Refactor how remote resistance works. We now check the resistance ID directly from the effect, and fall back to the remoteResistanceID attribute. See #1139

This commit is contained in:
blitzmann
2017-05-02 22:19:58 -04:00
parent 50965244c0
commit 622efb624d
17 changed files with 79 additions and 58 deletions

View File

@@ -34,7 +34,8 @@ effects_table = Table("dgmeffects", gamedata_meta,
Column("description", String),
Column("published", Boolean),
Column("isAssistance", Boolean),
Column("isOffensive", Boolean))
Column("isOffensive", Boolean),
Column("resistanceID", Integer))
mapper(Effect, effects_table,
properties={