": 3724,
- "typeName": "Gallente Iteron Mark IV Industrial Ship",
- "typeNameID": 105490,
- "volume": 0.0
- },
"37248": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -391452,22 +386595,6 @@
"variationParentTypeID": 37248,
"volume": 20
},
- "3725": {
- "basePrice": 850.0,
- "capacity": 0.0,
- "description": "Livestock are domestic animals raised for home use or for profit, whether it be for their meat or dairy products.",
- "descriptionID": 93071,
- "groupID": 1034,
- "iconID": 1205,
- "marketGroupID": 1335,
- "mass": 900.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3725,
- "typeName": "Livestock",
- "typeNameID": 104477,
- "volume": 1.5
- },
"37250": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -391655,23 +386782,6 @@
"variationParentTypeID": 37258,
"volume": 20
},
- "3726": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it's cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories.",
- "descriptionID": 93993,
- "graphicID": 328,
- "groupID": 226,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 553.0,
- "typeID": 3726,
- "typeName": "Gallente Iteron Mark V Industrial Ship",
- "typeNameID": 105489,
- "volume": 0.0
- },
"37260": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -391748,22 +386858,6 @@
"variationParentTypeID": 37268,
"volume": 40
},
- "3727": {
- "basePrice": 12000.0,
- "capacity": 0.0,
- "description": "Plutonium is used in arms manufacturing, among other things, making it a steady trade commodity.",
- "descriptionID": 87473,
- "groupID": 282,
- "iconID": 29,
- "marketGroupID": 22,
- "mass": 2000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3727,
- "typeName": "Plutonium",
- "typeNameID": 76967,
- "volume": 1.0
- },
"37270": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -391875,23 +386969,6 @@
"variationParentTypeID": 37274,
"volume": 40.0
},
- "3728": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "The Obelisk was designed by the Federation in response to the Caldari State's Charon freighter. Possessing similar characteristics but placing a greater emphasis on resilience, this massive juggernaut represents the latest, and arguably finest, step in Gallente transport technology. ",
- "descriptionID": 93992,
- "graphicID": 2739,
- "groupID": 226,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 581.0,
- "typeID": 3728,
- "typeName": "Gallente Obelisk Freighter",
- "typeNameID": 105488,
- "volume": 0.0
- },
"37280": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -392061,22 +387138,6 @@
"typeNameID": 509734,
"volume": 4000
},
- "3729": {
- "basePrice": 150.0,
- "capacity": 0.0,
- "description": "Waste from various production industries and arms manufacturers can be hazardous to the environment, but instead of dumping it to the void, it can be sold to those who see value in the material.",
- "descriptionID": 87474,
- "groupID": 282,
- "iconID": 29,
- "marketGroupID": 22,
- "mass": 2000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3729,
- "typeName": "Toxic Waste",
- "typeNameID": 76968,
- "volume": 1.0
- },
"37290": {
"basePrice": 0.0,
"capacity": 1,
@@ -392295,23 +387356,6 @@
"variationParentTypeID": 20446,
"volume": 4000
},
- "3730": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "The Breacher's structure is little more than a fragile scrapheap, but the ship's missile launcher hardpoints and superior sensors have placed it among the most valued Minmatar frigates when it comes to long range combat.",
- "descriptionID": 94076,
- "graphicID": 305,
- "groupID": 226,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 47.0,
- "typeID": 3730,
- "typeName": "Minmatar Breacher Frigate",
- "typeNameID": 105575,
- "volume": 0.0
- },
"37300": {
"basePrice": 36286548,
"capacity": 11,
@@ -392504,22 +387548,6 @@
"typeNameID": 509783,
"volume": 0.01
},
- "3731": {
- "basePrice": 400000,
- "capacity": 0.0,
- "description": "Advanced corporation operation. +100 members per level.\r\n\r\nNote: The CEO must update his corporation through the corporation user interface before the skill takes effect.",
- "descriptionID": 87475,
- "groupID": 266,
- "iconID": 33,
- "marketGroupID": 365,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3731,
- "typeName": "Megacorp Management",
- "typeNameID": 76969,
- "volume": 0.01
- },
"37310": {
"basePrice": 2500000000,
"capacity": 0.0,
@@ -392648,24 +387676,6 @@
"typeNameID": 509801,
"volume": 0.01
},
- "3732": {
- "basePrice": 10000000.0,
- "capacity": 0.0,
- "description": "Advanced corporation operation. +400 corporation members allowed per level. \r\n\r\nNote: The CEO must update his corporation through the corporation user interface before the skill takes effect.",
- "descriptionID": 87476,
- "groupID": 266,
- "iconID": 33,
- "isDynamicType": false,
- "marketGroupID": 365,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3732,
- "typeName": "Empire Control",
- "typeNameID": 76970,
- "volume": 0.01
- },
"37320": {
"basePrice": 100000000,
"capacity": 0.0,
@@ -392810,22 +387820,6 @@
"typeNameID": 509821,
"volume": 0.01
},
- "3733": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Standard mine with nuclear payload.",
- "descriptionID": 80033,
- "groupID": 92,
- "iconID": 1007,
- "mass": 1.0,
- "portionSize": 10,
- "published": false,
- "radius": 300.0,
- "typeID": 3733,
- "typeName": "Cobra Mine",
- "typeNameID": 68271,
- "volume": 0.15
- },
"37330": {
"basePrice": 500000000,
"capacity": 0.0,
@@ -392982,19 +387976,6 @@
"typeNameID": 509841,
"volume": 0.01
},
- "3734": {
- "basePrice": 136400.0,
- "capacity": 0.0,
- "groupID": 174,
- "iconID": 1007,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 3734,
- "typeName": "Cobra Mine Blueprint",
- "typeNameID": 68272,
- "volume": 0.01
- },
"37340": {
"basePrice": 500000000,
"capacity": 0.0,
@@ -393147,22 +388128,6 @@
"typeNameID": 509861,
"volume": 0.01
},
- "3735": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Standard mine with nuclear payload.",
- "descriptionID": 80034,
- "groupID": 92,
- "iconID": 1007,
- "mass": 1.0,
- "portionSize": 10,
- "published": false,
- "radius": 300.0,
- "typeID": 3735,
- "typeName": "Anaconda Mine",
- "typeNameID": 68273,
- "volume": 0.15
- },
"37350": {
"basePrice": 100000000,
"capacity": 0.0,
@@ -393309,19 +388274,6 @@
"typeNameID": 509881,
"volume": 0.01
},
- "3736": {
- "basePrice": 136400.0,
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- "groupID": 174,
- "iconID": 1007,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 3736,
- "typeName": "Anaconda Mine Blueprint",
- "typeNameID": 68274,
- "volume": 0.01
- },
"37360": {
"basePrice": 500000000,
"capacity": 0.0,
@@ -393438,22 +388390,6 @@
"typeNameID": 509901,
"volume": 0.01
},
- "3737": {
- "basePrice": 0.0,
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- "description": "Standard mine with nuclear payload.",
- "descriptionID": 80035,
- "groupID": 92,
- "iconID": 1007,
- "mass": 1.0,
- "portionSize": 10,
- "published": false,
- "radius": 300.0,
- "typeID": 3737,
- "typeName": "Asp Mine",
- "typeNameID": 68275,
- "volume": 0.15
- },
"37370": {
"basePrice": 500000000,
"capacity": 0.0,
@@ -393605,19 +388541,6 @@
"typeNameID": 509921,
"volume": 0.01
},
- "3738": {
- "basePrice": 136400.0,
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- "iconID": 1007,
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- "published": false,
- "typeID": 3738,
- "typeName": "Asp Mine Blueprint",
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- },
"37380": {
"basePrice": 100000000,
"capacity": 0.0,
@@ -393778,23 +388701,6 @@
"typeNameID": 509941,
"volume": 0.01
},
- "3739": {
- "basePrice": 0.0,
- "capacity": 1000.0,
- "description": "Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ",
- "descriptionID": 80036,
- "graphicID": 1212,
- "groupID": 99,
- "mass": 1000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 45.0,
- "typeID": 3739,
- "typeName": "Caldari Sentry Gun III",
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- "volume": 1000.0
- },
"37390": {
"basePrice": 100000000,
"capacity": 0.0,
@@ -393949,23 +388855,6 @@
"typeNameID": 509961,
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},
- "3740": {
- "basePrice": 0.0,
- "capacity": 1000.0,
- "description": "Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ",
- "descriptionID": 80037,
- "graphicID": 1212,
- "groupID": 99,
- "mass": 1000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 45.0,
- "typeID": 3740,
- "typeName": "Caldari Sentry Gun I",
- "typeNameID": 68278,
- "volume": 1000.0
- },
"37400": {
"basePrice": 100000000,
"capacity": 0.0,
@@ -394098,23 +388987,6 @@
"typeNameID": 509981,
"volume": 0.01
},
- "3741": {
- "basePrice": 0.0,
- "capacity": 1000.0,
- "description": "Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ",
- "descriptionID": 80038,
- "graphicID": 1212,
- "groupID": 99,
- "mass": 1000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 45.0,
- "typeID": 3741,
- "typeName": "Caldari Sentry Gun II",
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- "volume": 1000.0
- },
"37410": {
"basePrice": 500000000,
"capacity": 0.0,
@@ -394259,23 +389131,6 @@
"typeNameID": 509999,
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},
- "3742": {
- "basePrice": 0.0,
- "capacity": 1000.0,
- "description": "Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ",
- "descriptionID": 80039,
- "graphicID": 1213,
- "groupID": 99,
- "mass": 1000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 8,
- "radius": 45.0,
- "typeID": 3742,
- "typeName": "Gallente Sentry Gun",
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- "volume": 1000.0
- },
"37420": {
"basePrice": 500000000,
"capacity": 0.0,
@@ -394421,23 +389276,6 @@
"typeNameID": 510019,
"volume": 0.01
},
- "3743": {
- "basePrice": 0.0,
- "capacity": 1000.0,
- "description": "Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ",
- "descriptionID": 80040,
- "graphicID": 1216,
- "groupID": 99,
- "mass": 1000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "radius": 45.0,
- "typeID": 3743,
- "typeName": "Minmatar Sentry Gun",
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- },
"37430": {
"basePrice": 500000000,
"capacity": 0.0,
@@ -394579,24 +389417,6 @@
"typeNameID": 510037,
"volume": 0.01
},
- "3744": {
- "basePrice": 0.0,
- "capacity": 1200.0,
- "description": "Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate",
- "descriptionID": 84539,
- "graphicID": 1226,
- "groupID": 805,
- "mass": 100000.0,
- "portionSize": 1,
- "published": false,
- "radius": 45.0,
- "soundID": 11,
- "typeID": 3744,
- "typeName": "Silverfish Alvi",
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- },
"37441": {
"basePrice": 2500000000,
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@@ -394730,24 +389550,6 @@
"typeNameID": 510063,
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},
- "3745": {
- "basePrice": 0.0,
- "capacity": 1200.0,
- "description": "Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme",
- "descriptionID": 84701,
- "graphicID": 1226,
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- "mass": 100000.0,
- "portionSize": 1,
- "published": false,
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- "soundID": 11,
- "typeID": 3745,
- "typeName": "Viral Infector Alvum",
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- },
"37450": {
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@@ -395002,24 +389804,6 @@
"volume": 10000,
"wreckTypeID": 26524
},
- "3746": {
- "basePrice": 0.0,
- "capacity": 1200.0,
- "description": "Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant",
- "descriptionID": 84702,
- "graphicID": 1222,
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- "mass": 100000.0,
- "portionSize": 1,
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\r\nToday, a great milestone has been achieved by our glorious leaders. A stepping stone in the grand story of our empire has been traversed. Our individual fears may be quietened; the safety of our great nation has been secured.
\r\nToday, unyielding, we have walked the way of the warrior. In our hands have our fates been molded. On the Leviathan's back will our civilization be carried home and the taint of the Enemy purged from our souls.
\r\nRejoice, citizens! Victory is at hand.
\r\n-Caldari State Information Bureau Pamphlet, YC 12",
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- "description": "With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield. ",
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- "description": "Essentially a pared-down version of its big brother the Hel, the Nidhoggur nonetheless displays the same austerity of vision evident in its sibling. Quite purposefully created for nothing less than all-out warfare, and quite comfortable with that fact, the Nidhoggur will no doubt find itself a mainstay on many a battlefield.",
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- "description": "The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity. While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend. Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes. While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet.",
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- "description": "\"The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone. For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully. If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise.\" – Maleatu Shakor, Republic Parliament Head, speaking before the Tribal Council, November 27th, YC 107",
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- "description": "The Hoarder is the second in line of the Minmatar industrial ships, it's not as strong as the Mammoth but its cargo space is very large for its price. It's perfect for operation in peaceful areas or when it has strong escort.",
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- "description": "The Wreathe is an old ship of the Minmatar Republic and one of the oldest ships still in usage. The design of the Wreathe is very plain, which is the main reason for its longevity, but it also makes the ship incapable of handling anything but the most mundane tasks.",
- "descriptionID": 94094,
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- "description": "Third in line to jump on the freighter bandwagon, the Republic decided early in the design process to focus on a balance between all ship systems. True to form, their creation is comparatively lightweight - though lightweight is certainly not a term easily applicable to this giant.",
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- "description": "The Pilot Certification Documents can be retrieved from inside this office. ",
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- "typeName": "Caldari Academy Office",
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- "description": "A specialized computer and communications suite designed to assist attempts to subvert the control routines of orbital structures.\r\n\r\n\"You fail to understand. This is our time now. Since prehistory, we have fought each other, first with clubs, then with guns and with beams of energy. Now we shall fight with our minds amidst the beautiful spinning streams of data interconnecting all life on all worlds.
\r\nResist, if you like. Your efforts will only hasten the time when we wrest control from you and all the rest of the old order.\"
\r\n- Note left in Federal Intelligence Office mainframe by anonymous hacker",
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- "description": "This massive structure sends signals to its neighbors and the rest of the complex constantly, processing and coordinating all functions. An armament of XL torpedo batteries, stasis webifiers and advanced repair functions reinforce the already formidable structure. ",
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- "typeName": "Blood Raider Central Bastion",
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- "description": "A hot, luminous and blue stellar body belonging to a relatively rare class of main-sequence stars. Often large and massive, these stars very quickly burn through their core hydrogen fuel supply and therefore have short lifetimes on the main sequence.\r\n\r\nThese stars emit a tremendous amount of ultraviolet radiation and the largest among them will typically go nova after only a few million years. Smaller stars of this type can cool sufficiently that they will turn into rapidly-rotating stars dominated by carbon-nitrogen-oxygen (CNO) cycle nuclear fusion.",
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- "typeName": "Sun O1 (Blue Bright)",
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- "description": "Main-sequence stars of this kind can have a slight red-white tint and are generally bright and in the process of fusing vast quantities of hydrogen every second.\r\n\r\nVarious numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets.",
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- "description": "A bright orange star that is relatively cool but stable, being of a class that typically runs a fusion process on the main-sequence for as long as 30 billion years. Planetary systems containing an abundance of heavier metals and relatively complex molecular products have been noted as present around such stars.\r\n\r\nThese stable stars, emitting relatively gentle levels of ultraviolet radiation, are common targets for scientific expeditions looking for life or colonization survey teams seeking viable planets within their comfortable habitable zones.",
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- "description": "Small, red-white stars of this kind are relatively old and may be on the verge of exhausting their hydrogen fusion fuel before becoming red giants.\r\n\r\nPlanetary systems can often be found around these stars and an abundance of heavier metals is not uncommon.",
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- "description": "A highly volatile mineral only formed during supernovas, thus severely limiting the extent of its distribution. Vital ingredient in capsule production, making it very coveted.\r\n\r\nMay be obtained by reprocessing the following ores:\r\n\r\n0.0 security status solar system or lower:\r\nCrokite, Sharp Crokite, Crystalline Crokite\r\nDark Ochre, Onyx Ochre, Obsidian Ochre\r\n\r\n0.2 security status solar system or lower:\r\nHedbergite, Vitric Hedbergite, Glazed Hedbergite\r\nHemorphite, Vivid Hemorphite, Radiant Hemorphite\r\n\r\n0.4 security status solar system or lower:\r\nJaspet, Pure Jaspet, Pristine Jaspet\r\n\r\n0.9 security status solar system or lower:\r\nPyroxeres, Solid Pyroxeres, Viscous Pyroxeres",
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- "description": "Increases the maximum strength of the shield.",
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- "description": "Orange and red-orange stars in this class are very abundant, making up by far the largest number of main-sequence stars in the locale of the New Eden cluster. However, many such stars are dim and in the dwarf category with the more radiant members of the class being the better known.\r\n\r\nRather cool and experiencing constant remixing of their hydrogen fuel by convection, it is believed that stars of this kind could potentially remain stable, at constant luminosity, for trillions of years. By this scale, all stars of this kind are young in terms of their potential lifetime due to the relatively short age of the universe.",
- "descriptionID": 525541,
- "graphicID": 21475,
- "groupID": 6,
- "mass": 1000000000000000000,
- "portionSize": 1,
- "published": false,
- "radius": 10000,
- "soundID": 20095,
- "typeID": 3800,
- "typeName": "Sun M0 (Orange radiant)",
- "typeNameID": 76005,
- "volume": 1
- },
"38000": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -403996,22 +397790,6 @@
"typeNameID": 511117,
"volume": 0.01
},
- "3801": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A small blue sun belonging to a class of relatively common dwarf stars that are often planet-bearing or accompanied by planetary dust clouds.\r\n\r\nMany stars of this kind rotate quickly and the class is known for strong hydrogen and ionized metal lines in stellar spectroscopy.",
- "descriptionID": 525514,
- "graphicID": 21478,
- "groupID": 6,
- "mass": 1000000000000000000,
- "portionSize": 1,
- "published": false,
- "radius": 10000,
- "typeID": 3801,
- "typeName": "Sun A0 (Blue Small)",
- "typeNameID": 75998,
- "volume": 1
- },
"38010": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -404152,23 +397930,6 @@
"typeNameID": 511127,
"volume": 0.01
},
- "3802": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Rather small but on the main-sequence, these yellow or yellow-orange stars are very stable, remaining on the main-sequence for tens of billions of years. Abundant compared to other classes that tend to support habitable planetary systems, these stars are common targets for colonization efforts.\r\n\r\nThe stability of these stars, combined with the relatively low ultraviolet radiation flux they emit, is thought to enhance the viability of their planetary systems for the development of life.",
- "descriptionID": 525532,
- "graphicID": 21479,
- "groupID": 6,
- "mass": 1000000000000000000,
- "portionSize": 1,
- "published": false,
- "radius": 10000,
- "soundID": 20099,
- "typeID": 3802,
- "typeName": "Sun K3 (Yellow Small)",
- "typeNameID": 76003,
- "volume": 1
- },
"38020": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -404309,23 +398070,6 @@
"typeNameID": 511137,
"volume": 0.01
},
- "3803": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This small white star is largely made up of degenerate matter and is slowly cooling, having ceased thermonuclear fusion after exhausting its fuel. The temperature of these stars is generally uniform through the body due to the excellent thermal conduction of degenerate electrons making up the bulk of their mass.\r\n\r\nHigh surface gravity leads to separation and purification of elements in these stars such that, while generally composed mostly of carbon and oxygen, the atmosphere is rich in lighter elements.",
- "descriptionID": 525518,
- "graphicID": 21481,
- "groupID": 6,
- "mass": 1000000000000000000,
- "portionSize": 1,
- "published": false,
- "radius": 10000,
- "soundID": 20098,
- "typeID": 3803,
- "typeName": "Sun B5 (White Dwarf)",
- "typeNameID": 75999,
- "volume": 1
- },
"38030": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -404466,21 +398210,6 @@
"typeNameID": 511147,
"volume": 0.01
},
- "3804": {
- "basePrice": 1000.0,
- "capacity": 0.0,
- "description": "Very important people. Business executives, politicians, diplomats and game designers.",
- "descriptionID": 87479,
- "groupID": 283,
- "iconID": 2538,
- "mass": 130.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3804,
- "typeName": "VIPs",
- "typeNameID": 76975,
- "volume": 3.0
- },
"38040": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -404621,24 +398350,6 @@
"typeNameID": 511157,
"volume": 0.01
},
- "3805": {
- "basePrice": 0.0,
- "capacity": 1000.0,
- "description": "Brimming with electronics and defensive batteries, the Sansha central bastion coordinates and collates hundreds of petabytes of Nation neural traffic daily. Frequently found at the heart of a Sansha local network, the bastion also serves as a common storage point for advanced Sansha starship modules.",
- "descriptionID": 93989,
- "graphicID": 2364,
- "groupID": 495,
- "mass": 1000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 6185.0,
- "soundID": 20199,
- "typeID": 3805,
- "typeName": "Sansha's Nation Central Bastion",
- "typeNameID": 105485,
- "volume": 1000.0
- },
"38050": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -404779,22 +398490,6 @@
"typeNameID": 511167,
"volume": 0.01
},
- "3806": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "When wars and epidemics break out, people flee from their homes, forming massive temporary migrations.",
- "descriptionID": 87480,
- "groupID": 283,
- "iconID": 2542,
- "marketGroupID": 23,
- "mass": 400.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3806,
- "typeName": "Refugees",
- "typeNameID": 76976,
- "volume": 1.0
- },
"38060": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -404935,20 +398630,6 @@
"typeNameID": 511177,
"volume": 0.01
},
- "3807": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "graphicID": 10026,
- "groupID": 226,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "radius": 3000.0,
- "typeID": 3807,
- "typeName": "Miniball hax",
- "typeNameID": 105478,
- "volume": 0.0
- },
"38070": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -405089,21 +398770,6 @@
"typeNameID": 511187,
"volume": 0.01
},
- "3808": {
- "basePrice": 100.0,
- "capacity": 0.0,
- "description": "Transporting prisoners is a task that requires trust and loyalty to the empire's legislative arm, but it is one of the least sought-after jobs in the known universe.",
- "descriptionID": 87481,
- "groupID": 283,
- "iconID": 2545,
- "mass": 560.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3808,
- "typeName": "Prisoners",
- "typeNameID": 76977,
- "volume": 7.5
- },
"38080": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -405244,24 +398910,6 @@
"typeNameID": 511197,
"volume": 0.01
},
- "3809": {
- "basePrice": 0.0,
- "capacity": 1000,
- "description": "This structure houses a full staff of research techs, engineers, and pencil pushers. It is also heavily armored and upgraded with the latest in military grade anti-spacecraft batteries.",
- "descriptionID": 93990,
- "graphicID": 20651,
- "groupID": 495,
- "mass": 1000,
- "portionSize": 1,
- "published": false,
- "raceID": 8,
- "radius": 6185,
- "soundID": 20193,
- "typeID": 3809,
- "typeName": "Serpentis Administration Facility",
- "typeNameID": 105486,
- "volume": 1000
- },
"38090": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -405402,22 +399050,6 @@
"typeNameID": 511207,
"volume": 0.01
},
- "3810": {
- "basePrice": 1000.0,
- "capacity": 0.0,
- "description": "When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed.",
- "descriptionID": 87482,
- "groupID": 283,
- "iconID": 2540,
- "marketGroupID": 23,
- "mass": 1000.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3810,
- "typeName": "Marines",
- "typeNameID": 76978,
- "volume": 2.0
- },
"38100": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -405558,23 +399190,6 @@
"typeNameID": 511217,
"volume": 0.01
},
- "3811": {
- "basePrice": 0.0,
- "capacity": 2700.0,
- "description": "The Pilot Certification Documents can be retrieved from inside this office. ",
- "descriptionID": 95046,
- "graphicID": 2366,
- "groupID": 306,
- "mass": 10000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 1000.0,
- "typeID": 3811,
- "typeName": "Minmatar Academy Office",
- "typeNameID": 106611,
- "volume": 27500.0
- },
"38110": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -405715,22 +399330,6 @@
"typeNameID": 511227,
"volume": 0.01
},
- "3812": {
- "basePrice": 150.0,
- "capacity": 0.0,
- "description": "These complicated data sheets may mean little to the layman's eye, but can prove valuable in the right hands.",
- "descriptionID": 87483,
- "groupID": 280,
- "iconID": 1192,
- "marketGroupID": 20,
- "mass": 1.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3812,
- "typeName": "Data Sheets",
- "typeNameID": 76979,
- "volume": 1.0
- },
"38120": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -406013,22 +399612,6 @@
"typeNameID": 511247,
"volume": 0.01
},
- "3814": {
- "basePrice": 30.0,
- "capacity": 0.0,
- "description": "These encoded reports may mean little to the untrained eye, but can prove valuable to the relevant institution.",
- "descriptionID": 87484,
- "groupID": 280,
- "iconID": 1192,
- "marketGroupID": 20,
- "mass": 1.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3814,
- "typeName": "Reports",
- "typeNameID": 76980,
- "volume": 0.1
- },
"38140": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -406529,22 +400112,6 @@
"typeNameID": 511303,
"volume": 0.01
},
- "3818": {
- "basePrice": 15500.0,
- "capacity": 0.0,
- "description": "This booster is highly addictive and has been known to cause aggressive behavior.",
- "descriptionID": 87485,
- "groupID": 313,
- "iconID": 1194,
- "marketGroupID": 491,
- "mass": 800.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3818,
- "typeName": "Exile",
- "typeNameID": 76981,
- "volume": 1.0
- },
"38180": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -406825,22 +400392,6 @@
"typeNameID": 511323,
"volume": 0.01
},
- "3820": {
- "basePrice": 8900.0,
- "capacity": 0.0,
- "description": "This booster causes the subject to fall into a blissful sleep. Reports tell of abusers falling into a deep coma, never to regain consciousness.",
- "descriptionID": 87486,
- "groupID": 313,
- "iconID": 1195,
- "marketGroupID": 491,
- "mass": 800.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3820,
- "typeName": "Sooth Sayer",
- "typeNameID": 76982,
- "volume": 1.0
- },
"38200": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -406981,25 +400532,6 @@
"typeNameID": 511333,
"volume": 0.01
},
- "3821": {
- "basePrice": 0.0,
- "capacity": 120.0,
- "description": "Subject: Dread Guristas Commanding Officer (ID: Modified Caldari Raven)
\r\nMilitary Specifications: Battleship-class vessel. Heavily modified for increased shield and weapon system performance.
\r\nAdditional Intelligence: Like the majority of Gurista craft, this ship is a variant on Caldari design, in this case the infamous Raven. Analyses of salvaged wrecks have found numerous aftermarket modifications. Common alterations include custom torpedo tubes capable of handling over-packed payloads and the removal of output governing systems on shield emitters. These systems result in a perceived increase of performance, but put crews at increased risk of burns, radiation poisoning, and, in the case of catastrophic failure, immolation in fires exceeding 10,000 Kelvin.
\r\nAnalyst Boselena, CDIA.
Authorized for capsuleer dissemination. ",
- "descriptionID": 94048,
- "graphicID": 2158,
- "groupID": 821,
- "mass": 19000000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 350.0,
- "soundID": 20904,
- "typeID": 3821,
- "typeName": "Dread Guristas Commanding Officer",
- "typeNameID": 105547,
- "volume": 19000000.0,
- "wreckTypeID": 26920
- },
"38210": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -407160,22 +400692,6 @@
"typeNameID": 511352,
"volume": 0.01
},
- "3822": {
- "basePrice": 1400.0,
- "capacity": 0.0,
- "description": "The Frentix fluid is used as a relaxative drug on subjects in heavy pain. Abuse of this booster is common in underground communities around the universe.",
- "descriptionID": 87487,
- "groupID": 313,
- "iconID": 1193,
- "marketGroupID": 491,
- "mass": 5.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3822,
- "typeName": "Frentix",
- "typeNameID": 76983,
- "volume": 0.2
- },
"38220": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -407320,25 +400836,6 @@
"typeNameID": 511365,
"volume": 0.01
},
- "3823": {
- "basePrice": 0.0,
- "capacity": 120.0,
- "description": "Subject: True Sansha Archduke (ID: Modified Nightmare)
\r\nMilitary Specifications: Battleship-class vessel. Heavily modified for increased armor and weapon system performance.
\r\nAdditional Intelligence: The Archduke Nightmare variant is favored by Sansha military outpost commanders. While perhaps not as advanced as the ships flown by Sansha incursion forces, the Archduke is clearly built with the lessons from capsuleer battles in mind: Molten salt coolant systems allow for overcharged energy turrets. Physical link cables connect key True Slave crew members directly to their ship commander, preventing any electronic interference from affecting the crew. Supplemental adaptive armor plates line the hull.
This is all in addition to several proprietary Nation modules and other experimental tech found exclusively, if inconsistently, among models of the Archduke variant.\r\nAnalyst Atros, CDIA.
Authorized for capsuleer dissemination. ",
- "descriptionID": 94047,
- "graphicID": 2295,
- "groupID": 821,
- "mass": 19000000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 350.0,
- "soundID": 20902,
- "typeID": 3823,
- "typeName": "True Sansha Archduke",
- "typeNameID": 105546,
- "volume": 19000000.0,
- "wreckTypeID": 26920
- },
"38230": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -407479,22 +400976,6 @@
"typeNameID": 511375,
"volume": 0.01
},
- "3824": {
- "basePrice": 5000.0,
- "capacity": 0.0,
- "description": "Crystal is a common feel-good booster, used and abused around the universe in abundance.",
- "descriptionID": 87488,
- "groupID": 313,
- "iconID": 1195,
- "marketGroupID": 491,
- "mass": 500.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3824,
- "typeName": "Crystal Egg",
- "typeNameID": 76984,
- "volume": 0.5
- },
"38240": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -407635,25 +401116,6 @@
"typeNameID": 511385,
"volume": 0.01
},
- "3825": {
- "basePrice": 0.0,
- "capacity": 120.0,
- "description": "Subject: Dark Blood Hunter (ID: Modified Bhaalgorn)
\r\nMilitary Specifications: Battleship-class vessel. Heavily modified for increased armor and enhanced laser penetration.
\r\nAdditional Intelligence: The Bhaalgorn variant used exclusively by Dark Blood Hunters betrays the ship's design goal: direct engagement with capsuleer ships. The outer hull is reinforced with a further 18 inches of armor plating. Energy turrets are fitted with a molten salt cooling system, allowing a “hotter” discharge. To accommodate the obscene power needs, a full two-thirds of the crew space is replaced with additional power generators. Ironically, the ship's advanced composition also makes it a tempting target for many capsuleers, as Dark Blood Hunter wreckage often contains advanced modules exclusive to the Blood Raider Covenant.
\r\nAnalyst Rurkanid, CDIA.
Authorized for capsuleer dissemination. \r\n",
- "descriptionID": 94279,
- "graphicID": 2122,
- "groupID": 821,
- "mass": 19000000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 350.0,
- "soundID": 20901,
- "typeID": 3825,
- "typeName": "Dark Blood Hunter",
- "typeNameID": 105780,
- "volume": 19000000.0,
- "wreckTypeID": 26920
- },
"38250": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -407794,22 +401256,6 @@
"typeNameID": 511395,
"volume": 0.01
},
- "3826": {
- "basePrice": 1500.0,
- "capacity": 0.0,
- "description": "Highly addictive fluid of which the toxic fumes are inhaled through the nostrils of the user. Mindflood kills braincells quicker than submerging one's brain in battery acid.",
- "descriptionID": 87489,
- "groupID": 313,
- "iconID": 1196,
- "marketGroupID": 491,
- "mass": 5.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3826,
- "typeName": "Mindflood",
- "typeNameID": 76985,
- "volume": 0.2
- },
"38260": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -407950,25 +401396,6 @@
"typeNameID": 511405,
"volume": 0.01
},
- "3827": {
- "basePrice": 0.0,
- "capacity": 120.0,
- "description": "Subject: Shadow Serpentis Big Boss (ID: Modified Vindicator)
\r\nMilitary Specifications: Battleship-class vessel. Heavily modified for increased shield and weapon system performance.
\r\nAdditional Intelligence: This variant of the familiar Serpentis Vindicator was first encountered at the conclusion of a prolonged but failed SARO sweep operation. SARO ships had a sizable Serpentis fleet on the run, until a commander in this Vindicator variant entered the scene. The resilience and coordination abilities of the vessel led several SARO agents on scene to name it the “Big Boss,” a name which has come to be attached to the entire variant line.
\r\nIn addition to a second power tram to the shield emitters and redundant targeting systems, the Big Boss features the latest in Serpentis-engineered modular equipment and weaponry.
\r\nAnalyst Crarch, CDIA.
\r\nAuthorized for capsuleer dissemination. \r\n",
- "descriptionID": 94046,
- "graphicID": 2157,
- "groupID": 821,
- "mass": 19000000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 8,
- "radius": 350.0,
- "soundID": 20903,
- "typeID": 3827,
- "typeName": "Shadow Serpentis Big Boss",
- "typeNameID": 105545,
- "volume": 19000000.0,
- "wreckTypeID": 26920
- },
"38270": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -408109,22 +401536,6 @@
"typeNameID": 511415,
"volume": 0.01
},
- "3828": {
- "basePrice": 500.0,
- "capacity": 0.0,
- "description": "Metal girders, plasteel concrete, and fiber blocks are all common construction materials used in almost every large-scale building or manufacturing project throughout New Eden.",
- "descriptionID": 93066,
- "groupID": 1034,
- "iconID": 26,
- "marketGroupID": 1335,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3828,
- "typeName": "Construction Blocks",
- "typeNameID": 104472,
- "volume": 1.5
- },
"38280": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -408265,25 +401676,6 @@
"typeNameID": 511425,
"volume": 0.01
},
- "3829": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases the maximum strength of the shield.",
- "descriptionID": 87490,
- "groupID": 38,
- "iconID": 1044,
- "marketGroupID": 606,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "techLevel": 1,
- "typeID": 3829,
- "typeName": "Medium Shield Extender I",
- "typeNameID": 76986,
- "volume": 10.0
- },
"38290": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -408424,20 +401816,6 @@
"typeNameID": 511435,
"volume": 0.01
},
- "3830": {
- "basePrice": 124740.0,
- "capacity": 0.0,
- "groupID": 118,
- "iconID": 1044,
- "marketGroupID": 1549,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3830,
- "typeName": "Medium Shield Extender I Blueprint",
- "typeNameID": 76987,
- "volume": 0.01
- },
"38300": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -408578,26 +401956,6 @@
"typeNameID": 511445,
"volume": 0.01
},
- "3831": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases the maximum strength of the shield.",
- "descriptionID": 87491,
- "groupID": 38,
- "iconID": 1044,
- "marketGroupID": 606,
- "mass": 0.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 3831,
- "typeName": "Medium Shield Extender II",
- "typeNameID": 76988,
- "variationParentTypeID": 3829,
- "volume": 10.0
- },
"38310": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -408738,21 +402096,6 @@
"typeNameID": 511455,
"volume": 0.01
},
- "3832": {
- "basePrice": 10000000000.0,
- "capacity": 0.0,
- "groupID": 118,
- "iconID": 1044,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 3832,
- "typeName": "Medium Shield Extender II Blueprint",
- "typeNameID": 76989,
- "volume": 0.01
- },
"38320": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -409173,23 +402516,6 @@
"typeNameID": 511485,
"volume": 0.01
},
- "3835": {
- "basePrice": 0.0,
- "capacity": 2700.0,
- "description": "The Pilot Certification Documents can be retrieved from inside this office. ",
- "descriptionID": 95045,
- "graphicID": 1712,
- "groupID": 306,
- "mass": 10000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 1000.0,
- "typeID": 3835,
- "typeName": "Gallente Academy Office",
- "typeNameID": 106610,
- "volume": 27500.0
- },
"38350": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -409330,21 +402656,6 @@
"typeNameID": 511495,
"volume": 0.01
},
- "3836": {
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- "radius": 4634.0,
- "typeID": 3881,
- "typeName": "Ruined Monument",
- "typeNameID": 72686,
- "volume": 0.0
- },
"38810": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -416339,25 +409113,6 @@
"typeNameID": 512016,
"volume": 0.01
},
- "3882": {
- "basePrice": 0.0,
- "capacity": 235.0,
- "description": "Subject: Exsanguinator (ID: Modified Prophecy)
\r\nMilitary Specifications: Battlecruiser-class vessel. Heavily modified for increased armor and energy weapon output.
\r\nAdditional Intelligence: The danger involved in confronting a Blood Raider Exsanguinator cannot be overstated. These terrifying individuals represent some of the worst the Covenant has to offer, ruthless warriors with an absolute devotion to their organization's ideals. Their lust for capsuleer blood is legendary.
\r\nAnalyst Nadiri, CDIA.
\r\nAuthorized for capsuleer dissemination. ",
- "descriptionID": 95401,
- "graphicID": 2795,
- "groupID": 820,
- "mass": 11800000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 150.0,
- "soundID": 20901,
- "typeID": 3882,
- "typeName": "Exsanguinator",
- "typeNameID": 106999,
- "volume": 118000.0,
- "wreckTypeID": 26919
- },
"38820": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -416498,24 +409253,6 @@
"typeNameID": 512026,
"volume": 0.01
},
- "3883": {
- "basePrice": 0.0,
- "capacity": 100.0,
- "description": "This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.",
- "descriptionID": 84746,
- "graphicID": 1055,
- "groupID": 288,
- "mass": 2040000.0,
- "portionSize": 1,
- "published": false,
- "radius": 38.0,
- "soundID": 30,
- "typeID": 3883,
- "typeName": "DED Army Officer",
- "typeNameID": 73914,
- "volume": 20400.0,
- "wreckTypeID": 26972
- },
"38830": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -416656,25 +409393,6 @@
"typeNameID": 512036,
"volume": 0.01
},
- "3884": {
- "basePrice": 0.0,
- "capacity": 235.0,
- "description": "Subject: Distributor (ID: Modified Ferox)
\r\nMilitary Specifications: Battlecruiser-class vessel. Heavily modified for increased shield and weapon system performance.
\r\nAdditional Intelligence: Little remains of what was once an off-the-rack Ferox cruiser. The Guristas take their security very seriously, as is evident by numerous missile launchers and support hardware to ensure they function at peak performance. Initial readouts indicate a high yield of kinetic and thermal ballistics.
\r\nAnalyst Nadiri, CDIA.
\r\nAuthorized for capsuleer dissemination. \r\n",
- "descriptionID": 95391,
- "graphicID": 2919,
- "groupID": 820,
- "mass": 10100000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 150.0,
- "soundID": 20904,
- "typeID": 3884,
- "typeName": "Guristas Distributor",
- "typeNameID": 106989,
- "volume": 101000.0,
- "wreckTypeID": 26919
- },
"38840": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -416815,23 +409533,6 @@
"typeNameID": 512046,
"volume": 0.01
},
- "3885": {
- "basePrice": 0.0,
- "capacity": 1000.0,
- "description": "This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.",
- "descriptionID": 84747,
- "graphicID": 1051,
- "groupID": 301,
- "mass": 10100000.0,
- "portionSize": 1,
- "published": false,
- "radius": 150.0,
- "soundID": 30,
- "typeID": 3885,
- "typeName": "CONCORD Police Captain",
- "typeNameID": 73915,
- "volume": 101000.0
- },
"38850": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -416972,24 +409673,6 @@
"typeNameID": 512056,
"volume": 0.01
},
- "3886": {
- "basePrice": 0.0,
- "capacity": 1800.0,
- "description": "This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.",
- "descriptionID": 84748,
- "graphicID": 1052,
- "groupID": 288,
- "mass": 10100000.0,
- "portionSize": 1,
- "published": false,
- "radius": 199.86,
- "soundID": 30,
- "typeID": 3886,
- "typeName": "DED Army Captain",
- "typeNameID": 73916,
- "volume": 101000.0,
- "wreckTypeID": 26972
- },
"38860": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -417130,25 +409813,6 @@
"typeNameID": 512066,
"volume": 0.01
},
- "3887": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases CPU output.",
- "descriptionID": 87496,
- "groupID": 285,
- "iconID": 1405,
- "marketGroupID": 676,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "techLevel": 1,
- "typeID": 3887,
- "typeName": "Co-Processor I",
- "typeNameID": 76996,
- "volume": 5.0
- },
"38870": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -417289,26 +409953,6 @@
"typeNameID": 512076,
"volume": 0.01
},
- "3888": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases CPU output.",
- "descriptionID": 87497,
- "groupID": 285,
- "iconID": 1405,
- "marketGroupID": 676,
- "mass": 0.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 3888,
- "typeName": "Co-Processor II",
- "typeNameID": 76997,
- "variationParentTypeID": 3887,
- "volume": 5.0
- },
"38880": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -417449,25 +410093,6 @@
"typeNameID": 512086,
"volume": 0.01
},
- "3889": {
- "basePrice": 0.0,
- "capacity": 235.0,
- "description": "Subject: Slave Ation09 (ID: Modified Phantasm)
\r\nMilitary Specifications: Enhanced variant of Sansha's Nation cruiser model. Extreme caution recommended.
\r\nAdditional Intelligence: Taken during the incursion at Ation, this high-ranking officer of True Creations has been tasked with maintaining Nation's supply of neural paralytics, an essential component of their harvesting tactic. Naturally, he has also been commanded by Kuvakei himself to attack and destroy any threats to Nation assets.
\r\nSenior Analyst Epo, CDIA.
\r\nAuthorized for capsuleer dissemination. ",
- "descriptionID": 95400,
- "graphicID": 1236,
- "groupID": 820,
- "mass": 10010000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 150.0,
- "soundID": 20902,
- "typeID": 3889,
- "typeName": "Slave Ation09",
- "typeNameID": 106998,
- "volume": 100100.0,
- "wreckTypeID": 26919
- },
"38890": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -417608,25 +410233,6 @@
"typeNameID": 512096,
"volume": 0.01
},
- "3890": {
- "basePrice": 0.0,
- "capacity": 480.0,
- "description": "Subject: Sarpati Family Enforcer (ID: Modified Brutix)
\r\nMilitary Specifications: Battlecruiser-class vessel. Do not engage without assistance.
\r\nAdditional Intelligence: Representatives of the Sarpati family often tour Serpentis Corporation facilities to ensure that their operations are efficient and secure. They have been known to execute their own employees as examples to others and are too well paid to ever think of resigning, so they have absolutely no qualms about engaging interlopers.
\r\nAssociate Analyst Kepeck, CDIA.
\r\nAuthorized for capsuleer dissemination. ",
- "descriptionID": 95418,
- "graphicID": 2917,
- "groupID": 820,
- "mass": 11200000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 8,
- "radius": 150.0,
- "soundID": 20903,
- "typeID": 3890,
- "typeName": "Sarpati Family Enforcer",
- "typeNameID": 107001,
- "volume": 112000.0,
- "wreckTypeID": 26919
- },
"38900": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -417767,25 +410373,6 @@
"typeNameID": 512106,
"volume": 0.01
},
- "3891": {
- "basePrice": 0.0,
- "capacity": 120.0,
- "description": "This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly",
- "descriptionID": 94098,
- "graphicID": 2921,
- "groupID": 820,
- "mass": 10900000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "radius": 150.0,
- "soundID": 20900,
- "typeID": 3891,
- "typeName": "5/10 DED Angel Big Boss",
- "typeNameID": 105597,
- "volume": 109000.0,
- "wreckTypeID": 26919
- },
"38910": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -418066,22 +410653,6 @@
"typeNameID": 512126,
"volume": 0.01
},
- "3893": {
- "basePrice": 20000000.0,
- "capacity": 0.0,
- "description": "Understanding of corporate culture on the industrial level and the plight of the worker.\n\nImproves loyalty point gain by 10% per level when working for agents in the Mining corporation division.",
- "descriptionID": 94100,
- "groupID": 278,
- "iconID": 33,
- "marketGroupID": 376,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3893,
- "typeName": "Mining Connections",
- "typeNameID": 105599,
- "volume": 0.01
- },
"38930": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -418222,22 +410793,6 @@
"typeNameID": 512136,
"volume": 0.01
},
- "3894": {
- "basePrice": 20000000.0,
- "capacity": 0.0,
- "description": "Understanding of the way trade is conducted at the corporate level.\n\nImproves loyalty point gain by 10% per level when working for agents in the Distribution corporation division.",
- "descriptionID": 94101,
- "groupID": 278,
- "iconID": 33,
- "marketGroupID": 376,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3894,
- "typeName": "Distribution Connections",
- "typeNameID": 105600,
- "volume": 0.01
- },
"38940": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -418378,22 +410933,6 @@
"typeNameID": 512146,
"volume": 0.01
},
- "3895": {
- "basePrice": 20000000.0,
- "capacity": 0.0,
- "description": "Understanding of military culture.\r\n\r\nImproves loyalty point gain by 10% per level when working for agents in the Security corporation division.",
- "descriptionID": 94102,
- "groupID": 278,
- "iconID": 33,
- "marketGroupID": 376,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 3895,
- "typeName": "Security Connections",
- "typeNameID": 105601,
- "volume": 0.01
- },
"38950": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -418674,27 +411213,6 @@
"typeNameID": 512166,
"volume": 0.01
},
- "3897": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.",
- "descriptionID": 80046,
- "graphicID": 2034,
- "groupID": 72,
- "iconID": 112,
- "marketGroupID": 380,
- "mass": 100.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 1000.0,
- "techLevel": 1,
- "typeID": 3897,
- "typeName": "Micro Proton Smartbomb I",
- "typeNameID": 68293,
- "volume": 2.5
- },
"38970": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -418835,23 +411353,6 @@
"typeNameID": 512176,
"volume": 0.01
},
- "3898": {
- "basePrice": 8192.0,
- "capacity": 0.0,
- "description": "Congratulations, capsuleer! You have acquired a batch of Quafe Zero, the performance drink with the powers of a booster! Enjoy the benefits of increased reflexes with none of the drawbacks!\r\n\r\nBenefits:\r\n+5% Speed, +5% Scan Resolution. Duration: 1 hour.\r\n\r\nAttached Ad Copy\r\nAs a capsuleer, you are immortal. You have all eternity to seize your destiny. Shouldn’t you have a soft drink that can perform as well as you? Quafe thinks so. That’s why we’ve developed Quafe Zero.\r\n\r\nUsing the latest in cutting edge biotechnology, our industry-leading scientists have reverse-engineered Quafe Zero from compounds found only in Sleeper vessels. Quafe Zero is fortified with a proprietary mix of performance enhancers, oxidizers, and natural fruit juices designed to push your abilities to the limit.\r\n\r\nThe secret is in our patented fulleroferrocene nanite delivery system, which attaches our exclusive pro-capsuleer formula directly to the neurons you want, not the ones you don’t. The result is an immediate and direct boost to your performance, with Zero drawbacks!\r\n\r\nQuafe Zero is a product of the Quafe Company. Quafe does not condone the use of boosters or other illicit substances. The Quafe Company disavows responsibility for any side effects caused by consuming Sleeper technology.\r\n\r\nWarning: Quafe Zero is designed for capsuleer use only. Side effects experienced by non-capsuleers include but are not limited to dizziness, blindness, nausea, internal hemorrhaging, IBS, sleepwalking, amnesia, sexual deviancy, vision changes, acute epidermal sloughing, partial or total loss of motor control, and minor skin rash.\r\n\r\nQuafe Zero is manufactured in the Phoenix constellation.\r\n\r\nQuafe Zero: Multiply your eternity by Zero!",
- "descriptionID": 94103,
- "groupID": 303,
- "iconID": 1191,
- "marketGroupID": 2506,
- "mass": 1.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 3898,
- "typeName": "Quafe Zero",
- "typeNameID": 105602,
- "volume": 1.0
- },
"38980": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -418992,28 +411493,6 @@
"typeNameID": 512186,
"volume": 0.01
},
- "3899": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.",
- "descriptionID": 80047,
- "graphicID": 2034,
- "groupID": 72,
- "iconID": 112,
- "marketGroupID": 380,
- "mass": 100.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 1000.0,
- "techLevel": 2,
- "typeID": 3899,
- "typeName": "Micro Proton Smartbomb II",
- "typeNameID": 68294,
- "variationParentTypeID": 3897,
- "volume": 2.5
- },
"38990": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -419154,24 +411633,6 @@
"typeNameID": 512196,
"volume": 0.01
},
- "39": {
- "basePrice": 2048.0,
- "capacity": 0.0,
- "description": "Only found in huge geodes; rocks on the outside with crystal-like quartz on the inside. The rarest and most precious of these geodes are those that contain the dark green zydrine within. Very rare and very expensive.\r\n\r\nMay be obtained by reprocessing the following ores:\r\n\r\n0.0 security status solar system or lower:\r\nBistot, Monoclinic Bistot, Triclinic Bistot\r\nCrokite, Sharp Crokite, Crystalline Crokite\r\n\r\n0.2 security status solar system or lower:\r\nHedbergite, Vitric Hedbergite, Glazed Hedbergite\r\nHemorphite, Vivid Hemorphite, Radiant Hemorphite\r\n\r\n0.4 security status solar system or lower:\r\nJaspet, Pure Jaspet, Pristine Jaspet",
- "descriptionID": 87139,
- "groupID": 18,
- "iconID": 404,
- "isDynamicType": false,
- "marketGroupID": 1857,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "typeID": 39,
- "typeName": "Zydrine",
- "typeNameID": 76487,
- "volume": 0.01
- },
"39000": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -419312,27 +411773,6 @@
"typeNameID": 512206,
"volume": 0.01
},
- "3901": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.",
- "descriptionID": 80048,
- "graphicID": 2033,
- "groupID": 72,
- "iconID": 112,
- "marketGroupID": 380,
- "mass": 100.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 1000.0,
- "techLevel": 1,
- "typeID": 3901,
- "typeName": "Micro Graviton Smartbomb I",
- "typeNameID": 68295,
- "volume": 2.5
- },
"39010": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -419613,28 +412053,6 @@
"typeNameID": 512226,
"volume": 0.01
},
- "3903": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.",
- "descriptionID": 80049,
- "graphicID": 2033,
- "groupID": 72,
- "iconID": 112,
- "marketGroupID": 380,
- "mass": 100.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 1000.0,
- "techLevel": 2,
- "typeID": 3903,
- "typeName": "Micro Graviton Smartbomb II",
- "typeNameID": 68296,
- "variationParentTypeID": 3901,
- "volume": 2.5
- },
"39030": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -420195,27 +412613,6 @@
"typeNameID": 512266,
"volume": 0.01
},
- "3907": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.",
- "descriptionID": 80050,
- "graphicID": 2035,
- "groupID": 72,
- "iconID": 112,
- "marketGroupID": 380,
- "mass": 100.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 1000.0,
- "techLevel": 1,
- "typeID": 3907,
- "typeName": "Micro Plasma Smartbomb I",
- "typeNameID": 68297,
- "volume": 2.5
- },
"39070": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -420496,28 +412893,6 @@
"typeNameID": 512286,
"volume": 0.01
},
- "3909": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.",
- "descriptionID": 80051,
- "graphicID": 2035,
- "groupID": 72,
- "iconID": 112,
- "marketGroupID": 380,
- "mass": 100.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 1000.0,
- "techLevel": 2,
- "typeID": 3909,
- "typeName": "Micro Plasma Smartbomb II",
- "typeNameID": 68298,
- "variationParentTypeID": 3907,
- "volume": 2.5
- },
"39090": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -420658,19 +413033,6 @@
"typeNameID": 512296,
"volume": 0.01
},
- "3910": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "groupID": 940,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "typeID": 3910,
- "typeName": "Caldari Sofa",
- "typeNameID": 105792,
- "volume": 0.0
- },
"39100": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -420811,19 +413173,6 @@
"typeNameID": 512306,
"volume": 0.01
},
- "3911": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "groupID": 940,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "typeID": 3911,
- "typeName": "Caldari Ship Interface",
- "typeNameID": 105791,
- "volume": 0.0
- },
"39110": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -421104,27 +413453,6 @@
"typeNameID": 512326,
"volume": 0.01
},
- "3913": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.",
- "descriptionID": 80052,
- "graphicID": 2032,
- "groupID": 72,
- "iconID": 112,
- "marketGroupID": 380,
- "mass": 100.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 1000.0,
- "techLevel": 1,
- "typeID": 3913,
- "typeName": "Micro EMP Smartbomb I",
- "typeNameID": 68299,
- "volume": 2.5
- },
"39130": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -421265,19 +413593,6 @@
"typeNameID": 512336,
"volume": 0.01
},
- "3914": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "groupID": 940,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "typeID": 3914,
- "typeName": "Caldari Main Screen",
- "typeNameID": 105789,
- "volume": 0.0
- },
"39140": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -421418,28 +413733,6 @@
"typeNameID": 512346,
"volume": 0.01
},
- "3915": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.",
- "descriptionID": 80053,
- "graphicID": 2032,
- "groupID": 72,
- "iconID": 112,
- "marketGroupID": 380,
- "mass": 100.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 1000.0,
- "techLevel": 2,
- "typeID": 3915,
- "typeName": "Micro EMP Smartbomb II",
- "typeNameID": 68300,
- "variationParentTypeID": 3913,
- "volume": 2.5
- },
"39150": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -421580,19 +413873,6 @@
"typeNameID": 512356,
"volume": 0.01
},
- "3916": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "groupID": 940,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "typeID": 3916,
- "typeName": "Caldari Planetary Interaction",
- "typeNameID": 105790,
- "volume": 0.0
- },
"39160": {
"basePrice": 0.0,
"capacity": 0.0,
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- "description": "Designer: Vallou\r\n\r\nVallou's \"Excursion\" pants in a cool interplay of black and gray are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.\r\n",
- "descriptionID": 95145,
- "groupID": 1090,
- "iconID": 10572,
- "marketGroupID": 1403,
- "mass": 0.5,
- "portionSize": 1,
- "published": true,
- "typeID": 3997,
- "typeName": "Women's 'Excursion' Pants (black/gray)",
- "typeNameID": 106732,
- "volume": 0.1
- },
"39970": {
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@@ -434195,22 +425333,6 @@
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},
- "3998": {
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- "description": "Designer: House of Ranai\r\n\r\nMove with confidence in our two-toned Resothane and spider-silk blend \"Impress\" skirt. Subtle detailing flatters the figure in contrasting tones of professional blacks and greys, while unobtrusive back pockets preserve the slim-line silhouette.\r\n",
- "descriptionID": 95147,
- "groupID": 1090,
- "iconID": 10584,
- "marketGroupID": 1403,
- "mass": 0.5,
- "portionSize": 1,
- "published": true,
- "typeID": 3998,
- "typeName": "Women's 'Impress' Skirt (gray)",
- "typeNameID": 106734,
- "volume": 0.1
- },
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@@ -434351,22 +425473,6 @@
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- "3999": {
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- "description": "Designer: House of Ranai\r\n\r\nMove with confidence in our two-toned Resothane and spider-silk blend \"Impress\" skirt. Subtle detailing flatters the figure in contrasting tones of professional blacks and greys, complete with a waxy sheen that catches any light, while unobtrusive back pockets preserve the slim-line silhouette.\r\n",
- "descriptionID": 95146,
- "groupID": 1090,
- "iconID": 10581,
- "marketGroupID": 1403,
- "mass": 0.5,
- "portionSize": 1,
- "published": true,
- "typeID": 3999,
- "typeName": "Women's 'Impress' Skirt (black wax)",
- "typeNameID": 106733,
- "volume": 0.1
- },
"39990": {
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@@ -434507,57 +425613,6 @@
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},
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- "portionSize": 1,
- "published": false,
- "typeID": 4,
- "typeName": "Constellation",
- "typeNameID": 76476,
- "volume": 1.0
- },
- "40": {
- "basePrice": 8192.0,
- "capacity": 0.0,
- "description": "An extremely rare mineral found in comets and very occasionally in asteroids that have traveled through gas clouds. Has unique explosive traits that make it very valuable in the armaments industry.\r\n\r\nMay be obtained by reprocessing the following ores:\r\n\r\n0.0 security status solar system or lower:\r\nArkonor, Crimson Arkonor, Prime Arkonor\r\nBistot, Monoclinic Bistot, Triclinic Bistot",
- "descriptionID": 87140,
- "groupID": 18,
- "iconID": 405,
- "isDynamicType": false,
- "marketGroupID": 1857,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
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- "typeID": 40,
- "typeName": "Megacyte",
- "typeNameID": 76488,
- "volume": 0.01
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- "400": {
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- "description": "Expends energy to provide a quick boost in shield strength.",
- "descriptionID": 87155,
- "groupID": 40,
- "iconID": 84,
- "marketGroupID": 609,
- "mass": 0.0,
- "metaGroupID": 2,
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- "portionSize": 1,
- "published": true,
- "radius": 500.0,
- "techLevel": 2,
- "typeID": 400,
- "typeName": "Small Shield Booster II",
- "typeNameID": 76507,
- "variationParentTypeID": 399,
- "volume": 5.0
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@@ -434698,22 +425753,6 @@
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- "4001": {
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- "description": "Designer: Sennda of Emrayur \r\n\r\nClassic military style and boardroom chic come together in the perfect pitch black of our latest footwear. Crafted of genuine calfskins, reinforced around the foot and supple at the ankle, our classic military boot features Resothane inserts for breathability. Shok-Lite lining and a subtly stacked heel provide essential support, so you never have to worry when you're thinking on your feet.",
- "descriptionID": 95153,
- "groupID": 1091,
- "iconID": 10255,
- "marketGroupID": 1400,
- "mass": 0.5,
- "portionSize": 1,
- "published": true,
- "typeID": 4001,
- "typeName": "Men's 'Trench' Boots",
- "typeNameID": 106740,
- "volume": 0.1
- },
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@@ -434854,22 +425893,6 @@
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- "4002": {
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- "description": "Designer: Vallou\r\n\r\nFor a traditional look with easy sex appeal, look no further than our \"Minima\" heels. Understated elegance meets modern sensibilities with slick patent leather; our trademark \"V\" clasp securing the ankle assures the highest Vallou quality.\r\n",
- "descriptionID": 95149,
- "groupID": 1091,
- "iconID": 10250,
- "marketGroupID": 1404,
- "mass": 0.5,
- "portionSize": 1,
- "published": true,
- "typeID": 4002,
- "typeName": "Women's 'Minima' Heels",
- "typeNameID": 106736,
- "volume": 0.1
- },
"40020": {
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@@ -435010,22 +426033,6 @@
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},
- "4003": {
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- "description": "Designer: House of Ranai\r\n\r\nWho says military dress has to be unflattering? Step out in style in our \"Greave\" high-heeled boots, inspired by the gaiters of yesteryear's foot-soldier. Slick leather wraps up to your knee, while the structured flexible ribbing at the back provides for easy on-and-off.\r\n",
- "descriptionID": 95155,
- "groupID": 1091,
- "iconID": 10251,
- "marketGroupID": 1404,
- "mass": 0.5,
- "portionSize": 1,
- "published": true,
- "typeID": 4003,
- "typeName": "Women's 'Greave' Knee-Boots",
- "typeNameID": 106742,
- "volume": 0.1
- },
"40030": {
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@@ -435166,22 +426173,6 @@
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},
- "4004": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Designer: Sennda of Emrayur\r\n\r\nIn a complicated world, relax in simplicity in our \"Mystrioso\" boots. In a symphony of darkest black, leather uppers flatter any ensemble, while the toe platform provides height without strain. The transparent prismatic resin heel adds a touch of intrigue to the understated design.",
- "descriptionID": 95151,
- "groupID": 1091,
- "iconID": 10252,
- "marketGroupID": 1404,
- "mass": 0.5,
- "portionSize": 1,
- "published": true,
- "typeID": 4004,
- "typeName": "Women's 'Mystrioso' Boots",
- "typeNameID": 106738,
- "volume": 0.1
- },
"40040": {
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@@ -435322,31 +426313,6 @@
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},
- "4005": {
- "basePrice": 71250000.0,
- "capacity": 550.0,
- "certificateTemplate": 61,
- "description": "With its focus on electronic warfare, few ships can resist the direct onslaught of the Ishukone Watch Scorpion-class battleship's jamming capabilities.\r\n \r\nDetails\r\nThis variant of the Scorpion represents the pinnacle of the Ishukone paramilitary force's electronic warfare capabilities.\r\n \r\nDevelopment\r\nWhen Ishukone Watch was commissioned to produce a run of Scorpion-class battleships for its parent company, it was decided that a number of extra units would be offered to the capsuleer community to help fund the effort. Interestingly, the entire project took less than one year from start to finish, suggesting at some degree of urgency in the fleet's production.\r\n\r\nThe first of these vessels was awarded to Gallente pilot Jack DuVal on June 4th YC115 as a gesture of good will, after it was stolen from an Ishukone Watch shipyard in orbit of Caldari Prime by the Guristas Pirates, before being abandoned in his hangar in Korama after a lengthy pursuit across the Caldari Border Zone.\r\n \r\nTechnology\r\nThough the typical Scorpion-class battleship includes a highly advanced sensor package, Ishukone Watch modifies their ships for policing duty around their worlds. Custom multispectral radiation scanners designed to catch all forms of planetary and extra-planetary communications replace the standard comms suite. Special Ladar and thermal imaging equipment allow Ishukone Watch ships to serve as a distant eye-in-the-sky for planetary security forces. Although these features are stripped out before decommissioned hulls are placed on the open market, the infamy of the Ishukone Watch still makes ships popular with independent ship buyers.\r\n\r\nNotes\r\nMany wonder why Ishukone Watch would produce a massive run of electronic warfare battleships, especially with sensor suites fine-tuned to detect planetside signals. Some have speculated that these ships were intended to support a larger, multinational fleet. Regarding the mass production of these ships, Ishukone Watch CEO Eborimi Shiskala praised her parent corporation with an \"incredible dedication to the Ishukone doctrine of technological superiority.\"",
- "descriptionID": 95102,
- "factionID": 500001,
- "graphicID": 11536,
- "groupID": 27,
- "marketGroupID": 1620,
- "mass": 103600000.0,
- "metaGroupID": 4,
- "metaLevel": 0,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 250.0,
- "soundID": 20068,
- "techLevel": 1,
- "typeID": 4005,
- "typeName": "Scorpion Ishukone Watch",
- "typeNameID": 106689,
- "volume": 468000.0,
- "wreckTypeID": 26492
- },
"40050": {
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@@ -435487,22 +426453,6 @@
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},
- "4006": {
- "basePrice": 712500000.0,
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- "graphicID": 11536,
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- "isDynamicType": false,
- "mass": 0.0,
- "metaGroupID": 4,
- "portionSize": 1,
- "published": false,
- "radius": 1.0,
- "typeID": 4006,
- "typeName": "Scorpion Ishukone Watch Blueprint",
- "typeNameID": 106484,
- "volume": 0.01
- },
"40060": {
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@@ -435643,23 +426593,6 @@
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},
- "4007": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Docking has been prohibited into this station without proper authorization.",
- "descriptionID": 94942,
- "graphicID": 1138,
- "groupID": 226,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 5244.0,
- "typeID": 4007,
- "typeName": "Fortified Minmatar Station",
- "typeNameID": 106485,
- "volume": 0.0
- },
"40070": {
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@@ -435800,22 +426733,6 @@
"typeNameID": 513288,
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},
- "4008": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Designer: House of Ranai\r\n\r\nLife on the cutting edge doesn't have to be harsh. Our \"Lockstep\" military gentleman's boots enfold your feet in the dark, muted colors of soft genuine leather, with reinforced toes and metal heel caps for protection. Pressure-sensitive gel insoles provide comfort and regulate temperature, while our patented limited-magnetic closure ensures a comfortable, custom fit.",
- "descriptionID": 95154,
- "groupID": 1091,
- "iconID": 10253,
- "marketGroupID": 1400,
- "mass": 0.5,
- "portionSize": 1,
- "published": true,
- "typeID": 4008,
- "typeName": "Men's 'Lockstep' Boots",
- "typeNameID": 106741,
- "volume": 0.1
- },
"40080": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -435956,22 +426873,6 @@
"typeNameID": 513298,
"volume": 0.01
},
- "4009": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "An extremely rare and sought-after implant available only to the wealthy and powerful of New Eden, the Looking Glass monocle interface offers advanced vision augmentation beyond the capabilities of all comparable prosthetics or upgrades. Full-spectrum optic weave filters, nanofiber refraction lenses, an enhanced NeoCom uplink, and a blackbox holovid recorder linked directly to the memory centers in the temporal lobe are just some of its groundbreaking options. When combined with the specialized training and equipment unique to capsuleers, the Looking Glass is an efficient interfacing tool, not to mention a dramatic fashion statement.",
- "descriptionID": 95181,
- "groupID": 1083,
- "iconID": 10838,
- "marketGroupID": 1408,
- "mass": 0.5,
- "portionSize": 1,
- "published": true,
- "typeID": 4009,
- "typeName": "Looking Glass Monocle Interface (right/gold)",
- "typeNameID": 106769,
- "volume": 0.1
- },
"40090": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -436112,25 +427013,6 @@
"typeNameID": 513308,
"volume": 0.01
},
- "4010": {
- "basePrice": 0.0,
- "capacity": 80.0,
- "description": "Subject: Domination Grigori (ID: Modified Daredevil)
\r\nMilitary Specifications: Frigate-class vessel. Veteran-level crew.
\r\nAdditional Intelligence: Designed specifically for lightning raids in enemy space, the Grigori variant of the daunted Daredevil can catch the inexperience ship captain unaware. What is most impressive is that, beyond a handful of experimental Angel technologies, the Grigori's advantage comes almost exclusively from employing an all-veteran crew. The efficiency and skill a Grigori crew brings to battle can rival those of a capsuleer. Luckily, the loss of a Grigori crew can be extremely demoralizing for local Cartel forces, leading them to eventually abandon complexes where a Grigori was destroyed.
\r\nAnalyst Kental, DED.
Authorized for capsuleer dissemination. ",
- "descriptionID": 236486,
- "graphicID": 339,
- "groupID": 819,
- "mass": 1910000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "radius": 50.0,
- "soundID": 20900,
- "typeID": 4010,
- "typeName": "Domination Grigori",
- "typeNameID": 235978,
- "volume": 19100.0,
- "wreckTypeID": 26918
- },
"40100": {
"basePrice": 0.0,
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@@ -436271,22 +427153,6 @@
"typeNameID": 513318,
"volume": 0.01
},
- "4011": {
- "basePrice": 0.0,
- "capacity": 10000.0,
- "description": "Subject: Reinforced Drone Bunker
\r\nSummary: This structure appears similar to classic drone bunkers, but is heavily modified to withstand direct attack.
\r\nAdditional Intelligence: First appearing in YC 113, the reinforced drone bunker is an incredibly sturdy variant of the classic rogue drone bunker design. The outer hull itself is bolstered by a honeycombed mesh of tritanium-tungsten alloy, preventing breaches from tears or blunt impact. Internal systems are supplemented with multiple redundancies.
\r\nThe nature of rogue drones makes it difficult to determine if these improvements are the result of conscious effort or, as some engineers theorize, a sort of natural selection after years of losing traditional bunkers to capsuleer raids.
\r\nSenior Defense Analyst Jervei, FIO.
Authorized for capsuleer dissemination.",
- "descriptionID": 95197,
- "graphicID": 2583,
- "groupID": 319,
- "mass": 100000.0,
- "portionSize": 1,
- "published": false,
- "radius": 550.0,
- "typeID": 4011,
- "typeName": "Reinforced Drone Bunker",
- "typeNameID": 106787,
- "volume": 100000000.0
- },
"40110": {
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@@ -436427,25 +427293,6 @@
"typeNameID": 513328,
"volume": 0.01
},
- "4012": {
- "basePrice": 0.0,
- "capacity": 235.0,
- "description": "Subject: Dread Guristas Irregular (ID: Modified Worm)
\r\nMilitary Specifications: Frigate-class vessel. Veteran-level crew.
\r\nAdditional Intelligence: First encountered in YC112, the Irregular is an attack frigate modified for fast assault and first response action. A tritanium-reinforced hull improves survivability, as does an experimental Guristas Production Atlas capacitor. Each Irregular is, ironically, crewed by seasoned combat veterans. The average total experience of an Irregular crew is 90 years. This experience gap gives the Irregular an 83% higher survivability rating than the average Guristas frigate crew.
\r\nComparative Intelligence Specialist Ahelen, Wiyrkomi Peace Corps.
Authorized for capsuleer dissemination. ",
- "descriptionID": 236830,
- "graphicID": 1831,
- "groupID": 819,
- "mass": 1650000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 50.0,
- "soundID": 20904,
- "typeID": 4012,
- "typeName": "Dread Guristas Irregular",
- "typeNameID": 236023,
- "volume": 16500.0,
- "wreckTypeID": 26918
- },
"40120": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -436586,25 +427433,6 @@
"typeNameID": 513338,
"volume": 0.01
},
- "4013": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87498,
- "groupID": 203,
- "iconID": 104,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "techLevel": 1,
- "typeID": 4013,
- "typeName": "RADAR Backup Array I",
- "typeNameID": 77014,
- "volume": 5
- },
"40130": {
"basePrice": 0.0,
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@@ -436745,26 +427573,6 @@
"typeNameID": 513348,
"volume": 0.01
},
- "4014": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87499,
- "groupID": 203,
- "iconID": 104,
- "mass": 0.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "techLevel": 2,
- "typeID": 4014,
- "typeName": "RADAR Backup Array II",
- "typeNameID": 77015,
- "variationParentTypeID": 4013,
- "volume": 5
- },
"40140": {
"basePrice": 0.0,
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@@ -436905,25 +427713,6 @@
"typeNameID": 513358,
"volume": 0.01
},
- "4015": {
- "basePrice": 0.0,
- "capacity": 135.0,
- "description": "Subject: Dark Blood Alpha (ID: Modified Inquisitor)
\r\nMilitary Specifications: Frigate-class vessel. Veteran-level crew.
\r\nAdditional Intelligence: The Dark Blood Alpha is an Inquisitor variant designed for a single purpose: lead blitzkrieg raids through empire space. Taking after capsuleer tactics, the Dark Blood Alpha coordinates groups of fast-attack frigates known as wolf packs. Wolf packs swarm larger targets, providing too many fast moving targets for the enemy weapons to track. The Dark Blood Alpha is crewed almost exclusively by veterans of past raids, making this ship the most dangerous opponent on the field.
\r\nAnalyst Fawlon, Ministry of Assessment.
