Set Uniform as default damage Pattern, TODO: fix damagePattern display
code, its broken atm
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@@ -165,10 +165,10 @@ class ResistancesViewFull(StatsView):
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damagePattern = fit.damagePattern if fit is not None else None
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for damageType in ("em", "thermal", "kinetic", "explosive"):
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lbl = getattr(self, "labelResistanceDamagepattern%s" % damageType.capitalize())
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if damagePattern:
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lbl.SetLabel("%.2f" % getattr(damagePattern, "%sAmount" % damageType))
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if damagePattern is not None:
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lbl.SetValue(getattr(damagePattern, "%sAmount" % damageType))
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else:
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lbl.SetLabel("0.00")
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lbl.SetValue(0)
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self.panel.Layout()
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