Expose spooled up value to stats panels

This commit is contained in:
DarkPhoenix
2018-12-11 23:15:46 +03:00
parent 2dfdead656
commit 5a0670838d
7 changed files with 203 additions and 155 deletions

View File

@@ -67,6 +67,7 @@ class Drone(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
""" Build object. Assumes proper and valid item already set """
self.__charge = None
self.__baseVolley = None
self.__baseRemoteReps = None
self.__miningyield = None
self.__itemModifiedAttributes = ModifiedAttributeDict()
self.__itemModifiedAttributes.original = self.__item.attributes
@@ -125,12 +126,12 @@ class Drone(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
return DmgTypes(0, 0, 0, 0)
if self.__baseVolley is None:
dmgGetter = self.getModifiedChargeAttr if self.hasAmmo else self.getModifiedItemAttr
dmgMult = self.amountActive * (self.getModifiedItemAttr("damageMultiplier") or 1)
dmgMult = self.amountActive * (self.getModifiedItemAttr("damageMultiplier", 1))
self.__baseVolley = DmgTypes(
em=(dmgGetter("emDamage") or 0) * dmgMult,
thermal=(dmgGetter("thermalDamage") or 0) * dmgMult,
kinetic=(dmgGetter("kineticDamage") or 0) * dmgMult,
explosive=(dmgGetter("explosiveDamage") or 0) * dmgMult)
em=(dmgGetter("emDamage", 0)) * dmgMult,
thermal=(dmgGetter("thermalDamage", 0)) * dmgMult,
kinetic=(dmgGetter("kineticDamage", 0)) * dmgMult,
explosive=(dmgGetter("explosiveDamage", 0)) * dmgMult)
volley = DmgTypes(
em=self.__baseVolley.em * (1 - getattr(targetResists, "emAmount", 0)),
thermal=self.__baseVolley.thermal * (1 - getattr(targetResists, "thermalAmount", 0)),
@@ -152,6 +153,30 @@ class Drone(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
explosive=volley.explosive * dpsFactor)
return dps
def getRemoteReps(self):
if self.amountActive <= 0:
return (None, 0)
if self.__baseRemoteReps is None:
droneShield = self.getModifiedItemAttr("shieldBonus", 0)
droneArmor = self.getModifiedItemAttr("armorDamageAmount", 0)
droneHull = self.getModifiedItemAttr("structureDamageAmount", 0)
if droneShield:
rrType = "Shield"
rrAmount = droneShield
elif droneArmor:
rrType = "Armor"
rrAmount = droneArmor
elif droneHull:
rrType = "Hull"
rrAmount = droneHull
else:
rrType = None
rrAmount = 0
if rrAmount:
rrAmount *= self.amountActive / (self.cycleTime / 1000)
self.__baseRemoteReps = (rrType, rrAmount)
return self.__baseRemoteReps
def changeType(self, typeID):
self.itemID = typeID
self.init()
@@ -214,6 +239,7 @@ class Drone(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
def clear(self):
self.__baseVolley = None
self.__baseRemoteReps = None
self.__miningyield = None
self.itemModifiedAttributes.clear()
self.chargeModifiedAttributes.clear()

View File

@@ -122,16 +122,16 @@ class FighterAbility(object):
if not self.dealsDamage or not self.active:
return DmgTypes(0, 0, 0, 0)
if self.attrPrefix == "fighterAbilityLaunchBomb":
em = self.fighter.getModifiedChargeAttr("emDamage") or 0
therm = self.fighter.getModifiedChargeAttr("thermalDamage") or 0
kin = self.fighter.getModifiedChargeAttr("kineticDamage") or 0
exp = self.fighter.getModifiedChargeAttr("explosiveDamage") or 0
em = self.fighter.getModifiedChargeAttr("emDamage", 0)
therm = self.fighter.getModifiedChargeAttr("thermalDamage", 0)
kin = self.fighter.getModifiedChargeAttr("kineticDamage", 0)
exp = self.fighter.getModifiedChargeAttr("explosiveDamage", 0)
else:
em = self.fighter.getModifiedItemAttr("{}DamageEM".format(self.attrPrefix)) or 0
therm = self.fighter.getModifiedItemAttr("{}DamageTherm".format(self.attrPrefix)) or 0
kin = self.fighter.getModifiedItemAttr("{}DamageKin".format(self.attrPrefix)) or 0
exp = self.fighter.getModifiedItemAttr("{}DamageExp".format(self.attrPrefix)) or 0
dmgMult = self.fighter.amountActive * (self.fighter.getModifiedItemAttr("{}DamageMultiplier".format(self.attrPrefix)) or 1)
em = self.fighter.getModifiedItemAttr("{}DamageEM".format(self.attrPrefix), 0)
therm = self.fighter.getModifiedItemAttr("{}DamageTherm".format(self.attrPrefix), 0)
kin = self.fighter.getModifiedItemAttr("{}DamageKin".format(self.attrPrefix), 0)
exp = self.fighter.getModifiedItemAttr("{}DamageExp".format(self.attrPrefix), 0)
dmgMult = self.fighter.amountActive * self.fighter.getModifiedItemAttr("{}DamageMultiplier".format(self.attrPrefix), 1)
volley = DmgTypes(
em=em * dmgMult * (1 - getattr(targetResists, "emAmount", 0)),
thermal=therm * dmgMult * (1 - getattr(targetResists, "thermalAmount", 0)),