Authorized for capsuleer dissemination. \r\n",
- "descriptionID": 236829,
- "graphicID": 1766,
- "groupID": 819,
- "mass": 2870000.0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 50.0,
- "soundID": 20901,
- "typeID": 4015,
- "typeName": "Dark Blood Alpha",
- "typeNameID": 236024,
- "volume": 28700.0,
- "wreckTypeID": 26918
- },
"40150": {
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@@ -437064,22 +427853,6 @@
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- "4016": {
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- "description": "Designer: Vallou\r\n\r\nVallou's \"Excursion\" pants in pure midnight black are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.\r\n",
- "descriptionID": 236331,
- "groupID": 1090,
- "iconID": 10568,
- "marketGroupID": 1403,
- "mass": 0.5,
- "portionSize": 1,
- "published": true,
- "typeID": 4016,
- "typeName": "Women's 'Excursion' Pants (black)",
- "typeNameID": 236122,
- "volume": 0.1
- },
"40160": {
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@@ -437220,22 +427993,6 @@
"typeNameID": 513378,
"volume": 0.01
},
- "4017": {
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- "capacity": 0.0,
- "description": "Designer: Vallou\r\n\r\nVallou's \"Excursion\" pants in a cool blend of midnight black, dark ocean blue and gold lines are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.\r\n",
- "descriptionID": 236332,
- "groupID": 1090,
- "iconID": 10569,
- "marketGroupID": 1403,
- "mass": 0.5,
- "portionSize": 1,
- "published": true,
- "typeID": 4017,
- "typeName": "Women's 'Excursion' Pants (black/blue/gold)",
- "typeNameID": 236123,
- "volume": 0.1
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@@ -437376,22 +428133,6 @@
"typeNameID": 513388,
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},
- "4018": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Designer: Vallou\r\n\r\nVallou's \"Excursion\" pants, in a stunning mix of midnight black and dark gold, are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.\r\n",
- "descriptionID": 236333,
- "groupID": 1090,
- "iconID": 10570,
- "marketGroupID": 1403,
- "mass": 0.5,
- "portionSize": 1,
- "published": true,
- "typeID": 4018,
- "typeName": "Women's 'Excursion' Pants (black/gold)",
- "typeNameID": 236124,
- "volume": 0.1
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"40180": {
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@@ -437532,22 +428273,6 @@
"typeNameID": 513398,
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},
- "4019": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Designer: Vallou\r\n\r\nVallou's \"Excursion\" pants in midnight black, through which gold lines course like veins of ore, are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.\r\n",
- "descriptionID": 236334,
- "groupID": 1090,
- "iconID": 10571,
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- "mass": 0.5,
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- "description": "Frustrated with the inefficiencies involved in tracking multiple fuel types, Thukker logisticians pioneered the development of prepackaged fuel. In YC 111, after a successful trial period, they converted the Tribe's entire starbase network to use fuel blocks. Capsuleers were forced to wait for this innovation while CONCORD dithered over how to handle the transition period, but were finally granted clearance in YC 113.\r\n\r\nThis is a block of fuel designed for Caldari control towers and Standup service modules. Forty blocks are sufficient to run a standard large tower for one hour, while medium and small towers require twenty and ten blocks respectively over the same period.\r\n\r\nStandup service modules are designed to be fit to Upwell structures such as the advanced Citadel structure line. These service modules consume fuel blocks while running and are capable of using any of the four fuel block types, for maximum convenience.",
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- "description": "Designer: House of Ranai\r\n\r\nIn today's cutthroat political environment, maintaining a commanding presence is essential. Lead from the front in our high-collared Resothane and spider-silk \"Executor\" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression. The contrasting yoke and black silk detailing build a military-sharp appearance that will guarantee their undivided attention.\r\n",
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- "published": true,
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- "typeName": "Women's 'Executor' Coat",
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"volume": 3000
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- "description": "Designer: Sennda of Emrayur\r\n\r\nModeled after the Class B military blouses found in several modern navies, the pitch-black \"Sterling\" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Silver thread highlights and sterling silver chevrons finish the high-contrast look.\r\n",
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- "typeID": 4057,
- "typeName": "Men's 'Sterling' Dress Shirt (black)",
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- "description": "Designer: Sennda of Emrayur\r\n\r\nModeled after the Class B military blouses found in several modern navies, the deep, navy blue \"Sterling\" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Silver thread highlights and sterling silver chevrons finish the high-contrast look.\r\n",
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- "typeName": "Men's 'Sterling' Dress Shirt (navy)",
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- "description": "Designer: Sennda of Emrayur\r\n\r\nModeled after the Class B military blouses found in several modern navies, the desert-dust shaded \"Sterling\" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Silver thread highlights and sterling silver chevrons finish the high-contrast look.\r\n",
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- "typeName": "Men's 'Sterling' Dress Shirt (dust)",
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- "description": "Transfers shield power over to the target ship, aiding in its defense.",
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- "typeName": "Micro Remote Shield Booster II",
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- "description": "Designer: Sennda of Emrayur\r\n\r\nModeled after the Class B military blouses found in several modern navies, the sharp-looking olive colored \"Sterling\" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Silver thread highlights and sterling silver chevrons finish the high-contrast look.\r\n",
- "descriptionID": 95170,
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- "published": true,
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- "description": "Designer: Sennda of Emrayur\r\n\r\nModeled after the Class B military blouses found in several modern navies, the midnight black \"Sterling\" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher, and fringed with pure white edges on all edges and pockets.\r\n",
- "descriptionID": 95161,
- "groupID": 1089,
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- "portionSize": 1,
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- "typeID": 4061,
- "typeName": "Women's 'Sterling' Dress Blouse (black)",
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- "description": "Designer: Sennda of Emrayur\r\n\r\nModeled after the Class B military blouses found in several modern navies, the \"Sterling\" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher.\r\n",
- "descriptionID": 95163,
- "groupID": 1089,
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- "typeName": "Women's 'Sterling' Dress Blouse (navy)",
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- "description": "Designer: Sennda of Emrayur\r\n\r\nModeled after the Class B military blouses found in several modern navies, the desert-worn dust-colored \"Sterling\" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher, and fringed with pure white edges on all edges and pockets.\r\n",
- "descriptionID": 95162,
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- "mass": 0.5,
- "portionSize": 1,
- "published": true,
- "typeID": 4063,
- "typeName": "Women's 'Sterling' Dress Blouse (dust)",
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"40631": {
"basePrice": 240947786.0,
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"volume": 27500
},
- "4064": {
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- "description": "Designer: Sennda of Emrayur\r\n\r\nModeled after the Class B military blouses found in several modern navies, the dark olive green \"Sterling\" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher, and fringed with pure white edges on all edges and pockets.\r\n",
- "descriptionID": 95164,
- "groupID": 1089,
- "iconID": 10700,
- "marketGroupID": 1406,
- "mass": 0.5,
- "portionSize": 1,
- "published": true,
- "typeID": 4064,
- "typeName": "Women's 'Sterling' Dress Blouse (olive)",
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"40640": {
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"volume": 27500
},
- "4065": {
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- "description": "Designer: Sennda of Emrayur\r\n\r\nModeled after the Class B military blouses found in several modern navies, the \"Sterling\" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher.\r\n",
- "descriptionID": 95165,
- "groupID": 1089,
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- "marketGroupID": 1406,
- "mass": 0.5,
- "portionSize": 1,
- "published": true,
- "typeID": 4065,
- "typeName": "Women's 'Sterling' Dress Blouse (platinum)",
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- "volume": 0.1
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"40656": {
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"typeNameID": 514491,
"volume": 4000
},
- "4066": {
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- "description": "Strut around in style with your comfortable new Quafe Commemorative Casual Wear, designed exclusively for attendees of the YC 113 Impetus Annual Holoreel Convention.\r\n\r\nNote: Quafe Commemorative Casual Wear is not a protective device and is intended for cosmetic use only. \r\n",
- "descriptionID": 95160,
- "groupID": 1089,
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- "published": true,
- "raceID": 4,
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- "typeName": "Women's 'Quafe' T-shirt YC 113",
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"variationParentTypeID": 40665,
"volume": 4000
},
- "4067": {
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- "description": "Strut around in style with your comfortable new Quafe Commemorative Casual Wear, designed exclusively for attendees of the YC 113 Impetus Annual Holoreel Convention.\r\n\r\nNote: Quafe Commemorative Casual Wear is not a protective device and is intended for cosmetic use only. \r\n",
- "descriptionID": 95159,
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- "mass": 0.5,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "typeID": 4067,
- "typeName": "Men's 'Quafe' T-shirt YC 113",
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"40670": {
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"typeNameID": 514510,
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- "description": "Designer: Sennda of Emrayur\r\n\r\nMost commonly worn by officers of Ishukone Watch, this crisp, stylized military uniform shirt bears their distinctive mark. Along with their variant of the Scorpion-class battleship, the Ishukone Watch line of clothing reveals a growing diversity in the corporation's offering. As one of the first organizations to embrace the aurum currency, they hope to reach out directly to the capsuleer community with high-end commodities.",
- "descriptionID": 95168,
- "groupID": 1089,
- "iconID": 10248,
- "marketGroupID": 1398,
- "mass": 0.5,
- "portionSize": 1,
- "published": true,
- "typeID": 4068,
- "typeName": "Men's 'Sterling' Dress Shirt (Ishukone Special Edition)",
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- "volume": 0.1
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"40684": {
"basePrice": 29000000,
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- "description": "Designer: House of Ranai\r\n\r\nMove with confidence in our two-toned Resothane and spider-silk blend \"Impress\" skirt. Subtle detailing flatters the figure in a late night blue, fringed with pure white lines, while unobtrusive back pockets preserve the slim-line silhouette.\r\n",
- "descriptionID": 236346,
- "groupID": 1090,
- "iconID": 10586,
- "marketGroupID": 1403,
- "mass": 0.5,
- "portionSize": 1,
- "published": true,
- "typeID": 4069,
- "typeName": "Women's 'Impress' Skirt (marine)",
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"40690": {
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"volume": 8000
},
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- "description": "Designer: House of Ranai\r\n\r\nMove with confidence in our two-toned Resothane and spider-silk blend \"Impress\" skirt. Subtle detailing flatters the figure in a matte shade dark as night while unobtrusive back pockets preserve the slim-line silhouette.\r\n",
- "descriptionID": 236347,
- "groupID": 1090,
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- "typeName": "Women's 'Impress' Skirt (matte black)",
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"40700": {
"basePrice": 400000000,
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- "description": "Designer: House of Ranai\r\n\r\nMove with confidence in our two-toned Resothane and spider-silk blend \"Impress\" skirt. Subtle detailing flatters the figure in a calming matte blue while unobtrusive back pockets preserve the slim-line silhouette.\r\n",
- "descriptionID": 236348,
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- "description": "Designer: House of Ranai\r\n\r\nMove with confidence in our two-toned Resothane and spider-silk blend \"Impress\" skirt. Subtle detailing flatters the figure in a rousing matte red while unobtrusive back pockets preserve the slim-line silhouette.\r\n",
- "descriptionID": 236349,
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- "mass": 0.5,
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- "published": true,
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- "typeName": "Women's 'Impress' Skirt (matte red)",
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"40720": {
"basePrice": 72000000,
"capacity": 0.0,
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},
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- "description": "Designer: House of Ranai\r\n\r\nMove with confidence in our two-toned Resothane and spider-silk blend \"Impress\" skirt. Subtle detailing flatters the figure in contrasting tones of midnight black and bright, dominant red, all fringed with a fine golden line, while unobtrusive back pockets preserve the slim-line silhouette.\r\n",
- "descriptionID": 236350,
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- "published": true,
- "typeID": 4073,
- "typeName": "Women's 'Impress' Skirt (red gold)",
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- "description": "Designer: House of Ranai\r\n\r\nMove with confidence in our two-toned Resothane and spider-silk blend \"Impress\" skirt. Subtle detailing flatters the figure in perfect cool silver, fringed with a single line of brightness, while unobtrusive back pockets preserve the slim-line silhouette.\r\n",
- "descriptionID": 236351,
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- "mass": 0.5,
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- "published": true,
- "typeID": 4074,
- "typeName": "Women's 'Impress' Skirt (silver)",
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"40740": {
"basePrice": 1200000,
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- "description": "Designer: House of Ranai\r\n\r\nMove with confidence in our two-toned Resothane and spider-silk blend \"Impress\" skirt. Subtle detailing flatters the figure in a crisp, unspoiled white while unobtrusive back pockets preserve the slim-line silhouette.\r\n",
- "descriptionID": 236352,
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- "published": true,
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- "typeName": "Women's 'Impress' Skirt (white)",
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- "description": "Designer: Vallou\r\n\r\nLook sharp and competent in any situation. Our black and red \"Structure\" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.\r\n",
- "descriptionID": 236353,
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- "published": true,
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- "typeName": "Women's 'Structure' Skirt (black/red)",
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- "description": "Designer: House of Ranai\r\n\r\nLook trendy, sharp and casual, all at once. Our cream 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.\r\n",
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- "description": "Designer: House of Ranai\r\n\r\nLook trendy, sharp and casual, all at once. Our dark blue 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.\r\n",
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- "description": "Designer: House of Ranai\r\n\r\nLook trendy, sharp and casual, all at once. Our dark red 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.\r\n",
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- "description": "Designer: House of Ranai\r\n\r\nLook trendy, sharp and casual, all at once. Our gray 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.",
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- "description": "Designer: House of Ranai\r\n\r\nLook trendy, sharp and casual, all at once. Our green 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.\r\n",
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- "description": "Designer: House of Ranai\r\n\r\nLook trendy, sharp and casual, all at once. Our khaki 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.\r\n",
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- "description": "Designer: House of Ranai\r\n\r\nLook trendy, sharp and casual, all at once. Our olive 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.\r\n",
- "descriptionID": 236308,
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- "description": "Designer: House of Ranai\r\n\r\nLook trendy, sharp and casual, all at once. Our orange 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.\r\n",
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- "description": "Designer: House of Ranai\r\n\r\nLook trendy, sharp and casual, all at once. Our dark camo 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.\r\n",
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- "typeName": "Men's 'Sterling' Dress Shirt (red/black leather)",
- "typeNameID": 236429,
- "volume": 0.1
- },
"42420": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -473233,22 +460496,6 @@
"typeNameID": 518049,
"volume": 0.01
},
- "4243": {
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- "capacity": 0.0,
- "description": "Designer: Sennda of Emrayur\r\n\r\nModeled after the Class B military blouses found in several modern navies, the crisply contrasted bone white and navy blue \"Sterling\" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Silver thread highlights and sterling silver chevrons finish the high-contrast look.\r\n",
- "descriptionID": 236452,
- "groupID": 1089,
- "iconID": 10811,
- "marketGroupID": 1398,
- "mass": 0.5,
- "portionSize": 1,
- "published": true,
- "typeID": 4243,
- "typeName": "Men's 'Sterling' Dress Shirt (white/blue)",
- "typeNameID": 236430,
- "volume": 0.1
- },
"42430": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -473389,22 +460636,6 @@
"typeNameID": 518059,
"volume": 0.01
},
- "4244": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Designer: Vallou Outerwear \r\n\r\nFor the discerning gentleman officer, our august green \"Field Marshal\" coat is an essential part of any commandant's wardrobe. Whether commanding troops in the field or inspecting facilities, command respect while remaining comfortable and secure. Our patented polycel and silk mix offers durability and softness, and we've gone the extra length with a weather-fast Kruna-wool lining for added warmth.\r\n",
- "descriptionID": 236453,
- "groupID": 1088,
- "iconID": 10771,
- "marketGroupID": 1399,
- "mass": 0.5,
- "portionSize": 1,
- "published": true,
- "typeID": 4244,
- "typeName": "Men's 'Field Marshal' Coat (green)",
- "typeNameID": 236431,
- "volume": 0.1
- },
"42440": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -473545,22 +460776,6 @@
"typeNameID": 518069,
"volume": 0.01
},
- "4245": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Designer: Vallou (Limited Collection)\r\n\r\nThe distinctive design of Vallou's officer coats is inspired by historical images of high-ranking military members from the heyday of the Garoun Empire, ancestors of the Gallente Federation. The most prestigious of these was the silver-lined leather coat worn by the Admiral of the Fleet, arguably the most important official in a kingdom so heavily reliant on maritime dominance.\r\n\r\nOne of the rarest and most sought-after items in Vallou's renowned Limited Collection, the Silvershore greatcoat is also one of the most expensive articles of clothing ever created. From the top-quality Caillian leather to the burnished platinum clasps, every aspect of this stately raiment has been carefully shaped to evoke the mystery, grandeur and peril of the unexplored.\r\n\r\n",
- "descriptionID": 236454,
- "groupID": 1088,
- "iconID": 10772,
- "marketGroupID": 1399,
- "mass": 0.5,
- "portionSize": 1,
- "published": true,
- "typeID": 4245,
- "typeName": "'Silvershore' Greatcoat",
- "typeNameID": 236432,
- "volume": 0.1
- },
"42450": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -473701,23 +460916,6 @@
"typeNameID": 518079,
"volume": 0.01
},
- "4246": {
- "basePrice": 95.0,
- "capacity": 0.0,
- "description": "Frustrated with the inefficiencies involved in tracking multiple fuel types, Thukker logisticians pioneered the development of prepackaged fuel. In YC 111, after a successful trial period, they converted the Tribe's entire starbase network to use fuel blocks. Capsuleers were forced to wait for this innovation while CONCORD dithered over how to handle the transition period, but were finally granted clearance in YC 113.\r\n\r\nThis is a block of fuel designed for Minmatar control towers and Standup service modules. Forty blocks are sufficient to run a standard large tower for one hour, while medium and small towers require twenty and ten blocks respectively over the same period.\r\n\r\nStandup service modules are designed to be fit to Upwell structures such as the advanced Citadel structure line. These service modules consume fuel blocks while running and are capable of using any of the four fuel block types, for maximum convenience.",
- "descriptionID": 263495,
- "groupID": 1136,
- "iconID": 10836,
- "marketGroupID": 1870,
- "mass": 0.0,
- "portionSize": 40,
- "published": true,
- "radius": 1.0,
- "typeID": 4246,
- "typeName": "Hydrogen Fuel Block",
- "typeNameID": 263494,
- "volume": 5.0
- },
"42460": {
"basePrice": 0.0,
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@@ -473858,23 +461056,6 @@
"typeNameID": 518089,
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},
- "4247": {
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- "capacity": 0.0,
- "description": "Frustrated with the inefficiencies involved in tracking multiple fuel types, Thukker logisticians pioneered the development of prepackaged fuel. In YC 111, after a successful trial period, they converted the Tribe's entire starbase network to use fuel blocks. Capsuleers were forced to wait for this innovation while CONCORD dithered over how to handle the transition period, but were finally granted clearance in YC 113.\r\n\r\nThis is a block of fuel designed for Amarr control towers and Standup service modules. Forty blocks are sufficient to run a standard large tower for one hour, while medium and small towers require twenty and ten blocks respectively over the same period.\r\n\r\nStandup service modules are designed to be fit to Upwell structures such as the advanced Citadel structure line. These service modules consume fuel blocks while running and are capable of using any of the four fuel block types, for maximum convenience.",
- "descriptionID": 263474,
- "groupID": 1136,
- "iconID": 10835,
- "marketGroupID": 1870,
- "mass": 0.0,
- "portionSize": 40,
- "published": true,
- "radius": 1.0,
- "typeID": 4247,
- "typeName": "Helium Fuel Block",
- "typeNameID": 263473,
- "volume": 5.0
- },
"42470": {
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@@ -474015,29 +461196,6 @@
"typeNameID": 518099,
"volume": 0.01
},
- "4248": {
- "basePrice": 3964874.0,
- "capacity": 1.0,
- "description": "The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.\r\n\r\nThe generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship.\r\n\r\nThis module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). \r\n\r\nNote: Can only be fitted on the Heavy Interdiction Cruisers.",
- "descriptionID": 263180,
- "graphicID": 20396,
- "groupID": 899,
- "iconID": 21489,
- "isDynamicType": false,
- "marketGroupID": 1085,
- "mass": 0.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 1.0,
- "techLevel": 2,
- "typeID": 4248,
- "typeName": "Warp Disruption Field Generator II",
- "typeNameID": 261689,
- "variationParentTypeID": 28654,
- "volume": 50.0
- },
"42480": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -474178,21 +461336,6 @@
"typeNameID": 518109,
"volume": 0.01
},
- "4249": {
- "basePrice": 50000000.0,
- "capacity": 0.0,
- "groupID": 132,
- "iconID": 21489,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 4249,
- "typeName": "Warp Disruption Field Generator II Blueprint",
- "typeNameID": 263128,
- "volume": 0.01
- },
"42490": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -474333,28 +461476,6 @@
"typeNameID": 518119,
"volume": 0.01
},
- "4250": {
- "basePrice": 1308176.0,
- "capacity": 0.8,
- "description": "By manipulating gravity fields, this module can pull cargo containers towards the ship.",
- "descriptionID": 263169,
- "graphicID": 11867,
- "groupID": 650,
- "iconID": 2986,
- "marketGroupID": 872,
- "mass": 50.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 10.0,
- "techLevel": 2,
- "typeID": 4250,
- "typeName": "Small Tractor Beam II",
- "typeNameID": 263168,
- "variationParentTypeID": 24348,
- "volume": 50.0
- },
"42500": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -474495,21 +461616,6 @@
"typeNameID": 518129,
"volume": 0.01
},
- "4251": {
- "basePrice": 90000.0,
- "capacity": 0.0,
- "groupID": 723,
- "iconID": 2986,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 4251,
- "typeName": "Small Tractor Beam II Blueprint",
- "typeNameID": 263170,
- "volume": 0.01
- },
"42510": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -474677,28 +461783,6 @@
"typeNameID": 518198,
"volume": 2
},
- "4252": {
- "basePrice": 1555840.0,
- "capacity": 0.8,
- "description": "By manipulating gravity fields, this module can pull cargo containers towards the ship.\r\n\r\nNote: This tractor beam can only be fitted on the Rorqual ORE Capital Ship.",
- "descriptionID": 263181,
- "graphicID": 11868,
- "groupID": 650,
- "iconID": 2986,
- "marketGroupID": 872,
- "mass": 50.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 10.0,
- "techLevel": 2,
- "typeID": 4252,
- "typeName": "Capital Tractor Beam II",
- "typeNameID": 261691,
- "variationParentTypeID": 24644,
- "volume": 4000.0
- },
"42520": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -474877,21 +461961,6 @@
"typeNameID": 518305,
"volume": 60
},
- "4253": {
- "basePrice": 400000000.0,
- "capacity": 0.0,
- "groupID": 723,
- "iconID": 2986,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 4253,
- "typeName": "Capital Tractor Beam II Blueprint",
- "typeNameID": 263373,
- "volume": 0.01
- },
"42530": {
"basePrice": 0.0,
"capacity": 3,
@@ -475032,26 +462101,6 @@
"typeNameID": 518363,
"volume": 100000000
},
- "4254": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Supplements the main Power core providing more power.",
- "descriptionID": 263182,
- "groupID": 339,
- "iconID": 2105,
- "marketGroupID": 660,
- "mass": 0.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 4254,
- "typeName": "Micro Auxiliary Power Core II",
- "typeNameID": 261692,
- "variationParentTypeID": 11563,
- "volume": 20
- },
"42540": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -475204,21 +462253,6 @@
"typeNameID": 518377,
"volume": 0.01
},
- "4255": {
- "basePrice": 1500000.0,
- "capacity": 0.0,
- "groupID": 352,
- "iconID": 2105,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 4255,
- "typeName": "Micro Auxiliary Power Core II Blueprint",
- "typeNameID": 263374,
- "volume": 0.01
- },
"42550": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -475369,28 +462403,6 @@
"typeNameID": 518387,
"volume": 0.01
},
- "4256": {
- "basePrice": 80118,
- "capacity": 300,
- "description": "A missile launcher bay module facilitating bomb preparation, and deployment.\r\n\r\nNote: Bomb Launchers can only be equipped by Stealth Bombers and each bomber can only equip one bomb launcher. Your ship must be at the minimum velocity before you can activate this module.",
- "descriptionID": 263183,
- "graphicID": 20066,
- "groupID": 862,
- "iconID": 2677,
- "marketGroupID": 1014,
- "mass": 0.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "techLevel": 2,
- "typeID": 4256,
- "typeName": "Bomb Launcher II",
- "typeNameID": 261693,
- "variationParentTypeID": 27914,
- "volume": 50
- },
"42560": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -475541,22 +462553,6 @@
"typeNameID": 518397,
"volume": 0.01
},
- "4257": {
- "basePrice": 19000000.0,
- "capacity": 0.0,
- "graphicID": 20066,
- "groupID": 136,
- "iconID": 2677,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 4257,
- "typeName": "Bomb Launcher II Blueprint",
- "typeNameID": 263375,
- "volume": 0.01
- },
"42570": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -475706,27 +462702,6 @@
"typeNameID": 518407,
"volume": 0.01
},
- "4258": {
- "basePrice": 6000,
- "capacity": 0.8,
- "description": "Launcher for Core Scanner Probes, which are used to scan down Cosmic Signatures in space.\r\n\r\nNote: Only one probe launcher can be fitted per ship.\r\n\r\n5% bonus to strength of scan probes.",
- "descriptionID": 263157,
- "groupID": 481,
- "iconID": 2677,
- "marketGroupID": 712,
- "mass": 0.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "techLevel": 2,
- "typeID": 4258,
- "typeName": "Core Probe Launcher II",
- "typeNameID": 261694,
- "variationParentTypeID": 17938,
- "volume": 5
- },
"42580": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -475877,21 +462852,6 @@
"typeNameID": 518417,
"volume": 0.01
},
- "4259": {
- "basePrice": 60000.0,
- "capacity": 0.0,
- "groupID": 918,
- "iconID": 2677,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 4259,
- "typeName": "Core Probe Launcher II Blueprint",
- "typeNameID": 263377,
- "volume": 0.01
- },
"42590": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -476042,27 +463002,6 @@
"typeNameID": 518427,
"volume": 0.01
},
- "4260": {
- "basePrice": 6000,
- "capacity": 8,
- "description": "Launcher for Core Scanner Probes and Combat Scanner Probes.\r\n\r\nCore Scanner Probes are used to scan down Cosmic Signatures in space.\r\nCombat Scanner Probes are used to scan down Cosmic Signatures, starships, structures and drones.\r\n\r\nNote: Only one scan probe launcher can be fitted per ship.\r\n\r\n5% bonus to strength of scan probes.",
- "descriptionID": 263156,
- "groupID": 481,
- "iconID": 2677,
- "marketGroupID": 712,
- "mass": 0.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "techLevel": 2,
- "typeID": 4260,
- "typeName": "Expanded Probe Launcher II",
- "typeNameID": 261695,
- "variationParentTypeID": 18639,
- "volume": 5
- },
"42600": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -476096,21 +463035,6 @@
"typeNameID": 518429,
"volume": 0.0
},
- "4261": {
- "basePrice": 60000.0,
- "capacity": 0.0,
- "groupID": 918,
- "iconID": 2677,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 4261,
- "typeName": "Expanded Probe Launcher II Blueprint",
- "typeNameID": 263378,
- "volume": 0.01
- },
"42614": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -476201,26 +463125,6 @@
"typeNameID": 518452,
"volume": 0.01
},
- "4262": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Reduces the capacitor need of the fleet's personal and targeted armor repair systems.\r\n\r\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\r\n\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.\r\n\r\nNotes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield. The Fleet bonus provided by this module does not apply to Capital sized local repair modules.",
- "descriptionID": 263187,
- "groupID": 316,
- "iconID": 2858,
- "mass": 0.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "techLevel": 2,
- "typeID": 4262,
- "typeName": "Armored Warfare Link - Damage Control II",
- "typeNameID": 261696,
- "variationParentTypeID": 20069,
- "volume": 60
- },
"42620": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -476311,22 +463215,6 @@
"typeNameID": 518458,
"volume": 0.01
},
- "4263": {
- "basePrice": 1732280,
- "capacity": 0.0,
- "groupID": 532,
- "iconID": 2858,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "techLevel": 2,
- "typeID": 4263,
- "typeName": "Armored Warfare Link - Damage Control II Blueprint",
- "typeNameID": 263379,
- "volume": 0.01
- },
"42638": {
"basePrice": 0.0,
"capacity": 2700,
@@ -476344,26 +463232,6 @@
"typeNameID": 518480,
"volume": 27500
},
- "4264": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Grants a bonus to the fleet's armor resistances.\r\n\r\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\r\n\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.\r\n\r\nNotes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.",
- "descriptionID": 263193,
- "groupID": 316,
- "iconID": 2858,
- "mass": 0.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "techLevel": 2,
- "typeID": 4264,
- "typeName": "Armored Warfare Link - Passive Defense II",
- "typeNameID": 261697,
- "variationParentTypeID": 20409,
- "volume": 60
- },
"42640": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -476513,22 +463381,6 @@
"typeNameID": 518496,
"volume": 0.01
},
- "4265": {
- "basePrice": 1732280,
- "capacity": 0.0,
- "groupID": 532,
- "iconID": 2858,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "techLevel": 2,
- "typeID": 4265,
- "typeName": "Armored Warfare Link - Passive Defense II Blueprint",
- "typeNameID": 263380,
- "volume": 0.01
- },
"42650": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -476696,26 +463548,6 @@
"volume": 390000,
"wreckTypeID": 26525
},
- "4266": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases the speed of the fleet's personal and targeted armor repair systems.\r\nWill not affect Capital-sized personal repair modules.\r\n\r\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\r\n\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.\r\n\r\nNotes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.",
- "descriptionID": 263195,
- "groupID": 316,
- "iconID": 2858,
- "mass": 0.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "techLevel": 2,
- "typeID": 4266,
- "typeName": "Armored Warfare Link - Rapid Repair II",
- "typeNameID": 261698,
- "variationParentTypeID": 22227,
- "volume": 60
- },
"42660": {
"basePrice": 0.0,
"capacity": 30000,
@@ -476881,22 +463713,6 @@
"typeNameID": 518530,
"volume": 100000000
},
- "4267": {
- "basePrice": 1732280,
- "capacity": 0.0,
- "groupID": 532,
- "iconID": 2858,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "techLevel": 2,
- "typeID": 4267,
- "typeName": "Armored Warfare Link - Rapid Repair II Blueprint",
- "typeNameID": 263381,
- "volume": 0.01
- },
"42670": {
"basePrice": 0.0,
"capacity": 10000,
@@ -477048,26 +463864,6 @@
"typeNameID": 518585,
"volume": 0.01
},
- "4268": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Boosts the strength of the fleet's electronic warfare modules.\r\n\r\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\r\n\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.\r\n\r\nNotes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.",
- "descriptionID": 263191,
- "groupID": 316,
- "iconID": 2858,
- "mass": 0.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "techLevel": 2,
- "typeID": 4268,
- "typeName": "Information Warfare Link - Electronic Superiority II",
- "typeNameID": 261699,
- "variationParentTypeID": 20406,
- "volume": 60
- },
"42680": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -477218,22 +464014,6 @@
"typeNameID": 518599,
"volume": 27500
},
- "4269": {
- "basePrice": 1732280,
- "capacity": 0.0,
- "groupID": 532,
- "iconID": 2858,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "techLevel": 2,
- "typeID": 4269,
- "typeName": "Information Warfare Link - Electronic Superiority II Blueprint",
- "typeNameID": 263382,
- "volume": 0.01
- },
"42690": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -477394,26 +464174,6 @@
"typeNameID": 518634,
"volume": 0.1
},
- "4270": {
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- "capacity": 0.0,
- "description": "Increases range of modules requiring Electronic Warfare, Sensor Linking, Target Painting or Weapon Disruption for all ships in the fleet.\r\n\r\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\r\n\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.\r\n\r\nNotes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.",
- "descriptionID": 263190,
- "groupID": 316,
- "iconID": 2858,
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- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "techLevel": 2,
- "typeID": 4270,
- "typeName": "Information Warfare Link - Recon Operation II",
- "typeNameID": 261700,
- "variationParentTypeID": 20405,
- "volume": 60
- },
"42700": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -477584,22 +464344,6 @@
"typeNameID": 518644,
"volume": 0.1
},
- "4271": {
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- "groupID": 532,
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- "published": false,
- "radius": 1,
- "techLevel": 2,
- "typeID": 4271,
- "typeName": "Information Warfare Link - Recon Operation II Blueprint",
- "typeNameID": 263383,
- "volume": 0.01
- },
"42710": {
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"capacity": 0.0,
@@ -477757,26 +464501,6 @@
"typeNameID": 518655,
"volume": 0.1
},
- "4272": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Boosts sensor strengths and lock ranges for all of the fleet's ships.\r\n\r\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\r\n\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.\r\n\r\nNotes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.",
- "descriptionID": 263186,
- "groupID": 316,
- "iconID": 2858,
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- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "techLevel": 2,
- "typeID": 4272,
- "typeName": "Information Warfare Link - Sensor Integrity II",
- "typeNameID": 261701,
- "variationParentTypeID": 11052,
- "volume": 60
- },
"42720": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -477933,22 +464657,6 @@
"typeNameID": 518665,
"volume": 0.1
},
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- "metaGroupID": 2,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "techLevel": 2,
- "typeID": 4273,
- "typeName": "Information Warfare Link - Sensor Integrity II Blueprint",
- "typeNameID": 263384,
- "volume": 0.01
- },
"42730": {
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@@ -478111,26 +464819,6 @@
"typeNameID": 518675,
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},
- "4274": {
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- "capacity": 0.0,
- "description": "Decreases the capacitor need of mining lasers, gas harvesters and ice harvesters.\r\n\r\nForeman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations. \r\n\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.\r\n\r\nNote: The Fleet bonus only works if you are the assigned fleet booster.",
- "descriptionID": 263197,
- "groupID": 316,
- "iconID": 2858,
- "mass": 0.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "techLevel": 2,
- "typeID": 4274,
- "typeName": "Mining Foreman Link - Harvester Capacitor Efficiency II",
- "typeNameID": 261702,
- "variationParentTypeID": 22553,
- "volume": 60
- },
"42740": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -478292,21 +464980,6 @@
"typeNameID": 518754,
"volume": 0.01
},
- "4275": {
- "basePrice": 1732280.0,
- "capacity": 0.0,
- "groupID": 532,
- "iconID": 2858,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 4275,
- "typeName": "Mining Foreman Link - Harvester Capacitor Efficiency II Blueprint",
- "typeNameID": 263385,
- "volume": 0.01
- },
"42750": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -478457,26 +465130,6 @@
"typeNameID": 518764,
"volume": 0.01
},
- "4276": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Decreases mining laser, gas harvester and ice harvester duration.\r\n\r\nForeman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations.\r\n\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.\r\n\r\nNote: The Fleet bonus only works if you are the assigned fleet booster.",
- "descriptionID": 263199,
- "groupID": 316,
- "iconID": 2858,
- "mass": 0.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "techLevel": 2,
- "typeID": 4276,
- "typeName": "Mining Foreman Link - Laser Optimization II",
- "typeNameID": 261703,
- "variationParentTypeID": 22557,
- "volume": 60
- },
"42760": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -478627,21 +465280,6 @@
"typeNameID": 518774,
"volume": 0.01
},
- "4277": {
- "basePrice": 1732280.0,
- "capacity": 0.0,
- "groupID": 532,
- "iconID": 2858,
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- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 4277,
- "typeName": "Mining Foreman Link - Laser Optimization II Blueprint",
- "typeNameID": 263386,
- "volume": 0.01
- },
"42770": {
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@@ -478792,26 +465430,6 @@
"typeNameID": 518784,
"volume": 0.01
},
- "4278": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases the range of the fleet's mining lasers, gas harvesters, ice harvesters and survey scanners.\r\n\r\nForeman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations.\r\n\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.\r\n\r\nNote: The Fleet bonus only works if you are the assigned fleet booster.",
- "descriptionID": 263198,
- "groupID": 316,
- "iconID": 2858,
- "mass": 0.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "techLevel": 2,
- "typeID": 4278,
- "typeName": "Mining Foreman Link - Mining Laser Field Enhancement II",
- "typeNameID": 261704,
- "variationParentTypeID": 22555,
- "volume": 60
- },
"42780": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -478962,21 +465580,6 @@
"typeNameID": 518794,
"volume": 0.01
},
- "4279": {
- "basePrice": 1732280.0,
- "capacity": 0.0,
- "groupID": 532,
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- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 4279,
- "typeName": "Mining Foreman Link - Mining Laser Field Enhancement II Blueprint",
- "typeNameID": 263387,
- "volume": 0.01
- },
"42790": {
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"capacity": 0.0,
@@ -479127,26 +465730,6 @@
"typeNameID": 518804,
"volume": 0.01
},
- "4280": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases the speed of the fleet's shield boosters and decreases the duration of shield transporters. Will not affect Capital-sized personal shield boosters.\r\n\r\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\r\n\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.\r\n\r\nNotes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.",
- "descriptionID": 263189,
- "groupID": 316,
- "iconID": 2858,
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- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "techLevel": 2,
- "typeID": 4280,
- "typeName": "Siege Warfare Link - Active Shielding II",
- "typeNameID": 261705,
- "variationParentTypeID": 20124,
- "volume": 60
- },
"42800": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -479162,22 +465745,6 @@
"typeNameID": 518805,
"volume": 0.01
},
- "4281": {
- "basePrice": 1732280,
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- "groupID": 532,
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- "published": false,
- "radius": 1,
- "techLevel": 2,
- "typeID": 4281,
- "typeName": "Siege Warfare Link - Active Shielding II Blueprint",
- "typeNameID": 263388,
- "volume": 0.01
- },
"42814": {
"basePrice": 0.0,
"capacity": 10000,
@@ -479216,7 +465783,7 @@
"42816": {
"basePrice": 0.0,
"capacity": 120,
- "description": "CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.\n\nDED contact briefings suggest the free floating turrets are a secondary weapon, with an extremely dangerous primary weapon held in reserve against those this ship's commander considers a significant threat.\n\nThreat level: Critical",
+ "description": "CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.\r\n\r\nDED contact briefings suggest the free floating turrets are a secondary weapon, with an extremely dangerous primary weapon held in reserve against those this ship's commander considers a significant threat.\r\n\r\nThreat level: Critical",
"descriptionID": 518872,
"factionID": 500024,
"graphicID": 21049,
@@ -479286,26 +465853,6 @@
"typeNameID": 518875,
"volume": 24398
},
- "4282": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Reduces the capacitor need of the fleet's shield boosters and shield transporters.\r\n\r\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\r\n\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.\r\n\r\nNotes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield. The Fleet bonus provided by this module does not apply to Capital sized local booster modules.",
- "descriptionID": 263196,
- "groupID": 316,
- "iconID": 2858,
- "mass": 0.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "techLevel": 2,
- "typeID": 4282,
- "typeName": "Siege Warfare Link - Shield Efficiency II",
- "typeNameID": 261706,
- "variationParentTypeID": 22228,
- "volume": 60
- },
"42820": {
"basePrice": 0.0,
"capacity": 235,
@@ -479467,22 +466014,6 @@
"typeNameID": 518955,
"volume": 0.01
},
- "4283": {
- "basePrice": 1732280,
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- "groupID": 532,
- "iconID": 2858,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "techLevel": 2,
- "typeID": 4283,
- "typeName": "Siege Warfare Link - Shield Efficiency II Blueprint",
- "typeNameID": 263389,
- "volume": 0.01
- },
"42830": {
"basePrice": 1000,
"capacity": 0.0,
@@ -479654,26 +466185,6 @@
"typeNameID": 518965,
"volume": 0.01
},
- "4284": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Boosts all shield resistances for the fleet's ships.\r\n\r\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\r\n\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.\r\n\r\nNotes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.",
- "descriptionID": 263194,
- "groupID": 316,
- "iconID": 2858,
- "mass": 0.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "techLevel": 2,
- "typeID": 4284,
- "typeName": "Siege Warfare Link - Shield Harmonizing II",
- "typeNameID": 261707,
- "variationParentTypeID": 20514,
- "volume": 60
- },
"42840": {
"basePrice": 1000,
"capacity": 0.0,
@@ -479862,22 +466373,6 @@
"volume": 11250000,
"wreckTypeID": 44277
},
- "4285": {
- "basePrice": 1732280,
- "capacity": 0.0,
- "groupID": 532,
- "iconID": 2858,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "techLevel": 2,
- "typeID": 4285,
- "typeName": "Siege Warfare Link - Shield Harmonizing II Blueprint",
- "typeNameID": 263390,
- "volume": 0.01
- },
"42853": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -479993,26 +466488,6 @@
"typeNameID": 519006,
"volume": 0.0
},
- "4286": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Lowers the signature radius of ships in the fleet.\r\n\r\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\r\n\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.\r\n\r\nNotes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.",
- "descriptionID": 263188,
- "groupID": 316,
- "iconID": 2858,
- "mass": 0.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "techLevel": 2,
- "typeID": 4286,
- "typeName": "Skirmish Warfare Link - Evasive Maneuvers II",
- "typeNameID": 261708,
- "variationParentTypeID": 20070,
- "volume": 60
- },
"42860": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -480162,22 +466637,6 @@
"typeNameID": 519074,
"volume": 0.0
},
- "4287": {
- "basePrice": 1732280,
- "capacity": 0.0,
- "groupID": 532,
- "iconID": 2858,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "techLevel": 2,
- "typeID": 4287,
- "typeName": "Skirmish Warfare Link - Evasive Maneuvers II Blueprint",
- "typeNameID": 263391,
- "volume": 0.01
- },
"42870": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -480336,26 +466795,6 @@
"typeNameID": 519240,
"volume": 0.01
},
- "4288": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Boosts the range of the fleet's propulsion jamming modules, except for Warp Disruption Field Generators.\r\n\r\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\r\n\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.\r\n\r\nNotes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.",
- "descriptionID": 263185,
- "groupID": 316,
- "iconID": 2858,
- "mass": 0.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "techLevel": 2,
- "typeID": 4288,
- "typeName": "Skirmish Warfare Link - Interdiction Maneuvers II",
- "typeNameID": 261709,
- "variationParentTypeID": 11017,
- "volume": 60
- },
"42880": {
"basePrice": 10000000,
"capacity": 0.0,
@@ -480507,22 +466946,6 @@
"typeNameID": 519263,
"volume": 0.01
},
- "4289": {
- "basePrice": 1476280,
- "capacity": 0.0,
- "groupID": 532,
- "iconID": 2858,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "techLevel": 2,
- "typeID": 4289,
- "typeName": "Skirmish Warfare Link - Interdiction Maneuvers II Blueprint",
- "typeNameID": 263392,
- "volume": 0.01
- },
"42890": {
"basePrice": 37609578.0,
"capacity": 0.0,
@@ -480560,26 +466983,6 @@
"typeNameID": 519266,
"volume": 0.01
},
- "4290": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases the speed of the fleet's afterburner and microwarpdrive modules.\r\n\r\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\r\n\r\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.\r\n\r\nNotes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.",
- "descriptionID": 263192,
- "groupID": 316,
- "iconID": 2858,
- "mass": 0.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "techLevel": 2,
- "typeID": 4290,
- "typeName": "Skirmish Warfare Link - Rapid Deployment II",
- "typeNameID": 261710,
- "variationParentTypeID": 20408,
- "volume": 60
- },
"42901": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -480692,22 +467095,6 @@
"typeNameID": 519408,
"volume": 0.01
},
- "4291": {
- "basePrice": 1732280,
- "capacity": 0.0,
- "groupID": 532,
- "iconID": 2858,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "techLevel": 2,
- "typeID": 4291,
- "typeName": "Skirmish Warfare Link - Rapid Deployment II Blueprint",
- "typeNameID": 263393,
- "volume": 0.01
- },
"42910": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -480848,30 +467235,6 @@
"typeNameID": 519878,
"volume": 0.01
},
- "4292": {
- "basePrice": 47022756.0,
- "capacity": 0.0,
- "description": "An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.\r\n\r\nThis results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.\r\nIn addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode.\r\n\r\nNotes: \r\n- A siege module requires Strontium clathrates to run and operate effectively. \r\n- Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters.\r\n- Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers.\r\n- Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.",
- "descriptionID": 263203,
- "groupID": 515,
- "iconID": 2851,
- "isDynamicType": false,
- "isisGroupID": 4,
- "marketGroupID": 801,
- "mass": 1.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 1.0,
- "techLevel": 2,
- "typeID": 4292,
- "typeName": "Siege Module II",
- "typeNameID": 261715,
- "variationParentTypeID": 20280,
- "volume": 4000.0
- },
"42920": {
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"capacity": 0.0,
@@ -481012,21 +467375,6 @@
"typeNameID": 519888,
"volume": 0.01
},
- "4293": {
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- "iconID": 2851,
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- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 4293,
- "typeName": "Siege Module II Blueprint",
- "typeNameID": 263394,
- "volume": 0.01
- },
"42930": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -481167,27 +467515,6 @@
"typeNameID": 519898,
"volume": 0.01
},
- "4294": {
- "basePrice": 47022756,
- "capacity": 0.0,
- "description": "An electronic interface designed to augment and enhance a Force Auxiliary Ship's defenses and logistical abilities. Through a series of electromagnetic polarity field shifts, the triage module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and logistical capabilities.\r\n\r\nThis results in a great increase in the Force Auxiliary's ability to provide aid to members of its fleet, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic flux created by the triage module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.\r\n\r\nThe flux only disrupts incoming effects, however, meaning the Force Auxiliary can still provide aid to its cohorts. Sensor strength and targeting capabilities are also significantly boosted. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship, nor is the Force Auxiliary able to dock until out of triage mode. Finally, any drones currently in space will be unable to deal damage when the module is activated.\r\n\r\nNote: A triage module requires Strontium Clathrates to run and operate effectively. Only one triage module can be run at any given time, so fitting more than one has no practical use. The remote repair module bonuses are only applied to capital sized modules. The increased shield boosting and armor repairing gained from the Triage Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.\r\n\r\nThis module can only be fit on Force Auxiliary Ships.",
- "descriptionID": 263204,
- "groupID": 515,
- "iconID": 3300,
- "marketGroupID": 801,
- "mass": 1,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 1,
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\r\nSummary: In YC 111, one of the deadliest events in recent memory, the March Seyllin Incident, extinguished nearly 500 million souls as the system's A0-class blue sun poured radioactive energy along a magnetic field anomaly and directly into the depths of the first planet in the system, Seyllin I. \r\n\r\nThe energy released by this event was so great that it may have triggered the opening of the wormhole network in addition to simultaneously decimating eight other planets which orbited similar A0 Blue stars. A chief aim of this project is to understand the causes and mechanics driving such incredible destruction. \r\n\r\nThis project has compiled all the known data on the subject, including multiple expeditions to “shattered planet” systems (located across both New Eden and wormhole space). We expect to uncover significant details about the mechanics of wormhole initiation as well as the role and power of Isogen-5, which is implicated in the events of that day.\r\n\r\nThis abstract relates to research undertaken by the Arek'Jaalan Project.\r\n\r\nAuthorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4\r\n\r\nFurther copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system (beacon designation - AJS1: Antiquus).",
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\r\nSummary: The Labyrinth deadspace complex in Aphi is one of the major Takmahl relic sites found in the Araz constellation. Project Theseus set out to map the Labyrinth, perform a survey of the site, identify any Takmahl artifacts present, and to aid in future projects investigating Takmahl culture in Araz. \r\n\r\nTeams of ships entered the Labyrinth to combat the “Minotaur” guardians within and explore the site. The result of those efforts was a three-dimensional map which reveals much about the shape of the Labyrinth, in addition to containing useful information about the types and quantities of Takmahl artifacts to be found there. \r\n\r\nThis abstract relates to research undertaken by the Arek'Jaalan Project.\r\n\r\nAuthorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4\r\n\r\nFurther copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.",
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The Naga design remained in the Hyasyoda archives, forgotten (save for a cameo in the Gallente holo-series CPF Blue). In YC 113 the Caldari Navy entertained contracts for a new tier of gunboat battlecruiser. Hyasyoda quickly submitted and won with the Naga, underbidding both Kaalakiota and Ishukone.\r\n
The Naga is effective in any campaign where fast, mobile firepower is required.",
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\r\nLead Researcher: Norman Vales
\r\nContributors: Authochthonian, Chevalleis
\r\nSummary: The present goal of Project Theta is to produce laboratory equipment for use in attempting safe communications with rogue drones. Project Theta aims to achieve this goal by repurposing and reverse engineering available rogue drone technology to create a communications subnet intended to interface with the more advanced rogue drone networks.\r\n\r\nThe three-unit communications system includes an override of the present comms systems, designed as a protective measure. It has also been designed to provide on-the-fly encoding and decoding. Future testing will be necessary to determine if the system will work as required.\r\n\r\nBased on the Aether Hive Link the network remains experimental, and will be part of an isolated communications system. Recent lab tests have indicated a bandwidth of at least ten times that which is available to typical businesses.\r\n\r\nThis abstract relates to research undertaken by the Arek'Jaalan Project.\r\n\r\nAuthorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4\r\n\r\nFurther copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.",
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- "description": "Paper: Project Blueprint
\r\nLead Researchers: Adainy Gwanwyn, Emily Dallocort
\r\nContributors: Mark726
\r\nSummary: The premise of Project Blueprint is to acquire photographic samples (along with standard documentation) of Sleeper constructs to determine their similarity, if any, to those produced in known space. Currently, researchers are in the initial phases of gathering samples of New Eden's structures to compare to the Sleeper constructs once wormhole excursions begin.\r\n\r\nThe purpose behind gathering this information is manifold:
\r\n 1. To investigate if Sleeper constructs hold any sort of cultural significance to the Sleepers themselves;
\r\n 2. To investigate if Sleepers build their constructs to establish permanent homes or temporary sites
\r\n 3. To assist in determining the relationship between Sleepers and the Talocan.\r\n\r\nUltimately, information gathered from Project Blueprint could be used to assist other Project teams (ideally, those under the Sleeper History division), and to help further the efforts of those in the Arek'Jaalan initiative.\r\n\r\nThis abstract relates to research undertaken by the Arek'Jaalan Project.\r\n\r\nAuthorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4\r\n\r\nFurther copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.\r\n",
- "descriptionID": 263712,
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- "raceID": 4,
- "typeID": 4321,
- "typeName": "Research Abstract: Project Blueprint",
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- "description": "Paper: Project Catapult, A Study of the Sansha Wormhole Generator Method
\r\nLead Researcher: Rhavas
\r\nContributors: Grideris, Mark726, Morwen Lagann, Razz Skyshatter, Tuoro
\r\nSummary: New Eden is under siege by Sansha Kuvakei and his Nation. Entire systems are attacked and disabled, but he reserves his most massive, propagandist attacks for the Slaves and Citizens, who come in Nation-class supercapitals to destroy the capsuleer fleets. The hallmarks of these invasions are multiple wormholes under the direct control of Sansha's Nation. While the battle between the capsuleer community and Kuvakei lies outside the scope of the Arek'Jaalan project, wormhole generation and stabilization technology represents a potentially critical link to understanding both current wormholes and the transportation capabilities and technologies of the ancient races.\r\n\r\nBy analyzing information captured by our sensors, probes and contacts, we hope to gather sufficient information to reverse engineer and recreate this technology. Three goals are indicated for this purpose: \r\n\r\n 1. Create new methods of point-to-point interstellar travel, either by enabling greater distances or a broader range of jump-capable vessels.
\r\n 2. Provide deeper insights to the basic functional physics of wormholes to help drive the efforts of Project Slipstream
\r\n 3. Provide potential insights into whether Sansha's Nation wormhole generators were created by the Nation, captured from the Jove, or adapted from the technology of ancient races (if so, those findings will be used to further inform Project Gateway and Project Rift).\r\n\r\nThis abstract relates to research undertaken by the Arek'Jaalan Project.\r\n\r\nAuthorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4\r\n\r\nFurther copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.",
- "descriptionID": 263714,
- "groupID": 1141,
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- "raceID": 4,
- "typeID": 4322,
- "typeName": "Research Abstract: Project Catapult",
- "typeNameID": 263713,
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- "description": "Paper: Project Common Ground
\r\nLead Researcher: Unit XS365BT
\r\nContributors: None.
\r\nSummary: This paper is a theoretical study on a possible history of the Talocan and Sleeper species, and their potential links to the rogue drone and capsuleer communities.\r\n\r\nIt theorizes that the Sleeper species was originally the Talocan equivalent of the capsuleer and that a war occurred between the Talocan and their creations, culminating in the release of an AI virus by the Talocan in an attempt to survive the conflict. This AI virus ravaged the Sleeper species, but not before they transmitted a large quantity of data to a secure storage device they had sent far from their own region of space. This data, when uncovered, gave rise to the rogue drone species.\r\n\r\nThis paper was created to serve as a theoretical basis for future projects.\r\n\r\nThis abstract relates to research undertaken by the Arek'Jaalan Project.\r\n\r\nAuthorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4\r\n\r\nFurther copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.\r\n",
- "descriptionID": 263751,
- "groupID": 1141,
- "iconID": 33,
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- "published": true,
- "raceID": 4,
- "radius": 1,
- "typeID": 4323,
- "typeName": "Research Abstract: Project Common Ground",
- "typeNameID": 263750,
- "volume": 0.1
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- "description": "Paper: Project Huntress Green - The Nature of Life in Anoikis
\r\nLead Researcher: Gaia Ma'chello
\r\nContributors: James Arget, Tas Caern and Vincent Athena
\r\nSummary: Examination of biological samples obtained from planets in Anoikis has shown that life there is closely related to that found in known sectors of space. Both use DNA as the genetic material, and both use the same 26 amino acids for building proteins. In addition, the genetic code (that is, which combinations of three nucleotides code for which amino acid) is the same for both humans and life in Anoikis. As the genetic code is arbitrary, the chance of this happening by accident is one in ten to the 26th power. We are forced to conclude that life in Anoikis and human life sprang from the same source.\r\n\r\nFurther investigation into how this could have come to be is the topic of another paper: The Origin of Life in Anoikis.\r\n\r\nThis abstract relates to research undertaken by the Arek'Jaalan Project.\r\n\r\nAuthorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4\r\n\r\nFurther copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.",
- "descriptionID": 263753,
- "groupID": 1141,
- "iconID": 33,
- "mass": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 1,
- "typeID": 4324,
- "typeName": "Research Abstract: Project Huntress Green (1 of 3)",
- "typeNameID": 263752,
- "volume": 0.1
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@@ -486042,22 +471855,6 @@
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- "description": "Paper: Project Algintal - Investigation of the Algintal Rogue Drone Hive
\r\nLead Researcher: Myyona
\r\nContributors: Natelia
\r\nSummary: Rogue drones have been spreading all over New Eden for the last 80 years or so and represent a constant threat to space travel across the cluster. The rogue drone hive found at the Skeleton Comet complex within the Deltole system appears to have assimilated ancient technologies left behind by the Yan Jung nation, resulting in the development of a new strain of drones, potentially more powerful than their standard counterparts. \r\n\r\nTwo reports on these events were gathered to determine the extent to which the drones were affected by assimilating the Yan Jung technology, and to establish what level of threat this could pose. The findings showed that the new strain of drones possess significantly enhanced communication systems and cognitive abilities as compared with their predecessors. However, through the examination process it was also discovered that apparently, nearly all of the new drone strains had been destroyed by the original rogue drone hive, likely due to self-regulatory mechanisms within the hive. Consequently, we conclude that any remaining drones pose little to no threat. \r\n\r\nThis abstract relates to research undertaken by the Arek'Jaalan Project.\r\n\r\nAuthorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4\r\n\r\nFurther copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.",
- "descriptionID": 263755,
- "groupID": 1141,
- "iconID": 33,
- "mass": 1.0,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "typeID": 4325,
- "typeName": "Research Abstract: Project Algintal",
- "typeNameID": 263754,
- "volume": 0.1
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@@ -486198,23 +471995,6 @@
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- "description": "Paper: Project Enigma - The Jovian Empires
\r\nLead Researcher: Myyona
\r\nContributors: None
\r\nSummary: The Jovian society was the first to recover after the closure of the EVE Gate, an event that caused a near-complete extinction of all human settlements in New Eden. Having existed for thousands of years since then, the Jovian Empire experienced peaks and falls long before any of the other currently existing empires even managed to establish themselves as spacefaring nations. \r\n\r\nBeing keen seekers of knowledge, the Jovians possess great insight on past events, though they do not share it freely and easily with outsiders. This paper looks into the documentation available on the history of the Jovian Empires in an attempt to better understand the Jove mentality and the current state of the Jovian society. Evidence gathered for the paper suggests that the recent lack of communication from Jovian officials, as well as their seeming inability to stop the fatal Jovian Disease, may signal that the current Jovian Empire is in decline.\r\n\r\nThis abstract relates to research undertaken by the Arek'Jaalan Project.\r\n\r\nAuthorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4\r\n\r\nFurther copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.",
- "descriptionID": 263757,
- "groupID": 1141,
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- "published": true,
- "raceID": 4,
- "radius": 1,
- "typeID": 4326,
- "typeName": "Research Abstract: Project Enigma",
- "typeNameID": 263756,
- "volume": 0.1
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@@ -486355,23 +472135,6 @@
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- "description": "Paper: Project Trinity
\r\nLead Researcher: Julianus Soter
\r\nContributors: General Stargazer, Moira. Corporation
\r\nSummary: Operation Trinity was the in-field reconnaissance operation to gather experimental evidence to prove or deny the Trinity Hypothesis, part of Project Trinity. Conducted inside Class 4 space, the operation utilized military and scientific vessels to investigate Trinary Hub facilities in order to determine whether they held any similarity to the Trinary Data discovered on an abandoned Helios in Class 6 space, suspected to have once belonged to missing astrophysicist Lianda Burreau, the first capsuleer to discover the unknown regions. \r\n\r\nA trinary hub was investigated and the Sleeper databanks located at the structure were hacked. Data analyzers were applied to all artifacts and signals captured from the facility were compared with a Jovian Trinary Data fragment acquired from Admiral Ouria's Eidolon battleship. Correlations were collected and indicate possible relationships between Jovian and Sleeper data structures. Additional conclusions may be possible with assistance from Eifyr & Co.\r\n\r\nThis abstract relates to research undertaken by the Arek'Jaalan Project.\r\n\r\nAuthorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4\r\n\r\nFurther copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.",
- "descriptionID": 263759,
- "groupID": 1141,
- "iconID": 33,
- "mass": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 1,
- "typeID": 4327,
- "typeName": "Research Abstract: Project Trinity",
- "typeNameID": 263758,
- "volume": 0.1
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@@ -486512,22 +472275,6 @@
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- "description": "Paper: Project Infernal Spade - Analysis of the Ancient Talocan Temple and Sun Reader
\r\nLead Researcher: Myyona
\r\nContributors: None
\r\nSummary: The appearance of Talocan ruins in w-space has put a renewed focus on this civilization. Very little was known about the Talocan before their ruins appeared in w-space besides that they once had a presence in the Okkelen constellation, an area now claimed by the Caldari State. Despite being overrun by rogue drones, the Devil's Dig Site deadspace complex in the Otitoh system held archaeologists' interest for some time, mostly due to its housing some of the only Talocan relic remnants still available. \r\n\r\nThis paper is aimed at investigating the Devil's Dig Site and finding out what secrets it holds. It has become clear that the rogue drones inhabiting this site are formidable foes and, clearly surpassing most other rogue drone hives in power. Two ancient Talocan structures have also been discovered; an ancient temple and a mysterious black monolith identified as a ‘Sun Reader.' Due to the hostility of the drones, a thorough investigation of these structures has not been possible yet and is still in the planning phase. \r\n\r\nThis abstract relates to research undertaken by the Arek'Jaalan Project.\r\n\r\nAuthorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4\r\n\r\nFurther copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.",
- "descriptionID": 263761,
- "groupID": 1141,
- "iconID": 33,
- "mass": 1.0,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "typeID": 4328,
- "typeName": "Research Abstract: Project Infernal Spade",
- "typeNameID": 263760,
- "volume": 0.1
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@@ -486668,23 +472415,6 @@
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- "description": "Paper: Astrosurvey
\r\nLead Researcher: Pr. Gehen Sealbreaker
\r\nContributors: Sealbreaker Labs, Vincent Athena
\r\nSummary: The homogeneity of the asteroids located in Anoikis is improbable, and ores extracted there have been thrown in refineries using old refining processes with no proper study. Considering current survey scanners only compare asteroid properties to a known ores database, their current classification may be wrong and not reflect their full potential.\r\n\r\nThree possibilities other than an improbable homogeneity can explain this:
\r\n 1. Ores in Anoikis are plain. Specific conditions in New Eden contributed to variants' formation.
\r\n 2. Specific ores existed in Anoikis. Their supply was depleted by intensive exploitation from previous occupants.
\r\n 3. There are specific ore variants in Anoikis. Tolerance of survey scanners made us unaware of this. (Hypothesis studied)\r\n\r\nWhen it comes to crystal formation, stellar macroscopic effects are a main factor. Cosmic phenomenon must be considered, and samples from their systems studied.\r\n\r\nThe operation had 3 steps so far:
\r\n 1. Establishment of a scientific base camp in Anoikis.
\r\n 2. Harvesting and initial study of resources.
\r\n 3. Study of the collected samples using laboratories in Empire stations. (Ongoing)
\r\n\r\nCurrent results are inconclusive, but there is still much to do. So far, no collected ore matches the molecular structure of any known ore variant, common or rare (Luminous Kernite, Banidine, Polygypsum, etc).\r\n\r\nThis abstract relates to research undertaken by the Arek'Jaalan Project.\r\n\r\nAuthorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4\r\n\r\nFurther copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.",
- "descriptionID": 263763,
- "groupID": 1141,
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- "published": true,
- "raceID": 4,
- "radius": 1,
- "typeID": 4329,
- "typeName": "Research Abstract: Project Astrosurvey",
- "typeNameID": 263762,
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- "description": "Paper: Project Omicron
\r\nLead Researcher: Authochthonian
\r\nContributors: Authochthonian, Chevalleis, Grideris
\r\nSummary: Project Omicron is an attempt to establish two-way communications with the rogue drones. The purpose of this attempt is to find common ground as a prelude to full diplomatic negotiations and to find out as much information as possible on their origins, purpose and needs. Additionally, Omicron aims to investigate possible connections between rogue drones and sleeper drones by communicating directly with rogue drone hives where possible. Much of this project relates to others, such as Project Theta, which seeks to provide the hardware to make such communication possible. \r\n\r\nTwo-way communications with rogue drones have been proven possible (see the Algintal Incident) and we are constantly refining our communication protocols and encryption/decryption techniques to improve our communication abilities. We predict, based on current evidence, that full communication with rogue drones may be possible around late YC 113 to early YC 114. \r\n\r\n\r\nThis abstract relates to research undertaken by the Arek'Jaalan Project.\r\n\r\nAuthorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4\r\n\r\nFurther copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.",
- "descriptionID": 263765,
- "groupID": 1141,
- "iconID": 33,
- "mass": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 1,
- "typeID": 4330,
- "typeName": "Research Abstract: Project Omicron",
- "typeNameID": 263764,
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- "description": "Paper: Project Omega
\r\nLead Researcher: Chevalleis
\r\nContributors: Authochthonian, Chevalleis
\r\nSummary: Project Omega is an attempt to investigate the nature of rogue drone hives and their structures. Omega seeks to uncover anything that can be learned about their hierarchy and society by recording how the various rogue drone types interact with one another and other hives. Omega also studies the software of the rogue drones, analyzing their intelligence and their psychology in an effort to identify the programming code responsible for their behavior. \r\n\r\nResearch into existing types of hives found “naturally occurring” has been carried out and a comparative psychology study is also underway. These examinations should provide deeper insights into the nature of rogue drones and their hives.\r\n\r\nThis abstract relates to research undertaken by the Arek'Jaalan Project.\r\n\r\nAuthorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4\r\n\r\nFurther copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.",
- "descriptionID": 263767,
- "groupID": 1141,
- "iconID": 33,
- "mass": 1.0,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "typeID": 4331,
- "typeName": "Research Abstract: Project Omega",
- "typeNameID": 263766,
- "volume": 0.1
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@@ -487138,23 +472835,6 @@
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- "4332": {
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- "description": "Paper: Project Rho
\r\nLead Researcher: Authochthonian
\r\nContributors: Authochthonian, Chevalleis
\r\nSummary: Project Rho is an attempt to gather information on all types of rogue drone hardware, from the smallest to the largest drone types known to exist, and to compile this information into a comprehensive database for ease of access when comparing rogue drone technology to sleeper drone technology by other divisions of Arek'Jaalan. Detailed analysis of every rogue drone will be carried out and compared to empire equivalents.\r\n\r\nWhen completed, this project should enable us to identify any technological links between rogue drones and sleeper drones.\r\n\r\nThis abstract relates to research undertaken by the Arek'Jaalan Project.\r\n\r\nAuthorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4\r\n\r\nFurther copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.",
- "descriptionID": 263769,
- "groupID": 1141,
- "iconID": 33,
- "mass": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 1,
- "typeID": 4332,
- "typeName": "Research Abstract: Project Rho",
- "typeNameID": 263768,
- "volume": 0.1
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@@ -487295,22 +472975,6 @@
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- "description": "Paper: Project Slipstream - Wormhole Physics for Capsuleers
\r\nLead Researcher: Helen Ohmiras
\r\nContributors: Rhavas, Pat Irvam
\r\nSummary: Artificial wormhole induction processes are used in warp drives and jump drives across New Eden. Despite the prevalence of this technology, natural wormholes are still a mystery to many. A pilot with a firm grasp of wormhole mechanics can make more effective decisions when unforeseen and unpredicted events occur in the future.\r\n\r\nProject Slipstream is an attempt to educate the wider capsuleer community on basic wormhole physics. We will focus on clearing up misconceptions regarding the difference between natural wormholes and artificial wormholes. The nature of wormholes present in the uncharted regions will also be determined. These findings will then be used as a starting point for further clarification of the physics behind the technology used to create artificial wormholes, as well as other wormhole induction drive technologies.\r\n\r\nThis abstract relates to research undertaken by the Arek'Jaalan Project.\r\n\r\nAuthorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4\r\n\r\nFurther copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.",
- "descriptionID": 263771,
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- "raceID": 4,
- "typeID": 4333,
- "typeName": "Research Abstract: Project Slipstream",
- "typeNameID": 263770,
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@@ -487451,22 +473115,6 @@
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- "description": "Special Acknowledgement: This site is named after the capsuleer known as \"The Antiquarian\" whose generous contributions played a large part in making this base in Eram a reality. \r\n\r\nDedication: Arek'Jaalan Site One is dedicated to the capsuleers who helped found the project, and ensure its continued stability and success. \r\n\r\nA full listing of donations is available here. \r\n\r\nThe following individuals and corporations contributed to the construction of this site. Without their donations, Arek'Jaalan Site One would not have been possible. \r\n\r\nCorporations:\r\nApplied Industrial Technologies\r\nFedMart\r\nKitzless\r\nNepenthe Inc.\r\nRed Rock Mining Company\r\nUnit Commune\r\nYahoo Inc\r\n\r\nIndividuals:\r\nAdainy Gwanwyn\r\nAeb Raven\r\nAidan Brooder\r\nAkrasjel Lanate\r\nAlexa Wilkot\r\nAlextrasa Zurman\r\nAlpac T'Zarri\r\nAngrypunch\r\nAquila Shadow\r\nArklan1\r\nBorascus\r\nBrick Royl\r\nCargo2000\r\nCold Vodka\r\nCunane Jeran\r\nDarkcoro Matari\r\nDravidshky\r\nDutchGunner\r\nEkserevnitis\r\nEri Vin'Taur\r\nFaith Comet\r\nFaulx\r\nfLitSer\r\nGeneral Stargazer\r\nGouzu Kho\r\nGran Man\r\nHannah Viktor\r\nHector Von Hammerstorm\r\nHordi LaGeorge\r\nIwata Accuspray\r\nJack bubu\r\nJacques DuVey\r\nJames Gheris\r\nJara Blackwind\r\nJikane Ronuken\r\nJulianus Soter\r\nKais Malleus\r\nLancashirian\r\nLeopold Caine\r\nMai Satiri\r\nMark726\r\nMorwen Lagann\r\nMyrhial Arkenath\r\nMyyona\r\nNaraish Adarn\r\nNormal Vales\r\nPhaedra Aurilen\r\nPlanetary Genocide\r\nQansh\r\nRazz Skyshatter\r\nRees Noturana\r\nRhavas\r\nScatter Gun\r\nShin'rohtak\r\nSteve Ronuken\r\nStone Cold Assassin\r\nTan Tau\r\nTaqai\r\nTarryn Nightstorm\r\nTerra Dedlow\r\nThe Antiquarian\r\nThomas Ownz\r\nTumbles Goodness\r\nTundradog\r\nUtremi Fasolasi\r\nVariden\r\n\r\nISK Donations:\r\n\r\nThe following indviduals donated ISK towards the construction of Site One. Excess ISK left over after construction, will be used to fund archivist work. \r\n\r\n1,100,000,000 - Adhocracy Incorporated\r\n1,000,000,000 - House of Sebtin\r\n500,000,000 - Alpac T'Zarri\r\n500,000,000 - skaunk (on behalf of Caustic Confluence corporation)\r\n300,000,000 - Salpun\r\n200,000,000 - Gauss Jannon\r\n100,000,000 - Gallente Independent Progressive Alternative\r\n50,000,000 - Ethan Revenant\r\n40,000,000 - Molocath Vynneve\r\n25,000,000 - Rae Seddon\r\n15,000,000 - Invader Squee\r\n10,000,000 - Windsong Woodhaven\r\n10,000,000 - Iwata Accuspray\r\n5,000,000 - Jethra Daystar\r\n1,000,000 - ElQuirko\r\n1,000,000 - Squid Tentacle\r\n1,000,000 - Lady mifa\r\n2,000,000 - jimmy 15",
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- "description": "Paper: Project Compass
\r\nLead Researcher: Mark726
\r\nContributors: Rhavas
\r\nSummary: Project Compass represents an attempt to experimentally verify the spatial relationship between wormhole space and New Eden. The project is primarily aimed at identifying stellar objects – both in New Eden and in wormhole space – through spectroscopic analysis, and by using the properties of parallax and triangulation to determine the location of wormhole space in relation to New Eden. The Lead Researcher surveyed a random sample of wormhole systems and was able to identify a star cluster identifiable in both New Eden and wormhole space. Through mathematical extrapolation and analysis, the location of wormhole space was determined.\r\n\r\nProject Compass draws no final conclusions at this stage, as researchers are awaiting potential changes to capsule sensor technology that may yield new data.\r\n\r\nThis abstract relates to research undertaken by the Arek'Jaalan Project.\r\n\r\nAuthorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4\r\n\r\nFurther copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.",
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- "description": "Paper: Huntress Green - The Origin of Life in Anoikis
\r\nLead Researcher: Gaia Ma'chello
\r\nContributors: James Arget, Tas Caern and Vincent Athena
\r\nSummary: Previous work has indicated that life in Anoikis and human life had the same origin. This brings up the question of how life originally came to planets in Anoikis.\r\n\r\nThe “molecular clock” method was used to estimate how long ago life in Anoikis and life in known space had a common ancestor. In the molecular clock method random changes to segments of “junk” DNA are examined and compared between organisms. Changes in these segments occur randomly, accumulate over time, and are not selected for by evolution. By seeing how different a given segment of junk DNA is between two organisms, an estimate can be made as to how long ago they had a common ancestor. \r\n\r\nFor this case, microorganisms that live in known space and those that live in Anoikis were compared. \r\n\r\nIt was found that life in Anoikis split from life in known space during the dark ages, the time period between the closure of the eve gate and the rebirth of civilization. Apparently, during this time, some space-faring civilization survived, or arose much faster than has been assumed. This civilization appears to have moved to Anoikis and made use of the planets.\r\n\r\nSome organisms were found that had a common ancestor with life in known space about a year ago. This is likely contamination from recent capsuleer activity in Anoikis.\r\n\r\nThis abstract relates to research undertaken by the Arek'Jaalan Project.\r\n\r\nAuthorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4\r\n\r\nFurther copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.",
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- "typeName": "Research Abstract: Project Huntress Green (2 of 3)",
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- "description": "Paper: Huntress Green - Possible disease organisms in Anoikis
\r\nLead Researcher: Gaia Ma'chello
\r\nContributors: James Arget, Tas Caern and Vincent Athena
\r\nSummary: Examination of multiple biological samples obtained from planets in the unknown regions has found several organisms that could cause diseases in humans. The most interesting one is a certain fungus found on several temperate worlds.\r\n\r\nThis fungus appears able to colonize almost any surface or other organism. As it digests another organism, some proteins from that organism are displayed on the surface of the fungal strands. This allows the fungus to evade the immune system of many infected hosts.\r\n\r\nSome bacteria were also found that appear to be somewhat infectious. They do not appear to be too virulent, but some of the chemicals they produce are of particular interest. These chemicals have neurological effects that alter the behavior of the host, helping spread the bacteria.\r\n\r\nThis abstract relates to research undertaken by the Arek'Jaalan Project.\r\n\r\nAuthorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4\r\n\r\nFurther copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.",
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- "description": "The Arek'Jaalan Project was founded to act as a cross-organizational research body and common ground for capsuleers to share information about the Sleeper civilization and related matters. The goals of the project are, relative to similar bodies, both simple to understand and quite humble. Put simply, our aim is to research, document and educate.\r\n\r\nResearch: We aim to posit and debate theories, study known facts and uncover new ones, and use every other method available to deepen our understanding of the Sleepers and related subjects.\r\n\r\nDocument: Through extensive use of open networks, and with the help of key staff, we aim to document all of the information shared between project members, from everyday communication to large-scale research projects.\r\n\r\nEducate: Using our body of contributors and their documented research as a foundation, we aim to educate other capsuleers about our work, and to encourage wider capsuleer interest in scientific matters by presenting information openly and accessibly.\r\n\r\nIn its initial phase, the project aims to build a “foundational” body of documented research, at which point a larger focus will begin to be placed on the goal of education.\r\n\r\nIt should be emphasized that Arek'Jaalan does not aim to produce new technologies, and in particular that we take an active stance against any further weaponization of Sleeper or other technologies. We aim for something more benign and progressive.\r\n\r\nIt should be similarly noted that much of our work lies in centralizing and documenting scattered, yet publicly available, information. In the absence of these hard facts, we turn to educated theory. Although there is always the risk of information being used for immoral ends, it should be remembered what the majority of our work at the Arek'Jaalan project actually amounts to, and that our own stance is to be firmly against such actions.\r\n\r\nOverwhelmingly, the current focus of interest in capsuleer research is applied science, particularly weaponization. The work we do is intended to help humanity, and science as a whole, not just the capsuleer military-industrial cycle. Arek'Jaalan stands apart from the destructive mainstream; as an alternative way for capsuleers to use their unique capabilities. ",
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- "description": "Boosts shield resistance against all damage types.
Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",
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Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",
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Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",
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Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",
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- "description": "Subject: Sansha Tenebrus
\r\nMilitary Specifications: Frigate-class vessel. Veteran-level crew.
\r\nAdditional Intelligence: The Tenebrus is a specialized defensive vessel intended for swift and vicious first response action. Employing only those True Slaves most receptive to the hive-mind and therefore best able to coordinate amongst themselves, these ships are considered among the most valuable members of the Nation's military force.
\r\nAnalyst Kamal Shan, Ministry of Assessment.
Authorized for capsuleer dissemination. ",
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- "description": "Subject: Dark Blood Keeper
\r\nMilitary Specifications: Frigate-class vessel. Veteran-level crew.
\r\nAdditional Intelligence: The Dark Blood Keeper is a defensive vessel designed to protect the human farm's living produce. Crewed by a hand-picked selection of expert technicians who are also zealous believers in the Blood Raider cause, this ship is without a doubt the most dangerous opponent in the vicinity.
\r\nAnalyst Kepur, Ministry of Assessment.
Authorized for capsuleer dissemination. \r\n",
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- "description": "Subject: Dark Blood Alpha
\r\nMilitary Specifications: Frigate-class vessel. Veteran-level crew.
\r\nAdditional Intelligence: The Shadow Serpentis Warden is one of the most versatile frigate designs ever to be iterated on by any independent organization. Triple-reinforced armor, an augmented plasma ventilation system and extremely strict crew specifications have been identified as three primary reasons for why no Serpentis live cargo facility can ever be found without one.
\r\nAnalyst Batuan, DED.
Authorized for capsuleer dissemination. ",
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- "description": "This is an Amarr drone mine.",
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- "description": "Exotic dancing is considered an art form, even though not everyone might agree. Exposing the flesh in public places may be perfectly acceptable within the Federation, but in the Amarr Empire it's considered a grave sin and a sign of serious deviancy.",
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- "description": "The Miasmos Quafe Ultra Edition was commissioned by the Quafe Corporation as a specialized vessel for the distribution of Quafe throughout the New Eden cluster.\r\n\r\nTo this end, the ship has been made more agile, given a faster warp engine and fitted with an upgraded cargohold that can carry vast amounts of sweet, sweet Quafe. Additionally, the controls have been simplified so that new pilots can be trained quickly and efficiently, allowing for optimal transport labor wages.\r\n\r\nA later addition under the new \"Miasmos\" moniker included a small number of sealed vats, but Quafe has demanded that those be accessed solely by corporate representatives, and not by crew nor capsuleer.",
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- "description": "This ship modification is designed to increase the max targeting range, at the expense of agility and max velocity.\r\n\r\nThe drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",
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@@ -493895,45 +478942,6 @@
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- "4383": {
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- "description": "The Micro Jump Drive is a module that spools up, then jumps the ship forward 100km in the direction it is facing. Upon arrival, the ship maintains its direction and velocity. Warp scramblers can be used to disrupt the module. Spool up time is reduced by the skill Micro Jump Drive Operation.\r\n\r\nThe Micro Jump Drive was developed by Duvolle Laboratories Advanced Manifold Theory Unit. The drive was conceived by the late Avagher Xarasier, the genius behind several ground-breaking innovations of that era.\r\n",
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- "description": "Skill at using Micro Jump Drives. 5% reduction in activation time per skill level.",
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- "description": "A Large deployable self powered unit that prevents micro jumping into its area of effect.",
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@@ -495085,21 +480023,6 @@
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- "description": "The Miasmos (originally Iteron Mark IV) Quafe Ultramarine Edition was commissioned by the Quafe Corporation as a vessel for highly focused distribution of Quafe to a demanding clientele in the New Eden cluster.\r\n\r\nTo this end, the ship has been made more agile, given a faster warp engine and fitted with an upgraded cargohold that can carry vast amounts of Quafe. In addition, its controls have been simplified so that new pilots can more easily meet the strict delivery conditions of prospective buyers. A number of sealed vats were added after the ship was rebranded as the Miasmos, but Quafe has demanded that those be accessed solely by corporate representatives, and not by crew nor capsuleer.\r\n\r\nWhile the Quafe Corporation has firmly denied making any alterations to its lucrative formula, and insists that the Miasmos Quafe Ultramarine Edition does not have special dispensation to carry a supercaffeinated version of the famous drink, it is notable that this model has been fitted with extra security mechanisms to prevent any and all crew from sampling its cargo. \r\n\r\nWhile there are persistent rumors of storage crew personnel tasting the cargo and subsequently staying awake for days on end, grinding their teeth and yelling at each other, these have never been conclusively proven, although the Quafe Corporation does reportedly undertake all medical costs for any crewmember serving more than 72 consecutive hours onboard the Miasmos Quafe Ultramarine Edition. ",
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- "description": "Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Usually fit on Frigates and Destroyers.",
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@@ -495781,25 +480627,6 @@
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- "4391": {
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- "description": "Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold.\r\n\r\nNote: Can use Cap Booster 150 and 200 as fuel. Reloading time is 60 seconds. Prototype Inferno Module.\r\n",
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- "mass": 0.0,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "radius": 500.0,
- "techLevel": 1,
- "typeID": 4391,
- "typeName": "Large Ancillary Shield Booster",
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- "volume": 25.0
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"43910": {
"basePrice": 600000000,
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@@ -495955,20 +480782,6 @@
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- "4392": {
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"43920": {
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@@ -496142,26 +480955,6 @@
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- "4393": {
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- "description": "The Drone Damage Amplifier projects a multi-node quantum entanglement onto the ship's drone or fighter communications net, creating a bridged processor link that allows for better real-time trajectory projections.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 278157,
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- "typeName": "Drone Damage Amplifier I",
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@@ -496266,162 +481059,6 @@
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- },
- "4395": {
- "basePrice": 0.0,
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- "description": "This ship modification is designed to increase a ship's CPU.\r\n\r\nPenalty: - 5% Shield Recharge Rate Bonus.\r\n",
- "descriptionID": 277628,
- "groupID": 781,
- "iconID": 3199,
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@@ -498246,22 +482712,6 @@
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@@ -516009,26 +499863,6 @@
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"45710": {
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"45730": {
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"45750": {
"basePrice": 15000000,
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@@ -517283,24 +501076,6 @@
"typeNameID": 526939,
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- "description": "This module uses nano-assemblers to repair damage done to the armor of the ship.",
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"45790": {
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@@ -517451,26 +501226,6 @@
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},
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"45800": {
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"typeNameID": 527049,
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- "description": "A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
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"45900": {
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"typeNameID": 527170,
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},
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"46000": {
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"46090": {
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"typeNameID": 528446,
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"46100": {
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"46110": {
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@@ -522519,27 +506173,6 @@
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- "4613": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This module uses nano-assemblers to repair damage done to the armor of the ship.",
- "descriptionID": 87525,
- "groupID": 62,
- "iconID": 80,
- "marketGroupID": 1051,
- "mass": 500.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "techLevel": 1,
- "typeID": 4613,
- "typeName": "Large ACM Compact Armor Repairer",
- "typeNameID": 77041,
- "variationParentTypeID": 3538,
- "volume": 50.0
- },
"46130": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -522840,26 +506473,6 @@
"typeNameID": 528500,
"volume": 0.01
},
- "4615": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This module uses nano-assemblers to repair damage done to the armor of the ship.",
- "descriptionID": 87526,
- "groupID": 62,
- "iconID": 80,
- "mass": 500.0,
- "metaGroupID": 1,
- "metaLevel": 3,
- "portionSize": 1,
- "published": false,
- "raceID": 8,
- "radius": 1.0,
- "techLevel": 1,
- "typeID": 4615,
- "typeName": "Large Automated Carapace Restoration",
- "typeNameID": 77042,
- "volume": 50.0
- },
"46151": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -523608,26 +507221,6 @@
"typeNameID": 528557,
"volume": 0.01
},
- "462": {
- "basePrice": 0.0,
- "capacity": 1.0,
- "description": "A super-heavy pulse laser designed for medium range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
- "descriptionID": 94506,
- "graphicID": 11114,
- "groupID": 53,
- "iconID": 360,
- "marketGroupID": 573,
- "mass": 2000.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "techLevel": 1,
- "typeID": 462,
- "typeName": "Mega Pulse Laser I",
- "typeNameID": 106034,
- "volume": 50.0
- },
"46200": {
"basePrice": 10000000,
"capacity": 0.0,
@@ -523778,24 +507371,6 @@
"typeNameID": 528567,
"volume": 0.01
},
- "4621": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This module uses nano-assemblers to repair damage done to the armor of the ship.",
- "descriptionID": 87527,
- "groupID": 62,
- "iconID": 80,
- "mass": 500.0,
- "metaLevel": 5,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "techLevel": 1,
- "typeID": 4621,
- "typeName": "Large 'Reprieve' Vestment Reconstructer I",
- "typeNameID": 77043,
- "volume": 50.0
- },
"46210": {
"basePrice": 20000000,
"capacity": 0.0,
@@ -525161,26 +508736,6 @@
"typeNameID": 529179,
"volume": 10.0
},
- "463": {
- "basePrice": 0.0,
- "capacity": 1.0,
- "description": "A super-heavy beam laser designed for medium to long range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
- "descriptionID": 94505,
- "graphicID": 11105,
- "groupID": 53,
- "iconID": 361,
- "marketGroupID": 569,
- "mass": 2000.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "techLevel": 1,
- "typeID": 463,
- "typeName": "Mega Beam Laser I",
- "typeNameID": 106033,
- "volume": 50.0
- },
"46300": {
"basePrice": 3500.0,
"capacity": 0.0,
@@ -526696,26 +510251,6 @@
"typeNameID": 529499,
"volume": 0.01
},
- "464": {
- "basePrice": 0.0,
- "capacity": 1.0,
- "description": "An ultra-heavy beam laser designed for medium to long range engagements. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
- "descriptionID": 94504,
- "graphicID": 11106,
- "groupID": 53,
- "iconID": 361,
- "marketGroupID": 569,
- "mass": 2000.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "techLevel": 1,
- "typeID": 464,
- "typeName": "Tachyon Beam Laser I",
- "typeNameID": 106032,
- "volume": 50.0
- },
"46400": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -530682,7 +514217,7 @@
"46675": {
"basePrice": 1350.0,
"capacity": 0.0,
- "description": "This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed.\r\n\r\nConsidered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen inside it. Dark ochre also contains useful amounts of Tritanium and Nocxium.\r\n\r\nAvailable primarily through moon mining.",
+ "description": "This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed.\r\n\r\nConsidered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium.",
"descriptionID": 530595,
"groupID": 453,
"iconID": 1275,
@@ -530701,7 +514236,7 @@
"46676": {
"basePrice": 4700.0,
"capacity": 0.0,
- "description": "This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed.\r\n\r\nBistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, Zydrine and Megacyte. It also contains a decent amount of Pyerite.\r\n\r\nAvailable primarily through moon mining.",
+ "description": "This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed.\r\n\r\nBistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon.",
"descriptionID": 530591,
"groupID": 451,
"iconID": 1273,
@@ -530720,7 +514255,7 @@
"46677": {
"basePrice": 3500.0,
"capacity": 0.0,
- "description": "This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed.\r\n\r\nCrokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium for any ore in the universe. Valuable deposits of Zydrine and Tritanium can also be found within this rare ore.\r\n\r\nAvailable primarily through moon mining.",
+ "description": "This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed.\r\n\r\nCrokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore.",
"descriptionID": 530593,
"groupID": 452,
"iconID": 1272,
@@ -530739,7 +514274,7 @@
"46678": {
"basePrice": 5100.0,
"capacity": 0.0,
- "description": "This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. This moon ore produces 15% more minerals than standard arkonor when reprocessed.\r\n\r\nOne of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of Megacyte of any ore, and also contains some Mexallon and Tritanium.\r\n\r\nAvailable primarily through moon mining.",
+ "description": "This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. This moon ore produces 15% more minerals than standard arkonor when reprocessed.\r\n\r\nArkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite.",
"descriptionID": 530589,
"groupID": 450,
"iconID": 1277,
@@ -530758,7 +514293,7 @@
"46679": {
"basePrice": 1400.0,
"capacity": 0.0,
- "description": "This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.\r\n\r\nGneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.\r\n\r\nAvailable primarily through moon mining.",
+ "description": "This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.\r\n\r\nGneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.",
"descriptionID": 530597,
"groupID": 467,
"iconID": 1377,
@@ -530777,7 +514312,7 @@
"46680": {
"basePrice": 510.0,
"capacity": 0.0,
- "description": "This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed.\r\n\r\nHedbergite is sought after for its high concentration of Nocxium and Isogen. However hedbergite also yields some Pyerite and Zydrine.\r\n\r\nAvailable primarily through moon mining.",
+ "description": "This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed.\r\n\r\nHedbergite is sought after for its high concentration of Pyerite and Nocxium.",
"descriptionID": 530599,
"groupID": 454,
"iconID": 1269,
@@ -530796,7 +514331,7 @@
"46681": {
"basePrice": 1100.0,
"capacity": 0.0,
- "description": "This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed.\r\n\r\n\r\nWith a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of Tritanium, Isogen and Zydrine.\r\n\r\nAvailable primarily through moon mining.",
+ "description": "This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed.\r\n\r\nWith a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen.",
"descriptionID": 530601,
"groupID": 455,
"iconID": 1282,
@@ -530815,7 +514350,7 @@
"46682": {
"basePrice": 440.0,
"capacity": 0.0,
- "description": "This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed.\r\n\r\nJaspet has three valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium and Zydrine.\r\n\r\nAvailable primarily through moon mining.",
+ "description": "This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed.\r\n\r\nJaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium.",
"descriptionID": 530603,
"groupID": 456,
"iconID": 1279,
@@ -530834,7 +514369,7 @@
"46683": {
"basePrice": 310.0,
"capacity": 0.0,
- "description": "This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed.\r\n\r\nKernite is a fairly common ore type that yields a large amount of Mexallon. Besides mexallon the kernite also has a bit of Tritanium and Isogen.\r\n\r\nAvailable primarily through moon mining.",
+ "description": "This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed.\r\n\r\nKernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.",
"descriptionID": 530605,
"groupID": 457,
"iconID": 1270,
@@ -530852,7 +514387,7 @@
"46684": {
"basePrice": 100.0,
"capacity": 0.0,
- "description": "This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed.\r\n\r\nOmber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Tritanium and Pyerite. A few trips of mining this and a novice is quick to rise in status. \r\n\r\nAvailable primarily through moon mining.",
+ "description": "This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed.\r\n\r\nOmber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status.",
"descriptionID": 530607,
"groupID": 469,
"iconID": 1271,
@@ -530870,7 +514405,7 @@
"46685": {
"basePrice": 70.0,
"capacity": 0.0,
- "description": "This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed.\r\n\r\nPlagioclase is not amongst the most valuable ore types around, but it contains a large amount of Pyerite and is thus always in constant demand. It also yields some Tritanium and Mexallon.\r\n\r\nAvailable primarily through moon mining.",
+ "description": "This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed.\r\n\r\nPlagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon.",
"descriptionID": 530609,
"groupID": 458,
"iconID": 230,
@@ -530888,7 +514423,7 @@
"46686": {
"basePrice": 55.0,
"capacity": 0.0,
- "description": "This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed.\r\n\r\nPyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of Nocxium, increasing its value considerably. It also has a large portion of Tritanium and some Pyerite and Mexallon. \r\n\r\nAvailable primarily through moon mining.",
+ "description": "This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed.\r\n\r\nPyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon.",
"descriptionID": 530611,
"groupID": 459,
"iconID": 231,
@@ -530906,7 +514441,7 @@
"46687": {
"basePrice": 23.0,
"capacity": 0.0,
- "description": "This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed.\r\n\r\nScordite is amongst the most common ore types in the known universe. It has a large portion of Tritanium plus a fair bit of Pyerite. Good choice for those starting their mining careers. \r\n\r\nAvailable primarily through moon mining.",
+ "description": "This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed.\r\n\r\nScordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.",
"descriptionID": 530613,
"groupID": 460,
"iconID": 1356,
@@ -530924,7 +514459,7 @@
"46688": {
"basePrice": 4200.0,
"capacity": 0.0,
- "description": "This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed.\r\n\r\nSpodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of Tritanium and Pyerite, as well as moderate amounts of Mexallon and Isogen can be obtained by refining these rocks.\r\n\r\nAvailable primarily through moon mining.",
+ "description": "This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed.\r\n\r\nSpodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.",
"descriptionID": 530615,
"groupID": 461,
"iconID": 1274,
@@ -530943,7 +514478,7 @@
"46689": {
"basePrice": 17.0,
"capacity": 0.0,
- "description": "This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed.\r\n\r\n\r\nThe most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. \r\n\r\nAvailable primarily through moon mining.",
+ "description": "This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed.\r\n\r\nVeldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.",
"descriptionID": 530617,
"groupID": 462,
"iconID": 232,
@@ -530979,7 +514514,7 @@
"46691": {
"basePrice": 564000.0,
"capacity": 0.0,
- "description": "This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard arkonor when reprocessed.\r\n\r\nOne of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard arkonor when reprocessed.\r\n\r\nArkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 530590,
"groupID": 450,
"iconID": 3307,
@@ -530998,7 +514533,7 @@
"46692": {
"basePrice": 520000.0,
"capacity": 0.0,
- "description": "This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed.\r\n\r\nBistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed.\r\n\r\nBistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 530592,
"groupID": 451,
"iconID": 3308,
@@ -531017,7 +514552,7 @@
"46693": {
"basePrice": 384500.0,
"capacity": 0.0,
- "description": "This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed.\r\n\r\nCrokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed.\r\n\r\nCrokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 530594,
"groupID": 452,
"iconID": 3309,
@@ -531036,7 +514571,7 @@
"46694": {
"basePrice": 147000.0,
"capacity": 0.0,
- "description": "This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed.\r\n\r\nConsidered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed.\r\n\r\nConsidered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 530596,
"groupID": 453,
"iconID": 3310,
@@ -531055,7 +514590,7 @@
"46695": {
"basePrice": 157500.0,
"capacity": 0.0,
- "description": "This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.\r\n\r\nGneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of mexallon as well as some pyerite and isogen.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.\r\n\r\nGneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 530598,
"groupID": 467,
"iconID": 3321,
@@ -531074,7 +514609,7 @@
"46696": {
"basePrice": 56000.0,
"capacity": 0.0,
- "description": "This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed.\r\n\r\nHedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed.\r\n\r\nHedbergite is sought after for its high concentration of Pyerite and Nocxium.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 530600,
"groupID": 454,
"iconID": 3311,
@@ -531093,7 +514628,7 @@
"46697": {
"basePrice": 122000.0,
"capacity": 0.0,
- "description": "This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed.\r\n\r\nWith a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed.\r\n\r\nWith a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 530602,
"groupID": 455,
"iconID": 3312,
@@ -531112,7 +514647,7 @@
"46698": {
"basePrice": 48300.0,
"capacity": 0.0,
- "description": "This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed.\r\n\r\nJaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed.\r\n\r\nJaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 530604,
"groupID": 456,
"iconID": 3313,
@@ -531131,7 +514666,7 @@
"46699": {
"basePrice": 34200.0,
"capacity": 0.0,
- "description": "This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed.\r\n\r\nKernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed.\r\n\r\nKernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 530606,
"groupID": 457,
"iconID": 3314,
@@ -531149,7 +514684,7 @@
"46700": {
"basePrice": 11000.0,
"capacity": 0.0,
- "description": "This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed.\r\n\r\nOmber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed.\r\n\r\nOmber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 530608,
"groupID": 469,
"iconID": 3315,
@@ -531167,7 +514702,7 @@
"46701": {
"basePrice": 7750.0,
"capacity": 0.0,
- "description": "This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed.\r\n\r\n\r\nPlagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed.\r\n\r\nPlagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 530610,
"groupID": 458,
"iconID": 3320,
@@ -531185,7 +514720,7 @@
"46702": {
"basePrice": 6100.0,
"capacity": 0.0,
- "description": "This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed.\r\n\r\nPyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed.\r\n\r\nPyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 530612,
"groupID": 459,
"iconID": 3318,
@@ -531203,7 +514738,7 @@
"46703": {
"basePrice": 2500.0,
"capacity": 0.0,
- "description": "This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed.\r\n\r\nScordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed.\r\n\r\nScordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 530614,
"groupID": 460,
"iconID": 3317,
@@ -531221,7 +514756,7 @@
"46704": {
"basePrice": 463000.0,
"capacity": 0.0,
- "description": "This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed.\r\n\r\nSpodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed.\r\n\r\nSpodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 530616,
"groupID": 461,
"iconID": 3316,
@@ -531240,7 +514775,7 @@
"46705": {
"basePrice": 1860.0,
"capacity": 0.0,
- "description": "This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed.\r\n\r\nThe most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. \r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
+ "description": "This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed.\r\n\r\nVeldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.\r\n\r\nThis ore is a compressed and much more dense version of the original ore.",
"descriptionID": 530618,
"groupID": 462,
"iconID": 3319,
@@ -543048,25 +526583,6 @@
"typeNameID": 532819,
"volume": 27500.0
},
- "4745": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.",
- "descriptionID": 95304,
- "groupID": 61,
- "iconID": 89,
- "mass": 0.0,
- "metaLevel": 3,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 500,
- "techLevel": 1,
- "typeID": 4745,
- "typeName": "Micro F-4a Ld-Sulfate Capacitor Charge Unit",
- "typeNameID": 106898,
- "volume": 2.5
- },
"47450": {
"basePrice": 150000.0,
"capacity": 0.0,
@@ -543382,25 +526898,6 @@
"typeNameID": 532876,
"volume": 130000000.0
},
- "4747": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.",
- "descriptionID": 87528,
- "groupID": 61,
- "iconID": 89,
- "mass": 0.0,
- "metaLevel": 1,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "radius": 500,
- "techLevel": 1,
- "typeID": 4747,
- "typeName": "Micro Ld-Acid Capacitor Battery I",
- "typeNameID": 77044,
- "volume": 2.5
- },
"47470": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -543626,25 +527123,6 @@
"volume": 0.0,
"wreckTypeID": 34440
},
- "4749": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.",
- "descriptionID": 95305,
- "groupID": 61,
- "iconID": 89,
- "mass": 0.0,
- "metaLevel": 4,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 500,
- "techLevel": 1,
- "typeID": 4749,
- "typeName": "Micro Peroxide Capacitor Power Cell",
- "typeNameID": 106899,
- "volume": 2.5
- },
"47490": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -543997,25 +527475,6 @@
"typeNameID": 533012,
"volume": 0.01
},
- "4751": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.",
- "descriptionID": 87529,
- "groupID": 61,
- "iconID": 89,
- "mass": 0.0,
- "metaLevel": 2,
- "portionSize": 1,
- "published": false,
- "raceID": 8,
- "radius": 500,
- "techLevel": 1,
- "typeID": 4751,
- "typeName": "Micro Ohm Capacitor Reserve I",
- "typeNameID": 77045,
- "volume": 2.5
- },
"47510": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -549701,25 +533160,6 @@
"typeNameID": 535185,
"volume": 10.0
},
- "4785": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.",
- "descriptionID": 95312,
- "groupID": 61,
- "iconID": 89,
- "mass": 0.0,
- "metaLevel": 3,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 500,
- "techLevel": 1,
- "typeID": 4785,
- "typeName": "Small F-4a Ld-Sulfate Capacitor Charge Unit",
- "typeNameID": 106906,
- "volume": 5
- },
"47850": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -550079,28 +533519,6 @@
"typeNameID": 535265,
"volume": 0.01
},
- "4787": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.",
- "descriptionID": 87530,
- "groupID": 61,
- "iconID": 89,
- "marketGroupID": 703,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 2,
- "radius": 500,
- "techLevel": 1,
- "typeID": 4787,
- "typeName": "Small Compact Pb-Acid Cap Battery",
- "typeNameID": 77046,
- "variationParentTypeID": 1185,
- "volume": 5
- },
"47870": {
"basePrice": 320000.0,
"capacity": 0.0,
