Fix setting implant set for character implants (#1284)

This commit is contained in:
Ryan Holmes
2017-09-18 20:36:41 -04:00
committed by GitHub
parent 3625b4395a
commit 3e73c2eb34
2 changed files with 5 additions and 4 deletions

View File

@@ -75,10 +75,10 @@ class ImplantSets(ContextMenu):
if self.context == "implantEditor":
# we are calling from character editor, the implant source is different
sChar = Character.getInstance()
charID = self.selection.getActiveCharacter()
char = self.selection.entityEditor.getActiveEntity()
for implant in set.implants:
sChar.addImplant(charID, implant.item.ID)
sChar.addImplant(char.ID, implant.item.ID)
wx.PostEvent(self.selection, GE.CharChanged())
else: