Update effects
This commit is contained in:
@@ -477,7 +477,7 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut, M
|
||||
# Some delay attributes have non-0 default value, so we have to pick according to effects
|
||||
if {'superWeaponAmarr', 'superWeaponCaldari', 'superWeaponGallente', 'superWeaponMinmatar', 'lightningWeapon'}.intersection(self.item.effects):
|
||||
dmgDelay = self.getModifiedItemAttr("damageDelayDuration", 0)
|
||||
elif {'doomsdayBeamDOT', 'doomsdaySlash', 'doomsdayConeDOT'}.intersection(self.item.effects):
|
||||
elif {'doomsdayBeamDOT', 'doomsdaySlash', 'doomsdayConeDOT', 'debuffLance'}.intersection(self.item.effects):
|
||||
dmgDelay = self.getModifiedItemAttr("doomsdayWarningDuration", 0)
|
||||
else:
|
||||
dmgDelay = 0
|
||||
|
||||
Reference in New Issue
Block a user