Merge branch 'master' into singularity
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@@ -29,9 +29,6 @@ from eos.saveddata.user import User
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from eos.saveddata.character import Character, Skill
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from eos.saveddata.ssocharacter import SsoCharacter
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characters_table = Table("characters", saveddata_meta,
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Column("ID", Integer, primary_key=True),
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Column("name", String, nullable=False),
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@@ -5,6 +5,6 @@ type = "passive"
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def handler(fit, src, context):
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groups = ("Structure Anti-Subcapital Missile", "Structure Anti-Capital Missile")
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fit.modules.filteredItemBoost(lambda mod: mod.charge.group.name in groups,
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fit.modules.filteredChargeBoost(lambda mod: mod.charge.group.name in groups,
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"aoeVelocity", src.getModifiedItemAttr("structureRigMissileExploVeloBonus"),
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stackingPenalties=True)
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@@ -4,6 +4,6 @@ type = "passive"
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def handler(fit, src, context):
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groups = ("Structure Anti-Subcapital Missile", "Structure Anti-Capital Missile")
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fit.modules.filteredItemBoost(lambda mod: mod.charge.group.name in groups,
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fit.modules.filteredChargeBoost(lambda mod: mod.charge.group.name in groups,
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"maxVelocity", src.getModifiedItemAttr("structureRigMissileVelocityBonus"),
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stackingPenalties=True)
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@@ -17,8 +17,8 @@ def handler(fit, module, context):
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# this is such a dirty hack
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for mod in fit.modules:
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if not mod.isEmpty and mod.state > State.ONLINE and (
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mod.item.requiresSkill("Micro Jump Drive Operation")
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or mod.item.requiresSkill("High Speed Maneuvering")
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mod.item.requiresSkill("Micro Jump Drive Operation") or
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mod.item.requiresSkill("High Speed Maneuvering")
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):
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mod.state = State.ONLINE
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if not mod.isEmpty and mod.item.requiresSkill("Micro Jump Drive Operation") and mod.state > State.ONLINE:
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@@ -170,7 +170,6 @@ class Character(object):
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if x.client == clientHash:
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self.__ssoCharacters.remove(x)
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def getSsoCharacter(self, clientHash):
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return next((x for x in self.__ssoCharacters if x.client == clientHash), None)
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@@ -144,10 +144,11 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
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return empty
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@classmethod
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def buildRack(cls, slot):
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def buildRack(cls, slot, num=None):
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empty = Rack(None)
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empty.__slot = slot
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empty.dummySlot = slot
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empty.num = num
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return empty
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@property
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@@ -801,6 +802,7 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
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class Rack(Module):
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"""
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This is simply the Module class named something else to differentiate
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it for app logic. This class does not do anything special
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it for app logic. The only thing interesting about it is the num property,
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which is the number of slots for this rack
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"""
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pass
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num = None
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@@ -33,7 +33,6 @@ class SsoCharacter(object):
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self.refreshToken = refreshToken
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self.accessTokenExpires = None
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@reconstructor
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def init(self):
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pass
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