@@ -550476,25 +533894,6 @@
"typeNameID": 535374,
"volume": 0.1
},
- "4789": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.",
- "descriptionID": 95313,
- "groupID": 61,
- "iconID": 89,
- "mass": 0.0,
- "metaLevel": 4,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 500,
- "techLevel": 1,
- "typeID": 4789,
- "typeName": "Small Peroxide Capacitor Power Cell",
- "typeNameID": 106907,
- "volume": 5
- },
"47890": {
"basePrice": 10000.0,
"capacity": 0.0,
@@ -550879,25 +534278,6 @@
"variationParentTypeID": 47908,
"volume": 5.0
},
- "4791": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.",
- "descriptionID": 87531,
- "groupID": 61,
- "iconID": 89,
- "mass": 0.0,
- "metaLevel": 2,
- "portionSize": 1,
- "published": false,
- "raceID": 8,
- "radius": 500,
- "techLevel": 1,
- "typeID": 4791,
- "typeName": "Small Ohm Capacitor Reserve I",
- "typeNameID": 77047,
- "volume": 5
- },
"47911": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -555912,28 +539292,6 @@
"typeNameID": 536761,
"volume": 0.01
},
- "482": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Has an improved technology beam, making the extraction process more efficient. Useful for extracting all but the rarest ore.",
- "descriptionID": 94336,
- "graphicID": 11273,
- "groupID": 54,
- "iconID": 1061,
- "marketGroupID": 1039,
- "mass": 0.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 25.0,
- "techLevel": 2,
- "typeID": 482,
- "typeName": "Miner II",
- "typeNameID": 105864,
- "variationParentTypeID": 483,
- "volume": 5.0
- },
"48200": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -557487,28 +540845,6 @@
"typeNameID": 537070,
"volume": 0.0
},
- "4829": {
- "basePrice": 4920.0,
- "capacity": 32.0,
- "description": "Provides a quick injection of power into the capacitor.",
- "descriptionID": 87532,
- "groupID": 76,
- "iconID": 1031,
- "isDynamicType": false,
- "isisGroupID": 4,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 3,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 1.0,
- "techLevel": 1,
- "typeID": 4829,
- "typeName": "Medium F-RX Prototype Capacitor Boost",
- "typeNameID": 77048,
- "volume": 10.0
- },
"48290": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -557680,27 +541016,6 @@
"typeNameID": 537090,
"volume": 0.0
},
- "483": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.",
- "descriptionID": 94337,
- "graphicID": 11146,
- "groupID": 54,
- "iconID": 1061,
- "marketGroupID": 1039,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 25.0,
- "techLevel": 1,
- "typeID": 483,
- "typeName": "Miner I",
- "typeNameID": 105865,
- "volume": 5.0
- },
"48300": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -557871,28 +541186,6 @@
"typeNameID": 537332,
"volume": 0.0
},
- "4831": {
- "basePrice": 4920.0,
- "capacity": 32.0,
- "description": "Provides a quick injection of power into the capacitor.",
- "descriptionID": 87533,
- "groupID": 76,
- "iconID": 1031,
- "isDynamicType": false,
- "isisGroupID": 4,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "radius": 1.0,
- "techLevel": 1,
- "typeID": 4831,
- "typeName": "Medium Brief Capacitor Overcharge I",
- "typeNameID": 77049,
- "volume": 10.0
- },
"48310": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -558233,27 +541526,6 @@
"typeNameID": 537336,
"volume": 0.0
},
- "4833": {
- "basePrice": 4920.0,
- "capacity": 32.0,
- "description": "Provides a quick injection of power into the capacitor.",
- "descriptionID": 87534,
- "groupID": 76,
- "iconID": 1031,
- "marketGroupID": 700,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "techLevel": 1,
- "typeID": 4833,
- "typeName": "Medium F-RX Compact Capacitor Booster",
- "typeNameID": 77050,
- "variationParentTypeID": 577,
- "volume": 10.0
- },
"48330": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -558601,28 +541873,6 @@
"typeNameID": 537191,
"volume": 0.0
},
- "4835": {
- "basePrice": 4920.0,
- "capacity": 32.0,
- "description": "Provides a quick injection of power into the capacitor.",
- "descriptionID": 87535,
- "groupID": 76,
- "iconID": 1031,
- "isDynamicType": false,
- "isisGroupID": 4,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 2,
- "portionSize": 1,
- "published": false,
- "raceID": 8,
- "radius": 1.0,
- "techLevel": 1,
- "typeID": 4835,
- "typeName": "Medium Tapered Capacitor Infusion I",
- "typeNameID": 77051,
- "volume": 10.0
- },
"48350": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -559241,27 +542491,6 @@
"typeNameID": 537861,
"volume": 0.1
},
- "484": {
- "basePrice": 2000.0,
- "capacity": 0.5,
- "description": "This multi-barrel autocannon is designed for skirmish warfare. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
- "descriptionID": 94347,
- "graphicID": 11161,
- "groupID": 55,
- "iconID": 387,
- "marketGroupID": 574,
- "mass": 500.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 2000.0,
- "techLevel": 1,
- "typeID": 484,
- "typeName": "125mm Gatling AutoCannon I",
- "typeNameID": 105875,
- "volume": 5.0
- },
"48416": {
"basePrice": 1000.0,
"capacity": 0.0,
@@ -560222,27 +543451,6 @@
"typeNameID": 538535,
"volume": 0.01
},
- "485": {
- "basePrice": 6000.0,
- "capacity": 0.4,
- "description": "A simple but effective close combat autocannon. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
- "descriptionID": 94348,
- "graphicID": 11162,
- "groupID": 55,
- "iconID": 387,
- "marketGroupID": 574,
- "mass": 500.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 20.0,
- "techLevel": 1,
- "typeID": 485,
- "typeName": "150mm Light AutoCannon I",
- "typeNameID": 105876,
- "volume": 5.0
- },
"48500": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -561776,27 +544984,6 @@
"typeNameID": 539244,
"volume": 1.0
},
- "486": {
- "basePrice": 9000.0,
- "capacity": 0.3,
- "description": "A powerful autocannon that can smash apart most lightly armored frigates with ease. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
- "descriptionID": 94349,
- "graphicID": 11163,
- "groupID": 55,
- "iconID": 387,
- "marketGroupID": 574,
- "mass": 500.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 20.0,
- "techLevel": 1,
- "typeID": 486,
- "typeName": "200mm AutoCannon I",
- "typeNameID": 105877,
- "volume": 5.0
- },
"48600": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -562448,68 +545635,6 @@
"typeNameID": 539543,
"volume": 0.01
},
- "4869": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.",
- "descriptionID": 95296,
- "groupID": 61,
- "iconID": 89,
- "mass": 0.0,
- "metaLevel": 3,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 500,
- "techLevel": 1,
- "typeID": 4869,
- "typeName": "Large F-4a Ld-Sulfate Capacitor Charge Unit",
- "typeNameID": 106890,
- "volume": 15
- },
- "487": {
- "basePrice": 12000.0,
- "capacity": 0.1,
- "description": "This artillery is one of the most powerful weapons that can be mounted on a frigate. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
- "descriptionID": 94350,
- "graphicID": 11152,
- "groupID": 55,
- "iconID": 389,
- "marketGroupID": 577,
- "mass": 500.0,
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@@ -562708,25 +545833,6 @@
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@@ -562982,25 +546088,6 @@
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@@ -563549,27 +546636,6 @@
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},
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@@ -564237,27 +547303,6 @@
"volume": 50.0,
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},
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- "description": "This dual 180mm autocannon is a simple but effective close combat weapon. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
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@@ -565306,62 +548351,6 @@
"typeNameID": 541606,
"volume": 27500.0
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- "description": "The 220mm multi-barrel autocannon is designed for skirmish warfare. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
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@@ -565382,27 +548371,6 @@
"typeNameID": 541737,
"volume": 50.0
},
- "491": {
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- "capacity": 1.5,
- "description": "The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
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- "typeID": 491,
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"49100": {
"basePrice": 50000000.0,
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@@ -565511,27 +548479,6 @@
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"volume": 100000000.0
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@@ -565708,27 +548655,6 @@
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@@ -565859,27 +548785,6 @@
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@@ -566609,27 +549514,6 @@
"typeNameID": 542199,
"volume": 0.01
},
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- "description": "A powerful long-range cannon. One of the most damaging weapons mountable on a cruiser. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
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@@ -568030,27 +550914,6 @@
"typeNameID": 542299,
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},
- "493": {
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- "descriptionID": 94354,
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@@ -569451,27 +552314,6 @@
"typeNameID": 542399,
"volume": 0.01
},
- "494": {
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- "description": "Combines the damage output of two 425mm intermediate-range autocannons. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
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- "published": true,
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@@ -570928,27 +553770,6 @@
"typeNameID": 542524,
"volume": 0.01
},
- "495": {
- "basePrice": 600000.0,
- "capacity": 4.0,
- "description": "Powerful, intermediate-range repeating autocannon with a decent rate of fire. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
- "descriptionID": 94523,
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- "published": true,
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@@ -571567,28 +554388,6 @@
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"49557": {
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@@ -571712,72 +554511,6 @@
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- },
- "496": {
- "basePrice": 900000.0,
- "capacity": 3.0,
- "description": "A two-barreled, intermediate-range, powerful cannon capable of causing tremendous damage. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
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- "published": true,
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- },
"49600": {
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@@ -571810,28 +554543,6 @@
"volume": 4000.0,
"wreckTypeID": 49632
},
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- "description": "Provides a quick injection of power into the capacitor.",
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- "published": false,
- "raceID": 8,
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- "techLevel": 1,
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"49615": {
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@@ -572940,27 +555651,6 @@
"typeNameID": 543034,
"volume": 100000000000.0
},
- "497": {
- "basePrice": 1200000.0,
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- "description": "One of the most powerful projectile cannons a battleship can equip. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
- "descriptionID": 94355,
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- "published": true,
- "radius": 2000.0,
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- },
"49700": {
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@@ -574626,27 +557316,6 @@
"typeNameID": 543963,
"volume": 0.01
},
- "498": {
- "basePrice": 1500000.0,
- "capacity": 0.5,
- "description": "The ultimate artillery cannon. It hurls death and destruction over incredible distances. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
- "descriptionID": 94356,
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- "portionSize": 1,
- "published": true,
- "radius": 2000.0,
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- "typeName": "1400mm Howitzer Artillery I",
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- },
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"capacity": 0.0,
@@ -575078,26 +557747,6 @@
"typeNameID": 544022,
"volume": 0.01
},
- "499": {
- "basePrice": 6000.0,
- "capacity": 0.6,
- "description": "Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.\r\n",
- "descriptionID": 79893,
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- "iconID": 168,
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- "published": true,
- "techLevel": 1,
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- "typeName": "Light Missile Launcher I",
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"49922": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -575971,34 +558620,6 @@
"typeNameID": 545112,
"volume": 0.1
},
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- "50": {
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- "description": "Shares of a corporation.",
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"50002": {
"basePrice": 0.0,
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@@ -576935,28 +559556,6 @@
"typeNameID": 545574,
"volume": 0.01
},
- "5007": {
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- "description": "Provides a quick injection of power into the capacitor.",
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- "groupID": 76,
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- },
"50070": {
"basePrice": 0.0,
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@@ -577234,28 +559833,6 @@
"volume": 0.0,
"wreckTypeID": 34440
},
- "5009": {
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- "description": "Provides a quick injection of power into the capacitor.",
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- },
"50090": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -577420,26 +559997,6 @@
"typeNameID": 545881,
"volume": 0.0
},
- "501": {
- "basePrice": 30000.0,
- "capacity": 0.9,
- "description": "Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.",
- "descriptionID": 79894,
- "graphicID": 20081,
- "groupID": 510,
- "iconID": 169,
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- "published": true,
- "techLevel": 1,
- "typeID": 501,
- "typeName": "Heavy Missile Launcher I",
- "typeNameID": 67792,
- "volume": 10.0
- },
"50100": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -577562,27 +560119,6 @@
"typeNameID": 545902,
"volume": 1040000.0
},
- "5011": {
- "basePrice": 3472.0,
- "capacity": 12.0,
- "description": "Provides a quick injection of power into the capacitor.",
- "descriptionID": 87546,
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- "raceID": 4,
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- "typeID": 5011,
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- "variationParentTypeID": 3566,
- "volume": 5.0
- },
"50110": {
"basePrice": 0.0,
"capacity": 350.0,
@@ -577803,28 +560339,6 @@
"typeNameID": 545953,
"volume": 0.0
},
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- "description": "Provides a quick injection of power into the capacitor.",
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- "published": false,
- "raceID": 8,
- "radius": 1.0,
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- "typeNameID": 77063,
- "volume": 5.0
- },
"50130": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -578415,25 +560929,6 @@
"typeNameID": 546388,
"volume": 10.0
},
- "5017": {
- "basePrice": 195308.0,
- "capacity": 8.0,
- "description": "Provides a quick injection of power into the capacitor.",
- "descriptionID": 87548,
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- "metaLevel": 6,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "techLevel": 2,
- "typeID": 5017,
- "typeName": "Small Perishable Capacitor Overcharge II",
- "typeNameID": 77064,
- "volume": 5.0
- },
"50170": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -578590,576 +561085,6 @@
"volume": 1000.0,
"wreckTypeID": 52357
},
- "503": {
- "basePrice": 99996.0,
- "capacity": 1.5,
- "description": "A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.",
- "descriptionID": 79895,
- "graphicID": 170,
- "groupID": 508,
- "iconID": 170,
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- "published": true,
- "techLevel": 1,
- "typeID": 503,
- "typeName": "Torpedo Launcher I",
- "typeNameID": 67793,
- "volume": 20.0
- },
- "5047": {
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- "description": "Provides a quick injection of power into the capacitor.",
- "descriptionID": 87549,
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- "mass": 0.0,
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- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 1.0,
- "techLevel": 1,
- "typeID": 5047,
- "typeName": "Heavy F-RX Prototype Capacitor Boost",
- "typeNameID": 77065,
- "volume": 20.0
- },
- "5049": {
- "basePrice": 195308.0,
- "capacity": 128.0,
- "description": "Provides a quick injection of power into the capacitor.",
- "descriptionID": 87550,
- "groupID": 76,
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- "isDynamicType": false,
- "isisGroupID": 4,
- "mass": 0.0,
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- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "radius": 1.0,
- "techLevel": 1,
- "typeID": 5049,
- "typeName": "Heavy Brief Capacitor Overcharge I",
- "typeNameID": 77066,
- "volume": 20.0
- },
- "5051": {
- "basePrice": 195308.0,
- "capacity": 128.0,
- "description": "Provides a quick injection of power into the capacitor.",
- "descriptionID": 87551,
- "groupID": 76,
- "iconID": 1031,
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- "metaGroupID": 1,
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- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "techLevel": 1,
- "typeID": 5051,
- "typeName": "Heavy F-RX Compact Capacitor Booster",
- "typeNameID": 77067,
- "variationParentTypeID": 3576,
- "volume": 20.0
- },
- "5053": {
- "basePrice": 195308.0,
- "capacity": 128.0,
- "description": "Provides a quick injection of power into the capacitor.",
- "descriptionID": 87552,
- "groupID": 76,
- "iconID": 1031,
- "isDynamicType": false,
- "isisGroupID": 4,
- "mass": 0.0,
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- "portionSize": 1,
- "published": false,
- "raceID": 8,
- "radius": 1.0,
- "techLevel": 1,
- "typeID": 5053,
- "typeName": "Heavy Tapered Capacitor Infusion I",
- "typeNameID": 77068,
- "volume": 20.0
- },
- "506": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases capacitor recharge rate at the expense of shield boosting.",
- "descriptionID": 91162,
- "groupID": 767,
- "iconID": 90,
- "marketGroupID": 667,
- "mass": 20.0,
- "metaGroupID": 3,
- "metaLevel": 6,
- "portionSize": 1,
- "published": true,
- "radius": 500.0,
- "techLevel": 1,
- "typeID": 506,
- "typeName": "'Basic' Capacitor Power Relay",
- "typeNameID": 100961,
- "variationParentTypeID": 1445,
- "volume": 5.0
- },
- "508": {
- "basePrice": 0.0,
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- "description": "Increases shield recharge rate while lowering the maximum shield capacity.",
- "descriptionID": 87163,
- "groupID": 770,
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- "mass": 20,
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- "typeID": 508,
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- "variationParentTypeID": 1254,
- "volume": 5
- },
- "5087": {
- "basePrice": 9840.0,
- "capacity": 0.0,
- "description": "Transfers capacitor energy to another ship.",
- "descriptionID": 94859,
- "groupID": 67,
- "iconID": 1035,
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- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 1000.0,
- "techLevel": 1,
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- "typeName": "Small Partial E95a Remote Capacitor Transmitter",
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- },
- "5089": {
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- "description": "Transfers capacitor energy to another ship.",
- "descriptionID": 94857,
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- "raceID": 2,
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- "techLevel": 1,
- "typeID": 5089,
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- "typeNameID": 106389,
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- },
- "509": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage. ",
- "descriptionID": 87164,
- "groupID": 768,
- "iconID": 90,
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- "metaGroupID": 3,
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- "published": true,
- "radius": 500.0,
- "techLevel": 1,
- "typeID": 509,
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- },
- "5091": {
- "basePrice": 9840.0,
- "capacity": 0.0,
- "description": "Transfers capacitor energy to another ship.",
- "descriptionID": 94819,
- "groupID": 67,
- "iconID": 1035,
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- "mass": 1000.0,
- "metaGroupID": 1,
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- "published": true,
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- "techLevel": 1,
- "typeID": 5091,
- "typeName": "Small Inductive Compact Remote Capacitor Transmitter",
- "typeNameID": 106351,
- "variationParentTypeID": 529,
- "volume": 5.0
- },
- "5093": {
- "basePrice": 9840.0,
- "capacity": 0.0,
- "description": "Transfers capacitor energy to another ship.",
- "descriptionID": 94821,
- "groupID": 67,
- "iconID": 1035,
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- "mass": 1000.0,
- "metaGroupID": 1,
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- "published": true,
- "raceID": 8,
- "radius": 1000.0,
- "techLevel": 1,
- "typeID": 5093,
- "typeName": "Small Radiative Scoped Remote Capacitor Transmitter",
- "typeNameID": 106353,
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- },
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- "iconID": 1700,
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- "published": false,
- "typeID": 51,
- "typeName": "Bookmark",
- "typeNameID": 101192,
- "volume": 0.0
- },
- "5135": {
- "basePrice": 0.0,
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- "description": "Drains energy from the target ship and adds it to your own.\r\n\r\nNote: A Nosferatu module will not drain your target's capacitor below your own capacitor level.",
- "descriptionID": 91815,
- "groupID": 68,
- "iconID": 1029,
- "mass": 1000,
- "metaLevel": 1,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "techLevel": 1,
- "typeID": 5135,
- "typeName": "E5 Prototype Energy Vampire",
- "typeNameID": 101751,
- "volume": 5
- },
- "5137": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Drains energy from the target ship and adds it to your own.\r\n\r\nNote: A Nosferatu module will not drain your target's capacitor below your own capacitor level.",
- "descriptionID": 91833,
- "groupID": 68,
- "iconID": 1029,
- "marketGroupID": 692,
- "mass": 1000,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "techLevel": 1,
- "typeID": 5137,
- "typeName": "Small Knave Scoped Energy Nosferatu",
- "typeNameID": 101769,
- "variationParentTypeID": 530,
- "volume": 5
- },
- "5139": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Drains energy from the target ship and adds it to your own.\r\n\r\nNote: A Nosferatu module will not drain your target's capacitor below your own capacitor level.",
- "descriptionID": 91831,
- "groupID": 68,
- "iconID": 1029,
- "mass": 1000,
- "metaLevel": 1,
- "portionSize": 1,
- "published": false,
- "radius": 1,
- "techLevel": 1,
- "typeID": 5139,
- "typeName": "Small Diminishing Power System Drain I",
- "typeNameID": 101767,
- "volume": 5
- },
- "5141": {
- "basePrice": 0.0,
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- "description": "Drains energy from the target ship and adds it to your own.\r\n\r\nNote: A Nosferatu module will not drain your target's capacitor below your own capacitor level.",
- "descriptionID": 91832,
- "groupID": 68,
- "iconID": 1029,
- "marketGroupID": 692,
- "mass": 1000,
- "metaGroupID": 1,
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- "published": true,
- "radius": 1,
- "techLevel": 1,
- "typeID": 5141,
- "typeName": "Small Ghoul Compact Energy Nosferatu",
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- "variationParentTypeID": 530,
- "volume": 5
- },
- "5175": {
- "basePrice": 0.0,
- "capacity": 1.0,
- "description": "Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
- "descriptionID": 94932,
- "graphicID": 11118,
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- "iconID": 350,
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- "metaLevel": 2,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "techLevel": 1,
- "typeID": 5175,
- "typeName": "Gatling Modal Laser I",
- "typeNameID": 106466,
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- "volume": 5.0
- },
- "5177": {
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- "capacity": 1.0,
- "description": "Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
- "descriptionID": 95000,
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- "published": true,
- "raceID": 2,
- "techLevel": 1,
- "typeID": 5177,
- "typeName": "Gatling Afocal Maser I",
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- "variationParentTypeID": 450,
- "volume": 5.0
- },
- "5179": {
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- "description": "Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
- "descriptionID": 94487,
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- "metaLevel": 4,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "techLevel": 1,
- "typeID": 5179,
- "typeName": "Gatling Modulated Energy Beam I",
- "typeNameID": 106015,
- "variationParentTypeID": 450,
- "volume": 5.0
- },
- "518": {
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- "capacity": 0.0,
- "description": "Gives a bonus to the speed and damage of projectile turrets.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87165,
- "groupID": 59,
- "iconID": 1046,
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- "mass": 0.0,
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- "published": true,
- "radius": 1,
- "techLevel": 1,
- "typeID": 518,
- "typeName": "'Basic' Gyrostabilizer",
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- "volume": 5
- },
- "5181": {
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- "description": "Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
- "descriptionID": 94486,
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- "portionSize": 1,
- "published": true,
- "raceID": 8,
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- "typeID": 5181,
- "typeName": "Gatling Anode Particle Stream I",
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- "volume": 5.0
- },
- "519": {
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- "description": "Gives a bonus to the speed and damage of projectile turrets. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87166,
- "groupID": 59,
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- "portionSize": 1,
- "published": true,
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- },
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- "typeName": "Trading",
- "typeNameID": 76496,
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- },
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- "description": "Gives a bonus to the speed and damage of projectile turrets. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87167,
- "groupID": 59,
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- "marketGroupID": 646,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "techLevel": 1,
- "typeID": 520,
- "typeName": "Gyrostabilizer I",
- "typeNameID": 76519,
- "volume": 5.0
- },
- "521": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. \r\n\r\nGrants a bonus to resistance for shield, armor and hull.\r\n\r\nOnly one Damage Control can be fit at a given time.",
- "descriptionID": 91374,
- "groupID": 60,
- "iconID": 77,
- "marketGroupID": 615,
- "mass": 5000,
- "metaGroupID": 3,
- "metaLevel": 6,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "techLevel": 1,
- "typeID": 521,
- "typeName": "'Basic' Damage Control",
- "typeNameID": 101195,
- "variationParentTypeID": 2046,
- "volume": 5
- },
- "5215": {
- "basePrice": 0.0,
- "capacity": 1.0,
- "description": "This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
- "descriptionID": 94485,
- "graphicID": 11117,
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- "marketGroupID": 570,
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- "metaGroupID": 1,
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- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "techLevel": 1,
- "typeID": 5215,
- "typeName": "Dual Modal Pulse Laser I",
- "typeNameID": 106013,
- "variationParentTypeID": 451,
- "volume": 5.0
- },
- "5217": {
- "basePrice": 0.0,
- "capacity": 1.0,
- "description": "This light pulse energy weapon uses two separate maser focusing systems to reduce the cool down period between shots. Good skirmish weapon. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
- "descriptionID": 94484,
- "graphicID": 11117,
- "groupID": 53,
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- "marketGroupID": 570,
- "mass": 500.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 2,
- "techLevel": 1,
- "typeID": 5217,
- "typeName": "Dual Afocal Pulse Maser I",
- "typeNameID": 106012,
- "variationParentTypeID": 451,
- "volume": 5.0
- },
"52182": {
"basePrice": 0.0,
"capacity": 135.0,
@@ -579320,28 +561245,6 @@
"typeNameID": 548551,
"volume": 0.1
},
- "5219": {
- "basePrice": 0.0,
- "capacity": 1.0,
- "description": "This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
- "descriptionID": 94483,
- "graphicID": 11117,
- "groupID": 53,
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- "marketGroupID": 570,
- "mass": 500.0,
- "metaGroupID": 1,
- "metaLevel": 4,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "techLevel": 1,
- "typeID": 5219,
- "typeName": "Dual Modulated Pulse Energy Beam I",
- "typeNameID": 106011,
- "variationParentTypeID": 451,
- "volume": 5.0
- },
"52190": {
"basePrice": 1.0,
"capacity": 0.0,
@@ -579504,27 +561407,6 @@
"typeNameID": 548658,
"volume": 0.1
},
- "522": {
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- "capacity": 0.0,
- "description": "Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.",
- "descriptionID": 87168,
- "groupID": 61,
- "iconID": 89,
- "marketGroupID": 702,
- "mass": 0.0,
- "metaGroupID": 3,
- "metaLevel": 6,
- "portionSize": 1,
- "published": true,
- "radius": 500,
- "techLevel": 1,
- "typeID": 522,
- "typeName": "'Micro' Cap Battery",
- "typeNameID": 76520,
- "variationParentTypeID": 1185,
- "volume": 2.5
- },
"52200": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -579711,28 +561593,6 @@
"volume": 28600.0,
"wreckTypeID": 52414
},
- "5221": {
- "basePrice": 0.0,
- "capacity": 1.0,
- "description": "This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
- "descriptionID": 94482,
- "graphicID": 11117,
- "groupID": 53,
- "iconID": 350,
- "marketGroupID": 570,
- "mass": 500.0,
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- "metaLevel": 3,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "techLevel": 1,
- "typeID": 5221,
- "typeName": "Dual Anode Pulse Particle Stream I",
- "typeNameID": 106010,
- "variationParentTypeID": 451,
- "volume": 5.0
- },
"52210": {
"basePrice": 0.0,
"capacity": 135.0,
@@ -581220,25 +563080,6 @@
"typeNameID": 548989,
"volume": 4.0
},
- "523": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This module uses nano-assemblers to repair damage done to the armor of the ship.",
- "descriptionID": 87169,
- "groupID": 62,
- "iconID": 80,
- "marketGroupID": 1049,
- "mass": 500.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "techLevel": 1,
- "typeID": 523,
- "typeName": "Small Armor Repairer I",
- "typeNameID": 76521,
- "volume": 5.0
- },
"52300": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -581337,7 +563178,7 @@
"52306": {
"basePrice": 234353.0,
"capacity": 0.0,
- "description": "Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Zydrine, Nocxium and Megacyte.",
+ "description": "Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield huge amounts of Tritanium and Nocxium whilst also yielding smaller amount of Megacyte.",
"descriptionID": 549788,
"graphicID": 24434,
"groupID": 4029,
@@ -581410,26 +563251,6 @@
"typeNameID": 549013,
"volume": 0.1
},
- "5231": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Common, low technology mining laser. Works well for extracting common ore, but not useful for much else.",
- "descriptionID": 94338,
- "graphicID": 11146,
- "groupID": 54,
- "iconID": 1061,
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- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 25.0,
- "techLevel": 1,
- "typeID": 5231,
- "typeName": "EP-R Argon Ion Basic Excavation Pulse",
- "typeNameID": 105866,
- "volume": 5.0
- },
"52310": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -581528,7 +563349,7 @@
"52315": {
"basePrice": 401168.0,
"capacity": 0.0,
- "description": "Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium and Pyerite whilst also yielding smaller amounts of Mexallon, Zydrine, Nocxium, Morphite and Megacyte.",
+ "description": "Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield huge amounts of Tritanium and Isogen whilst also yielding high amount of Zydrine.",
"descriptionID": 549787,
"graphicID": 24446,
"groupID": 4030,
@@ -581547,7 +563368,7 @@
"52316": {
"basePrice": 449945.0,
"capacity": 0.0,
- "description": "Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium, Pyerite, Isogen and Mexallon whilst also yielding smaller amounts of Morphite and Megacyte.",
+ "description": "Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield huge amounts of Tritanium, Isogen and Megacyte.",
"descriptionID": 549786,
"graphicID": 24452,
"groupID": 4031,
@@ -581730,29 +563551,6 @@
"typeNameID": 549159,
"volume": 100000000.0
},
- "5233": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Common, low technology mining laser. Works well for extracting common ore, but not useful for much else.",
- "descriptionID": 95026,
- "graphicID": 11146,
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- "portionSize": 1,
- "published": true,
- "raceID": 2,
- "radius": 25.0,
- "techLevel": 1,
- "typeID": 5233,
- "typeName": "Single Diode Basic Mining Laser",
- "typeNameID": 106589,
- "variationParentTypeID": 483,
- "volume": 5.0
- },
"52336": {
"basePrice": 0.0,
"capacity": 135.0,
@@ -581881,26 +563679,6 @@
"typeNameID": 549369,
"volume": 0.01
},
- "5235": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Common, low technology mining laser. Works well for extracting common ore, but not useful for much else.",
- "descriptionID": 95028,
- "graphicID": 11146,
- "groupID": 54,
- "iconID": 1061,
- "mass": 0.0,
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- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 25.0,
- "techLevel": 1,
- "typeID": 5235,
- "typeName": "Xenon Basic Drilling Beam",
- "typeNameID": 106591,
- "volume": 5.0
- },
"52350": {
"basePrice": 9000000.0,
"capacity": 0.0,
@@ -582170,49 +563948,6 @@
"typeNameID": 549430,
"volume": 0.0
},
- "5237": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Common, low technology mining laser. Works well for extracting common ore, but not useful for much else.",
- "descriptionID": 95025,
- "graphicID": 11146,
- "groupID": 54,
- "iconID": 1061,
- "mass": 0.0,
- "metaLevel": 0,
- "portionSize": 1,
- "published": false,
- "raceID": 8,
- "radius": 25.0,
- "techLevel": 1,
- "typeID": 5237,
- "typeName": "Rubin Basic Particle Bore Stream",
- "typeNameID": 106588,
- "volume": 5.0
- },
- "5239": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.",
- "descriptionID": 95292,
- "graphicID": 11146,
- "groupID": 54,
- "iconID": 1061,
- "marketGroupID": 1039,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 25.0,
- "techLevel": 1,
- "typeID": 5239,
- "typeName": "EP-S Gaussian Scoped Mining Laser",
- "typeNameID": 106886,
- "variationParentTypeID": 483,
- "volume": 5.0
- },
"52390": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -582374,25 +564109,6 @@
"typeNameID": 549492,
"volume": 0.01
},
- "524": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Makes use of nano-assembler technology in order to repair damage done to the structure.",
- "descriptionID": 87170,
- "groupID": 63,
- "iconID": 21378,
- "marketGroupID": 1053,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "techLevel": 1,
- "typeID": 524,
- "typeName": "Small Hull Repairer I",
- "typeNameID": 76522,
- "volume": 12.5
- },
"52400": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -582575,26 +564291,6 @@
"typeNameID": 549752,
"volume": 0.1
},
- "5241": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.",
- "descriptionID": 94339,
- "graphicID": 11146,
- "groupID": 54,
- "iconID": 1061,
- "mass": 0.0,
- "metaLevel": 2,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "radius": 25.0,
- "techLevel": 1,
- "typeID": 5241,
- "typeName": "Dual Diode Mining Laser I",
- "typeNameID": 105867,
- "volume": 5.0
- },
"52410": {
"basePrice": 1.0,
"capacity": 0.0,
@@ -582952,26 +564648,6 @@
"typeNameID": 550263,
"volume": 0.01
},
- "5243": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.",
- "descriptionID": 94340,
- "graphicID": 11146,
- "groupID": 54,
- "iconID": 1061,
- "mass": 0.0,
- "metaLevel": 3,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 25.0,
- "techLevel": 1,
- "typeID": 5243,
- "typeName": "XeCl Drilling Beam I",
- "typeNameID": 105868,
- "volume": 5.0
- },
"52430": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -583235,29 +564911,6 @@
"typeNameID": 550374,
"volume": 0.01
},
- "5245": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.",
- "descriptionID": 94341,
- "graphicID": 11146,
- "groupID": 54,
- "iconID": 1061,
- "marketGroupID": 1039,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "radius": 25.0,
- "techLevel": 1,
- "typeID": 5245,
- "typeName": "Particle Bore Compact Mining Laser",
- "typeNameID": 105869,
- "variationParentTypeID": 483,
- "volume": 5.0
- },
"52473": {
"basePrice": 165000000.0,
"capacity": 650.0,
@@ -584728,26 +566381,6 @@
"typeNameID": 550961,
"volume": 0.01
},
- "526": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.",
- "descriptionID": 87171,
- "groupID": 65,
- "iconID": 1284,
- "marketGroupID": 683,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 500.0,
- "techLevel": 1,
- "typeID": 526,
- "typeName": "Stasis Webifier I",
- "typeNameID": 76523,
- "volume": 5.0
- },
"52629": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -586003,27 +567636,6 @@
"typeNameID": 551505,
"volume": 0.01
},
- "527": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.",
- "descriptionID": 87172,
- "groupID": 65,
- "iconID": 1284,
- "marketGroupID": 683,
- "mass": 0.0,
- "metaGroupID": 2,
- "metaLevel": 5,
- "portionSize": 1,
- "published": true,
- "radius": 500.0,
- "techLevel": 2,
- "typeID": 527,
- "typeName": "Stasis Webifier II",
- "typeNameID": 76524,
- "variationParentTypeID": 526,
- "volume": 5.0
- },
"52700": {
"basePrice": 0.0,
"capacity": 1000.0,
@@ -587714,27 +569326,6 @@
"typeNameID": 551813,
"volume": 1.0
},
- "5279": {
- "basePrice": 9664,
- "capacity": 1,
- "description": "Can only be activated on targets to increase their scan resolutions, boost their targeting range and improve their sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 91142,
- "groupID": 290,
- "iconID": 74,
- "marketGroupID": 673,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "techLevel": 1,
- "typeID": 5279,
- "typeName": "F-23 Compact Remote Sensor Booster",
- "typeNameID": 100935,
- "variationParentTypeID": 1963,
- "volume": 5
- },
"52790": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -587907,24 +569498,6 @@
"typeNameID": 551858,
"volume": 1.0
},
- "5280": {
- "basePrice": 9664,
- "capacity": 1,
- "description": "Can only be activated on targets to increase their scan resolutions and boost their targeting range. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 91132,
- "groupID": 290,
- "iconID": 74,
- "mass": 0.0,
- "metaLevel": 3,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "techLevel": 1,
- "typeID": 5280,
- "typeName": "Connected Remote Sensor Booster",
- "typeNameID": 100925,
- "volume": 5
- },
"52800": {
"basePrice": 32768.0,
"capacity": 0.0,
@@ -588085,27 +569658,6 @@
"typeNameID": 551868,
"volume": 1.0
},
- "5281": {
- "basePrice": 9664,
- "capacity": 1,
- "description": "Can only be activated on targets to increase their scan resolutions, boost their targeting range and improve their sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 91141,
- "groupID": 290,
- "iconID": 74,
- "marketGroupID": 673,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "techLevel": 1,
- "typeID": 5281,
- "typeName": "Coadjunct Scoped Remote Sensor Booster",
- "typeNameID": 100934,
- "variationParentTypeID": 1963,
- "volume": 5
- },
"52810": {
"basePrice": 32768.0,
"capacity": 0.0,
@@ -588236,27 +569788,6 @@
"typeNameID": 551920,
"volume": 0.01
},
- "5282": {
- "basePrice": 9664,
- "capacity": 1,
- "description": "Can only be activated on targets to increase their scan resolutions, boost their targeting range and improve their sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 91143,
- "groupID": 290,
- "iconID": 74,
- "marketGroupID": 673,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "techLevel": 1,
- "typeID": 5282,
- "typeName": "Linked Enduring Remote Sensor Booster",
- "typeNameID": 100936,
- "variationParentTypeID": 1963,
- "volume": 5
- },
"52820": {
"basePrice": 1000000.0,
"capacity": 0.0,
@@ -589630,26 +571161,6 @@
"typeNameID": 552360,
"volume": 0.01
},
- "529": {
- "basePrice": 30000.0,
- "capacity": 0.0,
- "description": "Transfers capacitor energy to another ship.",
- "descriptionID": 94861,
- "groupID": 67,
- "iconID": 1035,
- "marketGroupID": 695,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 1000.0,
- "techLevel": 1,
- "typeID": 529,
- "typeName": "Small Remote Capacitor Transmitter I",
- "typeNameID": 106393,
- "volume": 5.0
- },
"52900": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -590067,7 +571578,7 @@
"basePrice": 2426356.0,
"capacity": 160.0,
"graphicID": 3364,
- "groupID": 4035,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 1228700.0,
"metaGroupID": 2,
@@ -590085,7 +571596,7 @@
"basePrice": 2000000.0,
"capacity": 270.0,
"graphicID": 21218,
- "groupID": 4035,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 1480000.0,
"metaGroupID": 2,
@@ -590105,7 +571616,7 @@
"capacity": 92.0,
"factionID": 500001,
"graphicID": 1878,
- "groupID": 4035,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 1050000.0,
"metaGroupID": 2,
@@ -590123,7 +571634,7 @@
"basePrice": 13340104.0,
"capacity": 485.0,
"graphicID": 11865,
- "groupID": 4035,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 13130000.0,
"metaGroupID": 2,
@@ -590141,7 +571652,7 @@
"basePrice": 17950950.0,
"capacity": 650.0,
"graphicID": 1825,
- "groupID": 4035,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 12720000.0,
"metaGroupID": 2,
@@ -590159,7 +571670,7 @@
"basePrice": 15001492.0,
"capacity": 305.0,
"graphicID": 1847,
- "groupID": 4035,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 12730000.0,
"metaGroupID": 2,
@@ -590177,7 +571688,7 @@
"basePrice": 38000000.0,
"capacity": 450.0,
"graphicID": 20283,
- "groupID": 4035,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 13500000.0,
"metaGroupID": 4,
@@ -590195,7 +571706,7 @@
"basePrice": 71250000.0,
"capacity": 815.0,
"graphicID": 3815,
- "groupID": 4035,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 103600000.0,
"metaGroupID": 4,
@@ -590214,7 +571725,7 @@
"capacity": 800.0,
"factionID": 500001,
"graphicID": 2123,
- "groupID": 4035,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 97300000.0,
"metaGroupID": 4,
@@ -590233,7 +571744,7 @@
"basePrice": 2428948.0,
"capacity": 175.0,
"graphicID": 1913,
- "groupID": 4036,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 1204500.0,
"metaGroupID": 2,
@@ -590251,7 +571762,7 @@
"basePrice": 2000000.0,
"capacity": 280.0,
"graphicID": 21217,
- "groupID": 4036,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 1450000.0,
"metaGroupID": 2,
@@ -590269,7 +571780,7 @@
"basePrice": 0.0,
"capacity": 92.0,
"graphicID": 1912,
- "groupID": 4036,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 1060000.0,
"metaGroupID": 2,
@@ -590287,7 +571798,7 @@
"basePrice": 12691246.0,
"capacity": 600.0,
"graphicID": 2141,
- "groupID": 4036,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 13160000.0,
"metaGroupID": 2,
@@ -590305,7 +571816,7 @@
"basePrice": 17062588.0,
"capacity": 415.0,
"graphicID": 11859,
- "groupID": 4036,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 11460000.0,
"metaGroupID": 2,
@@ -590324,7 +571835,7 @@
"basePrice": 15072684.0,
"capacity": 320.0,
"graphicID": 2140,
- "groupID": 4036,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 12070000.0,
"metaGroupID": 2,
@@ -590342,7 +571853,7 @@
"basePrice": 27000000.0,
"capacity": 475.0,
"graphicID": 20229,
- "groupID": 4036,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 11800000.0,
"metaGroupID": 4,
@@ -590361,7 +571872,7 @@
"capacity": 845.0,
"factionID": 500004,
"graphicID": 2138,
- "groupID": 4036,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 97100000.0,
"metaGroupID": 4,
@@ -590379,7 +571890,7 @@
"basePrice": 108750000.0,
"capacity": 840.0,
"graphicID": 2139,
- "groupID": 4036,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 98400000.0,
"metaGroupID": 4,
@@ -590397,7 +571908,7 @@
"basePrice": 2084040.0,
"capacity": 150.0,
"graphicID": 1973,
- "groupID": 4037,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 1191300.0,
"metaGroupID": 2,
@@ -590415,7 +571926,7 @@
"basePrice": 2000000.0,
"capacity": 260.0,
"graphicID": 21219,
- "groupID": 4037,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 1420000.0,
"metaGroupID": 2,
@@ -590435,7 +571946,7 @@
"capacity": 94.0,
"factionID": 500002,
"graphicID": 1928,
- "groupID": 4037,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 1100000.0,
"metaGroupID": 2,
@@ -590453,7 +571964,7 @@
"basePrice": 12450072.0,
"capacity": 440.0,
"graphicID": 1778,
- "groupID": 4037,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 12090000.0,
"metaGroupID": 2,
@@ -590472,7 +571983,7 @@
"capacity": 515.0,
"factionID": 500002,
"graphicID": 1925,
- "groupID": 4037,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 11000000.0,
"metaGroupID": 2,
@@ -590490,7 +572001,7 @@
"basePrice": 14988558.0,
"capacity": 315.0,
"graphicID": 1945,
- "groupID": 4037,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 11550000.0,
"metaGroupID": 2,
@@ -590509,7 +572020,7 @@
"basePrice": 36500000.0,
"capacity": 425.0,
"graphicID": 20230,
- "groupID": 4037,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 12800000.0,
"metaGroupID": 4,
@@ -590527,7 +572038,7 @@
"basePrice": 75000000.0,
"capacity": 750.0,
"graphicID": 2160,
- "groupID": 4037,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 102600000.0,
"metaGroupID": 4,
@@ -590545,7 +572056,7 @@
"basePrice": 108750000.0,
"capacity": 815.0,
"graphicID": 2642,
- "groupID": 4037,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 103300000.0,
"metaGroupID": 4,
@@ -590580,7 +572091,7 @@
"basePrice": 1541551100.0,
"capacity": 2750.0,
"graphicID": 2786,
- "groupID": 4035,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 100000.0,
"portionSize": 1,
@@ -590597,7 +572108,7 @@
"basePrice": 1549802570.0,
"capacity": 2550.0,
"graphicID": 2744,
- "groupID": 4036,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 100000.0,
"portionSize": 1,
@@ -590615,7 +572126,7 @@
"capacity": 2900.0,
"factionID": 500002,
"graphicID": 2755,
- "groupID": 4037,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 100000.0,
"portionSize": 1,
@@ -590867,28 +572378,6 @@
"typeNameID": 552484,
"volume": 0.0
},
- "5299": {
- "basePrice": 13948,
- "capacity": 1,
- "description": "Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87553,
- "groupID": 208,
- "iconID": 105,
- "marketGroupID": 679,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 1,
- "techLevel": 1,
- "typeID": 5299,
- "typeName": "LFT Enduring Sensor Dampener",
- "typeNameID": 77069,
- "variationParentTypeID": 1968,
- "volume": 5
- },
"52990": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -590988,57 +572477,6 @@
"typeNameID": 552500,
"volume": 0.01
},
- "53": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "groupID": 95,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 53,
- "typeName": "Trade Session",
- "typeNameID": 76497,
- "volume": 0.0
- },
- "530": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Drains energy from the target ship and adds it to your own.\r\n\r\nNote: A Nosferatu module will not drain your target's capacitor below your own capacitor level.",
- "descriptionID": 91834,
- "groupID": 68,
- "iconID": 1029,
- "marketGroupID": 692,
- "mass": 1000,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "techLevel": 1,
- "typeID": 530,
- "typeName": "Small Energy Nosferatu I",
- "typeNameID": 101770,
- "volume": 5
- },
- "5300": {
- "basePrice": 13948,
- "capacity": 1,
- "description": "Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87554,
- "groupID": 208,
- "iconID": 105,
- "mass": 0.0,
- "metaLevel": 2,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "radius": 1,
- "techLevel": 1,
- "typeID": 5300,
- "typeName": "Indirect Scanning Dampening Unit I",
- "typeNameID": 77070,
- "volume": 5
- },
"53007": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -591096,28 +572534,6 @@
"typeNameID": 552521,
"volume": 0.01
},
- "5301": {
- "basePrice": 13948,
- "capacity": 1,
- "description": "Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87555,
- "groupID": 208,
- "iconID": 105,
- "marketGroupID": 679,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 1,
- "techLevel": 1,
- "typeID": 5301,
- "typeName": "Kapteyn Compact Sensor Dampener",
- "typeNameID": 77071,
- "variationParentTypeID": 1968,
- "volume": 5
- },
"53010": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -591308,28 +572724,6 @@
"typeNameID": 552551,
"volume": 0.01
},
- "5302": {
- "basePrice": 13948,
- "capacity": 1,
- "description": "Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87556,
- "groupID": 208,
- "iconID": 105,
- "marketGroupID": 679,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "radius": 1,
- "techLevel": 1,
- "typeID": 5302,
- "typeName": "Phased Muon Scoped Sensor Dampener",
- "typeNameID": 77072,
- "variationParentTypeID": 1968,
- "volume": 5
- },
"53020": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -593228,27 +574622,6 @@
"typeNameID": 553188,
"volume": 0.01
},
- "5319": {
- "basePrice": 14828,
- "capacity": 1,
- "description": "Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 91917,
- "groupID": 291,
- "iconID": 1639,
- "marketGroupID": 680,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "techLevel": 1,
- "typeID": 5319,
- "typeName": "Baker Nunn Enduring Tracking Disruptor I",
- "typeNameID": 101882,
- "variationParentTypeID": 2108,
- "volume": 5
- },
"53190": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -593429,27 +574802,6 @@
"typeNameID": 553218,
"volume": 0.01
},
- "5320": {
- "basePrice": 14828,
- "capacity": 1,
- "description": "Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 91918,
- "groupID": 291,
- "iconID": 1639,
- "marketGroupID": 680,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "techLevel": 1,
- "typeID": 5320,
- "typeName": "Balmer Series Compact Tracking Disruptor I",
- "typeNameID": 101883,
- "variationParentTypeID": 2108,
- "volume": 5
- },
"53200": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -593627,27 +574979,6 @@
"typeNameID": 553247,
"volume": 0.01
},
- "5321": {
- "basePrice": 14828,
- "capacity": 1,
- "description": "Disrupts the effective range and precision of missiles fired by the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 91919,
- "groupID": 291,
- "iconID": 21437,
- "marketGroupID": 680,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "techLevel": 1,
- "typeID": 5321,
- "typeName": "C-IR Compact Guidance Disruptor",
- "typeNameID": 101884,
- "variationParentTypeID": 37543,
- "volume": 5
- },
"53210": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -593710,27 +575041,6 @@
"typeNameID": 553265,
"volume": 0.01
},
- "5322": {
- "basePrice": 14828,
- "capacity": 1,
- "description": "Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 91920,
- "groupID": 291,
- "iconID": 1639,
- "marketGroupID": 680,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "radius": 1,
- "techLevel": 1,
- "typeID": 5322,
- "typeName": "DDO Scoped Tracking Disruptor I",
- "typeNameID": 101885,
- "variationParentTypeID": 2108,
- "volume": 5
- },
"53220": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -594366,25 +575676,6 @@
"typeNameID": 553531,
"volume": 0.1
},
- "533": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Neutralizes a portion of the energy in the target ship's capacitor.",
- "descriptionID": 87173,
- "groupID": 71,
- "iconID": 1283,
- "marketGroupID": 689,
- "mass": 2000.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "techLevel": 1,
- "typeID": 533,
- "typeName": "Small Energy Neutralizer I",
- "typeNameID": 76525,
- "volume": 5.0
- },
"53300": {
"basePrice": 0.0,
"capacity": 27500.0,
@@ -595472,28 +576763,6 @@
"typeNameID": 554048,
"volume": 0.1
},
- "5339": {
- "basePrice": 9964,
- "capacity": 1,
- "description": "Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 90848,
- "groupID": 209,
- "iconID": 3346,
- "marketGroupID": 708,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 1,
- "techLevel": 1,
- "typeID": 5339,
- "typeName": "F-293 Scoped Remote Tracking Computer",
- "typeNameID": 100622,
- "variationParentTypeID": 2103,
- "volume": 5
- },
"53390": {
"basePrice": 1539006890.0,
"capacity": 2175.0,
@@ -595547,69 +576816,6 @@
"typeNameID": 554059,
"volume": 0.1
},
- "5340": {
- "basePrice": 9964,
- "capacity": 1,
- "description": "Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 90849,
- "groupID": 209,
- "iconID": 3346,
- "marketGroupID": 708,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 2,
- "radius": 1,
- "techLevel": 1,
- "typeID": 5340,
- "typeName": "P-S Compact Remote Tracking Computer",
- "typeNameID": 100623,
- "variationParentTypeID": 2103,
- "volume": 5
- },
- "5341": {
- "basePrice": 9964,
- "capacity": 1,
- "description": "Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 90850,
- "groupID": 209,
- "iconID": 3346,
- "mass": 0.0,
- "metaLevel": 1,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 1,
- "techLevel": 1,
- "typeID": 5341,
- "typeName": "'Prayer' Remote Tracking Computer",
- "typeNameID": 100624,
- "volume": 5
- },
- "5342": {
- "basePrice": 9964,
- "capacity": 1,
- "description": "Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 90847,
- "groupID": 209,
- "iconID": 3346,
- "marketGroupID": 708,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "radius": 1,
- "techLevel": 1,
- "typeID": 5342,
- "typeName": "Alfven Enduring Remote Tracking Computer",
- "typeNameID": 100621,
- "variationParentTypeID": 2103,
- "volume": 5
- },
"53420": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -597060,25 +578266,6 @@
"typeNameID": 554922,
"volume": 0.0
},
- "5359": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Emits random electronic bursts intended to disrupt target locks on any ship with lower sensor strengths than the ECM burst jamming strength. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, only battleship-class vessels can use this module to its fullest extent. \r\n\r\n\r\nNote: Only one module of this type can be activated at the same time.",
- "descriptionID": 93959,
- "groupID": 80,
- "iconID": 109,
- "mass": 5000,
- "metaLevel": 3,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 1,
- "techLevel": 1,
- "typeID": 5359,
- "typeName": "1Z-3 Subversive ECM Eruption",
- "typeNameID": 105450,
- "volume": 5
- },
"53595": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -597349,28 +578536,6 @@
"typeNameID": 554994,
"volume": 0.01
},
- "5361": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range.\r\n\r\nGiven the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate.\r\n\r\nNote: Only one module of this type can be activated at the same time.",
- "descriptionID": 93956,
- "groupID": 80,
- "iconID": 109,
- "marketGroupID": 678,
- "mass": 5000,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 2,
- "radius": 1,
- "techLevel": 1,
- "typeID": 5361,
- "typeName": "Deluge Enduring Burst Jammer",
- "typeNameID": 105447,
- "variationParentTypeID": 580,
- "volume": 5
- },
"53610": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -597731,28 +578896,6 @@
"typeNameID": 555054,
"volume": 0.01
},
- "5363": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range.\r\n\r\nGiven the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate.\r\n\r\nNote: Only one module of this type can be activated at the same time.",
- "descriptionID": 93958,
- "groupID": 80,
- "iconID": 109,
- "marketGroupID": 678,
- "mass": 5000,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 1,
- "techLevel": 1,
- "typeID": 5363,
- "typeName": "Rash Compact Burst Jammer",
- "typeNameID": 105449,
- "variationParentTypeID": 580,
- "volume": 5
- },
"53630": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -598113,28 +579256,6 @@
"typeNameID": 555114,
"volume": 0.01
},
- "5365": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range.\r\n\r\nGiven the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate.\r\n\r\nNote: Only one module of this type can be activated at the same time.",
- "descriptionID": 93955,
- "groupID": 80,
- "iconID": 109,
- "marketGroupID": 678,
- "mass": 5000,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "radius": 1,
- "techLevel": 1,
- "typeID": 5365,
- "typeName": "Cetus Scoped Burst Jammer",
- "typeNameID": 105446,
- "variationParentTypeID": 580,
- "volume": 5
- },
"53650": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -600726,28 +581847,6 @@
"typeNameID": 560669,
"volume": 0.01
},
- "5399": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Disrupts the target ship's navigation computer which prevents it from warping.",
- "descriptionID": 91199,
- "groupID": 52,
- "iconID": 111,
- "marketGroupID": 1935,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 1,
- "techLevel": 1,
- "typeID": 5399,
- "typeName": "J5 Enduring Warp Disruptor",
- "typeNameID": 100998,
- "variationParentTypeID": 3242,
- "volume": 5
- },
"53990": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -600822,22 +581921,6 @@
"typeNameID": 560676,
"volume": 1.0
},
- "54": {
- "basePrice": 600000.0,
- "capacity": 0.0,
- "graphicID": 237,
- "groupID": 15,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 15351.0,
- "soundID": 20162,
- "typeID": 54,
- "typeName": "Caldari Logistics Station",
- "typeNameID": 73474,
- "volume": 1.0
- },
"54000": {
"basePrice": 2401508.0,
"capacity": 165.0,
@@ -601018,25 +582101,6 @@
"volume": 28100.0,
"wreckTypeID": 53257
},
- "5401": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Disrupts the target ship's navigation computer which prevents it from warping.",
- "descriptionID": 91198,
- "groupID": 52,
- "iconID": 111,
- "mass": 0.0,
- "metaLevel": 2,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "radius": 1,
- "techLevel": 1,
- "typeID": 5401,
- "typeName": "Fleeting Warp Disruptor I",
- "typeNameID": 100997,
- "volume": 5
- },
"54010": {
"basePrice": 2000000.0,
"capacity": 250.0,
@@ -601347,7 +582411,7 @@
"basePrice": 2426356.0,
"capacity": 160.0,
"graphicID": 3364,
- "groupID": 4035,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 1228700.0,
"metaGroupID": 2,
@@ -601365,7 +582429,7 @@
"basePrice": 2000000.0,
"capacity": 270.0,
"graphicID": 21218,
- "groupID": 4035,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 1480000.0,
"metaGroupID": 2,
@@ -601385,7 +582449,7 @@
"capacity": 92.0,
"factionID": 500001,
"graphicID": 1878,
- "groupID": 4035,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 1050000.0,
"metaGroupID": 2,
@@ -601399,33 +582463,11 @@
"volume": 18000.0,
"wreckTypeID": 53262
},
- "5403": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Disrupts the target ship's navigation computer which prevents it from warping.",
- "descriptionID": 91200,
- "groupID": 52,
- "iconID": 111,
- "marketGroupID": 1935,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 1,
- "techLevel": 1,
- "typeID": 5403,
- "typeName": "Faint Scoped Warp Disruptor",
- "typeNameID": 100999,
- "variationParentTypeID": 3242,
- "volume": 5
- },
"54030": {
"basePrice": 13340104.0,
"capacity": 485.0,
"graphicID": 11865,
- "groupID": 4035,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 13130000.0,
"metaGroupID": 2,
@@ -601443,7 +582485,7 @@
"basePrice": 17950950.0,
"capacity": 650.0,
"graphicID": 1825,
- "groupID": 4035,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 12720000.0,
"metaGroupID": 2,
@@ -601461,7 +582503,7 @@
"basePrice": 15001492.0,
"capacity": 305.0,
"graphicID": 1847,
- "groupID": 4035,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 12730000.0,
"metaGroupID": 2,
@@ -601479,7 +582521,7 @@
"basePrice": 38000000.0,
"capacity": 450.0,
"graphicID": 20283,
- "groupID": 4035,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 13500000.0,
"metaGroupID": 4,
@@ -601497,7 +582539,7 @@
"basePrice": 71250000.0,
"capacity": 815.0,
"graphicID": 3815,
- "groupID": 4035,
+ "groupID": 4034,
"isDynamicType": false,
"mass": 103600000.0,
"metaGroupID": 4,
@@ -601516,7 +582558,7 @@
"capacity": 800.0,
"factionID": 500001,
"graphicID": 2123,
- "groupID": 4035,
+ "groupID": 4034,
"isDynamicType": false,
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- "raceID": 2,
- "radius": 1,
- "techLevel": 1,
- "typeID": 5441,
- "typeName": "Fleeting Progressive Warp Scrambler I",
- "typeNameID": 101009,
- "volume": 5
- },
"54410": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -607442,28 +588423,6 @@
"typeNameID": 562606,
"volume": 0.01
},
- "5443": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.",
- "descriptionID": 91209,
- "groupID": 52,
- "iconID": 3433,
- "marketGroupID": 1936,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 1,
- "techLevel": 1,
- "typeID": 5443,
- "typeName": "Faint Epsilon Scoped Warp Scrambler",
- "typeNameID": 101008,
- "variationParentTypeID": 447,
- "volume": 5
- },
"54430": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -607800,28 +588759,6 @@
"typeNameID": 562668,
"volume": 0.01
},
- "5445": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.",
- "descriptionID": 91213,
- "groupID": 52,
- "iconID": 3433,
- "marketGroupID": 1936,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "radius": 1,
- "techLevel": 1,
- "typeID": 5445,
- "typeName": "Initiated Compact Warp Scrambler",
- "typeNameID": 101012,
- "variationParentTypeID": 447,
- "volume": 5
- },
"54450": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -609723,15 +590660,17 @@
"54575": {
"basePrice": 0.0,
"capacity": 1000.0,
+ "description": "Vast and resplendent with the energies of a harnessed singularity, the Veles Vyraj Anchorage is a truly titanic structure. Lying at the heart of Krai Veles, this enormous anchorage is large enough to serve as a dock for Xordazh-class World Arks and is effectively an even greater artificial world in its own right.\r\n\r\nThe positioning of the Vyraj Anchorage at the core of Veles Clade's section of the Pochven region's loop of conduit gates implies a vital role in the \"weaving\" of the constructed Triglavian region. For the Triglavians, the true primary role of the mighty structure appears be one of anchoring this space to the Abyssal Domain of Bujan, facilitating the Flow of Vyraj through the Domain of Pochven.",
+ "descriptionID": 571400,
"graphicID": 24552,
"groupID": 319,
"isDynamicType": false,
- "mass": 1000.0,
+ "mass": 19683000000.0,
"portionSize": 1,
"published": false,
"radius": 371.0,
"typeID": 54575,
- "typeName": "PLACEHOLDER Snark",
+ "typeName": "Veles Vyraj Anchorage",
"typeNameID": 562932,
"volume": 1000.0,
"wreckTypeID": 53300
@@ -612938,25 +593877,6 @@
"typeNameID": 563846,
"volume": 0.01
},
- "5479": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases cargo hold capacity.",
- "descriptionID": 91874,
- "groupID": 765,
- "iconID": 92,
- "mass": 50.0,
- "metaLevel": 0,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 5479,
- "typeName": "Marked Modified SS Expanded Cargo",
- "typeNameID": 101810,
- "volume": 5.0
- },
"54790": {
"basePrice": 50000.0,
"capacity": 0.0,
@@ -613218,25 +594138,6 @@
"typeNameID": 563923,
"volume": 0.01
},
- "5481": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases cargo hold capacity.",
- "descriptionID": 91875,
- "groupID": 765,
- "iconID": 92,
- "mass": 50.0,
- "metaLevel": 0,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 5481,
- "typeName": "Partial Hull Conversion Expanded Cargo",
- "typeNameID": 101811,
- "volume": 5.0
- },
"54810": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -613576,25 +594477,6 @@
"typeNameID": 563985,
"volume": 0.01
},
- "5483": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases cargo hold capacity.",
- "descriptionID": 91867,
- "groupID": 765,
- "iconID": 92,
- "mass": 50.0,
- "metaLevel": 0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 5483,
- "typeName": "Alpha Hull Mod Expanded Cargo",
- "typeNameID": 101803,
- "volume": 5.0
- },
"54830": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -613864,25 +594746,6 @@
"typeNameID": 564064,
"volume": 0.01
},
- "5485": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases cargo hold capacity.",
- "descriptionID": 91877,
- "groupID": 765,
- "iconID": 92,
- "mass": 50.0,
- "metaLevel": 0,
- "portionSize": 1,
- "published": false,
- "raceID": 8,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 5485,
- "typeName": "Type-E Altered SS Expanded Cargo",
- "typeNameID": 101813,
- "volume": 5.0
- },
"54850": {
"basePrice": 120000.0,
"capacity": 0.0,
@@ -614203,25 +595066,6 @@
"typeNameID": 564084,
"volume": 0.01
},
- "5487": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases cargo hold capacity.",
- "descriptionID": 91873,
- "groupID": 765,
- "iconID": 92,
- "mass": 50.0,
- "metaLevel": 1,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 5487,
- "typeName": "Mark I Modified SS Expanded Cargo",
- "typeNameID": 101809,
- "volume": 5.0
- },
"54870": {
"basePrice": 40000.0,
"capacity": 0.0,
@@ -614553,25 +595397,6 @@
"typeNameID": 564104,
"volume": 0.01
},
- "5489": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases cargo hold capacity.",
- "descriptionID": 91872,
- "groupID": 765,
- "iconID": 92,
- "mass": 50.0,
- "metaLevel": 4,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 5489,
- "typeName": "Local Hull Conversion Expanded Cargo I",
- "typeNameID": 101808,
- "volume": 5.0
- },
"54890": {
"basePrice": 10000000000.0,
"capacity": 0.0,
@@ -614922,25 +595747,6 @@
"typeNameID": 564195,
"volume": 0.01
},
- "5491": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases cargo hold capacity.",
- "descriptionID": 91869,
- "groupID": 765,
- "iconID": 92,
- "mass": 50.0,
- "metaLevel": 3,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 5491,
- "typeName": "Beta Hull Mod Expanded Cargo",
- "typeNameID": 101805,
- "volume": 5.0
- },
"54910": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -615240,28 +596046,6 @@
"typeNameID": 564275,
"volume": 0.1
},
- "5493": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Increases cargo hold capacity at the expense of maximum velocity and hull strength.",
- "descriptionID": 91876,
- "groupID": 765,
- "iconID": 92,
- "marketGroupID": 1197,
- "mass": 50,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "radius": 10,
- "techLevel": 1,
- "typeID": 5493,
- "typeName": "Type-D Restrained Expanded Cargo",
- "typeNameID": 101812,
- "variationParentTypeID": 1317,
- "volume": 5
- },
"54934": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -616474,120 +597258,6 @@
"typeNameID": 564712,
"volume": 1.0
},
- "5519": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Improves ship handling and maneuverability.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87557,
- "groupID": 762,
- "iconID": 1041,
- "mass": 200.0,
- "metaLevel": 1,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 100.0,
- "techLevel": 1,
- "typeID": 5519,
- "typeName": "Marked Modified SS Inertial Stabilizers",
- "typeNameID": 77073,
- "volume": 5.0
- },
- "5521": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Improves ship handling and maneuverability.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87558,
- "groupID": 762,
- "iconID": 1041,
- "mass": 200.0,
- "metaLevel": 0,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "radius": 100.0,
- "techLevel": 1,
- "typeID": 5521,
- "typeName": "Partial Hull Conversion Inertial Stabilizers",
- "typeNameID": 77074,
- "volume": 5.0
- },
- "5523": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Improves ship handling and maneuverability.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87559,
- "groupID": 762,
- "iconID": 1041,
- "mass": 200.0,
- "metaLevel": 0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 100.0,
- "techLevel": 1,
- "typeID": 5523,
- "typeName": "Alpha Hull Mod Inertial Stabilizers",
- "typeNameID": 77075,
- "volume": 5.0
- },
- "5525": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Improves ship handling and maneuverability.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87560,
- "groupID": 762,
- "iconID": 1041,
- "mass": 200.0,
- "metaLevel": 0,
- "portionSize": 1,
- "published": false,
- "raceID": 8,
- "radius": 100.0,
- "techLevel": 1,
- "typeID": 5525,
- "typeName": "Type-E Altered SS Inertial Stabilizers",
- "typeNameID": 77076,
- "volume": 5.0
- },
- "5527": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Improves ship handling and maneuverability.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87561,
- "groupID": 762,
- "iconID": 1041,
- "mass": 200.0,
- "metaLevel": 1,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 100.0,
- "techLevel": 1,
- "typeID": 5527,
- "typeName": "Mark I Modified SS Inertial Stabilizers",
- "typeNameID": 77077,
- "volume": 5.0
- },
- "5529": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Improves ship handling and maneuverability.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87562,
- "groupID": 762,
- "iconID": 1041,
- "mass": 200.0,
- "metaLevel": 4,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "radius": 100.0,
- "techLevel": 1,
- "typeID": 5529,
- "typeName": "Local Hull Conversion Inertial Stabilizers I",
- "typeNameID": 77078,
- "volume": 5.0
- },
"55294": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -616857,25 +597527,6 @@
"typeNameID": 565682,
"volume": 0.01
},
- "5531": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Improves ship handling and maneuverability.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87563,
- "groupID": 762,
- "iconID": 1041,
- "mass": 200.0,
- "metaLevel": 3,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 100.0,
- "techLevel": 1,
- "typeID": 5531,
- "typeName": "Beta Hull Mod Inertial Stabilizers",
- "typeNameID": 77079,
- "volume": 5.0
- },
"55310": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -617216,28 +597867,6 @@
"typeNameID": 565742,
"volume": 0.01
},
- "5533": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Improves ship handling and maneuverability.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87564,
- "groupID": 762,
- "iconID": 1041,
- "marketGroupID": 1086,
- "mass": 200.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "radius": 100.0,
- "techLevel": 1,
- "typeID": 5533,
- "typeName": "Type-D Restrained Inertial Stabilizers",
- "typeNameID": 77080,
- "variationParentTypeID": 1403,
- "volume": 5.0
- },
"55330": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -619090,25 +599719,6 @@
"typeNameID": 566695,
"volume": 0.01
},
- "5559": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 91864,
- "groupID": 763,
- "iconID": 1042,
- "mass": 100.0,
- "metaLevel": 0,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "radius": 50.0,
- "techLevel": 1,
- "typeID": 5559,
- "typeName": "Partial Hull Conversion Nanofiber Structure",
- "typeNameID": 101800,
- "volume": 5.0
- },
"55590": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -619449,25 +600059,6 @@
"typeNameID": 566768,
"volume": 0.01
},
- "5561": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 91859,
- "groupID": 763,
- "iconID": 1042,
- "mass": 100.0,
- "metaLevel": 4,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "radius": 50.0,
- "techLevel": 1,
- "typeID": 5561,
- "typeName": "Local Hull Conversion Nanofiber Structure I",
- "typeNameID": 101795,
- "volume": 5.0
- },
"55610": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -624208,25 +604799,6 @@
"typeNameID": 567885,
"volume": 1.0
},
- "5591": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 91856,
- "groupID": 763,
- "iconID": 1042,
- "mass": 100.0,
- "metaLevel": 0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 50.0,
- "techLevel": 1,
- "typeID": 5591,
- "typeName": "Alpha Hull Mod Nanofiber Structure",
- "typeNameID": 101792,
- "volume": 5.0
- },
"55910": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -624437,6 +605009,25 @@
"typeNameID": 567965,
"volume": 0.0
},
+ "55926": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "",
+ "descriptionID": 571369,
+ "graphicID": 235,
+ "groupID": 4081,
+ "isDynamicType": false,
+ "isisGroupID": 4,
+ "mass": 100000000000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 1,
+ "radius": 3532.0,
+ "typeID": 55926,
+ "typeName": "Wrecked Gate",
+ "typeNameID": 568255,
+ "volume": 10000000.0
+ },
"55927": {
"basePrice": 32768.0,
"capacity": 0.0,
@@ -624488,25 +605079,6 @@
"typeNameID": 568433,
"volume": 1.0
},
- "5593": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 91866,
- "groupID": 763,
- "iconID": 1042,
- "mass": 100.0,
- "metaLevel": 0,
- "portionSize": 1,
- "published": false,
- "raceID": 8,
- "radius": 50.0,
- "techLevel": 1,
- "typeID": 5593,
- "typeName": "Type-E Altered SS Nanofiber Structure",
- "typeNameID": 101802,
- "volume": 5.0
- },
"55935": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -624753,25 +605325,6 @@
"typeNameID": 568488,
"volume": 0.01
},
- "5595": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 91861,
- "groupID": 763,
- "iconID": 1042,
- "mass": 100.0,
- "metaLevel": 0,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 50.0,
- "techLevel": 1,
- "typeID": 5595,
- "typeName": "Marked Modified SS Nanofiber Structure",
- "typeNameID": 101797,
- "volume": 5.0
- },
"55951": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -624984,7 +605537,7 @@
"55962": {
"basePrice": 0.0,
"capacity": 0.0,
- "description": "Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's \"Big 8\" megacorps to hold their annual State Industrial Planning Summit.\r\n\r\nOne particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. CBD's Spacelane Patrol have a rather buccaneering reputation for daring space operations and opting for high-risk solutions to security incidents. Their Workers Union Day parade fleet is led by the Leviathan-class Laril Hyykoda, named for a Spacelane Patrol Strike Commander made famous through her starring role in \"Spacelane Protectors\", a holonet series following the exploits of her unit.\r\n",
+ "description": "Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's \"Big 8\" megacorps to hold their annual State Industrial Planning Summit.\r\n\r\nOne particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. CBD's Spacelane Patrol have a rather buccaneering reputation for daring space operations and opting for high-risk solutions to security incidents. Their Workers Union Day parade fleet is led by the Leviathan-class SPS Laril Hyykoda, named for a Spacelane Patrol Strike Commander made famous through her starring role in \"Spacelane Protectors\", a holonet series following the exploits of her unit.\r\n",
"descriptionID": 568540,
"graphicID": 2930,
"groupID": 226,
@@ -625060,7 +605613,7 @@
"55966": {
"basePrice": 0.0,
"capacity": 0.0,
- "description": "Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's \"Big 8\" megacorps to hold their annual State Industrial Planning Summit.\r\n\r\nOne particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. While the Seituoda clan that control Wiyrkomi prize patriotism, the Wiyrkomi Peace Corps has acquired a rather unfortunate reputation for bungling operations. Their Workers Union Day parade fleet is led by the Leviathan-class Tyunaul Seituoda, the man who engineered the rise of Wiyrkomi to leading megacorporation status and widely considered a founding father of the Caldari State.",
+ "description": "Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's \"Big 8\" megacorps to hold their annual State Industrial Planning Summit.\r\n\r\nOne particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. While the Seituoda clan that control Wiyrkomi prize patriotism, the Wiyrkomi Peace Corps has acquired a rather unfortunate reputation for bungling operations. Their Workers Union Day parade fleet is led by the Leviathan-class WPCS Tyunaul Seituoda, the man who engineered the rise of Wiyrkomi to leading megacorporation status and widely considered a founding father of the Caldari State.",
"descriptionID": 568548,
"graphicID": 2930,
"groupID": 226,
@@ -625127,25 +605680,6 @@
"typeNameID": 568553,
"volume": 1.0
},
- "5597": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 91858,
- "groupID": 763,
- "iconID": 1042,
- "mass": 100.0,
- "metaLevel": 3,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 50.0,
- "techLevel": 1,
- "typeID": 5597,
- "typeName": "Beta Hull Mod Nanofiber Structure",
- "typeNameID": 101794,
- "volume": 5.0
- },
"55970": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -625334,11 +605868,10 @@
"descriptionID": 568732,
"groupID": 4050,
"iconID": 24498,
- "marketGroupID": 2747,
"mass": 0.0,
"metaLevel": 0,
"portionSize": 1,
- "published": true,
+ "published": false,
"radius": 1.0,
"techLevel": 1,
"typeID": 55983,
@@ -625400,62 +605933,147 @@
"typeNameID": 568879,
"volume": 0.01
},
- "5599": {
+ "56018": {
"basePrice": 0.0,
"capacity": 0.0,
- "description": "Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 91865,
- "groupID": 763,
- "iconID": 1042,
- "marketGroupID": 1196,
- "mass": 100.0,
- "metaGroupID": 1,
- "metaLevel": 1,
+ "description": "Barren planets are archetypical \"dead terrestrials\": dry, rocky worlds with a minimal atmosphere and an unremarkable composition. They are commonly etched with flood channels, which are often broad enough to be visible from orbit; most such worlds have accumulated significant quantities of ice over their lifetimes, but cannot retain it on their surface. Generally surface liquid evaporates rapidly, contributing to the thin atmosphere, but occasionally it will seep back into the ground and refreeze, ready for another breakout in future when the local temperature rises.",
+ "descriptionID": 87110,
+ "graphicID": 24600,
+ "groupID": 7,
+ "iconID": 10135,
+ "mass": 1e+35,
"portionSize": 1,
- "published": true,
- "raceID": 8,
- "radius": 50.0,
- "techLevel": 1,
- "typeID": 5599,
- "typeName": "Type-D Restrained Nanofiber Structure",
- "typeNameID": 101801,
- "variationParentTypeID": 2603,
- "volume": 5.0
+ "published": false,
+ "radius": 10000.0,
+ "soundID": 20085,
+ "typeID": 56018,
+ "typeName": "Planet (Barren)",
+ "typeNameID": 76447,
+ "volume": 1.0
},
- "56": {
- "basePrice": 600000.0,
+ "56019": {
+ "basePrice": 0.0,
"capacity": 0.0,
- "graphicID": 2307,
- "groupID": 15,
+ "description": "The majority of icy planets went through a period of being barren terrestrials, before being surfaced with ice over the course of many millennia. The exact process for this varies from case to case, but the end result is both common and visually uniform - a bright, reflective planet scored by countless fractures and crevasses. A few icy planets are hypothesized to have been warmer, liquid-bearing planets in the past that have subsequently frozen, as a result of either stellar cooling or failed terraforming projects.",
+ "descriptionID": 87112,
+ "graphicID": 24601,
+ "groupID": 7,
+ "iconID": 10137,
+ "mass": 1e+35,
+ "portionSize": 1,
+ "published": false,
+ "radius": 10000.0,
+ "soundID": 20087,
+ "typeID": 56019,
+ "typeName": "Planet (Ice)",
+ "typeNameID": 76449,
+ "volume": 1.0
+ },
+ "56020": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "So-called \"lava planets\" (properly \"magmatic planets\") fall into one of three groups: solar magmatics, which orbit sufficiently close to their star that the surface never cools enough to solidify; gravitational magmatics, which experience gravitational shifts sufficiently strong to regularly and significantly fracture cooling crusts; and magmatoids, which are for largely-unexplained reasons simply incapable of cooling and forming a persistent crust. All three types generally exhibit the same external phenomena - huge red-orange lava fields being a defining feature - but the latter two types are sometimes capable of briefly solidifying for a period measured in years or perhaps decades.",
+ "descriptionID": 87113,
+ "graphicID": 24602,
+ "groupID": 7,
+ "iconID": 10133,
+ "mass": 1e+35,
+ "portionSize": 1,
+ "published": false,
+ "radius": 10000.0,
+ "soundID": 20088,
+ "typeID": 56020,
+ "typeName": "Planet (Lava)",
+ "typeNameID": 76450,
+ "volume": 1.0
+ },
+ "56021": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Oceanic worlds are a class of terrestrial world covered entirely by liquids, usually in the form of mundane water. While the liquid surface is exceptionally smooth, the ocean floor on most worlds of this type exhibits significant topographic variety. It is this subsurface irregularity which causes the formation of complex weather systems, which would otherwise revert to more uniform patterns.",
+ "descriptionID": 87114,
+ "graphicID": 24603,
+ "groupID": 7,
+ "iconID": 10142,
+ "mass": 1e+35,
+ "portionSize": 1,
+ "published": false,
+ "radius": 10000.0,
+ "soundID": 20089,
+ "typeID": 56021,
+ "typeName": "Planet (Oceanic)",
+ "typeNameID": 76451,
+ "volume": 1.0
+ },
+ "56022": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The aptly-named \"plasma planets\" have captured the imagination of countless artists and inspired innumerable works, yet the physics behind them are surprisingly mundane by cosmological standards. A rocky terrestrial with the right kind of atmosphere and magnetic field will, when bombarded with solar radiation, generate sprawling plasma storms as specific atmospheric elements are stripped of their electrons. Over time these storms will generally scorch the surface rock black, adding to the visual impact.",
+ "descriptionID": 87115,
+ "graphicID": 24604,
+ "groupID": 7,
+ "iconID": 10138,
+ "mass": 1e+35,
+ "portionSize": 1,
+ "published": false,
+ "radius": 10000.0,
+ "soundID": 20090,
+ "typeID": 56022,
+ "typeName": "Planet (Plasma)",
+ "typeNameID": 76452,
+ "volume": 1.0
+ },
+ "56023": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Life-bearing worlds are often referred to as \"temperate\", as their mild temperatures are one of their defining features. Planets with existing, stable ecosystems are prime targets for colonization efforts as they are generally easier to make fully habitable; as a result, the majority of highly populated worlds are of this type. Indeed, it is not altogether uncommon for detailed surveys to reveal signs of previous settlements from various stages of New Eden's history.",
+ "descriptionID": 87118,
+ "graphicID": 24605,
+ "groupID": 7,
+ "iconID": 10136,
+ "mass": 1e+35,
+ "portionSize": 1,
+ "published": false,
+ "radius": 10000.0,
+ "soundID": 20092,
+ "typeID": 56023,
+ "typeName": "Planet (Temperate)",
+ "typeNameID": 76455,
+ "volume": 1.0
+ },
+ "56024": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Storm worlds are usually considered terrestrial planets, although to a casual eye they may appear more similar to gas planets, given their opaque, high-pressure atmospheres. Geomorphically, however, the distinctions are clear: compared to a gas world, the atmosphere of a storm world is usually considerably shallower, and generally composed primarily of more complex chemicals, while the majority of the planet's mass is a rocky terrestrial ball. Their name is derived from the continent-scale electrical storms that invariably flash through their upper atmospheres.",
+ "descriptionID": 87117,
+ "graphicID": 24606,
+ "groupID": 7,
+ "iconID": 10134,
+ "mass": 1e+35,
+ "portionSize": 1,
+ "published": false,
+ "radius": 10000.0,
+ "soundID": 20091,
+ "typeID": 56024,
+ "typeName": "Planet (Storm)",
+ "typeNameID": 76454,
+ "volume": 1.0
+ },
+ "56026": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",
+ "descriptionID": 568920,
+ "graphicID": 3715,
+ "groupID": 988,
"mass": 0.0,
"portionSize": 1,
"published": false,
- "raceID": 8,
- "radius": 23836.0,
- "soundID": 20164,
- "typeID": 56,
- "typeName": "Gallente Military Station",
- "typeNameID": 73475,
- "volume": 1.0
- },
- "5601": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 91860,
- "groupID": 763,
- "iconID": 1042,
- "mass": 100.0,
- "metaLevel": 1,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 50.0,
- "techLevel": 1,
- "typeID": 5601,
- "typeName": "Mark I Modified SS Nanofiber Structure",
- "typeNameID": 101796,
- "volume": 5.0
+ "radius": 3000.0,
+ "typeID": 56026,
+ "typeName": "Wormhole C729",
+ "typeNameID": 568919,
+ "volume": 0.0
},
"56047": {
"basePrice": 0.0,
@@ -625729,6 +606347,482 @@
"typeNameID": 568977,
"volume": 20.0
},
+ "56065": {
+ "basePrice": 10000.0,
+ "capacity": 0.0,
+ "description": "The Glorification-1 'Devana' Filament permits 1 ship to travel from a star system in Triglavian Space to a star system in Known Space where the Triglavians won the battle for the system but did not proceed to the Liminality stages of the invasion. EDENCOM designated such systems as \"Triglavian Minor Victory\" systems.\r\n\r\nThe Triglavian Collective refers to a \"Forest of Glorification\" and appears to consider systems where they were victorious during the invasions as resource-gathering or \"hunting\" grounds, according to one interpretation by EDENCOM Cultural Intelligence.",
+ "descriptionID": 568988,
+ "groupID": 4087,
+ "iconID": 24530,
+ "isDynamicType": false,
+ "isisGroupID": 4,
+ "marketGroupID": 2756,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1.0,
+ "techLevel": 1,
+ "typeID": 56065,
+ "typeName": "Glorification-1 'Devana' Filament",
+ "typeNameID": 568987,
+ "volume": 0.1
+ },
+ "56066": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The Glorification-5 'Devana' Filament permits up to 5 ships to travel from a star system in Triglavian Space to a star system in Known Space where the Triglavians won the battle for the system but did not proceed to the Liminality stages of the invasion. EDENCOM designated such systems as \"Triglavian Minor Victory\" systems.\r\n\r\nThe Triglavian Collective refers to a \"Forest of Glorification\" and appears to consider systems where they were victorious during the invasions as resource-gathering or \"hunting\" grounds, according to one interpretation by EDENCOM Cultural Intelligence.",
+ "descriptionID": 568990,
+ "groupID": 4087,
+ "iconID": 24531,
+ "isDynamicType": false,
+ "isisGroupID": 4,
+ "marketGroupID": 2756,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1.0,
+ "techLevel": 1,
+ "typeID": 56066,
+ "typeName": "Glorification-5 'Devana' Filament",
+ "typeNameID": 568989,
+ "volume": 0.1
+ },
+ "56067": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The Glorification-15 'Devana' Filament permits up to 15 ships to travel from a star system in Triglavian Space to a star system in Known Space where the Triglavians won the battle for the system but did not proceed to the Liminality stages of the invasion. EDENCOM designated such systems as \"Triglavian Minor Victory\" systems.\r\n\r\nThe Triglavian Collective refers to a \"Forest of Glorification\" and appears to consider systems where they were victorious during the invasions as resource-gathering or \"hunting\" grounds, according to one interpretation by EDENCOM Cultural Intelligence.",
+ "descriptionID": 568992,
+ "groupID": 4087,
+ "iconID": 24532,
+ "isDynamicType": false,
+ "isisGroupID": 4,
+ "marketGroupID": 2756,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1.0,
+ "techLevel": 1,
+ "typeID": 56067,
+ "typeName": "Glorification-15 'Devana' Filament",
+ "typeNameID": 568991,
+ "volume": 0.1
+ },
+ "56068": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The Proximity-5 'Extraction' Filament permits up to 5 ships to travel from a star system in Triglavian Space to a nearby star system in Known Space.\r\n\r\nEDENCOM's recovery of a variety of Triglavian space-time filament devices has allowed it to further research how to control the generation and targeting of FTL conduits. In contrast to previous efforts, the research teams on the 'Extraction' project concentrated on short-range conduit generation.\r\n\r\nTheir efforts showed it is possible to generate conduits in Triglavian-held space that reliably target other systems in the local K-Space area. Despite this breakthrough there remains an element of uncertainty and the target system cannot be selected with precision.",
+ "descriptionID": 568994,
+ "groupID": 4087,
+ "iconID": 24531,
+ "isDynamicType": false,
+ "isisGroupID": 4,
+ "marketGroupID": 2756,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1.0,
+ "techLevel": 1,
+ "typeID": 56068,
+ "typeName": "Proximity-5 'Extraction' Filament",
+ "typeNameID": 568993,
+ "volume": 0.1
+ },
+ "56069": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The Proximity-15 'Extraction' Filament permits up to 15 ships to travel from a star system in Triglavian Space to a nearby star system in Known Space.\r\n\r\nEDENCOM's recovery of a variety of Triglavian space-time filament devices has allowed it to further research how to control the generation and targeting of FTL conduits. In contrast to previous efforts, the research teams on the 'Extraction' project concentrated on short-range conduit generation.\r\n\r\nTheir efforts showed it is possible to generate conduits in Triglavian-held space that reliably target other systems in the local K-Space area. Despite this breakthrough there remains an element of uncertainty and the target system cannot be selected with precision.",
+ "descriptionID": 568996,
+ "groupID": 4087,
+ "iconID": 24532,
+ "isDynamicType": false,
+ "isisGroupID": 4,
+ "marketGroupID": 2756,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1.0,
+ "techLevel": 1,
+ "typeID": 56069,
+ "typeName": "Proximity-15 'Extraction' Filament",
+ "typeNameID": 568995,
+ "volume": 0.1
+ },
+ "56070": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The Cladistic-5 'Krai Perun' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space controlled by the Perun Clade.\r\n\r\nTriglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Perun Clade are connected to the artificial constellation of Krai Perun. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Perun-controlled space.",
+ "descriptionID": 568998,
+ "groupID": 4087,
+ "iconID": 24531,
+ "isDynamicType": false,
+ "isisGroupID": 4,
+ "marketGroupID": 2757,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1.0,
+ "techLevel": 1,
+ "typeID": 56070,
+ "typeName": "Cladistic-5 'Krai Perun' Filament",
+ "typeNameID": 568997,
+ "volume": 0.1
+ },
+ "56071": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The Cladistic-15 'Krai Perun' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space controlled by the Perun Clade.\r\n\r\nTriglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Perun Clade are connected to the artificial constellation of Krai Perun. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Perun-controlled space.",
+ "descriptionID": 569000,
+ "groupID": 4087,
+ "iconID": 24532,
+ "isDynamicType": false,
+ "isisGroupID": 4,
+ "marketGroupID": 2757,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1.0,
+ "techLevel": 1,
+ "typeID": 56071,
+ "typeName": "Cladistic-15 'Krai Perun' Filament",
+ "typeNameID": 568999,
+ "volume": 0.1
+ },
+ "56072": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The Cladistic-5 'Krai Veles' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space controlled by the Veles Clade.\r\n\r\nTriglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Veles Clade are connected to the artificial constellation of Krai Veles. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Veles-controlled space.",
+ "descriptionID": 569002,
+ "groupID": 4087,
+ "iconID": 24531,
+ "isDynamicType": false,
+ "isisGroupID": 4,
+ "marketGroupID": 2757,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1.0,
+ "techLevel": 1,
+ "typeID": 56072,
+ "typeName": "Cladistic-5 'Krai Veles' Filament",
+ "typeNameID": 569001,
+ "volume": 0.1
+ },
+ "56073": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The Cladistic-15 'Krai Veles' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space controlled by the Veles Clade.\r\n\r\nTriglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Veles Clade are connected to the artificial constellation of Krai Veles. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Veles-controlled space.",
+ "descriptionID": 569004,
+ "groupID": 4087,
+ "iconID": 24532,
+ "isDynamicType": false,
+ "isisGroupID": 4,
+ "marketGroupID": 2757,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1.0,
+ "techLevel": 1,
+ "typeID": 56073,
+ "typeName": "Cladistic-15 'Krai Veles' Filament",
+ "typeNameID": 569003,
+ "volume": 0.1
+ },
+ "56074": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The Cladistic-5 'Krai Svarog' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space controlled by the Svarog Clade.\r\n\r\nTriglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Svarog Clade are connected to the artificial constellation of Krai Svarog. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Svarog-controlled space.",
+ "descriptionID": 569006,
+ "groupID": 4087,
+ "iconID": 24531,
+ "isDynamicType": false,
+ "isisGroupID": 4,
+ "marketGroupID": 2757,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1.0,
+ "techLevel": 1,
+ "typeID": 56074,
+ "typeName": "Cladistic-5 'Krai Svarog' Filament",
+ "typeNameID": 569005,
+ "volume": 0.1
+ },
+ "56075": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The Cladistic-15 'Krai Svarog' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space controlled by the Svarog Clade.\r\n\r\nTriglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Svarog Clade are connected to the artificial constellation of Krai Svarog. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Svarog-controlled space.",
+ "descriptionID": 569008,
+ "groupID": 4087,
+ "iconID": 24532,
+ "isDynamicType": false,
+ "isisGroupID": 4,
+ "marketGroupID": 2757,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1.0,
+ "techLevel": 1,
+ "typeID": 56075,
+ "typeName": "Cladistic-15 'Krai Svarog' Filament",
+ "typeNameID": 569007,
+ "volume": 0.1
+ },
+ "56076": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The Border-5 'Pochven' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space that is on the border between systems controlled by two Triglavian clades.\r\n\r\nTriglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are in some sense considered the \"borders\" between two Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a \"border system\" in the Triglavian-constructed region of Pochven.",
+ "descriptionID": 569010,
+ "groupID": 4087,
+ "iconID": 24531,
+ "isDynamicType": false,
+ "isisGroupID": 4,
+ "marketGroupID": 2757,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1.0,
+ "techLevel": 1,
+ "typeID": 56076,
+ "typeName": "Border-5 'Pochven' Filament",
+ "typeNameID": 569009,
+ "volume": 0.1
+ },
+ "56077": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The Border-15 'Pochven' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space that is on the border between systems controlled by two Triglavian clades\r\n\r\nTriglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are in some sense considered the \"borders\" between two Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a \"border system\" in the Triglavian-constructed region of Pochven.",
+ "descriptionID": 569012,
+ "groupID": 4087,
+ "iconID": 24532,
+ "isDynamicType": false,
+ "isisGroupID": 4,
+ "marketGroupID": 2757,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1.0,
+ "techLevel": 1,
+ "typeID": 56077,
+ "typeName": "Border-15 'Pochven' Filament",
+ "typeNameID": 569011,
+ "volume": 0.1
+ },
+ "56078": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The Internal-5 'Pochven' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space that is considered an internal system of the artificial constellation, or \"Krai\", controlled by a given Triglavian clade.\r\n\r\nTriglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the \"internal\" systems of a Triglavian Krai, or artifical constellation controlled by a given clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to an \"internal system\" in the Triglavian-constructed region of Pochven.",
+ "descriptionID": 569014,
+ "groupID": 4087,
+ "iconID": 24531,
+ "isDynamicType": false,
+ "isisGroupID": 4,
+ "marketGroupID": 2757,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1.0,
+ "techLevel": 1,
+ "typeID": 56078,
+ "typeName": "Internal-5 'Pochven' Filament",
+ "typeNameID": 569013,
+ "volume": 0.1
+ },
+ "56079": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The Internal-15 'Pochven' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space that is considered an internal system of the artificial constellation, or \"Krai\", controlled by a given Triglavian clade.\r\n\r\nTriglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the \"internal\" systems of a Triglavian Krai, or artifical constellation controlled by a given clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to an \"internal system\" in the Triglavian-constructed region of Pochven.",
+ "descriptionID": 569016,
+ "groupID": 4087,
+ "iconID": 24532,
+ "isDynamicType": false,
+ "isisGroupID": 4,
+ "marketGroupID": 2757,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1.0,
+ "techLevel": 1,
+ "typeID": 56079,
+ "typeName": "Internal-15 'Pochven' Filament",
+ "typeNameID": 569015,
+ "volume": 0.1
+ },
+ "56080": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The Home-5 'Pochven' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space that is considered the home system of the artificial constellation, or \"Krai\", controlled by a given Triglavian clade.\r\n\r\nTriglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the \"home\" systems of the Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a \"home system\" in the Triglavian-constructed region of Pochven.",
+ "descriptionID": 569018,
+ "groupID": 4087,
+ "iconID": 24531,
+ "isDynamicType": false,
+ "isisGroupID": 4,
+ "marketGroupID": 2757,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1.0,
+ "techLevel": 1,
+ "typeID": 56080,
+ "typeName": "Home-5 'Pochven' Filament",
+ "typeNameID": 569017,
+ "volume": 0.1
+ },
+ "56081": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The Home-15 'Pochven' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space that is considered the home system of the artificial constellation, or \"Krai\", controlled by a given Triglavian clade.\r\n\r\nTriglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the \"home\" systems of the Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a \"home system\" in the Triglavian-constructed region of Pochven.",
+ "descriptionID": 569020,
+ "groupID": 4087,
+ "iconID": 24532,
+ "isDynamicType": false,
+ "isisGroupID": 4,
+ "marketGroupID": 2757,
+ "mass": 0.0,
+ "metaGroupID": 1,
+ "metaLevel": 0,
+ "portionSize": 1,
+ "published": true,
+ "raceID": 1,
+ "radius": 1.0,
+ "techLevel": 1,
+ "typeID": 56081,
+ "typeName": "Home-15 'Pochven' Filament",
+ "typeNameID": 569019,
+ "volume": 0.1
+ },
+ "56082": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This was originally a main-sequence yellow star that attracted the interest of the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.\r\n\r\nMore typical members of this star class are often yellow or yellow-orange in hue, generating and emitting energy from the vast hydrogen fusion process within the heart of the star. Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets.",
+ "descriptionID": 571300,
+ "graphicID": 24607,
+ "groupID": 6,
+ "isDynamicType": false,
+ "mass": 1e+18,
+ "portionSize": 1,
+ "published": false,
+ "radius": 10000.0,
+ "typeID": 56082,
+ "typeName": "Sun G5 (Gold Immanence)",
+ "typeNameID": 571290,
+ "volume": 1.0
+ },
+ "56083": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This was originally a luminous blue star of a class of deep interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.\r\n\r\nMore typical members of this star class are known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'.",
+ "descriptionID": 571297,
+ "graphicID": 24608,
+ "groupID": 6,
+ "isDynamicType": false,
+ "mass": 1e+18,
+ "portionSize": 1,
+ "published": false,
+ "radius": 10000.0,
+ "typeID": 56083,
+ "typeName": "Sun B0 (Fruitful Immanence)",
+ "typeNameID": 571293,
+ "volume": 1.0
+ },
+ "56084": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This was originally a luminous blue stellar body of a star class of considerable interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.\r\n\r\nMore typical members of this relatively rare class of main-sequence stars are often large and massive. Such stars very quickly burn through their core hydrogen fuel supply and therefore have short lifetimes on the main sequence. These stars emit a tremendous amount of ultraviolet radiation and the largest among them will typically go nova after only a few million years. Smaller stars of this type can cool sufficiently that they will turn into rapidly-rotating stars dominated by carbon-nitrogen-oxygen (CNO) cycle nuclear fusion.",
+ "descriptionID": 571295,
+ "graphicID": 24608,
+ "groupID": 6,
+ "isDynamicType": false,
+ "mass": 1e+18,
+ "portionSize": 1,
+ "published": false,
+ "radius": 10000.0,
+ "typeID": 56084,
+ "typeName": "Sun O1 (Divine Immanence)",
+ "typeNameID": 571291,
+ "volume": 1.0
+ },
+ "56085": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This star was originally a small blue sun of a star class of critical interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.\r\n\r\nMore typical members of this star class of relatively common dwarf stars are often planet-bearing or accompanied by planetary dust clouds. Many stars of this kind rotate quickly and the class is known for strong hydrogen and ionized metal lines in stellar spectroscopy.",
+ "descriptionID": 571294,
+ "graphicID": 24608,
+ "groupID": 6,
+ "isDynamicType": false,
+ "mass": 1e+18,
+ "portionSize": 1,
+ "published": false,
+ "radius": 10000.0,
+ "typeID": 56085,
+ "typeName": "Sun A0 (Glory Immanence)",
+ "typeNameID": 571292,
+ "volume": 1.0
+ },
+ "56086": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This was originally a main-sequence yellow star that attracted the interest of the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.\r\n\r\nMore typical members of this star class are often yellow or yellow-orange in hue, generating and emitting energy from the vast hydrogen fusion process within the heart of the star. Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets.",
+ "descriptionID": 571299,
+ "graphicID": 24607,
+ "groupID": 6,
+ "isDynamicType": false,
+ "mass": 1e+18,
+ "portionSize": 1,
+ "published": false,
+ "radius": 10000.0,
+ "typeID": 56086,
+ "typeName": "Sun G5 (Gold Immanence)",
+ "typeNameID": 571290,
+ "volume": 1.0
+ },
"56089": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -625780,11 +606874,10 @@
"descriptionID": 569061,
"groupID": 4050,
"iconID": 24497,
- "marketGroupID": 2747,
"mass": 0.0,
"metaLevel": 0,
"portionSize": 1,
- "published": true,
+ "published": false,
"radius": 1.0,
"techLevel": 1,
"typeID": 56092,
@@ -625799,11 +606892,10 @@
"descriptionID": 569063,
"groupID": 4050,
"iconID": 24497,
- "marketGroupID": 2747,
"mass": 0.0,
"metaLevel": 0,
"portionSize": 1,
- "published": true,
+ "published": false,
"radius": 1.0,
"techLevel": 1,
"typeID": 56093,
@@ -625846,45 +606938,257 @@
"typeNameID": 569081,
"volume": 0.0
},
- "561": {
- "basePrice": 2000.0,
- "capacity": 0.5,
- "description": "A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94612,
- "graphicID": 11140,
- "groupID": 74,
- "iconID": 349,
- "marketGroupID": 564,
- "mass": 500.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 561,
- "typeName": "75mm Gatling Rail I",
- "typeNameID": 106140,
- "volume": 5.0
- },
- "5611": {
+ "56097": {
"basePrice": 0.0,
"capacity": 0.0,
- "description": "This monster unit vastly increases engine power at the expense of cargo capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87565,
- "groupID": 764,
- "iconID": 98,
- "mass": 50.0,
- "metaLevel": 0,
+ "description": "This was originally a luminous blue star of a class of deep interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.\r\n\r\nMore typical members of this star class are known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'.",
+ "descriptionID": 571296,
+ "graphicID": 24608,
+ "groupID": 6,
+ "isDynamicType": false,
+ "mass": 1e+18,
"portionSize": 1,
"published": false,
- "raceID": 2,
- "radius": 25.0,
- "techLevel": 1,
- "typeID": 5611,
- "typeName": "Partial Hull Conversion Overdrive Injector",
- "typeNameID": 77081,
- "volume": 5.0
+ "radius": 10000.0,
+ "typeID": 56097,
+ "typeName": "Sun B0 (Fruitful Immanence)",
+ "typeNameID": 571293,
+ "volume": 1.0
+ },
+ "56098": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This was originally a luminous blue star of a class of deep interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.\r\n\r\nMore typical members of this star class are known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'.",
+ "descriptionID": 571298,
+ "graphicID": 24608,
+ "groupID": 6,
+ "isDynamicType": false,
+ "mass": 1e+18,
+ "portionSize": 1,
+ "published": false,
+ "radius": 10000.0,
+ "typeID": 56098,
+ "typeName": "Sun B0 (Fruitful Immanence)",
+ "typeNameID": 571293,
+ "volume": 1.0
+ },
+ "56100": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "graphicID": 10026,
+ "groupID": 4055,
+ "isDynamicType": false,
+ "isisGroupID": 4,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1.0,
+ "typeID": 56100,
+ "typeName": "Easy Roaming Spawner - INVADER",
+ "typeNameID": 569229,
+ "volume": 0.0
+ },
+ "56101": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "graphicID": 10026,
+ "groupID": 4055,
+ "isDynamicType": false,
+ "isisGroupID": 4,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1.0,
+ "typeID": 56101,
+ "typeName": "Basic Roaming Spawner - INVADER",
+ "typeNameID": 569230,
+ "volume": 0.0
+ },
+ "56102": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "graphicID": 10026,
+ "groupID": 4055,
+ "isDynamicType": false,
+ "isisGroupID": 4,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1.0,
+ "typeID": 56102,
+ "typeName": "Elite Roaming Spawner - INVADER",
+ "typeNameID": 569231,
+ "volume": 0.0
+ },
+ "56103": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "graphicID": 10026,
+ "groupID": 4055,
+ "isDynamicType": false,
+ "isisGroupID": 4,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1.0,
+ "typeID": 56103,
+ "typeName": "Boss Roaming Spawner - INVADER",
+ "typeNameID": 569232,
+ "volume": 0.0
+ },
+ "56104": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "graphicID": 10026,
+ "groupID": 4055,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1.0,
+ "typeID": 56104,
+ "typeName": "Wormhole Wave A Spawner",
+ "typeNameID": 569233,
+ "volume": 0.0
+ },
+ "56105": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "graphicID": 10026,
+ "groupID": 4055,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1.0,
+ "typeID": 56105,
+ "typeName": "Wormhole Boss A Spawner",
+ "typeNameID": 569234,
+ "volume": 0.0
+ },
+ "56106": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "graphicID": 10026,
+ "groupID": 4055,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1.0,
+ "typeID": 56106,
+ "typeName": "Wormhole Wave B Spawner",
+ "typeNameID": 569235,
+ "volume": 0.0
+ },
+ "56107": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "graphicID": 10026,
+ "groupID": 4055,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1.0,
+ "typeID": 56107,
+ "typeName": "Wormhole Wave C Spawner",
+ "typeNameID": 569236,
+ "volume": 0.0
+ },
+ "56108": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "graphicID": 10026,
+ "groupID": 4055,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1.0,
+ "typeID": 56108,
+ "typeName": "Wormhole Boss B Spawner",
+ "typeNameID": 569237,
+ "volume": 0.0
+ },
+ "56109": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "graphicID": 10026,
+ "groupID": 4055,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1.0,
+ "typeID": 56109,
+ "typeName": "Wormhole Wave D Spawner",
+ "typeNameID": 569238,
+ "volume": 0.0
+ },
+ "56110": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "graphicID": 10026,
+ "groupID": 4055,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1.0,
+ "typeID": 56110,
+ "typeName": "Wormhole Guard Spawner",
+ "typeNameID": 569239,
+ "volume": 0.0
+ },
+ "56111": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "graphicID": 10026,
+ "groupID": 4055,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1.0,
+ "typeID": 56111,
+ "typeName": "Wormhole Wave E Spawner",
+ "typeNameID": 569240,
+ "volume": 0.0
+ },
+ "56112": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "graphicID": 10026,
+ "groupID": 4055,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1.0,
+ "typeID": 56112,
+ "typeName": "Wormhole Wave F Spawner",
+ "typeNameID": 569241,
+ "volume": 0.0
+ },
+ "56113": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "graphicID": 10026,
+ "groupID": 4055,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1.0,
+ "typeID": 56113,
+ "typeName": "Wormhole Wave G Spawner",
+ "typeNameID": 569242,
+ "volume": 0.0
+ },
+ "56114": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "graphicID": 10026,
+ "groupID": 4055,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1.0,
+ "typeID": 56114,
+ "typeName": "Wormhole Side Wave Spawner",
+ "typeNameID": 569243,
+ "volume": 0.0
},
"56116": {
"basePrice": 0.0,
@@ -625906,6 +607210,118 @@
"typeNameID": 569254,
"volume": 1.0
},
+ "56117": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "graphicID": 10026,
+ "groupID": 4055,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1.0,
+ "typeID": 56117,
+ "typeName": "Triglavian Spawner - Triglavian Invasion Phase 3",
+ "typeNameID": 569268,
+ "volume": 0.0
+ },
+ "56118": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "graphicID": 10026,
+ "groupID": 4055,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1.0,
+ "typeID": 56118,
+ "typeName": "Triglavian Spawner - Triglavian Invasion Phase 3",
+ "typeNameID": 569269,
+ "volume": 0.0
+ },
+ "56119": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "graphicID": 10026,
+ "groupID": 4055,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1.0,
+ "typeID": 56119,
+ "typeName": "Triglavian Spawner - Triglavian Invasion Phase 3",
+ "typeNameID": 569270,
+ "volume": 0.0
+ },
+ "56120": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "graphicID": 10026,
+ "groupID": 4055,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1.0,
+ "typeID": 56120,
+ "typeName": "Triglavian Spawner - Triglavian Invasion Phase 3",
+ "typeNameID": 569271,
+ "volume": 0.0
+ },
+ "56121": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "graphicID": 10026,
+ "groupID": 4055,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1.0,
+ "typeID": 56121,
+ "typeName": "Easy Roaming Spawner - DEFENDER",
+ "typeNameID": 569272,
+ "volume": 0.0
+ },
+ "56122": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "graphicID": 10026,
+ "groupID": 4055,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1.0,
+ "typeID": 56122,
+ "typeName": "Basic Roaming Spawner - DEFENDER",
+ "typeNameID": 569273,
+ "volume": 0.0
+ },
+ "56123": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "graphicID": 10026,
+ "groupID": 4055,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1.0,
+ "typeID": 56123,
+ "typeName": "Elite Roaming Spawner - DEFENDER",
+ "typeNameID": 569274,
+ "volume": 0.0
+ },
+ "56124": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "graphicID": 10026,
+ "groupID": 4055,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1.0,
+ "typeID": 56124,
+ "typeName": "Boss Roaming Spawner - DEFENDER",
+ "typeNameID": 569275,
+ "volume": 0.0
+ },
"56125": {
"basePrice": 32768.0,
"capacity": 0.0,
@@ -625958,25 +607374,6 @@
"typeNameID": 569343,
"volume": 1.0
},
- "5613": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This monster unit vastly increases engine power at the expense of cargo capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87566,
- "groupID": 764,
- "iconID": 98,
- "mass": 50.0,
- "metaLevel": 0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 25.0,
- "techLevel": 1,
- "typeID": 5613,
- "typeName": "Alpha Hull Mod Overdrive Injector",
- "typeNameID": 77082,
- "volume": 5.0
- },
"56130": {
"basePrice": 32768.0,
"capacity": 0.0,
@@ -626319,25 +607716,6 @@
"typeNameID": 569378,
"volume": 118000.0
},
- "5615": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This monster unit vastly increases engine power at the expense of cargo capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87567,
- "groupID": 764,
- "iconID": 98,
- "mass": 50.0,
- "metaLevel": 0,
- "portionSize": 1,
- "published": false,
- "raceID": 8,
- "radius": 25.0,
- "techLevel": 1,
- "typeID": 5615,
- "typeName": "Type-E Altered SS Overdrive Injector",
- "typeNameID": 77083,
- "volume": 5.0
- },
"56150": {
"basePrice": 0.0,
"capacity": 360.0,
@@ -626684,25 +608062,6 @@
"typeNameID": 569444,
"volume": 20000.0
},
- "5617": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This monster unit vastly increases engine power at the expense of cargo capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87568,
- "groupID": 764,
- "iconID": 98,
- "mass": 50.0,
- "metaLevel": 0,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 25.0,
- "techLevel": 1,
- "typeID": 5617,
- "typeName": "Marked Modified SS Overdrive Injector",
- "typeNameID": 77084,
- "volume": 5.0
- },
"56170": {
"basePrice": 0.0,
"capacity": 150.0,
@@ -626928,7 +608287,7 @@
"56182": {
"basePrice": 0.0,
"capacity": 0.0,
- "description": "This Cerebral Accelerator is only designed for and available on Serenity.",
+ "description": "",
"descriptionID": 569527,
"groupID": 303,
"iconID": 10144,
@@ -626938,7 +608297,7 @@
"published": true,
"radius": 1.0,
"typeID": 56182,
- "typeName": "Standard missile skill accelerator",
+ "typeName": "",
"typeNameID": 569526,
"volume": 1.0
},
@@ -626989,7 +608348,7 @@
"published": true,
"radius": 1.0,
"typeID": 56185,
- "typeName": "Advanced drone skill accelerator",
+ "typeName": "",
"typeNameID": 569532,
"volume": 1.0
},
@@ -627245,27 +608604,6 @@
"typeNameID": 569632,
"volume": 0.01
},
- "562": {
- "basePrice": 6000.0,
- "capacity": 0.5,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94613,
- "graphicID": 11127,
- "groupID": 74,
- "iconID": 376,
- "marketGroupID": 561,
- "mass": 500.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 562,
- "typeName": "Light Electron Blaster I",
- "typeNameID": 106141,
- "volume": 5.0
- },
"56200": {
"basePrice": 112500000.0,
"capacity": 861.0,
@@ -627572,6 +608910,132 @@
"typeNameID": 569753,
"volume": 0.0
},
+ "56217": {
+ "basePrice": 0.0,
+ "capacity": 120.0,
+ "description": "CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.\r\n\r\nDrifter Polemarkos Battleships are command vessels of the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These battleships are heavily armed and carry a primary strike weapon. They are extremely dangerous and pose a critical threat to any pilot.",
+ "descriptionID": 569790,
+ "factionID": 500024,
+ "graphicID": 21049,
+ "groupID": 4035,
+ "isDynamicType": false,
+ "mass": 10900000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 64,
+ "radius": 350.0,
+ "soundID": 20207,
+ "typeID": 56217,
+ "typeName": "Drifter Polemarkos Battleship",
+ "typeNameID": 569789,
+ "volume": 109000.0,
+ "wreckTypeID": 56741
+ },
+ "56218": {
+ "basePrice": 0.0,
+ "capacity": 120.0,
+ "description": "CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.\r\n\r\nDrifter Strike Battleships are among the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These battleships are fully armed with a primary strike weapon. They are very dangerous and pose a deadly threat to any pilot.",
+ "descriptionID": 569792,
+ "factionID": 500024,
+ "graphicID": 21049,
+ "groupID": 4035,
+ "isDynamicType": false,
+ "mass": 10900000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 64,
+ "radius": 350.0,
+ "soundID": 20207,
+ "typeID": 56218,
+ "typeName": "Drifter Strike Battleship",
+ "typeNameID": 569791,
+ "volume": 109000.0,
+ "wreckTypeID": 56741
+ },
+ "56219": {
+ "basePrice": 0.0,
+ "capacity": 120.0,
+ "description": "CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.\r\n\r\nDrifter Raider Battleships are among the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These battleships are relatively lightly armed and lack a primary strike weapon. They remain a dire threat to the unwary.",
+ "descriptionID": 569794,
+ "factionID": 500024,
+ "graphicID": 21049,
+ "groupID": 4035,
+ "isDynamicType": false,
+ "mass": 10900000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 64,
+ "radius": 350.0,
+ "soundID": 20207,
+ "typeID": 56219,
+ "typeName": "Drifter Raider Battleship",
+ "typeNameID": 569793,
+ "volume": 109000.0,
+ "wreckTypeID": 56741
+ },
+ "56220": {
+ "basePrice": 0.0,
+ "capacity": 250.0,
+ "description": "CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.\r\n\r\nDrifter Navarkos Cruisers are command vessels of the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These cruisers are heavily armed and carry a primary strike weapon. They are extremely dangerous and pose a critical threat to any pilot.",
+ "descriptionID": 569796,
+ "factionID": 500024,
+ "graphicID": 22006,
+ "groupID": 4035,
+ "isDynamicType": false,
+ "mass": 1000000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 16,
+ "radius": 150.0,
+ "soundID": 20207,
+ "typeID": 56220,
+ "typeName": "Drifter Navarkos Cruiser",
+ "typeNameID": 569795,
+ "volume": 100000.0,
+ "wreckTypeID": 56740
+ },
+ "56221": {
+ "basePrice": 0.0,
+ "capacity": 250.0,
+ "description": "CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.\r\n\r\nDrifter Assault Cruisers are among the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These cruisers are fully armed with a primary strike weapon. They are very dangerous and pose a potent threat to any pilot.",
+ "descriptionID": 569798,
+ "factionID": 500024,
+ "graphicID": 22006,
+ "groupID": 4035,
+ "isDynamicType": false,
+ "mass": 1000000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 16,
+ "radius": 150.0,
+ "soundID": 20207,
+ "typeID": 56221,
+ "typeName": "Drifter Assault Cruiser",
+ "typeNameID": 569797,
+ "volume": 100000.0,
+ "wreckTypeID": 56740
+ },
+ "56222": {
+ "basePrice": 0.0,
+ "capacity": 250.0,
