Use new fit recalculation method, which takes into consideration fleet stuff

This commit is contained in:
DarkPhoenix
2011-11-22 03:28:20 +04:00
parent d5e46b457d
commit 45795a3bce
4 changed files with 37 additions and 60 deletions

View File

@@ -166,7 +166,7 @@ class GangView ( ScrolledPanel ):
elif type == 2:
fleetSrv.setLinearSquadCom(boostee, booster)
fleetSrv.recalcFleet(boostee)
sFit.recalc(boostee)
wx.PostEvent(self.mainFrame, GE.FitChanged(fitID=activeFitID))
def fitSelected(self, event):
@@ -226,7 +226,7 @@ class GangView ( ScrolledPanel ):
fleetSrv.setLinearWingCom(boostee, booster)
elif type == 2:
fleetSrv.setLinearSquadCom(boostee, booster)
fleetSrv.recalcFleet(boostee)
sFit.recalc(boostee)
wx.PostEvent(self.mainFrame, GE.FitChanged(fitID=activeFitID))
def RefreshCharacterList(self, event = None):