From 4c05d9a6871c8ac506abca3e128de921888223b3 Mon Sep 17 00:00:00 2001 From: Ebag333 Date: Mon, 13 Jun 2016 13:54:15 -0700 Subject: [PATCH] Grouped Attributes override Users are confused because they find the menu to edit attribute overrides, change values, then do not see their values reflected. There is an option that needs to be enabled under the edit menu to show the users overrides. Moved this option from the edit menu to the window menu (next to the existing attributes override editor), and grouped them together. Functionality is not changed, merely placement of the overrides toggle. --- gui/mainMenuBar.py | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/gui/mainMenuBar.py b/gui/mainMenuBar.py index e8c3cb614..f7d15e574 100644 --- a/gui/mainMenuBar.py +++ b/gui/mainMenuBar.py @@ -136,12 +136,11 @@ class MainMenuBar(wx.MenuBar): self.Enable(self.exportToEveId, False) if not gui.mainFrame.disableOverrideEditor: + windowMenu.AppendSeparator() attrItem = wx.MenuItem(windowMenu, self.attrEditorId, "Attribute Overrides\tCTRL+B") attrItem.SetBitmap(BitmapLoader.getBitmap("fit_rename_small", "gui")) windowMenu.AppendItem(attrItem) - - editMenu.AppendSeparator() - editMenu.Append(self.toggleOverridesId, "Turn Overrides On") + windowMenu.Append(self.toggleOverridesId, "Turn Overrides On") # Help menu helpMenu = wx.Menu()