Merge branch 'master' into dep_facelift
This commit is contained in:
@@ -216,11 +216,11 @@ class DamagePattern:
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pattern.builtin = True
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cls._builtins[id] = pattern
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def calculateEhp(self, fit):
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def calculateEhp(self, item):
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ehp = {}
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for (type, attr) in (('shield', 'shieldCapacity'), ('armor', 'armorHP'), ('hull', 'hp')):
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rawCapacity = fit.ship.getModifiedItemAttr(attr)
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ehp[type] = self.effectivify(fit, rawCapacity, type)
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rawCapacity = item.getModifiedItemAttr(attr)
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ehp[type] = self.effectivify(item, rawCapacity, type)
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return ehp
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@@ -236,10 +236,10 @@ class DamagePattern:
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ereps = {}
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for field in tankInfo:
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if field in typeMap:
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ereps[field] = self.effectivify(fit, tankInfo[field], typeMap[field])
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ereps[field] = self.effectivify(fit.ship, tankInfo[field], typeMap[field])
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return ereps
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def effectivify(self, fit, amount, type):
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def effectivify(self, item, amount, type):
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type = type if type != "hull" else ""
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totalDamage = sum((self.emAmount, self.thermalAmount, self.kineticAmount, self.explosiveAmount))
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specificDivider = 0
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@@ -248,7 +248,7 @@ class DamagePattern:
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attrName = "%s%sDamageResonance" % (type, damageType.capitalize())
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attrName = attrName[0].lower() + attrName[1:]
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resonance = fit.ship.getModifiedItemAttr(attrName)
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resonance = item.getModifiedItemAttr(attrName)
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damage = getattr(self, "%sAmount" % damageType)
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specificDivider += damage / float(totalDamage or 1) * resonance
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@@ -82,6 +82,7 @@ class Drone(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut, Mu
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self.__baseRRAmount = None
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self.__miningYield = None
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self.__miningWaste = None
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self.__ehp = None
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self.__itemModifiedAttributes = ModifiedAttributeDict()
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self.__itemModifiedAttributes.original = self._item.attributes
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self.__itemModifiedAttributes.overrides = self._item.overrides
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@@ -287,6 +288,29 @@ class Drone(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut, Mu
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if delay is not None and speed is not None:
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return delay / 1000.0 * speed
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@property
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def hp(self):
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hp = {}
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for (type, attr) in (('shield', 'shieldCapacity'), ('armor', 'armorHP'), ('hull', 'hp')):
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hp[type] = self.getModifiedItemAttr(attr)
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return hp
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@property
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def ehp(self):
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if self.__ehp is None:
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if self.owner is None or self.owner.damagePattern is None:
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ehp = self.hp
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else:
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ehp = self.owner.damagePattern.calculateEhp(self)
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self.__ehp = ehp
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return self.__ehp
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def calculateShieldRecharge(self):
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capacity = self.getModifiedItemAttr("shieldCapacity")
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rechargeRate = self.getModifiedItemAttr("shieldRechargeRate") / 1000.0
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return 10 / rechargeRate * math.sqrt(0.25) * (1 - math.sqrt(0.25)) * capacity
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# Had to add this to match the falloff property in modules.py
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# Fscking ship scanners. If you find any other falloff attributes,
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# Put them in the attrs tuple.
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@@ -318,6 +342,7 @@ class Drone(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut, Mu
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self.__baseRRAmount = None
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self.__miningYield = None
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self.__miningWaste = None
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self.__ehp = None
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self.itemModifiedAttributes.clear()
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self.chargeModifiedAttributes.clear()
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@@ -96,6 +96,7 @@ class Fighter(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
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self.__charge = None
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self.__baseVolley = None
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self.__miningyield = None
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self.__ehp = None
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self.__itemModifiedAttributes = ModifiedAttributeDict()
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self.__chargeModifiedAttributes = ModifiedAttributeDict()
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@@ -345,6 +346,29 @@ class Fighter(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
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if falloff is not None:
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return falloff
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@property
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def hp(self):
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hp = {}
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for (type, attr) in (('shield', 'shieldCapacity'), ('armor', 'armorHP'), ('hull', 'hp')):
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hp[type] = self.getModifiedItemAttr(attr)
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return hp
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@property
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def ehp(self):
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if self.__ehp is None:
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if self.owner is None or self.owner.damagePattern is None:
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ehp = self.hp
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else:
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ehp = self.owner.damagePattern.calculateEhp(self)
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self.__ehp = ehp
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return self.__ehp
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def calculateShieldRecharge(self):
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capacity = self.getModifiedItemAttr("shieldCapacity")
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rechargeRate = self.getModifiedItemAttr("shieldRechargeRate") / 1000.0
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return 10 / rechargeRate * math.sqrt(0.25) * (1 - math.sqrt(0.25)) * capacity
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@validates("ID", "itemID", "chargeID", "amount")
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def validator(self, key, val):
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map = {
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@@ -361,6 +385,7 @@ class Fighter(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
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def clear(self):
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self.__baseVolley = None
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self.__miningyield = None
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self.__ehp = None
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self.itemModifiedAttributes.clear()
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self.chargeModifiedAttributes.clear()
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[x.clear() for x in self.abilities]
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@@ -1469,7 +1469,7 @@ class Fit:
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if self.damagePattern is None:
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ehp = self.hp
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else:
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ehp = self.damagePattern.calculateEhp(self)
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ehp = self.damagePattern.calculateEhp(self.ship)
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self.__ehp = ehp
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return self.__ehp
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