All lines are already unicode in py3
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@@ -80,10 +80,10 @@ class PFFittingEnginePref(PreferenceView):
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# Future code once new cap sim is implemented
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'''
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self.cbGlobalForceReactivationTimer = wx.CheckBox( panel, wx.ID_ANY, u"Factor in reactivation timer", wx.DefaultPosition, wx.DefaultSize, 0 )
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self.cbGlobalForceReactivationTimer = wx.CheckBox( panel, wx.ID_ANY, "Factor in reactivation timer", wx.DefaultPosition, wx.DefaultSize, 0 )
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mainSizer.Add( self.cbGlobalForceReactivationTimer, 0, wx.ALL|wx.EXPAND, 5 )
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text = u" Ignores reactivation timer when calculating capacitor usage,\n damage, and tank."
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text = " Ignores reactivation timer when calculating capacitor usage,\n damage, and tank."
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self.cbGlobalForceReactivationTimerText = wx.StaticText( panel, wx.ID_ANY, text, wx.DefaultPosition, wx.DefaultSize, 0 )
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self.cbGlobalForceReactivationTimerText.Wrap( -1 )
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self.cbGlobalForceReactivationTimerText.SetFont( wx.Font( 10, 70, 90, 90, False, wx.EmptyString ) )
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@@ -92,10 +92,10 @@ class PFFittingEnginePref(PreferenceView):
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# Future code for mining laser crystal
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'''
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self.cbGlobalMiningSpecialtyCrystal = wx.CheckBox( panel, wx.ID_ANY, u"Factor in reactivation timer", wx.DefaultPosition, wx.DefaultSize, 0 )
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self.cbGlobalMiningSpecialtyCrystal = wx.CheckBox( panel, wx.ID_ANY, "Factor in reactivation timer", wx.DefaultPosition, wx.DefaultSize, 0 )
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mainSizer.Add( self.cbGlobalMiningSpecialtyCrystal, 0, wx.ALL|wx.EXPAND, 5 )
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text = u" If enabled, displays the Specialty Crystal mining amount.\n This is the amount mined when using crystals and mining the matching asteroid."
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text = " If enabled, displays the Specialty Crystal mining amount.\n This is the amount mined when using crystals and mining the matching asteroid."
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self.cbGlobalMiningSpecialtyCrystalText = wx.StaticText( panel, wx.ID_ANY, text, wx.DefaultPosition, wx.DefaultSize, 0 )
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self.cbGlobalMiningSpecialtyCrystalText.Wrap( -1 )
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self.cbGlobalMiningSpecialtyCrystalText.SetFont( wx.Font( 10, 70, 90, 90, False, wx.EmptyString ) )
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