From 666f4c9adb3944b4fea13ab15b7a8617861db848 Mon Sep 17 00:00:00 2001 From: DarkPhoenix Date: Tue, 19 Nov 2013 22:04:02 +0400 Subject: [PATCH] Make armor resistance bonus of heretic to rely on correct skill --- eos/effects/elitebonusinterdictorsarmorresist1.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/eos/effects/elitebonusinterdictorsarmorresist1.py b/eos/effects/elitebonusinterdictorsarmorresist1.py index a21b9b3f0..05e6818dd 100644 --- a/eos/effects/elitebonusinterdictorsarmorresist1.py +++ b/eos/effects/elitebonusinterdictorsarmorresist1.py @@ -2,7 +2,7 @@ # Ship: Heretic type = "passive" def handler(fit, ship, context): - level = fit.character.getSkill("Assault Frigates").level + level = fit.character.getSkill("Interdictors").level for damageType in ("Em", "Thermal", "Explosive", "Kinetic"): fit.ship.boostItemAttr("armor%sDamageResonance" % damageType, ship.getModifiedItemAttr("eliteBonusInterdictors1") * level)