Merge branch 'origin_master' into effect_rollup

This commit is contained in:
Ryan Holmes
2019-03-21 19:57:45 -04:00
101 changed files with 1498 additions and 853 deletions

View File

@@ -178,32 +178,17 @@ def main(db, json_path):
def fillReplacements(tables):
def compareAttrs(attrs1, attrs2, attrHig):
"""
Compares received attribute sets. Returns:
- 0 if sets are different
- 1 if sets are exactly the same
- 2 if first set is strictly better
- 3 if second set is strictly better
"""
def compareAttrs(attrs1, attrs2):
# Consider items as different if they have no attrs
if len(attrs1) == 0 and len(attrs2) == 0:
return False
if set(attrs1) != set(attrs2):
return 0
return False
if all(attrs1[aid] == attrs2[aid] for aid in attrs1):
return 1
if all(
(attrs1[aid] >= attrs2[aid] and attrHig[aid]) or
(attrs1[aid] <= attrs2[aid] and not attrHig[aid])
for aid in attrs1
):
return 2
if all(
(attrs2[aid] >= attrs1[aid] and attrHig[aid]) or
(attrs2[aid] <= attrs1[aid] and not attrHig[aid])
for aid in attrs1
):
return 3
return 0
return True
return False
print('finding replacements')
skillReqAttribs = {
182: 277,
183: 278,
@@ -213,10 +198,17 @@ def main(db, json_path):
1290: 1288}
skillReqAttribsFlat = set(skillReqAttribs.keys()).union(skillReqAttribs.values())
# Get data on type groups
# Format: {type ID: group ID}
typesGroups = {}
for row in tables['evetypes']:
typesGroups[row['typeID']] = row['groupID']
# Get data on item effects
# Format: {type ID: set(effect, IDs)}
typesEffects = {}
for row in tables['dgmtypeeffects']:
typesEffects.setdefault(row['typeID'], set()).add(row['effectID'])
# Get data on type attributes
# Format: {type ID: {attribute ID: attribute value}}
typesNormalAttribs = {}
typesSkillAttribs = {}
for row in tables['dgmtypeattribs']:
@@ -226,15 +218,23 @@ def main(db, json_path):
typeSkillAttribs[row['attributeID']] = row['value']
# Ignore these attributes for comparison purposes
elif attributeID in (
# We do not need mass as it affects final ship stats only when carried by ship itself
# (and we're not going to replace ships), but it's wildly inconsistent for other items,
# which otherwise would be the same
4, # mass
124, # mainColor
162, # radius
422, # techLevel
633, # metaLevel
1692 # metaGroupID
1692, # metaGroupID
1768 # typeColorScheme
):
continue
else:
typeNormalAttribs = typesNormalAttribs.setdefault(row['typeID'], {})
typeNormalAttribs[row['attributeID']] = row['value']
# Get data on skill requirements
# Format: {type ID: {skill type ID: skill level}}
typesSkillReqs = {}
for typeID, typeAttribs in typesSkillAttribs.items():
typeSkillAttribs = typesSkillAttribs.get(typeID, {})
@@ -248,46 +248,54 @@ def main(db, json_path):
except (KeyError, ValueError):
continue
typeSkillReqs[skillType] = skillLevel
# Get data on attribute highIsGood flag
attrHig = {}
for row in tables['dgmattribs']:
attrHig[row['attributeID']] = bool(row['highIsGood'])
# Format: {group ID: category ID}
groupCategories = {}
for row in tables['evegroups']:
groupCategories[row['groupID']] = row['categoryID']
# As EVE affects various types mostly depending on their group or skill requirements,
# we're going to group various types up this way
# Format: {(group ID, frozenset(skillreq, type, IDs), frozenset(type, effect, IDs): [type ID, {attribute ID: attribute value}]}
groupedData = {}
for row in tables['evetypes']:
typeID = row['typeID']
# Ignore items outside of categories we need
if groupCategories[typesGroups[typeID]] not in (
6, # Ship
7, # Module
8, # Charge
18, # Drone
20, # Implant
22, # Deployable
23, # Starbase
32, # Subsystem
35, # Decryptors
65, # Structure
66, # Structure Module
87, # Fighter
):
continue
typeAttribs = typesNormalAttribs.get(typeID, {})
# Ignore stuff w/o attributes
# Ignore items w/o attributes
if not typeAttribs:
continue
# We need only skill types, not levels for keys
typeSkillreqs = frozenset(typesSkillReqs.get(typeID, {}))
typeGroup = typesGroups[typeID]
groupData = groupedData.setdefault((typeGroup, typeSkillreqs), [])
typeEffects = frozenset(typesEffects.get(typeID, ()))
groupData = groupedData.setdefault((typeGroup, typeSkillreqs, typeEffects), [])
groupData.append((typeID, typeAttribs))
same = {}
better = {}
# Now, go through composed groups and for every item within it find items which are
# the same and which are better
# Format: {type ID: set(type IDs)}
replacements = {}
# Now, go through composed groups and for every item within it
# find items which are the same
for groupData in groupedData.values():
for type1, type2 in itertools.combinations(groupData, 2):
comparisonResult = compareAttrs(type1[1], type2[1], attrHig)
# Equal
if comparisonResult == 1:
same.setdefault(type1[0], set()).add(type2[0])
same.setdefault(type2[0], set()).add(type1[0])
# First is better
elif comparisonResult == 2:
better.setdefault(type2[0], set()).add(type1[0])
# Second is better
elif comparisonResult == 3:
better.setdefault(type1[0], set()).add(type2[0])
if compareAttrs(type1[1], type2[1]):
replacements.setdefault(type1[0], set()).add(type2[0])
replacements.setdefault(type2[0], set()).add(type1[0])
# Put this data into types table so that normal process hooks it up
for row in tables['evetypes']:
typeID = row['typeID']
row['replaceSame'] = ','.join('{}'.format(tid) for tid in sorted(same.get(typeID, ())))
row['replaceBetter'] = ','.join('{}'.format(tid) for tid in sorted(better.get(typeID, ())))
row['replacements'] = ','.join('{}'.format(tid) for tid in sorted(replacements.get(row['typeID'], ())))
data = {}