Fix floats in skill tree, and fix typo - apparently I can't spell dependents x_x
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@@ -668,7 +668,7 @@ class Fit(object):
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del self.commandBonuses[warfareBuffID]
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def __resetDependantCalcs(self):
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def __resetDependentCalcs(self):
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self.calculated = False
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for value in self.projectedOnto.values():
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if value.victim_fit: # removing a self-projected fit causes victim fit to be None. @todo: look into why. :3
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@@ -697,14 +697,14 @@ class Fit(object):
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# tree to (resetting the first degree of projection will suffice)
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if targetFit is None:
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# This resets all fits that local projects onto, allowing them to recalc when loaded
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self.__resetDependantCalcs()
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self.__resetDependentCalcs()
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# For fits that are under local's Command, we do the same thing
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for value in self.boostedOnto.values():
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# apparently this is a thing that happens when removing a command fit from a fit and then switching to
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# that command fit. Same as projected clears, figure out why.
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if value.boosted_fit:
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value.boosted_fit.__resetDependantCalcs()
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value.boosted_fit.__resetDependentCalcs()
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if targetFit and type == CalcType.PROJECTED:
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pyfalog.debug("Calculating projections from {0} to target {1}", repr(self), repr(targetFit))
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