View File

@@ -123,6 +123,7 @@ class Fit(object):
self.__ehp = None
self.__weaponDpsMap = {}
self.__weaponVolleyMap = {}
self.__remoteRepMap = {}
self.__minerYield = None
self.__droneDps = None
self.__droneVolley = None
@@ -136,12 +137,6 @@ class Fit(object):
self.__capUsed = None
self.__capRecharge = None
self.__calculatedTargets = []
self.__remoteReps = {
"Armor" : None,
"Shield" : None,
"Hull" : None,
"Capacitor": None,
}
self.factorReload = False
self.boostsFits = set()
self.gangBoosts = None
@@ -402,6 +397,7 @@ class Fit(object):
self.__effectiveTank = None
self.__weaponDpsMap = {}
self.__weaponVolleyMap = {}
self.__remoteRepMap = {}
self.__minerYield = None
self.__effectiveSustainableTank = None
self.__sustainableTank = None
@@ -417,9 +413,6 @@ class Fit(object):
self.ecmProjectedStr = 1
# self.commandBonuses = {}
for remoterep_type in self.__remoteReps:
self.__remoteReps[remoterep_type] = None
del self.__calculatedTargets[:]
del self.__extraDrains[:]
@@ -1368,93 +1361,27 @@ class Fit(object):
self.__capStable = True
self.__capState = 100
@property
def remoteReps(self):
force_recalc = False
for remote_type in self.__remoteReps:
if self.__remoteReps[remote_type] is None:
force_recalc = True
break
def getRemoteReps(self, spoolType=None, spoolAmount=None):
if (spoolType, spoolAmount) not in self.__remoteRepMap:
remoteReps = {}
if force_recalc is False:
return self.__remoteReps
for module in self.modules:
rrType, rrAmount = module.getRemoteReps(spoolType=spoolType, spoolAmount=spoolAmount)
if rrType:
if rrType not in remoteReps:
remoteReps[rrType] = 0
remoteReps[rrType] += rrAmount
# We are rerunning the recalcs. Explicitly set to 0 to make sure we don't duplicate anything and correctly set
# all values to 0.
for remote_type in self.__remoteReps:
self.__remoteReps[remote_type] = 0
for drone in self.drones:
rrType, rrAmount = drone.getRemoteReps()
if rrType:
if rrType not in remoteReps:
remoteReps[rrType] = 0
remoteReps[rrType] += rrAmount
for stuff in chain(self.modules, self.drones):
if stuff.item:
if stuff.item.ID == 10250:
pass
remote_type = None
self.__remoteRepMap[(spoolType, spoolAmount)] = remoteReps
# Only apply the charged multiplier if we have a charge in our ancil reppers (#1135)
if stuff.charge:
modifier = stuff.getModifiedItemAttr("chargedArmorDamageMultiplier", 1)
else:
modifier = 1
if isinstance(stuff, Module) and (stuff.isEmpty or stuff.state < State.ACTIVE):
continue
elif isinstance(stuff, Drone):
# drones don't have fueled charges, so simply override modifier with the amount of drones active
modifier = stuff.amountActive
# Covert cycleTime to seconds
duration = stuff.cycleTime / 1000
# Skip modules with no duration.
if not duration:
continue
remote_module_groups = {
"Remote Armor Repairer": "Armor",
"Ancillary Remote Armor Repairer": "Armor",
"Mutadaptive Remote Armor Repairer": "Armor",
"Remote Hull Repairer": "Hull",
"Remote Shield Booster": "Shield",
"Ancillary Remote Shield Booster": "Shield",
"Remote Capacitor Transmitter": "Capacitor",
}
module_group = stuff.item.group.name
if module_group in remote_module_groups:
remote_type = remote_module_groups[module_group]
elif not isinstance(stuff, Drone):
# Module isn't in our list of remote rep modules, bail
continue
if remote_type == "Hull":
hp = stuff.getModifiedItemAttr("structureDamageAmount", 0)
elif remote_type == "Armor":
hp = stuff.getModifiedItemAttr("armorDamageAmount", 0)
elif remote_type == "Shield":
hp = stuff.getModifiedItemAttr("shieldBonus", 0)
elif remote_type == "Capacitor":
hp = stuff.getModifiedItemAttr("powerTransferAmount", 0)
else:
droneShield = stuff.getModifiedItemAttr("shieldBonus", 0)
droneArmor = stuff.getModifiedItemAttr("armorDamageAmount", 0)
droneHull = stuff.getModifiedItemAttr("structureDamageAmount", 0)
if droneShield:
remote_type = "Shield"
hp = droneShield
elif droneArmor:
remote_type = "Armor"
hp = droneArmor
elif droneHull:
remote_type = "Hull"
hp = droneHull
else:
hp = 0
if hp > 0 and duration > 0:
self.__remoteReps[remote_type] += (hp * modifier) / duration
return self.__remoteReps
return self.__remoteRepMap[(spoolType, spoolAmount)]
@property
def hp(self):

