Refactor how remote resistance works. We now check the resistance ID directly from the effect, and fall back to the remoteResistanceID attribute. See #1139
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@@ -34,7 +34,8 @@ effects_table = Table("dgmeffects", gamedata_meta,
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Column("description", String),
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Column("published", Boolean),
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Column("isAssistance", Boolean),
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Column("isOffensive", Boolean))
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Column("isOffensive", Boolean),
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Column("resistanceID", Integer))
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mapper(Effect, effects_table,
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properties={
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