Merge branch 'master' into test-3

Conflicts:
	eos/gamedata.py
	eos/saveddata/booster.py
	eos/saveddata/character.py
	gui/builtinAdditionPanes/commandView.py
	gui/builtinContextMenus/commandFits.py
	gui/builtinMarketBrowser/itemView.py
	gui/builtinMarketBrowser/marketTree.py
	gui/builtinPreferenceViews/pyfaGeneralPreferences.py
	gui/builtinShipBrowser/categoryItem.py
	gui/builtinShipBrowser/fitItem.py
	gui/builtinShipBrowser/navigationPanel.py
	gui/builtinShipBrowser/raceSelector.py
	gui/builtinShipBrowser/shipItem.py
	gui/builtinStatsViews/priceViewFull.py
	gui/builtinViews/fittingView.py
	gui/characterEditor.py
	gui/characterSelection.py
	gui/chromeTabs.py
	gui/crestFittings.py
	gui/itemStats.py
	gui/mainFrame.py
	scripts/itemDiff.py
	service/price.py
This commit is contained in:
blitzmann
2017-11-23 11:19:05 -05:00
462 changed files with 12862 additions and 2421 deletions

View File

@@ -22,6 +22,7 @@ import wx
import wx.dataview
import wx.lib.agw.hyperlink
from utils.floatspin import FloatSpin
# noinspection PyPackageRequirements
import wx.lib.newevent
# noinspection PyPackageRequirements
@@ -39,6 +40,9 @@ from logbook import Logger
from wx.lib.agw.floatspin import FloatSpin
from gui.utils.clipboard import toClipboard, fromClipboard
pyfalog = Logger(__name__)
@@ -154,7 +158,7 @@ class CharacterEditor(wx.Frame):
self.viewsNBContainer = wx.Notebook(self, wx.ID_ANY, wx.DefaultPosition, wx.DefaultSize, 0)
self.sview = SkillTreeView(self.viewsNBContainer)
self.iview = ImplantEditorView(self.viewsNBContainer)
self.iview = ImplantEditorView(self.viewsNBContainer, self)
self.aview = APIView(self.viewsNBContainer)
self.viewsNBContainer.AddPage(self.sview, "Skills")
@@ -203,6 +207,7 @@ class CharacterEditor(wx.Frame):
self.btnSaveChar.Enable(not char.ro and char.isDirty)
self.btnSaveAs.Enable(char.isDirty)
self.btnRevert.Enable(char.isDirty)
self.sview.importBtn.Enable(not char.ro)
def refreshCharacterList(self, event=None):
"""This is only called when we save a modified character"""
@@ -340,6 +345,26 @@ class SkillTreeView(wx.Panel):
bSizerButtons = wx.BoxSizer(wx.HORIZONTAL)
bSizerButtons.Add(self.btnSecStatus, 0, wx.ALL, 5)
bSizerButtons.AddSpacer((0, 0), 1, wx.EXPAND, 5)
importExport = (("Import", wx.ART_FILE_OPEN, "from"),
("Export", wx.ART_FILE_SAVE_AS, "to"))
for name, art, direction in importExport:
bitmap = wx.ArtProvider.GetBitmap(art, wx.ART_BUTTON)
btn = wx.BitmapButton(self, wx.ID_ANY, bitmap)
btn.SetMinSize(btn.GetSize())
btn.SetMaxSize(btn.GetSize())
btn.Layout()
setattr(self, "{}Btn".format(name.lower()), btn)
btn.Enable(True)
btn.SetToolTipString("%s skills %s clipboard" % (name, direction))
bSizerButtons.Add(btn, 0, wx.ALIGN_CENTER_HORIZONTAL | wx.ALIGN_RIGHT | wx.ALL, 5)
btn.Bind(wx.EVT_BUTTON, getattr(self, "{}Skills".format(name.lower())))
pmainSizer.Add(bSizerButtons, 0, wx.EXPAND, 5)
# bind the Character selection event
@@ -375,6 +400,48 @@ class SkillTreeView(wx.Panel):
self.Layout()
def importSkills(self, evt):
dlg = wx.MessageDialog(self, "Importing skills into this character will set the skill levels as pending. " +
"To save the skills permanently, please click the Save button at the bottom of the window after importing"
, "Import Skills", wx.OK)
dlg.ShowModal()
dlg.Destroy()
text = fromClipboard().strip()
if text:
char = self.charEditor.entityEditor.getActiveEntity()
try:
lines = text.splitlines()
for l in lines:
skill, level = l.strip()[:-1].strip(), int(l.strip()[-1])
skill = char.getSkill(skill)
if skill:
skill.setLevel(level, ignoreRestrict=True)
except Exception as e:
dlg = wx.MessageDialog(self, "There was an error importing skills, please see log file", "Error", wx.ICON_ERROR)
dlg.ShowModal()
dlg.Destroy()
pyfalog.error(e)
finally:
self.charEditor.btnRestrict()
self.populateSkillTree()
self.charEditor.entityEditor.refreshEntityList(char)
def exportSkills(self, evt):
char = self.charEditor.entityEditor.getActiveEntity()
skills = sorted(char.__class__.getSkillNameMap().keys())
list = ""
for s in skills:
skill = char.getSkill(s)
list += "{} {}\n".format(skill.item.name, skill.level)
toClipboard(list)
def onSecStatus(self, event):
sChar = Character.getInstance()
char = self.charEditor.entityEditor.getActiveEntity()
@@ -561,10 +628,11 @@ class SkillTreeView(wx.Panel):
class ImplantEditorView(BaseImplantEditorView):
def __init__(self, parent):
def __init__(self, parent, charEditor):
BaseImplantEditorView.__init__(self, parent)
self.determineEnabled()
charEditor.Bind(GE.CHAR_CHANGED, self.contextChanged)
if "__WXGTK__" in wx.PlatformInfo:
self.pluggedImplantsTree.Bind(wx.EVT_RIGHT_UP, self.scheduleMenu)
@@ -605,7 +673,11 @@ class ImplantEditorView(BaseImplantEditorView):
# fuck good coding practices, passing a pointer to the character editor here for [reasons] =D
# (see implantSets context class for info)
menu = ContextMenu.getMenu((self.Parent.Parent,), *context)
self.PopupMenu(menu)
if menu:
self.PopupMenu(menu)
else:
pyfalog.debug("ContextMenu.getMenu returned false do not attempt PopupMenu")
def determineEnabled(self):
char = self.Parent.Parent.entityEditor.getActiveEntity()