Flood surface coz wxmac loves to AA lone pixels

This commit is contained in:
HomeWorld
2010-11-14 00:42:19 +02:00
parent 6cc7f0842f
commit 49d8812b47

View File

@@ -181,7 +181,7 @@ class PFTabRenderer:
mdc.DrawSpline(self.leftZoneSpline)
mdc.SetBrush(wx.Brush((255,255,0)))
mdc.FloodFill(inc*2,height-inc, wx.Color(0,0,0), wx.FLOOD_BORDER)
mdc.FloodFill(inc*2,height-inc, wx.Color(123,123,123), wx.FLOOD_SURFACE)
mdc.SelectObject(wx.NullBitmap)
@@ -211,16 +211,13 @@ class PFTabRenderer:
mdc.DrawSpline(self.rightZoneSpline)
mdc.SetBrush(wx.Brush((255,255,0)))
mdc.FloodFill(inc,height-inc, wx.Color(0,0,0), wx.FLOOD_BORDER)
mdc.FloodFill(inc,height-inc, wx.Color(123,123,123), wx.FLOOD_SURFACE)
mdc.SelectObject(wx.NullBitmap)
region = wx.Region()
region.UnionBitmapColour(mbmp, wx.Colour(123,123,123))
img = mbmp.ConvertToImage()
img.SaveFile("rightregion.png", wx.BITMAP_TYPE_PNG)
return region
def OffsetPointList(self, list , x, y):