Set Uniform as default damage Pattern, TODO: fix damagePattern display

code, its broken atm
This commit is contained in:
cncfanatics
2010-10-01 07:37:18 +02:00
parent eb3de83170
commit 792696aec4
5 changed files with 53 additions and 4 deletions

View File

@@ -165,10 +165,10 @@ class ResistancesViewFull(StatsView):
damagePattern = fit.damagePattern if fit is not None else None
for damageType in ("em", "thermal", "kinetic", "explosive"):
lbl = getattr(self, "labelResistanceDamagepattern%s" % damageType.capitalize())
if damagePattern:
lbl.SetLabel("%.2f" % getattr(damagePattern, "%sAmount" % damageType))
if damagePattern is not None:
lbl.SetValue(getattr(damagePattern, "%sAmount" % damageType))
else:
lbl.SetLabel("0.00")
lbl.SetValue(0)
self.panel.Layout()