View File

@@ -171,6 +171,7 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
self.__charge = None
self.__baseVolley = None
self.__baseRemoteReps = None
self.__miningyield = None
self.__reloadTime = None
self.__reloadForce = None
@@ -436,15 +437,15 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
return DmgTypes(0, 0, 0, 0)
if self.__baseVolley is None:
dmgGetter = self.getModifiedChargeAttr if self.charge else self.getModifiedItemAttr
dmgMult = self.getModifiedItemAttr("damageMultiplier") or 1
dmgMult = self.getModifiedItemAttr("damageMultiplier", 1)
self.__baseVolley = DmgTypes(
em=(dmgGetter("emDamage") or 0) * dmgMult,
thermal=(dmgGetter("thermalDamage") or 0) * dmgMult,
kinetic=(dmgGetter("kineticDamage") or 0) * dmgMult,
explosive=(dmgGetter("explosiveDamage") or 0) * dmgMult)
em=(dmgGetter("emDamage", 0)) * dmgMult,
thermal=(dmgGetter("thermalDamage", 0)) * dmgMult,
kinetic=(dmgGetter("kineticDamage", 0)) * dmgMult,
explosive=(dmgGetter("explosiveDamage", 0)) * dmgMult)
spoolMultiplier = 1 + calculateSpoolup(
self.getModifiedItemAttr("damageMultiplierBonusMax") or 0,
self.getModifiedItemAttr("damageMultiplierBonusPerCycle") or 0,
self.getModifiedItemAttr("damageMultiplierBonusMax", 0),
self.getModifiedItemAttr("damageMultiplierBonusPerCycle", 0),
self.cycleTime / 1000,
spoolType if spoolType is not None else self.spoolType,
# Using spool type as condition as it should define if we're using
@@ -472,6 +473,55 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
explosive=volley.explosive * dpsFactor)
return dps
def getRemoteReps(self, spoolType=None, spoolAmount=None):
if self.isEmpty or self.state < State.ACTIVE:
return (None, 0)
def getBaseRemoteReps(module):
remoteModuleGroups = {
"Remote Armor Repairer": "Armor",
"Ancillary Remote Armor Repairer": "Armor",
"Mutadaptive Remote Armor Repairer": "Armor",
"Remote Hull Repairer": "Hull",
"Remote Shield Booster": "Shield",
"Ancillary Remote Shield Booster": "Shield",
"Remote Capacitor Transmitter": "Capacitor"}
rrType = remoteModuleGroups.get(module.item.group.name, None)
if not rrType:
return None, 0
if rrType == "Hull":
rrAmount = module.getModifiedItemAttr("structureDamageAmount", 0)
elif rrType == "Armor":
rrAmount = module.getModifiedItemAttr("armorDamageAmount", 0)
elif rrType == "Shield":
rrAmount = module.getModifiedItemAttr("shieldBonus", 0)
elif rrType == "Capacitor":
rrAmount = module.getModifiedItemAttr("powerTransferAmount", 0)
else:
return None, 0
if rrAmount:
rrAmount *= 1 / (self.cycleTime / 1000)
if module.item.group.name == "Ancillary Remote Armor Repairer" and module.charge:
rrAmount *= module.getModifiedItemAttr("chargedArmorDamageMultiplier", 1)
return rrType, rrAmount
if self.__baseRemoteReps is None:
self.__baseRemoteReps = getBaseRemoteReps(self)
rrType, rrAmount = self.__baseRemoteReps
if rrType and rrAmount and self.item.group.name == "Mutadaptive Remote Armor Repairer":
spoolMultiplier = 1 + calculateSpoolup(
self.getModifiedItemAttr("repairMultiplierBonusMax", 0),
self.getModifiedItemAttr("repairMultiplierBonusPerCycle", 0),
self.cycleTime / 1000,
spoolType if spoolType is not None else self.spoolType,
# Using spool type as condition as it should define if we're using
# passed spoolup parameters or not
spoolAmount if spoolType is not None else self.spoolAmount)
rrAmount *= spoolMultiplier
return rrType, rrAmount
@property
def reloadTime(self):
# Get reload time from attrs first, then use
@@ -724,6 +774,7 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
def clear(self):
self.__baseVolley = None
self.__baseRemoteReps = None
self.__miningyield = None
self.__reloadTime = None
self.__reloadForce = None