Implement reload time in fighter dps logic (#627)
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@@ -11,5 +11,8 @@ prefix = "fighterAbilityLaunchBomb"
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type = "active"
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# This flag is required for effects that use charges in order to properly calculate reload time
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hasCharges = True
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def handler(fit, src, context):
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pass
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@@ -11,5 +11,8 @@ prefix = "fighterAbilityMissiles"
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type = "active"
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# This flag is required for effects that use charges in order to properly calculate reload time
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hasCharges = True
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def handler(fit, src, context):
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pass
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