From 96828a56115035d57650a7bcaff8c1be1f208730 Mon Sep 17 00:00:00 2001 From: blitzmann Date: Mon, 5 Feb 2018 23:12:58 -0500 Subject: [PATCH] Add assualt damage control effect --- eos/effects/modulebonusassaultdamagecontrol.py | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 eos/effects/modulebonusassaultdamagecontrol.py diff --git a/eos/effects/modulebonusassaultdamagecontrol.py b/eos/effects/modulebonusassaultdamagecontrol.py new file mode 100644 index 000000000..a0b1e06af --- /dev/null +++ b/eos/effects/modulebonusassaultdamagecontrol.py @@ -0,0 +1,12 @@ +type = "active" +runTime = "early" + +def handler(fit, src, context): + for layer, attrPrefix in (('shield', 'shield'), ('armor', 'armor'), ('hull', '')): + for damageType in ('Kinetic', 'Thermal', 'Explosive', 'Em'): + bonus = "%s%sDamageResonance" % (attrPrefix, damageType) + bonus = "%s%s" % (bonus[0].lower(), bonus[1:]) + booster = "%s%sDamageResonance" % (layer, damageType) + + src.forceItemAttr(booster, src.getModifiedItemAttr("resistanceMultiplier")) +