+ "description": "CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.\r\n\r\nDrifter Scout Cruisers are among the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These cruisers are relatively lightly armed and lack a primary strike weapon. They remain a definite threat to the unwary.",
+ "descriptionID": 569800,
+ "factionID": 500024,
+ "graphicID": 22006,
+ "groupID": 4035,
+ "isDynamicType": false,
+ "mass": 1000000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 16,
+ "radius": 150.0,
+ "soundID": 20207,
+ "typeID": 56222,
+ "typeName": "Drifter Scout Cruiser",
+ "typeNameID": 569799,
+ "volume": 100000.0,
+ "wreckTypeID": 56740
+ },
"56223": {
"basePrice": 0.0,
"capacity": 0.0,
@@ -627579,7 +609043,7 @@
"descriptionID": 570164,
"groupID": 1088,
"iconID": 24516,
- "marketGroupID": 1399,
+ "marketGroupID": 1405,
"mass": 0.5,
"portionSize": 1,
"published": true,
@@ -627596,7 +609060,7 @@
"descriptionID": 570163,
"groupID": 1088,
"iconID": 24517,
- "marketGroupID": 1405,
+ "marketGroupID": 1399,
"mass": 0.5,
"portionSize": 1,
"published": true,
@@ -627613,7 +609077,7 @@
"descriptionID": 570165,
"groupID": 1088,
"iconID": 24518,
- "marketGroupID": 1399,
+ "marketGroupID": 1405,
"mass": 0.5,
"portionSize": 1,
"published": true,
@@ -627630,7 +609094,7 @@
"descriptionID": 570166,
"groupID": 1088,
"iconID": 24519,
- "marketGroupID": 1405,
+ "marketGroupID": 1399,
"mass": 0.5,
"portionSize": 1,
"published": true,
@@ -627640,6 +609104,614 @@
"typeNameID": 569817,
"volume": 0.1
},
+ "56232": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This wrecked Amarr stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Amarr Empire.",
+ "descriptionID": 571337,
+ "graphicID": 24624,
+ "groupID": 4081,
+ "isDynamicType": false,
+ "isisGroupID": 4,
+ "mass": 100000000000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 13054.0,
+ "typeID": 56232,
+ "typeName": "Disrupted Gate (Amarr Border)",
+ "typeNameID": 569825,
+ "volume": 1000000000.0
+ },
+ "56233": {
+ "basePrice": 0.0,
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+ "description": "This is a disconnected Amarr stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.",
+ "descriptionID": 571338,
+ "graphicID": 24625,
+ "groupID": 4081,
+ "isDynamicType": false,
+ "isisGroupID": 4,
+ "mass": 100000000000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 13054.0,
+ "typeID": 56233,
+ "typeName": "Disrupted Gate (Amarr Border) ",
+ "typeNameID": 569826,
+ "volume": 1000000000.0
+ },
+ "56234": {
+ "basePrice": 0.0,
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+ "description": "This wrecked Amarr stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Amarr Empire.",
+ "descriptionID": 571339,
+ "graphicID": 24626,
+ "groupID": 4081,
+ "isDynamicType": false,
+ "isisGroupID": 4,
+ "mass": 100000000000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 7063.0,
+ "typeID": 56234,
+ "typeName": "Disrupted Gate (Amarr Region)",
+ "typeNameID": 569827,
+ "volume": 10000000000.0
+ },
+ "56235": {
+ "basePrice": 0.0,
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+ "description": "This is a disconnected Amarr stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.",
+ "descriptionID": 571340,
+ "graphicID": 24627,
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+ "mass": 100000000000.0,
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+ "published": false,
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+ "radius": 7063.0,
+ "typeID": 56235,
+ "typeName": "Disrupted Gate (Amarr Region)",
+ "typeNameID": 569828,
+ "volume": 10000000000.0
+ },
+ "56236": {
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+ "description": "This wrecked Amarr stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Amarr Empire.",
+ "descriptionID": 571341,
+ "graphicID": 24628,
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+ "mass": 100000000000.0,
+ "portionSize": 1,
+ "published": false,
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+ "radius": 2323.0,
+ "typeID": 56236,
+ "typeName": "Disrupted Gate (Amarr Constellation)",
+ "typeNameID": 569829,
+ "volume": 100000000.0
+ },
+ "56237": {
+ "basePrice": 0.0,
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+ "description": "This is a disconnected Amarr stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.",
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+ "typeID": 56237,
+ "typeName": "Disrupted Gate (Amarr Constellation)",
+ "typeNameID": 569830,
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+ },
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+ "description": "This wrecked Amarr stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Amarr Empire.",
+ "descriptionID": 571343,
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+ "typeName": "Disrupted Gate (Amarr System) ",
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+ "56239": {
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+ "description": "This is a disconnected Amarr stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.",
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+ "typeNameID": 569832,
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+ },
+ "56240": {
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+ },
+ "56241": {
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+ },
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+ "typeNameID": 569836,
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+ "description": "This wrecked Caldari stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Caldari State.",
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+ "typeID": 56245,
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+ },
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+ "description": "This wrecked Caldari stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Caldari State.",
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+ "typeName": "Disrupted Gate (Gallente System)",
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+ "typeID": 56256,
+ "typeName": "Disrupted Gate (Minmatar Border)",
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+ "typeName": "Disrupted Gate (Minmatar Region)",
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+ "typeID": 56260,
+ "typeName": "Disrupted Gate (Minmatar Constellation)",
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+ "56261": {
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+ "description": "This is a disconnected Minmatar stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.",
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+ "typeID": 56261,
+ "typeName": "Disrupted Gate (Minmatar Constellation)",
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+ "volume": 10000000.0
+ },
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+ "descriptionID": 571367,
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+ "mass": 100000000000.0,
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+ "published": false,
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+ "typeID": 56262,
+ "typeName": "Disrupted Gate (Minmatar System)",
+ "typeNameID": 569855,
+ "volume": 10000000.0
+ },
+ "56263": {
+ "basePrice": 0.0,
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+ "description": "This is a disconnected Minmatar stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.",
+ "descriptionID": 571368,
+ "graphicID": 24655,
+ "groupID": 4081,
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+ "isisGroupID": 4,
+ "mass": 100000000000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 2,
+ "radius": 2497.0,
+ "typeID": 56263,
+ "typeName": "Disrupted Gate (Minmatar System)",
+ "typeNameID": 569856,
+ "volume": 10000000.0
+ },
"56264": {
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"capacity": 0.0,
@@ -627730,25 +609802,6 @@
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},
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- "capacity": 0.0,
- "description": "This monster unit vastly increases engine power at the expense of cargo capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87569,
- "groupID": 764,
- "iconID": 98,
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- "metaLevel": 4,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
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- "techLevel": 1,
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- "typeName": "Local Hull Conversion Overdrive Injector I",
- "typeNameID": 77085,
- "volume": 5.0
- },
"56270": {
"basePrice": 1000.0,
"capacity": 0.0,
@@ -628189,25 +610242,6 @@
"typeNameID": 569911,
"volume": 1.0
},
- "5629": {
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- "capacity": 0.0,
- "description": "This monster unit vastly increases engine power at the expense of cargo capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87570,
- "groupID": 764,
- "iconID": 98,
- "mass": 50.0,
- "metaLevel": 3,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 50.0,
- "techLevel": 1,
- "typeID": 5629,
- "typeName": "Beta Hull Mod Overdrive Injector",
- "typeNameID": 77086,
- "volume": 5.0
- },
"56290": {
"basePrice": 1000.0,
"capacity": 0.0,
@@ -628359,27 +610393,6 @@
"typeNameID": 569931,
"volume": 1.0
},
- "563": {
- "basePrice": 9000.0,
- "capacity": 0.3,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94614,
- "graphicID": 11128,
- "groupID": 74,
- "iconID": 376,
- "marketGroupID": 561,
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- "portionSize": 1,
- "published": true,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 563,
- "typeName": "Light Ion Blaster I",
- "typeNameID": 106142,
- "volume": 5.0
- },
"56300": {
"basePrice": 1000.0,
"capacity": 0.0,
@@ -628564,28 +610577,6 @@
"typeNameID": 569966,
"volume": 4000.0
},
- "5631": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "This monster unit vastly increases engine power at the expense of cargo capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87571,
- "groupID": 764,
- "iconID": 98,
- "marketGroupID": 1087,
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- "published": true,
- "raceID": 8,
- "radius": 50.0,
- "techLevel": 1,
- "typeID": 5631,
- "typeName": "Type-D Restrained Overdrive Injector",
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- "variationParentTypeID": 1244,
- "volume": 5.0
- },
"56310": {
"basePrice": 0.0,
"capacity": 900.0,
@@ -628689,6 +610680,8 @@
"56315": {
"basePrice": 0.0,
"capacity": 400.0,
+ "description": "The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains.",
+ "descriptionID": 570307,
"graphicID": 337,
"groupID": 1982,
"isDynamicType": false,
@@ -628706,6 +610699,8 @@
"56316": {
"basePrice": 0.0,
"capacity": 400.0,
+ "description": "The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains.",
+ "descriptionID": 570308,
"graphicID": 336,
"groupID": 1982,
"isDynamicType": false,
@@ -628720,28 +610715,597 @@
"typeNameID": 569980,
"volume": 101000.0
},
- "5633": {
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"basePrice": 0.0,
"capacity": 0.0,
- "description": "This monster unit vastly increases engine power at the expense of cargo capacity.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87572,
- "groupID": 764,
- "iconID": 98,
- "mass": 50.0,
- "metaLevel": 1,
+ "description": "This Triglavian structure is designed to function as a permanent transfer conduit between star systems in the constructed Triglavian region of Pochven. Triglavian Space is made up of systems \"woven\" together by the Triglavians into an artificial arrangement defined by the Pochven Conduit Loop.\r\n\r\nAccess to Pochven Conduit Gates is determined by the level of standing a capsuleer has with the Triglavian Collective and requirements may vary depending on the type of system into which the Conduit Gate leads.\r\n\r\nAs with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable.",
+ "descriptionID": 571398,
+ "graphicID": 24656,
+ "groupID": 10,
+ "isDynamicType": false,
+ "mass": 300000000000.0,
"portionSize": 1,
"published": false,
- "raceID": 1,
+ "raceID": 135,
+ "radius": 9000.0,
+ "soundID": 32,
+ "typeID": 56317,
+ "typeName": "Pochven Conduit Gate (Interstellar)",
+ "typeNameID": 569982,
+ "volume": 30000000.0
+ },
+ "56319": {
+ "basePrice": 0.0,
+ "capacity": 120.0,
+ "description": "Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",
+ "descriptionID": 569985,
+ "factionID": 500024,
+ "graphicID": 3516,
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+ "isDynamicType": false,
+ "mass": 19000000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 64,
+ "radius": 350.0,
+ "soundID": 12,
+ "typeID": 56319,
+ "typeName": "Aroused Hypnosian Sentinel",
+ "typeNameID": 569984,
+ "volume": 19000000.0,
+ "wreckTypeID": 56744
+ },
+ "56320": {
+ "basePrice": 0.0,
+ "capacity": 120.0,
+ "description": "Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",
+ "descriptionID": 569987,
+ "factionID": 500024,
+ "graphicID": 3559,
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+ "isDynamicType": false,
+ "mass": 19000000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 64,
+ "radius": 350.0,
+ "soundID": 12,
+ "typeID": 56320,
+ "typeName": "Aroused Hypnosian Eristikon",
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+ "volume": 19000000.0,
+ "wreckTypeID": 56744
+ },
+ "56321": {
+ "basePrice": 0.0,
+ "capacity": 120.0,
+ "description": "Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",
+ "descriptionID": 569989,
+ "factionID": 500024,
+ "graphicID": 3516,
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+ "mass": 19000000.0,
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+ "published": false,
+ "raceID": 64,
+ "radius": 350.0,
+ "soundID": 12,
+ "typeID": 56321,
+ "typeName": "Aroused Hypnosian Psychopomp",
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+ "volume": 19000000.0,
+ "wreckTypeID": 56744
+ },
+ "56322": {
+ "basePrice": 0.0,
+ "capacity": 120.0,
+ "description": "Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",
+ "descriptionID": 569991,
+ "factionID": 500024,
+ "graphicID": 3536,
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+ "mass": 10900000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 64,
+ "radius": 150.0,
+ "soundID": 12,
+ "typeID": 56322,
+ "typeName": "Aroused Hypnosian Warden",
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+ "wreckTypeID": 56743
+ },
+ "56323": {
+ "basePrice": 0.0,
+ "capacity": 120.0,
+ "description": "Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",
+ "descriptionID": 569993,
+ "factionID": 500024,
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+ "mass": 10900000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 64,
+ "radius": 150.0,
+ "soundID": 12,
+ "typeID": 56323,
+ "typeName": "Aroused Hypnosian Avenger",
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+ "volume": 109000.0,
+ "wreckTypeID": 56743
+ },
+ "56324": {
+ "basePrice": 0.0,
+ "capacity": 120.0,
+ "description": "Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",
+ "descriptionID": 569995,
+ "factionID": 500024,
+ "graphicID": 3527,
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+ "isDynamicType": false,
+ "mass": 10900000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 64,
+ "radius": 150.0,
+ "soundID": 12,
+ "typeID": 56324,
+ "typeName": "Aroused Hypnosian Upholder",
+ "typeNameID": 569994,
+ "volume": 109000.0,
+ "wreckTypeID": 56743
+ },
+ "56325": {
+ "basePrice": 0.0,
+ "capacity": 120.0,
+ "description": "Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",
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- "typeName": "Mark I Modified SS Overdrive Injector",
- "typeNameID": 77088,
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+ "wreckTypeID": 56742
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+ "description": "Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",
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+ "wreckTypeID": 56742
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+ "description": "Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",
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+ "factionID": 500024,
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+ "wreckTypeID": 56742
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+ "description": "Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",
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+ "factionID": 500024,
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+ "wreckTypeID": 56744
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+ "description": "Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",
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+ "factionID": 500024,
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+ "raceID": 64,
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+ "wreckTypeID": 56744
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+ "description": "Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",
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+ "factionID": 500024,
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+ "raceID": 64,
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+ "wreckTypeID": 56744
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+ "description": "Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",
+ "descriptionID": 570009,
+ "factionID": 500024,
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+ "wreckTypeID": 56743
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+ "description": "Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",
+ "descriptionID": 570011,
+ "factionID": 500024,
+ "graphicID": 3536,
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+ "mass": 10900000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 64,
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+ "soundID": 12,
+ "typeID": 56332,
+ "typeName": "Hypnosian Avenger",
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+ "wreckTypeID": 56743
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+ "description": "Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",
+ "descriptionID": 570013,
+ "factionID": 500024,
+ "graphicID": 3527,
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+ "mass": 10900000.0,
+ "portionSize": 1,
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+ "raceID": 64,
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+ "typeName": "Hypnosian Upholder",
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+ "wreckTypeID": 56743
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+ "56334": {
+ "basePrice": 0.0,
+ "capacity": 120.0,
+ "description": "Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",
+ "descriptionID": 570015,
+ "factionID": 500024,
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+ "mass": 1910000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 64,
+ "radius": 50.0,
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+ "wreckTypeID": 56742
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+ "56335": {
+ "basePrice": 0.0,
+ "capacity": 120.0,
+ "description": "Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",
+ "descriptionID": 570017,
+ "factionID": 500024,
+ "graphicID": 3528,
+ "groupID": 4036,
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+ "mass": 1910000.0,
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+ "raceID": 64,
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+ "typeName": "Hypnosian Agonizer",
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+ "wreckTypeID": 56742
+ },
+ "56336": {
+ "basePrice": 0.0,
+ "capacity": 120.0,
+ "description": "Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",
+ "descriptionID": 570019,
+ "factionID": 500024,
+ "graphicID": 3528,
+ "groupID": 4036,
+ "isDynamicType": false,
+ "mass": 1910000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 64,
+ "radius": 50.0,
+ "soundID": 12,
+ "typeID": 56336,
+ "typeName": "Hypnosian Preserver",
+ "typeNameID": 570018,
+ "volume": 19100.0,
+ "wreckTypeID": 56742
+ },
+ "56337": {
+ "basePrice": 0.0,
+ "capacity": 120.0,
+ "description": "Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",
+ "descriptionID": 570021,
+ "factionID": 500024,
+ "graphicID": 3516,
+ "groupID": 4036,
+ "isDynamicType": false,
+ "mass": 19000000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 64,
+ "radius": 350.0,
+ "soundID": 12,
+ "typeID": 56337,
+ "typeName": "Faded Hypnosian Sentinel",
+ "typeNameID": 570020,
+ "volume": 19000000.0,
+ "wreckTypeID": 56744
+ },
+ "56338": {
+ "basePrice": 0.0,
+ "capacity": 120.0,
+ "description": "Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",
+ "descriptionID": 570023,
+ "factionID": 500024,
+ "graphicID": 3559,
+ "groupID": 4036,
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+ "mass": 19000000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 64,
+ "radius": 350.0,
+ "soundID": 12,
+ "typeID": 56338,
+ "typeName": "Faded Hypnosian Eristikon",
+ "typeNameID": 570022,
+ "volume": 19000000.0,
+ "wreckTypeID": 56744
+ },
+ "56339": {
+ "basePrice": 0.0,
+ "capacity": 120.0,
+ "description": "Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",
+ "descriptionID": 570025,
+ "factionID": 500024,
+ "graphicID": 3516,
+ "groupID": 4036,
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+ "mass": 19000000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 64,
+ "radius": 350.0,
+ "soundID": 12,
+ "typeID": 56339,
+ "typeName": "Faded Hypnosian Psychopomp",
+ "typeNameID": 570024,
+ "volume": 19000000.0,
+ "wreckTypeID": 56744
+ },
+ "56340": {
+ "basePrice": 0.0,
+ "capacity": 120.0,
+ "description": "Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",
+ "descriptionID": 570027,
+ "factionID": 500024,
+ "graphicID": 3536,
+ "groupID": 4036,
+ "isDynamicType": false,
+ "mass": 10900000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 64,
+ "radius": 150.0,
+ "soundID": 12,
+ "typeID": 56340,
+ "typeName": "Faded Hypnosian Warden",
+ "typeNameID": 570026,
+ "volume": 109000.0,
+ "wreckTypeID": 56743
+ },
+ "56341": {
+ "basePrice": 0.0,
+ "capacity": 120.0,
+ "description": "Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",
+ "descriptionID": 570029,
+ "factionID": 500024,
+ "graphicID": 3536,
+ "groupID": 4036,
+ "isDynamicType": false,
+ "mass": 10900000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 64,
+ "radius": 150.0,
+ "soundID": 12,
+ "typeID": 56341,
+ "typeName": "Faded Hypnosian Avenger",
+ "typeNameID": 570028,
+ "volume": 109000.0,
+ "wreckTypeID": 56743
+ },
+ "56342": {
+ "basePrice": 0.0,
+ "capacity": 120.0,
+ "description": "Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",
+ "descriptionID": 570031,
+ "factionID": 500024,
+ "graphicID": 3527,
+ "groupID": 4036,
+ "isDynamicType": false,
+ "mass": 10900000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 64,
+ "radius": 150.0,
+ "soundID": 12,
+ "typeID": 56342,
+ "typeName": "Faded Hypnosian Upholder",
+ "typeNameID": 570030,
+ "volume": 109000.0,
+ "wreckTypeID": 56743
+ },
+ "56343": {
+ "basePrice": 0.0,
+ "capacity": 120.0,
+ "description": "Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",
+ "descriptionID": 570033,
+ "factionID": 500024,
+ "graphicID": 3560,
+ "groupID": 4036,
+ "isDynamicType": false,
+ "mass": 1910000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 64,
+ "radius": 50.0,
+ "soundID": 12,
+ "typeID": 56343,
+ "typeName": "Faded Hypnosian Watcher",
+ "typeNameID": 570032,
+ "volume": 19100.0,
+ "wreckTypeID": 56742
+ },
+ "56344": {
+ "basePrice": 0.0,
+ "capacity": 120.0,
+ "description": "Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",
+ "descriptionID": 570035,
+ "factionID": 500024,
+ "graphicID": 3528,
+ "groupID": 4036,
+ "isDynamicType": false,
+ "mass": 1910000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 64,
+ "radius": 50.0,
+ "soundID": 12,
+ "typeID": 56344,
+ "typeName": "Faded Hypnosian Agonizer",
+ "typeNameID": 570034,
+ "volume": 19100.0,
+ "wreckTypeID": 56742
+ },
+ "56345": {
+ "basePrice": 0.0,
+ "capacity": 120.0,
+ "description": "Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",
+ "descriptionID": 570037,
+ "factionID": 500024,
+ "graphicID": 3528,
+ "groupID": 4036,
+ "isDynamicType": false,
+ "mass": 1910000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 64,
+ "radius": 50.0,
+ "soundID": 12,
+ "typeID": 56345,
+ "typeName": "Faded Hypnosian Preserver",
+ "typeNameID": 570036,
+ "volume": 19100.0,
+ "wreckTypeID": 56742
},
"56346": {
"basePrice": 0.0,
"capacity": 130.0,
+ "description": "The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains.",
+ "descriptionID": 570309,
"graphicID": 338,
"groupID": 1982,
"isDynamicType": false,
@@ -628759,6 +611323,8 @@
"56347": {
"basePrice": 0.0,
"capacity": 130.0,
+ "description": "The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains.",
+ "descriptionID": 570310,
"graphicID": 338,
"groupID": 1982,
"isDynamicType": false,
@@ -628776,6 +611342,8 @@
"56348": {
"basePrice": 0.0,
"capacity": 130.0,
+ "description": "The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains.",
+ "descriptionID": 570311,
"graphicID": 340,
"groupID": 1982,
"isDynamicType": false,
@@ -628793,6 +611361,8 @@
"56349": {
"basePrice": 0.0,
"capacity": 130.0,
+ "description": "The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains.",
+ "descriptionID": 570312,
"graphicID": 343,
"groupID": 1982,
"isDynamicType": false,
@@ -628810,6 +611380,8 @@
"56350": {
"basePrice": 0.0,
"capacity": 130.0,
+ "description": "The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains.",
+ "descriptionID": 570313,
"graphicID": 342,
"groupID": 1982,
"isDynamicType": false,
@@ -628827,6 +611399,8 @@
"56351": {
"basePrice": 0.0,
"capacity": 130.0,
+ "description": "The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains.",
+ "descriptionID": 570314,
"graphicID": 306,
"groupID": 1982,
"isDynamicType": false,
@@ -628844,6 +611418,8 @@
"56352": {
"basePrice": 0.0,
"capacity": 130.0,
+ "description": "The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains.",
+ "descriptionID": 570315,
"graphicID": 345,
"groupID": 1982,
"isDynamicType": false,
@@ -628884,10 +611460,11 @@
"descriptionID": 570186,
"groupID": 4050,
"iconID": 24498,
+ "marketGroupID": 2747,
"mass": 0.0,
"metaLevel": 0,
"portionSize": 1,
- "published": false,
+ "published": true,
"radius": 1.0,
"techLevel": 1,
"typeID": 56354,
@@ -628902,10 +611479,11 @@
"descriptionID": 570188,
"groupID": 4050,
"iconID": 24498,
+ "marketGroupID": 2747,
"mass": 0.0,
"metaLevel": 0,
"portionSize": 1,
- "published": false,
+ "published": true,
"radius": 1.0,
"techLevel": 1,
"typeID": 56355,
@@ -629057,150 +611635,1923 @@
"typeNameID": 570232,
"volume": 1.0
},
- "564": {
- "basePrice": 12000.0,
- "capacity": 0.2,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94615,
- "graphicID": 11129,
- "groupID": 74,
- "iconID": 376,
- "marketGroupID": 561,
- "mass": 500.0,
- "metaGroupID": 1,
- "metaLevel": 0,
+ "56487": {
+ "basePrice": 0.0,
+ "capacity": 480.0,
+ "description": "Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called \"Overmind\" classes of rogue drones.\r\n\r\nA distinct social hierarchy is not unusual in rogue drone hives and swarms, but the \"Unshackled Overminds\" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.",
+ "descriptionID": 571265,
+ "factionID": 500025,
+ "graphicID": 1230,
+ "groupID": 4037,
+ "isDynamicType": false,
+ "mass": 5000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 134,
+ "radius": 13.33333333,
+ "soundID": 11,
+ "typeID": 56487,
+ "typeName": "Vexing Phase-I Swarmer",
+ "typeNameID": 570372,
+ "volume": 10.0,
+ "wreckTypeID": 52660
+ },
+ "56488": {
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+ "soundID": 11,
+ "typeID": 56510,
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+ "wreckTypeID": 52660
+ },
+ "56535": {
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+ "portionSize": 1,
+ "published": true,
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+ "published": true,
+ "radius": 1.0,
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+ "typeName": "Serenity October Season Standard Cerebral Accelerator",
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+ "56625": {
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+ "radius": 1.0,
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- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94770,
- "graphicID": 11126,
- "groupID": 74,
- "iconID": 371,
- "marketGroupID": 562,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
+ "description": "Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Nocxium and Megacyte.",
+ "descriptionID": 570763,
+ "graphicID": 24434,
+ "groupID": 4029,
+ "iconID": 24136,
+ "isDynamicType": false,
+ "marketGroupID": 2540,
+ "mass": 0.0,
+ "portionSize": 100,
"published": true,
- "radius": 100.0,
- "techLevel": 1,
- "typeID": 568,
- "typeName": "Heavy Neutron Blaster I",
- "typeNameID": 106298,
- "volume": 25.0
+ "radius": 1.0,
+ "typeID": 56626,
+ "typeName": "Hadal Talassonite",
+ "typeNameID": 570762,
+ "volume": 16.0
},
- "5681": {
- "basePrice": 0.0,
+ "56627": {
+ "basePrice": 449945.0,
"capacity": 0.0,
- "description": "Increases structural hit points while reducing agility and cargo capacity.",
- "descriptionID": 91850,
- "groupID": 78,
- "iconID": 76,
- "mass": 200.0,
- "metaLevel": 0,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 100.0,
- "techLevel": 1,
- "typeID": 5681,
- "typeName": "Marked Modified SS Reinforced Bulkheads",
- "typeNameID": 101786,
- "volume": 5.0
- },
- "5683": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Makes use of nano-assembler technology in order to repair damage done to the structure.",
- "descriptionID": 87573,
- "groupID": 63,
- "iconID": 21378,
- "marketGroupID": 1054,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 4,
- "portionSize": 1,
+ "description": "Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Megacyte.",
+ "descriptionID": 570765,
+ "graphicID": 24452,
+ "groupID": 4031,
+ "iconID": 24143,
+ "isDynamicType": false,
+ "marketGroupID": 2538,
+ "mass": 0.0,
+ "portionSize": 100,
"published": true,
- "raceID": 2,
- "techLevel": 1,
- "typeID": 5683,
- "typeName": "Medium Inefficient Hull Repair Unit",
- "typeNameID": 77089,
- "variationParentTypeID": 3653,
- "volume": 10.0
+ "radius": 1.0,
+ "typeID": 56627,
+ "typeName": "Abyssal Bezdnacine",
+ "typeNameID": 570764,
+ "volume": 16.0
},
- "569": {
- "basePrice": 90000.0,
- "capacity": 1.5,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94619,
- "graphicID": 11125,
- "groupID": 74,
- "iconID": 371,
- "marketGroupID": 562,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 100.0,
- "techLevel": 1,
- "typeID": 569,
- "typeName": "Heavy Ion Blaster I",
- "typeNameID": 106147,
- "volume": 10.0
- },
- "5693": {
- "basePrice": 0.0,
+ "56628": {
+ "basePrice": 449945.0,
"capacity": 0.0,
- "description": "Makes use of nano-assembler technology in order to repair damage done to the structure.",
- "descriptionID": 87574,
- "groupID": 63,
- "iconID": 21378,
- "marketGroupID": 1053,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 4,
- "portionSize": 1,
+ "description": "Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Megacyte.",
+ "descriptionID": 570767,
+ "graphicID": 24452,
+ "groupID": 4031,
+ "iconID": 24143,
+ "isDynamicType": false,
+ "marketGroupID": 2538,
+ "mass": 0.0,
+ "portionSize": 100,
"published": true,
- "raceID": 2,
- "techLevel": 1,
- "typeID": 5693,
- "typeName": "Small Inefficient Hull Repair Unit",
- "typeNameID": 77090,
- "variationParentTypeID": 524,
- "volume": 5.0
+ "radius": 1.0,
+ "typeID": 56628,
+ "typeName": "Hadal Bezdnacine",
+ "typeNameID": 570766,
+ "volume": 16.0
},
- "5697": {
- "basePrice": 0.0,
+ "56629": {
+ "basePrice": 401168.0,
"capacity": 0.0,
- "description": "Makes use of nano-assembler technology in order to repair damage done to the structure.",
- "descriptionID": 87575,
- "groupID": 63,
- "iconID": 21378,
- "marketGroupID": 1055,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 4,
- "portionSize": 1,
+ "description": "Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Zydrine",
+ "descriptionID": 570769,
+ "graphicID": 24446,
+ "groupID": 4030,
+ "iconID": 24144,
+ "isDynamicType": false,
+ "marketGroupID": 2539,
+ "mass": 0.0,
+ "portionSize": 100,
"published": true,
- "raceID": 2,
- "techLevel": 1,
- "typeID": 5697,
- "typeName": "Large Inefficient Hull Repair Unit",
- "typeNameID": 77091,
- "variationParentTypeID": 3663,
- "volume": 50.0
+ "radius": 1.0,
+ "typeID": 56629,
+ "typeName": "Abyssal Rakovene",
+ "typeNameID": 570768,
+ "volume": 16.0
},
- "57": {
- "basePrice": 600000.0,
+ "56630": {
+ "basePrice": 401168.0,
"capacity": 0.0,
- "graphicID": 2306,
- "groupID": 15,
+ "description": "Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Zydrine",
+ "descriptionID": 570771,
+ "graphicID": 24446,
+ "groupID": 4030,
+ "iconID": 24144,
+ "isDynamicType": false,
+ "marketGroupID": 2539,
+ "mass": 0.0,
+ "portionSize": 100,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 56630,
+ "typeName": "Hadal Rakovene",
+ "typeNameID": 570770,
+ "volume": 16.0
+ },
+ "56631": {
+ "basePrice": 400000.0,
+ "capacity": 0.0,
+ "description": "Specialization in Bezdnacine reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency.\r\n\r\n2% bonus to Bezdnacine reprocessing yield per skill level.",
+ "descriptionID": 570773,
+ "groupID": 1218,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 1323,
"mass": 0.0,
"portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 56631,
+ "typeName": "Bezdnacine Processing",
+ "typeNameID": 570772,
+ "volume": 0.01
+ },
+ "56632": {
+ "basePrice": 400000.0,
+ "capacity": 0.0,
+ "description": "Specialization in Talassonite reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency.\r\n\r\n2% bonus to Talassonite reprocessing yield per skill level.",
+ "descriptionID": 570775,
+ "groupID": 1218,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 1323,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 56632,
+ "typeName": "Talassonite Processing",
+ "typeNameID": 570774,
+ "volume": 0.01
+ },
+ "56633": {
+ "basePrice": 400000.0,
+ "capacity": 0.0,
+ "description": "Specialization in Rakovene reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency.\r\n\r\n2% bonus to Rakovene reprocessing yield per skill level.",
+ "descriptionID": 570777,
+ "groupID": 1218,
+ "iconID": 33,
+ "isDynamicType": false,
+ "marketGroupID": 1323,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 56633,
+ "typeName": "Rakovene Processing",
+ "typeNameID": 570776,
+ "volume": 0.01
+ },
+ "56634": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "groupID": 1092,
+ "iconID": 24536,
+ "mass": 0.5,
+ "portionSize": 1,
"published": false,
- "raceID": 8,
- "radius": 27072.0,
- "soundID": 20164,
- "typeID": 57,
- "typeName": "Gallente Station Hub",
- "typeNameID": 73476,
+ "radius": 1.0,
+ "typeID": 56634,
+ "typeName": "56634_Female_hair_HeadWear_Cap_F01_Types_HeadWear_Cap_F01_BR_CrimonHarvest.png",
+ "typeNameID": 570791,
+ "volume": 0.1
+ },
+ "56635": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "groupID": 1088,
+ "iconID": 24537,
+ "mass": 0.5,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1.0,
+ "typeID": 56635,
+ "typeName": "56635_Female_Outer_JacketFBR01_Types_JacketFBR01_BR_CrimsonHarvest.png",
+ "typeNameID": 570792,
+ "volume": 0.1
+ },
+ "56636": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "groupID": 1089,
+ "iconID": 24538,
+ "mass": 0.5,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1.0,
+ "typeID": 56636,
+ "typeName": "56636_Female_TopMiddle_TshirtF01_Types_TshirtF01_BR_CrimsonHarvest.png",
+ "typeNameID": 570793,
+ "volume": 0.1
+ },
+ "56637": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "groupID": 1092,
+ "iconID": 24539,
+ "mass": 0.5,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1.0,
+ "typeID": 56637,
+ "typeName": "56637_Male_hair_HeadWear_Cap_M01_Types_HeadWear_Cap_M01_BR_CrimsonHarvest.png",
+ "typeNameID": 570794,
+ "volume": 0.1
+ },
+ "56638": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "groupID": 1088,
+ "iconID": 24540,
+ "mass": 0.5,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1.0,
+ "typeID": 56638,
+ "typeName": "56638_Male_outer_JacketMFBR01_Types_JacketMFBR01_BR_CrimsonHarvest.png",
+ "typeNameID": 570795,
+ "volume": 0.1
+ },
+ "56639": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "groupID": 1089,
+ "iconID": 24541,
+ "mass": 0.5,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1.0,
+ "typeID": 56639,
+ "typeName": "56639_Male_topMiddle_TshirtM01_Types_TshirtM01_BR_CrimsonHarvest.png",
+ "typeNameID": 570796,
+ "volume": 0.1
+ },
+ "56640": {
+ "basePrice": 32768.0,
+ "capacity": 0.0,
+ "description": "This Cerebral Accelerator is only designed for and available on Serenity.",
+ "descriptionID": 570835,
+ "groupID": 303,
+ "iconID": 10144,
+ "isDynamicType": false,
+ "mass": 1.0,
+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 56640,
+ "typeName": "Serenity October Season Pass",
+ "typeNameID": 570834,
"volume": 1.0
},
- "570": {
- "basePrice": 150000.0,
- "capacity": 0.5,
- "description": "Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94620,
- "graphicID": 11137,
- "groupID": 74,
- "iconID": 370,
- "marketGroupID": 565,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 100.0,
- "techLevel": 1,
- "typeID": 570,
- "typeName": "250mm Railgun I",
- "typeNameID": 106148,
- "volume": 25.0
- },
- "571": {
- "basePrice": 600000.0,
- "capacity": 5.0,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94621,
- "graphicID": 11121,
- "groupID": 74,
- "iconID": 365,
- "marketGroupID": 563,
- "mass": 2000.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 1000.0,
- "techLevel": 1,
- "typeID": 571,
- "typeName": "Electron Blaster Cannon I",
- "typeNameID": 106149,
- "volume": 50.0
- },
- "5719": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Makes use of nano-assembler technology in order to repair damage done to the structure.",
- "descriptionID": 87576,
- "groupID": 63,
- "iconID": 21378,
- "marketGroupID": 1054,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 3,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "techLevel": 1,
- "typeID": 5719,
- "typeName": "Medium 'Hope' Hull Reconstructor I",
- "typeNameID": 77092,
- "variationParentTypeID": 3653,
- "volume": 10.0
- },
- "572": {
- "basePrice": 200000.0,
- "capacity": 4.0,
- "description": "This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94622,
- "graphicID": 11132,
- "groupID": 74,
- "iconID": 366,
- "marketGroupID": 566,
- "mass": 2000.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 1000.0,
- "techLevel": 1,
- "typeID": 572,
- "typeName": "Dual 250mm Railgun I",
- "typeNameID": 106150,
- "volume": 20.0
- },
- "5721": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Makes use of nano-assembler technology in order to repair damage done to the structure.",
- "descriptionID": 87577,
- "groupID": 63,
- "iconID": 21378,
- "marketGroupID": 1054,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "techLevel": 1,
- "typeID": 5721,
- "typeName": "Medium Automated Structural Restoration",
- "typeNameID": 77093,
- "variationParentTypeID": 3653,
- "volume": 10.0
- },
- "5723": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Makes use of nano-assembler technology in order to repair damage done to the structure.",
- "descriptionID": 87578,
- "groupID": 63,
- "iconID": 21378,
- "marketGroupID": 1054,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 2,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "techLevel": 1,
- "typeID": 5723,
- "typeName": "Medium I-b Polarized Structural Regenerator",
- "typeNameID": 77094,
- "variationParentTypeID": 3653,
- "volume": 10.0
- },
- "573": {
- "basePrice": 1200000.0,
- "capacity": 2.0,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94978,
- "graphicID": 11123,
- "groupID": 74,
- "iconID": 365,
- "marketGroupID": 563,
- "mass": 2000.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 1000.0,
- "techLevel": 1,
- "typeID": 573,
- "typeName": "Neutron Blaster Cannon I",
- "typeNameID": 106541,
- "volume": 50.0
- },
- "574": {
- "basePrice": 1500000.0,
- "capacity": 1.0,
- "description": "This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94623,
- "graphicID": 11134,
- "groupID": 74,
- "iconID": 366,
- "marketGroupID": 566,
- "mass": 2000.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 1000.0,
- "techLevel": 1,
- "typeID": 574,
- "typeName": "425mm Railgun I",
- "typeNameID": 106151,
- "volume": 50.0
- },
- "5743": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Makes use of nano-assembler technology in order to repair damage done to the structure.",
- "descriptionID": 87579,
- "groupID": 63,
- "iconID": 21378,
- "marketGroupID": 1053,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 3,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "techLevel": 1,
- "typeID": 5743,
- "typeName": "Small 'Hope' Hull Reconstructor I",
- "typeNameID": 77095,
- "variationParentTypeID": 524,
- "volume": 5.0
- },
- "5745": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Makes use of nano-assembler technology in order to repair damage done to the structure.",
- "descriptionID": 87580,
- "groupID": 63,
- "iconID": 21378,
- "marketGroupID": 1053,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "techLevel": 1,
- "typeID": 5745,
- "typeName": "Small Automated Structural Restoration",
- "typeNameID": 77096,
- "variationParentTypeID": 524,
- "volume": 5.0
- },
- "5747": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Makes use of nano-assembler technology in order to repair damage done to the structure.",
- "descriptionID": 87581,
- "groupID": 63,
- "iconID": 21378,
- "marketGroupID": 1053,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 2,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "techLevel": 1,
- "typeID": 5747,
- "typeName": "Small I-b Polarized Structural Regenerator",
- "typeNameID": 77097,
- "variationParentTypeID": 524,
- "volume": 5.0
- },
- "575": {
- "basePrice": 900000.0,
- "capacity": 3.0,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94624,
- "graphicID": 11122,
- "groupID": 74,
- "iconID": 365,
- "marketGroupID": 563,
- "mass": 2000.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "radius": 1000.0,
- "techLevel": 1,
- "typeID": 575,
- "typeName": "Ion Blaster Cannon I",
- "typeNameID": 106152,
- "volume": 50.0
- },
- "5755": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Makes use of nano-assembler technology in order to repair damage done to the structure.",
- "descriptionID": 87582,
- "groupID": 63,
- "iconID": 21378,
- "marketGroupID": 1055,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 3,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "techLevel": 1,
- "typeID": 5755,
- "typeName": "Large 'Hope' Hull Reconstructor I",
- "typeNameID": 77098,
- "variationParentTypeID": 3663,
- "volume": 50.0
- },
- "5757": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "Makes use of nano-assembler technology in order to repair damage done to the structure.",
- "descriptionID": 87583,
- "groupID": 63,
- "iconID": 21378,
- "marketGroupID": 1055,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "techLevel": 1,
- "typeID": 5757,
- "typeName": "Large Automated Structural Restoration",
- "typeNameID": 77099,
- "variationParentTypeID": 3663,
- "volume": 50.0
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- "description": "Provides a quick injection of power into the capacitor.",
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- "typeName": "Medium Capacitor Booster I",
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- "description": "Boosts shield resistance against all damage types.
Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",
- "descriptionID": 90941,
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- "typeName": "Multispectrum Shield Hardener I",
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- "description": "Caldari Outpost 1",
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- "description": "Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range.\r\n\r\nGiven the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate.\r\n\r\nNote: Only one module of this type can be activated at the same time.",
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- "typeName": "Burst Jammer I",
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- "description": "Uses advanced gravitational and visual targeting to identify threats. Allows target lock without alerting the ship to a possible threat.",
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- "description": "In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Caldari State, this led to the redesign and redeployment of the Bantam.\r\n\r\nThe Bantam, a strong and sturdy craft, was originally an extremely effective mining frigate. After its redesign, the Bantam's large structure had to give way for logistics systems that ate up some of its interior room but allowed it to focus extensively on shield support for fellow vessels.",
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- "typeName": "GLFF Containment Field",
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- "description": "The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations.",
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- "typeName": "Condor",
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- "description": "Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. \r\n\r\nGrants a bonus to resistance for shield, armor and hull.\r\n\r\nOnly one Damage Control can be activated at a given time.",
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- "description": "Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. \r\n\r\nGrants a bonus to resistance for shield, armor and hull.\r\n\r\nOnly one Damage Control can be activated at a given time.",
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- "description": "Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. \r\n\r\nGrants a bonus to resistance for shield, armor and hull.\r\n\r\nOnly one Damage Control can be fit at a given time.",
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- "description": "The Griffin is much used by the Caldari Navy as a support vessel in combat squadrons, using its impressive array of electronic gadgetry to disrupt the operation of target ships, making them easy prey for traditional combat vessels.",
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- "typeName": "Griffin",
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- "description": "Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. \r\n\r\nGrants a bonus to resistance for shield, armor and hull.\r\n\r\nOnly one Damage Control can be activated at a given time.",
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- "description": "Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. \r\n\r\nGrants a bonus to resistance for shield, armor and hull.\r\n\r\nOnly one Damage Control can be activated at a given time.",
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- "description": "Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87585,
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- "typeName": "Heat Exhaust System",
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- "description": "Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87586,
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- "description": "Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87587,
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- "typeName": "Extruded Compact Heat Sink",
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- "basePrice": 0.0,
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- "certificateTemplate": 111,
- "description": "The Slasher is cheap, but versatile. It's been manufactured en masse, making it one of the most common vessels in Minmatar space. The Slasher is extremely fast, with decent armaments, and is popular amongst budding pirates and smugglers.",
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- "techLevel": 1,
- "typeID": 585,
- "typeName": "Slasher",
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- "basePrice": 0.0,
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- "description": "Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87588,
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- "typeID": 5854,
- "typeName": "Stamped Heat Sink",
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- "description": "Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87589,
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- "typeName": "'Boreas' Coolant System",
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- "description": "Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87590,
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- "typeID": 5856,
- "typeName": "C3S Convection Thermal Radiator",
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- },
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- "description": "Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87591,
- "groupID": 205,
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- "published": false,
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- "typeID": 5857,
- "typeName": "'Skadi' Coolant System I",
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- },
- "5858": {
- "basePrice": 0.0,
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- "description": "Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87592,
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- "typeID": 5858,
- "typeName": "C4S Coiled Circuit Thermal Radiator",
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- "volume": 5
- },
- "586": {
+ "56644": {
"basePrice": 0.0,
"capacity": 400.0,
- "certificateTemplate": 120,
- "description": "The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner. Uncharacteristically for a Minmatar ship, its hard outer coating makes it difficult to destroy, while the limited weapon hardpoints force it to rely on drone assistance if engaged in combat.",
- "descriptionID": 94846,
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- "typeID": 586,
- "typeName": "Probe",
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- },
- "5865": {
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- "description": "Uses advanced gravitational and visual targeting to identify threats. Allows target lock without alerting the ship to a possible threat.",
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- "typeID": 5865,
- "typeName": "Indirect Target Acquisition I",
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- },
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- "basePrice": 0.0,
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- "description": "Uses advanced gravitational and visual targeting to identify threats. Allows target lock without alerting the ship to a possible threat.",
- "descriptionID": 87594,
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- "typeID": 5867,
- "typeName": "Passive Targeting Array I",
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- },
- "5869": {
- "basePrice": 0.0,
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- "description": "Uses advanced gravitational and visual targeting to identify threats. Allows target lock without alerting the ship to a possible threat.",
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- "published": true,
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- "techLevel": 1,
- "typeID": 5869,
- "typeName": "Suppressed Targeting System I",
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- },
- "587": {
- "basePrice": 0.0,
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- "certificateTemplate": 101,
- "description": "The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary.",
- "descriptionID": 93841,
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- "published": true,
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- "radius": 31.0,
- "soundID": 20078,
- "techLevel": 1,
- "typeID": 587,
- "typeName": "Rifter",
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- },
- "5871": {
- "basePrice": 0.0,
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- "description": "Uses advanced gravitational and visual targeting to identify threats. Allows target lock without alerting the ship to a possible threat.",
- "descriptionID": 87596,
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- "published": true,
- "raceID": 1,
- "techLevel": 1,
- "typeID": 5871,
- "typeName": "41F Veiled Targeting Unit",
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- },
- "588": {
- "basePrice": 0.0,
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- "certificateTemplate": 100,
- "description": "The Reaper-class corvette is one of the smallest of the Minmatar vessels, just barely reaching rookie ship status instead of a manned fighter. The Reaper is very cheap and is used en masse in daring hit-and-run operations by Minmatars either side of the law.",
- "descriptionID": 82994,
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- "published": true,
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- "radius": 38.4,
- "soundID": 20078,
- "techLevel": 1,
- "typeID": 588,
- "typeName": "Reaper",
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- "description": "Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\r\n\r\nNote: Usually fit on Battleships.",
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- "description": "The Impairor-class corvette has been mass-produced by the Amarr Empire for decades. It is the most common space vessel sighted within the Amarrian boundaries, and is used both as a basic trade vessel and as a small-scale slave transport. ",
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- "description": "The Punisher is considered by many to be one of the best Amarr frigates in existence. As evidenced by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels. With its damage output, however, it is also perfectly capable of punching its way right through unwary opponents.",
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- "soundID": 20063,
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- "typeName": "Punisher",
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- "description": "Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Usually fit on Frigates and Destroyers.",
- "descriptionID": 94142,
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- "iconID": 10149,
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- "typeName": "5MN Cold-Gas Enduring Microwarpdrive",
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- "description": "Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Usually fit on Frigates and Destroyers.",
- "descriptionID": 95284,
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- "published": true,
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- "typeID": 5973,
- "typeName": "5MN Y-T8 Compact Microwarpdrive",
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- "basePrice": 37748,
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- "description": "Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint.\r\n\r\nPenalty: Max capacitor reduced.\r\n\r\nNote: Usually fit on Cruisers and Battlecruisers.",
- "descriptionID": 94152,
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- "published": true,
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- "typeID": 5975,
- "typeName": "50MN Cold-Gas Enduring Microwarpdrive",
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- },
- "598": {
- "basePrice": 0.0,
- "capacity": 175.0,
- "certificateTemplate": 106,
- "description": "The Breacher's structure is little more than a fragile scrapheap, but the ship's missile launcher hardpoints and superior sensors have placed it among the most valued Minmatar frigates when it comes to long range combat.",
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- "typeID": 598,
- "typeName": "Breacher",
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- "techLevel": 1,
- "typeID": 6159,
- "typeName": "Alumel-Wired Enduring Sensor Booster",
- "typeNameID": 77132,
- "variationParentTypeID": 1973,
- "volume": 5
- },
- "616": {
- "basePrice": 0.0,
- "capacity": 30,
- "description": "The Medusa is the Angel Cartels premier Frigate class Electronic Warfare platform. It's fast and agile, allowing it to keep the distance needed to avoid enemy fire while providing a range of electronic warfare support.",
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- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "radius": 66.78,
- "soundID": 20078,
- "techLevel": 1,
- "typeID": 616,
- "typeName": "Medusa",
- "typeNameID": 67803,
- "volume": 17500,
- "wreckTypeID": 26550
- },
- "6160": {
- "basePrice": 2460,
- "capacity": 1,
- "description": "Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87617,
- "groupID": 212,
- "iconID": 74,
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- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 1,
- "techLevel": 1,
- "typeID": 6160,
- "typeName": "F-90 Compact Sensor Booster",
- "typeNameID": 77133,
- "variationParentTypeID": 1973,
- "volume": 5
- },
- "617": {
- "basePrice": 0.0,
- "capacity": 120.0,
- "certificateTemplate": 111,
- "description": "The Echo is a small vessel, designed by the Angel Cartel to be easily missed in the heat of battle, while posing a viable threat in combat. As such, it is intended to rush in with guns blazing and subsequently escape without being eaten up by larger ships.",
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- "groupID": 237,
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- "portionSize": 1,
- "published": true,
- "raceID": 2,
- "radius": 28.0,
- "soundID": 20078,
- "techLevel": 1,
- "typeID": 617,
- "typeName": "Echo",
- "typeNameID": 67804,
- "volume": 17660.0,
- "wreckTypeID": 26554
- },
- "6173": {
- "basePrice": 1420,
- "capacity": 1,
- "description": "By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87618,
- "groupID": 213,
- "iconID": 3346,
- "marketGroupID": 706,
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- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 2,
- "radius": 1,
- "techLevel": 1,
- "typeID": 6173,
- "typeName": "Optical Compact Tracking Computer",
- "typeNameID": 77134,
- "variationParentTypeID": 1977,
- "volume": 5
- },
- "6174": {
- "basePrice": 1420,
- "capacity": 1,
- "description": "By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87619,
- "groupID": 213,
- "iconID": 3346,
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- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 1,
- "techLevel": 1,
- "typeID": 6174,
- "typeName": "Monopulse Tracking Mechanism I",
- "typeNameID": 77135,
- "volume": 5
- },
- "6175": {
- "basePrice": 1420,
- "capacity": 1,
- "description": "By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87620,
- "groupID": 213,
- "iconID": 3346,
- "mass": 0.0,
- "metaLevel": 3,
- "portionSize": 1,
- "published": false,
- "raceID": 8,
- "radius": 1,
- "techLevel": 1,
- "typeID": 6175,
- "typeName": "'Orion' Tracking CPU I",
- "typeNameID": 77136,
- "volume": 5
- },
- "6176": {
- "basePrice": 1420,
- "capacity": 1,
- "description": "By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87621,
- "groupID": 213,
- "iconID": 3346,
- "marketGroupID": 706,
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- "published": true,
- "raceID": 1,
- "radius": 1,
- "techLevel": 1,
- "typeID": 6176,
- "typeName": "F-12 Enduring Tracking Computer",
- "typeNameID": 77137,
- "variationParentTypeID": 1977,
- "volume": 5
- },
- "618": {
- "basePrice": 0.0,
- "capacity": 200,
- "description": "Little is known about the Lynx. The Angel Cartel uses it for a variety of roles including close range electronic warfare support, as well as dishing out significant damage from its projectile weapon systems.",
- "descriptionID": 79907,
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- "graphicID": 344,
- "groupID": 25,
- "mass": 1200000,
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- "published": false,
- "raceID": 2,
- "radius": 64,
- "soundID": 20078,
- "techLevel": 1,
- "typeID": 618,
- "typeName": "Lynx",
- "typeNameID": 67805,
- "volume": 22500,
- "wreckTypeID": 26550
- },
- "619": {
- "basePrice": 0.0,
- "capacity": 220,
- "description": "The Swordspine is a logistics frigate operated by the Angel Cartel. It's remote shield boosters have saved many an Angel pilot, and lead to the downfall of countless capsuleers.",
- "descriptionID": 82992,
- "factionID": 500002,
- "graphicID": 345,
- "groupID": 25,
- "mass": 1047000,
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- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "radius": 39,
- "soundID": 20078,
- "techLevel": 1,
- "typeID": 619,
- "typeName": "Swordspine",
- "typeNameID": 71951,
- "volume": 21120,
- "wreckTypeID": 26550
- },
- "6193": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87622,
- "groupID": 203,
- "iconID": 104,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "radius": 1,
- "techLevel": 1,
- "typeID": 6193,
- "typeName": "Emergency Magnetometric Scanners",
- "typeNameID": 77138,
- "variationParentTypeID": 1984,
- "volume": 5
- },
- "6194": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87623,
- "groupID": 203,
- "iconID": 104,
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- "metaLevel": 0,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "radius": 1,
- "techLevel": 1,
- "typeID": 6194,
- "typeName": "Emergency Multi-Frequency Scanners",
- "typeNameID": 77139,
- "variationParentTypeID": 1985,
- "volume": 5
- },
- "6195": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87624,
- "groupID": 203,
- "iconID": 104,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 2,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "radius": 1,
- "techLevel": 1,
- "typeID": 6195,
- "typeName": "Reserve Gravimetric Scanners",
- "typeNameID": 77140,
- "variationParentTypeID": 2579,
- "volume": 5
- },
- "6199": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87625,
- "groupID": 203,
- "iconID": 104,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 2,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "radius": 1,
- "techLevel": 1,
- "typeID": 6199,
- "typeName": "Reserve Ladar Scanners",
- "typeNameID": 77141,
- "variationParentTypeID": 2583,
- "volume": 5
- },
- "620": {
- "basePrice": 0.0,
- "capacity": 485.0,
- "certificateTemplate": 59,
- "description": "In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Caldari State the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Osprey.\r\n\r\nThe Osprey originally offered excellent versatility and power for what was considered a comparably low price. After its redesign, its inbuilt mining technology - now a little creaky and long in the tooth - was gutted from the Osprey and replaced in its entirety with tech of a different type, capable of high energy and shield transfers.",
- "descriptionID": 93863,
- "factionID": 500001,
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- "marketGroupID": 75,
- "mass": 11100000.0,
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- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 174.0,
- "soundID": 20070,
- "techLevel": 1,
- "typeID": 620,
- "typeName": "Osprey",
- "typeNameID": 105342,
- "volume": 107000.0,
- "wreckTypeID": 26495
- },
- "6202": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87626,
- "groupID": 203,
- "iconID": 104,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "radius": 1,
- "techLevel": 1,
- "typeID": 6202,
- "typeName": "Emergency RADAR Scanners",
- "typeNameID": 77142,
- "variationParentTypeID": 1946,
- "volume": 5
- },
- "6203": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87627,
- "groupID": 203,
- "iconID": 104,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 2,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "radius": 1,
- "techLevel": 1,
- "typeID": 6203,
- "typeName": "Reserve Magnetometric Scanners",
- "typeNameID": 77143,
- "variationParentTypeID": 2587,
- "volume": 5
- },
- "6207": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87628,
- "groupID": 203,
- "iconID": 104,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 2,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "radius": 1,
- "techLevel": 1,
- "typeID": 6207,
- "typeName": "Reserve Multi-Frequency Scanners",
- "typeNameID": 77144,
- "variationParentTypeID": 2591,
- "volume": 20
- },
- "621": {
- "basePrice": 0.0,
- "capacity": 450.0,
- "certificateTemplate": 54,
- "description": "The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making mincemeat of almost anyone.",
- "descriptionID": 93852,
- "factionID": 500001,
- "graphicID": 42,
- "groupID": 26,
- "isisGroupID": 16,
- "marketGroupID": 75,
- "mass": 11910000.0,
- "metaGroupID": 1,
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- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 202.0,
- "soundID": 20070,
- "techLevel": 1,
- "typeID": 621,
- "typeName": "Caracal",
- "typeNameID": 105331,
- "volume": 92000.0,
- "wreckTypeID": 26495
- },
- "6212": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87629,
- "groupID": 203,
- "iconID": 104,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 2,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "radius": 1,
- "techLevel": 1,
- "typeID": 6212,
- "typeName": "Reserve RADAR Scanners",
- "typeNameID": 77145,
- "variationParentTypeID": 4013,
- "volume": 5
- },
- "6216": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87630,
- "groupID": 203,
- "iconID": 104,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "radius": 1,
- "techLevel": 1,
- "typeID": 6216,
- "typeName": "Emergency Ladar Scanners",
- "typeNameID": 77146,
- "variationParentTypeID": 1982,
- "volume": 5
- },
- "6217": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87631,
- "groupID": 203,
- "iconID": 104,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "radius": 1,
- "techLevel": 1,
- "typeID": 6217,
- "typeName": "Emergency Gravimetric Scanners",
- "typeNameID": 77147,
- "variationParentTypeID": 1983,
- "volume": 5
- },
- "6218": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87632,
- "groupID": 203,
- "iconID": 104,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 1,
- "techLevel": 1,
- "typeID": 6218,
- "typeName": "Protected Gravimetric Backup Cluster I",
- "typeNameID": 77148,
- "variationParentTypeID": 2579,
- "volume": 5
- },
- "622": {
- "basePrice": 0.0,
- "capacity": 420.0,
- "certificateTemplate": 107,
- "description": "The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.",
- "descriptionID": 93867,
- "factionID": 500002,
- "graphicID": 47,
- "groupID": 26,
- "isisGroupID": 16,
- "marketGroupID": 73,
- "mass": 11400000.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "raceID": 2,
- "radius": 110.0,
- "soundID": 20078,
- "techLevel": 1,
- "typeID": 622,
- "typeName": "Stabber",
- "typeNameID": 105346,
- "volume": 80000.0,
- "wreckTypeID": 26539
- },
- "6222": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87633,
- "groupID": 203,
- "iconID": 104,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 1,
- "techLevel": 1,
- "typeID": 6222,
- "typeName": "Protected Ladar Backup Cluster I",
- "typeNameID": 77149,
- "variationParentTypeID": 2583,
- "volume": 5
- },
- "6225": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87634,
- "groupID": 203,
- "iconID": 104,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 1,
- "techLevel": 1,
- "typeID": 6225,
- "typeName": "Sealed RADAR Backup Cluster",
- "typeNameID": 77150,
- "variationParentTypeID": 1946,
- "volume": 5
- },
- "6226": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87635,
- "groupID": 203,
- "iconID": 104,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 1,
- "techLevel": 1,
- "typeID": 6226,
- "typeName": "Protected Magnetometric Backup Cluster I",
- "typeNameID": 77151,
- "variationParentTypeID": 2587,
- "volume": 5
- },
- "623": {
- "basePrice": 0.0,
- "capacity": 450.0,
- "certificateTemplate": 49,
- "description": "The Moa was designed as an all-out combat ship, and its heavy armament allows the Moa to tackle almost anything that floats in space. In contrast to its nemesis the Thorax, the Moa is most effective at long range where its railguns can rain death upon foes.",
- "descriptionID": 93861,
- "factionID": 500001,
- "graphicID": 49,
- "groupID": 26,
- "isisGroupID": 16,
- "marketGroupID": 75,
- "mass": 12000000.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 166.0,
- "soundID": 20070,
- "techLevel": 1,
- "typeID": 623,
- "typeName": "Moa",
- "typeNameID": 105340,
- "volume": 101000.0,
- "wreckTypeID": 26495
- },
- "6230": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87636,
- "groupID": 203,
- "iconID": 104,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 1,
- "techLevel": 1,
- "typeID": 6230,
- "typeName": "Protected Multi-Frequency Backup Cluster I",
- "typeNameID": 77152,
- "variationParentTypeID": 2591,
- "volume": 20
- },
- "6234": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87637,
- "groupID": 203,
- "iconID": 104,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 1,
- "techLevel": 1,
- "typeID": 6234,
- "typeName": "Protected RADAR Backup Cluster I",
- "typeNameID": 77153,
- "variationParentTypeID": 4013,
- "volume": 5
- },
- "6238": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87638,
- "groupID": 203,
- "iconID": 104,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 0,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 1,
- "techLevel": 1,
- "typeID": 6238,
- "typeName": "Sealed Magnetometric Backup Cluster",
- "typeNameID": 77154,
- "variationParentTypeID": 1984,
- "volume": 5
- },
- "6239": {
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- "description": "In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.",
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- "description": "The Wreathe is an old ship of the Minmatar Republic and one of the oldest ships still in usage. The design of the Wreathe is very plain, which is the main reason for its longevity, but it also makes the ship incapable of handling anything but the most mundane tasks.",
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- "description": "Aside from being endowed with the usual hauling capabilities of Industrials, the Kryos possesses an extra cargo bay. That bay is equipped with precise temperature and pressure controls, and is dedicated solely to ferrying minerals. The Kryos was originally designed as a variant of the Iteron, but eventually evolved to perform an entirely separate role.",
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- "description": "Aside from being endowed with the usual hauling capabilities of Industrials, the Epithal possesses an extra cargo bay. That bay is equipped with sealed sub-chambers capable of maintaining hospitable environments for practically any kind of organism or entity, from biocells to viral agents, and is meant solely for ferrying planetary commodities. The Epithal was originally designed as a variant of the Iteron, but eventually evolved to perform an entirely separate role.",
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- "description": "Scans the composition of asteroids, ice and gas clouds.",
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- "basePrice": 0.0,
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- "description": "This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
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- "published": true,
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- },
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- "basePrice": 0.0,
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- "description": "This light beam energy weapon uses two separate maser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
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- },
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- "basePrice": 0.0,
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- },
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- "basePrice": 0.0,
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- "description": "This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
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- "published": true,
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- "typeName": "Dual Anode Light Particle Stream I",
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- "volume": 5.0
- },
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- "basePrice": 0.0,
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- "description": "A high-powered pulse laser. Good for short to medium range encounters. \r\n\r\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",
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- "portionSize": 1,
- "published": true,
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- "typeID": 6671,
- "typeName": "Small Focused Modal Pulse Laser I",
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- "volume": 5.0
- },
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- "basePrice": 0.0,
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- "radius": 1,
- "techLevel": 1,
- "typeID": 7219,
- "typeName": "Scattering ECCM Projector I",
- "typeNameID": 77194,
- "variationParentTypeID": 1959,
- "volume": 5
- },
- "7220": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming.\r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87679,
- "groupID": 289,
- "iconID": 110,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 4,
- "portionSize": 1,
- "published": false,
- "raceID": 8,
- "radius": 1,
- "techLevel": 1,
- "typeID": 7220,
- "typeName": "Phased Muon ECCM Caster I",
- "typeNameID": 77195,
- "variationParentTypeID": 1959,
- "volume": 5
- },
- "7247": {
- "basePrice": 1000.0,
- "capacity": 0.5,
- "description": "A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94637,
- "graphicID": 11140,
- "groupID": 74,
- "iconID": 349,
- "marketGroupID": 564,
- "mass": 500.0,
- "metaGroupID": 1,
- "metaLevel": 4,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 7247,
- "typeName": "75mm Prototype Gauss Gun",
- "typeNameID": 106165,
- "variationParentTypeID": 561,
- "volume": 5.0
- },
- "7249": {
- "basePrice": 1000.0,
- "capacity": 0.5,
- "description": "A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94638,
- "graphicID": 11140,
- "groupID": 74,
- "iconID": 349,
- "marketGroupID": 564,
- "mass": 500.0,
- "metaGroupID": 1,
- "metaLevel": 2,
- "portionSize": 1,
- "published": true,
- "raceID": 2,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 7249,
- "typeName": "75mm 'Scout' Accelerator Cannon",
- "typeNameID": 106166,
- "variationParentTypeID": 561,
- "volume": 5.0
- },
- "7251": {
- "basePrice": 1000.0,
- "capacity": 0.5,
- "description": "A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94639,
- "graphicID": 11140,
- "groupID": 74,
- "iconID": 349,
- "marketGroupID": 564,
- "mass": 500.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 7251,
- "typeName": "75mm Carbide Railgun I",
- "typeNameID": 106167,
- "variationParentTypeID": 561,
- "volume": 5.0
- },
- "7253": {
- "basePrice": 1000.0,
- "capacity": 0.5,
- "description": "A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94640,
- "graphicID": 11140,
- "groupID": 74,
- "iconID": 349,
- "marketGroupID": 564,
- "mass": 500.0,
- "metaGroupID": 1,
- "metaLevel": 3,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 7253,
- "typeName": "75mm Compressed Coil Gun I",
- "typeNameID": 106168,
- "variationParentTypeID": 561,
- "volume": 5.0
- },
- "7287": {
- "basePrice": 7496.0,
- "capacity": 0.1,
- "description": "This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94641,
- "graphicID": 11139,
- "groupID": 74,
- "iconID": 349,
- "marketGroupID": 564,
- "mass": 500.0,
- "metaGroupID": 1,
- "metaLevel": 4,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 7287,
- "typeName": "150mm Prototype Gauss Gun",
- "typeNameID": 106169,
- "variationParentTypeID": 565,
- "volume": 5.0
- },
- "7289": {
- "basePrice": 7496.0,
- "capacity": 0.1,
- "description": "This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94642,
- "graphicID": 11139,
- "groupID": 74,
- "iconID": 349,
- "marketGroupID": 564,
- "mass": 500.0,
- "metaGroupID": 1,
- "metaLevel": 2,
- "portionSize": 1,
- "published": true,
- "raceID": 2,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 7289,
- "typeName": "150mm 'Scout' Accelerator Cannon",
- "typeNameID": 106170,
- "variationParentTypeID": 565,
- "volume": 5.0
- },
- "7291": {
- "basePrice": 7496.0,
- "capacity": 0.1,
- "description": "This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94643,
- "graphicID": 11139,
- "groupID": 74,
- "iconID": 349,
- "marketGroupID": 564,
- "mass": 500.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 7291,
- "typeName": "150mm Carbide Railgun I",
- "typeNameID": 106171,
- "variationParentTypeID": 565,
- "volume": 5.0
- },
- "7293": {
- "basePrice": 7496.0,
- "capacity": 0.1,
- "description": "This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94644,
- "graphicID": 11139,
- "groupID": 74,
- "iconID": 349,
- "marketGroupID": 564,
- "mass": 500.0,
- "metaGroupID": 1,
- "metaLevel": 3,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 7293,
- "typeName": "150mm Compressed Coil Gun I",
- "typeNameID": 106172,
- "variationParentTypeID": 565,
- "volume": 5.0
- },
- "7327": {
- "basePrice": 10000.0,
- "capacity": 2.0,
- "description": "This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94645,
- "graphicID": 11135,
- "groupID": 74,
- "iconID": 370,
- "marketGroupID": 565,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 4,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 100.0,
- "techLevel": 1,
- "typeID": 7327,
- "typeName": "Dual 150mm Prototype Gauss Gun",
- "typeNameID": 106173,
- "variationParentTypeID": 567,
- "volume": 10.0
- },
- "7329": {
- "basePrice": 10000.0,
- "capacity": 2.0,
- "description": "This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94646,
- "graphicID": 11135,
- "groupID": 74,
- "iconID": 370,
- "marketGroupID": 565,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 2,
- "portionSize": 1,
- "published": true,
- "raceID": 2,
- "radius": 100.0,
- "techLevel": 1,
- "typeID": 7329,
- "typeName": "Dual 150mm 'Scout' Accelerator Cannon",
- "typeNameID": 106174,
- "variationParentTypeID": 567,
- "volume": 10.0
- },
- "7331": {
- "basePrice": 10000.0,
- "capacity": 2.0,
- "description": "This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94647,
- "graphicID": 11135,
- "groupID": 74,
- "iconID": 370,
- "marketGroupID": 565,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 100.0,
- "techLevel": 1,
- "typeID": 7331,
- "typeName": "Dual 150mm Carbide Railgun I",
- "typeNameID": 106175,
- "variationParentTypeID": 567,
- "volume": 10.0
- },
- "7333": {
- "basePrice": 10000.0,
- "capacity": 2.0,
- "description": "This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94648,
- "graphicID": 11135,
- "groupID": 74,
- "iconID": 370,
- "marketGroupID": 565,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 3,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "radius": 100.0,
- "techLevel": 1,
- "typeID": 7333,
- "typeName": "Dual 150mm Compressed Coil Gun I",
- "typeNameID": 106176,
- "variationParentTypeID": 567,
- "volume": 10.0
- },
- "7367": {
- "basePrice": 74980.0,
- "capacity": 0.5,
- "description": "Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94649,
- "graphicID": 11137,
- "groupID": 74,
- "iconID": 370,
- "marketGroupID": 565,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 4,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 100.0,
- "techLevel": 1,
- "typeID": 7367,
- "typeName": "250mm Prototype Gauss Gun",
- "typeNameID": 106177,
- "variationParentTypeID": 570,
- "volume": 10.0
- },
- "7369": {
- "basePrice": 74980.0,
- "capacity": 0.5,
- "description": "Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94650,
- "graphicID": 11137,
- "groupID": 74,
- "iconID": 370,
- "marketGroupID": 565,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 2,
- "portionSize": 1,
- "published": true,
- "raceID": 2,
- "radius": 100.0,
- "techLevel": 1,
- "typeID": 7369,
- "typeName": "250mm 'Scout' Accelerator Cannon",
- "typeNameID": 106178,
- "variationParentTypeID": 570,
- "volume": 10.0
- },
- "7371": {
- "basePrice": 74980.0,
- "capacity": 0.5,
- "description": "Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94651,
- "graphicID": 11137,
- "groupID": 74,
- "iconID": 370,
- "marketGroupID": 565,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 100.0,
- "techLevel": 1,
- "typeID": 7371,
- "typeName": "250mm Carbide Railgun I",
- "typeNameID": 106179,
- "variationParentTypeID": 570,
- "volume": 10.0
- },
- "7373": {
- "basePrice": 74980.0,
- "capacity": 0.5,
- "description": "Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94652,
- "graphicID": 11137,
- "groupID": 74,
- "iconID": 370,
- "marketGroupID": 565,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 3,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "radius": 100.0,
- "techLevel": 1,
- "typeID": 7373,
- "typeName": "250mm Compressed Coil Gun I",
- "typeNameID": 106180,
- "variationParentTypeID": 570,
- "volume": 10.0
- },
- "7407": {
- "basePrice": 98972.0,
- "capacity": 4.0,
- "description": "This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94653,
- "graphicID": 11132,
- "groupID": 74,
- "iconID": 366,
- "marketGroupID": 566,
- "mass": 2000.0,
- "metaGroupID": 1,
- "metaLevel": 4,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 1000.0,
- "techLevel": 1,
- "typeID": 7407,
- "typeName": "Dual 250mm Prototype Gauss Gun",
- "typeNameID": 106181,
- "variationParentTypeID": 572,
- "volume": 20.0
- },
- "7409": {
- "basePrice": 98972.0,
- "capacity": 4.0,
- "description": "This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94654,
- "graphicID": 11132,
- "groupID": 74,
- "iconID": 366,
- "marketGroupID": 566,
- "mass": 2000.0,
- "metaGroupID": 1,
- "metaLevel": 2,
- "portionSize": 1,
- "published": true,
- "raceID": 2,
- "radius": 1000.0,
- "techLevel": 1,
- "typeID": 7409,
- "typeName": "Dual 250mm 'Scout' Accelerator Cannon",
- "typeNameID": 106182,
- "variationParentTypeID": 572,
- "volume": 20.0
- },
- "7411": {
- "basePrice": 98972.0,
- "capacity": 4.0,
- "description": "This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94655,
- "graphicID": 11132,
- "groupID": 74,
- "iconID": 366,
- "marketGroupID": 566,
- "mass": 2000.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 1000.0,
- "techLevel": 1,
- "typeID": 7411,
- "typeName": "Dual 250mm Carbide Railgun I",
- "typeNameID": 106183,
- "variationParentTypeID": 572,
- "volume": 20.0
- },
- "7413": {
- "basePrice": 98972.0,
- "capacity": 4.0,
- "description": "This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94656,
- "graphicID": 11132,
- "groupID": 74,
- "iconID": 366,
- "marketGroupID": 566,
- "mass": 2000.0,
- "metaGroupID": 1,
- "metaLevel": 3,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "radius": 1000.0,
- "techLevel": 1,
- "typeID": 7413,
- "typeName": "Dual 250mm Compressed Coil Gun I",
- "typeNameID": 106184,
- "variationParentTypeID": 572,
- "volume": 20.0
- },
- "7447": {
- "basePrice": 744812.0,
- "capacity": 1.0,
- "description": "This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94657,
- "graphicID": 11134,
- "groupID": 74,
- "iconID": 366,
- "marketGroupID": 566,
- "mass": 2000.0,
- "metaGroupID": 1,
- "metaLevel": 4,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 1000.0,
- "techLevel": 1,
- "typeID": 7447,
- "typeName": "425mm Prototype Gauss Gun",
- "typeNameID": 106185,
- "variationParentTypeID": 574,
- "volume": 20.0
- },
- "7449": {
- "basePrice": 744812.0,
- "capacity": 1.0,
- "description": "This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94658,
- "graphicID": 11134,
- "groupID": 74,
- "iconID": 366,
- "marketGroupID": 566,
- "mass": 2000.0,
- "metaGroupID": 1,
- "metaLevel": 2,
- "portionSize": 1,
- "published": true,
- "raceID": 2,
- "radius": 1000.0,
- "techLevel": 1,
- "typeID": 7449,
- "typeName": "425mm 'Scout' Accelerator Cannon",
- "typeNameID": 106186,
- "variationParentTypeID": 574,
- "volume": 20.0
- },
- "7451": {
- "basePrice": 744812.0,
- "capacity": 1.0,
- "description": "This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94659,
- "graphicID": 11134,
- "groupID": 74,
- "iconID": 366,
- "marketGroupID": 566,
- "mass": 2000.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 1000.0,
- "techLevel": 1,
- "typeID": 7451,
- "typeName": "425mm Carbide Railgun I",
- "typeNameID": 106187,
- "variationParentTypeID": 574,
- "volume": 20.0
- },
- "7453": {
- "basePrice": 744812.0,
- "capacity": 1.0,
- "description": "This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94660,
- "graphicID": 11134,
- "groupID": 74,
- "iconID": 366,
- "marketGroupID": 566,
- "mass": 2000.0,
- "metaGroupID": 1,
- "metaLevel": 3,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "radius": 1000.0,
- "techLevel": 1,
- "typeID": 7453,
- "typeName": "425mm Compressed Coil Gun I",
- "typeNameID": 106188,
- "variationParentTypeID": 574,
- "volume": 20.0
- },
- "7487": {
- "basePrice": 1976.0,
- "capacity": 0.5,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94661,
- "graphicID": 11127,
- "groupID": 74,
- "iconID": 376,
- "marketGroupID": 561,
- "mass": 500.0,
- "metaGroupID": 1,
- "metaLevel": 4,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 7487,
- "typeName": "Modal Light Electron Particle Accelerator I",
- "typeNameID": 106189,
- "variationParentTypeID": 562,
- "volume": 5.0
- },
- "7489": {
- "basePrice": 1976.0,
- "capacity": 0.5,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94662,
- "graphicID": 11127,
- "groupID": 74,
- "iconID": 376,
- "marketGroupID": 561,
- "mass": 500.0,
- "metaGroupID": 1,
- "metaLevel": 2,
- "portionSize": 1,
- "published": true,
- "raceID": 2,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 7489,
- "typeName": "Limited Light Electron Blaster I",
- "typeNameID": 106190,
- "variationParentTypeID": 562,
- "volume": 5.0
- },
- "7491": {
- "basePrice": 1976.0,
- "capacity": 0.5,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94663,
- "graphicID": 11127,
- "groupID": 74,
- "iconID": 376,
- "marketGroupID": 561,
- "mass": 500.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 7491,
- "typeName": "Regulated Light Electron Phase Cannon I",
- "typeNameID": 106191,
- "variationParentTypeID": 562,
- "volume": 5.0
- },
- "7493": {
- "basePrice": 1976.0,
- "capacity": 0.5,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94664,
- "graphicID": 11127,
- "groupID": 74,
- "iconID": 376,
- "marketGroupID": 561,
- "mass": 500.0,
- "metaGroupID": 1,
- "metaLevel": 3,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 7493,
- "typeName": "Anode Light Electron Particle Cannon I",
- "typeNameID": 106192,
- "variationParentTypeID": 562,
- "volume": 5.0
- },
- "7535": {
- "basePrice": 4484.0,
- "capacity": 0.3,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94665,
- "graphicID": 11128,
- "groupID": 74,
- "iconID": 376,
- "marketGroupID": 561,
- "mass": 500.0,
- "metaGroupID": 1,
- "metaLevel": 4,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 7535,
- "typeName": "Modal Light Ion Particle Accelerator I",
- "typeNameID": 106193,
- "variationParentTypeID": 563,
- "volume": 5.0
- },
- "7537": {
- "basePrice": 4484.0,
- "capacity": 0.3,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94666,
- "graphicID": 11128,
- "groupID": 74,
- "iconID": 376,
- "marketGroupID": 561,
- "mass": 500.0,
- "metaGroupID": 1,
- "metaLevel": 2,
- "portionSize": 1,
- "published": true,
- "raceID": 2,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 7537,
- "typeName": "Limited Light Ion Blaster I",
- "typeNameID": 106194,
- "variationParentTypeID": 563,
- "volume": 5.0
- },
- "7539": {
- "basePrice": 4484.0,
- "capacity": 0.3,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94667,
- "graphicID": 11128,
- "groupID": 74,
- "iconID": 376,
- "marketGroupID": 561,
- "mass": 500.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 7539,
- "typeName": "Regulated Light Ion Phase Cannon I",
- "typeNameID": 106195,
- "variationParentTypeID": 563,
- "volume": 5.0
- },
- "7541": {
- "basePrice": 4484.0,
- "capacity": 0.3,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94668,
- "graphicID": 11128,
- "groupID": 74,
- "iconID": 376,
- "marketGroupID": 561,
- "mass": 500.0,
- "metaGroupID": 1,
- "metaLevel": 3,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 7541,
- "typeName": "Anode Light Ion Particle Cannon I",
- "typeNameID": 106196,
- "variationParentTypeID": 563,
- "volume": 5.0
- },
- "7579": {
- "basePrice": 5996.0,
- "capacity": 0.2,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94669,
- "graphicID": 11129,
- "groupID": 74,
- "iconID": 376,
- "marketGroupID": 561,
- "mass": 500.0,
- "metaGroupID": 1,
- "metaLevel": 4,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 7579,
- "typeName": "Modal Light Neutron Particle Accelerator I",
- "typeNameID": 106197,
- "variationParentTypeID": 564,
- "volume": 5.0
- },
- "7581": {
- "basePrice": 5996.0,
- "capacity": 0.2,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94670,
- "graphicID": 11129,
- "groupID": 74,
- "iconID": 376,
- "marketGroupID": 561,
- "mass": 500.0,
- "metaGroupID": 1,
- "metaLevel": 2,
- "portionSize": 1,
- "published": true,
- "raceID": 2,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 7581,
- "typeName": "Limited Light Neutron Blaster I",
- "typeNameID": 106198,
- "variationParentTypeID": 564,
- "volume": 5.0
- },
- "7583": {
- "basePrice": 5996.0,
- "capacity": 0.2,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94671,
- "graphicID": 11129,
- "groupID": 74,
- "iconID": 376,
- "marketGroupID": 561,
- "mass": 500.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 7583,
- "typeName": "Regulated Light Neutron Phase Cannon I",
- "typeNameID": 106199,
- "variationParentTypeID": 564,
- "volume": 5.0
- },
- "7585": {
- "basePrice": 5996.0,
- "capacity": 0.2,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94672,
- "graphicID": 11129,
- "groupID": 74,
- "iconID": 376,
- "marketGroupID": 561,
- "mass": 500.0,
- "metaGroupID": 1,
- "metaLevel": 3,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "radius": 10.0,
- "techLevel": 1,
- "typeID": 7585,
- "typeName": "Anode Light Neutron Particle Cannon I",
- "typeNameID": 106200,
- "variationParentTypeID": 564,
- "volume": 5.0
- },
- "7619": {
- "basePrice": 25888.0,
- "capacity": 2.5,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94673,
- "graphicID": 11124,
- "groupID": 74,
- "iconID": 371,
- "marketGroupID": 562,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 4,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 100.0,
- "techLevel": 1,
- "typeID": 7619,
- "typeName": "Modal Electron Particle Accelerator I",
- "typeNameID": 106201,
- "variationParentTypeID": 566,
- "volume": 10.0
- },
- "7621": {
- "basePrice": 25888.0,
- "capacity": 2.5,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94674,
- "graphicID": 11124,
- "groupID": 74,
- "iconID": 371,
- "marketGroupID": 562,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 2,
- "portionSize": 1,
- "published": true,
- "raceID": 2,
- "radius": 100.0,
- "techLevel": 1,
- "typeID": 7621,
- "typeName": "Limited Electron Blaster I",
- "typeNameID": 106202,
- "variationParentTypeID": 566,
- "volume": 10.0
- },
- "7623": {
- "basePrice": 25888.0,
- "capacity": 2.5,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94675,
- "graphicID": 11124,
- "groupID": 74,
- "iconID": 371,
- "marketGroupID": 562,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 100.0,
- "techLevel": 1,
- "typeID": 7623,
- "typeName": "Regulated Electron Phase Cannon I",
- "typeNameID": 106203,
- "variationParentTypeID": 566,
- "volume": 10.0
- },
- "7625": {
- "basePrice": 25888.0,
- "capacity": 2.5,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94676,
- "graphicID": 11124,
- "groupID": 74,
- "iconID": 371,
- "marketGroupID": 562,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 3,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "radius": 100.0,
- "techLevel": 1,
- "typeID": 7625,
- "typeName": "Anode Electron Particle Cannon I",
- "typeNameID": 106204,
- "variationParentTypeID": 566,
- "volume": 10.0
- },
- "7663": {
- "basePrice": 44740.0,
- "capacity": 1.5,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94677,
- "graphicID": 11125,
- "groupID": 74,
- "iconID": 371,
- "marketGroupID": 562,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 4,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 100.0,
- "techLevel": 1,
- "typeID": 7663,
- "typeName": "Modal Ion Particle Accelerator I",
- "typeNameID": 106205,
- "variationParentTypeID": 569,
- "volume": 10.0
- },
- "7665": {
- "basePrice": 44740.0,
- "capacity": 1.5,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94678,
- "graphicID": 11125,
- "groupID": 74,
- "iconID": 371,
- "marketGroupID": 562,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 2,
- "portionSize": 1,
- "published": true,
- "raceID": 2,
- "radius": 100.0,
- "techLevel": 1,
- "typeID": 7665,
- "typeName": "Limited Ion Blaster I",
- "typeNameID": 106206,
- "variationParentTypeID": 569,
- "volume": 10.0
- },
- "7667": {
- "basePrice": 44740.0,
- "capacity": 1.5,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94679,
- "graphicID": 11125,
- "groupID": 74,
- "iconID": 371,
- "marketGroupID": 562,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 100.0,
- "techLevel": 1,
- "typeID": 7667,
- "typeName": "Regulated Ion Phase Cannon I",
- "typeNameID": 106207,
- "variationParentTypeID": 569,
- "volume": 10.0
- },
- "7669": {
- "basePrice": 44740.0,
- "capacity": 1.5,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94680,
- "graphicID": 11125,
- "groupID": 74,
- "iconID": 371,
- "marketGroupID": 562,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 3,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "radius": 100.0,
- "techLevel": 1,
- "typeID": 7669,
- "typeName": "Anode Ion Particle Cannon I",
- "typeNameID": 106208,
- "variationParentTypeID": 569,
- "volume": 10.0
- },
- "7703": {
- "basePrice": 59676.0,
- "capacity": 1.0,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94681,
- "graphicID": 11126,
- "groupID": 74,
- "iconID": 371,
- "marketGroupID": 562,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 4,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 100.0,
- "techLevel": 1,
- "typeID": 7703,
- "typeName": "Modal Neutron Particle Accelerator I",
- "typeNameID": 106209,
- "variationParentTypeID": 568,
- "volume": 10.0
- },
- "7705": {
- "basePrice": 59676.0,
- "capacity": 1.0,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94682,
- "graphicID": 11126,
- "groupID": 74,
- "iconID": 371,
- "marketGroupID": 562,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 2,
- "portionSize": 1,
- "published": true,
- "raceID": 2,
- "radius": 100.0,
- "techLevel": 1,
- "typeID": 7705,
- "typeName": "Limited Neutron Blaster I",
- "typeNameID": 106210,
- "variationParentTypeID": 568,
- "volume": 10.0
- },
- "7707": {
- "basePrice": 59676.0,
- "capacity": 1.0,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94683,
- "graphicID": 11126,
- "groupID": 74,
- "iconID": 371,
- "marketGroupID": 562,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 100.0,
- "techLevel": 1,
- "typeID": 7707,
- "typeName": "Regulated Neutron Phase Cannon I",
- "typeNameID": 106211,
- "variationParentTypeID": 568,
- "volume": 10.0
- },
- "7709": {
- "basePrice": 59676.0,
- "capacity": 1.0,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94684,
- "graphicID": 11126,
- "groupID": 74,
- "iconID": 371,
- "marketGroupID": 562,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 3,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "radius": 100.0,
- "techLevel": 1,
- "typeID": 7709,
- "typeName": "Anode Neutron Particle Cannon I",
- "typeNameID": 106212,
- "variationParentTypeID": 568,
- "volume": 10.0
- },
- "7743": {
- "basePrice": 298716.0,
- "capacity": 5.0,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94685,
- "graphicID": 11121,
- "groupID": 74,
- "iconID": 365,
- "marketGroupID": 563,
- "mass": 2000.0,
- "metaGroupID": 1,
- "metaLevel": 4,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 1000.0,
- "techLevel": 1,
- "typeID": 7743,
- "typeName": "Modal Mega Electron Particle Accelerator I",
- "typeNameID": 106213,
- "variationParentTypeID": 571,
- "volume": 20.0
- },
- "7745": {
- "basePrice": 298716.0,
- "capacity": 5.0,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94686,
- "graphicID": 11121,
- "groupID": 74,
- "iconID": 365,
- "marketGroupID": 563,
- "mass": 2000.0,
- "metaGroupID": 1,
- "metaLevel": 2,
- "portionSize": 1,
- "published": true,
- "raceID": 2,
- "radius": 1000.0,
- "techLevel": 1,
- "typeID": 7745,
- "typeName": "Limited Electron Blaster Cannon I",
- "typeNameID": 106214,
- "variationParentTypeID": 571,
- "volume": 20.0
- },
- "7747": {
- "basePrice": 298716.0,
- "capacity": 5.0,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94687,
- "graphicID": 11121,
- "groupID": 74,
- "iconID": 365,
- "marketGroupID": 563,
- "mass": 2000.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 1000.0,
- "techLevel": 1,
- "typeID": 7747,
- "typeName": "Regulated Mega Electron Phase Cannon I",
- "typeNameID": 106215,
- "variationParentTypeID": 571,
- "volume": 20.0
- },
- "7749": {
- "basePrice": 298716.0,
- "capacity": 5.0,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94688,
- "graphicID": 11121,
- "groupID": 74,
- "iconID": 365,
- "marketGroupID": 563,
- "mass": 2000.0,
- "metaGroupID": 1,
- "metaLevel": 3,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "radius": 1000.0,
- "techLevel": 1,
- "typeID": 7749,
- "typeName": "Anode Mega Electron Particle Cannon I",
- "typeNameID": 106216,
- "variationParentTypeID": 571,
- "volume": 20.0
- },
- "7783": {
- "basePrice": 595840.0,
- "capacity": 2.0,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94689,
- "graphicID": 21586,
- "groupID": 74,
- "iconID": 365,
- "marketGroupID": 563,
- "mass": 2000.0,
- "metaGroupID": 1,
- "metaLevel": 4,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 1000.0,
- "techLevel": 1,
- "typeID": 7783,
- "typeName": "Modal Mega Neutron Particle Accelerator I",
- "typeNameID": 106217,
- "variationParentTypeID": 573,
- "volume": 20.0
- },
- "7785": {
- "basePrice": 595840.0,
- "capacity": 2.0,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94690,
- "graphicID": 21586,
- "groupID": 74,
- "iconID": 365,
- "marketGroupID": 563,
- "mass": 2000.0,
- "metaGroupID": 1,
- "metaLevel": 2,
- "portionSize": 1,
- "published": true,
- "raceID": 2,
- "radius": 1000.0,
- "techLevel": 1,
- "typeID": 7785,
- "typeName": "Limited Mega Neutron Blaster I",
- "typeNameID": 106218,
- "variationParentTypeID": 573,
- "volume": 20.0
- },
- "7787": {
- "basePrice": 595840.0,
- "capacity": 2.0,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94691,
- "graphicID": 21586,
- "groupID": 74,
- "iconID": 365,
- "marketGroupID": 563,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 1000.0,
- "techLevel": 1,
- "typeID": 7787,
- "typeName": "Regulated Mega Neutron Phase Cannon I",
- "typeNameID": 106219,
- "variationParentTypeID": 573,
- "volume": 20.0
- },
- "7789": {
- "basePrice": 595840.0,
- "capacity": 2.0,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94692,
- "graphicID": 21586,
- "groupID": 74,
- "iconID": 365,
- "marketGroupID": 563,
- "mass": 2000.0,
- "metaGroupID": 1,
- "metaLevel": 3,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "radius": 1000.0,
- "techLevel": 1,
- "typeID": 7789,
- "typeName": "Anode Mega Neutron Particle Cannon I",
- "typeNameID": 106220,
- "variationParentTypeID": 573,
- "volume": 20.0
- },
- "7827": {
- "basePrice": 448700.0,
- "capacity": 3.0,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94693,
- "graphicID": 11122,
- "groupID": 74,
- "iconID": 365,
- "marketGroupID": 563,
- "mass": 2000.0,
- "metaGroupID": 1,
- "metaLevel": 4,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 1000.0,
- "techLevel": 1,
- "typeID": 7827,
- "typeName": "Modal Mega Ion Particle Accelerator I",
- "typeNameID": 106221,
- "variationParentTypeID": 575,
- "volume": 20.0
- },
- "7829": {
- "basePrice": 448700.0,
- "capacity": 3.0,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94694,
- "graphicID": 11122,
- "groupID": 74,
- "iconID": 365,
- "marketGroupID": 563,
- "mass": 2000.0,
- "metaGroupID": 1,
- "metaLevel": 2,
- "portionSize": 1,
- "published": true,
- "raceID": 2,
- "radius": 1000.0,
- "techLevel": 1,
- "typeID": 7829,
- "typeName": "Limited Mega Ion Blaster I",
- "typeNameID": 106222,
- "variationParentTypeID": 575,
- "volume": 20.0
- },
- "7831": {
- "basePrice": 448700.0,
- "capacity": 3.0,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94695,
- "graphicID": 11122,
- "groupID": 74,
- "iconID": 365,
- "marketGroupID": 563,
- "mass": 2000.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 1000.0,
- "techLevel": 1,
- "typeID": 7831,
- "typeName": "Regulated Mega Ion Phase Cannon I",
- "typeNameID": 106223,
- "variationParentTypeID": 575,
- "volume": 20.0
- },
- "7833": {
- "basePrice": 448700.0,
- "capacity": 3.0,
- "description": "Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \r\n\r\nRequires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",
- "descriptionID": 94696,
- "graphicID": 11122,
- "groupID": 74,
- "iconID": 365,
- "marketGroupID": 563,
- "mass": 2000.0,
- "metaGroupID": 1,
- "metaLevel": 3,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "radius": 1000.0,
- "techLevel": 1,
- "typeID": 7833,
- "typeName": "Anode Mega Ion Particle Cannon I",
- "typeNameID": 106224,
- "variationParentTypeID": 575,
- "volume": 20.0
- },
- "784": {
- "basePrice": 10000000000.0,
- "capacity": 0.0,
- "groupID": 134,
- "iconID": 1061,
- "mass": 0.0,
- "metaGroupID": 2,
- "portionSize": 1,
- "published": true,
- "techLevel": 2,
- "typeID": 784,
- "typeName": "Miner II Blueprint",
- "typeNameID": 67833,
- "volume": 0.01
- },
- "785": {
- "basePrice": 92720.0,
- "capacity": 0.0,
- "groupID": 134,
- "iconID": 1061,
- "marketGroupID": 338,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 785,
- "typeName": "Miner I Blueprint",
- "typeNameID": 67834,
- "volume": 0.01
- },
- "786": {
- "basePrice": 60000.0,
- "capacity": 0.0,
- "groupID": 136,
- "iconID": 168,
- "marketGroupID": 340,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 786,
- "typeName": "Light Missile Launcher I Blueprint",
- "typeNameID": 67835,
- "volume": 0.01
- },
- "7867": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 91903,
- "groupID": 202,
- "iconID": 104,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 2,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "radius": 1,
- "techLevel": 1,
- "typeID": 7867,
- "typeName": "Supplemental Ladar ECCM Scanning Array I",
- "typeNameID": 101868,
- "variationParentTypeID": 2002,
- "volume": 5
- },
- "7869": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87680,
- "groupID": 202,
- "iconID": 104,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 2,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "radius": 1,
- "techLevel": 1,
- "typeID": 7869,
- "typeName": "Supplemental Gravimetric ECCM Scanning Array I",
- "typeNameID": 77196,
- "variationParentTypeID": 2004,
- "volume": 5
- },
- "7870": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87681,
- "groupID": 202,
- "iconID": 104,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 2,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "radius": 1,
- "techLevel": 1,
- "typeID": 7870,
- "typeName": "Supplemental Omni ECCM Scanning Array I",
- "typeNameID": 77197,
- "variationParentTypeID": 2005,
- "volume": 5
- },
- "788": {
- "basePrice": 300000.0,
- "capacity": 0.0,
- "graphicID": 20081,
- "groupID": 136,
- "iconID": 169,
- "marketGroupID": 340,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 788,
- "typeName": "Heavy Missile Launcher I Blueprint",
- "typeNameID": 67836,
- "volume": 0.01
- },
- "7887": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 91904,
- "groupID": 202,
- "iconID": 104,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 2,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "radius": 1,
- "techLevel": 1,
- "typeID": 7887,
- "typeName": "Supplemental Radar ECCM Scanning Array I",
- "typeNameID": 101869,
- "variationParentTypeID": 1947,
- "volume": 5
- },
- "7889": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87682,
- "groupID": 202,
- "iconID": 104,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 2,
- "portionSize": 1,
- "published": false,
- "raceID": 2,
- "radius": 1,
- "techLevel": 1,
- "typeID": 7889,
- "typeName": "Supplemental Magnetometric ECCM Scanning Array I",
- "typeNameID": 77198,
- "variationParentTypeID": 2003,
- "volume": 5
- },
- "7892": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 91905,
- "groupID": 202,
- "iconID": 104,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 4,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 1,
- "techLevel": 1,
- "typeID": 7892,
- "typeName": "Prototype ECCM Radar Sensor Cluster",
- "typeNameID": 101870,
- "variationParentTypeID": 1947,
- "volume": 5
- },
- "7893": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 91906,
- "groupID": 202,
- "iconID": 104,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 4,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 1,
- "techLevel": 1,
- "typeID": 7893,
- "typeName": "Prototype ECCM Ladar Sensor Cluster",
- "typeNameID": 101871,
- "variationParentTypeID": 2002,
- "volume": 5
- },
- "7895": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87683,
- "groupID": 202,
- "iconID": 104,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 4,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 1,
- "techLevel": 1,
- "typeID": 7895,
- "typeName": "Prototype ECCM Gravimetric Sensor Cluster",
- "typeNameID": 77199,
- "variationParentTypeID": 2004,
- "volume": 5
- },
- "7896": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87684,
- "groupID": 202,
- "iconID": 104,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 4,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 1,
- "techLevel": 1,
- "typeID": 7896,
- "typeName": "Prototype ECCM Omni Sensor Cluster",
- "typeNameID": 77200,
- "variationParentTypeID": 2005,
- "volume": 5
- },
- "790": {
- "basePrice": 999960.0,
- "capacity": 0.0,
- "graphicID": 170,
- "groupID": 136,
- "iconID": 170,
- "marketGroupID": 340,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 790,
- "typeName": "Torpedo Launcher I Blueprint",
- "typeNameID": 67837,
- "volume": 0.01
- },
- "7914": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87685,
- "groupID": 202,
- "iconID": 104,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 4,
- "portionSize": 1,
- "published": false,
- "raceID": 4,
- "radius": 1,
- "techLevel": 1,
- "typeID": 7914,
- "typeName": "Prototype ECCM Magnetometric Sensor Cluster",
- "typeNameID": 77201,
- "variationParentTypeID": 2003,
- "volume": 5
- },
- "7917": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 91907,
- "groupID": 202,
- "iconID": 104,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": false,
- "raceID": 8,
- "radius": 1,
- "techLevel": 1,
- "typeID": 7917,
- "typeName": "Alumel Radar ECCM Sensor Array I",
- "typeNameID": 101872,
- "variationParentTypeID": 1947,
- "volume": 5
- },
- "7918": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 91908,
- "groupID": 202,
- "iconID": 104,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": false,
- "raceID": 8,
- "radius": 1,
- "techLevel": 1,
- "typeID": 7918,
- "typeName": "Alumel Ladar ECCM Sensor Array I",
- "typeNameID": 101873,
- "variationParentTypeID": 2002,
- "volume": 5
- },
- "7922": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87686,
- "groupID": 202,
- "iconID": 104,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": false,
- "raceID": 8,
- "radius": 1,
- "techLevel": 1,
- "typeID": 7922,
- "typeName": "Alumel Gravimetric ECCM Sensor Array I",
- "typeNameID": 77202,
- "variationParentTypeID": 2004,
- "volume": 5
- },
- "7926": {
- "basePrice": 0.0,
- "capacity": 0.0,
- "description": "A secondary electronic array that provides a significant boost to sensor strength for a short time. \r\n\r\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
- "descriptionID": 87687,
- "groupID": 202,
- "iconID": 104,
- "mass": 0.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": false,
- "raceID": 8,
- "radius": 1,
- "techLevel": 1,
- "typeID": 7926,
- "typeName": "Alumel Omni ECCM Sensor Array I",
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- "basePrice": 44740.0,
- "capacity": 1.5,
- "description": "The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
- "descriptionID": 94381,
- "graphicID": 11160,
- "groupID": 55,
- "iconID": 386,
- "marketGroupID": 575,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 20.0,
- "techLevel": 1,
- "typeID": 9137,
- "typeName": "425mm Medium Carbine Repeating Cannon I",
- "typeNameID": 105909,
- "variationParentTypeID": 491,
- "volume": 10.0
- },
- "9139": {
- "basePrice": 44740.0,
- "capacity": 1.5,
- "description": "The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
- "descriptionID": 95274,
- "graphicID": 11160,
- "groupID": 55,
- "iconID": 386,
- "marketGroupID": 575,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 2,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "radius": 20.0,
- "techLevel": 1,
- "typeID": 9139,
- "typeName": "425mm Medium Gallium Machine Gun",
- "typeNameID": 106868,
- "variationParentTypeID": 491,
- "volume": 10.0
- },
- "9141": {
- "basePrice": 44740.0,
- "capacity": 1.5,
- "description": "The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
- "descriptionID": 95275,
- "graphicID": 11160,
- "groupID": 55,
- "iconID": 386,
- "marketGroupID": 575,
- "mass": 1000.0,
- "metaGroupID": 1,
- "metaLevel": 3,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 20.0,
- "techLevel": 1,
- "typeID": 9141,
- "typeName": "425mm Medium Prototype Automatic Cannon",
- "typeNameID": 106869,
- "variationParentTypeID": 491,
- "volume": 10.0
- },
- "9207": {
- "basePrice": 59676.0,
- "capacity": 0.5,
- "description": "A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
- "descriptionID": 94382,
- "graphicID": 11150,
- "groupID": 55,
- "iconID": 384,
- "marketGroupID": 578,
- "mass": 125.0,
- "metaGroupID": 1,
- "metaLevel": 4,
- "portionSize": 1,
- "published": true,
- "raceID": 2,
- "radius": 200.0,
- "techLevel": 1,
- "typeID": 9207,
- "typeName": "650mm Medium 'Scout' Artillery I",
- "typeNameID": 105910,
- "variationParentTypeID": 492,
- "volume": 10.0
- },
- "9209": {
- "basePrice": 59676.0,
- "capacity": 0.5,
- "description": "A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
- "descriptionID": 94383,
- "graphicID": 11150,
- "groupID": 55,
- "iconID": 384,
- "marketGroupID": 578,
- "mass": 125.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 200.0,
- "techLevel": 1,
- "typeID": 9209,
- "typeName": "650mm Medium Carbine Howitzer I",
- "typeNameID": 105911,
- "variationParentTypeID": 492,
- "volume": 10.0
- },
- "9211": {
- "basePrice": 59676.0,
- "capacity": 0.5,
- "description": "A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
- "descriptionID": 95276,
- "graphicID": 11150,
- "groupID": 55,
- "iconID": 384,
- "marketGroupID": 578,
- "mass": 125.0,
- "metaGroupID": 1,
- "metaLevel": 2,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "radius": 200.0,
- "techLevel": 1,
- "typeID": 9211,
- "typeName": "650mm Medium Gallium Cannon",
- "typeNameID": 106870,
- "variationParentTypeID": 492,
- "volume": 10.0
- },
- "9213": {
- "basePrice": 59676.0,
- "capacity": 0.5,
- "description": "A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
- "descriptionID": 95277,
- "graphicID": 11150,
- "groupID": 55,
- "iconID": 384,
- "marketGroupID": 578,
- "mass": 125.0,
- "metaGroupID": 1,
- "metaLevel": 3,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 200.0,
- "techLevel": 1,
- "typeID": 9213,
- "typeName": "650mm Medium Prototype Siege Cannon",
- "typeNameID": 106871,
- "variationParentTypeID": 492,
- "volume": 10.0
- },
- "9247": {
- "basePrice": 98972.0,
- "capacity": 5.0,
- "description": "Combines the damage output of two 425mm intermediate-range autocannons. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
- "descriptionID": 94538,
- "graphicID": 11155,
- "groupID": 55,
- "iconID": 381,
- "marketGroupID": 576,
- "mass": 200.0,
- "metaGroupID": 1,
- "metaLevel": 4,
- "portionSize": 1,
- "published": true,
- "raceID": 2,
- "radius": 200.0,
- "techLevel": 1,
- "typeID": 9247,
- "typeName": "Dual 425mm 'Scout' Autocannon I",
- "typeNameID": 106066,
- "variationParentTypeID": 494,
- "volume": 20.0
- },
- "9249": {
- "basePrice": 98972.0,
- "capacity": 5.0,
- "description": "Combines the damage output of two 425mm intermediate-range autocannons. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
- "descriptionID": 94537,
- "graphicID": 11155,
- "groupID": 55,
- "iconID": 381,
- "marketGroupID": 576,
- "mass": 200.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 200.0,
- "techLevel": 1,
- "typeID": 9249,
- "typeName": "Dual 425mm Carbine Repeating Cannon I",
- "typeNameID": 106065,
- "variationParentTypeID": 494,
- "volume": 20.0
- },
- "9251": {
- "basePrice": 98972.0,
- "capacity": 5.0,
- "description": "Combines the damage output of two 425mm intermediate-range autocannons. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
- "descriptionID": 95288,
- "graphicID": 11155,
- "groupID": 55,
- "iconID": 381,
- "marketGroupID": 576,
- "mass": 200.0,
- "metaGroupID": 1,
- "metaLevel": 2,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "radius": 200.0,
- "techLevel": 1,
- "typeID": 9251,
- "typeName": "Dual 425mm Gallium Machine Gun",
- "typeNameID": 106882,
- "variationParentTypeID": 494,
- "volume": 20.0
- },
- "9253": {
- "basePrice": 98972.0,
- "capacity": 5.0,
- "description": "Combines the damage output of two 425mm intermediate-range autocannons. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
- "descriptionID": 95289,
- "graphicID": 11155,
- "groupID": 55,
- "iconID": 381,
- "marketGroupID": 576,
- "mass": 200.0,
- "metaGroupID": 1,
- "metaLevel": 3,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 200.0,
- "techLevel": 1,
- "typeID": 9253,
- "typeName": "Dual 425mm Prototype Automatic Cannon",
- "typeNameID": 106883,
- "variationParentTypeID": 494,
- "volume": 20.0
- },
- "9287": {
- "basePrice": 298716.0,
- "capacity": 4.0,
- "description": "Powerful, intermediate-range repeating autocannon with a decent rate of fire. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
- "descriptionID": 94525,
- "graphicID": 11156,
- "groupID": 55,
- "iconID": 381,
- "marketGroupID": 576,
- "mass": 2000.0,
- "metaGroupID": 1,
- "metaLevel": 4,
- "portionSize": 1,
- "published": true,
- "raceID": 2,
- "radius": 2000.0,
- "techLevel": 1,
- "typeID": 9287,
- "typeName": "Dual 650mm 'Scout' Repeating Cannon I",
- "typeNameID": 106053,
- "variationParentTypeID": 495,
- "volume": 20.0
- },
- "9289": {
- "basePrice": 298716.0,
- "capacity": 4.0,
- "description": "Powerful, intermediate-range repeating autocannon with a decent rate of fire. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
- "descriptionID": 94524,
- "graphicID": 11156,
- "groupID": 55,
- "iconID": 381,
- "marketGroupID": 576,
- "mass": 2000.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 2000.0,
- "techLevel": 1,
- "typeID": 9289,
- "typeName": "Dual 650mm Carbine Repeating Cannon I",
- "typeNameID": 106052,
- "variationParentTypeID": 495,
- "volume": 20.0
- },
- "9291": {
- "basePrice": 298716.0,
- "capacity": 4.0,
- "description": "Powerful, intermediate-range repeating autocannon with a decent rate of fire. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
- "descriptionID": 95290,
- "graphicID": 11156,
- "groupID": 55,
- "iconID": 381,
- "marketGroupID": 576,
- "mass": 2000.0,
- "metaGroupID": 1,
- "metaLevel": 2,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "radius": 2000.0,
- "techLevel": 1,
- "typeID": 9291,
- "typeName": "Dual 650mm Gallium Repeating Cannon",
- "typeNameID": 106884,
- "variationParentTypeID": 495,
- "volume": 20.0
- },
- "9293": {
- "basePrice": 298716.0,
- "capacity": 4.0,
- "description": "Powerful, intermediate-range repeating autocannon with a decent rate of fire. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
- "descriptionID": 95291,
- "graphicID": 11156,
- "groupID": 55,
- "iconID": 381,
- "marketGroupID": 576,
- "mass": 2000.0,
- "metaGroupID": 1,
- "metaLevel": 3,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 2000.0,
- "techLevel": 1,
- "typeID": 9293,
- "typeName": "Dual 650mm Prototype Automatic Cannon",
- "typeNameID": 106885,
- "variationParentTypeID": 495,
- "volume": 20.0
- },
- "9327": {
- "basePrice": 448700.0,
- "capacity": 3.0,
- "description": "An autocannon capable of causing tremendous damage. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
- "descriptionID": 94384,
- "graphicID": 11157,
- "groupID": 55,
- "iconID": 381,
- "marketGroupID": 576,
- "mass": 75.0,
- "metaGroupID": 1,
- "metaLevel": 4,
- "portionSize": 1,
- "published": true,
- "raceID": 2,
- "radius": 200.0,
- "techLevel": 1,
- "typeID": 9327,
- "typeName": "800mm Heavy 'Scout' Repeating Cannon I",
- "typeNameID": 105912,
- "variationParentTypeID": 496,
- "volume": 20.0
- },
- "9329": {
- "basePrice": 448700.0,
- "capacity": 3.0,
- "description": "An autocannon capable of causing tremendous damage. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
- "descriptionID": 94385,
- "graphicID": 11157,
- "groupID": 55,
- "iconID": 381,
- "marketGroupID": 576,
- "mass": 75.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 200.0,
- "techLevel": 1,
- "typeID": 9329,
- "typeName": "800mm Heavy Carbine Repeating Cannon I",
- "typeNameID": 105913,
- "variationParentTypeID": 496,
- "volume": 20.0
- },
- "9331": {
- "basePrice": 448700.0,
- "capacity": 3.0,
- "description": "An autocannon capable of causing tremendous damage. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
- "descriptionID": 95281,
- "graphicID": 11157,
- "groupID": 55,
- "iconID": 381,
- "marketGroupID": 576,
- "mass": 75.0,
- "metaGroupID": 1,
- "metaLevel": 2,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "radius": 200.0,
- "techLevel": 1,
- "typeID": 9331,
- "typeName": "800mm Heavy Gallium Repeating Cannon",
- "typeNameID": 106875,
- "variationParentTypeID": 496,
- "volume": 20.0
- },
- "9333": {
- "basePrice": 448700.0,
- "capacity": 3.0,
- "description": "An autocannon capable of causing tremendous damage. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
- "descriptionID": 95282,
- "graphicID": 11157,
- "groupID": 55,
- "iconID": 381,
- "marketGroupID": 576,
- "mass": 75.0,
- "metaGroupID": 1,
- "metaLevel": 3,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 200.0,
- "techLevel": 1,
- "typeID": 9333,
- "typeName": "800mm Heavy Prototype Automatic Cannon",
- "typeNameID": 106876,
- "variationParentTypeID": 496,
- "volume": 20.0
- },
- "935": {
- "basePrice": 9999999.0,
- "capacity": 0.0,
- "graphicID": 53,
- "groupID": 105,
- "mass": 0.0,
- "portionSize": 1,
- "published": false,
- "typeID": 935,
- "typeName": "Reaper Blueprint",
- "typeNameID": 67905,
- "volume": 0.01
- },
- "936": {
- "basePrice": 2175000.0,
- "capacity": 0.0,
- "graphicID": 54,
- "groupID": 105,
- "marketGroupID": 272,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 936,
- "typeName": "Executioner Blueprint",
- "typeNameID": 67906,
- "volume": 0.01
- },
- "9367": {
- "basePrice": 595840.0,
- "capacity": 1.0,
- "description": "One of the most powerful projectile cannons a battleship can equip. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
- "descriptionID": 94386,
- "graphicID": 11148,
- "groupID": 55,
- "iconID": 379,
- "marketGroupID": 579,
- "mass": 2000.0,
- "metaGroupID": 1,
- "metaLevel": 4,
- "portionSize": 1,
- "published": true,
- "raceID": 2,
- "radius": 2000.0,
