Fix system effect states
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@@ -932,21 +932,32 @@ class Fit(object):
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self.checkStates(fit, base)
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# Old state : New State
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localMap = {State.OVERHEATED: State.ACTIVE,
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State.ACTIVE: State.ONLINE,
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State.OFFLINE: State.ONLINE,
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State.ONLINE: State.ACTIVE}
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projectedMap = {State.OVERHEATED: State.ACTIVE,
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State.ACTIVE: State.OFFLINE,
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State.OFFLINE: State.ACTIVE,
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State.ONLINE: State.ACTIVE} # Just in case
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localMap = {
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State.OVERHEATED: State.ACTIVE,
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State.ACTIVE: State.ONLINE,
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State.OFFLINE: State.ONLINE,
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State.ONLINE: State.ACTIVE}
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projectedMap = {
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State.OVERHEATED: State.ACTIVE,
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State.ACTIVE: State.OFFLINE,
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State.OFFLINE: State.ACTIVE,
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State.ONLINE: State.ACTIVE} # Just in case
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# For system effects. They should only ever be online or offline
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projectedSystem = {
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State.OFFLINE: State.ONLINE,
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State.ONLINE: State.OFFLINE}
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def __getProposedState(self, mod, click, proposedState=None):
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if mod.slot is Slot.SUBSYSTEM or mod.isEmpty:
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if mod.slot == Slot.SUBSYSTEM or mod.isEmpty:
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return State.ONLINE
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if mod.slot == Slot.SYSTEM:
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transitionMap = self.projectedSystem
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else:
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transitionMap = self.projectedMap if mod.projected else self.localMap
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currState = mod.state
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transitionMap = self.projectedMap if mod.projected else self.localMap
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if proposedState is not None:
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state = proposedState
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elif click == "right":
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