Start working on Abysmal space environment effects. The values produced for the infernal weather (calm firestorm) thermic resist penalties are spot on according to my testing. :D
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@@ -72,6 +72,7 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
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"""An instance of this class represents a module together with its charge and modified attributes"""
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DAMAGE_TYPES = ("em", "thermal", "kinetic", "explosive")
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MINING_ATTRIBUTES = ("miningAmount",)
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SYSTEM_GROUPS = ("Effect Beacon", "MassiveEnvironments", "Uninteractable Localized Effect Beacon", "Non-Interactable Object")
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def __init__(self, item):
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"""Initialize a module from the program"""
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@@ -165,7 +166,7 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
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return False
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return self.__item is None or \
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(self.__item.category.name not in ("Module", "Subsystem", "Structure Module") and
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self.__item.group.name != "Effect Beacon")
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self.__item.group.name not in self.SYSTEM_GROUPS)
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@property
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def numCharges(self):
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@@ -614,7 +615,7 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
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for effectName, slot in effectSlotMap.items():
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if effectName in item.effects:
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return slot
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if item.group.name == "Effect Beacon":
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if item.group.name in Module.SYSTEM_GROUPS:
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return Slot.SYSTEM
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raise ValueError("Passed item does not fit in any known slot")
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