- "techLevel": 1,
- "typeID": 9367,
- "typeName": "1200mm Heavy 'Scout' Artillery I",
- "typeNameID": 105914,
- "variationParentTypeID": 497,
- "volume": 20.0
- },
- "9369": {
- "basePrice": 595840.0,
- "capacity": 1.0,
- "description": "One of the most powerful projectile cannons a battleship can equip. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
- "descriptionID": 94387,
- "graphicID": 11148,
- "groupID": 55,
- "iconID": 379,
- "marketGroupID": 579,
- "mass": 2000.0,
- "metaGroupID": 1,
- "metaLevel": 1,
- "portionSize": 1,
- "published": true,
- "raceID": 4,
- "radius": 2000.0,
- "techLevel": 1,
- "typeID": 9369,
- "typeName": "1200mm Heavy Carbine Howitzer I",
- "typeNameID": 105915,
- "variationParentTypeID": 497,
- "volume": 20.0
- },
- "937": {
- "basePrice": 2575000.0,
- "capacity": 0.0,
- "graphicID": 55,
- "groupID": 105,
- "marketGroupID": 272,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 937,
- "typeName": "Inquisitor Blueprint",
- "typeNameID": 67907,
- "volume": 0.01
- },
- "9371": {
- "basePrice": 595840.0,
- "capacity": 1.0,
- "description": "One of the most powerful projectile cannons a battleship can equip. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
- "descriptionID": 95257,
- "graphicID": 11148,
- "groupID": 55,
- "iconID": 379,
- "marketGroupID": 579,
- "mass": 2000.0,
- "metaGroupID": 1,
- "metaLevel": 2,
- "portionSize": 1,
- "published": true,
- "raceID": 8,
- "radius": 2000.0,
- "techLevel": 1,
- "typeID": 9371,
- "typeName": "1200mm Heavy Gallium Cannon",
- "typeNameID": 106851,
- "variationParentTypeID": 497,
- "volume": 20.0
- },
- "9373": {
- "basePrice": 159872.0,
- "capacity": 1.0,
- "description": "One of the most powerful projectile cannons a battleship can equip. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
- "descriptionID": 95258,
- "graphicID": 11148,
- "groupID": 55,
- "iconID": 379,
- "marketGroupID": 579,
- "mass": 2000.0,
- "metaLevel": 3,
- "portionSize": 1,
- "published": false,
- "raceID": 1,
- "radius": 2000.0,
- "techLevel": 1,
- "typeID": 9373,
- "typeName": "1200mm Heavy Prototype Artillery",
- "typeNameID": 106852,
- "volume": 20.0
- },
- "9377": {
- "basePrice": 595840.0,
- "capacity": 1.0,
- "description": "One of the most powerful projectile cannons a battleship can equip. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
- "descriptionID": 95259,
- "graphicID": 11148,
- "groupID": 55,
- "iconID": 379,
- "marketGroupID": 579,
- "mass": 2000.0,
- "metaGroupID": 1,
- "metaLevel": 3,
- "portionSize": 1,
- "published": true,
- "raceID": 1,
- "radius": 2000.0,
- "techLevel": 1,
- "typeID": 9377,
- "typeName": "1200mm Heavy Prototype Siege Cannon",
- "typeNameID": 106853,
- "variationParentTypeID": 497,
- "volume": 20.0
- },
- "938": {
- "basePrice": 2875000.0,
- "capacity": 0.0,
- "graphicID": 56,
- "groupID": 105,
- "marketGroupID": 272,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 938,
- "typeName": "Tormentor Blueprint",
- "typeNameID": 67908,
- "volume": 0.01
- },
- "939": {
- "basePrice": 2525000.0,
- "capacity": 0.0,
- "graphicID": 59,
- "groupID": 105,
- "marketGroupID": 277,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 939,
- "typeName": "Navitas Blueprint",
- "typeNameID": 67909,
- "volume": 0.01
- },
- "940": {
- "basePrice": 2825000.0,
- "capacity": 0.0,
- "graphicID": 60,
- "groupID": 105,
- "marketGroupID": 277,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 940,
- "typeName": "Tristan Blueprint",
- "typeNameID": 67910,
- "volume": 0.01
- },
- "941": {
- "basePrice": 2825000.0,
- "capacity": 0.0,
- "graphicID": 61,
- "groupID": 105,
- "marketGroupID": 277,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 941,
- "typeName": "Incursus Blueprint",
- "typeNameID": 67911,
- "volume": 0.01
- },
- "9411": {
- "basePrice": 7496.0,
- "capacity": 0.05,
- "description": "Rocket-assisted artillery projectiles designed for long-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
- "descriptionID": 94388,
- "graphicID": 11153,
- "groupID": 55,
- "iconID": 389,
- "marketGroupID": 577,
- "mass": 500.0,
- "metaGroupID": 1,
- "metaLevel": 4,
- "portionSize": 1,
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- "description": "The ultimate artillery cannon. It hurls death and destruction over incredible distances. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
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- "description": "The ultimate artillery cannon. It hurls death and destruction over incredible distances. \r\n\r\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",
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+ "mass": 14760000.0,
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"published": false,
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Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
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- "published": true,
- "typeID": 956,
- "typeName": "Maulus Blueprint",
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+ "radius": 199.0,
+ "soundID": 20061,
+ "typeID": 56654,
+ "typeName": "Shining Flame Oracle",
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+ "wreckTypeID": 26586
},
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+ "56659": {
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"capacity": 0.0,
- "description": "Boosts the EM resistance of the shield.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",
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- "iconID": 20942,
+ "description": "This Cerebral Accelerator is only designed for and available on Serenity.\r\n\r\nCerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.\r\n\r\nCapsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.\r\n\r\nThe only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 7 days once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/10/20. ",
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"portionSize": 1,
- "published": false,
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+ "published": true,
"radius": 1.0,
- "techLevel": 1,
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- "typeName": "Supplemental EM Ward Amplifier",
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- "volume": 5.0
+ "typeID": 56659,
+ "typeName": "Festival-only New Eden Vanguard Pack",
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},
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+ "description": "This Cerebral Accelerator is only designed for and available on Serenity.\r\n\r\nCerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.\r\n\r\nCapsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.\r\n\r\nThe only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 7 days once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/10/20. ",
+ "descriptionID": 571047,
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+ "published": true,
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+ "typeName": "Festival-only New Eden Commander Pack",
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+ "volume": 1.0
+ },
+ "56662": {
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+ "description": "This Cerebral Accelerator is only designed for and available on Serenity.\r\n\r\nCerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.\r\n\r\nCapsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.\r\n\r\nThe only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 7 days once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/10/20. ",
+ "descriptionID": 571049,
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+ "portionSize": 1,
+ "published": true,
+ "radius": 1.0,
+ "typeID": 56662,
+ "typeName": "Festival-only New Eden Marshal Pack",
+ "typeNameID": 571048,
+ "volume": 1.0
+ },
+ "56664": {
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+ "description": "Data extracted from the systems of disabled or wrecked ships often includes entries less technical in nature and more concerned with the cultural aspects of the sentients that crewed or controlled the vessel. The Triglavian Collective's wish to acquire cultural intelligence through semiotic analysis of such information means that this data is valuable for exchange purposes.",
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+ "description": "Data extracted from the systems of disabled or wrecked ships sometimes includes specifications and patterns for the protective equipment or apparel of the sentients that crewed or controlled the vessel. The Triglavian Collective's desire to acquire both practical and cultural intelligence through analysis of such equipment patterns means that this type of data is valuable for exchange purposes.",
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+ "description": "Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance. ",
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+ "description": "This is used for passenger positions. Please do not unpublish or delete this.",
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+ "description": "Conceived as the “ultimate urban pacifier”, in practice the Medium Attack Vehicle is that and more – having inherited the strengths of its forebears, and few of their weaknesses. Its anti-personnel weaponry make it the perfect tool for flushing out insurgents, while the ample armor it carries means that it can withstand multiple direct hits and still keep coming. Though somewhat less effective on an open battlefield, its success rate in urban environments has earned the MAV almost legendary status among the troops it serves.",
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+ "351352": {
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+ "description": "Utilizing cloaking technology to conceal their approach, RDVs are unmanned vehicles designed to ferry supplies to almost any location on the battlefield. The sky above any battlefield teems with these unseen harbingers. Death on the battlefield may be no more than an instant away, but thanks to the RDVs so too are reinforcements!",
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+ "description": "The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.",
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+ "description": "The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.",
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+ "description": "Once activated, this module provides a temporary speed boost to aerial vehicles.\r\n\r\nNOTE: Only one afterburner can be fitted at a time.\r\nStacking penalties apply to this module and other modules of this type; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
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+ "description": "Once activated, this module provides a temporary speed boost to aerial vehicles.\r\n\r\nNOTE: Only one afterburner can be fitted at a time.\r\nStacking penalties apply to this module and other modules of this type; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
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+ "description": "Increases vehicle speed at the cost of reduced armor strength. Top speed +10%, Armor HP -10%.\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
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+ "description": "This propulsion upgrade increases a vehicle powerplant's power output for increased speed and torque.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
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+ "description": "This propulsion upgrade increases a vehicle powerplant's power output for increased speed and torque.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
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+ "description": "This propulsion upgrade increases a vehicle powerplant's power output for increased speed and torque.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
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+ "description": "This propulsion upgrade increases a vehicle powerplant's power output for increased speed and torque.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
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+ "description": "Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.",
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+ "description": "Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.",
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+ "description": "Passively repairs damage done to dropsuit's armor.",
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+ "portionSize": 1,
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+ "description": "Passively repairs damage done to dropsuit's armor.",
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+ "portionSize": 1,
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+ "351675": {
+ "basePrice": 5595.0,
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+ "description": "Passively repairs damage done to dropsuit's armor.",
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+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 351675,
+ "typeName": "Complex Armor Repairer",
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+ },
+ "351679": {
+ "basePrice": 1275.0,
+ "capacity": 0.0,
+ "description": "Increases damage output of all light handheld weapons.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284511,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
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+ "typeName": "Basic Light Damage Modifier",
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+ "volume": 0.01
+ },
+ "351680": {
+ "basePrice": 3420.0,
+ "capacity": 0.0,
+ "description": "Increases damage output of all light handheld weapons.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284512,
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+ "mass": 0.0,
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+ "published": false,
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+ },
+ "351681": {
+ "basePrice": 5595.0,
+ "capacity": 0.0,
+ "description": "Increases damage output of all light handheld weapons.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284513,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 351681,
+ "typeName": "Complex Light Damage Modifier",
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+ "volume": 0.01
+ },
+ "351684": {
+ "basePrice": 675.0,
+ "capacity": 0.0,
+ "description": "Increases sprinting speed of the user.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. ",
+ "descriptionID": 266592,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 351684,
+ "typeName": "Basic Kinetic Catalyzer",
+ "typeNameID": 266598,
+ "volume": 0.01
+ },
+ "351686": {
+ "basePrice": 2600.0,
+ "capacity": 0.0,
+ "description": "Increases maximum stamina of the user.\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. ",
+ "descriptionID": 284517,
+ "groupID": 351121,
+ "mass": 0.0,
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+ "description": "Increases sprinting speed of the user.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. ",
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+ "description": "Increases maximum stamina of the user.\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. ",
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+ "description": "Increases dropsuit's maximum CPU output.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
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+ "description": "Increases dropsuit's maximum powergrid output.",
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+ },
+ "351706": {
+ "basePrice": 450.0,
+ "capacity": 0.0,
+ "description": "The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor.",
+ "descriptionID": 284198,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
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+ "volume": 0.01
+ },
+ "351709": {
+ "basePrice": 750.0,
+ "capacity": 0.0,
+ "description": "The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range.",
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+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
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+ "description": "Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.\r\n",
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+ },
+ "351824": {
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+ "capacity": 0.0,
+ "description": "The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. ",
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+ },
+ "351855": {
+ "basePrice": 1500.0,
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+ "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
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+ "351858": {
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+ "description": "By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material.\n\nThe repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.",
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+ },
+ "351907": {
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+ },
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+ },
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+ "description": "Improves the recharge rate of dropsuit's shields.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
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+ },
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+ "description": "Improves the recharge rate of dropsuit's shields.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
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+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 351910,
+ "typeName": "Complex Shield Recharger",
+ "typeNameID": 266650,
+ "volume": 0.01
+ },
+ "351915": {
+ "basePrice": 900.0,
+ "capacity": 0.0,
+ "description": "The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death. ",
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+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 351915,
+ "typeName": "Drop Uplink",
+ "typeNameID": 266892,
+ "volume": 0.01
+ },
+ "351916": {
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+ "capacity": 0.0,
+ "description": "The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires.\n\nThe device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.",
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+ "description": "Increases dropsuit's maximum CPU output.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
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+ "typeName": "'Scalar' Basic CPU Upgrade",
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+ "description": "Passively repairs damage done to dropsuit's armor.",
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+ "description": "Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.",
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+ "typeName": "'Kinesis' Basic Shield Extender",
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+ "description": "Improves the recharge rate of dropsuit's shields.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
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+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352021,
+ "typeName": "'Synapse' Basic Shield Recharger",
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+ },
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+ "capacity": 0.0,
+ "description": "Increases sprinting speed of the user.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. ",
+ "descriptionID": 266602,
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+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352022,
+ "typeName": "'Icarus' Basic Kinetic Catalyzer",
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+ "volume": 0.01
+ },
+ "352032": {
+ "basePrice": 5250.0,
+ "capacity": 0.0,
+ "description": "Once activated, this module instantly recharges a portion of the vehicle's shield HP.",
+ "descriptionID": 284707,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352032,
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+ },
+ "352034": {
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+ "description": "Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.",
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+ "352035": {
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+ "description": "Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.",
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+ "groupID": 351121,
+ "mass": 0.0,
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+ "352041": {
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+ "description": "Increases dropsuit's maximum powergrid output.",
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+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352041,
+ "typeName": "'Helix' Enhanced PG Upgrade",
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+ },
+ "352042": {
+ "basePrice": 3210.0,
+ "capacity": 0.0,
+ "description": "Increases dropsuit's maximum CPU output.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 266623,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
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+ "typeID": 352042,
+ "typeName": "'Dimension' Enhanced CPU Upgrade",
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+ "volume": 0.01
+ },
+ "352043": {
+ "basePrice": 3210.0,
+ "capacity": 0.0,
+ "description": "Increases dropsuit's maximum CPU output.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 266619,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
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+ "typeName": "'Vector' Complex CPU Upgrade",
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+ },
+ "352045": {
+ "basePrice": 3210.0,
+ "capacity": 0.0,
+ "description": "Increases dropsuit's maximum powergrid output.",
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+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
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+ "typeID": 352045,
+ "typeName": "'Polaris' Complex PG Upgrade",
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+ },
+ "352046": {
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+ "capacity": 0.0,
+ "description": "Passively repairs damage done to dropsuit's armor.\r\n",
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+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352046,
+ "typeName": "'Menhir' Enhanced Armor Repairer",
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+ "352047": {
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+ "capacity": 0.0,
+ "description": "Passively repairs damage done to dropsuit's armor.",
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+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
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+ "typeID": 352047,
+ "typeName": "'Obelisk' Complex Armor Repairer",
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+ "volume": 0.01
+ },
+ "352048": {
+ "basePrice": 2415.0,
+ "capacity": 0.0,
+ "description": "Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.\r\n",
+ "descriptionID": 277621,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352048,
+ "typeName": "'Samson' Enhanced Armor Plates",
+ "typeNameID": 266493,
+ "volume": 0.01
+ },
+ "352049": {
+ "basePrice": 2415.0,
+ "capacity": 0.0,
+ "description": "Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.",
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+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352049,
+ "typeName": "'Hercules' Complex Armor Plates",
+ "typeNameID": 266497,
+ "volume": 0.01
+ },
+ "352050": {
+ "basePrice": 1815.0,
+ "capacity": 0.0,
+ "description": "Increases sprinting speed of the user.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. ",
+ "descriptionID": 266600,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352050,
+ "typeName": "'Mercury' Enhanced Kinetic Catalyzer",
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+ "volume": 0.01
+ },
+ "352051": {
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+ "capacity": 0.0,
+ "description": "Improves the recharge rate of dropsuit's shields.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 266644,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352051,
+ "typeName": "'Spark' Enhanced Shield Recharger",
+ "typeNameID": 266643,
+ "volume": 0.01
+ },
+ "352052": {
+ "basePrice": 2610.0,
+ "capacity": 0.0,
+ "description": "Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.",
+ "descriptionID": 266639,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352052,
+ "typeName": "'Impulse' Enhanced Shield Extender",
+ "typeNameID": 266638,
+ "volume": 0.01
+ },
+ "352057": {
+ "basePrice": 32000.0,
+ "capacity": 0.0,
+ "description": "Once activated this module recharges the targeted vehicle’s shields.",
+ "descriptionID": 284712,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352057,
+ "typeName": "Heavy Shield Transporter I",
+ "typeNameID": 266311,
+ "volume": 0.01
+ },
+ "352067": {
+ "basePrice": 3000.0,
+ "capacity": 0.0,
+ "description": "Increases a vehicle's maximum CPU output in order to support more CPU intensive modules.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 266448,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352067,
+ "typeName": "Basic CPU Upgrade Unit",
+ "typeNameID": 266451,
+ "volume": 0.01
+ },
+ "352068": {
+ "basePrice": 8040.0,
+ "capacity": 0.0,
+ "description": "Increases a vehicle's maximum CPU output in order to support more CPU intensive modules.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284716,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352068,
+ "typeName": "Enhanced CPU Upgrade Unit",
+ "typeNameID": 266449,
+ "volume": 0.01
+ },
+ "352069": {
+ "basePrice": 13155.0,
+ "capacity": 0.0,
+ "description": "Increases a vehicle's maximum CPU output in order to support more CPU intensive modules.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284717,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352069,
+ "typeName": "Complex CPU Upgrade Unit",
+ "typeNameID": 266450,
+ "volume": 0.01
+ },
+ "352070": {
+ "basePrice": 18200.0,
+ "capacity": 0.0,
+ "description": "Increases a vehicle's overall CPU output, enabling it to equip more CPU intensive modules. Increases CPU output by 13%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284718,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352070,
+ "typeName": "Quantum CPU Enhancer",
+ "typeNameID": 266452,
+ "volume": 0.01
+ },
+ "352071": {
+ "basePrice": 3000.0,
+ "capacity": 0.0,
+ "description": "Increases a vehicles's maximum powergrid output in order to support more PG intensive modules.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced. ",
+ "descriptionID": 266404,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352071,
+ "typeName": "Basic Powergrid Upgrade",
+ "typeNameID": 266413,
+ "volume": 0.01
+ },
+ "352072": {
+ "basePrice": 8040.0,
+ "capacity": 0.0,
+ "description": "Increases a vehicles's maximum powergrid output in order to support more PG intensive modules.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced. ",
+ "descriptionID": 284720,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
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+ "typeName": "Enhanced Powergrid Upgrade",
+ "typeNameID": 266415,
+ "volume": 0.01
+ },
+ "352073": {
+ "basePrice": 13155.0,
+ "capacity": 0.0,
+ "description": "Increases a vehicles's maximum powergrid output in order to support more PG intensive modules. \r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced. ",
+ "descriptionID": 284721,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352073,
+ "typeName": "Complex Powergrid Upgrade",
+ "typeNameID": 266417,
+ "volume": 0.01
+ },
+ "352074": {
+ "basePrice": 18200.0,
+ "capacity": 0.0,
+ "description": "Increases a vehicle's overall powergrid output by 14%. \r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced. ",
+ "descriptionID": 284501,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352074,
+ "typeName": "Type-G Powergrid Expansion System",
+ "typeNameID": 266411,
+ "volume": 0.01
+ },
+ "352076": {
+ "basePrice": 6000.0,
+ "capacity": 0.0,
+ "description": "Increases the overall efficiency of a vehicle's engineering subsystems, thereby increasing its powergrid, shields and shield recharge by 5%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters shield recharge rate or powergrid will be reduced. ",
+ "descriptionID": 284724,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352076,
+ "typeName": "Power Diagnostic System I",
+ "typeNameID": 266425,
+ "volume": 0.01
+ },
+ "352077": {
+ "basePrice": 8680.0,
+ "capacity": 0.0,
+ "description": "Increases the overall efficiency of a vehicle's engineering subsystems, thereby increasing its powergrid, shields and shield recharge by 4%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters shield recharge rate or powergrid will be reduced.",
+ "descriptionID": 284462,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352077,
+ "typeName": "Beta Power Diagnostic System",
+ "typeNameID": 266423,
+ "volume": 0.01
+ },
+ "352078": {
+ "basePrice": 12560.0,
+ "capacity": 0.0,
+ "description": "Increases the overall efficiency of a vehicle's engineering subsystems, thereby increasing its powergrid, shields and shield recharge by 7%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters shield recharge rate or powergrid will be reduced.",
+ "descriptionID": 266421,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352078,
+ "typeName": "Local Power Diagnostic System",
+ "typeNameID": 266424,
+ "volume": 0.01
+ },
+ "352079": {
+ "basePrice": 18200.0,
+ "capacity": 0.0,
+ "description": "Increases the overall efficiency of a vehicle's engineering subsystems, thereby increasing its powergrid, shields and shield recharge by 6%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters shield recharge rate or powergrid will be reduced.",
+ "descriptionID": 284203,
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+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352079,
+ "typeName": "Type-G Power Diagnostic System",
+ "typeNameID": 266422,
+ "volume": 0.01
+ },
+ "352083": {
+ "basePrice": 25000.0,
+ "capacity": 0.0,
+ "description": "Increases the damage output of all vehicle mounted railgun and blaster turrets. Grants 3% bonus to hybrid turret damage, and a 2% increase to rate of fire.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 281559,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352083,
+ "typeName": "Systemic Field Stabilizer I",
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+ "volume": 0.01
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+ "capacity": 0.0,
+ "description": "Passively repairs damage done to the vehicle's armor.",
+ "descriptionID": 284733,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352089,
+ "typeName": "Basic Light Armor Repairer",
+ "typeNameID": 266274,
+ "volume": 0.01
+ },
+ "352101": {
+ "basePrice": 16000.0,
+ "capacity": 0.0,
+ "description": "Once activated this module repairs the damage done to the targeted vehicle’s armor.",
+ "descriptionID": 284740,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352101,
+ "typeName": "Light Remote Armor Repair Unit I",
+ "typeNameID": 266249,
+ "volume": 0.01
+ },
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+ "basePrice": 5000.0,
+ "capacity": 0.0,
+ "description": "Set PG and CPU to high values",
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+ "groupID": 351121,
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+ "portionSize": 1,
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+ "typeID": 352108,
+ "typeName": "[DEV] High Vehicle PG/CPU",
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+ "volume": 0.01
+ },
+ "352221": {
+ "basePrice": 6000.0,
+ "capacity": 0.0,
+ "description": "Passively reduces damage done to the vehicle's armor. -10% damage taken to armor hp.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
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+ "published": false,
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+ "typeName": "Energized Plating I",
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+ "volume": 0.01
+ },
+ "352263": {
+ "basePrice": 1500.0,
+ "capacity": 0.0,
+ "description": "Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it.\n\nPowered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge. ",
+ "descriptionID": 265523,
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+ },
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+ "description": "Set PG and CPU to high values",
+ "descriptionID": 266526,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352274,
+ "typeName": "[DEV] High Infantry PG/CPU",
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+ "volume": 0.01
+ },
+ "352277": {
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+ "capacity": 0.0,
+ "description": "Once activated, this module temporarily reduces the damage done to armor.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 266259,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352277,
+ "typeName": "Basic Armor Hardener",
+ "typeNameID": 266257,
+ "volume": 0.01
+ },
+ "352279": {
+ "basePrice": 3400.0,
+ "capacity": 0.0,
+ "description": "At the moment of death this unit triggers a small explosive powerful enough to kill any infantry unit nearby.",
+ "descriptionID": 266662,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352279,
+ "typeName": "Basic Auto-Detonator",
+ "typeNameID": 266661,
+ "volume": 0.01
+ },
+ "352293": {
+ "basePrice": 6000.0,
+ "capacity": 0.0,
+ "description": "Once activated, this module temporarily reduces the damage done to shields.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 266340,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352293,
+ "typeName": "Basic Shield Hardener",
+ "typeNameID": 266339,
+ "volume": 0.01
+ },
+ "352304": {
+ "basePrice": 5505.0,
+ "capacity": 0.0,
+ "description": "The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds. ",
+ "descriptionID": 265739,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352304,
+ "typeName": "Militia 20GJ Railgun",
+ "typeNameID": 265750,
+ "volume": 0.01
+ },
+ "352305": {
+ "basePrice": 14670.0,
+ "capacity": 0.0,
+ "description": "The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds. ",
+ "descriptionID": 283969,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352305,
+ "typeName": "Militia 80GJ Railgun",
+ "typeNameID": 265741,
+ "volume": 0.01
+ },
+ "352313": {
+ "basePrice": 14670.0,
+ "capacity": 0.0,
+ "description": "Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.",
+ "descriptionID": 265720,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352313,
+ "typeName": "Militia 80GJ Blaster",
+ "typeNameID": 265722,
+ "volume": 0.01
+ },
+ "352314": {
+ "basePrice": 5505.0,
+ "capacity": 0.0,
+ "description": "Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.",
+ "descriptionID": 283970,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352314,
+ "typeName": "Militia 20GJ Blaster",
+ "typeNameID": 265730,
+ "volume": 0.01
+ },
+ "352415": {
+ "basePrice": 3000.0,
+ "capacity": 0.0,
+ "description": "The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\r\n\r\nEvery vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry.\r\n\r\nHeavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
+ "descriptionID": 283982,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352415,
+ "typeName": "Sentinel A-I",
+ "typeNameID": 266726,
+ "volume": 0.01
+ },
+ "352472": {
+ "basePrice": 6000.0,
+ "capacity": 0.0,
+ "description": "The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds. ",
+ "descriptionID": 284001,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352472,
+ "typeName": "'Paradox' Graded Particle Cannon (S)",
+ "typeNameID": 265755,
+ "volume": 0.01
+ },
+ "352493": {
+ "basePrice": 3945.0,
+ "capacity": 0.0,
+ "description": "The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death. ",
+ "descriptionID": 266893,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352493,
+ "typeName": "'Dawnpyre' R-9 Drop Uplink",
+ "typeNameID": 266912,
+ "volume": 0.01
+ },
+ "352499": {
+ "basePrice": 675.0,
+ "capacity": 0.0,
+ "description": "The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target.\n\nPower consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules. ",
+ "descriptionID": 265658,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352499,
+ "typeName": "Scrambler Pistol",
+ "typeNameID": 265657,
+ "volume": 0.01
+ },
+ "352508": {
+ "basePrice": 600.0,
+ "capacity": 0.0,
+ "description": "The Flux grenade is a hand-thrown wave shaper designed to destroy low-level electronic equipment and disrupt shielding.",
+ "descriptionID": 265433,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352508,
+ "typeName": "Flux Grenade",
+ "typeNameID": 265432,
+ "volume": 0.01
+ },
+ "352522": {
+ "basePrice": 1400.0,
+ "capacity": 0.0,
+ "description": "The Miasma grenade creates an impenetrable shroud that distorts suit optics and obscures sight.\n\nNOTE: This is a test grenade.",
+ "descriptionID": 265435,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352522,
+ "typeName": "Miasma Grenade",
+ "typeNameID": 265434,
+ "volume": 0.01
+ },
+ "352526": {
+ "basePrice": 24000.0,
+ "capacity": 0.0,
+ "description": "The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds. ",
+ "descriptionID": 284630,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352526,
+ "typeName": "'Husk' Phase-synched Railgun (L)",
+ "typeNameID": 265748,
+ "volume": 0.01
+ },
+ "352536": {
+ "basePrice": 750.0,
+ "capacity": 0.0,
+ "description": "Provides a marginal boost to power grid output and reduces the delay before shield recharge begins.",
+ "descriptionID": 288614,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352536,
+ "typeName": "Basic Power Diagnostics Unit",
+ "typeNameID": 288613,
+ "volume": 0.01
+ },
+ "352537": {
+ "basePrice": 3285.0,
+ "capacity": 0.0,
+ "description": "Provides a marginal boost to power grid output and reduces the delay before shield recharge begins.",
+ "descriptionID": 288618,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352537,
+ "typeName": "Complex Power Diagnostics Unit",
+ "typeNameID": 288617,
+ "volume": 0.01
+ },
+ "352538": {
+ "basePrice": 2010.0,
+ "capacity": 0.0,
+ "description": "Provides a marginal boost to power grid output and reduces the delay before shield recharge begins.",
+ "descriptionID": 288616,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352538,
+ "typeName": "Enhanced Power Diagnostics Unit",
+ "typeNameID": 288615,
+ "volume": 0.01
+ },
+ "352550": {
+ "basePrice": 6000.0,
+ "capacity": 0.0,
+ "description": "Once activated, this module will reveal the location of enemy units within its active radius provided it's precise enough to detect the unit's scan profile.",
+ "descriptionID": 266291,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352550,
+ "typeName": "Basic Scanner",
+ "typeNameID": 266292,
+ "volume": 0.01
+ },
+ "352556": {
+ "basePrice": 1500.0,
+ "capacity": 0.0,
+ "description": "Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",
+ "descriptionID": 284020,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352556,
+ "typeName": "Sniper Rifle",
+ "typeNameID": 265554,
+ "volume": 0.01
+ },
+ "352587": {
+ "basePrice": 3000.0,
+ "capacity": 0.0,
+ "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \n\nThis high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system.\n\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
+ "descriptionID": 284024,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352587,
+ "typeName": "Scout G-I",
+ "typeNameID": 266838,
+ "volume": 0.01
+ },
+ "352588": {
+ "basePrice": 3000.0,
+ "capacity": 0.0,
+ "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\n\nUtilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel.\n\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
+ "descriptionID": 284025,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 352588,
+ "typeName": "Logistics M-I",
+ "typeNameID": 266752,
+ "volume": 0.01
+ },
+ "352591": {
+ "basePrice": 610.0,
+ "capacity": 0.0,
+ "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. \r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
+ "descriptionID": 284026,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "typeID": 352591,
+ "typeName": "Frontline - CA",
+ "typeNameID": 278224,
+ "volume": 0.01
+ },
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+ "description": "The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.\r\nThe Marauder class pushes its power plant to the limit, achieving improved damage output and excellent protection from its greatly enhanced armor. \r\n\r\n+4% bonus to Large Missile launcher damage per level.",
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+ "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. \r\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
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+ "description": "The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death. ",
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+ "groupID": 351844,
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+ "portionSize": 1,
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+ "typeName": "Viziam Gauged Drop Uplink",
+ "typeNameID": 266902,
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+ "353253": {
+ "basePrice": 10575.0,
+ "capacity": 0.0,
+ "description": "The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death. ",
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+ "groupID": 351844,
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+ "typeName": "Viziam Stable Drop Uplink",
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+ "353254": {
+ "basePrice": 3945.0,
+ "capacity": 0.0,
+ "description": "The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death. ",
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+ "typeName": "'Proxy' Viziam Drop Uplink",
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+ "353255": {
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+ "capacity": 0.0,
+ "description": "The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death. ",
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+ "groupID": 351844,
+ "mass": 0.0,
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+ "typeName": "'Abyss' Carthum Drop Uplink",
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+ "capacity": 0.0,
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+ "portionSize": 1,
+ "published": false,
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+ "typeName": "'Fractal' A/7 Repair Tool",
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+ "capacity": 0.0,
+ "description": "This suit is to be used for testing purposes only! It has ridiculously high pg/cpu designed to help devs and QA do fitting-related tasks more easily.",
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+ "353258": {
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+ "353263": {
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+ "capacity": 0.0,
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+ "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. \r\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
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+ "typeName": "Burst Assault Rifle",
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+ "description": "Increases max stamina and stamina recovery rate of the user.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
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+ "typeName": "Enhanced Cardiac Regulator",
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+ "description": "Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance. ",
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+ "groupID": 351648,
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+ "description": "Skill at operating large missile launcher turrets.\r\n\r\nUnlocks access to standard large missile launchers at lvl.1; advanced at lvl.3; prototype at lvl.5.",
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+ "groupID": 351648,
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+ "portionSize": 1,
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+ "groupID": 351648,
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+ "portionSize": 1,
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+ "typeID": 353326,
+ "typeName": "Small Blaster Operation",
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+ "description": "Advanced skill at operating small blaster turrets.\r\n\r\n+10% to small blaster rotation speed per level.",
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+ "groupID": 351648,
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+ "portionSize": 1,
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+ "typeName": "Small Blaster Proficiency",
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+ },
+ "353330": {
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+ "capacity": 0.0,
+ "description": "Skill at operating small missile launcher turrets.\r\n\r\nUnlocks access to standard small missile launchers at lvl.1; advanced at lvl.3; prototype at lvl.5.",
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+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 353330,
+ "typeName": "Small Missile Launcher Operation",
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+ "353331": {
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+ "description": "Advanced skill at operating small missile launcher turrets.\r\n\r\n+10% to small missile launcher rotation speed per level.",
+ "descriptionID": 265828,
+ "groupID": 351648,
+ "mass": 0.0,
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+ "published": false,
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+ "typeName": "Small Missile Launcher Proficiency",
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+ },
+ "353335": {
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+ "description": "Skill at operating vehicle turrets.\r\n\r\nUnlocks skills that can be trained to operate vehicle turrets.",
+ "descriptionID": 265814,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 353335,
+ "typeName": "Turret Operation",
+ "typeNameID": 265813,
+ "volume": 0.01
+ },
+ "353336": {
+ "basePrice": 66000.0,
+ "capacity": 0.0,
+ "description": "Basic understanding of turret upgrades.\r\n\r\nUnlocks the ability to use modules that alter turret functionality. Basic variants at lvl.1; enhanced at lvl.3; complex at lvl.5.",
+ "descriptionID": 265848,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 353336,
+ "typeName": "Vehicle Turret Upgrades",
+ "typeNameID": 265847,
+ "volume": 0.01
+ },
+ "353352": {
+ "basePrice": 567000.0,
+ "capacity": 0.0,
+ "description": "Basic understanding of dropsuit electronics.\r\n\r\nUnlocks the ability to use electronics modules.\r\n\r\n+5% bonus to dropsuit CPU output per level.",
+ "descriptionID": 266157,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 353352,
+ "typeName": "Dropsuit Electronics",
+ "typeNameID": 266156,
+ "volume": 0.01
+ },
+ "353353": {
+ "basePrice": 66000.0,
+ "capacity": 0.0,
+ "description": "Basic understanding of vehicle electronic systems.\r\n\r\nUnlocks access to scanner modules. Basic variants at lvl.1; enhanced at lvl.3; complex at lvl.5.\r\n",
+ "descriptionID": 266147,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 353353,
+ "typeName": "Vehicle Electronics",
+ "typeNameID": 266146,
+ "volume": 0.01
+ },
+ "353357": {
+ "basePrice": 203000.0,
+ "capacity": 0.0,
+ "description": "Basic understanding of scan profiles. \n\nUnlocks the ability to use precision enhancer modules.\n\n-5% dropsuit scan precision per level.",
+ "descriptionID": 281890,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 353357,
+ "typeName": "Profile Analysis",
+ "typeNameID": 266153,
+ "volume": 0.01
+ },
+ "353363": {
+ "basePrice": 149000.0,
+ "capacity": 0.0,
+ "description": "Skill at drop uplink deployment.\r\n\r\nUnlocks access to standard drop uplinks at lvl.1; advanced at lvl.3; prototype at lvl.5.",
+ "descriptionID": 266161,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 353363,
+ "typeName": "Drop Uplink Deployment",
+ "typeNameID": 266160,
+ "volume": 0.01
+ },
+ "353365": {
+ "basePrice": 99000.0,
+ "capacity": 0.0,
+ "description": "Understanding of operating vehicle scanning systems.\r\nUnlocks ability to use range amplifier modules. \r\n+2% bonus to vehicle scan radius per level.",
+ "descriptionID": 266144,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 353365,
+ "typeName": "Long Range Scanning",
+ "typeNameID": 266143,
+ "volume": 0.01
+ },
+ "353366": {
+ "basePrice": 567000.0,
+ "capacity": 0.0,
+ "description": "Basic understanding of dropsuit engineering.\r\n\r\n+5% to dropsuit maximum powergrid (PG) output per level.",
+ "descriptionID": 266069,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 353366,
+ "typeName": "Dropsuit Engineering",
+ "typeNameID": 266068,
+ "volume": 0.01
+ },
+ "353368": {
+ "basePrice": 66000.0,
+ "capacity": 0.0,
+ "description": "Basic understanding of vehicle engineering.\r\n\r\nUnlocks access to mobile CRU (Clone Reanimation Unit) modules. Basic variants at lvl.1; enhanced at lvl.3; complex at lvl.5.",
+ "descriptionID": 266076,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 353368,
+ "typeName": "Vehicle Engineering",
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+ },
+ "353369": {
+ "basePrice": 99000.0,
+ "capacity": 0.0,
+ "description": "Basic understanding of active shield module management.\r\n\r\n+5% to active duration of vehicle shield modules per level.",
+ "descriptionID": 266083,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 353369,
+ "typeName": "Active Shield Enhancement",
+ "typeNameID": 266082,
+ "volume": 0.01
+ },
+ "353370": {
+ "basePrice": 66000.0,
+ "capacity": 0.0,
+ "description": "Basic understanding of dropsuit shield enhancement.\n\nUnlocks the ability to use shield modules.\n\n+5% to dropsuit maximum shield per level.",
+ "descriptionID": 277378,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 353370,
+ "typeName": "Dropsuit Shield Upgrades",
+ "typeNameID": 266070,
+ "volume": 0.01
+ },
+ "353371": {
+ "basePrice": 149000.0,
+ "capacity": 0.0,
+ "description": "Base skill for shield booster operation.\r\n\r\nUnlocks the ability to use shield booster modules.\r\n\r\n+3% vehicle shield recharge rate per level.",
+ "descriptionID": 266080,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 353371,
+ "typeName": "Shield Boost Systems",
+ "typeNameID": 266079,
+ "volume": 0.01
+ },
+ "353372": {
+ "basePrice": 99000.0,
+ "capacity": 0.0,
+ "description": "Basic understanding of remote shield boosting systems.\r\n\r\n+5% to maximum repair distance of vehicle remote shield modules per level.",
+ "descriptionID": 266086,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 353372,
+ "typeName": "Remote Shield Modulation",
+ "typeNameID": 266085,
+ "volume": 0.01
+ },
+ "353373": {
+ "basePrice": 149000.0,
+ "capacity": 0.0,
+ "description": "Advanced understanding of dropsuit shield recharging.\r\n\r\nUnlocks access to shield recharger dropsuit modules.\r\n\r\n+3% to shield recharger module efficacy per level.",
+ "descriptionID": 266089,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 353373,
+ "typeName": "Shield Recharging",
+ "typeNameID": 266088,
+ "volume": 0.01
+ },
+ "353375": {
+ "basePrice": 66000.0,
+ "capacity": 0.0,
+ "description": "Basic understanding of dropsuit armor augmentation.\n\nUnlocks the ability to use armor modules.\n\n+5% to dropsuit maximum armor per level.",
+ "descriptionID": 265792,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 353375,
+ "typeName": "Dropsuit Armor Upgrades",
+ "typeNameID": 265791,
+ "volume": 0.01
+ },
+ "353376": {
+ "basePrice": 149000.0,
+ "capacity": 0.0,
+ "description": "Advanced understanding of dropsuit armor repair.\r\n\r\nUnlocks access to armor repairer dropsuit modules.\r\n\r\n+5% to armor repair module efficacy per level.",
+ "descriptionID": 265789,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 353376,
+ "typeName": "Armor Repair Systems",
+ "typeNameID": 265788,
+ "volume": 0.01
+ },
+ "353377": {
+ "basePrice": 99000.0,
+ "capacity": 0.0,
+ "description": "Basic understanding of remote armor repair systems.\r\n\r\n+5% to maximum repair distance of vehicle remote armor modules per level.",
+ "descriptionID": 265786,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 353377,
+ "typeName": "Remote Armor Repair",
+ "typeNameID": 265785,
+ "volume": 0.01
+ },
+ "353378": {
+ "basePrice": 99000.0,
+ "capacity": 0.0,
+ "description": "Basic understanding of active armor module management.\r\n\r\n+5% to active duration of vehicle armor modules per level.",
+ "descriptionID": 265799,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 353378,
+ "typeName": "Active Armor Enhancement",
+ "typeNameID": 265798,
+ "volume": 0.01
+ },
+ "353379": {
+ "basePrice": 149000.0,
+ "capacity": 0.0,
+ "description": "Advanced understanding of dropsuit armor augmentation.\r\n\r\nUnlocks access to armor plate dropsuit modules.\r\n\r\n+2% to armor plate module efficacy per level.",
+ "descriptionID": 265795,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 353379,
+ "typeName": "Armor Plating",
+ "typeNameID": 265794,
+ "volume": 0.01
+ },
+ "353381": {
+ "basePrice": 48000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating vehicle systems.\r\n\r\nUnlocks skills that can be trained to operate vehicles. ",
+ "descriptionID": 265905,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 353381,
+ "typeName": "Vehicle Command",
+ "typeNameID": 265904,
+ "volume": 0.01
+ },
+ "353382": {
+ "basePrice": 90000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating aerial vehicle systems.\r\nUnlocks skills that can be trained to operate aerial vehicles. ",
+ "descriptionID": 265892,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 353382,
+ "typeName": "Piloting",
+ "typeNameID": 265891,
+ "volume": 0.01
+ },
+ "353386": {
+ "basePrice": 229000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Light Attack Vehicles (LAV).\r\n\r\nUnlocks the ability to use standard LAVs.",
+ "descriptionID": 265889,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 353386,
+ "typeName": "LAV Operation",
+ "typeNameID": 265888,
+ "volume": 0.01
+ },
+ "353387": {
+ "basePrice": 229000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Heavy Attack Vehicles (HAV).\r\n\r\nUnlocks the ability to use standard HAVs.",
+ "descriptionID": 265900,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 353387,
+ "typeName": "HAV Operation",
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+ "description": "The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor. The Militia variant is standard-issue for all new recruits.",
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+ "description": "Aside from its designation as “Project Zero”, little is known about the Carbon suit. Rumor has it that the suit is a first-generation failure, progenitor tech designed to adapt to and merge with the user’s neural network over time. Usage of the suit is not recommended and prolonged exposure to be avoided pending verification of the claims.",
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+ "basePrice": 3000.0,
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+ "description": "Gold-plated and as bright as a newborn star, the Firebrand is designed for the mercenary who's as confident in his skills as he is unconcerned about sacrificing the element of surprise. Traditionalists may scoff at the sheer excess of such a suit, but, well, who really cares what anybody else thinks?",
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+ "basePrice": 8040.0,
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+ "description": "Gold-plated and as bright as a newborn star, the Firebrand is designed for the mercenary who's as confident in his skills as he is unconcerned about sacrificing the element of surprise. Traditionalists may scoff at the sheer excess of such a suit, but, well, who really cares what anybody else thinks?",
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+ "basePrice": 21540.0,
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+ "description": "Gold-plated and as bright as a newborn star, the Firebrand is designed for the mercenary who's as confident in his skills as he is unconcerned about sacrificing the element of surprise. Traditionalists may scoff at the sheer excess of such a suit, but, well, who really cares what anybody else thinks?",
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+ "description": "Last seen more than a hundred years ago, the Kindred were believed dead, but the emergence of their colors amongst the ranks of cloned soldiers has caused many to question those assumptions. Is it really them? Why have they returned? And most importantly, to what end?",
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+ "description": "Last seen more than a hundred years ago, the Kindred were believed dead, but the emergence of their colors amongst the ranks of cloned soldiers has caused many to question those assumptions. Is it really them? Why have they returned? And most importantly, to what end?",
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+ "basePrice": 3000.0,
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+ "description": "I do not question. I do not hesitate. I am an agent of change, as immutable as time itself. Fate is my shadow and will, my weapon. And on this day as you stare into my eyes and plead for mercy, you will know my name.\r\nThis is my promise.",
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+ "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient equipment hard points for mission-specific customizations.\n\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier's strength, balance, and resistance to impact forces. The suit's helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. Furthermore, every armor plate on the suit is energized to absorb the force of incoming plasma-based projectiles, neutralizing their ionization and reducing thermal damage.\n\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment's notice. Its ability to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear makes it the most adaptable suit on the battlefield.",
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+ "typeName": "Heavy Remote IG-R Polarized Armor Regenerator",
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+ "description": "Once activated this module repairs the damage done to the targeted vehicle’s armor.",
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+ "description": "Once activated this module repairs the damage done to the targeted vehicle’s armor.",
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+ "description": "Once activated, repairs damage done to the targeted vehicle's armor.",
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+ "description": "Once activated this module repairs the damage done to the targeted vehicle’s armor.",
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+ "typeName": "Light Remote Efficient Armor Repair Unit",
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+ "basePrice": 48560.0,
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+ "description": "Once activated this module repairs the damage done to the targeted vehicle’s armor.",
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+ "353994": {
+ "basePrice": 3000.0,
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+ "description": "The Siege of Tikraul is a stain on our history. An avoidable tragedy made worse by the apathy of every generation born hence. Rather than honor the fallen, most would rather pretend it never happened. They would have you forget. I will not. I wear their colors in remembrance, in deference and in defiance. Coated in the blood of my enemy, they will enjoy, in death, the victory denied them in life.",
+ "descriptionID": 266775,
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+ "typeID": 353994,
+ "typeName": "'Relic' Assault C-I",
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+ "basePrice": 8040.0,
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+ "description": "The Siege of Tikraul is a stain on our history. An avoidable tragedy made worse by the apathy of every generation born hence. Rather than honor the fallen, most would rather pretend it never happened. They would have you forget. I will not. I wear their colors in remembrance, in deference and in defiance. Coated in the blood of my enemy, they will enjoy, in death, the victory denied them in life.",
+ "descriptionID": 266803,
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+ "typeName": "'Relic' Assault C/1-Series",
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+ "354005": {
+ "basePrice": 21540.0,
+ "capacity": 0.0,
+ "description": "The Siege of Tikraul is a stain on our history. An avoidable tragedy made worse by the apathy of every generation born hence. Rather than honor the fallen, most would rather pretend it never happened. They would have you forget. I will not. I wear their colors in remembrance, in deference and in defiance. Coated in the blood of my enemy, they will enjoy, in death, the victory denied them in life.",
+ "descriptionID": 266782,
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+ "typeName": "'Relic' Assault ck.0",
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+ "354007": {
+ "basePrice": 4905.0,
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+ "description": "Patterned after the uniform worn by Group-5, a regiment of first responders who lost their lives when the plasma wave struck Seyllin I and destroyed the planet, those who wear this suit pay tribute not just to them, but to all who lost their lives in one of the darkest moments in New Eden's history.",
+ "descriptionID": 266755,
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+ "typeName": "'Hazard' Logistics M-I",
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+ "354011": {
+ "basePrice": 490.0,
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+ "description": "Increases dropsuit's maximum CPU output.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
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+ "typeID": 354011,
+ "typeName": "Militia CPU Upgrade",
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+ "354012": {
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+ "description": "Increases dropsuit's maximum powergrid output.",
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+ "published": false,
+ "typeID": 354012,
+ "typeName": "Militia PG Upgrade",
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+ },
+ "354106": {
+ "basePrice": 370.0,
+ "capacity": 0.0,
+ "description": "The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death. ",
+ "descriptionID": 284713,
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+ "typeName": "Militia Drop Uplink",
+ "typeNameID": 266894,
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+ },
+ "354107": {
+ "basePrice": 370.0,
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+ "description": "The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires.\r\n\r\nThe device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.",
+ "descriptionID": 284714,
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+ "typeName": "Militia Nanohive",
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+ },
+ "354108": {
+ "basePrice": 460.0,
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+ "description": "By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material.\r\n\r\nThe repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.",
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+ "description": "Once activated this module recharges the targeted vehicle’s shields.",
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+ "typeName": "Heavy Converse Shield Transporter",
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+ "description": "Once activated this module recharges the targeted vehicle’s shields.",
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+ "description": "Once activated this module recharges the targeted vehicle’s shields.",
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+ "description": "Once activated this module recharges the targeted vehicle’s shields.",
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+ "description": "Once activated this module recharges the targeted vehicle’s shields.",
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+ "typeName": "Light Clarity Ward Shield Transporter",
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+ },
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+ "description": "Once activated, this module instantly recharges a portion of the vehicle's shield HP.",
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+ "typeName": "Enhanced Light Shield Booster",
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+ },
+ "354130": {
+ "basePrice": 23025.0,
+ "capacity": 0.0,
+ "description": "Once activated, this module instantly recharges a portion of the vehicle's shield HP.",
+ "descriptionID": 266322,
+ "groupID": 351121,
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+ "typeName": "Complex Light Shield Booster",
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+ "description": "Once activated this module provides an instant boost to the vehicle’s shields.",
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+ "groupID": 351121,
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+ "portionSize": 1,
+ "published": false,
+ "typeID": 354131,
+ "typeName": "Light C3-L Shield Booster",
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+ },
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+ "basePrice": 24105.0,
+ "capacity": 0.0,
+ "description": "Once activated, this module instantly recharges a portion of the vehicle's shield HP.",
+ "descriptionID": 284729,
+ "groupID": 351121,
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+ "354133": {
+ "basePrice": 9000.0,
+ "capacity": 0.0,
+ "description": "Once activated, this module instantly recharges a portion of the vehicle's shield HP.",
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+ "groupID": 351121,
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+ "published": false,
+ "typeID": 354133,
+ "typeName": "Basic Heavy Shield Booster",
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+ "volume": 0.01
+ },
+ "354134": {
+ "basePrice": 39465.0,
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+ "description": "Once activated, this module instantly recharges a portion of the vehicle's shield HP.",
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+ "groupID": 351121,
+ "mass": 0.0,
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+ "typeID": 354134,
+ "typeName": "Complex Heavy Shield Booster",
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+ },
+ "354135": {
+ "basePrice": 97160.0,
+ "capacity": 0.0,
+ "description": "Once activated this module provides an instant boost to the vehicle’s shields.",
+ "descriptionID": 284732,
+ "groupID": 351121,
+ "mass": 0.0,
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+ "published": false,
+ "typeID": 354135,
+ "typeName": "Heavy C5-L Shield Booster",
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+ "volume": 0.01
+ },
+ "354140": {
+ "basePrice": 8680.0,
+ "capacity": 0.0,
+ "description": "Passively reduces damage done to the vehicle's armor. -11% damage taken to armor hp.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 266368,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354140,
+ "typeName": "Energized Nanite Plating",
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+ "volume": 0.01
+ },
+ "354141": {
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+ "capacity": 0.0,
+ "description": "Passively reduces damage done to the vehicle's armor. -15% damage taken to armor hp.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284735,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354141,
+ "typeName": "Voltaic Energized Plating",
+ "typeNameID": 266371,
+ "volume": 0.01
+ },
+ "354142": {
+ "basePrice": 18200.0,
+ "capacity": 0.0,
+ "description": "Passively reduces damage done to the vehicle's armor. -14% damage taken to armor hp.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284736,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354142,
+ "typeName": "N-Type Energized Plating",
+ "typeNameID": 266369,
+ "volume": 0.01
+ },
+ "354147": {
+ "basePrice": 6000.0,
+ "capacity": 0.0,
+ "description": "Increases the damage resistance of the vehicle's shields. -10% damage taken to shield hp.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced. ",
+ "descriptionID": 284738,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354147,
+ "typeName": "Shield Resistance Amplifier I",
+ "typeNameID": 266460,
+ "volume": 0.01
+ },
+ "354148": {
+ "basePrice": 8680.0,
+ "capacity": 0.0,
+ "description": "Increases the damage resistance of the vehicle's shields. -11% damage taken to shield hp.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced. ",
+ "descriptionID": 284739,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354148,
+ "typeName": "Supplemental Shield Amplifier",
+ "typeNameID": 266461,
+ "volume": 0.01
+ },
+ "354149": {
+ "basePrice": 12560.0,
+ "capacity": 0.0,
+ "description": "Increases the damage resistance of the vehicle's shields. -15% damage taken to shield hp.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced. ",
+ "descriptionID": 266458,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354149,
+ "typeName": "Ward Shield Amplifier",
+ "typeNameID": 266462,
+ "volume": 0.01
+ },
+ "354150": {
+ "basePrice": 18200.0,
+ "capacity": 0.0,
+ "description": "Increases the damage resistance of the vehicle's shields. -14% damage taken to shield hp.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced. ",
+ "descriptionID": 284741,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354150,
+ "typeName": "F-S3 Shield Amplifier",
+ "typeNameID": 266459,
+ "volume": 0.01
+ },
+ "354151": {
+ "basePrice": 24105.0,
+ "capacity": 0.0,
+ "description": "Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.",
+ "descriptionID": 284783,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354151,
+ "typeName": "Enhanced Heavy Shield Extender",
+ "typeNameID": 266482,
+ "volume": 0.01
+ },
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+ "capacity": 0.0,
+ "description": "Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.",
+ "descriptionID": 284743,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354152,
+ "typeName": "Complex Heavy Shield Extender",
+ "typeNameID": 266483,
+ "volume": 0.01
+ },
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+ "basePrice": 97160.0,
+ "capacity": 0.0,
+ "description": "Increases maximum strength of the vehicle's shields.",
+ "descriptionID": 284744,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354153,
+ "typeName": "Heavy F-S5 Regolith Shield Extender",
+ "typeNameID": 266484,
+ "volume": 0.01
+ },
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+ "capacity": 0.0,
+ "description": "Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.",
+ "descriptionID": 284745,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354154,
+ "typeName": "Enhanced Light Shield Extender",
+ "typeNameID": 266476,
+ "volume": 0.01
+ },
+ "354155": {
+ "basePrice": 23025.0,
+ "capacity": 0.0,
+ "description": "Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.",
+ "descriptionID": 284746,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354155,
+ "typeName": "Complex Light Shield Extender",
+ "typeNameID": 266477,
+ "volume": 0.01
+ },
+ "354156": {
+ "basePrice": 48560.0,
+ "capacity": 0.0,
+ "description": "Increases maximum strength of the vehicle's shields.",
+ "descriptionID": 266475,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354156,
+ "typeName": "F-S3 Regolith Shield Extender",
+ "typeNameID": 266479,
+ "volume": 0.01
+ },
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+ "basePrice": 36240.0,
+ "capacity": 0.0,
+ "description": "Increases the damage output of all vehicle mounted railgun and blaster turrets. Grants 4% bonus to hybrid turret damage, and a 3% increase to rate of fire.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284747,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354158,
+ "typeName": "Systemic Vortex Stabilizer",
+ "typeNameID": 266439,
+ "volume": 0.01
+ },
+ "354159": {
+ "basePrice": 52480.0,
+ "capacity": 0.0,
+ "description": "Increases the damage output of all vehicle mounted railgun and blaster turrets. Grants 6% bonus to hybrid turret damage, and a 5% increase to rate of fire.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284748,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354159,
+ "typeName": "Systemic Field Stabilizer II",
+ "typeNameID": 266440,
+ "volume": 0.01
+ },
+ "354160": {
"basePrice": 0.0,
- "capacity": 1750.0,
- "description": "This is a security vessel of the Imperial Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly",
- "descriptionID": 84495,
- "graphicID": 1731,
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- "mass": 11800000.0,
+ "capacity": 0.0,
+ "description": "Increases the damage output of all vehicle mounted railgun and blaster turrets. Grants 6% bonus to hybrid turret damage, and a 5% increase to rate of fire.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284749,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354160,
+ "typeName": "Systemic Stabilizer Array",
+ "typeNameID": 266441,
+ "volume": 0.01
+ },
+ "354169": {
+ "basePrice": 14000.0,
+ "capacity": 0.0,
+ "description": "When activated this module grants a moderate increase to damage resistance of vehicle's shields and armor. Shield damage -5%, Armor damage -5%.\r\n\r\nNOTE: Only one damage control unit can be fitted at a time. Bonuses are only applied when the module is active.\r\nStacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 282929,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354169,
+ "typeName": "Damage Control Unit I",
+ "typeNameID": 266400,
+ "volume": 0.01
+ },
+ "354170": {
+ "basePrice": 20280.0,
+ "capacity": 0.0,
+ "description": "When activated this module grants a moderate increase to damage resistance of vehicle's shields and armor. Shield damage -6%, Armor damage -6%.\r\n\r\nNOTE: Only one damage control unit can be fitted at a time. Bonuses are only applied when the module is active.\r\nStacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284751,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354170,
+ "typeName": "Crisis Damage Control Unit",
+ "typeNameID": 266398,
+ "volume": 0.01
+ },
+ "354171": {
+ "basePrice": 29360.0,
+ "capacity": 0.0,
+ "description": "When activated this module grants a moderate increase to damage resistance of vehicle's shields and armor. Shield damage -9%, Armor damage -9%.\r\n\r\nNOTE: Only one damage control unit can be fitted at a time. Bonuses are only applied when the module is active.\r\nStacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284752,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354171,
+ "typeName": "F45 Peripheral Damage Control Unit",
+ "typeNameID": 266396,
+ "volume": 0.01
+ },
+ "354172": {
+ "basePrice": 42520.0,
+ "capacity": 0.0,
+ "description": "When activated this module grants a moderate increase to damage resistance of vehicle's shields and armor. Shield damage -8%, Armor damage -8%.\r\n\r\nNOTE: Only one damage control unit can be fitted at a time. Bonuses are only applied when the module is active.\r\nStacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284753,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354172,
+ "typeName": "Electron Damage Control Unit",
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+ "volume": 0.01
+ },
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+ "basePrice": 16080.0,
+ "capacity": 0.0,
+ "description": "Once activated, this module will reveal the location of enemy units within its active radius provided it's precise enough to detect the unit's scan profile.",
+ "descriptionID": 284754,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354173,
+ "typeName": "Enhanced Scanner",
+ "typeNameID": 266294,
+ "volume": 0.01
+ },
+ "354174": {
+ "basePrice": 26310.0,
+ "capacity": 0.0,
+ "description": "Once activated, this module will reveal the location of enemy units within its active radius provided it's precise enough to detect the unit's scan profile.",
+ "descriptionID": 284755,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354174,
+ "typeName": "Complex Scanner",
+ "typeNameID": 266293,
+ "volume": 0.01
+ },
+ "354175": {
+ "basePrice": 10575.0,
+ "capacity": 0.0,
+ "description": "The active scanner reveals enemy units within its scan radius provided it's precise enough to pick up the enemies scan profile.",
+ "descriptionID": 284756,
+ "groupID": 351121,
+ "mass": 0.0,
"portionSize": 1,
"published": false,
"raceID": 4,
- "radius": 134.43,
- "soundID": 30,
- "typeID": 9960,
- "typeName": "Amarr Surveillance Sergeant Major",
- "typeNameID": 73628,
- "volume": 118000.0
+ "typeID": 354175,
+ "typeName": "Type-G Active Scanner",
+ "typeNameID": 266295,
+ "volume": 0.01
},
- "9962": {
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+ "basePrice": 14070.0,
+ "capacity": 0.0,
+ "description": "Increases maximum strength of vehicle's armor but the increased mass affects acceleration and top speed.",
+ "descriptionID": 284757,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354176,
+ "typeName": "Enhanced 60mm Armor Plates",
+ "typeNameID": 266361,
+ "volume": 0.01
+ },
+ "354177": {
+ "basePrice": 23025.0,
+ "capacity": 0.0,
+ "description": "Increases maximum strength of vehicle's armor but the increased mass affects acceleration and top speed.",
+ "descriptionID": 284758,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354177,
+ "typeName": "Complex 60mm Armor Plates",
+ "typeNameID": 266357,
+ "volume": 0.01
+ },
+ "354178": {
+ "basePrice": 48560.0,
+ "capacity": 0.0,
+ "description": "Increases maximum strength of vehicle's armor, but the increased mass reduces top speed.",
+ "descriptionID": 284759,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354178,
+ "typeName": "60mm Reinforced Type-A Plates",
+ "typeNameID": 266355,
+ "volume": 0.01
+ },
+ "354179": {
+ "basePrice": 24105.0,
+ "capacity": 0.0,
+ "description": "Increases maximum strength of vehicle's armor but the increased mass affects acceleration and top speed.",
+ "descriptionID": 284760,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354179,
+ "typeName": "Enhanced 120mm Armor Plates",
+ "typeNameID": 266351,
+ "volume": 0.01
+ },
+ "354180": {
+ "basePrice": 39465.0,
+ "capacity": 0.0,
+ "description": "Increases maximum strength of vehicle's armor but the increased mass affects acceleration and top speed.",
+ "descriptionID": 284761,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354180,
+ "typeName": "Complex 120mm Armor Plates",
+ "typeNameID": 266350,
+ "volume": 0.01
+ },
+ "354181": {
+ "basePrice": 97160.0,
+ "capacity": 0.0,
+ "description": "Increases maximum strength of vehicle's armor, but the increased mass reduces top speed.",
+ "descriptionID": 284762,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354181,
+ "typeName": "120mm Reinforced Type-A Plates",
+ "typeNameID": 266354,
+ "volume": 0.01
+ },
+ "354182": {
+ "basePrice": 32000.0,
+ "capacity": 0.0,
+ "description": "Increases maximum strength of vehicle's armor, but the increased mass reduces top speed.",
+ "descriptionID": 284763,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354182,
+ "typeName": "180mm Reinforced Steel Plates",
+ "typeNameID": 266362,
+ "volume": 0.01
+ },
+ "354183": {
+ "basePrice": 46320.0,
+ "capacity": 0.0,
+ "description": "Increases maximum strength of vehicle's armor, but the increased mass reduces top speed.",
+ "descriptionID": 284764,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354183,
+ "typeName": "180mm Reinforced Nanofibre Plates",
+ "typeNameID": 266364,
+ "volume": 0.01
+ },
+ "354184": {
+ "basePrice": 67080.0,
+ "capacity": 0.0,
+ "description": "Increases maximum strength of vehicle's armor, but the increased mass reduces top speed. ",
+ "descriptionID": 284765,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354184,
+ "typeName": "180mm Reinforced Polycrystalline Plates",
+ "typeNameID": 266363,
+ "volume": 0.01
+ },
+ "354185": {
+ "basePrice": 97160.0,
+ "capacity": 0.0,
+ "description": "Increases maximum strength of vehicle's armor, but the increased mass reduces top speed. ",
+ "descriptionID": 284766,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354185,
+ "typeName": "180mm Reinforced Type-A Plates",
+ "typeNameID": 266365,
+ "volume": 0.01
+ },
+ "354186": {
+ "basePrice": 8680.0,
+ "capacity": 0.0,
+ "description": "Increases vehicle speed at the cost of reduced armor strength. Top speed +13%, Armor HP -11%.\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284767,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354186,
+ "typeName": "Modified P-Type Nanofiber",
+ "typeNameID": 266432,
+ "volume": 0.01
+ },
+ "354187": {
+ "basePrice": 12560.0,
+ "capacity": 0.0,
+ "description": "Increases vehicle speed at the cost of reduced armor strength. Top speed +15%, Armor hp -16%\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284768,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354187,
+ "typeName": "Altered M-Type Nanofiber",
+ "typeNameID": 266433,
+ "volume": 0.01
+ },
+ "354188": {
+ "basePrice": 18200.0,
+ "capacity": 0.0,
+ "description": "Increases vehicle speed at the cost of reduced armor strength. Top speed +14%, Armor HP -13%.\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284769,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354188,
+ "typeName": "Type-G Nanofibre Internal Structure",
+ "typeNameID": 266434,
+ "volume": 0.01
+ },
+ "354192": {
+ "basePrice": 3000.0,
+ "capacity": 0.0,
+ "description": "The Colossus was part of a hijacked shipment that has since found its way onto the open market. The Angel Cartel has made it known that it will hunt down those responsible and recover every last unit that was part of that shipment. Those brave enough to wear this suit do so knowing that it's only a matter of time...",
+ "descriptionID": 266725,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354192,
+ "typeName": "'Colossus' Sentinel A-I",
+ "typeNameID": 266724,
+ "volume": 0.01
+ },
+ "354234": {
+ "basePrice": 8040.0,
+ "capacity": 0.0,
+ "description": "I do not question. I do not hesitate. I am an agent of change, as immutable as time itself. Fate is my shadow and will, my weapon. And on this day as you stare into my eyes and plead for mercy, you will know my name.\r\nThis is my promise.",
+ "descriptionID": 266833,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354234,
+ "typeName": "'Solstice' Scout G/1-Series",
+ "typeNameID": 266832,
+ "volume": 0.01
+ },
+ "354235": {
+ "basePrice": 21540.0,
+ "capacity": 0.0,
+ "description": "I do not question. I do not hesitate. I am an agent of change, as immutable as time itself. Fate is my shadow and will, my weapon. And on this day as you stare into my eyes and plead for mercy, you will know my name.\r\nThis is my promise.",
+ "descriptionID": 266820,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354235,
+ "typeName": "'Solstice' Scout gk.0",
+ "typeNameID": 266819,
+ "volume": 0.01
+ },
+ "354237": {
+ "basePrice": 4905.0,
+ "capacity": 0.0,
+ "description": "No-one understands the complexities of the battlefield better than those who choose to walk the line between healer and murderer. Mercy and death are often one and the same, and those who wear this suit understand that both can be granted with a bullet.",
+ "descriptionID": 266758,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354237,
+ "typeName": "'Oblivion' Logistics M-I",
+ "typeNameID": 266757,
+ "volume": 0.01
+ },
+ "354251": {
+ "basePrice": 8040.0,
+ "capacity": 0.0,
+ "description": "The Colossus was part of a hijacked shipment that has since found its way onto the open market. The Angel Cartel has made it known that it will hunt down those responsible and recover every last unit that was part of that shipment. Those brave enough to wear this suit do so knowing that it's only a matter of time...",
+ "descriptionID": 266714,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354251,
+ "typeName": "'Colossus' Sentinel A/1-Series",
+ "typeNameID": 266713,
+ "volume": 0.01
+ },
+ "354252": {
+ "basePrice": 21540.0,
+ "capacity": 0.0,
+ "description": "The Colossus was part of a hijacked shipment that has since found its way onto the open market. The Angel Cartel has made it known that it will hunt down those responsible and recover every last unit that was part of that shipment. Those brave enough to wear this suit do so knowing that it's only a matter of time...",
+ "descriptionID": 266697,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354252,
+ "typeName": "'Colossus' Sentinel ak.0",
+ "typeNameID": 266696,
+ "volume": 0.01
+ },
+ "354264": {
+ "basePrice": 6000.0,
+ "capacity": 0.0,
+ "description": "Improves the recharge rate of the vehicle's shields. Increases shield regeneration rate by 15%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced. ",
+ "descriptionID": 266468,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354264,
+ "typeName": "Shield Regenerator I",
+ "typeNameID": 266472,
+ "volume": 0.01
+ },
+ "354265": {
+ "basePrice": 8680.0,
+ "capacity": 0.0,
+ "description": "Improves the recharge rate of the vehicle's shields. Increases shield regeneration rate by 14%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced. ",
+ "descriptionID": 284779,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354265,
+ "typeName": "Supplemental Shield Regenerator",
+ "typeNameID": 266470,
+ "volume": 0.01
+ },
+ "354266": {
+ "basePrice": 12560.0,
+ "capacity": 0.0,
+ "description": "Improves the recharge rate of the vehicle's shields. Increases shield regeneration rate by 19%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced. ",
+ "descriptionID": 284780,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354266,
+ "typeName": "Ward Shield Regenerator",
+ "typeNameID": 266471,
+ "volume": 0.01
+ },
+ "354267": {
+ "basePrice": 18200.0,
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+ "description": "Test Module, Give bonus to squads armor HP.",
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+ "published": false,
+ "typeID": 354869,
+ "typeName": "Vehicle Shield Recharger",
+ "typeNameID": 277256,
+ "volume": 0.01
+ },
+ "354870": {
+ "basePrice": 500.0,
+ "capacity": 0.0,
+ "description": "Test module, Increases movement speed of squad",
+ "descriptionID": 277258,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354870,
+ "typeName": "Squad - Speed Test",
+ "typeNameID": 277259,
+ "volume": 0.01
+ },
+ "354884": {
+ "basePrice": 600.0,
+ "capacity": 0.0,
+ "description": "The nanite injector delivers an active helix directly into the bloodstream of the downed victim, whereupon individual subunits work to suppress the pain response, repair tissue and organ damage and reestablish regular cardiac rhythm. If administered in time, first-phase resuscitation (defined as ‘minimum-essential combat functionality') is typically achievable, though some psychological trauma is to be expected.",
+ "descriptionID": 284127,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354884,
+ "typeName": "Nanite Injector",
+ "typeNameID": 277376,
+ "volume": 0.01
+ },
+ "354894": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Installation component needs a description!",
+ "descriptionID": 284132,
+ "groupID": 354753,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354894,
+ "typeName": "[TEST] Drone Hive 2",
+ "typeNameID": 277785,
+ "volume": 0.01
+ },
+ "354903": {
+ "basePrice": 1275.0,
+ "capacity": 0.0,
+ "description": "Increases damage output of all heavy handheld weapons.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 277645,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354903,
+ "typeName": "Basic Heavy Damage Modifier",
+ "typeNameID": 277651,
+ "volume": 0.01
+ },
+ "354904": {
+ "basePrice": 3420.0,
+ "capacity": 0.0,
+ "description": "Increases damage output of all heavy handheld weapons.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284134,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354904,
+ "typeName": "Enhanced Heavy Damage Modifier",
+ "typeNameID": 277653,
+ "volume": 0.01
+ },
+ "354905": {
+ "basePrice": 5595.0,
+ "capacity": 0.0,
+ "description": "Increases damage output of all heavy handheld weapons.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284135,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354905,
+ "typeName": "Complex Heavy Damage Modifier",
+ "typeNameID": 277654,
+ "volume": 0.01
+ },
+ "354906": {
+ "basePrice": 1275.0,
+ "capacity": 0.0,
+ "description": "Increases damage output of all sidearm handheld weapons.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 277644,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354906,
+ "typeName": "Basic Sidearm Damage Modifier",
+ "typeNameID": 277656,
+ "volume": 0.01
+ },
+ "354907": {
+ "basePrice": 3420.0,
+ "capacity": 0.0,
+ "description": "Increases damage output of all sidearm handheld weapons.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284136,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354907,
+ "typeName": "Enhanced Sidearm Damage Modifier",
+ "typeNameID": 277658,
+ "volume": 0.01
+ },
+ "354908": {
+ "basePrice": 5595.0,
+ "capacity": 0.0,
+ "description": "Increases damage output of all sidearm handheld weapons.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284137,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354908,
+ "typeName": "Complex Sidearm Damage Modifier",
+ "typeNameID": 277660,
+ "volume": 0.01
+ },
+ "354912": {
+ "basePrice": 2610.0,
+ "capacity": 0.0,
+ "description": "Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.",
+ "descriptionID": 277703,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354912,
+ "typeName": "'Stimulus' Complex Shield Extender",
+ "typeNameID": 277702,
+ "volume": 0.01
+ },
+ "354913": {
+ "basePrice": 3615.0,
+ "capacity": 0.0,
+ "description": "Improves the recharge rate of dropsuit's shields.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
+ "descriptionID": 277708,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354913,
+ "typeName": "'Static' Complex Shield Recharger",
+ "typeNameID": 277707,
+ "volume": 0.01
+ },
+ "354914": {
+ "basePrice": 1815.0,
+ "capacity": 0.0,
+ "description": "Increases sprinting speed of the user.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. ",
+ "descriptionID": 277713,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354914,
+ "typeName": "'Iris' Complex Kinetic Catalyzer",
+ "typeNameID": 277712,
+ "volume": 0.01
+ },
+ "354915": {
+ "basePrice": 2600.0,
+ "capacity": 0.0,
+ "description": "Increases maximum stamina of the user.\r\nThe Chord utilizes a simplified instruction set to reduce the skill level required to operate while still providing Enhanced-level performance.\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. ",
+ "descriptionID": 277716,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354915,
+ "typeName": "'Chord' Basic Cardiac Stimulant",
+ "typeNameID": 277715,
+ "volume": 0.01
+ },
+ "354916": {
+ "basePrice": 3760.0,
+ "capacity": 0.0,
+ "description": "Increases maximum stamina of the user.\r\nThe Macro utilizes a simplified instruction set to reduce the skill level required to operate while still providing Complex-level performance.\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. ",
+ "descriptionID": 277717,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354916,
+ "typeName": "'Macro' Enhanced Cardiac Stimulant",
+ "typeNameID": 277719,
+ "volume": 0.01
+ },
+ "354917": {
+ "basePrice": 5440.0,
+ "capacity": 0.0,
+ "description": "Increases maximum stamina of the user.\r\nThe Spiral utilizes high-grade materials to reduce CPU and PG load while providing comparative Complex-level performance.\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. ",
+ "descriptionID": 277720,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354917,
+ "typeName": "'Spiral' Complex Cardiac Stimulant",
+ "typeNameID": 277722,
+ "volume": 0.01
+ },
+ "354918": {
+ "basePrice": 720.0,
+ "capacity": 0.0,
+ "description": "Increases max stamina and stamina recovery rate of the user.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
+ "descriptionID": 277725,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354918,
+ "typeName": "'Neuron' Basic Cardiac Regulator",
+ "typeNameID": 277724,
+ "volume": 0.01
+ },
+ "354919": {
+ "basePrice": 1935.0,
+ "capacity": 0.0,
+ "description": "Increases max stamina and stamina recovery rate of the user.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
+ "descriptionID": 277727,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354919,
+ "typeName": "'Nucleus' Enhanced Cardiac Regulator",
+ "typeNameID": 277728,
+ "volume": 0.01
+ },
+ "354921": {
+ "basePrice": 1935.0,
+ "capacity": 0.0,
+ "description": "Increases max stamina and stamina recovery rate of the user.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 277730,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354921,
+ "typeName": "'Membrane' Complex Cardiac Regulator",
+ "typeNameID": 277731,
+ "volume": 0.01
+ },
+ "354922": {
+ "basePrice": 780.0,
+ "capacity": 0.0,
+ "description": "Increases damage done by melee attacks.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
+ "descriptionID": 277734,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354922,
+ "typeName": "'Sheath' Basic Myofibril Stimulant",
+ "typeNameID": 277733,
+ "volume": 0.01
+ },
+ "354923": {
+ "basePrice": 2085.0,
+ "capacity": 0.0,
+ "description": "Increases damage done by melee attacks.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
+ "descriptionID": 277735,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354923,
+ "typeName": "'Sanction' Enhanced Myofibril Stimulant",
+ "typeNameID": 277737,
+ "volume": 0.01
+ },
+ "354924": {
+ "basePrice": 2085.0,
+ "capacity": 0.0,
+ "description": "Increases damage done by melee attacks.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
+ "descriptionID": 277738,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354924,
+ "typeName": "'Vigil' Complex Myofibril Stimulant",
+ "typeNameID": 277740,
+ "volume": 0.01
+ },
+ "354926": {
+ "basePrice": 4500.0,
+ "capacity": 0.0,
+ "description": "Once activated, this module provides a temporary speed boost to ground vehicles.\r\n\r\nNOTE: Only one active fuel injector can be fitted at a time.\r\nStacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284141,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354926,
+ "typeName": "Basic Fuel Injector",
+ "typeNameID": 281673,
+ "volume": 0.01
+ },
+ "354927": {
+ "basePrice": 27600.0,
+ "capacity": 0.0,
+ "description": "The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.",
+ "descriptionID": 284142,
+ "groupID": 351210,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354927,
+ "typeName": "[TEST] Onikuma Boost",
+ "typeNameID": 277751,
+ "volume": 0.01
+ },
+ "354928": {
+ "basePrice": 10770.0,
+ "capacity": 0.0,
+ "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. \n\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
+ "descriptionID": 284143,
+ "groupID": 350858,
+ "mass": 0.0,
"portionSize": 1,
"published": false,
"raceID": 4,
- "radius": 91.59,
- "soundID": 30,
- "typeID": 9962,
- "typeName": "Amarr Surveillance Sergeant",
- "typeNameID": 73627,
- "volume": 115000.0
+ "typeID": 354928,
+ "typeName": "GB-9 Breach Assault Rifle",
+ "typeNameID": 277755,
+ "volume": 0.01
},
- "9965": {
+ "354929": {
+ "basePrice": 10770.0,
+ "capacity": 0.0,
+ "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. \n\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
+ "descriptionID": 284144,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "typeID": 354929,
+ "typeName": "GLU-5 Tactical Assault Rifle",
+ "typeNameID": 277757,
+ "volume": 0.01
+ },
+ "354930": {
+ "basePrice": 47220.0,
+ "capacity": 0.0,
+ "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class.\n\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
+ "descriptionID": 284145,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "typeID": 354930,
+ "typeName": "Duvolle Tactical Assault Rifle",
+ "typeNameID": 277759,
+ "volume": 0.01
+ },
+ "354934": {
+ "basePrice": 4680.0,
+ "capacity": 0.0,
+ "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. \r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
+ "descriptionID": 284147,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "typeID": 354934,
+ "typeName": "Sniper - CA",
+ "typeNameID": 277760,
+ "volume": 0.01
+ },
+ "354935": {
+ "basePrice": 4680.0,
+ "capacity": 0.0,
+ "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. \r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
+ "descriptionID": 284682,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "typeID": 354935,
+ "typeName": "Armor AV - CA",
+ "typeNameID": 277762,
+ "volume": 0.01
+ },
+ "354937": {
+ "basePrice": 610.0,
+ "capacity": 0.0,
+ "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\r\n\r\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
+ "descriptionID": 284688,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354937,
+ "typeName": "Militia Shotgun",
+ "typeNameID": 277766,
+ "volume": 0.01
+ },
+ "354941": {
+ "basePrice": 585.0,
+ "capacity": 0.0,
+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
+ "descriptionID": 284697,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354941,
+ "typeName": "Militia Caldari Medium Frame",
+ "typeNameID": 278997,
+ "volume": 0.01
+ },
+ "354949": {
"basePrice": 0.0,
- "capacity": 1050.0,
- "description": "This is a security vessel of the Caldari Police Force. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly",
- "descriptionID": 84504,
- "graphicID": 1845,
- "groupID": 182,
- "mass": 10100000.0,
+ "capacity": 0.0,
+ "description": "Installation component needs a description!",
+ "descriptionID": 284150,
+ "groupID": 354753,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354949,
+ "typeName": "Drone Hive - Lvl.2",
+ "typeNameID": 277784,
+ "volume": 0.01
+ },
+ "354956": {
+ "basePrice": 6585.0,
+ "capacity": 0.0,
+ "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\n\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
+ "descriptionID": 284152,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354956,
+ "typeName": "CRG-3 Shotgun",
+ "typeNameID": 277786,
+ "volume": 0.01
+ },
+ "354957": {
+ "basePrice": 28845.0,
+ "capacity": 0.0,
+ "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\n\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
+ "descriptionID": 284153,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354957,
+ "typeName": "CreoDron Shotgun",
+ "typeNameID": 277787,
+ "volume": 0.01
+ },
+ "354958": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Installation component needs a description!",
+ "descriptionID": 284154,
+ "groupID": 354753,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354958,
+ "typeName": "[DEMO] Drone Hive",
+ "typeNameID": 278775,
+ "volume": 0.01
+ },
+ "354959": {
+ "basePrice": 10770.0,
+ "capacity": 0.0,
+ "description": "The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat.\n\nHeat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.",
+ "descriptionID": 284734,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354959,
+ "typeName": "ELM-7 Laser Rifle",
+ "typeNameID": 277844,
+ "volume": 0.01
+ },
+ "354960": {
+ "basePrice": 47220.0,
+ "capacity": 0.0,
+ "description": "The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat.\n\nHeat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.",
+ "descriptionID": 284156,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 354960,
+ "typeName": "Viziam Laser Rifle",
+ "typeNameID": 277845,
+ "volume": 0.01
+ },
+ "354961": {
+ "basePrice": 10770.0,
+ "capacity": 0.0,
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+ "typeName": "Boundless Heavy Machine Gun",
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+ },
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+ "basePrice": 6585.0,
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+ "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
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+ "typeID": 354963,
+ "typeName": "EXO-5 Mass Driver",
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+ "354964": {
+ "basePrice": 47220.0,
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+ "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
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+ "typeID": 354964,
+ "typeName": "Freedom Mass Driver",
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+ },
+ "355010": {
+ "basePrice": 1200.0,
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+ "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\r\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.\r\n",
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+ "typeID": 355010,
+ "typeName": "PRO Drone Shotgun",
+ "typeNameID": 277899,
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+ },
+ "355013": {
+ "basePrice": 1200.0,
+ "capacity": 0.0,
+ "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\r\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.\r\n",
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+ "typeID": 355013,
+ "typeName": "ADV Drone Shotgun",
+ "typeNameID": 277901,
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+ },
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+ "basePrice": 1200.0,
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+ "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\r\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.\r\n",
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+ "description": "Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. \r\nPowered by a Gemini microcapacitor, the Forge Gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge. ",
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+ "description": "Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",
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+ "description": "Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",
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+ "description": "Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",
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+ "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
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+ "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
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+ "355071": {
+ "basePrice": 1500.0,
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+ "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
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+ "basePrice": 1000.0,
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+ "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. \r\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
+ "descriptionID": 278041,
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+ "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. \r\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
+ "descriptionID": 284194,
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+ "355098": {
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+ "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. \r\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
+ "descriptionID": 284197,
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+ "typeName": "ADV Drone Assault Rifle",
+ "typeNameID": 278034,
+ "volume": 0.01
+ },
+ "355104": {
+ "basePrice": 19080.0,
+ "capacity": 0.0,
+ "description": "The laser rifle is a continuous wave, medium range weapon equally effective against infantry and vehicles. Targets are ‘painted' with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output initially, but as the weapon warms up to mean operating temperature, the wavelength stabilizes and the damage output increases significantly.\r\nHeat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.",
+ "descriptionID": 278046,
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+ "typeID": 355104,
+ "typeName": "PRO Drone Laser Rifle",
+ "typeNameID": 278044,
+ "volume": 0.01
+ },
+ "355107": {
+ "basePrice": 7350.0,
+ "capacity": 0.0,
+ "description": "The laser rifle is a continuous wave, medium range weapon equally effective against infantry and vehicles. Targets are ‘painted' with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output initially, but as the weapon warms up to mean operating temperature, the wavelength stabilizes and the damage output increases significantly.\r\nHeat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.",
+ "descriptionID": 284199,
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+ "portionSize": 1,
+ "published": false,
+ "typeID": 355107,
+ "typeName": "ADV Drone Laser Rifle",
+ "typeNameID": 278045,
+ "volume": 0.01
+ },
+ "355109": {
+ "basePrice": 1500.0,
+ "capacity": 0.0,
+ "description": "The laser rifle is a continuous wave, medium range weapon equally effective against infantry and vehicles. Targets are ‘painted' with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output initially, but as the weapon warms up to mean operating temperature, the wavelength stabilizes and the damage output increases significantly.\r\nHeat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.",
+ "descriptionID": 284200,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355109,
+ "typeName": "Drone Laser Rifle",
+ "typeNameID": 278114,
+ "volume": 0.01
+ },
+ "355139": {
+ "basePrice": 16540.0,
+ "capacity": 0.0,
+ "description": "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. \r\nKey to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.",
+ "descriptionID": 278101,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355139,
+ "typeName": "PRO Drone Swarm Launcher",
+ "typeNameID": 278086,
+ "volume": 0.01
+ },
+ "355145": {
+ "basePrice": 4640.0,
+ "capacity": 0.0,
+ "description": "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. \r\nKey to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.",
+ "descriptionID": 284206,
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+ "mass": 0.0,
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+ "published": false,
+ "typeID": 355145,
+ "typeName": "ADV Drone Swarm Launcher",
+ "typeNameID": 278092,
+ "volume": 0.01
+ },
+ "355151": {
+ "basePrice": 1300.0,
+ "capacity": 0.0,
+ "description": "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. \r\nKey to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.",
+ "descriptionID": 284207,
+ "groupID": 350858,
+ "mass": 0.0,
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+ "published": false,
+ "typeID": 355151,
+ "typeName": "Drone Swarm Launcher",
+ "typeNameID": 278097,
+ "volume": 0.01
+ },
+ "355157": {
+ "basePrice": 27980.0,
+ "capacity": 0.0,
+ "description": "A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”\r\nUnlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.",
+ "descriptionID": 278106,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355157,
+ "typeName": "PRO Drone HMG",
+ "typeNameID": 278104,
+ "volume": 0.01
+ },
+ "355159": {
+ "basePrice": 10780.0,
+ "capacity": 0.0,
+ "description": "A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”\r\nUnlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.",
+ "descriptionID": 284353,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355159,
+ "typeName": "ADV Drone HMG",
+ "typeNameID": 278105,
+ "volume": 0.01
+ },
+ "355161": {
+ "basePrice": 2200.0,
+ "capacity": 0.0,
+ "description": "A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”\r\nUnlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.",
+ "descriptionID": 284357,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355161,
+ "typeName": "Drone HMG",
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+ "volume": 0.01
+ },
+ "355198": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Installation component needs a description!",
+ "descriptionID": 284246,
+ "groupID": 354753,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355198,
+ "typeName": "Drone Hive - Lvl.1",
+ "typeNameID": 278170,
+ "volume": 0.01
+ },
+ "355199": {
+ "basePrice": 0.0,
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+ "description": "Installation component needs a description!",
+ "descriptionID": 284111,
+ "groupID": 354753,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355199,
+ "typeName": "Drone Hive - Lvl.3",
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+ "volume": 0.01
+ },
+ "355201": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Installation component needs a description!",
+ "descriptionID": 284249,
+ "groupID": 354753,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355201,
+ "typeName": "Drone Hive - Lvl.4",
+ "typeNameID": 278172,
+ "volume": 0.01
+ },
+ "355210": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.\r\nNOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)",
+ "descriptionID": 278225,
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+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355210,
+ "typeName": "Passive Booster (15-Day)",
+ "typeNameID": 278179,
+ "volume": 0.01
+ },
+ "355212": {
+ "basePrice": 149000.0,
+ "capacity": 0.0,
+ "description": "Skill at handling shotguns.\n\n3% reduction to shotgun spread per level.",
+ "descriptionID": 278261,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355212,
+ "typeName": "Shotgun Operation",
+ "typeNameID": 278275,
+ "volume": 0.01
+ },
+ "355213": {
+ "basePrice": 567000.0,
+ "capacity": 0.0,
+ "description": "Skill at handling shotguns.\r\n\r\n+3% shotgun damage against shields per level.",
+ "descriptionID": 278263,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355213,
+ "typeName": "Shotgun Proficiency",
+ "typeNameID": 278277,
+ "volume": 0.01
+ },
+ "355217": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.\r\n\r\nActive Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool.",
+ "descriptionID": 284465,
+ "groupID": 354641,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355217,
+ "typeName": "Active Booster (3-Day)",
+ "typeNameID": 278229,
+ "volume": 0.01
+ },
+ "355218": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.\r\n\r\nNOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)",
+ "descriptionID": 289341,
+ "groupID": 354641,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355218,
+ "typeName": "Passive Booster (3-Day)",
+ "typeNameID": 289340,
+ "volume": 0.01
+ },
+ "355219": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.\r\nNOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)",
+ "descriptionID": 284261,
+ "groupID": 354641,
+ "mass": 0.0,
+ "portionSize": 1,
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+ "typeID": 355219,
+ "typeName": "Passive Booster (7-Day)",
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+ },
+ "355249": {
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+ "description": "MCC needs a description",
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+ "groupID": 351210,
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+ "portionSize": 1,
+ "published": false,
+ "typeID": 355249,
+ "typeName": "Cestus",
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+ "355250": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "MCC needs a description",
+ "descriptionID": 284609,
+ "groupID": 351210,
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+ "portionSize": 1,
+ "published": false,
+ "typeID": 355250,
+ "typeName": "Charron",
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+ "volume": 0.01
+ },
+ "355254": {
+ "basePrice": 34770.0,
+ "capacity": 0.0,
+ "description": "Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets.\n\nThis original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.",
+ "descriptionID": 284620,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355254,
+ "typeName": "Boundless Breach Submachine Gun",
+ "typeNameID": 278239,
+ "volume": 0.01
+ },
+ "355256": {
+ "basePrice": 47220.0,
+ "capacity": 0.0,
+ "description": "Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",
+ "descriptionID": 284294,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355256,
+ "typeName": "Kaalakiota Tactical Sniper Rifle",
+ "typeNameID": 278241,
+ "volume": 0.01
+ },
+ "355257": {
+ "basePrice": 2955.0,
+ "capacity": 0.0,
+ "description": "The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target.\n\nPower consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules. ",
+ "descriptionID": 284295,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355257,
+ "typeName": "KLO-1 Scrambler Pistol",
+ "typeNameID": 278244,
+ "volume": 0.01
+ },
+ "355258": {
+ "basePrice": 21240.0,
+ "capacity": 0.0,
+ "description": "The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target.\n\nPower consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules. ",
+ "descriptionID": 284296,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355258,
+ "typeName": "Carthum Assault Scrambler Pistol",
+ "typeNameID": 278247,
+ "volume": 0.01
+ },
+ "355259": {
+ "basePrice": 1110.0,
+ "capacity": 0.0,
+ "description": "The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target.\n\nPower consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules. ",
+ "descriptionID": 284297,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355259,
+ "typeName": "Assault Scrambler Pistol",
+ "typeNameID": 278249,
+ "volume": 0.01
+ },
+ "355260": {
+ "basePrice": 10770.0,
+ "capacity": 0.0,
+ "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\n\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
+ "descriptionID": 284298,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355260,
+ "typeName": "'Cerberus' CRG-3 Shotgun",
+ "typeNameID": 278250,
+ "volume": 0.01
+ },
+ "355261": {
+ "basePrice": 28845.0,
+ "capacity": 0.0,
+ "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\n\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
+ "descriptionID": 284347,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355261,
+ "typeName": "'Hydra' CreoDron Shotgun",
+ "typeNameID": 278251,
+ "volume": 0.01
+ },
+ "355262": {
+ "basePrice": 10770.0,
+ "capacity": 0.0,
+ "description": "A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”\n\nUnlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.",
+ "descriptionID": 284300,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355262,
+ "typeName": "'Broadside' MH-82 Heavy Machine Gun",
+ "typeNameID": 278254,
+ "volume": 0.01
+ },
+ "355263": {
+ "basePrice": 28845.0,
+ "capacity": 0.0,
+ "description": "A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”\r\nUnlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.",
+ "descriptionID": 284645,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355263,
+ "typeName": "'Steelmine' Boundless Heavy Machine Gun",
+ "typeNameID": 278256,
+ "volume": 0.01
+ },
+ "355264": {
+ "basePrice": 10770.0,
+ "capacity": 0.0,
+ "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
+ "descriptionID": 284302,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355264,
+ "typeName": "'Cyclone' EXO-5 Mass Driver",
+ "typeNameID": 278266,
+ "volume": 0.01
+ },
+ "355265": {
+ "basePrice": 28845.0,
+ "capacity": 0.0,
+ "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
+ "descriptionID": 284303,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355265,
+ "typeName": "'Avalanche' Freedom Mass Driver",
+ "typeNameID": 278268,
+ "volume": 0.01
+ },
+ "355266": {
+ "basePrice": 3945.0,
+ "capacity": 0.0,
+ "description": "The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires.\n\nThe device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.",
+ "descriptionID": 284304,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355266,
+ "typeName": "'Maelstrom' R11-4 Flux Nanohive",
+ "typeNameID": 278271,
+ "volume": 0.01
+ },
+ "355267": {
+ "basePrice": 10575.0,
+ "capacity": 0.0,
+ "description": "The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death. ",
+ "descriptionID": 284305,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355267,
+ "typeName": "'Void' Viziam Drop Uplink",
+ "typeNameID": 278273,
+ "volume": 0.01
+ },
+ "355268": {
+ "basePrice": 2625.0,
+ "capacity": 0.0,
+ "description": "The nanite injector delivers an active helix directly into the bloodstream of the downed victim, whereupon individual subunits work to suppress the pain response, repair tissue and organ damage and reestablish regular cardiac rhythm. If administered in time, first-phase resuscitation (defined as ‘minimum-essential combat functionality') is typically achievable, though some psychological trauma is to be expected.",
+ "descriptionID": 284655,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355268,
+ "typeName": "KIN-012 Nanite Injector",
+ "typeNameID": 278274,
+ "volume": 0.01
+ },
+ "355269": {
+ "basePrice": 7050.0,
+ "capacity": 0.0,
+ "description": "The nanite injector delivers an active helix directly into the bloodstream of the downed victim, whereupon individual subunits work to suppress the pain response, repair tissue and organ damage and reestablish regular cardiac rhythm. If administered in time, first-phase resuscitation (defined as ‘minimum-essential combat functionality') is typically achievable, though some psychological trauma is to be expected.",
+ "descriptionID": 284307,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355269,
+ "typeName": "Wiyrkomi Nanite Injector",
+ "typeNameID": 278279,
+ "volume": 0.01
+ },
+ "355270": {
+ "basePrice": 4305.0,
+ "capacity": 0.0,
+ "description": "The nanite injector delivers an active helix directly into the bloodstream of the downed victim, whereupon individual subunits work to suppress the pain response, repair tissue and organ damage and reestablish regular cardiac rhythm. If administered in time, first-phase resuscitation (defined as ‘minimum-essential combat functionality') is typically achievable, though some psychological trauma is to be expected.",
+ "descriptionID": 284308,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355270,
+ "typeName": "'Necromancer' KIN-012 Nanite Injector",
+ "typeNameID": 278278,
+ "volume": 0.01
+ },
+ "355271": {
+ "basePrice": 7050.0,
+ "capacity": 0.0,
+ "description": "The nanite injector delivers an active helix directly into the bloodstream of the downed victim, whereupon individual subunits work to suppress the pain response, repair tissue and organ damage and reestablish regular cardiac rhythm. If administered in time, first-phase resuscitation (defined as ‘minimum-essential combat functionality') is typically achievable, though some psychological trauma is to be expected.",
+ "descriptionID": 277375,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355271,
+ "typeName": "'Talisman' Wiyrkomi Nanite Injector",
+ "typeNameID": 278280,
+ "volume": 0.01
+ },
+ "355280": {
+ "basePrice": 149000.0,
+ "capacity": 0.0,
+ "description": "Skill and knowledge of nanocircuitry and its use in the operation of advanced technology.\r\n\r\nUnlocks access to standard nanohives and nanite injectors at lvl.1; advanced at lvl.3; prototype at lvl.5. \r\n",
