Start working on Abysmal space environment effects. The values produced for the infernal weather (calm firestorm) thermic resist penalties are spot on according to my testing. :D
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@@ -216,7 +216,7 @@ def main(old, new, groups=True, effects=True, attributes=True, renames=True):
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# Initialize container for the data for each item with empty stuff besides groupID
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dictionary[itemid] = [groupID, set(), {}]
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# Add items filtered by group
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query = 'SELECT it.typeID, it.groupID FROM invtypes AS it INNER JOIN invgroups AS ig ON it.groupID = ig.groupID WHERE it.published = 1 AND ig.groupName IN ("Effect Beacon", "Ship Modifiers", "Mutaplasmids", "MassiveEnvironments", "Non-Interactable Object")'
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query = 'SELECT it.typeID, it.groupID FROM invtypes AS it INNER JOIN invgroups AS ig ON it.groupID = ig.groupID WHERE it.published = 1 AND ig.groupName IN ("Effect Beacon", "Ship Modifiers", "Mutaplasmids", "MassiveEnvironments", "Uninteractable Localized Effect Beacon", "Non-Interactable Object")'
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cursor.execute(query)
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for row in cursor:
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itemid = row[0]
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@@ -214,7 +214,7 @@ def main(db, json_path):
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or row['groupID'] == 1306 # group Ship Modifiers, for items like tactical t3 ship modes
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or row['typeName'].startswith('Civilian') # Civilian weapons
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or row['typeID'] in (41549, 41548, 41551,41550) # Micro Bombs (Fighters)
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or row['groupID'] in (1882, 1975) # Abysmal weather (environment)
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or row['groupID'] in (1882, 1975, 1971) # Abysmal weather (environment)
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):
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eveTypes.add(row["typeID"])
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