Move meta swap functionality to command process
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@@ -122,82 +122,86 @@ class MetaSwap(ContextMenu):
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id = ContextMenu.nextID()
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mitem = wx.MenuItem(rootMenu, id, item.name)
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bindmenu.Bind(wx.EVT_MENU, self.handleModule, mitem)
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self.moduleLookup[id] = item
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print(context)
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self.moduleLookup[id] = item, context
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m.Append(mitem)
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return m
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def handleModule(self, event):
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item = self.moduleLookup.get(event.Id, None)
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item, context = self.moduleLookup.get(event.Id, None)
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if item is None:
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event.Skip()
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return
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sFit = Fit.getInstance()
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fitID = self.mainFrame.getActiveFit()
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fit = sFit.getFit(fitID)
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for selected_item in self.selection:
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if isinstance(selected_item, Module):
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pos = fit.modules.index(selected_item)
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sFit.changeModule(fitID, pos, item.ID)
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wx.PostEvent(self.mainFrame, GE.FitChanged(fitID=fitID))
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self.mainFrame.command.Submit(cmd.GuiMetaSwapCommand(fitID, context, item.ID, self.selection))
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elif isinstance(selected_item, Drone):
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drone_count = None
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for idx, drone_stack in enumerate(fit.drones):
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if drone_stack is selected_item:
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drone_count = drone_stack.amount
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sFit.removeDrone(fitID, idx, drone_count, False)
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break
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if drone_count:
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sFit.addDrone(fitID, item.ID, drone_count, True)
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wx.PostEvent(self.mainFrame, GE.FitChanged(fitID=fitID))
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elif isinstance(selected_item, Fighter):
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fighter_count = None
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for idx, fighter_stack in enumerate(fit.fighters):
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# Right now fighters always will have max stack size.
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# Including this for future improvement, so if adjustable
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# fighter stacks get added we're ready for it.
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if fighter_stack is selected_item:
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if fighter_stack.amount > 0:
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fighter_count = fighter_stack.amount
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elif fighter_stack.amount == -1:
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fighter_count = fighter_stack.amountActive
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else:
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fighter_count.amount = 0
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sFit.removeFighter(fitID, idx, False)
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break
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sFit.addFighter(fitID, item.ID, True)
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wx.PostEvent(self.mainFrame, GE.FitChanged(fitID=fitID))
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elif isinstance(selected_item, Booster):
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for idx, booster_stack in enumerate(fit.boosters):
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if booster_stack is selected_item:
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self.mainFrame.command.Submit(cmd.GuiRemoveBoosterCommand(fitID, idx))
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self.mainFrame.command.Submit(cmd.GuiAddBoosterCommand(fitID, item.ID))
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break
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elif isinstance(selected_item, Implant):
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for idx, implant_stack in enumerate(fit.implants):
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if implant_stack is selected_item:
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self.mainFrame.command.Submit(cmd.GuiRemoveImplantCommand(fitID, idx))
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self.mainFrame.command.Submit(cmd.GuiAddImplantCommand(fitID, item.ID))
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break
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elif isinstance(selected_item, Cargo):
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for idx, cargo_stack in enumerate(fit.cargo):
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if cargo_stack is selected_item:
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# todo: make a command to change varieance of all items, or maybe per item type, which would
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# utilize the two fitting commands that we need to remove then add?
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sFit.removeCargo(fitID, idx)
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self.mainFrame.command.Submit(cmd.GuiAddCargoCommand(fitID, item.ID, cargo_stack.amount, True))
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break
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# for selected_item in self.selection:
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# if isinstance(selected_item, Module):
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# pos = fit.modules.index(selected_item)
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# self.mainFrame.command.Submit(cmd.GuiModuleAddCommand(fitID, item.ID, pos))
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#
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#
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# sFit.changeModule(fitID, pos, item.ID)
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# wx.PostEvent(self.mainFrame, GE.FitChanged(fitID=fitID))
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#
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# elif isinstance(selected_item, Drone):
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# drone_count = None
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#
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# for idx, drone_stack in enumerate(fit.drones):
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# if drone_stack is selected_item:
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# drone_count = drone_stack.amount
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# sFit.removeDrone(fitID, idx, drone_count, False)
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# break
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#
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# if drone_count:
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# sFit.addDrone(fitID, item.ID, drone_count, True)
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# wx.PostEvent(self.mainFrame, GE.FitChanged(fitID=fitID))
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#
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# elif isinstance(selected_item, Fighter):
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# fighter_count = None
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#
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# for idx, fighter_stack in enumerate(fit.fighters):
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# # Right now fighters always will have max stack size.
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# # Including this for future improvement, so if adjustable
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# # fighter stacks get added we're ready for it.
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# if fighter_stack is selected_item:
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# if fighter_stack.amount > 0:
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# fighter_count = fighter_stack.amount
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# elif fighter_stack.amount == -1:
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# fighter_count = fighter_stack.amountActive
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# else:
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# fighter_count.amount = 0
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#
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# sFit.removeFighter(fitID, idx, False)
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# break
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#
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# sFit.addFighter(fitID, item.ID, True)
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# wx.PostEvent(self.mainFrame, GE.FitChanged(fitID=fitID))
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#
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# elif isinstance(selected_item, Booster):
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# for idx, booster_stack in enumerate(fit.boosters):
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# if booster_stack is selected_item:
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# self.mainFrame.command.Submit(cmd.GuiRemoveBoosterCommand(fitID, idx))
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# self.mainFrame.command.Submit(cmd.GuiAddBoosterCommand(fitID, item.ID))
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# break
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#
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# elif isinstance(selected_item, Implant):
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# for idx, implant_stack in enumerate(fit.implants):
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# if implant_stack is selected_item:
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# self.mainFrame.command.Submit(cmd.GuiRemoveImplantCommand(fitID, idx))
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# self.mainFrame.command.Submit(cmd.GuiAddImplantCommand(fitID, item.ID))
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# break
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#
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# elif isinstance(selected_item, Cargo):
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# for idx, cargo_stack in enumerate(fit.cargo):
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# if cargo_stack is selected_item:
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# # todo: make a command to change varieance of all items, or maybe per item type, which would
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# # utilize the two fitting commands that we need to remove then add?
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# sFit.removeCargo(fitID, idx)
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# self.mainFrame.command.Submit(cmd.GuiAddCargoCommand(fitID, item.ID, cargo_stack.amount, True))
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# break
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