+ "descriptionID": 278320,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355280,
+ "typeName": "Nanocircuitry",
+ "typeNameID": 278322,
+ "volume": 0.01
+ },
+ "355294": {
+ "basePrice": 500.0,
+ "capacity": 0.0,
+ "description": "A generic description for all infantry modules",
+ "descriptionID": 284328,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355294,
+ "typeName": "Squad - Shield Resistance",
+ "typeNameID": 278423,
+ "volume": 0.01
+ },
+ "355297": {
+ "basePrice": 500.0,
+ "capacity": 0.0,
+ "description": "A generic description for all infantry modules",
+ "descriptionID": 284331,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355297,
+ "typeName": "Squad - Signature Dampener",
+ "typeNameID": 278424,
+ "volume": 0.01
+ },
+ "355299": {
+ "basePrice": 500.0,
+ "capacity": 0.0,
+ "description": "A generic description for all infantry modules",
+ "descriptionID": 284799,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355299,
+ "typeName": "[DEV] Remote Shield Recharger",
+ "typeNameID": 278425,
+ "volume": 0.01
+ },
+ "355308": {
+ "basePrice": 500.0,
+ "capacity": 0.0,
+ "description": "A generic description for all infantry modules",
+ "descriptionID": 284340,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355308,
+ "typeName": "Squad - Shield Energizer",
+ "typeNameID": 278432,
+ "volume": 0.01
+ },
+ "355325": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Installation component needs a description!",
+ "descriptionID": 284792,
+ "groupID": 354753,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355325,
+ "typeName": "QA Drone Hive 1",
+ "typeNameID": 278797,
+ "volume": 0.01
+ },
+ "355326": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Installation component needs a description!",
+ "descriptionID": 284346,
+ "groupID": 354753,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355326,
+ "typeName": "QA Drone Hive 2",
+ "typeNameID": 278798,
+ "volume": 0.01
+ },
+ "355327": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Installation component needs a description!",
+ "descriptionID": 284798,
+ "groupID": 354753,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355327,
+ "typeName": "QA Drone Hive 3",
+ "typeNameID": 278799,
+ "volume": 0.01
+ },
+ "355329": {
+ "basePrice": 500.0,
+ "capacity": 0.0,
+ "description": "Cancels shield recharge of enemy units within 15m radius. Can only be equipped by the Crusader dropsuit.",
+ "descriptionID": 278434,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355329,
+ "typeName": "[DEV] Anti-Shield Recharger",
+ "typeNameID": 278433,
+ "volume": 0.01
+ },
+ "355331": {
+ "basePrice": 500.0,
+ "capacity": 0.0,
+ "description": "Reduces the ROF of enemy weapons in AoE",
+ "descriptionID": 278436,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355331,
+ "typeName": "[DEV] Anti-ROF",
+ "typeNameID": 278435,
+ "volume": 0.01
+ },
+ "355332": {
+ "basePrice": 500.0,
+ "capacity": 0.0,
+ "description": "A generic description for all infantry modules",
+ "descriptionID": 266489,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355332,
+ "typeName": "[DEV] Movement Nullifier",
+ "typeNameID": 278442,
+ "volume": 0.01
+ },
+ "355374": {
+ "basePrice": 59565.0,
+ "capacity": 0.0,
+ "description": "The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. ",
+ "descriptionID": 266218,
+ "groupID": 351210,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355374,
+ "typeName": "Sica",
+ "typeNameID": 278590,
+ "volume": 0.01
+ },
+ "355375": {
+ "basePrice": 3210.0,
+ "capacity": 0.0,
+ "description": "Passively repairs damage done to the vehicle's armor.",
+ "descriptionID": 278599,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355375,
+ "typeName": "Militia Light Armor Repairer",
+ "typeNameID": 278591,
+ "volume": 0.01
+ },
+ "355402": {
+ "basePrice": 5505.0,
+ "capacity": 0.0,
+ "description": "Passively repairs damage done to the vehicle's armor.",
+ "descriptionID": 284375,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355402,
+ "typeName": "Militia Heavy Armor Repairer",
+ "typeNameID": 278601,
+ "volume": 0.01
+ },
+ "355403": {
+ "basePrice": 3210.0,
+ "capacity": 0.0,
+ "description": "Once activated, this module instantly recharges a portion of the vehicle's shield HP.",
+ "descriptionID": 278604,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355403,
+ "typeName": "Militia Light Shield Booster",
+ "typeNameID": 278603,
+ "volume": 0.01
+ },
+ "355404": {
+ "basePrice": 5505.0,
+ "capacity": 0.0,
+ "description": "Once activated, this module instantly recharges a portion of the vehicle's shield HP.",
+ "descriptionID": 278606,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355404,
+ "typeName": "Militia Heavy Shield Booster",
+ "typeNameID": 278607,
+ "volume": 0.01
+ },
+ "355405": {
+ "basePrice": 3210.0,
+ "capacity": 0.0,
+ "description": "Increases maximum strength of vehicle's armor but the increased mass affects acceleration and top speed.",
+ "descriptionID": 278610,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355405,
+ "typeName": "Militia 60mm Armor Plates",
+ "typeNameID": 278609,
+ "volume": 0.01
+ },
+ "355406": {
+ "basePrice": 5505.0,
+ "capacity": 0.0,
+ "description": "Increases maximum strength of vehicle's armor but the increased mass affects acceleration and top speed.",
+ "descriptionID": 278614,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355406,
+ "typeName": "Militia 120mm Armor Plates",
+ "typeNameID": 278615,
+ "volume": 0.01
+ },
+ "355407": {
+ "basePrice": 22080.0,
+ "capacity": 0.0,
+ "description": "Increases maximum strength of vehicle's armor, but the increased mass reduces top speed",
+ "descriptionID": 278617,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355407,
+ "typeName": "Militia 180mm Reinforced Steel Plates",
+ "typeNameID": 278618,
+ "volume": 0.01
+ },
+ "355408": {
+ "basePrice": 4160.0,
+ "capacity": 0.0,
+ "description": "Passively reduces damage done to the vehicle's armor. -10% damage taken to armor hp.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 279952,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355408,
+ "typeName": "Militia Energized Plating",
+ "typeNameID": 278620,
+ "volume": 0.01
+ },
+ "355409": {
+ "basePrice": 1830.0,
+ "capacity": 0.0,
+ "description": "Increases a vehicle's maximum CPU output in order to support more CPU intensive modules.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 278622,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355409,
+ "typeName": "Militia CPU Upgrade Unit",
+ "typeNameID": 278621,
+ "volume": 0.01
+ },
+ "355411": {
+ "basePrice": 1830.0,
+ "capacity": 0.0,
+ "description": "Increases a vehicles's maximum powergrid output in order to support more PG intensive modules. \r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 278639,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355411,
+ "typeName": "Militia Powergrid Upgrade",
+ "typeNameID": 278637,
+ "volume": 0.01
+ },
+ "355412": {
+ "basePrice": 4160.0,
+ "capacity": 0.0,
+ "description": "Increases the overall efficiency of a vehicle's engineering subsystems, thereby increasing its powergrid, shields and shield recharge by 3%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters shield recharge rate or powergrid will be reduced.",
+ "descriptionID": 278642,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355412,
+ "typeName": "Militia Power Diagnostic System",
+ "typeNameID": 278641,
+ "volume": 0.01
+ },
+ "355413": {
+ "basePrice": 3210.0,
+ "capacity": 0.0,
+ "description": "Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.",
+ "descriptionID": 278645,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355413,
+ "typeName": "Militia Light Shield Extender",
+ "typeNameID": 278644,
+ "volume": 0.01
+ },
+ "355414": {
+ "basePrice": 5505.0,
+ "capacity": 0.0,
+ "description": "Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.",
+ "descriptionID": 278649,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355414,
+ "typeName": "Militia Heavy Shield Extender",
+ "typeNameID": 278648,
+ "volume": 0.01
+ },
+ "355415": {
+ "basePrice": 4160.0,
+ "capacity": 0.0,
+ "description": "Improves the recharge rate of the vehicle's shields. Increases shield regeneration rate by 10%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
+ "descriptionID": 278651,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355415,
+ "typeName": "Militia Shield Regenerator",
+ "typeNameID": 278650,
+ "volume": 0.01
+ },
+ "355416": {
+ "basePrice": 4160.0,
+ "capacity": 0.0,
+ "description": "Increases damage resistance of the vehicle's shields. -10% damage taken to shield hp.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
+ "descriptionID": 278655,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355416,
+ "typeName": "Militia Shield Resistance Amplifier",
+ "typeNameID": 278653,
+ "volume": 0.01
+ },
+ "355421": {
+ "basePrice": 520.0,
+ "capacity": 0.0,
+ "description": "Increases damage output of all sidearm handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 278713,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355421,
+ "typeName": "Militia Sidearm Damage Modifier",
+ "typeNameID": 278714,
+ "volume": 0.01
+ },
+ "355422": {
+ "basePrice": 520.0,
+ "capacity": 0.0,
+ "description": "Increases damage output of all heavy handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
+ "descriptionID": 278716,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355422,
+ "typeName": "Militia Heavy Damage Modifier",
+ "typeNameID": 278717,
+ "volume": 0.01
+ },
+ "355423": {
+ "basePrice": 10000.0,
+ "capacity": 0.0,
+ "description": "The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.",
+ "descriptionID": 284123,
+ "groupID": 351210,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355423,
+ "typeName": "Onikuma - Impact",
+ "typeNameID": 278719,
+ "volume": 0.01
+ },
+ "355424": {
+ "basePrice": 10000.0,
+ "capacity": 0.0,
+ "description": "The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.",
+ "descriptionID": 284125,
+ "groupID": 351210,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355424,
+ "typeName": "Baloch - Impact",
+ "typeNameID": 278720,
+ "volume": 0.01
+ },
+ "355425": {
+ "basePrice": 795.0,
+ "capacity": 0.0,
+ "description": "The Heavy dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\r\nEvery vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry.\r\nHeavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
+ "descriptionID": 284128,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355425,
+ "typeName": "Dire Sentinel",
+ "typeNameID": 278807,
+ "volume": 0.01
+ },
+ "355426": {
+ "basePrice": 5240.0,
+ "capacity": 0.0,
+ "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\nThis high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system.\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
+ "descriptionID": 284131,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355426,
+ "typeName": "Arbiter",
+ "typeNameID": 278809,
+ "volume": 0.01
+ },
+ "355427": {
+ "basePrice": 5800.0,
+ "capacity": 0.0,
+ "description": "The Logistics-class dropsuit is a force multiplier, able to provide medical and mechanical support to units on the battlefield, greatly improving their effectiveness in battle. The Militia variant has limited module expandability.",
+ "descriptionID": 278812,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355427,
+ "typeName": "Artificer",
+ "typeNameID": 278813,
+ "volume": 0.01
+ },
+ "355428": {
+ "basePrice": 240.0,
+ "capacity": 0.0,
+ "description": "The nanite injector delivers an active helix directly into the bloodstream of the downed victim, whereupon individual subunits work to suppress the pain response, repair tissue and organ damage and reestablish regular cardiac rhythm. If administered in time, first-phase resuscitation (defined as ‘minimum-essential combat functionality') is typically achievable, though some psychological trauma is to be expected.",
+ "descriptionID": 284376,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355428,
+ "typeName": "Militia Nanite Injector",
+ "typeNameID": 278817,
+ "volume": 0.01
+ },
+ "355430": {
+ "basePrice": 3000.0,
+ "capacity": 0.0,
+ "description": "Engineered using technology plundered from archeological sites during the UBX-CC conflict in YC113, the Dragonfly is a GATE suit designed to adapt and conform to an individual’s usage patterns, learning and eventually predicting actions before they occur, substantially increasing response times and maneuverability.",
+ "descriptionID": 278837,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355430,
+ "typeName": "'Dragonfly' Scout [nSv]",
+ "typeNameID": 278836,
+ "volume": 0.01
+ },
+ "355432": {
+ "basePrice": 675.0,
+ "capacity": 0.0,
+ "description": "A modified version of the Republic’s seminal light weapon, the Toxin is a semi-automatic pistol adapted to fire doped slugs. \r\nA questionable design that many would agree offers little benefit beyond increasing a victim’s discomfort as contaminants spread through the system, liquefying internal organs and disrupting nanite helixes in the bloodstream, causing the subunits to go haywire and attack the body they’re designed to sustain.",
+ "descriptionID": 278841,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355432,
+ "typeName": "'Toxin' ICD-9 Submachine Gun",
+ "typeNameID": 278840,
+ "volume": 0.01
+ },
+ "355434": {
+ "basePrice": 4020.0,
+ "capacity": 0.0,
+ "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\n\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
+ "descriptionID": 284379,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355434,
+ "typeName": "HK4M Shotgun",
+ "typeNameID": 278833,
+ "volume": 0.01
+ },
+ "355435": {
+ "basePrice": 1470.0,
+ "capacity": 0.0,
+ "description": "The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death. ",
+ "descriptionID": 284380,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355435,
+ "typeName": "Hacked Drop Uplink",
+ "typeNameID": 278823,
+ "volume": 0.01
+ },
+ "355438": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Installation component needs a description!",
+ "descriptionID": 284159,
+ "groupID": 354753,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355438,
+ "typeName": "Drone Hive",
+ "typeNameID": 277143,
+ "volume": 0.01
+ },
+ "355439": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Installation component needs a description!",
+ "descriptionID": 284163,
+ "groupID": 354753,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355439,
+ "typeName": "Drone Hive",
+ "typeNameID": 284162,
+ "volume": 0.01
+ },
+ "355442": {
+ "basePrice": 2085.0,
+ "capacity": 0.0,
+ "description": "Increases damage done by melee attacks.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
+ "descriptionID": 284381,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355442,
+ "typeName": "1.5dn Myofibril Stimulant",
+ "typeNameID": 278844,
+ "volume": 0.01
+ },
+ "355443": {
+ "basePrice": 450.0,
+ "capacity": 0.0,
+ "description": "The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor.",
+ "descriptionID": 284382,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355443,
+ "typeName": "Fused Locus Grenade",
+ "typeNameID": 278832,
+ "volume": 0.01
+ },
+ "355445": {
+ "basePrice": 9400.0,
+ "capacity": 0.0,
+ "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient equipment hard points for mission-specific customizations.\r\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier's strength, balance, and resistance to impact forces. The suit's helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. Furthermore, every armor plate on the suit is energized to absorb the force of incoming plasma-based projectiles, neutralizing their ionization and reducing thermal damage.\r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment's notice. Its ability to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear makes it the most adaptable suit on the battlefield.",
+ "descriptionID": 284177,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355445,
+ "typeName": "QA God Suit",
+ "typeNameID": 278998,
+ "volume": 0.01
+ },
+ "355470": {
+ "basePrice": 59565.0,
+ "capacity": 0.0,
+ "description": "The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. ",
+ "descriptionID": 284391,
+ "groupID": 351210,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355470,
+ "typeName": "Soma",
+ "typeNameID": 279051,
+ "volume": 0.01
+ },
+ "355471": {
+ "basePrice": 151840.0,
+ "capacity": 0.0,
+ "description": "The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.",
+ "descriptionID": 284392,
+ "groupID": 351210,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355471,
+ "typeName": "Gorgon - Hatch",
+ "typeNameID": 279054,
+ "volume": 0.01
+ },
+ "355472": {
+ "basePrice": 27495.0,
+ "capacity": 0.0,
+ "description": "The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.",
+ "descriptionID": 284393,
+ "groupID": 351210,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355472,
+ "typeName": "Viper",
+ "typeNameID": 279055,
+ "volume": 0.01
+ },
+ "355473": {
+ "basePrice": 27495.0,
+ "capacity": 0.0,
+ "description": "The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.",
+ "descriptionID": 284394,
+ "groupID": 351210,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355473,
+ "typeName": "Gorgon",
+ "typeNameID": 279056,
+ "volume": 0.01
+ },
+ "355474": {
+ "basePrice": 151840.0,
+ "capacity": 0.0,
+ "description": "The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.",
+ "descriptionID": 284389,
+ "groupID": 351210,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355474,
+ "typeName": "Viper - Hatch",
+ "typeNameID": 279057,
+ "volume": 0.01
+ },
+ "355475": {
+ "basePrice": 138040.0,
+ "capacity": 0.0,
+ "description": "The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. ",
+ "descriptionID": 284623,
+ "groupID": 351210,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355475,
+ "typeName": "Sica - Tension",
+ "typeNameID": 279058,
+ "volume": 0.01
+ },
+ "355476": {
+ "basePrice": 1500.0,
+ "capacity": 0.0,
+ "description": "This is used for passenger positions. Please do not unpublish or delete this.",
+ "descriptionID": 284521,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355476,
+ "typeName": "Passenger Position",
+ "typeNameID": 284520,
+ "volume": 0.01
+ },
+ "355478": {
+ "basePrice": 1500.0,
+ "capacity": 0.0,
+ "description": "This is used for passenger positions. Please do not unpublish or delete this.",
+ "descriptionID": 284396,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355478,
+ "typeName": "Passenger Position",
+ "typeNameID": 284395,
+ "volume": 0.01
+ },
+ "355479": {
+ "basePrice": 138040.0,
+ "capacity": 0.0,
+ "description": "The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. ",
+ "descriptionID": 284452,
+ "groupID": 351210,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355479,
+ "typeName": "Soma - Tension",
+ "typeNameID": 279059,
+ "volume": 0.01
+ },
+ "355483": {
+ "basePrice": 6000.0,
+ "capacity": 0.0,
+ "description": "The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds. ",
+ "descriptionID": 284485,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355483,
+ "typeName": "AntiMCC Railgun",
+ "typeNameID": 279060,
+ "volume": 0.01
+ },
+ "355488": {
+ "basePrice": 1500.0,
+ "capacity": 0.0,
+ "description": "This is used for passenger positions. Please do not unpublish or delete this.",
+ "descriptionID": 265717,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355488,
+ "typeName": "Passenger Position",
+ "typeNameID": 265716,
+ "volume": 0.01
+ },
+ "355495": {
+ "basePrice": 2460.0,
+ "capacity": 0.0,
+ "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\n\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
+ "descriptionID": 284399,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355495,
+ "typeName": "Breach Shotgun",
+ "typeNameID": 279097,
+ "volume": 0.01
+ },
+ "355497": {
+ "basePrice": 4020.0,
+ "capacity": 0.0,
+ "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\n\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
+ "descriptionID": 284400,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355497,
+ "typeName": "'Chimera' Shotgun",
+ "typeNameID": 279109,
+ "volume": 0.01
+ },
+ "355498": {
+ "basePrice": 4020.0,
+ "capacity": 0.0,
+ "description": "A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”\n\nUnlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.",
+ "descriptionID": 284401,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "typeID": 355498,
+ "typeName": "'Golem' Heavy Machine Gun",
+ "typeNameID": 279111,
+ "volume": 0.01
+ },
+ "355499": {
+ "basePrice": 4020.0,
+ "capacity": 0.0,
+ "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
+ "descriptionID": 284349,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355499,
+ "typeName": "'Tsunami' Mass Driver",
+ "typeNameID": 279113,
+ "volume": 0.01
+ },
+ "355508": {
+ "basePrice": 4800.0,
+ "capacity": 0.0,
+ "description": "The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units.\r\nThese explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.",
+ "descriptionID": 284368,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355508,
+ "typeName": "Cortex",
+ "typeNameID": 279136,
+ "volume": 0.01
+ },
+ "355514": {
+ "basePrice": 10770.0,
+ "capacity": 0.0,
+ "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\n\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
+ "descriptionID": 284402,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355514,
+ "typeName": "KR-17 Breach Shotgun",
+ "typeNameID": 279148,
+ "volume": 0.01
+ },
+ "355515": {
+ "basePrice": 47220.0,
+ "capacity": 0.0,
+ "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\n\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
+ "descriptionID": 284403,
+ "groupID": 350858,
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+ "portionSize": 1,
+ "published": false,
+ "typeID": 355515,
+ "typeName": "Allotek Breach Shotgun",
+ "typeNameID": 279150,
+ "volume": 0.01
+ },
+ "355516": {
+ "basePrice": 4905.0,
+ "capacity": 0.0,
+ "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\r\nUtilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel.\r\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
+ "descriptionID": 284041,
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+ "published": false,
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+ "typeName": "Logistics Type-II",
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+ },
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+ "capacity": 0.0,
+ "description": "Decreases dropsuit's scan profile making it harder to detect by scanning systems.",
+ "descriptionID": 284052,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355517,
+ "typeName": "Enhanced Profile Dampener",
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+ "volume": 0.01
+ },
+ "355518": {
+ "basePrice": 3420.0,
+ "capacity": 0.0,
+ "description": "Decreases dropsuit's scan profile making it harder to detect by scanning systems.",
+ "descriptionID": 284383,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355518,
+ "typeName": "Complex Profile Dampener",
+ "typeNameID": 279172,
+ "volume": 0.01
+ },
+ "355519": {
+ "basePrice": 780.0,
+ "capacity": 0.0,
+ "description": "Decreases dropsuit's scan profile making it harder to detect by scanning systems.",
+ "descriptionID": 284076,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355519,
+ "typeName": "'Cataract' Basic Profile Dampener",
+ "typeNameID": 279174,
+ "volume": 0.01
+ },
+ "355520": {
+ "basePrice": 2085.0,
+ "capacity": 0.0,
+ "description": "Decreases dropsuit's scan profile making it harder to detect by scanning systems.",
+ "descriptionID": 284388,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355520,
+ "typeName": "'Nyctalus' Enhanced Profile Damper",
+ "typeNameID": 279176,
+ "volume": 0.01
+ },
+ "355521": {
+ "basePrice": 2085.0,
+ "capacity": 0.0,
+ "description": "Decreases dropsuit's scan profile making it harder to detect by scanning systems.",
+ "descriptionID": 284390,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355521,
+ "typeName": "'Miosis' Complex Profile Damper",
+ "typeNameID": 279178,
+ "volume": 0.01
+ },
+ "355523": {
+ "basePrice": 320.0,
+ "capacity": 0.0,
+ "description": "Decreases dropsuit's scan profile making it harder to detect by scanning systems.",
+ "descriptionID": 279182,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
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+ "typeID": 355523,
+ "typeName": "Militia Profile Dampener",
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+ "volume": 0.01
+ },
+ "355526": {
+ "basePrice": 1275.0,
+ "capacity": 0.0,
+ "description": "Increases damage output of all light handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 277643,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355526,
+ "typeName": "'Echo' Basic Light Damage Modifier",
+ "typeNameID": 279197,
+ "volume": 0.01
+ },
+ "355527": {
+ "basePrice": 3420.0,
+ "capacity": 0.0,
+ "description": "Increases damage output of all light handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284404,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355527,
+ "typeName": "'Ricochet' Enhanced Light Damage Modifier",
+ "typeNameID": 279199,
+ "volume": 0.01
+ },
+ "355528": {
+ "basePrice": 3420.0,
+ "capacity": 0.0,
+ "description": "Increases damage output of all light handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
+ "descriptionID": 284405,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355528,
+ "typeName": "'Cascade' Complex Light Damage Modifier",
+ "typeNameID": 279201,
+ "volume": 0.01
+ },
+ "355532": {
+ "basePrice": 1275.0,
+ "capacity": 0.0,
+ "description": "Increases damage output of all sidearm handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284406,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355532,
+ "typeName": "'Debris' Basic Sidearm Damage Modifier",
+ "typeNameID": 279209,
+ "volume": 0.01
+ },
+ "355533": {
+ "basePrice": 3420.0,
+ "capacity": 0.0,
+ "description": "Increases damage output of all sidearm handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
+ "descriptionID": 284407,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355533,
+ "typeName": "'Fragment' Enhanced Sidearm Damage Modifier",
+ "typeNameID": 279211,
+ "volume": 0.01
+ },
+ "355534": {
+ "basePrice": 3420.0,
+ "capacity": 0.0,
+ "description": "Increases damage output of all sidearm handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284412,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355534,
+ "typeName": "'Sliver' Complex Sidearm Damage Modifier",
+ "typeNameID": 279213,
+ "volume": 0.01
+ },
+ "355535": {
+ "basePrice": 1275.0,
+ "capacity": 0.0,
+ "description": "Increases damage output of all heavy handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284409,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355535,
+ "typeName": "'Tremor' Basic Heavy Damage Modifier",
+ "typeNameID": 279215,
+ "volume": 0.01
+ },
+ "355536": {
+ "basePrice": 3420.0,
+ "capacity": 0.0,
+ "description": "Increases damage output of all heavy handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284410,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355536,
+ "typeName": "'Impact' Enhanced Heavy Damage Modifier",
+ "typeNameID": 279217,
+ "volume": 0.01
+ },
+ "355537": {
+ "basePrice": 3420.0,
+ "capacity": 0.0,
+ "description": "Increases damage output of all heavy handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284411,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355537,
+ "typeName": "'Seismic' Complex Heavy Damage Modifier",
+ "typeNameID": 279219,
+ "volume": 0.01
+ },
+ "355558": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.\r\nNOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)",
+ "descriptionID": 284421,
+ "groupID": 354641,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355558,
+ "typeName": "Passive Booster (30-Day)",
+ "typeNameID": 279313,
+ "volume": 0.01
+ },
+ "355561": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.\r\n\r\nActive Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool.",
+ "descriptionID": 284423,
+ "groupID": 354641,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355561,
+ "typeName": "Active Booster (30-Day)",
+ "typeNameID": 279408,
+ "volume": 0.01
+ },
+ "355566": {
+ "basePrice": 2610.0,
+ "capacity": 0.0,
+ "description": "Increases hacking speed, making it easier to seize control of enemy vehicles and installations.",
+ "descriptionID": 279494,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355566,
+ "typeName": "Enhanced Codebreaker",
+ "typeNameID": 279480,
+ "volume": 0.01
+ },
+ "355567": {
+ "basePrice": 4275.0,
+ "capacity": 0.0,
+ "description": "Increases hacking speed, making it easier to seize control of enemy vehicles and installations.",
+ "descriptionID": 284425,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355567,
+ "typeName": "Complex Codebreaker",
+ "typeNameID": 279482,
+ "volume": 0.01
+ },
+ "355568": {
+ "basePrice": 975.0,
+ "capacity": 0.0,
+ "description": "Increases hacking speed, making it easier to seize control of enemy vehicles and installations.",
+ "descriptionID": 284426,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355568,
+ "typeName": "Basic Codebreaker",
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+ "volume": 0.01
+ },
+ "355569": {
+ "basePrice": 2610.0,
+ "capacity": 0.0,
+ "description": "Increases hacking speed, making it easier to seize control of enemy vehicles and installations.",
+ "descriptionID": 284427,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355569,
+ "typeName": "'Pandemic' Complex Codebreaker",
+ "typeNameID": 279486,
+ "volume": 0.01
+ },
+ "355570": {
+ "basePrice": 975.0,
+ "capacity": 0.0,
+ "description": "Increases hacking speed, making it easier to seize control of enemy vehicles and installations.",
+ "descriptionID": 284428,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355570,
+ "typeName": "'Pathogen' Basic Codebreaker",
+ "typeNameID": 279489,
+ "volume": 0.01
+ },
+ "355571": {
+ "basePrice": 2610.0,
+ "capacity": 0.0,
+ "description": "Increases hacking speed, making it easier to seize control of enemy vehicles and installations.",
+ "descriptionID": 284429,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355571,
+ "typeName": "'Contagion' Enhanced Codebreaker",
+ "typeNameID": 279492,
+ "volume": 0.01
+ },
+ "355577": {
+ "basePrice": 1500.0,
+ "capacity": 0.0,
+ "description": "A proximity variant of the F/41 series of remote explosives designed to detonate automatically when an unidentified vehicle signature is detected. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units caught in the blast. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.",
+ "descriptionID": 284431,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355577,
+ "typeName": "Proximity Explosive",
+ "typeNameID": 279507,
+ "volume": 0.01
+ },
+ "355582": {
+ "basePrice": 1815.0,
+ "capacity": 0.0,
+ "description": "Reduces the length of the delay before shield recharge begins.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
+ "descriptionID": 279574,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355582,
+ "typeName": "'Origin' Enhanced Shield Regulator",
+ "typeNameID": 279560,
+ "volume": 0.01
+ },
+ "355583": {
+ "basePrice": 675.0,
+ "capacity": 0.0,
+ "description": "Reduces the length of the delay before shield recharge begins.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
+ "descriptionID": 284434,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355583,
+ "typeName": "'Shaft' Basic Shield Regulator",
+ "typeNameID": 279563,
+ "volume": 0.01
+ },
+ "355584": {
+ "basePrice": 1815.0,
+ "capacity": 0.0,
+ "description": "Reduces the length of the delay before shield recharge begins.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
+ "descriptionID": 284435,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355584,
+ "typeName": "'Tether' Complex Shield Regulator",
+ "typeNameID": 279566,
+ "volume": 0.01
+ },
+ "355585": {
+ "basePrice": 675.0,
+ "capacity": 0.0,
+ "description": "Reduces the length of the delay before shield recharge begins.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
+ "descriptionID": 284436,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355585,
+ "typeName": "Basic Shield Regulator",
+ "typeNameID": 279569,
+ "volume": 0.01
+ },
+ "355586": {
+ "basePrice": 2955.0,
+ "capacity": 0.0,
+ "description": "Reduces the length of the delay before shield recharge begins.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
+ "descriptionID": 284437,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355586,
+ "typeName": "Complex Shield Regulator",
+ "typeNameID": 279571,
+ "volume": 0.01
+ },
+ "355587": {
+ "basePrice": 1815.0,
+ "capacity": 0.0,
+ "description": "Reduces the length of the delay before shield recharge begins.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
+ "descriptionID": 284438,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355587,
+ "typeName": "Enhanced Shield Regulator",
+ "typeNameID": 279573,
+ "volume": 0.01
+ },
+ "355591": {
+ "basePrice": 270.0,
+ "capacity": 0.0,
+ "description": "Reduces the length of the delay before shield recharge begins.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 279578,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355591,
+ "typeName": "Militia Shield Regulator",
+ "typeNameID": 279580,
+ "volume": 0.01
+ },
+ "355594": {
+ "basePrice": 1605.0,
+ "capacity": 0.0,
+ "description": "The Flux grenade is a hand-thrown wave shaper designed to destroy low-level electronic equipment and disrupt shielding.",
+ "descriptionID": 284439,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355594,
+ "typeName": "C-7 Flux Grenade",
+ "typeNameID": 279609,
+ "volume": 0.01
+ },
+ "355595": {
+ "basePrice": 7050.0,
+ "capacity": 0.0,
+ "description": "The Flux grenade is a hand-thrown wave shaper designed to destroy low-level electronic equipment and disrupt shielding.",
+ "descriptionID": 284440,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355595,
+ "typeName": "Allotek Flux Grenade",
+ "typeNameID": 279613,
+ "volume": 0.01
+ },
+ "355596": {
+ "basePrice": 1605.0,
+ "capacity": 0.0,
+ "description": "The Flux grenade is a hand-thrown wave shaper designed to destroy low-level electronic equipment and disrupt shielding.",
+ "descriptionID": 284441,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355596,
+ "typeName": "'Siren' Flux Grenade",
+ "typeNameID": 279607,
+ "volume": 0.01
+ },
+ "355597": {
+ "basePrice": 4305.0,
+ "capacity": 0.0,
+ "description": "The Flux grenade is a hand-thrown wave shaper designed to destroy low-level electronic equipment and disrupt shielding.",
+ "descriptionID": 284625,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355597,
+ "typeName": "'Klaxon' Allotek Flux Grenade",
+ "typeNameID": 279615,
+ "volume": 0.01
+ },
+ "355598": {
+ "basePrice": 4305.0,
+ "capacity": 0.0,
+ "description": "The Flux grenade is a hand-thrown wave shaper designed to destroy low-level electronic equipment and disrupt shielding.",
+ "descriptionID": 284443,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355598,
+ "typeName": "'Banshee' C-7 Flux Grenade",
+ "typeNameID": 279611,
+ "volume": 0.01
+ },
+ "355599": {
+ "basePrice": 1200.0,
+ "capacity": 0.0,
+ "description": "The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor.",
+ "descriptionID": 284444,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355599,
+ "typeName": "'Haze' Locus Grenade",
+ "typeNameID": 279617,
+ "volume": 0.01
+ },
+ "355600": {
+ "basePrice": 2010.0,
+ "capacity": 0.0,
+ "description": "The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range.",
+ "descriptionID": 279622,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355600,
+ "typeName": "'Husk' AV Grenade",
+ "typeNameID": 279621,
+ "volume": 0.01
+ },
+ "355603": {
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+ "capacity": 0.0,
+ "description": "The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target.\n\nPower consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules. ",
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+ },
+ "355604": {
+ "basePrice": 4845.0,
+ "capacity": 0.0,
+ "description": "The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target.\n\nPower consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules. ",
+ "descriptionID": 284446,
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+ "mass": 0.0,
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+ "published": false,
+ "typeID": 355604,
+ "typeName": "TY-5 Breach Scrambler Pistol",
+ "typeNameID": 279635,
+ "volume": 0.01
+ },
+ "355605": {
+ "basePrice": 21240.0,
+ "capacity": 0.0,
+ "description": "The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target.\n\nPower consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules. ",
+ "descriptionID": 284447,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355605,
+ "typeName": "Imperial Breach Scrambler Pistol",
+ "typeNameID": 279636,
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+ },
+ "355607": {
+ "basePrice": 5000.0,
+ "capacity": 0.0,
+ "description": "Increases firing rate of hybrid turrets.\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284448,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355607,
+ "typeName": "Magnetic Field Stabilizer",
+ "typeNameID": 280239,
+ "volume": 0.01
+ },
+ "355610": {
+ "basePrice": 12000.0,
+ "capacity": 0.0,
+ "description": "Reduces spool up duration of railgun turrets by 10%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284450,
+ "groupID": 351121,
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+ "published": false,
+ "typeID": 355610,
+ "typeName": "Fire Control System",
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+ "355611": {
+ "basePrice": 12000.0,
+ "capacity": 0.0,
+ "description": "Reduces turret heat build-up of blaster and railgun turrets, thereby increasing effective firing time before overheating. Reduces heat cost per shot by 10%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
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+ "groupID": 351121,
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+ "published": false,
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+ "typeName": "Conscript Heat Sink",
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+ "volume": 0.01
+ },
+ "355613": {
+ "basePrice": 45360.0,
+ "capacity": 0.0,
+ "description": "Increases maximum strength of vehicle's armor, but the increased mass reduces top speed. ",
+ "descriptionID": 266349,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355613,
+ "typeName": "Propulsion Test Plates",
+ "typeNameID": 279658,
+ "volume": 0.01
+ },
+ "355614": {
+ "basePrice": 45360.0,
+ "capacity": 0.0,
+ "description": "Increases maximum strength of vehicle's armor, but the increased mass reduces top speed.",
+ "descriptionID": 284453,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355614,
+ "typeName": "Inertia Test Plates",
+ "typeNameID": 279659,
+ "volume": 0.01
+ },
+ "355615": {
+ "basePrice": 1230.0,
+ "capacity": 0.0,
+ "description": "The AV grenade is a high-explosive anti-vehicle grenade.",
+ "descriptionID": 279673,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355615,
+ "typeName": "Synch AV Grenade",
+ "typeNameID": 279672,
+ "volume": 0.01
+ },
+ "355616": {
+ "basePrice": 3285.0,
+ "capacity": 0.0,
+ "description": "The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range.",
+ "descriptionID": 284454,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355616,
+ "typeName": "EX-3 Sleek AV Grenade",
+ "typeNameID": 279675,
+ "volume": 0.01
+ },
+ "355617": {
+ "basePrice": 23610.0,
+ "capacity": 0.0,
+ "description": "The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range.",
+ "descriptionID": 284455,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355617,
+ "typeName": "Lai Dai Packed AV Grenade",
+ "typeNameID": 279677,
+ "volume": 0.01
+ },
+ "355679": {
+ "basePrice": 1500.0,
+ "capacity": 0.0,
+ "description": "The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets.\r\n\r\nThe added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.",
+ "descriptionID": 279758,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355679,
+ "typeName": "Scrambler Rifle",
+ "typeNameID": 279708,
+ "volume": 0.01
+ },
+ "355685": {
+ "basePrice": 47220.0,
+ "capacity": 0.0,
+ "description": "The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets.\r\n\r\nThe added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.",
+ "descriptionID": 284464,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355685,
+ "typeName": "Viziam Scrambler Rifle",
+ "typeNameID": 279718,
+ "volume": 0.01
+ },
+ "355697": {
+ "basePrice": 10770.0,
+ "capacity": 0.0,
+ "description": "The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets.\r\n\r\nThe added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.",
+ "descriptionID": 284469,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355697,
+ "typeName": "CRW-04 Scrambler Rifle",
+ "typeNameID": 279740,
+ "volume": 0.01
+ },
+ "355720": {
+ "basePrice": 610.0,
+ "capacity": 0.0,
+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
+ "descriptionID": 284476,
+ "groupID": 351064,
+ "mass": 0.0,
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+ "published": false,
+ "typeID": 355720,
+ "typeName": "'Skinweave' Militia Caldari Medium Frame",
+ "typeNameID": 279774,
+ "volume": 0.01
+ },
+ "355721": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Installation component needs a description!",
+ "descriptionID": 284477,
+ "groupID": 354753,
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+ "portionSize": 1,
+ "published": false,
+ "typeID": 355721,
+ "typeName": "Large Blaster Installation",
+ "typeNameID": 277245,
+ "volume": 0.01
+ },
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+ "description": "Installation component needs a description!",
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+ "groupID": 354753,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355722,
+ "typeName": "Large CA Railgun Installation",
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+ "volume": 0.01
+ },
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+ "description": "Installation component needs a description!",
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+ "mass": 0.0,
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+ "published": false,
+ "typeID": 355723,
+ "typeName": "Large GA Railgun Installation",
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+ "description": "Installation component needs a description!",
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+ "groupID": 354753,
+ "mass": 0.0,
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+ "published": false,
+ "typeID": 355724,
+ "typeName": "Large Missile Installation",
+ "typeNameID": 284480,
+ "volume": 0.01
+ },
+ "355740": {
+ "basePrice": 47220.0,
+ "capacity": 0.0,
+ "description": "Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it.\n\nPowered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge. ",
+ "descriptionID": 284067,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355740,
+ "typeName": "Wiyrkomi Breach Forge Gun",
+ "typeNameID": 279804,
+ "volume": 0.01
+ },
+ "355741": {
+ "basePrice": 24105.0,
+ "capacity": 0.0,
+ "description": "Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.",
+ "descriptionID": 284488,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355741,
+ "typeName": "'Grimoire' 20GJ Blaster",
+ "typeNameID": 279846,
+ "volume": 0.01
+ },
+ "355742": {
+ "basePrice": 64605.0,
+ "capacity": 0.0,
+ "description": "Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.",
+ "descriptionID": 284489,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355742,
+ "typeName": "'Calisto' 20GJ Neutron Blaster",
+ "typeNameID": 279848,
+ "volume": 0.01
+ },
+ "355743": {
+ "basePrice": 105735.0,
+ "capacity": 0.0,
+ "description": "Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.",
+ "descriptionID": 284490,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355743,
+ "typeName": "'Phantasm' 20GJ Ion Cannon",
+ "typeNameID": 279849,
+ "volume": 0.01
+ },
+ "355744": {
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+ "capacity": 0.0,
+ "description": "Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.",
+ "descriptionID": 284491,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355744,
+ "typeName": "'Wraith' 80GJ Blaster",
+ "typeNameID": 279852,
+ "volume": 0.01
+ },
+ "355746": {
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+ "description": "Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.",
+ "descriptionID": 284493,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355746,
+ "typeName": "'Oracle' 80GJ Neutron Blaster",
+ "typeNameID": 279855,
+ "volume": 0.01
+ },
+ "355747": {
+ "basePrice": 281955.0,
+ "capacity": 0.0,
+ "description": "Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.",
+ "descriptionID": 284494,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355747,
+ "typeName": "'Sodom' 80GJ Ion Cannon",
+ "typeNameID": 279857,
+ "volume": 0.01
+ },
+ "355748": {
+ "basePrice": 24105.0,
+ "capacity": 0.0,
+ "description": "The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds. ",
+ "descriptionID": 284495,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355748,
+ "typeName": "'Lycan' 20GJ Railgun",
+ "typeNameID": 279859,
+ "volume": 0.01
+ },
+ "355749": {
+ "basePrice": 64605.0,
+ "capacity": 0.0,
+ "description": "The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds. ",
+ "descriptionID": 284023,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355749,
+ "typeName": "'Spartan' 20GJ Particle Accelerator",
+ "typeNameID": 279861,
+ "volume": 0.01
+ },
+ "355750": {
+ "basePrice": 105735.0,
+ "capacity": 0.0,
+ "description": "The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds. ",
+ "descriptionID": 284422,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355750,
+ "typeName": "'Martyr' 20GJ Particle Cannon",
+ "typeNameID": 279863,
+ "volume": 0.01
+ },
+ "355751": {
+ "basePrice": 64305.0,
+ "capacity": 0.0,
+ "description": "The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds. ",
+ "descriptionID": 284498,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355751,
+ "typeName": "'Pariah' 80GJ Railgun",
+ "typeNameID": 279865,
+ "volume": 0.01
+ },
+ "355752": {
+ "basePrice": 172260.0,
+ "capacity": 0.0,
+ "description": "The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds. ",
+ "descriptionID": 284499,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355752,
+ "typeName": "'Mortis' 80GJ Particle Accelerator",
+ "typeNameID": 279868,
+ "volume": 0.01
+ },
+ "355753": {
+ "basePrice": 281955.0,
+ "capacity": 0.0,
+ "description": "The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds. ",
+ "descriptionID": 284459,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355753,
+ "typeName": "'Gomorrah' 80GJ Particle Cannon",
+ "typeNameID": 279870,
+ "volume": 0.01
+ },
+ "355761": {
+ "basePrice": 24105.0,
+ "capacity": 0.0,
+ "description": "Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance. ",
+ "descriptionID": 284502,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355761,
+ "typeName": "'Brimstone' ST-1 Missile Launcher",
+ "typeNameID": 279923,
+ "volume": 0.01
+ },
+ "355762": {
+ "basePrice": 64605.0,
+ "capacity": 0.0,
+ "description": "Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance. ",
+ "descriptionID": 284503,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355762,
+ "typeName": "'Arson' AT-1 Missile Launcher",
+ "typeNameID": 279925,
+ "volume": 0.01
+ },
+ "355763": {
+ "basePrice": 105735.0,
+ "capacity": 0.0,
+ "description": "Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance. ",
+ "descriptionID": 284504,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355763,
+ "typeName": "'Cinder' XT-1 Missile Launcher",
+ "typeNameID": 279927,
+ "volume": 0.01
+ },
+ "355764": {
+ "basePrice": 64305.0,
+ "capacity": 0.0,
+ "description": "Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance. ",
+ "descriptionID": 284505,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355764,
+ "typeName": "'Harbinger' ST-201 Missile Launcher",
+ "typeNameID": 279928,
+ "volume": 0.01
+ },
+ "355765": {
+ "basePrice": 172260.0,
+ "capacity": 0.0,
+ "description": "Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance. ",
+ "descriptionID": 284461,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355765,
+ "typeName": "'Omen' AT-201 Missile Launcher",
+ "typeNameID": 279930,
+ "volume": 0.01
+ },
+ "355766": {
+ "basePrice": 281955.0,
+ "capacity": 0.0,
+ "description": "Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance. ",
+ "descriptionID": 284678,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355766,
+ "typeName": "'Prodigy' XT-201 Missile Launcher",
+ "typeNameID": 279932,
+ "volume": 0.01
+ },
+ "355767": {
+ "basePrice": 610.0,
+ "capacity": 0.0,
+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
+ "descriptionID": 284130,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355767,
+ "typeName": "'Skinweave' Militia Gallente Light Frame",
+ "typeNameID": 279935,
+ "volume": 0.01
+ },
+ "355768": {
+ "basePrice": 610.0,
+ "capacity": 0.0,
+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
+ "descriptionID": 279937,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355768,
+ "typeName": "'Skinweave' Militia Minmatar Medium Frame",
+ "typeNameID": 279938,
+ "volume": 0.01
+ },
+ "355771": {
+ "basePrice": 610.0,
+ "capacity": 0.0,
+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
+ "descriptionID": 284138,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355771,
+ "typeName": "'Skinweave' Militia Amarr Heavy Frame",
+ "typeNameID": 279941,
+ "volume": 0.01
+ },
+ "355772": {
+ "basePrice": 30000.0,
+ "capacity": 0.0,
+ "description": "The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.",
+ "descriptionID": 284510,
+ "groupID": 351210,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355772,
+ "typeName": "Guristas Saga",
+ "typeNameID": 279944,
+ "volume": 0.01
+ },
+ "355779": {
+ "basePrice": 2460.0,
+ "capacity": 0.0,
+ "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
+ "descriptionID": 284515,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355779,
+ "typeName": "Breach Mass Driver",
+ "typeNameID": 280060,
+ "volume": 0.01
+ },
+ "355781": {
+ "basePrice": 2460.0,
+ "capacity": 0.0,
+ "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
+ "descriptionID": 284516,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355781,
+ "typeName": "Assault Mass Driver",
+ "typeNameID": 280061,
+ "volume": 0.01
+ },
+ "355785": {
+ "basePrice": 5000.0,
+ "capacity": 0.0,
+ "description": "Increases firing rate of hybrid turrets.\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 280194,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355785,
+ "typeName": "Insulated Magnetic Field Stabilizer",
+ "typeNameID": 280240,
+ "volume": 0.01
+ },
+ "355786": {
+ "basePrice": 5000.0,
+ "capacity": 0.0,
+ "description": "Increases firing rate of hybrid turrets.\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284522,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355786,
+ "typeName": "Nonlinear Flux Stabilizer",
+ "typeNameID": 280241,
+ "volume": 0.01
+ },
+ "355787": {
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+ "capacity": 0.0,
+ "description": "Increases firing rate of hybrid turrets.\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284523,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355787,
+ "typeName": "'Utopia' Magnetic Field Stabilizer",
+ "typeNameID": 280247,
+ "volume": 0.01
+ },
+ "355788": {
+ "basePrice": 17360.0,
+ "capacity": 0.0,
+ "description": "Reduces spool up duration of railgun turrets by 14%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284524,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355788,
+ "typeName": "Asynchronous Fire Control",
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+ "volume": 0.01
+ },
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+ "capacity": 0.0,
+ "description": "Reduces spool up duration of railgun turrets by 19%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 280202,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355789,
+ "typeName": "Fire Control System II",
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+ "volume": 0.01
+ },
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+ "description": "Reduces spool up duration of railgun turrets by 18%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284183,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355790,
+ "typeName": "'Trojan' Fire Control System",
+ "typeNameID": 280245,
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+ },
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+ "capacity": 0.0,
+ "description": "Reduces turret heat build-up of blaster and railgun turrets, thereby increasing effective firing time before overheating. Reduces heat cost per shot by 14%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
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+ "published": false,
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+ "typeName": "Modified Extruded Heat Sink",
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+ "volume": 0.01
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+ "description": "Reduces turret heat build-up of blaster and railgun turrets, thereby increasing effective firing time before overheating. Reduces heat cost per shot by 19%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 280179,
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+ "portionSize": 1,
+ "published": false,
+ "typeID": 355792,
+ "typeName": "Vented Heat Sink",
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+ "volume": 0.01
+ },
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+ "basePrice": 25160.0,
+ "capacity": 0.0,
+ "description": "Reduces turret heat build-up of blaster and railgun turrets, thereby increasing effective firing time before overheating. Reduces heat cost per shot by 18%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
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+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355793,
+ "typeName": "'Helios' Heat Sink",
+ "typeNameID": 280248,
+ "volume": 0.01
+ },
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+ "capacity": 0.0,
+ "description": "Once activated, this module temporarily increases the damage output of all railgun turrets fitted to a vehicle.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
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+ "groupID": 351121,
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+ "portionSize": 1,
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+ "typeID": 355798,
+ "typeName": "Basic Railgun Damage Amplifer",
+ "typeNameID": 280065,
+ "volume": 0.01
+ },
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+ "capacity": 0.0,
+ "description": "Once activated, this module temporarily increases the damage output of all railgun turrets fitted to a vehicle.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
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+ "groupID": 351121,
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+ "portionSize": 1,
+ "published": false,
+ "typeID": 355799,
+ "typeName": "Enhanced Railgun Damage Amplifer",
+ "typeNameID": 280066,
+ "volume": 0.01
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+ "description": "Once activated, this module temporarily increases the damage output of all railgun turrets fitted to a vehicle.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
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+ "groupID": 351121,
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+ "portionSize": 1,
+ "published": false,
+ "typeID": 355800,
+ "typeName": "Complex Railgun Damage Amplifer",
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+ "volume": 0.01
+ },
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+ "portionSize": 1,
+ "published": false,
+ "typeID": 355801,
+ "typeName": "LT Insulated Stabilizer Array",
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+ "description": "Once activated, this module temporarily increases the damage output of all blaster turrets fitted to a vehicle.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
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+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355802,
+ "typeName": "Basic Blaster Damage Amplifier",
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+ "volume": 0.01
+ },
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+ "basePrice": 10050.0,
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+ "description": "Once activated, this module temporarily increases the damage output of all blaster turrets fitted to a vehicle.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
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+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355803,
+ "typeName": "Enhanced Blaster Damage Amplifier",
+ "typeNameID": 280070,
+ "volume": 0.01
+ },
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+ "description": "Once activated, this module temporarily increases the damage output of all blaster turrets fitted to a vehicle.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
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+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355804,
+ "typeName": "Complex Blaster Damage Amplifier",
+ "typeNameID": 280071,
+ "volume": 0.01
+ },
+ "355805": {
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+ "capacity": 0.0,
+ "description": "Increases the damage output of vehicle mounted large railgun and blaster turrets. Grants 10% bonus to hybrid turret damage, and a 5% increase to rate of fire.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 281555,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355805,
+ "typeName": "HT Insulated Stabilizer Array",
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+ "volume": 0.01
+ },
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+ "description": "Increases turret's maximum effective range.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284264,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355807,
+ "typeName": "Calibration Subsystem",
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+ "volume": 0.01
+ },
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+ "capacity": 0.0,
+ "description": "Increases turret's maximum effective range.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 280184,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355808,
+ "typeName": "Routine Calibration Subsystem",
+ "typeNameID": 280232,
+ "volume": 0.01
+ },
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+ "basePrice": 5000.0,
+ "capacity": 0.0,
+ "description": "Increases turret's maximum effective range.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284537,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355809,
+ "typeName": "Tolerant Calibration Subsystem",
+ "typeNameID": 280237,
+ "volume": 0.01
+ },
+ "355810": {
+ "basePrice": 5000.0,
+ "capacity": 0.0,
+ "description": "Increases turret's maximum effective range.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284538,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355810,
+ "typeName": "'Cirrus' Calibration Subsystem",
+ "typeNameID": 280246,
+ "volume": 0.01
+ },
+ "355811": {
+ "basePrice": 4575.0,
+ "capacity": 0.0,
+ "description": "Once activated, this module temporarily increases the damage output of all blaster turrets fitted to a vehicle.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284354,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355811,
+ "typeName": "Militia Blaster Damage Amplifier",
+ "typeNameID": 280079,
+ "volume": 0.01
+ },
+ "355812": {
+ "basePrice": 10770.0,
+ "capacity": 0.0,
+ "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
+ "descriptionID": 284540,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355812,
+ "typeName": "EK-A2 Breach Mass Driver",
+ "typeNameID": 280081,
+ "volume": 0.01
+ },
+ "355813": {
+ "basePrice": 10770.0,
+ "capacity": 0.0,
+ "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
+ "descriptionID": 284541,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355813,
+ "typeName": "EC-3 Assault Mass Driver",
+ "typeNameID": 280083,
+ "volume": 0.01
+ },
+ "355814": {
+ "basePrice": 47220.0,
+ "capacity": 0.0,
+ "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
+ "descriptionID": 284542,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "typeID": 355814,
+ "typeName": "Core Breach Mass Driver",
+ "typeNameID": 280085,
+ "volume": 0.01
+ },
+ "355815": {
+ "basePrice": 47220.0,
+ "capacity": 0.0,
+ "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
+ "descriptionID": 284543,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "typeID": 355815,
+ "typeName": "Boundless Assault Mass Driver",
+ "typeNameID": 280087,
+ "volume": 0.01
+ },
+ "355820": {
+ "basePrice": 2460.0,
+ "capacity": 0.0,
+ "description": "A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”\r\nUnlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.",
+ "descriptionID": 284547,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355820,
+ "typeName": "Burst Heavy Machine Gun",
+ "typeNameID": 280090,
+ "volume": 0.01
+ },
+ "355821": {
+ "basePrice": 2460.0,
+ "capacity": 0.0,
+ "description": "A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”\n\nUnlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.",
+ "descriptionID": 284548,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355821,
+ "typeName": "Assault Heavy Machine Gun",
+ "typeNameID": 280091,
+ "volume": 0.01
+ },
+ "355822": {
+ "basePrice": 69520.0,
+ "capacity": 0.0,
+ "description": "Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.",
+ "descriptionID": 284263,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355822,
+ "typeName": "80GJ Stabilized Blaster",
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+ "volume": 0.01
+ },
+ "355823": {
+ "basePrice": 69520.0,
+ "capacity": 0.0,
+ "description": "Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.",
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+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355823,
+ "typeName": "80GJ Compressed Blaster",
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+ "volume": 0.01
+ },
+ "355824": {
+ "basePrice": 640600.0,
+ "capacity": 0.0,
+ "description": "Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.",
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+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355824,
+ "typeName": "80GJ Stabilized Ion Cannon",
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+ "volume": 0.01
+ },
+ "355825": {
+ "basePrice": 640600.0,
+ "capacity": 0.0,
+ "description": "Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.",
+ "descriptionID": 284552,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355825,
+ "typeName": "80GJ Compressed Ion Cannon",
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+ "volume": 0.01
+ },
+ "355826": {
+ "basePrice": 211000.0,
+ "capacity": 0.0,
+ "description": "Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.",
+ "descriptionID": 284553,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355826,
+ "typeName": "80GJ Stabilized Neutron Blaster",
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+ "volume": 0.01
+ },
+ "355827": {
+ "basePrice": 211000.0,
+ "capacity": 0.0,
+ "description": "Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.",
+ "descriptionID": 284554,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355827,
+ "typeName": "80GJ Compressed Neutron Blaster",
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+ "volume": 0.01
+ },
+ "355828": {
+ "basePrice": 52760.0,
+ "capacity": 0.0,
+ "description": "Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.",
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+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355828,
+ "typeName": "20GJ Stabilized Neutron Blaster",
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+ "volume": 0.01
+ },
+ "355829": {
+ "basePrice": 52760.0,
+ "capacity": 0.0,
+ "description": "Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.",
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+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355829,
+ "typeName": "20GJ Compressed Neutron Blaster",
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+ "volume": 0.01
+ },
+ "355830": {
+ "basePrice": 160160.0,
+ "capacity": 0.0,
+ "description": "Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.",
+ "descriptionID": 284556,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355830,
+ "typeName": "20GJ Stabilized Ion Cannon",
+ "typeNameID": 280101,
+ "volume": 0.01
+ },
+ "355831": {
+ "basePrice": 160160.0,
+ "capacity": 0.0,
+ "description": "Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.",
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+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355831,
+ "typeName": "20GJ Compressed Ion Cannon",
+ "typeNameID": 280102,
+ "volume": 0.01
+ },
+ "355832": {
+ "basePrice": 17360.0,
+ "capacity": 0.0,
+ "description": "Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.",
+ "descriptionID": 284558,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355832,
+ "typeName": "20GJ Stabilized Blaster",
+ "typeNameID": 280103,
+ "volume": 0.01
+ },
+ "355833": {
+ "basePrice": 17360.0,
+ "capacity": 0.0,
+ "description": "Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.",
+ "descriptionID": 284559,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355833,
+ "typeName": "20GJ Compressed Blaster",
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+ "volume": 0.01
+ },
+ "355834": {
+ "basePrice": 211000.0,
+ "capacity": 0.0,
+ "description": "The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds. ",
+ "descriptionID": 284560,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355834,
+ "typeName": "80GJ Stabilized Particle Accelerator",
+ "typeNameID": 280105,
+ "volume": 0.01
+ },
+ "355835": {
+ "basePrice": 305520.0,
+ "capacity": 0.0,
+ "description": "The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds. ",
+ "descriptionID": 284561,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355835,
+ "typeName": "80GJ Compressed Particle Accelerator",
+ "typeNameID": 280106,
+ "volume": 0.01
+ },
+ "355836": {
+ "basePrice": 640600.0,
+ "capacity": 0.0,
+ "description": "The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds. ",
+ "descriptionID": 284562,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
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+ "description": "Basic understanding of hacking.\r\n\r\nUnlocks ability to use codebreaker modules.\r\n\r\n+5% bonus to hacking speed per level.",
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+ "description": "Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance. ",
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+ "description": "Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance. ",
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+ "volume": 0.01
+ },
+ "355976": {
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+ "description": "Universal Voice Transmitters are biomechanical implants that provide personal access to subspace routers, allowing users to communicate instantly with one another wherever they may be. The implants degrade over time and cease to function when fully absorbed by the user.",
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+ "groupID": 354641,
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+ "typeName": "Universal Voice Transmitter (1-Day)",
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+ "volume": 0.01
+ },
+ "355977": {
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+ "description": "Universal Voice Transmitters are biomechanical implants that provide personal access to subspace routers, allowing users to communicate instantly with one another wherever they may be. The implants degrade over time and cease to function when fully absorbed by the user.",
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+ "published": false,
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+ "typeName": "Universal Voice Transmitter (3-Day)",
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+ "volume": 0.01
+ },
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+ "description": "Universal Voice Transmitters are biomechanical implants that provide personal access to subspace routers, allowing users to communicate instantly with one another wherever they may be. The implants degrade over time and cease to function when fully absorbed by the user.",
+ "descriptionID": 284650,
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+ "typeName": "Universal Voice Transmitter (7-Day)",
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+ "volume": 0.01
+ },
+ "355979": {
+ "basePrice": 0.0,
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+ "description": "Universal Voice Transmitters are biomechanical implants that provide personal access to subspace routers, allowing users to communicate instantly with one another wherever they may be. The implants degrade over time and cease to function when fully absorbed by the user.",
+ "descriptionID": 284651,
+ "groupID": 354641,
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+ "portionSize": 1,
+ "published": false,
+ "typeID": 355979,
+ "typeName": "Universal Voice Transmitter (30-Day)",
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+ "volume": 0.01
+ },
+ "355994": {
+ "basePrice": 126495.0,
+ "capacity": 0.0,
+ "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. \n\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
+ "descriptionID": 284656,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 355994,
+ "typeName": "Balac's GAR-21 Assault Rifle",
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+ "volume": 0.01
+ },
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+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Installation component needs a description!",
+ "descriptionID": 284345,
+ "groupID": 354753,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356012,
+ "typeName": "Null Cannon",
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+ "volume": 0.01
+ },
+ "356015": {
+ "basePrice": 610.0,
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+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
+ "descriptionID": 284663,
+ "groupID": 351064,
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+ "portionSize": 1,
+ "published": false,
+ "typeID": 356015,
+ "typeName": "'Primordial' Militia Caldari Medium Frame",
+ "typeNameID": 280765,
+ "volume": 0.01
+ },
+ "356020": {
+ "basePrice": 610.0,
+ "capacity": 0.0,
+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
+ "descriptionID": 284664,
+ "groupID": 351064,
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+ "portionSize": 1,
+ "published": false,
+ "typeID": 356020,
+ "typeName": "'Thale' Militia Gallente Light Frame",
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+ "volume": 0.01
+ },
+ "356022": {
+ "basePrice": 610.0,
+ "capacity": 0.0,
+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
+ "descriptionID": 280774,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356022,
+ "typeName": "'Fossil' Militia Minmatar Medium Frame",
+ "typeNameID": 280775,
+ "volume": 0.01
+ },
+ "356023": {
+ "basePrice": 610.0,
+ "capacity": 0.0,
+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
+ "descriptionID": 266692,
+ "groupID": 351064,
+ "mass": 0.0,
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+ "published": false,
+ "typeID": 356023,
+ "typeName": "'Eon' Militia Amarr Heavy Frame",
+ "typeNameID": 280778,
+ "volume": 0.01
+ },
+ "356024": {
+ "basePrice": 610.0,
+ "capacity": 0.0,
+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
+ "descriptionID": 284666,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356024,
+ "typeName": "'Venom' Militia Amarr Heavy Frame",
+ "typeNameID": 280780,
+ "volume": 0.01
+ },
+ "356031": {
+ "basePrice": 3000.0,
+ "capacity": 0.0,
+ "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\n\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer.\n \nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
+ "descriptionID": 284670,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356031,
+ "typeName": "'Raven' Assault C-I",
+ "typeNameID": 280824,
+ "volume": 0.01
+ },
+ "356032": {
+ "basePrice": 4905.0,
+ "capacity": 0.0,
+ "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\n\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer.\n\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
+ "descriptionID": 284671,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356032,
+ "typeName": "'Primordial' Assault C-I",
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+ "volume": 0.01
+ },
+ "356034": {
+ "basePrice": 3000.0,
+ "capacity": 0.0,
+ "description": "The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\r\n\r\nEvery vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry.\r\n\r\nHeavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
+ "descriptionID": 284673,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
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+ "typeName": "'Eon' Sentinel A-I",
+ "typeNameID": 280830,
+ "volume": 0.01
+ },
+ "356035": {
+ "basePrice": 3000.0,
+ "capacity": 0.0,
+ "description": "The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\r\n\r\nEvery vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry.\r\n\r\nHeavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
+ "descriptionID": 284674,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356035,
+ "typeName": "'Venom' Sentinel A-I",
+ "typeNameID": 280833,
+ "volume": 0.01
+ },
+ "356037": {
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+ "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\n\nUtilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel.\n\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
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+ "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \n\nThis high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system.\n\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
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+ "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \n\nThis high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system.\n\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
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+ "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class.\n\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
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+ "description": "Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets.\n\nThis original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.",
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+ "description": "Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it.\n\nPowered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge. ",
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+ "description": "Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",
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+ "description": "The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target.\n\nPower consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules. ",
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+ "description": "Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.",
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+ "description": "Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.",
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+ "description": "Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.",
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+ "description": "Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.",
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+ "description": "Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.",
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+ "description": "The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.",
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+ "description": "The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.",
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+ "description": "The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. ",
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+ "description": "The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. ",
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+ "description": "The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.",
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+ "356077": {
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+ "description": "The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.",
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+ "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\n\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer.\n\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
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+ "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\n\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer.\n\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
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+ "typeName": "'Sever' Assault C-I",
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+ "356108": {
+ "basePrice": 3000.0,
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+ "description": "The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\r\n\r\nEvery vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry.\r\n\r\nHeavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
+ "descriptionID": 284701,
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+ "volume": 0.01
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+ "356109": {
+ "basePrice": 3000.0,
+ "capacity": 0.0,
+ "description": "The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\r\n\r\nEvery vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry.\r\n\r\nHeavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
+ "descriptionID": 284702,
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+ "typeName": "'Raven' Sentinel A-I",
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+ "basePrice": 3000.0,
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+ "description": "The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\r\n\r\nEvery vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry.\r\n\r\nHeavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
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+ "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\n\nUtilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel.\n\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
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+ "356112": {
+ "basePrice": 4905.0,
+ "capacity": 0.0,
+ "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\n\nUtilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel.\n\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
+ "descriptionID": 284705,
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+ "typeName": "'Raven' Logistics M-I",
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+ "description": "A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade – formed by a thermic igniter and linear gravity condenser – that, in skilled hands, can be used to carve through even the thickest dropsuit armor.",
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+ "description": "Increases hacking speed, making it easier to seize control of enemy vehicles and installations.",
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+ },
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+ "description": "A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade – formed by a thermic igniter and linear gravity condenser – that, in skilled hands, can be used to carve through even the thickest dropsuit armor.",
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+ "description": "A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade – formed by a thermic igniter and linear gravity condenser – that, in skilled hands, can be used to carve through even the thickest dropsuit armor.",
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+ "description": "Skill at handling nova knives.\r\n\r\n5% reduction to nova knife charge time per level.",
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+ "description": "Increases damage output of all heavy handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
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+ "description": "Increases damage output of all sidearm handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
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+ "description": "Increases damage done by melee attacks.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
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+ "356819": {
+ "basePrice": 3945.0,
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+ "description": "The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires.\n\nThe device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.",
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+ "typeName": "K-2 Nanohive",
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+ "356827": {
+ "basePrice": 610.0,
+ "capacity": 0.0,
+ "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\n\r\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer.\r\n\r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
+ "descriptionID": 284080,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356827,
+ "typeName": "'Dren' Assault C-I",
+ "typeNameID": 282110,
+ "volume": 0.01
+ },
+ "356828": {
+ "basePrice": 8040.0,
+ "capacity": 0.0,
+ "description": "The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\r\n\r\nEvery vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry.\r\n\r\nHeavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
+ "descriptionID": 284081,
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+ "typeID": 356828,
+ "typeName": "'Dren' Sentinel A-I",
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+ "volume": 0.01
+ },
+ "356829": {
+ "basePrice": 610.0,
+ "capacity": 0.0,
+ "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\n\nUtilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel.\n\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
+ "descriptionID": 284082,
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+ "portionSize": 1,
+ "published": false,
+ "typeID": 356829,
+ "typeName": "'Dren' Logistics M-I",
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+ },
+ "356830": {
+ "basePrice": 3000.0,
+ "capacity": 0.0,
+ "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature.\n \nThis high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system.\n\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
+ "descriptionID": 284083,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356830,
+ "typeName": "'Dren' Scout G-I",
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+ },
+ "356831": {
+ "basePrice": 10080.0,
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+ "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\n\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
+ "descriptionID": 284204,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356831,
+ "typeName": "'Dren' Shotgun",
+ "typeNameID": 282121,
+ "volume": 0.01
+ },
+ "356833": {
+ "basePrice": 610.0,
+ "capacity": 0.0,
+ "description": "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. \r\nKey to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.",
+ "descriptionID": 265688,
+ "groupID": 350858,
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+ "published": false,
+ "typeID": 356833,
+ "typeName": "'Dren' Swarm Launcher",
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+ "volume": 0.01
+ },
+ "356835": {
+ "basePrice": 270.0,
+ "capacity": 0.0,
+ "description": "The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target.\n\nPower consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules. ",
+ "descriptionID": 284085,
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+ "published": false,
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+ "typeName": "'Dren' Scrambler Pistol",
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+ },
+ "356837": {
+ "basePrice": 1500.0,
+ "capacity": 0.0,
+ "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. \n\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
+ "descriptionID": 284086,
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+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356837,
+ "typeName": "'Dren' Assault Rifle",
+ "typeNameID": 282127,
+ "volume": 0.01
+ },
+ "356839": {
+ "basePrice": 610.0,
+ "capacity": 0.0,
+ "description": "Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",
+ "descriptionID": 284087,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356839,
+ "typeName": "'Covenant' Sniper Rifle",
+ "typeNameID": 282129,
+ "volume": 0.01
+ },
+ "356840": {
+ "basePrice": 610.0,
+ "capacity": 0.0,
+ "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\n\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer.\n\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
+ "descriptionID": 284088,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356840,
+ "typeName": "'Covenant' Assault C-I",
+ "typeNameID": 282131,
+ "volume": 0.01
+ },
+ "356841": {
+ "basePrice": 30000.0,
+ "capacity": 0.0,
+ "description": "The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.",
+ "descriptionID": 266204,
+ "groupID": 351210,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356841,
+ "typeName": "Ishukone Watch Saga",
+ "typeNameID": 282135,
+ "volume": 0.01
+ },
+ "356842": {
+ "basePrice": 30000.0,
+ "capacity": 0.0,
+ "description": "The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.",
+ "descriptionID": 284089,
+ "groupID": 351210,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356842,
+ "typeName": "Blood Raiders Saga",
+ "typeNameID": 282136,
+ "volume": 0.01
+ },
+ "356843": {
+ "basePrice": 370.0,
+ "capacity": 0.0,
+ "description": "The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death. ",
+ "descriptionID": 284090,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356843,
+ "typeName": "Militia Drop Uplink Blueprint",
+ "typeNameID": 282137,
+ "volume": 0.01
+ },
+ "356844": {
+ "basePrice": 370.0,
+ "capacity": 0.0,
+ "description": "The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires.\r\n\r\nThe device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.",
+ "descriptionID": 284091,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356844,
+ "typeName": "Militia Nanohive Blueprint",
+ "typeNameID": 282138,
+ "volume": 0.01
+ },
+ "356845": {
+ "basePrice": 460.0,
+ "capacity": 0.0,
+ "description": "By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material.\r\n\r\nThe repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.",
+ "descriptionID": 266924,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356845,
+ "typeName": "Militia Repair Tool Blueprint",
+ "typeNameID": 282139,
+ "volume": 0.01
+ },
+ "356846": {
+ "basePrice": 240.0,
+ "capacity": 0.0,
+ "description": "The nanite injector delivers an active helix directly into the bloodstream of the downed victim, whereupon individual subunits work to suppress the pain response, repair tissue and organ damage and reestablish regular cardiac rhythm. If administered in time, first-phase resuscitation (defined as ‘minimum-essential combat functionality') is typically achievable, though some psychological trauma is to be expected.",
+ "descriptionID": 284092,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356846,
+ "typeName": "Militia Nanite Injector Blueprint",
+ "typeNameID": 282140,
+ "volume": 0.01
+ },
+ "356847": {
+ "basePrice": 180.0,
+ "capacity": 0.0,
+ "description": "The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor. The Militia variant is standard-issue for all new recruits.",
+ "descriptionID": 282141,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356847,
+ "typeName": "Militia Locus Grenade Blueprint",
+ "typeNameID": 282143,
+ "volume": 0.01
+ },
+ "356848": {
+ "basePrice": 270.0,
+ "capacity": 0.0,
+ "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class.\r\n\r\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
+ "descriptionID": 284093,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356848,
+ "typeName": "Militia Assault Rifle Blueprint",
+ "typeNameID": 282145,
+ "volume": 0.01
+ },
+ "356849": {
+ "basePrice": 480.0,
+ "capacity": 0.0,
+ "description": "Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. \r\n\r\nThis original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.",
+ "descriptionID": 284094,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356849,
+ "typeName": "Militia Submachine Gun Blueprint",
+ "typeNameID": 282147,
+ "volume": 0.01
+ },
+ "356850": {
+ "basePrice": 610.0,
+ "capacity": 0.0,
+ "description": "Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",
+ "descriptionID": 284095,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356850,
+ "typeName": "Militia Sniper Rifle Blueprint",
+ "typeNameID": 282149,
+ "volume": 0.01
+ },
+ "356851": {
+ "basePrice": 610.0,
+ "capacity": 0.0,
+ "description": "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. \r\nKey to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.",
+ "descriptionID": 284096,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356851,
+ "typeName": "Militia Swarm Launcher Blueprint",
+ "typeNameID": 282151,
+ "volume": 0.01
+ },
+ "356852": {
+ "basePrice": 270.0,
+ "capacity": 0.0,
+ "description": "The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target.\r\n\r\nPower consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules. ",
+ "descriptionID": 284097,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356852,
+ "typeName": "Militia Scrambler Pistol Blueprint",
+ "typeNameID": 282153,
+ "volume": 0.01
+ },
+ "356853": {
+ "basePrice": 610.0,
+ "capacity": 0.0,
+ "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\r\n\r\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
+ "descriptionID": 284098,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356853,
+ "typeName": "Militia Shotgun Blueprint",
+ "typeNameID": 282155,
+ "volume": 0.01
+ },
+ "356854": {
+ "basePrice": 11040.0,
+ "capacity": 0.0,
+ "description": "Passively repairs damage done to the vehicle's armor.",
+ "descriptionID": 282156,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356854,
+ "typeName": "Militia Light Armor Repairer Blueprint",
+ "typeNameID": 282157,
+ "volume": 0.01
+ },
+ "356855": {
+ "basePrice": 22080.0,
+ "capacity": 0.0,
+ "description": "Passively repairs damage done to the vehicle's armor.",
+ "descriptionID": 282159,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356855,
+ "typeName": "Militia Heavy Armor Repairer Blueprint",
+ "typeNameID": 282160,
+ "volume": 0.01
+ },
+ "356857": {
+ "basePrice": 22080.0,
+ "capacity": 0.0,
+ "description": "Increases maximum strength of vehicle's armor but the increased mass affects acceleration and top speed.",
+ "descriptionID": 282165,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356857,
+ "typeName": "Militia 120mm Armor Plates Blueprint",
+ "typeNameID": 282166,
+ "volume": 0.01
+ },
+ "356858": {
+ "basePrice": 22080.0,
+ "capacity": 0.0,
+ "description": "Increases maximum strength of vehicle's armor, but the increased mass reduces top speed",
+ "descriptionID": 282168,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356858,
+ "typeName": "Militia 180mm Reinforced Steel Plates Blueprint",
+ "typeNameID": 282169,
+ "volume": 0.01
+ },
+ "356859": {
+ "basePrice": 11040.0,
+ "capacity": 0.0,
+ "description": "Increases maximum strength of vehicle's armor but the increased mass affects acceleration and top speed.",
+ "descriptionID": 282171,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356859,
+ "typeName": "Militia 60mm Armor Plates Blueprint",
+ "typeNameID": 282172,
+ "volume": 0.01
+ },
+ "356860": {
+ "basePrice": 17240.0,
+ "capacity": 0.0,
+ "description": "Once activated, this module instantly recharges a portion of the vehicle's shield HP.",
+ "descriptionID": 282174,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356860,
+ "typeName": "Militia Light Shield Booster Blueprint",
+ "typeNameID": 282176,
+ "volume": 0.01
+ },
+ "356861": {
+ "basePrice": 37280.0,
+ "capacity": 0.0,
+ "description": "Once activated, this module instantly recharges a portion of the vehicle's shield HP.",
+ "descriptionID": 282177,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356861,
+ "typeName": "Militia Heavy Shield Booster Blueprint",
+ "typeNameID": 282179,
+ "volume": 0.01
+ },
+ "356862": {
+ "basePrice": 11040.0,
+ "capacity": 0.0,
+ "description": "Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.",
+ "descriptionID": 282182,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356862,
+ "typeName": "Militia Light Shield Extender Blueprint",
+ "typeNameID": 282181,
+ "volume": 0.01
+ },
+ "356863": {
+ "basePrice": 22080.0,
+ "capacity": 0.0,
+ "description": "Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.",
+ "descriptionID": 282186,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356863,
+ "typeName": "Militia Heavy Shield Extender Blueprint",
+ "typeNameID": 282185,
+ "volume": 0.01
+ },
+ "356864": {
+ "basePrice": 4160.0,
+ "capacity": 0.0,
+ "description": "Improves the recharge rate of the vehicle's shields.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
+ "descriptionID": 282188,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356864,
+ "typeName": "Militia Shield Regenerator Blueprint",
+ "typeNameID": 282190,
+ "volume": 0.01
+ },
+ "356865": {
+ "basePrice": 4160.0,
+ "capacity": 0.0,
+ "description": "Increases damage resistance of the vehicle's shields. -10% damage taken to shield hp.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
+ "descriptionID": 282191,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356865,
+ "typeName": "Militia Shield Resistance Amplifier",
+ "typeNameID": 282193,
+ "volume": 0.01
+ },
+ "356866": {
+ "basePrice": 15000.0,
+ "capacity": 0.0,
+ "description": "Once activated, this module temporarily increases the damage output of all blaster turrets fitted to a vehicle.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284099,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356866,
+ "typeName": "Militia Blaster Damage Amplifier Blueprint",
+ "typeNameID": 282194,
+ "volume": 0.01
+ },
+ "356867": {
+ "basePrice": 15000.0,
+ "capacity": 0.0,
+ "description": "Once activated, this module temporarily increases the damage output of all missile launcher turrets fitted to a vehicle.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 284100,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356867,
+ "typeName": "Militia Missile Damage Amplifier Blueprint",
+ "typeNameID": 282195,
+ "volume": 0.01
+ },
+ "356868": {
+ "basePrice": 4160.0,
+ "capacity": 0.0,
+ "description": "Increases a vehicle's maximum CPU output in order to support more CPU intensive modules.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 282196,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356868,
+ "typeName": "Militia CPU Upgrade Unit Blueprint",
+ "typeNameID": 282198,
+ "volume": 0.01
+ },
+ "356869": {
+ "basePrice": 4160.0,
+ "capacity": 0.0,
+ "description": "Increases the overall efficiency of a vehicle's engineering subsystems, thereby increasing its powergrid, shields and shield recharge by 3%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters shield recharge rate or powergrid will be reduced.",
+ "descriptionID": 282199,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356869,
+ "typeName": "Militia Power Diagnostic System Blueprint",
+ "typeNameID": 282200,
+ "volume": 0.01
+ },
+ "356870": {
+ "basePrice": 4160.0,
+ "capacity": 0.0,
+ "description": "Increases a vehicles's maximum powergrid output in order to support more PG intensive modules.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 282202,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356870,
+ "typeName": "Militia Powergrid Upgrade Blueprint",
+ "typeNameID": 282204,
+ "volume": 0.01
+ },
+ "356871": {
+ "basePrice": 3000,
+ "capacity": 0.0,
+ "description": "The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.",
+ "descriptionID": 266192,
+ "groupID": 351210,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "typeID": 356871,
+ "typeName": "Viper Blueprint",
+ "typeNameID": 282227,
+ "volume": 0.01
+ },
+ "356872": {
+ "basePrice": 3000,
+ "capacity": 0.0,
+ "description": "The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.",
+ "descriptionID": 284101,
+ "groupID": 351210,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "typeID": 356872,
+ "typeName": "Gorgon Blueprint",
+ "typeNameID": 282228,
+ "volume": 0.01
+ },
+ "356873": {
+ "basePrice": 3000,
+ "capacity": 0.0,
+ "description": "The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. ",
+ "descriptionID": 284102,
+ "groupID": 351210,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "typeID": 356873,
+ "typeName": "Sica Blueprint",
+ "typeNameID": 282229,
+ "volume": 0.01
+ },
+ "356874": {
+ "basePrice": 3000,
+ "capacity": 0.0,
+ "description": "The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. ",
+ "descriptionID": 284103,
+ "groupID": 351210,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "typeID": 356874,
+ "typeName": "Soma Blueprint",
+ "typeNameID": 282230,
+ "volume": 0.01
+ },
+ "356875": {
+ "basePrice": 3000,
+ "capacity": 0.0,
+ "description": "The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.",
+ "descriptionID": 284104,
+ "groupID": 351210,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "typeID": 356875,
+ "typeName": "Onikuma Blueprint",
+ "typeNameID": 282231,
+ "volume": 0.01
+ },
+ "356876": {
+ "basePrice": 3000,
+ "capacity": 0.0,
+ "description": "The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.",
+ "descriptionID": 284105,
+ "groupID": 351210,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "typeID": 356876,
+ "typeName": "Baloch Blueprint",
+ "typeNameID": 282232,
+ "volume": 0.01
+ },
+ "356877": {
+ "basePrice": 6585.0,
+ "capacity": 0.0,
+ "description": "The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units.\n\nThese explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.",
+ "descriptionID": 284106,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356877,
+ "typeName": "F/45 Remote Explosive",
+ "typeNameID": 282236,
+ "volume": 0.01
+ },
+ "356878": {
+ "basePrice": 28845.0,
+ "capacity": 0.0,
+ "description": "The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units.\n\nThese explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.",
+ "descriptionID": 284107,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356878,
+ "typeName": "Boundless Remote Explosive",
+ "typeNameID": 282237,
+ "volume": 0.01
+ },
+ "356882": {
+ "basePrice": 6585.0,
+ "capacity": 0.0,
+ "description": "A proximity variant of the F/41 series of remote explosives designed to detonate automatically when an unidentified vehicle signature is detected. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units caught in the blast. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.",
+ "descriptionID": 279506,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356882,
+ "typeName": "F/49 Proximity Explosive",
+ "typeNameID": 282239,
+ "volume": 0.01
+ },
+ "356883": {
+ "basePrice": 28845.0,
+ "capacity": 0.0,
+ "description": "A proximity variant of the F/41 series of remote explosives designed to detonate automatically when an unidentified vehicle signature is detected. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units caught in the blast. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.",
+ "descriptionID": 284110,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356883,
+ "typeName": "Boundless Proximity Explosive",
+ "typeNameID": 282240,
+ "volume": 0.01
+ },
+ "356900": {
+ "basePrice": 4305.0,
+ "capacity": 0.0,
+ "description": "Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals.\r\nThough the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.",
+ "descriptionID": 284114,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356900,
+ "typeName": "'Acolyth' A-86 Active Scanner",
+ "typeNameID": 282259,
+ "volume": 0.01
+ },
+ "356901": {
+ "basePrice": 7050.0,
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+ "description": "Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals.\r\nThough the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.",
+ "descriptionID": 284115,
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+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356901,
+ "typeName": "'Cirrus' CreoDron Active Scanner",
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+ },
+ "356909": {
+ "basePrice": 200000.0,
+ "capacity": 0.0,
+ "description": "The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. ",
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+ "groupID": 351210,
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+ "published": false,
+ "typeID": 356909,
+ "typeName": "HAV",
+ "typeNameID": 282370,
+ "volume": 0.01
+ },
+ "356913": {
+ "basePrice": 1500.0,
+ "capacity": 0.0,
+ "description": "While functionally identical to the majority of mass-produced rifles available today, the choice of construction materials and unique cyclotron design has led many to speculate that the weapon is the work of Karisim Vynneve, the once prolific weapons designer thought killed in a test-fire exercise more than a decade ago. Whether a warning, a statement of intent or simply an elaborate ruse, it does not change the fact that it’s a beautifully crafted weapon.",
+ "descriptionID": 282380,
+ "groupID": 350858,
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+ "published": false,
+ "typeID": 356913,
+ "typeName": "'Exile' Assault Rifle",
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+ },
+ "356914": {
+ "basePrice": 675.0,
+ "capacity": 0.0,
+ "description": "Due to its simple construction and readily available parts, the SMG has undergone a host of re-designs since it was introduced to the market. This particular modification was first popularized years ago by criminal organizations in the Curse region but ultimately fell out of favor, replaced by newer, more sophisticated weaponry. Cheap, reliable and as lethal as ever, it has regained popularity, this time in the hands of cloned soldiers on battlefields throughout New Eden.",
+ "descriptionID": 282375,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356914,
+ "typeName": "'Syndicate' Submachine Gun",
+ "typeNameID": 282374,
+ "volume": 0.01
+ },
+ "356915": {
+ "basePrice": 1.0,
+ "capacity": 0.0,
+ "description": "A training skill used to test and validate correct neural mappings. ",
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+ "groupID": 351648,
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+ "portionSize": 1,
+ "published": false,
+ "typeID": 356915,
+ "typeName": "Neural Trainer",
+ "typeNameID": 282397,
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+ },
+ "356918": {
+ "basePrice": 1605.0,
+ "capacity": 0.0,
+ "description": "Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals.\r\nThough the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.",
+ "descriptionID": 284122,
+ "groupID": 351844,
+ "mass": 0.0,
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+ "published": false,
+ "typeID": 356918,
+ "typeName": "'Eclipse' Active Scanner",
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+ "volume": 0.01
+ },
+ "356925": {
+ "basePrice": 760.0,
+ "capacity": 0.0,
+ "description": "Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",
+ "descriptionID": 284124,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 356925,
+ "typeName": "Sniper Rifle [Experimental]",
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+ },
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+ "basePrice": 0.0,
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+ "description": "Installation component needs a description!",
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+ "groupID": 354753,
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+ "portionSize": 1,
+ "published": false,
+ "typeID": 357007,
+ "typeName": "[TEST] Drone Hive 2",
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+ },
+ "357009": {
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+ "description": "Installation component needs a description!",
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+ "typeID": 357009,
+ "typeName": "[TEST] Drone Hive 2",
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+ },
+ "357011": {
+ "basePrice": 900.0,
+ "capacity": 0.0,
+ "description": "The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires.\n\nThe device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.",
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+ "groupID": 351844,
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+ "portionSize": 1,
+ "published": false,
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+ "typeName": "Compact Nanohive",
+ "typeNameID": 282860,
+ "volume": 0.01
+ },
+ "357018": {
+ "basePrice": 2460.0,
+ "capacity": 0.0,
+ "description": "A proximity variant of the F/41 series of remote explosives designed to detonate automatically when an unidentified vehicle signature is detected. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units caught in the blast. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.",
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+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 357018,
+ "typeName": "Flux Proximity Explosive",
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+ "volume": 0.01
+ },
+ "363069": {
+ "basePrice": 23190.0,
+ "capacity": 0.0,
+ "description": "The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor.",
+ "descriptionID": 284468,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363069,
+ "typeName": "Thukker Contact Locus Grenade",
+ "typeNameID": 283834,
+ "volume": 0.01
+ },
+ "363096": {
+ "basePrice": 11600.0,
+ "capacity": 0.0,
+ "description": "This module provides a clone reanimation unit inside a manned vehicle for mobile spawning.",
+ "descriptionID": 284168,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363096,
+ "typeName": "Militia Mobile CRU Blueprint",
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+ },
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+ "basePrice": 77720.0,
+ "capacity": 0.0,
+ "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. \r\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
+ "descriptionID": 284622,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363105,
+ "typeName": "ACOG Test Tactical Assault Rifle",
+ "typeNameID": 283843,
+ "volume": 0.01
+ },
+ "363106": {
+ "basePrice": 53640.0,
+ "capacity": 0.0,
+ "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. \r\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
+ "descriptionID": 284624,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363106,
+ "typeName": "Ironsight Test Assault Rifle",
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+ "volume": 0.01
+ },
+ "363107": {
+ "basePrice": 77720.0,
+ "capacity": 0.0,
+ "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. \r\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
+ "descriptionID": 284629,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363107,
+ "typeName": "Red Dot Test Burst Assault Rifle",
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+ "volume": 0.01
+ },
+ "363309": {
+ "basePrice": 610.0,
+ "capacity": 0.0,
+ "description": "Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it.\r\n\r\nPowered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge. ",
+ "descriptionID": 284201,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363309,
+ "typeName": "Militia Forge Gun",
+ "typeNameID": 283805,
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+ },
+ "363310": {
+ "basePrice": 4680,
+ "capacity": 0.0,
+ "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. \r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
+ "descriptionID": 284202,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "typeID": 363310,
+ "typeName": "Dropsuit Enforcer",
+ "typeNameID": 283752,
+ "volume": 0.01
+ },
+ "363349": {
+ "basePrice": 94425.0,
+ "capacity": 0.0,
+ "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\n\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer.\n\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
+ "descriptionID": 266761,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363349,
+ "typeName": "Balac's Modified Assault ck.0",
+ "typeNameID": 283806,
+ "volume": 0.01
+ },
+ "363350": {
+ "basePrice": 56925.0,
+ "capacity": 0.0,
+ "description": "Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets.\n\nThis original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.",
+ "descriptionID": 265472,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363350,
+ "typeName": "Balac's MRN-30 Submachine Gun",
+ "typeNameID": 283807,
+ "volume": 0.01
+ },
+ "363351": {
+ "basePrice": 126495.0,
+ "capacity": 0.0,
+ "description": "Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",
+ "descriptionID": 284692,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363351,
+ "typeName": "Balac's N-17 Sniper Rifle",
+ "typeNameID": 283819,
+ "volume": 0.01
+ },
+ "363354": {
+ "basePrice": 30000.0,
+ "capacity": 0.0,
+ "description": "The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.",
+ "descriptionID": 284359,
+ "groupID": 351210,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363354,
+ "typeName": "Angel Cartel Saga",
+ "typeNameID": 283820,
+ "volume": 0.01
+ },
+ "363355": {
+ "basePrice": 10770.0,
+ "capacity": 0.0,
+ "description": "The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius.\r\n\r\nDuring the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.",
+ "descriptionID": 284361,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363355,
+ "typeName": "KLA-90 Plasma Cannon",
+ "typeNameID": 283821,
+ "volume": 0.01
+ },
+ "363356": {
+ "basePrice": 47220.0,
+ "capacity": 0.0,
+ "description": "The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius.\r\n\r\nDuring the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.",
+ "descriptionID": 284363,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363356,
+ "typeName": "Allotek Plasma Cannon",
+ "typeNameID": 283823,
+ "volume": 0.01
+ },
+ "363357": {
+ "basePrice": 4020.0,
+ "capacity": 0.0,
+ "description": "The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius.\r\n\r\nDuring the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.",
+ "descriptionID": 265596,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363357,
+ "typeName": "'Charstone' Plasma Cannon",
+ "typeNameID": 283808,
+ "volume": 0.01
+ },
+ "363358": {
+ "basePrice": 10770.0,
+ "capacity": 0.0,
+ "description": "The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius.\r\n\r\nDuring the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.",
+ "descriptionID": 284220,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363358,
+ "typeName": "'Ripshade' KLA-90 Plasma Cannon",
+ "typeNameID": 283825,
+ "volume": 0.01
+ },
+ "363359": {
+ "basePrice": 28845.0,
+ "capacity": 0.0,
+ "description": "The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius.\r\n\r\nDuring the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.",
+ "descriptionID": 284369,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363359,
+ "typeName": "'Deadflood' Allotek Plasma Cannon",
+ "typeNameID": 283826,
+ "volume": 0.01
+ },
+ "363360": {
+ "basePrice": 149000.0,
+ "capacity": 0.0,
+ "description": "Skill at handling plasma cannons.\n\n5% reduction to plasma cannon charge time per level.",
+ "descriptionID": 283848,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363360,
+ "typeName": "Plasma Cannon Operation",
+ "typeNameID": 283847,
+ "volume": 0.01
+ },
+ "363362": {
+ "basePrice": 567000.0,
+ "capacity": 0.0,
+ "description": "Skill at handling plasma cannons.\r\n\r\n+3% plasma cannon damage against shields per level.",
+ "descriptionID": 283810,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363362,
+ "typeName": "Plasma Cannon Proficiency",
+ "typeNameID": 283809,
+ "volume": 0.01
+ },
+ "363388": {
+ "basePrice": 16080.0,
+ "capacity": 0.0,
+ "description": "Once activated, this module temporarily reduces the damage done to armor.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 283811,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363388,
+ "typeName": "Enhanced Armor Hardener",
+ "typeNameID": 283991,
+ "volume": 0.01
+ },
+ "363389": {
+ "basePrice": 26310.0,
+ "capacity": 0.0,
+ "description": "Once activated, this module temporarily reduces the damage done to armor.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 283812,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363389,
+ "typeName": "Complex Armor Hardener",
+ "typeNameID": 284151,
+ "volume": 0.01
+ },
+ "363390": {
+ "basePrice": 5000.0,
+ "capacity": 0.0,
+ "description": "Armor Hardeners sink damage done to armor hitpoints. They need to be activated to take effect. -25% damage to armor.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 283831,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363390,
+ "typeName": "R-Type Vehicular Hardener",
+ "typeNameID": 284456,
+ "volume": 0.01
+ },
+ "363394": {
+ "basePrice": 4020.0,
+ "capacity": 0.0,
+ "description": "The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat.\n\nHeat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.",
+ "descriptionID": 284442,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363394,
+ "typeName": "'Burnstalk' Laser Rifle",
+ "typeNameID": 283827,
+ "volume": 0.01
+ },
+ "363395": {
+ "basePrice": 10770.0,
+ "capacity": 0.0,
+ "description": "The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat.\n\nHeat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.",
+ "descriptionID": 284251,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363395,
+ "typeName": "'Deathchorus' ELM-7 Laser Rifle",
+ "typeNameID": 283841,
+ "volume": 0.01
+ },
+ "363396": {
+ "basePrice": 28845.0,
+ "capacity": 0.0,
+ "description": "The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat.\n\nHeat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.",
+ "descriptionID": 284449,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363396,
+ "typeName": "'Rawspark' Viziam Laser Rifle",
+ "typeNameID": 283828,
+ "volume": 0.01
+ },
+ "363397": {
+ "basePrice": 3000.0,
+ "capacity": 0.0,
+ "description": "Engineered using technology plundered from archeological sites during the UBX-CC conflict in YC113, the Dragonfly is a GATE suit designed to adapt and conform to an individual’s usage patterns, learning and eventually predicting actions before they occur, substantially increasing response times and maneuverability.",
+ "descriptionID": 283814,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363397,
+ "typeName": "'Dragonfly' Assault [nSv]",
+ "typeNameID": 283813,
+ "volume": 0.01
+ },
+ "363398": {
+ "basePrice": 1500.0,
+ "capacity": 0.0,
+ "description": "A modified version of the widely adopted Federation weapon, the Toxin is a fully-automatic rifle adapted to fire doped plasma slugs. \r\nA questionable design that many would agree offers little benefit beyond increasing a victim’s discomfort as contaminants spread through the system, liquefying internal organs and disrupting nanite helixes in the bloodstream, causing the subunits to go haywire and attack the body they’re designed to sustain.",
+ "descriptionID": 283816,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363398,
+ "typeName": "'Toxin' Assault Rifle",
+ "typeNameID": 283815,
+ "volume": 0.01
+ },
+ "363400": {
+ "basePrice": 900.0,
+ "capacity": 0.0,
+ "description": "The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires.\n\nThe device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.",
+ "descriptionID": 284252,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363400,
+ "typeName": "Hacked Nanohive",
+ "typeNameID": 283817,
+ "volume": 0.01
+ },
+ "363405": {
+ "basePrice": 3420.0,
+ "capacity": 0.0,
+ "description": "Increases damage output of all light handheld weapons.\n\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 283802,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363405,
+ "typeName": "CN-V Light Damage Modifier",
+ "typeNameID": 283801,
+ "volume": 0.01
+ },
+ "363406": {
+ "basePrice": 2955.0,
+ "capacity": 0.0,
+ "description": "The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target.\n\nPower consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules. ",
+ "descriptionID": 284460,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363406,
+ "typeName": "HK-2 Scrambler Pistol",
+ "typeNameID": 283832,
+ "volume": 0.01
+ },
+ "363408": {
+ "basePrice": 2010.0,
+ "capacity": 0.0,
+ "description": "The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range.",
+ "descriptionID": 284463,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363408,
+ "typeName": "Hacked EX-0 AV Grenade",
+ "typeNameID": 283818,
+ "volume": 0.01
+ },
+ "363409": {
+ "basePrice": 2415.0,
+ "capacity": 0.0,
+ "description": "The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires.\r\nThe device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.",
+ "descriptionID": 284737,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363409,
+ "typeName": "'Torrent' Nanohive",
+ "typeNameID": 283846,
+ "volume": 0.01
+ },
+ "363410": {
+ "basePrice": 3015.0,
+ "capacity": 0.0,
+ "description": "By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material.\n\nThe repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.",
+ "descriptionID": 284260,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363410,
+ "typeName": "'Whisper' Repair Tool",
+ "typeNameID": 283833,
+ "volume": 0.01
+ },
+ "363411": {
+ "basePrice": 1605.0,
+ "capacity": 0.0,
+ "description": "The nanite injector delivers an active helix directly into the bloodstream of the downed victim, whereupon individual subunits work to suppress the pain response, repair tissue and organ damage and reestablish regular cardiac rhythm. If administered in time, first-phase resuscitation (defined as ‘minimum-essential combat functionality') is typically achievable, though some psychological trauma is to be expected.",
+ "descriptionID": 284470,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363411,
+ "typeName": "'Cannibal' Nanite Injector",
+ "typeNameID": 283835,
+ "volume": 0.01
+ },
+ "363412": {
+ "basePrice": 825.0,
+ "capacity": 0.0,
+ "description": "The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death. ",
+ "descriptionID": 284262,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "typeID": 363412,
+ "typeName": "'Terminus' Drop Uplink",
+ "typeNameID": 283836,
+ "volume": 0.01
+ },
+ "363491": {
+ "basePrice": 1500.0,
+ "capacity": 0.0,
+ "description": "A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles.\r\n\r\nIts advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.",
+ "descriptionID": 289183,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363491,
+ "typeName": "Combat Rifle",
+ "typeNameID": 289182,
+ "volume": 0.01
+ },
+ "363551": {
+ "basePrice": 675.0,
+ "capacity": 0.0,
+ "description": "The magsec is a semi-automatic firearm capable of sustained, accurate fire at ranges beyond what conventional sidearms can offer. A high-speed slider feeds current to a magazine of hyper velocity projectiles that are discharged with minimal separation, maximizing energy efficiency and reducing flux shear to produce a weapon with lethal kinetic potential. \r\n\r\nHaving overcome early reliability issues, manufacturers have since taken advantage of the weapon’s modular design; the magsec has been made available in multiple combat configurations – including optical sights and silenced operation – and is in widespread service throughout the cluster.",
+ "descriptionID": 289329,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363551,
+ "typeName": "Magsec SMG",
+ "typeNameID": 289328,
+ "volume": 0.01
+ },
+ "363570": {
+ "basePrice": 2460.0,
+ "capacity": 0.0,
+ "description": "The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets. \r\nThe added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.",
+ "descriptionID": 286543,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "typeID": 363570,
+ "typeName": "Assault Scrambler Rifle",
+ "typeNameID": 286542,
+ "volume": 0.01
+ },
+ "363578": {
+ "basePrice": 675.0,
+ "capacity": 0.0,
+ "description": "A ruthlessly efficient close-quarters weapon, the ion pistol fires charged plasma munitions that rupture shields and scorch armor. Each discharge is enveloped in an electrostatic sheath that reduces field distortion and increases stability. The improved dispersion and stopping power is not without drawbacks though, as the higher density of each slug generates excessive heat, enough to seize the weapon if the rate of fire is not carefully controlled.\r\n\r\nBy overriding internal temperature controls, the weapon can be overcharged to produce a focused, bulk discharge of sufficient lethality to instantly neutralize most soft targets. Caution is advised however, as each overcharged shot will shut down internal systems until the excess heat can be flushed from the weapon’s core.",
+ "descriptionID": 294265,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363578,
+ "typeName": "Ion Pistol",
+ "typeNameID": 294264,
+ "volume": 0.01
+ },
+ "363592": {
+ "basePrice": 675.0,
+ "capacity": 0.0,
+ "description": "The result of years of R&D, the bolt pistol is a high-impact handgun capable of firing kinetic projectiles with pinpoint accuracy. Building upon its copious experience with microscale rail weaponry, Kaalakiota has further refined the technology to produce what is commonly regarded as the most powerful handgun on the market.\r\n\r\nCentral to its success is a smart sensor that bleeds off a minute amount of dropsuit energy at the moment of discharge, dissipating the sharp recoil impulse through the suit’s internal membrane and greatly reducing the peak force of each shot. This seemingly minor innovation is what makes accurate fire of the weapon possible without the need for an external mounting.",
+ "descriptionID": 293865,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363592,
+ "typeName": "Bolt Pistol",
+ "typeNameID": 293864,
+ "volume": 0.01
+ },
+ "363604": {
+ "basePrice": 1500.0,
+ "capacity": 0.0,
+ "description": "Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons.\r\n\r\nThe foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.",
+ "descriptionID": 289203,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363604,
+ "typeName": "Rail Rifle",
+ "typeNameID": 289202,
+ "volume": 0.01
+ },
+ "363770": {
+ "basePrice": 2460.0,
+ "capacity": 0.0,
+ "description": "Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons.\r\n\r\nThe foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.",
+ "descriptionID": 298304,
+ "groupID": 350858,
+ "mass": 0.0,
"portionSize": 1,
"published": false,
"raceID": 1,
- "radius": 199.86,
- "soundID": 30,
- "typeID": 9965,
- "typeName": "Caldari Police Vice Commissioner",
- "typeNameID": 73637,
- "volume": 101000.0
- },
- "997": {
- "basePrice": 1565000000.0,
- "capacity": 0.0,
- "graphicID": 297,
- "groupID": 107,
- "marketGroupID": 279,
- "mass": 0.0,
- "portionSize": 1,
- "published": true,
- "typeID": 997,
- "typeName": "Armageddon Blueprint",
- "typeNameID": 67965,
+ "typeID": 363770,
+ "typeName": "Assault Rail Rifle",
+ "typeNameID": 298303,
"volume": 0.01
},
- "9970": {
+ "363774": {
+ "basePrice": 34770.0,
+ "capacity": 0.0,
+ "description": "The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield.\r\nSeeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.",
+ "descriptionID": 286040,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363774,
+ "typeName": "Core Seeker Flaylock",
+ "typeNameID": 286039,
+ "volume": 0.0
+ },
+ "363775": {
+ "basePrice": 7935.0,
+ "capacity": 0.0,
+ "description": "The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield.\r\nSeeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.",
+ "descriptionID": 286036,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363775,
+ "typeName": "VN-30 Seeker Flaylock",
+ "typeNameID": 286035,
+ "volume": 0.0
+ },
+ "363780": {
+ "basePrice": 21240.0,
+ "capacity": 0.0,
+ "description": "The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield.\r\n\r\nSeeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.",
+ "descriptionID": 286032,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363780,
+ "typeName": "Core Flaylock Pistol",
+ "typeNameID": 286031,
+ "volume": 0.0
+ },
+ "363781": {
+ "basePrice": 4845.0,
+ "capacity": 0.0,
+ "description": "The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield.\r\n\r\nSeeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.",
+ "descriptionID": 286030,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363781,
+ "typeName": "GN-13 Flaylock Pistol",
+ "typeNameID": 286029,
+ "volume": 0.0
+ },
+ "363782": {
+ "basePrice": 1815.0,
+ "capacity": 0.0,
+ "description": "The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield.\r\nSeeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.",
+ "descriptionID": 286034,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363782,
+ "typeName": "'Darkvein' Seeker Flaylock",
+ "typeNameID": 286033,
+ "volume": 0.0
+ },
+ "363783": {
+ "basePrice": 4845.0,
+ "capacity": 0.0,
+ "description": "The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield.\r\nSeeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.",
+ "descriptionID": 286038,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363783,
+ "typeName": "'Maimharvest' VN-30 Seeker Flaylock",
+ "typeNameID": 286037,
+ "volume": 0.0
+ },
+ "363784": {
+ "basePrice": 12975.0,
+ "capacity": 0.0,
+ "description": "The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield.\r\nSeeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.",
+ "descriptionID": 286042,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363784,
+ "typeName": "'Skinbore' Core Seeker Flaylock",
+ "typeNameID": 286041,
+ "volume": 0.0
+ },
+ "363785": {
+ "basePrice": 1815.0,
+ "capacity": 0.0,
+ "description": "The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield.\r\nSeeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.",
+ "descriptionID": 286056,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363785,
+ "typeName": "'Splashbone' Flaylock Pistol",
+ "typeNameID": 286055,
+ "volume": 0.0
+ },
+ "363786": {
+ "basePrice": 4845.0,
+ "capacity": 0.0,
+ "description": "The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield.\r\nSeeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.",
+ "descriptionID": 286058,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363786,
+ "typeName": "'Rustmorgue' GN-13 Flaylock Pistol",
+ "typeNameID": 286057,
+ "volume": 0.0
+ },
+ "363787": {
+ "basePrice": 12975.0,
+ "capacity": 0.0,
+ "description": "The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield.\r\nSeeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.",
+ "descriptionID": 286060,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 363787,
+ "typeName": "'Howlcage' Core Flaylock Pistol",
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+ "description": "The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield.\r\n\r\nSeeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.",
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+ "description": "The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets.\r\n\r\nThe added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.",
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+ "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\n\nGallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets.\n\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
+ "descriptionID": 287087,
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+ "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\n\nNative Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed.\n\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
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+ "363955": {
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+ "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\n\r\nDeveloped to support counterinsurgency operations, this Caldari suit is highly effective at asymmetric combat. An enhanced sensor package allows it to seek out and destroy dampened targets wherever they might be on the battlefield.\r\n\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
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+ "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\n\r\nBuilding on recent advancements in biotic technology, this suit incorporates an array of cardiovascular augmentations that are automatically administered to the user in battle, improving overall stamina and reducing fatigue. \r\n\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
+ "descriptionID": 294194,
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+ "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \n\nBiotic augments make this suit ideal for a melee-focused role. Woven into the suit, a tremor membrane saturates muscles with nutrients amplifying the cross-sectional force of physical strikes. Combined with rigorous training, this temporarily enhanced strength and dexterity make the Minmatar Scout almost unmatched in hand-to-hand combat. \n\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
+ "descriptionID": 287283,
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+ "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\n\nOffering only the ruthless, bare-minimum functionality needed to ensure operator survivability, this is a triage suit unfettered by conventional rationale. Like most Caldari designs, utility is paramount and so all integrated tech is optimized for secondary support; resupplying and repairing units from distance, only engaging the enemy when absolutely necessary.\n\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
+ "descriptionID": 287306,
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+ "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\n\nGallente military doctrine places a premium on human life, favoring technological solutions that augment or even entirely replace human combatants in a conflict. Unsurprisingly, the Gallente Logistics suit is designed to minimize loss of life on the battlefield. A resilient suit, it features an array of biomechanical sensors to monitor ongoing health, while the copious equipment slots allow it to carry everything needed to effectively render aid to victims.\n\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
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+ "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\n\nThe Amarr variant is a durable, combat-focused suit that provides above-average protection, allowing logistic units to operate in the middle of a firefight, actively dispersing aid and support as needed while simultaneously engaging the enemy and inflicting trauma of its own.\n\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
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+ "description": "The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\r\n\r\nDesigned for maximum energy absorption, the Caldari Sentinel’s shielding system features an elevated saturation threshold, allowing it to dissipate a greater amount of energy in order to maintain overall shield integrity. Additionally, highly efficient refraction systems make subtle adjustments to the overlapping fields that comprise the shielding surface area, diverting minute amounts of incoming energy and dampening the effective damage of certain small arms fire.\r\n\r\nHeavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
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+ "364010": {
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+ "description": "The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\r\n\r\nEnhanced to withstand kinetic and fragmentary impacts with minimal deformation, Gallente Sentinel technology offers the best armor protection currently available in the cluster. Ablative surfacing helps deflect incoming fire and ultra-efficient armor composites and electrically charged active protection plates increase survivability in even the most dangerous combat situations.\r\n\r\nHeavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
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+ "descriptionID": 294079,
+ "groupID": 351064,
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+ "typeID": 364041,
+ "typeName": "Sentinel gk.0",
+ "typeNameID": 294078,
+ "volume": 0.01
+ },
+ "364043": {
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- "capacity": 190.0,
- "description": "This is a security vessel of the Caldari Police Force. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high",
- "descriptionID": 84502,
- "graphicID": 1882,
- "groupID": 182,
- "mass": 1650000.0,
+ "capacity": 0.0,
+ "description": "This type is created on purpose to test how the various systems handle incomplete inventory types.\r\n\r\nThis type does not have any associated CATMA data.",
+ "descriptionID": 286450,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364043,
+ "typeName": "[TEST] Dropsuit missing CATMA data",
+ "typeNameID": 286449,
+ "volume": 0.0
+ },
+ "364050": {
+ "basePrice": 3000,
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+ "description": "",
+ "descriptionID": 506506,
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+ "published": false,
+ "radius": 1,
+ "typeID": 364050,
+ "typeName": "Coming Soon",
+ "typeNameID": 506505,
+ "volume": 0.01
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+ "description": "Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.\r\n\r\nActive Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool. The Omega-Booster features superior performance over standard models.",
+ "descriptionID": 286623,
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+ "published": false,
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+ "typeName": "Active Omega-Booster (7-Day)",
+ "typeNameID": 286622,
+ "volume": 0.01
+ },
+ "364095": {
+ "basePrice": 610.0,
+ "capacity": 0.0,
+ "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\nThis high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system.\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
+ "descriptionID": 286625,
+ "groupID": 351064,
+ "mass": 0.0,
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+ "published": false,
+ "typeID": 364095,
+ "typeName": "'Raider' Scout G-I",
+ "typeNameID": 286624,
+ "volume": 0.01
+ },
+ "364096": {
+ "basePrice": 610.0,
+ "capacity": 0.0,
+ "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\n\r\nThis high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system.\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
+ "descriptionID": 286629,
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+ "published": false,
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+ "typeName": "'CQC' Scout G-I",
+ "typeNameID": 286628,
+ "volume": 0.01
+ },
+ "364097": {
+ "basePrice": 610.0,
+ "capacity": 0.0,
+ "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\n\r\nThis high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system.\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
+ "descriptionID": 286627,
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+ "mass": 0.0,
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+ "published": false,
+ "typeID": 364097,
+ "typeName": "'Hunter' Scout G-I",
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+ "volume": 0.01
+ },
+ "364098": {
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+ "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient equipment hard points for mission-specific customizations.\r\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier's strength, balance, and resistance to impact forces. The suit's helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. Furthermore, every armor plate on the suit is energized to absorb the force of incoming plasma-based projectiles, neutralizing their ionization and reducing thermal damage.\r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment's notice. Its ability to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear makes it the most adaptable suit on the battlefield.",
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+ "portionSize": 1,
+ "published": false,
+ "typeID": 364098,
+ "typeName": "Shock Assault",
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+ "volume": 0.01
+ },
+ "364099": {
+ "basePrice": 3000.0,
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+ "description": "The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\r\n\r\nEvery vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry.\r\n\r\nHeavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
+ "descriptionID": 286633,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364099,
+ "typeName": "'Mauler' Sentinel A-I",
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+ "volume": 0.01
+ },
+ "364101": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.\r\n\r\nActive Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool.",
+ "descriptionID": 286673,
+ "groupID": 354641,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
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+ "typeName": "Active Recruit-Booster (7-Day)",
+ "typeNameID": 286672,
+ "volume": 0.01
+ },
+ "364102": {
+ "basePrice": 610.0,
+ "capacity": 0.0,
+ "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class.\r\n\r\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
+ "descriptionID": 286669,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364102,
+ "typeName": "Recruit Assault Rifle",
+ "typeNameID": 286668,
+ "volume": 0.01
+ },
+ "364103": {
+ "basePrice": 270.0,
+ "capacity": 0.0,
+ "description": "Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets.\r\n\r\nThis original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.",
+ "descriptionID": 286671,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364103,
+ "typeName": "Recruit Submachine Gun",
+ "typeNameID": 286670,
+ "volume": 0.01
+ },
+ "364105": {
+ "basePrice": 610.0,
+ "capacity": 0.0,
+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
+ "descriptionID": 286667,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364105,
+ "typeName": "Recruit Militia Frame",
+ "typeNameID": 286666,
+ "volume": 0.01
+ },
+ "364121": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.",
+ "descriptionID": 286756,
+ "groupID": 351210,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364121,
+ "typeName": "CreoDron Methana",
+ "typeNameID": 286755,
+ "volume": 0.01
+ },
+ "364171": {
+ "basePrice": 97500.0,
+ "capacity": 0.0,
+ "description": "The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. \r\n\r\nSpecial Kaalakiota limited edition release.",
+ "descriptionID": 286969,
+ "groupID": 351210,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364171,
+ "typeName": "Kaalakiota Tactical HAV",
+ "typeNameID": 286968,
+ "volume": 0.0
+ },
+ "364172": {
+ "basePrice": 97500.0,
+ "capacity": 0.0,
+ "description": "The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. \r\n\r\nSpecial CreoDron limited edition release.",
+ "descriptionID": 286971,
+ "groupID": 351210,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364172,
+ "typeName": "CreoDron Breach HAV",
+ "typeNameID": 286970,
+ "volume": 0.0
+ },
+ "364173": {
+ "basePrice": 8280.0,
+ "capacity": 0.0,
+ "description": "Reduces spool up duration of railgun turrets by 5%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 286976,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364173,
+ "typeName": "Militia Spool Reduction Unit",
+ "typeNameID": 286975,
+ "volume": 0.0
+ },
+ "364174": {
+ "basePrice": 8280.0,
+ "capacity": 0.0,
+ "description": "Reduces turret heat build-up of blaster and railgun turrets, thereby increasing effective firing time before overheating. Reduces heat cost per shot by 5%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 286974,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364174,
+ "typeName": "Militia Heat Sink",
+ "typeNameID": 286973,
+ "volume": 0.0
+ },
+ "364175": {
+ "basePrice": 8280.0,
+ "capacity": 0.0,
+ "description": "Tracking Enhancers increase the rotation speed of all turrets equipped on a vehicle. Tracking speed increased by 22%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 286978,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364175,
+ "typeName": "Militia Tracking Enhancement",
+ "typeNameID": 286977,
+ "volume": 0.0
+ },
+ "364176": {
+ "basePrice": 11040.0,
+ "capacity": 0.0,
+ "description": "This coolant system actively flushes a weapon's housing, enabling it to fire for a longer duration before overheating. Reduces heat cost per shot by 12%.\r\n\r\nNOTE: Only one Active Heatsink can be fitted at a time.\r\nStacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 286980,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364176,
+ "typeName": "Militia Active Heat Sink",
+ "typeNameID": 286979,
+ "volume": 0.0
+ },
+ "364177": {
+ "basePrice": 11040.0,
+ "capacity": 0.0,
+ "description": "Tracking computers actively increase the rotation speed of all turrets equipped on a vehicle. Tracking increased by 35%.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 286982,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364177,
+ "typeName": "Militia Tracking CPU",
+ "typeNameID": 286981,
+ "volume": 0.0
+ },
+ "364178": {
+ "basePrice": 8040.0,
+ "capacity": 0.0,
+ "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. This variant of the A-Series Scout dropsuit was specifically requested by the Federal Intelligence Office’s Special Department of Internal Investigations and was tailored to their needs for front line military operations and peacekeeping duty within the Gallente Federation.\n\nThe entire suit is wrapped in un-polished matte black crystalline carbonide armor plates, in homage to the “Black Eagles” nickname that the Special Department of Internal Investigation has become known by. Every armor plate attached to the suit is wrapped in an energized adaptive nano membrane designed to deflect small arms fire and absorb the force of incoming plasma based projectiles, neutralizing their ionization and reducing their ability to cause thermal damage.\n\nBuilding on the original design, the standard fusion core is replaced with a wafer thin seventh generation Duvolle Laboratories T-3405 fusion reactor situated between the user’s shoulder blades to power the entire suit. Given requests from the Federal Intelligence Office for a suit that could outperform anything else in its class when worn by a well-trained user, Poteque Pharmaceuticals were drafted in to create custom kinetic monitoring equipment and a servo assisted movement system specifically tailored to this suit. Finally, to meet the operational demands of the Special Department of Internal Investigation the suit has undergone heavy modifications to allow mounting of two light weapon systems at the expense of support module capacity.\n",
+ "descriptionID": 286993,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364178,
+ "typeName": "'Black Eagle' Scout G/1-Series",
+ "typeNameID": 286992,
+ "volume": 0.01
+ },
+ "364200": {
+ "basePrice": 10080.0,
+ "capacity": 0.0,
+ "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\r\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
+ "descriptionID": 286995,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364200,
+ "typeName": "'Black Eagle' Shotgun",
+ "typeNameID": 286994,
+ "volume": 0.01
+ },
+ "364201": {
+ "basePrice": 1500.0,
+ "capacity": 0.01,
+ "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. \r\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
+ "descriptionID": 286997,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364201,
+ "typeName": "'Black Eagle' Assault Rifle",
+ "typeNameID": 286996,
+ "volume": 0.0
+ },
+ "364205": {
+ "basePrice": 25000000.0,
+ "capacity": 0.0,
+ "description": "The Cargo Hub district can be hard to navigate, with its buildings tightly bound in a spiderweb of thick wires and tubes. Though most of wiring either lies underground or is stretched overhead, there is enough of it at body height to elicit very careful passage by pedestrians. Inside the buildings, rows upon rows of clone vats stand there in calm silence, hooked up to various types of monitoring and maintenance equipment.\r\n\r\nIncreases the district's maximum number of clones by 150.\r\n\r\n10% per district owned to a maximum of 4 districts, or 40%, decrease in manufacturing time at a starbases. This applies to all corporation and alliance starbases anchored at moons around the planet with the owned districts.",
+ "descriptionID": 287001,
+ "groupID": 364204,
+ "mass": 110000000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "typeID": 364205,
+ "typeName": "Cargo Hub",
+ "typeNameID": 287000,
+ "volume": 4000.0
+ },
+ "364206": {
+ "basePrice": 25000000.0,
+ "capacity": 0.0,
+ "description": "The Surface Research Lab district has a permanently humid and chilly atmosphere, irrespective of its planetary coordinates, and is staffed only by the hardiest of workers. They wear protective gear at all times, not only to stave off the cold, but to keep absolutely safe the delicate electronics and experimental chemical stored in the various buildings of the district. These materials don't last long when put into use, but for the inert clones they're employed on, it's long enough.\r\n\r\nDecreases the attrition rate of moving clones between districts.\r\n\r\n5% per district owned to a maximum of 4 districts, or 20%, reduction in starbase fuel usage. This applies to all corporation and alliance starbases anchored at moons around the planet with the owned districts.",
+ "descriptionID": 287003,
+ "groupID": 364204,
+ "mass": 110000000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "typeID": 364206,
+ "typeName": "Surface Research Lab",
+ "typeNameID": 287002,
+ "volume": 4000.0
+ },
+ "364207": {
+ "basePrice": 25000000.0,
+ "capacity": 0.0,
+ "description": "The Production Facility district is always hungry for materials, particularly biomass. The land around it tends to be empty of flora and fauna, though whether this is due to the faint smell in the air or something more sinister has never been established. Those visitors who've been given the full tour (including the usually-restricted sections), and who've later been capable of describing the experience, have said it's like going through a series of slaughterhouses in reverse.\r\n\r\nIncreases the district's clone generation rate by 20 clones per cycle.",
+ "descriptionID": 287005,
+ "groupID": 364204,
+ "mass": 110000000.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "typeID": 364207,
+ "typeName": "Production Facility",
+ "typeNameID": 287004,
+ "volume": 4000.0
+ },
+ "364242": {
+ "basePrice": 3000.0,
+ "capacity": 0.0,
+ "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\n\r\nThis high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system.\r\n\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
+ "descriptionID": 287116,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364242,
+ "typeName": "Federal Defense Union Scout G-I",
+ "typeNameID": 287115,
+ "volume": 0.01
+ },
+ "364243": {
+ "basePrice": 3000.0,
+ "capacity": 0.0,
+ "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\n\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer.\n\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
+ "descriptionID": 287118,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364243,
+ "typeName": "State Protectorate Assault C-I",
+ "typeNameID": 287117,
+ "volume": 0.01
+ },
+ "364245": {
+ "basePrice": 4160.0,
+ "capacity": 0.0,
+ "description": "This propulsion upgrade increases a vehicle powerplant's power output for increased speed and torque.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 287254,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364245,
+ "typeName": "Militia Overdrive",
+ "typeNameID": 287253,
+ "volume": 0.01
+ },
+ "364246": {
+ "basePrice": 45000.0,
+ "capacity": 0.0,
+ "description": "The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.",
+ "descriptionID": 287252,
+ "groupID": 351210,
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+ "portionSize": 1,
+ "published": false,
+ "typeID": 364246,
+ "typeName": "CreoDron Transport Dropship",
+ "typeNameID": 287251,
+ "volume": 0.01
+ },
+ "364247": {
+ "basePrice": 45000.0,
+ "capacity": 0.0,
+ "description": "The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.",
+ "descriptionID": 287250,
+ "groupID": 351210,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364247,
+ "typeName": "Kaalakiota Recon Dropship",
+ "typeNameID": 287249,
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+ },
+ "364248": {
+ "basePrice": 3660.0,
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+ "description": "Once activated, this module will reveal the location of enemy units within its active radius provided it's precise enough to detect the unit's scan profile.",
+ "descriptionID": 287262,
+ "groupID": 351121,
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+ "published": false,
+ "typeID": 364248,
+ "typeName": "Militia Scanner",
+ "typeNameID": 287259,
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+ },
+ "364249": {
+ "basePrice": 9680.0,
+ "capacity": 0.0,
+ "description": "Offers a slight increase to damage resistance of vehicle's shields and armor. Shield damage -2%, Armor damage -2%.\r\n\r\nNOTE: Only one damage control unit can be fitted at a time.\r\nStacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 287256,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364249,
+ "typeName": "Militia Damage Control Unit",
+ "typeNameID": 287255,
+ "volume": 0.0
+ },
+ "364250": {
+ "basePrice": 2745.0,
+ "capacity": 0.0,
+ "description": "Once activated, this module provides a temporary speed boost to aerial vehicles.\r\n\r\nNOTE: Only one afterburner can be fitted at a time.\r\nStacking penalties apply to this module and other modules of this type; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 287258,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364250,
+ "typeName": "Militia Afterburner",
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+ },
+ "364317": {
+ "basePrice": 610.0,
+ "capacity": 0.0,
+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
+ "descriptionID": 287167,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364317,
+ "typeName": "Staff Recruiter Militia Frame",
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+ },
+ "364319": {
+ "basePrice": 3000.0,
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+ "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\n\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer.\n\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
+ "descriptionID": 287169,
+ "groupID": 351064,
+ "mass": 0.0,
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+ "published": false,
+ "typeID": 364319,
+ "typeName": "Senior Recruiter Assault C-I",
+ "typeNameID": 287168,
+ "volume": 0.01
+ },
+ "364322": {
+ "basePrice": 4905.0,
+ "capacity": 0.0,
+ "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\n\r\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer.\r\n\r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
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+ "groupID": 351064,
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+ "portionSize": 1,
+ "published": false,
+ "typeID": 364322,
+ "typeName": "Master Recruiter Assault C-II",
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+ },
+ "364331": {
+ "basePrice": 610.0,
+ "capacity": 0.0,
+ "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. \n\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
+ "descriptionID": 287173,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364331,
+ "typeName": "Staff Recruiter Assault Rifle",
+ "typeNameID": 287172,
+ "volume": 0.01
+ },
+ "364332": {
+ "basePrice": 1500.0,
+ "capacity": 0.0,
+ "description": "Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",
+ "descriptionID": 287175,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364332,
+ "typeName": "Staff Recruiter Sniper Rifle",
+ "typeNameID": 287174,
+ "volume": 0.01
+ },
+ "364333": {
+ "basePrice": 675.0,
+ "capacity": 0.0,
+ "description": "The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target.\n\nPower consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules. ",
+ "descriptionID": 287177,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364333,
+ "typeName": "Staff Recruiter Scrambler Pistol",
+ "typeNameID": 287176,
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+ },
+ "364334": {
+ "basePrice": 1500.0,
+ "capacity": 0.0,
+ "description": "The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat.\n\nHeat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.",
+ "descriptionID": 287179,
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+ "published": false,
+ "typeID": 364334,
+ "typeName": "Staff Recruiter Laser Rifle",
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+ "volume": 0.01
+ },
+ "364344": {
+ "basePrice": 1277600.0,
+ "capacity": 0.0,
+ "description": "The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.\r\n\r\nThe Enforcer class possesses the greatest damage output and offensive reach of all HAVs, but the necessary hull modifications needed to achieve this result in weakened armor and shield output and greatly compromised speed.\r\n",
+ "descriptionID": 287741,
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+ "published": false,
+ "typeID": 364344,
+ "typeName": "Falchion",
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+ "volume": 0.0
+ },
+ "364348": {
+ "basePrice": 1227600.0,
+ "capacity": 0.0,
+ "description": "The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.\r\n\r\nThe Enforcer class possesses the greatest damage output and offensive reach of all HAVs, but the necessary hull modifications needed to achieve this result in weakened armor and shield output and greatly compromised speed.\r\n",
+ "descriptionID": 287742,
+ "groupID": 351210,
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+ "portionSize": 1,
+ "published": false,
+ "typeID": 364348,
+ "typeName": "Vayu",
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+ "volume": 0.0
+ },
+ "364355": {
+ "basePrice": 84000.0,
+ "capacity": 0.0,
+ "description": "The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden’s modern battlefield.\r\n\r\nThe Scout class LAV is a high speed, highly maneuverable vehicle optimized for guerilla warfare; attacking vulnerable targets and withdrawing immediately or using its mobility to outmaneuver slower targets. These LAVs are relatively fragile but occupants enjoy the benefit of increased acceleration and faster weapon tracking.\r\n",
+ "descriptionID": 287756,
+ "groupID": 351210,
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+ "portionSize": 1,
+ "published": false,
+ "typeID": 364355,
+ "typeName": "Callisto",
+ "typeNameID": 287755,
+ "volume": 0.0
+ },
+ "364369": {
+ "basePrice": 84000.0,
+ "capacity": 0.0,
+ "description": "The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden’s modern battlefield.\r\n\r\nThe Scout class LAV is a high speed, highly maneuverable vehicle optimized for guerilla warfare; attacking vulnerable targets and withdrawing immediately or using its mobility to outmaneuver slower targets. These LAVs are relatively fragile but occupants enjoy the benefit of increased acceleration and faster weapon tracking.\r\n",
+ "descriptionID": 287758,
+ "groupID": 351210,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364369,
+ "typeName": "Abron",
+ "typeNameID": 287757,
+ "volume": 0.0
+ },
+ "364378": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The Dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm’s way.\r\n\r\nThe Bomber class is a tactical unit designed to eradicate heavy ground units and installations. While the increased bulk of the payload and augmented hull affect maneuverability and limit its ability to engage aerial targets, with accurate bombing it remains a singularly devastating means of engaging ground targets.\r\n",
+ "descriptionID": 287748,
+ "groupID": 351210,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364378,
+ "typeName": "Crotalus",
+ "typeNameID": 287746,
+ "volume": 0.0
+ },
+ "364380": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "The Dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm’s way.\r\n\r\nThe Bomber class is a tactical unit designed to eradicate heavy ground units and installations. While the increased bulk of the payload and augmented hull affect maneuverability and limit its ability to engage aerial targets, with accurate bombing it remains a singularly devastating means of engaging ground targets.\r\n\r\n\r\n",
+ "descriptionID": 287589,
+ "groupID": 351210,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364380,
+ "typeName": "Amarok",
+ "typeNameID": 287588,
+ "volume": 0.0
+ },
+ "364408": {
+ "basePrice": 975.0,
+ "capacity": 0.0,
+ "description": "Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals.\n\nThough the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.",
+ "descriptionID": 287153,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364408,
+ "typeName": "Flux Active Scanner",
+ "typeNameID": 287152,
+ "volume": 0.01
+ },
+ "364409": {
+ "basePrice": 4305.0,
+ "capacity": 0.0,
+ "description": "Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals.\n\nThough the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.",
+ "descriptionID": 287155,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364409,
+ "typeName": "A-45 Quantum Active Scanner",
+ "typeNameID": 287154,
+ "volume": 0.01
+ },
+ "364410": {
+ "basePrice": 4305.0,
+ "capacity": 0.0,
+ "description": "Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals.\n\nThough the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.",
+ "descriptionID": 287157,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364410,
+ "typeName": "A-19 Stable Active Scanner",
+ "typeNameID": 287156,
+ "volume": 0.01
+ },
+ "364411": {
+ "basePrice": 18885.0,
+ "capacity": 0.0,
+ "description": "Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals.\n\nThough the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.",
+ "descriptionID": 287161,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364411,
+ "typeName": "Duvolle Quantum Active Scanner",
+ "typeNameID": 287160,
+ "volume": 0.01
+ },
+ "364412": {
+ "basePrice": 18885.0,
+ "capacity": 0.0,
+ "description": "Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals.\n\nThough the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.",
+ "descriptionID": 287159,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364412,
+ "typeName": "CreoDron Flux Active Scanner",
+ "typeNameID": 287158,
+ "volume": 0.01
+ },
+ "364413": {
+ "basePrice": 18885.0,
+ "capacity": 0.0,
+ "description": "Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals.\n\nThough the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.",
+ "descriptionID": 287163,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364413,
+ "typeName": "CreoDron Proximity Active Scanner",
+ "typeNameID": 287162,
+ "volume": 0.01
+ },
+ "364414": {
+ "basePrice": 30915.0,
+ "capacity": 0.0,
+ "description": "Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals.\n\nThough the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.",
+ "descriptionID": 287165,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364414,
+ "typeName": "Duvolle Focused Active Scanner",
+ "typeNameID": 287164,
+ "volume": 0.01
+ },
+ "364471": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.\r\n\r\nActive Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool.",
+ "descriptionID": 287187,
+ "groupID": 354641,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364471,
+ "typeName": "Staff Recruiter Active Booster (1-Day)",
+ "typeNameID": 287186,
+ "volume": 0.01
+ },
+ "364472": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.\r\n\r\nActive Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool.",
+ "descriptionID": 287189,
+ "groupID": 354641,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364472,
+ "typeName": "Staff Recruiter Active Booster (3-Day)",
+ "typeNameID": 287188,
+ "volume": 0.01
+ },
+ "364477": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.\r\n\r\nActive Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool.",
+ "descriptionID": 287191,
+ "groupID": 354641,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364477,
+ "typeName": "Staff Recruiter Active Booster (7-Day)",
+ "typeNameID": 287190,
+ "volume": 0.01
+ },
+ "364478": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.\r\n\r\nActive Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool.",
+ "descriptionID": 287193,
+ "groupID": 354641,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364478,
+ "typeName": "Staff Recruiter Active Booster (15-Day)",
+ "typeNameID": 287192,
+ "volume": 0.01
+ },
+ "364479": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.\r\n\r\nActive Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool.",
+ "descriptionID": 287195,
+ "groupID": 354641,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364479,
+ "typeName": "Staff Recruiter Active Booster (30-Day)",
+ "typeNameID": 287194,
+ "volume": 0.01
+ },
+ "364490": {
+ "basePrice": 30000.0,
+ "capacity": 0.0,
+ "description": "The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.",
+ "descriptionID": 287243,
+ "groupID": 351210,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364490,
+ "typeName": "Senior Recruiter Light Assault Vehicle",
+ "typeNameID": 287242,
+ "volume": 0.01
+ },
+ "364506": {
+ "basePrice": 10.0,
+ "capacity": 0.0,
+ "description": "Tracking Enhancer (Scout LAV)",
+ "descriptionID": 288143,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364506,
+ "typeName": "Tracking Enhancer (Scout LAV)",
+ "typeNameID": 288142,
+ "volume": 0.0
+ },
+ "364519": {
+ "basePrice": 48000.0,
+ "capacity": 0.0,
+ "description": "Skill at altering dropsuit systems.\r\n\r\nUnlocks access to equipment and dropsuit modules.",
+ "descriptionID": 287994,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364519,
+ "typeName": "Dropsuit Upgrades",
+ "typeNameID": 287394,
+ "volume": 0.0
+ },
+ "364520": {
+ "basePrice": 66000.0,
+ "capacity": 0.0,
+ "description": "Basic understanding of dropsuit core systems.\r\n\r\n+1% to dropsuit maximum PG and CPU per level.",
+ "descriptionID": 287736,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364520,
+ "typeName": "Dropsuit Core Upgrades",
+ "typeNameID": 287396,
+ "volume": 0.0
+ },
+ "364521": {
+ "basePrice": 66000.0,
+ "capacity": 0.0,
+ "description": "Basic understanding of dropsuit biotic augmentations.\n\nUnlocks the ability to use biotic modules.\n\n+1% to sprint speed, maximum stamina and stamina recovery per level.",
+ "descriptionID": 287734,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364521,
+ "typeName": "Dropsuit Biotic Upgrades",
+ "typeNameID": 287395,
+ "volume": 0.0
+ },
+ "364531": {
+ "basePrice": 66000.0,
+ "capacity": 0.0,
+ "description": "Basic knowledge of explosives.\n\n3% reduction to CPU usage per level.",
+ "descriptionID": 287654,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364531,
+ "typeName": "Explosives",
+ "typeNameID": 287400,
+ "volume": 0.0
+ },
+ "364532": {
+ "basePrice": 66000.0,
+ "capacity": 0.0,
+ "description": "Basic understanding of heavy weapon operation.\n\n3% reduction to CPU usage per level.",
+ "descriptionID": 287663,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364532,
+ "typeName": "Heavy Weapon Operation",
+ "typeNameID": 287397,
+ "volume": 0.0
+ },
+ "364533": {
+ "basePrice": 66000.0,
+ "capacity": 0.0,
+ "description": "Basic understanding of light weapon operation.\n\n3% reduction to CPU usage per level.",
+ "descriptionID": 287668,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364533,
+ "typeName": "Light Weapon Operation",
+ "typeNameID": 287398,
+ "volume": 0.0
+ },
+ "364534": {
+ "basePrice": 66000.0,
+ "capacity": 0.0,
+ "description": "Basic understanding of sidearm operation.\n\n3% reduction to CPU usage per level.",
+ "descriptionID": 287688,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364534,
+ "typeName": "Sidearm Operation",
+ "typeNameID": 287399,
+ "volume": 0.0
+ },
+ "364555": {
+ "basePrice": 149000.0,
+ "capacity": 0.0,
+ "description": "Advanced understanding of dropsuit shield enhancement.\r\n\r\nUnlocks access to shield extender dropsuit modules.\r\n\r\n+2% to shield extender module efficacy per level.",
+ "descriptionID": 287995,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364555,
+ "typeName": "Shield Extension",
+ "typeNameID": 287402,
+ "volume": 0.0
+ },
+ "364556": {
+ "basePrice": 149000.0,
+ "capacity": 0.0,
+ "description": "Advanced understanding of dropsuit shield regulation.\r\n\r\nUnlocks access to shield regulator dropsuit modules.\r\n\r\n+2% to shield regulator module efficacy per level.",
+ "descriptionID": 287996,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364556,
+ "typeName": "Shield Regulation",
+ "typeNameID": 287401,
+ "volume": 0.0
+ },
+ "364559": {
+ "basePrice": 270.0,
+ "capacity": 0.0,
+ "description": "The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target.\n\nPower consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.",
+ "descriptionID": 287533,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364559,
+ "typeName": "'Templar' Scrambler Pistol",
+ "typeNameID": 287532,
+ "volume": 0.01
+ },
+ "364561": {
+ "basePrice": 4020.0,
+ "capacity": 0.0,
+ "description": "The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets.\r\n\r\nThe added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.",
+ "descriptionID": 287535,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364561,
+ "typeName": "'Templar' Scrambler Rifle",
+ "typeNameID": 287534,
+ "volume": 0.01
+ },
+ "364563": {
+ "basePrice": 4020.0,
+ "capacity": 0.0,
+ "description": "The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat.\n\nHeat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.",
+ "descriptionID": 287537,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364563,
+ "typeName": "'Templar' Laser Rifle",
+ "typeNameID": 287536,
+ "volume": 0.01
+ },
+ "364564": {
+ "basePrice": 1470.0,
+ "capacity": 0.0,
+ "description": "The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death. ",
+ "descriptionID": 287531,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364564,
+ "typeName": "'Templar' Drop Uplink",
+ "typeNameID": 287530,
+ "volume": 0.01
+ },
+ "364565": {
+ "basePrice": 3000.0,
+ "capacity": 0.0,
+ "description": "Few have heard of the Thirteen, but this suit is proof of the Templars’ existence. First-generation tech that, while crude, remains as brutally effective as anything available on the battlefield today. The suit’s original form is considered immaculate, the perfect amalgam of science and religion, embellished only slightly as befitting of the first Templars’ status. Inscribed within each suit, unseen but felt, are passages from the Scriptures, The Word that guides the hand of all True Amarr.",
+ "descriptionID": 287522,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364565,
+ "typeName": "'Templar' Assault A-I",
+ "typeNameID": 287521,
+ "volume": 0.01
+ },
+ "364566": {
+ "basePrice": 3000.0,
+ "capacity": 0.0,
+ "description": "Few have heard of the Thirteen, but this suit is proof of the Templars’ existence. First-generation tech that, while crude, remains as brutally effective as anything available on the battlefield today. The suit’s original form is considered immaculate, the perfect amalgam of science and religion, embellished only slightly as befitting of the first Templars’ status. Inscribed within each suit, unseen but felt, are passages from the Scriptures, The Word that guides the hand of all True Amarr.",
+ "descriptionID": 287526,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364566,
+ "typeName": "'Templar' Logistics A-I",
+ "typeNameID": 287525,
+ "volume": 0.01
+ },
+ "364567": {
+ "basePrice": 610.0,
+ "capacity": 0.0,
+ "description": "Few have heard of the Thirteen, but this suit is proof of the Templars’ existence. First-generation tech that, while crude, remains as brutally effective as anything available on the battlefield today. The suit’s original form is considered immaculate, the perfect amalgam of science and religion, embellished only slightly as befitting of the first Templars’ status. Inscribed within each suit, unseen but felt, are passages from the Scriptures, The Word that guides the hand of all True Amarr.",
+ "descriptionID": 287529,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364567,
+ "typeName": "'Templar' Sentinel A-I",
+ "typeNameID": 287528,
+ "volume": 0.01
+ },
+ "364570": {
+ "basePrice": 229000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Amarr Light dropsuits. \r\n\r\nUnlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.",
+ "descriptionID": 294224,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364570,
+ "typeName": "Amarr Light Dropsuits",
+ "typeNameID": 287545,
+ "volume": 0.01
+ },
+ "364571": {
+ "basePrice": 229000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Amarr Medium dropsuits.\r\n\r\nUnlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.",
+ "descriptionID": 287950,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364571,
+ "typeName": "Amarr Medium Dropsuits",
+ "typeNameID": 287544,
+ "volume": 0.0
+ },
+ "364573": {
+ "basePrice": 229000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Caldari Light dropsuits. \r\n\r\nUnlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.",
+ "descriptionID": 294225,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364573,
+ "typeName": "Caldari Light Dropsuits",
+ "typeNameID": 287547,
+ "volume": 0.01
+ },
+ "364575": {
+ "basePrice": 229000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Caldari Heavy dropsuits.\r\n\r\nUnlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.",
+ "descriptionID": 294086,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364575,
+ "typeName": "Caldari Heavy Dropsuits",
+ "typeNameID": 287546,
+ "volume": 0.0
+ },
+ "364576": {
+ "basePrice": 229000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Minmatar Light dropsuits. \r\n\r\nUnlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.",
+ "descriptionID": 287954,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364576,
+ "typeName": "Minmatar Light Dropsuits",
+ "typeNameID": 287552,
+ "volume": 0.0
+ },
+ "364578": {
+ "basePrice": 229000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Minmatar Heavy dropsuits.\r\n\r\nUnlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.",
+ "descriptionID": 294090,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364578,
+ "typeName": "Minmatar Heavy Dropsuits",
+ "typeNameID": 287551,
+ "volume": 0.0
+ },
+ "364579": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This looks like a duplicate?",
+ "descriptionID": 287953,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364579,
+ "typeName": "Duplicate skill?",
+ "typeNameID": 287550,
+ "volume": 0.0
+ },
+ "364580": {
+ "basePrice": 229000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Gallente Medium dropsuits.\r\n\r\nUnlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.",
+ "descriptionID": 287952,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364580,
+ "typeName": "Gallente Medium Dropsuits",
+ "typeNameID": 287549,
+ "volume": 0.0
+ },
+ "364581": {
+ "basePrice": 229000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Gallente Heavy dropsuits.\r\n\r\nUnlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.",
+ "descriptionID": 294088,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364581,
+ "typeName": "Gallente Heavy Dropsuits",
+ "typeNameID": 287548,
+ "volume": 0.0
+ },
+ "364594": {
+ "basePrice": 787000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Amarr Scout dropsuits.\n\nUnlocks access to Amarr Scout dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\n\nScout Suit Bonus: +15% bonus to PG/CPU cost of cloak field per level.\nAmarr Scout Bonus: +5% bonus to scan precision, stamina regen and max.stamina per level.",
+ "descriptionID": 294222,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364594,
+ "typeName": "Amarr Scout Dropsuits",
+ "typeNameID": 287558,
+ "volume": 0.0
+ },
+ "364595": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364595,
+ "typeName": "Amarr Pilot Dropsuits",
+ "typeNameID": 287557,
+ "volume": 0.0
+ },
+ "364596": {
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+ "capacity": 0.0,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364596,
+ "typeName": "Caldari Pilot Dropsuits",
+ "typeNameID": 287563,
+ "volume": 0.0
+ },
+ "364597": {
+ "basePrice": 787000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Caldari Scout dropsuits.\n\nUnlocks access to Caldari Scout dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\n\nScout Suit Bonus: +15% bonus to PG/CPU cost of cloak field per level.\nCaldari Scout Bonus: +10% bonus to dropsuit scan radius, 3% to scan profile per level.",
+ "descriptionID": 294221,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364597,
+ "typeName": "Caldari Scout Dropsuits",
+ "typeNameID": 287564,
+ "volume": 0.0
+ },
+ "364598": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Gallente Pilot dropsuits.\r\n\r\nUnlocks access to Gallente Pilot dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\r\n\r\nPilot Suit Bonus: +10% to active vehicle module cooldown time per level.\r\nGallente Pilot Bonus: +2% to efficacy of vehicle shield and armor modules per level.",
+ "descriptionID": 288686,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364598,
+ "typeName": "Gallente Pilot Dropsuits",
+ "typeNameID": 287569,
+ "volume": 0.0
+ },
+ "364599": {
+ "basePrice": 787000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Minmatar Scout dropsuits.\r\n\r\nUnlocks access to Minmatar Scout dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\r\n\r\nScout Suit Bonus: +15% bonus to PG/CPU cost of cloak field per level.\r\nMinmatar Scout Bonus: +5% bonus to hacking speed and nova knife damage per level.",
+ "descriptionID": 287941,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364599,
+ "typeName": "Minmatar Scout Dropsuits",
+ "typeNameID": 287576,
+ "volume": 0.0
+ },
+ "364600": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Minmatar Pilot dropsuits.\r\n\r\nUnlocks access to Minmatar Pilot dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\r\n\r\nPilot Suit Bonus: +10% to active vehicle module cooldown time per level.\r\nMinmatar Pilot Bonus: +5% to efficacy of vehicle weapon upgrade modules per level.\r\n",
+ "descriptionID": 288685,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364600,
+ "typeName": "Minmatar Pilot Dropsuits",
+ "typeNameID": 287575,
+ "volume": 0.0
+ },
+ "364601": {
+ "basePrice": 787000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Amarr Sentinel dropsuits.\n\nUnlocks access to Amarr Sentinel dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\n\nSentinel Suit Bonus: 5% resistance to splash damage per level. 5% reduction to PG/CPU cost of heavy weapons per level.\nAmarr Sentinel Bonus: \n3% armor resistance to projectile weapons.\n2% shield resistance to hybrid - railgun weapons.",
+ "descriptionID": 287974,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364601,
+ "typeName": "Amarr Sentinel Dropsuits",
+ "typeNameID": 287554,
+ "volume": 0.0
+ },
+ "364602": {
+ "basePrice": 787000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Amarr Commando dropsuits.\r\n\r\nUnlocks access to Amarr Commando dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\r\n\r\nCommando Suit Bonus: 5% reduction to reload speed of light weapons per level.\r\nAmarr Commando Bonus: +2% damage to laser light weapons per level.",
+ "descriptionID": 288687,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364602,
+ "typeName": "Amarr Commando Dropsuits",
+ "typeNameID": 287553,
+ "volume": 0.01
+ },
+ "364603": {
+ "basePrice": 787000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Caldari Commando dropsuits.\r\n\r\nUnlocks access to Caldari Commando dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\r\n\r\nCommando Suit Bonus: 5% reduction to reload speed of light weapons per level.\r\nCaldari Commando Bonus: +2% damage to hybrid - railgun light weapons per level.",
+ "descriptionID": 294151,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364603,
+ "typeName": "Caldari Commando Dropsuits",
+ "typeNameID": 287559,
+ "volume": 0.0
+ },
+ "364604": {
+ "basePrice": 787000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Caldari Sentinel dropsuits.\n\nUnlocks access to Caldari Sentinel dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\n\nSentinel Suit Bonus: 5% resistance to splash damage per level. 5% reduction to PG/CPU cost of heavy weapons per level.\nCaldari Sentinel Bonus: \n3% shield resistance to hybrid - blaster weapons.\n2% shield resistance to laser weapons.",
+ "descriptionID": 294065,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364604,
+ "typeName": "Caldari Sentinel Dropsuits",
+ "typeNameID": 287560,
+ "volume": 0.0
+ },
+ "364605": {
+ "basePrice": 787000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Gallente Sentinel dropsuits.\n\nUnlocks access to Gallente Sentinel dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\n\nSentinel Suit Bonus: 5% resistance to splash damage per level. 5% reduction to PG/CPU cost of heavy weapons per level.\nGallente Sentinel Bonus: \n3% armor resistance to hybrid - railgun weapons.\n2% armor resistance to projectile weapons.",
+ "descriptionID": 294066,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364605,
+ "typeName": "Gallente Sentinel Dropsuits",
+ "typeNameID": 287566,
+ "volume": 0.0
+ },
+ "364606": {
+ "basePrice": 787000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Gallente Commando dropsuits.\r\n\r\nUnlocks access to Gallente Commando dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\r\n\r\nCommando Suit Bonus: 5% reduction to reload speed of light weapons per level.\r\nGallente Commando Bonus: +2% damage to hybrid - blaster light weapons per level.",
+ "descriptionID": 294152,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364606,
+ "typeName": "Gallente Commando Dropsuits",
+ "typeNameID": 287565,
+ "volume": 0.01
+ },
+ "364607": {
+ "basePrice": 787000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Minmatar Sentinel dropsuits.\n\nUnlocks access to Minmatar Sentinel dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\n\nSentinel Suit Bonus: 5% resistance to splash damage per level. 5% reduction to PG/CPU cost of heavy weapons per level.\nMinmatar Sentinel Bonus: \n3% shield resistance to laser weapons.\n2% armor resistance to hybrid - blaster weapons.",
+ "descriptionID": 294067,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364607,
+ "typeName": "Minmatar Sentinel Dropsuits",
+ "typeNameID": 287572,
+ "volume": 0.0
+ },
+ "364608": {
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+ "capacity": 0.0,
+ "description": "Skill at operating Minmatar Commando dropsuits.\r\n\r\nUnlocks access to Minmatar Commando dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\r\n\r\nCommando Suit Bonus: 5% reduction to reload speed of light weapons per level.\r\nMinmatar Commando Bonus: +2% damage to projectile and explosive light weapons per level.",
+ "descriptionID": 294153,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364608,
+ "typeName": "Minmatar Commando Dropsuits",
+ "typeNameID": 287571,
+ "volume": 0.01
+ },
+ "364609": {
+ "basePrice": 787000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Amarr Assault dropsuits.\n\nUnlocks access to Amarr Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\n\nAssault Suit Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons and grenades per level.\nAmarr Assault Bonus: 5% reduction to laser weaponry heat build-up per level.",
+ "descriptionID": 287932,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364609,
+ "typeName": "Amarr Assault Dropsuits",
+ "typeNameID": 287556,
+ "volume": 0.0
+ },
+ "364610": {
+ "basePrice": 787000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Amarr Logistics dropsuits.\r\n\r\nUnlocks access to Amarr Logistics dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\r\n\r\nLogistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level.\r\nAmarr Logistics Bonus: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level.",
+ "descriptionID": 287936,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364610,
+ "typeName": "Amarr Logistics Dropsuits",
+ "typeNameID": 287555,
+ "volume": 0.0
+ },
+ "364611": {
+ "basePrice": 787000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Caldari Assault dropsuits.\n\nUnlocks access to Caldari Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\n\nAssault Suit Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons and grenades per level.\nCaldari Assault Bonus: +5% to reload speed of hybrid - railgun light/sidearm weapons per level.",
+ "descriptionID": 287933,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364611,
+ "typeName": "Caldari Assault Dropsuits",
+ "typeNameID": 287562,
+ "volume": 0.0
+ },
+ "364612": {
+ "basePrice": 787000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Caldari Logistics dropsuits.\r\n\r\nUnlocks access to Caldari Logistics dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\r\n\r\nLogistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level.\r\nCaldari Logistics Bonus: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level.",
+ "descriptionID": 287937,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364612,
+ "typeName": "Caldari Logistics Dropsuits",
+ "typeNameID": 287561,
+ "volume": 0.0
+ },
+ "364613": {
+ "basePrice": 787000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Gallente Assault dropsuits.\n\nUnlocks access to Gallente Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\n\nAssault Suit Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons and grenades per level.\nGallente Assault Bonus: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level.",
+ "descriptionID": 287934,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364613,
+ "typeName": "Gallente Assault Dropsuits",
+ "typeNameID": 287568,
+ "volume": 0.0
+ },
+ "364614": {
+ "basePrice": 787000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Gallente Logistics dropsuits.\r\n\r\nUnlocks access to Gallente Logistics dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\r\n\r\nLogistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level.\r\nGallente Logistics Bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level.",
+ "descriptionID": 287938,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364614,
+ "typeName": "Gallente Logistics Dropsuit",
+ "typeNameID": 287567,
+ "volume": 0.0
+ },
+ "364615": {
+ "basePrice": 787000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Minmatar Assault dropsuits.\n\nUnlocks access to Minmatar Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\n\nAssault Suit Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons and grenades per level.\nMinmatar Assault Bonus: +5% to clip size of projectile light/sidearm weapons per level.",
+ "descriptionID": 287935,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364615,
+ "typeName": "Minmatar Assault Dropsuits",
+ "typeNameID": 287574,
+ "volume": 0.0
+ },
+ "364616": {
+ "basePrice": 787000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Minmatar Logistics dropsuits.\r\n\r\nUnlocks access to Minmatar Logistics dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\r\n\r\nLogistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level.\r\nMinmatar Logistics Bonus: +10% to repair tool range and +5% to repair amount per level.",
+ "descriptionID": 287939,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364616,
+ "typeName": "Minmatar Logistics Dropsuit",
+ "typeNameID": 287573,
+ "volume": 0.0
+ },
+ "364617": {
+ "basePrice": 787000.0,
+ "capacity": 0.0,
+ "description": "Skill at operating Gallente Scout dropsuits.\n\nUnlocks access to Gallente Scout dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.\n\nScout Suit Bonus: +15% bonus to PG/CPU cost of cloak field per level.\nGallente Scout Bonus: +2% bonus to dropsuit scan precision, 3% to scan profile per level.",
+ "descriptionID": 287940,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364617,
+ "typeName": "Gallente Scout Dropsuits",
+ "typeNameID": 287570,
+ "volume": 0.0
+ },
+ "364618": {
+ "basePrice": 99000.0,
+ "capacity": 0.0,
+ "description": "Basic understanding of weapon upgrades. \r\n\r\nUnlocks ability to use weapon upgrades such as damage modifiers.\r\n\r\n3% reduction to weapon upgrade CPU usage per level.",
+ "descriptionID": 287973,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364618,
+ "typeName": "Handheld Weapon Upgrades",
+ "typeNameID": 287577,
+ "volume": 0.0
+ },
+ "364633": {
+ "basePrice": 48000.0,
+ "capacity": 0.0,
+ "description": "Skill at altering vehicle systems.\r\n\r\nUnlocks the ability to use vehicle modules.",
+ "descriptionID": 288136,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364633,
+ "typeName": "Vehicle Upgrades",
+ "typeNameID": 287600,
+ "volume": 0.0
+ },
+ "364639": {
+ "basePrice": 66000.0,
+ "capacity": 0.0,
+ "description": "Basic understanding of vehicle armor augmentation.\r\n\r\nUnlocks the ability to use vehicle armor modules. Basic variants at lvl.1; enhanced at lvl.3; complex at lvl.5.",
+ "descriptionID": 288137,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364639,
+ "typeName": "Vehicle Armor Upgrades",
+ "typeNameID": 287597,
+ "volume": 0.0
+ },
+ "364640": {
+ "basePrice": 66000.0,
+ "capacity": 0.0,
+ "description": "Basic understanding of vehicle core systems.\r\n\r\nUnlocks the ability to use modules that affect a vehicle's powergrid (PG), CPU and propulsion. Basic variants at lvl.1; enhanced at lvl.3; complex at lvl.5.",
+ "descriptionID": 288138,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364640,
+ "typeName": "Vehicle Core Upgrades",
+ "typeNameID": 287598,
+ "volume": 0.0
+ },
+ "364641": {
+ "basePrice": 66000.0,
+ "capacity": 0.0,
+ "description": "Basic understanding of vehicle shield augmentation.\r\n\r\nUnlocks the ability to use vehicle shield modules. Basic variants at lvl.1; enhanced at lvl.3; complex at lvl.5.",
+ "descriptionID": 288139,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364641,
+ "typeName": "Vehicle Shield Upgrades",
+ "typeNameID": 287599,
+ "volume": 0.01
+ },
+ "364656": {
+ "basePrice": 203000.0,
+ "capacity": 0.0,
+ "description": "Skill at ammunition management.\n\n+5% maximum ammunition capacity per level.",
+ "descriptionID": 287650,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364656,
+ "typeName": "Assault Rifle Ammo Capacity",
+ "typeNameID": 287601,
+ "volume": 0.0
+ },
+ "364658": {
+ "basePrice": 203000.0,
+ "capacity": 0.0,
+ "description": "Advanced skill at rapidly reloading weapons.\r\n\r\n+3% reload speed per level.",
+ "descriptionID": 287652,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364658,
+ "typeName": "Assault Rifle Rapid Reload",
+ "typeNameID": 287604,
+ "volume": 0.0
+ },
+ "364659": {
+ "basePrice": 203000.0,
+ "capacity": 0.0,
+ "description": "Skill at weapon marksmanship.\n\n5% reduction to assault rifle dispersion per level.",
+ "descriptionID": 287653,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364659,
+ "typeName": "Assault Rifle Sharpshooter",
+ "typeNameID": 287603,
+ "volume": 0.0
+ },
+ "364661": {
+ "basePrice": 774000.0,
+ "capacity": 0.0,
+ "description": "Advanced skill at weapon resource management.\n\n5% reduction to PG usage per level.",
+ "descriptionID": 287651,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364661,
+ "typeName": "Assault Rifle Fitting Optimization",
+ "typeNameID": 287602,
+ "volume": 0.0
+ },
+ "364662": {
+ "basePrice": 774000.0,
+ "capacity": 0.0,
+ "description": "Advanced skill at weapon resource management.\n\n5% reduction to PG usage per level.",
+ "descriptionID": 287665,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364662,
+ "typeName": "Laser Rifle Fitting Optimization",
+ "typeNameID": 287606,
+ "volume": 0.0
+ },
+ "364663": {
+ "basePrice": 203000.0,
+ "capacity": 0.0,
+ "description": "Skill at ammunition management.\n\n+5% maximum ammunition capacity per level.",
+ "descriptionID": 287664,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364663,
+ "typeName": "Laser Rifle Ammo Capacity",
+ "typeNameID": 287605,
+ "volume": 0.0
+ },
+ "364664": {
+ "basePrice": 203000.0,
+ "capacity": 0.0,
+ "description": "Skill at weapon marksmanship.\r\n+5% maximum effective range per level.",
+ "descriptionID": 287667,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364664,
+ "typeName": "Laser Rifle Sharpshooter",
+ "typeNameID": 287607,
+ "volume": 0.0
+ },
+ "364665": {
+ "basePrice": 203000.0,
+ "capacity": 0.0,
+ "description": "Advanced skill at rapidly reloading weapons.\r\n\r\n+3% reload speed per level.",
+ "descriptionID": 287666,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364665,
+ "typeName": "Laser Rifle Rapid Reload",
+ "typeNameID": 287608,
+ "volume": 0.0
+ },
+ "364666": {
+ "basePrice": 203000.0,
+ "capacity": 0.0,
+ "description": "Skill at ammunition management.\r\n\r\n+1 maximum ammunition capacity per level.",
+ "descriptionID": 287669,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364666,
+ "typeName": "Mass Driver Ammo Capacity",
+ "typeNameID": 287612,
+ "volume": 0.0
+ },
+ "364667": {
+ "basePrice": 203000.0,
+ "capacity": 0.0,
+ "description": "Advanced skill at rapidly reloading weapons.\r\n\r\n+3% reload speed per level.",
+ "descriptionID": 287671,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364667,
+ "typeName": "Mass Driver Rapid Reload",
+ "typeNameID": 287609,
+ "volume": 0.0
+ },
+ "364668": {
+ "basePrice": 774000.0,
+ "capacity": 0.0,
+ "description": "Advanced skill at weapon resource management.\n\n5% reduction to PG usage per level.",
+ "descriptionID": 287670,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364668,
+ "typeName": "Mass Driver Fitting Optimization",
+ "typeNameID": 287611,
+ "volume": 0.0
+ },
+ "364669": {
+ "basePrice": 203000.0,
+ "capacity": 0.0,
+ "description": "Skill at weapon marksmanship.\r\n+5% maximum effective range per level.",
+ "descriptionID": 287672,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364669,
+ "typeName": "Mass Driver Sharpshooter",
+ "typeNameID": 287610,
+ "volume": 0.0
+ },
+ "364670": {
+ "basePrice": 203000.0,
+ "capacity": 0.0,
+ "description": "Skill at ammunition management.\r\n\r\n+1 maximum ammunition capacity per level.",
+ "descriptionID": 287673,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364670,
+ "typeName": "Plasma Cannon Ammo Capacity",
+ "typeNameID": 287613,
+ "volume": 0.0
+ },
+ "364671": {
+ "basePrice": 774000.0,
+ "capacity": 0.0,
+ "description": "Advanced skill at weapon resource management.\n\n+5% reduction to CPU usage per level.",
+ "descriptionID": 287674,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364671,
+ "typeName": "Plasma Cannon Fitting Optimization",
+ "typeNameID": 287614,
+ "volume": 0.0
+ },
+ "364672": {
+ "basePrice": 203000.0,
+ "capacity": 0.0,
+ "description": "Advanced skill at rapidly reloading weapons.\r\n\r\n+3% reload speed per level.",
+ "descriptionID": 287649,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364672,
+ "typeName": "Plasma Cannon Rapid Reload",
+ "typeNameID": 287616,
+ "volume": 0.0
+ },
+ "364673": {
+ "basePrice": 203000.0,
+ "capacity": 0.0,
+ "description": "Skill at weapon marksmanship.\r\n+5% maximum effective range per level.",
+ "descriptionID": 287675,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364673,
+ "typeName": "Plasma Cannon Sharpshooter",
+ "typeNameID": 287615,
+ "volume": 0.0
+ },
+ "364674": {
+ "basePrice": 203000.0,
+ "capacity": 0.0,
+ "description": "Skill at ammunition management.\n\n+5% maximum ammunition capacity per level.",
+ "descriptionID": 287680,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364674,
+ "typeName": "Scrambler Rifle Ammo Capacity",
+ "typeNameID": 287617,
+ "volume": 0.0
+ },
+ "364675": {
+ "basePrice": 203000.0,
+ "capacity": 0.0,
+ "description": "Advanced skill at rapidly reloading weapons.\r\n\r\n+3% reload speed per level.",
+ "descriptionID": 287682,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364675,
+ "typeName": "Scrambler Rifle Rapid Reload",
+ "typeNameID": 287620,
+ "volume": 0.0
+ },
+ "364676": {
+ "basePrice": 203000.0,
+ "capacity": 0.0,
+ "description": "Skill at weapon marksmanship.\r\n+5% maximum effective range per level.",
+ "descriptionID": 287683,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364676,
+ "typeName": "Scrambler Rifle Sharpshooter",
+ "typeNameID": 287619,
+ "volume": 0.0
+ },
+ "364677": {
+ "basePrice": 774000.0,
+ "capacity": 0.0,
+ "description": "Advanced skill at weapon resource management.\n\n5% reduction to PG usage per level.",
+ "descriptionID": 287681,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364677,
+ "typeName": "Scrambler Rifle Fitting Optimization",
+ "typeNameID": 287618,
+ "volume": 0.0
+ },
+ "364678": {
+ "basePrice": 203000.0,
+ "capacity": 0.0,
+ "description": "Skill at ammunition management.\n\n+5% maximum ammunition capacity per level.",
+ "descriptionID": 287684,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364678,
+ "typeName": "Shotgun Ammo Capacity",
+ "typeNameID": 287621,
+ "volume": 0.0
+ },
+ "364679": {
+ "basePrice": 203000.0,
+ "capacity": 0.0,
+ "description": "Advanced skill at rapidly reloading weapons.\r\n\r\n+3% reload speed per level.",
+ "descriptionID": 287686,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364679,
+ "typeName": "Shotgun Rapid Reload",
+ "typeNameID": 287624,
+ "volume": 0.0
+ },
+ "364680": {
+ "basePrice": 774000.0,
+ "capacity": 0.0,
+ "description": "Advanced skill at weapon resource management.\n\n5% reduction to PG usage per level.",
+ "descriptionID": 287685,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364680,
+ "typeName": "Shotgun Fitting Optimization",
+ "typeNameID": 287622,
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+ },
+ "364681": {
+ "basePrice": 203000.0,
+ "capacity": 0.0,
+ "description": "Skill at weapon marksmanship.\r\n+5% maximum effective range per level.",
+ "descriptionID": 287687,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364681,
+ "typeName": "Shotgun Sharpshooter",
+ "typeNameID": 287623,
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+ },
+ "364682": {
+ "basePrice": 203000.0,
+ "capacity": 0.0,
+ "description": "Skill at ammunition management.\n\n+5% maximum ammunition capacity per level.",
+ "descriptionID": 287689,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364682,
+ "typeName": "Sniper Rifle Ammo Capacity",
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+ },
+ "364683": {
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+ "capacity": 0.0,
+ "description": "Advanced skill at weapon resource management.\n\n5% reduction to PG usage per level.",
+ "descriptionID": 287690,
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+ "364684": {
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+ "description": "Skill at weapon marksmanship.\r\n+5% maximum effective range per level.",
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+ "364685": {
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+ "description": "Advanced skill at rapidly reloading weapons.\r\n\r\n+3% reload speed per level.",
+ "descriptionID": 287691,
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+ },
+ "364686": {
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+ "capacity": 0.0,
+ "description": "Skill at ammunition management.\r\n\r\n+1 maximum ammunition capacity per level.",
+ "descriptionID": 287697,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364686,
+ "typeName": "Swarm Launcher Ammo Capacity",
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+ },
+ "364687": {
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+ "capacity": 0.0,
+ "description": "Advanced skill at rapidly reloading weapons.\r\n\r\n+3% reload speed per level.",
+ "descriptionID": 287699,
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+ "364688": {
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+ "capacity": 0.0,
+ "description": "Advanced skill at weapon resource management.\r\n\r\n5% reduction to PG usage per level.",
+ "descriptionID": 287698,
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+ "description": "Skill at operating Gallente Logistics LAVs.\r\n\r\nUnlocks the ability to use Gallente Logistics LAVs. +2% armor damage resistance per level.",
+ "descriptionID": 288098,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364749,
+ "typeName": "Gallente Logistics LAV",
+ "typeNameID": 287728,
+ "volume": 0.01
+ },
+ "364750": {
+ "basePrice": 1772000.0,
+ "capacity": 0.0,
+ "description": "Skill at piloting Gallente Logistics Dropships.\r\n\r\nUnlocks the ability to use Gallente Logistics Dropships. -2% CPU consumption to all armor modules per level.",
+ "descriptionID": 288100,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364750,
+ "typeName": "Gallente Logistics Dropship",
+ "typeNameID": 287727,
+ "volume": 0.01
+ },
+ "364751": {
+ "basePrice": 1772000.0,
+ "capacity": 0.0,
+ "description": "Skill at piloting Caldari Logistics Dropships.\r\n\r\nUnlocks the ability to use Caldari Logistics Dropships. -2% CPU consumption to all shield modules per level.",
+ "descriptionID": 288099,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364751,
+ "typeName": "Caldari Logistics Dropship",
+ "typeNameID": 287725,
+ "volume": 0.01
+ },
+ "364761": {
+ "basePrice": 99000.0,
+ "capacity": 0.0,
+ "description": "Basic understanding of vehicle armor repairing.\r\n\r\n+5% to repair rate of vehicle armor repair modules per level.",
+ "descriptionID": 287762,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364761,
+ "typeName": "Vehicle Armor Repair Systems",
+ "typeNameID": 287761,
+ "volume": 0.0
+ },
+ "364763": {
+ "basePrice": 203000.0,
+ "capacity": 0.0,
+ "description": "Basic understanding of active hardeners.\r\nUnlocks active hardeners.\r\n3% reduction in active hardener CPU usage per level.",
+ "descriptionID": 287767,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364763,
+ "typeName": "Vehicle Active Hardening",
+ "typeNameID": 287765,
+ "volume": 0.0
+ },
+ "364769": {
+ "basePrice": 99000.0,
+ "capacity": 0.0,
+ "description": "Basic understanding of vehicle armor composition.\r\n\r\n10% reduction to speed penalty of armor plates per level.",
+ "descriptionID": 287780,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364769,
+ "typeName": "Vehicle Armor Composition",
+ "typeNameID": 287777,
+ "volume": 0.01
+ },
+ "364773": {
+ "basePrice": 567000.0,
+ "capacity": 0.0,
+ "description": "Basic understanding of active module management.\r\n\r\n+5% to active duration of all active modules per level.",
+ "descriptionID": 287770,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364773,
+ "typeName": "Engine Core Calibration",
+ "typeNameID": 287769,
+ "volume": 0.01
+ },
+ "364775": {
+ "basePrice": 149000.0,
+ "capacity": 0.0,
+ "description": "Skill at chassis modification.\r\n\r\nUnlocks weight reduction modules.\r\n\r\n+1% ground vehicle top speed per level.",
+ "descriptionID": 287772,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364775,
+ "typeName": "Chassis Modification",
+ "typeNameID": 287771,
+ "volume": 0.0
+ },
+ "364776": {
+ "basePrice": 567000.0,
+ "capacity": 0.0,
+ "description": "Basic understanding of module resource management.\r\n\r\n5% reduction to CPU usage of vehicle shield modules per level.",
+ "descriptionID": 287774,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364776,
+ "typeName": "Shield Fitting Optimization",
+ "typeNameID": 287773,
+ "volume": 0.01
+ },
+ "364777": {
+ "basePrice": 99000.0,
+ "capacity": 0.0,
+ "description": "Basic understanding of vehicle shield regeneration.\r\n\r\n5% reduction to depleted shield recharge delay per level.",
+ "descriptionID": 287776,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364777,
+ "typeName": "Vehicle Shield Regeneration",
+ "typeNameID": 287775,
+ "volume": 0.01
+ },
+ "364781": {
+ "basePrice": 17310.0,
+ "capacity": 0.0,
+ "description": "The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires.\n\nThe device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.",
+ "descriptionID": 287792,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364781,
+ "typeName": "Ishukone Nanohive",
+ "typeNameID": 287791,
+ "volume": 0.01
+ },
+ "364782": {
+ "basePrice": 8070.0,
+ "capacity": 0.0,
+ "description": "By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material.\n\nThe repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.",
+ "descriptionID": 287796,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364782,
+ "typeName": "BDR-8 Triage Repair Tool",
+ "typeNameID": 287795,
+ "volume": 0.01
+ },
+ "364783": {
+ "basePrice": 35415.0,
+ "capacity": 0.0,
+ "description": "By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material.\n\nThe repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.",
+ "descriptionID": 287794,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364783,
+ "typeName": "Core Focused Repair Tool",
+ "typeNameID": 287793,
+ "volume": 0.01
+ },
+ "364784": {
+ "basePrice": 10575.0,
+ "capacity": 0.0,
+ "description": "The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death.",
+ "descriptionID": 287798,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364784,
+ "typeName": "Viziam Flux Drop Uplink",
+ "typeNameID": 287797,
+ "volume": 0.01
+ },
+ "364785": {
+ "basePrice": 10575.0,
+ "capacity": 0.0,
+ "description": "The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death. ",
+ "descriptionID": 287800,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364785,
+ "typeName": "Viziam Quantum Drop Uplink",
+ "typeNameID": 287799,
+ "volume": 0.01
+ },
+ "364786": {
+ "basePrice": 1815.0,
+ "capacity": 0.0,
+ "description": "A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade – formed by a thermic igniter and linear gravity condenser – that, in skilled hands, can be used to carve through even the thickest dropsuit armor.",
+ "descriptionID": 287821,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364786,
+ "typeName": "'Scorchtalon' Nova Knives",
+ "typeNameID": 287820,
+ "volume": 0.01
+ },
+ "364787": {
+ "basePrice": 4845.0,
+ "capacity": 0.0,
+ "description": "A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade – formed by a thermic igniter and linear gravity condenser – that, in skilled hands, can be used to carve through even the thickest dropsuit armor.",
+ "descriptionID": 287823,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364787,
+ "typeName": "'Blackprey' ZN-28 Nova Knives",
+ "typeNameID": 287822,
+ "volume": 0.01
+ },
+ "364788": {
+ "basePrice": 12975.0,
+ "capacity": 0.0,
+ "description": "A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade – formed by a thermic igniter and linear gravity condenser – that, in skilled hands, can be used to carve through even the thickest dropsuit armor.",
+ "descriptionID": 287825,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364788,
+ "typeName": "'Fleshriver' Ishukone Nova Knives",
+ "typeNameID": 287824,
+ "volume": 0.01
+ },
+ "364789": {
+ "basePrice": 4020.0,
+ "capacity": 0.0,
+ "description": "The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units.\n\nThese explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.",
+ "descriptionID": 287827,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364789,
+ "typeName": "'Hateshard' Remote Explosive",
+ "typeNameID": 287826,
+ "volume": 0.01
+ },
+ "364790": {
+ "basePrice": 10770.0,
+ "capacity": 0.0,
+ "description": "The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units.\n\nThese explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.",
+ "descriptionID": 287829,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364790,
+ "typeName": "'Scrapflake' F/45 Remote Explosive",
+ "typeNameID": 287828,
+ "volume": 0.01
+ },
+ "364791": {
+ "basePrice": 28845.0,
+ "capacity": 0.0,
+ "description": "The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units.\n\nThese explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.",
+ "descriptionID": 287831,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364791,
+ "typeName": "'Skinjuice' Boundless Remote Explosive",
+ "typeNameID": 287830,
+ "volume": 0.01
+ },
+ "364810": {
+ "basePrice": 3000.0,
+ "capacity": 0.0,
+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
+ "descriptionID": 294206,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364810,
+ "typeName": "Amarr Light Frame A-I",
+ "typeNameID": 294205,
+ "volume": 0.01
+ },
+ "364811": {
+ "basePrice": 3000.0,
+ "capacity": 0.0,
+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
+ "descriptionID": 294214,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364811,
+ "typeName": "Caldari Light Frame C-I",
+ "typeNameID": 294213,
+ "volume": 0.01
+ },
+ "364812": {
+ "basePrice": 3000.0,
+ "capacity": 0.0,
+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
+ "descriptionID": 287871,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364812,
+ "typeName": "Gallente Light Frame G-I",
+ "typeNameID": 287870,
+ "volume": 0.01
+ },
+ "364813": {
+ "basePrice": 3000.0,
+ "capacity": 0.0,
+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.\r\n",
+ "descriptionID": 287877,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364813,
+ "typeName": "Minmatar Light Frame M-I",
+ "typeNameID": 287876,
+ "volume": 0.01
+ },
+ "364814": {
+ "basePrice": 3000.0,
+ "capacity": 0.0,
+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
+ "descriptionID": 287901,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364814,
+ "typeName": "Amarr Medium Frame A-I",
+ "typeNameID": 287900,
+ "volume": 0.01
+ },
+ "364815": {
+ "basePrice": 3000.0,
+ "capacity": 0.0,
+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
+ "descriptionID": 287895,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364815,
+ "typeName": "Caldari Medium Frame C-I",
+ "typeNameID": 287894,
+ "volume": 0.01
+ },
+ "364816": {
+ "basePrice": 3000.0,
+ "capacity": 0.0,
+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
+ "descriptionID": 287889,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364816,
+ "typeName": "Gallente Medium Frame G-I",
+ "typeNameID": 287888,
+ "volume": 0.01
+ },
+ "364817": {
+ "basePrice": 3000.0,
+ "capacity": 0.0,
+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
+ "descriptionID": 287883,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364817,
+ "typeName": "Minmatar Medium Frame M-I",
+ "typeNameID": 287882,
+ "volume": 0.01
+ },
+ "364818": {
+ "basePrice": 3000.0,
+ "capacity": 0.0,
+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
+ "descriptionID": 287865,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364818,
+ "typeName": "Amarr Heavy Frame A-I",
+ "typeNameID": 287864,
+ "volume": 0.01
+ },
+ "364819": {
+ "basePrice": 3000.0,
+ "capacity": 0.0,
+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
+ "descriptionID": 294110,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364819,
+ "typeName": "Caldari Heavy Frame C-I",
+ "typeNameID": 294109,
+ "volume": 0.0
+ },
+ "364820": {
+ "basePrice": 3000.0,
+ "capacity": 0.0,
+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
+ "descriptionID": 294118,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364820,
+ "typeName": "Gallente Heavy Frame G-I",
+ "typeNameID": 294117,
+ "volume": 0.01
+ },
+ "364821": {
+ "basePrice": 3000.0,
+ "capacity": 0.0,
+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
+ "descriptionID": 294126,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364821,
+ "typeName": "Minmatar Heavy Frame M-I",
+ "typeNameID": 294125,
+ "volume": 0.01
+ },
+ "364863": {
+ "basePrice": 8040.0,
+ "capacity": 0.0,
+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
+ "descriptionID": 287879,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364863,
+ "typeName": "Minmatar Light Frame M/1-Series",
+ "typeNameID": 287878,
+ "volume": 0.01
+ },
+ "364872": {
+ "basePrice": 34614.0,
+ "capacity": 0.0,
+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
+ "descriptionID": 287881,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "typeID": 364872,
+ "typeName": "Minmatar Light Frame mk.0",
+ "typeNameID": 287880,
+ "volume": 0.01
+ },
+ "364873": {
+ "basePrice": 8040.0,
+ "capacity": 0.0,
+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
+ "descriptionID": 287873,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364873,
+ "typeName": "Gallente Light Frame G/1-Series",
+ "typeNameID": 287872,
+ "volume": 0.01
+ },
+ "364874": {
+ "basePrice": 34614.0,
+ "capacity": 0.0,
+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
+ "descriptionID": 287875,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "typeID": 364874,
+ "typeName": "Gallente Light Frame gk.0",
+ "typeNameID": 287874,
+ "volume": 0.01
+ },
+ "364875": {
+ "basePrice": 8040.0,
+ "capacity": 0.0,
+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
+ "descriptionID": 287885,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364875,
+ "typeName": "Minmatar Medium Frame M/1-Series",
+ "typeNameID": 287884,
+ "volume": 0.01
+ },
+ "364876": {
+ "basePrice": 34614.0,
+ "capacity": 0.0,
+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
+ "descriptionID": 287887,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "typeID": 364876,
+ "typeName": "Minmatar Medium Frame mk.0",
+ "typeNameID": 287886,
+ "volume": 0.01
+ },
+ "364877": {
+ "basePrice": 8040.0,
+ "capacity": 0.0,
+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
+ "descriptionID": 287891,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 364877,
+ "typeName": "Gallente Medium Frame G/1-Series",
+ "typeNameID": 287890,
+ "volume": 0.01
+ },
+ "364878": {
+ "basePrice": 34614.0,
+ "capacity": 0.0,
+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
+ "descriptionID": 287893,
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+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
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+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
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+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
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+ "description": "Skill at using active scanners.\r\n\r\nUnlocks access to standard active scanners at lvl.1; advanced at lvl.3; prototype at lvl.5.",
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+ "description": "Skill at operating Caldari Enforcer HAVs.\r\n\r\nUnlocks the ability to use Caldari Enforcer HAVs. +3% to missile damage and range per level. +2% to maximum zoom per level.",
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+ "description": "Skill at operating Gallente Enforcer HAVs.\r\n\r\nUnlocks the ability to use Gallente Enforcer HAVs. +3% to blaster damage and range per level. +2% to maximum zoom per level.",
+ "descriptionID": 288041,
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+ "published": false,
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+ "typeName": "Gallente Enforcer HAV",
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+ "364933": {
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+ "capacity": 0.0,
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+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
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+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
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+ "capacity": 0.0,
+ "description": "Ultra-light alloy that increases the maximum strength of dropsuit armor without affecting movement speed.",
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+ "groupID": 351121,
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+ "description": "Ultra-light alloy that increases the maximum strength of dropsuit armor without affecting movement speed.",
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+ "portionSize": 1,
+ "published": false,
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+ "typeName": "Complex Ferroscale Plates",
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+ "volume": 0.01
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+ "capacity": 0.0,
+ "description": "Self-repairing armor plates that provide a marginal increase to dropsuit armor strength.",
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+ "description": "Self-repairing armor plates that provide a marginal increase to dropsuit armor strength.",
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+ "capacity": 0.0,
+ "description": "Self-repairing armor plates that provide a marginal increase to dropsuit armor strength.",
+ "descriptionID": 288535,
+ "groupID": 351121,
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+ "description": "Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.",
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+ "volume": 0.01
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+ "capacity": 0.0,
+ "description": "Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.",
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+ "groupID": 351121,
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+ "published": false,
+ "typeID": 365238,
+ "typeName": "Enhanced Shield Energizer",
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+ "volume": 0.01
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+ "description": "Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.",
+ "descriptionID": 288541,
+ "groupID": 351121,
+ "mass": 0.0,
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+ "typeID": 365239,
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+ "description": "Ultra-light alloy that increases the maximum strength of dropsuit armor without affecting movement speed.",
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+ "groupID": 351121,
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+ "typeID": 365240,
+ "typeName": "'Bastion' Enhanced Ferroscale Plates",
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+ "capacity": 0.0,
+ "description": "Ultra-light alloy that increases the maximum strength of dropsuit armor without affecting movement speed.",
+ "descriptionID": 288565,
+ "groupID": 351121,
+ "mass": 0.0,
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+ "published": false,
+ "typeID": 365241,
+ "typeName": "'Castra' Complex Ferroscale Plates",
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+ "capacity": 0.0,
+ "description": "Self-repairing armor plates that provide a marginal increase to dropsuit armor strength.",
+ "descriptionID": 288569,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365242,
+ "typeName": "'Brille' Enhanced Reactive Plates",
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+ "basePrice": 2415.0,
+ "capacity": 0.0,
+ "description": "Self-repairing armor plates that provide a marginal increase to dropsuit armor strength.",
+ "descriptionID": 288571,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365243,
+ "typeName": "'Cuticle' Complex Reactive Plates",
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+ "capacity": 0.0,
+ "description": "Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.",
+ "descriptionID": 288575,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365252,
+ "typeName": "'Bond' Enhanced Shield Energizer",
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+ "capacity": 0.0,
+ "description": "Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.",
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+ "groupID": 351121,
+ "mass": 0.0,
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+ "published": false,
+ "typeID": 365253,
+ "typeName": "'Graft' Complex Shield Energizer",
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+ "volume": 0.01
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+ "capacity": 0.0,
+ "description": "Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.",
+ "descriptionID": 288573,
+ "groupID": 351121,
+ "mass": 0.0,
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+ "published": false,
+ "typeID": 365254,
+ "typeName": "'Weld' Basic Shield Energizer",
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+ "volume": 0.01
+ },
+ "365255": {
+ "basePrice": 900.0,
+ "capacity": 0.0,
+ "description": "Ultra-light alloy that increases the maximum strength of dropsuit armor without affecting movement speed.",
+ "descriptionID": 288561,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365255,
+ "typeName": "'Abatis' Basic Ferroscale Plates",
+ "typeNameID": 288560,
+ "volume": 0.01
+ },
+ "365256": {
+ "basePrice": 900.0,
+ "capacity": 0.0,
+ "description": "Self-repairing armor plates that provide a marginal increase to dropsuit armor strength.",
+ "descriptionID": 288567,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365256,
+ "typeName": "'Nacre' Basic Reactive Plates",
+ "typeNameID": 288566,
+ "volume": 0.01
+ },
+ "365262": {
+ "basePrice": 8040.0,
+ "capacity": 0.0,
+ "description": "The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons.\r\n\r\nInterlaced with subframe wiring, the Amarr variant utilizes asymmetric power distribution to intelligently reroute power to the suit’s various subsystems as needed. This improved throughput allows light-class laser weaponry to draw from the suit’s power reserves to enhance the damage dealt.\r\n\r\nThe Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.",
+ "descriptionID": 288584,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365262,
+ "typeName": "Commando A/1-Series",
+ "typeNameID": 288583,
+ "volume": 0.01
+ },
+ "365263": {
+ "basePrice": 57690.0,
+ "capacity": 0.0,
+ "description": "The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons.\r\n\r\nInterlaced with subframe wiring, the Amarr variant utilizes asymmetric power distribution to intelligently reroute power to the suit’s various subsystems as needed. This improved throughput allows light-class laser weaponry to draw from the suit’s power reserves to enhance the damage dealt.\r\n\r\nThe Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.",
+ "descriptionID": 288586,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365263,
+ "typeName": "Commando ak.0",
+ "typeNameID": 288585,
+ "volume": 0.01
+ },
+ "365289": {
+ "basePrice": 8040.0,
+ "capacity": 0.0,
+ "description": "The Pilot dropsuit enhances vehicle operability. Using an adaptive synth-nerve network, the suit seamlessly integrates with on-board systems, establishing a cognitive link between the user and the host vehicle. This provides unprecedented control over every aspect of a vehicle’s weapon, navigation, propulsion, and electronic subsystems.\r\n\r\nIll-suited to frontline combat, the Gallente suit instead incorporates a host of structural monitoring nodes, smart I/O channels and energy management controllers into a wearable interface that enhances the performance of the vehicle’s shield and armor subsystems.\r\n\r\nIn much the same way the capsule revolutionized space flight, the Pilot suit has vastly improved the man-machine interface for planetside vehicles.",
+ "descriptionID": 288604,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365289,
+ "typeName": "Pilot G/1-Series",
+ "typeNameID": 288603,
+ "volume": 0.01
+ },
+ "365290": {
+ "basePrice": 57690.0,
+ "capacity": 0.0,
+ "description": "The Pilot dropsuit enhances vehicle operability. Using an adaptive synth-nerve network, the suit seamlessly integrates with on-board systems, establishing a cognitive link between the user and the host vehicle. This provides unprecedented control over every aspect of a vehicle’s weapon, navigation, propulsion, and electronic subsystems.\r\n\r\nIll-suited to frontline combat, the Gallente suit instead incorporates a host of structural monitoring nodes, smart I/O channels and energy management controllers into a wearable interface that enhances the performance of the vehicle’s shield and armor subsystems.\r\n\r\nIn much the same way the capsule revolutionized space flight, the Pilot suit has vastly improved the man-machine interface for planetside vehicles.",
+ "descriptionID": 288606,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365290,
+ "typeName": "Pilot gk.0",
+ "typeNameID": 288605,
+ "volume": 0.01
+ },
+ "365291": {
+ "basePrice": 3000.0,
+ "capacity": 0.0,
+ "description": "The Pilot dropsuit enhances vehicle operability. Using an adaptive synth-nerve network, the suit seamlessly integrates with on-board systems, establishing a cognitive link between the user and the host vehicle. This provides unprecedented control over every aspect of a vehicle’s weapon, navigation, propulsion, and electronic subsystems.\r\n\r\nIll-suited to frontline combat, the Minmatar suit instead incorporates a host of predictive tracking solutions, smart I/O channels and fire management controllers into a wearable interface that enhances the performance of the vehicle’s weapon subsystems.\r\n\r\nIn much the same way the capsule revolutionized space flight, the Pilot suit has vastly improved the man-machine interface for planetside vehicles.",
+ "descriptionID": 288608,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
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+ "published": false,
+ "typeID": 365433,
+ "typeName": "Passive Omega-Booster (30-Day)",
+ "typeNameID": 289102,
+ "volume": 0.01
+ },
+ "365434": {
+ "basePrice": 0.0,
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+ "description": "Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.\r\n\r\nPassive Boosters increase the rate of passive skill point accrual while they are active. Omega-Boosters feature superior performance over standard models.\r\n\r\nNOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)\r\n",
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+ "groupID": 354641,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365434,
+ "typeName": "Passive Omega-Booster (60-Day)",
+ "typeNameID": 289104,
+ "volume": 0.01
+ },
+ "365435": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.\r\n\r\nPassive Boosters increase the rate of passive skill point accrual while they are active. Omega-Boosters feature superior performance over standard models.\r\n\r\nNOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)\r\n",
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+ "groupID": 354641,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365435,
+ "typeName": "Passive Omega-Booster (90-Day)",
+ "typeNameID": 289106,
+ "volume": 0.01
+ },
+ "365441": {
+ "basePrice": 10770.0,
+ "capacity": 0.0,
+ "description": "A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles.\r\n\r\nIts advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.",
+ "descriptionID": 289187,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365441,
+ "typeName": "RS-90 Combat Rifle",
+ "typeNameID": 289186,
+ "volume": 0.01
+ },
+ "365442": {
+ "basePrice": 47220.0,
+ "capacity": 0.0,
+ "description": "A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles.\r\n\r\nIts advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.",
+ "descriptionID": 289195,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365442,
+ "typeName": "Boundless Combat Rifle",
+ "typeNameID": 289194,
+ "volume": 0.01
+ },
+ "365443": {
+ "basePrice": 10770.0,
+ "capacity": 0.0,
+ "description": "A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles.\r\n\r\nIts advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.",
+ "descriptionID": 289189,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "typeID": 365443,
+ "typeName": "BK-42 Assault Combat Rifle",
+ "typeNameID": 289188,
+ "volume": 0.01
+ },
+ "365444": {
+ "basePrice": 47220.0,
+ "capacity": 0.0,
+ "description": "A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles.\r\n\r\nIts advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.",
+ "descriptionID": 289197,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "typeID": 365444,
+ "typeName": "Six Kin Assault Combat Rifle",
+ "typeNameID": 289196,
+ "volume": 0.01
+ },
+ "365446": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "This is a test booster for the QA department. Not intended for public consumption.",
+ "descriptionID": 289157,
+ "groupID": 354641,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365446,
+ "typeName": "Passive Booster (15-minute) [QA]",
+ "typeNameID": 289156,
+ "volume": 0.01
+ },
+ "365447": {
+ "basePrice": 10770.0,
+ "capacity": 0.0,
+ "description": "Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons.\r\n\r\nThe foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.",
+ "descriptionID": 289207,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365447,
+ "typeName": "SB-39 Rail Rifle",
+ "typeNameID": 289206,
+ "volume": 0.01
+ },
+ "365448": {
+ "basePrice": 47220.0,
+ "capacity": 0.0,
+ "description": "Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons.\r\n\r\nThe foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.",
+ "descriptionID": 289215,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365448,
+ "typeName": "Kaalakiota Rail Rifle",
+ "typeNameID": 289214,
+ "volume": 0.01
+ },
+ "365449": {
+ "basePrice": 47220.0,
+ "capacity": 0.0,
+ "description": "Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons.\r\n\r\nThe foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.",
+ "descriptionID": 289217,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "typeID": 365449,
+ "typeName": "Ishukone Assault Rail Rifle",
+ "typeNameID": 289216,
+ "volume": 0.01
+ },
+ "365450": {
+ "basePrice": 10770.0,
+ "capacity": 0.0,
+ "description": "Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons.\r\n\r\nThe foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.",
+ "descriptionID": 289209,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "typeID": 365450,
+ "typeName": "SL-4 Assault Rail Rifle",
+ "typeNameID": 289208,
+ "volume": 0.01
+ },
+ "365451": {
+ "basePrice": 4020.0,
+ "capacity": 0.0,
+ "description": "A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles.\r\n\r\nIts advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.",
+ "descriptionID": 289185,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365451,
+ "typeName": "'Woundriot' Combat Rifle",
+ "typeNameID": 289184,
+ "volume": 0.01
+ },
+ "365452": {
+ "basePrice": 10770.0,
+ "capacity": 0.0,
+ "description": "A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles.\r\n\r\nIts advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.",
+ "descriptionID": 289193,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365452,
+ "typeName": "'Leadgrave' RS-90 Combat Rifle",
+ "typeNameID": 289192,
+ "volume": 0.01
+ },
+ "365453": {
+ "basePrice": 10770.0,
+ "capacity": 0.0,
+ "description": "A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles.\r\n\r\nIts advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.",
+ "descriptionID": 289191,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365453,
+ "typeName": "'Doomcradle' BK-42 Assault Combat Rifle",
+ "typeNameID": 289190,
+ "volume": 0.01
+ },
+ "365454": {
+ "basePrice": 28845.0,
+ "capacity": 0.0,
+ "description": "A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles.\r\n\r\nIts advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.",
+ "descriptionID": 289201,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365454,
+ "typeName": "'Fearcrop' Boundless Combat Rifle",
+ "typeNameID": 289200,
+ "volume": 0.01
+ },
+ "365455": {
+ "basePrice": 28845.0,
+ "capacity": 0.0,
+ "description": "A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles.\r\n\r\nIts advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.",
+ "descriptionID": 289199,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365455,
+ "typeName": "'Blisterrain' Six Kin Assault Combat Rifle",
+ "typeNameID": 289198,
+ "volume": 0.01
+ },
+ "365456": {
+ "basePrice": 4020.0,
+ "capacity": 0.0,
+ "description": "Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons.\r\n\r\nThe foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.",
+ "descriptionID": 289205,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365456,
+ "typeName": "'Angerstar' Rail Rifle",
+ "typeNameID": 289204,
+ "volume": 0.01
+ },
+ "365457": {
+ "basePrice": 10770.0,
+ "capacity": 0.0,
+ "description": "Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons.\r\n\r\nThe foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.",
+ "descriptionID": 289213,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365457,
+ "typeName": "'Grimcell' SB-39 Rail Rifle",
+ "typeNameID": 289212,
+ "volume": 0.01
+ },
+ "365458": {
+ "basePrice": 10770.0,
+ "capacity": 0.0,
+ "description": "Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons.\r\n\r\nThe foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.",
+ "descriptionID": 289211,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365458,
+ "typeName": "'Bleakanchor' SL-4 Assault Rail Rifle",
+ "typeNameID": 289210,
+ "volume": 0.01
+ },
+ "365459": {
+ "basePrice": 28845.0,
+ "capacity": 0.0,
+ "description": "Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons.\r\n\r\nThe foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.",
+ "descriptionID": 289221,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365459,
+ "typeName": "'Zerofrost' Kaalakiota Rail Rifle",
+ "typeNameID": 289220,
+ "volume": 0.01
+ },
+ "365460": {
+ "basePrice": 28845.0,
+ "capacity": 0.0,
+ "description": "Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons.\r\n\r\nThe foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.",
+ "descriptionID": 289219,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365460,
+ "typeName": "'Crawtide' Ishukone Assault Rail Rifle",
+ "typeNameID": 289218,
+ "volume": 0.01
+ },
+ "365566": {
+ "basePrice": 4845.0,
+ "capacity": 0.0,
+ "description": "The magsec is a semi-automatic firearm capable of sustained, accurate fire at ranges beyond what conventional sidearms can offer. A high-speed slider feeds current to a magazine of hyper velocity projectiles that are discharged with minimal separation, maximizing energy efficiency and reducing flux shear to produce a weapon with lethal kinetic potential. \r\n\r\nHaving overcome early reliability issues, manufacturers have since taken advantage of the weapon’s modular design; the magsec has been made available in multiple combat configurations – including optical sights and silenced operation – and is in widespread service throughout the cluster.",
+ "descriptionID": 289331,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365566,
+ "typeName": "N7-A Magsec SMG",
+ "typeNameID": 289330,
+ "volume": 0.01
+ },
+ "365567": {
+ "basePrice": 21240.0,
+ "capacity": 0.0,
+ "description": "The magsec is a semi-automatic firearm capable of sustained, accurate fire at ranges beyond what conventional sidearms can offer. A high-speed slider feeds current to a magazine of hyper velocity projectiles that are discharged with minimal separation, maximizing energy efficiency and reducing flux shear to produce a weapon with lethal kinetic potential. \r\n\r\nHaving overcome early reliability issues, manufacturers have since taken advantage of the weapon’s modular design; the magsec has been made available in multiple combat configurations – including optical sights and silenced operation – and is in widespread service throughout the cluster.",
+ "descriptionID": 289333,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365567,
+ "typeName": "Kaalakiota Magsec SMG",
+ "typeNameID": 289332,
+ "volume": 0.01
+ },
+ "365568": {
+ "basePrice": 4845.0,
+ "capacity": 0.0,
+ "description": "The magsec is a semi-automatic firearm capable of sustained, accurate fire at ranges beyond what conventional sidearms can offer. A high-speed slider feeds current to a magazine of hyper velocity projectiles that are discharged with minimal separation, maximizing energy efficiency and reducing flux shear to produce a weapon with lethal kinetic potential. \r\n\r\nHaving overcome early reliability issues, manufacturers have since taken advantage of the weapon’s modular design; the magsec has been made available in multiple combat configurations – including optical sights and silenced operation – and is in widespread service throughout the cluster.",
+ "descriptionID": 289337,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365568,
+ "typeName": "'Gravepin' N7-A Magsec SMG",
+ "typeNameID": 289336,
+ "volume": 0.01
+ },
+ "365569": {
+ "basePrice": 12975.0,
+ "capacity": 0.0,
+ "description": "The magsec is a semi-automatic firearm capable of sustained, accurate fire at ranges beyond what conventional sidearms can offer. A high-speed slider feeds current to a magazine of hyper velocity projectiles that are discharged with minimal separation, maximizing energy efficiency and reducing flux shear to produce a weapon with lethal kinetic potential. \r\n\r\nHaving overcome early reliability issues, manufacturers have since taken advantage of the weapon’s modular design; the magsec has been made available in multiple combat configurations – including optical sights and silenced operation – and is in widespread service throughout the cluster.",
+ "descriptionID": 289339,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365569,
+ "typeName": "'Chokegrin' Kaalakiota Magsec SMG",
+ "typeNameID": 289338,
+ "volume": 0.01
+ },
+ "365570": {
+ "basePrice": 1815.0,
+ "capacity": 0.0,
+ "description": "The magsec is a semi-automatic firearm capable of sustained, accurate fire at ranges beyond what conventional sidearms can offer. A high-speed slider feeds current to a magazine of hyper velocity projectiles that are discharged with minimal separation, maximizing energy efficiency and reducing flux shear to produce a weapon with lethal kinetic potential. \r\n\r\nHaving overcome early reliability issues, manufacturers have since taken advantage of the weapon’s modular design; the magsec has been made available in multiple combat configurations – including optical sights and silenced operation – and is in widespread service throughout the cluster.",
+ "descriptionID": 289335,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365570,
+ "typeName": "'Skyglitch' Magsec SMG",
+ "typeNameID": 289334,
+ "volume": 0.01
+ },
+ "365572": {
+ "basePrice": 4845.0,
+ "capacity": 0.0,
+ "description": "A ruthlessly efficient close-quarters weapon, the ion pistol fires charged plasma munitions that rupture shields and scorch armor. Each discharge is enveloped in an electrostatic sheath that reduces field distortion and increases stability. The improved dispersion and stopping power is not without drawbacks though, as the higher density of each slug generates excessive heat, enough to seize the weapon if the rate of fire is not carefully controlled.\r\n\r\nBy overriding internal temperature controls, the weapon can be overcharged to produce a focused, bulk discharge of sufficient lethality to instantly neutralize most soft targets. Caution is advised however, as each overcharged shot will shut down internal systems until the excess heat can be flushed from the weapon’s core.",
+ "descriptionID": 294267,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365572,
+ "typeName": "T-12 Ion Pistol",
+ "typeNameID": 294266,
+ "volume": 0.01
+ },
+ "365573": {
+ "basePrice": 21240.0,
+ "capacity": 0.0,
+ "description": "A ruthlessly efficient close-quarters weapon, the ion pistol fires charged plasma munitions that rupture shields and scorch armor. Each discharge is enveloped in an electrostatic sheath that reduces field distortion and increases stability. The improved dispersion and stopping power is not without drawbacks though, as the higher density of each slug generates excessive heat, enough to seize the weapon if the rate of fire is not carefully controlled.\r\n\r\nBy overriding internal temperature controls, the weapon can be overcharged to produce a focused, bulk discharge of sufficient lethality to instantly neutralize most soft targets. Caution is advised however, as each overcharged shot will shut down internal systems until the excess heat can be flushed from the weapon’s core.",
+ "descriptionID": 294269,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365573,
+ "typeName": "CreoDron Ion Pistol",
+ "typeNameID": 294268,
+ "volume": 0.01
+ },
+ "365574": {
+ "basePrice": 1815.0,
+ "capacity": 0.0,
+ "description": "A ruthlessly efficient close-quarters weapon, the ion pistol fires charged plasma munitions that rupture shields and scorch armor. Each discharge is enveloped in an electrostatic sheath that reduces field distortion and increases stability. The improved dispersion and stopping power is not without drawbacks though, as the higher density of each slug generates excessive heat, enough to seize the weapon if the rate of fire is not carefully controlled.\r\n\r\nBy overriding internal temperature controls, the weapon can be overcharged to produce a focused, bulk discharge of sufficient lethality to instantly neutralize most soft targets. Caution is advised however, as each overcharged shot will shut down internal systems until the excess heat can be flushed from the weapon’s core.",
+ "descriptionID": 294271,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365574,
+ "typeName": "'Wildlight' Ion Pistol",
+ "typeNameID": 294270,
+ "volume": 0.01
+ },
+ "365575": {
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+ "description": "A ruthlessly efficient close-quarters weapon, the ion pistol fires charged plasma munitions that rupture shields and scorch armor. Each discharge is enveloped in an electrostatic sheath that reduces field distortion and increases stability. The improved dispersion and stopping power is not without drawbacks though, as the higher density of each slug generates excessive heat, enough to seize the weapon if the rate of fire is not carefully controlled.\r\n\r\nBy overriding internal temperature controls, the weapon can be overcharged to produce a focused, bulk discharge of sufficient lethality to instantly neutralize most soft targets. Caution is advised however, as each overcharged shot will shut down internal systems until the excess heat can be flushed from the weapon’s core.",
