Reformatting all effect files for readability and better PEP8 compliance

This commit is contained in:
Ebag333
2016-10-19 11:16:32 -07:00
parent 481619101b
commit 3e842f30f1
1961 changed files with 6494 additions and 1520 deletions

View File

@@ -4,6 +4,8 @@
# Module: Bastion Module I
type = "active"
runTime = "early"
def handler(fit, src, context):
# Resistances
for layer, attrPrefix in (('shield', 'shield'), ('armor', 'armor'), ('hull', '')):
@@ -17,20 +19,20 @@ def handler(fit, src, context):
# Turrets
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Large Energy Turret") or \
mod.item.requiresSkill("Large Hybrid Turret") or \
mod.item.requiresSkill("Large Projectile Turret"),
mod.item.requiresSkill("Large Hybrid Turret") or \
mod.item.requiresSkill("Large Projectile Turret"),
"maxRange", src.getModifiedItemAttr("maxRangeBonus"),
stackingPenalties=True)
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Large Energy Turret") or \
mod.item.requiresSkill("Large Hybrid Turret") or \
mod.item.requiresSkill("Large Projectile Turret"),
mod.item.requiresSkill("Large Hybrid Turret") or \
mod.item.requiresSkill("Large Projectile Turret"),
"falloff", src.getModifiedItemAttr("falloffBonus"),
stackingPenalties=True)
# Missiles
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Torpedoes") or \
mod.charge.requiresSkill("Cruise Missiles") or \
mod.charge.requiresSkill("Heavy Missiles"),
mod.charge.requiresSkill("Cruise Missiles") or \
mod.charge.requiresSkill("Heavy Missiles"),
"maxVelocity", src.getModifiedItemAttr("missileVelocityBonus"))
# Tanking
@@ -60,7 +62,8 @@ def handler(fit, src, context):
fit.ship.boostItemAttr("remoteRepairImpedance", src.getModifiedItemAttr("remoteRepairImpedanceBonus"))
fit.ship.boostItemAttr("remoteAssistanceImpedance", src.getModifiedItemAttr("remoteAssistanceImpedanceBonus"))
fit.ship.boostItemAttr("sensorDampenerResistance", src.getModifiedItemAttr("sensorDampenerResistanceBonus"))
fit.modules.filteredItemIncrease(lambda mod: mod.item.requiresSkill("Micro Jump Drive Operation"), "activationBlocked", src.getModifiedItemAttr("activationBlockedStrenght"))
fit.modules.filteredItemIncrease(lambda mod: mod.item.requiresSkill("Micro Jump Drive Operation"),
"activationBlocked", src.getModifiedItemAttr("activationBlockedStrenght"))
fit.ship.boostItemAttr("targetPainterResistance", src.getModifiedItemAttr("targetPainterResistanceBonus"))
fit.ship.boostItemAttr("weaponDisruptionResistance", src.getModifiedItemAttr("weaponDisruptionResistanceBonus"))
fit.ship.increaseItemAttr("warpScrambleStatus", src.getModifiedItemAttr("siegeModeWarpStatus"))