Created undo/redo command for module remove, along with reapplying some module-specific attributes (state, charge). Fixed a bug when trying to add a module that doesn't fit
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@@ -7,8 +7,8 @@ from gui import globalEvents as GE
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class FitModuleAddCommand(wx.Command):
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def __init__(self, fitID, itemID):
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# todo: instead of modules, needs to be positions. Dead objects are a thing
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wx.Command.__init__(self, True, "Module Add")
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# todo: evaluate mutaplasmid modules
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self.mainFrame = gui.mainFrame.MainFrame.getInstance()
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self.sFit = Fit.getInstance()
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self.fitID = fitID
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@@ -16,6 +16,7 @@ class FitModuleAddCommand(wx.Command):
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self.new_position = None
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def Do(self):
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# todo: figure how not to add this command to stack if module doesn't fit correctly.
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populate, self.new_position = self.sFit.appendModule(self.fitID, self.itemID)
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if populate is not None:
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# self.slotsChanged() # unsure how to handle this right now? Perhaps move this to the event itself?
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@@ -23,7 +24,8 @@ class FitModuleAddCommand(wx.Command):
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return True
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def Undo(self):
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# todo: self.slotsChanged()
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result = self.sFit.removeModule(self.fitID, [self.new_position])
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wx.PostEvent(self.mainFrame, GE.FitChanged(fitID=self.fitID, action="moddel", typeID=self.itemID))
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if (self.new_position):
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# todo: self.slotsChanged()
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result = self.sFit.removeModule(self.fitID, [self.new_position])
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wx.PostEvent(self.mainFrame, GE.FitChanged(fitID=self.fitID, action="moddel", typeID=self.itemID))
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return True
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