Add/delete bitmap buttons in CharacterEditor/Implants view uses now famfamfam icons
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@@ -26,6 +26,7 @@ from gui import bitmapLoader
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import service
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import service
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import gui.display as d
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import gui.display as d
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from gui.contextMenu import ContextMenu
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from gui.contextMenu import ContextMenu
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from wx.lib.buttons import GenBitmapButton
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import sys
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import sys
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import gui.globalEvents as GE
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import gui.globalEvents as GE
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@@ -397,9 +398,9 @@ class ImplantsTreeView (wx.Panel):
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buttonSizer = wx.BoxSizer(wx.VERTICAL)
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buttonSizer = wx.BoxSizer(wx.VERTICAL)
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pmainSizer.Add(buttonSizer, 0, wx.TOP, 5)
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pmainSizer.Add(buttonSizer, 0, wx.TOP, 5)
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self.btnAdd = wx.BitmapButton(self, wx.ID_ADD, bitmapLoader.getBitmap("add_small", "icons"))
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self.btnAdd = GenBitmapButton(self, wx.ID_ADD, bitmapLoader.getBitmap("fit_add_small", "icons"), style = wx.BORDER_NONE)
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buttonSizer.Add(self.btnAdd, 0)
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buttonSizer.Add(self.btnAdd, 0)
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self.btnRemove = wx.BitmapButton(self, wx.ID_REMOVE, wx.ArtProvider_GetBitmap(wx.ART_DELETE))
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self.btnRemove = GenBitmapButton(self, wx.ID_REMOVE, bitmapLoader.getBitmap("fit_delete_small", "icons"), style = wx.BORDER_NONE)
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buttonSizer.Add(self.btnRemove, 0)
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buttonSizer.Add(self.btnRemove, 0)
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self.pluggedImplantsTree = AvailableImplantsView(self, style=wx.LC_SINGLE_SEL)
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self.pluggedImplantsTree = AvailableImplantsView(self, style=wx.LC_SINGLE_SEL)
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