Add PvP weather to abyssal weather menu
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@@ -15,7 +15,7 @@ class WhProjector(ContextMenu):
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# CCP doesn't currently provide a mapping between the general Environment, and the specific environment effect
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# (which can be random when going into Abyssal space). This is how we currently define it:
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# environment type: specific type name previx
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# environment type: specific type name prefix
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abyssal_mapping = {
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'caustic_toxin_weather': 47862, # Exotic Particle Storm
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'darkness_weather': 47863, # Dark Matter Field
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@@ -50,13 +50,13 @@ class WhProjector(ContextMenu):
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wormhole_item.SetSubMenu(wormhole_menu)
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sub.Append(wormhole_item)
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effdata = self.getEffectBeacons()
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self.buildMenu(effdata, wormhole_menu, rootMenu, msw)
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grouped_data, flat_data = self.getEffectBeacons()
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self.buildMenu(grouped_data, flat_data, wormhole_menu, rootMenu, msw)
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# Incursions
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effdata = self.getEffectBeacons(incursions=True)
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self.buildMenu(effdata, sub, rootMenu, msw)
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grouped_data, flat_data = self.getEffectBeacons(incursions=True)
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self.buildMenu(grouped_data, flat_data, sub, rootMenu, msw)
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# Abyssal Weather
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@@ -65,8 +65,8 @@ class WhProjector(ContextMenu):
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abyssal_item.SetSubMenu(abyssal_menu)
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sub.Append(abyssal_item)
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effdata = self.getAbyssalWeather()
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self.buildMenu(effdata, abyssal_menu, rootMenu, msw)
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grouped_data, flat_data = self.getAbyssalWeather()
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self.buildMenu(grouped_data, flat_data, abyssal_menu, rootMenu, msw)
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# Localized Weather
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@@ -75,8 +75,8 @@ class WhProjector(ContextMenu):
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local_item.SetSubMenu(local_menu)
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sub.Append(local_item)
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effdata = self.getLocalizedEnvironments()
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self.buildMenu(effdata, local_menu, rootMenu, msw)
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grouped_data, flat_data = self.getLocalizedEnvironments()
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self.buildMenu(grouped_data, flat_data, local_menu, rootMenu, msw)
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return sub
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@@ -91,33 +91,38 @@ class WhProjector(ContextMenu):
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fitID = self.mainFrame.getActiveFit()
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self.mainFrame.command.Submit(cmd.GuiAddProjectedCommand(fitID, swObj.ID, 'item'))
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def buildMenu(self, data, local_menu, rootMenu, msw):
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for swType in sorted(data):
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def buildMenu(self, grouped_data, flat_data, local_menu, rootMenu, msw):
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def processFlat(data, root, sub):
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for swData in sorted(data, key=lambda tpl: tpl[2]):
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wxid = ContextMenu.nextID()
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swObj, swName, swClass = swData
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self.idmap[wxid] = (swObj, swName)
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subItem = wx.MenuItem(sub, wxid, swClass)
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if msw:
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root.Bind(wx.EVT_MENU, self.handleSelection, subItem)
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else:
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sub.Bind(wx.EVT_MENU, self.handleSelection, subItem)
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sub.Append(subItem)
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for swType in sorted(grouped_data):
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subItem = wx.MenuItem(local_menu, wx.ID_ANY, swType)
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grandSub = wx.Menu()
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subItem.SetSubMenu(grandSub)
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local_menu.Append(subItem)
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processFlat(grouped_data[swType], rootMenu, grandSub)
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for swData in sorted(data[swType], key=lambda tpl: tpl[2]):
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wxid = ContextMenu.nextID()
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swObj, swName, swClass = swData
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self.idmap[wxid] = (swObj, swName)
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grandSubItem = wx.MenuItem(grandSub, wxid, swClass)
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if msw:
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rootMenu.Bind(wx.EVT_MENU, self.handleSelection, grandSubItem)
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else:
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grandSub.Bind(wx.EVT_MENU, self.handleSelection, grandSubItem)
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grandSub.Append(grandSubItem)
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processFlat(flat_data, rootMenu, local_menu)
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def getEffectBeacons(self, incursions=False):
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"""
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Get dictionary with system-wide effects
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Get dictionary with wormhole system-wide effects
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"""
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sMkt = Market.getInstance()
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# todo: rework this
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# Container for system-wide effects
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effects = {}
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grouped = {}
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# Expressions for matching when detecting effects we're looking for
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if incursions:
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@@ -158,13 +163,13 @@ class WhProjector(ContextMenu):
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groupname = re.sub(garbage, "", groupname)
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groupname = re.sub(" {2,}", " ", groupname).strip()
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# Add stuff to dictionary
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if groupname not in effects:
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effects[groupname] = set()
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effects[groupname].add((beacon, beaconname, shortname))
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if groupname not in grouped:
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grouped[groupname] = set()
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grouped[groupname].add((beacon, beaconname, shortname))
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# Break loop on 1st result
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break
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return effects
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return grouped, ()
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def getAbyssalWeather(self):
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sMkt = Market.getInstance()
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@@ -172,7 +177,8 @@ class WhProjector(ContextMenu):
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environments = {x.ID: x for x in sMkt.getGroup("Abyssal Environment").items}
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items = chain(sMkt.getGroup("MassiveEnvironments").items, sMkt.getGroup("Non-Interactable Object").items)
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effects = {}
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grouped = {}
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flat = set()
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for beacon in items:
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if not beacon.isType('projected'):
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@@ -183,20 +189,23 @@ class WhProjector(ContextMenu):
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if type is None:
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continue
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if type.name not in effects:
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effects[type.name] = set()
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if type.name not in grouped:
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grouped[type.name] = set()
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display_name = "{} {}".format(type.name, beacon.name[-1:])
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effects[type.name].add((beacon, display_name, display_name))
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grouped[type.name].add((beacon, display_name, display_name))
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return effects
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# PVP weather
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flat.add((sMkt.getItem(49766), 'PvP Weather', 'PvP Weather'))
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return grouped, flat
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def getLocalizedEnvironments(self):
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sMkt = Market.getInstance()
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grp = sMkt.getGroup("Abyssal Hazards")
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effects = dict()
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grouped = dict()
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for beacon in grp.items:
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if not beacon.isType('projected'):
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@@ -206,12 +215,12 @@ class WhProjector(ContextMenu):
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name_parts = beacon.name.split(" ")
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key = name_parts[1].strip()
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if key not in effects:
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effects[key] = set()
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if key not in grouped:
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grouped[key] = set()
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effects[key].add((beacon, beacon.name, beacon.name))
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grouped[key].add((beacon, beacon.name, beacon.name))
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return effects
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return grouped, ()
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WhProjector.register()
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