py2to3 automatic conversion. Woot!
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@@ -36,25 +36,25 @@ class PFFittingEnginePref(PreferenceView):
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self.m_staticline1 = wx.StaticLine(panel, wx.ID_ANY, wx.DefaultPosition, wx.DefaultSize, wx.LI_HORIZONTAL)
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mainSizer.Add(self.m_staticline1, 0, wx.EXPAND | wx.TOP | wx.BOTTOM, 5)
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self.cbGlobalForceReload = wx.CheckBox(panel, wx.ID_ANY, u"Factor in reload time when calculating capacitor usage, damage, and tank.",
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self.cbGlobalForceReload = wx.CheckBox(panel, wx.ID_ANY, "Factor in reload time when calculating capacitor usage, damage, and tank.",
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wx.DefaultPosition, wx.DefaultSize, 0)
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mainSizer.Add(self.cbGlobalForceReload, 0, wx.ALL | wx.EXPAND, 5)
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self.cbStrictSkillLevels = wx.CheckBox(panel, wx.ID_ANY,
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u"Enforce strict skill level requirements",
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"Enforce strict skill level requirements",
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wx.DefaultPosition, wx.DefaultSize, 0)
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self.cbStrictSkillLevels.SetCursor(helpCursor)
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self.cbStrictSkillLevels.SetToolTip(wx.ToolTip(
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u'When enabled, skills will check their dependencies\' requirements when their levels change and reset ' +
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u'skills that no longer meet the requirement.\neg: Setting Drones from level V to IV will reset the Heavy ' +
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u'Drone Operation skill, as that requires Drones V'))
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'When enabled, skills will check their dependencies\' requirements when their levels change and reset ' +
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'skills that no longer meet the requirement.\neg: Setting Drones from level V to IV will reset the Heavy ' +
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'Drone Operation skill, as that requires Drones V'))
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mainSizer.Add(self.cbStrictSkillLevels, 0, wx.ALL | wx.EXPAND, 5)
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self.cbUniversalAdaptiveArmorHardener = wx.CheckBox(panel, wx.ID_ANY,
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u"When damage profile is Uniform, set Reactive Armor " +
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u"Hardener to match (old behavior).",
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"When damage profile is Uniform, set Reactive Armor " +
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"Hardener to match (old behavior).",
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wx.DefaultPosition, wx.DefaultSize, 0)
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mainSizer.Add(self.cbUniversalAdaptiveArmorHardener, 0, wx.ALL | wx.EXPAND, 5)
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