Merge branch 'master' into dep_facelift

This commit is contained in:
DarkPhoenix
2022-08-29 02:32:12 +04:00
15 changed files with 238 additions and 10 deletions

View File

@@ -216,11 +216,11 @@ class DamagePattern:
pattern.builtin = True
cls._builtins[id] = pattern
def calculateEhp(self, fit):
def calculateEhp(self, item):
ehp = {}
for (type, attr) in (('shield', 'shieldCapacity'), ('armor', 'armorHP'), ('hull', 'hp')):
rawCapacity = fit.ship.getModifiedItemAttr(attr)
ehp[type] = self.effectivify(fit, rawCapacity, type)
rawCapacity = item.getModifiedItemAttr(attr)
ehp[type] = self.effectivify(item, rawCapacity, type)
return ehp
@@ -236,10 +236,10 @@ class DamagePattern:
ereps = {}
for field in tankInfo:
if field in typeMap:
ereps[field] = self.effectivify(fit, tankInfo[field], typeMap[field])
ereps[field] = self.effectivify(fit.ship, tankInfo[field], typeMap[field])
return ereps
def effectivify(self, fit, amount, type):
def effectivify(self, item, amount, type):
type = type if type != "hull" else ""
totalDamage = sum((self.emAmount, self.thermalAmount, self.kineticAmount, self.explosiveAmount))
specificDivider = 0
@@ -248,7 +248,7 @@ class DamagePattern:
attrName = "%s%sDamageResonance" % (type, damageType.capitalize())
attrName = attrName[0].lower() + attrName[1:]
resonance = fit.ship.getModifiedItemAttr(attrName)
resonance = item.getModifiedItemAttr(attrName)
damage = getattr(self, "%sAmount" % damageType)
specificDivider += damage / float(totalDamage or 1) * resonance

View File

@@ -82,6 +82,7 @@ class Drone(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut, Mu
self.__baseRRAmount = None
self.__miningYield = None
self.__miningWaste = None
self.__ehp = None
self.__itemModifiedAttributes = ModifiedAttributeDict()
self.__itemModifiedAttributes.original = self._item.attributes
self.__itemModifiedAttributes.overrides = self._item.overrides
@@ -287,6 +288,29 @@ class Drone(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut, Mu
if delay is not None and speed is not None:
return delay / 1000.0 * speed
@property
def hp(self):
hp = {}
for (type, attr) in (('shield', 'shieldCapacity'), ('armor', 'armorHP'), ('hull', 'hp')):
hp[type] = self.getModifiedItemAttr(attr)
return hp
@property
def ehp(self):
if self.__ehp is None:
if self.owner is None or self.owner.damagePattern is None:
ehp = self.hp
else:
ehp = self.owner.damagePattern.calculateEhp(self)
self.__ehp = ehp
return self.__ehp
def calculateShieldRecharge(self):
capacity = self.getModifiedItemAttr("shieldCapacity")
rechargeRate = self.getModifiedItemAttr("shieldRechargeRate") / 1000.0
return 10 / rechargeRate * math.sqrt(0.25) * (1 - math.sqrt(0.25)) * capacity
# Had to add this to match the falloff property in modules.py
# Fscking ship scanners. If you find any other falloff attributes,
# Put them in the attrs tuple.
@@ -318,6 +342,7 @@ class Drone(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut, Mu
self.__baseRRAmount = None
self.__miningYield = None
self.__miningWaste = None
self.__ehp = None
self.itemModifiedAttributes.clear()
self.chargeModifiedAttributes.clear()

View File

@@ -96,6 +96,7 @@ class Fighter(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
self.__charge = None
self.__baseVolley = None
self.__miningyield = None
self.__ehp = None
self.__itemModifiedAttributes = ModifiedAttributeDict()
self.__chargeModifiedAttributes = ModifiedAttributeDict()
@@ -345,6 +346,29 @@ class Fighter(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
if falloff is not None:
return falloff
@property
def hp(self):
hp = {}
for (type, attr) in (('shield', 'shieldCapacity'), ('armor', 'armorHP'), ('hull', 'hp')):
hp[type] = self.getModifiedItemAttr(attr)
return hp
@property
def ehp(self):
if self.__ehp is None:
if self.owner is None or self.owner.damagePattern is None:
ehp = self.hp
else:
ehp = self.owner.damagePattern.calculateEhp(self)
self.__ehp = ehp
return self.__ehp
def calculateShieldRecharge(self):
capacity = self.getModifiedItemAttr("shieldCapacity")
rechargeRate = self.getModifiedItemAttr("shieldRechargeRate") / 1000.0
return 10 / rechargeRate * math.sqrt(0.25) * (1 - math.sqrt(0.25)) * capacity
@validates("ID", "itemID", "chargeID", "amount")
def validator(self, key, val):
map = {
@@ -361,6 +385,7 @@ class Fighter(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
def clear(self):
self.__baseVolley = None
self.__miningyield = None
self.__ehp = None
self.itemModifiedAttributes.clear()
self.chargeModifiedAttributes.clear()
[x.clear() for x in self.abilities]

View File

@@ -1469,7 +1469,7 @@ class Fit:
if self.damagePattern is None:
ehp = self.hp
else:
ehp = self.damagePattern.calculateEhp(self)
ehp = self.damagePattern.calculateEhp(self.ship)
self.__ehp = ehp
return self.__ehp