Start working on Abysmal space environment effects. The values produced for the infernal weather (calm firestorm) thermic resist penalties are spot on according to my testing. :D
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@@ -403,7 +403,7 @@ class Fit(object):
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elif thing.category.name == "Fighter":
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fighter = es_Fighter(thing)
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fit.projectedFighters.append(fighter)
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elif thing.group.name == "Effect Beacon":
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elif thing.group.name in es_Module.SYSTEM_GROUPS:
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module = es_Module(thing)
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module.state = State.ONLINE
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fit.projectedModules.append(module)
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