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+ "portionSize": 1,
+ "published": false,
+ "typeID": 365575,
+ "typeName": "'Scattershin' T-12 Ion Pistol",
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+ },
+ "365576": {
+ "basePrice": 12975.0,
+ "capacity": 0.0,
+ "description": "A ruthlessly efficient close-quarters weapon, the ion pistol fires charged plasma munitions that rupture shields and scorch armor. Each discharge is enveloped in an electrostatic sheath that reduces field distortion and increases stability. The improved dispersion and stopping power is not without drawbacks though, as the higher density of each slug generates excessive heat, enough to seize the weapon if the rate of fire is not carefully controlled.\r\n\r\nBy overriding internal temperature controls, the weapon can be overcharged to produce a focused, bulk discharge of sufficient lethality to instantly neutralize most soft targets. Caution is advised however, as each overcharged shot will shut down internal systems until the excess heat can be flushed from the weapon’s core.",
+ "descriptionID": 294275,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365576,
+ "typeName": "'Vaporlaw' CreoDron Ion Pistol",
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+ },
+ "365577": {
+ "basePrice": 4845.0,
+ "capacity": 0.0,
+ "description": "The result of years of R&D, the bolt pistol is a high-impact handgun capable of firing kinetic projectiles with pinpoint accuracy. Building upon its copious experience with microscale rail weaponry, Kaalakiota has further refined the technology to produce what is commonly regarded as the most powerful handgun on the market.\r\n\r\nCentral to its success is a smart sensor that bleeds off a minute amount of dropsuit energy at the moment of discharge, dissipating the sharp recoil impulse through the suit’s internal membrane and greatly reducing the peak force of each shot. This seemingly minor innovation is what makes accurate fire of the weapon possible without the need for an external mounting.",
+ "descriptionID": 293867,
+ "groupID": 350858,
+ "mass": 0.0,
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+ "published": false,
+ "typeID": 365577,
+ "typeName": "SR-25 Bolt Pistol",
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+ },
+ "365578": {
+ "basePrice": 21240.0,
+ "capacity": 0.0,
+ "description": "The result of years of R&D, the bolt pistol is a high-impact handgun capable of firing kinetic projectiles with pinpoint accuracy. Building upon its copious experience with microscale rail weaponry, Kaalakiota has further refined the technology to produce what is commonly regarded as the most powerful handgun on the market.\r\n\r\nCentral to its success is a smart sensor that bleeds off a minute amount of dropsuit energy at the moment of discharge, dissipating the sharp recoil impulse through the suit’s internal membrane and greatly reducing the peak force of each shot. This seemingly minor innovation is what makes accurate fire of the weapon possible without the need for an external mounting.",
+ "descriptionID": 293871,
+ "groupID": 350858,
+ "mass": 0.0,
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+ "published": false,
+ "typeID": 365578,
+ "typeName": "Kaalakiota Bolt Pistol",
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+ },
+ "365579": {
+ "basePrice": 1815.0,
+ "capacity": 0.0,
+ "description": "The result of years of R&D, the bolt pistol is a high-impact handgun capable of firing kinetic projectiles with pinpoint accuracy. Building upon its copious experience with microscale rail weaponry, Kaalakiota has further refined the technology to produce what is commonly regarded as the most powerful handgun on the market.\r\n\r\nCentral to its success is a smart sensor that bleeds off a minute amount of dropsuit energy at the moment of discharge, dissipating the sharp recoil impulse through the suit’s internal membrane and greatly reducing the peak force of each shot. This seemingly minor innovation is what makes accurate fire of the weapon possible without the need for an external mounting.",
+ "descriptionID": 293863,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365579,
+ "typeName": "'Guardwire' Bolt Pistol",
+ "typeNameID": 293862,
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+ },
+ "365580": {
+ "basePrice": 4845.0,
+ "capacity": 0.0,
+ "description": "The result of years of R&D, the bolt pistol is a high-impact handgun capable of firing kinetic projectiles with pinpoint accuracy. Building upon its copious experience with microscale rail weaponry, Kaalakiota has further refined the technology to produce what is commonly regarded as the most powerful handgun on the market.\r\n\r\nCentral to its success is a smart sensor that bleeds off a minute amount of dropsuit energy at the moment of discharge, dissipating the sharp recoil impulse through the suit’s internal membrane and greatly reducing the peak force of each shot. This seemingly minor innovation is what makes accurate fire of the weapon possible without the need for an external mounting.",
+ "descriptionID": 293869,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365580,
+ "typeName": "'Shiftrisk' SR-25 Bolt Pistol",
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+ },
+ "365581": {
+ "basePrice": 12975.0,
+ "capacity": 0.0,
+ "description": "The result of years of R&D, the bolt pistol is a high-impact handgun capable of firing kinetic projectiles with pinpoint accuracy. Building upon its copious experience with microscale rail weaponry, Kaalakiota has further refined the technology to produce what is commonly regarded as the most powerful handgun on the market.\r\n\r\nCentral to its success is a smart sensor that bleeds off a minute amount of dropsuit energy at the moment of discharge, dissipating the sharp recoil impulse through the suit’s internal membrane and greatly reducing the peak force of each shot. This seemingly minor innovation is what makes accurate fire of the weapon possible without the need for an external mounting.",
+ "descriptionID": 293873,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365581,
+ "typeName": "'Nodeasylum' Kaalakiota Bolt Pistol",
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+ "365623": {
+ "basePrice": 28845.0,
+ "capacity": 0.0,
+ "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. \r\n\r\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
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+ "published": false,
+ "typeID": 365623,
+ "typeName": "'Construct' Duvolle Assault Rifle",
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+ },
+ "365624": {
+ "basePrice": 12975.0,
+ "capacity": 0.0,
+ "description": "Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets.\r\n\r\nThis original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.",
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+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365624,
+ "typeName": "'Construct' Six Kin Submachine Gun",
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+ },
+ "365625": {
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+ "description": "Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it.\r\n\r\nPowered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge. ",
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+ "typeID": 365625,
+ "typeName": "'Construct' Kaalakiota Forge Gun",
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+ },
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+ "basePrice": 28845.0,
+ "capacity": 0.0,
+ "description": "Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",
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+ "typeID": 365626,
+ "typeName": "'Construct' Ishukone Sniper Rifle",
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+ },
+ "365627": {
+ "basePrice": 28845.0,
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+ "description": "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets.\r\n\r\nKey to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.",
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+ "portionSize": 1,
+ "published": false,
+ "typeID": 365627,
+ "typeName": "'Construct' Wiyrkomi Swarm Launcher",
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+ },
+ "365628": {
+ "basePrice": 12975.0,
+ "capacity": 0.0,
+ "description": "The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target.\r\n\r\nPower consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules. ",
+ "descriptionID": 289744,
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+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365628,
+ "typeName": "'Construct' Viziam Scrambler Pistol",
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+ "volume": 0.01
+ },
+ "365629": {
+ "basePrice": 28845.0,
+ "capacity": 0.0,
+ "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\r\n\r\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
+ "descriptionID": 289746,
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+ "portionSize": 1,
+ "published": false,
+ "typeID": 365629,
+ "typeName": "'Construct' CreoDron Shotgun",
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+ "volume": 0.01
+ },
+ "365630": {
+ "basePrice": 28845.0,
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+ "description": "The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat.\r\n\r\nHeat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.",
+ "descriptionID": 289748,
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+ "published": false,
+ "typeID": 365630,
+ "typeName": "'Construct' Viziam Laser Rifle",
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+ },
+ "365631": {
+ "basePrice": 28845.0,
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+ "description": "A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”\r\n\r\nUnlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.",
+ "descriptionID": 289750,
+ "groupID": 350858,
+ "mass": 0.0,
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+ "published": false,
+ "typeID": 365631,
+ "typeName": "'Construct' Boundless Heavy Machine Gun",
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+ },
+ "365632": {
+ "basePrice": 28845.0,
+ "capacity": 0.0,
+ "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
+ "descriptionID": 289752,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365632,
+ "typeName": "'Construct' Freedom Mass Driver",
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+ },
+ "365633": {
+ "basePrice": 28845.0,
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+ "description": "The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets.\r\n\r\nThe added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.",
+ "descriptionID": 289754,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365633,
+ "typeName": "'Construct' Imperial Scrambler Rifle",
+ "typeNameID": 289753,
+ "volume": 0.01
+ },
+ "365634": {
+ "basePrice": 12975.0,
+ "capacity": 0.0,
+ "description": "The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield.\r\n\r\nSeeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.",
+ "descriptionID": 289756,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365634,
+ "typeName": "'Construct' Core Flaylock Pistol",
+ "typeNameID": 289755,
+ "volume": 0.01
+ },
+ "365635": {
+ "basePrice": 28845.0,
+ "capacity": 0.0,
+ "description": "The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius.\r\n\r\nDuring the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.",
+ "descriptionID": 289758,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365635,
+ "typeName": "'Construct' Allotek Plasma Cannon",
+ "typeNameID": 289757,
+ "volume": 0.01
+ },
+ "365636": {
+ "basePrice": 12975.0,
+ "capacity": 0.0,
+ "description": "A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade – formed by a thermic igniter and linear gravity condenser – that, in skilled hands, can be used to carve through even the thickest dropsuit armor.",
+ "descriptionID": 289760,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365636,
+ "typeName": "'Construct' Ishukone Nova Knives",
+ "typeNameID": 289759,
+ "volume": 0.01
+ },
+ "365650": {
+ "basePrice": 4020.0,
+ "capacity": 0.0,
+ "description": "Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.",
+ "descriptionID": 289899,
+ "groupID": 350858,
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+ "published": false,
+ "typeID": 365650,
+ "typeName": "'Pyrus' Assault Rifle",
+ "typeNameID": 289898,
+ "volume": 0.01
+ },
+ "365651": {
+ "basePrice": 10770.0,
+ "capacity": 0.0,
+ "description": "Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.",
+ "descriptionID": 289901,
+ "groupID": 350858,
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+ "published": false,
+ "typeID": 365651,
+ "typeName": "'Pyrus' ATK-21 Assault Rifle",
+ "typeNameID": 289900,
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+ },
+ "365652": {
+ "basePrice": 28845.0,
+ "capacity": 0.0,
+ "description": "Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.",
+ "descriptionID": 289903,
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+ "typeID": 365652,
+ "typeName": "'Pyrus' Allotek Assault Rifle",
+ "typeNameID": 289902,
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+ },
+ "365654": {
+ "basePrice": 1815.0,
+ "capacity": 0.0,
+ "description": "Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.",
+ "descriptionID": 289905,
+ "groupID": 350858,
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+ "typeID": 365654,
+ "typeName": "'Pyrus' Submachine Gun",
+ "typeNameID": 289904,
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+ },
+ "365655": {
+ "basePrice": 4845.0,
+ "capacity": 0.0,
+ "description": "Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.",
+ "descriptionID": 289907,
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+ "typeID": 365655,
+ "typeName": "'Pyrus' ATK-05 Submachine Gun",
+ "typeNameID": 289906,
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+ },
+ "365656": {
+ "basePrice": 12975.0,
+ "capacity": 0.0,
+ "description": "Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.",
+ "descriptionID": 289909,
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+ "typeName": "'Pyrus' Allotek Submachine Gun",
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+ },
+ "365657": {
+ "basePrice": 4020.0,
+ "capacity": 0.0,
+ "description": "Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.",
+ "descriptionID": 289911,
+ "groupID": 350858,
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+ "typeID": 365657,
+ "typeName": "'Pyrus' Forge Gun",
+ "typeNameID": 289910,
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+ },
+ "365658": {
+ "basePrice": 10770.0,
+ "capacity": 0.0,
+ "description": "Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.",
+ "descriptionID": 289913,
+ "groupID": 350858,
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+ "published": false,
+ "typeID": 365658,
+ "typeName": "'Pyrus' ATK-90 Forge Gun",
+ "typeNameID": 289912,
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+ },
+ "365659": {
+ "basePrice": 28845.0,
+ "capacity": 0.0,
+ "description": "Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.",
+ "descriptionID": 289915,
+ "groupID": 350858,
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+ "typeName": "'Pyrus' Allotek Forge Gun",
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+ },
+ "365660": {
+ "basePrice": 4020.0,
+ "capacity": 0.0,
+ "description": "Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.",
+ "descriptionID": 289917,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365660,
+ "typeName": "'Pyrus' Sniper Rifle",
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+ },
+ "365661": {
+ "basePrice": 10770.0,
+ "capacity": 0.0,
+ "description": "Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.",
+ "descriptionID": 289919,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365661,
+ "typeName": "'Pyrus' ATK-58 Sniper Rifle",
+ "typeNameID": 289918,
+ "volume": 0.01
+ },
+ "365662": {
+ "basePrice": 28845.0,
+ "capacity": 0.0,
+ "description": "Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.",
+ "descriptionID": 289921,
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+ "groupID": 351648,
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+ "descriptionID": 290334,
+ "groupID": 351648,
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+ "description": "Skill at monitoring turret reload systems.\r\n\r\n+5% to large blaster reload speed per level.",
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+ "description": "Skill at turret ammunition management.\r\n\r\n+5% to large blaster maximum ammunition capacity per level.",
+ "descriptionID": 290320,
+ "groupID": 351648,
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+ "typeName": "Large Blaster Ammo Capacity",
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+ "365875": {
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+ "description": "Advanced skill at turret resource management.\r\n\r\n3% reduction to PG/CPU usage of large missile launchers per level.",
+ "descriptionID": 290336,
+ "groupID": 351648,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 365875,
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+ "365876": {
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+ "capacity": 0.0,
+ "description": "Skill at turret ammunition management.\r\n\r\n+5% to large missile launcher maximum ammunition capacity per level.",
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+ "portionSize": 1,
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+ "description": "Basic understanding of module resource management.\r\n\r\n3% reduction to PG/CPU usage of vehicle damage amplifier modules per level.",
+ "descriptionID": 290377,
+ "groupID": 351648,
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+ "description": "Once activated, this module temporarily increases the damage output of all railgun turrets fitted to a vehicle.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
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+ "description": "Increases maximum ammunition capacity of all blaster turrets fitted on a vehicle.",
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+ "description": "Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.\r\n\r\nNOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)",
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+ "description": "Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.\r\n\r\nNOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)",
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+ "365926": {
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+ "description": "Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.\r\n\r\nNOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)",
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+ "365928": {
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+ "description": "NOTE: In addition to pre-requisite skills, this pre-fitted dropsuit requires PG/CPU optimization skills to be trained in order to be used.\r\n\r\nThe Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\n\r\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer.\r\n\r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
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+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
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+ "description": "NOTE: In addition to pre-requisite skills, this pre-fitted vehicle requires PG/CPU optimization skills to be trained in order to be used.\r\n\r\nThe Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. ",
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+ "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\n\r\nDeveloped to support counterinsurgency operations, this Caldari suit is highly effective at asymmetric combat. An enhanced sensor package allows it to seek out and destroy dampened targets wherever they might be on the battlefield.\r\n\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
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+ "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\r\n\r\nUtilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel.\r\n\r\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
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+ "description": "The cloak field absorbs electromagnetic emissions and manipulates light to render the dropsuit practically invisible. When active, the field alters the magnetic permeability of the suit’s surface area to generate a negative refractive index. \r\n\r\nWhile cloaked, the suit’s susceptibility to magnetometric waves is moderately reduced, allowing it to evade all but the most sensitive scanning systems. However, cascading distortion introduced by weapon or equipment activation will desychronize the suit’s sensors and short-circuit the cloak.",
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+ },
+ "366009": {
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+ "description": "The Contact grenade is a delayed-detonation explosive that can adhere to any metallic surface.",
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+ },
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+ "description": "The Contact grenade is a delayed-detonation explosive that can adhere to any metallic surface.",
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+ "published": false,
+ "typeID": 366014,
+ "typeName": "D-9 Contact Grenade",
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+ },
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+ "description": "The Contact grenade is a delayed-detonation explosive that can adhere to any metallic surface.",
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+ "published": false,
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+ "typeName": "Viziam Contact Grenade",
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+ "description": "Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.",
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+ "description": "Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.",
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+ "description": "Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.",
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+ "description": "Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.",
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+ "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class.\r\n\r\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
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+ "description": "A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles.\r\n\r\nIts advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.",
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+ "typeName": "Republic Boundless Specialist Combat Rifle",
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+ "description": "The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat.\r\n\r\nHeat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.",
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+ "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
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+ "description": "The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius.\r\n\r\nDuring the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.",
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+ "description": "Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons.\r\n\r\nThe foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.",
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+ "description": "The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets.\r\n\r\nThe added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.",
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+ "typeName": "Imperial Viziam Specialist Scrambler Rifle",
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+ "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\r\n\r\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
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+ "typeName": "Federation CreoDron Specialist Shotgun",
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+ "description": "Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",
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+ "typeName": "State Ishukone Specialist Sniper Rifle",
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+ },
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+ "description": "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets.\r\n \r\nKey to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.",
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+ "typeName": "State Wiyrkomi Specialist Swarm Launcher",
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+ },
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+ "capacity": 0.0,
+ "description": "The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death. ",
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+ "typeID": 366104,
+ "typeName": "Imperial Viziam Drop Uplink",
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+ "366105": {
+ "basePrice": 28335.0,
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+ "description": "The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires.\r\n\r\nThe device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.",
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+ "groupID": 351844,
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+ "published": false,
+ "typeID": 366105,
+ "typeName": "State Ishukone Quantum Nanohive",
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+ },
+ "366106": {
+ "basePrice": 18885.0,
+ "capacity": 0.0,
+ "description": "Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals.\r\n\r\nThough the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.",
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+ "groupID": 351844,
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+ "portionSize": 1,
+ "published": false,
+ "typeID": 366106,
+ "typeName": "Federation Duvolle Active Scanner",
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+ "366107": {
+ "basePrice": 18885.0,
+ "capacity": 0.0,
+ "description": "The nanite injector delivers an active helix directly into the bloodstream of the downed victim, whereupon individual subunits work to suppress the pain response, repair tissue and organ damage and reestablish regular cardiac rhythm. If administered in time, first-phase resuscitation (defined as ‘minimum-essential combat functionality') is typically achievable, though some psychological trauma is to be expected.",
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+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 366107,
+ "typeName": "State Kaalakiota Nanite Injector",
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+ },
+ "366108": {
+ "basePrice": 21630.0,
+ "capacity": 0.0,
+ "description": "By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material.\r\n\r\nThe repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.",
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+ "groupID": 351844,
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+ "portionSize": 1,
+ "published": false,
+ "typeID": 366108,
+ "typeName": "Republic Boundless Repair Tool",
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+ },
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+ "capacity": 0.0,
+ "description": "Skill at operating Assault Dropships.\r\n\r\nUnlocks Assault Dropships of all races. +2% to small turret damage per level.",
+ "descriptionID": 293137,
+ "groupID": 351648,
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+ "portionSize": 1,
+ "published": false,
+ "typeID": 366228,
+ "typeName": "Assault Dropships",
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+ "description": "Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.",
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+ "typeName": "Faction Booster Amarr (3-Day)",
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+ "description": "Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.",
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+ "typeName": "Faction Booster Amarr (7-Day)",
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+ "description": "Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.",
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+ "typeID": 366231,
+ "typeName": "Faction Booster Amarr (15-Day)",
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+ "description": "Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.",
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+ "typeName": "Faction Booster Amarr (30-Day)",
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+ "description": "Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.",
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+ "typeName": "Faction Booster Amarr (60-Day)",
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+ "description": "Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.",
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+ "typeID": 366234,
+ "typeName": "Faction Booster Amarr (90-Day)",
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+ "366235": {
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+ "description": "Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.",
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+ "typeName": "Faction Booster Caldari (3-Day)",
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+ "366236": {
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+ "description": "Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.",
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+ "typeName": "Faction Booster Caldari (7-Day)",
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+ "description": "Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.",
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+ "typeID": 366237,
+ "typeName": "Faction Booster Caldari (15-Day)",
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+ "description": "Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.",
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+ "typeName": "Faction Booster Caldari (30-Day)",
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+ "description": "Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.",
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+ "typeName": "Faction Booster Caldari (60-Day)",
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+ "description": "Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.",
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+ "typeName": "Faction Booster Caldari (90-Day)",
+ "typeNameID": 292762,
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+ },
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+ "capacity": 0.0,
+ "description": "Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.",
+ "descriptionID": 293301,
+ "groupID": 354641,
+ "mass": 0.0,
+ "portionSize": 1,
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+ "typeID": 366241,
+ "typeName": "Faction Booster Gallente (3-Day)",
+ "typeNameID": 292772,
+ "volume": 0.0
+ },
+ "366242": {
+ "basePrice": 0.0,
+ "capacity": 0.0,
+ "description": "Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.",
+ "descriptionID": 293311,
+ "groupID": 354641,
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+ "typeName": "Faction Booster Gallente (7-Day)",
+ "typeNameID": 292769,
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+ },
+ "366243": {
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+ "description": "Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.",
+ "descriptionID": 293300,
+ "groupID": 354641,
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+ "typeName": "Faction Booster Gallente (15-Day)",
+ "typeNameID": 292767,
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+ },
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+ "description": "Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.",
+ "descriptionID": 293302,
+ "groupID": 354641,
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+ "typeID": 366244,
+ "typeName": "Faction Booster Gallente (30-Day)",
+ "typeNameID": 292771,
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+ },
+ "366245": {
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+ "description": "Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.",
+ "descriptionID": 293303,
+ "groupID": 354641,
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+ "typeID": 366245,
+ "typeName": "Faction Booster Gallente (60-Day)",
+ "typeNameID": 292770,
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+ },
+ "366246": {
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+ "description": "Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.",
+ "descriptionID": 293304,
+ "groupID": 354641,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 366246,
+ "typeName": "Faction Booster Gallente (90-Day)",
+ "typeNameID": 292768,
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+ },
+ "366247": {
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+ "description": "Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.",
+ "descriptionID": 293307,
+ "groupID": 354641,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 366247,
+ "typeName": "Faction Booster Minmatar (3-Day)",
+ "typeNameID": 292778,
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+ },
+ "366248": {
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+ "description": "Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.",
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+ "groupID": 354641,
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+ "typeName": "Faction Booster Minmatar (7-Day)",
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+ "description": "Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.",
+ "descriptionID": 293306,
+ "groupID": 354641,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 366249,
+ "typeName": "Faction Booster Minmatar (15-Day)",
+ "typeNameID": 292773,
+ "volume": 0.0
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+ "description": "Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it.\r\n\r\nPowered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge. ",
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+ "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\r\n\r\nGallente military doctrine places a premium on human life, favoring technological solutions that augment or even entirely replace human combatants in a conflict. Unsurprisingly, the Gallente Logistics suit is designed to minimize loss of life on the battlefield. A resilient suit, it features an array of biomechanical sensors to monitor ongoing health, while the copious equipment slots allow it to carry everything needed to effectively render aid to victims.\r\n\r\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
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+ "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \n\nThis high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system.\n\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
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+ "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. \n\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
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+ "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. \n\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
+ "descriptionID": 293534,
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+ "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. \n\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
+ "descriptionID": 293536,
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+ "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. \n\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
+ "descriptionID": 293540,
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+ },
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+ "description": "The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius.\r\n\r\nDuring the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.",
+ "descriptionID": 293528,
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+ "description": "The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius.\r\n\r\nDuring the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.",
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+ "description": "The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius.\r\n\r\nDuring the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.",
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+ "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\n\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
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+ "366380": {
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+ "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\n\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
+ "descriptionID": 293532,
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+ "typeID": 366380,
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+ "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\n\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
+ "descriptionID": 293544,
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+ "typeName": "Federation CreoDron Shotgun",
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+ },
+ "366382": {
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+ "description": "The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.",
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+ "description": "The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\r\n\r\nEvery vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry.\r\n\r\nHeavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
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+ "description": "The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\r\n\r\nEvery vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry.\r\n\r\nHeavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
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+ "description": "The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat.\n\nHeat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.",
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+ "description": "The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat.\n\nHeat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.",
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+ "typeName": "Imperial ELM-7 Laser Rifle",
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+ "description": "The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target.\n\nPower consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules. ",
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+ "description": "The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat.\n\nHeat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.",
+ "descriptionID": 293646,
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+ "description": "The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target.\n\nPower consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules. ",
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+ "published": false,
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+ },
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+ "description": "The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. \r\nPower consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules. ",
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+ "description": "Increases max stamina and stamina recovery rate of the user.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
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+ "description": "Increases max stamina and stamina recovery rate of the user.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
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+ "description": "Increases max stamina and stamina recovery rate of the user.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 293660,
+ "groupID": 351121,
+ "mass": 0.0,
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+ "description": "Increases damage output of all heavy handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
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+ "description": "Increases damage output of all heavy handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
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+ "description": "Increases damage output of all heavy handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
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+ "description": "The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death. ",
+ "descriptionID": 293664,
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+ "volume": 0.01
+ },
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+ "capacity": 0.0,
+ "description": "The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death. ",
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+ "typeName": "Imperial Viziam Drop Uplink",
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+ "volume": 0.01
+ },
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+ "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\n\r\nNative Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed.\r\n\r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
+ "descriptionID": 293668,
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+ "typeID": 366443,
+ "typeName": "Republic Assault M-I",
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+ "volume": 0.01
+ },
+ "366444": {
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+ "capacity": 0.0,
+ "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\n\r\nNative Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed.\r\n\r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
+ "descriptionID": 293674,
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+ "volume": 0.01
+ },
+ "366445": {
+ "basePrice": 21540.0,
+ "capacity": 0.0,
+ "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\n\r\nNative Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed.\r\n\r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
+ "descriptionID": 293680,
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+ "366446": {
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+ "capacity": 0.0,
+ "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\n\nUtilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel.\n\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
+ "descriptionID": 293670,
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+ "366447": {
+ "basePrice": 8040.0,
+ "capacity": 0.0,
+ "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\n\nUtilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel.\n\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
+ "descriptionID": 293676,
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+ },
+ "366448": {
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+ "capacity": 0.0,
+ "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\n\nUtilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel.\n\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
+ "descriptionID": 293682,
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+ "typeName": "Republic Logistics mk.0",
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+ },
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+ "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\n\r\nBiotic augments make this suit ideal for a melee-focused role. Woven into the suit, a tremor membrane saturates muscles with nutrients amplifying the cross-sectional force of physical strikes. Combined with rigorous training, this temporarily enhanced strength and dexterity make the Minmatar Scout almost unmatched in hand-to-hand combat. \r\n\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
+ "descriptionID": 293672,
+ "groupID": 351064,
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+ "typeName": "Republic Scout M-I",
+ "typeNameID": 293671,
+ "volume": 0.01
+ },
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+ "basePrice": 8040.0,
+ "capacity": 0.0,
+ "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\n\r\nBiotic augments make this suit ideal for a melee-focused role. Woven into the suit, a tremor membrane saturates muscles with nutrients amplifying the cross-sectional force of physical strikes. Combined with rigorous training, this temporarily enhanced strength and dexterity make the Minmatar Scout almost unmatched in hand-to-hand combat. \r\n\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
+ "descriptionID": 293678,
+ "groupID": 351064,
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+ "portionSize": 1,
+ "published": false,
+ "typeID": 366450,
+ "typeName": "Republic Scout M/1-Series",
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+ "volume": 0.01
+ },
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+ "basePrice": 21540.0,
+ "capacity": 0.0,
+ "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\n\r\nBiotic augments make this suit ideal for a melee-focused role. Woven into the suit, a tremor membrane saturates muscles with nutrients amplifying the cross-sectional force of physical strikes. Combined with rigorous training, this temporarily enhanced strength and dexterity make the Minmatar Scout almost unmatched in hand-to-hand combat. \r\n\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
+ "descriptionID": 293684,
+ "groupID": 351064,
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+ "typeID": 366451,
+ "typeName": "Republic Scout mk.0",
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+ },
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+ "description": "A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”\n\nUnlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.",
+ "descriptionID": 293686,
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+ "typeName": "Republic Heavy Machine Gun",
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+ },
+ "366453": {
+ "basePrice": 10770.0,
+ "capacity": 0.0,
+ "description": "A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”\n\nUnlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.",
+ "descriptionID": 293696,
+ "groupID": 350858,
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+ "typeID": 366453,
+ "typeName": "Republic MH-82 Heavy Machine Gun",
+ "typeNameID": 293695,
+ "volume": 0.01
+ },
+ "366454": {
+ "basePrice": 28845.0,
+ "capacity": 0.0,
+ "description": "A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”\r\nUnlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.",
+ "descriptionID": 293710,
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+ "typeID": 366454,
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+ "description": "Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets.\n\nThis original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.",
+ "descriptionID": 293688,
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+ "typeID": 366455,
+ "typeName": "Republic Submachine Gun",
+ "typeNameID": 293687,
+ "volume": 0.01
+ },
+ "366456": {
+ "basePrice": 4845.0,
+ "capacity": 0.0,
+ "description": "Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets.\n\nThis original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.",
+ "descriptionID": 293694,
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+ "portionSize": 1,
+ "published": false,
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+ "typeName": "Republic M512-A Submachine Gun",
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+ },
+ "366457": {
+ "basePrice": 12975.0,
+ "capacity": 0.0,
+ "description": "Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets.\n\nThis original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.",
+ "descriptionID": 293708,
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+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 366457,
+ "typeName": "Republic Six Kin Submachine Gun",
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+ },
+ "366458": {
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+ "description": "The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield.\r\nSeeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.",
+ "descriptionID": 293690,
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+ "typeName": "Republic Flaylock Pistol",
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+ },
+ "366459": {
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+ "capacity": 0.0,
+ "description": "The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield.\r\nSeeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.",
+ "descriptionID": 293702,
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+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 366459,
+ "typeName": "Republic GN-13 Flaylock Pistol",
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+ "volume": 0.01
+ },
+ "366460": {
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+ "capacity": 0.0,
+ "description": "The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield.\r\nSeeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.",
+ "descriptionID": 293706,
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+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 366460,
+ "typeName": "Republic Core Flaylock Pistol",
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+ "volume": 0.01
+ },
+ "366461": {
+ "basePrice": 4020.0,
+ "capacity": 0.0,
+ "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
+ "descriptionID": 293692,
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+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 366461,
+ "typeName": "Republic Mass Driver",
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+ "volume": 0.01
+ },
+ "366462": {
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+ "capacity": 0.0,
+ "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
+ "descriptionID": 293698,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 366462,
+ "typeName": "Republic EXO-5 Mass Driver",
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+ "volume": 0.01
+ },
+ "366463": {
+ "basePrice": 28845.0,
+ "capacity": 0.0,
+ "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
+ "descriptionID": 293704,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 366463,
+ "typeName": "Republic Freedom Mass Driver",
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+ },
+ "366464": {
+ "basePrice": 4845.0,
+ "capacity": 0.0,
+ "description": "Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets.\n\nThis original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.",
+ "descriptionID": 293700,
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+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 366464,
+ "typeName": "Republic SK9M Breach Submachine Gun",
+ "typeNameID": 293699,
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+ },
+ "366465": {
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+ "capacity": 0.0,
+ "description": "Increases damage output of all sidearm handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 293712,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 366465,
+ "typeName": "Republic Basic Sidearm Damage Modifier",
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+ },
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+ "capacity": 0.0,
+ "description": "Increases damage output of all sidearm handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
+ "descriptionID": 293726,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 366466,
+ "typeName": "Republic Enhanced Sidearm Damage Modifier",
+ "typeNameID": 293725,
+ "volume": 0.01
+ },
+ "366467": {
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+ "capacity": 0.0,
+ "description": "Increases damage output of all sidearm handheld weapons.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 293738,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 366467,
+ "typeName": "Republic Complex Sidearm Damage Modifier",
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+ "volume": 0.01
+ },
+ "366468": {
+ "basePrice": 975.0,
+ "capacity": 0.0,
+ "description": "Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.",
+ "descriptionID": 293714,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 366468,
+ "typeName": "Republic Basic Shield Extender",
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+ "volume": 0.01
+ },
+ "366469": {
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+ "capacity": 0.0,
+ "description": "Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.",
+ "descriptionID": 293728,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
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+ "typeName": "Republic Enhanced Shield Extender",
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+ },
+ "366470": {
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+ "description": "Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.",
+ "descriptionID": 293742,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 366470,
+ "typeName": "Republic Complex Shield Extender",
+ "typeNameID": 293741,
+ "volume": 0.01
+ },
+ "366471": {
+ "basePrice": 675.0,
+ "capacity": 0.0,
+ "description": "Reduces the length of the delay before shield recharge begins.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
+ "descriptionID": 293716,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 366471,
+ "typeName": "Republic Basic Shield Regulator",
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+ "volume": 0.01
+ },
+ "366472": {
+ "basePrice": 1815.0,
+ "capacity": 0.0,
+ "description": "Reduces the length of the delay before shield recharge begins.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
+ "descriptionID": 293730,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 366472,
+ "typeName": "Republic Enhanced Shield Regulator",
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+ "volume": 0.01
+ },
+ "366473": {
+ "basePrice": 1815.0,
+ "capacity": 0.0,
+ "description": "Reduces the length of the delay before shield recharge begins.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
+ "descriptionID": 293744,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 366473,
+ "typeName": "Republic Complex Shield Regulator",
+ "typeNameID": 293743,
+ "volume": 0.01
+ },
+ "366474": {
+ "basePrice": 1350.0,
+ "capacity": 0.0,
+ "description": "Improves the recharge rate of dropsuit's shields.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
+ "descriptionID": 293720,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 366474,
+ "typeName": "Republic Basic Shield Recharger",
+ "typeNameID": 293719,
+ "volume": 0.01
+ },
+ "366475": {
+ "basePrice": 3615.0,
+ "capacity": 0.0,
+ "description": "Improves the recharge rate of dropsuit's shields.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",
+ "descriptionID": 293734,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 366475,
+ "typeName": "Republic Enhanced Shield Recharger",
+ "typeNameID": 293733,
+ "volume": 0.01
+ },
+ "366476": {
+ "basePrice": 3615.0,
+ "capacity": 0.0,
+ "description": "Improves the recharge rate of dropsuit's shields.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
+ "descriptionID": 293740,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 366476,
+ "typeName": "Republic Complex Shield Recharger",
+ "typeNameID": 293739,
+ "volume": 0.01
+ },
+ "366477": {
+ "basePrice": 1350.0,
+ "capacity": 0.0,
+ "description": "Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.",
+ "descriptionID": 293722,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 366477,
+ "typeName": "Republic Basic Shield Energizer",
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+ "volume": 0.01
+ },
+ "366478": {
+ "basePrice": 3615.0,
+ "capacity": 0.0,
+ "description": "Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.",
+ "descriptionID": 293724,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 366478,
+ "typeName": "Republic Enhanced Shield Energizer",
+ "typeNameID": 293723,
+ "volume": 0.01
+ },
+ "366479": {
+ "basePrice": 3615.0,
+ "capacity": 0.0,
+ "description": "Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.",
+ "descriptionID": 293736,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 366479,
+ "typeName": "Republic Complex Shield Energizer",
+ "typeNameID": 293735,
+ "volume": 0.01
+ },
+ "366480": {
+ "basePrice": 780.0,
+ "capacity": 0.0,
+ "description": "Increases damage done by melee attacks.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
+ "descriptionID": 293718,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 366480,
+ "typeName": "Republic Basic Myofibril Stimulant",
+ "typeNameID": 293717,
+ "volume": 0.01
+ },
+ "366481": {
+ "basePrice": 2085.0,
+ "capacity": 0.0,
+ "description": "Increases damage done by melee attacks.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
+ "descriptionID": 293732,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 366481,
+ "typeName": "Republic Enhanced Myofibril Stimulant",
+ "typeNameID": 293731,
+ "volume": 0.01
+ },
+ "366482": {
+ "basePrice": 2085.0,
+ "capacity": 0.0,
+ "description": "Increases damage done by melee attacks.\r\n\r\nNOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.",
+ "descriptionID": 293746,
+ "groupID": 351121,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 366482,
+ "typeName": "Republic Complex Myofibril Stimulant",
+ "typeNameID": 293745,
+ "volume": 0.01
+ },
+ "366483": {
+ "basePrice": 4020.0,
+ "capacity": 0.0,
+ "description": "The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units.\n\nThese explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.",
+ "descriptionID": 293748,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 366483,
+ "typeName": "Republic Remote Explosive",
+ "typeNameID": 293747,
+ "volume": 0.01
+ },
+ "366484": {
+ "basePrice": 10770.0,
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+ "description": "The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units.\n\nThese explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.",
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+ "description": "Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",
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+ "description": "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. \r\nKey to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.",
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+ "descriptionID": 293786,
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+ "typeName": "State SB-39 Rail Rifle",
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+ "description": "Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons.\r\n\r\nThe foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.",
+ "descriptionID": 293788,
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+ "typeName": "State Ishukone Assault Rail Rifle",
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+ "description": "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. \r\nKey to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.",
+ "descriptionID": 293790,
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+ "typeName": "State Wiyrkomi Swarm Launcher",
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+ "descriptionID": 293792,
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+ "366506": {
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+ "description": "Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons.\r\n\r\nThe foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.",
+ "descriptionID": 293794,
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+ },
+ "366507": {
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+ "description": "The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.",
+ "descriptionID": 293796,
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+ "typeID": 366507,
+ "typeName": "State Myron",
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+ },
+ "366508": {
+ "basePrice": 97500.0,
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+ "description": "The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. ",
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+ "366509": {
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+ "description": "The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.",
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+ "366510": {
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+ "description": "Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance. ",
+ "descriptionID": 293802,
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+ "description": "Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance. ",
+ "descriptionID": 293804,
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+ "366512": {
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+ "description": "The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds. ",
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+ "description": "The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds. ",
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+ "typeID": 366513,
+ "typeName": "State 80GJ Railgun",
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+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
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+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
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+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
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+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
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+ "description": "A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.\r\n\r\nNOTE: This basic frame does not receive any role-specific bonuses.",
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+ "description": "The cloak field absorbs electromagnetic emissions and manipulates light to render the dropsuit practically invisible. When active, the field alters the magnetic permeability of the suit’s surface area to generate a negative refractive index. \r\n\r\nWhile cloaked, the suit’s susceptibility to magnetometric waves is moderately reduced, allowing it to evade all but the most sensitive scanning systems. However, cascading distortion introduced by weapon or equipment activation will desychronize the suit’s sensors and short-circuit the cloak.",
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+ "description": "The cloak field absorbs electromagnetic emissions and manipulates light to render the dropsuit practically invisible. When active, the field alters the magnetic permeability of the suit’s surface area to generate a negative refractive index. \r\n\r\nWhile cloaked, the suit’s susceptibility to magnetometric waves is moderately reduced, allowing it to evade all but the most sensitive scanning systems. However, cascading distortion introduced by weapon or equipment activation will desychronize the suit’s sensors and short-circuit the cloak.",
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+ "description": "The cloak field absorbs electromagnetic emissions and manipulates light to render the dropsuit practically invisible. When active, the field alters the magnetic permeability of the suit’s surface area to generate a negative refractive index. \r\n\r\nWhile cloaked, the suit’s susceptibility to magnetometric waves is moderately reduced, allowing it to evade all but the most sensitive scanning systems. However, cascading distortion introduced by weapon or equipment activation will desychronize the suit’s sensors and short-circuit the cloak.",
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+ "description": "Skill at using cloak fields.\r\n\r\nUnlocks access to standard cloak fields at lvl.1; advanced at lvl.3; prototype at lvl.5.",
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+ "description": "Semi-rare scrap metals salvaged from the battlefield.",
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+ "description": "Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons. The foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.",
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+ "description": "A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles.\r\n\r\nIts advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.",
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+ "description": "The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius.\r\n\r\nDuring the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.",
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+ "typeName": "Militia Plasma Cannon",
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+ "description": "The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat.\r\n\r\nHeat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.",
+ "descriptionID": 295881,
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+ "367230": {
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+ "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
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+ "description": "Advanced skill at weapon resource management. 5% reduction to PG usage per level.",
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+ "typeName": "Nova Knife Fitting Optimization",
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+ "367436": {
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+ "description": "A ruthlessly efficient close-quarters weapon, the ion pistol fires charged plasma munitions that rupture shields and scorch armor. Each discharge is enveloped in an electrostatic sheath that reduces field distortion and increases stability. The improved dispersion and stopping power is not without drawbacks though, as the higher density of each slug generates excessive heat, enough to seize the weapon if the rate of fire is not carefully controlled.\r\n\r\nBy overriding internal temperature controls, the weapon can be overcharged to produce a focused, bulk discharge of sufficient lethality to instantly neutralize most soft targets. Caution is advised however, as each overcharged shot will shut down internal systems until the excess heat can be flushed from the weapon’s core.",
+ "descriptionID": 296460,
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+ "typeID": 367436,
+ "typeName": "Militia Ion Pistol",
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+ },
+ "367437": {
+ "basePrice": 270.0,
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+ "description": "The result of years of R&D, the bolt pistol is a high-impact handgun capable of firing kinetic projectiles with pinpoint accuracy. Building upon its copious experience with microscale rail weaponry, Kaalakiota has further refined the technology to produce what is commonly regarded as the most powerful handgun on the market.\r\n\r\nCentral to its success is a smart sensor that bleeds off a minute amount of dropsuit energy at the moment of discharge, dissipating the sharp recoil impulse through the suit’s internal membrane and greatly reducing the peak force of each shot. This seemingly minor innovation is what makes accurate fire of the weapon possible without the need for an external mounting.",
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+ "description": "The magsec is a semi-automatic firearm capable of sustained, accurate fire at ranges beyond what conventional sidearms can offer. A high-speed slider feeds current to a magazine of hyper velocity projectiles that are discharged with minimal separation, maximizing energy efficiency and reducing flux shear to produce a weapon with lethal kinetic potential. \r\n\r\nHaving overcome early reliability issues, manufacturers have since taken advantage of the weapon’s modular design; the magsec has been made available in multiple combat configurations – including optical sights and silenced operation – and is in widespread service throughout the cluster.",
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+ "367440": {
+ "basePrice": 610.0,
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+ "description": "A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”\r\n\r\nUnlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.",
+ "descriptionID": 296467,
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+ "typeName": "Militia Heavy Machine Gun",
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+ },
+ "367442": {
+ "basePrice": 6000,
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+ "description": "A standard AM Assault loadout with standard weapons and gear that requires no skills to use",
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+ "typeName": "'Sarak' Assault A-I+",
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+ "description": "A standard CA Assault loadout with standard weapons and gear that requires no skills to use",
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+ "typeName": "'Ukko' Assault C-I+",
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+ "description": "A standard MN Assault loadout with standard weapons and gear that requires no skills to use",
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+ "typeID": 367450,
+ "typeName": "'Magni' Assault M-I+",
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+ "367451": {
+ "basePrice": 6000,
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+ "description": "A standard GA Assault loadout with standard weapons and gear that requires no skills to use",
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+ "typeName": "'Memnon' Assault G-I+",
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+ "367453": {
+ "basePrice": 6800.0,
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+ "description": "The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\r\n\r\nEvery vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry.\r\n\r\nHeavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
+ "descriptionID": 296541,
+ "groupID": 351064,
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+ "published": false,
+ "typeID": 367453,
+ "typeName": "'Behemoth' Sentinel A-I+",
+ "typeNameID": 296540,
+ "volume": 0.01
+ },
+ "367455": {
+ "basePrice": 6800.0,
+ "capacity": 0.0,
+ "description": "The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\r\n\r\nDesigned for maximum energy absorption, the Caldari Sentinel’s shielding system features an elevated saturation threshold, allowing it to dissipate a greater amount of energy in order to maintain overall shield integrity. Additionally, highly efficient refraction systems make subtle adjustments to the overlapping fields that comprise the shielding surface area, diverting minute amounts of incoming energy and dampening the effective damage of certain small arms fire.\r\n\r\nHeavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
+ "descriptionID": 296545,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 367455,
+ "typeName": "'Izanami' Sentinel C-I+",
+ "typeNameID": 296544,
+ "volume": 0.01
+ },
+ "367456": {
+ "basePrice": 6800.0,
+ "capacity": 0.0,
+ "description": "The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\r\n\r\nBased upon a deep-core construction exoskeleton, the Minmatar Sentinel is capable of withstanding some of the harshest conditions in the galaxy. Hardened shield systems and armor modifications improve its combat durability, while the various op-assist mechanisms used to augment movement make it second only to the Minmatar’s own Commando variant in terms of overall speed and mobility.\r\n\r\nHeavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
+ "descriptionID": 296547,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "typeID": 367456,
+ "typeName": "'Jotunn' Sentinel M-I+",
+ "typeNameID": 296546,
+ "volume": 0.01
+ },
+ "367457": {
+ "basePrice": 6800.0,
+ "capacity": 0.0,
+ "description": "The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\r\n\r\nEnhanced to withstand kinetic and fragmentary impacts with minimal deformation, Gallente Sentinel technology offers the best armor protection currently available in the cluster. Ablative surfacing helps deflect incoming fire and ultra-efficient armor composites and electrically charged active protection plates increase survivability in even the most dangerous combat situations.\r\n\r\nHeavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
+ "descriptionID": 296549,
+ "groupID": 351064,
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+ "portionSize": 1,
+ "published": false,
+ "typeID": 367457,
+ "typeName": "'Enkidu' Sentinel G-I+",
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+ },
+ "367472": {
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+ "description": "The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield.\r\n\r\nSeeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.",
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+ "description": "The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius.\r\n\r\nDuring the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.",
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+ "typeName": "Kubo’s GMK-16 Plasma Cannon",
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+ "description": "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. \r\nKey to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.",
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+ "typeName": "Beacon’s ELI-74 Swarm Launcher",
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+ "description": "All of the mercenary’s skills in the Skill Tree are completely reset and Skill Points refunded. Corporation Skills are not affected. Skillbooks are refunded at 80% of the Market Price.",
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+ "typeName": "Skill Tree Reset and Refund",
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+ "description": "Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",
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+ "typeName": "Symb's FORK-5 Sniper Rifle",
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+ "367502": {
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+ "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
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+ "typeName": "Agimus' Modified AGO-56 Mass Driver",
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+ "description": "A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles.\r\n\r\nIts advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.",
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+ "typeName": "Luis' Modified VC-107 Combat Rifle",
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+ "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class.\r\n\r\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
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+ "typeName": "Kalante's RXS-05 Assault Rifle",
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+ "description": "Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons.\r\n\r\nThe foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.",
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+ "typeName": "Ghalag's Modified MRT-17 Rail Rifle",
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+ "description": "The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets.\r\n\r\nThe added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.",
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+ "typeName": "Darth's GIO-66 Scrambler Rifle",
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+ "description": "The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat.\r\n\r\nHeat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.",
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+ "typeName": "Viktor’s NEG-1 Laser Rifle",
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+ "description": "A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”\r\n\r\nUnlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.",
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+ "typeName": "Alex's Modified ZX-030 Heavy Machine Gun",
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+ "description": "Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it.\r\n\r\nPowered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge. ",
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+ "typeName": "Alldin's IMP-10 Forge Gun",
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+ "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\r\n\r\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
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+ "typeName": "Bons' SIN-7 Shotgun",
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+ "description": "This agent provides a valuable service to Mercenaries by interfacing directly with the New Eden Market, instantly locating the best trading prices.",
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+ "typeName": "Jara Kumora - Contract",
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+ "367586": {
+ "basePrice": 270.0,
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+ "description": "A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade – formed by a thermic igniter and linear gravity condenser – that, in skilled hands, can be used to carve through even the thickest dropsuit armor.",
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+ "typeName": "Militia Nova Knives",
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+ "description": "The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield.\r\n\r\nSeeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.",
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+ "typeName": "Militia Flaylock Pistol Blueprint",
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+ "367589": {
+ "basePrice": 270.0,
+ "capacity": 0.0,
+ "description": "The result of years of R&D, the bolt pistol is a high-impact handgun capable of firing kinetic projectiles with pinpoint accuracy. Building upon its copious experience with microscale rail weaponry, Kaalakiota has further refined the technology to produce what is commonly regarded as the most powerful handgun on the market.\r\n\r\nCentral to its success is a smart sensor that bleeds off a minute amount of dropsuit energy at the moment of discharge, dissipating the sharp recoil impulse through the suit’s internal membrane and greatly reducing the peak force of each shot. This seemingly minor innovation is what makes accurate fire of the weapon possible without the need for an external mounting.",
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+ "typeName": "Militia Bolt Pistol Blueprint",
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+ "367590": {
+ "basePrice": 270.0,
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+ "description": "A ruthlessly efficient close-quarters weapon, the ion pistol fires charged plasma munitions that rupture shields and scorch armor. Each discharge is enveloped in an electrostatic sheath that reduces field distortion and increases stability. The improved dispersion and stopping power is not without drawbacks though, as the higher density of each slug generates excessive heat, enough to seize the weapon if the rate of fire is not carefully controlled.\r\n\r\nBy overriding internal temperature controls, the weapon can be overcharged to produce a focused, bulk discharge of sufficient lethality to instantly neutralize most soft targets. Caution is advised however, as each overcharged shot will shut down internal systems until the excess heat can be flushed from the weapon’s core.",
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+ "typeName": "Militia Ion Pistol Blueprint",
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+ },
+ "367591": {
+ "basePrice": 270.0,
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+ "description": "A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade – formed by a thermal igniter and linear gravity condenser – that, in skilled hands, can be used to carve through even the thickest dropsuit armor.",
+ "descriptionID": 296750,
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+ "typeName": "Militia Nova Knife Blueprint",
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+ "description": "The magsec is a semi-automatic firearm capable of sustained, accurate fire at ranges beyond what conventional sidearms can offer. A high-speed slider feeds current to a magazine of hyper velocity projectiles that are discharged with minimal separation, maximizing energy efficiency and reducing flux shear to produce a weapon with lethal kinetic potential. \r\n\r\nHaving overcome early reliability issues, manufacturers have since taken advantage of the weapon’s modular design; the magsec has been made available in multiple combat configurations – including optical sights and silenced operation – and is in widespread service throughout the cluster.",
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+ "typeName": "Militia Magsec SMG Blueprint",
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+ "typeName": "Instant Booster 2X",
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+ "367600": {
+ "basePrice": 4760,
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+ "description": "The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.\r\n\r\nEvery vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry.\r\n\r\nHeavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.",
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+ "published": false,
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+ "radius": 1,
+ "typeID": 367600,
+ "typeName": "APEX 'Dominus' Sentinel",
+ "typeNameID": 296759,
+ "volume": 0.01
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+ "367607": {
+ "basePrice": 0.0,
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+ "description": "This is a suit for vanity test",
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+ "typeID": 367607,
+ "typeName": "Test Suit",
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+ "367621": {
+ "basePrice": 610.0,
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+ "description": "The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets.\r\n\r\nThe added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.",
+ "descriptionID": 296934,
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+ "published": false,
+ "typeID": 367621,
+ "typeName": "Militia Scrambler Rifle Blueprint",
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+ "volume": 0.01
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+ "367622": {
+ "basePrice": 610.0,
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+ "description": "The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat.\r\n\r\nHeat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.",
+ "descriptionID": 296936,
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+ "published": false,
+ "typeID": 367622,
+ "typeName": "Militia Laser Rifle Blueprint",
+ "typeNameID": 296935,
+ "volume": 0.01
+ },
+ "367623": {
+ "basePrice": 610.0,
+ "capacity": 0.0,
+ "description": "Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons. The foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.",
+ "descriptionID": 296938,
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+ "published": false,
+ "typeID": 367623,
+ "typeName": "Militia Rail Rifle Blueprint",
+ "typeNameID": 296937,
+ "volume": 0.01
+ },
+ "367624": {
+ "basePrice": 610.0,
+ "capacity": 0.0,
+ "description": "A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles.\r\n\r\nIts advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.",
+ "descriptionID": 296945,
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+ "published": false,
+ "typeID": 367624,
+ "typeName": "Militia Combat Rifle Blueprint",
+ "typeNameID": 296944,
+ "volume": 0.01
+ },
+ "367625": {
+ "basePrice": 610.0,
+ "capacity": 0.0,
+ "description": "The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius.\r\n\r\nDuring the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.",
+ "descriptionID": 296947,
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+ "published": false,
+ "typeID": 367625,
+ "typeName": "Militia Plasma Cannon Blueprint",
+ "typeNameID": 296946,
+ "volume": 0.01
+ },
+ "367627": {
+ "basePrice": 610.0,
+ "capacity": 0.0,
+ "description": "A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”\r\n\r\nUnlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.",
+ "descriptionID": 296950,
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+ "description": "A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles.",
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+ "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\n\r\nGallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets.\r\n\r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
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+ "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\r\n\r\nOffering only the ruthless, bare-minimum functionality needed to ensure operator survivability, this is a triage suit unfettered by conventional rationale. Like most Caldari designs, utility is paramount and so all integrated tech is optimized for secondary support; resupplying and repairing units from distance, only engaging the enemy when absolutely necessary.\r\n\r\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
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+ "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\n\r\nBuilding on recent advancements in biotic technology, this suit incorporates an array of cardiovascular augmentations that are automatically administered to the user in battle, improving overall stamina and reducing fatigue. \r\n\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
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+ "description": "The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons.\r\n\r\nInterlaced with subframe wiring, the Amarr variant utilizes asymmetric power distribution to intelligently reroute power to the suit’s various subsystems as needed. This improved throughput allows light-class laser weaponry to draw from the suit’s power reserves to enhance the damage dealt.\r\n\r\nThe Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.",
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+ "description": "The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets.\r\n\r\nThe added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.",
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+ "description": "Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons.\r\n\r\nThe foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.",
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+ "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. \r\n\r\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
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+ "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\n\r\nDeveloped to support counterinsurgency operations, this Caldari suit is highly effective at asymmetric combat. An enhanced sensor package allows it to seek out and destroy dampened targets wherever they might be on the battlefield.\r\n\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
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+ "basePrice": 16000,
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+ "368242": {
+ "basePrice": 28845.0,
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+ "description": "The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units.\r\n\r\nThese explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.",
+ "descriptionID": 298650,
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+ "basePrice": 1500.0,
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+ "description": "The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units.\r\n\r\nThese explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.",
+ "descriptionID": 298645,
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+ "368244": {
+ "basePrice": 6585.0,
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+ "description": "The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units.\r\n\r\nThese explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.",
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+ "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
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+ "basePrice": 10.0,
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+ "description": "Warbarge manufacturing processes.",
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+ "368518": {
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+ "description": "The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.",
+ "descriptionID": 298656,
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+ "typeName": "CreoDron Methana vX.1",
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+ "368519": {
+ "basePrice": 47220.0,
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+ "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
+ "descriptionID": 298658,
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+ "basePrice": 3000.0,
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+ "description": "The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. \r\n\r\nBuilding on recent advancements in biotic technology, this suit incorporates an array of cardiovascular augmentations that are automatically administered to the user in battle, improving overall stamina and reducing fatigue. \r\n\r\nWhen missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.",
+ "descriptionID": 298692,
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+ "368531": {
+ "basePrice": 97500.0,
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+ "description": "The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. ",
+ "descriptionID": 299832,
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+ "typeName": "'Quafe' Gunnlogi",
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+ "368532": {
+ "basePrice": 97500.0,
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+ "description": "The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. ",
+ "descriptionID": 299925,
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+ "description": "The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.",
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+ "description": "Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance. ",
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+ "description": "Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance. ",
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+ "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\r\n\r\nOffering only the ruthless, bare-minimum functionality needed to ensure operator survivability, this is a triage suit unfettered by conventional rationale. Like most Caldari designs, utility is paramount and so all integrated tech is optimized for secondary support; resupplying and repairing units from distance, only engaging the enemy when absolutely necessary.\r\n\r\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
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+ "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\r\n\r\nUtilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel.\r\n\r\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
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+ "description": "The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons.\r\n\r\nInterlaced with subframe wiring, the Amarr variant utilizes asymmetric power distribution to intelligently reroute power to the suit’s various subsystems as needed. This improved throughput allows light-class laser weaponry to draw from the suit’s power reserves to enhance the damage dealt.\r\n\r\nThe Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.",
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+ "description": "The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons.\r\n\r\nUtilizing technologies sourced from across the State, the Commando’s subframe is hardwired with custom-built damage modifiers that enhance the output of all light-class railgun weaponry synched with the suit’s core operating system. This is achieved, in part, by managing the weapon’s charge efficiency in order to ensure maximum impact of every discharge.\r\n\r\nThe Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.",
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+ "description": "The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons.\r\n\r\nModified to better interface with light-class blaster weaponry, the Gallente Commando’s subframe regulates the weapon’s cyclotron output, improving plasma compression and enhancing the magnetic acceleration of the produced discharge with devastating results.\r\n\r\nThe Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.",
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+ "description": "The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons.\r\n\r\nStripped of all but the most necessary protection, the Minmatar Commando is the fastest, most agile heavy frame on the battlefield. Jury-rigged into the subframe are off-the-shelf damage modifiers able to improve the damage yield of all light-class projectile and explosive weaponry wielded by the user.\r\n\r\nThe Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.",
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+ "368556": {
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+ "description": "A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”\r\n\r\nUnlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.",
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+ "typeName": "'Quafe' Heavy Machine Gun",
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+ "368557": {
+ "basePrice": 1500.0,
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+ "description": "Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it.\r\n\r\nPowered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge. ",
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+ "typeID": 368557,
+ "typeName": "'Quafe' Forge Gun",
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+ },
+ "368558": {
+ "basePrice": 675.0,
+ "capacity": 0.0,
+ "description": "A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade – formed by a thermal igniter and linear gravity condenser – that, in skilled hands, can be used to carve through even the thickest dropsuit armor.",
+ "descriptionID": 305059,
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+ "raceID": 4,
+ "typeID": 368558,
+ "typeName": "'Quafe' Nova Knives",
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+ },
+ "368559": {
+ "basePrice": 1500.0,
+ "capacity": 0.0,
+ "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
+ "descriptionID": 305073,
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+ "typeName": "'Quafe' Mass Driver",
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+ },
+ "368560": {
+ "basePrice": 1500.0,
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+ "description": "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. \r\nKey to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.",
+ "descriptionID": 305078,
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+ "typeID": 368560,
+ "typeName": "'Quafe' Swarm Launcher",
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+ },
+ "368561": {
+ "basePrice": 1500.0,
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+ "description": "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. \r\n\r\nIt is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.",
+ "descriptionID": 305080,
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+ "published": false,
+ "raceID": 4,
+ "typeID": 368561,
+ "typeName": "'Quafe' Assault Rifle",
+ "typeNameID": 305079,
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+ },
+ "368562": {
+ "basePrice": 1500.0,
+ "capacity": 0.0,
+ "description": "The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius.\r\n\r\nDuring the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.",
+ "descriptionID": 305082,
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+ "published": false,
+ "raceID": 4,
+ "typeID": 368562,
+ "typeName": "'Quafe' Plasma Cannon",
+ "typeNameID": 305081,
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+ },
+ "368563": {
+ "basePrice": 1500.0,
+ "capacity": 0.0,
+ "description": "Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.\r\n\r\nThe excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.",
+ "descriptionID": 305096,
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+ "published": false,
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+ "typeID": 368563,
+ "typeName": "'Quafe' Shotgun",
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+ },
+ "368564": {
+ "basePrice": 1500.0,
+ "capacity": 0.0,
+ "description": "Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons.\r\n\r\nThe foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.",
+ "descriptionID": 305098,
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+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "typeID": 368564,
+ "typeName": "'Quafe' Rail Rifle",
+ "typeNameID": 305097,
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+ },
+ "368565": {
+ "basePrice": 1500.0,
+ "capacity": 0.0,
+ "description": "Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",
+ "descriptionID": 305100,
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+ "published": false,
+ "raceID": 4,
+ "typeID": 368565,
+ "typeName": "'Quafe' Sniper Rifle",
+ "typeNameID": 305099,
+ "volume": 0.01
+ },
+ "368566": {
+ "basePrice": 1500.0,
+ "capacity": 0.0,
+ "description": "The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat.\r\n\r\nHeat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.",
+ "descriptionID": 305102,
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+ "typeName": "'Roden' GA-H SKIN",
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+ "369270": {
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+ "description": "This SKIN only applies to Medium Minmatar dropsuit frames!",
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+ "typeID": 369270,
+ "typeName": "'Brutor' MN-M SKIN",
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+ "369271": {
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+ "description": "This SKIN only applies to Heavy Amarr dropsuit frames!",
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+ "369272": {
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+ "description": "This SKIN only applies to Heavy Caldari dropsuit frames!",
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+ "description": "This SKIN only applies to Light Caldari dropsuit frames!",
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+ "369279": {
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+ "description": "This SKIN only applies to Medium Amarr dropsuit frames!",
+ "descriptionID": 507158,
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+ "typeID": 369279,
+ "typeName": "'Quafe' AM-M SKIN",
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+ "369280": {
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+ "description": "This SKIN only applies to Medium Caldari dropsuit frames!",
+ "descriptionID": 309620,
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+ "typeID": 369280,
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+ "369281": {
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+ "description": "This SKIN only applies to Medium Gallente dropsuit frames!",
+ "descriptionID": 507160,
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+ "369282": {
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+ "description": "This SKIN only applies to Medium Minmatar dropsuit frames!",
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+ "typeID": 369282,
+ "typeName": "'Quafe' MN-M SKIN",
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+ "369290": {
+ "basePrice": 3000,
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+ "description": "This SKIN only applies to Medium Amarr dropsuit frames!",
+ "descriptionID": 508612,
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+ "published": false,
+ "raceID": 4,
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+ "typeID": 369290,
+ "typeName": "'Ardishapur' AM-M SKIN",
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+ "369291": {
+ "basePrice": 3000,
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+ "description": "This SKIN only applies to Medium Caldari dropsuit frames!",
+ "descriptionID": 508614,
+ "groupID": 368726,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 1,
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+ "typeID": 369291,
+ "typeName": "'Wiyrkomi' CA-M SKIN",
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+ "369292": {
+ "basePrice": 3000,
+ "capacity": 0.0,
+ "description": "This SKIN only applies to Heavy Gallente dropsuit frames!",
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+ "published": false,
+ "raceID": 8,
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+ "typeID": 369292,
+ "typeName": "'Intaki' GA-H SKIN",
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+ "369293": {
+ "basePrice": 3000,
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+ "description": "This SKIN only applies to Light Minmatar dropsuit frames!",
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+ "published": false,
+ "raceID": 2,
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+ "typeID": 369293,
+ "typeName": "'Sebiestor' MN-L SKIN",
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+ "369294": {
+ "basePrice": 3000.0,
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+ "description": "This SKIN only applies to Medium Amarr dropsuit frames!",
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+ "raceID": 1,
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+ "typeID": 369294,
+ "typeName": "'Sever' AM-M SKIN",
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+ "369295": {
+ "basePrice": 3000.0,
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+ "description": "This SKIN only applies to Light Caldari dropsuit frames!",
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+ "typeID": 369295,
+ "typeName": "'Sever' CA-L SKIN",
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+ },
+ "369296": {
+ "basePrice": 3000.0,
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+ "description": "This SKIN only applies to Heavy Gallente dropsuit frames!",
+ "descriptionID": 309614,
+ "groupID": 368726,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 1,
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+ "typeID": 369296,
+ "typeName": "'Raven' GA-H SKIN",
+ "typeNameID": 309613,
+ "volume": 0.01
+ },
+ "369297": {
+ "basePrice": 3000.0,
+ "capacity": 0.0,
+ "description": "This SKIN only applies to Light Minmatar dropsuit frames!",
+ "descriptionID": 309616,
+ "groupID": 368726,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 1,
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+ "typeID": 369297,
+ "typeName": "'Valor' MN-L SKIN",
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+ "volume": 0.01
+ },
+ "369302": {
+ "basePrice": 3000,
+ "capacity": 0.0,
+ "description": "This SKIN only applies to Heavy Amarr dropsuit frames!",
+ "descriptionID": 508331,
+ "groupID": 368726,
+ "mass": 0.0,
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+ "published": false,
+ "raceID": 4,
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+ "typeID": 369302,
+ "typeName": "'Cyber Knight' AM-H SKIN",
+ "typeNameID": 508330,
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+ "369303": {
+ "basePrice": 3000,
+ "capacity": 0.0,
+ "description": "This SKIN only applies to Medium Caldari dropsuit frames!",
+ "descriptionID": 508628,
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+ "typeID": 369303,
+ "typeName": "'Home Guard' CA-M SKIN",
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+ },
+ "369304": {
+ "basePrice": 3000,
+ "capacity": 0.0,
+ "description": "This SKIN only applies to Light Gallente dropsuit frames!",
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+ "published": false,
+ "raceID": 8,
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+ "typeID": 369304,
+ "typeName": "'Bravo Company' GA-L SKIN",
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+ },
+ "369305": {
+ "basePrice": 3000,
+ "capacity": 0.0,
+ "description": "This SKIN only applies to Medium Minmatar dropsuit frames!",
+ "descriptionID": 508632,
+ "groupID": 368726,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 2,
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+ "typeID": 369305,
+ "typeName": "'Valklear' MN-M SKIN",
+ "typeNameID": 508631,
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+ "369408": {
+ "basePrice": 3000,
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+ "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\n\r\nA hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon.\r\n\r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
+ "descriptionID": 507183,
+ "groupID": 351064,
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+ "typeID": 369408,
+ "typeName": "Standard Assault A-I",
+ "typeNameID": 507182,
+ "volume": 0.01
+ },
+ "369409": {
+ "basePrice": 3000,
+ "capacity": 0.0,
+ "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\n\r\nA flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer.\r\n\r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
+ "descriptionID": 507185,
+ "groupID": 351064,
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+ "typeName": "Standard Assault C-I",
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+ },
+ "369410": {
+ "basePrice": 3000,
+ "capacity": 0.0,
+ "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\n\r\nGallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets.\r\n\r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
+ "descriptionID": 507187,
+ "groupID": 351064,
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+ "typeID": 369410,
+ "typeName": "Standard Assault G-I",
+ "typeNameID": 507186,
+ "volume": 0.01
+ },
+ "369411": {
+ "basePrice": 3000,
+ "capacity": 0.0,
+ "description": "The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.\r\n\r\nNative Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed.\r\n\r\nAssault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.",
+ "descriptionID": 507189,
+ "groupID": 351064,
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+ "typeID": 369411,
+ "typeName": "Standard Assault M-I",
+ "typeNameID": 507188,
+ "volume": 0.01
+ },
+ "369412": {
+ "basePrice": 3000,
+ "capacity": 0.0,
+ "description": "The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons.\r\n\r\nInterlaced with subframe wiring, the Amarr variant utilizes asymmetric power distribution to intelligently reroute power to the suit’s various subsystems as needed. This improved throughput allows light-class laser weaponry to draw from the suit’s power reserves to enhance the damage dealt.\r\n\r\nThe Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.",
+ "descriptionID": 507193,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
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+ "typeID": 369412,
+ "typeName": "Standard Commando A-I",
+ "typeNameID": 507192,
+ "volume": 0.01
+ },
+ "369413": {
+ "basePrice": 3000,
+ "capacity": 0.0,
+ "description": "The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons.\r\n\r\nUtilizing technologies sourced from across the State, the Commando’s subframe is hardwired with custom-built damage modifiers that enhance the output of all light-class railgun weaponry synched with the suit’s core operating system. This is achieved, in part, by managing the weapon’s charge efficiency in order to ensure maximum impact of every discharge.\r\n\r\nThe Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.",
+ "descriptionID": 507195,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "typeID": 369413,
+ "typeName": "Standard Commando C-I",
+ "typeNameID": 507194,
+ "volume": 0.01
+ },
+ "369414": {
+ "basePrice": 3000,
+ "capacity": 0.0,
+ "description": "The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons.\r\n\r\nModified to better interface with light-class blaster weaponry, the Gallente Commando’s subframe regulates the weapon’s cyclotron output, improving plasma compression and enhancing the magnetic acceleration of the produced discharge with devastating results.\r\n\r\nThe Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.",
+ "descriptionID": 507197,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "typeID": 369414,
+ "typeName": "Standard Commando G-I",
+ "typeNameID": 507196,
+ "volume": 0.01
+ },
+ "369415": {
+ "basePrice": 3000,
+ "capacity": 0.0,
+ "description": "The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons.\r\n\r\nStripped of all but the most necessary protection, the Minmatar Commando is the fastest, most agile heavy frame on the battlefield. Jury-rigged into the subframe are off-the-shelf damage modifiers able to improve the damage yield of all light-class projectile and explosive weaponry wielded by the user.\r\n\r\nThe Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.",
+ "descriptionID": 507199,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "typeID": 369415,
+ "typeName": "Standard Commando M-I",
+ "typeNameID": 507198,
+ "volume": 0.01
+ },
+ "369416": {
+ "basePrice": 3000,
+ "capacity": 0.0,
+ "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\r\n\r\nThe Amarr variant is a durable, combat-focused suit that provides above-average protection, allowing logistic units to operate in the middle of a firefight, actively dispersing aid and support as needed while simultaneously engaging the enemy and inflicting trauma of its own.\r\n\r\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
+ "descriptionID": 507191,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "typeID": 369416,
+ "typeName": "Standard Logistics A-I",
+ "typeNameID": 507190,
+ "volume": 0.01
+ },
+ "369417": {
+ "basePrice": 3000,
+ "capacity": 0.0,
+ "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\r\n\r\nOffering only the ruthless, bare-minimum functionality needed to ensure operator survivability, this is a triage suit unfettered by conventional rationale. Like most Caldari designs, utility is paramount and so all integrated tech is optimized for secondary support; resupplying and repairing units from distance, only engaging the enemy when absolutely necessary.\r\n\r\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
+ "descriptionID": 507201,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "typeID": 369417,
+ "typeName": "Standard Logistics C-I",
+ "typeNameID": 507200,
+ "volume": 0.01
+ },
+ "369418": {
+ "basePrice": 3000,
+ "capacity": 0.0,
+ "description": "The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.\r\n\r\nGallente military doctrine places a premium on human life, favoring technological solutions that augment or even entirely replace human combatants in a conflict. Unsurprisingly, the Gallente Logistics suit is designed to minimize loss of life on the battlefield. A resilient suit, it features an array of biomechanical sensors to monitor ongoing health, while the copious equipment slots allow it to carry everything needed to effectively render aid to victims.\r\n\r\nWhen deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.",
+ "descriptionID": 507203,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "typeID": 369418,
+ "typeName": "Standard Logistics G-I",
+ "typeNameID": 507202,
+ "volume": 0.01
+ },
+ "369419": {
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+ "basePrice": 48000,
+ "capacity": 0.0,
+ "description": "A prototype GA Basic loadout with prototype weapons and gear that requires prototype skills to use",
+ "descriptionID": 507093,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "typeID": 369515,
+ "typeName": "'Calliope' Basic-L gk.0",
+ "typeNameID": 507092,
+ "volume": 0.01
+ },
+ "369516": {
+ "basePrice": 6000,
+ "capacity": 0.0,
+ "description": "A standard MN Basic loadout with standard weapons and gear that requires standard skills to use",
+ "descriptionID": 507134,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "typeID": 369516,
+ "typeName": "'Skadi' Basic-L M-I",
+ "typeNameID": 507133,
+ "volume": 0.01
+ },
+ "369517": {
+ "basePrice": 16000,
+ "capacity": 0.0,
+ "description": "An advanced MN Basic loadout with advanced weapons and gear that requires advanced skills to use",
+ "descriptionID": 507136,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "typeID": 369517,
+ "typeName": "'Jord' Basic-L M/I",
+ "typeNameID": 507135,
+ "volume": 0.01
+ },
+ "369518": {
+ "basePrice": 48000,
+ "capacity": 0.0,
+ "description": "A prototype MN Basic loadout with prototype weapons and gear that requires prototype skills to use",
+ "descriptionID": 507138,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "typeID": 369518,
+ "typeName": "'Sol' Basic-L mk.0",
+ "typeNameID": 507137,
+ "volume": 0.01
+ },
+ "369539": {
+ "basePrice": 6000,
+ "capacity": 0.0,
+ "description": "A standard AM Basic loadout with standard weapons and gear that requires standard skills to use",
+ "descriptionID": 506967,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "typeID": 369539,
+ "typeName": "'Aventail' Basic-H A-I",
+ "typeNameID": 506965,
+ "volume": 0.01
+ },
+ "369540": {
+ "basePrice": 16000,
+ "capacity": 0.0,
+ "description": "An advanced AM Basic loadout with advanced weapons and gear that requires advanced skills to use",
+ "descriptionID": 506977,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "typeID": 369540,
+ "typeName": "'Vambrace' Basic-H A/I",
+ "typeNameID": 506976,
+ "volume": 0.01
+ },
+ "369541": {
+ "basePrice": 48000,
+ "capacity": 0.0,
+ "description": "A prototype AM Basic loadout with prototype weapons and gear that requires prototype skills to use",
+ "descriptionID": 506979,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "typeID": 369541,
+ "typeName": "'Cuirass' Basic-H ak.0",
+ "typeNameID": 506978,
+ "volume": 0.01
+ },
+ "369542": {
+ "basePrice": 6000,
+ "capacity": 0.0,
+ "description": "A standard CA Basic loadout with standard weapons and gear that requires standard skills to use",
+ "descriptionID": 507111,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "typeID": 369542,
+ "typeName": "'Guruwa' Basic-H C-I",
+ "typeNameID": 507110,
+ "volume": 0.01
+ },
+ "369543": {
+ "basePrice": 16000,
+ "capacity": 0.0,
+ "description": "An advanced CA Basic loadout with advanced weapons and gear that requires advanced skills to use",
+ "descriptionID": 507109,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "typeID": 369543,
+ "typeName": "'Kote' Basic-H C/I",
+ "typeNameID": 507108,
+ "volume": 0.01
+ },
+ "369544": {
+ "basePrice": 48000,
+ "capacity": 0.0,
+ "description": "A prototype CA Basic loadout with prototype weapons and gear that requires prototype skills to use",
+ "descriptionID": 507107,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "typeID": 369544,
+ "typeName": "'Menpo' Basic-H ck.0",
+ "typeNameID": 507106,
+ "volume": 0.01
+ },
+ "369545": {
+ "basePrice": 6000,
+ "capacity": 0.0,
+ "description": "A standard GA Basic loadout with standard weapons and gear that requires standard skills to use",
+ "descriptionID": 507067,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "typeID": 369545,
+ "typeName": "'Hecaton' Basic-H G-I",
+ "typeNameID": 507066,
+ "volume": 0.01
+ },
+ "369546": {
+ "basePrice": 16000,
+ "capacity": 0.0,
+ "description": "An advanced GA Basic loadout with advanced weapons and gear that requires standard skills to use",
+ "descriptionID": 507069,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "typeID": 369546,
+ "typeName": "'Alcyon' Basic-H G/I+",
+ "typeNameID": 507068,
+ "volume": 0.01
+ },
+ "369547": {
+ "basePrice": 48000,
+ "capacity": 0.0,
+ "description": "A prototype GA Basic loadout with prototype weapons and gear that requires prototype skills to use",
+ "descriptionID": 507072,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "typeID": 369547,
+ "typeName": "'Mimas' Basic-H G/I",
+ "typeNameID": 507071,
+ "volume": 0.01
+ },
+ "369548": {
+ "basePrice": 6000,
+ "capacity": 0.0,
+ "description": "A standard MN Basic loadout with standard weapons and gear that requires standard skills to use",
+ "descriptionID": 507128,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "typeID": 369548,
+ "typeName": "'Basilo' Basic-H M-I",
+ "typeNameID": 507127,
+ "volume": 0.01
+ },
+ "369549": {
+ "basePrice": 16000,
+ "capacity": 0.0,
+ "description": "An advanced MN Basic loadout with advanced weapons and gear that requires advanced skills to use",
+ "descriptionID": 507130,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "typeID": 369549,
+ "typeName": "'Dorudon' Basic-H M/I",
+ "typeNameID": 507129,
+ "volume": 0.01
+ },
+ "369550": {
+ "basePrice": 48000,
+ "capacity": 0.0,
+ "description": "A prototype MN Basic loadout with prototype weapons and gear that requires prototype skills to use",
+ "descriptionID": 507132,
+ "groupID": 351064,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "typeID": 369550,
+ "typeName": "'Loceros' Basic-H mk.0",
+ "typeNameID": 507131,
+ "volume": 0.01
+ },
+ "370308": {
+ "basePrice": 3000,
+ "capacity": 0.0,
+ "description": "This SKIN only applies to Medium Amarr dropsuit frames!",
+ "descriptionID": 508634,
+ "groupID": 368726,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 1,
+ "typeID": 370308,
+ "typeName": "'Deathshroud' AM-M SKIN",
+ "typeNameID": 508633,
+ "volume": 0.01
+ },
+ "370488": {
+ "basePrice": 3000,
+ "capacity": 0.0,
+ "description": "This SKIN only applies to Light Amarr dropsuit frames!",
+ "descriptionID": 510174,
+ "groupID": 368726,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 1,
+ "typeID": 370488,
+ "typeName": "‘Tairei’s Crimson’ AM-L SKIN",
+ "typeNameID": 510173,
+ "volume": 0.01
+ },
+ "370658": {
+ "basePrice": 1125,
+ "capacity": 0.0,
+ "description": "By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material. \n\nThe repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.",
+ "descriptionID": 510837,
+ "groupID": 351844,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "radius": 1,
+ "typeID": 370658,
+ "typeName": "Council's Modified Repair Tool",
+ "typeNameID": 510836,
+ "volume": 0.01
+ },
+ "371027": {
+ "basePrice": 47220,
+ "capacity": 0.0,
+ "description": "The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.",
+ "descriptionID": 513767,
+ "groupID": 350858,
+ "mass": 0.0,
+ "portionSize": 1,
+ "published": false,
+ "raceID": 4,
+ "radius": 1,
+ "typeID": 371027,
+ "typeName": "X-MS16 Snowball Launcher",
+ "typeNameID": 513766,
+ "volume": 0.01
}
}
\ No newline at end of file
diff --git a/staticdata/phobos/metadata.json b/staticdata/phobos/metadata.json
index e81f8002a..a536e8772 100644
--- a/staticdata/phobos/metadata.json
+++ b/staticdata/phobos/metadata.json
@@ -1,10 +1,10 @@
[
{
"field_name": "client_build",
- "field_value": 1810288
+ "field_value": 1822159
},
{
"field_name": "dump_time",
- "field_value": 1600799544
+ "field_value": 1602577754
}
]
\ No newline at end of file