Fixed a few fighter/carrier bugs:
* Omnidirectional Tracking Link overheat applies to explosion radius/velocity bonuses. * Networked Sensor Array affects fighters' sensor strengths. * Long range heavy fighters no longer appear to require Bomb Deployment. * Carriers and supercarriers are no longer capped at 300km lock range.
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@@ -369,6 +369,8 @@ class Character(object):
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subThing = getattr(thing, attr, None)
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subReqs = {}
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if subThing is not None:
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if isinstance(thing, eos.types.Fighter) and attr == "charge":
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continue
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self._checkRequirements(fit, fit.character, subThing, subReqs)
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if subReqs:
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reqs[subThing] = subReqs
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