Fix effects (don't need level for ship bonuses x_x)
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@@ -4,5 +4,4 @@
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# Ship: Pacifier
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type = "passive"
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def handler(fit, src, context):
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lvl = src.level
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fit.ship.boostItemAttr("warpSpeedMultiplier", src.getModifiedItemAttr("eliteBonusCoverOps1") * lvl, skill="Covert Ops")
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fit.ship.boostItemAttr("warpSpeedMultiplier", src.getModifiedItemAttr("eliteBonusCoverOps1"), skill="Covert Ops")
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@@ -4,5 +4,4 @@
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# Ship: Enforcer
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type = "passive"
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def handler(fit, src, context):
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lvl = src.level
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fit.ship.boostItemAttr("warpSpeedMultiplier", src.getModifiedItemAttr("eliteBonusReconShip3") * lvl, skill="Recon Ships")
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fit.ship.boostItemAttr("warpSpeedMultiplier", src.getModifiedItemAttr("eliteBonusReconShip3"), skill="Recon Ships")
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@@ -4,5 +4,4 @@
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# Ship: Enforcer
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type = "passive"
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def handler(fit, src, context):
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lvl = src.level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Stasis Web", "maxRange", src.getModifiedItemAttr("eliteBonusReconShip1") * lvl, skill="Recon Ships")
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Stasis Web", "maxRange", src.getModifiedItemAttr("eliteBonusReconShip1"), skill="Recon Ships")
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@@ -4,6 +4,5 @@
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# Ship: Chemosh
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type = "passive"
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def handler(fit, src, context):
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lvl = src.level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Energy Nosferatu", "powerTransferAmount", src.getModifiedItemAttr("shipBonusDreadnoughtA1") * lvl, skill="Amarr Dreadnought")
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Energy Neutralizer", "energyNeutralizerAmount", src.getModifiedItemAttr("shipBonusDreadnoughtA1") * lvl, skill="Amarr Dreadnought")
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Energy Nosferatu", "powerTransferAmount", src.getModifiedItemAttr("shipBonusDreadnoughtA1"), skill="Amarr Dreadnought")
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Energy Neutralizer", "energyNeutralizerAmount", src.getModifiedItemAttr("shipBonusDreadnoughtA1"), skill="Amarr Dreadnought")
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@@ -4,5 +4,4 @@
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# Ship: Chemosh
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type = "passive"
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def handler(fit, src, context):
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lvl = src.level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Stasis Web", "maxRange", src.getModifiedItemAttr("shipBonusDreadnoughtM1") * lvl, skill="Minmatar Dreadnought")
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Stasis Web", "maxRange", src.getModifiedItemAttr("shipBonusDreadnoughtM1"), skill="Minmatar Dreadnought")
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@@ -4,5 +4,4 @@
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# Ship: Dagon
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type = "passive"
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def handler(fit, src, context):
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lvl = src.level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Energy Nosferatu", "powerTransferAmount", src.getModifiedItemAttr("shipBonusForceAuxiliaryA1") * lvl, skill="Amarr Carrier")
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Energy Nosferatu", "powerTransferAmount", src.getModifiedItemAttr("shipBonusForceAuxiliaryA1"), skill="Amarr Carrier")
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@@ -4,6 +4,5 @@
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# Ship: Dagon
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type = "passive"
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def handler(fit, src, context):
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lvl = src.level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Energy Nosferatu", "maxRange", src.getModifiedItemAttr("shipBonusForceAuxiliaryA1") * lvl, skill="Amarr Carrier")
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Energy Nosferatu", "falloffEffectiveness", src.getModifiedItemAttr("shipBonusForceAuxiliaryA1") * lvl, skill="Amarr Carrier")
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Energy Nosferatu", "maxRange", src.getModifiedItemAttr("shipBonusForceAuxiliaryA1"), skill="Amarr Carrier")
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Energy Nosferatu", "falloffEffectiveness", src.getModifiedItemAttr("shipBonusForceAuxiliaryA1"), skill="Amarr Carrier")
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@@ -4,5 +4,4 @@
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# Ship: Dagon
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type = "passive"
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def handler(fit, src, context):
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lvl = src.level
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Remote Armor Repair Systems"), "duration", src.getModifiedItemAttr("shipBonusForceAuxiliaryM1") * lvl, skill="Minmatar Carrier")
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Remote Armor Repair Systems"), "duration", src.getModifiedItemAttr("shipBonusForceAuxiliaryM1"), skill="Minmatar Carrier")
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@@ -4,6 +4,5 @@
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# Ship: Enforcer
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type = "passive"
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def handler(fit, src, context):
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lvl = src.level
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fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Missiles"), "explosionDelay", src.getModifiedItemAttr("shipBonusCC2") * lvl, skill="Caldari Cruiser")
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fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Assault Missiles"), "explosionDelay", src.getModifiedItemAttr("shipBonusCC2") * lvl, skill="Caldari Cruiser")
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fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Missiles"), "explosionDelay", src.getModifiedItemAttr("shipBonusCC2"), skill="Caldari Cruiser")
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fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Assault Missiles"), "explosionDelay", src.getModifiedItemAttr("shipBonusCC2"), skill="Caldari Cruiser")
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@@ -4,6 +4,5 @@
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# Ship: Pacifier
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type = "passive"
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def handler(fit, src, context):
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lvl = src.level
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fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Rockets"), "explosionDelay", src.getModifiedItemAttr("shipBonusCF") * lvl, skill="Caldari Frigate")
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fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Light Missiles"), "explosionDelay", src.getModifiedItemAttr("shipBonusCF") * lvl, skill="Caldari Frigate")
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fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Rockets"), "explosionDelay", src.getModifiedItemAttr("shipBonusCF"), skill="Caldari Frigate")
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fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Light Missiles"), "explosionDelay", src.getModifiedItemAttr("shipBonusCF"), skill="Caldari Frigate")
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@@ -4,5 +4,4 @@
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# Ship: Pacifier
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type = "passive"
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def handler(fit, src, context):
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lvl = src.level
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Small Projectile Turret"), "speed", src.getModifiedItemAttr("shipBonusMF") * lvl, skill="Minmatar Frigate")
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Small Projectile Turret"), "speed", src.getModifiedItemAttr("shipBonusMF"), skill="Minmatar Frigate")
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@@ -4,5 +4,4 @@
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# Ship: Molok
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type = "passive"
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def handler(fit, src, context):
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lvl = src.level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Stasis Web", "maxRange", src.getModifiedItemAttr("shipBonusTitanM1") * lvl, skill="Minmatar Titan")
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Stasis Web", "maxRange", src.getModifiedItemAttr("shipBonusTitanM1"), skill="Minmatar Titan")
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