Only show fighter abilites which have been implemented.
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@@ -34,6 +34,8 @@ class FighterAbility(ContextMenu):
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sub = wx.Menu()
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for ability in self.fighter.abilities:
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if not ability.effect.isImplemented:
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continue
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menuItem = self.addAbility(rootMenu if msw else sub, ability)
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sub.AppendItem(menuItem)
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menuItem.Check(ability.active)
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